In this zip file you will find six new Aliens versus Predator Gold Edition
multiplayer maps.
INSTALLATION
Please select all contents of the zip file and extract them into a root
directory where Aliens versus Predator Gold Edition was originally
installed. By default the root directory path is: C:\Program
Files\Fox\Aliens versus Predator\
Important Note: You should extract the files from the zip file using
'folder names' so that the files will be placed in the proper folders.
LEVEL DESCRIPTIONS
PIRANESI - Grimy stone and wood with a medieval church sub-basement/dungeon kind of feel. Main influence being quake rocket-arena style levels, and seventeenth century architect Piranesi (whom the level is named after) who did a series of "impossible prisons" sketches featuring strange architecture along the lines of Escher, with platforms and stairs going in all directions. Designed for a satisfying, uncomplicated blast.
CONCLICT - A simple design of claustrophobic corridors allowing for large multiplayer numbers and intense skirmish action. Three main close quarter fighting arenas with a maze of connecting corridors and alien air ducts. Ship corridors with alien hive erosion in places.
BANE - Two floors, first floor with two main rooms connected by close corridors, a set of stairs lead up to the second floor with its two small rooms and a wide corridor that runs the length of the level to a waste disposal sink well which in turn connects back to the rooms on the first floor by a series of air ducts, most traversable only by the alien (except the main air duct between the bottom of the sink well and the first floor rooms).
ETHEREAL - Predominantly stone, with Celtic-style swirls in places, and some rusted metal for pipes. Two main big rooms with strange twisted corridors between them. Two huge shafts at the extremities with big fans which are lethal to all. Very large in scale to give the sense of not belonging. Inspired by the works of H.P.Lovecraft in his dreamscape passages (such as the much maligned "Quest for Unknown Kadath" and "Celaphais").
AZURE - Single room arena with a large rotating blue crystal in the centre. An incredibly deep pit below the crystal will kill all three characters (although the alien may be able to fall a considerable distance before clinging to the wall and having to climb out). Colourful moving light features make the level strange but attractive to look at.
BLEAK - Minimalist in appearance with dirty grey walls showing signs of previous conflict. Two levels, well connected with a sweeping 'C' shaped corridor giving a view of the starfield outside. The level is completely symmetrical. Off white dim lighting in most of the upper level whilst green and amber lighting dominates the lower level.
USING THE LEVELS
After extracting the levels into the directory there will be two versions of
each level showing up in the multiplayer game configuration menu.