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- f0.c contains:
- VOID CMes(xcm, left, top, mesg, fpen, bpen)
- BOOL really(command)
- VOID freeimages()
- VOID mycleanup()
- VOID cleanup()
- VOID cleanexit(errstr)
- VOID DrawGels()
- BOOL initimages()
- VOID bob()
- VOID getID(mes)
- VOID do_gag()
- VOID ckinfomsg()
- VOID CreateMenuItem(name, item, next, sub, left, top, wide, flags)
- struct BitMap getBitMap(ptilbmFrame)
- DisplayPic(ptilbmFrame)
- IFFP GetLiILBM(parent)
- IFFP GetPrILBM(parent)
- IFFP GetFoILBM(parent)
- IFFP ReadPicture(file)
- VOID fill_instruct_text()
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- f1.c contains:
- VOID putsquare(pen)
- VOID fixcolorpot(color)
- VOID mixcolors()
- VOID do_palgag()
- VOID ckpalmsg()
- VOID setupchgcol()
- VOID changecolors()
- VOID movetoken()
- VOID endgame()
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- f2.c contains:
- VOID fixauctionmenu()
- VOID tax()
- VOID auctionprop(which) -- driver --
- VOID auction(which)
- VOID fillodstr()
- VOID overdrawn(who, amount)
- VOID usefreecard()
- VOID trydoubles()
- VOID payfine()
- VOID servicemenu(menu, item, sub)
- VOID ckpropinfomsg()
- VOID outofgame(player, in_favor_of)
- VOID fillattr()
- VOID servicepropmenu(menu, item, sub)
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- f3.c contains:
- VOID show3(sname1, sname2, sname3, propa)
- VOID show2(sname1, sname2, prop)
- VOID showrr(prop)
- VOID showutil(prop)
- VOID showpropinfo(prop)
-
- f4.c contains:
- VOID ckchestmsg()
- USHORT chest()
- VOID ckchancemsg()
- USHORT chance()
- VOID showint(value, where)
-
- f5.c contains:
- VOID reviewprop()
- VOID writeyourturn()
- VOID transfertitle(buyer, seller, deed, price)
- VOID eft(from, to, amount)
- USHORT ran16()
- VOID shuffle(deck)
- USHORT getchestcard()
- USHORT getchancecard()
- USHORT counthouses()
- USHORT counthotels()
- USHORT rolldie()
- VOID rolldice()
- VOID roll()
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- f6.c contains:
- VOID passgo()
- VOID drawdice()
-
- f7.c contains:
- VOID ckmanemsg()
- VOID getplayerinfo()
- VOID dicecup(hide)
-
- f8.c contains:
- VOID cktransactmsg(which)
- VOID buildhouse(who)
- VOID sellhouse(who)
- VOID makemortgage(who)
- VOID liftmortgage(who)
-
- f9.c contains:
- USHORT servicetransmenu(menu, item, sub)
- VOID drawhouse()
- VOID em(prop, draw)
- VOID drawhotel()
-
- f10.c contains:
- VOID viewdeeds()
- VOID showlistpropinstructions()
- VOID printlistproppage(prop)
- VOID cklistpropmsg()
-
- f11.c contains:
- USHORT buycard(buyer)
- VOID moneybags(who)
- VOID tenpercent(who, which)
-
- f12.c contains:
- VOID fixmenu()
- VOID fixpropmenu(who)
- VOID fixodmenu()
- VOID fixtransmenu(which, who)
- VOID fixofferbmenu(buyer)
- VOID fixoffersmenu(seller)
- VOID fixoffers2menu(seller)
-
- f13.c contains:
- BOOL canbuild(who) these are called
- BOOL cansell(who) upon to fix
- BOOL canmorg(who) various menus
- BOOL canlift(who)
- USHORT ahead()
-
- f14.c contains:
- USHORT savegame()
- VOID jailpark()
- VOID sendtojail()
- int rnd(min, max)
- int random_start()
-
- f15.c contains:
- VOID newgame()
- UBYTE *file_request(mode)
- USHORT oldgame()
-
- f16.c contains:
- VOID offersell()
-
- f17.c contains:
- VOID offerbuy()
-
- f18.c contains:
- VOID ckinstructmsg()
- VOID instruction()
- VOID scroll_text(how)
-
- fmenus.c contains:
- VOID makemenu() -- all menues
-
- main.c contains:
- main()
-
-