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Text File  |  2004-12-18  |  8KB  |  462 lines

  1.  
  2. [: cDamageableEntityBase]
  3. {
  4.     _RefID = 1
  5.     StringID = "winter_pine_05"
  6.     EditorHierarchyPath = Static/Vegetation/Tree
  7.     TagString = ""
  8.     ModelName = "GFX/OBJECTS/VEGETATION/WINTER/FULL_SHOW/TREE_PINE_2.BMOD"
  9.     Name = Unnamed
  10.     Scale = 1, 1, 1
  11.     SynchroniztaionNeeded = 1
  12.     SavedCheckSum_ = "-2132733637"
  13.     ShowInPublicEditor = 1
  14.     Sectorized = 1
  15.     SectorMethod = 0
  16.     NameInEncyclopedia = ""
  17.     Nationality = ""
  18.     Team = 0
  19.     LOFObstacle = 0
  20.     Obstacle = 1
  21.     Category = 0
  22.     Selectable = 0
  23.     CastShadow = 1
  24.     ReceiveShadow = 1
  25.     ZSortShift = 0
  26.     HideModel = 0
  27.     TargetMaterialType = 3
  28.     Group = ""
  29.     TransparentForPointer = 1
  30.     UseMinRadiusForSelection = 1
  31.     BodyNode = ""
  32.     ShowGadgets = 1
  33.     ShowStateIcons = 0
  34.     ShowProgressBar = 0
  35.     GadgetsSizeFactor = 1, 1
  36.     GadgetsZOffsetFactor = 1
  37.     RemoveObstacleOnDeath = 1
  38.     Detonateable = 0
  39.     ShowHPBar = 0
  40.  
  41.     [ComponentBases *]
  42.     {
  43.  
  44.         [: cDRSimpleBase]
  45.         {
  46.             _RefID = 2
  47.             SubID = 0
  48.             OnDeathMinRangeHeat = 0
  49.             OnDeathMaxRangeHeat = 0
  50.             AccuracyModifierIfMoving = -80
  51.             ScytheArea = 1
  52.  
  53.             [Body : cDamageValue]
  54.             {
  55.                 HP = 3
  56.                 Level = 43
  57.  
  58.             }
  59.             [ActBody : cDamageValue]
  60.             {
  61.                 HP = 3
  62.                 Level = 43
  63.  
  64.             }
  65.             [OnDeathDamage : cCompoundDamage]
  66.             {
  67.                 PointLevel = 1
  68.                 PointMinRangeHP = 0
  69.                 PointMaxRangeHP = 0
  70.                 CrewOnly = 0
  71.                 BlastMaxRange = 10
  72.                 BlastMinRange = 2
  73.                 MaxRangeDamageMult = 0
  74.                 MinRangeDamageMult = 1
  75.  
  76.                 [Blast : cDamageValue]
  77.                 {
  78.                     HP = 0
  79.                     Level = 1
  80.  
  81.                 }
  82.             }
  83.         }
  84.         [: cEffectControllerBase]
  85.         {
  86.             _RefID = 3
  87.             SubID = 0
  88.             PrimaryMuzzleFireEffect = ""
  89.             SecondaryMuzzleFireEffect = ""
  90.             DestructionEffect = ""
  91.             DestructionDecal = "decal_roots_01"
  92.             WreckDestructionEffect = ""
  93.             WreckDestructionModel = ""
  94.             DestructionHideDelay = -1
  95.             PermanentEffectDummy = ""
  96.             FlameEffectDummy = _FLAME
  97.  
  98.             [DustEffectBase : cECSimpleBase]
  99.             {
  100.                 Name = ""
  101.                 Delay = 0
  102.  
  103.             }
  104.             [SmokeEffectBase : cECSimpleBase]
  105.             {
  106.                 Name = ""
  107.                 Delay = 0
  108.  
  109.             }
  110.             [FlameEffectBase : cECSimpleBase]
  111.             {
  112.                 Name = "Flame_Trees_Pine2"
  113.                 Delay = 0
  114.  
  115.             }
  116.             [ExhaustEffectBase : cECSimpleBase]
  117.             {
  118.                 Name = ""
  119.                 Delay = 0
  120.  
  121.             }
  122.             [PermanentEffectBase : cECSimpleBase]
  123.             {
  124.                 Name = ""
  125.                 Delay = 0
  126.  
  127.             }
  128.         }
  129.         [: cFlammabilityBase]
  130.         {
  131.             _RefID = 4
  132.             SubID = 0
  133.             HeatingMult = 1
  134.             CoolingPower = 2
  135.             CoolingPowerIfBurning = -10
  136.             FlamingTempLimit = 10
  137.             DamageTempLimit = 10
  138.             FireDamageMult = 0.005
  139.             FireDamageLevel = 49
  140.             HeatEnergyTransferToCrew = 0
  141.             HeatingRangeMin = 1
  142.             HeatingRangeMax = 4
  143.             HeatingPowerAtRangeMin = 20
  144.             HeatingPowerAtRangeMax = 4
  145.             MaxInputHeat = 10000
  146.             HeatTransferDelay = 1
  147.  
  148.             [DamageTransferToCrew : cPointDamage]
  149.             {
  150.                 PointLevel = 0
  151.                 PointMinRangeHP = 0
  152.                 PointMaxRangeHP = 0
  153.                 CrewOnly = 0
  154.  
  155.             }
  156.         }
  157.         [: cPlantBenderBase]
  158.         {
  159.             _RefID = 5
  160.             SubID = 0
  161.  
  162.         }
  163.         [: cRunoverTreeControllerBase]
  164.         {
  165.             _RefID = 6
  166.             SubID = 0
  167.             EffectName = dust_tree_collapse
  168.             StartSpeed = 0.03
  169.             Mass = 3
  170.             FlattenFactor = 0.3
  171.             MinHeight = 0.05
  172.  
  173.         }
  174.         [: cSoundEffectSetBase]
  175.         {
  176.             _RefID = 7
  177.             SubID = 0
  178.  
  179.             [Stand : cSoundEffectSetBase::cSoundEffectInfo]
  180.             {
  181.                 Volume = 1
  182.                 Group = 1
  183.                 MaxDistance = 100
  184.  
  185.                 [Samples *]
  186.                 {
  187.  
  188.                 }
  189.             }
  190.             [Move : cSoundEffectSetBase::cSoundEffectInfo]
  191.             {
  192.                 Volume = 1
  193.                 Group = 1
  194.                 MaxDistance = 100
  195.  
  196.                 [Samples *]
  197.                 {
  198.  
  199.                 }
  200.             }
  201.             [Swim : cSoundEffectSetBase::cSoundEffectInfo]
  202.             {
  203.                 Volume = 1
  204.                 Group = 1
  205.                 MaxDistance = 100
  206.  
  207.                 [Samples *]
  208.                 {
  209.  
  210.                 }
  211.             }
  212.             [Turret : cSoundEffectSetBase::cSoundEffectInfo]
  213.             {
  214.                 Volume = 1
  215.                 Group = 1
  216.                 MaxDistance = 100
  217.  
  218.                 [Samples *]
  219.                 {
  220.  
  221.                 }
  222.             }
  223.             [Burn : cSoundEffectSetBase::cSoundEffectInfo]
  224.             {
  225.                 Volume = 1
  226.                 Group = 1
  227.                 MaxDistance = 100
  228.  
  229.                 [Samples *]
  230.                 {
  231.  
  232.                     [: cSoundEffectSetBase::cProspect]
  233.                     {
  234.                         FileName = "sounds\game\others\burn vegetation01.wav"
  235.                         Chance = 1
  236.  
  237.                     }
  238.                     [: cSoundEffectSetBase::cProspect]
  239.                     {
  240.                         FileName = "sounds\game\others\burn vegetation02.wav"
  241.                         Chance = 1
  242.  
  243.                     }
  244.                     [: cSoundEffectSetBase::cProspect]
  245.                     {
  246.                         FileName = "sounds\game\others\burn vegetation03.wav"
  247.                         Chance = 1
  248.  
  249.                     }
  250.                 }
  251.             }
  252.             [ShootPrimary : cSoundEffectSetBase::cSoundEffectInfo]
  253.             {
  254.                 Volume = 1
  255.                 Group = 3
  256.                 MaxDistance = 100
  257.  
  258.                 [Samples *]
  259.                 {
  260.  
  261.                 }
  262.             }
  263.             [ShootSecondary : cSoundEffectSetBase::cSoundEffectInfo]
  264.             {
  265.                 Volume = 1
  266.                 Group = 3
  267.                 MaxDistance = 100
  268.  
  269.                 [Samples *]
  270.                 {
  271.  
  272.                 }
  273.             }
  274.             [RunOver : cSoundEffectSetBase::cSoundEffectInfo]
  275.             {
  276.                 Volume = 4
  277.                 Group = 1
  278.                 MaxDistance = 100
  279.  
  280.                 [Samples *]
  281.                 {
  282.  
  283.                     [: cSoundEffectSetBase::cProspect]
  284.                     {
  285.                         FileName = "sounds\game\others\crushing tree 01.wav"
  286.                         Chance = 1
  287.  
  288.                     }
  289.                     [: cSoundEffectSetBase::cProspect]
  290.                     {
  291.                         FileName = "sounds\game\others\crushing tree 02.wav"
  292.                         Chance = 1
  293.  
  294.                     }
  295.                 }
  296.             }
  297.             [Haul : cSoundEffectSetBase::cSoundEffectInfo]
  298.             {
  299.                 Volume = 1
  300.                 Group = 1
  301.                 MaxDistance = 100
  302.  
  303.                 [Samples *]
  304.                 {
  305.  
  306.                 }
  307.             }
  308.             [Unhaul : cSoundEffectSetBase::cSoundEffectInfo]
  309.             {
  310.                 Volume = 1
  311.                 Group = 1
  312.                 MaxDistance = 100
  313.  
  314.                 [Samples *]
  315.                 {
  316.  
  317.                 }
  318.             }
  319.             [DigIn : cSoundEffectSetBase::cSoundEffectInfo]
  320.             {
  321.                 Volume = 1
  322.                 Group = 1
  323.                 MaxDistance = 100
  324.  
  325.                 [Samples *]
  326.                 {
  327.  
  328.                 }
  329.             }
  330.             [DigOut : cSoundEffectSetBase::cSoundEffectInfo]
  331.             {
  332.                 Volume = 1
  333.                 Group = 1
  334.                 MaxDistance = 100
  335.  
  336.                 [Samples *]
  337.                 {
  338.  
  339.                 }
  340.             }
  341.             [Repair : cSoundEffectSetBase::cSoundEffectInfo]
  342.             {
  343.                 Volume = 1
  344.                 Group = 1
  345.                 MaxDistance = 100
  346.  
  347.                 [Samples *]
  348.                 {
  349.  
  350.                 }
  351.             }
  352.             [Heal : cSoundEffectSetBase::cSoundEffectInfo]
  353.             {
  354.                 Volume = 1
  355.                 Group = 1
  356.                 MaxDistance = 100
  357.  
  358.                 [Samples *]
  359.                 {
  360.  
  361.                 }
  362.             }
  363.             [ChangeToAntiAir : cSoundEffectSetBase::cSoundEffectInfo]
  364.             {
  365.                 Volume = 1
  366.                 Group = 1
  367.                 MaxDistance = 100
  368.  
  369.                 [Samples *]
  370.                 {
  371.  
  372.                 }
  373.             }
  374.             [ChangeToAntiTank : cSoundEffectSetBase::cSoundEffectInfo]
  375.             {
  376.                 Volume = 1
  377.                 Group = 1
  378.                 MaxDistance = 100
  379.  
  380.                 [Samples *]
  381.                 {
  382.  
  383.                 }
  384.             }
  385.             [RemoveMine : cSoundEffectSetBase::cSoundEffectInfo]
  386.             {
  387.                 Volume = 1
  388.                 Group = 1
  389.                 MaxDistance = 100
  390.  
  391.                 [Samples *]
  392.                 {
  393.  
  394.                 }
  395.             }
  396.             [CaterpillarOff : cSoundEffectSetBase::cSoundEffectInfo]
  397.             {
  398.                 Volume = 1
  399.                 Group = 1
  400.                 MaxDistance = 100
  401.  
  402.                 [Samples *]
  403.                 {
  404.  
  405.                 }
  406.             }
  407.             [TurretOff : cSoundEffectSetBase::cSoundEffectInfo]
  408.             {
  409.                 Volume = 1
  410.                 Group = 1
  411.                 MaxDistance = 100
  412.  
  413.                 [Samples *]
  414.                 {
  415.  
  416.                 }
  417.             }
  418.             [Death : cSoundEffectSetBase::cSoundEffectInfo]
  419.             {
  420.                 Volume = 18
  421.                 Group = 1
  422.                 MaxDistance = 100
  423.  
  424.                 [Samples *]
  425.                 {
  426.  
  427.                     [: cSoundEffectSetBase::cProspect]
  428.                     {
  429.                         FileName = "sounds\game\others\crushing tree 01.wav"
  430.                         Chance = 1
  431.  
  432.                     }
  433.                     [: cSoundEffectSetBase::cProspect]
  434.                     {
  435.                         FileName = "sounds\game\others\crushing tree 02.wav"
  436.                         Chance = 1
  437.  
  438.                     }
  439.                 }
  440.             }
  441.         }
  442.     }
  443.     [AIInfoSetBase : cAI_InfoSetBase]
  444.     {
  445.         _RefID = 8
  446.         StringID = ""
  447.         BaseId_ = "127.  0.  0.  1-1096892803-8590"
  448.         OverrideOwnerClassName = ""
  449.  
  450.         [Flags : cDefaultFlags]
  451.         {
  452.             _RefID = 9
  453.             Flags = 4
  454.  
  455.         }
  456.         [BlockBases *]
  457.         {
  458.  
  459.         }
  460.     }
  461. }
  462.