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Fraggin
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wad1to2
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structs.h
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Wrap
C/C++ Source or Header
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1994-11-03
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2KB
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65 lines
struct wad_header
{
char type[4];
long int num_entries;
long int dir_start;
};
struct directory
{
long int start;
long int length;
char name[8];
};
/*- The level structures ---------------------------------------------------*/
struct Thing
{
short xpos; /* x position */
short ypos; /* y position */
short angle; /* facing angle */
short type; /* thing type */
short when; /* appears when? */
};
struct Vertex
{
short int x; /* X coordinate */
short int y; /* Y coordinate */
};
struct LineDef
{
short int start; /* from this vertex ... */
short int end; /* ... to this vertex */
short int flags; /* see NAMES.C for more info */
short int type; /* see NAMES.C for more info */
short int tag; /* crossing this linedef activates the sector with the same tag */
short int sidedef1; /* sidedef */
short int sidedef2; /* only if this line adjoins 2 sectors */
};
struct SideDef
{
short int xoff; /* X offset for texture */
short int yoff; /* Y offset for texture */
char tex1[8]; /* texture name for the part above */
char tex2[8]; /* texture name for the part below */
char tex3[8]; /* texture name for the regular part */
short int sector; /* adjacent sector */
};
struct Sector
{
short int floorh; /* floor height */
short int ceilh; /* ceiling height */
char floort[8]; /* floor texture */
char ceilt[8]; /* ceiling texture */
short int light; /* light level (0-255) */
short int special; /* special behaviour (0 = normal, 9 = secret, ...) */
short int tag; /* sector activated by a linedef with the same tag */
};