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Igromania 2005 May
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Igromania_2005-05.iso
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DemosThemes2
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Demo1944BattleOfTheBulge
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demo1944english.exe
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Inf
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StateIcons.inf
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INI File
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2004-06-09
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7KB
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447 lines
#define VA_TOP 0
#define VA_CENTER 1
#define VA_BOTTOM 2
#define HA_LEFT 0
#define HA_CENTER 1
#define HA_RIGHT 2
#define TRUE 1
#define FALSE 0
[Options]
{
; Image = Gfx\Gui\ikon\StateIcons.dds ; moved to settings
}
[Test]
{
UV1 = 0, 0
UV2 = 1, 1
Priority = 1
CanFlash = FALSE
}
; --- Nationality ---
[Nationality_British]
{
UV1 = 0.5, 0.0
UV2 = 0.625, 0.25
Priority = 1
HorizontalAlignment = HA_LEFT
CanFlash = FALSE
}
[Nationality_German]
{
UV1 = 0.625, 0.0
UV2 = 0.75, 0.25
Priority = 1
HorizontalAlignment = HA_LEFT
CanFlash = FALSE
}
[Nationality_French]
{
UV1 = 0.25, 0.5
UV2 = 0.375, 0.75
Priority = 1
HorizontalAlignment = HA_LEFT
CanFlash = FALSE
}
[Nationality_Hungarian]
{
UV1 = 0.125, 0.5
UV2 = 0.25, 0.75
Priority = 1
HorizontalAlignment = HA_LEFT
CanFlash = FALSE
}
[Nationality_Italian]
{
UV1 = 0, 0.5
UV2 = 0.125, 0.75
Priority = 1
HorizontalAlignment = HA_LEFT
CanFlash = FALSE
}
[Nationality_Polish]
{
UV1 = 0.5, 0.25
UV2 = 0.625, 0.5
Priority = 1
HorizontalAlignment = HA_LEFT
CanFlash = FALSE
}
[Nationality_Canadian]
{
UV1 = 0.125, 0.25
UV2 = 0.25, 0.5
Priority = 1
HorizontalAlignment = HA_LEFT
CanFlash = FALSE
}
[Nationality_Czech]
{
UV1 = 0.25, 0.25
UV2 = 0.375, 0.5
Priority = 1
HorizontalAlignment = HA_LEFT
CanFlash = FALSE
}
[Nationality_American]
{
UV1 = 0.125, 0.75
UV2 = 0.25, 1
Priority = 1
HorizontalAlignment = HA_LEFT
CanFlash = FALSE
}
[Nationality_Australian]
{
UV1 = 0, 0.25
UV2 = 0.125, 0.5
Priority = 1
HorizontalAlignment = HA_LEFT
CanFlash = FALSE
}
[Nationality_Neutral]
{
UV1 = 0.375, 0
UV2 = 0.5, 0.25
Priority = 1
HorizontalAlignment = HA_LEFT
CanFlash = FALSE
}
[Nationality_NewZealandian]
{
UV1 = 0.375, 0
UV2 = 0.5, 0.25
Priority = 1
HorizontalAlignment = HA_LEFT
CanFlash = FALSE
}
[Nationality_Bulgarian]
{
UV1 = 0.625, 0.25
UV2 = 0.75, 0.5
Priority = 1
HorizontalAlignment = HA_LEFT
CanFlash = FALSE
}
[Nationality_Romanian]
{
UV1 = 0.75, 0.25
UV2 = 0.875, 0.5
Priority = 1
HorizontalAlignment = HA_LEFT
CanFlash = FALSE
}
[Nationality_Slovakian]
{
UV1 = 0.875, 0.25
UV2 = 1, 0.5
Priority = 1
HorizontalAlignment = HA_LEFT
CanFlash = FALSE
}
[Nationality_Belgian]
{
UV1 = 0.5, 0.5
UV2 = 0.625, 0.75
Priority = 1
HorizontalAlignment = HA_LEFT
CanFlash = FALSE
}
[Nationality_Croatian]
{
UV1 = 0.625, 0.5
UV2 = 0.75, 0.75
Priority = 1
HorizontalAlignment = HA_LEFT
CanFlash = FALSE
}
[Nationality_Finnish]
{
UV1 = 0.75, 0.5
UV2 = 0.875, 0.75
Priority = 1
HorizontalAlignment = HA_LEFT
CanFlash = FALSE
}
[Nationality_Dutch]
{
UV1 = 0.875, 0.5
UV2 = 1, 0.75
Priority = 1
HorizontalAlignment = HA_LEFT
CanFlash = FALSE
}
; --- Damage ---
[TurretDisabled]
{
; UV1 = 0.53, 0.71
; UV2 = 0.875, 1
UV1 = 0.2515, 0.71
UV2 = 0.45, 1
Priority = 0.9
CanFlash = TRUE
}
[CaterpillarDisabled]
{
; UV1 = 0.78, 0.43
; UV2 = 1, 0.71
UV1 = 0.39, 0.43
UV2 = 0.5, 0.71
Priority = 0.8
CanFlash = TRUE
}
; --- Group ---
[SelectionGroup1]
{
UV1 = 0.0, 0.0
UV2 = 0.0625, 0.125
Priority = 0.0
VerticalAlignment = VA_BOTTOM
HorizontalAlignment = HA_RIGHT
CanFlash = FALSE
}
[SelectionGroup2]
{
UV1 = 0.0625, 0.0
UV2 = 0.125, 0.125
Priority = 0.0
VerticalAlignment = VA_BOTTOM
HorizontalAlignment = HA_RIGHT
CanFlash = FALSE
}
[SelectionGroup3]
{
UV1 = 0.125, 0.0
UV2 = 0.1875, 0.125
Priority = 0.0
VerticalAlignment = VA_BOTTOM
HorizontalAlignment = HA_RIGHT
CanFlash = FALSE
}
[SelectionGroup4]
{
UV1 = 0.1875, 0.0
UV2 = 0.25, 0.125
Priority = 0.0
VerticalAlignment = VA_BOTTOM
HorizontalAlignment = HA_RIGHT
CanFlash = FALSE
}
[SelectionGroup5]
{
UV1 = 0.25, 0.0
UV2 = 0.3125, 0.125
Priority = 0.0
VerticalAlignment = VA_BOTTOM
HorizontalAlignment = HA_RIGHT
CanFlash = FALSE
}
[SelectionGroup6]
{
UV1 = 0.0, 0.125
UV2 = 0.0625, 0.250
Priority = 0.0
VerticalAlignment = VA_BOTTOM
HorizontalAlignment = HA_RIGHT
CanFlash = FALSE
}
[SelectionGroup7]
{
UV1 = 0.0625, 0.125
UV2 = 0.125, 0.250
Priority = 0.0
VerticalAlignment = VA_BOTTOM
HorizontalAlignment = HA_RIGHT
CanFlash = FALSE
}
[SelectionGroup8]
{
UV1 = 0.125, 0.125
UV2 = 0.1875, 0.250
Priority = 0.0
VerticalAlignment = VA_BOTTOM
HorizontalAlignment = HA_RIGHT
CanFlash = FALSE
}
[SelectionGroup9]
{
UV1 = 0.1875, 0.125
UV2 = 0.25, 0.250
Priority = 0.0
VerticalAlignment = VA_BOTTOM
HorizontalAlignment = HA_RIGHT
CanFlash = FALSE
}
[SelectionGroup0]
{
UV1 = 0.25, 0.125
UV2 = 0.3125, 0.250
Priority = 0.0
VerticalAlignment = VA_BOTTOM
HorizontalAlignment = HA_RIGHT
CanFlash = FALSE
}
; --- Rank ---
[Rank_Allied]
{
UV1 = 0.3785, 0.304
UV2 = 0.4255, 0.398
Priority = 0.0
CanFlash = FALSE
}
[Rank_Axis]
{
UV1 = 0.449, 0.304
UV2 = 0.5, 0.398
Priority = 0.0
CanFlash = FALSE
}
; --- Soldier classes ---
[Class_Flamethrower]
{
UV1 = 0.5, 0.0
UV2 = 0.625, 0.25
Priority = 1
HorizontalAlignment = HA_LEFT
CanFlash = FALSE
}
[Class_Medic]
{
UV1 = 0.625, 0.0
UV2 = 0.75, 0.25
Priority = 1
HorizontalAlignment = HA_LEFT
CanFlash = FALSE
}
[Class_Machinegunner]
{
UV1 = 0.75, 0.0
UV2 = 0.875, 0.25
Priority = 1
HorizontalAlignment = HA_LEFT
CanFlash = FALSE
}
[Class_AlOfficer]
{
UV1 = 0.875, 0.0
UV2 = 1.0, 0.25
Priority = 1
HorizontalAlignment = HA_LEFT
CanFlash = FALSE
}
[Class_Sapper]
{
UV1 = 0.504, 0.25
UV2 = 0.625, 0.5
Priority = 1
HorizontalAlignment = HA_LEFT
CanFlash = FALSE
}
[Class_nemtommi]
{
UV1 = 0.125, 0.25
UV2 = 0.25, 0.5
Priority = 1
HorizontalAlignment = HA_LEFT
CanFlash = FALSE
}
[Class_Rifleman]
{
UV1 = 0.25, 0.25
UV2 = 0.375, 0.5
Priority = 1
HorizontalAlignment = HA_LEFT
CanFlash = FALSE
}
[Class_AxOfficer]
{
UV1 = 0, 0.25
UV2 = 0.125, 0.5
Priority = 1
HorizontalAlignment = HA_LEFT
CanFlash = FALSE
}
[Class_Bazooka]
{
UV1 = 0.375, 0
UV2 = 0.5, 0.25
Priority = 1
HorizontalAlignment = HA_LEFT
CanFlash = FALSE
}
[Class_Scout]
{
UV1 = 0.625, 0.25
UV2 = 0.75, 0.5
Priority = 1
HorizontalAlignment = HA_LEFT
CanFlash = FALSE
}
[Class_Sniper]
{
UV1 = 0.75, 0.25
UV2 = 0.875, 0.5
Priority = 1
HorizontalAlignment = HA_LEFT
CanFlash = FALSE
}