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- # Type [NUM] Hits House ╔═══════════════════════╗
- 57 >Outpost [ 18] 14,543 [0] Harkonnen ║··Dune ][ Editor Help··║
- 15 Const Yard [ 8] 14,699 [0] Harkonnen ║═══════════════════════║
- 31 Palace [ 2] 13,575 [0] Harkonnen ║···Arrow Keys = Move···║
- 1 R-Turret [ 16] 32,511 [0] Harkonnen ║·Left/Right = Position·║
- 76 R-Turret [ 16] 152 [0] Harkonnen ║·Home/End = Top/Bottom·║
- 3 R-Turret [ 16] 32,511 [0] Harkonnen ║·[A/C]-E=Type Manually·║
- 4 R-Turret [ 16] 32,511 [0] Harkonnen ║·[A/C]-C=Type Picklist·║
- 77 R-Turret [ 16] 200 [0] Harkonnen ║··[A/C]-H=Edit House···║
- 10 R-Turret [ 16] 32,511 [0] Harkonnen ║·[Enter]/[Ctrl-Enter]=·║
- 75 R-Turret [ 16] 200 [0] Harkonnen ║·Edit Hits/Tagged Hits·║
- 78 R-Turret [ 16] 161 [0] Harkonnen ║··M/N=Max/Min Current··║
- 11 R-Turret [ 16] 32,498 [0] Harkonnen ║Alt-M/N=Max/Min Tagged·║
- 12 R-Turret [ 16] 32,481 [0] Harkonnen ║···Alt-R=Tags House····║
- 13 R-Turret [ 16] 32,511 [0] Harkonnen ║Ctrl-T/U=Tag/Untag All·║
- 17 R-Turret [ 16] 32,511 [0] Harkonnen ║Alt-T=Tags TYPE @ House║
- 40 R-Turret [ 16] 32,511 [0] Harkonnen ║·····T/U=Tag/Untag·····║
- 44 R-Turret [ 16] 32,511 [0] Harkonnen ║···0-8 = Change Sort···║
- 45 R-Turret [ 16] 32,511 [0] Harkonnen ║·Alt 1-3=Change Video··║
- 46 R-Turret [ 16] 32,499 [0] Harkonnen ║··V=Toggle Help/Debug··║
- 51 R-Turret [ 16] 32,511 [0] Harkonnen ║·Where [A/C] are used:·║
- 53 R-Turret [ 16] 32,511 [0] Harkonnen ║···[A/C]=Alt / Ctrl····║
- 60 R-Turret [ 16] 32,511 [0] Harkonnen ║Alt=Indiv., Ctrl=Tagged║
- 61 R-Turret [ 16] 32,511 [0] Harkonn ╚═══════════════════════╝
- [_SAVE045.DAT] Rec:1/79 Pg 1 of 4 «» Sort#:2 House on Top
-
- This is an example of one of my saved games. I will explain here what the
- numbers mean and below will be an expanded listing of the commands available
- and what they do.
-
- The first number on the left is the original order the unit was in the file.
-
- The Second is the name of the Building. This number is brought in from the
- number after it in brackets.
-
- The number in brackets is the number TYPE that the index calls up to get
- the building name.
-
- Hits is the hit points of the building. Min=0, max=32767. This is not confirmed.
- I have allowed you through the F12 Menu, to change the default min/max, so
- if new numbers are found to be better later, you may change them and save the
- configuration.
-
- House is the House ID number. This is the true house Identification number.
- This is the house that the building belongs to.
-
- ──────────────────────────────────────────────────────────────────────────────
-
- +/-=shift the items up and down the screen instead of by block
- Up/Down = Move the Highlighter Up and Down.....
- Left/Right = Move the Highlighter to 1/3 and 2/3 of window
- Home/End = Move the Highlighter to Top and Bottom of amount of records
- Alt-E=Enter a building Type Number manually for the current building
- Ctrl-E=Alt-E but for all tagged buildings
- Alt-C=Choose a building Type with a pick-list window
- Ctrl-C=Alt-C but for all tagged buildings
- Alt-H=Choose a House for the current building
- Ctrl-H=Alt-H but for all tagged buildings
- Enter/Ctrl-M=Enter Hit points for current building
- Ctrl-Enter/Ctrl-J=Enter but for all tagged buildings
- M=Max current building to max as defined in main menu F12 menu
- N=Min current building to min as defined in main menu F12 menu
- Alt-M=M but for all tagged buildings
- Alt-N=N but for all tagged buildings
- Alt-R=Tags all of the current house's buildings
- Alt-T=Tags all of the houses buildings that are of same building type as
- current.
- T=Tag current building
- U=Untag current building
- Ctrl-T=Tags all
- Ctrl-U=Untags all
- 0-8=Different sorts. Sort ID is on bottom right of screen.
- Alt-1 to Alt-3=Switch video mode
- V (even though it IS on the menu) is not available in the building menu.
-
-