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Text File  |  2005-02-21  |  16KB  |  156 lines

  1. editor\grassmodels                                 = str grass_1,grass_2,grass_3,grass_4,grass_5,grass_6,grass_lapu_1,grass_lapu_2,grass_reed_1,grass_reed_2,grass_bush_1,grass_flower_1,grass_flower_2,grass_flower_3,grass_rock_1,grass_rock_2,grass_rock_3,grass_rock_4,grass_sandrock_1,grass_sandrock_2,grass_sandrock_3,grass_sandrock_4
  2. gameengine\binaryinffiles                          = num 1
  3. gamelogic\ai\outofscreenrefreshfrequencymultiplier = num 0.5
  4. gamelogic\ai\playerunitminrfm                      = num 0.5
  5. gamelogic\ai\refreshcommandboostfrequencymultiplier = num 2
  6. gamelogic\ai\refreshcommandboosttime               = num 1
  7. gamelogic\blood                                    = num 1
  8. gamelogic\defaultgamespeed                         = num 1
  9. gamelogic\difficulty\easy\enemydamagemult          = num 0.5
  10. gamelogic\difficulty\easy\enemyhpmult              = num 0.5
  11. gamelogic\difficulty\extreme\enemydamagemult       = num 1.200000048
  12. gamelogic\difficulty\extreme\enemyhpmult           = num 1.200000048
  13. gamelogic\difficulty\hard\enemydamagemult          = num 0.8000000119
  14. gamelogic\difficulty\hard\enemyhpmult              = num 0.8999999762
  15. gamelogic\difficulty\normal\enemydamagemult        = num 0.7000000238
  16. gamelogic\difficulty\normal\enemyhpmult            = num 0.7000000238
  17. gamelogic\globalfowheightmodifierlimit             = num 7.5
  18. gamelogic\humananimator\animal                     = str t_Death|t_Idle|t_Run|t_RunStart|t_RunStop|t_RunToWalk|t_Walk|t_WalkStart|t_WalkStop|t_WalkToRun
  19. gamelogic\humananimator\bazooka                    = str r_WalkStart|r_WalkStop|r_Walk|r_Idle|r_Run|r_RunStart|r_RunStop|r_TurnR|r_TurnL|r_deathcrawl|r_deathcrawl2|r_Death|r_Death2|r_Death3|r_death4|r_deathrun|r_deathblast1|r_deathblast2|r_DeathBurn|b_Shoot|b_aimup|b_aim|b_aimdown|r_crawlidle|r_crawlstart|r_crawlstop|r_crawlloop|r_crawlup|r_crawldown|r_crawlshoot|r_crawlaim|r_crawlaimup|r_crawlaimdown|r_paratrooper_dead|r_paratrooper_death|r_paratrooper_idle|r_paratrooper_land|r_paratrooper_landdead|r_paratrooper_start|r_motor_driver|r_motor_passenger|r_car_driver|r_car_passenger|r_car_passenger2|r_vehicle_shoot|r_vehicle_sit_shoot|r_vehicle_shoot_fire|r_vehicle_sit_shoot_fire|r_cannon_addon_1|r_cannon_addon_1_fire|r_cannon_addon_2|r_cannon_addon_2_fire|r_cannon_shooter_left|r_cannon_shooter_left_fire|r_cannon_shooter_right|r_cannon_shooter_right_fire|r_runover|r_car_driver_Death1|r_car_driver_Death2|r_car_passenger_Death1|r_car_passenger_Death2|r_motor_driver_Death1|r_motor_driver_Death2|r_motor_passenger_Death1|r_healstart|r_healstop|r_heal|r_defuse|r_defusestart|r_defusestop|r_CannonPush|r_CannonPushStart|r_CannonPushStop|r_CannonPushStop2|r_CannonPushStop3|r_bush|r_bush_fire|r_bush|r_bush_fire
  20. gamelogic\humananimator\civilianman                = str c_Idle|c_Run|c_RunStart|c_RunStop|c_Death|c_Death2|c_aim|c_aimdown|c_aimup|c_shoot|r_bush|r_bush_fire
  21. gamelogic\humananimator\civilianwoman              = str c_Idle|c_Run|c_RunStart|c_RunStop|c_Death|c_Death2|c_aim|c_aimdown|c_aimup|c_shoot|r_bush|r_bush_fire
  22. gamelogic\humananimator\flamethrower               = str r_WalkStart|r_WalkStop|r_Walk|r_Idle|r_Run|r_RunStart|r_RunStop|r_TurnR|r_TurnL|r_deathcrawl|r_deathcrawl2|r_Death|r_Death2|r_Death3|r_death4|r_deathrun|r_deathblast1|r_deathblast2|r_DeathBurn|f_Shoot|m_aimup|m_aim|m_aimdown|r_crawlidle|r_crawlstart|r_crawlstop|r_crawlloop|r_crawlup|r_crawldown|f_crawlshoot|r_crawlaim|r_crawlaimup|r_crawlaimdown|r_paratrooper_dead|r_paratrooper_death|r_paratrooper_idle|r_paratrooper_land|r_paratrooper_landdead|r_paratrooper_start|r_motor_driver|r_motor_passenger|r_car_driver|r_car_passenger|r_car_passenger2|r_vehicle_shoot|r_vehicle_sit_shoot|r_vehicle_shoot_fire|r_vehicle_sit_shoot_fire|r_cannon_addon_1|r_cannon_addon_1_fire|r_cannon_addon_2|r_cannon_addon_2_fire|r_cannon_shooter_left|r_cannon_shooter_left_fire|r_cannon_shooter_right|r_cannon_shooter_right_fire|r_runover|r_car_driver_Death1|r_car_driver_Death2|r_car_passenger_Death1|r_car_passenger_Death2|r_motor_driver_Death1|r_motor_driver_Death2|r_motor_passenger_Death1|r_healstart|r_healstop|r_heal|r_defuse|r_defusestart|r_defusestop|r_CannonPush|r_CannonPushStart|r_CannonPushStop|r_CannonPushStop2|r_CannonPushStop3|r_bush|r_bush_fire
  23. gamelogic\humananimator\machinegunner              = str r_WalkStart|r_WalkStop|r_Walk|r_Idle|r_Run|r_RunStart|r_RunStop|r_TurnR|r_TurnL|r_deathcrawl|r_deathcrawl2|r_Death|r_Death2|r_Death3|r_death4|r_deathrun|r_deathblast1|r_deathblast2|r_DeathBurn|m_Shoot|m_aimup|m_aim|m_aimdown|r_crawlidle|r_crawlstart|r_crawlstop|r_crawlloop|r_crawlup|r_crawldown|m_crawlshoot|r_crawlaim|r_crawlaimup|r_crawlaimdown|r_paratrooper_dead|r_paratrooper_death|r_paratrooper_idle|r_paratrooper_land|r_paratrooper_landdead|r_paratrooper_start|r_motor_driver|r_motor_passenger|r_car_driver|r_car_passenger|r_car_passenger2|r_vehicle_shoot|r_vehicle_sit_shoot|r_vehicle_shoot_fire|r_vehicle_sit_shoot_fire|r_cannon_addon_1|r_cannon_addon_1_fire|r_cannon_addon_2|r_cannon_addon_2_fire|r_cannon_shooter_left|r_cannon_shooter_left_fire|r_cannon_shooter_right|r_cannon_shooter_right_fire|r_runover|r_car_driver_Death1|r_car_driver_Death2|r_car_passenger_Death1|r_car_passenger_Death2|r_motor_driver_Death1|r_motor_driver_Death2|r_motor_passenger_Death1|r_healstart|r_healstop|r_heal|r_defuse|r_defusestart|r_defusestop|r_CannonPush|r_CannonPushStart|r_CannonPushStop|r_CannonPushStop2|r_CannonPushStop3|r_bush|r_bush_fire
  24. gamelogic\humananimator\moloc                      = str s_Aim|s_AimDown|s_AimUp|s_Idle|s_Run|s_RunStart|s_RunStop|s_Shoot
  25. gamelogic\humananimator\pistol                     = str p_WalkStart|p_WalkStop|p_Walk|p_Idle|p_Run|p_RunStart|p_RunStop|r_TurnR|r_TurnL|r_HandUp|r_HandUpDown|r_HandUpUp|r_deathcrawl|r_deathcrawl2|r_Death|r_Death2|r_Death3|r_death4|r_deathrun|r_deathblast1|r_deathblast2|r_DeathBurn|p_Shoot|p_aimup|p_aim|p_aimdown|r_crawlidle|r_crawlstart|r_crawlstop|r_crawlloop|p_crawlup|r_crawldown|p_crawlshoot|r_crawlaim|r_crawlaimup|r_crawlaimdown|r_paratrooper_dead|r_paratrooper_death|r_paratrooper_idle|r_paratrooper_land|r_paratrooper_landdead|r_paratrooper_start|r_motor_driver|r_motor_passenger|r_car_driver|r_car_passenger|r_car_passenger2|r_vehicle_shoot|r_vehicle_sit_shoot|r_vehicle_shoot_fire|r_vehicle_sit_shoot_fire|r_cannon_addon_1|r_cannon_addon_1_fire|r_cannon_addon_2|r_cannon_addon_2_fire|r_cannon_shooter_left|r_cannon_shooter_left_fire|r_cannon_shooter_right|r_cannon_shooter_right_fire|r_runover|r_car_driver_Death1|r_car_driver_Death2|r_car_passenger_Death1|r_car_passenger_Death2|r_motor_driver_Death1|r_motor_driver_Death2|r_motor_passenger_Death1|r_healstart|r_healstop|r_heal|r_defuse|r_defusestart|r_defusestop|r_CannonPush|r_CannonPushStart|r_CannonPushStop|r_CannonPushStop2|r_CannonPushStop3|r_bush|r_bush_fire
  26. gamelogic\humananimator\rifleman                   = str r_WalkStart|r_WalkStop|r_Walk|r_Idle|r_Run|r_RunStart|r_RunStop|r_TurnR|r_TurnL|r_HandUp|r_HandUpDown|r_HandUpUp|r_deathcrawl|r_deathcrawl2|r_Death|r_Death2|r_Death3|r_death4|r_deathrun|r_deathblast1|r_deathblast2|r_DeathBurn|r_Shoot|r_aimup|r_aim|r_aimdown|r_crawlidle|r_crawlstart|r_crawlstop|r_crawlloop|r_crawlup|r_crawldown|r_crawlshoot|r_crawlaim|r_crawlaimup|r_crawlaimdown|r_paratrooper_dead|r_paratrooper_death|r_paratrooper_idle|r_paratrooper_land|r_paratrooper_landdead|r_paratrooper_start|r_motor_driver|r_motor_passenger|r_car_driver|r_car_passenger|r_car_passenger2|r_vehicle_shoot|r_vehicle_sit_shoot|r_vehicle_shoot_fire|r_vehicle_sit_shoot_fire|r_cannon_addon_1|r_cannon_addon_1_fire|r_cannon_addon_2|r_cannon_addon_2_fire|r_cannon_shooter_left|r_cannon_shooter_left_fire|r_cannon_shooter_right|r_cannon_shooter_right_fire|r_runover|r_car_driver_Death1|r_car_driver_Death2|r_car_passenger_Death1|r_car_passenger_Death2|r_motor_driver_Death1|r_motor_driver_Death2|r_motor_passenger_Death1|r_healstart|r_healstop|r_heal|r_defuse|r_defusestart|r_defusestop|r_CannonPush|r_CannonPushStart|r_CannonPushStop|r_CannonPushStop2|r_CannonPushStop3|r_bush|r_bush_fire
  27. gamelogic\masqueradingtimer                        = num 10
  28. gamelogic\maxheightdiff                            = num 0.5099999905
  29. gamelogic\maxzonetilecount                         = num 100
  30. gamelogic\minedetectioninterval                    = num 10
  31. gamelogic\paratroopertargetheight                  = num 50
  32. gamelogic\recycler\max_corpses                     = num 10000000
  33. gamelogic\recycler\max_decals                      = num 50
  34. gamelogic\recycler\max_wrecks                      = num 10000000
  35. gamelogic\reloadprogressbartimelimit               = num 3.5
  36. gamelogic\support\airstrikedelay                   = num 5
  37. gamelogic\support\alliedairstrikeplane             = str al_Hurricane-Mk1
  38. gamelogic\support\alliedartillery                  = str al_support_artillery
  39. gamelogic\support\alliedreconplane                 = str al_Warhawk-P40
  40. gamelogic\support\artillerydelay                   = num 10
  41. gamelogic\support\artillerydelayrandom             = num 2
  42. gamelogic\support\artilleryshotsperattack          = num 20
  43. gamelogic\support\axisairstrikeplane               = str ax_Ju87
  44. gamelogic\support\axisartillery                    = str ax_support_artillery
  45. gamelogic\support\axisreconplane                   = str ax_Messerschmitt-Bf109
  46. gamelogic\support\defaultalliedairstrikeplane      = str 
  47. gamelogic\support\defaultaxisairstrikeplane        = str 
  48. gamelogic\support\nairstrikes                      = num 0
  49. gamelogic\support\nartilleryattacks                = num 0
  50. gamelogic\support\nparatroopers                    = num 0
  51. gamelogic\support\nrecons                          = num 0
  52. gamelogic\support\recondelay                       = num 5
  53. gamelogic\support\recontime                        = num 20
  54. gamelogic\support\supportdisabletime               = num 15
  55. gamelogic\support\time                             = num 20
  56. gamelogic\weaponsystem\detectionduration           = num 50
  57. gamelogic\weaponsystem\digindamagemodifier         = num 0.6000000238
  58. gamelogic\weaponsystem\drvehicle\catdestlimit      = num 0.75
  59. gamelogic\weaponsystem\drvehicle\catdiginmod       = num 0.5
  60. gamelogic\weaponsystem\drvehicle\caterpillarselectedmod = num 3.5
  61. gamelogic\weaponsystem\drvehicle\catsidemod        = num 0.02500000037
  62. gamelogic\weaponsystem\drvehicle\defcatbasemod     = num 0.4499999881
  63. gamelogic\weaponsystem\drvehicle\defturretbasemod  = num 0.150000006
  64. gamelogic\weaponsystem\drvehicle\grenadierdamagep  = num 10
  65. gamelogic\weaponsystem\drvehicle\rndmax            = num 100
  66. gamelogic\weaponsystem\drvehicle\rndmin            = num 0
  67. gamelogic\weaponsystem\drvehicle\turretdestlimit   = num 0.400000006
  68. gamelogic\weaponsystem\drvehicle\turretselectedmod = num 6
  69. gamelogic\weaponsystem\globaldamagemodifier        = num 1
  70. gamelogic\weaponsystem\globalpermeabilitymodifier  = num 1
  71. gamelogic\weaponsystem\initialdelayiftargeted      = num 3
  72. gamelogic\weaponsystem\lockaccuracymodifier        = num 25
  73. gamelogic\weaponsystem\lockdecaytime               = num 10
  74. gamelogic\weaponsystem\lyingdamagemult             = num 0.6000000238
  75. gamelogic\weaponsystem\melee\firstmeleedelay       = num 7
  76. gamelogic\weaponsystem\melee\interval              = num 0.400000006
  77. gamelogic\weaponsystem\melee\maxsurprisefactor     = num 1
  78. gamelogic\weaponsystem\melee\surprisereleasetime   = num 4
  79. gamelogic\weaponsystem\melee\timebetweensurprises  = num 20
  80. gamelogic\weaponsystem\minhitaccuracy              = num 50
  81. gamelogic\weaponsystem\ondeathdamagedelay          = num 0.200000003
  82. gamelogic\weaponsystem\ondeathheatdelay            = num 0.1000000015
  83. gamelogic\weaponsystem\randompeakaccuracymodifier  = num 5
  84. gamelogic\weaponsystem\reloadingadderiftargeted    = num 2
  85. gamelogic\weaponsystem\tankgunvssoldieraccmod      = num -65
  86. gamelogic\weaponsystem\targetmovementaccuracymodifier = num -2
  87. interface\accuracylimit                            = num 110
  88. interface\accuracypenaltylimit                     = num -50
  89. interface\ingame\camera\maxzoomin                  = num 5
  90. interface\ingame\camera\maxzoomout                 = num 35
  91. interface\ingame\gadgettexture                     = str Gfx/Gui/ikon/StateIcons.dds
  92. interface\ingame\hpbarzoffset                      = num 0
  93. interface\ingame\hpbarzoffsetmultiplier            = num 1.399999976
  94. interface\ingame\maxhpbardistance                  = num 30
  95. interface\ingame\rangeprimarytexture               = str gfx\effects\range_dot.dds
  96. interface\ingame\rangesecondarytexture             = str gfx\effects\range_zigzag.dds
  97. interface\ingame\rangesighttexture                 = str gfx\effects\range_fade2.dds
  98. interface\ingame\relativegadgetsheight             = num 0.400000006
  99. interface\ingame\relativegadgetswidth              = num 0.6000000238
  100. interface\ingame\relativehpbarheight               = num 0.07999999821
  101. interface\ingame\relativehpbarwidth                = num 0.6000000238
  102. interface\ingame\relativestateicongap              = num 0.03999999911
  103. interface\ingame\relativestateiconsize             = num 0.200000003
  104. interface\ingame\stateiconzoffset                  = num 0
  105. interface\ingame\stateiconzoffsetmultiplier        = num 0.200000003
  106. multiplayer\defaultmp                              = num 400
  107. multiplayer\mplimit                                = num 1000
  108. multiplayer\mplimit1                               = num 99
  109. multiplayer\mplimit2                               = num 299
  110. script\debugger\title                              = str Digital Reality Script Debugger v2.0
  111. script\setup\basepath                              = str Script\Setup\
  112. script\setup\binpath                               = str Script\Bin\
  113. sound\bits                                         = num 16
  114. sound\channels                                     = num 2
  115. sound\frequency                                    = num 44100
  116. sound\group1\maxactivesounds                       = num 2
  117. sound\group1\minactivesounds                       = num 2
  118. sound\group1\name                                  = str Music
  119. sound\group1\volumegroup                           = str Music
  120. sound\group2\maxactivesounds                       = num 3
  121. sound\group2\minactivesounds                       = num 1
  122. sound\group2\name                                  = str Interface
  123. sound\group2\volumegroup                           = str Effect
  124. sound\group3\maxactivesounds                       = num 2
  125. sound\group3\minactivesounds                       = num 1
  126. sound\group3\name                                  = str Speech
  127. sound\group3\volumegroup                           = str Speech
  128. sound\group4\maxactivesounds                       = num 2
  129. sound\group4\minactivesounds                       = num 1
  130. sound\group4\name                                  = str Ambient
  131. sound\group4\volumegroup                           = str Effect
  132. sound\group5\maxactivesounds                       = num 16
  133. sound\group5\minactivesounds                       = num 4
  134. sound\group5\name                                  = str Effect
  135. sound\group5\volumegroup                           = str Effect
  136. sound\maxactivesounds                              = num 16
  137. sound\provider                                     = str Miles Fast 2D Positional Audio
  138. sound\redist_directory                             = str Miles_Redist
  139. sound\speechvolume                                 = num 0.6000000238
  140. stub\apptitle                                      = str D-Day
  141. stub\aspectratiox                                  = num 1024
  142. stub\aspectratioy                                  = num 768
  143. stub\gfx\terrainshadow                             = num 0
  144. stub\screensize\aspectratiox                       = num 1024
  145. stub\screensize\aspectratioy                       = num 768
  146. stub\system\appname                                = str 1944
  147. stub\system\apptitle                               = str 1944
  148. stub\system\commonpath                             = str INF
  149. stub\system\syspath                                = str INF
  150. stub\threadpriority                                = num 8
  151. world\commontexturepath                            = str gfx\objects\common_textures
  152. world\modeldetailhighbias                          = num 0
  153. world\modeldetailhighscale                         = num 0
  154. world\modeldetaillowbias                           = num 0
  155. world\modeldetaillowscale                          = num 0.00800000038
  156.