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fshed.h
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C/C++ Source or Header
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2010-09-13
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3KB
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84 lines
/////////////////////////////////////////////////////////////////////////////
// License (GPLv2+):
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
/////////////////////////////////////////////////////////////////////////////
// fshed.h : main header file for the FSHED application
//
#if !defined(AFX_FSHED_H__BD87E549_34CD_11D5_B4F0_00B0D0719D70__INCLUDED_)
#define AFX_FSHED_H__BD87E549_34CD_11D5_B4F0_00B0D0719D70__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CFshedApp:
// See fshed.cpp for the implementation of this class
class CFshedApp : public CWinApp
{
public:
CFshedApp();
~CFshedApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CFshedApp)
public:
virtual BOOL InitInstance();
//}}AFX_VIRTUAL
virtual void WinHelpInternal(DWORD_PTR dwData, UINT nCmd = HELP_CONTEXT);
CString m_TexteditorName;
int m_iBytesPerLine;
int m_iOffsetLen;
BOOL m_bAutomaticBPL;
BOOL m_bOpenReadOnly;
BOOL m_bUnsignedView;
int m_iCharacterSet;
int m_iFontSize;
int m_iBinaryMode;
COLORREF m_clrBmk;
COLORREF m_clrSelBk;
COLORREF m_clrSelText;
COLORREF m_clrText;
COLORREF m_clrBk;
COLORREF m_clrSep;
// Implementation
//{{AFX_MSG(CFshedApp)
afx_msg void OnAppAbout();
afx_msg void OnViewOptions();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
#define App ((CFshedApp *)AfxGetApp())
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_FSHED_H__BD87E549_34CD_11D5_B4F0_00B0D0719D70__INCLUDED_)