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UMX Decoder Readme (Jan 23, 2002) http://www.umx-decoder.de.vu
==============================================================================
Table of Contents
1. About UMX Decoder
1.1. What is an UMX file?
1.2. Where to find the UMXs?
2. Installation / Download
2.1. Requirements
2.2. Installation Instructions
2.3. Download Location
3. Frequently Asked Questions (FAQ) / Troubleshooting
3.1. Questions on UMX and UMX Decoder
3.1.1. How does it work?
3.1.2. Can I convert UMX to MP3 / WAV?
3.1.3. Can I create my own UMX?
3.2. Troubleshooting
3.2.1. General solutions
3.2.2. UMX files don't have the Winamp icon in Explorer etc.
3.2.3. Certain UMX files don't play correctly!
3.2.4. I have a problem which is not listed here!
4. ChangeLog
5. Miscellaneous
6. Contact
==============================================================================
1. About UMX Decoder
Current Version: 0.6.s3m, tested with Winamp versions up to 2.78
Description: UMX Decoder is a plug-in for winamp that lets you play
Unreal music packages (*.umx) directly from Winamp.
Homepage: http://www.umx-decoder.de.vu
------------------------------------------------------------------------------
1.1. What is an UMX file?
Computer games using the Unreal 3D-engine (most notably, Unreal &
Unreal Tournament) store the game music in UMX files. Currently, UMX
is just a wrapper around MOD files. Future versions may also use a MP3
codec, but who knows... So Winamp can play MODs, but not UMX files.
That's what this plug-in changes.
------------------------------------------------------------------------------
1.2. Where to find the UMXs?
Probably in the [Your Unreal game directory]\Music folder.
Alternative: Start Windows Explorer, press F3 and search all disks for
"*.umx".
Unreal & Unreal Tournament contain 62 UMX tracks alltogether. Some
add-on maps have their own music (very few). Other games based on the
Unreal engine may also use UMX, e.g. Deus Ex.
Have fun listening to the most Unreal soundtrack ever!
------------------------------------------------------------------------------
2. Installation / Download
2.1. Requirements
Every computer capable of running Unreal and Winamp should be able to
run UMX Decoder. You should get a recent release of Winamp Standard or
Full (NOT Lite) though. Download it at http://www.winamp.com/download/.
UMX Decoder has been tested with Winamp from version 2.64 to version
2.78.
------------------------------------------------------------------------------
2.2. Installation Instructions
1. First step: Download the plug-in!
The easiest way of installing the plug-in is to download the
self-installing executable. If you want to download the zip file,
be sure to have a zip extracting program and to know how to use
it!
2. Second step: Install the file you downloaded.
+ If you downloaded the self-installing program, then you just
have to execute it in Windows Explorer or your favorite file
manager, click "Next" and let the software do the rest :)
+ If you downloaded the zip file, you must extract it to [Your
Winamp directory]\plugins. This path is usually
"C:\Program Files\Winamp\plugins".
------------------------------------------------------------------------------
2.3. Download Location
Go to http://www.umx-decoder.de.vu and click "Download" in the left
frame.
------------------------------------------------------------------------------
3. Frequently Asked Questions (FAQ) / Troubleshooting
3.1. Questions on UMX and UMX Decoder
3.1.1. How does it work?
UMX Decoder extracts the MOD data from the UMX packages and plays it
through Winamp's MOD plug-in. (That's why Winamp Lite is not supported
- it lacks the MOD plug-in.) This method is more or less a hack, but
it works well. I often get mail asking how to read UMX packages. You
can find some information about the UMX format here:
http://unreal.epicgames.com/packages.htm
------------------------------------------------------------------------------
3.1.2. Can I convert UMX to MP3 / WAV?
Yes, it's possible. Go into your Winamp preferences and select
"Nullsoft Disk Writer plug-in" as your output plug-in. Click
"Configure" and select an output folder (make sure you have some 50
megs of free space there). Then play the UMX as you would do normally.
You won't hear anything, but Winamp is writing a WAV file into the
selected folder. After the song has played, be sure to reselect your
normal output plug-in (usually DirectSound or WaveOut) since otherwise
Winamp would write all music you hear afterwards to a WAV file. You
can use any MP3 encoder to make a MP3 from the WAV file, for example
LAME (freeware, http://www.mp3dev.org/mp3/)
------------------------------------------------------------------------------
3.1.3. Can I create my own UMX?
Why would you want to? :) You only need files in UMX format for
playing them in your own Unreal levels, right? It's not an easy task
to create UMX files. The first step is: You need the music in a MOD
format. That is, for example, a .mod, .it, or .s3m file. No .wav,
.mp3, .mid, whatever... That's the difficult part - as far as I know,
there's no reasonable way to convert MP3 for example to MOD formats.
Instead, you have to compose the music in a MOD editor program, a
so-called tracker. Then you can import the file into a UMX module
using UnrealEd.
------------------------------------------------------------------------------
3.2. Troubleshooting
3.2.1. General solutions
Does the plug-in show up in the Preferences window (Plug-ins, Input)?
If it does not, go to your Winamp's plug-in directory (usually
"C:\Program Files\Winamp\plugins").
* Is in_umx.dll there?
If not, reinstall the plug-in, this time into the correct
folder... :)
* Is in_mod.dll there?
If not, reinstall Winamp. Also note that the MOD plug-in is
missing in Winamp Lite. You need at least WA Standard. Download it
from http://www.winamp.com/download/.
------------------------------------------------------------------------------
3.2.2. UMX files don't have the Winamp icon in Explorer etc.
Check Setup, File Types in the Preferences window. Is "UMX" selected
in the listbox? If not, select it by yourself.
------------------------------------------------------------------------------
3.2.3. Certain UMX files don't play correctly!
Please try playing them with UnrealEd (Unreal Editor) which is the
normative reference concerning UMX. You can find UnrealEd in the
"System" subdirectory of your Unreal game directory.
Also try exporting them to disk (as .MOD / .IT file) to check if
Winamp's MOD support is the problem.
If any of those fails, it's not a problem with UMX Decoder itself.
------------------------------------------------------------------------------
3.2.4. I have a problem which is not listed here!
You should post the problem to our Webboard on our Homepage
(at http://www.umx-decoder.de.vu).
------------------------------------------------------------------------------
4. ChangeLog
Version
0.3 first public release
0.4 some tweaks with the error messages
0.5 Winamp 2.72 support
0.5a vast rewrite of the plug-in code, removed some minor glitches
0.5b HTML readme file
0.6.s3m now plays the "hidden tunes" in S3M-based UMX modules
There has not been very much development in the last months. Because
of problems with the ImpulseTracker module format, I have planned to
bring out a major rewrite; directly based on the popular MikMod
library, it would allow for better playback, more options and greater
speed; also, the Nullsoft MOD Player would no longer be required.
However, it is far from complete... I don't have too much free time at
the moment, so it may take some more ages ;)...
------------------------------------------------------------------------------
5. Miscellaneous
Thanks to
Nullsoft - for free Winamps all over the desktop
Epic - for two amazing games (nearly as good as the Quake series
[opinions differ - the webmaster])
all my fans & supporters :) - especially James J. Lane for first
discovering the "hidden tunes"
------------------------------------------------------------------------------
6. Contact
If you have any problems with the plug-in, or if you have suggestions
or comments on the plug-in please post them to our Webboard at our
homepage (http://www.umx-decoder.de.vu).
If you find errors in this text file, please report them by filling in
the form on our website (click "Contact" to get to it)