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Wrap
Text File
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1990-12-01
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5KB
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114 lines
CRYPT v2.0 by Steve Herring REGISTRATION $12
==========================================================
CRYPT: Adventures Into Unfathomed Depths of Horror
An MS/DOS text adventure program by Steve Herring
Version 2.0 Copyright 1990
From:
HERRINGBONE >>>>>>>>
SOFTWARE <<<<<<<<
69 CHOUTEAU AVENUE
FRAMINGHAM, MA 01701
CRYPT takes you to an old church in the English countryside.
Using the same basic rules and procedures as the famous
Colossal Cave Adventure by Crowther and Woods, you will
explore the church, its quaint churchyard, then plunge into
the dark, dreaded chambers below. In the crypt may be found
long lost historical artifacts of great value, protected by
a host of traps, tricks, and creatures both natural and
supernatural. The successful adventurer must possess
courage, skill, intelligence, and a bit of luck. For the
faint of heart or weak of knee, a SAVE and RESTORE feature
is provided and highly recommended.
If you would like to volunteer for this mission, simply
enter CRYPT at the DOS prompt. After the introduction, enter
INFO for more detailed instructions.
WARNING: The author of this game will not be
responsible for any psychological effects
resulting from playing this game after
midnight or in a dark room.
------------------------------------------------------------
CRYPT is copyrighted shareware. The author gives permission
for unlimited copying and distribution as long as this text
file is included. If you enjoyed the game; would like hints;
want to know more about the historical background of the
treasures; or would like to be notified upon the release
of future versions, please register as a CRYPT user by
sending $12 to:
Steve Herring
HERRINGBONE SOFTWARE
69 Chouteau Ave.
Framingham, MA 01701
------------------------------------------------------------
IS THIS YOUR FIRST TEXT ADVENTURE?
The following notes have been prepared for those unfamiliar
with text adventure games, to help you avoid the confusion
and frustration that sometimes result from features that
are familiar only to experienced adventurers.
- Text adventures are the grandparents of the slick 3-D
color graphics "quest" type adventures available at
computer software stores today for $35 to $70. Text
adventures can be compared to graphics adventures
in the same way that radio dramas can be compared to
television: there is no picture, but the imagination can
visualize scenes even more fantastic than can be shown on
a screen. Also, text adventures do not have the high space
requirements of graphics, so they can be run and
transported more efficiently. And, of course, no graphics
monitor or board is required to enjoy a text adventure
game.
- Most text adventures include mazes. These can be
misleading at first. The usual hallmark of a maze is that
the descriptions of all the "rooms" are the same or very
similar. So if it looks like a move did not work, find out
if you are in a maze before reporting a "bug" in the
software. One good way to test for a maze is to
temporarily drop any object you are carrying, and then
move to another room. The object will not be described in
the new room. As a matter of fact, objects may be used
to create a trail through a maze if you have enough, and
if you don't need them to defend yourself.
- Compass directions can be misleading. When you move from
one place to another in a text adventure you cannot see
what you are passing through between the two places. The
passage may be straight or curving. If not straight, you
may go NORTH from place A to place B, but need to go EAST
to get back from B to A. Some text adventures do not tell
you if you have changed directions, but in CRYPT any
opening that does not follow the compass direction will
have some form of the word "curving" or "winding" in the
description.
- Mapping the game can be very helpful. In more difficult
areas, such as mazes, drawing a simple map of the places
and their relationships can save a lot of time. Don't
worry about keeping north to the top or west to the left;
just draw connecting lines and indicate the command
(NORTH, SOUTH, etc.) that gets you there.
- Some text adventures use commands such as EXAMINE, READ or
LOOK AT.. to give more information about an object or
place. In CRYPT, the full description of a place or object
will give you all the information you need to know, so you
don't have to worry about trying to squeeze more detail
out of everything you encounter.
- For more specific instructions on the CRYPT text
adventure, type the command INFO any time after the
introduction when you run the program.
Happy adventuring!