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2004-06-23
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[Deathzone]
Type=Menu
Name=Dea
All=4
[Deathzone_Dea1]
Type=Menu
Name=QuakeI
Title=Quake III Arena
All=12
[Deathzone_Dea1_QuakeI1]
Type=Return
Name=Deathzone
Title=...Quake III Arena...
[Deathzone_Dea1_QuakeI2]
Type=File
UnpackDIR=C:\MANIA\DeathZone\Quake_3\Map_A_Shorter_Yard\
Path=DeathZone\Quake_3\Map_A_Shorter_Yard\g3dm1.rar
Title=╩α≡≥α: A Shorter Yard
Content= <IMG r 15 15 0 15 1 DeathZone\Quake_3\Map_A_Shorter_Yard\1.jpg 200 *> <bq><b>└Γ≥ε≡</b>: Gila# <bq><b>╥Φ∩</b>: FFA# <bq><b>╧εΣΣσ≡µΩα ßε≥εΓ</b>: σ±≥ⁿ# <bq>╒ε≡ε°α Ωα≡≥α, ΣΦταΘφε∞ Φ ΣΦφα∞Φ≈φε±≥ⁿ■ πσΘ∞∩δσ ∩ε⌡εµα φα ε≡ΦπΦφαδⁿφ≤■ Q3DM17. ╠φεµσ±≥Γε ßεδⁿ°Φ⌡ Φ ∞αδσφⁿΩΦ⌡ ∩δα≥⌠ε≡∞ ΓΦ± ≥ Γ ΓετΣ≤⌡σ Φ ±εσΣΦφσφ√ ≤τσφⁿΩΦ∞Φ Σε≡εµΩα∞Φ. ╥α∞, πΣσ φσ≥ Σε≡εµσΩ, σ±≥ⁿ ∩≡√παδΩΦ Φ ≥σδσ∩ε≡≥√. ╬≡≤µΦσ, ßεφ≤±√ Φ α∩≥σ≈ΩΦ δσµα≥ ≤ Γα°Φ⌡ φεπ, ε±≥ασ≥± ≥εδⁿΩε Γτ ≥ⁿ. ╚π≡εΩεΓ φα Ωα≡≥σ ∞εµσ≥ ß√≥ⁿ ∞φεπε, Φ ±δεµφε±≥ⁿ ΣσΘ±≥ΓΦ ταΓΦ±Φ≥ ε≥ ≥επε, ±ΩεδⁿΩε ∩≡ε≥ΦΓφΦΩεΓ Γ√ ±σßσ ∩ε±≥αΓΦ≥σ.# <bq><b>═α° ≡σΘ≥Φφπ</b>: <REIT 9 10 15># <bq><b>╙±≥αφεΓΩα</b># <bq><LINK Type=disk To="Deathzone_Dea4_Rukovo3" Comment="DeathZona">╤∞. ╨≤ΩεΓεΣ±≥Γε ∩ε ≤±≥αφεΓΩσ ⌠αΘδεΓ <b>"DeathZone"</b>.</LINK># <IMG c 10 10 10 10 1 DeathZone\Quake_3\Map_A_Shorter_Yard\2.jpg * 179 1 DeathZone\Quake_3\Map_A_Shorter_Yard\3.jpg * 179>
PicturesParam=1
[Deathzone_Dea1_QuakeI3]
Type=File
UnpackDIR=C:\MANIA\DeathZone\Quake_3\Map_Addiction\
Path=DeathZone\Quake_3\Map_Addiction\Addict.rar
Title=╩α≡≥α: Addiction
Content= <IMG r 15 15 0 15 1 DeathZone\Quake_3\Map_Addiction\1.JPG 200 *> <bq><b>└Γ≥ε≡</b>: Peej# <bq><b>╥Φ∩</b>: FFA# <bq><b>╧εΣΣσ≡µΩα ßε≥εΓ</b>: σ±≥ⁿ# <bq>╠αδσφⁿΩα Ωα≡≥α ± Ωε≡ΦΣε≡α∞Φ, ≡ατΓΦδΩα∞Φ Φ δσ±≥φΦ÷α∞Φ. ╚τ≤≈Φ≥ⁿ σσ ∞εµφε ε≈σφⁿ ß√±≥≡ε. ┼ΣΦφ±≥Γσφφ√Θ ≥σδσ∩ε≡≥ ±δ≤µΦ≥, ±Ωε≡σσ, ≤Ω≡α°σφΦσ∞, φσµσδΦ Φ∞σσ≥ ∩≡αΩ≥Φ≈σ±Ωεσ τφα≈σφΦσ. ╬≡≤µΦ , ß≡εφΦ Φ α∩≥σ≈σΩ ∞φεπε. ╤α∞√σ ∞ε∙φ√σ ∩≤°ΩΦ Φπ≡εΩ ∩εδ≤≈ασ≥ ±≡ατ≤. ╩α≡≥α ε≈σφⁿ ∩≡ε±≥α ù φα φσΘ ±ε ΓΩ≤±ε∞ ∞επ≤≥ ∩ε≡στΓΦ≥ⁿ± φσ ≥εδⁿΩε ∩≡ε⌠σ±±Φεφαδ√, φε Φ φεΓΦ≈ΩΦ.# <bq><b>═α° ≡σΘ≥Φφπ</b>: <REIT 7 10 15># <bq><b>╙±≥αφεΓΩα</b># <bq><LINK Type=disk To="Deathzone_Dea4_Rukovo3" Comment="DeathZona">╤∞. ╨≤ΩεΓεΣ±≥Γε ∩ε ≤±≥αφεΓΩσ ⌠αΘδεΓ <b>"DeathZone"</b>.</LINK># <IMG c 10 10 10 10 1 DeathZone\Quake_3\Map_Addiction\2.JPG * 179 1 DeathZone\Quake_3\Map_Addiction\3.JPG * 179>
PicturesParam=1
[Deathzone_Dea1_QuakeI4]
Type=File
UnpackDIR=C:\MANIA\DeathZone\Quake_3\Map_Ascension_to_Uncertainty\
Path=DeathZone\Quake_3\Map_Ascension_to_Uncertainty\Ascension_to_Uncertainty.rar
Title=╩α≡≥α: Ascension to Uncertainty
Content= <IMG r 15 15 0 15 1 DeathZone\Quake_3\Map_Ascension_to_Uncertainty\1.jpg 200 *> <bq><b>└Γ≥ε≡</b>: Aeternus# <bq><b>╥Φ∩</b>: CTF# <bq><b>╧εΣΣσ≡µΩα ßε≥εΓ</b>: φσ≥# <bq>╬≈σφⁿ ∩≡ε±≥α , φα ∩σ≡Γ√Θ Γτπδ Σ, Ωα≡≥α. ╤α∞εσ πδαΓφεσ ù ±⌡Γα≥Φ≥ⁿ ⌠δαπ Φ ±δε∞ πεδεΓ≤ φσ±≥Φ±ⁿ φα ßατ≤. ╧≤≥ⁿ ù ∩≡ ∞εΘ, φΦΩαΩΦ⌡ ∩≤≥αφ√⌡ Ωε≡ΦΣε≡εΓ ΦδΦ ≡ατΓΦδεΩ φσ≥. ╧≡αΓΣα, ∩≡ε±≥ε≥α ²≥α εß∞αφ≈ΦΓα ù ε≡≤µΦ , α∩≥σ≈σΩ Φ ß≡εφΦ ∞αδε, α Γε≥ ∞εφ±≥≡εΓ ∞φεπε. ╧ε²≥ε∞≤ Σε≥α∙Φ≥ⁿ ⌠δαπ Σε Σε∞α φα ∩εΓσ≡Ω≤ εΩαµσ≥± φσ ≥αΩ ≤µ Φ δσπΩε. ─ΦταΘφ Ωα≡≥√, Γ Ωε≥ε≡ε∞ Φ±∩εδⁿτεΓαφ√ ≡ατφε÷Γσ≥φ√σ Ωα∞φΦ, πΦπαφ≥±ΩΦσ π≡Φß√ Φ ±≥α≥≤Φ, ∩≡εΦτΓεΣΦ≥ ε≈σφⁿ ßδαπε∩≡Φ ≥φεσ Γ∩σ≈α≥δσφΦσ.# <bq><b>═α° ≡σΘ≥Φφπ</b>: <REIT 7 10 15># <bq><b>╙±≥αφεΓΩα</b># <bq><LINK Type=disk To="Deathzone_Dea4_Rukovo3" Comment="DeathZona">╤∞. ╨≤ΩεΓεΣ±≥Γε ∩ε ≤±≥αφεΓΩσ ⌠αΘδεΓ <b>"DeathZone"</b>.</LINK># <IMG c 10 10 10 10 1 DeathZone\Quake_3\Map_Ascension_to_Uncertainty\2.jpg * 188>
PicturesParam=1
[Deathzone_Dea1_QuakeI5]
Type=File
UnpackDIR=C:\MANIA\DeathZone\Quake_3\Map_Atomic_Flow\
Path=DeathZone\Quake_3\Map_Atomic_Flow\atomic.rar
Title=╩α≡≥α: Atomic Flow
Content= <IMG r 15 15 0 15 1 DeathZone\Quake_3\Map_Atomic_Flow\1.jpg 200 *> <bq><b>└Γ≥ε≡</b>: Cole Savage# <bq><b>╥Φ∩</b>: FFA# <bq><b>╧εΣΣσ≡µΩα ßε≥εΓ</b>: σ±≥ⁿ# <bq>╙■≥φα Ωα≡≥α, Ωε≥ε≡α ∞εµσ≥ ∩εΩατα≥ⁿ± πε≡ατΣε ßεδⁿ°σ, ≈σ∞ σ±≥ⁿ φα ±α∞ε∞ Σσδσ. ▌≥ε≥ ²⌠⌠σΩ≥ Σε±≥Φπασ≥± ± ∩ε∞ε∙ⁿ■ ∞φεµσ±≥Γα ≥σδσ∩ε≡≥εΓ Φ ∩≡√παδεΩ. ╬≡≤µΦ φα Ωα≡≥σ ∞αδε, ∩≡Φ≈σ∞ ∞ε∙φ√σ ±≥Γεδ√ ±≥α≡α≥σδⁿφε ±∩≡ ≥αφ√; τα≥ε ∞φεπε α∩≥σ≈σΩ Φ ß≡εφΦ. ═σßεδⁿ°Φσ ≡ατ∞σ≡√ Ωα≡≥√ ± Φτß√≥Ωε∞ Ωε∞∩σφ±Φ≡≤■≥± ±δεµφε±≥ⁿ■ α≡⌡Φ≥σΩ≥≤≡√ ù ∩ε∞Φ∞ε ≤∩ε∞ φ≤≥√⌡ ≥σδσ∩ε≡≥εΓ Φ ∩≡√παδεΩ, φα Ωα≡≥σ ∞φεµσ±≥Γε ∩εΓε≡ε≥εΓ, ≡ατΓΦδεΩ Φ Ω≡≤≥√⌡ εß≡√ΓεΓ, Ωε≥ε≡√σ ∩≡ΦΣα■≥ πσΘ∞∩δσ■ Σε∩εδφΦ≥σδⁿφ≤■ ε±≥≡ε≥≤. ╬≥±≤≥±≥ΓΦσ ΣδΦφφ√⌡ Ωε≡ΦΣε≡εΓ Φ ßεδⁿ°Φ⌡ ταδεΓ εßδσπ≈ασ≥ ε≥±≥≡σδ ∞εφ±≥≡εΓ.# <bq><b>═α° ≡σΘ≥Φφπ</b>: <REIT 8 10 15># <bq><b>╙±≥αφεΓΩα</b># <bq>╤Ωε∩Φ≡≤Θ≥σ ⌠αΘδ√ Γ ΣΦ≡σΩ≥ε≡Φ■ <b>Quake3\\baseq3</b>. ╟απ≡≤τΦ≥σ Φπ≡≤, Γ πδαΓφε∞ ∞σφ■ φαµα≥Φσ∞ ΩδαΓΦ°Φ "<b>~</b>" Γ√τεΓΦ≥σ Ωεφ±εδⁿ Φ ΓΓσΣΦ≥σ "<b>map</b> <b>atomic</b>", ∩ε±δσ ≈σπε φαµ∞Φ≥σ <b>Enter</b>.# <IMG c 10 10 10 10 1 DeathZone\Quake_3\Map_Atomic_Flow\2.jpg * 179 1 DeathZone\Quake_3\Map_Atomic_Flow\3.jpg * 179>
PicturesParam=1
[Deathzone_Dea1_QuakeI6]
Type=File
UnpackDIR=C:\MANIA\DeathZone\Quake_3\Map_Bodies\
Path=DeathZone\Quake_3\Map_Bodies\bodies.rar
Title=╩α≡≥α: Bodies
Content= <IMG r 15 15 0 15 1 DeathZone\Quake_3\Map_Bodies\1.jpg 200 *> <bq><b>└Γ≥ε≡</b>: Gila# <bq><b>╥Φ∩</b>: FFA, Tourney# <bq><b>╧εΣΣσ≡µΩα ßε≥εΓ</b>: σ±≥ⁿ# <bq>╧≡σΩ≡α±φα ≥≤≡φΦ≡φα Ωα≡≥α, ±ε±≥ε ∙α Φτ φσ±ΩεδⁿΩΦ⌡ Ωε∞φα≥, ±εσΣΦφσφφ√⌡ Ωε≡ΦΣε≡α∞Φ. ╬≡≤µΦ , ß≡εφΦ Φ α∩≥σ≈σΩ ∞αδε. ─ΦταΘφ Ωα≡≥√ ßεδσσ ≈σ∞ ±Ω≡ε∞φ√Θ, ≈≥ε Γ∩εδφσ ∩≡ε±≥Φ≥σδⁿφε ∩≡Φ ±≥εδⁿ ΣΦφα∞Φ≈φε∞ πσΘ∞∩δσσ. ┼ΣΦφ±≥Γσφφα ∩≡√παδΩα φ≤µφα ≥εδⁿΩε Σδ ≥επε, ≈≥εß√ Σε±≥α≥ⁿ ßεφ≤±.# <bq><b>═α° ≡σΘ≥Φφπ</b>: <REIT 7 10 15># <bq><b>╙±≥αφεΓΩα</b># <bq>╤Ωε∩Φ≡≤Θ≥σ ⌠αΘδ√ Γ ΣΦ≡σΩ≥ε≡Φ■ <b>Quake3\\baseq3</b>. ╟απ≡≤τΦ≥σ Φπ≡≤, Γ πδαΓφε∞ ∞σφ■ φαµα≥Φσ∞ ΩδαΓΦ°Φ "<b>~</b>" Γ√τεΓΦ≥σ Ωεφ±εδⁿ Φ ΓΓσΣΦ≥σ "<b>map</b> <b>bodies</b>", ∩ε±δσ ≈σπε φαµ∞Φ≥σ <b>Enter</b>.# <IMG c 10 10 10 10 1 DeathZone\Quake_3\Map_Bodies\2.jpg * 179 1 DeathZone\Quake_3\Map_Bodies\3.jpg * 179>
PicturesParam=1
[Deathzone_Dea1_QuakeI7]
Type=File
UnpackDIR=C:\MANIA\DeathZone\Quake_3\Map_Clash_of_Colors\
Path=DeathZone\Quake_3\Map_Clash_of_Colors\coc.rar
Title=╩α≡≥α: Clash of Colors
Content= <IMG r 15 15 0 15 1 DeathZone\Quake_3\Map_Clash_of_Colors\1.jpg 200 *> <bq><b>└Γ≥ε≡</b>: Blink# <bq><b>╥Φ∩</b>: CTF# <bq><b>╧εΣΣσ≡µΩα ßε≥εΓ</b>: σ±≥ⁿ# <bq>═σßεδⁿ°α Ωα≡≥α, φα Ωε≥ε≡εΘ ßατ√ ∩≡ε≥ΦΓφΦΩεΓ ≡ατΣσδσφ√ ∞αδσφⁿΩεΘ Ωε∞φα≥εΘ Φ ΣδΦφφ√∞ Ωε≡ΦΣε≡ε∞. ╩ε≡ΦΣε≡ ∩≡σΩ≡α±φε ∩≡ε±≥≡σδΦΓασ≥± , ∩ε²≥ε∞≤ ∩≡σεΣεδσ≥ⁿ ± ⌠δαπε∞ φα∩σ≡σΓσ± ²≥ε φα ∩σ≡Γ√Θ Γτπδ Σ φστφα≈Φ≥σδⁿφεσ ≡α±±≥ε φΦσ ±εΓ±σ∞ φσ ∩≡ε±≥ε, φσ±∞ε≥≡ φα εßΦδΦσ α∩≥σ≈σΩ Φ ε≡≤µΦ . ╤α∞α Φφ≥σ≡σ±φα Σσ≥αδⁿ ±Ω≡ε∞φεπε, Γ ÷σδε∞, ΣΦταΘφα ù ≡ατΣσδσφΦσ Ωε≡ΦΣε≡α φα Ω≡α±φ≤■ Φ ±Φφ■■ τεφ≤. ╧≡√παδΩΦ φ≤µφ√ Σδ ≥επε, ≈≥εß√ Σεß√≥ⁿ ßεφ≤±√.# <bq><b>═α° ≡σΘ≥Φφπ</b>: <REIT 7 10 15># <bq><b>╙±≥αφεΓΩα</b># <bq><LINK Type=disk To="Deathzone_Dea4_Rukovo3" Comment="DeathZona">╤∞. ╨≤ΩεΓεΣ±≥Γε ∩ε ≤±≥αφεΓΩσ ⌠αΘδεΓ <b>"DeathZone"</b>.</LINK># <IMG c 10 10 10 10 1 DeathZone\Quake_3\Map_Clash_of_Colors\2.jpg * 179 1 DeathZone\Quake_3\Map_Clash_of_Colors\3.jpg * 179>
PicturesParam=1
[Deathzone_Dea1_QuakeI8]
Type=File
UnpackDIR=C:\MANIA\DeathZone\Quake_3\Map_Clockwerks\
Path=DeathZone\Quake_3\Map_Clockwerks\clockwerks.rar
Title=╩α≡≥α: Clockwerks
Content= <bq><b>└Γ≥ε≡</b>: HUNTER# <bq><b>╥Φ∩</b>: Tourney# <bq><b>╧εΣΣσ≡µΩα ßε≥εΓ</b>: σ±≥ⁿ# <bq>╠αδσφⁿΩα ≥≤≡φΦ≡φα Ωα≡≥α Γ ΓΦΣσ ≈α±εΓεπε ∞σ⌡αφΦτ∞α. ╠φεµσ±≥Γε ∞αδσφⁿΩΦ⌡ Ωε∞φα≥≤°σΩ, Ωε≡ΦΣε≡≈ΦΩεΓ Φ ταπ≡ε∞εµΣσφφ√⌡ ∙ΦΩα∞Φ ≥≤∩ΦΩεΓ. └∩≥σ≈σΩ Φ ß≡εφΦ ∞φεπε, α Γε≥ ∞ε∙φεπε ε≡≤µΦ φσ≥. ╧≡√παδΩΦ φ≤µφ√ Σδ ∩σ≡σ±ΩαΩΦΓαφΦ ∩≡ε∩α±≥σΘ.# <bq><b>═α° ≡σΘ≥Φφπ</b>: <REIT 8 10 15># <bq><b>╙±≥αφεΓΩα</b># <bq><LINK Type=disk To="Deathzone_Dea4_Rukovo3" Comment="DeathZona">╤∞. ╨≤ΩεΓεΣ±≥Γε ∩ε ≤±≥αφεΓΩσ ⌠αΘδεΓ <b>"DeathZone"</b>.</LINK># <IMG c 5 5 5 5 1 DeathZone\Quake_3\Map_Clockwerks\1.jpg * 118 1 DeathZone\Quake_3\Map_Clockwerks\2.jpg * 118 1 DeathZone\Quake_3\Map_Clockwerks\3.jpg * 118>
PicturesParam=1
[Deathzone_Dea1_QuakeI9]
Type=File
UnpackDIR=C:\MANIA\DeathZone\Quake_3\Map_Fog_of_War\
Path=DeathZone\Quake_3\Map_Fog_of_War\dbdm1.rar
Title=╩α≡≥α: Fog of War
Content= <IMG r 15 15 0 15 1 DeathZone\Quake_3\Map_Fog_of_War\1.jpg 200 *> <bq><b>└Γ≥ε≡</b>: Dj Bob# <bq><b>╥Φ∩</b>: FFA# <bq><b>╧εΣΣσ≡µΩα ßε≥εΓ</b>: σ±≥ⁿ# <bq>═σßεδⁿ°εΘ ±≡σΣφσΓσΩεΓ√Θ τα∞εΩ ± ßα°φ ∞Φ, ∞ε±≥α∞Φ Φ ΣΓ≤∞ ε≥Ω≡√≥√∞Φ ∩≡ε±≥≡αφ±≥Γα∞Φ. ╧εΓ±■Σ≤ ≡ατδεµσφε ∞ε∙φεσ ε≡≤µΦσ, ßεφ≤±√, α∩≥σ≈ΩΦ Φ ß≡εφ . └≡⌡Φ≥σΩ≥≤≡α ⌡α≡αΩ≥σ≡φα ∞φεµσ±≥Γε∞ δσ±≥φΦ÷, φσßεδⁿ°Φ⌡ Ωε≡ΦΣε≡≈ΦΩεΓ, ∩≡√παδεΩ Φ ∩δα≥⌠ε≡∞, ± Ωε≥ε≡√⌡ δσπΩε ≤∩α±≥ⁿ. ╧ε φΦτ≤ τα∞Ωα ±≥σδσ≥± τδεΓσ∙ΦΘ Ω≡εΓαΓ√Θ ≥≤∞αφ ΓεΘφ√, ΣαΓ°ΦΘ φατΓαφΦσ Ωα≡≥σ.# <bq><b>═α° ≡σΘ≥Φφπ</b>: <REIT 9 10 15># <bq><b>╙±≥αφεΓΩα</b># <bq>╤Ωε∩Φ≡≤Θ≥σ ⌠αΘδ√ Γ ΣΦ≡σΩ≥ε≡Φ■ <b>Quake3\\baseq3</b>. ╟απ≡≤τΦ≥σ Φπ≡≤, Γ πδαΓφε∞ ∞σφ■ φαµα≥Φσ∞ ΩδαΓΦ°Φ "<b>~</b>" Γ√τεΓΦ≥σ Ωεφ±εδⁿ Φ ΓΓσΣΦ≥σ "<b>map</b> <b>dbdm1</b>", ∩ε±δσ ≈σπε φαµ∞Φ≥σ <b>Enter</b>.# <IMG c 10 10 10 10 1 DeathZone\Quake_3\Map_Fog_of_War\2.jpg * 179 1 DeathZone\Quake_3\Map_Fog_of_War\3.jpg * 179>
PicturesParam=1
[Deathzone_Dea1_QuakeI10]
Type=File
UnpackDIR=C:\MANIA\DeathZone\Quake_3\Map_Jump_Jump_Madness\
Path=DeathZone\Quake_3\Map_Jump_Jump_Madness\jjm.rar
Title=╩α≡≥α: Jump Jump Madness
Content= <IMG r 15 15 0 15 1 DeathZone\Quake_3\Map_Jump_Jump_Madness\1.jpg 200 *> <bq><b>╥Φ∩</b>: FFA# <bq><b>╧εΣΣσ≡µΩα ßε≥εΓ</b>: φσ≥# <bq>╧εΦ±≥Φφσ ≤ΣΦΓΦ≥σδⁿφα Ωα≡≥α, φα Ωε≥ε≡εΘ Γα∞ φσ ∩εφαΣεßΦ≥± φΦ ε≡≤µΦσ, φΦ ΓεΦφ±Ωα Σεßδσ±≥ⁿ, ∩ε≥ε∞≤ ≈≥ε φα φσΘ φσ≥ φΦ εΣφεπε Γ≡απα. ├δαΓφα Φ σΣΦφ±≥Γσφφα ταΣα≈α Φπ≡εΩα ù ∩≡√πα≥ⁿ ∩ε Γ±σ∞ ΣΓΦµ≤∙Φ∞± Φ φσ∩εΣΓΦµφ√∞ εß·σΩ≥α∞. ╧δα≥⌠ε≡∞√, Γ√±≥≤∩√, ∩≡ε∩α±≥Φ Φ ∩≡ε≈Φσ ²δσ∞σφ≥√ ΣΦταΘφα ±≤∙σ±≥Γ≤■≥ ≥εδⁿΩε Σδ ≥επε, ≈≥εß√ ∩ε φΦ∞ ±ΩαΩα≥ⁿ. ╙∩αΓ ΓφΦτ, ∩εδ≤≈ασ≥σ ±≈α±≥δΦΓ≤■ Γετ∞εµφε±≥ⁿ φα≈α≥ⁿ Γ±σ ±φα≈αδα.# <bq><b>═α° ≡σΘ≥Φφπ</b>: <REIT 8 10 15># <bq><b>╙±≥αφεΓΩα</b># <bq><LINK Type=disk To="Deathzone_Dea4_Rukovo3" Comment="DeathZona">╤∞. ╨≤ΩεΓεΣ±≥Γε ∩ε ≤±≥αφεΓΩσ ⌠αΘδεΓ <b>"DeathZone"</b>.</LINK># <IMG c 10 10 10 10 1 DeathZone\Quake_3\Map_Jump_Jump_Madness\2.jpg * 179 1 DeathZone\Quake_3\Map_Jump_Jump_Madness\3.jpg * 179>
PicturesParam=1
[Deathzone_Dea1_QuakeI11]
Type=File
UnpackDIR=C:\MANIA\DeathZone\Quake_3\Map_The_Glow\
Path=DeathZone\Quake_3\Map_The_Glow\glow.rar
Title=╩α≡≥α: The Glow
Content= <IMG r 15 15 0 15 1 DeathZone\Quake_3\Map_The_Glow\1.jpg 200 *> <bq><b>╥Φ∩</b>: FFA# <bq><b>╧εΣΣσ≡µΩα ßε≥εΓ</b>: σ±≥ⁿ# <bq>╠αδσφⁿΩα , φε ε≈σφⁿ τα∩≤≥αφφα Ωα≡≥α, φα Ωε≥ε≡εΘ ± ≥≡≤Σε∞ ∞επ≤≥ Φπ≡α≥ⁿ °σ±≥σ≡ε, α ßεδσσ Ωε∞⌠ε≡≥φε ù ≈σ≥Γσ≡ε Φπ≡εΩεΓ. ─δ φα≈αδα ∩≡ΦΣσ≥± φαΘ≥Φ ΣΓσ≡ⁿ, ≈≥ε φσ ≥αΩ-≥ε ∩≡ε±≥ε, α ∩ε≥ε∞ ≡ατεß≡α≥ⁿ± , ≈≥ε Σσδα≥ⁿ ± ≥αΩΦ∞Φ ≡σΣΩΦ∞Φ Γ φα°Φ ΣφΦ ²δσ∞σφ≥α∞Φ ΣΦταΘφα, ΩαΩ ∩εΣΓΦµφ√σ ∩δα≥⌠ε≡∞√ ΦδΦ ΣΓΦπα■∙ΦΘ± ΓΓσ≡⌡-ΓφΦτ ∩ε≥εδεΩ Ωε∞φα≥√. ┬ ±σΩ≡σ≥φ√⌡ ∞σ±≥α⌡, φα∩≡Φ∞σ≡ ∩εΣ δσ±≥φΦ÷σΘ, δσµα≥ ßεφ≤±√. └∩≥σ≈σΩ, ß≡εφΦ Φ ∞ε∙φεπε ε≡≤µΦ ∞φεπε. ─ΦταΘφ ≡ατφεεß≡ατφ√Θ ù φσ ∩ε⌡εµΦσ Σ≡≤π φα Σ≡≤πα Ωε∞φα≥√, ∩≡√παδΩΦ, δσ±≥φΦ÷√ Φ ≥σδσ∩ε≡≥σ≡.# <bq><b>═α° ≡σΘ≥Φφπ</b>: <REIT 8 10 15># <bq><b>╙±≥αφεΓΩα</b># <bq>╤Ωε∩Φ≡≤Θ≥σ ⌠αΘδ√ Γ ΣΦ≡σΩ≥ε≡Φ■ <b>Quake3\\baseq3</b>. ╟απ≡≤τΦ≥σ Φπ≡≤, Γ πδαΓφε∞ ∞σφ■ φαµα≥Φσ∞ ΩδαΓΦ°Φ "<b>~</b>" Γ√τεΓΦ≥σ Ωεφ±εδⁿ Φ ΓΓσΣΦ≥σ "<b>map</b> <b>glow</b>", ∩ε±δσ ≈σπε φαµ∞Φ≥σ <b>Enter</b>.# <IMG c 10 10 10 10 1 DeathZone\Quake_3\Map_The_Glow\2.jpg * 179 1 DeathZone\Quake_3\Map_The_Glow\3.jpg * 179>
PicturesParam=1
[Deathzone_Dea1_QuakeI12]
Type=File
UnpackDIR=C:\MANIA\DeathZone\Quake_3\Map_Very_bad_neibors\
Path=DeathZone\Quake_3\Map_Very_bad_neibors\bn.rar
Title=╩α≡≥α: Very bad neibors
Content= <IMG r 15 15 0 15 1 DeathZone\Quake_3\Map_Very_bad_neibors\1.jpg 200 *> <bq><b>└Γ≥ε≡</b>: dd SCREAM# <bq><b>╥Φ∩</b>: FFA# <bq><b>╧εΣΣσ≡µΩα ßε≥εΓ</b>: σ±≥ⁿ# <bq>╩δαΣßΦ∙σ ±ε Γ±σ∞Φ φσεß⌡εΣΦ∞√∞Φ α≥≡Φß≤≥α∞Φ ù ∞επΦδα∞Φ, Σε∞ε∞ ±≥ε≡εµα Φ φσßεδⁿ°Φ∞ ±Ωδσ∩ε∞, Γ Ωε≥ε≡ε∞ ±≥εΦ≥ π≡εß. ╠επΦδ√ Φτ ∙φε ≤Ω≡α°σφ√ ≈σ≡σ∩α∞Φ, α τα ±≥εδε∞ Γ Ωε∞φα≥σ ±≥ε≡εµα ±ΦΣΦ≥ σπε ±Ωσδσ≥. ╬≡≤µΦ , α∩≥σ≈σΩ, ß≡εφΦ Φ ∞ε∙φεπε ε≡≤µΦ φσ≥, ≈≥ε ±σ≡ⁿστφε τα≥≡≤Σφ σ≥ Σσδε. ═σ±∞ε≥≡ φα ≥ε, ≈≥ε, Γ ∩≡Φφ÷Φ∩σ, φα Ωα≡≥σ ∞επ≤≥ Φπ≡α≥ⁿ φσ±ΩεδⁿΩε ≈σδεΓσΩ, ΦΣσαδⁿφ√Θ Γα≡Φαφ≥ ù Σ≤²δⁿ.# <bq><b>═α° ≡σΘ≥Φφπ</b>: <REIT 9 10 15># <bq><b>╙±≥αφεΓΩα</b># <bq>╤Ωε∩Φ≡≤Θ≥σ ⌠αΘδ√ Γ ΣΦ≡σΩ≥ε≡Φ■ <b>Quake3\\baseq3</b>. ╟απ≡≤τΦ≥σ Φπ≡≤, Γ πδαΓφε∞ ∞σφ■ φαµα≥Φσ∞ ΩδαΓΦ°Φ "<b>~</b>" Γ√τεΓΦ≥σ Ωεφ±εδⁿ Φ ΓΓσΣΦ≥σ "<b>map</b> <b>bn</b>", ∩ε±δσ ≈σπε φαµ∞Φ≥σ <b>Enter</b>.# <IMG c 10 10 10 10 1 DeathZone\Quake_3\Map_Very_bad_neibors\2.jpg * 179 1 DeathZone\Quake_3\Map_Very_bad_neibors\3.jpg * 179>
PicturesParam=1
[Deathzone_Dea2]
Type=Menu
Name=StarWa
Title=Star Wars Jedi Knight: Jedi Academy
All=11
[Deathzone_Dea2_StarWa1]
Type=Return
Name=Deathzone
Title=...Star Wars Jedi Knight: Jedi Academy...
[Deathzone_Dea2_StarWa2]
Type=File
UnpackDIR=C:\MANIA\DeathZone\Jedi_Academy\Map_Blasting_Duels\
Path=DeathZone\Jedi_Academy\Map_Blasting_Duels\blastingduels.rar
Title=╩α≡≥α: Blasting Duels
Content= <bq><b>└Γ≥ε≡</b>: i8veg# <bq><b>╥Φ∩</b>: Duel# <bq>─σΘ±≥ΓΦσ ²≥εΘ Σ≤²δⁿφεΘ Ωα≡≥√ ∩≡εΦ±⌡εΣΦ≥ Γ ε≡αφµσ≡σσ, Φτ≡ Σφε τα±≥αΓδσφφεΘ ≡α±≥σφΦ ∞Φ. ─ΦταΘφ Ωα≡≥√ ±Ω≡ε∞φ√Θ.# <bq><b>═α° ≡σΘ≥Φφπ</b>: 7# <bq><b>╙±≥αφεΓΩα</b># <bq>╤Ωε∩Φ≡εΓα≥ⁿ ⌠αΘδ√ Γ ΣΦ≡σΩ≥ε≡Φ■ <b>JediAcademy\\base</b>, ταπ≡≤τΦ≥ⁿ ∞≤δⁿ≥Φ∩δσσ≡φ≤■ Φπ≡≤.# <IMG c 10 10 10 10 1 DeathZone\Jedi_Academy\Map_Blasting_Duels\1.jpg * 179 1 DeathZone\Jedi_Academy\Map_Blasting_Duels\2.jpg * 179>
PicturesParam=1
[Deathzone_Dea2_StarWa3]
Type=File
UnpackDIR=C:\MANIA\DeathZone\Jedi_Academy\Map_Droideka_arenas\
Path=DeathZone\Jedi_Academy\Map_Droideka_arenas\droideka_arenas.rar
Title=╩α≡≥α: Droideka arenas
Content= <IMG r 15 15 0 15 1 DeathZone\Jedi_Academy\Map_Droideka_arenas\1.jpg 200 *> <bq><b>└Γ≥ε≡</b>: Duncan_10158# <bq><b>╥Φ∩</b>: Duel# <bq>═σßεδⁿ°α Σ≤²δⁿφα Ωα≡≥α Γ ΓΦΣσ ≥≡σφΦ≡εΓε≈φεπε ∩εδΦπεφα. ┬±σ φα≈Φφασ≥± ± ∩≡Φσ∞φεΘ, Γ Ωε≥ε≡εΘ Γα± Γ±≥≡σ≈ασ≥ τφα∞σφΦ≥√Θ C3PO Φ ∩≡σΣδαπασ≥ Γ√ß≡α≥ⁿ ∩ε µσδαφΦ■ φα±≥ε ∙≤■ Ω≡εΓαΓ≤■ ±⌡Γα≥Ω≤ ± ßε≥ε∞ ΦδΦ ≥≡σφΦ≡εΓε≈φ≤■ ∩ε≥α±εΓΩ≤ ± Σ≡εΦΣε∞. ╤≡αµα≥ⁿ± ∞εµφε ≥εδⁿΩε ∞σ≈ε∞, φΦΩαΩεπε Σ≡≤πεπε ε≡≤µΦ τΣσ±ⁿ φσ≥ ù ΩαΩ Φ α∩≥σ≈σΩ.# <bq><b>═α° ≡σΘ≥Φφπ</b>: <REIT 8 10 15># <bq><b>╙±≥αφεΓΩα</b># <bq>╤Ωε∩Φ≡εΓα≥ⁿ ⌠αΘδ√ Γ ΣΦ≡σΩ≥ε≡Φ■ <b>JediAcademy\\base</b>, ταπ≡≤τΦ≥ⁿ ∞≤δⁿ≥Φ∩δσσ≡φ≤■ Φπ≡≤.# <IMG c 10 10 10 10 1 DeathZone\Jedi_Academy\Map_Droideka_arenas\2.jpg * 188>
PicturesParam=1
[Deathzone_Dea2_StarWa4]
Type=File
UnpackDIR=C:\MANIA\DeathZone\Jedi_Academy\Map_Jabba2a\
Path=DeathZone\Jedi_Academy\Map_Jabba2a\jabba2a.rar
Title=╩α≡≥α: Jabba2a
Content= <bq><b>└Γ≥ε≡</b>: Livingdeadjedi# <bq><b>╥Φ∩</b>: FFA# <bq>╬≈σφⁿ τα∩≤≥αφφα επ≡ε∞φα Ωα≡≥α Γ ΓΦΣσ δαßΦ≡Φφ≥α, ∩ε⌡εµα φα ±σΩ≡σ≥φ√σ Σσ≡φ√σ εß·σΩ≥√ ╤╤╤╨. ╠φεµσ±≥Γε ≡ατΓΦδεΩ, δσ±≥φΦ÷ Φ ≥εδⁿΩε εΣΦφ ΓΦΣ ε≡≤µΦ ù τφα∞σφΦ≥√Θ ΣµσΣαΘ±ΩΦΘ ∞σ≈. └∩≥σ≈σΩ ∩ε≈≥Φ φσ≥. ╠εµφε ≤±≥≡εΦ≥ⁿ Σ≤²δⁿφεσ ±≡αµσφΦσ ± ßε≥ε∞ ΦδΦ ΩεδδσΩ≥ΦΓφ≤■ ßΦ≥Γ≤.# <bq><b>═α° ≡σΘ≥Φφπ</b>: <REIT 10 10 15># <bq><b>╙±≥αφεΓΩα</b># <bq>╤Ωε∩Φ≡εΓα≥ⁿ ⌠αΘδ√ Γ ΣΦ≡σΩ≥ε≡Φ■ <b>JediAcademy\\base</b>, ταπ≡≤τΦ≥ⁿ ∞≤δⁿ≥Φ∩δσσ≡φ≤■ Φπ≡≤.# <IMG c 5 5 5 5 1 DeathZone\Jedi_Academy\Map_Jabba2a\1.jpg * 118 1 DeathZone\Jedi_Academy\Map_Jabba2a\2.jpg * 118 1 DeathZone\Jedi_Academy\Map_Jabba2a\3.jpg * 118>
OnlyDVD=Yes
PicturesParam=1
[Deathzone_Dea2_StarWa5]
Type=File
UnpackDIR=C:\MANIA\DeathZone\Jedi_Academy\Map_Jedi_Boot_Camp\
Path=DeathZone\Jedi_Academy\Map_Jedi_Boot_Camp\boot_camp.rar
Title=╩α≡≥α: Jedi Boot Camp
Content= <bq><b>└Γ≥ε≡</b>: Joe Normal# <bq><b>╥Φ∩</b>: FFA# <bq>╟α∞σ≈α≥σδⁿφα Ωα≡≥α-πεδεΓεδε∞Ωα. ═σ±ΩεδⁿΩε ßεδⁿ°Φ⌡ δσ≥α■∙Φ⌡ ∩δα≥⌠ε≡∞ ±Γ ταφ√ Σ≡≤π ± Σ≡≤πε∞ ≥σδσ∩ε≡≥ε∞, Σεß≡α≥ⁿ± Σε Ωε≥ε≡επε ∞εµφε, ≥εδⁿΩε ∩εΘ∞αΓ εΣΦφ Φτ ∞αδσφⁿΩΦ⌡ δΦ⌠≥εΓ, Ωε≥ε≡√σ ßσ±∩ε≡ Σε≈φε ∞σδⁿ≥σ°α≥ Γε Γ±σ ±≥ε≡εφ√. ┴ε≥εΓ δ≤≈°σ φσ ταπ≡≤µα≥ⁿ ù ΣσΘ±≥ΓΦσ Φ ≥αΩ Σε±≥α≥ε≈φε ±δεµφεσ.# <bq><b>═α° ≡σΘ≥Φφπ</b>: <REIT 9 10 15># <bq><b>╙±≥αφεΓΩα</b># <bq>╤Ωε∩Φ≡εΓα≥ⁿ ⌠αΘδ√ Γ ΣΦ≡σΩ≥ε≡Φ■ <b>JediAcademy\\base</b>, ταπ≡≤τΦ≥ⁿ ∞≤δⁿ≥Φ∩δσσ≡φ≤■ Φπ≡≤.# <IMG c 5 5 5 5 1 DeathZone\Jedi_Academy\Map_Jedi_Boot_Camp\1.jpg * 118 1 DeathZone\Jedi_Academy\Map_Jedi_Boot_Camp\2.jpg * 118 1 DeathZone\Jedi_Academy\Map_Jedi_Boot_Camp\3.jpg * 118>
PicturesParam=1
[Deathzone_Dea2_StarWa6]
Type=File
UnpackDIR=C:\MANIA\DeathZone\Jedi_Academy\Map_Joes_Academy_Lounge\
Path=DeathZone\Jedi_Academy\Map_Joes_Academy_Lounge\joes_lounge.rar
Title=╩α≡≥α: Joe's Academy Lounge
Content= <IMG r 15 15 0 15 1 DeathZone\Jedi_Academy\Map_Joes_Academy_Lounge\1.jpg 200 *> <bq><b>└Γ≥ε≡</b>: Joe Normal# <bq><b>╥Φ∩</b>: FFA# <bq>┬σδΦΩεδσ∩φα Ωα≡≥α, Γ Ωε≥ε≡εΘ ∞√ ∩ε∩αΣασ∞ φα φσΦτΓσ±≥φ≤■ ∩δαφσ≥≤ Φ εΩατ√Γασ∞± ∩σ≡σΣ Γ⌡εΣε∞ Γ ∩σ∙σ≡≤. ╧≡εΘΣ τα∩≤≥αφφ√∞Φ Ωε≡ΦΣε≡α∞Φ Σε ≥≤∩ΦΩα ± ≡√≈απε∞, ±ΓεΦ∞Φ ≡≤Ωα∞Φ Γ√τ√Γασ∞ ≥≡σ⌡ ≥σ∞φ√⌡ ΣµσΣασΓ, ± Ωε≥ε≡√∞Φ Φ ß≤Σσ∞ Σ≡α≥ⁿ± . ╧ε≥α±εΓΩα ∩≡σΣ±≥εΦ≥ τΓσ≡±Ωα ù ∩α≡φΦ ±Φδⁿφ√, ΩαΩ ╥σ≡∞Φφα≥ε≡. └∩≥σ≈σΩ Φ ß≡εφΦ φα Ωα≡≥σ φσ≥, Γ± φαΣσµΣα φα ±Φδ≤ ΣµσΣαΘ±Ωεπε ΩδΦφΩα. ┼±δΦ µσ φσ ≥ε≡ε∩Φ≥ⁿ± Σσ≡πα≥ⁿ ≡√≈απ, ≥ε ∞εµφε ±φα≈αδα ∩εΣ≡α≥ⁿ± ± ßε≥α∞Φ, α ≤µ ∩ε≥ε∞ Γ√τΓα≥ⁿ φα ±Γε■ πεδεΓ≤ ≡εΩεΓ≤■ ≥≡εΦ÷≤. ╩α≡≥α φσ∩δε⌡ε εß±≥αΓδσφα ≡ατφ√∞Φ ²δσ∞σφ≥α∞Φ ΣΦταΘφα Γ≡εΣσ Σσ≡σΓⁿσΓ, ∙ΦΩεΓ, πε≡ ∙Φ⌡ ⌠αΩσδεΓ Φ ±Ω≤δⁿ∩≥≤≡ ΣµσΣασΓ.# <bq><b>═α° ≡σΘ≥Φφπ</b>: <REIT 9 10 15># <bq><b>╙±≥αφεΓΩα</b># <bq>╤Ωε∩Φ≡εΓα≥ⁿ ⌠αΘδ√ Γ ΣΦ≡σΩ≥ε≡Φ■ <b>JediAcademy\\base</b>, ταπ≡≤τΦ≥ⁿ ∞≤δⁿ≥Φ∩δσσ≡φ≤■ Φπ≡≤.# <IMG c 10 10 10 10 1 DeathZone\Jedi_Academy\Map_Joes_Academy_Lounge\2.jpg * 179 1 DeathZone\Jedi_Academy\Map_Joes_Academy_Lounge\3.jpg * 179>
OnlyDVD=Yes
PicturesParam=1
[Deathzone_Dea2_StarWa7]
Type=File
UnpackDIR=C:\MANIA\DeathZone\Jedi_Academy\Map_Mos_eisley_meanstreets\
Path=DeathZone\Jedi_Academy\Map_Mos_eisley_meanstreets\Mos_eisley_meanstreets.rar
Title=╩α≡≥α: Mos eisley meanstreets
Content= <IMG r 15 15 0 15 1 DeathZone\Jedi_Academy\Map_Mos_eisley_meanstreets\1.jpg 200 *> <bq><b>└Γ≥ε≡</b>: Andy Reeves# <bq><b>╥Φ∩</b>: FFA# <bq>═σßεδⁿ°εΘ πε≡εΣεΩ φα ∩δαφσ≥σ ╥α≥≤Φφ. ╠φεµσ±≥Γε ≤δΦ÷ Φ φΦτσφⁿΩΦ⌡ Σε∞ΦΩεΓ, ΓεΩ≡≤π Ωε≥ε≡√⌡ ±≥ε ≥ ΓεΣ φ√σ Γ√°ΩΦ, ßε≈ΩΦ, ∙ΦΩΦ Φ ∩≡ε≈Φσ α≥≡Φß≤≥√ ÷ΦΓΦδΦτα÷ΦΦ. ╠εµφε φσ ≥εδⁿΩε ΓεΘ≥Φ Γ ΩαµΣ√Θ Σε∞, φε Φ Γ√πδ φ≤≥ⁿ Γ εΩφε. ─≡α≥ⁿ± ∞εµφε ΣµσΣαΘ±ΩΦ∞ ∞σ≈ε∞, ∩≤°ΩεΘ ΦδΦ ≥σ∞ Φ Σ≡≤πΦ∞ Γ∞σ±≥σ. ┴εσ∩≡Φ∩α±εΓ, Γ ε≥δΦ≈Φσ ε≥ α∩≥σ≈σΩ, φα Ωα≡≥σ ∞αδε.# <bq><b>═α° ≡σΘ≥Φφπ</b>: <REIT 9 10 15># <bq><b>╙±≥αφεΓΩα</b># <bq>╤Ωε∩Φ≡εΓα≥ⁿ ⌠αΘδ√ Γ ΣΦ≡σΩ≥ε≡Φ■ <b>JediAcademy\\base</b>, ταπ≡≤τΦ≥ⁿ ∞≤δⁿ≥Φ∩δσσ≡φ≤■ Φπ≡≤.# <IMG c 5 5 5 5 1 DeathZone\Jedi_Academy\Map_Mos_eisley_meanstreets\2.jpg * 121 1 DeathZone\Jedi_Academy\Map_Mos_eisley_meanstreets\3.jpg * 121 1 DeathZone\Jedi_Academy\Map_Mos_eisley_meanstreets\4.jpg * 121>
OnlyDVD=Yes
PicturesParam=1
[Deathzone_Dea2_StarWa8]
Type=File
UnpackDIR=C:\MANIA\DeathZone\Jedi_Academy\Map_The_Observatory\
Path=DeathZone\Jedi_Academy\Map_The_Observatory\TheObservatory2.rar
Title=╩α≡≥α: The Observatory 2
Content= <IMG r 15 15 0 15 1 DeathZone\Jedi_Academy\Map_The_Observatory\1.jpg 200 *> <bq><b>└Γ≥ε≡</b>: Nobodymrb, jedY.a, nobody# <bq><b>╥Φ∩</b>: FFA# <bq>╧≡σΩ≡α±φα Ωα≡≥α Γ πε≥Φ≈σ±Ωε∞ ±≥Φδσ. ╨√÷α≡±ΩΦΘ τα∞εΩ ± εß±σ≡Γα≥ε≡ΦσΘ, ßεδⁿ°Φ∞ ≥σδσ±Ωε∩ε∞ Φ Ωε∞φα≥εΘ Σδ ±εΓσ∙αφΦΘ. ╠εµφε ∩≡εΘ≥Φ±ⁿ ∩ε ±≥σφα∞ τα∞Ωα, ∩επ≤δ ≥ⁿ ∩ε Ω≡√°σ. ╬≡≤µΦσ ù ≥εδⁿΩε ±Γσ≥εΓεΘ ∞σ≈ Φ ΣµσΣαΘ±Ωα ╤Φδα. ╩α≡≥α ∩εΣ⌡εΣΦ≥ Φ Σδ ±≡αµσφΦΘ εΣΦφ φα εΣΦφ, Φ Σδ ßεδⁿ°Φ⌡ ßΦ≥Γ ± ∞φεµσ±≥Γε∞ Γ≡απεΓ. ─ΓΦπα≥ⁿ± ∩ε τα∞Ω≤ φ≤µφε ε±≥ε≡εµφε, ±≥α≡α ±ⁿ φσ ≤∩α±≥ⁿ Γ ∩≡ε∩α±≥ⁿ ± ≤τΩεΘ Σε≡εµΩΦ ΦδΦ ∩δε∙αΣΩΦ.# <bq><b>═α° ≡σΘ≥Φφπ</b>: <REIT 10 10 15># <bq><b>╙±≥αφεΓΩα</b># <bq>╤Ωε∩Φ≡εΓα≥ⁿ ⌠αΘδ√ Γ ΣΦ≡σΩ≥ε≡Φ■ <b>JediAcademy\\base</b>, ταπ≡≤τΦ≥ⁿ ∞≤δⁿ≥Φ∩δσσ≡φ≤■ Φπ≡≤.# <IMG c 5 5 5 5 1 DeathZone\Jedi_Academy\Map_The_Observatory\2.jpg * 118 1 DeathZone\Jedi_Academy\Map_The_Observatory\3.jpg * 118 1 DeathZone\Jedi_Academy\Map_The_Observatory\4.jpg * 118>
OnlyDVD=Yes
PicturesParam=1
[Deathzone_Dea2_StarWa9]
Type=File
UnpackDIR=C:\MANIA\DeathZone\Jedi_Academy\Map_School\
Path=DeathZone\Jedi_Academy\Map_School\School.rar
Title=╩α≡≥α: School
Content= <IMG r 15 15 0 15 1 DeathZone\Jedi_Academy\Map_School\1.jpg 200 *> <bq><b>└Γ≥ε≡</b>: C2# <bq><b>╥Φ∩</b>: FFA# <bq>╩α≡≥α Γ ΓΦΣσ °Ωεδ√ ±ε Γ±σ∞Φ φσεß⌡εΣΦ∞√∞Φ Σδ ≤≈σßφεπε ταΓσΣσφΦ α≥≡Φß≤≥α∞Φ, ΓΩδ■≈α ≥≤αδσ≥√, ±≥εδεΓ≤■, Σε±ΩΦ ± ∞σδε∞ Φ ≥αΩ Σαδσσ. ─ΦταΘφ Ωα≡≥√ ∩≡ε≡αßε≥αφ ±≥α≡α≥σδⁿφε Φ ε≈σφⁿ ∩εΣ≡εßφε. ╤≡αµα≥ⁿ± δ≤≈°σ Γ±σπε ± ΣΓ≤∞ ∩≡ε≥ΦΓφΦΩα∞Φ. ╬≡≤µΦ Φ α∩≥σ≈σΩ φα Ωα≡≥σ φσ≥. ┼ΣΦφ±≥Γσφφεσ ±≡σΣ±≥Γε ßε≡ⁿß√ τα ±ΓεΦ ∩≡αΓα ù ΣµσΣαΘ±ΩΦΘ ∞σ≈.# <bq><b>═α° ≡σΘ≥Φφπ</b>: <REIT 9 10 15># <bq><b>╙±≥αφεΓΩα</b># <bq>╤Ωε∩Φ≡εΓα≥ⁿ ⌠αΘδ√ Γ ΣΦ≡σΩ≥ε≡Φ■ <b>JediAcademy\\base</b>, ταπ≡≤τΦ≥ⁿ ∞≤δⁿ≥Φ∩δσσ≡φ≤■ Φπ≡≤.# <IMG c 10 10 10 10 1 DeathZone\Jedi_Academy\Map_School\2.jpg * 179 1 DeathZone\Jedi_Academy\Map_School\3.jpg * 179>
OnlyDVD=Yes
PicturesParam=1
[Deathzone_Dea2_StarWa10]
Type=File
UnpackDIR=C:\MANIA\DeathZone\Jedi_Academy\Map_Space_Dust\
Path=DeathZone\Jedi_Academy\Map_Space_Dust\spacedust.rar
Title=╩α≡≥α: Space Dust
Content= <IMG r 15 15 0 15 1 DeathZone\Jedi_Academy\Map_Space_Dust\1.jpg 200 *> <bq><b>└Γ≥ε≡</b>: Rebirth# <bq><b>╥Φ∩</b>: FFA# <bq>├σΘ∞∩δσΘ ²≥εΘ Ωα≡≥√ ∩ε±≥≡εσφ φα ßστ≤∞φ√⌡ αΩ≡εßα≥Φ≈σ±ΩΦ⌡ ≥≡■Ωα⌡, φσεß⌡εΣΦ∞√⌡ Σδ ≥επε, ≈≥εß√ ± ∩ε∞ε∙ⁿ■ ∩≡√παδεΩ ΦδΦ ΣµσΣαΘ±ΩεΘ ╤Φδ√ ∩σ≡σßΦ≡α≥ⁿ± ± εΣφεΘ δσ≥α■∙σΘ ∩δα≥⌠ε≡∞√ φα Σ≡≤π≤■. ╬≥Σ√⌡α≥ⁿ φσ ∩≡ΦΣσ≥± ù Γα∞ ∩≡σΣ±≥εΦ≥ ∩≡√πα≥ⁿ, ±≡αµα≥ⁿ± , ∩≡Φ∞σφ ≥ⁿ ╤Φδ≤. ╠εµφε Σ≡α≥ⁿ± φα δατσ≡φ√⌡ ∞σ≈α⌡, α ∞εµφε ∩αδΦ≥ⁿ Φτ ±α∞√⌡ ≡ατφ√⌡ ∩≤°σΩ, Ωε≥ε≡√⌡ φα Ωα≡≥σ ≡ατδεµσφε Γ ΦτεßΦδΦΦ. ├δαΓφεσ, ßσ≡σπΦ≥σ τΣε≡εΓⁿσ ù α∩≥σ≈σΩ φα Ωα≡≥σ φσ≥.# <bq><b>═α° ≡σΘ≥Φφπ</b>: <REIT 9 10 15># <bq><b>╙±≥αφεΓΩα</b># <bq>╤Ωε∩Φ≡εΓα≥ⁿ ⌠αΘδ√ Γ ΣΦ≡σΩ≥ε≡Φ■ <b>JediAcademy\\base</b>, ταπ≡≤τΦ≥ⁿ ∞≤δⁿ≥Φ∩δσσ≡φ≤■ Φπ≡≤.# <IMG c 10 10 10 10 1 DeathZone\Jedi_Academy\Map_Space_Dust\2.jpg * 188>
OnlyDVD=Yes
PicturesParam=1
[Deathzone_Dea2_StarWa11]
Type=File
UnpackDIR=C:\MANIA\DeathZone\Jedi_Academy\Map_Torphos_Temple\
Path=DeathZone\Jedi_Academy\Map_Torphos_Temple\torphostemple.rar
Title=╩α≡≥α: Torphos Temple
Content= <IMG r 15 15 0 15 1 DeathZone\Jedi_Academy\Map_Torphos_Temple\1.jpg 200 *> <bq><b>└Γ≥ε≡</b>: Nkenobi# <bq><b>╥Φ∩</b>: Duel# <bq>═σßεδⁿ°α Σ≤²δⁿφα Ωα≡≥α Γ δ≤≈°Φ⌡ ≥≡αΣΦ÷Φ ⌡ ∩εσΣΦφΩεΓ. ╙τσφⁿΩΦΘ Ωε≡ΦΣε≡≈ΦΩ εß≡ατ≤σ≥ Ω≡≤π, Γ ÷σφ≥≡σ Ωε≥ε≡επε ù ∞αδσφⁿΩα Φ ±εΓσ≡°σφφε φΦΩ≈σ∞φα ∩δα≥⌠ε≡∞α. ╬≥ Ωε≡ΦΣε≡α Ω ∩δα≥⌠ε≡∞σ ∩≡ε⌡εΣ ≥ Σε≡εµΩΦ. └∩≥σ≈σΩ φσ≥, ε≡≤µΦ φσ≥, ß≡εφΦ φσ≥. ╤≡αµα≥ⁿ± ∞εµφε ≥εδⁿΩε φα δατσ≡φ√⌡ ∞σ≈α⌡, Φ±∩εδⁿτ≤ ΣµσΣαΘ±Ω≤■ ╤Φδ≤. ╩ε≡ΦΣε≡ ≤Ω≡α°σφ ∙ΦΩα∞Φ, ÷σ∩ ∞Φ, δα∞∩ε≈Ωα∞Φ, ∞Φπα■∙Φ∞Φ Γετδσ ±δε∞αφφ√⌡ δΦ⌠≥εΓ, Φ ±Ω≤Σφε ±Γσ≥ ∙Φ∞Φ± ⌠αΩσδα∞Φ.# <bq><b>═α° ≡σΘ≥Φφπ</b>: <REIT 8 10 15># <bq><b>╙±≥αφεΓΩα</b># <bq>╤Ωε∩Φ≡εΓα≥ⁿ ⌠αΘδ√ Γ ΣΦ≡σΩ≥ε≡Φ■ <b>JediAcademy\\base</b>, ταπ≡≤τΦ≥ⁿ ∞≤δⁿ≥Φ∩δσσ≡φ≤■ Φπ≡≤.# <IMG c 10 10 10 10 1 DeathZone\Jedi_Academy\Map_Torphos_Temple\2.jpg * 179 1 DeathZone\Jedi_Academy\Map_Torphos_Temple\3.jpg * 179>
PicturesParam=1
[Deathzone_Dea3]
Type=Menu
Name=Counte
Title=Counter-Strike
All=3
[Deathzone_Dea3_Counte1]
Type=Return
Name=Deathzone
Title=...Counter-Strike...
[Deathzone_Dea3_Counte2]
Type=Menu
Name=Kartii
Title=╩α≡≥√
All=7
[Deathzone_Dea3_Counte2_Kartii1]
Type=Return
Name=Deathzone_Dea3
Title=...╩α≡≥√...
[Deathzone_Dea3_Counte2_Kartii2]
Type=File
UnpackDIR=C:\MANIA\DeathZone\CounterStrike\Maps\Map_cs_aldi2k\
Path=DeathZone\CounterStrike\Maps\Map_cs_aldi2k\cs_aldi2k.rar
Title=cs_aldi2k
Content= <bq>─σΘ±≥ΓΦσ ²≥εΘ Ωα≡≥√ ≡ατΓΦΓασ≥± φα ≥σ≡≡Φ≥ε≡ΦΦ ≥ε≡πεΓεπε ÷σφ≥≡α. ═αδσ≥≈ΦΩΦ ≡σ°ΦδΦ επ≡αßΦ≥ⁿ ∞απατΦφ, φε ∩εδΦ÷Φ ∩≡Φσ⌡αδα ΓεΓ≡σ∞ , Φ Γε≡α∞ φσ ε±≥αδε±ⁿ φΦ≈σπε Σ≡≤πεπε, ΩαΩ Γτ ≥ⁿ Γ ταδεµφΦΩΦ ∩σ≡±εφαδ. ╩α≡≥α ±Σσδαφα ∩ε Γ±σ∞ ταΩεφα∞ µαφ≡α ù Γ ∞απατΦφ ΓσΣ≤≥ ≥≡Φ ∩≤≥Φ: φα∩≡ ∞≤■ ≈σ≡στ πδαΓφ√Θ Γ⌡εΣ, ∩ε ΩαφαδΦτα÷ΦΦ ΦδΦ ≈σ≡στ ∩εΣτσ∞φ√Θ πα≡αµ Φ ±ΩδαΣ ∞απατΦφα.# <bq><b>╙±≥αφεΓΩα</b># <bq><LINK Type=disk To="Deathzone_Dea4_Rukovo6" Comment="DeathZona">╤∞. ╨≤ΩεΓεΣ±≥Γε ∩ε ≤±≥αφεΓΩσ ⌠αΘδεΓ <b>"DeathZone"</b>.</LINK><IMG c 1 1 1 1 1 DeathZone\CounterStrike\Maps\Map_cs_aldi2k\1.jpg * 80 1 DeathZone\CounterStrike\Maps\Map_cs_aldi2k\2.jpg * 80 1 DeathZone\CounterStrike\Maps\Map_cs_aldi2k\3.jpg * 80 1 DeathZone\CounterStrike\Maps\Map_cs_aldi2k\4.jpg * 80><IMG c 1 1 1 1 1 DeathZone\CounterStrike\Maps\Map_cs_aldi2k\5.jpg * 80>
PicturesParam=1
[Deathzone_Dea3_Counte2_Kartii3]
Type=File
UnpackDIR=C:\MANIA\DeathZone\CounterStrike\Maps\Map_cs_bikini\
Path=DeathZone\CounterStrike\Maps\Map_cs_bikini\cs_bikini.rar
Title=cs_bikini
Content= <bq>╬≈σφⁿ ≡Ωα Φ Ω≡α±ε≈φα Ωα≡≥α. ─σΘ±≥ΓΦσ σσ ≡ατΓε≡α≈ΦΓασ≥± Γ °ΦΩα≡φε∞ ταπε≡εΣφε∞ Σε∞σ, πΣσ µΦΓ≤≥ ±δΦΓΩΦ εß∙σ±≥Γα. ╧≡σΩ≡α±φ√Θ ≥σφφΦ±φ√Θ Ωε≡≥, ßα±±σΘφ Φ ßαδΩεφ ± ΓΦΣε∞ φα ∞ε≡σ, Γ Ωε≥ε≡ε∞ ∩δαΓασ≥ ±α∞α φα±≥ε ∙α αΩ≤δα.# <bq><b>╙±≥αφεΓΩα</b># <bq><LINK Type=disk To="Deathzone_Dea4_Rukovo6" Comment="DeathZona">╤∞. ╨≤ΩεΓεΣ±≥Γε ∩ε ≤±≥αφεΓΩσ ⌠αΘδεΓ <b>"DeathZone"</b>.</LINK><IMG c 1 1 1 1 1 DeathZone\CounterStrike\Maps\Map_cs_bikini\1.jpg * 80 1 DeathZone\CounterStrike\Maps\Map_cs_bikini\2.jpg * 80 1 DeathZone\CounterStrike\Maps\Map_cs_bikini\3.jpg * 80 1 DeathZone\CounterStrike\Maps\Map_cs_bikini\4.jpg * 80><IMG c 1 1 1 1 1 DeathZone\CounterStrike\Maps\Map_cs_bikini\5.jpg * 80 1 DeathZone\CounterStrike\Maps\Map_cs_bikini\6.jpg * 80 1 DeathZone\CounterStrike\Maps\Map_cs_bikini\7.jpg * 80>
PicturesParam=1
[Deathzone_Dea3_Counte2_Kartii4]
Type=File
UnpackDIR=C:\MANIA\DeathZone\CounterStrike\Maps\Map_cs_chill\
Path=DeathZone\CounterStrike\Maps\Map_cs_chill\cs_chill.rar
Title=cs_chill
Content= <bq>▌≥α Ωα≡≥α ∩σ≡σφσ±σ≥ Γα± φα ╤σΓσ≡φ√Θ ∩εδ■±. ├Σσ-≥ε ∩εΣε δⁿΣε∞ φα⌡εΣΦ≥± ±σΩ≡σ≥φα δαßε≡α≥ε≡Φ , Ωε≥ε≡≤■ τα⌡Γα≥ΦδΦ ≥σ≡≡ε≡Φ±≥√. ╚φ≥σ≡σ±φα Φ ≡ατφεεß≡ατφα Ωα≡≥α.# <bq><b>╙±≥αφεΓΩα</b># <bq><LINK Type=disk To="Deathzone_Dea4_Rukovo6" Comment="DeathZona">╤∞. ╨≤ΩεΓεΣ±≥Γε ∩ε ≤±≥αφεΓΩσ ⌠αΘδεΓ <b>"DeathZone"</b>.</LINK><IMG c 1 1 1 1 1 DeathZone\CounterStrike\Maps\Map_cs_chill\1.jpg * 80 1 DeathZone\CounterStrike\Maps\Map_cs_chill\2.jpg * 80 1 DeathZone\CounterStrike\Maps\Map_cs_chill\3.jpg * 80 1 DeathZone\CounterStrike\Maps\Map_cs_chill\4.jpg * 80><IMG c 1 1 1 1 1 DeathZone\CounterStrike\Maps\Map_cs_chill\5.jpg * 80 1 DeathZone\CounterStrike\Maps\Map_cs_chill\6.jpg * 80 1 DeathZone\CounterStrike\Maps\Map_cs_chill\7.jpg * 80>
PicturesParam=1
[Deathzone_Dea3_Counte2_Kartii5]
Type=File
UnpackDIR=C:\MANIA\DeathZone\CounterStrike\Maps\Map_cs_siege2k\
Path=DeathZone\CounterStrike\Maps\Map_cs_siege2k\cs_siege2k.rar
Title=cs_siege2k
Content= <bq>╪Φ≡εΩε ΦτΓσ±≥φα Ωα≡≥α, φα Ωε≥ε≡εΘ Φτ∞σφσφ ΣΦταΘφ ßατ Ωεφ≥≡εΓ Φ ≥σ≡≡ε≡Φ±≥εΓ Φ φσ∞φεπε τα≥σ∞φσφα εΩ≡≤µα■∙α ±≡σΣα. ┬ ε±≥αδⁿφε∞ ù ±≥α≡α Σεß≡α siege.# <bq><b>╙±≥αφεΓΩα</b># <bq><LINK Type=disk To="Deathzone_Dea4_Rukovo6" Comment="DeathZona">╤∞. ╨≤ΩεΓεΣ±≥Γε ∩ε ≤±≥αφεΓΩσ ⌠αΘδεΓ <b>"DeathZone"</b>.</LINK><IMG c 1 1 1 1 1 DeathZone\CounterStrike\Maps\Map_cs_siege2k\1.jpg * 80 1 DeathZone\CounterStrike\Maps\Map_cs_siege2k\2.jpg * 80 1 DeathZone\CounterStrike\Maps\Map_cs_siege2k\3.jpg * 80 1 DeathZone\CounterStrike\Maps\Map_cs_siege2k\4.jpg * 80><IMG c 1 1 1 1 1 DeathZone\CounterStrike\Maps\Map_cs_siege2k\5.jpg * 80 1 DeathZone\CounterStrike\Maps\Map_cs_siege2k\6.jpg * 80>
PicturesParam=1
[Deathzone_Dea3_Counte2_Kartii6]
Type=File
UnpackDIR=C:\MANIA\DeathZone\CounterStrike\Maps\Map_csde_bloodarena\
Path=DeathZone\CounterStrike\Maps\Map_csde_bloodarena\csde_bloodarena.rar
Title=csde_bloodarena
Content= <bq>╩α≡≥α Σδ Σ≡αΩ "±≥σφΩα φα ±≥σφΩ≤". ╩ε∞αφΣ√ φα≈Φφα■≥ ∩ε ≡ατφ√σ ±≥ε≡εφ√ επ≡ε∞φ√⌡ µσδστφ√⌡ Γε≡ε≥. ═≤µφε ΩαΩ ∞εµφε ß√±≥≡σσ Γτ ≥ⁿ ε≡≤µΦσ Φ φαµα≥ⁿ ταΓσ≥φ≤■ Ωφε∩ε≈Ω≤, Ωε≥ε≡α ε≥Ω≡√Γασ≥ Γε≡ε≥α. ├δαΓφεσ ù ε∩σ≡σΣΦ≥ⁿ ∩≡ε≥ΦΓφΦΩα. ╧≡ ≥α≥ⁿ± τΣσ±ⁿ φσπΣσ, ∩ε²≥ε∞≤ ∩εßσµΣα■≥ ±α∞√σ ß√±≥≡√σ Φ ∞σ≥ΩΦσ.# <bq><b>╙±≥αφεΓΩα</b># <bq><LINK Type=disk To="Deathzone_Dea4_Rukovo6" Comment="DeathZona">╤∞. ╨≤ΩεΓεΣ±≥Γε ∩ε ≤±≥αφεΓΩσ ⌠αΘδεΓ <b>"DeathZone"</b>.</LINK># <IMG c 1 1 1 1 1 DeathZone\CounterStrike\Maps\Map_csde_bloodarena\1.jpg * 97 1 DeathZone\CounterStrike\Maps\Map_csde_bloodarena\2.jpg * 97 1 DeathZone\CounterStrike\Maps\Map_csde_bloodarena\3.jpg * 97 1 DeathZone\CounterStrike\Maps\Map_csde_bloodarena\4.jpg * 97>
PicturesParam=1
[Deathzone_Dea3_Counte2_Kartii7]
Type=File
UnpackDIR=C:\MANIA\DeathZone\CounterStrike\Maps\Map_fy_suicidebomber_b1\
Path=DeathZone\CounterStrike\Maps\Map_fy_suicidebomber_b1\fy_suicidebomber_b1.rar
Title=fy_suicidebomber_b1
Content= <bq>╠ ±φα Ωα≡≥α, ΣσΘ±≥ΓΦσ Ωε≥ε≡εΘ ∩≡εΦ±⌡εΣΦ≥ Γ ΩαΩε∞-≥ε α≡αß±Ωε∞ πε≡εΣΩσ. ╟Σσ±ⁿ σ±≥ⁿ επ≡ε∞φεσ ΩεδΦ≈σ±≥Γε ±≥σφ, Ωε≥ε≡√σ Σσδα■≥ ΓΦΣ, ≈≥ε ∞επ≤≥ τα∙Φ≥Φ≥ⁿ Γα± ε≥ ∩≤δⁿ. ═ατΓαφΦσ Ωα≡≥σ ΣαδΦ ΣΓα ±≥ε ∙Φ⌡ Γ ÷σφ≥≡σ ┴╥╨α, Ωε≥ε≡√σ ∩σ≡ΦεΣΦ≈σ±ΩΦ ±≥≡σδ ■≥ Γ ΓετΣ≤⌡. ┼±δΦ Γ√ εΩαταδΦ±ⁿ Γ φσ∩ε±≡σΣ±≥ΓσφφεΘ ßδΦτε±≥Φ Ω φΦ∞ Γε Γ≡σ∞ Γ√±≥≡σδα, ≥ε ∞εµσ≥σ ∩ε∩≡ε∙α≥ⁿ± ± ε≡Φσφ≥α÷ΦσΘ Γ ∩≡ε±≥≡αφ±≥Γσ, α Γετ∞εµφε, Φ ± µΦτφⁿ■.# <bq><b>╙±≥αφεΓΩα</b># <bq><LINK Type=disk To="Deathzone_Dea4_Rukovo6" Comment="DeathZona">╤∞. ╨≤ΩεΓεΣ±≥Γε ∩ε ≤±≥αφεΓΩσ ⌠αΘδεΓ <b>"DeathZone"</b>.</LINK># <IMG c 1 1 1 1 1 DeathZone\CounterStrike\Maps\Map_fy_suicidebomber_b1\1.jpg * 97 1 DeathZone\CounterStrike\Maps\Map_fy_suicidebomber_b1\2.jpg * 97 1 DeathZone\CounterStrike\Maps\Map_fy_suicidebomber_b1\3.jpg * 97 1 DeathZone\CounterStrike\Maps\Map_fy_suicidebomber_b1\4.jpg * 97>
PicturesParam=1
[Deathzone_Dea3_Counte3]
Type=Menu
Name=Modeli
Title=╠εΣσδΦ
All=11
[Deathzone_Dea3_Counte3_Modeli1]
Type=Return
Name=Deathzone_Dea3
Title=...╠εΣσδΦ...
[Deathzone_Dea3_Counte3_Modeli2]
Type=File
UnpackDIR=C:\MANIA\DeathZone\CounterStrike\Models\AK47\
Path=DeathZone\CounterStrike\Models\AK47\AK-47.rar
Title=AK47
Content= <bq>╬≈σφⁿ ⌡ε≡ε°α ∞εΣσδⁿ ε≥σ≈σ±≥Γσφφεπε αΓ≥ε∞α≥α ╩αδα°φΦΩεΓα. ╤∞ε≥≡Φ≥± Γ Φπ≡σ ΣσΘ±≥ΓΦ≥σδⁿφε Ω≡≤≥ε, Φπ≡α≥ⁿ ± ≥αΩΦ∞ ε≡≤µΦσ∞ εΣφε ≤ΣεΓεδⁿ±≥ΓΦσ.# <bq><b>╙±≥αφεΓΩα</b># <bq><LINK Type=disk To="Deathzone_Dea4_Rukovo6" Comment="DeathZona">╤∞. ╨≤ΩεΓεΣ±≥Γε ∩ε ≤±≥αφεΓΩσ ⌠αΘδεΓ <b>"DeathZone"</b>.</LINK>
PicturesParam=1
[Deathzone_Dea3_Counte3_Modeli3]
Type=File
UnpackDIR=C:\MANIA\DeathZone\CounterStrike\Models\AK47a\
Path=DeathZone\CounterStrike\Models\AK47a\AK47.rar
Title=AK47a
Content= <bq>┼∙σ εΣφα ∞εΣσδⁿ αΓ≥ε∞α≥α ╩αδα°φΦΩεΓα. ╒α≡αΩ≥σ≡φα ≈σ≡≥α ù °Φ≡εΩε ≡α±∩≡ε±≥≡αφσφφ√Θ ±≡σΣΦ ±∩σ÷φατεΓ÷σΓ Φ ßεσΓΦΩεΓ ∞απατΦφ Φτ ≥≡σ⌡ εßεΘ∞, ±Ωδσσφφ√⌡ Φτεδ ÷ΦσΘ. ┴δαπεΣα≡ ≥αΩε∞≤ ∩≡Φσ∞≤ τφα≈Φ≥σδⁿφε ±εΩ≡α∙ασ≥± Γ≡σ∞ ∩σ≡στα≡ ΣΩΦ.# <bq><b>╙±≥αφεΓΩα</b># <bq><LINK Type=disk To="Deathzone_Dea4_Rukovo6" Comment="DeathZona">╤∞. ╨≤ΩεΓεΣ±≥Γε ∩ε ≤±≥αφεΓΩσ ⌠αΘδεΓ <b>"DeathZone"</b>.</LINK>
PicturesParam=1
[Deathzone_Dea3_Counte3_Modeli4]
Type=File
UnpackDIR=C:\MANIA\DeathZone\CounterStrike\Models\AnkalarColtM4A1\
Path=DeathZone\CounterStrike\Models\AnkalarColtM4A1\AnkalarColtM4A1.rar
Title=AnkalarColtM4A1
Content= <bq>╠εΣσδⁿ ΓΦφ≥εΓΩΦ M4A1, Ωε≥ε≡α ∩εΣ⌡εΣΦ≥ ±≡ατ≤ Σδ ΣΓ≤⌡ Φπ≡εΓ√⌡ ∞εΣσδσΘ ù ±≥αφΣα≡≥φεπε Colt Φ ε∩≥Φ≈σ±ΩεΘ Aug. ╬ßα ΓΦΣα ε≡≤µΦ αß±εδ■≥φε εΣΦφαΩεΓ√, φε εΣΦφ ± πδ≤°Φ≥σδσ∞, α Σ≡≤πεΘ ± ∩≡Φ÷σδε∞.# <bq><b>╙±≥αφεΓΩα</b># <bq><LINK Type=disk To="Deathzone_Dea4_Rukovo6" Comment="DeathZona">╤∞. ╨≤ΩεΓεΣ±≥Γε ∩ε ≤±≥αφεΓΩσ ⌠αΘδεΓ <b>"DeathZone"</b>.</LINK>
PicturesParam=1
[Deathzone_Dea3_Counte3_Modeli5]
Type=File
UnpackDIR=C:\MANIA\DeathZone\CounterStrike\Models\deagle\
Path=DeathZone\CounterStrike\Models\deagle\deagle.rar
Title=Deagle
Content= <bq>═εΓα ∞εΣσδⁿ ±α∞επε Ω≡≤≥επε ∩Φ±≥εδσ≥α. ╧σ≡Γεφα≈αδⁿφ√Θ ±≥Φδⁿ ε≡≤µΦ ∩εδφε±≥ⁿ■ Γ√Σσ≡µαφ, ∩ε²≥ε∞≤ ∩ε±δσ ≤±≥αφεΓΩΦ ∞εΣσδΦ φσ ∩≡Φ⌡εΣΦ≥± ∩≡ΦΓ√Ωα≥ⁿ. ┴εδσσ ≥ε≈φα ∩≡ε≡αßε≥Ωα Σσ≥αδσΘ, ÷Γσ≥εΓεΘ πα∞∞√ Φ ²⌠⌠σΩ≥εΓ τφα≈Φ≥σδⁿφε ∩≡ΦßδΦµασ≥ ∞εΣσδⁿ Ω ≡σαδⁿφε∞≤ ∩≡ε≥ε≥Φ∩≤.# <bq><b>╙±≥αφεΓΩα</b># <bq><LINK Type=disk To="Deathzone_Dea4_Rukovo6" Comment="DeathZona">╤∞. ╨≤ΩεΓεΣ±≥Γε ∩ε ≤±≥αφεΓΩσ ⌠αΘδεΓ <b>"DeathZone"</b>.</LINK>
PicturesParam=1
[Deathzone_Dea3_Counte3_Modeli6]
Type=File
UnpackDIR=C:\MANIA\DeathZone\CounterStrike\Models\m4a1\
Path=DeathZone\CounterStrike\Models\m4a1\M4A1.rar
Title=m4a1
Content= <bq>╬≈σ≡σΣφα τα∞σφα M4A1. ═α ±σΘ ≡ατ ²≥ε ε≡≤µΦσ ±≥αφσ≥ ßδΦµσ Ω ΓΦφ≥εΓΩσ M16. ╥ε≈φε ≥αΩεΘ µσ ∩≡Φ÷σδ, ≥ε≈φε ≥αΩα µσ ∩σ≡στα≡ ΣΩα, ≥αΩΦσ µσ τΓ≤ΩΦ. ┬ε≥ ≥εδⁿΩε ± πδ≤°Φ≥σδσ∞ ∩≡εΦ±⌡εΣ ≥ ΩαΩΦσ-≥ε ±≥≡αφφε±≥Φ. ╬φ Φ∞σσ≥ ∩δε⌡≤■ ∩≡ΦΓ√≈Ω≤ Φ±≈στα≥ⁿ φα φσ±ΩεδⁿΩε ±σΩ≤φΣ ±≡ατ≤ ∩ε±δσ σπε Φ±∩εδⁿτεΓαφΦ .# <bq><b>╙±≥αφεΓΩα</b># <bq><LINK Type=disk To="Deathzone_Dea4_Rukovo6" Comment="DeathZona">╤∞. ╨≤ΩεΓεΣ±≥Γε ∩ε ≤±≥αφεΓΩσ ⌠αΘδεΓ <b>"DeathZone"</b>.</LINK>
PicturesParam=1
[Deathzone_Dea3_Counte3_Modeli7]
Type=File
UnpackDIR=C:\MANIA\DeathZone\CounterStrike\Models\mp5\
Path=DeathZone\CounterStrike\Models\mp5\MP5.rar
Title=mp5
Content= <bq>╬≈σ≡σΣφα ∩σ≡σΣσδΩα Γ±σ∞Φ δ■ßΦ∞επε MP5. ╠εΣσδⁿ ∩εΣΓσ≡πδα±ⁿ φσßεδⁿ°ε∞≤ Ωε±∞σ≥Φ≈σ±Ωε∞≤ ≡σ∞εφ≥≤, Ωε≥ε≡√Θ τφα≈Φ≥σδⁿφε σσ ≤Ω≡α±Φδ.# <bq><b>╙±≥αφεΓΩα</b># <bq><LINK Type=disk To="Deathzone_Dea4_Rukovo6" Comment="DeathZona">╤∞. ╨≤ΩεΓεΣ±≥Γε ∩ε ≤±≥αφεΓΩσ ⌠αΘδεΓ <b>"DeathZone"</b>.</LINK>
PicturesParam=1
[Deathzone_Dea3_Counte3_Modeli8]
Type=File
UnpackDIR=C:\MANIA\DeathZone\CounterStrike\Models\mp5a\
Path=DeathZone\CounterStrike\Models\mp5a\mp5a.rar
Title=mp5a
Content= <bq>┼∙σ εΣφα ∞εΣσδⁿ MP5. ╧≡αΩ≥Φ≈σ±ΩΦ φσ≥ φΦΩαΩΦ⌡ Φτ∞σφσφΦΘ ∩ε ±≡αΓφσφΦ■ ± ε≡ΦπΦφαδε∞. ╙δ≤≈°σφ√ ≥σΩ±≥≤≡√, Σα τα∞σφσφ ∞απατΦφ. ╥σ∩σ≡ⁿ εφ ±≥αδ ΣδΦφφσσ, φε ∩α≥≡εφεΓ Γ φσ∞ φσ ∩≡ΦßαΓΦδε±ⁿ...# <bq><b>╙±≥αφεΓΩα</b># <bq><LINK Type=disk To="Deathzone_Dea4_Rukovo6" Comment="DeathZona">╤∞. ╨≤ΩεΓεΣ±≥Γε ∩ε ≤±≥αφεΓΩσ ⌠αΘδεΓ <b>"DeathZone"</b>.</LINK>
PicturesParam=1
[Deathzone_Dea3_Counte3_Modeli9]
Type=File
UnpackDIR=C:\MANIA\DeathZone\CounterStrike\Models\Sig\
Path=DeathZone\CounterStrike\Models\Sig\Sig.rar
Title=Sig
Content= <bq>╬≥δΦ≈φα ∞εΣσδⁿ ≥σ≡≡ε≡εΓ±ΩεΘ ε∩≥Φ≈σ±ΩεΘ ΓΦφ≥εΓΩΦ. ─δ ∞εΣσδΦ Φ±∩εδⁿτεΓαδΦ±ⁿ φεΓ√σ ≥σΩ±≥≤≡√. ┬Φφ≥εΓΩα ΣσΘ±≥ΓΦ≥σδⁿφε ∩ε⌡εµα φα ≥ε, ΩαΩ σ±δΦ ß√ σσ ±εßΦ≡αδΦ Γ ∩εδσΓ√⌡ ≤±δεΓΦ ⌡. ╨σΩε∞σφΣ≤σ≥± Γ±σ∞ ßστ Φ±Ωδ■≈σφΦ .# <bq><b>╙±≥αφεΓΩα</b># <bq><LINK Type=disk To="Deathzone_Dea4_Rukovo6" Comment="DeathZona">╤∞. ╨≤ΩεΓεΣ±≥Γε ∩ε ≤±≥αφεΓΩσ ⌠αΘδεΓ <b>"DeathZone"</b>.</LINK>
PicturesParam=1
[Deathzone_Dea3_Counte3_Modeli10]
Type=File
UnpackDIR=C:\MANIA\DeathZone\CounterStrike\Models\Usp\
Path=DeathZone\CounterStrike\Models\Usp\usp.rar
Title=USP
Content= <bq>╬≥δΦ≈φα ∞εΣσδⁿ ∩εδΦ÷σΘ±Ωεπε ∩Φ±≥εδσ≥α. ╠εΣσδⁿ ±Σσδαφα Ωα≈σ±≥Γσφφε, Γ±σ φα ±ΓεΦ⌡ ∞σ±≥α⌡, αφΦ∞α÷Φ ∩σ≡στα≡ ΣΩΦ ταΓε≡αµΦΓασ≥. ╫≥ε σ∙σ φαΣε φα±≥ε ∙σ∞≤ ßε≡÷≤ ± ∩≡σ±≥≤∩φε±≥ⁿ■?# <bq><b>╙±≥αφεΓΩα</b># <bq><LINK Type=disk To="Deathzone_Dea4_Rukovo6" Comment="DeathZona">╤∞. ╨≤ΩεΓεΣ±≥Γε ∩ε ≤±≥αφεΓΩσ ⌠αΘδεΓ <b>"DeathZone"</b>.</LINK>
PicturesParam=1
[Deathzone_Dea3_Counte3_Modeli11]
Type=File
UnpackDIR=C:\MANIA\DeathZone\CounterStrike\Models\USPa\
Path=DeathZone\CounterStrike\Models\USPa\USPa.rar
Title=USPa
Content= <bq>┼∙σ εΣφα ∞εΣσδⁿ πδαΓφεπε ∩εδΦ÷σΘ±Ωεπε ∩Φ±≥εδσ≥α ± φσßεδⁿ°Φ∞ ⌠εφα≡ΦΩε∞ Γ φΦµφσΘ σπε ≈α±≥Φ. ╤Φ∞∩α≥Φ≈φα Σσ≥αδⁿ, ∩≤±≥ⁿ Σαµσ ⌠εφα≡ΦΩ Φ φσ ±Γσ≥Φ≥.# <bq><b>╙±≥αφεΓΩα</b># <bq><LINK Type=disk To="Deathzone_Dea4_Rukovo6" Comment="DeathZona">╤∞. ╨≤ΩεΓεΣ±≥Γε ∩ε ≤±≥αφεΓΩσ ⌠αΘδεΓ <b>"DeathZone"</b>.</LINK>#
PicturesParam=1
[Deathzone_Dea4]
Type=Menu
Name=Rukovo
Title=╨≤ΩεΓεΣ±≥Γε ∩ε ≤±≥αφεΓΩσ ⌠αΘδεΓ "Deathzone"
All=10
[Deathzone_Dea4_Rukovo1]
Type=Return
Name=Deathzone
Title=...╨≤ΩεΓεΣ±≥Γε ∩ε ≤±≥αφεΓΩσ ⌠αΘδεΓ "Deathzone"...
[Deathzone_Dea4_Rukovo2]
Type=File
Title=Battlefield 1942
Content= <bq><b>1. ╙╤╥└═╬┬╩└ ╠╬─╚╘╚╩└╓╚╔</b>##<bq>╙±≥αφεΓΩα ∞εΣΦ⌠ΦΩα÷ΦΘ Σδ Battlefield 1942 ù Σσδε ΣεΓoδⁿφε ±δεµφεσ, ∞εµφε Σαµσ ±Ωατα≥ⁿ, ∞≤≥ε≡φεσ, ≥αΩ ≈≥ε ∩≡σµΣσ ≈σ∞ ±≥αΓΦ≥ⁿ ∞εΣ, ΓφΦ∞α≥σδⁿφε ∩≡ε≈≥Φ≥σ Σαφφφ≤■ Φφ±≥≡≤Ω÷Φ■.#<bq>╚≥αΩ, ≤ Γα± Φ∞σσ≥± ∩α∩Ωα, ±Ωαµσ∞, <b>Mod</b>, δσµα∙α Γ rar-α≡⌡ΦΓσ. ┬ ²≥εΘ ∩α∩Ωσ Γαc µΣσ≥ ∩α∩Ωα <b>Archives </b>ù εß τα≥σδⁿφ√Θ α≥≡Φß≤≥ δ■ßεπε ∞εΣα, α Γ φσΘ rfa-⌠αΘδ√ ù ±εß±≥Γσφφε ∞εΣΦ⌠ΦΩα÷Φ . ┴√Γασ≥, ≈≥ε ≥α∞ δσµΦ≥ σ∙σ ∩α∩Ωα <b>bf1942</b>, φε ≥α∞ ≥εµσ rfa-α≡⌡ΦΓ√. ┴√Γασ≥, ≈≥ε Γ∞σ±≥ε ∩α∩ΩΦ ∞εΣ ∩ε±≥αΓδ σ≥± Γ ΓΦΣσ ∩α≡√ rfa-⌠αΘδεΓ; Γ ≥αΩε∞ ±δ≤≈ασ φ≤µφ≤■ ±≥≡≤Ω≥≤≡≤ ⌠αΘδεΓ Γ√ Σεδµφ√ ±ετΣα≥ⁿ ±α∞ε±≥ε ≥σδⁿφε. #<bq>╚≥αΩ, ≡α±∩αΩ≤Θ≥σ ∩α∩Ω≤ <b>Mod </b>Γ ∩α∩Ω≤ C:\Battlefield 1942\Mods\ δΦßε, σ±δΦ ∞εΣΦ⌠ΦΩα÷Φ ∩ε±≥αΓδ σ≥± ßστ ±ετΣαφφεΘ ⌠αΘδεΓεΘ ±≥≡≤Ω≥≤≡√, ±ετΣαΘ≥σ ∩α∩Ω≤ <b>Mods </b>±α∞ε±≥ε ≥σδⁿφε, τα≥σ∞ ±ετΣαΘ≥σ Γ φσΘ ∩α∩Ω≤ <b>Archives</b> Φ ∩ε∞σ±≥Φ≥σ ≥≤Σα rfa-⌠αΘδ√. ─εδµφε Γ√πδ Σσ≥ⁿ ∩≡Φ∞σ≡φε ≥αΩ:#<bq>╤:\Battlefield 1942\Mods\Mod\Archives\Objects.rfa#<bq>┬ ∩α∩Ωσ ╤\Battlefield 1942\Mods (Σαδσσ φατ√Γασ∞εΘ ∩≡ε±≥ε <b>Mods</b>) ≤µσ φα⌡εΣΦ≥± ∩α∩Ωα <b>bf1942 </b>ù ε±φεΓφα Γσ≡±Φ Φπ≡√, ≈≥ε-≥ε Γ≡εΣσ πδαΓφεπε ∞εΣα. ┼±δΦ ≤ Γα± σ±≥ⁿ Road to Rome, ≥ε Φ∞σσ≥± ∩α∩Ωα <b>Xpack1</b>. ╥σ∩σ≡ⁿ ≥α∞ ß≤Σσ≥ δσµα≥ⁿ Φ Γα° ∞εΣ.#<bq>─αδσσ Γα∞ φ≤µφε ∩εΣΩδ■≈Φ≥ⁿ ²≥ε≥ ∞εΣ Ω Φπ≡σ. ┼±≥ⁿ φσ±ΩεδⁿΩε ±∩ε±εßεΓ ²≥ε ±Σσδα≥ⁿ. ╧σ≡Γ√Θ ù ±α∞√Θ ∩≡ε±≥εΘ, φε, ΩαΩ ∩εΩατ√Γασ≥ ∩≡αΩ≥ΦΩα, φσ ±≡αßα≥√Γα■∙ΦΘ φα φσΩε≥ε≡√⌡ ∩Φ≡α≥±ΩΦ⌡ Γσ≡±Φ ⌡, ù ²≥ε ∩≡ε∩Φ±α≥ⁿ ∞εΣ Γ ⌠αΘδσ <b>init.con</b>. #<bq>┬ ∩α∩Ωσ Mods\bf1942\, Γ ∩α∩Ωσ Mods\Xpack1, α ≥αΩµσ Γ φσΩε≥ε≡√⌡ ßεδⁿ°Φ⌡ ∞εΣα⌡ σ±≥ⁿ ⌠αΘδ init.con, Ωε≥ε≡√Θ ∞εµφε ≡σΣαΩ≥Φ≡εΓα≥ⁿ ∩≡Φ ∩ε∞ε∙Φ ┴δεΩφε≥α. ╬≥Ω≡εΘ≥σ ⌠αΘδ init.con Φτ ∩α∩ΩΦ Mods\bf1942\, Φ Γ√ ≤ΓΦΣΦ≥σ ∩≡Φ∞σ≡φε ±δσΣ≤■∙σσ:#<bq>game.setCustomGameName BF1942#<bq>game.addModPath Mods\BF1942\#<bq>game.setCustomGameVersion 1.25#<bq>game.setCustomGameUrl "http://www.battlefield1942.com"##<bq>Game.setMenuMusicFilename "music\slaughter4.bik"#<bq>Game.setLoadMusicFilename "music\vehicle4.bik"#<bq>Game.setWinMusicFilename "music\vehicle3.bik"#<bq>Game.setLoseMusicFilename "music\menu.bik"#<bq>Game.setCampaignLoseMusicFilename "music\theme2.bik"#<bq>Game.setDebriefingMusicFilename "music\briefing.bik" ##<bq>╧σ≡Γα ±≥≡εΩα ≤Ωατ√Γασ≥, ΩαΩ ß≤Σσ≥ φατ√Γα≥ⁿ± Γσ≡±Φ Φπ≡√, Ω Ωε≥ε≡εΘ ε≥φε±Φ≥± Σαφφ√Θ ⌠αΘδ, Γ ∞σφ■ Custom Game. ╧ε±ΩεδⁿΩ≤ ∞√ ε≥Ω≡√δΦ ⌠αΘδ Φτ ∩α∩ΩΦ Mods\bf1942, ≥ε εφ ε∩Φ±√Γασ≥ ε±φεΓφ≤■ Γσ≡±Φ■ Φπ≡√, Φ σσ φατΓαφΦσ Γ ∞σφ■ Custom Game ß≤Σσ≥ BF1942. #<bq> ┬≥ε≡α ±≥≡εΩα ≤Ωατ√Γασ≥, ∞εΣ Φτ ΩαΩεΘ ∩α∩ΩΦ ß≤Σσ≥ τα∩≤∙σφ Σδ ΣαφφεΘ Γσ≡±ΦΦ Φπ≡√. ┬ φα°σ∞ ±δ≤≈ασ ε≈σΓΦΣφε: τα∩≤±Ωα■≥± ⌠αΘδ√ Φτ ε±φεΓφεΘ ∩α∩ΩΦ Mods\bf1942\. #<bq>╥≤≥-≥ε ∞√ Φ ∩εΣΩδ■≈Φ∞ ±ΓεΘ ∞εΣ. ─εßαΓⁿ≥σ ±≥≡εΩ≤ #<bq>game.addModPath Mods\Mod\##<bq>∩σ≡σΣ ±≥≡εΩεΘ#<bq>game.addModPath Mods\BF1942\##<bq>╥σ∩σ≡ⁿ ²≥α ±≥≡εΩα ≤Ωατ√Γασ≥ Ωε∞∩ⁿ■≥σ≡≤, ≈≥ε ∩ε±δσ ταπ≡≤τΩΦ ⌠αΘδεΓ ε±φεΓφεΘ Γσ≡±ΦΦ Φπ≡√ Φτ ∩α∩ΩΦ Mods\bf1942 ß≤Σ≤≥ ταπ≡≤µσφ√ ⌠αΘδ√ Φτ ∩α∩ΩΦ Mod, Φ εφΦ τα∞σφ ≥ ±εε≥Γσ≥±≥Γ≤■∙Φσ ⌠αΘδ√, ταπ≡≤µσφφ√σ Σε ²≥επε. ╧ε±ΩεδⁿΩ≤ Γ ∞εΣα⌡ Φ∞σ■≥± φσ Γ±σ ⌠αΘδ√ ε±φεΓφεΘ Γσ≡±ΦΦ, α ≥εδⁿΩε ≥σ, Ωε≥ε≡√σ ²≥ε≥ ∞εΣ Φτ∞σφ σ≥, ≥ε ε±≥αδⁿφ√σ ταπ≡≤µσφφ√σ Σε ²≥επε ⌠αΘδ√ ε±≥α■≥± ε≥ ε±φεΓφεΘ Γσ≡±ΦΦ. ╧ε≡ ΣεΩ ±≥≡εΩ Φ∞σσ≥ τφα≈σφΦσ. ╤φα≈αδα ταπ≡≤µα■≥± ⌠αΘδ√ Φτ ∩α∩ΩΦ, ≤ΩαταφφεΘ φΦµσ Γ±σ⌡. ▌≥ε Γ±σπΣα Σεδµφα ß√≥ⁿ ε±φεΓφα Γσ≡±Φ . ─αδσσ ∩ε≡ ΣεΩ ταΓΦ±Φ≥ ε≥ φσεß⌡εΣΦ∞ε±≥Φ: σ±δΦ Γ√ ⌡ε≥Φ≥σ ∩εΣΩδ■≈Φ≥ⁿ ±≡ατ≤ φσ±ΩεδⁿΩε ∞εΣεΓ, ±φα≈αδα ∩εΣ≤∞αΘ≥σ, φσ ß≤Σ≤≥ δΦ ⌠αΘδ√ Φτ εΣφεπε ∞εΣα τα∞σφσφ√ ⌠αΘδα∞Φ ±δσΣ≤■∙σπε. ╩εφσ≈φε, σ±δΦ εΣΦφ ∞εΣ Φτ∞σφ σ≥ ε≡≤µΦσ Bf-109, α Σ≡≤πεΘ, ±Ωαµσ∞, ±Ωε≡ε±≥ⁿ ╥-34, ≥ε φΦΩαΩΦ⌡ φαδεµσφΦΘ ⌠αΘδεΓ ΓετφΦΩφ≤≥ⁿ φσ Σεδµφε. #<bq>╥σ∩σ≡ⁿ Γ√ ∞εµσ≥σ τα∩≤±Ωα≥ⁿ Φπ≡≤, Φ Γα° ∞εΣ ß≤Σσ≥ ≡αßε≥α≥ⁿ. #<bq>╧ε∞φΦ≥σ: ∞εΣ ≡αßε≥ασ≥ ≥εδⁿΩε Γ ≥εΘ Γσ≡±ΦΦ Φπ≡√, Γ ⌠αΘδσ init.con Ωε≥ε≡εΘ Γ√ σπε ∩≡ε∩Φ±αδΦ. ╥ε σ±≥ⁿ σ±δΦ Γα° ∞εΣ ∩≡ε∩Φ±αφ Γ ⌠αΘδσ init.con ε±φεΓφεΘ Γσ≡±ΦΦ, ≥ε Γ Road to Rome Γ√ σπε φσ ≤ΓΦΣΦ≥σ, Φ φαεßε≡ε≥: σ±δΦ εφ ∩≡ε∩Φ±αφ Σδ Road to Rome, ≥ε Γ ε±φεΓφεΘ Γσ≡±ΦΦ φΦΩαΩΦ⌡ Φτ∞σφσφΦΘ φσ ß≤Σσ≥.#<bq>╥αΩεΘ ±∩ε±εß τα∩≤±Ωα ≡αßε≥ασ≥ Σδ Γσ≡±ΦΘ <b>1.2</b> Φ Γ√°σ, φε φα φσΩε≥ε≡√⌡ Γσ≡±Φ ⌡ εφ φσ ±≡αßα≥√Γασ≥. ─δ τα∩≤±Ωα ßεδⁿ°Φ⌡ ∞εΣεΓ, Ω Ωε≥ε≡√∞ ∩≡Φδαπασ≥± ±ΓεΘ ⌠αΘδ init.con, ≡σΩε∞σφΣ≤σ≥± Σ≡≤πεΘ Γα≡Φαφ≥. #<bq>┼±δΦ Ω ∞εΣ≤ ∩≡Φδαπασ≥± ⌠αΘδ init.con, ≥ε Γ√πδ ΣΦ≥ εφ ∩≡Φ∞σ≡φε ≥αΩ:#<bq>game.CustomGameName Mod#<bq>game.addModPath Mods\Mod\#<bq>game.addModPath Mods\BF1942\##<bq>game.setCustomGameVersion 8.21#<bq>game.setCustomGameUrl "http://www.mod.com"##<bq>Game.setMenuMusicFilename #<bq>"music\slaughter4.bik"#<bq>Game.setLoadMusicFilename "music\vehicle4.bik"#<bq>Game.setWinMusicFilename "music\vehicle3.bik"#<bq>Game.setLoseMusicFilename "music\menu.bik"#<bq>Game.setCampaignLoseMusicFilename "music\theme2.bik"#<bq>Game.setDebriefingMusicFilename "music\briefing.bik"##<bq>╩αΩ ΓΦΣΦ≥σ, τΣσ±ⁿ ≤µσ ≤Ωαταφ√ ε±φεΓφα Γσ≡±Φ Φ Γα° ∞εΣ. ╩≡ε∞σ ≥επε, σ±≥ⁿ φατΓαφΦσ ²≥επε ∞εΣα Σδ ∞σφ■ Custom Game ù Mod. ─αδⁿφσΘ°σσ ε≈σΓΦΣφε. ╟α∩≤±Ωασ≥σ Φπ≡≤, τα⌡εΣΦ≥σ Γ ∞σφ■ Custom Game, Γ√ßΦ≡ασ≥σ ±≥≡εΩ≤ Mod Φ τα∩≤±Ωασ≥σ ²≥≤ Γσ≡±Φ■. ╥αΩµσ Γ√ ∞εµσ≥σ ±ετΣα≥ⁿ ≡δ√Ω Ω exe-⌠αΘδ≤ Battlefiled 1942, α τα≥σ∞ Γ ±ΓεΘ±≥Γα⌡ ≡δ√Ωα, Γ ±≥≡εΩσ "╬ß·σΩ≥" φα∩Φ±α≥ⁿ C:\Battlefield 1942\BF1942.exe" +game Mod. ╟α≥σ∞ τα∩≤±ΩαΘ≥σ ²≥ε≥ ∞εΣ ∩≡ ∞ε ± ≡δ√Ωα, ßστ ∞σφ■ Custom Game.#<bq>╧ε∞φΦ≥σ, Γ ∞σφ■ Custom Game ß≤Σ≤≥ ε≥εß≡αµα≥ⁿ± ≥εδⁿΩε ≥σ ∞εΣ√, ≤ Ωε≥ε≡√⌡ σ±≥ⁿ ±ΓεΘ ⌠αΘδ init.con ù εφ δΦßε ∩≡Φδαπασ≥± ± ∞εΣε∞, δΦßε Γ√ ∞εµσ≥σ ±Ωε∩Φ≡εΓα≥ⁿ ⌠αΘδ init.con Φτ ∩α∩ΩΦ Mods\BF1942 Φ Φτ∞σφΦ≥ⁿ σπε, ΩαΩ ε∩Φ±αφε Γ√°σ.#<bq>═σΩε≥ε≡√σ ∞εΣ√ Φ∞σ■≥ Setup. ╟α∩≤±≥Φ≥σ σπε, α Σαδⁿ°σ, σ±δΦ ∞εΣ φσ ≡αßε≥ασ≥, ∩≡ΦΓσΣΦ≥σ σπε Γ ±εε≥Γσ≥±≥ΓΦσ ± Γ√°σ≤Ωαταφφ√∞Φ ±εΓσ≥α∞Φ.##<bq><b>2. ╙╤╥└═╬┬╩└ ╩└╨╥</b>##<bq>┬±σ Ωα≡≥√ Φ∞σ■≥ ≡α±°Φ≡σφΦσ <b>rfa</b>. ─δ τα∩≤±Ωα Ωα≡≥√ Σε±≥α≥ε≈φε ±Ωε∩Φ≡εΓα≥ⁿ Ωα≡≥≤ Γ Ωα≥αδεπ Φπ≡√ <b>Archives</b>. ╧ε±δσ ²≥επε µσδασ∞α Ωα≡≥α ß≤Σσ≥ Σε±≥≤∩φα Γ ∞σφ■ Γ√ßε≡α Ωα≡≥√ Γ Φπ≡σ.
[Deathzone_Dea4_Rukovo3]
Type=File
Title=Quake III Arena
Content= <bq><b>1. ╙±≥αφεΓΩα ∞εΣΦ⌠ΦΩα÷ΦΘ</b># <bq>╞σδα≥σδⁿφε, φε φσ εß τα≥σδⁿφε Φ∞σ≥ⁿ ∩ε±δσΣφ■■ Γσ≡±Φ■ <b>Q3</b>. ┬√ ≡α±∩αΩεΓ√Γασ≥σ α≡⌡ΦΓ ± ∞εΣε∞ Γ ΣΦ≡σΩ≥ε≡Φ■ Q3, ∩ε±δσ ≈σπε Φ∙σ≥σ ∞εΣ Γ ∞σφ■ <b>Mods</b> Φπ≡√. └δⁿ≥σ≡φα≥ΦΓφ√Θ Γα≡Φαφ≥ τα∩≤±Ωα Q3:# <bq><b>quake3.exe +set fs_game modname</b># <bq>πΣσ modname ù Φ∞ ΣΦ≡σΩ≥ε≡ΦΦ ± ∞εΣε∞. ═α∩≡Φ∞σ≡, σ±δΦ ΣΦ≡σΩ≥ε≡Φ φατ√Γασ≥± <b>BazookaQuake3</b>, ≥ε ±≥≡εΩα τα∩≤±Ωα ∞εΣα ß≤Σσ≥ Φ∞σ≥ⁿ ΓΦΣ:# <bq><b>quake3.exe +set fs_game BazookaQuake3</b># <bq>╠εµφε ∩≡ε∩Φ±α≥ⁿ σσ Γ ±ΓεΘ±≥Γα⌡ ≡δ√Ωα Φ ≥αΩΦ∞ εß≡ατε∞ φσ ∞≤≈Φ≥ⁿ± ΩαµΣ√Θ ≡ατ ± φαßε≡ε∞ ±≥≡εΩΦ Γ Ωε∞αφΣφε∞ ≡σµΦ∞σ.# <bq>┼±δΦ µσ ∞εΣ φα⌡εΣΦ≥± Γ ±α∞ε≡α±∩αΩεΓ√Γα■∙σ∞± α≡⌡ΦΓσ, Γ exe-⌠αΘδσ, ≥ε ±≥εΦ≥ δΦ°ⁿ σπε τα∩≤±≥Φ≥ⁿ, α Γ±σ ε±≥αδⁿφεσ εφ ±Σσδασ≥ ±α∞.# # <bq><b>2. ╧≡εΦπ≡√ΓαφΦσ Σσ∞εΩ</b># <bq>─σ∞ΩΦ φσεß⌡εΣΦ∞ε ±Ωε∩Φ≡εΓα≥ⁿ Γ ΣΦ≡σΩ≥ε≡Φ■ <b>Quake III Arena\\baseq3\\demos</b>. ╧ε±δσ ²≥επε Φ⌡ ∞εµφε ß≤Σσ≥ ∩≡εΦπ≡√Γα≥ⁿ ≈σ≡στ ∞σφ■ Φπ≡√, ∩≤φΩ≥ <b>Demos</b>.# <bq>╙ Σσ∞εΩ Quake III Arena ß√Γασ≥ ≥≡Φ ≡α±°Φ≡σφΦ , Ωε≥ε≡√σ ≤Ωατ√Γα■≥ φα φ≤µφ≤■ Γσ≡±Φ■ Φπ≡√.# <bq><b>*.dm3</b> ù Σσ∞ΩΦ, ∩≡σΣφατφα≈σφφ√σ Σδ <b>Q3 1.11 ù 1.17</b># <bq><b>*.dm_48</b> ù Γσ≡±ΦΦ <b>1.25 ù 1.27</b># <bq><b>*.dm_66</b> ù Γσ≡±ΦΦ <b>1.29 ù 1.30</b># <bq>┼±δΦ Σσ∞ΩΦ τα∩Φ±αφ√ ∩εΣ ΩαΩεΘ-≥ε ∞εΣΦ⌠ΦΩα÷ΦσΘ, ≥ε Σδ Φ⌡ ∩≡εΦπ≡√ΓαφΦ ±δσΣ≤σ≥ ∩≡σΣΓα≡Φ≥σδⁿφε τα∩≤±≥Φ≥ⁿ ²≥ε≥ ∞εΣ ≈σ≡στ ∞σφ■ <b>Mods</b>.# <bq>┴εδσσ ∩≡ε±≥√∞ ±∩ε±εßε∞ ∩≡εΦπ≡√ΓαφΦ Σσ∞εΩ Γδ σ≥± Φ±∩εδⁿτεΓαφΦσ ±∩σ÷Φαδⁿφ√⌡ ≤≥ΦδΦ≥. ╬Σφ≤ Φτ φΦ⌡, <b>SK Player 1.0</b>, Γ√ ∞εµσ≥σ φαΘ≥Φ φα φα°σ∞ Ωε∞∩αΩ≥σ Ω <b>╣09</b> <b>τα 2003 πεΣ</b>.
PicturesParam=1
[Deathzone_Dea4_Rukovo4]
Type=File
Title=Unreal Tournament 2003
Content= <bq><b>1. ╙±≥αφεΓΩα ∞εΣΦ⌠ΦΩα÷ΦΘ</b># <bq>╠εΣΦ⌠ΦΩα÷ΦΦ ∩ε±≥αΓδ ■≥± φαßε≡ε∞ ⌠αΘδεΓ ± ≡ατφ√∞Φ ≡α±°Φ≡σφΦ ∞Φ. ╙±≥αφαΓδΦΓα≥ⁿ ≥αΩΦσ ∞εΣΦ⌠ΦΩα÷ΦΦ ΣεΓεδⁿφε ∩≡ε±≥ε.# <bq>╤∩σ≡Γα ±≥εΦ≥ ταπδ φ≤≥ⁿ Γ ΣεΩ≤∞σφ≥α÷Φ■ Ω ∞≤≥α≥ε≡≤ ù Γετ∞εµφε, αΓ≥ε≡√ "φα∞≤≥ΦδΦ" ≈≥ε-φΦß≤Σⁿ φσεß√≈φεσ, Φτ-τα ≈σπε ±≥αφΣα≡≥φ√σ ±∩ε±εß√ ≤±≥αφεΓΩΦ ∞επ≤≥ φσ ∩εΣεΘ≥Φ.# <bq>┼±δΦ Γ ΣεΩ≤∞σφ≥α÷ΦΦ ∩≡ε ≤±≥αφεΓΩ≤ φΦ≈σπε ΩεφΩ≡σ≥φεπε φσ ±Ωαταφε, ∩σ≡σ∩Φ±√Γασ∞ ⌠αΘδ√ Φτ α≡⌡ΦΓα ≥αΩΦ∞ εß≡ατε∞:# <bq><b>*.int, *.u ù [drive:][\\path\\]UT2003\\system\\</b># <bq><b>*.ukx ù [drive:][\\path\\]UT2003\\animations\\</b># <bq><b>*.ka ù [drive:][\\path\\]UT2003\\KarmaData\\</b># <bq><b>*.ut2 ù [drive:][\\path\\]UT2003\\maps\\</b># <bq><b>*.ogg ù [drive:][\\path\\]UT2003\\music\\</b># <bq><b>*.uax ù [drive:][\\path\\]UT2003\\sounds\\</b># <bq><b>*.usx ù [drive:][\\path\\]UT2003\\StaticMeshes\\</b># <bq><b>*.utx ù [drive:][\\path\\]UT2003\\Textures\\</b># <bq>╟Σσ±ⁿ <b>[drive:][\\path\\]</b> ù ΣΦ±Ω Φ ∩≤≥ⁿ Ω ∩α∩Ωσ, Γ Ωε≥ε≡εΘ ≤ Γα± ≤±≥αφεΓδσφ <b>Unreal Tournament 2003</b>.# <bq>╧ε±δσ ≤±≥αφεΓΩΦ ∞≤≥α≥ε≡√ ∩ε Γδ ■≥± Γ ±∩Φ±Ωσ Γε ΓΩδαΣΩσ <b>Mutators</b>. ╧≡Φ ∙σδ≈Ωσ ∩ε φατΓαφΦ■ ∞≤≥α≥ε≡α Γ ∩≡αΓε∞ φΦµφσ∞ ≤πδ≤ ∞εµσ≥ ∩ε ΓΦ≥ⁿ± Ωφε∩Ωα <b>Configure</b> ù σ±δΦ ≤ ∞≤≥α≥ε≡α σ±≥ⁿ ΩαΩΦσ-≥ε φα±≥≡εΘΩΦ.# <bq>┬ ∩ε±δσΣφσσ Γ≡σ∞ ∩ε ΓΦδ± φεΓ√Θ ≥Φ∩ ∞≤≥α≥ε≡εΓ ± ≡α±°Φ≡σφΦσ∞ <b>ut2mod</b>. ─δ ≤±≥αφεΓΩΦ ≥αΩεπε ∞≤≥α≥ε≡α ∩σ≡Γ√∞ Σσδε∞ φ≤µφε ±Ωε∩Φ≡εΓα≥ⁿ ⌠αΘδ Γ ΣΦ≡σΩ≥ε≡Φ■ Φπ≡√ <b>\\system\\</b>, ∩ε≥ε∞ ± ∩ε∞ε∙ⁿ■ <b>"╧≡εΓεΣφΦΩα"</b> (<b>Windows Explorer</b>) ταΘ≥Φ Γ ΣΦ≡σΩ≥ε≡Φ■ <b>\\system\\</b>, Φ Γ Ωε∞αφΣφεΘ ±≥≡εΩσ "╧≡εΓεΣφΦΩα" Γ∩Φ±α≥ⁿ ∩εδφ√Θ ∩≤≥ⁿ Ω ∞≤≥α≥ε≡≤ ù Σεδµφε ∩εδ≤≈Φ≥ⁿ± ≈≥ε-≥ε Γ≡εΣσ ²≥επε:# <bq><b>C:\\Program Files\\Unreal\\Unreal Tournament 2003\\System\\setup install SmashU2k3.ut2mod</b>. SmashU2k3.ut2mod ù ²≥ε ∩εδφεσ φατΓαφΦσ ∞≤≥α≥ε≡α, Ωε≥ε≡√Θ Γ√ ⌡ε≥Φ≥σ ≤±≥αφεΓΦ≥ⁿ. ┬ ≡στ≤δⁿ≥α≥σ ∩≡εΣσδαφφ√⌡ ∞αφΦ∩≤δ ÷ΦΘ τα∩≤±≥Φ≥± Φφ±≥αδδ ≥ε≡, Φ ∞≤≥α≥ε≡ ß≤Σσ≥ ≤±∩σ°φε ≤±≥αφεΓδσφ.# <bq>╠εΣ√ Γ√ßΦ≡α■≥± Γ π≡α⌠σ <b>Game type</b> φα≡ Σ≤ ± <b>DeathMatch</b>, <b>CTF</b> Φ ≥.Σ.# # <bq><b>2. ╙±≥αφεΓΩα Ωα≡≥</b># <bq>╩α≡≥√ Σδ Unreal Tournament 2003 ∩ε±≥αΓδ ■≥± ≥αΩ µσ, ΩαΩ Φ ∞≤≥α≥ε≡√, φαßε≡ε∞ ⌠αΘδεΓ ± ≡ατφ√∞Φ ≡α±°Φ≡σφΦ ∞Φ. ╙±≥αφαΓδΦΓα≥ⁿ Ωα≡≥√ φσ ±δεµφσσ, ≈σ∞ ∞≤≥α≥ε≡√.# <bq>═≤µφε ∩σ≡σ∩Φ±√Γα≥ⁿ ⌠αΘδ√ Φτ α≡⌡ΦΓα ±δσΣ≤■∙Φ∞ εß≡ατε∞:# <bq><b>*.ut2 ù [drive:][\\path\\]UT2003\\maps\\</b># <bq><b>*.usx ù [drive:][\\path\\]UT2003\\StaticMeshes</b># <bq><b>*.utx ù [drive:][\\path\\]UT2003\\Textures</b># <bq><b>*.ogg ù [drive:][\\path\\]UT2003\\music\\</b># <bq><b>*.uax ù [drive:][\\path\\]UT2003\\sounds\\</b># <bq><b>*.int, *.u ù [drive:][\\path\\]UT2003\\system\\</b># <bq>╧≡Φ ≤±≥αφεΓΩσ Ωα≡≥√ εß τα≥σδⁿφε ∩ε±∞ε≥≡Φ≥σ, Ω ΩαΩε∞≤ ≥Φ∩≤ Ωα≡≥α ε≥φε±Φ≥± . ╤Ωαµσ∞, φατΓαφΦσ ⌠αΘδα <b>CTF-Addien-Dwy.ut2</b> τφα≈Φ≥, ≈≥ε Ωα≡≥α ε≥φε±Φ≥± Ω ≥Φ∩≤ CTF ù Capture The Flag.# # <bq><b>3. ╧≡εΦπ≡√ΓαφΦσ Σσ∞εΩ</b># <bq><b>1</b>) ╤Ωε∩Φ≡≤Θ≥σ Σσ∞Ω≤ Γ Φπ≡εΓ≤■ ΣΦ≡σΩ≥ε≡Φ■ <b>\\System\\</b>.# <bq><b>2)</b> ╟α∩≤±≥Φ≥σ Φπ≡≤, Γ√τεΓΦ≥σ φαµα≥Φσ∞ ΩδαΓΦ°Φ <b>~</b> Ωεφ±εδⁿ, Φ ≥α∞ Γ∩Φ°Φ≥σ <b>demoplay \<∩εδφεσ Φ∞ Σσ∞ΩΦ\>.</b> ─εδµφε ∩εδ≤≈Φ≥ⁿ± ≈≥ε-≥ε Γ≡εΣσ ù <b>demoplay</b> <b>askold_navi-f</b>.
PicturesParam=1
[Deathzone_Dea4_Rukovo5]
Type=File
Title=Half-Life
Content= <bq><b>1. ╙±≥αφεΓΩα ∞εΣΦ⌠ΦΩα÷ΦΘ</b># <bq>─δ ≤±≥αφεΓΩΦ ∩≡σµΣσ Γ±σπε φσεß⌡εΣΦ∞ (⌡ε≥ⁿ Φ φσ Γ±σπΣα) <b>H-L</b> ∩ε±δσΣφσΘ Γσ≡±ΦΦ. └∩ΣσΘ≥√ ∩σ≡ΦεΣΦ≈σ±ΩΦ ∩ε Γδ ■≥± φα φα°σ∞ Ωε∞∩αΩ≥σ ΦδΦ τΣσ±ⁿ:# <bq><b><i>ftp:\/\/ftp.sierra.com\/pub\/patches\/pc\/hl1101.exe (α∩ΣσΘ≥ Σδ δ■ß√⌡ Γσ≡±ΦΘ)</i></b># <bq><b><i>ftp:\/\/ftp.sierra.com\/pub\/patches\/pc\/11001101.exe (α∩ΣσΘ≥ Σδ Γσ≡±ΦΦ 1.1.0.0)</i></b># <bq>─αδσσ φσεß⌡εΣΦ∞ε τα∩≤±≥Φ≥ⁿ Φφ±≥αδδ ÷Φεφφ√Θ ⌠αΘδ ∞εΣα ΦδΦ, σ±δΦ ≥αΩεΓεπε φσ≥, ≤±≥αφεΓΦ≥ⁿ Γ±σ ⌠αΘδ√ ∞εΣα Γ ΣΦ≡σΩ≥ε≡Φ■, ±εε≥Γσ≥±≥Γ≤■∙≤■ σπε φατΓαφΦ■. ╬φα Σεδµφα ≡α±∩εδαπα≥ⁿ± Γφ≤≥≡Φ Γα°σΘ ΣΦ≡σΩ≥ε≡ΦΦ ± Φπ≡εΘ. ╥επΣα ∩εδφ√Θ ∩≤≥ⁿ Ω Ωα≥αδεπ≤ ∞εΣα ß≤Σσ≥ Γ√πδ Σσ≥ⁿ, φα∩≡Φ∞σ≡, ≥αΩ:# <bq><b>C:\\Sierra\\Half-Life\\SvenCoop</b># <bq>╧ε±δσ ²≥επε τα∩≤±Ωασ≥σ Φπ≡≤, µ∞σ≥σ Γ ∞σφ■ <b>Custom Game</b> Φ ∩εδ≤≈ασ≥σ ±∩Φ±εΩ Γ±σ⌡ ≤±≥αφεΓδσφφ√⌡ ∞εΣεΓ. ─αδσσ Γ√ßΦ≡ασ≥σ φ≤µφ√Θ ∞εΣ Φ τα∩≤±Ωασ≥σ σπε.
PicturesParam=1
[Deathzone_Dea4_Rukovo6]
Type=File
Title=Counter-Strike
Content= <bq><b>1. ╙±≥αφεΓΩα ßε≥εΓ</b># <bq>╧≡ε±≥ε τα∩≤±Ωασ≥σ <b>exe</b>-⌠αΘδ ± ßε≥ε∞, ε±≥αδⁿφεσ ∩≡επ≡α∞∞α Φφ±≥αδδ ÷ΦΦ Γετⁿ∞σ≥ φα ±σß . ╧ε±δσ ≤±≥αφεΓΩΦ φσεß⌡εΣΦ∞ε ±ετΣα≥ⁿ ±σ≡Γσ≡, α ∩ε≥ε∞ Γ Ωεφ±εδΦ φαß≡α≥ⁿ Ωε∞αφΣ≤ <b>addbot</b>. ─δ ßεδσσ ≥εφΩεΘ φα±≥≡εΘΩΦ ±≥εΦ≥ ταπδ φ≤≥ⁿ Γ <b>txt</b>-⌠αΘδ, ∩ε±≥αΓδ σ∞√Θ Γ∞σ±≥σ ± ßε≥ε∞.# # <bq><b>2. ╙±≥αφεΓΩα ∞εΣσδσΘ Φπ≡εΩεΓ</b># <bq>┬±σ ∞εΣσδΦ Φπ≡εΩεΓ Φ∞σ■≥ ≡α±°Φ≡σφΦσ <b>mdl</b>. ╠εΣσδΦ ⌡≡αφ ≥± Γ ∩α∩Ωσ Φπ≡√ <b>\\Models\\Player\\</b>. ╥α∞ µσ φα⌡εΣ ≥± ΣΦ≡σΩ≥ε≡ΦΦ, ±εε≥Γσ≥±≥Γ≤■∙Φσ φατΓαφΦ ∞ ∞εΣσδσΘ: <b>terror</b>, <b>urban</b>, <b>vip</b>, <b>sas</b> Φ ≥.Σ. ┬ ΩαµΣεΘ ΣΦ≡σΩ≥ε≡ΦΦ σ±≥ⁿ ⌠αΘδΦΩ ù ∞εΣσδⁿΩα Φπ≡εΩα. ╩ ∩≡Φ∞σ≡≤, Γ ∩α∩Ωσ <b>guerilla</b> δσµΦ≥ ⌠αΘδ <b>guerilla.mdl</b>. ╫≥εß√ ≤±≥αφεΓΦ≥ⁿ φεΓ≤■ ∞εΣσδⁿ, φαΣε ∩≡ε±≥ε ±Ωε∩Φ≡εΓα≥ⁿ ⌠αΘδ Γ ±εε≥Γσ≥±≥Γ≤■∙≤■ ΣΦ≡σΩ≥ε≡Φ■, τα∞σφΦΓ ε≡ΦπΦφαδⁿφ√Θ ⌠αΘδ. ┬ε ΦτßσµαφΦσ φσ∩≡Φ ≥φ√⌡ ±■≡∩≡ΦτεΓ ≡σΩε∞σφΣ≤σ∞ ±ε⌡≡αφ ≥ⁿ ≡στσ≡Γφ≤■ Ωε∩Φ■ τα∞σφ σ∞√⌡ ⌠αΘδεΓ.# # <bq><b>3. ╙±≥αφεΓΩα ∞εΣσδσΘ ε≡≤µΦ </b># <bq>╙±≥αφεΓΦ≥ⁿ ±ΩΦφ√ ε≡≤µΦ ε≈σφⁿ ∩≡ε±≥ε ù Σε±≥α≥ε≈φε ±Ωε∩Φ≡εΓα≥ⁿ Γ±σ ⌠αΘδ√ Φτ ≡α±∩αΩεΓαφφεπε α≡⌡ΦΓα Γ ΣΦ≡σΩ≥ε≡Φ■ <b>\\cstrike\\models\\</b>, τα∞σφΦΓ ε≡ΦπΦφαδⁿφ√σ ⌠αΘδ√ φεΓ√∞Φ.# <bq>═σ ταß≤Σⁿ≥σ ±Σσδα≥ⁿ ≡στσ≡Γφ√σ Ωε∩ΦΦ τα∞σφ σ∞√⌡ ⌠αΘδεΓ.# # <bq><b>4. ╙±≥αφεΓΩα Ωα≡≥</b># <bq>╙±≥αφεΓΩα Ωα≡≥ ù Σσδε φΦ≈≤≥ⁿ φσ ßεδσσ ±δεµφεσ, ≈σ∞ ≤±≥αφεΓΩα ∞εΣσδσΘ ε≡≤µΦ ΦδΦ Φπ≡εΩεΓ.# <bq>╬ß√≈φε Ωα≡≥α Φ∞σσ≥ ⌠αΘδ ± ≡α±°Φ≡σφΦσ∞ <b>bsp</b>, Φ Σδ ≤±≥αφεΓΩΦ Ωα≡≥√ Σε±≥α≥ε≈φε ±Ωε∩Φ≡εΓα≥ⁿ σπε Γ ΣΦ≡σΩ≥ε≡Φ■ Φπ≡√ <b>\\cstrike\\maps\\</b>. ╬ΣφαΩε Γ ∩ε±δσΣφσσ Γ≡σ∞ ±≥αδΦ Γ±σ ≈α∙σ Φ ≈α∙σ ∩ε Γδ ≥ⁿ± Ωα≡≥√, Ωε≥ε≡√σ ε≥δΦ≈α■≥± ≡ατφ√∞Φ φαΓε≡ε≥α∞Φ, ∩ε²≥ε∞≤ Σδ Φ⌡ ≤±≥αφεΓΩΦ ∩≡ΦΣσ≥± φσ∞φεπε ∩εΓετΦ≥ⁿ± . ┼±δΦ φεΓα Ωα≡≥α ±εΣσ≡µΦ≥ φεΓ√σ τΓ≤ΩΦ, ΩαΩΦσ-≥ε π≡α⌠Φ≈σ±ΩΦσ ⌠Φ°ΩΦ Φ ≥.Σ., ≥ε ∩σ≡Γ√∞ Σσδε∞ φ≤µφε ∩ε±∞ε≥≡σ≥ⁿ, ΩαΩΦσ ∩α∩ΩΦ ≡α±∩αΩεΓαδΦ±ⁿ Φτ α≡⌡ΦΓα. ╧ε±δσ ≈σπε ε±≥ασ≥± δΦ°ⁿ ±Ωε∩Φ≡εΓα≥ⁿ ≡α±∩αΩεΓαφφ√σ ⌠αΘδ√ Φτ ΣΦ≡σΩ≥ε≡ΦΦ α≡⌡ΦΓα Γ ±εε≥Γσ≥±≥Γ≤■∙Φσ ΣΦ≡σΩ≥ε≡ΦΦ Φπ≡√. ╩ ∩≡Φ∞σ≡≤, Γ±σ ⌠αΘδ√ Φτ ∩α∩ΩΦ <b>gfx\\env</b> φαΣε ±Ωε∩Φ≡εΓα≥ⁿ Γ ΣΦ≡σΩ≥ε≡Φ■ <b>\\cstrike\\gfx\\env\\</b>.# # <bq><b>5. ╧≡εΦπ≡√ΓαφΦσ Σσ∞εΩ</b># <bq><b>1)</b> ╘αΘδ Σσ∞ΩΦ Φ∞σσ≥ ≡ατ≡σ°σφΦσ <b>dem.</b># <bq><b>2)</b> ╤Ωε∩Φ≡≤Θ≥σ ⌠αΘδ√ Σσ∞ΩΦ Γ Ωε≡φσΓ≤■ ΣΦ≡σΩ≥ε≡Φ■ Counter-Strike.# <bq><b>3)</b> ╟α∩≤±≥Φ≥σ CS. ┬√τεΓΦ≥σ Ωεφ±εδⁿ Φ φαßσ≡Φ≥σ <b>playdemo \<Φ∞ ⌠αΘδα Σσ∞ΩΦ\></b>. ┴εδσσ ∩≡ε±≥εΘ ±∩ε±εß ù Γε±∩εδⁿτεΓα≥ⁿ± ±∩σ÷ΦαδⁿφεΘ ≤≥ΦδΦ≥εΘ. ╬Σφ≤ Φτ φΦ⌡, <b>SK Player 1.0</b>, ∞εµφε φαΘ≥Φ φα φα°σ∞ Ωε∞∩αΩ≥σ Ω <b>╣09</b> <b>τα 2003 πεΣ</b>.
PicturesParam=1
[Deathzone_Dea4_Rukovo7]
Type=File
Title=Starcraft
Content= <bq><b>1. ╧≡εΦπ≡√ΓαφΦσ ≡σ∩δσσΓ</b># <bq><b>1)</b> ╙±≥αφεΓΦ≥ⁿ <b>Starcraft: BroodWar</b>.# <bq><b>2)</b> ╙±≥αφεΓΦ≥ⁿ ∩εδφ√Θ ∩α≥≈ <b>1.08</b> (φσ alfa!).# <bq><b>3)</b> ╤Ωε∩Φ≡εΓα≥ⁿ Σσ∞ΩΦ (≡σ∩δσΦ) Γ ∩α∩Ω≤ <b>\\Starcraft\\maps\\replays</b>.# <bq><b>4)</b> ┬ ∞σφ■ Γ√ßε≡α Ωα∞∩αφΦΦ ∩ε ΓΦ≥± φεΓα ε∩÷Φ ù <b>Replay</b>. ╫σ≡στ φσσ Γ√ ±∞εµσ≥σ Γ√ßΦ≡α≥ⁿ ≡σ∩δσΦ.
PicturesParam=1
[Deathzone_Dea4_Rukovo8]
Type=File
Title=Jedi Knight II: Jedi Outcast
Content= <bq><b>1. ╙±≥αφεΓΩα Ωα≡≥</b># <bq><b>1)</b> ╙±≥αφεΓΦ≥ⁿ Jedi Knight 2: Jedi Outcast.# <bq><b>2)</b> ╤Ωε∩Φ≡εΓα≥ⁿ ⌠αΘδ√ Ωα≡≥√ Γ ΣΦ≡σΩ≥ε≡Φ■ Φπ≡√ <b>\\GameData\\base</b>.# <bq><b>3)</b> ┬√ß≡α≥ⁿ φ≤µφ≤■ Ωα≡≥≤ Γ ∞σφ■ Γ√ßε≡α Ωα≡≥ Γ Φπ≡σ.# # <bq><b>2. ╙±≥αφεΓΩα ∞εΣΦ⌠ΦΩα÷ΦΘ</b># <bq><b>1)</b> ╙±≥αφεΓΦ≥ⁿ Jedi Knight 2: Jedi Outcast.# <bq><b>2)</b> ╤Ωε∩Φ≡εΓα≥ⁿ ⌠αΘδ√-∞εΣΦ⌠ΦΩα÷ΦΦ Γ ΣΦ≡σΩ≥ε≡Φ■ Φπ≡√ <b>\\GameData</b>.# <bq><b>3)</b> ┬√ß≡α≥ⁿ ∞εΣΦ⌠ΦΩα÷Φ■ Γ ∞σφ■ <b>Mods</b>.
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[Deathzone_Dea4_Rukovo9]
Type=File
Title=Operation Flashpoint
Content= <bq><b>1. ╙±≥αφεΓΩα Ωα≡≥</b># <bq>╙±≥αφεΓΩα ∞≤δⁿ≥Φ∩δσσ≡φ√⌡ Ωα≡≥ Σδ Operation Flashpoint ù Σσδε ε≈σφⁿ ∩≡ε±≥εσ. ─ε±≥α≥ε≈φε ±Ωε∩Φ≡εΓα≥ⁿ Γ±σ ⌠αΘδ√ ± ≡α±°Φ≡σφΦσ∞ .<b>pdo</b> Γ ΣΦ≡σΩ≥ε≡Φ■ Φπ≡√ <b>MPMissions</b>.
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[Deathzone_Dea4_Rukovo10]
Type=File
Title=Warcraft III
Content= <bq><b>1. ╧≡ε±∞ε≥≡ ≡σ∩δσσΓ</b># <bq><b>1)</b> ╧σ≡σ∩Φ°Φ≥σ ≡σ∩δσΦ Γ Ωα≥αδεπ <b>\\replay\\</b> Γ ∩α∩Ωσ ± <b>Warcraft III</b>.# <bq><b>2)</b> ╟α∩≤±≥Φ≥σ Φπ≡≤, ταΘΣΦ≥σ Γ <b>Single Player\/View Replay</b>. ┬√ßσ≡Φ≥σ Γ ∞σφ■ φ≤µφ≤■ Γα∞ τα∩Φ±ⁿ Φ φαµ∞Φ≥σ φα Ωφε∩Ω≤ View Replay ΓφΦτ≤ ²Ω≡αφα.# <bq>╧≡Φ∞σ≈αφΦσ: ≡σ∩δσΦ, τα∩Φ±αφφ√σ Γ Γσ≡±Φ ⌡ <b>Warcraft III v. 1.01</b> Φ ±≥α≡°σ, φσ ß≤Σ≤≥ ∩≡εΦπ≡√Γα≥ⁿ± Γ <b>v. 1.00</b>. ╙±≥αφαΓδΦΓαΘ≥σ ±ΓσµΦΘ ∩α≥≈.# # <bq><b>2. ╙±≥αφεΓΩα Ωα≡≥</b># <bq>╧≡ε±≥ε ±Ωε∩Φ≡≤Θ≥σ ⌠αΘδ-Ωα≡≥≤ Γ Ωα≥αδεπ Φπ≡√ <b>\\maps\\download</b>, ∩ε±δσ ≈σπε Ωα≡≥α ∩ε ΓΦ≥± Γ ∞σφ■ Γ√ßε≡α Ωα≡≥. ┬√ßΦ≡αΘ≥σ φ≤µφ≤■ Ωα≡≥≤, τα∩≤±ΩαΘ≥σ Φ Φπ≡αΘ≥σ.
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