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1602AD_demo.exe
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GADDATA
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MKSHPGAD.DAT
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Text File
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1999-10-28
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3KB
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148 lines
;---Spieler Definitionen---;
Objekt: GADGET
BLK_TOOL = 0
COL_WHT = 255
COL_RED = 249
COL_BLK = 0
ZEINR = 0
;---Default-Werte festlegen---;
@Nummer: 0
Id: 0
Blocknr: BLK_TOOL
Gfxnr: 0
Kind: GAD_UNUSED
ObjFill: 0,MAXGADGET
;========================================;
; Hier starten richtige Definitionen ;
;========================================;
IDHAUPT = 47001
IDNIX = 47201
GFXTAFEL = 0
GFXPFEIL = GFXTAFEL+1
GFXPLUS = GFXPFEIL+4
GFXMAIN = GFXPLUS+4
GFXMAP = GFXMAIN+8
GFXHAUS = GFXMAP+1
GFXPFEIL = GFXHAUS+18
GFXBAUMAT = GFXPFEIL+6
GFXMENU = GFXBAUMAT+10
GFXOVERHEAD = GFXMENU+3
GFXPFEILV = GFXOVERHEAD+2
GFXMENGE = GFXPFEILV+4
GFXWARELEER = GFXMENGE+8
GFXWARE = GFXWARELEER+4
GFXKONT = GFXWARE+44
GFXLEISTE = GFXKONT+18
GFXSIED = GFXLEISTE+2
GFXSIEDFACE = GFXSIED+9
GFXSIEDINFR = GFXSIEDFACE+4
GFXSIEDNAHR = GFXSIEDINFR+12
GFXPROD = GFXSIEDNAHR+2
GFXSHIP = GFXPROD+5
GFXWERFT = GFXSHIP+18
GFXMILIT = GFXWERFT+13
GFXSTADT = GFXMILIT+12
GFXTRANS = GFXSTADT+10
GFXOPTION = GFXTRANS+12
GFXKAMPF = GFXOPTION+34
;================HAUPT-GADGETS==================;
;---▄berschrift fⁿr Schiffsflotte---;
@Nummer: +0
Id: IDHAUPT+0
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXOVERHEAD
Pos: 6, 358
Size: 244, 30
@Nummer: +1
Id: IDHAUPT+1
Kind: GAD_TEXTZ
Blocknr: ZEINR
Color: 1, 1
Pos: 6, 358
Size: 244, 30
Posoffs: 124, 29
;---Formationsbefehle---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+10
Kind: GAD_GFX
Gfxnr: GFXKAMPF+0
Pressoff: 7
Pos: 35, 415
Size: 57, 64
@Nummer: +1
ObjFill: BASE
@Id: +1
@Gfx: +1
@Pos: +68, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Gfx: +1
@Pos: +67, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Gfx: +1
Pos: 35, 485
@Nummer: +1
ObjFill: BASE
@Id: +1
@Gfx: +1
@Pos: +68, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Gfx: +1
@Pos: +67, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Gfx: +1
Pos: 24, 556
Size: 68, 63
;---Kampfmodekommandos---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+20
Kind: GAD_GFX
Gfxnr: GFXKAMPF+14
Pressoff: 3
Pos: 33, 697
Size: 42, 59
@Nummer: +1
ObjFill: BASE
@Id: +1
@Gfxnr: +1
Pos: 97, 697
Size: 71, 59
@Nummer: +1
ObjFill: BASE
@Id: +1
@Gfxnr: +1
Pos: 180, 692
Size: 56, 63
EndObj;