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- LEAGUE HELP FILE -- Silicon Secretary V1.51 October 6, 1991
-
- For a description of the menu options click on the SCREEN and press
- the HELP key or choose HELP from the menu.
-
- At the upper left hand portion of the window you'll see a disk gadget.
- Selecting this (dark) will cause your current data file to be saved every
- 50 entries. Selecting this gadget will also cause the one on the Team
- Editor window to be selected - they do the same thing. The status of
- everything in this window is saved with the data file.
-
-
- >>> The following string gadgets are available:
-
- LEAGUE NAME
- Enter the name of your league here. example- Drunken Night League
-
- LANE NAME
- Enter the name of the alley that you bowl at. example- Exxon Lanes
-
- DAY & TIME
- Enter when you bowl. example- Wednesday 7:00 PM
-
- FILE PATH
- This is the subdirectory where you want any files (other than the
- data file) to go. This allows you to keep multiple leagues and/or
- seasons organized. The program creates the subdirectory when you
- press RETURN on this line. If the ICON option is selected from the
- OUTPUT menu a bowling ball icon will be created for that subdirectory.
-
- NOTE: If no path is entered and FILE is chosen on the menus a
- requester will ask you for the file name.
-
- BLIND SCORE
- This is the actual SCRATCH score that the team will get if they are
- short a bowler and have never had a team member for that position.
- The blind handicap is based on this score using a MALE handicap
- percentage and the entered handicap base.
- If your mixed league uses a different handicap percentage for men
- and women you may need to create a dummy female floating sub to allow
- for the difference.
-
- '-10' GADGET
- This gadget is located immediately to the right of the BLIND SCORE.
- Some leagues subtract 10 from the blind score. Since the
- handicap is calculated before subtracting 10 there is a 30 pin
- per series difference (based on 3 games). Below are examples with
- (example 1) and without (example 2) the 'BLIND -10' being checked.
- EXAMPLE 1: IF BLIND = 150... BOWLER GETS 150 + 45 (150 Hcp @ 90%)
- EXAMPLE 2: IF BLIND = 150... BOWLER GETS 140 + 45 (150 Hcp @ 90%)
- The default is NOT subtracting 10 (blank). Clicking it once displays
- a '-10' and 10 will be subtracted from the blind score.
-
- HCP BASE (handicap base)
- The usual way of figuring a handicap is this:
- (200 - AVERAGE) * HANDICAP_PERCENT = HANDICAP
- Although the 200 is generally a constant the program allows you to
- change it according to your league's bylaws. It will default to
- 200 unless you change it.
-
- WEEKS IN SEASON
- Enter the number of weeks that the league will bowl NOT counting the
- final 'roll off' week (Position weeks are counted).
-
- WEEKS IN HALF
- Enter the number of weeks in the FIRST half if the season is in
- two halfs. Most winter leagues conform to this practice. This
- should include the position week for the half. If this is zero
- it will be the same as weeks in season.
-
- LANES (THRU)
- Enter the starting alley and the ending alley. This information is
- used to generate a league schedule.
-
- HANDICAP PERCENT
- As mentioned earlier, the usual way of figuring a handicap is:
- (200 - AVERAGE) * HANDICAP_PERCENT = HANDICAP
- Most leagues have a handicap percent between 80-90. Check your
- league's bylaws for the exact figure.
-
- Generally the mens' and womens' handicap percentage are the same,
- but the program will allow them to be different. The ABC & WIBC
- appear to discourage this practice.
-
- USE EA (Entering Average) THROUGH GAME:
- Bowlers that have an average from a previous league will use the
- handicap from that average until the week FOLLOWING the week that
- bowl the USE_EA_THROUGH game. Example: If you enter a 12 here
- the handicaps would start rolling over on the 5th week
- (This assumes that you're bowling 3 games a week and the bowler
- didn't miss any games)
-
- QUALIFY AFTER ___ GAMES
- This is the minimum number of games that a bowler must complete
- before they may qualify for a patch. 21 games is recommended by
- the ABC As with most things, your league's bylaws may overrule this.
- The default is 21 games.
-
- >>> The rest of the gadgets
-
- 1 GAME, 2 GAMES, 3 GAMES or 4 GAMES
- This is the number of games ACTUALLY BOWLED. The program assumes
- one extra game for total pin count. The default is 3 games.
-
- WIN=1 or WIN=2 or WIN=1+2 or WIN=2+1
- If your league counts a win as 1 point this makes a tie worth 1/2 a
- point. If your league counts a win as 2 points change this makes a
- tie worth 1 point). The default is WIN=1.
- 'WINS = 1' GAMES are worth 1 point and TOTAL is worth 1 point.
- 'WINS = 2' GAMES are worth 2 points and TOTAL is worth 2 points.
- 'WINS =1+2' GAMES are worth 1 point and TOTAL is worth 2 points.
- 'WINS =2+1' GAMES are worth 2 points and TOTAL is worth 1 point.
- Clicking this gadget will loop through the options.
- NOTE: If your league does not keep track of series win/loss record see
- USE SERIES WINS below.
-
- Neg Hcp NOT Okay or Neg Hcp Okay
- If your league allows negative handicaps for averages above 200
- click this to 'Neg Hcp Okay'. If it is set to 'Neg Hcp NOT Okay'
- (the default) anyone with an average of 200 or higher will have
- a handicap of zero.
-
- QUALIFY PERCENTAGE
- The options here are: ALL QUALIFY, ONE QUARTER, ONE THIRD, ONE HALF,
- TWO THIRDS and THREE QUARTERS.
- These represent the minimum number of games that each bowler must
- have bowled out of the possible games to qualify for a position as
- a SEASON LEADER. The default is ALL QUALIFY.
-
- QUALIFY HALF or SEASON
- The option is 'S' for SEASON or 'H' for half. If SEASON is selected
- the season leaders will continue to the end of the season. If HALF
- is selected the leaders will reser at the begining of the second half.
- The headings on the printout will reflect season, first half or
- second half leaders, depending on your selection. Check with your
- bylaws for how your league is set up. The default is SEASON.
- NOTE: If the weeks entered in the season and half are the same this
- gadget will have no effect.
-
- ABSENT MINUS VALUE
- Enter the amount of pins subtracted from a ABSENT bowler's average.
- The default is 10.
-
- USE SERIES WINS or IGNORE SERIES WINS
- If your league keeps track of total serirs pin count for a win/loss then
- select USE SERIES WINS. Otherwise select IGNORE SERIES WINS.
- Selecting IGNORE SERIES WINS will not change anything already entered,
- only ignore it and disable the gadget for future use.
- The default is USE SERIES WINS.
-
-