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Igromania 2005 May
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DemosThemes2
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Demo1944BattleOfTheBulge
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demo1944english.exe
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Inf
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build_house_level1_01_win.base
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Text File
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2004-12-18
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10KB
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593 lines
[: cBuildingBase]
{
_RefID = 1
StringID = "build_house_level1_01_win"
EditorHierarchyPath = Static/Building
TagString = ""
ModelName = "GFX/OBJECTS/BUILDING/WINTER_HOUSES/HOUSE_LEVEL1/HOUSE_LEVEL1_A_W.BMOD"
Name = "#iHOUSE#"
Scale = 1, 1, 1
SynchroniztaionNeeded = 1
SavedCheckSum_ = "-422520361"
ShowInPublicEditor = 1
Sectorized = 1
SectorMethod = 0
NameInEncyclopedia = ""
Nationality = ""
Team = 0
LOFObstacle = 1
Obstacle = 1
Category = 80
Selectable = 1
CastShadow = 1
ReceiveShadow = 1
ZSortShift = 0
HideModel = 0
TargetMaterialType = 2
Group = ""
TransparentForPointer = 0
UseMinRadiusForSelection = 1
BodyNode = NORMAL
ShowGadgets = 1
ShowStateIcons = 1
ShowProgressBar = 1
GadgetsSizeFactor = 0.6, 0.6
GadgetsZOffsetFactor = 1
RemoveObstacleOnDeath = 1
Detonateable = 1
ShowHPBar = 1
FOWRangeRadius = 34.2199936
FOWRangeHeightModifier = 1
Priority = 1
FiringBehavior = 2
MovementBehavior = 0
SyncTargetsBehavior = 2
DestroyEmptyBehavior = 0
UnmountBehavior = 3
CanAttackWhileTurning = 1
CanAttackWhileMoving = 1
StaticBehavior = 1
DetectionDuration = 100
ShowReloadProgress = 0
ClassIcon = ""
UnmountTargetAngle = 0
DisableMasquerading = 0
Texture = ""
DisableMelee = 0
[ComponentBases *]
{
[: cBuildingCommandExecutorBase]
{
_RefID = 2
SubID = 0
AbleToMove = 1
AbleToAttack = 1
AbleToMount = 0
AbleToMountOrUnmount = 1
AbleToTurnWeapon = 0
AbleToDefuseMine = 0
AbleToLayMine = 0
AbleToDetonate = 0
AbleToDigin = 0
AbleToRepair = 0
AbleToHeal = 0
AbleToUmbrella = 0
AbleToHaul = 0
AbleToTurn = 0
AbleToCrawl = 0
Unable = 0
RefreshFrequency = 10
}
[: cDRBuildingBase]
{
_RefID = 3
SubID = 0
OnDeathMinRangeHeat = 0
OnDeathMaxRangeHeat = 0
AccuracyModifierIfMoving = -80
ScytheArea = 3
Permeability = 0.15
[Body : cDamageValue]
{
HP = 800
Level = 44
}
[ActBody : cDamageValue]
{
HP = 800
Level = 44
}
[OnDeathDamage : cCompoundDamage]
{
PointLevel = 1
PointMinRangeHP = 0
PointMaxRangeHP = 0
CrewOnly = 0
BlastMaxRange = 10
BlastMinRange = 2
MaxRangeDamageMult = 0
MinRangeDamageMult = 1
[Blast : cDamageValue]
{
HP = 0
Level = 1
}
}
}
[: cDestructionManagerBase]
{
_RefID = 4
SubID = 0
MinLevelToDamage = 1
PartDestructionEffect = explode_house_COMP_L
PartDestructionFadeoutTime = 2.0999999
PartDestructionScalingFactor = 0
PartDestructionRotFactor = 0.5
}
[: cEffectControllerBase]
{
_RefID = 5
SubID = 0
PrimaryMuzzleFireEffect = ""
SecondaryMuzzleFireEffect = ""
DestructionEffect = explode_house_END
DestructionDecal = ""
WreckDestructionEffect = ""
WreckDestructionModel = ""
DestructionHideDelay = -1
PermanentEffectDummy = ""
FlameEffectDummy = POS
[DustEffectBase : cECSimpleBase]
{
Name = ""
Delay = 0
}
[SmokeEffectBase : cECSimpleBase]
{
Name = ""
Delay = 0
}
[FlameEffectBase : cECSimpleBase]
{
Name = "Flame_house_componenet_1"
Delay = 0
}
[ExhaustEffectBase : cECSimpleBase]
{
Name = ""
Delay = 0
}
[PermanentEffectBase : cECSimpleBase]
{
Name = ""
Delay = 0
}
}
[: cFlammabilityBase]
{
_RefID = 6
SubID = 0
HeatingMult = 1
CoolingPower = 5
CoolingPowerIfBurning = -10
FlamingTempLimit = 70
DamageTempLimit = 85
FireDamageMult = 1.9
FireDamageLevel = 49
HeatEnergyTransferToCrew = 0
HeatingRangeMin = 0
HeatingRangeMax = 0
HeatingPowerAtRangeMin = 0
HeatingPowerAtRangeMax = 0
MaxInputHeat = 150
HeatTransferDelay = 1
[DamageTransferToCrew : cPointDamage]
{
PointLevel = 49
PointMinRangeHP = 0.1
PointMaxRangeHP = 0.1
CrewOnly = 0
}
}
[: cManagementBase]
{
_RefID = 7
SubID = 0
Picture = gfx\interface\management\house.tga
Value = 1
Type = 0
ManHP = 80
ManSpeed = 0
ManDetection = 30
ManArmor = 40
ManPrimaryAccuracy = 40
ManPrimaryDamage = 25
ManSecondaryAccuracy = 0
ManSecondaryDamage = 0
}
[: cMountPointBase]
{
_RefID = 8
SubID = 0
Room = 10
ShootAngle = 0.7853982
UseEntrypoints = 1
BodyNode = NORMAL
NDrivers = 0
NCrewMembers = 0
ShowMountedHPBars = 0
}
[: cSignSetBase]
{
_RefID = 9
SubID = 0
}
[: cSoundEffectSetBase]
{
_RefID = 10
SubID = 0
[Stand : cSoundEffectSetBase::cSoundEffectInfo]
{
Volume = 0.4
Group = 2
MaxDistance = 100
[Samples *]
{
}
}
[Move : cSoundEffectSetBase::cSoundEffectInfo]
{
Volume = 3
Group = 2
MaxDistance = 100
[Samples *]
{
}
}
[Swim : cSoundEffectSetBase::cSoundEffectInfo]
{
Volume = 1
Group = 1
MaxDistance = 100
[Samples *]
{
}
}
[Turret : cSoundEffectSetBase::cSoundEffectInfo]
{
Volume = 1
Group = 2
MaxDistance = 100
[Samples *]
{
}
}
[Burn : cSoundEffectSetBase::cSoundEffectInfo]
{
Volume = 1
Group = 1
MaxDistance = 40
[Samples *]
{
[: cSoundEffectSetBase::cProspect]
{
FileName = "sounds\game\others\burn buliding01.wav"
Chance = 1
}
[: cSoundEffectSetBase::cProspect]
{
FileName = "sounds\game\others\burn buliding02.wav"
Chance = 1
}
}
}
[ShootPrimary : cSoundEffectSetBase::cSoundEffectInfo]
{
Volume = 12
Group = 3
MaxDistance = 100
[Samples *]
{
}
}
[ShootSecondary : cSoundEffectSetBase::cSoundEffectInfo]
{
Volume = 12
Group = 3
MaxDistance = 100
[Samples *]
{
}
}
[RunOver : cSoundEffectSetBase::cSoundEffectInfo]
{
Volume = 4
Group = 1
MaxDistance = 100
[Samples *]
{
}
}
[Haul : cSoundEffectSetBase::cSoundEffectInfo]
{
Volume = 1
Group = 1
MaxDistance = 100
[Samples *]
{
}
}
[Unhaul : cSoundEffectSetBase::cSoundEffectInfo]
{
Volume = 1
Group = 1
MaxDistance = 100
[Samples *]
{
}
}
[DigIn : cSoundEffectSetBase::cSoundEffectInfo]
{
Volume = 1
Group = 1
MaxDistance = 100
[Samples *]
{
}
}
[DigOut : cSoundEffectSetBase::cSoundEffectInfo]
{
Volume = 1
Group = 1
MaxDistance = 100
[Samples *]
{
}
}
[Repair : cSoundEffectSetBase::cSoundEffectInfo]
{
Volume = 1
Group = 1
MaxDistance = 100
[Samples *]
{
}
}
[Heal : cSoundEffectSetBase::cSoundEffectInfo]
{
Volume = 1
Group = 1
MaxDistance = 100
[Samples *]
{
}
}
[ChangeToAntiAir : cSoundEffectSetBase::cSoundEffectInfo]
{
Volume = 1
Group = 1
MaxDistance = 100
[Samples *]
{
}
}
[ChangeToAntiTank : cSoundEffectSetBase::cSoundEffectInfo]
{
Volume = 1
Group = 1
MaxDistance = 100
[Samples *]
{
}
}
[RemoveMine : cSoundEffectSetBase::cSoundEffectInfo]
{
Volume = 1
Group = 1
MaxDistance = 100
[Samples *]
{
}
}
[CaterpillarOff : cSoundEffectSetBase::cSoundEffectInfo]
{
Volume = 1
Group = 1
MaxDistance = 100
[Samples *]
{
}
}
[TurretOff : cSoundEffectSetBase::cSoundEffectInfo]
{
Volume = 1
Group = 1
MaxDistance = 100
[Samples *]
{
}
}
[Death : cSoundEffectSetBase::cSoundEffectInfo]
{
Volume = 25
Group = 1
MaxDistance = 100
[Samples *]
{
[: cSoundEffectSetBase::cProspect]
{
FileName = "sounds\game\explosions\building-blast small01.wav"
Chance = 1
}
[: cSoundEffectSetBase::cProspect]
{
FileName = "sounds\game\others\crushing tower01.wav"
Chance = 1
}
}
}
}
[: cUnitAIBase]
{
_RefID = 11
SubID = 0
RefreshFrequency = 5
RefreshCloseUnitsFrequency = 1
UpdateRFFrequency = 10
BestWeaponWeight = 1
TargetAttackerWeaponWeight = 0.5
FreelanceWeaponWeight = 0.25
PosDeviation = 5
MTSWDistance = 2
MTSWCrew = 1
MTSWPreference = 4
MTSWRandom = 1
AutoMountDamageLimit = 0.5
FindCloseUnitsRadius = 0
LookAroundChanceModifier = 1
HoldPositionRange = 1
MoveInVicinityRange = 50
MoveInWideVicinityRange = 500
MoveFreelyRange = 9999999
PSWAnchor1 = 256
PSWAnchor2 = 3
PSWDistance = 2
PSWNotTooClose = 16
PSWWeapon = 6
PSWSpecialTarget = 12
PSWSafety = 3
HoldPositionTurnRange = 9999999
MoveInVicinityTurnRange = 9999999
MoveInWideVicinityTurnRange = 9999999
MoveFreelyTurnRange = 9999999
DSWAnchor = 4
DSWWeapon = 4
DSWDistance = 1
DSWNotTooClose = 16
DSWCurrentDir = 0.25
DSWSpecialTarget = 12
ScareMultiplier = 1
MoralIncreasePerSec = 0.2
CrawlMoral = 0.4
StandUpMoral = 0.6
FlameThrowerThreat = 0.3
RFMaxRefreshUnitNumber = 5
RFMinRefreshUnitNumber = 50
RFUnitNumberMinFreqMult = 0.2
NSpecialTargetPosHints = 4
NAnchorPosHints = 5
NRandomPosHints = 5
NSpecialTargetDirHints = 4
NAnchorDirHints = 4
NRandomDirHints = 4
ShareAttackerRadius = 20
ShareCombatEventRadius = 20
AttackerTimeout = 15
UnseenEnemyTimeout = 5
[BehaviorSetBase : cAI_BehaviorSetBase]
{
_RefID = 12
StringID = ""
BaseId_ = "127. 0. 0. 1-1096981844-5109"
OverrideOwnerClassName = ""
[Flags : cDefaultFlags]
{
_RefID = 13
Flags = 4
}
[ItemBases *]
{
}
}
}
}
[AIInfoSetBase : cAI_InfoSetBase]
{
_RefID = 14
StringID = ""
BaseId_ = "127. 0. 0. 1-1096981844-31673"
OverrideOwnerClassName = ""
[Flags : cDefaultFlags]
{
_RefID = 15
Flags = 4
}
[BlockBases *]
{
}
}
}