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Text File  |  2004-12-16  |  6KB  |  398 lines

  1.  
  2. [: cDamageableEntityBase]
  3. {
  4.     _RefID = 1
  5.     StringID = "add_mil_antenne_03"
  6.     EditorHierarchyPath = Static/Addons/military/big
  7.     TagString = ""
  8.     ModelName = "GFX/OBJECTS/ADDON/MILITARY ADDON/ANTENNA03.BMOD"
  9.     Name = Unnamed
  10.     Scale = 1, 1, 1
  11.     SynchroniztaionNeeded = 1
  12.     SavedCheckSum_ = "927672209"
  13.     ShowInPublicEditor = 1
  14.     Sectorized = 1
  15.     SectorMethod = 0
  16.     NameInEncyclopedia = ""
  17.     Nationality = ""
  18.     Team = 0
  19.     LOFObstacle = 0
  20.     Obstacle = 1
  21.     Category = 0
  22.     Selectable = 1
  23.     CastShadow = 1
  24.     ReceiveShadow = 1
  25.     ZSortShift = 0
  26.     HideModel = 0
  27.     TargetMaterialType = 1
  28.     Group = ""
  29.     TransparentForPointer = 0
  30.     UseMinRadiusForSelection = 1
  31.     BodyNode = ""
  32.     ShowGadgets = 1
  33.     ShowStateIcons = 0
  34.     ShowProgressBar = 0
  35.     GadgetsSizeFactor = 1, 1
  36.     GadgetsZOffsetFactor = 1
  37.     RemoveObstacleOnDeath = 1
  38.     Detonateable = 1
  39.     ShowHPBar = 0
  40.  
  41.     [ComponentBases *]
  42.     {
  43.  
  44.         [: cDRSimpleBase]
  45.         {
  46.             _RefID = 2
  47.             SubID = 0
  48.             OnDeathMinRangeHeat = 0
  49.             OnDeathMaxRangeHeat = 0
  50.             AccuracyModifierIfMoving = -80
  51.             ScytheArea = 1
  52.  
  53.             [Body : cDamageValue]
  54.             {
  55.                 HP = 10
  56.                 Level = 43
  57.  
  58.             }
  59.             [ActBody : cDamageValue]
  60.             {
  61.                 HP = 10
  62.                 Level = 43
  63.  
  64.             }
  65.             [OnDeathDamage : cCompoundDamage]
  66.             {
  67.                 PointLevel = 1
  68.                 PointMinRangeHP = 0
  69.                 PointMaxRangeHP = 0
  70.                 CrewOnly = 0
  71.                 BlastMaxRange = 10
  72.                 BlastMinRange = 2
  73.                 MaxRangeDamageMult = 0
  74.                 MinRangeDamageMult = 1
  75.  
  76.                 [Blast : cDamageValue]
  77.                 {
  78.                     HP = 0
  79.                     Level = 1
  80.  
  81.                 }
  82.             }
  83.         }
  84.         [: cDestructionManagerBase]
  85.         {
  86.             _RefID = 3
  87.             SubID = 0
  88.             MinLevelToDamage = 1
  89.             PartDestructionEffect = ""
  90.             PartDestructionFadeoutTime = 0.7
  91.             PartDestructionScalingFactor = 0
  92.             PartDestructionRotFactor = 0.5
  93.  
  94.         }
  95.         [: cEffectControllerBase]
  96.         {
  97.             _RefID = 4
  98.             SubID = 0
  99.             PrimaryMuzzleFireEffect = ""
  100.             SecondaryMuzzleFireEffect = ""
  101.             DestructionEffect = collapse_metal
  102.             DestructionDecal = ""
  103.             WreckDestructionEffect = ""
  104.             WreckDestructionModel = ""
  105.             DestructionHideDelay = -1
  106.             PermanentEffectDummy = ""
  107.             FlameEffectDummy = _FLAME
  108.  
  109.             [DustEffectBase : cECSimpleBase]
  110.             {
  111.                 Name = ""
  112.                 Delay = 0
  113.  
  114.             }
  115.             [SmokeEffectBase : cECSimpleBase]
  116.             {
  117.                 Name = ""
  118.                 Delay = 0
  119.  
  120.             }
  121.             [FlameEffectBase : cECSimpleBase]
  122.             {
  123.                 Name = ""
  124.                 Delay = 0
  125.  
  126.             }
  127.             [ExhaustEffectBase : cECSimpleBase]
  128.             {
  129.                 Name = ""
  130.                 Delay = 0
  131.  
  132.             }
  133.             [PermanentEffectBase : cECSimpleBase]
  134.             {
  135.                 Name = ""
  136.                 Delay = 0
  137.  
  138.             }
  139.         }
  140.         [: cSoundEffectSetBase]
  141.         {
  142.             _RefID = 5
  143.             SubID = 0
  144.  
  145.             [Stand : cSoundEffectSetBase::cSoundEffectInfo]
  146.             {
  147.                 Volume = 1
  148.                 Group = 1
  149.                 MaxDistance = 100
  150.  
  151.                 [Samples *]
  152.                 {
  153.  
  154.                 }
  155.             }
  156.             [Move : cSoundEffectSetBase::cSoundEffectInfo]
  157.             {
  158.                 Volume = 1
  159.                 Group = 1
  160.                 MaxDistance = 100
  161.  
  162.                 [Samples *]
  163.                 {
  164.  
  165.                 }
  166.             }
  167.             [Swim : cSoundEffectSetBase::cSoundEffectInfo]
  168.             {
  169.                 Volume = 1
  170.                 Group = 1
  171.                 MaxDistance = 100
  172.  
  173.                 [Samples *]
  174.                 {
  175.  
  176.                 }
  177.             }
  178.             [Turret : cSoundEffectSetBase::cSoundEffectInfo]
  179.             {
  180.                 Volume = 1
  181.                 Group = 1
  182.                 MaxDistance = 100
  183.  
  184.                 [Samples *]
  185.                 {
  186.  
  187.                 }
  188.             }
  189.             [Burn : cSoundEffectSetBase::cSoundEffectInfo]
  190.             {
  191.                 Volume = 1
  192.                 Group = 1
  193.                 MaxDistance = 40
  194.  
  195.                 [Samples *]
  196.                 {
  197.  
  198.                 }
  199.             }
  200.             [ShootPrimary : cSoundEffectSetBase::cSoundEffectInfo]
  201.             {
  202.                 Volume = 1
  203.                 Group = 3
  204.                 MaxDistance = 100
  205.  
  206.                 [Samples *]
  207.                 {
  208.  
  209.                 }
  210.             }
  211.             [ShootSecondary : cSoundEffectSetBase::cSoundEffectInfo]
  212.             {
  213.                 Volume = 1
  214.                 Group = 3
  215.                 MaxDistance = 100
  216.  
  217.                 [Samples *]
  218.                 {
  219.  
  220.                 }
  221.             }
  222.             [RunOver : cSoundEffectSetBase::cSoundEffectInfo]
  223.             {
  224.                 Volume = 1
  225.                 Group = 1
  226.                 MaxDistance = 100
  227.  
  228.                 [Samples *]
  229.                 {
  230.  
  231.                 }
  232.             }
  233.             [Haul : cSoundEffectSetBase::cSoundEffectInfo]
  234.             {
  235.                 Volume = 1
  236.                 Group = 1
  237.                 MaxDistance = 100
  238.  
  239.                 [Samples *]
  240.                 {
  241.  
  242.                 }
  243.             }
  244.             [Unhaul : cSoundEffectSetBase::cSoundEffectInfo]
  245.             {
  246.                 Volume = 1
  247.                 Group = 1
  248.                 MaxDistance = 100
  249.  
  250.                 [Samples *]
  251.                 {
  252.  
  253.                 }
  254.             }
  255.             [DigIn : cSoundEffectSetBase::cSoundEffectInfo]
  256.             {
  257.                 Volume = 1
  258.                 Group = 1
  259.                 MaxDistance = 100
  260.  
  261.                 [Samples *]
  262.                 {
  263.  
  264.                 }
  265.             }
  266.             [DigOut : cSoundEffectSetBase::cSoundEffectInfo]
  267.             {
  268.                 Volume = 1
  269.                 Group = 1
  270.                 MaxDistance = 100
  271.  
  272.                 [Samples *]
  273.                 {
  274.  
  275.                 }
  276.             }
  277.             [Repair : cSoundEffectSetBase::cSoundEffectInfo]
  278.             {
  279.                 Volume = 1
  280.                 Group = 1
  281.                 MaxDistance = 100
  282.  
  283.                 [Samples *]
  284.                 {
  285.  
  286.                 }
  287.             }
  288.             [Heal : cSoundEffectSetBase::cSoundEffectInfo]
  289.             {
  290.                 Volume = 1
  291.                 Group = 1
  292.                 MaxDistance = 100
  293.  
  294.                 [Samples *]
  295.                 {
  296.  
  297.                 }
  298.             }
  299.             [ChangeToAntiAir : cSoundEffectSetBase::cSoundEffectInfo]
  300.             {
  301.                 Volume = 1
  302.                 Group = 1
  303.                 MaxDistance = 100
  304.  
  305.                 [Samples *]
  306.                 {
  307.  
  308.                 }
  309.             }
  310.             [ChangeToAntiTank : cSoundEffectSetBase::cSoundEffectInfo]
  311.             {
  312.                 Volume = 1
  313.                 Group = 1
  314.                 MaxDistance = 100
  315.  
  316.                 [Samples *]
  317.                 {
  318.  
  319.                 }
  320.             }
  321.             [RemoveMine : cSoundEffectSetBase::cSoundEffectInfo]
  322.             {
  323.                 Volume = 1
  324.                 Group = 1
  325.                 MaxDistance = 100
  326.  
  327.                 [Samples *]
  328.                 {
  329.  
  330.                 }
  331.             }
  332.             [CaterpillarOff : cSoundEffectSetBase::cSoundEffectInfo]
  333.             {
  334.                 Volume = 1
  335.                 Group = 1
  336.                 MaxDistance = 100
  337.  
  338.                 [Samples *]
  339.                 {
  340.  
  341.                 }
  342.             }
  343.             [TurretOff : cSoundEffectSetBase::cSoundEffectInfo]
  344.             {
  345.                 Volume = 1
  346.                 Group = 1
  347.                 MaxDistance = 100
  348.  
  349.                 [Samples *]
  350.                 {
  351.  
  352.                 }
  353.             }
  354.             [Death : cSoundEffectSetBase::cSoundEffectInfo]
  355.             {
  356.                 Volume = 25
  357.                 Group = 1
  358.                 MaxDistance = 100
  359.  
  360.                 [Samples *]
  361.                 {
  362.  
  363.                     [: cSoundEffectSetBase::cProspect]
  364.                     {
  365.                         FileName = "sounds\game\others\crushing tower01.wav"
  366.                         Chance = 1
  367.  
  368.                     }
  369.                     [: cSoundEffectSetBase::cProspect]
  370.                     {
  371.                         FileName = "sounds\game\others\crushing tent01.wav"
  372.                         Chance = 1
  373.  
  374.                     }
  375.                 }
  376.             }
  377.         }
  378.     }
  379.     [AIInfoSetBase : cAI_InfoSetBase]
  380.     {
  381.         _RefID = 6
  382.         StringID = ""
  383.         BaseId_ = "100.100.100.147-1081961432-23175"
  384.         OverrideOwnerClassName = ""
  385.  
  386.         [Flags : cDefaultFlags]
  387.         {
  388.             _RefID = 7
  389.             Flags = 4
  390.  
  391.         }
  392.         [BlockBases *]
  393.         {
  394.  
  395.         }
  396.     }
  397. }
  398.