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INI File  |  2004-06-09  |  7KB  |  447 lines

  1.  
  2. #define VA_TOP 0
  3. #define VA_CENTER 1
  4. #define VA_BOTTOM 2
  5.  
  6. #define HA_LEFT 0
  7. #define HA_CENTER 1
  8. #define HA_RIGHT 2
  9.  
  10. #define TRUE 1
  11. #define FALSE 0
  12.  
  13. [Options]
  14. {
  15. ;    Image = Gfx\Gui\ikon\StateIcons.dds        ;    moved to settings
  16. }
  17.     
  18. [Test]
  19. {
  20.     UV1 = 0, 0
  21.     UV2 = 1, 1
  22.     Priority = 1
  23.     CanFlash = FALSE
  24. }
  25.  
  26. ;    --- Nationality ---
  27.  
  28. [Nationality_British]
  29. {
  30.     UV1 = 0.5, 0.0
  31.     UV2 = 0.625, 0.25
  32.     Priority = 1
  33.     HorizontalAlignment = HA_LEFT
  34.     CanFlash = FALSE
  35. }
  36.  
  37. [Nationality_German]
  38. {
  39.     UV1 = 0.625, 0.0
  40.     UV2 = 0.75, 0.25
  41.     Priority = 1
  42.     HorizontalAlignment = HA_LEFT
  43.     CanFlash = FALSE
  44. }
  45.  
  46. [Nationality_French]
  47. {
  48.     UV1 = 0.25, 0.5
  49.     UV2 = 0.375, 0.75
  50.     Priority = 1
  51.     HorizontalAlignment = HA_LEFT
  52.     CanFlash = FALSE
  53. }
  54.  
  55. [Nationality_Hungarian]
  56. {
  57.     UV1 = 0.125, 0.5
  58.     UV2 = 0.25, 0.75
  59.     Priority = 1
  60.     HorizontalAlignment = HA_LEFT
  61.     CanFlash = FALSE
  62. }
  63.  
  64. [Nationality_Italian]
  65. {
  66.     UV1 = 0, 0.5
  67.     UV2 = 0.125, 0.75
  68.     Priority = 1
  69.     HorizontalAlignment = HA_LEFT
  70.     CanFlash = FALSE
  71. }
  72.  
  73. [Nationality_Polish]
  74. {
  75.     UV1 = 0.5, 0.25
  76.     UV2 = 0.625, 0.5
  77.     Priority = 1
  78.     HorizontalAlignment = HA_LEFT
  79.     CanFlash = FALSE
  80. }
  81.  
  82. [Nationality_Canadian]
  83. {
  84.     UV1 = 0.125, 0.25
  85.     UV2 = 0.25, 0.5
  86.     Priority = 1
  87.     HorizontalAlignment = HA_LEFT
  88.     CanFlash = FALSE
  89. }
  90.  
  91. [Nationality_Czech]
  92. {
  93.     UV1 = 0.25, 0.25
  94.     UV2 = 0.375, 0.5
  95.     Priority = 1
  96.     HorizontalAlignment = HA_LEFT
  97.     CanFlash = FALSE
  98. }
  99.  
  100. [Nationality_American]
  101. {
  102.     UV1 = 0.125, 0.75
  103.     UV2 = 0.25, 1
  104.     Priority = 1
  105.     HorizontalAlignment = HA_LEFT
  106.     CanFlash = FALSE
  107. }
  108.  
  109. [Nationality_Australian]
  110. {
  111.     UV1 = 0, 0.25
  112.     UV2 = 0.125, 0.5
  113.     Priority = 1
  114.     HorizontalAlignment = HA_LEFT
  115.     CanFlash = FALSE
  116. }
  117.  
  118. [Nationality_Neutral]
  119. {
  120.     UV1 = 0.375, 0
  121.     UV2 = 0.5, 0.25
  122.     Priority = 1
  123.     HorizontalAlignment = HA_LEFT
  124.     CanFlash = FALSE
  125. }
  126.  
  127. [Nationality_NewZealandian]
  128. {
  129.     UV1 = 0.375, 0
  130.     UV2 = 0.5, 0.25
  131.     Priority = 1
  132.     HorizontalAlignment = HA_LEFT
  133.     CanFlash = FALSE
  134. }
  135.  
  136. [Nationality_Bulgarian]
  137. {
  138.     UV1 = 0.625, 0.25
  139.     UV2 = 0.75, 0.5
  140.     Priority = 1
  141.     HorizontalAlignment = HA_LEFT
  142.     CanFlash = FALSE
  143. }
  144.  
  145. [Nationality_Romanian]
  146. {
  147.     UV1 = 0.75, 0.25
  148.     UV2 = 0.875, 0.5
  149.     Priority = 1
  150.     HorizontalAlignment = HA_LEFT
  151.     CanFlash = FALSE
  152. }
  153.  
  154. [Nationality_Slovakian]
  155. {
  156.     UV1 = 0.875, 0.25
  157.     UV2 = 1, 0.5
  158.     Priority = 1
  159.     HorizontalAlignment = HA_LEFT
  160.     CanFlash = FALSE
  161. }
  162.  
  163. [Nationality_Belgian]
  164. {
  165.     UV1 = 0.5, 0.5
  166.     UV2 = 0.625, 0.75
  167.     Priority = 1
  168.     HorizontalAlignment = HA_LEFT
  169.     CanFlash = FALSE
  170. }
  171.  
  172. [Nationality_Croatian]
  173. {
  174.     UV1 = 0.625, 0.5
  175.     UV2 = 0.75, 0.75
  176.     Priority = 1
  177.     HorizontalAlignment = HA_LEFT
  178.     CanFlash = FALSE
  179. }
  180.  
  181. [Nationality_Finnish]
  182. {
  183.     UV1 = 0.75, 0.5
  184.     UV2 = 0.875, 0.75
  185.     Priority = 1
  186.     HorizontalAlignment = HA_LEFT
  187.     CanFlash = FALSE
  188. }
  189.  
  190. [Nationality_Dutch]
  191. {
  192.     UV1 = 0.875, 0.5
  193.     UV2 = 1, 0.75
  194.     Priority = 1
  195.     HorizontalAlignment = HA_LEFT
  196.     CanFlash = FALSE
  197. }
  198.  
  199.  
  200. ;    --- Damage ---
  201.  
  202. [TurretDisabled]
  203. {
  204. ;    UV1 = 0.53, 0.71
  205. ;    UV2 = 0.875, 1
  206.     UV1 = 0.2515, 0.71
  207.     UV2 = 0.45, 1
  208.     Priority = 0.9
  209.     CanFlash = TRUE
  210. }
  211.  
  212. [CaterpillarDisabled]
  213. {
  214. ;    UV1 = 0.78, 0.43
  215. ;    UV2 = 1, 0.71
  216.     UV1 = 0.39, 0.43
  217.     UV2 = 0.5, 0.71
  218.     Priority = 0.8
  219.     CanFlash = TRUE
  220. }
  221.  
  222. ;    --- Group ---
  223.  
  224. [SelectionGroup1]
  225. {
  226.     UV1 = 0.0, 0.0
  227.     UV2 = 0.0625, 0.125
  228.     Priority = 0.0
  229.     VerticalAlignment = VA_BOTTOM
  230.     HorizontalAlignment = HA_RIGHT
  231.     CanFlash = FALSE
  232. }
  233.  
  234. [SelectionGroup2]
  235. {
  236.     UV1 = 0.0625, 0.0
  237.     UV2 = 0.125, 0.125
  238.     Priority = 0.0
  239.     VerticalAlignment = VA_BOTTOM
  240.     HorizontalAlignment = HA_RIGHT
  241.     CanFlash = FALSE
  242. }
  243.  
  244. [SelectionGroup3]
  245. {
  246.     UV1 = 0.125, 0.0
  247.     UV2 = 0.1875, 0.125
  248.     Priority = 0.0
  249.     VerticalAlignment = VA_BOTTOM
  250.     HorizontalAlignment = HA_RIGHT
  251.     CanFlash = FALSE
  252. }
  253.  
  254. [SelectionGroup4]
  255. {
  256.     UV1 = 0.1875, 0.0
  257.     UV2 = 0.25, 0.125
  258.     Priority = 0.0
  259.     VerticalAlignment = VA_BOTTOM
  260.     HorizontalAlignment = HA_RIGHT
  261.     CanFlash = FALSE
  262. }
  263.  
  264. [SelectionGroup5]
  265. {
  266.     UV1 = 0.25, 0.0
  267.     UV2 = 0.3125, 0.125
  268.     Priority = 0.0
  269.     VerticalAlignment = VA_BOTTOM
  270.     HorizontalAlignment = HA_RIGHT
  271.     CanFlash = FALSE
  272. }
  273.  
  274. [SelectionGroup6]
  275. {
  276.     UV1 = 0.0, 0.125
  277.     UV2 = 0.0625, 0.250
  278.     Priority = 0.0
  279.     VerticalAlignment = VA_BOTTOM
  280.     HorizontalAlignment = HA_RIGHT
  281.     CanFlash = FALSE
  282. }
  283.  
  284. [SelectionGroup7]
  285. {
  286.     UV1 = 0.0625, 0.125
  287.     UV2 = 0.125, 0.250
  288.     Priority = 0.0
  289.     VerticalAlignment = VA_BOTTOM
  290.     HorizontalAlignment = HA_RIGHT
  291.     CanFlash = FALSE
  292. }
  293.  
  294. [SelectionGroup8]
  295. {
  296.     UV1 = 0.125, 0.125
  297.     UV2 = 0.1875, 0.250
  298.     Priority = 0.0
  299.     VerticalAlignment = VA_BOTTOM
  300.     HorizontalAlignment = HA_RIGHT
  301.     CanFlash = FALSE
  302. }
  303.  
  304. [SelectionGroup9]
  305. {
  306.     UV1 = 0.1875, 0.125
  307.     UV2 = 0.25, 0.250
  308.     Priority = 0.0
  309.     VerticalAlignment = VA_BOTTOM
  310.     HorizontalAlignment = HA_RIGHT
  311.     CanFlash = FALSE
  312. }
  313.  
  314.  
  315. [SelectionGroup0]
  316. {
  317.     UV1 = 0.25, 0.125
  318.     UV2 = 0.3125, 0.250
  319.     Priority = 0.0
  320.     VerticalAlignment = VA_BOTTOM
  321.     HorizontalAlignment = HA_RIGHT
  322.     CanFlash = FALSE
  323. }
  324.  
  325. ;    --- Rank ---
  326.  
  327. [Rank_Allied]
  328. {
  329.     UV1 = 0.3785, 0.304
  330.     UV2 = 0.4255, 0.398
  331.     Priority = 0.0
  332.     CanFlash = FALSE
  333. }
  334.  
  335. [Rank_Axis]
  336. {
  337.     UV1 = 0.449, 0.304
  338.     UV2 = 0.5, 0.398
  339.     Priority = 0.0
  340.     CanFlash = FALSE
  341. }
  342.  
  343. ;    --- Soldier classes ---
  344.  
  345. [Class_Flamethrower]
  346. {
  347.     UV1 = 0.5, 0.0
  348.     UV2 = 0.625, 0.25
  349.     Priority = 1
  350.     HorizontalAlignment = HA_LEFT
  351.     CanFlash = FALSE
  352. }
  353.  
  354. [Class_Medic]
  355. {
  356.     UV1 = 0.625, 0.0
  357.     UV2 = 0.75, 0.25
  358.     Priority = 1
  359.     HorizontalAlignment = HA_LEFT
  360.     CanFlash = FALSE
  361. }
  362.  
  363. [Class_Machinegunner]
  364. {
  365.     UV1 = 0.75, 0.0
  366.     UV2 = 0.875, 0.25
  367.     Priority = 1
  368.     HorizontalAlignment = HA_LEFT
  369.     CanFlash = FALSE
  370. }
  371.  
  372. [Class_AlOfficer]
  373. {
  374.     UV1 = 0.875, 0.0
  375.     UV2 = 1.0, 0.25
  376.     Priority = 1
  377.     HorizontalAlignment = HA_LEFT
  378.     CanFlash = FALSE
  379. }
  380.  
  381.  
  382. [Class_Sapper]
  383. {
  384.     UV1 = 0.504, 0.25
  385.     UV2 = 0.625, 0.5
  386.     Priority = 1
  387.     HorizontalAlignment = HA_LEFT
  388.     CanFlash = FALSE
  389. }
  390.  
  391. [Class_nemtommi]
  392. {
  393.     UV1 = 0.125, 0.25
  394.     UV2 = 0.25, 0.5
  395.     Priority = 1
  396.     HorizontalAlignment = HA_LEFT
  397.     CanFlash = FALSE
  398. }
  399.  
  400. [Class_Rifleman]
  401. {
  402.     UV1 = 0.25, 0.25
  403.     UV2 = 0.375, 0.5
  404.     Priority = 1
  405.     HorizontalAlignment = HA_LEFT
  406.     CanFlash = FALSE
  407. }
  408.  
  409.  
  410. [Class_AxOfficer]
  411. {
  412.     UV1 = 0, 0.25
  413.     UV2 = 0.125, 0.5
  414.     Priority = 1
  415.     HorizontalAlignment = HA_LEFT
  416.     CanFlash = FALSE
  417. }
  418.  
  419. [Class_Bazooka]
  420. {
  421.     UV1 = 0.375, 0
  422.     UV2 = 0.5, 0.25
  423.     Priority = 1
  424.     HorizontalAlignment = HA_LEFT
  425.     CanFlash = FALSE
  426. }
  427.  
  428.  
  429. [Class_Scout]
  430. {
  431.     UV1 = 0.625, 0.25
  432.     UV2 = 0.75, 0.5
  433.     Priority = 1
  434.     HorizontalAlignment = HA_LEFT
  435.     CanFlash = FALSE
  436. }
  437.  
  438. [Class_Sniper]
  439. {
  440.     UV1 = 0.75, 0.25
  441.     UV2 = 0.875, 0.5
  442.     Priority = 1
  443.     HorizontalAlignment = HA_LEFT
  444.     CanFlash = FALSE
  445. }
  446.  
  447.