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- #include <exec/types.h>
- #include <exec/memory.h>
- #include "threed.h"
-
- extern struct Object Camera1;
- extern struct UV camera1matrix;
- extern struct Coordinate camera1position;
-
- extern int camera1procedure();
-
- struct Object Camera1 =
- {
- NULL,
- NULL,
- &camera1matrix,
- &camera1position,
- 0,NULL,
- 0,NULL,
- 0,NULL,
- NULL
- };
-
- struct UV camera1matrix =
- {
- 0x4000,
- 0x0000,
- 0x0000,
- 0x0000,
- 0x4000,
- 0x0000,
- 0x0000,
- 0x0000,
- 0x4000
- };
-
- struct Coordinate camera1position =
- {
- 0,
- 0,
- 0
- };
-