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Console.c
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C/C++ Source or Header
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1991-02-06
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7KB
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282 lines
/* console.c */
/*Contains routines that interact with the console.device (generally) */
#include "globals.h"
void WriteConsole(Buffer,Length) /*Write a string to the console*/
char *Buffer;
int Length;
{
consoleWriteMsg->io_Command=CMD_WRITE;
consoleWriteMsg->io_Data=(char *)Buffer;
consoleWriteMsg->io_Length=Length;
DoIO(consoleWriteMsg);
}
void JumpToTop() /*Jump to top of outline*/
{
FirstScrnItem=CurrentItem=(struct LineItem *)FirstItem;
PrintItemList(CurrentItem,1);
PlotCursor(MinX(CurrentItem),1);
}
void JumpToBottom() /*Jump to bottom of outline*/
{
struct LineItem *Item;
int c;
CurrentItem=(struct LineItem *)LastItem;
for(c=0,Item=(struct LineItem *)LastItem;Item!=FirstItem &&
c < SCRNHEIGHT-1;Item=(struct LineItem *)Item->PrevItem,c++);
FirstScrnItem=(struct LineItem *)Item;
PrintItemList(FirstScrnItem,1);
PlotCursor(MinX(CurrentItem),DispRows);
}
void PrintItem(Item) /*Print an item at the current Y location*/
struct LineItem *Item;
{
char ConsoleBuffer[256];
SHORT maxlen;
ConsoleBuffer[0]=CSI;
ConsoleBuffer[1]=0x4b;
ConsoleBuffer[2]=NULL;
GetOutlineChars(Item,ConsoleBuffer);
strcat(ConsoleBuffer," ");
strcat(ConsoleBuffer,Item->Text);
maxlen=strlen(Item->Text)-MaxLen(Item->Level);
WriteConsole(ConsoleBuffer,-1);
}
void PlotCursor(x,y) /*Plot the console cursor on the screen*/
int x,y;
{
char Buffer[10];
int len=1;
Buffer[0]=CSI;
len+=stci_d(&Buffer[1],y);
Buffer[len]=0x3b;
len+=stci_d(&Buffer[len+1],x);
Buffer[len+1]=0x48;
Buffer[len+2]=NULL;
WriteConsole(Buffer,-1);
CurX=x;
CurY=y;
}
void CursorRight(Qualifier) /*Move the cursor one to the right*/
USHORT Qualifier;
{
UBYTE TempX;
int min;
min=MinX(CurrentItem);
if(ErrorInTitle)
TitleErrorCancel();
if(InvsMode < NOINV)
CancelInvs();
if(CurX >= MaxX(CurrentItem)) /*If at the end of the line*/
{ /*move to the start of the next one*/
TempX=CurX;
CurX=1;
if(!CursorDown())
CurX=TempX;
}
else
if(Qualifier & 3) /*Handle SHIFT-cursor-right*/
PlotCursor(CurX+FindNextWord(&CurrentItem->Text[CurX-min]),
CurY);
else
if(Qualifier & 8) /*Handle CTRL-cursor-right*/
PlotCursor(MaxX(CurrentItem),CurY); /*(end of line)*/
else
PlotCursor(CurX+1,CurY);
}
void CursorLeft(Qualifier) /*Move the cursor one to the left*/
USHORT Qualifier;
{
UBYTE TempX;
if(ErrorInTitle)
TitleErrorCancel();
if(InvsMode < NOINV)
CancelInvs();
if(CurX <= MinX(CurrentItem)) /*If at the beginning of the line*/
{ /*move to the end of the previous one*/
TempX=CurX;
CurX=100;
if(!CursorUp())
CurX=TempX;
}
else
if(Qualifier & 3) /*Handle SHIFT-cursor-left*/
PlotCursor(MinX(CurrentItem)+FindPrevWord(
CurrentItem->Text,CurX-MinX(CurrentItem)),CurY);
else
if(Qualifier & 8) /*Handle CTRL-cursor-left*/
PlotCursor(MinX(CurrentItem),CurY);
else
PlotCursor(CurX-1,CurY);
}
FindNextWord(string)
char *string;
{
int end;
for(end=0;string[end] != ' ' && string[end] != NULL;end++);
if(end==strlen(string))
return(end);
for(end++;string[end] ==' ' && string[end] != NULL;end++);
return(end);
}
FindPrevWord(string,start)
char *string;
int start;
{
int end;
end=start;
if(string[end]!=' ' && end > 0 && string[end-1]==' ')
end--;
for(;string[end-1] != ' ' && end > 0;end--);
while(end > 0 && string[end]== ' ')
for(end--;string[end-1] != ' ' && end > 0;end--);
return(end);
}
void InsertChar(Text,Character,Pos) /*Insert a char into an item*/
char *Text,Character;
int Pos;
{
int c;
for(c=strlen(Text);c>=Pos;c--)
Text[c+1]=Text[c];
Text[Pos]=Character;
}
void DeleteChar(Text,Pos) /*Delete a char in an item*/
char *Text;
int Pos;
{
int lim;
for(lim=strlen(Text);Pos<lim;Pos++)
Text[Pos]=Text[Pos+1];
}
WholeScreenDown() /*Scrolls down by an entire screen*/
{
struct LineItem *item;
UBYTE c,X,Y;
item=(struct LineItem *)ScrnBtm;
if(item->NextItem == NULL) /*No lines after screen bottom?*/
{ /*Move to last line*/
CurrentItem=(struct LineItem *)LastItem;
PlotCursor(MinX(CurrentItem),DispRows);
return(FALSE);
}
/*Get the first screen item*/
item=FirstScrnItem=(struct LineItem *)item->NextItem;
for(c=1;(c < CurY) && (item->NextItem != NULL);c++)
item=(struct LineItem *)item->NextItem; /*Get item at old Y*/
CurrentItem=(struct LineItem *)item; /*It is now the CurrentItem*/
Y=c; /*In case CurY is no longer possible (23 lines down)*/
/*If CurX's old position is no longer possible*/
/*move the cursor to the nearest possible position*/
if(CurX < MinX(CurrentItem))
X=MinX(CurrentItem);
else
if(CurX > MaxX(CurrentItem))
X=MaxX(CurrentItem);
else
X=CurX;
for(c=1;(c < SCRNHEIGHT-CurY) && (item->NextItem != NULL);c++)
item=(struct LineItem *)item->NextItem; /*Find screen bottom*/
ScrnBtm=(struct LineItem *)item; /*Got it!*/
DispRows=c; /*Get the number of lines*/
PrintItemList(FirstScrnItem,1); /*Refresh the display*/
PlotCursor(X,Y);
return(TRUE); /*Done!*/
}
WholeScreenUp() /*Move up one screenfull of lines*/
{
struct LineItem *item;
UBYTE c,X,Y;
Y=CurY;
item=(struct LineItem *)FirstScrnItem;
if(item->PrevItem == NULL) /*At the top?*/
{ /*Move cursor to first line*/
CurrentItem=(struct LineItem *)FirstItem;
PlotCursor(MinX(CurrentItem),1);
return(FALSE);
}
for(c=0;(c<SCRNHEIGHT) & (item->PrevItem != NULL);c++)
item=(struct LineItem *)item->PrevItem;
FirstScrnItem=(struct LineItem *)item;
for(c=1;(c<CurY) && (item->NextItem != NULL);c++) /*Get new CurrentItem*/
item=(struct LineItem *)item->NextItem;
CurrentItem=(struct LineItem *)item;
if(CurX < MinX(CurrentItem)) /*If CurX is no longer possible*/
X=MinX(CurrentItem); /*get closest possible X*/
else
if(CurX > MaxX(CurrentItem))
X=MaxX(CurrentItem);
else
X=CurX;
for(;(c<SCRNHEIGHT) & (item->NextItem != NULL);c++)
item=(struct LineItem *)item->NextItem; /*Get ScrnBtm*/
ScrnBtm=(struct LineItem *)item;
DispRows=c; /*Number of lines*/
PrintItemList(FirstScrnItem,1); /*Refresh display*/
PlotCursor(X,Y);
return(TRUE); /*Done!*/
}
HandleTAB(Qualifier) /*The TAB key was pressed...*/
USHORT Qualifier;
{
UBYTE TempY;
CheckModified();
if(InvsMode < NOINV) /*Block highlighted*/
if(Qualifier & 3) /*If SHIFT-TAB, pull out*/
if(InvsMode==BLOCK_DOWN)
PullOutBlock(StartIItem,EndIItem,InvY,TRUE);
else
PullOutBlock(EndIItem,StartIItem,EndIY,TRUE);
else /*otherwise, push in*/
if(InvsMode==BLOCK_DOWN)
PushInBlock(StartIItem,EndIItem,InvY,TRUE);
else
PushInBlock(EndIItem,StartIItem,EndIY,TRUE);
else
{
if(CancelInvs())
return(FALSE);
TempY=CurY;
PlotCursor(1,TempY);
if(Qualifier & 3) /*TAB out (shift pressed)*/
PullOut(CurrentItem);
else
PushIn(CurrentItem); /*TAB in*/
PlotCursor(MinX(CurrentItem),TempY);
}
}
/*~~~End of console.c*/