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- /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
- /* hack.h version 1.0.1 - added some flags for HACKOPTIONS */
-
- #include "mklev.h"
- #include "hack.onames.h"
-
- #define MUP 1
- #define MDOWN 2
-
- #define ON 1
- #define OFF 0
-
- extern struct obj *invent, *uwep, *uarm, *uarm2, *uarmh, *uarms, *uarmg,
- *uleft, *uright, *fcobj;
- extern struct obj *uchain; /* defined iff PUNISHED */
- extern struct obj *uball; /* defined if PUNISHED */
- struct obj *o_at(), *getobj(), *sobj_at();
-
- struct flag {
- unsigned ident; /* social security number for each monster */
- Bitfield(topl,2); /* a top line (message) has been printed */
- /* 0: top line empty; 2: no --More-- reqd. */
- Bitfield(cbreak,1); /* in cbreak mode, rogue format */
- Bitfield(oneline,1); /* give inventories 1 line at a time */
- Bitfield(time,1); /* display elapsed 'time' */
- Bitfield(nonews,1); /* suppress news printing */
- Bitfield(notombstone,1);
- unsigned end_top, end_around; /* describe desired score list */
- Bitfield(end_own,1); /* idem (list all own scores) */
- Bitfield(no_rest_on_space,1); /* spaces are ignored */
- Bitfield(move,1);
- Bitfield(mv,1);
- Bitfield(run,3); /* 0: h (etc), 1: H (etc), 2: fh (etc) */
- /* 3: FH, 4: ff+, 5: ff-, 6: FF+, 7: FF- */
- Bitfield(nopick,1); /* do not pickup objects */
- Bitfield(echo,1); /* 1 to echo characters */
- Bitfield(botl,1); /* partially redo status line */
- Bitfield(botlx,1); /* print an entirely new bottom line */
- Bitfield(nscrinh,1); /* inhibit nscr() in pline(); */
- };
- extern struct flag flags;
-
- struct prop {
- #define TIMEOUT 007777 /* mask */
- #define LEFT_RING W_RINGL /* 010000L */
- #define RIGHT_RING W_RINGR /* 020000L */
- #define INTRINSIC 040000L
- #define LEFT_SIDE LEFT_RING
- #define RIGHT_SIDE RIGHT_RING
- #define BOTH_SIDES (LEFT_SIDE | RIGHT_SIDE)
- long p_flgs;
- int (*p_tofn)(); /* called after timeout */
- };
-
- struct you {
- xchar ux, uy;
- schar dx, dy; /* direction of fast move */
- #ifdef QUEST
- schar di; /* direction of FF */
- xchar ux0, uy0; /* initial position FF */
- #endif QUEST
- xchar udisx, udisy; /* last display pos */
- char usym; /* usually '@' */
- schar uluck;
- int last_str_turn:3; /* 0: none, 1: half turn, 2: full turn */
- /* +: turn right, -: turn left */
- Bitfield(udispl,1); /* @ on display */
- Bitfield(ulevel,5);
- #ifdef QUEST
- Bitfield(uhorizon,7);
- #endif QUEST
- Bitfield(utrap,3); /* trap timeout */
- Bitfield(utraptype,1); /* defined if utrap nonzero */
- #define TT_BEARTRAP 0
- #define TT_PIT 1
- Bitfield(uinshop,1);
-
-
- /* perhaps these #define's should also be generated by makedefs */
- #define TELEPAT LAST_RING /* not a ring */
- #define Telepat u.uprops[TELEPAT].p_flgs
- #define FAST (LAST_RING+1) /* not a ring */
- #define Fast u.uprops[FAST].p_flgs
- #define CONFUSION (LAST_RING+2) /* not a ring */
- #define Confusion u.uprops[CONFUSION].p_flgs
- #define INVIS (LAST_RING+3) /* not a ring */
- #define Invis u.uprops[INVIS].p_flgs
- #define GLIB (LAST_RING+4) /* not a ring */
- #define Glib u.uprops[GLIB].p_flgs
- #define PUNISHED (LAST_RING+5) /* not a ring */
- #define Punished u.uprops[PUNISHED].p_flgs
- #define SICK (LAST_RING+6) /* not a ring */
- #define Sick u.uprops[SICK].p_flgs
- #define BLIND (LAST_RING+7) /* not a ring */
- #define Blind u.uprops[BLIND].p_flgs
- #define WOUNDED_LEGS (LAST_RING+8) /* not a ring */
- #define Wounded_legs u.uprops[WOUNDED_LEGS].p_flgs
- #define PROP(x) (x-RIN_ADORNMENT) /* convert ring to index in uprops */
- Bitfield(umconf,1);
- char *usick_cause;
- struct prop uprops[LAST_RING+9];
-
- Bitfield(uswallow,1); /* set if swallowed by a monster */
- Bitfield(uswldtim,4); /* time you have been swallowed */
- Bitfield(uhs,3); /* hunger state - see hack.eat.c */
- schar ustr,ustrmax;
- schar udaminc;
- schar uac;
- int uhp,uhpmax;
- long int ugold,ugold0,uexp,urexp;
- int uhunger; /* refd only in eat.c and shk.c */
- int uinvault;
- struct monst *ustuck;
- int nr_killed[CMNUM+2]; /* used for experience bookkeeping */
- };
-
- extern struct you u;
-
- extern char *traps[];
- extern char *plur(), *monnam(), *Monnam(), *amonnam(), *Amonnam(),
- *doname(), *aobjnam();
- extern char readchar();
- extern char vowels[];
-
- extern xchar curx,cury; /* cursor location on screen */
-
- extern coord bhitpos; /* place where thrown weapon falls to the ground */
-
- extern xchar seehx,seelx,seehy,seely; /* where to see*/
- extern char *save_cm,*killer;
-
- extern xchar dlevel, maxdlevel; /* dungeon level */
-
- extern long moves;
-
- extern int multi;
-
-
- extern char lock[];
-
-
- #define DIST(x1,y1,x2,y2) (((x1)-(x2))*((x1)-(x2)) + ((y1)-(y2))*((y1)-(y2)))
-
- #define PL_CSIZ 20 /* sizeof pl_character */
- #define MAX_CARR_CAP 120 /* so that boulders can be heavier */
- #define FAR (COLNO+2) /* position outside screen */
-