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ShipBattle.readme
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1995-12-28
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580b
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20 lines
ShipBattle
A battle on board a downed spacecraft, beware the cramped corridors, your
shots may not go as far as you think...
* Air strike wont do much damage unless its a second strike in the same
place as the first.
* Use the ninja rope to gain access to the ship from the front gunnery
hatch.
* Its possible to jump free if your worm is trapped between two of the
coiled pillars in the rear section of the ship.
* Rolling grenades down corridors is a great way of getting them on target.
Drawn in Brilliance, December 1995 by James Willmott.
Map is freely distributable