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1990-04-22
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18KB
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445 lines
PACMANIA 1.1
Programmed by Gregg Seelhoff
Copyright (c) 1990, Sophisticated Software Systems
GENERAL INSTRUCTIONS
--------------------
In PACMANIA, you use either the keyboard or a joystick to guide a pacmaniac
through a maze, trying to score as many points as possible before he is caught
by one of the four ghosts that are chasing him. When the pacmaniac is caught,
he loses one of his lives. The game ends when he has no more lives left. The
pacmaniac receives one extra life when you score 10,000 points.
As the pacmaniac moves, he eats everything in his path except healthy ghosts.
You are awarded 10 points for each dot the pacmaniac eats, as well as points
for fruit and other objects that appear periodically. When all of the dots
have been eaten, a new maze appears and the game increases in difficulty.
When the pacmaniac eats one of the four large dots, the ghosts temporarily
change colors and try to run away. If the pacmaniac catches a ghost in this
weakened state, the ghost is sent away and you receive additional points.
When the ghosts are about to change back to their original color and chase
the pacmaniac again, they begin to flash. The pacmaniac can still catch a
flashing ghost for points, but it is more dangerous.
STARTING THE GAME
-----------------
To start the game, simply type "PACMANIA" and press the <Enter> key.
When the program starts, a screen of legal information is displayed on the
screen. You may exit this screen by pressing any key. If you do not respond
within several seconds, the program will continue automatically.
If any joysticks are detected, the program will automatically ask you to
calibrate the joysticks. See the section on joystick calibration below.
The program will now display a menu of options. You are ready to play the
game. To begin playing, press the <F1> key for a one player game or the <F2>
key for a two player game. You may, as an alternative, use the direction keys
to move the highlight bar to the desired option, and press <Enter> to select
that option.
If you have a joystick installed and properly calibrated, you may use the
joystick buttons instead of the <F1> and <F2> keys to begin a new game.
Note: If you are using a Tandy 1000 computer, please select the alternate
keyset as desribed below before trying to play the game using the keyboard.
SELECTING INPUT DEVICE
----------------------
The options selected with the <F3> and <F4> keys allow players to choose which
input device they would like to use to play the game.
Two settings are always available here, standard keyset and alternate keyset.
The standard keyset consists of the four arrow keys on the numberic keypad of
IBM compatible computers. The alternate keyset is the redefinable keyset.
When you start the game, the alternate keyset in set to the arrow keys on a
Tandy 1000 computer. (See note above.)
If you have a joystick properly calibrated, a joystick setting will also be
available to you. If you have two joysticks, there will be two joystick
settings available, "Joystick 0" and "Joystick 1".
CALIBRATING JOYSTICKS
---------------------
The joystick calibration option is selected by pressing the <F5> key. This
will allow the program to properly read the joysticks. If a joystick is not
properly calibrated, PACMANIA will ignore all input from it.
The program will ask you to calibrate each joystick it detects. If no
joysticks are detected, there will be a short pause and the program will
return to the option menu.
To calibrate a joystick, the program asks you to position the joystick at the
upper, left corner of its range and press a button or the <Enter> key, to
which it responds with a polite "beep". The program then requests for you
to repeat this while positioning the joystick in the bottom, right corner, and
then again in the center.
After centering the joystick and pressing a button, you will either hear
another polite beep, meaning that the calibration was successful, or a low
tone ("bad" sound), which indicates that the calibration was not within
acceptible tolerances. If the calibration is not successful, or if you press
the <Esc> key during the calibration, the joystick will be ignored.
If joystick calibration is successful, the program will automatically change
the players' input devices to joystick.
REDEFINING THE KEYSET
---------------------
The alternate keyset for the keyboard may be redefined by pressing the <F6>
key. This will allow players to select which keys they prefer to use to
control the pacmaniac.
When the program prompts you, press the keys you wish to use for moving up,
down, left, and right, respectively. If you press the <Esc> key, the
redefinition will be aborted and the previously defined keyset will be
restored.
Most keys are permissible here; however, the function keys and the <Alt>,
<Esc>, and <Enter> keys are not allowed. Also, you may not reuse a key that
has already been used to indicate another direction. If you try to enter an
invalid key, the program will make a low tone and prompt you again.
If any player is set up to use the keyboard, that player's input device will
be automatically changed to alternate keyset.
Keyboard redefinition only needs to be done once, when the game is installed.
After that, the redefined keyset is read from the PACMANIA.DAT file. You
will, however, have to select the alternate keyset when you reload the game.
VIEWING GAME DEMONSTRATION
--------------------------
A demonstration of the game may be viewed by pressing the <F7> key. This will
simply show the play of one computer-controlled pacmaniac. The program will
return to the option menu when the pacmania either gets caught or completes an
entire maze.
If no selection is made from the option menu in several seconds, the game
demonstration will commence automatically.
While the game demonstration is in progress, the <F1> and <F2> keys will begin
games, as well as the joystick buttons. The <F8>, <F9>, <F10>, and <Esc> keys
will also perform the same functions as they do at the option menu.
VIEWING HIGH SCORES
-------------------
Pressing the <F8> key will display a screen which shows the current PACMANIA
high scores. These scores are stored in the PACMANIA.DAT file, so they are
not cleared when you exit the game. This screen also shows the name of the
highest scoring player since the game was loaded. This is the high score
which is seen while a game is in progress.
If you desire to clear the high scores, simply erase the PACMANIA.DAT file.
Note, however, that the keyboard redefinition is also stored in this file, so
if you do this you may have to define the alternate keyset again.
To return to the option menu, press any key on the keyboard.
This option is also available while the game demonstration is in progress.
VIEWING INSTRUCTIONS
--------------------
A general instructions screen may be viewed by pressing the <F9> key. This is
nearly indentical to the general instructions contained in this document. To
return to the option menu, press any key on the keyboard.
This option is also available while the game demonstration is in progress.
CHANGING SOUND STATUS
---------------------
To change the sound status, press the <F10> key. This allows you to choose
from four different sound settings. These four settings are: all sounds
enabled, all sounds disabled, dot sounds disabled, and siren sounds disabled.
When all sounds are enabled, you will get all of the sounds effects available
during the game. When all of the sounds are disabled, you will get no sounds
during the game; however, you will still get acknowledgement tones from other
menu options.
When the siren sounds are disabled, you will not get the background sound
effects which would normally occur when you are not currently eating dots.
All other sound effects will be active.
When dot sounds are disabled, you will not get the sound of the pacmaniac
eating dots, nor will you get the siren sounds. All sound effects will be
due to specific, less frequent, situations or actions, such as eating fruit or
winning an extra life.
During the demonstration, the <F10> key simply toggles the sound status
between all sounds disabled and dot sounds disabled. The demonstration cannot
be set to make dot sounds or siren sounds.
During game play, the <F10> key toggles between the menu sound setting and all
sounds disabled. If all sounds are already disabled, the program will enable
all sounds.
EXITING THE PROGRAM
-------------------
Pressing the <Esc> key from either the option menu or the game demonstration
will cause the program to end. Remember that the high scores and the
alternate keyset definition are saved and are restored when the game is
restarted.
ABORTING A GAME
---------------
Pressing the <Esc> key during a game in progress will cause the game to come
to an immediate end as return to the option menu as if the game had ended
normally. There is no way to restart an aborted game.
PAUSING THE GAME
----------------
Pressing the <Alt> key during a game in progress will cause the game to pause.
All sounds are ceased, and the program will wait until the <Alt> key is
pressed again. The only other key that will work during a pause is the <Esc>
key, which will abort the game as previously described.
SCORING POINTS
--------------
The following is a list of the point scores associated with different objects
which can be eaten during the course of the game. The scores listed for
ghosts only apply when the ghosts are vulnerable, and the number refers to the
ghosts eaten since the last large dot was eaten.
SMALL DOT 10
LARGE DOT 100
CHERRY 100
STRAWBERRY 300
ORANGE 500
APPLE 700
BANANA 1000
PEAR 2000
BELL 3000
KEY 5000
FIRST GHOST 200
SECOND GHOST 400
THIRD GHOST 800
FOURTH GHOST 1600
ENTERING HIGH SCORES
--------------------
If you have either beaten the high score for a gaming session, or have scored
high enough to earn a place in the top ten scores, you will be allowed to
enter your name for the record. If your name is placed in the top ten, it
will be stored with the high scores.
To enter your name, simply type it in and press the <Enter> key when you are
finished. The backspace key will delete the last character in the name, so
you can correct any mistakes. The shift keys work, as well as most special
characters; however, the <Caps Lock> key has no effect.
If you do not want the score saved, press <Esc> and the program will not add
the score to the high score list.
If a two player game is played and both players earned a place in the high
scores, the player with the higher score will enter her name first. Also, if
a player earns a place in the high scores before aborting the game, he will
still be allowed to enter his name.
INCLUDED FILES
--------------
The following files are included in the PACMANIA 1.1 package:
PACMANIA.EXE 53284 4-22-90 1:10a
PACMANIA.DOC 17932 4-22-90 1:10a
The file PACMANIA.DAT will be created automatically when PACMANIA is executed.
It contains the game high scores and the alternate keyset definition. It
should not be included with the package when it is distributed.
These files, when archived, are distributed in a file named PACMANIA.ZIP,
which is produced using PKZIP version 1.01. This is the prefered archival
method. If it is necessary to archive these files using a different version
or different method, please name the file PACMANIA.ext, where ext is the
appropriate extension for the packing method.
DISTRIBUTION
------------
PACMANIA is a Shareware product. You are granted the right to distribute this
software freely, provided you always distribute the executable program along
with all of the original documentation and you do not charge for the software.
PACMANIA is copyrighted. The author reserves all rights to the software and
these rights are protected by United States and international copyright law.
You may not alter any file included in this package, nor may you modify the
package through the addition or omission of any file.
PACMANIA is quality software. The author spent a great deal of time writing
this software for your enjoyment. If you use this program, you are required
to register it with the author. See below for further information.
DISCLAIMER
----------
This software is distributed "AS IS" with no warranty whatsoever. Although
every effort has been made to assure that the software performs properly, we
cannot assure its fitness for a particular purpose, nor can we assume any
responsibility for any damages caused by this software or by its use. Due to
the distribution method employed, there is always a possibility that a program
can be modified illegally without our knowledge. The best way to assure that
your program is unmodified is to pay for a preferred registration (see below)
to receive an uncorrupted copy directly from Sophisticated Software Systems.
If you do experience any problems with the software, or software using the
same or similar name, please contact us at the address listed below.
REGISTRATION
------------
If you continue to use this program after running it once for evaluation
purposes, you are required to register it with the author and pay the
registration fee.
If you distribute PACMANIA through any commercial means, you are required to
pay for a commercial registration. This includes any retail store which
distributes or demonstrates the software, any BBS at which a payment would be
required to be able to download PACMANIA, or Shareware distribution houses.
The standard registration fee is $10 US. In return for your registration, you
will be notified of all updates to PACMANIA. You will also receive
information on other products offered by Sophisticated Software Systems, and
you will be included in any special product or update offers. If you do not
want to receive this information, simply state this fact on your registration
form and you will be excluded from the mailing list.
The preferred registration fee is $15 US. Preferred registration entitles you
to all benefits of a standard registration, plus you are entitled to receive a
disk containing the latest version of PACMANIA, or, if you prefer, a disk
containing the next release of PACMANIA as soon as it becomes available. If
you choose to wait for the next release, you may, at any time, request instead
to receive an unregistered copy of any other Shareware package produced by
Sophisticated Software. If you do not specify disk format, you will receive a
5.25", 360K floppy disk.
The commercial registration fee is $30 US. Commercial registration entitles
you to all benefits of preferred registration. You will also receive disks
containing every additional Shareware release of PACMANIA as soon as each is
available. You may also receive unregistered versions of other Shareware
products produced by Sophisticated Software. The purpose of the commercial
registration is to assure that major distribution sources have the latest
releases of our software and that the copies are not corrupted.
Non-commercial users may pay for a commercial registration to receive all of
these benefits.
Finally, you may register by sending us a US Quarter for each and every game
ever started on your copy of PACMANIA.
Registration forms, as well as comments and suggestions, should be sent to:
Sophisticated Software Systems
Post Office Box 4936
East Lansing, MI 48826-4936
REGISTRATION FORM
-----------------
To register PACMANIA, please print this form, complete it, and mail it to the
following address:
Sophisticated Software Systems
Post Office Box 4936
East Lansing, MI 48826-4936
If you do not want to use the registration form, please provide all of this
information to us with your registration.
Registrant: _____________________________________________________
Address: _____________________________________________________
_____________________________________________________
_____________________________________________________
What software and version number are you registering?
_____________________________________________________
Is this a: (please circle)
Standard registration [$10 US]
Preferred registration [$15 US]
Commercial registration [$30 US]
Where did you obtain your copy of this software? Please be specific.
_____________________________________________________
Other comments or suggestions:
_____________________________________________________
_____________________________________________________
_____________________________________________________
_____________________________________________________
_____________________________________________________
_____________________________________________________
Thank you for taking the time to register!