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DMSPELLS.TXT
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1989-03-23
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Dungeon Master Spell List
Compiled By David Adams
Note: The power symbols are required for all spells. Power effects
the strength and duration of the spell. All potions require
an empty flask.
Power 1=LO 2=UM 3=ON 4=EE 5=PAL 6=MON
Elemental 1=YA 2=VI 3=OH 4=FUL 5=DES 6=ZO
Form 1=VEN 2=EW 3=KATH 4=IR 5=BRO 6=GOR
Class 1=KU 2=ROS 3=DAIN 4=NETA 5=RA 6=SAR
Power Elemental Form Class Caster Effect
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1-6 1 P MON Potion (Stamina)
1-6 2 P Vi Potion (Healing)
1-6 4 W Light
1-6 6 W Open Door
1-6 1 4 P Spell Shield
1-6 1 5 P YA Potion (Protection)
1 2 5 P BRO Potion
1-6 3 1 P Poison Cloud
1-6 4 4 W Fireball
1-6 5 1 W Poisonball
1-6 5 2 W Weaken Non-Material Beings
1-6 6 1 P Poison Potion
1-6 1 5 2 W Magic Footprints
1-6 1 5 3 P DANE Potion (Wisdom)
1-6 1 5 4 P NETA Potion (Vitality)
1-6 3 2 5 W Look Through Solid Objects
1-6 3 2 6 W Invisibility
1-6 3 3 5 W Lightning Bolt
1-6 3 3 6 P Monster Confusion
1-6 3 4 5 W Light
1-6 3 5 2 P ROS Potion (Dexterity)
1-6 4 5 1 P KU Potion (Strength)
1-6 4 5 4 P Fire Shield
1-6 5 4 6 W Darkness
1-6 6 3 5 W ZOKATHRA Spell
1-6 6 5 5 P EE Potion (Mana)
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