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1602AD_demo.exe
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GADDATA
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MILITAR.GAD
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Text File
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1999-10-28
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8KB
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417 lines
;==============INCLUDE-FILES====================;
Include: "TOOLS.INC"
;===============================================;
Objekt: GADGET
;---Default-Werte festlegen---;
@Nummer: 0
Id: 0
Blocknr: BLK_TOOL
Gfxnr: 0
Kind: GAD_UNUSED
ObjFill: 0,MAXGADGET
;========================================;
; Hier starten richtige Definitionen ;
;========================================;
IDHAUPT = 40001
;================HAUPT-GADGETS==================;
;---Name der Kontorstadt---;
@Nummer: +0
BASE = Nummer
Id: IDNIX
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXOVERHEAD+2
Pos: 6, 354
Size: 244, 30
@Nummer: +1
ObjFill: BASE
Id: IDHAUPT+0
Gfxnr: GFXOVERHEAD+0
@Nummer: +1
Id: IDHAUPT+1
Kind: GAD_TEXTZ
Blocknr: ZEINR
Color: 1, 0
Pos: 6, 358
Size: 244, 30
Posoffs: 122, 29
;---Mistkⁿbel---;
@Nummer: +1
Id: IDHAUPT+2
Kind: GAD_GFX
Gfxnr: GFXMILIT+8
Pressoff: 1
Pos: 183, 672
Size: 60, 69
;---Ausschleu▀en---;
@Nummer: +1
Id: IDHAUPT+3
Kind: GAD_GFX
Gfxnr: GFXMILIT+10
Pressoff: 1
Pos: 183, 588
Size: 60, 69
;---Erhaltungskosten, Waffenbedarf, Ausbildung Start---;
@Nummer: +1
Id: IDHAUPT+4
Kind: GAD_GFX
Gfxnr: GFXMILIT+14
Noselflg: 1
Pos: 21, 462
Size: 54, 41
@Nummer: +1
Id: IDHAUPT+5
Kind: GAD_TEXTL
Blocknr: ZEINR
Color: 0, 0
Pos: 21, 462
Posoffs: 40, 30
Size: 54, 41
@Nummer: +1
Id: IDHAUPT+6
Kind: GAD_GFX
Gfxnr: GFXMILIT+15
Noselflg: 1
Pos: 92, 462
Size: 36, 41
@Nummer: +1
Id: IDHAUPT+7
Kind: GAD_TEXTL
Blocknr: ZEINR
Color: 0, 0
Pos: 92, 462
Posoffs: 40, 30
Size: 54, 41
@Nummer: +1
Id: IDHAUPT+8
Kind: GAD_GFX
Gfxnr: GFXMILIT+12
Pressoff: 1
Pos: 183, 448
Size: 60, 69
;---Truppen-Symbole---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+20
Kind: GAD_GFX
Gfxnr: GFXMILIT
Basenr: BASE
Reiheflg: 1
Pressoff: 4
Pos: 18, 506
Size: 56, 78
@Nummer: +1
ObjFill: BASE
@Id: +1
@Gfxnr: +1
@Pos: +56, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Gfxnr: +1
@Pos: +56, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Gfxnr: +1
@Pos: +56, +0
;---SoldatenfΣcher Grafik (nicht wΣhlbar)---;
@Nummer: +1
X = 23
Y = 592
BASE = Nummer
Id: IDHAUPT+30
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXWARE
Pos: X, Y
Posoffs: 2, 1
Size: 46, 23
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
Pos: X, Y+54
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
Pos: X, Y+108
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
;---SoldatenfΣcher Energy (nicht wΣhlbar)---;
@Nummer: +1
X = 23+44
Y = 592+3
BASE = Nummer
Id: IDHAUPT+50
Kind: GAD_BALKEN
Noselflg: 1
Slidverflg: 1
Color: COL_RED, COL_RED
Pos: X, Y
Size: 4, 42
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
Pos: X, Y+54
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
Pos: X, Y+108
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
;---SoldatenfΣcher Erfahrung (nicht wΣhlbar)---;
@Nummer: +1
X = 23
Y = 592
BASE = Nummer
Id: IDHAUPT+70
Kind: GAD_TEXTR
Blocknr: ZEILITTLE
Noselflg: 1
Color: 0, 0
Pos: X, Y
Posoffs: 46, 19
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
Pos: X, Y+54
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
Pos: X, Y+108
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
;---SoldatenfΣcher (wΣhlbar)---;
@Nummer: +1
X = 23
Y = 592
BASE = Nummer
Id: IDHAUPT+90
Kind: GAD_GFX
Gfxnr: GFXWARELEER+2
Basenr: BASE
Reiheflg: 1
Pressoff: 1
Pos: X, Y
Size: 48, 48
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
Pos: X, Y+54
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
Pos: X, Y+108
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
;---Waffengrafiken (nicht wΣhlbar)---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+110
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXWARE
Pos: 20, 403
Posoffs: 2, 1
Size: 48, 46
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
;---Waffenmenge (nicht wΣhlbar)---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+120
Kind: GAD_TEXTR
Blocknr: ZEILITTLE
Noselflg: 1
Color: 0, 0
Pos: 20, 403
Posoffs: 47, 47
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
;---Waffengadgets---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+130
Kind: GAD_GFX
Reiheflg: 1
Basenr: BASE
Gfxnr: GFXWARELEER+2
Pos: 20, 403
Size: 48, 48
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
EndObj;