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Igromania 2005 May
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DemosThemes2
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Demo1944BattleOfTheBulge
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demo1944english.exe
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Settings.setting
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2005-02-21
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editor\grassmodels = str grass_1,grass_2,grass_3,grass_4,grass_5,grass_6,grass_lapu_1,grass_lapu_2,grass_reed_1,grass_reed_2,grass_bush_1,grass_flower_1,grass_flower_2,grass_flower_3,grass_rock_1,grass_rock_2,grass_rock_3,grass_rock_4,grass_sandrock_1,grass_sandrock_2,grass_sandrock_3,grass_sandrock_4
gameengine\binaryinffiles = num 1
gamelogic\ai\outofscreenrefreshfrequencymultiplier = num 0.5
gamelogic\ai\playerunitminrfm = num 0.5
gamelogic\ai\refreshcommandboostfrequencymultiplier = num 2
gamelogic\ai\refreshcommandboosttime = num 1
gamelogic\blood = num 1
gamelogic\defaultgamespeed = num 1
gamelogic\difficulty\easy\enemydamagemult = num 0.5
gamelogic\difficulty\easy\enemyhpmult = num 0.5
gamelogic\difficulty\extreme\enemydamagemult = num 1.200000048
gamelogic\difficulty\extreme\enemyhpmult = num 1.200000048
gamelogic\difficulty\hard\enemydamagemult = num 0.8000000119
gamelogic\difficulty\hard\enemyhpmult = num 0.8999999762
gamelogic\difficulty\normal\enemydamagemult = num 0.7000000238
gamelogic\difficulty\normal\enemyhpmult = num 0.7000000238
gamelogic\globalfowheightmodifierlimit = num 7.5
gamelogic\humananimator\animal = str t_Death|t_Idle|t_Run|t_RunStart|t_RunStop|t_RunToWalk|t_Walk|t_WalkStart|t_WalkStop|t_WalkToRun
gamelogic\humananimator\bazooka = str r_WalkStart|r_WalkStop|r_Walk|r_Idle|r_Run|r_RunStart|r_RunStop|r_TurnR|r_TurnL|r_deathcrawl|r_deathcrawl2|r_Death|r_Death2|r_Death3|r_death4|r_deathrun|r_deathblast1|r_deathblast2|r_DeathBurn|b_Shoot|b_aimup|b_aim|b_aimdown|r_crawlidle|r_crawlstart|r_crawlstop|r_crawlloop|r_crawlup|r_crawldown|r_crawlshoot|r_crawlaim|r_crawlaimup|r_crawlaimdown|r_paratrooper_dead|r_paratrooper_death|r_paratrooper_idle|r_paratrooper_land|r_paratrooper_landdead|r_paratrooper_start|r_motor_driver|r_motor_passenger|r_car_driver|r_car_passenger|r_car_passenger2|r_vehicle_shoot|r_vehicle_sit_shoot|r_vehicle_shoot_fire|r_vehicle_sit_shoot_fire|r_cannon_addon_1|r_cannon_addon_1_fire|r_cannon_addon_2|r_cannon_addon_2_fire|r_cannon_shooter_left|r_cannon_shooter_left_fire|r_cannon_shooter_right|r_cannon_shooter_right_fire|r_runover|r_car_driver_Death1|r_car_driver_Death2|r_car_passenger_Death1|r_car_passenger_Death2|r_motor_driver_Death1|r_motor_driver_Death2|r_motor_passenger_Death1|r_healstart|r_healstop|r_heal|r_defuse|r_defusestart|r_defusestop|r_CannonPush|r_CannonPushStart|r_CannonPushStop|r_CannonPushStop2|r_CannonPushStop3|r_bush|r_bush_fire|r_bush|r_bush_fire
gamelogic\humananimator\civilianman = str c_Idle|c_Run|c_RunStart|c_RunStop|c_Death|c_Death2|c_aim|c_aimdown|c_aimup|c_shoot|r_bush|r_bush_fire
gamelogic\humananimator\civilianwoman = str c_Idle|c_Run|c_RunStart|c_RunStop|c_Death|c_Death2|c_aim|c_aimdown|c_aimup|c_shoot|r_bush|r_bush_fire
gamelogic\humananimator\flamethrower = str r_WalkStart|r_WalkStop|r_Walk|r_Idle|r_Run|r_RunStart|r_RunStop|r_TurnR|r_TurnL|r_deathcrawl|r_deathcrawl2|r_Death|r_Death2|r_Death3|r_death4|r_deathrun|r_deathblast1|r_deathblast2|r_DeathBurn|f_Shoot|m_aimup|m_aim|m_aimdown|r_crawlidle|r_crawlstart|r_crawlstop|r_crawlloop|r_crawlup|r_crawldown|f_crawlshoot|r_crawlaim|r_crawlaimup|r_crawlaimdown|r_paratrooper_dead|r_paratrooper_death|r_paratrooper_idle|r_paratrooper_land|r_paratrooper_landdead|r_paratrooper_start|r_motor_driver|r_motor_passenger|r_car_driver|r_car_passenger|r_car_passenger2|r_vehicle_shoot|r_vehicle_sit_shoot|r_vehicle_shoot_fire|r_vehicle_sit_shoot_fire|r_cannon_addon_1|r_cannon_addon_1_fire|r_cannon_addon_2|r_cannon_addon_2_fire|r_cannon_shooter_left|r_cannon_shooter_left_fire|r_cannon_shooter_right|r_cannon_shooter_right_fire|r_runover|r_car_driver_Death1|r_car_driver_Death2|r_car_passenger_Death1|r_car_passenger_Death2|r_motor_driver_Death1|r_motor_driver_Death2|r_motor_passenger_Death1|r_healstart|r_healstop|r_heal|r_defuse|r_defusestart|r_defusestop|r_CannonPush|r_CannonPushStart|r_CannonPushStop|r_CannonPushStop2|r_CannonPushStop3|r_bush|r_bush_fire
gamelogic\humananimator\machinegunner = str r_WalkStart|r_WalkStop|r_Walk|r_Idle|r_Run|r_RunStart|r_RunStop|r_TurnR|r_TurnL|r_deathcrawl|r_deathcrawl2|r_Death|r_Death2|r_Death3|r_death4|r_deathrun|r_deathblast1|r_deathblast2|r_DeathBurn|m_Shoot|m_aimup|m_aim|m_aimdown|r_crawlidle|r_crawlstart|r_crawlstop|r_crawlloop|r_crawlup|r_crawldown|m_crawlshoot|r_crawlaim|r_crawlaimup|r_crawlaimdown|r_paratrooper_dead|r_paratrooper_death|r_paratrooper_idle|r_paratrooper_land|r_paratrooper_landdead|r_paratrooper_start|r_motor_driver|r_motor_passenger|r_car_driver|r_car_passenger|r_car_passenger2|r_vehicle_shoot|r_vehicle_sit_shoot|r_vehicle_shoot_fire|r_vehicle_sit_shoot_fire|r_cannon_addon_1|r_cannon_addon_1_fire|r_cannon_addon_2|r_cannon_addon_2_fire|r_cannon_shooter_left|r_cannon_shooter_left_fire|r_cannon_shooter_right|r_cannon_shooter_right_fire|r_runover|r_car_driver_Death1|r_car_driver_Death2|r_car_passenger_Death1|r_car_passenger_Death2|r_motor_driver_Death1|r_motor_driver_Death2|r_motor_passenger_Death1|r_healstart|r_healstop|r_heal|r_defuse|r_defusestart|r_defusestop|r_CannonPush|r_CannonPushStart|r_CannonPushStop|r_CannonPushStop2|r_CannonPushStop3|r_bush|r_bush_fire
gamelogic\humananimator\moloc = str s_Aim|s_AimDown|s_AimUp|s_Idle|s_Run|s_RunStart|s_RunStop|s_Shoot
gamelogic\humananimator\pistol = str p_WalkStart|p_WalkStop|p_Walk|p_Idle|p_Run|p_RunStart|p_RunStop|r_TurnR|r_TurnL|r_HandUp|r_HandUpDown|r_HandUpUp|r_deathcrawl|r_deathcrawl2|r_Death|r_Death2|r_Death3|r_death4|r_deathrun|r_deathblast1|r_deathblast2|r_DeathBurn|p_Shoot|p_aimup|p_aim|p_aimdown|r_crawlidle|r_crawlstart|r_crawlstop|r_crawlloop|p_crawlup|r_crawldown|p_crawlshoot|r_crawlaim|r_crawlaimup|r_crawlaimdown|r_paratrooper_dead|r_paratrooper_death|r_paratrooper_idle|r_paratrooper_land|r_paratrooper_landdead|r_paratrooper_start|r_motor_driver|r_motor_passenger|r_car_driver|r_car_passenger|r_car_passenger2|r_vehicle_shoot|r_vehicle_sit_shoot|r_vehicle_shoot_fire|r_vehicle_sit_shoot_fire|r_cannon_addon_1|r_cannon_addon_1_fire|r_cannon_addon_2|r_cannon_addon_2_fire|r_cannon_shooter_left|r_cannon_shooter_left_fire|r_cannon_shooter_right|r_cannon_shooter_right_fire|r_runover|r_car_driver_Death1|r_car_driver_Death2|r_car_passenger_Death1|r_car_passenger_Death2|r_motor_driver_Death1|r_motor_driver_Death2|r_motor_passenger_Death1|r_healstart|r_healstop|r_heal|r_defuse|r_defusestart|r_defusestop|r_CannonPush|r_CannonPushStart|r_CannonPushStop|r_CannonPushStop2|r_CannonPushStop3|r_bush|r_bush_fire
gamelogic\humananimator\rifleman = str r_WalkStart|r_WalkStop|r_Walk|r_Idle|r_Run|r_RunStart|r_RunStop|r_TurnR|r_TurnL|r_HandUp|r_HandUpDown|r_HandUpUp|r_deathcrawl|r_deathcrawl2|r_Death|r_Death2|r_Death3|r_death4|r_deathrun|r_deathblast1|r_deathblast2|r_DeathBurn|r_Shoot|r_aimup|r_aim|r_aimdown|r_crawlidle|r_crawlstart|r_crawlstop|r_crawlloop|r_crawlup|r_crawldown|r_crawlshoot|r_crawlaim|r_crawlaimup|r_crawlaimdown|r_paratrooper_dead|r_paratrooper_death|r_paratrooper_idle|r_paratrooper_land|r_paratrooper_landdead|r_paratrooper_start|r_motor_driver|r_motor_passenger|r_car_driver|r_car_passenger|r_car_passenger2|r_vehicle_shoot|r_vehicle_sit_shoot|r_vehicle_shoot_fire|r_vehicle_sit_shoot_fire|r_cannon_addon_1|r_cannon_addon_1_fire|r_cannon_addon_2|r_cannon_addon_2_fire|r_cannon_shooter_left|r_cannon_shooter_left_fire|r_cannon_shooter_right|r_cannon_shooter_right_fire|r_runover|r_car_driver_Death1|r_car_driver_Death2|r_car_passenger_Death1|r_car_passenger_Death2|r_motor_driver_Death1|r_motor_driver_Death2|r_motor_passenger_Death1|r_healstart|r_healstop|r_heal|r_defuse|r_defusestart|r_defusestop|r_CannonPush|r_CannonPushStart|r_CannonPushStop|r_CannonPushStop2|r_CannonPushStop3|r_bush|r_bush_fire
gamelogic\masqueradingtimer = num 10
gamelogic\maxheightdiff = num 0.5099999905
gamelogic\maxzonetilecount = num 100
gamelogic\minedetectioninterval = num 10
gamelogic\paratroopertargetheight = num 50
gamelogic\recycler\max_corpses = num 10000000
gamelogic\recycler\max_decals = num 50
gamelogic\recycler\max_wrecks = num 10000000
gamelogic\reloadprogressbartimelimit = num 3.5
gamelogic\support\airstrikedelay = num 5
gamelogic\support\alliedairstrikeplane = str al_Hurricane-Mk1
gamelogic\support\alliedartillery = str al_support_artillery
gamelogic\support\alliedreconplane = str al_Warhawk-P40
gamelogic\support\artillerydelay = num 10
gamelogic\support\artillerydelayrandom = num 2
gamelogic\support\artilleryshotsperattack = num 20
gamelogic\support\axisairstrikeplane = str ax_Ju87
gamelogic\support\axisartillery = str ax_support_artillery
gamelogic\support\axisreconplane = str ax_Messerschmitt-Bf109
gamelogic\support\defaultalliedairstrikeplane = str
gamelogic\support\defaultaxisairstrikeplane = str
gamelogic\support\nairstrikes = num 0
gamelogic\support\nartilleryattacks = num 0
gamelogic\support\nparatroopers = num 0
gamelogic\support\nrecons = num 0
gamelogic\support\recondelay = num 5
gamelogic\support\recontime = num 20
gamelogic\support\supportdisabletime = num 15
gamelogic\support\time = num 20
gamelogic\weaponsystem\detectionduration = num 50
gamelogic\weaponsystem\digindamagemodifier = num 0.6000000238
gamelogic\weaponsystem\drvehicle\catdestlimit = num 0.75
gamelogic\weaponsystem\drvehicle\catdiginmod = num 0.5
gamelogic\weaponsystem\drvehicle\caterpillarselectedmod = num 3.5
gamelogic\weaponsystem\drvehicle\catsidemod = num 0.02500000037
gamelogic\weaponsystem\drvehicle\defcatbasemod = num 0.4499999881
gamelogic\weaponsystem\drvehicle\defturretbasemod = num 0.150000006
gamelogic\weaponsystem\drvehicle\grenadierdamagep = num 10
gamelogic\weaponsystem\drvehicle\rndmax = num 100
gamelogic\weaponsystem\drvehicle\rndmin = num 0
gamelogic\weaponsystem\drvehicle\turretdestlimit = num 0.400000006
gamelogic\weaponsystem\drvehicle\turretselectedmod = num 6
gamelogic\weaponsystem\globaldamagemodifier = num 1
gamelogic\weaponsystem\globalpermeabilitymodifier = num 1
gamelogic\weaponsystem\initialdelayiftargeted = num 3
gamelogic\weaponsystem\lockaccuracymodifier = num 25
gamelogic\weaponsystem\lockdecaytime = num 10
gamelogic\weaponsystem\lyingdamagemult = num 0.6000000238
gamelogic\weaponsystem\melee\firstmeleedelay = num 7
gamelogic\weaponsystem\melee\interval = num 0.400000006
gamelogic\weaponsystem\melee\maxsurprisefactor = num 1
gamelogic\weaponsystem\melee\surprisereleasetime = num 4
gamelogic\weaponsystem\melee\timebetweensurprises = num 20
gamelogic\weaponsystem\minhitaccuracy = num 50
gamelogic\weaponsystem\ondeathdamagedelay = num 0.200000003
gamelogic\weaponsystem\ondeathheatdelay = num 0.1000000015
gamelogic\weaponsystem\randompeakaccuracymodifier = num 5
gamelogic\weaponsystem\reloadingadderiftargeted = num 2
gamelogic\weaponsystem\tankgunvssoldieraccmod = num -65
gamelogic\weaponsystem\targetmovementaccuracymodifier = num -2
interface\accuracylimit = num 110
interface\accuracypenaltylimit = num -50
interface\ingame\camera\maxzoomin = num 5
interface\ingame\camera\maxzoomout = num 35
interface\ingame\gadgettexture = str Gfx/Gui/ikon/StateIcons.dds
interface\ingame\hpbarzoffset = num 0
interface\ingame\hpbarzoffsetmultiplier = num 1.399999976
interface\ingame\maxhpbardistance = num 30
interface\ingame\rangeprimarytexture = str gfx\effects\range_dot.dds
interface\ingame\rangesecondarytexture = str gfx\effects\range_zigzag.dds
interface\ingame\rangesighttexture = str gfx\effects\range_fade2.dds
interface\ingame\relativegadgetsheight = num 0.400000006
interface\ingame\relativegadgetswidth = num 0.6000000238
interface\ingame\relativehpbarheight = num 0.07999999821
interface\ingame\relativehpbarwidth = num 0.6000000238
interface\ingame\relativestateicongap = num 0.03999999911
interface\ingame\relativestateiconsize = num 0.200000003
interface\ingame\stateiconzoffset = num 0
interface\ingame\stateiconzoffsetmultiplier = num 0.200000003
multiplayer\defaultmp = num 400
multiplayer\mplimit = num 1000
multiplayer\mplimit1 = num 99
multiplayer\mplimit2 = num 299
script\debugger\title = str Digital Reality Script Debugger v2.0
script\setup\basepath = str Script\Setup\
script\setup\binpath = str Script\Bin\
sound\bits = num 16
sound\channels = num 2
sound\frequency = num 44100
sound\group1\maxactivesounds = num 2
sound\group1\minactivesounds = num 2
sound\group1\name = str Music
sound\group1\volumegroup = str Music
sound\group2\maxactivesounds = num 3
sound\group2\minactivesounds = num 1
sound\group2\name = str Interface
sound\group2\volumegroup = str Effect
sound\group3\maxactivesounds = num 2
sound\group3\minactivesounds = num 1
sound\group3\name = str Speech
sound\group3\volumegroup = str Speech
sound\group4\maxactivesounds = num 2
sound\group4\minactivesounds = num 1
sound\group4\name = str Ambient
sound\group4\volumegroup = str Effect
sound\group5\maxactivesounds = num 16
sound\group5\minactivesounds = num 4
sound\group5\name = str Effect
sound\group5\volumegroup = str Effect
sound\maxactivesounds = num 16
sound\provider = str Miles Fast 2D Positional Audio
sound\redist_directory = str Miles_Redist
sound\speechvolume = num 0.6000000238
stub\apptitle = str D-Day
stub\aspectratiox = num 1024
stub\aspectratioy = num 768
stub\gfx\terrainshadow = num 0
stub\screensize\aspectratiox = num 1024
stub\screensize\aspectratioy = num 768
stub\system\appname = str 1944
stub\system\apptitle = str 1944
stub\system\commonpath = str INF
stub\system\syspath = str INF
stub\threadpriority = num 8
world\commontexturepath = str gfx\objects\common_textures
world\modeldetailhighbias = num 0
world\modeldetailhighscale = num 0
world\modeldetaillowbias = num 0
world\modeldetaillowscale = num 0.00800000038