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╔═════════════════════════════════════════════════════════════════════════════╗
║ ║
║ ULTRALaunch v1.05 ║
║ ═════════════════ ║
║ ║
║ Copyright (C) 1994, Conquest Software & Keith Cohen ║
║ Documentation by Mike Duvall ║
║ ║
╚═════════════════════════════════════════════════════════════════════════════╝
* Disclaimer *
──────────────
ULTRALaunch is copyrighted material. You may not alter this program in any
way, including stripping files from the original archive to shrink
distribution size, decompile or reverse engineer any part of this program,
or in any other way, violate the copyright laws of the United States of
America without prior written permission of the author. You may not sell
this program under any circumstances, nor may you charge a "handling fee"
for disk duplication if you intend to offer this to the mass public without
prior written approval from the author.
In short, you MAY NOT disribute this program under ANY circumstance if you
charge ANY fee what-so-ever without prior written approval, including Floppy
Disk, CD-ROM, Optical Drive, or any other means of transportable
distribution.
Fee-based on-line services including but not limited to Prodigy, America
On-line, CompuServe, GEnie, and Internet are specifically excluded from the
distribution restriction and may make ULTRALaunch available to subscribers.
The author holds no responsibility for any loss or damage caused by the use
of ULTRALaunch. I have tested this version thoroughly and it shouldn't
cause any problems. Of course I know the program and know what it's
supposed to do, and what it isn't, and I have tried to make it crash proof
and hopefully foolproof. Under all circumstances, you use this program AT
YOUR OWN RISK! Use and enjoy!
┌────────────────────────────────────────────────┐
═╡ REGISTRATION ╞═
└────────────────────────────────────────────────┘
UL is not "FREEWARE". I have put many hours of work into this project,
and I feel that it's worth the small registration fee. Please see UL.REG for
registration information.
UL IS *FULLY* OPERATIONAL IN ITS UNREGISTERED STATE.
┌────────────────────────────────────────────────┐
═╡ INTRODUCTION ╞═
└────────────────────────────────────────────────┘
Welcome to ULTRALaunch! The complete DOOM(II) & HERETIC WAD Manager.
Looking for one program to handle all of your wads efficiently and easily?
Can't find the text file to tell you what level that wad is?
Is your hard drive overwhelmed by the sheer size of all those extra wads?
Need a simple, easy to use solution?
ULTRALaunch has arrived!
- Menu-Driven Access To All Game Options!
- Fully Supports Multi-Player Games!
- Handles Over 8000 External WAD Files Per Game!
- WADs Are Compressed With PKZIP Until They Are Needed!
- Allows 6 Separate Saved Games For Each WAD!
- Allows Assignment Of Rating And Description To WADs!
- WADs Can Be Separated In Up To 250 Groups!
- Creates Multiple Reports Of Your WADs!
- Keeps Track Of Date/Time/Elapsed Time WAD Was Played!
- WAD Statistics (Number Of Monsters, Ammo, Weapons, Etc)!
- Built In Map Viewer!
- MUCH, MUCH More!
** Trouble Shooting Section at the end of this Document **
┌────────────────────────────────────────────────┐
═╡ ULTRALaunch INFORMATION ╞═
└────────────────────────────────────────────────┘
I began writing ULTRALaunch around July 1, 1994 and it now consists of over
15,000 lines of code. It is written in Turbo Pascal v7.0, with many of the
functions written in Assembler.
┌────────────────────────────────────────────────┐
═╡ ULTRALaunch REQUIREMENTS ╞═
└────────────────────────────────────────────────┘
o You must have PKZIP.EXE and PKUNZIP.EXE by PKWARE, Inc. to fully use
ULTRALaunch. You will encounter problems with your saved games if you
don't have PKZIP and PKUNZIP in your PATH! Please obtain a copy of these
programs and place them in a directory in your path. UL will not behave
properly without them.
NOTE: ULTRALaunch accesses your hard drive quite often, and it will be VERY
slow if you are not using a disk cache, such as SMARTDRV. If you can't
use SMARTDRV because it causes DOOM(II) to lock-up, take a look at the
sample ALL.IN & ALL.OUT batch files at the end of this document. If
it exists, ALL.IN will be executed before playing DOOM(II) EVERYTIME,
and ALL.OUT will be executed when returning from DOOM. This also
applies to [wadname].IN & [wadname].OUT. They will be executed for
specific WADs only.
┌────────────────────────────────────────────────┐
═╡ GETTING STARTED ╞═
└────────────────────────────────────────────────┘
You will be presented with the main window, which shows any wads you have
installed. The first time you run ULTRALaunch, the only wad listed will be
the original DOOM.WAD, DOOM2.WAD, or HERETIC.WAD file. You should
begin configuring ULTRALaunch to suit your needs. Hit <ALT-C> to
configure ULTRALaunch. (NOTE: Configuration options are kept separate for
each game.) Then, after returning to the main screen, hit <INS> key to add
new wads.
** ANY PRE-INSTALLATION SAVED GAMES ARE NOT LOST! **
In UL, hit <ENTER> on the main wad, scroll down to LOAD SAVE GAME and choose
any of your saved games. They have been zipped during installation.
** FOR THE PURPOSES OF OF THIS DOCUMENTATION **
ULTRALaunch has three game modes: DOOM, DOOM II, and Heretic. Hence forth,
the documentation will refer to "DOOM" when discussing game setup and play
options. Everything discussed will work exactly the same in each of the
three modes unless specifically stated. This is to make the documentation
easier to write.
When you run ULTRALaunch, you will first be presented with the main window.
Each .WAD will be listed with several additional pieces of information.
Group─┐ ┌──Single
Wad Last Time & │ │┌─Co-op
Name Rating Description Date Played │ ││ DMatch─┐
│ v │└───┐ │
DOOM DOOM - The Original │ ----/---- 5 └───┐│ │
DMPRISON 7.6 Doom Prison └──────> ----/---- 5 ZWG----D───┘
IO14 8.2 Several levels of fun fighting ----/---- 5 ZW--TSCD
PUREEVIL 7.3 Pure Evil - Runs good on my machine ----/---- 5 ZWG--S--
YAKWORLD 9.7 Yakworld - Killer wad! ----/---- 8 ZWGN-SC-
ZIP Exists┘││││
Working Copy Of WAD Exists─┘││└Text
Saved Game(s) Exist─┘└Notes
──────────────────────────
=ADDING WADS TO ULTRALaunch=
──────────────────────────
When you first install UL, the only wad shown in the main screen is the
original wad from DOOM (DOOM II, Heretic). To add external wads to UL,
simply hit the <INS> key. UL will look to the directory you specifed
in the CONFIGURATION screen under "WAD Path" and see if there are any
wads in that directory that are not in the UL database. You can accept
or reject those wads one by one or hit <A> and accept ALL. All newly
added wads will now be listed in UL's main window.
────────────────────────
=LAUNCHING YOUR FIRST WAD=
────────────────────────
Launching .WAD files is easy. Simply scroll down to the wad you want
to play and press <ENTER>. A GAME OPTION screen will come up and you
can change various settings, including sounds, music, and difficulty
level. When you have everything set as you want it, hit F10 and DOOM
(or DOOM II or Heretic) will load and you will be warped to the level
your selected wad replaces.
────────────────────
=SWITCHING GAME MODES=
────────────────────
You can switch between databases by hitting <CTRL-G>. Select with game you
want to switch to and press <ENTER>.
┌────────────────────────────────────────────────┐
═╡ COMMANDS AVAILABLE FROM MAIN WINDOW ╞═
└────────────────────────────────────────────────┘
From the main window, you have numerous options for controlling both
ULTRALaunch and DOOM's environment. Hitting F1 from the main window will
bring up a help screen to remind you of all the commands available.
<F2> - <F10>......................Execute 2.BAT through 10.BAT
ULTRALaunch will run user defined batch files and can be used in
conjunction with popular DOOM(II) utilities and passes the current wad
filename and its path as command line options to any batch files you
create. Batch files are named 2.BAT through 10.BAT. (NOTE: Batch
files should be placed into the respective game's sub-directory.
However, they are executed from the ULTRALaunch directory, so be sure
to add any necessary 'CD' commands to change to the correct directory.)
%1 Current WAD FileName With NO Extension
%2 Path To WADs (As Defined On Configuration Screen)
<><>,<PGUP><PGDN>,<HOME><END>...Maneuver Cursor
<><>............................Toggle Information Displayed
Toggle the information that is displayed for each WAD:
First: Rating, Description, Last Date/Time Played, Group, Flags
Second: Size, Total Elapsed Time, Times Played, Level Replaced
Third: Path
<A-Z><0-9>........................Jump To Next Filename Starting With...
<INS>.............................Add wads to ULTRALaunch
Your .WAD files must be placed in the WAD path specified on the
configuration screen for ULTRALaunch to find and add them. ULTRALaunch
scans each wad to determine what level it replaces. It also checks
for replaced graphics and sounds, new demos, and whether it is single
player, co-op, and or deathmatch.
For Each New WAD UL Finds, You Will Be Given Four Choices, They Are:
Y: Yes, OK To Add This WAD.
N: No, Skip This WAD.
A: Add ALL (No Prompting From Now On).
Q: Quit Adding.
<ENTER>...........................Play .WAD
ULTRALaunch will extract the wad from its zip file and present you with
a submenu of configuration items to preview before you play. Hitting
<F10> will run DOOM(II) and the selected .WAD. See below for complete
description of submenu options and commands.
<SPACE>...........................Tag/Untag Current Wad
Places a white flashing asterisk next to the current wad, marking
it as tagged. When you select a WAD to run, by hitting <ENTER> on it,
all WADs that are tagged will also be loaded. Tagged wads can be
managed with the Tagged WAD Functions menu <ALT-T>. See <ALT-T> for a
description of the functions.
<DEL>.............................Delete/Restore Current WAD
When You Press <DEL> On A WAD, You Will Be Asked If You Want To Delete
Its Notes, Then Its Saved Games, Then The Actual .ZIP File Containing
The WAD, Finally You Will Be Asked If You Want To Mark That Record For
Deletion. This Is So You Can Remove The Related Files To Save Disk
Space, While Retaining The WAD's Record In UL For Statistical Purposes. If You Mark A WAD For
Deletion Through The "Group Functions Menu" Or The "Tagged WAD
Functions" Will Mark The Records For Deletion, But The Saved
Games And .ZIP Files Will Not Be Removed Until The Database Is
Packed (<ALT-P).
If The WAD Is Already Marked For Deletion, You Will Be Asked If You
Wish To Restore It. This Will Not, Of Course, Restore The Saved Games
And/Or .ZIP File If They Were Removed.
<ESC>...........................Exit ULTRALaunch
Upon exiting, ULTRALaunch will update its config file to reflect
any changes you have made to the program, including any Games
Settings changes you may have made.
<ALT-A>...........................Auto-Sync(tm) (IPX Network Play)
With Auto-Sync(tm), one player chooses the wad to be played and
configures it for the number of players and other options within
the submenus and hits <F10> to accept his choices. Other players
on the network need only hit <ALT-A> after the first player has
made his choices to "jump" right in, using the same selections as
the first player. NOTE: For ULTRALaunch (and DOOM(II)) to work
correctly on a network, each player needs their own copy of
ULTRALaunch & DOOM(II) in a separate directory.
<ALT-C>...........................Configure ULTRALaunch
A submenu will pop-up, allowing you to change the way ULTRALaunch
operates. See below for a complete description of submenu options
and commands.
<ALT-E>...........................Edit Current WAD Information
Change the wad description, rating, and group. Ratings may be
from 0.0 to 99.9. The group can be from 0 to 250 or 255. The
<ENTER> or <TAB> key moves the cursor down to the next field.
<SHIFT-TAB> moves the cursor up one field. <ESC> will cancel
any changes you have made.
<ALT-F>...........................Change FLAGS for current WAD
Change any or all of the flags for the current wad. When a .wad
file is added to ULTRALaunch, it is automatically scanned to
determine if there is single, co-op, and death match play and the
flags are set accordingly. You may wish to change these, however,
if for example there is a wad that is designed for deathmatch play
but also allows single player action, and you want to indicate
that this wad is really only suitable for DM play. Use the arrow
keys to move between the three fields and the <SPACE> or <ENTER>
keys to toggle between YES and NO. Hit <ESC> to save your changes
and return to the main window.
<ALT-G>...........................Group Functions
See "Sub-Menus" section below for complete explanation.
<ALT-H>...........................Set Highlights
HIGHLIGHTED GROUP Toggle this to highlight a specific group of
wads. All others will be dimmed except for
the HIGHLIGHTED FLAG group, if one has been
specified. Defaults to <NONE>.
HIGHLIGHTED FLAG Toggle this to highlight the type of WAD you are
looking to play. Single, Co-op, and Death Match
can be selected. All wads not matching the
highlighted flag will be dimmed, except for
the HIGHLIGHTED GROUP if one has been
specified. Defaults to <NONE>.
<ALT-I>...........................Information on Current WAD
Call up a window that shows the level or levels included with the
current wad, and what changes were made by the creator, such as
new sounds, new graphics, or demos, etc... With this window up,
you can hit <I> and call up a detailed window for the current wad.
Choose whether you want to see details for the whole wad or just
one level (if the wad is multi-level) and select whether
ULTRALaunch should display muiltiplayer information.
<ALT-J>...........................Jump to Last WAD Played
Useful for when you can't remember what the name of the killer wad
you were playing before you stopped for sleep.
<ALT-M>...........................Map Viewer
Display a map of the current wad, including color-coded
monsters, weapons, ammo, triggers, and other such items. Use
the <SPACE> bar to change the scrolling rate and cursor keys to
move around the map. <F1> calls up a help screen.
<ALT-N>...........................Edit/View Notes For Current WAD
You can use your favorite ASCII editor to record notes about a
particular wad. Track special areas or record interesting
places and game play notes.
<ALT-P>...........................Pack Database
In order to remove wads from ULTRALaunch, you first need to tag
them with the <DEL> key. A flashing asterisk tells you which wads
you have marked to remove. They will stay that way until you
either pack the database or remove the deletion tag. If you quit
ULTRALaunch and rerun it, ULTRALaunch will keep track of marked wads
but will not delete them.
<ALT-R>...........................Reset Statistics for Current WAD
Erase Last Time Played, Number of times played, & generated statistics
for the current wad.
<ALT-S>...........................Search for Text-Filename/Description
Input text to look for and ULTRALaunch will search both filenames
and descriptions for the text you entered. Hitting <ALT-S> again
will present you with the same information you inputed when you
last searched. You can either clear that information out or
search for the same criteria again.
<ALT-T>...........................Tagged WAD Functions
If you have tagged wads, you can Reset Stats, Change Group, Toggle
Deletion Flag, and Clear Tags. Note: If you decide to move tagged
wads into a group that is already in use, you will be asked to
confirm your choice. You CANNOT move WADs to group #255 with this
function. You must use <ALT-E> to edit the individual WADs group.
<ALT-U>...........................Update WAD's Episode/Mission
Allows you to update (change) the current episode/mission that a WAD
modifies.
<ALT-V>...........................View .TXT File for Current WAD
ULTRALaunch reads .TXT files from the .ZIP file if a wad was
supplied with one. The text file must have the same name as the
.WAD it came with and a .TXT extension. I.E. SUBWAY.WAD &
SUBWAY.TXT. If the text file has a different name, you will need
to rename it to match the name of the wad BEFORE adding that wad
to ULTRALaunch.
<ALT-W>...........................WAD Reports
ULTRALaunch will provide the user with many different reports
including a catalog listing of installed wads. See the REPORTS
section under SUBMENUS below.
<ALT-Z>...........................Generate Statistics
ULTRALaunch keeps tab on such things as total time played of all
wads, average rating, etc. This is a sample Stats Screen:
┌──────────────────────────────[ Statistics ]──────────────────────────────┐
│ │
│ All WADs │
│ │
│ Total WADs............. 457 │
│ Played WADs............ 51 ( 11.2%) │
│ UnPlayed WADs.......... 406 ( 88.8%) │
│ │
│ First Play............. 07/28/94 At 1:10pm │
│ Last Play.............. 09/08/94 At 3:09pm │
│ │
│ Total Elapsed Time..... 22 Hours, 37 Minutes, 41 Seconds │
│ Average Elapsed Time... 26 Minutes, 37 Seconds │
│ Low Elapsed Time....... 2 Minutes, 10 Seconds │
│ High Elapsed Time...... 1 Hour, 13 Minutes, 48 Seconds │
│ │
│ Average Rating......... 2.5 │
│ │
│ Total Plays............ 228 │
│ Average Plays.......... 4.5 │
│ │
└───────────────────────[ Press Any Key To Continue ]──────────────────────┘
<CTRL-C>..........................Clear Tags
<CTRL-E>..........................Edit Text File
<CTRL-V>..........................View ULTRALaunch Log File
<CTRL-Z>..........................Clean-Up Working WADs
┌────────────────────────────────────────────────┐
═╡ SUBMENUS ╞═
└────────────────────────────────────────────────┘
──────────────────
=CONFIGURATION MENU=
──────────────────
╔═════════════════════[ Miscellaneous ]═════════════════════╗
║ ║
║ Use ZIPed WADs................... ON ║
║ New WAD Group.................... Group # 1 ║
║ 1st Sort Field................... Group ║
║ 2nd Sort Field................... Rating ║
║ 3rd Sort Field................... FileName ║
║ Sort Order....................... Ascending ║
║ "Sticky" Cursor.................. ON ║
║ Screen Mode...................... 25 Lines ║
║ Auto-Load Group 255.............. ON ║
║ Screen Blanker Time.............. 1 Minute ║
║ Dialing Prefix................... <NONE> ║
║ Auto-Load Last Saved Game........ ON ║
║ Date Format...................... MM/DD/YY ║
║ Date Separator................... / ║
║ Time Format...................... 12 Hour ║
║ Time Separator................... : ║
║ Development Mode................. OFF ║
║ Beeps/Bells...................... ON ║
║ ║
╚═════════[ <> Move, <ENTER> Change, <ESC> Quit ]═════════╝
Use ZIPed WADs..............
NEW WAD GROUP...............Choose what group you want new wads added to.
Defaults to <Group # 1>.
1st, 2nd, 3rd SORT FIELD....Arrange the order in which your wads are
listed by one of 8 criteria, including
GROUP TIMES PLAYED
ELAPSED TIME FILENAME,
RATING DESCRIPTION
LAST PLAY NONE
SORT ORDER..................Choose Ascending or Descending sort order.
"STICKY" CURSOR.............Toggles whether the cursor will "stick" with
the wad if it is moved during a re-sort after
changing the rating or group.
SCREEN MODE.................Choose 25 or 50 line screen mode.
AUTO-LOAD GROUP 255.........If this option is ON, ULTRALaunch will automatically
load any WADs that are in Group #255 every time you
play a WAD. This is useful for graphic/sound
effect replacements. Group #255 can contain a
maximum of 5 WADs.
Screen Blanker Time.........Sets the time, in minutes, before ULTRALaunch
blanks the screen to protect your monitor
Dialing Prefix..............Specify a default dialing prefix with this
command. Defaults to <None>.
Auto-Load Last Saved Game...Toggle this on if you want ULTRALaunch to
automatically load your last save game for the
selected wad. Even with this toggled on, you
can still change to another saved game if you
wish.
Date Format.................Toggle through the different date formats and
choose the one that suits you best.
Date Separator..............Toggle through the different date seperators and
select the one that suits you best.
Time Format.................Choose between 12 hour and 24 hour format.
Time Separator..............Choose what character you want to use as the
time seperator. Defaults to the colon (:) but
can be any keyboard character.
Development Mode............You can select if you want to activate
Developent Mode when playing a wad file.
Beeps/Bells.................Toggle ULTRALaunch's sounds on or off.
╔════════════════════[ Programs/Paths ]═════════════════════╗
║ ║
║ PKZIP............................ PKZIP.EXE ║
║ PKUNZIP.......................... PKUNZIP.EXE ║
║ Serial Driver.................... SERSETUP.EXE ║
║ IPX Driver....................... IPXSETUP.EXE ║
║ TCP/IP Driver.................... TCPSETUP.EXE ║
║ Text Viewer...................... LIST.COM ║
║ Text Editor...................... Q.EXE ║
║ WAD Path......................... C:\DOOM\WADS\ ║
║ Common Network Path.............. G:\ ║
║ .IN/.OUT Batch File Path......... C:\DOOM\ ║
║ ║
╚═════════[ <> Move, <ENTER> Change, <ESC> Quit ]═════════╝
PKZIP....................... Path & FileName Of PKZIP.
PKUNZIP..................... Path & FileName Of PKUNZIP.
SERIAL DRIVER............... Path & FileName Of Serial Driver.
IPX DRIVER.................. Path & FileName Of IPX Network Driver.
TCP/IP DRIVER............... Path & FileName Of TPC/IP Driver.
(NOTE: Response File Is Automatically Disabled
When Playing A TCP/IP Game.)
TEXT VIEWER.................Choose you favorite ASCII file viewer, such as
LIST.COM. Defaults to EDIT.COM.
TEXT EDITOR.................Choose your favorite ASCII text editor, such as
QEDIT (Q.EXE). Defaults to EDIT.COM.
WAD PATH....................Specify the location where ULTRALaunch will
store your zipped .WAD files.
COMMON NETWORK PATH.........Use with Auto-Sync(tm) for network play.
Specifies a path that all network players must
have access to for Auto-Sync(tm) to correctly pass
game parameters between work stations.
.IN/.OUT Batch File Path....Path where .IN/.OUT batch files are kept. However,
they will still be executed from the DOOM(II)
directory.
╔═════════════════[ Additional Parameters ]═════════════════╗
║ ║
║ DOOM Parameters.................. <NONE> ║
║ IPX Parameters................... <NONE> ║
║ Modem Parameters................. <NONE> ║
║ Serial Parameters................ <NONE> ║
║ TCP/IP Parameters................ <NONE> ║
║ ║
╚═════════[ <> Move, <ENTER> Change, <ESC> Quit ]═════════╝
This section allows you to enter any additional parameters that you want passed
on the command line for each of the game types.
────────────
=GAME OPTIONS=
────────────
The Game Options Screen:
╔═══════════════════════════[ Game Options ]═══════════════════════════╗
║ ║
║ CASTLE.WAD (134k) ║
║ ║
║ Game Type..................... Normal ║
║ Skill Level................... Ultra-Violence. ║
║ Warp To Episode/Mission....... E1M1 ║
║ Load Saved Game............... <NONE> ║
║ Monsters...................... ON ║
║ Fast Monsters................. OFF ║
║ Sound......................... ON ║
║ Music......................... ON ║
║ Turbo Scale................... 100% (Default) ║
║ DEMO Mode..................... <NONE> ║
║ DEMO FileName................. <NONE> ║
║ DEMO Buffer................... 128k (Default) ║
║ ║
╚═══════[ <> Move, <ENTER> Change, <F10> Launch, <ESC> Abort ]═══════╝
GAME TYPE...................Choose what type of game you want to play,
including NORMAL, IPX NETWORK, MODEM, &
SERIAL. Selecting any one of the settings
other than NORMAL will call up a final
communications pre-play window and allow you
to choose whether you want to play Co-op or
Death Match and related communications
settings. See COMMUNICATIONS SETTINGS below
for a complete description of these options.
SKILL LEVEL.................Choose one of the 5 skill levels from the
submenu.
WARP TO EPISODE/MISSION.....Most wads are a single mission and ULTRALaunch
automatically sets that as the default mission.
If you have a wad file that contains multiple
missions, you can choose which one you want to
warp to. If you change this setting with a
single level wad, you will simply play the
original version from DOOM(2).WAD.
LOAD SAVE GAME..............Choose a save game and load that at the start
if you have saved one for the current wad.
MONSTERS....................Toggle Monsters ON, OFF, or ReSpawn.
FAST MONSTERS...............Fast Monsters doubles the speed at which
opponents fire at you. Need an extra
challenge from the tried and true wad?
Toggle this ON. This option is automatically
toggled OFF after every play, so you won't
accidentally leave it ON.
SOUND.......................Toggle sound On or Off.
MUSIC.......................Toggle music On or Off.
TURBO SCALE.................Allows players to increase or decrease their
movement speed from a factor of 1% to 250%. This
could be useful in Deathmatch games where a less
experienced player might need a little boost. You
can set this for any type of game, but using this
on a single player game is wussing out, isn't it...
DEMO MODE...................You can Record or Playback demo files (.LMP's)
by toggling this mode.
DEMO FILENAME...............Specify either the filename to be recorded or
to be played back.
DEMO BUFFER.................Set the size of the recording buffer for
demos. The size is in "Kbytes" so 1024
would be one meg of buffer.
───────────────
=GROUP FUNCTIONS=
───────────────
RESET STATS.................Clear Total Time Played &
Number Of Times Played statistics for a
particular group. Does NOT clear
description, rating, or flags indicators.
CHANGE GROUP NUMBER.........Give the wads in a particular group another
group designation. If you attempt to change a
group to one that already is in use, you will
be prompted for a confirmation.
TOGGLE GROUP DELETION FLAG..An easy way to clear out unwanted wads from
ULTRALaunch by tagging them all for deletion in
one pass. Remember that to actually remove
them, you need to repack <ALT-P> the database.
You can reverse the process and remove the
deletion tag from a group of wads as well.
────────────────────
=COMMUNCATION OPTIONS=
────────────────────
NOTE: The title of the options screen will reflect the menu option you
selected under the Game Settings screen depending on whether you chose IPX,
Modem, or Serial connection. ALSO, certain items will be dimmed when
not appropriate for the type of connection to be established. For
example, you don't need to input a Phone Number for an IPX setting,
etc....
PLAY TYPE...................Choose whether you want to play a
Co-operative game or either Deathmatch 1.0
or 2.0 rules.
TIME LIMIT(DeathMatch Only).Allows players to set a time limit on the length
of Deathmatches. Time is in minutes and the level
will end automatically, when the timer reaches the
specified setting. Defaults to <NONE>.
NUMBER OF PLAYERS...........Choose how many players will be playing.
IPX PORT....................Tell ULTRALaunch what IPX port you are using.
CONNECT TYPE................Set this to deterimine who will initiate the
call with Modem play. Choose "Wait for
Call", "Make Call", or "Already Connected".
COM PORT....................Tell ULTRALaunch what COM port your modem is
using.
PHONE NUMBER................Input the phone number ULTRALaunch should
send to your modem. You can also press <F2>
to access your personal Phone Book of Names/
Numbers.
──────────────────
=WAD REPORT OPTIONS=
──────────────────
ULTRALaunch can provide the user with a variety of reports about the
status of installed .WAD files. These listings include:
All WADS SPECIFIED GROUP
SPECIFIED RATING SPECIFIED STRING
PLAYED WADS UNPLAYED WADS
MARKED FOR DELETION
┌────────────────────────────────────────────────┐
═╡ SELECTING A WAD TO PLAY ╞═
└────────────────────────────────────────────────┘
Move the cursor with the arrow keys and PAGE UP and PAGE DOWN keys to the
wad you want to play. Hit the ENTER key to bring up a pre-play list of
options. Here, you can select the different conditions you want and run
the wad.
When you finish playing the wad, you will be returned to ULTRALaunch and
presented with a window showing how much time you spent playing the last
wad. Hit any key to return to the main window.
┌────────────────────────────────────────────────┐
═╡ QUITTING DOOM LAUNCH ╞═
└────────────────────────────────────────────────┘
Hit ALT-X to leave ULTRALaunch. Hit "Y" to leave or "N" to cancel and
return to ULTRALaunch. If you hit "Y", any configuration changes you have
made will be saved and you will returned to the command prompt.
┌────────────────────────────────────────────────┐
═╡ SAMPLE BATCH FILES ╞═
└────────────────────────────────────────────────┘
ALL.IN/ALL.OUT - Sample IN/OUT Batch Files To Turn Off Caching Before Running
DOOM(II), And Turn It Back On After Returning From DOOM(II).
ALL.IN:
@ECHO OFF
SMARTDRV C- /Q
ALL.OUT:
@ECHO OFF
SMARTDRV C+ /Q
┌────────────────────────────────────────────────┐
═╡ Trouble Shooting ╞═
└────────────────────────────────────────────────┘
Q: What happened to the saved games I had before I installed ULTRALaunch?
A: They were zipped during installation and are available like any other
saved games in UL. In order to offer you 6 saved games per wad, UL saves
user games in individual zip files. When a wad is unzipped, its
corresponding saved games are unzipped as well, making them available to
you. This is why you MUST have PKZIP and PKUNZIP in a directory in your
PATH.
Q: Why won't UL find the wads I KNOW I just copied into my wad directory?
A: First, make sure you copied the wads into the proper directory. With
three games now supported by ID, there is a much greater chance of
confusing wads and the games they go with. Did you place the wads in the
right directory?
Next, does the name of the .ZIP file match exactly the name of the wad
file. For example, if the .zip file is called VICTIM.ZIP but the .wad
file inside it is named VICTIM4.ZIP, you will have a problem. To avoid
this problem, it is best to place the .WAD and .TXT file into the wad
directory and let UL re-zip them. While you can often place what you
download from on-line source right into the wad directory, you may
encounter problems from time to time.
Q: I know there was a TEXT file with the wad, but UL can't find it with
ALT-V.
A: First, the text file MUST have a .TXT extension. If it doesn't, UL will
ignore it when it zippes the wad up. All other extensions should be
renamed to .txt for UL to properly store it.
Second, the TEXT file's name must match EXACTLY the name of the wad. For
example, if the .wad file is called VICTIM4.WAD and the text file is
called VICTIM.TXT, UL will ignore it when it stores the wad. It is best
to spend a little time in the beginning to make sure both files match and
determine where they belong before placing them in any wad directory.
NOTE: UL only deals with .WAD and .TXT files. Anything else that comes
inside the downloaded file is ignored, including .DIZ files and .BAT
files. Wads that replace graphics and sounds outside of wad files can be
handled in UL by creating appropriate .IN & .OUT batch files.
Q: I hit [ENTER] on a wad and the game starts the loading sequence but hangs
at some point before the game starts. What's wrong?
A: While it could be several things, including a corrupt .wad file, the
first thing to check is whether the wad you selected belongs to the game
you want to play. With the release of Heretic, who has a level numbering
system that matches DOOM I, we are starting to see understandable
confusion about whether the wad should be played with DOOM I or Heretic.
Take a second look at the Text file that came with the wad and make sure
you placed it in the right database.
A: What version of the .EXE are you using? DOOM(II) version 1.2 does not
support a response file. You will need to turn that feature off when
using DOOM 1.2
┌────────────────────────────────────────────────┐
═╡ Mailing List ╞═
└────────────────────────────────────────────────┘
If you would like to be included on our InterNet mailing list, send a message
to the InterNet address shown on UL's closing screen.
┌────────────────────────────────────────────────┐
═╡ Copyrights ╞═
└────────────────────────────────────────────────┘
ULTRALaunch, By Keith Cohen, is Copyright (C) 1994-95.
PKZIP and PKUNZIP are trademarks of PKWARE, INC, and all licensee rights
apply when using these programs.
DOOM & DOOM II, by id Software, are Copyright (C) 1993-95.
HERETIC, by Raven Software, is Copyright (C) 1994.