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Fed72part3.spt
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2000-02-23
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4KB
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273 lines
//MTEXT: Schiff wechseln:-
//SCENE: Mscenes\Fed7part3.cen
//TACTICS: Misc
//TACTICS: Dogfight
//PHRASES: Dogfight.txt
//PHRASES: Punctuation.txt
//PHRASES: Feddia7.txt
//ALIAS: Cameras.txt
//ALIAS: Ifs.txt
//ALIAS: testalias.txt
//NEBPIC: nebpic24blue
//BACKLIGHT: 81 65 41 81 65 41
//MAINLIGHT: 255 255 255 255 255 255
//AMBIENT: 15 25 60
//WEAPONS_AVAILABLE: 2 Laser Gun
//WEAPONS_AVAILABLE: 2 Missile Launcher
//WEAPONS_AVAILABLE: 1 Shield Mk I
//WEAPONS_AVAILABLE: 1 Scanner
//WEAPONS_AVAILABLE: 1 Engine
//WEAPONS_AVAILABLE: 2 Generator
//WEAPONS_AVAILABLE: 1 Player
//WEAPONS_AVAILABLE: 2 Plasma Cannon
//SHIP_AVAILABLE: Oghe Heavy Fighter (PLAYER)
VAR: Go
VAR: Ship
VAR: End
VAR: Out
//*****************************************************
Start(Alphaf)
@SOUNDON{}
Standby(Alphaf)
@WAIT{3000}
Jump In(Alphaf)
@WAIT{1000}
Tactic(flyto,Fake,Way1)
Label(N2)
If(S_CLOSETOGETHER["Fake","Way1",8000]): Goto(N3)
Goto(N2)
Label(N3)
Tactic(flyto,Fake,Way2)
Label(N4)
If(S_CLOSETOGETHER["Fake","Way2",8000]): Goto(N5)
Goto(N4)
Label(N5)
Tactic(flytoaimat,Fake,Way3,Phoenix)
label(Alphaf_END)
goto(Alphaf_END)
//#################################
Start(Alpha)
label(Alpha_END)
goto(Alpha_END)
//#################################
Start(_Cam)
Player(OFF)
Player View(OFF)
@SCREENFADE{255,1500,0,0,0,0}
Position Camera(Cam1.POS)
Target Camera(Fake.POS)
Timer(24900)
Label(Camera1)
Position Camera(Cam1.POS)
Track Camera(Fake.POS)
If(Timer): Goto(Camera1)
@SETVAR{Go|1}
@SCREENFADE{255,1000,0,0,0,0}
Position Camera(Bcam.POS)
Target Camera(Bcam2.POS)
Timer(9900)
Label(Camera2)
Position Camera(Bcam.POS)
Track Camera(Bcam2.POS)
If(Timer): Goto(Camera2)
Position Camera(Bcam2.POS)
Target Camera(Bcam.POS)
Timer(3000)
Label(Camera3)
Position Camera(Bcam2.POS)
Track Camera(Bcam.POS)
If(Timer): Goto(Camera3)
@SCREENFADE{0,1000,255,0,0,0}
@WAIT{1000}
Standby(Becks)
@SETVAR{Ship|1}
@SCREENFADE{255,100,0,0,0,0}
@WAIT{100}
Player View(ON)
@WAIT{100}
@WAIT{100}
@WAIT{100}
@WAIT{100}
@WAIT{100}
@WAIT{100}
@WAIT{13400}
Message(Alpha,MESS21)
@WAIT{13400}
Player(ON)
@SETVAR{End|1}
Message(Alpha,MESS22)
@WAIT{9400}
label(_Cam_END)
goto(_Cam_END)
//###################################
Start(_Mess)
@WAIT{12900}
Message(Alpha,MESS18)
@WAIT{7400}
Label(wwwama1s)
@CHECKGOTO{Ship|1|goama1s}
Goto(wwwama1s)
LABEL(goama1s)
Message(Alpha,MESS19)
@WAIT{4400}
Message(Alpha,MESS20)
@WAIT{3400}
Message(Alpha,MESS21)
@WAIT{13400}
label(_Mess_END)
goto(_Mess_END)
//######################
Start(Becks)
Standby(Becks)
@SETSTRPARAM{Beck|ANIM|FORWARD}
Label(wwwama1)
@CHECKGOTO{Go|1|goama1}
Goto(wwwama1)
LABEL(goama1)
Creep In(Becks)
Tactic(flyto,Beck,Bcam3)
label(Becks_END)
goto(Becks_END)
//#######################
Start(_Navr)
Label(N4r)
If(S_CLOSETOGETHER["Phoenix","Navr",65000]): Goto(N5r)
Goto(N4r)
Label(N5r)
Message(Alpha,MESS111)
@WAIT{3400}
@WAIT{3400}
goto(N4r)
label(_Navr_END)
goto(_Navr_END)
Start(_Navh)
Label(N4h)
If(S_CLOSETOGETHER["Phoenix","Navh",65000]): Goto(N5h)
Goto(N4h)
Label(N5h)
Message(Alpha,MESS222)
@WAIT{3400}
@WAIT{3400}
goto(N4h)
label(_Navh_END)
goto(_Navh_END)
//#######################################################
Start(_Navrj)
Label(N4rj)
If(S_CLOSETOGETHER["Phoenix","Navr",30000]): Goto(N5rj)
Goto(N4rj)
Label(N5rj)
@SCREENFADE{0,4000,255,0,0,0}
@WAIT{2000}
Jump Out(Alpha)
@Wait{2000}
Player(OFF)
Player View(OFF)
@SETVAR{Out|1}
@WAIT{2000}
@NEXTMISSION{Federation82}
QUIT
label(_Navrj_END)
goto(_Navrj_END)
Start(_Navhj)
Label(N4hj)
If(S_CLOSETOGETHER["Phoenix","Navh",30000]): Goto(N5hj)
Goto(N4hj)
Label(N5hj)
@SCREENFADE{0,4000,255,0,0,0}
@WAIT{2000}
Jump Out(Alpha)
@Wait{2000}
Player(OFF)
Player View(OFF)
@WAIT{2500}
@NEXTMISSION{Federation10}
@SETVAR{Out|1}
QUIT
label(_Navhj_END)
goto(_Navhj_END)
Start(_MUSIC)
Music Set(7) // Change this to the set number
Fade To Calm
@WAITVAR{Out|1}
Fade Out
Label(MUSIC_END)
Goto(MUSIC_END)