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Text File  |  2001-04-11  |  6KB  |  122 lines

  1.      _______  ________    ______
  2.  ///_______ ||   ______\\\ ____ \
  3.   ________/-| \-|___    |-|    \-\
  4.  <   ______/   > ___>   | |     | |
  5.   \=|         /=/       |=|    /==|
  6.    \-\___    /-|_______ |--\  /---|
  7. ----\_____\\\_________ ///__||____|----> by ainc.
  8. =======================================> at ms2k1.
  9.  
  10.  
  11. sys=specs=> must have=>
  12. ---------->
  13.              windoze95/nt(+opengl)/98/me/2000/..
  14.  
  15.             should have=>
  16.  
  17.              soundcard..
  18.              mmx-cpu (pIII/athlon 500mhz recommended)..
  19.              64 megs..
  20.              3dcard (radeon/tnt2/geforce(2/3) recommended)..
  21.  
  22. contact===> toxic avenger=> toxie@ainc.de         (engine/meshes/gfx/design)
  23. ----------> em-cee=>        psychedelic@em-cee.de (soundtrack=>psyzone)
  24.             http=>          www.ainc.de           (official site)
  25.                             www.em-cee.de
  26.                             www.mp3.com/em-cee    (member sites)
  27.  
  28. greetz====> toxie=>  hopper^squoquo..bugger^squoquo..
  29. ---------->          mecflai^eska..kyp^bm..hellfire^hjb..
  30.                      bitbreaker^metalvotze..delax^sundancer inc..
  31.                      2pac^zenith..avalanche..jace^tbl..
  32.                      wizard^synthetic crew..venom^venomsoft..
  33.                      and the ainc crew=> bander..zuljin..biotic..
  34.                      respectz 2=>
  35.                      tbl..aardbei..matrix..haujobb..squoquo..
  36.                      sundancer inc..katastro.fi..trepaan..
  37.                      freestyle..suburban..orange..
  38.                      dark soho..infected mushroom..bypass unit..
  39.                      electric universe..analog pussy..s.u.n.project..
  40.                      mfg..battle of the future buddhas..
  41.                      all psychedelic dudes & babes around the globe..
  42.             em-cee=> Sasa..Mario Juana..Ashanti..Familie Sonnenwind..
  43.                      Gerald..Schallzauber..Der Dude..Bloodman2000..
  44.                      Andre..Sam@Chaishop.com..Zoomshot Media..Brade..
  45.                      Tempel Art..Die Celler Powerfrauen..Extrasinn..
  46.                      Masala..Audi..GoaGandalf..
  47.                      und alle anderen Psychedelic┤s..
  48.                      www.chilleben.de
  49.  
  50. thanx=====> markus oberhumer///
  51. ----------> laszlo molnar=> www.nexus.hu/upx                 (upx)
  52.             dr slump=>      members.tripod.com/imontes       (zfs)
  53.             firelight=>     www.fmod.org                     (fmod)
  54.             nate robins=>   www.xmission.com/~nate/glut.html (glut)
  55.             fpc staff=>     www.freepascal.org               (fpc)
  56.             squoquo=>       squoquo.mediasite.de             (tsq-demo-editor)
  57.             stef=>          stefanruppik@hotmail.com         (psykko-ant-mesh)
  58.             somecrazydude=>                                  (tempest-arcade-artwork)
  59.  
  60. help======> =>texture compression is BUGGY with some
  61. ---------->   driver/card/os combinations..
  62.               f.e. voodoo5/geforce2mx/radeon
  63.               please keep it disabled, if the demo-loader
  64.               crashes/hangs or the textures are messed up..
  65.               or download a newer driver version..
  66.  
  67.             =>the demo is running VERY slow on highend 3dcards
  68.               using a 16bit resolution mode..
  69.               f.e. tnt2/geforce/2/3
  70.               choose a 32bit mode.. demo uses a stencilbuffer
  71.               which some cards only hardware-support using a
  72.               32bit resolution mode..
  73.  
  74.             =>the demo is running VERY slow on oldskool 3dcards..
  75.               f.e. voodoo1/2 and riva128
  76.               can't help it.. sorry.. demo uses lots of 32bit
  77.               animated textures, render2texture, stencilbuffer and
  78.               also some megatons of polys..
  79.  
  80.             =>the demo takes a hell lotta time to load..
  81.               sorry people..
  82.               no time left to optimize the wavelet loaders..
  83.               so it can take up to a minute to
  84.               initialize/load/decompress/calculate all the stuff..
  85.               (which is TOTALLY lame, i know)
  86.  
  87. hints=====> =>fast pcee=>
  88. ---------->   1024x768/32..enable trilinear filter..
  89.  
  90.             =>slow pcee=>
  91.               640x480/32..
  92.               OR 640x480/16 if stencilbuffer is supported (=>help)..
  93.               16Bit textures..
  94.               OR enable texture compression if supported..
  95.  
  96. bla=bla===> =>advertisement
  97. ---------->   >wavelet based image compression (editor/source available!)
  98.               >realtime shadows/unlimited pointlights
  99.               >level of detail terrain/object renderer (lod-objs unfinished :(
  100.               >cartoon shading/silhouette fx/bumpmaps/multitex/..
  101.               >mass-string realtime physics/deformable objects
  102.               >mmx/opengl enhanced rotoblitters/feedbacks/kaleidoscopes/..
  103.               >fwd kinematics/morphing/twisting/wobbling/bending/tapering/..
  104.               >standard m$ softwaremode/all 3dcards supported (try 640x480/8 =)
  105.               >full support for hardware-t&l and extensions
  106.               >texture synthesis (editor/source available!)
  107.               >visual/gui (tsq-demo-editor) or scripted demodesign for the FULL
  108.                system-api to make all the boring math-shit above lookin good..
  109.  
  110. the=end===>
  111. ---------->
  112.        _________ ___ ________ ___________
  113.       /   _     >   >        \           >
  114.      /   /_|   |   |    __    |    _____/
  115.     <    __    |   |   |  |   |   |______
  116.     |   |  |   |   |   |  |   |          \
  117. ----|    ><_____>___>   ><_____>__________>
  118. ====|   /==========|   /===========> (c)2k1
  119.     |  /           |  /
  120.     | /       the design of this demo might
  121.     |/  influence the functionality of your
  122.     neural network in a rather positive way!