home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Freelog 29
/
Freelog029.iso
/
Bas
/
Jeu
/
Bombahman
/
History.txt
< prev
next >
Wrap
Text File
|
2001-10-25
|
9KB
|
258 lines
Bombahman Copyright (c) 2001
Version 0.1.8
Michaδl Schoonbrood TheOneAndOnly@MadButch.Com
The Butchers Home www.MadButch.com
This file contains the history of Bombahman... newest updates are on top.
ToDo:
- Add kicking
- Add throwing
- Enable SaveScreenshot code in DDrawLayer (bottom)
- Fix problem with players "hanging" when a new game starts.
This probably happens because the key is already pressed before the input is checked...
- Add score counters and player icons to the sides
- Add Move thru wall PowerUp
- Add bad PowerUps (switch player, no bombs, slow)
- Add a maximum nr to each PowerUp type that can appear on one level.
- Stop the fuse sound when a bomb explodes prematurely.
This requires a channel to stop, so I should try to use more channels for 1 sound effect.
- Add a frame for a bomb being hit by an explosion.
- Add a delay to the bomb chain reaction.
Maybe a command that set's the bomb timer to MAX - 1 frame length or something..
- Check if we can play 1 sound effect multiple times, and stop 1 of them!
- Add control redefinition.
- Add options (Round length, Enable/Disable some power ups)
- Fix ALT-ENTER bug.
- Add enemy AI.
- Add version checking to SFX and GFX DLL's.
- Add positioning code to GetPixelColorAt() in DDrawImage.
- Fix a control bug. If more then # keys are pressed the keyboard beeps!
And doesn't accept the new input! (Hardware problem!)
25-10-2001 ( Michaδl Schoonbrood, Version: 0.1.8 )
- Updated AI code. Players now drop bombs (and try to run away ;)
- Gave the AI class it's own log file!
Debug code only, should be removed for final version!
- Added a GetNrOfBombs() to the Player, so that we can check how many bombs he still has.
- Fixed a major memory leak bug! The main Game object was a pointer which didn't get
cleaned up after quiting the game. This was the reason why NO destructors where called!
- Added code to draw the players at the correct Z-Distance ("in" the level).
24-10-2001 ( Michaδl Schoonbrood, Version: 0.1.7 )
- Added GetPixelColorAt() to the DDrawImage class. This method is the best way to
get a DWORD with the exact same color as the one on the Image.
It's also a quicker way to get the transparent color from position ( 0, 0 ).
23-10-2001 ( Michaδl Schoonbrood, Version: 0.1.7 )
- Added a cheat to enable the waiting animation (debug only).
- Update the player moving animation speed.
- Updated AI code.
- Fixed bug with the font not showing up!
- Fixed a bug in the SpeedUp Debug code not speeding up the player!
22-10-2001 ( Michaδl Schoonbrood, Version: 0.1.6 )
- Added the impatient animation to all players.
- Fixed a bug in the movement code (graphics glitch on AI players).
21-10-2001 ( Michaδl Schoonbrood, Version: 0.1.6 )
- Added Windowed mode support (ALT-ENTER to toggle)! Very usefull for debugging...
- Added IsPowerUp(), IsBomb() and IsRock() functions to the LevelData.
20-10-2001 ( Michaδl Schoonbrood, Version: 0.1.5 )
- Added cheats to enable the PowerUps for Player 1 and 2 (usefull for testing);
- Added debugging code (on screen stats) for all 5 players.
19-10-2001 ( Michaδl Schoonbrood, Version: 0.1.4 )
- Added the Detonator power up (fully working).
- Added the Detonator Graphics and Sound FX.
- Added multiple player models.
18-10-2001 ( Michaδl Schoonbrood, Version: 0.1.3 )
- Replaced all pointer names called ptrPointer with pPointer (new coding style).
- Changed some hard coded numbers in the player class into defines (much better coding!)
- Added Class predifinitions to a lot of header files and moved the corresponding
includes to the cpp files.
- Removed all the Packet Queue classes and replaces them by 1 PacketQueue class.
- Updated AI code. The AI Controller now knows all the players in the game.
- Updated the player code. A player can now directly talk to the AI controller.
- Changed the SoundFX code. SoundEffects can now be played multiple times at once.
17-10-2001 ( Michaδl Schoonbrood, Version: 0.1.3 )
- Fixed a slowdown bug in the new AI code.
16-10-2001 ( Michaδl Schoonbrood, Version: 0.1.3 )
- Fixed a collision bug where the bomb was below a solid rock and the player was
1 position to the right with an offset under 30?
- Added Player 3 and made the Handle Input code in the Level class more generic.
- Added an AI Controller.
- Added all 5 players. Player 1 uses Keyboard and the other 4 are AI controlled!
15-10-2001 ( Michaδl Schoonbrood, Version: 0.1.3 )
- Fixed Joystick support.
14-10-2001 ( Michaδl Schoonbrood, Version: 0.1.3 )
- Added Joystick support (State based, has to be changed to Buffer based)!
13-10-2001 ( Michaδl Schoonbrood, Version: 0.1.3 )
- Added the network code (DPlayLayer).
- Added the chat screen!
- Fixed a bug with color deformations while blitting with colorkeys.
- Fixed a major bug where all frames where being Blitted, instead of FastBlitted.
12-10-2001 ( Michaδl Schoonbrood, Version: 0.1.2 )
- Fixed another bug with the explosions (they where not generating correctly!)
- Added cheat keys (F5-F8) to add bombs and flames to Player 1 and 2.
- Added the "Player # Wins" and Draw text.
- Added a restart level key (F12).
- Added the Pause code to the game (F1).
- Updated FMOD to version 3.40.
11-10-2001 ( Michaδl Schoonbrood, Version: 0.1.1 )
- Fixed the explosions (they where stopping other explosions).
- Enhanced the movement code... This should be it!
- Added Player - Explosion collision.
- Added Player 2. It's now playable!
- Changed the GameData class. You can now ask for the MoveLeftKey of
any controller (the controller is a new parameter)
10-10-2001 ( Michaδl Schoonbrood, Version: 0.1.0 )
- Changed the Bomb timer to 3 seconds.
- Added the code for the other PowerUps.
- Explosions now blow up PowerUps.
- Added collision between players and bombs.
- Enhanced player movement code (better checks!).
- Added PowerUp code, the players now PickUp PowerUps!
- Added a sound effect for a PowerUp.
09-10-2001 ( Michaδl Schoonbrood, Version: 0.0.9 )
- Added the BLOB matrix to the LevelData.
- Changed the LevelData class, it now draws and updates itself.
- Moved all the bombs, explosions and exploding rocks ro the LevelData class.
- Bombs now explode other Bombs.
- Enhanced player movement (near perfect now!).
- Added the rest of the bomb explosions.
- Added the Bomb reach.
- Added the Nr Of Bombs a player can drop.
- Added PowerUp generation (on Rock destruction).
08-10-2001 ( Michaδl Schoonbrood, Version: 0.0.8 )
- Fixed player movement.
- Added Bomb Fuse and Explosion SoundFX.
07-10-2001 ( Michaδl Schoonbrood, Version: 0.0.7 )
- Added Player movement.
- Added Player collision detection.
- Added Bomb dropping.
- Added the code that chains an explosion to an exploding bomb.
- Added the code that destroyes rocks if hit by an explosion.
06-10-2001 ( Michaδl Schoonbrood, Version: 0.0.6 )
- Added new Menu and Game music.
- Changed the background a little.
- Dropped all the MFC code! Finaly... No more MFC DLL's needed!
05-10-2001 ( Michaδl Schoonbrood, Version: 0.0.5 )
- Changed the BLOB class (added bPlayForward, lActiveFrame and fFrameTimer)
- Changed the explosion and the PowerUp BLOBs
They now loop forward and backward.
- Added all the base graphics for the BLOBs.
- Added the LevelData.
- Added the level generator. A level is now filled with Rocks!
04-10-2001 ( Michaδl Schoonbrood, Version: 0.0.4 )
- All layer classes (Audio, Input and Graphics) are now singletons!
This way it is no longer necesary to pass their variables to each
class that needs to acces them.
- Added the rest of the BLOB's (Player, Bomb, Explosion and PowerUp).
- Changed the DDrawImage class so that it draws an Error bitmap when the
bitmap it should draw doesn't exist.
03-10-2001 ( Michaδl Schoonbrood, Version: 0.0.3 )
- Added the Level (non playable, but it draws)!
- Changed the transparancy code. If you enable transparancy on an image
(surface) then it will always blit with the transparancy flag on.
In HaCKeR I was passing a variable that set the flag. But it should
depend on what setting the surface has (less error prone).
- Added the BLOB class.
- Changed the DDrawImage and Graphics class so that they can draw frames.
- Added the Rock class.
02-10-2001 ( Michaδl Schoonbrood, Version: 0.0.2 )
- Changed the DDraw classes again, they seem to work fine (for now ;).
Added SetImgFileName() and SetTransparancy() to the Graphics class.
- Added images for the menu options in the start screen.
- Added the MainMenu code (Quit now works).
01-10-2001 ( Michaδl Schoonbrood, Version: 0.0.1 )
- Added all the reusable classes from HaCKeR.
- Changed the DDrawImage functionality.
All images will be loaded into an array and will receive an ID. The drawing
of the images will be done on that ID.
- Added the MainMenu (only F10 works now).
01-10-2001 ( Michaδl Schoonbrood, Version: 0.0.1 )
- Started the project... <whistle sound> Kick Off!!!!!
Total Time:
- Drawing: 16
- Coding: 94