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Inf
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winter_leafy_pl_15.base
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Text File
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2004-12-18
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8KB
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462 lines
[: cDamageableEntityBase]
{
_RefID = 1
StringID = "winter_leafy_pl_15"
EditorHierarchyPath = Static/Vegetation/Tree
TagString = ""
ModelName = "GFX/OBJECTS/VEGETATION/WINTER/TREE_A1.BMOD"
Name = Unnamed
Scale = 1, 1, 1
SynchroniztaionNeeded = 1
SavedCheckSum_ = "-847575715"
ShowInPublicEditor = 1
Sectorized = 1
SectorMethod = 0
NameInEncyclopedia = ""
Nationality = ""
Team = 0
LOFObstacle = 0
Obstacle = 1
Category = 0
Selectable = 0
CastShadow = 1
ReceiveShadow = 1
ZSortShift = 0
HideModel = 0
TargetMaterialType = 3
Group = ""
TransparentForPointer = 1
UseMinRadiusForSelection = 1
BodyNode = ""
ShowGadgets = 1
ShowStateIcons = 0
ShowProgressBar = 0
GadgetsSizeFactor = 1, 1
GadgetsZOffsetFactor = 1
RemoveObstacleOnDeath = 1
Detonateable = 0
ShowHPBar = 0
[ComponentBases *]
{
[: cDRSimpleBase]
{
_RefID = 2
SubID = 0
OnDeathMinRangeHeat = 0
OnDeathMaxRangeHeat = 0
AccuracyModifierIfMoving = -80
ScytheArea = 1
[Body : cDamageValue]
{
HP = 3
Level = 43
}
[ActBody : cDamageValue]
{
HP = 3
Level = 43
}
[OnDeathDamage : cCompoundDamage]
{
PointLevel = 1
PointMinRangeHP = 0
PointMaxRangeHP = 0
CrewOnly = 0
BlastMaxRange = 10
BlastMinRange = 2
MaxRangeDamageMult = 0
MinRangeDamageMult = 1
[Blast : cDamageValue]
{
HP = 0
Level = 1
}
}
}
[: cEffectControllerBase]
{
_RefID = 3
SubID = 0
PrimaryMuzzleFireEffect = ""
SecondaryMuzzleFireEffect = ""
DestructionEffect = collapse_tree
DestructionDecal = "decal_roots_01"
WreckDestructionEffect = ""
WreckDestructionModel = ""
DestructionHideDelay = -1
PermanentEffectDummy = ""
FlameEffectDummy = _FLAME
[DustEffectBase : cECSimpleBase]
{
Name = ""
Delay = 0
}
[SmokeEffectBase : cECSimpleBase]
{
Name = ""
Delay = 0
}
[FlameEffectBase : cECSimpleBase]
{
Name = "Flame_Trees_B3"
Delay = 0
}
[ExhaustEffectBase : cECSimpleBase]
{
Name = ""
Delay = 0
}
[PermanentEffectBase : cECSimpleBase]
{
Name = ""
Delay = 0
}
}
[: cFlammabilityBase]
{
_RefID = 4
SubID = 0
HeatingMult = 1
CoolingPower = 2
CoolingPowerIfBurning = -10
FlamingTempLimit = 10
DamageTempLimit = 10
FireDamageMult = 0.005
FireDamageLevel = 49
HeatEnergyTransferToCrew = 0
HeatingRangeMin = 1
HeatingRangeMax = 4
HeatingPowerAtRangeMin = 20
HeatingPowerAtRangeMax = 4
MaxInputHeat = 10000
HeatTransferDelay = 1
[DamageTransferToCrew : cPointDamage]
{
PointLevel = 0
PointMinRangeHP = 0
PointMaxRangeHP = 0
CrewOnly = 0
}
}
[: cPlantBenderBase]
{
_RefID = 5
SubID = 0
}
[: cRunoverTreeControllerBase]
{
_RefID = 6
SubID = 0
EffectName = dust_tree_collapse
StartSpeed = 0.03
Mass = 50
FlattenFactor = 0.3
MinHeight = 0.05
}
[: cSoundEffectSetBase]
{
_RefID = 7
SubID = 0
[Stand : cSoundEffectSetBase::cSoundEffectInfo]
{
Volume = 1
Group = 1
MaxDistance = 100
[Samples *]
{
}
}
[Move : cSoundEffectSetBase::cSoundEffectInfo]
{
Volume = 1
Group = 1
MaxDistance = 100
[Samples *]
{
}
}
[Swim : cSoundEffectSetBase::cSoundEffectInfo]
{
Volume = 1
Group = 1
MaxDistance = 100
[Samples *]
{
}
}
[Turret : cSoundEffectSetBase::cSoundEffectInfo]
{
Volume = 1
Group = 1
MaxDistance = 100
[Samples *]
{
}
}
[Burn : cSoundEffectSetBase::cSoundEffectInfo]
{
Volume = 1
Group = 1
MaxDistance = 100
[Samples *]
{
[: cSoundEffectSetBase::cProspect]
{
FileName = "sounds\game\others\burn vegetation01.wav"
Chance = 1
}
[: cSoundEffectSetBase::cProspect]
{
FileName = "sounds\game\others\burn vegetation02.wav"
Chance = 1
}
[: cSoundEffectSetBase::cProspect]
{
FileName = "sounds\game\others\burn vegetation03.wav"
Chance = 1
}
}
}
[ShootPrimary : cSoundEffectSetBase::cSoundEffectInfo]
{
Volume = 1
Group = 3
MaxDistance = 100
[Samples *]
{
}
}
[ShootSecondary : cSoundEffectSetBase::cSoundEffectInfo]
{
Volume = 1
Group = 3
MaxDistance = 100
[Samples *]
{
}
}
[RunOver : cSoundEffectSetBase::cSoundEffectInfo]
{
Volume = 4
Group = 1
MaxDistance = 100
[Samples *]
{
[: cSoundEffectSetBase::cProspect]
{
FileName = "sounds\game\others\crushing tree 01.wav"
Chance = 1
}
[: cSoundEffectSetBase::cProspect]
{
FileName = "sounds\game\others\crushing tree 02.wav"
Chance = 1
}
}
}
[Haul : cSoundEffectSetBase::cSoundEffectInfo]
{
Volume = 1
Group = 1
MaxDistance = 100
[Samples *]
{
}
}
[Unhaul : cSoundEffectSetBase::cSoundEffectInfo]
{
Volume = 1
Group = 1
MaxDistance = 100
[Samples *]
{
}
}
[DigIn : cSoundEffectSetBase::cSoundEffectInfo]
{
Volume = 1
Group = 1
MaxDistance = 100
[Samples *]
{
}
}
[DigOut : cSoundEffectSetBase::cSoundEffectInfo]
{
Volume = 1
Group = 1
MaxDistance = 100
[Samples *]
{
}
}
[Repair : cSoundEffectSetBase::cSoundEffectInfo]
{
Volume = 1
Group = 1
MaxDistance = 100
[Samples *]
{
}
}
[Heal : cSoundEffectSetBase::cSoundEffectInfo]
{
Volume = 1
Group = 1
MaxDistance = 100
[Samples *]
{
}
}
[ChangeToAntiAir : cSoundEffectSetBase::cSoundEffectInfo]
{
Volume = 1
Group = 1
MaxDistance = 100
[Samples *]
{
}
}
[ChangeToAntiTank : cSoundEffectSetBase::cSoundEffectInfo]
{
Volume = 1
Group = 1
MaxDistance = 100
[Samples *]
{
}
}
[RemoveMine : cSoundEffectSetBase::cSoundEffectInfo]
{
Volume = 1
Group = 1
MaxDistance = 100
[Samples *]
{
}
}
[CaterpillarOff : cSoundEffectSetBase::cSoundEffectInfo]
{
Volume = 1
Group = 1
MaxDistance = 100
[Samples *]
{
}
}
[TurretOff : cSoundEffectSetBase::cSoundEffectInfo]
{
Volume = 1
Group = 1
MaxDistance = 100
[Samples *]
{
}
}
[Death : cSoundEffectSetBase::cSoundEffectInfo]
{
Volume = 18
Group = 1
MaxDistance = 100
[Samples *]
{
[: cSoundEffectSetBase::cProspect]
{
FileName = "sounds\game\others\crushing tree 01.wav"
Chance = 1
}
[: cSoundEffectSetBase::cProspect]
{
FileName = "sounds\game\others\crushing tree 02.wav"
Chance = 1
}
}
}
}
}
[AIInfoSetBase : cAI_InfoSetBase]
{
_RefID = 8
StringID = ""
BaseId_ = "127. 0. 0. 1-1096894478-26338"
OverrideOwnerClassName = ""
[Flags : cDefaultFlags]
{
_RefID = 9
Flags = 4
}
[BlockBases *]
{
}
}
}