home *** CD-ROM | disk | FTP | other *** search
/ Igromania 2000 October / Igromania_10.iso / DeathMatch / UT / Frozt / Frozt-106_UMod.exe / Frozt.umod
INI File  |  2000-09-11  |  912KB  |  13,789 lines

  1. [Setup]
  2. Product=Frozt
  3. Version=106
  4. Archive=Frozt.umod
  5. SrcPath=.
  6. MasterPath=..
  7. Requires=UnrealTournament400Requirement
  8. Group=SetupGroup
  9. Group=umodINIGroup
  10. Group=FroztGroup
  11. Group=umodIncludeFilesGroup
  12.  
  13. [UnrealTournament400Requirement]
  14. Product=UnrealTournament
  15. Version=400
  16.  
  17. [SetupGroup]
  18. Copy=(Src=System\Manifest.ini,Master=System\Manifest.ini,Size=710,Flags=3)
  19. Copy=(Src=System\Manifest.int,Master=System\Manifest.int,Size=500,Flags=3)
  20.  
  21. [umodINIGroup]
  22. AddIni=UnrealTournament.ini,Engine.GameInfo.ServerPackages=FroztMultiMesh
  23.  
  24. [FroztGroup]
  25. File=(Src=System\Frozt.u,Size=792426)
  26. File=(Src=System\Frozt.int,Size=296)
  27. File=(Src=System\FroztMultiMesh.u,Size=51954)
  28.  
  29. [umodIncludeFilesGroup]
  30. File=(Src=frozt\FroztReadme.txt,Size=3618)
  31. File=(Src=frozt\froztlogo.bmp,Size=29288)
  32. File=(Src=Help\FroztReadme.txt,Size=3618)
  33. File=(Src=Help\froztlogo.bmp,Size=29288)
  34.  
  35. [Setup]
  36. LocalProduct=Frozt
  37. ReadMe=Help\FroztReadme.txt
  38. SetupWindowTitle=Frozt
  39. AutoplayWindowTitle=Frozt Options
  40. ProductURL=http://www.planetunreal.com/frozt/
  41. VersionURL=none
  42. Developer=Disobedience
  43. DeveloperURL=http://www.planetunreal.com/frozt/
  44. Logo=Help\froztlogo.bmp
  45.  
  46. [UnrealTournament400Requirement]
  47. LocalProduct=UnrealTournament
  48. ProductURL=http://www.unrealtournament.com/
  49. VersionURL=http://unreal.epicgames.com/
  50. Developer=Epic Games, Inc.
  51. DeveloperURL=http://www.epicgames.com/
  52. ┴â*₧E_@i╛ ëó d┐êàéîVBòß▌-bt╘Xi_NoneColorFroztCoreInternalTime    SetValueSystemEngineSetTextBotpackCreateControlSetFontVBits    GetValueUBitsVClampMipZeroVSizeUSizeUClampPalettebMasked SetHelpText    MaxColorDeathMessage TauntStringSetSkinElementFroztTeamGameGutHitUWindow otherstringSetHelpCreatedSetMaxLengthBroadcastLocalizedMessageSetNumericOnlyFroztTournamentPlayer    FroztBotDead3    RightHit ChangeTeamFrozenColorNamesFrozenColorValuesFrozenDyingRoaming
  53. GetValue2MeshDeathsUnfrozenColorNamesUnfrozenColorValues
  54. StillFrRpDead9TempTextures    MenuNameSelectionMeshNotify PlayerPawnShatterUser OtherAbbrev
  55. PlayDyingTimer VacuumZone CreateShell    FaceSkinLeftHitDead2 OrderStringTickDead8
  56. TeamSkin2DefaultPackage    ForceDieDiedDefaultSkinName
  57. VoiceType    MessagesSetProgressMessageUpdateBreathBrain
  58. GetStringPickLocalInventoryGetSmallFontDead7Dead1RunSm    DuckWlkSDead4
  59. StillSmFr    JumpSmFr    JumpLgFr    DuckWlkL LogSuicideHeadHit TakeDamage GetCallSignPostBeginPlayHold
  60. SetOrdersVoicePackMetaClass    SetRange PlayWaitingFollowAddPageLogTeamChangeTweenToWaitingPlayDyingSoundWalkSmKilledWalkLg
  61. spreenoteDeathMatchPlusDead5RunLgDefendSetup SetEditableFroztBotReplicationInfo FrozenSolidRestartPlayerFroztPlayerReplicationInfoSetMultiSkin SpecialMeshPlayRightHitGetLookAndFeelTextureTwoDigitString SaveValuesCollisionHeightCollisionRadiusPaintAnimEnd
  62. PainTimer StatusBeltSetSelectedIndex
  63. FixedSkin    NameTime BeginState StatusDollReceiveLocalizedMessageConsoleCommandThawForceMeshToExist
  64. JumpSoundPlayerWalkingClose    WalkLgFrMeshes    WalkSmFrTauntAntiCampEnableChangeRunLgFr    DrawTypeRunSmFr
  65. PlayDecapAimDnLg
  66. Freelance
  67. LandGruntSpawnGibbedCarcassshotCamp ClientDyingTeamzapped GetItemName RemoteRoleSetDefaultDisplayProperties    SuicidedInitforGibbedLandedTouchBump    EndStateBroadcastMessagePlaySwimming PlayGutHitDropDecorationTextureCalcBehindViewDrowned ReSetSkillTeamGamePlusUMenuUpdatePlayerInfoUnfrozenLayoutChangedFrozenLayoutChanged
  68. Spectator SeekBreathUnfreezePlayer
  69. AddToTeam PlayHeadHit"FroztRadarUnfrozenColorConfigPage FroztRadarFrozenColorConfigPageFroztMiscConfigPageMajorDeathMessageFroztAntiCampConfigPageStyleFroztThawConfigPageFroztHeatConfigPageFindAmbushSpotGetOrderStringPhysicsSetClientTauntMessageAddDefaultInventoryJumpingACKDead11 DrawBigNum StartMatchSetOtherMessageDrawNameAndPing OrderAbbrevFeigningDeath
  70. AckStringAimUpLg
  71. DrawScaleTweenToSwimmingTreadLgORDERAckTimePlayFeignDeathOther    Victory1Taunt1ParseKillMessageAddItem PlayLeftHitSendTeamMessageAimUpSmBurnedPlayVictoryDanceDiscardInventoryAimDnSmTreadSm
  72. wandering ClientClass WindowTitleSetNumericFloatAttackDead6SetDisplayProperties HidePlayerClientReceiveLocalizedMessageSetMovementPhysics    LifeSpanSpawnCarcass
  73. DrawColorbNetTemporary
  74. ScoreKillClientReplicateSkins LogTeamKill StartPlayerLogKillUnknownSwitchWeaponClientReStartPlayChattingFindGoodViewGetHumanNameCamped
  75. bIsFemale CarcassTypeResetPressed PlayRisingLogGameStart    OneOnOne LoadValuesWalkFindInventoryTypebAnimByOwnerServerFeignDeath bIsSpecial
  76. bIsUniquebFadeMessageChangeToCustomUnfrozenColorChangeToCustomFrozenColorCheckHelpThawRestartRound GetHugeFontFatnessCheckRoundEndedbUnlitQuickCheckRound
  77. MenuLoginFroztReplicationInfoFroztGameOnlyIdentifierSetClientOtherMessageSetOrderMessageHitWallBot
  78. HitSound1SetClientOrderMessageSetTauntMessageSetFFireMessageDuckingSetClientFFireMessageSetAckMessageSetClientAckMessageBotInitializeWaitingPlayerReplicationInfoClass
  79. TeamSkin1Chat1 FFireStringCHGetBotClassGetMediumFont TauntAbbrev ServerMove
  80. GetOffset GetFontSize    LifetimeGlobalFindSpecialAttractionForPreventDeathWaitForPointStrafeL GetMenuBarTrigger AttitudeTo PlayerMoveControlPoint
  81. OKPressedSetProgressColorFRIENDLYFIRECloseToPointMan    GetColorGetSelectedIndexPlayChallenge
  82. HitSound2bCenterYPosCTFGameThrustHeadLossMessagePlayerCalcViewSwimLgbCollideActors    KilledBy
  83. AUTOTAUNTDie    FontSize
  84. CommanderTraceIdentify
  85. FlockPawnSwimSmStrafeRFireFindItemIndex2 AddMenuItemBreath2UWHit2FortStandard    Breath1L
  86. HitSound4AssessThreat    LandLgFr    LandSmFr DrawTrailerBreath1
  87. HitSound3    Breath2Ldrown
  88. StillLgFr
  89. DrawScoreGetMultiSkinRise Eradicated    GetRules    PlayDuckSendGlobalMessage
  90. ScaleGlow    ItemNameClientChangeTeam NextWeapon DecapitatedSpecialDamageAddInventorySwitchToBestWeaponTweenToWalkingRulesMenuTypeDeathMessageClassPlayerSpectatingPlayerWaiting    Corroded    MortaredClearProgressMessagesbBounce    Buoyancy
  91. AddString FeignDeath ShowScoresTweenToFighter
  92. PlayDodgePlayWeaponSwitch PrevWeaponscatterUT_ShieldBelt
  93. ViewFlashPickupMessageFroztRequiredGRIClassCancelButtonTextOkButtonTextCanTranslocateResetButtonTextSelfBreathText BreathTextbEnableSelfBreathbEnableBreathUnfrozenBHelpUnfrozenBText bOwnerNoSee PlayFiring
  94. FastInAirUnfrozenGTextDodgeLbAutoActivateUnfrozenColorHelp    bIsHumanUnfrozenRHelpSayUnfrozenRTextUnfrozenGHelp FrozenBHelp    Velocity
  95. PlayInAir FrozenBText FrozenGHelp FrozenGText FrozenRHelpUnfrozenColorTextFrozenColorHelpBackRunRadarRangeHelpDodgeRRestartRoundHealthHelpRestartRoundHealthTextRadarRangeTextRestartRoundTextAllowBreathHelpRestartRoundHelpAntiCampWarnTimeTextAntiCampRadiusHelpAntiCampWarnTimeHelpAntiCampTimeHelpAntiCampTimeTextAntiCampRadiusTextThawHealthHelpThawHealthTextFriendThawHelpFriendThawTextSingleThawHelpSingleThawTextTeamThawRadiusHelpTeamThawRadiusTextFrozenLevelHelpFrozenLevelTextOverHealthFreezeHelpOverHealthFreezeTextArmorHeatDampenHelpHUDTypeArmorHeatDampenTextRunHeatDampenHelpRunHeatDampenTextBaseReheatHelpPriorityObjectiveTweenToRunningBaseReheatText BreathNamebBeep BreathHelp TemperaturebTrailerSameRotation PlayRecoil
  96. NormalDot stThawPulseColorAntiCampWarnAntiCampDeathTestFrozenStringColorSuicideDrawColorSuicideGoldAntiCampWarnColorSuicideRedColorSuicideBluebCoopWeaponModeColorSuicideGreen MovingFireColorWinGoldColorWinGreenDefaultPlayerClassScoreBoardTypeColorRoundDraw BeaconName ColorWinRedColorWinBlueMultiSuicideDraw SuicideDraw SuicideGoldSuicideGreen SuicideRed SuicideBlueGameReplicationInfoClassWinGold    WinGreenWinRedWinBlue ThawMessageCampingMessageiRoundMinHealthfAntiCampingWarnTimefAntiCampingRadiusfAntiCampingTimeRestartRoundTimeTeamThawRadius ThawHealthSurroundStringScatterString FeignStringGatherString HelpString ThawString AmbientGlowOverHealthFreezeRateArmorHeatDampenfeign UnrealShareChildMessageRunHeatDampenbAllowBreathFriendThawRate fRadarRangebCollideWorld KillMessageTournamentPlayerFroztKillerMessagePlusFroztVictimMessageFroztKillingSpreeMessageTakeHitSendVoiceMessageFroztHealthPackIdleFroztFroztConfigClient
  97. ViewShakeFroztTeamRSClientFroztTeamRCWindowFroztFroztConfigWindowFroztVoicePackFroztRadarConfigClientWindowFroztVoiceBossFroztBreathBrainFroztMenuCheckerFroztRadarConfigWindowFroztBreathConfigWindow
  98. FroztMenuFroztBreathConfigClientWindowFroztDeathMessageFroztFrozenShardGesture FroztBreathbActivatableFroztAntiCampingMonitorFroztTeamInfoFroztTeamScoreBoardPickupViewMeshFroztHeatRegen FroztTMale2 FroztTMale1 PickupSoundFroztTFemale2FroztTFemale1ReplicateMoveFroztTBossBotFroztTournamentFemaleFroztTMale2BotFroztTMale1BotFroztTFemale1BotFroztTFemale2BotFroztTournamentMale FroztTBossFroztMaleBotPlusFroztHumanBotPlusFroztFemaleBotPlusFroztFreezeEffectBaseEyeHeightFroztBreathTickerFroztAntiCampingMessageFroztTeamHUDFroztMessage
  99. Destroyed
  100. EyeHeightClientUpdatePosition
  101. UTBrowserUTMenuEndSpreeNoteEndSelfSpreeEndFemaleSpree ScoreStringYouWereKilledByKilledByTrailerGetTauntStringGetAckStringGetFFireStringMaleSuicideMessageMortarMessageKilledString DrawStatusSetRealOrderGiverbUseTranslocator bSuperHealSpawnRatedBot
  102. ThighPads HealthVialBurnedMessage PlayWaving MaybeTauntPlayLookAroundImpactJumpingMedBoxHoldingDrownedMessage PlayLanded    DrawTeamSendStartMessage    SpawnBot
  103. ReBalanceCorrodedMessage ClearOrdersWarheadLauncher IsRelevantAltFire BeforePaint HealthPack NotifySpree HideWindowNetUpdateFrequencybScoreTeamKills DominationFellModifyBehaviourRemoveSpecialIdentifyWaitingForStartHackedMessage ExecuteItemBotVoiceMessageDrawTwoColorID
  104. numFFires    GameName FFireAbbrevnumAcks
  105. ActivatedAssault    PreBegin
  106. numTauntsPlayStartUpMessageIdentifyHealth AmbushpointMaxDesireabilityUT_Jumpboots ZoneChangeFrozenSelectionUnfrozenSelection
  107. DeathTerm FrozenRTextExplodeMessageFrozenColorTextAllowBreathTextAntiCampEnableHelpAntiCampEnableText
  108. RadarName
  109. RadarHelpWaveSetAttractionStateForStationaryPawn
  110. FrozenDotSelectShootDecoration
  111. RoundDraw    LongCampHelp PlayTurningVectorSingleThawRate FrozenLevelFroztBrowserWindow
  112. Inventory    CockGunL PlayRunning
  113. DeathEnd2 CreateMenuLogout    surroundFindPlayerStart
  114. YouKilledCHIndividualizeSuicideMessage RespawnTimePlayerKillMessageBroadcastRegularDeathMessagegather PlayerTickSetDefenseForCarcass GetBigFontInventorySpotPointGoalTeamScoreHealingAmountFriendlyFireScaleTurnLgDeathModifier
  115. DeathEnd3DrawFragCountClientPlaySound GetBotTeamPreBeginPlay    UBrowserListFactoriesServerListTitlePlayerSpeechLoginCockGunFemaleSuicideMessageDrawVictoryConditionsEndGameEnemyAcquiredWAV
  116. Attacking    SetEnemyPickDestinationPlayCrawlingTeamSay WarnTargetFindAirDrawIdentifyInfo DrawHeaderClientInitialize SortScoresLookChooseBotInfo bRandomize TeamMessage PlayWalkingTurnSm    DeathEndGetOtherStringbIsCrouching ViewTargetTIMenuBarRandScale
  117. LevelInfoTimeDynamicLoadObjectAnimSequenceBreathStaticSaveConfig    MapTitle Decoration ReturnValueG    GameType CenterWidthAggressiveness
  118. CenterPosEditBoxFound    bSuccessNotifyWindowAlignParentWindowControlOffset PageControlHitLocPageResult locationidAmmo    HelpText
  119. bDisabledDelta    SkinName
  120. TimeStampIconsPercentFixedAreaClassOldTeamMutatorOffset
  121. bNoVoices bJustFiredCancelButton    OKButtonWeapon
  122. TeamColor    GameInfo
  123. bNetOwner    SequenceIP    ZoneInfoNewbJumpStatusaLookUpRootOrdersMassWinTopHUDMenuDrawClippedTexture
  124. SavedMove SendToBackCreateWindow    WinWidth
  125. bAltFiredPickup SavedMoves
  126. hitdamage
  127. WinHeightNavigationPointUWindowPulldownMenuPlayerReplicationInfoStatLogRestartHit1CaptionUWindowDialogControlMale UWindowListUWindowListControlUWindowSmallButtonUWindowDialogClientWindowUWindowSmallCloseButtonItemsUWindowScrollingDialogClientWinLeftAltTeamColorBYawt    MeshNameGameReplicationInfoYAX
  128. DeathPrepReplicationInfoTeams SpawnClass bWaterZone    OldEnemybNoShootDecor    CampTime bShowScoresCurY    bCamping    bVerboseNum AmbushSpot NewStrength    NewEnemyFocus2D
  129. strafemagBestInv
  130. Palette45
  131. bDuckLeftNewbRun
  132. Palette41 NewAttitude oldAttitudeLoc2DDest2D
  133. Palette37
  134. Palette35
  135. Palette33
  136. Palette31
  137. Palette29 Bestweight
  138. NewWeight DroppedDist    BestPathDec
  139. Palette27
  140. Palette25
  141. Palette21
  142. Palette19
  143. Palette47phrase
  144. Palette39
  145. Palette15moveDir
  146. Palette13MLand3
  147. Palette11LastPlaySound    Palette7Pickups
  148. TimeLimitNumBotsRemainingBotsBotNbNoTeamChanges DrawUpBevelDrawStretchedTexture DesiredTeam
  149. ClientLoc bForceFireaTeamHoursMinutesXOffset PlayerCountPlayerCountsYOffsetLoopCountTeam    Palette5
  150. TeamIndex    decisionMUWHit2XStartIdentifyFadeTimeIdentifyTarget ArmorAmountCurAbs
  151. BestArmor
  152. BotConfigNewBotflak bRepeatingnewAnim mdrown2fem
  153. TweenTimeSetSizeCanvasFontHit3Hit5bFire    bAltFire    GetLevelFireDirGetPlayerOwnerUWindowMenuBarItemUMenuFramedWindowUWindowButtonPTarget
  154. projSpeed    EndTraceControlRight InitializedExitingaPlayer
  155. NewPlayer
  156. StatusBarLevel TauntSoundActor OtherSoundPawnLodMeshUWindowWindow bGameEnded
  157. DodgeMove
  158. ResultSet    FirstHitSoundMessageUWindowRootWindowChallengeVoicePack ClientRoll DamageType
  159. NameSoundErrorTitleChallengeBotInfoUWindowCheckbox bDropDetailUWindowComboControl TimeSecondsUWindowFramedWindowFemale    ViewportConsoleRoleTagEvent
  160. DeltaTime    TeamInfoUWindowPageControlPageServerTimeStamp    CallsignGame FFireSound    MaxTeamsUWindowPageControlPackageTeamIDUWindowPulldownMenuItemUWindowPageWindowSecondsUWindowHSliderControl    PainTimeAcceleration StartTraceSwitch    RedColor GreenColorR DesiredDist    NewbDuckbFiredUWindowEditControlUWindowEditBoxWindowConsolebForceAltFireF
  161. DeathVerbSOldTimeDeltaLadderInventoryChallengeHUDdepthRelatedPRI_2 ScriptText Difficulty MatureTauntPingGetEntryLevelStartUpMessageiSingleWaitingMessageRollPitchCEChallengeTeamHUDbHighDetailMode    SendTypeTournamentHealth SpreeSound DefaultFOVZ    FragGoal DesiredFOVUT_EightballUT_FlakCannon LeaderSignKillertemp
  162. GameSpeed    TeamIconEnteredMessagePIdentifyName    minigun2 WhiteColorPlayerViewOffsetripper SniperRifle    PulseGun ut_biorifle    gamegoalImpactHammer ShockRifleTimedTrigger    enforcer
  163. Palette49    ChainSawTranslocator
  164. Palette17
  165. Palette23    SkinItem FallMessage MaxTeamSizeTeamScoreBoard    AIRating    Palette9PlayerReStartStateDamageScalingSoundDampening
  166. SmallFontSetPos    DrawIconHealth
  167. AnimFrame PointRegion
  168. GoldColor    ZoneNameTournamentPickupDamageString
  169. EDodgeDirbHiddenDamagePerSecbWantsToCampSizeCurX PurpleColor WeaponScale StatusScale    HUDScale
  170. ScoreTimePlayersNotShown    InString LossString TimeStringClipXSkill
  171. EAttitude
  172. Palette51    NextMoveLandNMultiKillString CampingRateLastCampCheck OrderObjectTeamChangeMessageStartUpTeamMessagebBalanceTeamshboxTourneyMessage
  173. CountDown
  174. Palette43FreelanceStringAttackStringDefendString HoldStringCommanderString HumanStringSupportString
  175. bDumbDownTournamentGameInfoTournamentGameReplicationInfo PingStringEndedBotReplicationInfoLastKillTimeUT_HeadFemale UT_HeadMalecarriedDecorationTMale2    TFemale1TBossMultiKillMessageTournamentScoreBoard    HoldSpot    FontInfoBaseAggressivenessDeathMessagePlusLocalMessagePlusCriticalEventPlus BlockedPathTMale1
  176. PointDiedCriticalEventLowPlusOrdersStringDelaySeconds
  177. ChatSound MultiLevelbNoMatureLanguage SkinPackageBossBDeath1BDeath3BDeath4BInjur1BInjur2BInjur3BInjur4BJump1Bland01    BossDoll    BossBelt    CommandoTMJump3SoldierWoman
  178. WomanBelt
  179. FCommandoSGirlbCanTranslocatebInitLifeMessagebStayFreelancebNovice bThreePlus
  180. bKamikaze    bDeviousbHasImpactHammer    bLeadingbTacticalDirbNoTactLastAttractCheck RoamTarget GoalString
  181. NewOrders OrderGiverbNoAck    bNotSeenFriendbTriedToPickbLockedAndLoadedTeamPriority
  182. RealSkillRealAccuracy bRatedGame ScaledSkillBRI RealOrdersRealOrderGiverRealOrderGiverPRIbRequireReady bNoviceMode
  183. bNetReady bStartMatch RatedPlayerRatedGameLadderObjaBotbPlayersBalanceTeams
  184. AckAbbrev PhraseTime
  185. PhraseNumDelayedResponsebDelayedResponseDelayedSenderMessageSound MessageTime    SendModeOrdered ScoreStart
  186. bTimeDownMyFonts CanvasFontTGRIXL2YL2
  187. OwnerInfo
  188. OwnerGame
  189. LongLists BottomSlotbAdminPlayer ReplacementSupportingPlayerHudElements1 HUDWeaponsTutIconBlinkbHideAllWeapons bHideStatus
  190. BaseColor    HUDColorHitPosHitTime bNearPoint
  191. StatScale ChestAmount ThighAmountH1H2 DamageTime bChestArmor bShieldbelt bThighArmor bJumpBoots    bHasDoll    BotOwnerTPOwnerDoll    DollBeltWhitenX1    bGuiding UTSuperHealchunkMchunk2Mchunk3Mchunk4Mutsmokeus1_a00StartupTeamTralier
  192. CommaTextEndSpreeNoteTrailerYouKilledTrailerSupportStringTrailerMapTitleQuoteWallUTTeamRCWindowHudPreviewBG AmmoAmountUTBrowserServerListWindow    Accuracy TextBufferViewRotation    bestDistObjectshooterEnum bRapidFire    Function
  193. bPointing    AmmoType
  194. MessageID PlayerZone TalkTexturePendingWeapon
  195. PawnOwnerSender    bChecked    PlayerID
  196. SkillTextState    TeamNameGameEndedComments bIsAnArmorChargeLastSeeingPos LastSeenPos
  197. bHeldItemRemainingMinute ElapsedTimeRemainingTimeFocus    Location MoveTargetInv AirControlinstigatedBy Destination FootRegion    RotationNextLocationLocationName    FaceNamebAdvancedTactics
  198. SkinActor    contentsTeamNumSkin markedItem    bSniping    myMarkermessageIndexnextNavigationPointtakenHitVec PlayerOwneroSkillsdotp IceShatter FreezeLevelInitFreezeLevelEffectInitFrozenLevelClipY    HitVec2DUMenuRootWindowUMenuStatusBar    Momentum
  199. DeathAnim ThawRadiusRotatorbIsConsoleMessage ThawAmountStructShardIndexWEffectPushInstigator BaseReheat
  200. NewWeaponXLYL HeatAmount
  201. RunAmountbSpecialDamage OtherWeaponKillerWeapon ControlLeftControlWidth    bMessage fLocationX fLocationYfUpdate
  202. bSuicided bMenuLoginJumpZ bInstalledMBIFroztGameIdentifier ButtonWidth
  203. StartSpotPortalbAntiCamping    Palette1 TimeMargin
  204. bDeleteMeFFS ButtonLeft
  205. ViewActorbRestartRoundfRestartRoundbCheckRoundEndfCheckRoundEnd    AntiCamp bForceClass GroundSpeediTeamsiFrozen
  206. bIsPlayer WiningTeamiFrozenTeamsiSuicidedTeamsiSuicideMsgs    bSuicidebEndedNewRot ScoreBoard
  207. HeatRegenPotentialFriendCurrentFriendbGood FriendDistWeaponDeathMessage    WorldLog    LocalLog BaseMutatorOptionsDMMessageClass
  208. CurrentID bBehindView
  209. impactVel    Palette3lookDirSpecialDamageString    HitActor OrderSound    bLowGorebVeryLowGoredistCameraLocationCameraRotation    ViewDistNetMode    PawnListNavigationPointListBitmapPlayerFroztScoreBoardFrozenFlakecarcclSkull    SuicidesRadarFroztHUDRadarBorderFroztHUDRadarInnerFroztHUDRadarDotFroztHUDRadarDotHoleFroztHUDThermEmptyFroztHUDThermFullFroztHUDFragIconFroztHUDDegreeIconFroztHUDTemp_0FroztHUDTemp_1FroztHUDTemp_2FroztHUDTemp_3FroztHUDTemp_4FroztHUDTemp_5FroztHUDTemp_6FroztHUDTemp_7FroztHUDTemp_8FroztHUDTemp_9FroztHUDTemp_degreeIDBarFroztHUDTempBar_FullFroztHUDTempBar_EmptyFroztHUDFrozenBar_FullFroztHUDFrozenBar_EmptyLogoFroztHUDLogoRadiusSquared bHumansOnly    AckSound
  210. fLogoTime fThawPulsebThawPulseDirViewOptionalObjectUnrealILocalMessage RadarColor RadarOffsetRadarDirection ThermExtent tmpHundredstmpTenstmpOnes
  211. tmpHealthFroztIceSkin StrProperty BreathBrainMonitorvecLastCampSpot
  212. fCampTime
  213. fWarnTime    bWarning BreathMenu
  214. RadarMenuRelatedPRI_1    nextPawnOwner
  215. bPainZoneZonetickerStructPropertyFroztConfigButtonmyHUDTarget InstigatorBaseRegion    OldAccelRadiusNextBaseReheatEditRunHeatDampenEditArmorHeatDampenEditOverHealthFreezeEdit
  216. RecipientbAdminPRI HitLocation MessageTypeMinDist
  217. StartTimeTargetEyeHeightAccelbWaitingPlayerFrozenLevelEditTeamThawRadiusEditSingleThawEditFriendThawEditThawHealthEditPlayerLocationbFoundbIsABotbIsSpectatorbFeigningDeathTargetViewRotationClass PacketLossAntiCampEnableCheckBoxAntiCampTimeEditAntiCampRadiusEditAntiCampWarnTimeEditClassPropertyScore PlayerNameLastSeenTimeEnemy
  218. bTeamGame    PRIArraybFrozen HeadRegionAllowBreathCheckBoxRestartRoundEditRestartRoundHealthEditRadarRangeEditFrozenColorComboDamage
  219. OtherPawnNamePropertyObjectPropertyFrozenRSliderMbPressedJumpFrozenGSliderLbUpdatePositionFrozenBSliderbJustAltFiredbIsMultiSkinnedbIsPawnbRisingUnfrozenColorComboConfig
  220. bDrowningFloatPropertyBoolPropertyUnfrozenRSliderRate    startYawUnfrozenGSlideraTurnnewdistUnfrozenBSliderTargetWeaponViewOffsetbesttryExtenttries
  221. cameraRot OrderNames    Continue
  222. cameraLocSelfBreathHelp OkayButtonBreathEnabledCheckboxSelfBreathEnabledCheckbox IntPropertyFroztRadarPreviewUnfrozenColor FrozenColor WallOutDistspotRotationRate ResetButtonEventInstigator
  223. HitNormalNewZoneType PendingMove MenuBarItemBreathTicker NextBreath
  224. Breathers UpdateTimeEffects    BreatherByteProperty MultiSkinsUMenuGameRulesBaseUMenuMenuBarNewTeamSmallestTeamánq                  6ZA¬Sá▓∞cmä⌐╞gÆê{#U┐ì²·L]ê{#U┐ä⌐╞gÆä⌐╞gÆy52Ää⌐╞gÆä⌐╞gÆß═╟ì²·L]ä⌐╞gÆì²·L]ä⌐╞gÆä⌐╞gÆì²·L]ì²·L]ä⌐╞gÆä⌐╞gÆß═╟ä⌐╞gÆß═╟ä⌐╞gÆä⌐╞gÆy52Ää⌐╞gÆy52ĺ⌠¬¬æä⌐╞gÆê{#U┐ä⌐╞gÆê{#U┐º⌠¬¬æhD6    hD6    Θ& ÉΘ& Éä⌐╞gÆä⌐╞gÆê{#U┐îⁿδ ╔ä⌐╞gÆê{#U┐ä⌐╞gÆê{#U┐ÄqUmä⌐╞gÆä⌐╞gÆä⌐╞gÆê{#U┐ä⌐╞gÆê{#U┐ä⌐╞gÆê{#U┐ä⌐╞gÆê{#U┐ä⌐╞gÆä⌐╞gÆê{#U┐ä⌐╞gÆä⌐╞gÆä⌐╞gÆä⌐╞gÆê{#U┐ä⌐╞gÆä⌐╞gÆß═╟ä⌐╞gÆß═╟ä⌐╞gÆä⌐╞gÆy52Ää⌐╞gÆy52ĺ⌠¬¬æº⌠¬¬æÄqUmÄqUmä⌐╞gÆä⌐╞gÆä⌐╞gÆä⌐╞gÆä⌐╞gÆê{#U┐º⌠¬¬æº⌠¬¬æä⌐╞gÆê{#U┐hD6    ä⌐╞gÆê{#U┐hD6    ä⌐╞gÆê{#U┐ä⌐╞gÆê{#U┐º⌠¬¬æº⌠¬¬æä⌐╞gÆê{#U┐hD6    ä⌐╞gÆê{#U┐hD6    ä⌐╞gÆê{#U┐º⌠¬¬æº⌠¬¬æä⌐╞gÆê{#U┐hD6    ä⌐╞gÆê{#U┐hD6    ä⌐╞gÆê{#U┐ä⌐╞gÆä⌐╞gÆê{#U┐Θ& ÉΘ& Éä⌐╞gÆä⌐╞gÆê{#U┐Θ& ÉΘ& Éä⌐╞gÆê{#U┐ä⌐╞gÆê{#U┐ä⌐╞gÆ░?s,eä⌐╞gÆê{#U┐ä⌐╞gÆê{#U┐hD6    ä⌐╞gÆê{#U┐hD6    ä⌐╞gÆê{#U┐º⌠¬¬æº⌠¬¬æä⌐╞gÆê{#U┐º⌠¬¬æîⁿδ ╔îⁿδ ╔ÄqUmîⁿδ ╔îⁿδ ╔îⁿδ ╔îⁿδ ╔ê{#U┐îⁿδ ╔ò|,τVîⁿδ ╔ê{#U┐îⁿδ ╔îⁿδ ╔ê{#U┐º⌠¬¬æîⁿδ ╔îⁿδ ╔ÄqUmîⁿδ ╔ä⌐╞gÆä⌐╞gÆ\;ö;\;ö;\;ö;\;ö;\;ö;ä⌐╞gÆ■R∞ç■R∞ç■R∞ç┼w·┴4┼w·┴4ÄqUmì²·L]ì²·L]■R∞ç┼w·┴4┼w·┴438¬H38¬H38¬H38¬Hì²·L]ê{#U┐ì²·L]ê{#U┐■R∞ç■R∞çì²·L]┼w·┴4ì²·L]ê{#U┐ì²·L]ì²·L]ê{#U┐ì²·L]ì²·L]ÄqUmÄqUmä⌐╞gÆä⌐╞gÆä⌐╞gÆä⌐╞gÆê{#U┐ä⌐╞gÆì²·L]îⁿδ ╔ì²·L]ì²·L]ì²·L]ì²·L]îⁿδ ╔ì²·L]ä⌐╞gÆä⌐╞gÆä⌐╞gÆy52Ää⌐╞gÆê{#U┐hD6    ä⌐╞gÆy52Ää⌐╞gÆê{#U┐hD6    ä⌐╞gÆß═╟ä⌐╞gÆê{#U┐hD6    ä⌐╞gÆß═╟ä⌐╞gÆê{#U┐hD6    å£╘¥X╒ƒ▐ù&å£╘¥Xå£╘¥Xå£╘¥Xå£╘¥Xå£╘¥Xå£╘¥Xå£╘¥X╖»╨ô£╖»╨ô£└╥ùO≈╖»╨ô£╖»╨ô£å£╘¥Xå£╘¥Xå£╘¥Xå£╘¥X╖»╨ô£å£╘¥X╖»╨ô£╖»╨ô£ä⌐╞gÆä⌐╞gÆy52Ää⌐╞gÆä⌐╞gÆß═╟ä⌐╞gÆê{#U┐hD6    ä⌐╞gÆê{#U┐hD6    ä⌐╞gÆê{#U┐º⌠¬¬æä⌐╞gÆä⌐╞gÆä⌐╞gÆê{#U┐ä⌐╞gÆê{#U┐ä⌐╞gÆê{#U┐ä⌐╞gÆä⌐╞gÆä⌐╞gÆä⌐╞gÆy52Ää⌐╞gÆä⌐╞gÆß═╟ä⌐╞gÆê{#U┐hD6    ä⌐╞gÆΘ& ÉΘ& Éä⌐╞gÆê{#U┐ä⌐╞gÆê{#U┐ä⌐╞gÆ⌐X⌐'Θ& ÉΘ& ÉΘ& ÉΘ& Éä⌐╞gÆä⌐╞gÆä⌐╞gÆä⌐╞gÆä⌐╞gÆä⌐╞gÆä⌐╞gÆä⌐╞gÆä⌐╞gÆä⌐╞gÆy52Ää⌐╞gÆä⌐╞gÆß═╟ä⌐╞gÆê{#U┐hD6    ä⌐╞gÆê{#U┐ä⌐╞gÆä⌐╞gÆä⌐╞gÆ⌐X⌐'ä⌐╞gÆä⌐╞gÆ⌐X⌐'ä⌐╞gÆê{#U┐ä⌐╞gÆê{#U┐Θ& Éä⌐╞gÆê{#U┐ä⌐╞gÆê{#U┐Θ& Éä⌐╞gÆê{#U┐ä⌐╞gÆê{#U┐Θ& Éä⌐╞gÆê{#U┐ä⌐╞gÆê{#U┐Θ& Éä⌐╞gÆê{#U┐ä⌐╞gÆê{#U┐ÄqUmä⌐╞gÆä⌐╞gÆä⌐╞gÆß═╟ä⌐╞gÆê{#U┐hD6    >╝µä⌐╞gÆß═╟ä⌐╞gÆß═╟ä⌐╞gÆê{#U┐hD6    ä⌐╞gÆß═╟>╝µ>╝µä⌐╞gÆä⌐╞gÆä⌐╞gÆä⌐╞gÆä⌐╞gÆä⌐╞gÆä⌐╞gÆä⌐╞gÆä⌐╞gÆy52Ää⌐╞gÆê{#U┐hD6    38¬Hä⌐╞gÆy52Ää⌐╞gÆy52Ää⌐╞gÆê{#U┐hD6    ä⌐╞gÆy52Äì²·L]ì²·L]ì²·L]ì²·L]ì²·L]ì²·L]ì²·L]ì²·L]ì²·L]ì²·L]ì²·L]Ñ#fInì²·L]Ñ#fInì²·L]ä⌐╞gÆä⌐╞gÆä⌐╞gÆä⌐╞gÆä⌐╞gÆß═╟ä⌐╞gÆß═╟ä⌐╞gÆä⌐╞gÆê{#U┐hD6    >╝µä⌐╞gÆß═╟ä⌐╞gÆß═╟ä⌐╞gÆê{#U┐hD6    ä⌐╞gÆä⌐╞gÆy52Ää⌐╞gÆy52Ää⌐╞gÆê{#U┐ä⌐╞gÆê{#U┐ä⌐╞gÆê{#U┐hD6    38¬Hä⌐╞gÆy52Ää⌐╞gÆy52Ää⌐╞gÆê{#U┐hD6    ä⌐╞gÆä⌐╞gÆä⌐╞gÆä⌐╞gÆä⌐╞gÆä⌐╞gÆä⌐╞gÆä⌐╞gÆä⌐╞gƺ⌠¬¬æhD6    º⌠¬¬æhD6    hD6    º⌠¬¬æhD6    hD6    º⌠¬¬æº⌠¬¬æº⌠¬¬æhD6    º⌠¬¬æΘ& ÉΘ& É∩°Γ7∩°Γ7∩°Γ7ÄqUm├ZüÄqUmä⌐╞gÆä⌐╞gÆä⌐╞gÆä⌐╞gÆä⌐╞gÆä⌐╞gÆä⌐╞gÆä⌐╞gÆä⌐╞gÆä⌐╞gÆÄqUmä⌐╞gÆä⌐╞gÆä⌐╞gÆä⌐╞gÆä⌐╞gÆì²·L]ä⌐╞gÆîⁿδ ╔îⁿδ ╔ê{#U┐>╝µ>╝µ>╝µ>╝µ>╝µ>╝µIî╢hIî╢hIî╢hIî╢hIî╢hº⌠¬¬æº⌠¬¬æhD6    hD6    º⌠¬¬æº⌠¬¬æ╦;¼║(ÄqUmä⌐╞gÆä⌐╞gÆä⌐╞gÆä⌐╞gÆä⌐╞gÆ    ëk
  225. $ûCO$HCK$ûBJ"A"╚j
  226. $Ç?Q$ B@$á@B"F$HB~$HC}$áAP╙R$@E|"({] was frozen to the ground.z] has thawed.{    SD $Ç?B $á@_    ╙]frozen▌iced▌    frosted▌    chilled▌ 
  227. congealed▌ 
  228. glaciated▌    benumed▌cooled▌crystallized▌    given frostbite▌
  229. chilled to the marrow▌ frozen solid▌ frozen to the bone═encased in ice▌chilled to the bone▌cooled to the coreF ]
  230. entirely B]turned into an icecubeB▌turned into a snowmanB▌ given a new definition of coldN]frozenN▌    frostedV
  231. ]frozenX
  232. ] was frozen solid.w
  233. ] suddenly froze.k    ]'s lungs are full of ice.d    ] was made frigid.q    ] was frozen.B
  234. ] was solidified.[    ] was crystallized.Z    ] froze his own dumb self.R ] froze her own dumb self.d╙i^    ju    |]Frozt.FroztTeamRSClientL|l]
  235. FroztTeamG
  236. ]Frozt - Team Game}z    uC
  237. 0Ççº~/q
  238.  Ü:δ:$          hD6    º⌠¬¬æMëÑqDu k Ü:δ:$          y52ÄÑ#fInå£╘¥Xå£╘¥Xó1┌╚± F╫zå£╘¥X± F╫z± F╫z± F╫zîⁿδ ╔îⁿδ ╔ÄqUmä⌐╞gÆ    ëêbOx t Ü:δ:$          ß═╟ê{#U┐å£╘¥Xå£╘¥Xó1┌╚± F╫zå£╘¥X± F╫z± F╫z± F╫zîⁿδ ╔îⁿδ ╔ÄqUmä⌐╞gÆë░sm$É7Ü:δ:$Ü:δ:$é-Φ Ü:δ:$û:δ:$ °          7`>╝µ░?s,e⌐X⌐'ê{#U┐ê{#U┐⌐X⌐'ß═╟ÄqUmÖ√wπ┤ =$:eÄqUmä⌐╞gÆä⌐╞gÆä⌐╞gÆÄqUmÖ√wπ┤å£╘¥XÄqUmÖ√wπ┤ÄqUmÖ√wπ┤ß═╟#┌=┴#┌=┴#┌=┴#┌=┴#┌=┴⌐X⌐'#┌=┴qvW║$⌐X⌐'Θ■┐R~Θ■┐R~Θ■┐R~Θ■┐R~Θ■┐R~Θ■┐R~#┌=┴#┌=┴ä⌐╞gÆä⌐╞gÆê{#U┐ê{#U┐ä⌐╞gÆä⌐╞gÆy52Ää⌐╞gÆä⌐╞gÆß═╟ó1┌╚ó1┌╚ó1┌╚ó1┌╚ó1┌╚ó1┌╚å£╘¥Xå£╘¥XÄqUmä⌐╞gÆä⌐╞gÆä⌐╞gÆä⌐╞gÆä⌐╞gÆ⌐X⌐'ä⌐╞gÆä⌐╞gÆä⌐╞gÆå£╘¥XÄqUmó1┌╚ó1┌╚ó1┌╚ó1┌╚ó1┌╚ÄqUmA¬SÄqUmÖ√wπ┤ê{#U┐ÄqUmÖ√wπ┤ÄqUmÖ√wπ┤ê{#U┐ÄqUmó1┌╚ó1┌╚ó1┌╚ó1┌╚ÄqUmÖ√wπ┤ó1┌╚ó1┌╚ó1┌╚ó1┌╚ó1┌╚    ë;mä^ÇçUÇçz2Çç$ÇäWÜSÇçPÇäc`ì╪}J                  22∞p╞%╪⌠î╟╦─_πë4─_πë4¡|δ[$¡|δ[$¡|δ[$─_πë4─_πë4ƒæimƒƒæimƒ∙{OΩα╝)µ¢ⁿƒæimƒƒæimƒ∙{OΩαçxÅçxÅçxÅ┐δèZ!┐δèZ!çxÅçxÅçxÅçxÅçxÅ¡|δ[$çxÅ¡|δ[$çxÅ¡|δ[$çxÅ─_πë4─_πë4─_πë4─_πë4─_πë4─_πë4¡|δ[$¡|δ[$¡|δ[$¡|δ[$¡|δ[$¡|δ[$¡|δ[$¡|δ[$¡|δ[$¡|δ[$¡|δ[$¡|δ[$ënMUnfrozen Colora]21Change the color of normal players on the radar.1]Red1▌Purple1╜ Light Blue1▌ 
  239. Turquoise1▌Green1▌Orange1▌Gold1▌Pink1▌White1▌    Black1▌
  240.  
  241. Deep Blue1▌ Custom2]16,0,02▌    16,0,162▌0,8,162▌    0,16,162▌0,16,02▌16,8,02▌    16,16,02▌16,0,82▌
  242.     16,16,162▌    0,0,02▌
  243. 0,0,162▌ custe]Unfrozen Color Redc]/.Use the RGB sliders to select a custom color.^]Unfrozen Color Greenf]/.Use the RGB sliders to select a custom color.Z]Unfrozen Color BlueY]/.Use the RGB sliders to select a custom color.╪n@                  22>-é5╪⌠î╟╦─_πë4─_πë4¡|δ[$¡|δ[$¡|δ[$─_πë4─_πë4ƒæimƒƒæimƒ∙{OΩα╝)µ¢ⁿƒæimƒƒæimƒ∙{OΩαçxÅçxÅçxÅ┐δèZ!┐δèZ!çxÅçxÅçxÅçxÅçxÅ¡|δ[$çxÅ¡|δ[$çxÅ¡|δ[$çxÅ─_πë4─_πë4─_πë4─_πë4─_πë4─_πë4¡|δ[$¡|δ[$¡|δ[$¡|δ[$¡|δ[$¡|δ[$¡|δ[$¡|δ[$¡|δ[$¡|δ[$¡|δ[$¡|δ[$ëY
  244. ]Frozen Coloro]21Change the color of frozen players on the radar.)]Red)▌Purple)╜ Light Blue)▌ 
  245. Turquoise)▌Green)▌Orange)▌Gold)▌Pink)▌White)▌    Black)▌
  246.  
  247. Deep Blue)▌ Custom*]16,0,0*▌    16,0,16*▌0,8,16*▌    0,16,16*▌0,16,0*▌16,8,0*▌    16,16,0*▌16,0,8*▌
  248.     16,16,16*▌    0,0,0*▌
  249. 0,0,16*▌ custW
  250. ]Frozen Color Redm]/.Use the RGB sliders to select a custom color.l]Frozen Color Greenk]/.Use the RGB sliders to select a custom color.j]Frozen Color Blueg]/.Use the RGB sliders to select a custom color.ÇäB╘Rwc                  t┘Σ;╘┌π╠~φ┤Φ7`∩K4Φ₧ô?{ô?{╪⌠î╟╦ô?{>-é5─_πë4ô?{>-é5─_πë4ô?{>-é5─_πë4ô?{>-é5¡|δ[$ô?{>-é5¡|δ[$ô?{>-é5¡|δ[$ô?{╪⌠î╟╦ô?{∞p╞%─_πë4ô?{∞p╞%─_πë4ô?{∞p╞%─_πë4ô?{∞p╞%¡|δ[$ô?{∞p╞%¡|δ[$ô?{∞p╞%¡|δ[$ô?{ò┘Σ;û.ⁿ'lφ┤Φ7`∩K4Φ₧ô?{ô?{╪⌠î╟╦ô?{>-é5─_πë4ô?{>-é5─_πë4ô?{>-é5─_πë4ô?{>-é5¡|δ[$ô?{>-é5¡|δ[$ô?{>-é5¡|δ[$ô?{>-é5¡|δ[$ô?{>-é5¡|δ[$ô?{>-é5¡|δ[$ô?{╪⌠î╟╦ô?{∞p╞%─_πë4ô?{∞p╞%─_πë4ô?{∞p╞%─_πë4ô?{∞p╞%¡|δ[$ô?{∞p╞%¡|δ[$ô?{∞p╞%¡|δ[$ô?{∞p╞%¡|δ[$ô?{∞p╞%¡|δ[$ô?{∞p╞%¡|δ[$ô?{φ┤Φ7`φ┤Φ7`═╫7X├═╫7X├ß┐╨ÆëT
  251. "U
  252. "    ÑOÇäôôTÉêräô@eÇç^G └BF                      #┌=┴└▄G╔ëN╙[╙xSX╙I dWDqYI@X¥Z╙c    ÇÇä╪IqE                  28&≡▌\
  253. ╪⌠î╟╦ƒæimƒƒæimƒ∙{OΩα╝)µ¢ⁿƒæimƒƒæimƒ∙{OΩαÆt╡≡Æt╡≡Æt╡≡Æt╡≡Æt╡≡Æt╡≡òA¬SÆt╡≡Æt╡≡Æt╡≡Æt╡≡Æt╡≡Æt╡≡Æt╡≡òA¬SÆt╡≡Æt╡≡Æt╡≡Æt╡≡Æt╡≡Æt╡≡Æt╡≡òA¬SÆt╡≡Æt╡≡Æt╡≡Æt╡≡Æt╡≡Æt╡≡Æt╡≡Æt╡≡òA¬SÆt╡≡Æt╡≡Æt╡≡Æt╡≡Æt╡≡Æt╡≡Æt╡≡Æt╡≡òA¬SÆt╡≡ëH]Frozen Level:G]32The amount that a player is frozen when they die.F]Thaw Radius:E]B@How close a teammate must be before they can assist in thawing.D]Single Thaw Rate:C]IGThe amount of frozen level lost in a second by solitary frozen player.B]Friendly Thaw Rate:A]_]The amount of frozen level lost in a second for each unfrozen teammember in the thaw radius.@= Thaw Heat:]21The amount of heat the player has after thawing.]Çî@sÇ@Bòì]@[@Hî^Ç@? pTÇçTÇêì[}%⌡7Ü:δ:$Ü:δ:$é-Φ Ü:δ:$û:δ:$B£°          7G38¬Hì²·L]ÄqUmÖ√wπ┤ÄqUm│╩üíÄqUmÖ√wπ┤Ñ#fInÑ#fInÑ#fInÄqUmÄqUmá▓∞cmÄqUmá▓∞cm⌐X⌐'å£╘¥Xå£╘¥Xä⌐╞gÆå£╘¥Xå£╘¥Xå£╘¥Xä⌐╞gÆå£╘¥XÄqUmÖ√wπ┤ÄqUmá▓∞cmä⌐╞gÆå£╘¥Xå£╘¥X⌐X⌐'ó1┌╚ÄqUmÄqUm∩G⌐Ö└ÄqUmÖ√wπ┤ÄqUm│╩üíå£╘¥XÄqUmÖ√wπ┤ÄqUm│╩üí⌐X⌐'ÄqUmä⌐╞gÆä⌐╞gÆä⌐╞gÆä⌐╞gÆä⌐╞gÆÄqUm┼w·┴4┼w·┴4┼w·┴4å£╘¥XÄqUmá▓∞cmä⌐╞gÆä⌐╞gÆä⌐╞gÆä⌐╞gÆó1┌╚ä⌐╞gÆä⌐╞gÆÑ#fInä⌐╞gÆê{#U┐òöµ ¼╛Ñ#fInÑ#fInå£╘¥Xä⌐╞gÆÄqUmÖ√wπ┤ÄqUmá▓∞cmÄqUmÖ√wπ┤ÄqUmä⌐╞gÆä⌐╞gÆä⌐╞gÆê{#U┐ê{#U┐ì²·L]ì²·L]Ñ#fInä⌐╞gÆÑ#fInÄqUmÖ√wπ┤ä⌐╞gÆê{#U┐ê{#U┐ò|,τVä⌐╞gÆä⌐╞gÆÄqUmä⌐╞gÆä⌐╞gÆä⌐╞gÆä⌐╞gÆä⌐╞gÆä⌐╞gÆä⌐╞gÆÄqUmä⌐╞gÆy52ÄÄqUmÖ√wπ┤ =$:eÄqUmä⌐╞gÆä⌐╞gÆä⌐╞gÆÄqUmÖ√wπ┤å£╘¥XÄqUmÖ√wπ┤y52Ä#┌=┴#┌=┴#┌=┴#┌=┴#┌=┴⌐X⌐'#┌=┴qvW║$⌐X⌐'╫ÇG⌠╖⌐X⌐'#┌=┴#┌=┴ä⌐╞gÆä⌐╞gÆä⌐╞gÆy52Ää⌐╞gÆä⌐╞gÆß═╟ä⌐╞gÆê{#U┐ê{#U┐ó1┌╚ó1┌╚ÄqUmA¬SÑ#fInÑ#fInó1┌╚ó1┌╚ó1┌╚ó1┌╚y52ÄÄqUmó1┌╚ó1┌╚ó1┌╚ó1┌╚ó1┌╚ê{#U┐ÄqUmÖ√wπ┤ÄqUmÖ√wπ┤ê{#U┐y52ÄÄqUmA¬Sê{#U┐hD6    y52Äy52ÄÄqUmA¬Sê{#U┐hD6    y52ÄÄqUmó1┌╚ó1┌╚ó1┌╚ó1┌╚ÄqUmÖ√wπ┤ó1┌╚ó1┌╚ó1┌╚ó1┌╚ó1┌╚38¬HÄqUmÖ√wπ┤    ëmIÇä╪EBC                  245ltp(╪⌠î╟╦ƒæimƒƒæimƒ∙{OΩα╝)µ¢ⁿƒæimƒƒæimƒ∙{OΩαÆt╡≡╦U K/┤|.X┌Æt╡≡╦U K/┤|.X┌Æt╡≡╦U K/┤|.X┌┤|.X┌┤|.X┌┤|.X┌┤|.X┌òA¬S┤|.X┌Æt╡≡Æt╡≡Æt╡≡Æt╡≡Æt╡≡Æt╡≡òA¬SÆt╡≡Æt╡≡Æt╡≡Æt╡≡Æt╡≡Æt╡≡Æt╡≡òA¬SÆt╡≡Æt╡≡Æt╡≡Æt╡≡Æt╡≡Æt╡≡Æt╡≡òA¬SÆt╡≡ë\
  254. ]
  255.     Enabled:[
  256. ]"!Enable the Anti-Camping feature.}]Inital Time:|]>=The amount of time in seconds before a warning is displayed.~]Camp Radius:z]TRThe distance the player must move before he will no longer be considered camping.y]Warning Time:{]OMThe amount of time in seconds after the warning before the player is frozen.d ôë~Ve                  8DD∞┴ë╡╧xWä⌐╞gÆê{#U┐ä⌐╞gÆß═╟ä⌐╞gÆê{#U┐ä⌐╞gÆy52Ää⌐╞gÆ─╒╢mΩÄqUmä⌐╞gÆHOÆ▌7─╒╢mΩÄqUm─╒╢mΩÄqUms5▄tëct ─c ─╪PRA                  2+<
  257. íε╒╪⌠î╟╦ƒæimƒƒæimƒ∙{OΩα╝)µ¢ⁿƒæimƒƒæimƒ∙{OΩα┤|.X┌┤|.X┌┤|.X┌┤|.X┌òA¬S┤|.X┌Æt╡≡Æt╡≡Æt╡≡Æt╡≡Æt╡≡Æt╡≡òA¬SÆt╡≡Æt╡≡Æt╡≡Æt╡≡Æt╡≡Æt╡≡Æt╡≡òA¬SÆt╡≡Æt╡≡Æt╡≡Æt╡≡Æt╡≡Æt╡≡Æt╡≡òA¬SÆt╡≡ëZ
  258. ]Allow Breath:w]0/Allow visable breath to be enabled on clients.v]Restart Round Time:x]HFThe time between when a round is over and when the next round starts.t]Restart Round Health:s]USThe minimum amount of health each player will have at the start of the next round.u]Radar Range:q]32The area that the radar is able to detect others.╪Y^F                  2.=è├░╪⌠î╟╦ƒæimƒƒæimƒ∙{OΩα╝)µ¢ⁿƒæimƒƒæimƒ∙{OΩαÆt╡≡Æt╡≡Æt╡≡Æt╡≡Æt╡≡Æt╡≡òA¬SÆt╡≡Æt╡≡Æt╡≡Æt╡≡Æt╡≡Æt╡≡Æt╡≡Æt╡≡òA¬SÆt╡≡Æt╡≡Æt╡≡Æt╡≡Æt╡≡Æt╡≡Æt╡≡òA¬SÆt╡≡Æt╡≡Æt╡≡Æt╡≡Æt╡≡Æt╡≡Æt╡≡òA¬SÆt╡≡ëS]Base reheat:P]21The amount of heat a player regains in a second.O]Run reheat ratio:N]('The ratio of heat gained for movement.M]Armor reheat ratio:K]_]The player regains another point of heat for every so many points of armor worn in a second.J]High health freeze:I]VTThe amount of health a player loses in a second when their temperature is over 100.{ê ÜpX8
  259. Ççn Çç.ÇåW E    @ÜSÉë{Çåwå)ÇåH@Ü@_ÇvîX    QÇîdǺGÇòîn äh₧PyÇê╘Hqt        Ç          2\;ö;╘Xu6Φå£╘¥Xä⌐╞gÆå£╘¥X╖»╨ô£╖»╨ô£╖»╨ô£╖»╨ô£å£╘¥Xä⌐╞gÆä⌐╞gÆä⌐╞gÆä⌐╞gÆä⌐╞gÆä⌐╞gÆä⌐╞gÆ    ë`╙o╙@$░A$A7@äh┤u #gE ¡o ¡^ # @8n
  260. ¡kÆq
  261. ¡r
  262. ¡tÆsÆz
  263. ¡{jÇj ╖xÆO     CÆÆäÇä*äyÆÆAÇ-kÇê~ÆlÆå`@qÆÆEÆÆM@Ç\äV┤DÆKäÇäGÇ┼U     aPi─A}i                  2S▄;¢å─╒╢mΩµ8    Æïµ8    Æï╓o √J╧▀ⁿ╓o √8DD∞┴òHoHåç8DD∞┴òHoHåçÄqUms5▄t8DD∞┴8DD∞┴8DD∞┴8DD∞┴8DD∞┴8DD∞┴8DD∞┴s5▄të]
  264. ]Radar^
  265. ]Radar configuration options.T]BreathV]Cold breath options.WÇFÇç┤VÇqä KämäºK}ÇTäF@HS╖sÇ}ä|ÜJ┤FÉêjÉêoÇ╨YÇlÇ₧äPzm ååUaH                      s5▄tå£╘¥X8DD∞┴8DD∞┴8DD∞┴S▄;¢å8DD∞┴>╝µ8DD∞┴S▄;¢åS▄;¢åS▄;¢åS▄;¢åëZr φBê_Ç]Ç{±uSäw÷oäu╦~Çäuåtlpß Ü:δ:$          Iî╢hå£╘¥X>╝µ>╝µ>╝µ>╝µ>╝µä⌐╞gÆ38¬Hä⌐╞gÆ>╝µ>╝µ>╝µ>╝µ>╝µ>╝µ>╝µëWQDZQ b[ºv    @p┼t Çêa@h    ÇmÇìC@g@O`╒kÉEWeA             °          7
  266. _"[√>╝µÄqUm╒]┤Hò╒]┤Hò╒]┤Hò╒]┤HòòÖ√wπ┤ó1┌╚    ë;c]BotPack.VoiceMaleRägzÉêB
  267. ÇdÇäPääSÇuÇ╖X@Y÷d┐└v[l                  qvW║$└▄G╔ó1┌╚ëR┼Rò╞ Rò╟ Rò╚ N╙xSIdu$Ç@WDqY/┼W$═╠L?X2Z╙@$@$@Q╙S╙C╙nkgC            B£°          7
  268. r_√¼n!╙Ä°ÄqUm╒]┤Hò╒]┤Hò╒]┤Hò╒]┤HòÄqUmÖ√wπ┤ó1┌╚    ëFc]BotPack.VoiceMale[|Ç\ÇäiI╒╒╒₧iΣxGJ                      6C|,τVΣ╖Ç≈ä⌐╞gÆçxÅçxÅçxÅçxÅçxÅçxÅçxÅçxÅçxÅÄqUmçxÅçxÅÄqUmçxÅçxÅçxÅçxÅçxÅçxÅçxÅçxÅçxÅçxÅçxÅä⌐╞gÆê{#U┐ä⌐╞gÆ╖»╨ô£╖»╨ô£╖»╨ô£╖»╨ô£╖»╨ô£╖»╨ô£╖»╨ô£╖»╨ô£╖»╨ô£çxÅ░?s,e░?s,eì²·L]ì²·L]çxÅçxÅçxÅä⌐╞gÆçxÅçxÅçxÅçxÅçxÅçxÅçxÅçxÅçxÅçxÅçxÅçxÅçxÅçxÅçxÅçxÅçxÅçxÅÄqUmÄqUmÄqUmçxÅçxÅçxÅçxÅçxÅçxÅçxÅçxÅçxÅçxÅä⌐╞gÆçxÅçxÅçxÅä⌐╞gÆçxÅçxÅçxÅçxÅä⌐╞gÆçxÅçxÅçxÅçxÅçxÅçxÅçxÅçxÅçxÅçxÅçxÅçxÅçxÅçxÅçxÅçxÅçxÅçxÅçxÅä⌐╞gÆçxÅçxÅä⌐╞gÆ⌐X⌐'ä⌐╞gÆ⌠!rƵçxÅçxÅçxÅçxÅçxÅçxÅçxÅçxÅçxÅçxÅçxÅ>╝µä⌐╞gÆîⁿδ ╔├Züîⁿδ ╔├Züê{#U┐ê{#U┐ä⌐╞gÆê{#U┐y52Ää⌐╞gÆy52Ää⌐╞gÆy52Ää⌐╞gÆy52Ää⌐╞gÆçxÅçxÅçxÅy52Äò┘Σ;ò┘Σ;ò┘Σ;çxÅçxÅò┘Σ;ò┘Σ;ò┘Σ;çxÅçxÅê{#U┐ß═╟ä⌐╞gÆß═╟ä⌐╞gÆß═╟ä⌐╞gÆß═╟ä⌐╞gÆçxÅçxÅçxÅß═╟ò┘Σ;ò┘Σ;ò┘Σ;çxÅçxÅò┘Σ;ò┘Σ;ò┘Σ;çxÅçxÅçxÅçxÅçxÅ╩├flUçxÅçxÅçxÅçxÅçxÅçxÅê{#U┐çxÅ╩├flUçxÅê{#U┐çxÅ>╝µçxÅä⌐╞gÆê{#U┐ê{#U┐ê{#U┐y52Äê{#U┐çxÅ╩├flUçxÅçxÅçxÅçxÅçxÅçxÅçxÅ38¬HçxÅçxÅê{#U┐çxÅ╩├flUçxÅçxÅçxÅçxÅçxÅçxÅçxÅä⌐╞gÆçxÅçxÅê{#U┐ß═╟ê{#U┐çxÅ╩├flUçxÅçxÅçxÅçxÅçxÅçxÅçxÅ>╝µçxÅçxÅê{#U┐çxÅ╩├flUçxÅçxÅçxÅçxÅçxÅçxÅçxÅä⌐╞gÆçxÅçxÅä⌐╞gÆä⌐╞gÆä⌐╞gÆä⌐╞gÆå£╘¥Xä⌐╞gÆ>╝µä⌐╞gÆß═╟ä⌐╞gÆä⌐╞gÆê{#U┐ä⌐╞gÆê{#U┐ä⌐╞gÆä⌐╞gÆy52Ää⌐╞gÆä⌐╞gÆß═╟º⌠¬¬æçxÅ╩├flUçxÅçxź⌠¬¬æçxÅçxÅçxź⌠¬¬æçxź⌠¬¬æçxź⌠¬¬æçxÅçxÅçxź⌠¬¬æçxź⌠¬¬æçxÅ╩├flUçxÅçxÅhD6    º⌠¬¬æçxÅçxÅçxź⌠¬¬æçxÅhD6    º⌠¬¬æ    ë;b
  269. TZT[]    Thawing5C5òZ5ò\5òO5ò`5òQ5òd5òf5òh5ò    jO
  270. ]Temperature:DG vÇäqäG@Q∩ZÇêE₧Éë` ╘Zaj                  6HoHåç╘┌π╠~┤|.X┌┤|.X┌J╧▀ⁿS▄;¢å┤|.X┌┤|.X┌û.ⁿ'l┤|.X┌┤|.X┌┤|.X┌┤|.X┌┤|.X┌┤|.X┌┤|.X┌┤|.X┌>╝µ┤|.X┌┤|.X┌┤|.X┌┤|.X┌═╫7X├═╫7X├ß┐╨ÆëX╙W╙V]Enable Cold Breath:U]Enable Cold Breath for Self:Y╓H@h                  2J╧▀ⁿ╓ô┌0│╓o √╓o √vëkHl]Frozt Breath Configuration\    YÇfÉê`Ç[V ≈LsK                      2Rº╝╓╞≈plΘ    ëy]"!The Blue team has won the round!x]! The Red team has won the round!w]#"The Green team has won the round!v]"!The Gold team has won the round!e
  271. ]The round ended in a draw!t]! The Blue team froze themselves!s] The Red team froze themselves!r]"!The Green team froze themselves!q]! The Gold team froze themselves!p]Both teams froze themselves!o]All teams froze themselves!n*Ç m* h* g*  k*dddc*Ç b* e* `*  _*dddw"yêIÉêL
  272. ÇNRÇφX Çê^\ d l─O hîBûP|^                  ac╛7╞û.ⁿ'lîⁿδ ╔├Zü≥Ef╝$ëP]lF äoÇdn╨zqäeÇHX3ZD            B£°          70n!╙Ä°38¬H⌐X⌐'⌐X⌐'⌐X⌐'⌐X⌐'⌐X⌐'⌐X⌐'⌐X⌐'⌐X⌐'⌐X⌐'⌐X⌐'╦╤╕ÖB⌐X⌐'⌐X⌐'⌐X⌐'⌐X⌐'ÄqUmÖ√wπ┤⌐X⌐'⌐X⌐'⌐X⌐'ä⌐╞gÆ⌐X⌐'⌐X⌐'⌐X⌐'⌐X⌐'⌐X⌐'⌐X⌐'⌐X⌐'⌐X⌐'⌐X⌐'ó1┌╚⌐X⌐'⌐X⌐'⌐X⌐'⌐X⌐'⌐X⌐'⌐X⌐'⌐X⌐'⌐X⌐'⌐X⌐'⌐X⌐'⌐X⌐'⌐X⌐'⌐X⌐'⌐X⌐'⌐X⌐'    ëb╙G    $╪AM    $╪A@$êA$BD$╞BonCOE            B£°          7    pò77mn!╙Ä°ÄqUm╒]┤Hò╒]┤Hò╒]┤Hò╒]┤HòÄqUmÖ√wπ┤    ëFj╓_╙IΓDαc]BotPack.VoiceFemaleE╙Ç@Rµp░tìKy@RÇ|@HkÇê@j═[@uÇzÇä]    Çî YK@m^eM@gÇN@Q@fÇäÜS@^ÇU@wV@X@S}rCY~        B£°          6Y¡)⌡ìr_√¼    ë\╒N▐A"n"G"K]CommandoSkins.cmdoHMCommandoSkins.7]Botpack.SelectionMale16]Male CommandoL]BotPack.VoiceMaleOne/≤ZJ₧o@A    ═G    ═w F⌠Wn@h
  273. ═{ ═D═kisxìIB ∩Y{IÇêw
  274. IkÇ⌐ÇOhÇçujL|         °          7    D╪φP>╝µÄqUm╒]┤Hò╒]┤Hò╒]┤Hò╒]┤HòòÖ√wπ┤    ë;j╓_╙IΓDαc]BotPack.VoiceFemaleE╙]₧|╠ÇLÜÇÇNE₧c ₧AÇÇSÇe╙t " " " " *▒▒▒"D╖₧óY■▀@²²²²²²²²²²■■■■■■■²²²²²■■■■■■■■■■■■■²²²■■■■■■■■■■■■■■■■■²²■■■■■■■■■■■■■■■■■■■²²■■■■■■■■■■■■■■■■■■■■■²²■■■■■■■■■■■■■■■■■■■■■■■²²■■■■■■■■■■■■■■■■■■■■■■■■■²²■■■■■■■■■■■■■■■■■■■■■■■■■²²■■■■■■■■■■■■■■■■■■■■■■■■■■■²²■■■■■■■■■■■■■■■■■■■■■■■■■■■²²■■■■■■■■■■■■■■■■■■■■■■■■■■■²²■■■■■■■■■■■■■■■■■■■■■■■■■■■■■²²■■■■■■■■■■■■■■■■■■■■■■■■■■■■■²²■■■■■■■■■■■■■■■■■■■■■■■■■■■■■²²■■■■■■■■■■■■■■■■■■■■■■■■■■■■■²²■■■■■■■■■■■■■■■■■■■■■■■■■■■■■²²■■■■■■■■■■■■■■■■■■■■■■■■■■■■■²²■■■■■■■■■■■■■■■■■■■■■■■■■■■■■²²■■■■■■■■■■■■■■■■■■■■■■■■■■■²²■■■■■■■■■■■■■■■■■■■■■■■■■■■²²■■■■■■■■■■■■■■■■■■■■■■■■■■■²²■■■■■■■■■■■■■■■■■■■■■■■■■²²■■■■■■■■■■■■■■■■■■■■■■■■■²²■■■■■■■■■■■■■■■■■■■■■■■²²■■■■■■■■■■■■■■■■■■■■■²²■■■■■■■■■■■■■■■■■■■²²■■■■■■■■■■■■■■■■■²²²■■■■■■■■■■■■■²²²²²■■■■■■■²²²²²²²²²²  ╨h ╙M """"*º▄ *═∞  "eåφHóZàα@Ç¿q░w¿¿Ñ¿¿núújó£C?L^ÉÉKIHOUC84CMP╒▌╪╙╙╙╙╙╙╙á╙á┌«╙╙╙╒╙╙╒ª╤£OOOP¥£C===?¿αHÜá¥KOOOOKKOOOMHHO¥ó¡dÑúúsdZZMHC????===Z__ƒ]]ú█┤_`WWZZ¡▒npuuppp»»uuni`entujeH==COWXƒ`£CAAHMPWX]_ƒÇ½¥HCDlóOKA;=BK£ó╒╒┌█ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ╓ññ╒╒╒╪╪ÑÑ╪╪╪┘┘┘╪┘▄╣¿¿¿¿¿┘┌┌┘jó________pjiújjÑÑ¿¿úejó£Ö??¿╕ƒKHMWÖ7422ö=MPó≥╪╙╙╙á╙ááá╒╒╪╒╙áá╒╒╙╫g¥£¢OO¢¥¥MA==?ñ»MÖ╤Ö8;ACHIIIKMIHK¥ó╒¡gªllYPUWMHAAA?=AI___]]e¿▄Ñ``Z``Z`░»innpppp┘¼nnpune`ip»▓jO?8;?IPƒUHHHIO££Wƒƒƒjº[NMgqOB=;=BO£ó╓╓≥█ÑÑÑÑÑÑÑÑÑÑÑ╓╓ÑÑÑÑÑ╓╒╒╒ó╒┘±┘┘╪╪╪┘┌┘¿┘¼â┘¿¿¿┘┌┌┌¿ó]_____eúm____ú¿¿¿rúeú¿ÑXOC=?Z▐▐ƒIB£¢852 4HP╒≤╪ááááóá╒á╒╓±╪á╙╙╒╪¬º╙¥╤££P¢¥ƒ£HA?ÿ¿w¥£á╨öö8:==?CAAAC¢╥ƒ£f⌐bQOMBÖMHC?=:=CX]ƒ]óóñ┘┌ie`ZZ```¿»¿nnnpnpprrpnnpupo!eiw▓jXÖ=:=IW£OOOOP££WWWƒ_WCA?COúj¢ù;:=BO╤╒╒╪≤┤ÑÑÑÑÑÑÑÑÑÑ╓ññññÑñ╓╒óó╙╙╪≤┘┘┘┘┘¿┘»┘¿¿┘ê¼┘¿┘┌┌┌¿óZZ_óú¿rr░p`ZZZ_j¿¿piúú┘¿ZUH?Aú▐┌XC¢£?28HP╒▄╪ááááá╘╒ññÑ≥╪╙╙╙╫▒╒╙ƒ¥¥╤╤╤££ƒ¥KH?╧┘uó_»╒8ö6688888;ÿ¢ÖCù₧kPOMHAÖOOMHIHA=;:8:IMU``]i╪±┘júe```ú┘»inppppnnrrppnoopuno!ot┘┘eP?=APW£W£££££W££]¥ÖC=HOƒáó£=:;?BK╤ó╒≡≤┤Ñ╓╓ÑÑÑÑÑÑÑññ╒╒ññ╒╒╒╙╙Xá≤≤┘╪╪┘┌¿┘▄┘j¿¿ê»┘┘┘┌┌┘eZZ`Ñ»│╡╡wj`UUUWZejjijn▄┘ZUMCHU`ú▐¼£MXÖ434:HP╒┌Ñ╙╙╙óó╒╒╒╒╒┌¿╙¥a¡á╙¥¥¥¥¥¥¥╤£¥WMÖA╤┘`]ú▀▐XH?:87666òÿ¢ÖAAÖ¥╙PIH??BKU£PPOMH?:768=CIOU_¿┘úúúe_`Ñ»unppppppppppppppppupiinrj»ú¢??MUƒZƒXXW££££X¢A=;CWeóÑ¥;:;?CI£á╓╪≥▒╓ñ╓ññññ╓ñññ╒╒╒ññó╒╒ƒƒ╤Ñ▓┌┘¼┘┘▄┘┌≤┘új¿â¼»┘┌┌┘úƒó┘│║ß╖tiji`OPPPWZ`_útt▌╪Z£MMO`iú▄┌╤££=646IP╒┌╪óó╒╒óóáóóóó¿áXl╤ƒ╙¥¥¥¥¥¥¥¥£ƒ¥KÖBƒ┘¥£]▐÷¿]XOHC??B╤¥¢ÖIO£ƒ¥Ö?=??ÖW`_Z£UMH:8:;:ACHIW╒]Z````┘woppppppppuuppuupupppnioúú¿┘áMHO£X]]ZZXW£PX£C=:;HZe_jƒù═=??CO¥ó╪┘▒┘ñññññ╓Ñ╓ññ╒╒ññ╒áó╒╙ƒ╙┘▄┘┘┘¿j¿┘»▄¿úúrÇr»▄»┌▄»▄╖ßπ╗»pniio!`UUUUUZ_¿»z▄Ñ`XUUUZ`e_ú▐┘áXC868AK£╒≤¿╒óóááááóóá╙ÑóíY£¥╙¥╤╤¥¥╤¥╤╤¥ƒ£╧Ü£¿úOU┌⌠¼Ñúú]ZƒóÑ╒ƒ££UPO╤¢=?AIMPZ`e`ZZUOMCA===╤╤OUUWWÑt#oonpppppppnpppnnnnnoo#i]eâ¿£PPOPXƒXXXW££XO=;8MZ__ZƒKÿCù??I£¥áñ░¡╒╒╒ññ╓╓Ñññññññóƒá╒áó¿rw¼┘júeó¿▄▄j_ex░j¼╡╡▀ß╗║╗▓nnnptpojúiZZUWZúrt▓▄¿ú_`ZZZ`_i`¿╡»óO;8?ÖPW╪≤┘ááááá╒╒áá╙ƒ╒ól¢¢£X¥££££╤╤╤╤╤áá╤WPÑ▄á£Ñ▌┘úññúñ¼▄¿ƒWUPOH?¢╨BHIKO¢X`óóƒXZ`OMMMMOOÖÖÖHCÖ¢ÖHMOM]úZeionnnnnnnononnooooooii`XóqƒUOHHMOPP££Pƒ£ÿ=:8O`]ZPU£╧ÖHùùCÖO╤╙Ñ«ªóó╒ññ╓ññññÑÑ╒ƒ£ƒ╒╘Ñ¿úúúó_]ƒƒ_▄▐úƒgxÑ▄╡ß÷ß╖wnuniou»ww¿úúie```Z_jpr▄»npnjeZZ___i╡┘╨û═Ö£╤ƒ╪≤±╒╒╒╒╒╒╒á╙╙ƒ╙úsOOO╤¥£££££╤╤¥X╒Ñá¥╤á┌r]┘▐┘óúñ¿▄▄¿]X£PKHHH╤╤IIKMK¢£`úi`````ZWPKOP¢OP¢¢¢ÜÖIÖ¢¢IO¢M_i`iooooonnoooononnnnooiieZZƒ QOAAHHÖIMM¢XK=8:APZZXU¢W£ÖÖÿùùCBI£╙╒x╙╙ó╒ñññññÑ╪Ñá£K╙áá¿!WX££XWUUWÑ│¿Ñâ╖▀║▐▐⌠▌rnnunjjpr¼»»jiieie``_újp»▐≤¼▓trn_XUZ`Z(╡∩╨KP££╙Ñ≤±╒╒╒╒╒╒áá╙╙ƒ¥╒¡¢OOP¥£P£££╤╤ƒƒ╓┘╒╙╙╙Ñ┌¿¼ß▄új¼▌▐┌ñó_ƒ£POMI╤╤IKKMKOW_úoe]ZƒZUKÖÿÖÖÿIOOPUUUU£ƒá¥££Oúp`eioooooooooooooooooooooieZXg"Z¢K¢¢¢¢¢¢╙ƒÖ==8CPWXW£Pƒ£Aù?ù??CBI¢¥╫¡ó╙╙ó╒╒ññÑÑ╒ƒ£¢╙╒¿jZ£MHHMP¢P£ó»¿¿╕╖▀▐≤┌▄▀▓ppppjújnnrwpio`ii`eúe!nw╖▌¼╡»»púXWWW▀╓╤££¥╙╪≥±╒╒╒╒╒╒áá╙ƒƒƒ]¡╤KKO££££££╤¥ƒ╒╒╪╪╒á╙╓±▄▄ß▐┘▄▀▐¼Ñúúñó]¥£OK╤¥¢OOKKO£¥óú_¥¥£¢HA?AC?HIKOP££UUXó╙£PPñtoiioooooooooooooonnnnnoooi_`úÇúXƒƒX¥╤££ƒ£ùC?;HOWXWWUƒWÿùÿ╧ÿ??BÖÖ¢¥╒l╙ƒ╙áóó╒ññá£PP╙╪¼úX£OC=AI¢££ó┘úen╪pw»≤≤╗╡pp¿úiúinnjrtnneeoeúú``iu▀▐»│▓»p_ƒXZXZZUU#╜▐ᥥƒá╪≥±╒╒ñ╒╒áá╙╙ƒƒ¥ƒ╒¥KOO£¥£P££╤╙_á╒╪╪╒á╙╙╒┌▐▐▌▄▀▄¿úñÑúÑúó]ƒWPá╙O£PKIIOW]ñóXUOH?=;;????CIIKOOOPO¥╙╤OM¥po`iiooooiiiiiiooonnpppnnpjúúú⿃ƒƒX¥£¢M£I=?C?AHPWXXXWU£¢╧Ü╨¢ùCBÖIÖ¢╤╒ºí¥ƒ╙áó╒óX£¢¢_»úƒƒX£¢MùùIPUó▄¿on`ir▓╡▐ß╡¿nniieiiniiupniejú_`Z`p╡▄rprpiZUUUZe_Xiσ└Ñ╙ƒ╙╒±≥±╓╒╒╒ááá╙╙ƒ¥¥¥óá¢KKP£╤P╤¥╙]╙áá╓╪╒╙ƒ¥╤┘≤¼┘»¼úóóóeóúó__]ƒX╒áPU£ICAHOUƒúƒOIA=;;;=?=?CHHIIMMMM¢╤╥╙╥╥┌p````eúúi_```!iioonnnpnppnúújr¼ÑóZƒX£OO£Oû═?IIM£ZZZXUM¥╘╨╧╤╙¢ÖBBBBÖÖ£╙f[£¥ƒáááX££¥┘┌_WWW£WXUOHHIƒ┘¿ru``nt╡╖║▓nnnniúeino`ennin▄»ó_!``r»ú____`W£Z¿rúÑ┘≈÷≤┘ñó╒±≥±ñ╒╒áááá╙ƒƒ¥¥£ƒ_¥KKO££╤¥ƒƒƒ╙á╘╓╪╓╙╤£PÑ▌ÑÑÑó]]]]]]]]]]_]ZÑ╒PU£OC==AI£]ƒOH?;:?=?CCHIIMMIIMÜ¢╨╤ε╥▄▐╒ó__óe__`ZZ`eiopnppnpp¿júj¿¼»┘óƒX£OMÖPÜÿùOXXZ`]ZW¢¢╒∩╧?¢á╘ÜCù?ùùùCÜ╥f₧O¢£¥X¥¥¥ñ▐┌╙W£¢¢PWƒ]X¢H¢╙ƒ¿w``_nw╗▀╡upunniúinn_Zip┘≤ß▐┘¿»rp│┌_```````_eÑ»▄¿┘▄°÷⌠ß⌠≤±≥≤┘╒áááá╙╙ƒƒ¥╤£££óƒIKK¢¥ƒX¥¥ƒ╙á╒╓╪╪╒╙╙╙≤⌠╒ááƒ]]]]ƒƒƒZZZ]]Z¿Ñ££WWI?:8;AP£OC?==CCACHIIMIIM¢¢ÜÖA==ÿÑ»ƒáó_╙ƒXZZZUW!iionnnnnp¿úÑÑú¿¼¼ñZ£OÖC?CMUU╤_úó_`XP£╥ƒ╤¢ÿÖ╥╒╤ù????ùCÖ¢╤fSÖKKKO¢ƒ¿╡┌Ñ_]£MÖI£]eóƒƒ╤ÖZ┘i`Zi»╖╗╡wwwwrniinneZZα├┘▄╖╡╡ßß╖σ▌nooiiii¿▓│»┘rún¿÷≤╪≤⌡÷⌡▌≤╓áááá╙╙ƒƒ¥╤££££╙ƒ¢╧¢£ƒ]¥ƒ╙╒╓±±≥≥┌╓╒╙╙≥ßññó_]]]]]]]]ƒZƒZƒññX££W£H7ö8AOHCA???CIÖHIMKKOKM¢£¢Ö??=ZiIMP£POMOUZ``Z```_eúooopu¿úÑñeeúÑ╪óPÖCAACÖUúújr¿_XP╤╙╤¢UƒÜCB╥╘Ü?CBKO¢£╤╙╒g^¢OKK╧╙p¿¿óóó]XMCAIX_ñ»┘O£¿»eWZit▓▓▓wwwrnnonniZê╡_!▓╖╖▀╗ß≈σ▀▀│▓»pr▓▀▐rojip»ß⌠∩╒╪≤▌▌┘╒ááá╙╙ƒƒ¥¥£££¢¢£ƒ£Ü¢Uƒó╒╒╓╪╪±±±±╓ᣢÜñ▄úÑú_áá]]]]]___]]]Ñ╓¥£OPU£Öûòö8ùHACHHHIOOOOOPPOP£¥PKHC??=ƒjHIOPO£X]╙ƒXZ`eiiouujÑÑóóZƒƒáá¥ÖACÖPXó¿¼┘¿Ñ`╤╤╙╥OOUƒ╤A?Ö╘╘££╤¥X╙ƒƒ╙╒┘¬ƒ╤╤£╙¿i_󃃃]ƒX¢ÖACMX¼▀j¿▄││¿óeún»ww»rnnj¿pppecúe_`p╖▓╡╖╡÷÷π÷÷÷ß╡╡╖▀╡niji¿»╖⌠±╓╓╓Ñ╪ñ╒óá╙╙ƒƒ¥£££¢¢K¢KW£KP╤á╒á╘╘╙╘╘ááá╒ƒÜÖK¿▄úñ╒_]ƒƒƒZZƒƒ]_óóe¿¿ƒ£P¢╤ƒX¢Cò╦═ùùÿÖKOPW£UU£UUXƒƒ¥PMIHCA?=_oMMOUUOMMIMUZ_`ZZ`eiioupÑÑó_ZWPOI¢ƒ¥££Xóú¿ñj¼▄Ñá╙╥╤PP£P¥¢ù?Ö╙┌┘óáóóóóááó┘▒╒áƒó┘woÑ¿ÑóƒW££££¢MÖÖ╙»│ß╗t▓╡≤≥┘¿r▓╡▓▄»¼¼»»w»+xW`e`o|▀╡╡▓▀⌠│ß÷ππß╡╡╡▓neoin│tß≥╓╓╓╓±┌±Ñ󃃥╤££¢¢KIÖÖÖP¢B¢╙á╤Ü¢¢╤¥╙╙á╘á¥ÜÖÜ┘┘╒╒╒]ƒZƒƒƒƒƒƒZƒ_óñ¼┘ó_╙╙ƒ╙á]ƒ╤ÿùÿAAÖ¢Uƒ`ZZƒƒ]ó╒úáZWWUPOKÖÖáúUXƒ╤¢KKMMM£`újú!eúioupñúáXWOMCAH£ú┘┘¿¿jjjj┘▀▄╒╤P£££PMU£ÜO£ƒ┌⌠┌╒╒ó╒╒╒ññ┘▒ñ╒╒┌╖w¿r»▄▄»¿╒ƒ£MM£U£X┘ππwrp┘▄┌┘┌┘┌»▄»┘¿¼»│▓»-ñeijw╖╖▓|ß▌╖▀▀▀║╡▓w▓»p_ooj|▄⌠≤±╓╓╓≤≤┌┌┘╒╙££¢¢KÖÖHCCùÖ╧╧╥╥ÜBBÖÖK£╤ƒ╙╙áƒKÖÜ┘¼ó╒╒ƒƒƒƒZƒƒƒƒXƒZ]╒┘┘┘¿╪Ñáƒáñ╪╪╓XM?HM£ZƒZZ`eúú_`ZZZWU£POO╙ÑZW£¥£OOOOPPUWXe¿rpoiiionñƒX£OÖAAHOZj▐▀▄┘¿úú¿┌┘¿ó_ƒƒZ£PMUƒ╙╘∩ó╪⌠⌡⌡⌡⌡⌠⌠⌠⌠▌⌠▐┌┘≥║ét¼¼¿┘»▄▄▄»┘╒ƒ╤╤_¿÷µ▓rt¼┘óƒá¿┘╓ñó_`_úpw»r-e_`jnw╖╖╖╗ß▀▀▀▀▀▀▀▄w▓»piooo▓▓▄⌠≤╓╓┘▌┌╒╒╓Ñ╒╙╤OÖÖBHCùÜ¥╙╥╙╤Ö?û??ùCÖK£¥╙╙¥OOP╒±┘┘╒Ⴣƒƒƒ]Ⴣƒƒ`óñ¿┘╪¿_X££ƒóѱ¿ZMù===CKP£¥¥¥X£PPPOMMMHHAMáóPO£UOPPPUWXZZ`ipt»poioú_¥OMHACM£]jj¼▀ß▄Ñó┘≤┘ó_úr¿ú]e¿»╡╗▀ßß≤┘┘≤ß⌡⌠⌠⌠▌▌≤≤≤▄≤ßπ▓¼¼»¼┘¿Ñ¿¿┘¼¼┘Ññ¿▐∙┼▓▓w▓▄╒Wƒ!on¿áXU`iptrn-úo_`iuw╖╖▄ßß╡▀▀▀▀ß╖▓w▓▓uoioor│┌ß⌠┘ñ≤⌠Ñ╙ƒ╤╙áá╙╤¢IÖ£╙á╙╙╘╓╒Ü==;;=?CIPW_XOK¢╙╓┘▌┘á]]____]_Ⴣ]__╒┘╪óƒXPMM£ƒ╒¿j_WMIBÖÖIO¢P¥£IHHCCA?;:8=P£ÖIHIMOUWWZ``_ún»wri#e╤OÖAAHOƒe¿¼¼┘p┘»¿┌▌»Ñújj¿▓│▐╖╡▀╗╗╗┐┼°ß┌╒╒óóó╒╒╒ññÑ┘⌠÷▌¼¼»»▄»¼¿¿Ññúúj¿┘»ßσ▀|▓r▓║▐Ñ`únuu»╪e_itwr}Çiuoiou▓╖╖▄ß÷╡╖▀▀ßß▀|▓▓▓re_iú¿▄▄≤ß▌▄⌠≤óƒ╤¢¢K¢¥╙╒┘┘Ñ╒á╙╤¥╥╤£B??===?H¢ƒƒKKO£¥á≤≤Ñ_óóóóóó___ááƒ]╒ñúóáƒXPMÖM£ñÑúeeóƒ£MHAAA¢╤¢A=;::88877KPÖ===?HMOPWZ```!úppi!Z¢HAAHP]úr┘¿je]_Ñ┌▌»¿j¿r┘┘»╡╜╗wop¿ú¿Ñ▐∙÷┘óóóóóóóóóó≤≈▀┘┘¼¼▄≤»¼┘rr¿jÑñÑ¿ßπ»w╜╖ww╖π▐jejrw▓│▄▄▓▓w|êropooow╡╖╖╖πß╡╖▀║ππ╖▓w»»rú_iúj▄▐┌±⌠⌡÷┘ƒ╤£KÖÖ£á┘┌≥±╓╙╤╤╤╨ÖB£╙OHC?==?B¥¥KIKP¥ƒ╓≥±óóúúúúóóóóóá]ó_ƒááóáƒXPMHH¢óeóúÑú_ƒWPMMO╤ƒ¥OHCCAAA?ƒáI?===ACMPUWWZZX]__XB?AÖ£]ú¿¿jó]ƒZ]ú¿┘jj¿┘»»»╖~u»z▓|╡╡▓»┘▄┼ß▌┘óóóóóóó╒⌡σ»┘┘┘┘¼≤▄»¼¼¼┘r¿j¿▐µ└w▓╖╜éw|╗σ▀j_únpnr╡▀π║É|nnpnoozé╗╗║σ║╖╗╗πßß│»¼»»»j_úúi»▐▄¿»≈°┌¥£¢£╙áóá╙╥╨Ü¢¢¢╧Ö╧ÖùÖ¥ƒIHH?=;;?£╤IHIKP¥á╒╪±┘ñúúúúóóú╒╒╒_XXXƒáááƒW£OHÿ¢ƒWƒ_`eó__]`Z]ñ┘┘Ñ]```ZZZZXWWU_▄¼]UPMHCCHIMOOOOMOZ¥ÿCM£]újjú]XXZ]óñ¿jj¿┘¼»»▄╖▓▓▓▓▓||╖╖╗╖▓╡π∙σß▀┘óóó╒≥⌡ß┘┘┘┘┘¼▄▄»¼¼¼¼¼┘¿¿ßµß▀╗╡╗╜╡w╖└µ▐Ñ__eúújw╗┼╔πàzânnou~╜╜┬π╡╡▀▀▀ß▐│»¼»»»¿_eiúr▐▐┌┌▐≈≤ñÑó╙╥¥£╧ùÿÿùùùù?=ùùû:Ö╤I?==;8878:Ö¢HHHIOPá╙¥╒╪┘ñúúúú╒ñ╒╒áXWWXXƒƒƒƒXW£OÖ¢ƒ╤KMOWXZ]____ú┘▄▐▄¿júúú_____ú┘▄╖╡jni`XOMHHHHHHHX╙¢OWóúúúóƒXXZ]óú¿¿új┘▄≤▄┘éwww▓|z~~╡╖ééw¼▄÷µµσß÷ßπ·∙ß▀▀▀▀▄¼▄▄¼¼¼¼¼¼¼¼▐µσ»║╗╗╡╗╗╡▓╗µ∙ß┘e_eújpw╗∙∙∙Φ.{nnn▓╝┴╟π»»│▐ß▀▐▄»r¼»▓reeúú¿│▐▄▄▌∙ßñ╙╤╧ÿ=ùùùÿÿù=:866ö╦ööÿC887776678ÖÜC??HH¢ƒ╙PO╤±┘╒ú╒ÑÑ╪╪╒ƒXWWXXXƒƒXW££PP╤╙ƒMHHÖÖMO£UXX``i¼▐¼ú_]ZZXXX`¿▄»╡π▐┘ntpi`WUOMIIII`Ñ╙Zóeúó]XXƒ]_eú┘≤▄¼┘¼»▄»▐╗zwuu▓╡▓~ééééé╖▓»r╡µτµµ∙·∙σ÷÷÷÷πß÷σ÷⌠▌≤»»»▐÷τπ╖┐└└é▓╖╖▓▓╗τ√∙π▐▄¼rr▄µ└ß⌡σ{-pnpw╗µ┬╖▓││▐▀▀▐▄»rr»▄»i_iiú»▐▄│≤·ßÜ:ò:=?ùùùÿûò6545555ö╦╩ûB66688;=¢¢HC??CÖ╤╤OPO¥┘≥╪╪╪╪╪ñóƒXWWWXXXXXW£PP££╙ó£¢¢KIHHHHIMMOPWó┘Ñ]££££PWú┘ñƒ_»ßσ│»wwtno`ZXWWWZp▄¿úúúú]ƒ_ñÑ┘¿¿¼┘┌¿jj¿iúú╖╗uuuuw▓|╖╖╖|~╖╡▓▓▓▓ttzw▀ß╡▓▓╡╖╗πµ∙∙≈σσ÷ππσ÷∙ß╗╝╜┐┐╜╡▓éé▓▓╗∙√√τ∙µµ÷≈╟┬╗╖╖üêuuuw└µ╡ww|╖▀▀▐│▄»rr»▄▓¿eúier▐≤▌≤·▐ùòò:=ùùùù=7556778877òòùK=77678:ùÜOCHHCCHÜ¢¢P╤ƒ╓≤²±╓╒]]áƒWWWWWXXƒƒXW╤££Ü¢╙ZZƒX£¢KMMIIMMMP£_¿¿óZWWZj»jZW£Wú▀ß▀▓│wttrnnnnnpé║¼pj¿Ñó╒ÑÑ╪¿┘¿¿ñe_``_eii╖╜uuuuu▓╡||~|z▓╡▓▓wwwttt|▀▌tutw▓╖é▀▀ßß╝┐┬µµσσµ╗└└π└└└╗▓▓╡╡╡▓╡╗┬µµ∙∙·╔╔Φτ╟╞.tttu▓π║»»rw╡ßß▐│▄»¼rr»▄reeúeú▄≤▌≤·▌ùò8;?ùùù:7ö6ò:;=;:ò88ò═OC887788?╧Ö=?CHI¢ÖÜ╤╙╒á╒┌Ñ_ƒWXáƒWWWWXXXƒƒƒ]á╙¥P╧ƒ_UUZƒW££££UWXƒZ`ú┘»¿_ó┘│┘_ZZZXWƒw╖▓▓▓wtrtw▓╖╗▀╝▀┘jÑó__ó__`eiiúúÑ_``_eiú▀╜uuuuut|╖~|▓▓▓▓wwtttrrr╖ß»nnpput▓╖╗└└╗╗╖╖é╗σ└╜┬└ππ└└π╗▓w╡╖╡ww▓▓╡╡╗╟╚╟┼╟Φ╔.|▓wt╡▀╡▓»rr»╗ß▐│▄▓»rr»▄»j_iúer≤÷⌡ß⌠Ö8ò=ùùù:öö7:====;:::ò══ÜP;;888:ù¢Ö88;CI¢¢¢╤╤╤¥¥Ñ¿╙WWWƒƒ¥£WWWXƒƒáóññ╒_ƒWÑ¿UPUWWZZ`__ó_____e¿»┘¼╡¼e``]__`Z`njú¿»»w▓╖╗π╗╗|▓¿_╙WWZ``_újnnnjÑe__ee¿╗╜uuuuuw▓╖╖▓▓w▓▓ttrrrtt▓ß▀wuuuupput╡ππ╗╗╗╖╖é└┬┬┼└└ππ└└πé▓▓╡╡╡╡▓▓▓é┼┼┐╝╝╝îæ╕êå╝╝πµτσ▀rr»╖π▀│▄▄»rr»▄▄reúúer⌠⌡⌡┘▐╙78=ùù=647;===========ùε╙I??=?C£¢A;768ùÖÜÖHHKP£ó┘╒ƒXWƒáƒ££WWXZáóñ╪╪Ññúó▄▐ú_`ƒ£W`_ú¿¿p¿jñ__e¿¼▄┘e____eeeóóonó``j¿»▓╡▓▓tnup╙WWZ`_ejp¼¼pp¿ú__ee▓╜|uuuuu▓▓╡╖╡wwwwrrrttww╖÷║▓twwtttuuu╡╗╖╗╗╗╖╖µ┼┬┬└└└πππ└π╗╡▓w▓╡éé▀µτ┼ì┐╝àà╝╗┴Å┐┴─╚τττµπ╖│ßß││▄»¼rr»▄»úe¿¼┌≤÷÷_▄┘?7=ùùò55òû====ùùùùùùùù╨á╙£KHCAAH¢£KH77:ÿÖC?CIOPWñ┘ƒZXƒ]]W££WXƒóñ╪╪ÑÑÑÑÑ┌≤¿rp¿ú____ipt»»¼¿úe__ñjó___eúújj¿»pújú_````__iú_#o¿╒`ZZ``_úp»»▓»rrje_ee╡╜uuuutw▓▓╡▐╖╡tt»rrtww▓╡ßß~zruuttwwtu▓│▓╡╗╗╗╖└╟┬┬└└└└πππ└└π▀▓ww▓▓ß╟─┐─┴┐╝╝╗╝ààé~~╗╗π╟τττ∙τ∙▐││▓»rr»▄▓¿j▄»úó▀÷¿Ñ▄╤7=ù=646;û==?ùùÿùùùùùAÖ╨╤╤££PÖHI¢OPPMA:7;AHACIIK¢ájóƒZƒáóƒW£WWƒ╒ÑÑÑÑÑ¿ÑÑ≤▌¿▄▓│▓¼¿úúij¿rrru¿ú]_e_`]__eúj¿┘»▓unjÑÑóeZXXZ````#'¼re```en¼▓││▄»¿¿úeee╖πtuttw▓▓▓▓|╡╡▓w»rttw▓│▀ß╡▓▓tuuuuutww▓│tt▓╖╗╗└∙┬┬└└└└└πππ└└└╜é╡╡╖┼╞Ä┴─┐┐┐╝à~~~é~~à└╜╗éπτΦ╔√∙µß▄»rrr»▐▀▄¿eZZ▌▀¿`¼ñ?;?;546;==?ùÿÿùùù?==ùC?ùÿÖÖ¢╤╤£ÖÖOPPMA:8?IICCCCHPÑúWƒƒ_úóXWWX_╒ñÑÑÑÑÑÑÑ┌▌¿¼▄▄▄│»┘jij¿¿¿¿joe]_e_`]]__jr▄╡wtppoiúúúúú```_``eip»¼e`eúp»▄╡▐│»rjÑúiú▀┬tuttww▓▓z▓╡╡│»rtw▄▐▀ß▐▓│╖▓▓▓wtuput│▐wpu▓╖╗┬∙└└└└└└└└└ππ└└└└π┬τΦ┼──╞╞─┐╜╝z|~~~é┐╞┼┴┐┐┐τ╔√τ∙∙└▀r»╖÷▐┘_ƒ``┘│¿_]┘╤ò=7347ò==ùùÿùù?==;=?=;=?û═ÿ╧╧Ü¢¢P¢K¢IAHÿ??AHÖÖƒ┘óƒáóñ¿ñƒƒ╙áóñÑÑÑÑÑÑñ≤≤j»»▄»»│¼¿úúúj¿júoú__e_`]_új¼»wtrrppoiiiipriiiiiiijjr╡»úún¼»│▐▐▐▄¼júúúú║┬ruuuw▓zz|zw▓▌▄▄»│▀ßß▐│╡▀╜πß╗╗é╡wupw╡│tppw╖┬τ└└└└└└└└└└ππ└└└µ∙τ─┬╟─┴┴ìÄ┐╝zz~é~é╝─┼ì┐┐ìΦ┼╜στττ∙πß▐▄¼j_Z__Ñ┌┘úU¿╒ùò6336ò;=ùÿùù==;::═?;::=û=;:8=ùBÜ££UUMH??=;=?HI¢ƒ┌¼ááƒáñ┘ñ╙Xƒóñ¿╪╪ÑÑñú»│¿╡│▓▄││▄¿úúúújjúiú__e_]ejrtrpnnpppnoiiij»▓upnniújpup»╡▌rp¼»▄▐▐▐▄»¿oúiÑ╗ïuuuu▓z|~~|▓w▓▄│╡ß÷▀▄▓╡╗╜╗÷▀ßß÷π╝╖ww»wwtupwπ∙┬└π└└└┬┬┬└└ππππµτ╚┬┬╞┐àà╜┐┐ë▓z|~éé~╝ì┼─┐┐┴╚Φµπ╜▀σ┼τ∙¿ú¿┘j_]ó_¿¼¿Zƒ┘╤6423öò;?ùùù==;:òòû=::::::88888:ûCÖ¢OÖÿ=;8:?I£╤ƒñ┌óXWWƒ¿┘᥃óñ╪╪╪¿Ñññ┌▌»│»»▓▄│▄riúúúÑjúújúóeúúrrunjoooojnjjooij»zttuniiputww╡π║▄»»▄│▐▐│»pnoi┘πàuuuw▓|~~~~|▓ww»│▐÷▀wt▓╗╝ßßπ║▀▀÷σ÷÷╜╗╡│╡π∙∙∙∙·∙τ┬π└└└┬µ┬┬└└π┬τ╚──╞─┐àwzéëàzzz|~é~é┴┼╞─┴╞╚Φτ╟╟┬π│√τ¿j¿┘¿úƒ`__¿¼úU¿ó;32357ò=ùù?=;:òò═=;:8888888888::;═ÖHû===ò;?BÖ¢£]Ñ¿XWWWÑ┌_XXáúÑÑ╪Ññññ▄▐»w»»»▓╡│┘úeeúújiúúÑÑ┘»rpnoojoiiiioooooo¿│▓wwtnn¿utt▓▓▓╗ππ╡▄▄▄╡▐╡▄»ni_▄πuuu▓|~éééé~|▓▓t▓╖▀▓tt╡╗╜ß▀┐╜▀╡╡╡╖ß÷µ∙τττΦ√√Φτ∙·τµπ└└┬µµ┬┬┬╟╟Φ┼─╟──Ä╝uuétw▓zé╗╗╝─╟╟╞──╟╚╟╟╟╟┬╡√τrjj¿¿j_ƒ___¿┘╙XÑÜ323ôöò?ùù==:òò═û=::8888888888::;═ÿA:8:;òò===AK£╙╪áZWWñ┌úXXáñÑÑÑñú╒ñ≤▀r¼»»»▓╡│┘jeeijjiúújp»wniiooooiiiiiooooo┘▄▓▓▓wpnpuww▓╡╡╖╝┬σ▀▐╡▐▐▐▌»uú_╡└*uuu▓~ééééééé|ww▓╖╗╡ww╡╖╗╗╖é╡╜╜ππ└┼┼µ∙ττ┬╝╝ëëÄ┬µττµπ┬┬µ┬µµµ∙Φ╟┼╞╚╞╞─┴àtinwuw▓~╝ë╝┐╟╟╞┴┴┴╟╟╟╟╟╟▀╔√┘Ñúú¿¿ú``eó󿿣у336òùù?=;òòò═;::8:;::88888:;;ûÿ878òòö68:;?ÖP¥╓╒ƒX£╒┌ñƒXáñÑÑÑúúóó≤▀»¼¼»»▓▐╡rjúúújjieújoppoiioojoiiiijjnooo¼│w▓▓wunpt▓╡╖╖╖╡╡╗┐π▐▌╡╖▀▐▓ui_╖┬uuuw~éé╗╗╗éé╖▓w▓é╗╡▓▓╡╖╖wr»┐┴┴┬┴─┴ë~╗▀╜└╝é╗ë╝Ä┴┬∙τ┼π┴└µµµ·√Φ┼┼┼╚╚╞┴─┐ép!on▓|zé╝éà┐╞─┐┐┴─╟╟τττß√√▐úúúj¿¿eZ_ú`_¿ñ∩ñö54ö:ùÿù=:òò═==:::;=;;;:888::;;ùù:6ö6ò75788:;?M£ú╓╙ƒWó¼ÑZXáúÑÑÑúóóó▄ß»r¼»»▄▐╡¼¿úij¿júeúoonpniioojoújúj¿¿¿¿oor│tw▓wrnpt╡╖╗╗╖╡╡╡é┐π▐│╡▀▀│ri_╗┬uuuw|éé╗╗╝╗╗╗▀▓w▓╖é╡╡│╡▓w¿e»╗wpnnnu*▓╗ë───╝~╝ë┐┴┼┼√τππ└└┬µ√╚╟┼┼╟╟╚╟┴╜┐┐épúipzzw▓éé~ë─╞┴┐┐ì╞╟Φττ╜σ√µúúúúj¿¿óZeeƒ_¿╘┌]8öôô7ûÿùù=ò═û?=;ò;=;:;;;:8::;=ùù8ö5577ö8888:=AM`╓╙ZWó┘ÑáXƒóÑÑñúóóó┌▐▓rr¼»┘▄╡»jij¿p¿úeioi¿¿¿júijn¿¿¿júij¿¿¿jr▓rwwwunpw╡║╗║╖╖╡╡╡é┐πß▐▐▐│uee╗┬uuu▓~é╗╗╝╝╗╗╗║╡▓╡╖╖▓▓│╡w¿eú╡▓onnnnooptz~ëì┴╝é╝ì┴╞╚√√└π╜π┼τΦ╟┼┼┼╟┼╟╚ìéé┐┐éuunt▓z~╗éà┴╞─┐┐┴─╟Φτ╟π▀√∙júúúú¿¿ú``eóZúñ┘┌Ö8546:??û═══ù?;;;;;:88:;==;;;==ùùö557768::88:=Ae╓╥X_┘¿_ƒƒóñÑúóááá┘▐¿┘¿r¼»╡▄┘ji¿¿¿¿iein¿┘┘¿╪¿j¿pp¿jieiio¿¿¿▄tptwwunpw╖╗╖╗▀╖╡╡╡╡é╜ππ▀▐╡¼ij╜└uuu▓é╗╗╝╜╗╝╜╜╗╡▓▓╖╖▓t»│»j_r╖tu*w*uuppnonwé┐┐╗╝┼╟┐╟╔╔┼╟┬π∙Φ╞┼┼┼┼┼┼┼╞╞╝w~┐┐~é▓z~~zààé┐╞┼┴┐┐┴╞╚╟╟πß√∙¿júúúú¿¿eƒ`e`ÑÑó▄╙ò6ö6ò==ò═û?=:ò88::888:═û===ùù7ö55ööö8=:88:?Z╒╙X_┘┘óZXƒóóóú¿¼¼┘ß»j¿¿¿r»¼¿úú¿rr¿úúju┌┘¿úÑ¿┘¿njoiieiiioj┘▄wputtunpw╖ß▀╗▀╡╡╡╡╡╡╡╗└σ▀▌»ú»π╗tuu▓é╗╜╜╝╝╜╗╜╗╡w▓╖╖▓rpt¼Ñe▓|uz~àé~~zunoouz╝┐┴┬ì┴╜╚╔ΦΦτ╟╟╟┴╟╟╟╞╞╟╞╚╞╜wuéÄ┴─┐╖~à~z~╝é╝─┼─┐┐┴─╚╚╟π║√∙¿¿júúúú¿j]W`ñ¼ÑO¿┌ÿ876ò;;;:═û=:8888::888::;???==ùù8655ööö8==::8:;ú╒Wá┘┘]Z£]Ѽ┘¿¿óóñ▌╗╡piú¿p¿ú_eprr¿úñ┘▄┘jiiiÑ┘┘njoiiiiiioo¿▓trrrtu¿p»╖ß▀╗▀╖╡╡▓▓╡╡╖πµσß»ú╡π|▓tw~é╝╜╜╝╜╜║╜╗╡tr▓╖▓r¿¿nú┘»oou▓~à╗╝╜╗~zunon┐─┐┐╞┴╟╟┐╟╚╚╚╞ìì──╞╟╟╟╟╞┐znu╝╞─╟┴éàà╗╗é┐┼┬┴┐┐┴╟╚┬π║√∙┘¿júúeeújeXUj▄óMZ▄╙7òòò:;;ûÿÖÿ?;888::888:::=?ù?=ùù86ö5ööö6:===;:8:£ñ£ƒ╓Ñ╒rú__ƒƒX¢ÖÖÖ╙┌▀╖j_eeó]Ze¿rr¿Ñ±┌¼jojoiú╪┘¿jjoiiiiioou▓trr»¼upp»╖πßπ╗╗╖╖╖╖╖▀▀╗πσσ▐¿│π|▓ww~╗╜┐╜╜╜╗╗╗▀▓¿pw▓wpjii╒┌▓_``ionu▓~~é~*npw╝ïààï╞Φ─éàÄ┴╟╟╞┴┐┴ì─╞╞╟╞─àtn▓ë╗┬┬╝éàéé╝éà┴╞─┐┐┐╞╚╟┼▐╔°┘┘¿¿úeóúÑúƒPÑ»ƒOM¿┘û8;::ûCÖKHAÿù=;8::88::::;=?CùÖÿ876ö6ò778;==:88:ùóññ▄»ÑúƒOA;=ûùùCCÖ¢ƒ▄╖úXƒƒXƒepr┘┘±┘¼jjppnoij┘┘jjoiiioo'np»▓rr»»rppt╖ππσπ╗▀╖╡╡▓▓╡╖╗ππ└»│╜z▓uw╖╗┐π└ππ┐╜╗╡riúptpniej┘▀j_Z``úionuu*uuruà╝ëìΦ╞zu*╗┴─╞╞ì┴┐┐┐ì──╞┴é▓wé╖╗π╗|~╝é~╝╝éë─┼┴┐┐Ä╞╟π÷╔µπßß▀▐»pjj¿eW╒¿WMO_┌£5;ûûÖ¢Iù==Aùù?=88:::;;=?C╧Ö:88887ò8ò;ûûû;ò778Bƒó┌╪£Öù=:òò;û?ùùBÜÖP¼▄_£££X_¿¼¼┌┘¿nonpppnoi¿±¿jjoooonjúúj»▓ur»»ppr╡πßπ║╖│wwwt▓▓╡╖▀╜π╗▀ézww|é╜πππ╜ππ╖wú__nnúiji¿▐╜zpj_``onnnie``eproipé┐┴┬╟─é*u▓╖~╝───┴┐ë┐┴Ä──┴╝éé╖é╗╝zuéà~é┐╝à┐┬┬┴┐┐┴╜└τ∙ßµµµσπß▀▐▄▄¼j»¿UOMP┌╒ô:Ö¢ù==?AùCCû;ò::;;==?╧¢?;886ö67òò;==òò78ûÿÖ╤╤ÿ???û;;;ûùùCBÖÖ?K¿▄ƒP£Xe¿▄≤¿ñjojprttppoú┘┘jnnojúúúúúúj¼▓u»»rpp▓║▀╖▀╡╡▓w»»t▓╡╡π▀▀ππ▀╖╖zwzé╜╜╝╜╝╗╗▓j_Z_i_`errr║éupjúúouzé╖▓ujúnoprw╡ëàé╗éé╖zwé╝ìì─┴┐ë┐┐Ä┴└╜╝╗é╖╗╖uzéé~╝┐àà┴┬┴┐┐┐┐τµ║│╡│╡╡╡╡▀▐▐╡▄¼⌠▐¿ó╙_»▄Ö;K£H?==?CCùù?=:;===Ö¢H=877776567òòò;ù╧C╧╤Ü=:;==û?CÖÖÖ╧¢Kù=Ö╪»]£Wú▄≤┌úúj'prtwwtpjiÑ┌¼upnúúeúiiiúj»│w»┘npw╗▐▐╡╡▓▓»rrpppw╡╖ππ╖╜╜πé▓▓~é╗╗éé▓▓¿_ZZeú`Zi▓▓▓│nnuoiúnu▓é╗╗ë╜╜πàwp¼zààéwué╜~~ééàë─ì─┐ë╜ë┐ë┐╜éé▓╡╖wuzé~~ë┐éà┴─╝╗╝┼σ▀▓╡╡╡╡╡╡»»rpnoi»╖¿ñáá╒▐╒78HIA====Aùÿÿù?===ù╧¢IH=:88887765557:=ÿ╧ùÖ╥╙╨ùòö7;?ÖK¢¢££¢B=;Ö╪┌ó╙┘▄¿jeójppt»▓▓»tpoo┘┌¿¿¿iúúúúiiúújw╡▄»pp»╖▀▐▐╡▓rpjúúúújw┐πé|~àπ╜zuw▓▓ww¿j_XZ_ú_XZn╖╡╖pWoz*onw▓é╗╝╜πµ┼╚ëwj#'zé┐Ä~t▓w~àëëëëëï─ì─┐╝à╗╗╝▓wrnrrnpz~é┐╝~à┐╝╜τ┼╡t▓▓│╡╡╡╡╡▓tpnoii»úM▀┘53:IH?=========?ùÿÿÿA?ùÖP¢I?==:::88766556:=╬ù=?Ü╙╙╥Ö:ö7;CÖ¢£╤╤£Öù;ÖÑ┌≤⌠▌▌▐»»▌╡wp▓▓╡│▓wujѱ╪jjjiúúúiiúúúj│▀▄»pp╡╡▐╡▓r¿úe````]▓╗éé|zé╝┐πßππ└π≤Ñó`ƒX`__XU_p▓▐╖!Oi~wté└┴┐┬└πµ┐┐àoiouz'o╞╞┬╜*on╝┴╞──┴ïÄ╞ì┴╜~|╡upjijrnopz~zà┐àz╖┐╟┬│pptw▓▓╡╡╡╡▓»rpoie¼¿_eƒ¢⌠≤=2AIA?===============?HÿBBHO¢ÖHCA??=::876ö6;?ù═ööû¢╤╙╙¢ùò;ù╧╤╤╥¥¥╤¢Öÿ?¥∩≡┘┌┘┘¿¿┘▐║▀▄¼»▓▓│¼j╒╓±¿¿jjiúúiiiúúú▄▐│»ppw╡╖╡rje`ZZXXƒ╒│zw|zw|╗▐÷σ┬┬┬┬µπ╜╜▐±╒_WPWetw║╡Mi~╗~╗└└┬╟π╗╜╜ë╜ë╗~uou*`u┴╟╟Äznn▓╝─╞─╞┴Äì┴ì┐╝╖▓noiúr▓tiin▓zzàë╡▀µ┼▓njnprw»▓│││▓»tpji_¿¿╪┌┌╓≈≈╓╧╠═BÖA=================?ùBMIHHÖÖÖÖHAA?=:88:ûCÿ═523:CÜ╤╙¢ÿùÿ╧╨¢╤╤╤£Ü╧Ö¢╙ƒOW]ZWUUWú»▀ß▄»▄││»¿e╒╪┘¿¿júiúiiiiúi▄▀▄wppp▓╡▓peZXXXXXó¼*uu▓▓w▓╖▀πàw*w*,ë┴┼┼└║╖┌╒ápp¿╡tOOi~╝┬└ézé┼╟π╗àé╗╝┐╝àzéà*Wi┴τì┴é▓*╝Ä╞╞┴─╞─ï┐ë╜╗p¿p»▓╡▓u!!owwz╗σ└~n_iioonpt»▓▓▓»»wtpiii_ƒóÑú÷⌡╪╒╧╬ÿÜÖ?===================CÖHAAHÖÖÖÖÖÖÖHA??ùùC╧╧=413ö;ù££BùùùùÖÖKÖÖ?=C¥╒╥PZ]ƒWUUZ]ó┘▐⌠▄¼▄»»rúó╓±¿¿¿júiiiúiii▄▐│▓»ppw▓»j`XWXXZertoejuwtw▓ß└à~zzzzwzï┐π╗╗║πßß╖oUWeé┼╟╗tuu╗τ╟é|~éé╗╗╜à~~ëÄ*Wpéëìï╝~~é┐┴─╞┬╞╞╞┴ë┐┐╖╖╖▓rnooeZ`ouz╗π╜oUUZ`_iioprtw»»»▓trnni`MWU»ÑI£B═∞ÜÜH?==================ùÖA???AAAHHHHHACÿC?AÖÜÖ;54457ÿ¢BùùùùùÖÖÖù?=H£╤╥¥ƒ]ƒU£Uƒ]óú╪▐▌╪▄»▄»¿e╒╪┘¿¿¿úiiijjon│▀▓╡▓rpp»pú`ZXXZe¿¼úXZ!npnp¼╗╜wzzwwwww~é╖╡▓àÄ╞ττ╟╜uúin╗┼╜|*uu╡┬╟ë~||~~~~~é╜Än¿opzàë╝╝╝ëï┴ì┼┼╟─╞╞┴ï╟╟┴╜~ti`ZZU`*~╖▓│rUZ`_iinprw»»»ww»nú_OU▄╒;KO=═╧╤ÜA?=?===============ùù=====????????Cù?==A╧ÜC:776ö═H??ùùù?ùCùù?CPK╙╒á]ƒUUWƒ_úúú┌▄┌»»│»¿iú┌¼ttuuppppppp╡▀▄╡╡▓upppú`XU£ƒÑp_XWZúuuuw▐╗éunjoooot╖╖╡éπ┐┐╜╗╜╜╗╗╜╗╡╡▓zw*w▓é└─àzzz~ààé╡uujo▓é╝ë┐ï╜┐┬╟┼┼─╟╚╞┬┴└└┬┬╜w`U`wéjer¼eWM`__ionrw»▄▓»rjúeZUMU▀Ñ8=OÖò═╨╤Ö?=?????==========?ÿù============?ù===ÿÖù=8:;òò::ûùù???û??ÿPHH╤╓Ñ_ZUUW]óúóó¿≤▄¿»│▄»┌▄┌¼twtrpppppp¿▓▀│╖╗║╡▓▓▓»¿óƒ╙╪»jó`_ipuuté÷┬zuuoou╖╗▓▓z~╖~~é▓¿tπ┼╖¿ionwéézzé┬┐zzzzzzzzz|╗éz╝éú`n╝ï┴ïÄ┐┼┼┼┼╞╟╟ë╜╗╝╗π╜└é!U#|▓ien┘ñ`UO``_enp»w»wppoúú_O▌┘88AOAò═ε╤B?=???A?====ûùÖÜÜ¢¢ù=?===ùù=:78ûù?ö6;?ùùû;;=ûKWIA£╓┌╪ƒUUX]óúóó_▄▀┘▄▐▐ß▐»jú¿¼┘¿jiúújúú»▐│╡╗╗╖│▄▄»¿ú╒≡╡▓r¼¿oni``úwπ┼╡╗╝àéz~┬┐z▓z▓uzu*p`Z`u╝╝pZow|zzzz╝┴╗~~zzz▓é~w~─ëo`o▓╝ï┴ï┴─┼┼┼┼╟╞┐╜╝╗é╖╖╗┐~`iwniinr¿óƒWUUW`__eúúj¿ppppjúúii_X┘±BòòÖK?ò╬ε╤B==AB¢££P££╤╤££££╤Ö=??===ûû;8ö6;ÖB748ûù?û;ò:ù£CAH£_±≥╓óóñ╪┌▄≤≤≤≈·÷⌡⌡⌡÷▌¿_újp¿pjúiújjú¼╡╡│╡╡▓rjúóe_ñ»zpp▄»oi`UIMe╗┐éàààé~~╝┼πzzzt▓wwp!XWZozàà¿]ó¿puzzz~╜╗~~~~~~éé~╖╖é|▓rjé╟ëoZi▓╝Ä┴Ä┴╞┼┼┼╟╞┴┐┐┐╜é▓╖╖╜~re```i▓▓¿á£UZ`úúú_`_eijjn'»┌┘¿eX¢Ñƒû═ù╨╨╧ÿε≡∩╤¢¢¥ƒƒƒƒXX£PMIIÖ£¢û;=?=;;==û═:7558Ö¢ò4ö=ù?=:7=OCCH£]óñ╓╪┘≤▌⌠⌠▌≤≤⌠≈÷▐▌▐│┘je_úrr¿júiijúúj»│¼r»r¿ú`_úp▓~(op╡╖tneWIC_»popuwwzzé┴╝zzwui`WUUZow~ú]Z`ou*z~╗~twww▓▓|╡╖╖╖╡w¿oiú╝─ënZoëï┴Ä╟╞╞──╞┴┴┴┐┐╝╖|╡|╜éZ`WUi~|╪ó¢PZeojj__``iutr»r┘Ñá£OH╙╒PMH¢ƒX¢¢╙≡╓╙╤¢£OIIHHCCCCCP╤ÿ=;;;;=?=;;==ù?ù:öö4öBK:45;ùùû8:HUKCCMW╙]ƒƒ╙╒╪┘¿ÑóƒXW¿╡¿¼│▄r¿ú_ú¿r¿¿úúioonj┘│¿jpje_eúp¼»úenu╖πéwtiZPr╖i``Z````p╡wooii``XUMMPZi*▓w*u`UW`i(ué╝uuuttwttwwwttni_e¿╝Äào`péëï┴┴╟╞─╞╞┴┴┐└╜é╖╖╡╡╜╗eWe`MIp╗╖╡╒ÜOZinpjoon¿¿jÑ╒╙╙╙ƒ¥UKP╙£OMIOPOÖÖ¢╤╤B?CIMMIIHCCCCCH╤KA?=AOP£¥¥££¢¢¢¢¢¢¢¢¢═656ùÖ=ö5;ùC?ò?MHHHCHPX]]ƒUX]]]]ZWU£Pƒ»¿p▄¼rpi_ú¿r»w»r¿jjú_¿╡┘úú_Z_p▓│rXP`n▓|╜π|wn_á╖┐to`WUOOUñ_UPPPOOMMMMMW!u▓wtjXUi'╖ézuuwwtttttttttuo__ú¼éï~iizëëïì╞╞╞╞╞┴┴┐ë╜ééé▓╖π╡wi`n`C£w║╜▀╒KMZnw»»»jó╙¥XƒZ╙╙ƒƒWPIƒ¢HIBÖ¢¢¢ÜÖK╤Ö==AIMMIIHCCCCAXƒ¥ƒƒ╤£¢¢╤¢Öÿÿÿÿÿÿÿÿÿ╧¢╤═öòù?=75:CÖùùÖHAHHIP¥]]ZUX]_ƒƒWUPMMMñ¼Ñ┘jpp'pr»▄»»¿Ñúó╙¥P¥┘▀¿_XW`»▐╡`IZuwz╜πwn`Zñ╜ë~é~ti`Oƒ]MHHHHHHHHHMU`o*ww▓*#UU#▓╖uuut»ttttttttttuoeú¼wàweuëïë┐─╞╞╞╞┐┐ë╝àééé▓╝╡w▓uiouú╤£ú|╗▀¿ó_¿t¼¼¿óƒW££¥ƒƒ╙ƒƒXWPƒ╤ÿ╧¢¢ÜÖIKIK╤¢?==AHIMIHHCCCCó╙¢╨¢╨∞╬û═òò7654455555ò¢╧7ûù;;75òCÖÖOCHHHM£ƒ]]ZUWƒóƒWUOMIHHá╪jpjrrpjj¿¼¿j_ƒXWUOMHX▄│`WWj│╖wUCMZntt▓╡jWPOÑéz~~é|z'!UZúƒMHHHHHHMUZ#*zt|tiUZrtuuuut»ttttttttttuni¿╡noà─Äë┐ì───┐ë╗╖||▓é╜wuuuniu╗»KHX¼ß▀¼╒╒óÑ¿¿Ñ󃥣£¥X╙╙Zƒƒƒ_╒Üÿ¢OIHHHIO¥¢A===AHIIIHHCCA╒╘òööòòòò77òò:ò87öö5555ÿ╤ùÖÿ:8òòÜ╙╙¢XACHHMOWƒ]ƒWUUƒóƒUOIHCC╤╒ñ╒eúñ╒╙╙áúÑú]ƒUPOMHHO¿▌úUZ»│woPMPZee`_úƒMI¿╗p▓|~zp!``ip]OMMMHMMMMUW`'uu▓▓twúUWúúiouuut»tttttttttttp¿▐π~wpi─Äë╜┐ì──┐╜ézuzw┐▀pnnnien╜╖XHHO┌▄]ƒ¥╙ú¿┌¼¿úƒ¥££¥ƒ╙ááá╙]╒╤=AMOMICHO╙╤CA===AHIIIHHCKñ╥7ö5öö5555öö7òò::ò8öö5ò╧╙╒á╤ÜÖÖ¢╙╥á¿M=AHIOPWZ]ƒWU£W]]UMHAAAÜ╙╙╤╤¥ƒ]ƒƒ]eñú]¥POIHHHOá┘┘╙┘│uuePUZ`ZWPO£╤Ö£»╖uz~àéwpo!er¼_UUPPOOOOUU`#ouz╡wz▓n``_ZZ#ouuut»ttttttttwwww│└─éoú▓╟╚╟──╞╞╞┐╝~zwutà╜»p¿jie`r╖▓iUUOñ╒OU££¥á¿»▄▄¿óƒW£ƒáóá╙ƒXу??H¢¢MICI╙¥HCA?==AHIIIHA╙╒ÿö555öö5555555öö8ò:ò8òò═Ü╙╥╧╬═7öòûÿ╓_=AHMO£WƒƒƒUP£UZ]UIHCA??Öƒ╤OO£XZƒƒƒ_úú]£OIHHHIÜ¢£Ñ│»rrp`UZiú`UMO¥OIú╖*zé╖╖ézunin▓wiZXWUUUUUU`!ow▓tz╡upjUUiouu*tt»tttttww▓z~└╟Φëp▓╟Φ╚─ì──╞┐╜é~ztuà╡Ñn¿nieú»»jeUZ┘╙IP£PO£_┘┌»┘jó╙ƒƒƒƒƒƒƒj_ÖACM££OHBƒƒIHCA?==ACHIIC╒╒òö555öö5555555555öö7òò;=ù╬?=ö213:û=╤¿O?HOP£WƒƒXUPPUWƒ£HCA??╧╙£MKPUXƒƒƒ]óóƒUOIHHIMÜKCK▐║nzt`PZnuiZUMP╙ƒU»╜*é╖é╡é~▓ztupt╖▓i``ZZWWUU`!iúowzé╗╗▓!UWZi'***wwwttwwwww▓zé└Φ╟ti~╚╞┐ï┴──┐ë╝éz▓╝wijjniúp▓p``UO_▌á;;HO£POOW_ñ╪¿Ñ╒]¥WXƒƒƒi¿╤ICH¢££OI╤¥IIHCAA???CHÖƒ╒╥=7555öö5555555555555ööòûùÿÿ;437ù¢Ü╤┘»XIMP£WZZW£PPP£W£ÖCA???Ü╙PHIOPW¥XX`]_ƒUOMIMMÜOÖ?=┘ßúwu`UZnwti`WXóÑj╗╗z~╡╖éé~é▓zztté╜╡pi!i`ZXWUU`ƒW`oué┬π*#Z#ou*zz*wwwwwwww▓w▓|é└┼╖i(ï╞ÄïÄìì┐ë╝èçäî╗niooúie»wi`ZUMe»_H;8AO£POK£ƒ_áá╙ƒX£¥XƒZ`ñáOHCI£££Oƒ¥HIIHCCA??ÖW╙╒¥ÿ?═òöööö5555555555555556òò;══6212;╧¢Ö¢▌¼£POPUWWU£PPPPU£KC????¢╙OCHIO££¥¥ƒƒZ¥UOOOKOÜKÿ??▄▐Zpp`UWiw▓▓pie¿w╖╝▓z╡|╖é╡~|zzzz╜┐╖tuoi`ZXUZXUUUW¿╡é╗~u`#ou*zzzwww▓▓▓▓▓▓▓|╡é╜╜▓uàï┐┐──╞ææÉÅ.Å╔wiiooieowre`ZOHóó¢£M;8?O£PKHKUƒƒƒ╙££UWXƒZ¿ó£MHHM£££╙╙HHIIHHCKXƒ¥OÖ=:=?═7öö╦╦öööö55555555556╦ò:òòö    /2:û═8╥┌ƒ£OP£UUUPOOOOOPM?=?Oƒ╒P??CIOUWWW¥WUPPOOOKÖIC??¿▀ñon`PMj▓|▓uw╖π╜rw╡╡||╡é~~~|▓▓▓ww~┐┐╖*tni`XZó_ZZZZƒ__iw╖ézuuzzz▓▓▓zzz|é╗╗|z╡╖╖┐┴┬╞╟╞╔toiiw|niioiiir▓je_ZOá¥=OWO8?OUPICHOW╙¥OOPUWXZnñ╤¢MHI¢£Wó╙KHHIIHKóƒI=;=777=ûò778òò777öööööööö567╦88òòö1// 8══òùó¼óPMP£UPPOOOOMXZZƒXXWƒ╒╙==?HOP££U£POOOOOMÖÖBC?AX▐▄`núWMMúw~éé╡╗π╜w▓▓╡╡╡~é~~|▓▓▓wzé┐πà*pi`Z``oppoutttn`ZZetz▓t~à|z*▓▓|~é╗╝╜ë~up▓╜┴┬┴┼┬┐╝poi#i╡╡ijnjúúp│¼eóeZUIó╤8?PWK=:AP£PH?A£¥£MMMOUWƒiÑ╙£¢MIMUXá╒£IHH£]á╤ù8;=ò55ö;ò77òòòò7òò777777öö8╦787òò6 0
  275. 5;=;öû╒▌_MMOPPOUZ]óú¿_╤╤Ü╧ùÿ╘¿I=?HO£££U£OMIMMIHBÖHHCHM▌╖Zpn`UMMU`uz~▀┼ï╡╡▓▓~~~é|ééézzzzw▓╗─╝zn!``#o▓▓╖╖éézwuo```ont╝┴à~zz╖é~╗à╜╜┐╜╗»¿▓é╜╜ëàé~z»»»»╡π╡┘┘┘┘¿Ñ│▄e`___XM╒¢ö8?O£O=:CUXUHù╧¢OIHHMP£W`╒╒£WPPOO£ƒó╙¢£ƒóáPCò;?=7ö5546òò7öö7òò7òòòòòò778òö7878863    0
  276. 8;;8öù≤»MM£Z_á_ƒƒá╒╙ù7555ö7╧┘ñÖCHPU££WUOIHHHCHHCHHHH▌▀Znuo`MMO!ot▐┼╜éëé|é~~~zzzwz╜┴én``iuzé╖╡╖é||||~~~pi```o╗┴╝~é╝╗╝ë╝ëπ╜ëë╡wtéà╖wtwz╖╖╡╡πσ▄┘¿¿jÑj▀»````ZXU╒╨ö8?KUK=;H¥ƒ¥¢ÖùIKHHHMPW`┘Ñ¥X£POUZú±≥╓╒á¢ù::;ûù;76ö5445ò74235öööö777ò7787ö78ö786
  277. 0
  278. 26:;ò7ö╒┌_ƒ`]¥W¢CH¢¢?8655555ö╙┌╤£OPU££ƒXPMÖCCAAùùHHHHI»▐Z'uuniZUMIMPZú╗└╝éëézztzzzz~|zzz~▓╖▓neiuzéππéé~zwwwz|~à╗éwo`_|ì┐éàë╜πëππ╗╗π╗┐z~zupté╡▓w╖╜╖¿¿iie`¿▀¼```ZUƒ╓¢766:=IOI=MƒóáO?CKOICHMUƒÑñóÑÑ╒ó╙╙╙á╪╓¥Iù;òò=ùûò776ö544ö7ö3Æ23ôô455ööö8òöô64öö64
  279.  
  280. 58;;8ö╤╪ᣢH===AKPH86555555╤╪£╙╙XWW¥ááW¢ÖBù???ùÖIMMM▄▀`opupni_ZUMMMMX┘╖wt▓▓tonnptzé╖╗éà~▓tjújpw╖╗╗╗╖~uooooopuzé╗╝╜oZ▓ï╝zzé┐π└╜║ßπß╗ëà~~znouààzzz╗╜▓tunie`»ß¼e``ZU╒ñB;ò88:=HIC=£╒╒WHAHOOIHI¢╤Ñ╪ƒó╙╙¥¢ÿû=╧╤ÜHHùòòûù═7666ö55öôôö521ÆÆ33234445445öö421
  281. öò;ò8╨╒K??===?Ö¢B=87ö5555ö╤ñI¥╒_ZW¥__ƒPOHA?=?ùCÖIIK≤╗eonpuuupnú`UMM£j┘_]ijúe_intz╖à╗é╖wneZ_t╝┐┐π║▓wpo!``!eeeipzàë┐┐u`▓╝znu╜╜║║╗╖╗╗╝ëàpop|àààz~é┐π|▓tnie`╡ß¿e``ZWU¿óû;==;?CA:Ö╙ú_UHCMPO¢Wáá_j╙ÖCCC?==?¢¢ÖHHù=ù?ò86555ö54446411123ÆÆ22343 2444ö42111ö8òû╬∩±Üùùù??Ö¢Ö?==:76ö5öö6¥ÑM£╙]X£Wóe]ƒUOHA?ùùCHHI¥│▐`ijnopuuuupnú_ZW`¿¼`W`óeieújprrrni`UWƒ!uà┐└╜╜▓pooooooooo!`epz╗┐┴opnúo╜╜π╗é╗╝╝ëàwoow~àé╝ééàπ▀tpniiioß÷pe``ZWUÑ╒H?ACHHÖB?══ÿWúóWIH£_╒á¥WU_╙CCCCù?==ÿ¢ÜKM╧ÿÿAûò7ö44ô╩443365111122Æ2Æ2╩Æ12224443 1 34:╬╧╧∩ñHù?ùùÖ¢B?===:8766667ƒúO¥¥W¥£W`]ZZƒ£OHCùùÿCOZúr┌ie__eúnnpuuutupni¿╖╖riejii__`_```ZWUW`iu~╡▓╜└étuuwwuuuwuuoieip~┐┴éuiiuà┐π╗é╝╜ë┐àtnw╗╜╜┐└|~╗é¿eZ`enuwµµrji`ZZZñ╙OOOO£X]ƒ]ƒWÜù═Ö]¿Ñƒ£áóƒ£IÖHX╙ÖCCHCù?==?╧ÖI¢U╨╧╧ÜÖBû754333338═ò╦╦ööô5ôô╩Æ1222 2442 2╩òù╧ÿù╥╙AA?ùÿ╧Öù====;8876678ƒ¿£¥P¢PP£ƒZZ`ƒƒUOHÿBBKƒúó]┌p`ZZƒ``_eoonuuuuuu▓╗π╜ë┐└┐╝╝╝é(i!``ip▓z|éë╜éà┐╜éézzuuuuuuuuupoowà╝╝ï*o!iï┴╝╜┐╜ë┐étp▓╗╝╜┐┐╜▀╖▀▐╓╙_jppr÷▀iee`Ze¿úU¢£╤Xƒó¿j¿¿úó╤ÿùOáióóƒOMP£¢IOá¢?ùCCCù?A╧ÜCIKPO╧BBÖ╧ÖC;53223╩╬ûôö╦ò═════ò543331 24434öò═╬û;═╥╙HAAùÖÖCùA?==;:887788ƒ╓££KIÖO£XZ``]ƒX£KÖÖ¢ƒóX£U¿▓#`ZZZWWXZZ`eionpuu▓╖╜π╜π╜╗╜╗╜╜└┬π╜╝╜ï┐┼┬└└π╗╗ë┬┼┼╜é▓wwwzz*uuwwut▓╗╝╝,u'##ou~╜┐╝ëéë╖oitz~à╗à└π┬π└┬ππ╗│¿∩±╒OU£X`ÑÑX£UUUWZúÑ]]ƒ_`ƒÜ??IXñáOIM£¥¥£Oƒ╥HAùCCCB¢╤ÖùÖÖIOÖÿ==?ùBÖ=533╩╠ù6
  282. 11Æ╩ôöööö334452224455╦╠═ò7ö68╬╙WÖCABÜÿ??CCA==:88888:╙┘¢OIA?Ö¢£¥ZƒƒƒƒWPÜPá_WOU£╒»(_```ZZXXWWWZZ``eúin┘▄▓▓▓w▓w▄▌ß╗╝╖é╜└╜▀|▄»z╡╖▀└┬┼┼╗│wwwwwtw▓╖π┬┼╞╟┐╜┐╗▓uo!eou|àà~╖▓úeuw|é╝╝╖~|zëì┬╜╡▄▀≈▌ƒ£UWWÑóOPWZZ_ú¿jú`___eá£IMúÑ£HCIOUXƒ£X_¢=ACCÖ╤╤Ü??BHHMOÖù===?ÿÖ=ö╩╠ù11
  283.     0000╩ö3╩Æ╩5334öö77ö4468╧╙MÖHCÖÜù==AH?=::888:╒┘IIH=;=IOP£U¥ƒƒ¥UWúúWOMOU╤»weúúúúee!ZZZWWWWWWZZ`iijnuw▓╖~~wt»▓w┘e`Z`¿tzz▓é┐└╗ztuu»▄▌▀▀▀╗π┼┼╞─┬└╗rjp(ooouwzw▓t`!pu|╗╝à╝~wtzzzuu*┴√µ┌óMM_ó¢IPZ_e¿ró____Z_á╙¥£¿ÑMIHHIO£ƒƒXñ¥=?AÖ╤╥¢ÿ??CÖACMPÖ====?ÿBδδB1
  284.     000000ö╦╩╩╩ôô323455òò═òô4ö7╨╙BHHH¢╧?===CHC=::::;ÿ╒╒UK?;88?KIIKP£XWZñ¿]UOMOOU¿▄ojjnnnpniúúe``ZZZWWZZZZ`eiu||uptto````e¿»z~z~╝┴╜╗╝╜π┬π┐╜╗╡rpu╗ππ╗*o`úzuuupuuuwr`!opz~é|╜é|▓▓|╖╖é╝╗┼∙ëß≤`WOU_╨═CMWer¼ie__ZXW££╤Z¿╙CCHHIM¢£XX╒╒H?Ö╤╤¢BCù?CÖCAHM¢ÿ====û∞ⁿ╤
  285.     00000000ö╠1 7╠╩Æ2256;═ò54ö6¢╤ÿHHÖ¢Ö====?HA=;;ÿ¥╙£XWI=77:CÖAHIO£ƒúúúƒ£OMMO£ú╡│pppppppoooooiiúúe`````ZZ``úppnpruo!`eiinr*ééà┐ëàë╟╟╞┴╜╝~▓unu~╜┐àztoewzzwuuptp``ipz╗àzπß╖▐▐▀▀▀π┼σ╟┼ïπ≤wuiZ#_╬8;CWj¿úe]ZUPMIIÜ`ú╧==AIMO¢PX╙╓¥Ö¢╤╧HCCCA?BH?ùIO╧ÿ===═φóU    0000000001╠╦1 öò5ô╩╩444ö═╬;556╤¥ÿHHÜ¢ù====?AHA===C╤_¢?CùÖÖòö8?HC=?H£úúe_ƒƒUU¢P£ƒ»╖onúúújrnúiiiiiioioonniiúúúoppptzuiiiiiio¿uà╝~~ë┐àà┼╟ì┐ë╝╝╝╝à~t▓╝╞┐▓ztjpz~~zuupne`!ou╗é~╗╖~|~~||╖╖~╝┬éß▐w▓▓▓u▓ñù8HW`__ZUPMHHCBó╙═:88;AM¢¢OPUñ╪ε¢BCùCCCA=ùH?=ùMOÖ?=═φ¢H
  286. 0000000000╩╠4 2ö524öööôôöòù;ö6╤╤HHÖ¢Ü??===??AHC?C╤_¢C=:77=ùû=;ùH=Cƒú]_úú_X£¢OPU┘│niúúeú¿je__eeeúúúojnpnnnnptwtw▓zuoiiieejr*╝┐àéë╝à─╟┼┴┐┐ë┐┐┐┐àz~╞╟~ztpw~~~zttnoi!iué╗~zzztpu╗▓▐│opw▓rw╖¿C=?HMXZXPIHHHHó╨78888CM¢¢O£¿≥∩Ö==?ùCùù?=CC=CMOÖ╬φ╨Où
  287.     000000000öò 2ö522ö87╦ö45;ù══╥£CCÜ¢B??===???AHHM╤╙╤C=;548ùIÖHH??¢ƒWU]ññ_ƒ£MHIO_»wiúe__jo!```````eeújjinnt▓|~▓╡z*oiieiin»z~╝╝┐~~╝╝é┐╟┬┬┴┐┐┐┐┐ììëé┐╟┐z~urz~~ztpooeiu~é~~zz|~à~zuu╝é▐¼`ipun╡▐j£I?APWUMHCHHI`ó∞ò8:::;?HO££¥ú≥∩B?=??A??==ùC=;?HMÖ∞Ü6Öù1    00000    00Θ╦ò 3ö422347òòöô45;ÿ╨╙KAB¢╨CA????????AKƒƒ╤B=;43348?¢╤╤¢£PHMƒúú_ZWOIHMU»╡iúú_ejoie````````eieúinw▓àé|▓~▓uoiiiiopw▓~╗┐┬╝zé╝éà╞╟─┴┐┐┐┐┐┴──┐╗─╞╝~~t»zuz|zwuuuoop|é~~zzzz~àé╝~zzë┴σ»WU`ior╖▐▄ƒIHMPUMHCHIMi╙δò:;===AI£╙╒ƒó╙Pù===?===;=ù?:AHÜ╥I4ÿÿ2
  288.                 
  289.  
  290.         Æ╠7 4ö422345568òòööö═╘╒HAÖ¢ÖAA????????B£X£Ö?8ö433347:AKƒ╒óK==H¥á`__ZUMHHM¿▄jiúún¿i!eee````!!eieeinw~é╗▓zé~uooiioou▓▓~é┐└└~~╝é~┴╟┼ì┴┐┐┐┐┴ì┼╞┐┐─┴à~▓|*uuwtuuuuppzéé|zzzz~à╖àézà─µ║_ZWWZ`i¿▀▀¿OP£UPHCCHj╤=══?AAAAÖ¢¥╒╙££á╥H===;;;:=?::=C╤╤ò44ùÿ311
  291.  
  292.  
  293.  
  294.  
  295.  
  296.     Ω╠2 563323445öö6887ò╦╥±£HÖ¢BAA???????B£╤¢BA=8ö4333468==?Ö╪┌MA?COUX_e_Z£MHIƒ»wnnprne``eee``!!_eúúúip|é╝éw╡╖~tpoooonu▓╖~╗╗π└╝àà~╜╟╟ì┴┴┴┴┐┐ì┬┬─┴┴┴┐à~|~╖uoptuuutuuw~||zzzz~╜éà~wuw╝τ╟wj`ZZZ_╡▀p_ZWWWPICACó╧=ûùÖ¢╤£¢¢¢££¢╙╙M?;;:;::88==8:I╙╧ô4╩ùù╩2 1111
  297.  
  298. ╦═22 377╩443345öööö5ö7═¢╒╙¢ÜÜCAAA????ùÖ╤£¢ùù=:7543348=ACHÖe┘╙£IÿÖM£ƒ_e_`£MII¿╡otwpiúe_`!eee!!eeiúúnz~à╗|▓╖╖~wunoonpu▓~~àé╜π└~~à~~┬╟┼┴┴┴┴┴┴┴ì─╞╞┼╜┴┐éz~é|inppwtuzzz~zwzz~à╝àuuptππ╡╡tú_`Z`┘╡▄jZZZW£MHA`╙═==ûÿ¢ƒƒ¢ÖAAIP£Z¥╤╤Ü?:7777;=88╤╤ò33╩ûùô4322 1112╠ò2226:ö4ô544ô5öööö55ò=ÿ╧╤╤¢╤¢¢¢¢¢¢¢¢¢£WÜCA?;444468=?HÖMÖ`¿∩WPH?AIU`eúe`UMIó▄▓ttnoiiúe_ee_e`eiionu▓é▓~|▓|é~wupnnnppz▓à╝╜π└àà~~┐╟╞┴┴┴┴ììì┐┴─╟╟┬╜┴┐ézz╗àwppuzwnw~|zzwwz~╗╝~zupop║│jw╡▓»oieúp»¿ZZZZ£OIC_╨;;û?CPXPIA==AK£ƒ¢╧££Öû;8767==:╥╧2 2╩ù╬544322 11ö═5224:732345öö6öööö8?A:═Ö╙ƒX¥╤╤╤¥╤╤££PKCA=;86544457:=ùBIÖH╒ñPOIA=CMW`úúú_XO¥▄▓ooinnnoiúúeeúioonoju▓▓▓zt▓╖╖uunnnnnpt||~╗╖ß▀╗éé╝┼╟ì┴┴ì───ìÄ─╟╟╞┴π┼┬éz|ëë▓▓|zoo~à~zwwzz~ë╝éwupop▀▓Z`¿▓╖╡rnjer▄úZ`WOÖHƒ∞;==CP£OMH===ÖXƒÖÖMMHC?=87677=A=╨╧ô11ôÿÿö322 11╦═323òò4 22456887768=?:8:û╙á¢KKKMIIICùC==;8öö5444ö7:=?CHIHH`╓ÜOOH?=CMX_újú_ZZ¼╡!Z`úionnnoioinupoiiptz~w»▓▓ézupn'''puuz╝éπ┼╟┬┼╟─Ä╞╟└╜╜┐──┬╞─┴ì─┬─ë╜┼┼╝▓╡┐ïé╖é~p`uàé▓zwwz~╝╗~wupop║▓ZZ`eu╡╖»púo»»óWZXKBC`¥═:==CUPIIH?ûO¢ÖùCÖIC????;8???Ü╬41öÿÖ╦21111 1ò═33öòö2 223468::ò═C88:╥áÖÖIÖBCCùù???=;:ö5ô33457:=?CHHHHZÑ╥OOMA==HOX_úe¿pn┘woZZZZ`eúiiooouuoonnut▓zw»╡╖zunooo''nnuw▓|é╗πσµ└π┼┬┬╚ττττ╟┬┬µ┬┴┴┐┴└┬┐éé└┼╜╖║┐é~╜┴╗pp└╟┬~zwwz~╝é~wuppuß▓`ZZZ`i»▓toij▄¿£WXPH_¢8:;==AOMCHC?=Hÿ=?AùCA?==C?8888ò;=;=╧╬ô5╧Üò21
  299.  
  300. 1 24══5öò83 22247:ûÖH;:88=╥╙ÖÖBBCùùù??==:8766ô444:=?AACCBO_ÑUOI==AOX_ú¿wr_┘w`ZZZWZZZ``úuunnnpu▓ww▓▓|~zpooooonpppu▓z╖┼π▀▀╡pu▄┌▐∙τµ∙τΦ┬└┬─┴┐┐π└─ë~|╜└╜╗ë┐┐┬┼╟╖¿╡╟╟╝~zzz|╝é~wuppu▀▄``ZZZZeutnúe┘┘_UXUMUƒ∞8:;;AMH====Cù78==?A===Hù8òòò777ò7?╨╧=ÿ╧═51    0
  301. 3Ωδφû8875 2245öòBC?=;=?╨╙MÖÖCùù??====:87665445ö78;==??ÿHIOó¿£OMC==AHU_úrrn_¼┘`oú`Ue▓╗▐│iioeiinnt▓trwzuoiiionuuuppt▓π└╡╡║╡nnwtw╗π╗╡║τµπ└┬─┴┐┐┐┴┐╝tté╜╖π┴└┐┴┼ëeZuë┐à|zz~àà~upoou▀│``ZZZZ`jtpoiú┌┘]WWP`ƒ═888:;ù¢OÖBBÖM?ö8==ûAû8888A?688865557═¢╓╘╥╘∩╘╥╤╥╥╙╙╥¢═64442 1 22345òù===??=ÿ╙WÖHCùù??===;;;87875678:;═ûA?=I_j!MMIM£ƒ]ú┘rjej▄j`Zú╡ππ▀▄▄▐ß▀t```_únutwzzuooiionuuuuuup╡┬╡nw▀╗▓w╡▓w╡ππ╡╡┬∙π┬└┬└┴┐┐┐┐╝zrw╡z╗╖|~à┴zWZ|àëéz|éà~upoou▀▄````ZZZirpoi!ú¼jUXZ_£=ù?ACB£ƒ£KMIH¢B6:=??CC:86ö;ò5ö66ö5457:ù╤╙╘╘╒╒╒╘╘╓╒ƒUO?6234 111 234ö?=;;;;;:;û╥ƒÖHHùùù?====;;;:;::887777ò:::;;C╥ÑnZ££U£O£Xj»w_X»τ√Φ╟π▌¼]╧Ö╙▌∙τπ¿Z`únppu*uoiiooutwzz▓zup╗╗pnt╗π╖»wwnwßπ╖╡║µ┼╝╗╜π└┐ë╝╝╝éwrpuu│╡ww▓╝┐oUiu┐┐é|éà~upoop▀▄````ZZ`úrpiieZ¿»Z¥ú`IÖBHHIOMA=£¢8???Ö¢A88;74566667888:HÜÖ??;4237;═ò?H:╩ 331111 22;;;;;;;;╥╙ÖÖÖCùù??=======??==;:ò;;876777ò∞╒¿XIHCAAO_¿▄▀÷≈µπ┘ƒP£PPPƒó┘ß√τ╗úZ`eij*z(úo'unnpuw~z|π»újr▓▀▓nnwrp▀σ╗╡▓÷┼┼σ┬┴┐┐╜╗╝àé▓niouw╖wuu~┴à`U`┐ë~~éé~wuoou▀▄```````er¿iii_ó┘úƒúOIA:=WIHCA=¥¢8==;=Ö£KH?CA756678;;:78;Ö¥ÖIÿ;ö 26;=;òAAô 3 1111 4:=::;==;;=╥áKÖÖHCùùù???=??ACÖIIHÖÿCH:8766777Báó╙OAAAAC]▄┼∙▄ƒ╧╤ZPPPP£ƒú╒ƒZ┌σττ┼π▐▌▀║│╡▀πππσπ╜zpnn╖║j]]_ir▓pntwp▓ππ╡▓▐÷ππππ└π┐π└└└╖»¿rwz||upuà┐zZ`╖┐ëé~~zupoz▐¿_____``úr¿ii_`U»▄!#MHA=:AUZOMHC=X¢8:66?O¢MÖOBò7òò;?ùûòò:=Ü¥Kÿù;52 öò;;8:A═4123 1112ö7:;=====╤╙OKÖÖBHCùùùùùùùHM¢££¥¥WUOIA=;8878=H╧áóOAAA£▄▄╒¥¢I∞╨XMÖÖMUó_¥£Wƒ¿▀σ∙ß▄»│┘╘╒┘▐▀▀▐ß÷πππσ└σ╡e`WW`ntrnrwtußπ╖w╖└╜╗║ßππ╜ππ└π│¿jjr»≤│╖╖uo╖┬▓oiéëà~~zwn»π▐u(oee__eúrnúeóe╖┘`Z`£MH?==AUOOIHA£¥?=:524=CÖÖ£Ö::;═ùÿù:ò:=Ü¥Öÿù;ö22ö;=;87ò?4132 Æ╩:478======╨╥U¢¢KÖÖÖÖBHHBHÖIOWƒƒá`ZXU£POMÖHCA?A?7=ƒóú#r▄┘û34;ÖÜ╨ƒ==Ö£WKÖOOPƒñ│▐¼XZZ£HCIWinpr¿≤▀ßßπß▓n_XWW`nrnnwwn▓π║▓▀┐é╗╝╝╗╗é╖▀╖▓ni``e¿┌┘¼╗╜╗┬τ║àiZpé╝à|zo▓π╟σ»rw▓╡wpiintne_`e▀»╙╤╥ƒƒPI=AUWMOMHCÖƒO??7 48:=MC::ûCBù==;::=Ö╤Öÿù=ö32ö==:87öò?; 2 Æ╩846====╧╘`¢OKÖÖÖÖÖÖÖÖÖÖK£ƒá__ƒƒXWWXXXWWUPMH=HÖ=:?¢╒¿╪╥═2223ö?╨╙:=ÖKA==?AHHOƒ││Z£WUICH!onnnnnnjn▓╖uo`WUXennnr▓rp▐║▓╖π╖é╗╗éé╖╖╗|upoeiopw¼ir╖╡üÉå╜▓ieu▓wp▓π∙σ│ñ¥ƒ╒╪w▓|▓wwwj!n▓╗│WOXW£¥X¢IC=APPMOOMIHáƒAH=22455=;7:?ù?==;;::═KUÖÿù=8447==;8öö4ö=: 3ô85:;;;=ù╙ó¢IÖÖIIIIÖÖÖÖÖÖ¢X]`ZWWWWXZZZZXUUPPOMIO£I==Cù∞ûô322222ô═╙_HùB=888:;====¥¿`ZW£IHZ]___eeeúw╡tpi`WWZinonwwor▐╡╗╝▓||╖╖|╖▀╡wpnooopt╖╡rone".╔┼┬╖r╡┬∙┼µ║pW£WXXZ]úp»▓╝┐»¿╜║ñOAMZZOHPXPMAAOPMUUUPMú¥HÖK=6ö38757ò8òò::òò:═¢£Bÿÿ?8ööò??:86546=:ôô764358;;;;;;=╥╒IÖÖBBBBBHHHHHHÖ£XU£OOMOPPPPP££UUUPU`ƒPM?Aùö4422223╬╒Xù=767778::86ù¥`júUMIMM£WZZ___e»╖wuniZWW`ooiuwnú¼╡é▓▓▓▓▓▓▓╖╖wupnnnpt▓╗╗|n_i`-α└ππ╜ππß▐¿``XWWXZZ]_óóp╖╡n▓╖¢8;?I£ƒ¢?=OXUICOPOUXWUPñ_HKKùò8::863224ö6678ò═¢£ÖBB?;78=ùù8öö4444ò?=ò?53568;;;::;;=╤áHHCCCCCCCCùùùù£ú┘ÑXMICA?=?ACHIMOPPUUWúpá╤MMÖ═6ö44322 ╩╧W7666778::75╠OZj»_MIMMOP£UWXZZ]p│wuun`WWXeiúntrúú▄╡ptttwz╡╖▓uppnnpu▓╖éπ╗p_`i`Zip»╡»rú£UXZZXXƒ]]óóóe¿»e_┘ó88;?I£ƒ£?7:PZPHPWPUWXWUó╒¢ÖÖ?87;?CAö3
  302.     
  303. 123466ò═¢PBBÖù;ò;=ù═7ö444öö8ûHH:74447;;;::::=╤╙ùùùùùùCCCCCCù¢╪▄▌▐┌£A===;;==CIMP£ú¿╙¢OM£Ö;87öö4422═╤H666777:::75ö¢``j_MIM£WWWWUUWWWX`p▓unnúZPUZiúinroó┌wioppuw╡»uppnnnpt▓éé╜╜p`Z`i```iooijú£P£¥ƒZZZZ_óóeú¼rei┌╥:8:=IPXXI5=ƒ_£OW¥UWW£PX╒╤AA=7ö:?MÖò4
  304.             113468═¢£BÖB?;===?;ö44ö68ò;═Bÿ?==6555578;;;::::û╤¥ùùùùùCHHBBBB╤┌▄¿¿r▀▄╤CA?==;;:;=?H£X_ƒPOOOƒ£??=;87ö54╦¢K776778:;:7ö7£úZƒƒKI£]_e__]ZXWWUUóriiú_ZPMP`eeinn¿▄n``iop»»rpnnnnppw|~é╜╜wi`iieeiiip¿XPPP£ƒZƒ_]óóep▓róp»╧;8:=H¢£XO:4C_óXX]XUPOOM_ƒ?=857=¢¢ù721
  305.     
  306. 11357û££ÖÖÿ?=??;;ò54ö78;ùÖ╧╧Üÿ==:578;;;:::;ûÜ╤IùCCHBBÖÖÖÖ╤┌▄j▄»r│ß▐]MHHHHC?=;;=?HBAM£MIMOƒ¥ÿÿù?=;:8ò;K£?87778::8657£¿Zƒƒ¢OZe¿¿pj¿úe_ZWU]»╡úZXWPIMW``_io»╖¿`Z`ú¿»rnnnnnpptw|~é╜╗▓o`Ziiniieen¼ePOPP£X`__óóúwwj_w┌╧:8CO£X£?48MúúZƒóXOMMOó╙=:735:O¢Bû5311
  307. 11357ù╤UÖB????=88ö5ö╦═╬K¢¢╨O╤╧;=8655:;;;;:;=?∞╥UHHBÖÖÖÖIIƒ»▄ú┘╡»¿¼»÷ßóMHHHHHHCCIC=;8?MH?AHU£ÖÿÿCù??=?AC╤W==:88:87ö57¥¿XXƒPP_j¿¼»»»r¿ji¿»┘┘╡╖¼`OMMOZ``__r╡»úZ`ú¿ponnnnnppt▓|~╖╖╗▓ui```jnji_etpWOOPPUƒ_eúú»╡»¿`▄┘H=;::?IP££M:44=£ñóƒƒóXOMMó_=853248I¢ÖC:ö4 111347C╤PÖù???=8ööò══ÿ╧¢¢ÜÖBC¢╨û==:77:;;;;;=?=═╤XBÖÖÖIIKKƒ┌▐jú▄╡pjp¿wσ⌠óMHCCHIP¢C=HH::C¢Ö??ùùùCÖÜÖ?£á¢HA==:7547¥¿W£X£U_¿¼┘¿¼¼¼▓┘┘╖▀¿╙á¿≤╡#IMOX`Z`i»|│╡¼¿jjnnpppppptt▓|é╖╖é╡uni`ZZeppnieo»eOOOP£XZ_ú»╡▓¿¿e▐┌IA=:8;CM£££C646?£óóƒ_úXPO╒_A752 7CIÖB=ò6421 3ö;Ü╤Kù????═ò══╬ÿÖOKMIIIII¢╤ÜCHA?:678:;;;;;?ÿù?╥╘ÖÖII¢¢£╒≤ß┘¿»╡»j¿┘¿úr÷▀úOC??OKHAAAAAHK=:8:Cù8:?ÿ¢¢£¢ÖÖÜ╙ƒMOMHH=:646£jU¢X¥U_¿¿¿╪┘┘┘╪┘▐▐┘უOƒ∩¼uMU`npp╡é▓│╖╖╡»ponpptutttw▓~╡▓z╖╡tuoi```juunietp£OOPP£W]¿▄¼¿j¿á▐┌PI?:8=H¢£W£ù745=Púú]úñƒUƒóP72238A?CB?=8ö3347;ù¢£HùÿÖ╧ÿ╬û═ÿÿCAHHIMMMMMM╤╥ÜC====:8;;;;ù¢╤¢╤±≤╒╒╓╓╪╓≤⌡°▌│▐▐╡pj¿rrrúÑ▀║j¥MHMÖù==?AAAM£I=:HùòûùÿÿÿAûùÖÖ╙á¢U££POH:67¢úW¢¥WU_¿j¿╪¿¿¿±⌠⌠┌ñ╒_]WP╧ε┌▀╖»¿twt╗╖¿eonrtwwtutwwtwtwz▓▓▓╡╖▀╖▓uoii`eptpnio¼_OOOP£W_¿¿úúúúƒ≤┌╤PMA;8:=HO£ƒ£C35;Móe_¿¿Z£óW84333;?;?ÿû=ò8ò788:;AHÖ¢¢¢╧ÿûò8;==?AAùùCCCHHÜ╙Üò78:?A??;=Ö╤╙╤¢£╪≥╒╓╓╪≡²⌡σ││▐╖│rújr»r┘¿ú¿▐▀▌¿ó╤C==?H£¢HHIX╤ùù═òööö67;ù╨╒╙¢UXWƒ£H;8¢╒ZO£ƒZe¿ú¿╪┘╒±⌠▌╪╓ñ╒╒_]X£╤ƒ╪▀÷ßroñj▓n__ZZ`u▓▓▓▓ww▓▓wwz▓▓▓╖╖╖║▀╖▓uni`ipunjiw¿UOOP£¥újóóóúú#┘╓£P¢KC=88=H¢¥ƒ£H7337CZ!e¿ÑZe¥ò55=?=???ûûòö423ôùÖÜ¢¢Ö=:88ò====?????ùKW¢═7668=CBù?Ü╙╥Üù?=╤╙MKK╙≡▄│Ñ¿┘»»»¿jjr¼»¼pjj¿┘▐ß¼ú£IA?==MP¢££á╙B;86ö544457═╙╙M£WW¥ƒ£B?Ü╒!OOƒñpr¿╪┘╓≡⌠≥╒ññ╒╒╒óáƒ╙╙K=C╙│▐»╒ÑurpeZUW`n╡╖╖▓▓▓ww|╡│╡▓wwt▓╡║ß▀uniiinnnin¼_OP££]ÑóZ]_óúj┘╘¢¢OOKH?::=CO£XXM;43╩═OUó]╒¥:77ÿ╥╘╙Ö:=??=7
  308.  
  309. ÆΩÖ¢ÖH?:::;===????Ö¢M¢╬8:CI¢╙╤C=;;Ü╙PKƒ┘│(#ejjr┘┘┘jj¿»¼rp¿¿úƒ▀▐╒j¿áUOHC??==AHMMIÖ¢ÿ;;;ò886ö54ö╧╙¢HMPW╙╙£ÖÜúoMI]p»w¿╒╓≤┌╒ñ╒╒╒╒óó_ƒóáÜ=8:OÑ▌≤ó`Ѽp`WUU`n▓éé|▓▓╡╖╡│wtuuuuuw╡▀tpniiijnoiwjWP£UúúƒXƒZ]_r┘╤¢OMMKIB?û;=?H¢Wƒ£A43ö=IWá╓╪╪╪┘┌┘▐▐┌»╪Ö4
  310.         
  311. ôÿIC?;88:=====??ùÖKAÖ╒╪╓±╒Ü;=?Ü¢?;;;;ÿ╙U╤┘▄ú__ejnr»▄»¿únr¼rpp¼¼╙÷±]_Ñ¿jáWOMHCCA??==ICò:;;;;:ò886═╥¥ùCBPƒ]£OPúúMCAOó¿▄¿╓≤≤╒ñ╒╒╒╒óó_áƒó╒¢?:8;A¥▌▐▄¼jÑp`WUW`j▓╗é╖╡╖╡»upuuuuuuuutuunie__ijin¼]OPƒúóWWWWXZ»┘ÜIIIIHHHCCù=:=AI£ƒX£C:5╦:?£Ñ▄▄¼»¿ZPó▐π⌠≤┌╓╤ò
  312.  
  313. 4ùMHC?:778;======B¢H=ƒ┘▌≤≤▌▌┌┌┘⌠⌠┌╓¢ûûû?╤á┘│j````eú¿╡▀╖wjjr»rpp┘»á÷▄]]áñ¿¿ñ_X££OOIA??=Mù88888ò:;;;;ò¢áPCùÖOWPOPúñMH?IWƒ¿┘▀≤╒óñ╒╒╒óó_á]ƒñ╒PA=8:=C£╪▐└µ▐XZ_WU_ow╗╗╡wtuppuuuuuuuuwppnoe``_oiitj££ZúóX££££W¼┘ÖHHCCCCCAHKH=;;=AM£ƒX£I?Ö¥¥ƒáPOUXZZXUMMƒ╪»▄┘ñ╓╒£BA=:7688=====ùKKAO┘╒ùBÖW┘ß÷÷°·÷ß⌠≤≤≤≥±▄¼úƒZZZƒ`e»▀▐╖╡¼¿r¼r¿¿┘»ó⌡≤á]]_ó¿┘┘ñó_ƒƒWMIHOÖ═88777888ò;;∞╒_OÖIIHM¥ƒHCCHPPú▐⌠┘ñ╒╒╒╒╒ó_áჃñ╒£H?;:=CA;Ö╪÷τ∙║jZZio╖╜wuppnuuuuuuuuwnnnoi_``ioio¼óUZó_X¥POPƒ┘áAACAAA?==?KÖCA=;;=AM£XXW╪»ZK¢£OOOMICAACù=Oñ»▄╪╙?=:7678;====?ÖOHá┌╤IIMUKIKI¢á╙]▄ßπß▐▐│úWWWWWWZú»▄»▓╡│¼¿¼rp¿¼»ó÷≤á]]]]óú¿┘¿ú]á_ƒUOOP£Ö==:88877788═╥∩o#j¿┘╪╪¼¼£CHMM£┘¼Ñ╓╒╒╒╒╒╒ó_á]ƒƒÑñ£IC=;AH=7ò╙┌⌠σµ▐ñ`_pπ∙ß╡▐▓tupuuupuuuwnnnnoe```ioipp_Z_áƒX£OOÑ¿OACCHCCA?==ÿB?ACC?==?I¢ó┘¼ƒóáXUMA==::=AAAÖAC╪╒=:8678;=====AKM=K¿ñIMPXZ___ó┘¿`UPPO£XZUOPU£UW]¿¿únr»w▄w»»r¿rró÷≤á]]_úÑ┘▄▄¿_]áúñáƒWW_ƒBÿù?==:888:W┘┌Ñ╓╓¿ñ╓ÑÑ▐╖£IUWúóO¢╒╒ó╒╒╒óóáჃXÑ╒£¢I?=?HH:7òC£á±ß÷π▀»▄ßß≤┌▄╡╡│»¼uuuuuwwttupjeZXZ`iiowrƒZ]ƒZ£ƒ╓╪╙AHIIIIIIHCABB?==ACCA==á¿ó_j¿¿úƒUMHA=;::AIKPWOñÑI8668:=?===?ÖOA;╙┘£IMPZZ`____¿»Ñeee_`ZUP¢MOPUƒ╒ñƒƒejrr»│╡»r¿r»Ñß≤á_ú¿¼»»┌┘óááá_ñÑ_ƒ£óá¢ÜÖÖBÿ??CÖPIIK■■■╬û═òòò╧≤▀▄j¿_B=C¢╒╒ó╒╒óóჃƒƒÑÑ£¢MH?=?HI?ò╦8HP£ó┌│▐▄¿p¿┘jejr╡╖╖╖▓uuww▓»tttpeZUUZ`onw»_ƒ]]ú¿»┘╙OIIO¢PPPP¢OM¢PÖ====?CHA=╙┘W_Ñ┘¿jjúóZUIA==CP£XXUW┘¥6688==?ACA?====?ùKHB╪úIMUZZ``````ó┘┘e`_e`ZUOIÖMOXú╒ƒUWƒenp¿»╖╡»rp┘úß▌¿┘»»┘júÑñóáááá╒Ñú_ƒáá╤╤¢¢¢Ü£ƒ╙W╧═╠7ö╦òò═òò77öÿáßπÑ¢===C£╒╒_óó_ჃXƒÑ╒££¢IC??HMKùö4;I¢£¢I╒»`eúÑ┘¿ú_ou▓╖▀╖▓wwz▄»»w▓n`PU`otu¿ñá┘┌»┌╙OCKO££WXXXWW££ƒƒ£IH?===?CB╧╪≤ƒƒáó_újj¿¿ú`OHCH£Z`Z£Múñ?88=??A?ùCCA???==?BIû8ƒ┘£OWZZ`ZXWUUU£ó╪ñ`Z``ZWMBIUóñƒW£UW`únjjw╗▐»n»¼µ⌡»¼┘ñó]óÑñó__áá_╒ÑñX╙╙¢╤╤╤£╙óó£Öûû=ò77òòû═:òò753╧┌áIC?==C╤╒áá__áƒXXƒÑ╒££POIAACM£Ü83ö=I¢¢M╒▓oi`ó¿┘┘jiiipw╗║╖wu¿¿¿¼w¼pZMOZinjúj±▐┘уMHHK£Xƒ]áá]ƒƒƒƒ╙óᣣ¢KÖÖÖ╧¢¢▌πóƒá╙OU`óúújjóUOOW`_Z£OW¿¥8;?ACA???ùCCCCù?AÖù8ùÑñMWZƒZXUOMMMIIM¥╒áXZ``ZU£P£╒Ñ_WU£U£X_újúj╡║╖▓╡╡°⌡Ñó_]]]óÑ╒á__áááá╒ó╙]╒╙óóóó_¥ÜÿÿÿBùòòòò═ûû═òòòö5öƒ¿╤IH?==֥Ⴣ]ƒƒXWƒñó£££¢IHACM╤P=34AM¢O╙╡z```eÑ┘¼¿iiiot╡╖▐╡z*p¿¿¿¿úZU``Z¿│┌#¢£££MM£ƒóóóó_ááá]á╒╒ó╒╒╒╒╙╙¢╧╤¼¼Zƒñ╒OMOU`úújú_XXZ`_ƒPMH¿╒8?ACHCCA????ùCC?ùC;6ƒ┘WXZ`ZWPMMHA??AH¥╒╙XZZZZ£Xó╒áXƒƒƒ£PPX_úúe¿╡║╖▄┘ß▐Xƒƒƒƒ]ej╒áááá╙╙¥╥╓╪╓╒╥╙╙╙╤¢╧ÿÖ╧ÖÖùû═:ò=ûù═:òòò7òùñúMIC?==Ö¥╙¥XXW££X╒ᣣ£¢MIHHK╤¥Hö35;AMO╨│````_ú¿¼»po¿¿p»»╡⌠≤▌▌ßßßß÷▀▄»▄≤▌▄XMMMP£XX££¥╙╒╒áóó_ááá╪┘¿╪Ñ╓╒óƒ£IárƒO£ñ╪ƒUMMPXójjó```ZZZ£MHe┘Ö=?CCCCCCAA???=====7╒¿IƒZWUMHA?=?ACO_¿ñ`ZWXƒá£OP╤¥¥X££¥_úú_úr▓¼úe╡┘P£WXƒƒójú]áá╙¥╥╘∩╪Ñ╒╙¢╧╧╧╧Ö╧ÿÖÜ╧ÿùùû═òòùÿùòò:òò:6╙¿MOMC?=?K╤╤£££¢O╤á╙¢P¢¢OIHHK╤XO=447CM£╡▓Z```__er▄»r¿¿jjj¿▒±≥▌▄≤≤⌠⌠ß┘╒╒┘ñPHMMIM¢£ƒƒX£W╙ó╒óó_áá╒≥≥ñ╒óჃXW£┌▐Z£Oƒ╓óZXUOPWeúe___ZXW£MH¥¼╙=AACCHCCAA??=ò╬¢¥¥X┘╒OZWPOMIHCACHMOUZ¿▄»jƒX]áƒOMMIMMO£££ƒeÑÑ¿»▄¼úó≤ÑHHMP£Wáú_ƒƒ╤╙╒╪╪úƒƒ╙ƒ╤╧╧╧ÖÖ╧╧Ü╧Öÿÿùù═ò:═ÿÿ═ò:ò═òöÜÑ¢OOIC=?Ö¢¢MIIH£╙£OOOOMIIHM£W£H45=I╤»▓Z```__ii¿»▄¼¿úúúúºgó_`_ú┘┌¿ZI=HÖ==CIIIMO£ƒ]ƒ£Wƒáó__á_╪≤╪_ááá]ƒƒƒX»▐e_Xƒ╒áUZZUUPXee___ZUPOPIIe┘O=?ACCCC?ùÖPX£╤XZó¿`ƒ╒¥UOIHHHIMOUXƒ_in¼│▄¿╒óƒPOUUOMIIMMMP]újj¼»»¿j≤╪=AHHMW]ZWáú┘Ñ╒]U¢¢╤╙ƒ╤¢ÜÜÜ¢¢╧╧ÿÿÿùùû═:ò╬ÿû:ò═?=5;úáM¢OH?=;?ÖÖBAAÖƒ╙££££PPOOIO£££O=546;C£¼▓Z``___iion»¼¿ñóóúªºóe_`ú¿¿¿jZMIA;;=??HMOOPXƒƒ££Wƒ_áá╒≥≥óáá___áá]ƒ┘▐ije_╪╒P£XƒX£UZ_``_ZUOMPOMX»╙=?ùOXƒƒ]__`_UO¥U£áƒOMHHCMOPUWZ_únjjjp┘¼¿ƒU£WXZW£OMMO£W`ee`ú¿új_▐▄==?M££_jñ╙¢BÖÖ╧Ü¢╤ƒ╙╤¢¢¢¢Ü╧∞ÿÿùùùû═:òûÿù═ò═ÿ=ö4ƒúù¢¢MC=:?ÖIÖ¢¥╙¢ÖM¢¢££££££¥¥££C85ö8?Hr▄Z`____eiin¿¿Ñúóóñgmúújúúúúújú]XÖ88=:=HM¢¢¢£Xƒ££UX╙ó╪≤╪áá___óóó_Ñ▐▄úrjú┌╪£O£ZZXUX`ZZ_`UOIMOMMÑñXWƒ_óúóe`ZMA??CI¢XWMX╒OA?CHMOPUWZ_úúiiijúúúúƒƒZ]```ZWOMO£Z_úúi¿ú`XW▀▌KÖ=Oƒ╙╤Üÿ==?ùùÿBÖÖ¢¢╧╧╧╧╧╧Öÿùùùùû═òò:═ùù═ò═ù=54ÜñKMPOMH=ABÖ╤╤B=;?ACÖKOOP¥╙ó]¥M=67;==ñ▄Z`____eij¿¿jñóó╒┘ú½úú¿¿úúúúúúúnƒù:;ò8CM¢£¢££X£P£Wá┌≥╒ááá_óó╒╒ó┘≤╪j┘rn┘▄_POUZZXWZ`ƒ`_XPMMOKIƒóƒ`_e`UHHA???HMO£UPIM╥¢==AHMOOPUWW]óiúnjúúúeújnnpp¿úeZWOMPX`__úrtj`O¼▄O¢¢ÜHCá╙ÿ:667òò:;==A?Hÿ╬???ùÿù╬╬════òòòò═ùù═ò=ù=ö4=ó_OUUPM=:8ûÿù;;=?ACHHHIM£áÑú¥C88=:8ó»`__e_ein¿p¿úúóóúúm_úúúúÑúúúújpÑ╤A::ò88;AI¢££¢£XWP¢╙┌┘_ááá_óó╒╒╒≤⌠ú┘»┘┘┘▄┘ZOPWZƒXZ`ƒ`_ƒ£MMOOHO╤¢CCA???CHM¢UUMI?Ö¢H?CIMOOPPPUX`eúúúieeinrrpr¼rpp¿_WOOW`ZWZúrtú_┌ú=HK¢¥╙Ö7666666677:òò=?ò8:::;═=═òòòòò777òûù═ò=?=86_ÑHOOOÖA;88ûÿ?==ACHHIIIIIIMP_Ñú£==:7X┘WZ`_eiiinrtrúe___acZ]_eúúúúúújjÑó¥Ö888:;?H¢££¢£WW£╙┘╒áááá__ó╒╒╒≤⌡╒┌»▄¼┘»▄ÑXO£ZZXXZZƒ_`UOMUPMM£K?AA????AAAHIMUUMH?;8:Ü¢CIMOPPOOOOUW`eeúe_eúnroj¿p¼trruúZUW`_XP£ó¿ó▄┌W=?ƒá╬òòò87766666ö67:855ööö╦7ö╦5555557:ûù═ò;?;87¢╒KHIHC=;88;ùÖÖACHIMO¢¢¢OOOO¢£╙ú_Où=╤ñW`_ieinu▓▓púeóóóg_ƒƒ`_eúúúújnÑ╒úó╤Ö=78;:;=CO££P£Wƒ╒╓áá_ááá_ó╒╒╒≤÷∩±┌»¼┘¿¼¼óUPXZXWƒ`ƒ`_`ZX¥£¢MOH??=????AAHIMOPOH?:867Ö╤UWWWUPOMMMOW``__eó_jjjnújj¿pr»une_ú¿ñ╤ÖÖZ¿ß╪UMH?;W╒ÿ678òòòòò88766ö744ôö5öô44444öò═ù═ò;==òö5òƒáÜCC?=:=C¢╥╘ƒUHAHM¢£££££P£££¥ƒƒOA=╤_H`eoprt»¼r¿úúeú󃃃ƒ`_eúúúojÑ╒╒úó¥Ö:78;;=AI£¥£Wƒ╒╓╙ƒóóáááó╒╒╪⌠⌠╪┘┌»»rjú¿¿]PUƒZWX``eú󃣢ÜKHÖÖA====??ACHMOPOIA;8778ùÖ£]óá]XUPMHHMPWZ`_e`_úeeújonújjj¿t¿ij»▄eO?ÿ┘≤óWXWMKñ¢44556788ò:òò87òô44444ö8╦╦öôô4ö:ûù═;;:ò7544;¥╙BA=?CIÖÖ╤╙╤¢ÜMICM¢££PP£££¢O╤¥MMMáñ`!úoonjúúójÑúúóy_`ZZƒZ]_eeiúúúñ╒ñiú╤ÿ;8;;?CO£¥£W╙╪╒ƒá╒óáááó╒≤⌠≥╪┘┘»¼rjúeÑó£WƒZXZúñú╒ó¥OIHMIIIH=?CHMOOMC8678?ÖIÜ¥_ááó╒`UCMUXZ_eeeú___eúújiinn¿jjr»pn`IO╓╙AMWXXW£PÑÑHö455ö68ò88778:;7öö55578ò;═╠òòò═ûùù═òòòò75444;¥á££KÖ=ò8ù╧ùò╠══ûAÖÖÖM¢£££P¢OIO¢ÖO╤_ñáú¿»╖▓»w»▄│▄▄»»â)ó__`ZƒZ`_óúóááú╒ñúú]╤Cò===?CM£U¢£╒╪╒ƒ_╒óá╙á╒▐⌠ñ¿┘»»rnúeó¿ñ£W]_áƒ_╒_á]PMHHHKH==?AMMOOI?:868;BKIO£XZƒ__ƒX£POMPUZ_e_úú_`__eeúúúúúúeú┘pújúú»╒ùò=?IP£££ƒ¿╒?═=òòòò77ö5456:8555ö6òòööòò═ò═ûûÿ╬ù═òòòö54444;££Ö?òö8;ÿ╧ù8ö╩ö╦ò?H¢£¢OOOIHCÖI?A╧£Où∞¢ƒó¿¿¿¿r¿¼¼¼¼»┘eeó_`ZZZ`eóáƒááú╒ñÑñƒ£MA;:===:=HO¢O╤╒╪╒╒╒╒╙╙ƒ╙≤▀ú¼»wrnje_Ñ»úZ]უ¢£_]`]XUOIH¢I?AHMOOM888;?ÖIHMP£Z]_Z¥¥¢KÜ¢╤`Z`e_úiZ``___eeeee__ú¿eeóƒ»▄Ö:::8:=CMPP╒┌áÖCù=;87òò53335323ö8655ö7öö╦òò═ûùû═ò7ö444444═ÿ7ö68;=ùÿBBÿ?;62148═Ö¢╤£KCAACÖ=?Ö£MA868?¢P£££WXZ_ó╒╓_eeeó_]Z`_ƒƒƒƒƒáúúñúúƒ£OA:78:88CMMO¥╒╪╓╒óƒ╤££▄║jrp¿júe_ú│▐¿_ƒX£MMU_e_`ZWPMHCMOC?AHMOOIA;::=?IIC?ÖO£Z__ZUM?ùBOƒóúúóúú````________`j¿__Z]≤ñA===;:88;?£┌ÑÖùùù?===ù;7546ôÆ112ôô333╩ô4555ö7═û═775444444═ÿ878:=ûûùI¢£¢B?842 27?ÿÜPPUMHH=?OOOM?86òHOOOPPPWWXXƒZ`_eee__eƒXXXXZƒó╒╒úúá╤¢Ö?;788;CIIOáú╙ááXPKX│»úúúee__i»╖▄j]WPMIIP_ú_`ZWPMHCAHOK??CIMPOH?=?HÖÖI====CIU`e_ZPH==?K¥╒¿óje`````______`_¿Ñ`_W┘┘£?==AC?:88ñ┘I==?ùùùùÿÖ?:88522531113ÆÆ22345ö7══7ö4444444═ÿ88:=═══?Ö¢££¢Ö?8434öö7;ùÖ╧ÖOWHÖHOOM?87;BÖOOOOOP£WWƒZZ_óeúió]XXXXXZáóóóe_ƒ╤OIA;88:;=HHIXƒOP¥╙ƒ£ú╡¿____eújr▐▌¿i_ZPIHI£ejóZXW£MHCAAI£U`ƒOKC=?HU`e_ZMA=?CMó╪_je```````__```e¿ú`X_┌╒?===?H=8O╪╧568:==?AIÖ==òööö223Æ11Æ2234öö══753333444╠ÿò;=ûûû??ùBKOÖù;64ö8==ò7╠╬╤XO?AÖOOMA:8=HOOOKMOP££XƒZƒ_eiúóƒXXWWƒƒƒƒáóóóóƒ£MHA88;=?HIIWPACÖ¢ƒó╖║jújp¿rr¿▄▀│r¿iZPHHI£úróXWWUOICAAI╤¥╤£¥¥ƒúóúóáƒóÑ¿┘úe¢HC=;;=COZó`UI?=CI]¿Ñj_````````````ú¿ó`ó▄╪O=:888:=HIIHA=Oú╤623456ò:?ÿù==?ûò:ò7ö5ô╩2222334ö7öò═742223443╦ùA:=ùû═==;=?CÖOIù8428=A?;86ö═╥W=AÖOOOA::ùÖO£POMOPPXXZZ]_jÑ╒]ZXXXXƒXXƒáá_ú╒ƒPMH?;8:=AHIPƒ£A==?Ö¥π∙╡╡▄»▄▄¼»ßß▄»¼jZPCCMUúrúWWWUPIHACM¢╨Ü╧╧Ü╤╥╙╘╘╘╙╒╪╒óƒú]PMH?;;C`ó`PH?AI£Ñ¼ú_``ZZ``````ZZÑ¿]£¿┌£A=:6767?HMMMƒ_╙ÿ2 11234ö:û=;==ò=;877╦ö555555öòò7ò═72Æ122333╩ùH:ûû═==;òò=?CÖÖC=644ò=??=:7ò╙╙;=CÖMMC??M£WWOMOPOUWƒƒ_iÑ╒_]ƒƒƒXWWXXƒƒá_ú╒¥£OH=;8;?CC¢ƒƒ£K¢¢¢╤┌∙÷πß┌┘┘¼▐ß▐¼┘┘¿ZOCCMUe¼úXWWUPICCCIMMMK£¥ƒ_úó__ñúó_ZúúZUPIC=;;COZ_XMCCHOñ▄ú_```ZZ``ZZZZ]¿Ñ`á▄╒CA=:7ö56:=CHO_ƒ╤╙ù533 1114╦878û═:88ò╦ö77òòòòò══òòûò211Æ22323òB?û╬═=;888:=??AA?ò248=ùù?;;ƒó=88:==AHHA?CÖO£X£IHÖOUWXZ_iúó_]ƒƒXWWXXXƒZƒóú]ƒ£¢I?;:=C?HÖW¿¿ó¢ÿù╤▌≈⌠ßß▐»▄▀▐»┘¼¿p]OCCMWú¿úXWWUPIHCCCIOOP£Xƒ__]`__úú_úúƒZW£OH?=;AMZ`UIHIUѼóóó__]]]ƒZZZZó¿eZ¿┌£CA=;87522;=Iƒá¢╪╓╥Ö75421135═ò78òò77òòòò══ûù═òòû═311Æ22322╩ùK╬═;=;8888;====?=621 4ò?CC?;╙╒?7778:==???CMOPWWO?=:COUWƒ`_úúóóჃXXXXXXXXZ_ó]ƒW£MA==CI£¢£óó£ù;ö6K▄ß▄⌠÷ß▀⌠▄┘┘¿¿p_PHHMXújiZWWUPIBC??ùÖMMIMMPW`___iúeeúnj_ZZXW£MH??MZZ£IMWjr__ó___]]]]]]ƒó¿óó▄╒CCA=87ö2256?£áO¢╒┌╓¥Ö864323588╩4ö7ò7òòò;ò══ùûòöö══╩Æ11Æ22211òÜÿ═==:8788ò;==?CAö 112ö;?ÿC?╙ñC76678==A?=?ÖOP££O?8:O£X`_úijÑ╒óƒƒZXXXXWWƒƒ]_XW££MHAO_┘╥ò7=BBÿ=ò;£≤ß┘▌÷⌠≤┘╪¿j¼¿_PHHMXerúZXXWPÜB????ùBMIIM£ƒ___úúeúeújáWXZZXWPMC==MUWOP£`┘¿___```ZZƒ]]]_¿o▓┌£CCA=:87422224;£XBCÜ╒┌╪╤Üò7ö622ΘÆ3╩4ô67ò:ò;═;:534ò═62111 Æ2Æ1ö╧¢;??;8888:;=??HC62
  314.     126;ùÿù¥¿K7ö67;AHÖIC?ùIOPPPÖ:=:=I£X`óeeúÑÑÑúóჃXXWWWXXZ]¥£££UXó╒╪¢2
  315. 3ò?C?==?¥▌▄ƒ┘▄»¿¿¿┘rj_PHHMWó¿úZZZU£KC??AACCBOMIOX_``úú`ƒXWƒƒPUWZZZXUPIC==HUPOP¿»úe__```ZZZZZ`Ñz▐╥CCCA?=;:7522 22û╤O;=AHAÜ╒┌╪╙¥ÖA=ò2Æ            
  316. 1Æ3ôöö7ò7ô324òû═5321ÆÆÆÆÆ╩ÿ╤ù?C=;:::;=??ùKC62
  317. 0013ö=Cÿ£j£ö68=HMP£OH?ùÖOOPPHH?=COZ__eeei¿pjñú_ჃXWWXXXZƒ£ƒ_ñó¢£╤Ü8 137;??=?ÿÑ▐ú_j¼¿Ñ¿┘¼j_PHHKWZúiZZZW¢HCAACCHÖHÖOIMW`Zƒ_`UPPO£PIO£WXZZZXWPH?=HOMMOÑ▄úúe_`````ZZZZÑπ≥╧CCCC?=;862 24ÿ£?8;?CHH¥┌ß≤╓╙╒╪╘╤╧ô0000
  318.  
  319. 11ÆÆÆ21
  320. 1ô7═╬ò4ÆÆ111Æ╩ö╬εÜÖÖ???=;;=?ùÖOù62
  321. 000148?ÿ£╒╤:ö6:AIOPPPOÖBHMMKPOMIHHMW`]_``_úrrnúóóááZXXXX¥XXƒ╒╒╤Ö=B¢Öÿ8 ö;==?ÿ¥≤▄┘╡▀│j_áóe_PHCIUXeeZZZ£KHCCCHMKOIIÖOMUZZZ`ZUOOKPPIMOPUUWWZZZWOHCCCÖ╒»úiúe_``````ZZ▄ßúMCCCA?:6422 4:ÖB:788;?Ö£╙X╙¼Ñ╒Ñ▄╪╙╒╥ö0000        
  322.  
  323.  
  324.  
  325. 00014ööò╠╩111112457╨ⁿε╤╨ÜÖù==??CÖK?621000
  326. ö=C¢áƒ=ö7HMOOOOMÖIÜܢܢPIIMUUUUW]╒╒¿¿p╒óó_áƒZƒXXWƒ╓╙╧??=ÖKÿB?ö23ö8;?CB╒┘¿▄▐▐▄»▄│▓tHCÖO£]_Z`ƒ£HCCHHMO££PMIÖOUZZƒ`ƒUU£££X£OPPPPP£UXZ_áóóX¢O¢_jrr¿¿e_```Z```│┘¥PÖCA?==:7524ò══?ò6ò=BKP¢PO¢BB£¥¢Ö╒╙71
  327.  
  328.  
  329.  
  330. 111
  331.     0
  332. 4ö8öö═öÆÆÆ112455╧╥╤╘╤╤£¢¢¢Ü╧╧£Oû5210000148C╧╙!C67=ÖOO¢ÜÜ╧Ö¢╤£UU£WUHA==AAAACKX£OWú┘¿ñúóóú_`ƒX]Ñ╒╧ù???ÖÖ?BBò4ö8;?B╙╒¥╙╒¿¿┘┌¼┘»¿eóñÑ#`ZU`XMCCHIMP£WU£PMHÖ£```__`ZZƒX`Z£¥WWPP¢£ƒú┘╡ß╡┘eUK£`r|trrnú````_Z┘┘┘∩╨ÖÖHC?==:7ö45ò═╦òûû;òûÿHCAAHUW££PWóƒK╧╓╘═2222332 1147:òöö═╦222Æ1Æ454╧╥B╨╨╨╤£╤¢¢¢¢W╙╧ùò7ö╩╩3╩ö═MO╤ñO8═ÿ££££££¢POUWUZ_ZO==?===IÖ?MX╒╓Ñúó_óóó_ƒ╓╒¢CCù?C╧ÿ=ùB?644347;?B╙ñƒ╙╙╒_ó╙╙╙╙╙ƒƒƒáúr¼oo`IACHMPUXZZXUPIH¢Z#e_eúú_ZZƒe`ƒ_Ñ┘¿úeóú¿▄╖~ww¿ZÖ╧M_w▓wtrúe__`Zú»╡ß≤Ññ╒╒ƒƒ¥╤╧B?;═ö5ö:?ùù?û;;;=H£¢ÖO£W_úƒK¢╓╘ÿ5ööö554348òòòö╦╬═4432Æ24ö4Ö¢6ù╧╨ÜÖù???COP╧ùûòòö╩╩╩ö═Ö¢Pó¥?C¢XZXZX£PP£MHU£_ƒUMAAAÖOA?CCÿH¢ƒ╒ú_]á╙_ƒÑ╒BÿÿùAÖ¢ÿ=?BBò444ö=ùB╘у¥╙╙eóó╙ƒ¢H=û?╬╧╙ú╒¿oICCIPW`á_]ZW£MMM£úoeúnjeZXƒenr▓▀▀▀▀╡p_ƒWZ!ou▓w¿Z?HZprpt¼Ñe]ZZZZ#*▐»¼┘┘┌╪ñó¥╤¢C74444ö8;òò88;IOCBÖ¢£Xúú£ÖÜ≡╘Ö::ò8643öò═òòö7∞∞77ö542577╨╤2öò═∞╬û====A=7431121Æ╩6=Ö¢á╒BPUUOO£XZZUOMMA:==MX£PICCI£OHC?;8;=H╤_ñó__Ñ╒≤▄╙╙¥¥╤£Üù==CB?ö5ööòùùÿ╥╒££¥╙áúóᥣÖùùBA?CB∞ñrMHHMWƒáó__ƒX£OMOU]joi¿rúZZóñj¼»»┘»»¼¿_UMIOZiu╡▀╡`HAHWot*w¼i_`````]┘╪¿¿┘¿óXKÖÿ╬ù=ö445578ò88;=MC?ùÖKO£ƒÑ]PÖ£±╤=;ò63ö:òò7ö7φ╧═òòòö5öòò╥╙34667╠╠ò88853 112╩ÆÆ3öHÜ╤ó╤?MPMMMPXZZWPMPM=:=HMMMHM¥WÖù::::88;AO]╒ñÑ┘Ñ≤┌á╙╙ƒ¥╤KùûûùÖÖ=öööòûù=╧ƒU£¥╙áóú_ƒ£KHÖBHHÖÖB╒┌ZIMPX]____უPMPUZejorpj_ÑúƒXZZ`````ZWOMMU`rππ▓eOHHU_p╡▓iiie___e┘│¼¿júe_WIA=ûÿòöö6ò;ò8:;CM?=ùBIK¢╤óñX£ù≡╥;;òö3235òò7öööÿ╧═══òò7ö7;╙╒86ò855ΩΩö7ò7ö3Æ1 3ô╩1
  333. 127?╧£╒ƒCOUMMO£Z_]ZWPOUM=AHIKOUóуÖ?:8::88:=Mƒ_úóZñ╒¢¢¢ÜÜ¢ÖÖùùÿÜÜù426=?=∞╤U¢¥╙ááá󃣢IOPPPP¢Ö╤┘Ñ¢¢PWZ]___]ZWPOPUZóóopnr┘pe````````ZZZXZZWPOPe╡╗║╖nZMMUZu¼úiiiúijprrúúeú¿j_£IC=Cÿò8888:;;:;=IA==?CBKO£ƒñ╒Ñ╙▌≡C;ö3 124ö7öö55╬╧═òòòò7öö═╙_=:=?:ö╩ö╦öô322223ö41        
  334. 2ö=B£óáMUUOMUX_ó_`XUPPPI£PP£WZj┘óWOMHC::::88=ÖU£Ui╒╤¢¢¢¢ÜÖÖÜ╧ù?ÿÖ?412ö?ÿ?═ÜUK£ƒ╙╙╙ƒ╤MCùHI£╙á£MÜ¿┌£OO£X]___]ZUPOO£Z_eÑp»╖▓oinniiiie``ZWUUWZZXUóou╗╗╖p_ZWWúúZ`_eiúp»pnrúiúj¿jƒMIHÖ¢C;;;=?=HM????CBÖK¢╤╙╒╒╒⌠╒¢û5
  335.     15ööö55═∞═ö7ööö5ö╬╙ù:=BC=═╠╩1
  336.  
  337. 112ô52
  338. 00    14:ù£╙ᣣ£OOUƒóó__ƒWPOPPWUX`ú¿▄┘]WWUPOH?::;88=HO£eáÜÖÜ¢¢¢¢K¢¢ù=?ÿùö1 8?Bù═ÖOÖ£¥ƒXƒ╤Öù====Öƒñ_£P±┌POOPWZ___]ZWPOPWe¿¿¿»|╗▓opttrnnnniúe`ZUPUWZ_¿j`¿╡╜╗╡w¿úrúX``eújúionj`ZXƒó£MIII££ÖCCCCCHHCOH???CBÖIK¢£╤£Öá╘ÖÖCö1    0     5öö55═∞òööö5555Ü╙=7:CKÖÿ∞═2
  339.  
  340.  
  341.  
  342.  
  343. 33Æ11    0    
  344. 26;¢╤¥óWWPO£_óó_áƒUOOPPU`&yr╒j┘úWUUUUPMC=;;;?IñáÖÖK¢¢¢¢¢¢¢H==ùÿ8118ÿBCòÿÖC¢££╤╤ÜHù?=??ùP╙╙¥¥±»_POPWZ____ZW£OUƒ_j¿Ññ»┐▓pr▓twtrrupnnii`ZUPWútnúúnw╡╡╡╡╡╜╖púúúeó`XXWX¢A=AKIC?CI¢ƒXPOOOKPOW£BCCBBBÖKKP£££ù╓╙:?Öò
  345. 000
  346. 255ö55ò∞═5555555¢╙=:ö5=ÖK╤╨═31
  347.  
  348.  
  349. 1╩3111
  350.         
  351. 258Ö¢BƒñXOOW]óó_áƒUMMOPllqª_Xƒóу££UUUUOH?ûùù=8:?_╙╧╧ÖÖÜ¢¢ÜÜ¢Ö=;=ù=216BÖùòù╧?ÖK¢¢¢ÖCCCCBHB¢╙╙£╤╒▄rUOPUZ]___ZZUUXXój¿╪┘π▐trw¼wtwtttrrpnnú`ZWe¿orunoonprw╖╜╡¿úú_``ZWUOK?:8=H?;=COƒ£OPU£W`eWKÖÖKKKOO££╤££ù╓╥8òHù30//0 555╦∞═5555555╤╙=ò536=¢╙╥û621
  352. 1331
  353. 1 1
  354.  
  355.  
  356. 13ö?Ö=?ññ£M£__ó__XMHMPOl£¥XWUXñúXUUU£UW╤£ÜÖÖÿ=:=£¢Ö╧Ü╧ÖK¢Ü¢╤Ü?ò;??ö14ÿKùòù╧?CHÖ¢ÖHBÖÖI¢KI¢╙╙£¢╤┌▄£OPUX]___ZXUUƒ╙╙újññ¿ßß▓ut¼¼▓wwwwwwtrrunoipjepwwtpnoiio▓t__````__`ZZPHCHP£C====M¢BHKOWeúƒ╤£PP¢PP£╤╤£££C╒╥87=ÿ7    //0    2455╦∞ûööö5555╨╙=ò42╩òÜ╘╤B;521221
  357.  
  358. Æ22212234;Bò7O╒╒££]_á__XMP\l╧¢£WXXUU_¿óZZXXƒáá╙╤HCÖù;CB=AMO¢ÜÜÜKK╤¢?:8=?823?¢ÿ;ÿ╧=ùCÖÖCBÖIK¢£¢¢¢ƒá╤¢X┘▐╒£O£WZ]_]``]]╘¥£¥ZZƒú▌σ╡uw¼»»▓www▓wwwwtwt▓érjnw▓▓▓tpnno▓w_ZZZZ`_eee_iú]ZZѼÑZ£PIÖ¢C?Ö¥UPW¥╤££££¥¥W££¢¢╓ε:87ùûÆ0//0
  359. 355╦╬═╦╦╦╦╦╦╦╥∩╬╬╠ô╩╦╧╥¢Iù:43╩10
  360.  
  361. 1554445ö5╬ö2¢óá╤Xƒáá_XHQlfQÖO£XZXWUƒñ¿_áúñ╒áƒXUMHÖÿûK?58AIP¢ÜÜÜ╤¢ù;88=;42;KÖ;ÿÜ?ACCAùÖIK¢£££¢¢ƒñá╤¥á┌⌠óPWZ_óó_╙W╥╤ÖCM£Xƒƒ¼÷▀wpt»▓w▓w▓▓▓▓wwww▓╖╖▓wrr▓|▓tupu╗▓e``ZZZ`_````újúúr╖│¼¿ú_Z]Xÿ==C==CKO£££¥X¥£££Ö╒╓Ö:ò7ûÿö    ///    17ûò╦╦╦╦╦╦╠╘∩╬∞═Ω╩╩═╧ÖKI?:ò410
  362. 1268ò88ò:ù╬518?ù╤úƒU£W_X$f\UOIPWZZZXWWáÑú╒╒╒úƒU£UPMHÖ╧M4ö:?HMUPP¢╤╤Öùòò═ûòô╠╧╨ù╧╧ùÖÿ?=ùHÖK¢¢WƒXƒ_Ñ╙¢ÜÜ¥┌▐_Uƒá_ƒX£ÜÖOKA?OWXXj▐π╡ot▓▓w▓▓▓▓▓▓▓▓ww╡╖╡▄╗▓tw╖╡~▓tut╝╡úi_```__`````úe_er╡»jjjúúñúWPOA7ö7:=HIÖ¢P££££Ö╪╘û;;ò:ùû20//0
  363. 246;6555öò═=╤¥=ûòö2Æ6ûùIÖHC:2
  364.     
  365. 24ò=?ûû?ùH¢¢726=8;¥Ñó¥£ó⌐MX£Oá_ƒXƒƒXWWW_󃃃ƒƒZUPPPM╧╥I546:?HMOUUZ╤╧ÿ═╠╠══╦╦╬╨╧╧╧ùÖB==?ùBK£ƒ╙ƒ££¥╘╤ÖÖÖC¢┌▄╙X¥£KCACKÖ??HPWWó▄π▀pot╡╡t▓w▓▓▓▓▓▓w╡▀▓╖╗é▓w|éé╖▓tw╗╖uoiiiúiúúi_``iúƒWXeúZXZ_en¼júƒ¢ù=:767:=?ùCÖKOB±╘==;;;ùÿ8
  366. ///     36=:ö7==?CCAK£C==7414ò;CÖÖOò31
  367.  
  368. 37;ùC??CK¢╤╙ùö88öA¥ññ╙ghOOƒXPf╢ÑúƒXXWUU``XWWXƒ]XUPPO╤╙Hö5557AHMOW_Z╤Ü╬═╦ò═858ÖÜ╨Ü?HH===HO¢¢¢¢╧ÿù¢╙PÖBÖC=╙┘╤ÜCA?CIC??AHM£UWÑπß▓_ot▓╡▓www▓▓▓▓w╖╖▓▀▀╖╖▓▓~╡~▓w▓ééwnnnnnnnniiiiopj_Wƒe£MMOU╒rn╙££OI?=87ö888;?ùH╓╙:;==;═B?4    //0    27?=?C7;Ü╤C=:63ö7=Ö¢Üû62125:ûùÖBùÖOÜ¥óK:=868O╒½sXOOƒ_g¢Qƒ╒ñ_ƒXUW``ƒZWW£XƒXPHH╙╙Ö;6558=AI£ƒƒ£¥UM?:ò══öö=K╤Ü=?MHHCCC??û=û=û¢╤PÖCCù=╤_OMC?===HÖAACHHM£££]▄π╖ú`_pwwttwwwww╡é╡│╖▀▀~▓▓|╡é|▓z~é▓ppppnnppnoiiip»¿ó_úeUOMMMÜZ_ó╒╙╤££OÖ?═:7ööö8Ö╪╤ö8:;=ÿÖ:10//02;CC777777;Ü╤C=òö4ö56ù¢╧ù84247;?ùÖÖCHÖ╧£á¢A?=:66:?£g╢[mm\P££¥ƒóóóáƒ``ƒXWPOHÖBÜ╙óZÜÖÖ=:75ö8=Ö╤XPP£╤¢=ù;öòÿ╥╤CIIÖùûò:::::;=Ö£¢ÖCùù=╤]HOI==AÖÖ?AHIMO£UPPtπ▀p`X`inpurrtt»▐╗▓╖╗╡╖~▓▓╖éé╖z||é╡rrrrruurpnoonnw▄┘ú¿┘úX£OKPUZ_úúñÑóƒ¢ÖB?;7öö¢╙ò25öò;=ùÖÿò4223ö??:77777777;Ü╤C=òöòöö:ûCù;53ö:?ùùBCC?═ûK£Öù?:876:AX╢▒f\ƒ¥╤╤££¢£ƒáójjƒPOHP╙Ñ╓╒╓╒╙╥IB¢Öû:656;K£PO¢P££Öû887?╤╙MH?ò;===;::::;=ÖÜÖBù??û¢úIOH???HKH?AHMOP£WWPó╖╖wiZWWZeinnnp▓╗~╖╗╗é╗|ww|é╡╖||wà╡rrttttt»pnnnnrr▓▄¿j¿jZXWWXWMMUZ_ejnÑÑ╒╥╧?;7╙╨1
  369. 1357:?ÿÿ?;ö4öò;76777Ü╤B=;=;87ö=?;ö47?BÖCù?=òò;HOÿ?=767ö57AO╒óOPƒX¥¥╤£P¢OO£ƒú╙á╒╒╒╒╙╙╙╤ÿ╠∞¥ÖÖ╧?=:7;ÖOKO¢¢P£¢B;8;A8B╥¢C=ö7:;ûûû===ûùBC?ù?û?C╧úUKOIAAÖÖC?ACHMPPUWWƒ▄╖rúe`ZX`eújjiw╖z▓▓▓▓▓ttt▓~éé||▓é╖rrtttwtwtpp¿ntww╡▓új¿]£P££WUUPOIHCP`jp┘┘úó╙P∩ε100
  370. 148?ùû=842343688888¢╙Ö?CÖùòö8:òöö;CÖÖC?==ò8ÖOBA=8666557;=Ö¥ƒƒƒX¥╤£P¢O¢╤╤£Ü╤á╥╥Üû6ööö45=╥ƒ¢ÿ=:=;8;ÖOMO¢P¢P£¢C;:==ö27Ü╤PH;öööò;==;==û?=;?ù?Ö╧╧ ñIOHCKÖCAACHMOOOP£X»║r_óúú_`X`óú¿▓▓nnnoooiip▓é~|~▓w~╖wrrrttwtwuppuw▓▓╖╡¿¿¼Ñ]X£OMOP£UUPMHCCIiu¿Ñƒ┌∩╩
  371. 00    2ô7ò;;:ò8ö1     578::::888888òû╤╙ÜO£Üùû;754öûÖ¢Ö?:û==C¢¢ÖC=:6776557:;?Kƒó╙¥¢¢P££ƒ¥£Mÿε╨ò5ööö54348Ö╒╒ù6=?;ùOKK¢PP¢O¢Öù;=A:3Æ═Ö£PHû866778777ò===ÖÖÖ¢Ö═δ ╪KOÖOKCHMOOMHI£»ßw_WXƒ`ZWXZ]r▓rji_Z``_ejw╡╖╡|▓t╖wnnnprtttunpptw▓»▓»»│»jú_]WPMMMP£U£OICCÖOUXU│≤╧421111 47;ûB?ö
  372.     12ö8ò::ò:::::::ò?╤╥╤╙╙¢KC;414?££Öû?ùCHO£¢KHA=87786588ò:Bƒ_¢SY^X¥PB:ÜÜ754432 246:ÿ╘≡û28AA=COMKO¢¢¢¢OÜÖù?AA7Æ3:MPOÖù=ò87ö666ò??C¢££ÿò78╠ ╓UOO¢OIIIIMO££PICHÑ▐▄nZPOOUXZ`_r▓pr¿ú``_eint▓╡▓▓»tt╖▓ooonnurtrnnnn▓╡╡╡à╜µ⌡┌rr¿¿e_WPMMMP££PIÖ¢£££]ß≥¢7ö2
  373. 00
  374. 3òB¢ù3112578::888ò:::::òI╘ε╥áó╙£ùö24=K¢Ö??ÿÖOOP£¢MIÖA:8655ö8::?Ö¢ÿBTX£KC=876╬ûöô322 247:?╧╤╥Ö4 7AÖAAOOÖKOOOOOMÖÖùCÖCö12:CIÖÖC?=;;;;=ùÖKÜ¢£ÿö58;═ ñPP¢¢OOOOP£XZU╖ß┘n`WOIMUZú▓u»▄riúiúújj¿rt»»¼r╡t___eionurut▓╖╖╗╗╗é╗╟∙≤»»▓»»rjeZUOMMO£╙╒╙╙ƒ╙ƒó÷≡═ò52
  375. 0017?ù?=73 2578::88888::::=Ö╤εÿK╙ñ╒¥?66;ùC?CB╧Pƒ]ZWPKÖKHù=;;:88=?HÖKÖùù??CÖIH?=:╧û5╦╦555ö7:ûÖÖ═:û══ùMÖHAKOHÖKKOKKIIBÿÿÖ╧ù428;?CBùù??AAC£╙╙╙╙¢òÆ1:;╠ ÑUP££PUeúÑ¿jƒÖÖZ▐π»ni`UMW¿▄╡▓w▄▄┘````````ioo¿rr»┘╒á````it▓╡╗é╗~|▓▓tpτ⌠┘▓▄▄▄▄»»¿ú_W££╙á╒╙XXƒ╙¥≤⌠Ü87ö4 Æ4ö4;=7468:;:8888::;;=ùÖ£╤£¥PP╙╒╒╙╙╙╙¥¢£ƒƒ_]ƒZ£¢ÖÖÖÖù=:::8:=??ùHù=877=HMIÖÖH¢ÿöò══ò778òùÿ═ô23ö;ÿ╤¥╙UHÖÖIIMIÖÖCCÿBÜÜ68:╬╧¢╨╤╤╤╤¢╤╙╙¥╤¢═3128???=δ ┘oe_úúúóó__╒╒╤╬öòÖ»÷┘ot╡│▐▐╡~▓▓╡▀▄á£UUWZZ_opni┘▄▐▀╖╡╖╖╡╡╖▀é╗╗▓zz▓éé╖wτ∙»»▄▄▄▄▄▓»»¿¿┘╓╒¥PPU£╤╙Ñ÷≥╧8877;:4 1;:6;==;:8:;;==?B£¢╤╓╪╒ñ]╙╒┌▌▄¿╒╒Ñ╓áƒW¢IÖÖÖIIÖÖC=86ö68::ò:=875ö556:=?AA£∞8ò;ûûû╬╬ùù731
  376.  
  377. öÿ¢╤¢╙úó¥ZUÖÖHHAAùÖÖ╤£╧ÿÿÿû═ûÿÿÿÖÿ╧╧Üù:7611ö=CHA==╬∩╙__áƒáƒ¢ÖMM¢££I:ò8A¼▄¿▀ß▀╖too'u▓ßß»r¿┘¿Ñnt▓|ww╡πëà,,~éé╜╗╡uuwzzwz~éé|z┐τß▄▄▄▄▄▄▓▓▄▐▀▐»ÑXPMMPUX_╙áß╘ö78?Ö; 12576=ùA=;;;=?ùCÖ╤£O╙▄¥Xƒ╒ááƒ]óá╙ó╒ƒ¢IHHÖÖÖÖIHÖÖÖA;757;;;==866456678╧╠ö777═ù╬ù═╦21
  378. 132Æ2öò══╬╤¥¢╤╤X¥XUMA??H£_á£Bÿû6211 235782245 28?CC?=╤¥¢ÜIIIHHHIIO££PC?6Ñ÷¿│tpoutuup¿╡╖z|╖▀╖╡╡▐▐╡|╡éà~▓ro!`Zin_iptwwwz╖╗é~τ÷▄≤≤▌▌≤≤▌⌠÷ß│¼¿ú]WOMO¥óóP▌▌╥¢╨╧C;;864224?C?=;=ùHO¥ƒO£┘╪ÖXUPMC==Ö£ƒóñ╪╙ÖÖÖHÖÖÖIIHÖÖA=:7ò=?û===:66774553═╠1 1 2öö41112Æ 34225òò:7═ùò╦δ╧£╤¥¥╤¥ƒ_╒╙M6:53332342 2ö;ùCA=;;¢╙MIIHHHHHHIMP££MHA:▌πX`ejuwwtww╖▀uuu*~é╖╝╝╗▓uniuwwpoi```i]!outttzé╖╜àµπ▄▄▄│≤≤≤▐ß▀▄»¼rpj_ZPOUáóƒÑ≤╓╘╙╙Ü?;;52 12?ù=:8;=C¢╤PWá┌ƒ£Zƒƒ£Ö==AHCHX┘Ñ¥MÖÖÖÖÖÖIHHCA?=?AAû=?=8888768:85═╦////    21//0
  379. Æô56öö3247ò:7òùòöö77òû╧¥áó╙P?;854=û:746 33ö8?CC?=;;¢áIHHHHHHHHIM¢££OKH=ß∙UOUU`enuww▀▀uuuutuuuuoeXƒj»╡▓toiie!j_U`ouuutzé┐ë╖└▐¼»▓▓»»▐▀│»»¼¼rpje]W¥áƒUÑ┘╙ÜMO╤¢╬═==?=:731
  380. =68ù¢Ü¢╙≡á£]]╒]£H?HOUOIM╒┘áKIÖÖÖÖKIÖCA??=?Aû:8;==:8877ö6:==:Ö70///
  381. 1/0     3ö;=ò52247ò:òòûòööö7òûÿù═ò╠=:8457;8723ò=68=;ùCù==;;;£_IHHHHHHHHIMOPPMHHCßΦZZUMIMOU_e¿»e````Z`Zƒƒ¥ƒó¼╡╖▓tneee_pj`opuuuà┴ëzßπ▓»▓▄▓»│▀│»»¼¼rrpjú__╒Xƒ┘_P£K?AOÜÿ?=ACCù=6 48:744:ÿ╧╨╒á╙╒ó]ó]WOHI£Zƒ£OO╤Ññ£MÖÖÖK¢OIÖC?==?A?:ö8;;:876ö58=C?¢═
  382. 0/021        
  383. 2468═ù;ö224öòòòò═=ööòûùÿûòö5öò=:8534ö8;;8766:C?878?=ùù?=;;;╤_IHHHHHHHHIMO¢OHAH÷√Zj`UICCHIOO£áƒPP£Xƒúñ╒á╙ój▓╖|▓▓ne_``¿¿````eoopwà╝é|╡π▀¿»▄▄▄╡▀╡»¼¼¼rr¿pjúj╪ƒÑñOHO£¢CHÜ╧ÿ?=ùÖIC85874;ÿφ╙ñƒWñóX££PMOUƒ_]ƒP¢£╙┘ñWÖHÖÜ¢OMÖC?=?AA=:46ò;;:864458=CA¢ÿ
  384.  
  385. 2ö2124öò:;:;ò5324öòòò7═û8ò?ù═òö568òòû:3348;;;:8;HI=648ùAùA==;;;?ƒXHHHHHHHHIIMOOIC=CÖσ√_un`£KBCA???Ü╥╤╤╙ó¿¿┘ú_`iz~zz╖|pi`_`núZ`eúiinu*zz~▓σ╡e¿»▄▄╡║▐»¼¼¼rrr¿pjr┘┘¼ƒAAHMP£B=?ÿ╧Ö;;=ÖI?;;;87ö8?∞¢H?ù£á£KP££Wƒ]__ZU££Kƒ╪╒ÖHÖK¢OIA==?ÖKÖA84368;;875457?H╤φö╩╩öò4468;;;:84╩╩4ööòò77ò═=ù═òö55öòò7╦╠ù=43268:;;;;?M=6AMMC=;;:Ö╥OHHHHHHHHIIMMIH=:?óτ┼úwtjƒ£Iù?===C¢¥╙óú¿ppjei*~|z╖╖unoieooƒXZiinpz,uouw▓ππ¿_úr▓│║▀w¼¼¼¿¿jrúj▄▄▄¿£HA??CO£Kù=C¢Üù=A===:758ùÜ¢I???Öó_£ZXƒZƒ]__ƒ£╤£KO┘╒CAÖÖÖC?:8:?MPOC:468;;==:ò╦òòù╧¢εφ═╠╦ûû68:;=;8643125╦ò8òò77òò═òö555öòòö╩ôô═ù843 246888:8òA?447=AMM?;;::¢ƒHHHHHHHHIIMMMHA;=▐√╡¿wt¿_UMHHCACHOW_úpwwtnún▓z▓w|é╖wwwuuuueWWeinéuoopuw┬╡ZZe¿»▐▐┘w▓zww»»¼¼▌▐┘ñ¢MICA=AÖOKBCK£╤¢ÿ╬û=74öÿ╤╥¢K¢K¢¢¢╒j]]`Zƒƒ]]]ƒƒ╙£HO¿╒ÿAHA?;:88:?ÖOM?:58:ùùù════╬╧╥ε∞òò7Ö╧;;=;:7521112╩7══òò777ò7ö555öòò54ôôô╦;=ö 26668?8468:;=ÿH=;::¢ƒCHHHHHHIIIMMIC=87÷√úprpn`UMMIHMM£`iptw▓ti`o▓wz|▓é╖▓|~|zér`Z!izpuooonπ╗i`it╗σ││▓┘┘┘┘┘»¿▌┌┘╒££OIHA??BÖÖHÖ¢¥╓╓╘¢Öÿ;8ù╤╙╤£££££££ó┘Ñ_ƒƒ]]]]]ƒƒ╙£HI#ñ╨ÿù;òò7:=HÖÖA;:67:;==ùù==ò87:?¢¢û:88╧¢ù=;851
  386.  
  387. 34ö7═══877ò7öö55öòò544ôôôô╦;ûö 2434==67:;:::ùHA;╤ƒHHHHHHIIIMMIH=:78=ß√enppn_ZUOOMOOU`nrwr▓wne`iw▓||é▓zé~~╗éoe``izwiopupn╖╖e_ZXƒ┘▐▄┘┘╪ññÑÑÑÑ▄┌┌ÑW££POMHCAHÖ╧Ü¢¥úú╪╒╥╤ÖB╥╥KÖ¢¢£££££ƒ┘r_]]]]]]]]_á¢Cÿú_P£B=8òò:=AÖÖC78ò:;=====8865ö8?╨¢?;:;╧╤ÿ:742
  388.     
  389. 35ö77òò;ò77ò7öö5öòò544ôô55ôô5═ 2222238A;8:::ò8òùCCùƒWCHHHHIIIMMIH?;76:σ√_nppn_ZUUUUWZj»▓|╡▓wo``iw▓|▓~╖zzzz~|▓╗╗uo```ze`!ounπ╖╤╤╤¢ÖPóñóúúúúúñÑ¿▄▄┘╪XX££££¢MII╧Ü╧╧PƒXƒá╒╒╙╙╙ÿ=ùCÖK¢¢££╤Ñ»ú____]]_]óáÖ?╧áUM¥¢Hù?=?AAA=88ò:====;:88658?╨¢?=;=Ö╤Ö741    0     4ööö77ö7òòò77ööö7═ò54ôôôô55ôô╩ö═82 2237BC;::ò877╦òù¢_UHHHHIIIMMIH?;87=óττeuppje`UUW`úrtu▓é╡woZiu▓▓zé╖twz|z▓▓╗╖ztpi!zo!in┬╖OHKPOM¥ƒƒ]óóóúúñ¿▄┘┌╪ƒXXW££££╤╤£PMI£ƒƒ£¢ƒó╒╙¢ù??ùùBÖK¢¢╤╙¼róó__]]_]óƒùCXZO¢XWXƒ╤╧ù??=8ö6:;==;876556:?╨╧ûûûûÿ¢╧41    0    16ööööööö╦òòö╦öö7═ò5ôôôôô555ôôô╩╠8422 23334ö8ùK?=:8877öö6∞óHHHIIIMMIH?=87:?H▄√╖epupoe`ZZZ]_úrwrt|ézj``i*w▓▓╡╡u*▓z▓z▓╗▀|wuowupeUuσ▀ƒOHIOP££¢Uƒ_óóúú╪▄┘┌┘ƒƒƒXXXXX╙áƒX£P£ƒƒ£¢£ƒX£¢ÖÖùùùùHBÖÖ¢╤┘▄ÑÑÑñúúeó╙£╬╨ƒ¢IWƒ£££X¥Où=:7647;;;;:866556:A╤¢ûûûû=╧ÿ2    0    14ö87öö5555öò7öö57═ò5ôôôôô5555ô4ô4Ωò╩44445öö8?BBBù?û;ò766╠áeHHIIIIIIH?=88B¢£÷√¿_ppje```Z]]__út▓rwtwti_in*w▓▓╖▓u*z|éé~╝╗▓|wuzuuuir▐ñú_PHI£ƒ╙╤O£Z]_╒Ñ┘▄╪┌┘ƒƒƒƒXƒƒáóóó_ƒ££ƒƒ£¢Xóóá╙¥╤¢IÖBBÖK¢¢¢á┘╒óñññÑÑú¥BÿXHH£X£¢MMU£¢ù:548==═;ò8ö53346:A╤Üûûû=:ù╬Æ00 öö8ö5555ö7òò86ö╦═òöôöôôô5555ôô4ô5╠ÿ:╦öö455678===??ùùùùù?=8ö╙ñHHIIIIIH?;;ùÖ¢£╒≈√róiio__`__`Z`e¿▓wuwwti``nw▓▓|╖wu*zz~~~à╝▓zzw~ppttr╖ƒ?Wúú¥¢¢¥óᥥáÑ¿┘┌»┘¿┌┘ƒƒƒƒƒƒ╙óóó╒󃣣XXPP]╓Ñ╒╒╙╙╘╙╙£¢¢¢KÖÖ¢óe£Wƒƒ__ƒIÿ¥ƒM?COOIHCùùÖIÖ?ö4:═;═òò7543226:C╤╧ûû=;8ò═Æ0
  390. 357òò7╦╦ò═══ò767ò═òöôôööööööôô44ô5ö╬B=ò;══òòò:;==8887òòò=??ûò¢ñUIIIIIH?==?BÖMO_▐·▀┘¼piú__]`ZZ`ú¿w▓uwwueiwé╖~╖╡tu*zz~~|à╗╡zzzwéàwoup╗πOò?á┘Ñ£ÖÖP╙╙╤╙╒¿╪¿╪¿Ñ┌┘ƒ]ƒƒƒ╙╙ó_ó╒󃣣££¢£╒∩Ñ╪╒_á╒╓╓╒╘╤£¢KÖBƒóOPUWXWOÿ╤ƒ╤Cû?BA?=;==;ûH═öööò╦7886ööö5ô5öòÿ¢¥╨¢¢¢Üÿûù╠57;ûù═ûÿÖ╧╧∞╬;òööò═òô444ôôôöööööôôöô╦╬=78òòûû═══;;88877öö667:ù═?óóIIIHC??ùCBBBIó▀µ┘┘¼¼r»┌ñáZZ`ej»▓wuttn``uéé~╡»u*zz~|~╗╖ww▓▓à~uoi┬π£ùòù╙Ñ]OCH£╤KÖPƒƒ_óúú┌┘]]ƒƒ╙╙_áóó╒_X£££££╙╪╪┘┘úá╒╒á╒╓┘╓¥£¢¢ÖWó£OOP£OH╧¥WÖ?ûÿÿùû;:8:8:8Öùô╩ô44ö6öö5òòò╠òûÖ╤╥╤╙╘╘á╙¢∞══ûÖ╤¢ÜùùBICùû═╠╦òòòö╩344ôôôôôôô╩ô45ô═=8ööö7ò══:::ò8877öö66667═ùò╙ÑIIHÖÖBBCù?AI╙▀µ¿átwop¿r¿¿eƒZ_únpzzwwwo`Win*▓▓▓ruuw▓|╖╖╡║╗wwwwz~àzpr└▐╒╤;6?ƒúZIAKWOCI£Z]óóú┌┘_]]á╙á_á_óóáWP£¥¥ƒñ┘±≤┘╒╒╒Ñ╒áá╪≥╓ƒ££¢¢ó]MIMMIÖ╤XO?;=?ù?══òò::;ûI;33445554ööööò?ÿ╧ÖÖÖÖ╧Öÿ;5Æ=BIÜÖ=;:::?ûò═7öö4344ôôôôô444344╦╬=6öö7òòò═òò:ò77ööö666666═ùò╥╒MIKOKÖ?;?╙┘÷µ¿ƒp▓reeú```úúú_eont▓zwwuiWZiuwzzttr¼tw▓▓||╖╡║╗*ttutz~érßπ¿ó╙I8öC_úUHB££HHOXƒ_óú┌┘__]╙á_ááóóóƒ╤╤¥╙ƒ╙ñ┘┌┘┘╓╒╓Ñ╒á╙╒±≥╒ƒ¥£¢]úPHHHC£╤OI?=?==;;òò:û?=ÖÖò5554445555ö68:ò═=û=??AA?=7 6===ûû88:::;;===û7455╩44ôôô4433344öûA:667òòòòò;══ò7öö6666666òùÿ;╙Ñá╘╤¢ÿ::?ƒ≤µ╗jƒirweUUƒúƒOPZi¿┘ji¼▓wttn`WZiuwzwttr¼»w▓▓é╝▓uuuuuz╝╖π│X]e_ÖöòOú_KÖP£ICMUƒ_óú┘┘]]_á_]á_óóóქá╙¥ƒ┘┌┘╪┘┘╓╪╪╒áááñ≥≥╒ƒ¥£╥¿`III¢ƒ£IIHIIH?=;::=?Öù£Ö8887ö6666ö6:=═=======?AA=72==;:═ù:::;;;=û=:;ù═4ôô44ôô44333343ò╬ò87öö7òòòòò;═òö666ööö667=╙┌╪▌▄┘▄¿╙£ÖùùX▐σ¿X_oút¿WMIMX_ƒOMU`»┌jr▓w▓wn`WW`ou*w*trrutww▓▓▓||╖╗╗wuuuuw┴╚▐]U`i]C8ùáñWIO£KCH£Z_óú┘┘ƒƒá╙á]áó╒╓ñóƒ¥X¥£╒┌┌┘Ñ╪┘╪╪╪╒áááó╪≤┌╒ƒ¥╥╪iOO£╒╙OII¢££OHC?=?AMP£¥Ö;;=;;;;:òòòû?=====;;==?=4öù?;8ûù;;;;;;=?=:8A═╩4544ô44433233ô═ûö787öòòòòòòòòòòööööööö6¢±ßß▀»]ƒpj_XƒƒÑ▐µ¿`eoii┘óMIHHM¥_XOOU#▌┌»▓t▓zn`WZ_ntwwwtuuuuuww▓▓|||╖ß▐▄¼uu╖Φ┼ePPPW_iUU¿ú£¢£OHHPƒ]óó»┘╙ƒáá_ó╒Ñ╪╪╒╙££¥╤ƒ╪┌╪Ñ╓╓┘┘±╪╒╒╒╒╒╒±≤±ó╙╙╪r_╥╓Ñ£HHOXƒX£¢MHHHIOWƒ╤C=??????====;:::===:768::;8;Ö?;:ùÿ;;;;=?;:8?ùö34ö54ô443222337═òöö7òòòòòòòòòò7ò7ööööÖ╒┌÷∙▌ƒHMUU£O?=M_┘╗¿`eúi_¿ú£IHHHIX_XUU`│▐»¿uzti`XZeptwwztuuuuu*wz▓▓zzz╖╖▀▀▄▓╜┼╡WPPP£X_ZA7ip`££U¢Ö¢ƒ_óó¿┘╙ƒó╒Ñ¿¿┘┘Ñ╒ƒ¥ƒƒX_¿±ÑÑññ╪┘┌╪╒╒╒╒╒╒╒±≤±╒╒≡»o¿¿_MHHM£££££OIIIMU╤áO==???????==6778::75678=MA;ÿÿ=====?=:8ùò356ô44332222ô══öööö7òòòòòòòòò7öò7ÿ╙Ñ≤▀÷ßúM£WW£OOOC=H£ú┘Xieo_ú┘_MHAAAAAHW_ZW_┘»▄r¿tu``ipt▓▓zuuuuuu*wwzz▓▓▓zz~╖▄╜╖▓rX£PPPUZ_£88UjúUXUOP_ó╒╒╪╪ó╒╒╪╪╓ñÑ╪╪╒ƒXƒƒƒó┘±ñÑñññ┌≤╪╒╒╒╒╒╒á╒≥⌠≥╓≡┘j¿ñWMIHHCHIIMIHHHHM╥╙H:ò;;;;;;ò:òòöö5557647;:54=ÖC=;B╧???===?=:88?ûö346ö4332212Æö═öôöö6öòòòòòòòòòöö7Ö┘▐▐┌╙¥ƒƒWWWUPICKÖ?Hƒ»¼_iji_¿¿UHAA???=?Xú]Zen»▐¼tn``ouzz▓ztuuuuuu*wwwzz▓▓▓▓wrσ▐úrƒ££PP£X_`?8Hú¿UMPPM`iÑñÑ¿ú╒╓╓óóó╒ñ╒_XWƒƒXóÑ╪╪ññññ┌≤╪á╒╒╒╒╒╒╒╪²²±╒╒╒╒╥££PIA========??H╥¢öööö676ö6ööö777655546==852ö?C=;B╧CC???=??=:88;?═òòòòô3221Æ13òò445ööö7òòòòòòò7ööÖ┌▀╤COeúZWWWUPMH?AIHIѼúoúúii┘_MAA?====?Iñ╒W`o¿│»¼neZZin*z▓wztturuuu**wwwzzzzzznσ▀_¿_£££PP£Z_M:]r`MO£MMU`i_¿╪áó╒╒áó╒╒ñ╒╙╤╤X╤¥╒┘╪Ññ╒╒╒┘▀▌┌≥≤≤≤┌Ñ╒╓±⌠≥╙¥ƒ╙ƒXX£OHA=;:888;=K╤?444öö66ö54555=;====85=C:835==ùÿCHCù??ù?;:888;;═══ù═7öôÆ1
  391. ö═ö445ö6ö7òòòòòòò7ööá▐╤IW_ú_WWWUPIC==ÖMK┘¼_úiúip¿WA=;;;;?á╒_ot▌¼ui``ou▓z▓zzwttttttt***wwwwwzwoµßZrú££££P£W]X?;P¿eMM£MIOƒ_ƒÑÑá╒╒óáó╒ññ╒╙╤¥ƒ£¥Ñ±Ñ╓╒╒ó╒┌≤╡▄▐▐▌▌▐▌≤┌≤⌠⌡┌ƒƒááƒX£MIHHA?====AH¥£ò68888887öö5ööBÖKBHIC:8APOIH:ô2;7:û?HBHC?ÿ?;;88877ö6òûùò╦╦öô╩ö7234ôööö77òòòòò7╦ö╠±│CWZúóXWWWUPOIA=CPUr¼_jiojreMA=;::::;;╙╒MUZ_(│▌ti`iuzz▓z▓▓ttttttttzzzzzwwwwtiµßƒ¿ú££££££Uƒ`M;HújPMPPIM£_ѿуó╒╙áóó╒ñóƒ¥Xƒ£╤ѱ╪╒óáó╒▄│¿ú¿┘┘┘»▄▐≤≤▌▌ß≤╒áƒX£MC??AAAACCCIPá¢::;;;====>F@9;N¢£╥ÜCB=7;MUUWƒ£587ò7:?HBHHBÿ;8887ö6ö66ö2╩öö╩ö52344ööööòòòòòò7öö ▄#OZeúZWWWWUPOMC==A¢ƒ┘▓_úúop┘X?;;:;;;=¥óOHOW`n╡▐niou|▓╡╖╖zuuutttttttzzzz▓▓wiµßƒeúóXWUUU£W`U?CZúXMM£OH¢╒ñóƒ╙Ⴣƒáó╒óáX¥╙ƒ£¥╓┘╪óá╙óñ▄┘ÑÑ¿¿¿┘┘┘¿¿¿óó┌ß▄╙££POHA======?CI££ù8888:;?DVVJGGDHHOƒá╙¢IC758=H£XM=8:òö;?CBÖÖC=;887ö6ööö532Æ113224ôööö7òòòòò77òò∩╗Zóú`WWWWWUUPMHA=?¢╪│r_úiúrúOA==AAHHHƒñ£HIMU_¼»úiu|╖╖é╖|z*uuuuuuuuutzzzzz▓i∙πƒX_úú_ZWWW£XƒH?Ue_OIPP¢¥¥OMO╤╙¥£¥¥ƒ╙╙¥╤ƒá╙£¥╒╪╒╙ƒ¥áj¿ÑóóñÑ¿¿┘┌┌▄¿]ƒú╡▐╒ZXƒX£¢ICA====AI╤¢òöö9EELBB??ùùÖHAM¥á╙╨╧=877ö6:HMH=;8;ö36;?CÖKÖù=887777öö87ô211Æ1Æ3 234ööö7òò77ò;═û╤▐▐£__`WUWWWWWUUOIHCCM┌▐inneúÑXHCAAHHMUWZú»úUOOOO£╒eozé╗╖~|▓z****u*uuuuuutzzzpτ÷££UZeji`ƒX£W_WHZÑ]IMWó¥H=CÖO╤ÜKOOPP¢¢£╙╒╙╤¥á╒╙¥╤Pƒú╒ó`]óúÑ¿┘┌┌┘уƒ_╖▀╘]ñÑúáƒW£OIIIIOP╥¢?F<>>;;;=û?AùIHHCAI╙╥Ö;;:877HC;=7 68=AIÖB?=:òòò8ò8╩
  392.         
  393. 1Æ4234ööö7òòòòû?=¢¼▀úXXXƒZWWWXZZZZUPMIHI»▀ji_ZúáOHIOUWZ`_iiiii¼╗╡ii_ZWMƒƒƒ¿▓é~~~~zzzwwwuuuuuuuuu*p┼÷U£U£X`ooú`ZX``I=Meú£¢á╙KC==AÖÖB╧ÿÿÿÿÿ╧¢Xᥣ¥ƒ¥£¢ÜÖU_áZXƒƒóñ¿┘┘┘┘úƒ]j▐²╥╥╒Ñ╪╒áƒX£££££ƒ¥ƒ⌐fRJBùùù???=?ùCCOMMMMMú_¢ù;;;HI=;8:72 3568=ùC==;:8ò87òö
  394.             0
  395. 1╩534ôöööòòòò═?¢╒▄▌X££UUWƒZXXZZ]__ZX£MII¿▀úZUZóXO£W`iioonnnnnnwπ╜uwttpo`ñ╒OPXeu||zzzz▓zwuuuuuuuuuwnµ÷W£UUUWZiú`ZUWZP=WÑáá╤BHIIO¢╤¢HAùùùùùÿOWƒUPU£OIHCH╤á╙XUUX]óñ¿┘┘┌úƒ]»▐≡╥╤ƒá╒Ñ_]ƒXXXWXƒƒáñ╙╤ÖÖÖÖÖÖBÿHBBÖIOOOU£UPX_ó╤?8;=ùÖMC;:=╦32 248;:8ööö8ò╩
  396.     0000        2ö75öööòòòò═╤Ñ▄▐┘ƒOUUUUUXZ]``__eúeZUMHÿórZUU_¿__i¿ppnnooiiiiipß╗ww▓▓╖╖▓▐▌_WU`iuz▓z*ww*w▓z*uuuuuuuwz¿ß÷ú£UUUWW`e_ƒW£ƒZH8Aú╪╒K==?I£╤ƒáƒ¢ÖCCCHHMPUPOPOÖCCHƒ╒უP£¥]ú¿┘┘┘ñƒÑ▄Ñ╙╙╤ƒƒ╘ñ_]ƒƒƒƒ╙á]__ñ¿╒¥╤╤¢¢¢ÜÖÖÖÖKÜOOPUWZZXUQbª╒¢ù=CIPM?ùò232223578:877ö5òò3        0000    
  397.  
  398. ╩7:87òòòò¢╓▐▀┘WMUWWWWWWXZ`óeúúiúúZPÖû∞╥ZPƒ_»│ttutrpoe``ZZWZ»│oopt▓é╡÷÷tieeinuuuutt**wzw*uuuuutzzn¼σ▄£UUUWW`e]XW£W`U;;ƒ¿áPH=AHHK¥áá¥ICCCHHMMMOHCAHI¢ó¿úóქX_ñ¿┌▄▄¿Ñ≤┌╤╙╙¥ƒƒ╥╒úáááááóóóó__ñ┘¿╙ƒ¥╤╤¢ÜÖKÖKKOO¢£X`egk⌐l¡╣-ñ╧ÿIUP=ÿû54478:8864ö71    0000    
  399.  
  400. 13ö══òò╧á▐π┌£MWXXZZZXXXZZ`eúúúúe`£Ö=òÜáUƒ¼╡╗▐»ttpi``WUUUUUUUZ¿┘```_ow╡ßσzwuuuuuuuunpuu*╖é╖╡╡╡╡╖╡│▓j÷▌££UUUW`eZXWUU``PÿÿIWWUMIB?=?HÜ╤╙¢C=;=?HIHIA=?ÖP╙¿¿Ñ¿╪╒╒á╒╪┌▌▐⌠▄▐▀╓╤¥╙¥╙╙╘╒jóóó╒╒╒╒╒ó___ó¿Ñ╘╥¥¥££¢KKKKPPP£WqÇy_Xƒƒ¥g»ñ╙¢¢XK=ÿù866667:?=:864771        0        
  401. 235╦==═╤╘≥ß▐╙MXZZZZXWWUUUUWX`_óó]Z£I?==ƒ¿_r╡│╖╗╖wú`WUWUWZZ`j▄║║woiie_¿r▀ß*zzz|╡|▓▓╡╡│╡~~▓▓ww▓▓»»»┘▀▀ó££UUW`eZWWU£Xú╪Öö6?OUWW£HCCCHÖ╤¢Ö?=AHPOIM;;Ö£╒¿eóúú󃥃áÑ┌≤≤≤⌠±╙╥¥¥£╥╙╘╒o_óóññ╓╓ññ╒ó_áójñ╙╤¢P¢¢OKKM££££f⌐ZZZZ__ó_`_╪ññúPÿÿÿ:87888678??=:74ò71
  402.         
  403.  
  404. 124ö8òû╬ ≤ß▐úWUXXWWUPPOMMMMOOP£XWU£OIHII¿╡¿tw▓╖π╗╡││▓│▓tpnn»▀ππ╗╡rnnppprn│╡▓╡╖╗▀╖╡▓▓▓»»»▓»¼uunppnnjiooop▀»£££UW_eZWW££ZñÑK67HPX£MIMMMIIK╤╙╙X£UƒXOOB;:=Mój____]ƒPOOƒó¿Ñ≤▄¥¢£╤¢£¥ƒ╙╒iá_ó╒ÑÑ╪╒╒ññó_]_ú╒╙ÜBÿHÖÖKO£ƒZ⌐cWZXZ_eú╒╙╙áp│Ñ╥Ü╧ÿ;ò88:844:;;:75òò1
  405. 1 257:;û╬ ╖╝╙ƒóW£PPMMIHHHHHHHHMMUU££UUUUWXƒ▄éjjj»╡▓w▓╖╗╜┐┐╗╗╖╖╗╗▓¿```_inu╡╖w╡▀▓▓▓▓»¿jooooinpu▓||||wpoiiooi╖▐ó££UW_eXUU¥ƒ╒áƒP=888A¢KHMMPPPOMM╤╒Ñ╒]á£BÖI?::?¥ñƒ]]]_ƒWOOUƒÑÑ≤┘ÖK££K¢╤╤╥╒iá_╒╒ññ╒╓╒╒ñ╒óáƒXƒóƒÖ??AÖMOhcgWUWXWWXóúÑ╓╓╓╒úúú╪╙ε╧=:ò888631 35ö6öö═ò22234ö7:;ûûÜ▌ëƒÑZOIHHHCCCCCCCHHHIOOPP££UWWXñ╡zúep│╖ttttppprrw│╡▓ne`````_op|╜╗╖▀▓wtuunieeúinnou▓éé╝╖▓wtnooioou▀┘£££U_eWU¥╒╙£P£UH=8ò?=CHMMMIHHO╙╒ƒO?:=HC;8:KƒWZ]ƒ]]Z£KO¥╪▌≤╒¢¢££Ö¢£¥╥╒iá_╒╒ñ╒╓╓╓╒ñ╒óáX££╤áá╙╙╙ƒƒhƒ]ƒWWWXUWXóñÑÑñ╒Ñ┌ñ#ú╪ⁿ╬òò8:82
  406.         
  407. 335═ò445öö8ò::╘σ╪¿┌┘╙OHCCCCCCCCCCCCHHÖMHHHHHHIMPÑ╡u¿┘╡╖╡▓╡╡▓wpnonpt▓wwwttupnonu▓╜┐╗╜│▓wwwunie_einpww▓|▓▓wtw»noooio▀┌XX£U_óWX╒╙OHIOPI=?HAùò678;;;;;;;=¢╧85:CC;8:K£OWZZƒ]]¥OK£¼»╒ᥣ££KK¢╤╥╒úá_ó╒ñ╒ñ╓╓╪ñ╒უ£OP¥Ñ┘¼¿Ñóú]]ZXUUXXXƒúúñúúú¿┌у£U#╪ε?;òòò;2    00    
  408. 37ö222222234öò▌·┘▄ñ╙╙ƒPI???AACCCCCCHICCCHIMO£¼╖nw▐ß╡▓│╖▀╖▓ww|éé╗╜╝╗╝╗╗╗╗╖▓tt▓╜π╗╗~▓▓▓▓▓tpoúeúow▓pinw||w▓▓tnooo*╖╓ƒ╙╙ƒñúUá_OHHHMMH=HO¢ù62222257ÿÖ64HA;:?£╤K£Xƒƒ]]ZUKX▄ñ╙á╒ƒ¢OKÖ¢╤╥╒Ñááó╒ñÑÑÑÑ╓╒áX£¢OK£Zƒƒá]_╙á__]XUW]ƒƒƒ_óúúúú╪┌╪óZU¿╪Ü8ò:??A:4     001ô2        0    0    
  409.  
  410. 2öù≡√∙уOHK╤¥¥£PMÖHIMMMMMMMOOMMMMOP£UX▄▀tßσ▀wt╡╖╖╖▓▓|╝╗╗╖▀╜▀▀▀▀╗╗▀╝╖▓▓╜σßà╖||╖╖▓▓tniún▓wpúeit|╖|╖▓unnn╗┌╤UWZ_¿╪X_WHHHHII;:CUXI6 1111 2Ö£?6:CMC:;B¥XKPWXZƒ]]WO󿃥╒╓áÜÖ¢ÜÜ£¥╒Ñáá_╒╒╒╒╒ñó╙W£OMI£_eúÑ╪ÑÑñú_ó_ZXƒ]`WW]úñúúú¿┌╪ó_XPXÑ╒╙ƒ╤╤╙╘╥¢û842
  411. ╩Æ00000     ö╬╤á⌡τóMCCCÖ¢╤]ñ╪¿ÑóZWU££££££OOPPP£UXá▐╗▐σπ│tt▓│╡▓ww|é▀╡▐▀╗▀╜╜▀║╗║╜╗╖▓╗σßà~~|||~╖╖▓▓tnr▓tun_Z`nz╖|╖▓ou╖│_£UUUñÑó╒£HHHHIHA:£╙PH64222246B¢ƒñXùOP;ÜóZOPU¥ƒƒ]]ƒƒÑƒÖ╤╒╪╒¢Ö¢KK¢╤╒¿ááá_óóó_ƒƒ╤£O¢£ƒÑ¼¼┘┘┘╪Ññ╒óóú_ƒWZZXWƒúññúú¿┌Ñ__ZUO£ó¿¿╒╒╙╒╒╙¢ùû:ö7òô1 113òÖ╙╒╙╒⌠┌CCHMPUXZ_óÑ¿┘┘¿ÑóX£PP££WWXWX]e┌ππ÷π▐▓wtw▄▓wtt▓╗é╗▀ß╜╗╗╗╝▀╗╗▀╗é▓éππ╗╗╗╗╖é▓▓▓~|▓w╡wuutn`WW`u╖╖|w╖╖_UU£UUWe_`¿╒¢HHIH?:6¢XUO66668=Ö¢╤XუW]ƒM==╤ó`P£W¥ƒƒ]_ú¼╒ÖÖ£ó╓╒╤ÖKK╧¢╤╒╪á]ƒ]]ƒXX£PU¢£¥╙╪¼▄┘┘┘┘┘¿╪Ñoúú]W£W]ƒWƒóñúúó¿┘¿ó_ƒZ¢ÿAHIHA=?ÜÑ╒╤¢ù?CÖ=ö67û╨á╒╙Ö7╙▌£HOPWZZZƒZXWWXƒñ¿╪Ñó]XXáƒX]_úúp┘»≤≈°⌠▐│╡╡w▓▄▓wrt▓é╗╗╗╜╜╗╝╝╜╜╝╜▀╗╗|╖╝╗╖π║▀éé╗é╗|╖é╡pputn`PMWú▓╡ßßeXWUU£UXó_W]╪╙ÖHHIHA;?O£U£M?=:H╤POMHÖ£XƒXKùM]ñ_££WXƒZ]`¿r╧ûH£á╒áƒÖ֢ܢ╤ñÑ_ƒXXW££OMOUWX╙╓┘┘¿¿¿¿¿Ñ¿ÑÑ__``W£W]]WW]óó__Ñ┘ñ]]`X¢C??CHHA==¢á╒áÜùÖÖùûÿ╤╘╒╙ÿö22┘╡MP£UUUU££PPPP££UX_ñ¿┘¼▄¿_]ó╒╪┘»▄▐ß··⌠┌≤╖╖▓▓▓▓wrt▓é╗╝╝ππ╝╝╝╝╝╜╜╜╜╗╖╖╗╖▓wtut▓╡╗é╗é╗╜┐étpnpupeUIMZ▓µ▀ú_ZWUUUXó]UUiÑ¢HHIKI?=COUUOIA;=A╤╤POH=?£]£I?=M╙ñÑ╤£WƒƒZ]e»ó?ûB╤╙╙á╙KÖ¢KÜ╤ñÑ_X££POMMM¢Ze_ÑÑ╪Ñ¿¿¿╪¿ÑÑññ¢¢£ZZWWƒ]XPWZ]]]╒¿úƒ`ƒ╤OHA=?HHHA?=ù¢╒áI?ùÖ╤╘╘╤ÿ743ÿ▀▄PPPPPPPPP£££WXXZZ_ej┘╡÷▌¿jj¿¿┘┘▄ß÷⌠⌡└│┌╖▀▓▓▓▓wtt|é╗╗╝╜π╜╝╝╝╝╝╜╜╜╗╖é╗▓twwuuppur▓╖╖╜┬π╖╖*pnttnZMU┘▄¼ni_ZXWUZóƒUU¿╒£OU¥¢A86MUUOHC??CI╤╤OIA::¢ñZI:AO`ú╙£Xƒƒƒ`╪¼╤??K╤╤ƒá╙¢Ö¢¢¢╙╪Ñ╒╙¥££¢££Wƒú¿╓╪╪╓╪ÑÑñúóჃXÖI¢££XWZ_XOMPWWXóÑ_`X╤£OIA??AHIIHCAC¢Ñ╪╒╥╥╙╤ÿ:6ö555╒▀ƒOOPP££WXƒZ]_ó__úij¿p¿»▐▀▄┘┘┘┘┘▄⌠σß▄≥÷π▄╡╖▓▓▓▄wtt|é╗╝╝╜π╜╝╝╝╝╝╝╝╝╗éé╖»utwtupppuuuuw║ß▓╡╖|▓z▓tw╙CÖZúiú_ZWZóZU£Uá┌┘áWPC::UWPMHHHIO╙╤OH:MóóI::COƒóƒZƒZ]_╪╒ÖùùK¢¢¥╙╙¢Ö¢£¢á┘╓╙╤¢¢╤¥╙╒╒╓┌┌╪¿úúóóáƒXW£POOI¢££╤££ƒ_ZOHHMMPƒú_¥££P¢IH???AHIMOMMOó»▄¿ñó£ùòòò╦ö╦»╖OUWƒƒ`]óóeeúúúj¿p¿rrrp┌┌│ß▄┘┘┘»⌠÷ß╖▌┌≥ßπ▐╡╡▓▓▄wtw|é╗╗╝╜π╜╜╝╝╝╝╝╝╝╗àé╡»utwtupnpppppu╡╡pp»▓╡w▓╡╖┬║W=;CKZúie__eZWZ`_ñ≤┘£=8558AMXUPOMMO¢╤╤MA:7MX_O;HAI╒á£UOOáñ╤ÖCÖÖÖK╤╙╙£Ö¢╤╤╒╒¢BùCI£ƒ╒╒╓Ñ┘¿óeóáƒXWPOMÖÖMO¢££╤╤£╤£╤XUA?I£_ƒ¢¢¢P¢OIHA?AHI¢££¥ƒóƒ`╒±┌┘ñ_áX¥¥¥▄╖U_óeúúúiÑj¿¿¿rrrr¼¿¿┘¼▄¿¼ß▐¼┘»⌠÷ß╡≤▄▄≤▄ß÷╖╡▓▓▓wtw|é╗╝╝╜ππ╜╜╝╝╝╝╝╝╝╗╖╡wputttnnnnnnnn│╡tuuuup¿¿│▀≤iZMùû?OZiij¿ú__eó_ƒ¿áK=5=IUZWPPP££¥£H=88AO££¢ù=A??]ó▄▀▐⌠▄Ñ╒_£ÖCCÖ¢¥ƒ¢Ö¢╙╒á¢ù??Ö£X╙áá╙╙__ƒóóƒX£OMMIMOP££¥¥ƒƒƒ¥£¢¢ÜKHO╥╤IMO¢¢¢OIHHHHM£WX_╒á£P££ƒÑ¿¿jjjnn┘▄óújjppr¿┘r¼¼»»»»»»┘┘┘▄┌┘¼▐▀▄»»ß÷▐»▄▄▄▄▄▄ßσ▐▓▓▓www|é╗╝╝╜└π╜╜╜╜╝╝╝╝╜╝╡╡▓putttiiijnnnnw╡ttwwwtunt┘óú¿iƒO?;AP_t▓rjúáƒXWƒ╒X=46HOXZW££££¥¢AHOMCBÖA=CO`»»┌┌┌┌┘Ñ╓Ñá£ÖÖ¢╤╤¢Ö╤╓╒¢BBBB¢£¥¥¥¥╤ƒóúóeƒWPOOOP£££Wƒƒƒƒ╙╙á╙£¢HùBÖBA?Ö╨¢IIM¢£££¢OMMM£WƒóÑúW¢£££Xá╒ƒXWUUUá┌┌╪»»▄»»»»¼┘┘┘┘¼¼¼¼¼┘¼≤»»»▐ß│¼»▀σ▀»r┘¼¼»▄▄║π╡▓▓wwt|é╗╝╝╜└π╜╜╜╜╝ï┴┴π╖▓╖▓puttte_eeijnnw╡wt▓▓||»»▀¼UW_jrj¥A:;Hú╡w¿ú`ZZZ£Ñó=7456M£XZW╤£££¥M::?MOH;ÖI?IUX¿┘εÿÖÜ¢¢Ü¢╤╤╤ƒ╙ƒ╤¢KÖƒ╒¥IÖÜBBI¢¢££╤Xáúú]ZOMÖMPWXZƒƒá__á╙╙á╒╒ƒ£B=?ùÿÿùÿÖÖ¢££╤¥¥£££P¢PWá╒Ñу££££ƒ]_ñ¿óZXXXX╪┘┘┘┘┌┌≤≤≤≤≤▄»┘¿¿┘┘¼┘┌│»▄▌▐╖┘j¿¼▄▐▄¿Ñj¿¼¼»▐║╜╖▓▓wt|é╗╜╜╜╝ëë┐┴┴└┴ππ╜╝╖╖▓ruttt````eijnt▓wuw▓|▓wp╗│]XX]¿¼┘_M=;Ojjiiúe_]Uó╒ù6556;AIPWXW££PW£C8MMA88ùK¢£W£Ñ╒╬ÿÖÖÖÿÿù;8:ÿ¢╤╙╒╒╙╘╓KÖCùù?BK££¥╙╙╙Z£H=AIPWƒáá_óúñ╒╒óá╒╒╒ტ?==ùÿHAùBÖ¢╤ƒááó╒╙╙ƒ╙ó╒╒╒ƒ£¢£ƒ╙ó╒╒ñÑÑ󃃃ƒ╪┘úÑÑ¿¿±±≤≥≤⌠▌▐≤»»¿┘Ñ▐⌠▐▌▄»»jó_ƒXó┘¼¿úñ¿¼»¼▄π╜▀▄▓w▓╗╝┬┬┬┬└┬└π╜π▀▐▐╖éàé▓ruutt`````iijr▓»nutw▓▓p╖╖p¿ú]Z`újiZIC¥¥UZúiú`Xƒñ¢68=HOUXZƒW£P£╧=::?HIH7=Ö¢UO╤уùÖÖÖÖÖùû:òöö;Ö╤╤╤╓╒ù?=ûÿÜ¢£¥ƒƒ¥Oÿ?::=HOWƒáá_ó╒Ñ¿ññ╒╒╒╒╒╒á¥Ö=:=?HH?=?CÖ¢ƒáóóóóóó╒╒ƒXW£Wƒá╒╒╒╒ó╒ÑÑó]]á╓≤w¿¿┘┘┘┘┘┘¼┘≥≥≥≤≤≤▐▐▐▀»┘júúá╤¢MO£ƒ¿▄┘jjr¼▄┘¼╗π║╡╡╝ππππππππß╗╖╡╡╡╡╡╡éé╡ruutt````_ijnu▓¼jnnpuw▓Γ▀rrje`UUZújeUUƒÖAO]úúeX┘╙;;AHMPWXX¥WPM¢ÿ::AHHA:7ù¢POOá¿¢ÖÖ╧╧ÖÖùû;ò7787;==╙ÑÜù╧╤╘ññóƒ£B=ö568:AHOWƒƒá_óúÑ¿┘╪ñ╒ñ╒╒╒╒áá£C=;=CBA===?HO££¥XƒƒƒƒX££££ƒó╒╒╒╒óá]ú╪Ñúóó╒≤»¿┘┘┘┘┘┌┌┘┘┘┘┘┘≥⌠⌠π▀¼ú]WWƒ╤ÖIO£UW]¿▄¼jj┘¼¼¿┘ßπ▀╡╡╖║▀▐╖╖╖▀╗╗▀╡╡╡╡╡│╖╝╖tuutt`ee`!ijnu▓rjijpw|╣Σwjúeee_ZUW]iúúúƒ?=HPƒ]_¼ó?==ACHMMOUUUMHÖù8:?HHH=8ûÜ£PP£¿╙ÿÖ╧╧╧Öÿùû;ò7ö7ò═û══╧╓╪╙╙╙á╓±╓╥ûö335:=H£Xá_óóóúÑ┘┌┌±╪╪ññ╪Ññ]_]PH?=??CA?=?CI¢£££Wƒƒ¥£P£Xó╒╒╒╒╒ó_áá_ѱ┘ñóó┌≤ñ┘┘┘┘┌┌┌┘┘┘┘¼»▄»¿╒e`UOM¢ƒ££WƒƒƒXXƒñ┘┘Ñú¿r┘ú▄╡▄┘¿w╡╡╡╖╖╖▀▀╗▀╖╡╡╡╡╜╖ß╗wuuww``iiiionr▓▓rpt╡▀║╢┤uúúe___e]WUX_j»»ƒA==COUúóC::;=ACHIMPMH?8=CHHA:8=ÖOPUPó¿¢ÖÖ╧╧ÖÖÿùû═;ööö78:8û?╘≤╪╤¢ÖBÿ╧ÿ╬═╦8?ÖX_ó╒ñÑÑÑñÑ╪┘┘┘±╪╪╪╪╪╪╓╙╙áƒPÖ=;=AHCA?CIO£WXƒƒX£P¢£_úÑ╒╒╒óó_óóó╒╪┌┌Ñ╒┘≤┘┘┘┘┘┌┌┌┘¼»▄▄▄¼ÑZPKOHI¢¥úÑ_ó_]ƒ£POO╤ó╒ó_újú»╡wppr╡╖╖╖╖╖╖▀╗▀╖╖▀▀▀æ╔╖╖zuutt!!iiiiiint|╖╖╡▓»¼⌐░¼¿pjú___e_ZUUZ¿╖▓ZM=;=W╒£==?ACHIMC=A?CMMH=;═ùHIOP¢Ñ╒ùÿÖÖÖÖÖÿùû?ûò4478;CA¥±┌£=8522öû╧ÖCÖO╤ƒúÑ¿¿¿╪╪¿╪¿¿┘┘╪≡╓ÑÑ╪╪╓á╥╙╙XPB=;=AHHHIO£XƒƒƒX£¢P£áÑ╓╓╒╒óááá_ó╒Ñ╪┘≤≤┌┘≤┌¿┘┘┘┘¼»▄▄≤▄▄┘úXI?=BOƒúj¼┘e_ƒ£OICAACÖ╤óóóúó┘▐▓▓pr▓╡▀▀╖╖╖╖╖╖▐ßσµµ╔╛tr▓zuttiiioji`Z_r╖║╡┘úú¿⌐r▓»¼rpi_]]__ZUPX¼╡tiA=HÑóCACCCCC;:=ûMUO=ûùû?HOO£Ñƒùùÿÿÿÿùù?ûùù84248:?CùÖ╧╙ƒ 1246ù╙╙Ü¢£¥_úÑÑ╪┘┘╪ÑÑ╪┘┘┘╪ÑÑñññññ󥣃ƒ¥OH=;=AHM¢£XƒƒƒW£¢£X_ó╒╒Ñó_]]]]_úÑ¿Ññ╪┌≤┌⌠▐¿¿¿¿¼▄││▄▄┌┘úXI==Púj¿¿¼jX¢MHCCCHHÖIP╙╪¿úñ▓╡▓╡▓r▓▀╖╖╡╡╖╖╖╖ßσσππ╔wp¿r▓▓ttpnnnnpoú__ñ┘¿júúk¡¼twturuoi`!ii`U`»w¿jW?HúÑ£HHHCCHM88:═CUUHùù=:=HMOƒúÖù??ùù??ûûûÿù623888=;;;3Ω╨24ö;?╤ñ]P£¥ƒójúÑ╓╪¿Ñ╪¿╪Ñ¿┘ÑñññññÑÑ╒ƒ¥╤╤¥¥¢I?==?I¢£XW£££££Xáó╒╒╒ú_ƒƒƒƒá¬¡ñó╙ƒƒ╙ñ┌ß÷┘jj¼▄▄»»»¼¿ú`UICHIZjÑúóúƒOIIMO¢¢PPP¢O£╒┘e¿│rp▓╡»p▓▀╗▀╖╡╡╗πσπ║▀▀╔▓pnn»╖▓tuppp»▓»¿ƒKHUójjl¬r»r¼¿¼»puo````!`UUúr¼»pZMHƒ┘_OMIHI=86:ùÖPUMHC==AH£ñ╤=?û=û=====ùÿ;2684436ö1Θδ╤û;?CÜ╒┘ƒ£╤¥╙óúúÑ╓╪¿¿╪¿╪Ñ¿¿ñññññÑÑ╒ñ╒╙╤¢¢¥W£MH??CI¢P¢¢¢£╤Xƒá_ó_╙ƒƒXXbº╢x_W££££££]▐°▐┘¿¼»¿¿╪┘┘ÑóZWUUUPZú╙XW`]££U£UPOMMIIÖÖ╤Ñá¿▓újr▓wjúp▓▓╡╡▀πσ÷▀╖╖ßæ╛unnu╡╖▓uz▓▄¼¿ñóƒOCùO[⌐¬¼¼▓»»¿┘┘pri_ZZZWep»w¿á£¥▌┘ƒXPOIMMA:6ö;ù¢POHHH?AA?Aƒñÿ==?û=;;;;;;ò╩267
  412.     14ò6 16╤╪£ÖK¥┘Ñ╤£¥X╙ójñÑ╒╪¿Ñ╪¿¿╪╪¿ñ╒╒╒ñÑ╪╒ññ╒╙ICI£Z[X¢IHHIIMMP£¥£££X£PPU£Ua¡g£OIMMMMMMMOg╕▐┌¿┘ñeeúúó]ƒ£££U£P ú╙Xƒú¿ú_ƒWP¢OKOOOPP╤Ñ╓¿p_ejppj`Z`ú¿▓ßπ▀│╡╖│╖║Å}nprw╖╡w╡▓¿ú_``_`UIJR[jr»w»r¼┘rppi`UUZUOUejp¿]P£»│┘╒_╙╤UM85öÿ¢OOAHIHIMIúƒ;;==?û═:ò8ö5ô36101=ùò54?╪ñ¢Pó┘ó££¥XƒójÑñÑÑ╪¿ÑÑúñÑ╪╒ó╒╒╒Ñ╪╒Ññ╪╒¢A=B£hllƒ¢IHHIMO¢¢IIHHÖHHOf[¢HCCCCHHHV╒╪╒╒ƒZZƒZƒX£MIHIOO£%jÑ]]Ѽr¿ñ_ZXXXXXXXXX¿≤▄o_`eeeúeZWZú┘»»¿¿¼▓▓╡╖╖}}tw»»ww┘Ñúúe`ƒƒ_e_RTU]j¼»rur»jpj_`UUWZUOM_eiIA£»j]╙Z¥_P;7ö=Ö¢OIAHOMOWUPXú¢:;;;=;ò87ö6ö4687 5IB;88:╙╪ƒ╤╪┘ƒ££¥¥ƒóúúññÑñúúóƒáúÑááó╒ñÑÑ╒ññ┘╒£C;:?ÖQalYPHHHHIBCA??û=ASSBCAAAAAAAAAAAI╤_££OOOU£UUMIHHIMUƒm┘┘__ú¼¼¼¿úó``ZƒXX£U£╓▐»_úújúZZ`__ñ¿úZZƒZejop»¼uüü»wtu¿jjjúúe`ƒZeºk_XXZój┘t¼jiú_ZUWWOMU`_iZM?ú¿ƒ£OPóW;64ö=ÖÖMIHI£O£Xƒ¥ññÖûûûûû??ùùûû═òö8=758CÜB?====K╓┘╒┌╪W£╤¥¥X_óáááóჃWPWáуá╒╒ñññññ╪╪ó£I7:?CHYYIIHA??===??=?AN^IHHHHHCAAIP╙╤£OIMOPPOMIIMOU£bq╪┘óóú¿¿Ñú_]ƒ]ƒƒƒXWWXÑßtUU_p»úXW_┘¼ÑZWW£UWXZ`úúúw.»wrp¿júúúúúúe`_k½rúƒPPW]j¿e_`WUWUMMU`iú`M?AZ¿ó£PM_Z=754ö=CÖMOO£WW£X¥ƒ¿╙ùùùùùÿÿÖK╧╧ùû═=CC;6=Ö¢¢IÖÖÖÖÖ╤±≤»ÑXXXX¥XZZXW£££POÖCOƒóXáó╒ññññ╓╪ñ╙£H;:76ö7;VHIH?;;=BÿHTƒOMMMMMIMIIIHHTVMƒ_£OMMOPMIHHIMUXZqmÑ¿ó_óúee_]ƒƒƒXXXXXXƒ┌π╡XHO_▓wúóúñó]ZZZXW£PUZ__úrê╖tppjúúúújjjjúfgújrj_PIH¢ƒó``WUPUWWUMMZ__ZMAú¿ƒPM__?4ö:Ö££PP£WXWX£╙ñ╧ùùùùÿÿBÖKO╧ÿÖÖÿÖÖÿûûÖ£¥╤╤╤╤╤╤╤£╒⌠≤╒╙╙╙╙ƒƒƒX£OMÖÖÖH==KXZX_╒╒ñññ╒╒╓úƒ£H88:877ö7L?HC?;:;=HKKMO\¥POOOOOOOOOOOTfPOOá┘ƒ££OOPOHCMPX_¿Çñ¿┘_ƒ_ó_]ƒXWU£££££££ƒ¼▐ß¿MCOj▓╡»ñ¥¢UUƒ`ZƒXWWZ_`inâ╡¼nnúeúúúnrrrm⌐ú``e¿rjƒMAH¢£__ZXW£WWUOMMPZ``WMHPZ¿óPOZóI:6öò?¢╤PHIO£Xƒƒ¢╒óÿÿùùÿùùÿBÖÖK¢╤╤¢££¢¢£¥╙╙á╙╙╙áá╙╙╒⌠⌡╒áóóá╙á_ƒ£OÖÖHA=?PWWƒá╒╒╒ññ_ó╒უI::=;GG=CCA=;;?BÖOPXhƒƒ£££££££££££ƒsWWWWú┌╒X£PPPPMHHMUZeyvÑ¿╪e]_áƒW££££££PPPPPó┘¿╡▀_IHƒ▄▐»úUMIMUZƒƒƒZZ`úiinâwp¿júeeúú¿r»▓▒░rú_ZZúprj£AùOƒ__`ZZZXUOMMUWWWOIHMWXÑñƒPXiP?=ûCH¢¢HACMPW_╙╙╒ᢢ¢¢¢¢ÜÜÜ¢¢£¥╙╙╙╙╙╙╙á╒╒╒╒╒╒╒╒╒╒á╒≤⌠±á╒╒╒á__]ƒ£MIKIHHMU£X]_ó╒╒ñ╒_╒áXXX¢=88;?ADLCAAA?=ò8;?BMPZ%╙óƒXWWWWWWXXƒq󃃃ƒú▄╪ZW£PPPPMHHMWúxúú¿╪ú_áXU¢MOO¢¢OO¢¢P╤Ñtjwß»£Pƒ¿┘e_XMHHIUWWZZZ_jeepÇnnjjúúúúújr»v▒▓»rjeZXZúrriUù=UZee_`XUPOPUMIHMZZƒ¿_PXúXIHùHCÖÖAAIOUá¥╓ñ╙¥╙╙╙╙╙╙╙╙╙╙╙ó╒╒╒╒╒╒╒╒╒ññññ╒╒╒╒╒╒╓ѱ≥╒ó╒╒╒óú_]XUPPPP£WWXƒ_ó_óó╒╒ú╒áWW£¢C:7ò?BYTÖHAC?=888òCMPZl╒╒áZƒƒXƒZƒƒ]gqáá_óó╙┘┘╤UPPPPPMHAHO]qZZ╪┘Ñú_X¢IIIIMMMMOOP╙┘▓wt╡╡úó╙ƒƒXUMHAMO£XXZ_úe`+)nniúúúúúeújº¡¼»»rr¿j_ZX`jtrZM?U`_e`ZXUPOMHHOUZ`£Ññ¢W_£H=ûHHÖÖ=AHOU╙╙╪╒╙á╒╒╒╒╒╒╒╒╒╒╒╒╒╒╒ñ╒╒ñññññññ╒╒╒╒╒╒Ñ╒á±▄ú╒╒╒úúúú_`ƒƒƒZZƒZ`ó_óúº¬¡¡xxlg^f^G9;H^PKÖCC?;6öòCMOƒl╒╒Ⴣƒ]]]á_óx_óóóóó╙α╪¥UPPU£PMC?AMX MM╙úóó_£¢IIÖIIMMMOPU▒▄▓▓w│├júX£U££OHA?AIOUXXZ_ú_`+unniúiñú_eeúkl¿¼rrpnnjú_XZep¿iW?`__`Z£MAMUZZPn½OUWM=;ùÖM╧ÿ?IOX╙ó┘╫╒╒╒ñññññ╒ñññññ╓╓ñññññ╒╒╒╒╒╒╒╒╒╒╒╒Ñ╒¥∩≤n╒ñ╒ñ¿¿¿Ñú____`]`__NEEÉx₧D
  413. ÇstRa`┐OÉêÇÇcÇG
  414. ₧\ Ç╝p Ç╝^ @sD    Ç╝ÇjÇ₧M     b[
  415. ÇQ∩^Éê{╔v ╔Q≥T    lE
  416. Çqä@Ç₧ÇJ F └{Qn        á          HOÆ▌7└▄G╔å£╘¥Xå£╘¥Xëd ╙Idu$ÜÖÖ?h:i
  417.  AWDq±    W$═╠L?s$═╠L?@$@$@Q╙P@WafÇPzL≥BW\Çêm    ÇmJ@yÇA@{ÇÇbÇW Çt c EÇXUÇxÇvvo┐└ df⌐a!^333? a┐╙t ""@""@*≈*Ç   "jM├óZ&@Çeeeeeeeffggghiiijjjkllmmnooppqqrsstuuvvwxyyz{{||~~ÇüééâäààççêêëèïîîÄÄÅÉææôôöòûûùÿÿÖÜ¢¢£¥₧₧ƒƒíííóúññѪªº¿¿⌐¬¬½α▀▀▐▌▄▄█┌┘┘╪╪╫╓╒╘╙╙╥╤╨╧╧╬╬═╠╦╦╩╔╚╚╞╞┼┼─├┬┬┴└┐┐╛╜╝╝╗╗║╣╣╕╕╖╢╢╡╡╡┤││▓▒▒▒░»░»««¡¡¡¡¼¼¼¼¼¼eeeeeefffggghiiijjkllmmnnnoopqrrrsttuvwxwyyz{{|}}~ÇÇüééääàåççêëëèïîîìÄÅÉæÆÆôöòòûùùÿÖÜÜ¢£¥¥₧ƒááíóóúúñѪªº¿¿⌐⌐¬½αα▀▐▌▌▄█┌┘┘╪╫╓╓╒╘╘╥╤╥╨╨╧╬═╠╠╦╩╩╔╚╚╟╞┼┼─├├┬┴└┐┐╛╛╜╝╗╗║╣╣╕╖╖╢╢╡╡┤┤││▓▓▒░░░»»»««¡¡¼¼¼¼¼¼¼eeeeefefgfghhhiijkkkllmnmnoppqqrsstuuvwxxyyz{{|}~~ÇüüééâäàåççêëèïïîììÄÉÉÉæÆôööòûùùÖÖÜÜ¢£¥¥₧ƒááííóúññÑѪºº¿⌐¬¬½αα▀▐▌▄██┌┌┘╪╪╫╓╒╘╘╙╥╤╨╧╬╬╬═╠╠╩╩╔╔╟╟╞┼┼─├┬┴┴└└┐╛╜╜╝╝╗║╣╣╕╕╖╢╢╡╡┤┤│▓▓▓▒░░░»»»««¡¡¼¼¼¼¼¼¼eeeeeeffffgghiiijjjllllnnoopqqrrstttuvwwxxyz{||}}ÇüéââäàåçêêëèèîîìÄÄÅÉææÆôöòòûùÿÖÖÜ¢¢¥¥¥₧ƒááíóóúññÑѪºº¿⌐⌐¬½α▀▐▐▌▌▄█┌┘╪╪╫╓╓╒╘╘╙╥╤╨╧╧╬═╠╠╦╦╔╔╚╟╟╞┼──├┬┬┴└┐╛╛╜╜╝╗╗║╣╣╕╖╖╢╢╡╡┤│┤│▓▓▒░░░»«««¡¡¡¼¼¼¼¼¼¼eeeeeefffggghiiiijkklmmnnnoopqqrssttuvvxxyyzz|||}~ÇÇüéââäàåçêêëèïïîìÄÄÅÉÉÆÆôöòûûùùÿÜÜÜ¢£¥¥₧ƒááííóúúñÑѪº¿¿⌐¬½½αα▀▐▌▄▄█┌┘╪╪╫╓╓╒╘╘╙╥╤╤╧╧╧══╠╦╩╔╔╚╚╟╞┼──├┬┬┴└└┐╛╜╜╝╗╗║║╣╕╖╖╢╡╡╡┤┤│▓▓▒▒░░░»»«««¡¡¼¼¼¼¼¼¼eeeeeffffggghhijjjkkllmnnopppqrrsstuuvwxxyyz{||}}~ÇÇüéââäààççêëèèïîìÄÄÅÉÉæÆôöòòûùùÖÖÜ¢¢££₧₧ƒƒáííóúúñÑѪº¿¿⌐¬½½α▀▀▐▌▌▄█┌┘╪╪╫╫╓╒╘╙╙╥╤╤╨╧╬╬═╠╦╦╩╔╚╟╞╞╞┼├├├┴┴┴┐┐╛╜╜╝╗╗║╣╣╕╖╖╢╢╡╡┤┤│▓▓▓▒▒░░»»««¡¡¡¼¼¼¼¼¼¼@åp]@            B£°          6r╤±Cpò77m    ëA"F"G"K]SGirlSkins.armyH] SGirlSkins.7]Botpack.SelectionFemale26MFemale SoldierL]BotPack.VoiceFemaleTwo/π[e@Irr]}        B£°          6v¿húÿr_√¼    ëA"F"G"K]SoldierSkins.blktH]SoldierSkins.7]Botpack.SelectionMale26]Male Soldier/±Çå~₧AÇ@_y x₧@@RÇz∞{z=σe0╗╗ja!&333?═╠╠=9!& oÇäbdÇ₧┌OIQ +▄p▄I≥IIΘ QÇ9 qÇBYÇ₧\Ç@XÇ₧ÇåÇr@Z Fy[ O hÇcÇCÇsbÇ╔╪
  418. p    j{K[0ä■í!'■í!pa&!jYL░├ÜÖ?a&!'jYa&!pj ûWÇÇ╔SRÇ₧iKÇq Xm` oÇ╝ÇrMo{        B£°          6pV╪ò╟r_√¼å£╘¥Xå£╘¥Xå£╘¥Xä⌐╞gÆê{#U┐ÄqUmÖ√wπ┤ÄqUm│╩üíÄqUm│╩üíîⁿδ ╔ê{#U┐ê{#U┐ÄqUm│╩üíîⁿδ ╔ê{#U┐ê{#U┐    ëh╪b▄0²0ò²0ò≡0ò╤0ò≡0ò╤\█N┌I▀D▌c]BotPack.VoiceBoss7]Botpack.SelectionBossc┘I╫T²6]BossL]BotPack.VoiceBotBoss/≡åa Ç╝qF
  419.  Ç╝GÇ╝p Ç╝F Ç@╠D┐nÇåÇs
  420. Ç@┐IßEÇç┐ÇF    @_@Xßj
  421. Çç┐K    Ç╝Çz t N     k
  422. Ç╝v
  423. Çç┐Ç]M RÇöUPb                  2OW    %í²▒öµ ¼╛ÄqUmÖ√wπ┤ÄqUmÖ√wπ┤îⁿδ ╔├ZüÄqUmä⌐╞gÆä⌐╞gÆê{#U┐ä⌐╞gÆê{#U┐îⁿδ ╔ê{#U┐ä⌐╞gÆä⌐╞gÆîⁿδ ╔├Züä⌐╞gÆä⌐╞gÆå£╘¥Xîⁿδ ╔├Züîⁿδ ╔ê{#U┐ê{#U┐îⁿδ ╔å£╘¥Xîⁿδ ╔ÄqUmîⁿδ ╔îⁿδ ╔îⁿδ ╔å£╘¥Xîⁿδ ╔å£╘¥Xîⁿδ ╔å£╘¥Xîⁿδ ╔îⁿδ ╔ÄqUmÖ√wπ┤ò░?s,eò│╩üíò░?s,eò│╩üíÄqUmê{#U┐îⁿδ ╔├Züê{#U┐ê{#U┐ÄqUmê{#U┐îⁿδ ╔├Züê{#U┐ê{#U┐ê{#U┐ÄqUmê{#U┐ê{#U┐ê{#U┐ê{#U┐ê{#U┐ÄqUmê{#U┐ê{#U┐ê{#U┐ÄqUmê{#U┐ê{#U┐ê{#U┐    ëzHp[o        B£°          6Y    Rⁿì╥pò77m    ëA"G"K]FCommandoSkins.cmdoH]FCommandoSkins.7]Botpack.SelectionFemale16]Female CommandoL]BotPack.VoiceFemaleOne/≥╙v ""@""@* ∞ "nY#óZûs@Ç┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼─────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┼┼─────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┼┼─────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┼┼─────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┼┼─────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┼┼─────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼╨┼┼╨┼┼α╔╔█Φ≤≤ΘΘ╪╩╬╬δ╤Φσµµεε╒█ΣΣßΓ╒φΩΩ╓╨╓═≥≥╥╚╘φ╠╠φ╪±▀══π∩≡φΘΘ╪╩╬╬δ╤Φσµµ┼┼╙╙╙╫██±±╤±╞╞╤╤╦█╓╓µ▄▐Φ▐▐╥ß⌠∞ßßΣ╧╨φΣΣΣ╪═▌╥╟σ┌╤╤╓╓π╓┘┘╨τ╤±╞╞╤╤╦█╓╓µ┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼@j@[    @`    É_~v         °          6^    ≈ÇF≡_"[√    ë;A"n"G"K]CommandoSkins.cmdoHMCommandoSkins.\╒N▐7]Botpack.SelectionMale1z]Botpack.TrophyMale16]Male Commando/≤N Éê_    ÉêÜÜn@e    Ç@f    Ç@l    Ç@d    Ç@t@Çä≈lTI                      2j    íQL╩≈plΘ    ëa],+You must move or you will be frozen solid!]]You have died from camping!\*   w"g    Ç@Ç@Ç₧ÇÇ╫
  424. q    hbL[0ä■í!B■í!&a&!hYL░├ÜÖ?a&!BhYa&!&h      r    f~²O[0ä■í!]■í!Wa&!fYL░├ÜÖ?a&!]fYa&!Wf ÷    CJoφwLä■í!■í!C<░├?a&!BJIa&!'Juh░├ÜÖ?a&!Jua&!CJ GÇtÇ@πA|r                  2~u    æ¿_nπí┤Φ≡îⁿδ ╔çxÅ╦;¼║(çxÅçxÅçxÅ╦;¼║(çxÅ╦;¼║(çxÅçxÅçxÅ╦;¼║(çxÅ╦;¼║(îⁿδ ╔Å-ÜQaê{#U┐ê{#U┐ß═╟çxÅçxÅçxÅçxÅê{#U┐y52ÄçxÅçxÅçxÅçxÅê{#U┐îⁿδ ╔ê{#U┐çxÅçxÅçxÅçxÅê{#U┐çxÅçxÅçxÅçxÅÄqUmÄqUmîⁿδ ╔ê{#U┐ê{#U┐çxÅçxÅçxÅçxÅçxÅçxÅê{#U┐çxÅçxÅçxÅê{#U┐çxÅê{#U┐îⁿδ ╔ê{#U┐çxÅçxÅê{#U┐ê{#U┐çxÅê{#U┐ê{#U┐çxÅçxÅê{#U┐ê{#U┐± F╫zê{#U┐ê{#U┐ó1┌╚çxÅçxÅçxÅ╦;¼║(çxÅçxÅçxÅçxÅçxÅçxÅçxÅçxÅä⌐╞gÆîⁿδ ╔çxÅçxÅîⁿδ ╔├Züîⁿδ ╔├Züê{#U┐ê{#U┐ê{#U┐çxÅ╩├flUçxÅçxÅçxÅê{#U┐ê{#U┐çxÅçxÅçxÅçxÅçxÅçxÅê{#U┐ê{#U┐ê{#U┐ê{#U┐ê{#U┐ê{#U┐ê{#U┐ê{#U┐ê{#U┐ê{#U┐ê{#U┐ê{#U┐çxÅ╩├flUçxÅçxÅçxÅçxÅçxÅçxÅçxÅçxÅçxÅçxÅ╦;¼║(º⌠¬¬æçxÅçxÅçxÅ╦;¼║(º⌠¬¬æçxÅ╩├flUçxÅçxÅçxÅçxÅ╩├flUçxÅçxÅçxÅçxÅçxÅçxÅçxÅçxÅÄqUmÄqUmÖ√wπ┤ÄqUm│╩üíçxÅÄqUm│╩üíΦ61ù╒îⁿδ ╔├ZüÄqUmÄqUm│╩üíçxÅò■R∞çÄqUmÖ√wπ┤îⁿδ ╔├ZüÄqUmçxÅò■R∞çÄqUmÖ√wπ┤îⁿδ ╔├ZüÄqUmçxÅîⁿδ ╔├ZüÄqUmçxÅçxÅîⁿδ ╔├Züîⁿδ ╔├ZüçxÅîⁿδ ╔├Züîⁿδ ╔├ZüçxÅîⁿδ ╔├ZüçxÅîⁿδ ╔├ZüçxÅçxÅçxÅçxÅçxÅçxÅÄqUmçxÅçxÅîⁿδ ╔>╝µçxÅçxÅçxÅçxÅçxÅçxÅçxÅçxÅîⁿδ ╔Å-ÜQa>╝µçxÅçxÅçxÅçxÅîⁿδ ╔≤5I£┤çxÅçxÅ>╝µçxÅçxÅîⁿδ ╔çxÅçxÅçxÅçxÅçxÅçxÅçxÅçxÅ    ë^] You are frozen.  Wait to thaw!t    Ç@s    Ç╙a@e╟%ΦYÜ:▌:$╗½333?╗Närñ*░ñ╠?,a!iVa!Yµ╗╗≥éwñ*ñ-╙╝éñ-╪ä¢:■%
  425. ¢:φ%a!3∩Γ░ñ╠?,a&!XÜÖÖ>∩a&!3ÜÖÖ>µHé£╣-╤)ä░├
  426. ╫#=é■í!o
  427. ░├@?@!oµ╖░├═╠╠=ùärñ*░ñ╠?,a!Q «?½?├ÜÖÖ>┤a!n
  428. «?½?├ÜÖÖ>µ>ärñ*░ñ╠?,é░├@?ä■í!g■í!^@í;0░├?@!g;@!^ƒzé░├@?ä■í!a■í!i@íƒö░├?@!aƒ@!i╔■í@a@«═╠╠>½═╠╠>├µa@«═╠╠>½═╠╠>├Ç> ┘
  429. cH╗p$i{.> ├Hlk                  2Nz    [╡╒├^ªMîⁿδ ╔░?s,e░?s,e≤5I£┤░?s,e≤5I£┤░?s,e■R@Gó╨ I≥&/░?s,eÄqUm░?s,e░?s,e░?s,e░?s,e░?s,e░?s,e░?s,eÄqUm░?s,eîⁿδ ╔îⁿδ ╔Å-ÜQa░?s,eÄqUmîⁿδ ╔░?s,eê{#U┐ê{#U┐ò⌐X⌐'òÖ√wπ┤ê{#U┐ê{#U┐ò⌐X⌐'ê{#U┐ê{#U┐òA¬Sê{#U┐òA¬Sê{#U┐òA¬Sê{#U┐òA¬Sê{#U┐òA¬Sê{#U┐òA¬Sê{#U┐òA¬Sê{#U┐òA¬SòÖ√wπ┤ê{#U┐ê{#U┐ò⌡]    ¿"ò⌡]    ¿"ê{#U┐òA¬Sê{#U┐òA¬S    ë\    ]was frozen byN]
  430. @
  431. Ç@oÇäÇhÇäDvmR
  432. -τBase FrozenSolid should never be called B UÇ@═ [fC*îÜ:£┘:$ i6┴╧-╦f═╠╠>^6┴ⁿ-╦╕f═╠╠>ü6┴┘-╦╕f═╠L>ù6┴╧╟%╨a/!9£╣∙6┴╧π^D½?6┴╧╟f*ª#6┴╧²[[û║║║∙║D»?║½f?6┴╧╟·Ç?  6┴┘-τ╟-╨6^,*╫ª╒┬#?#!s⌡⌡ü£╣a/!K
  433. -╨'q!]  ù║%·@ V@╦c]]                  6)C
  434. lτ╦;¼║(ê{#U┐ê{#U┐Ñ#fInÑ#fInê{#U┐Ñ#fInÑ#fInÑ#fInå£╘¥XÑ#fInå£╘¥XÑ#fInå£╘¥XÑ#fInÑ#fInÑ#fInÑ#fInå£╘¥XÑ#fInå£╘¥XÑ#fInå£╘¥XÑ#fInÑ#fInÑ#fInê{#U┐Ñ#fInÑ#fInê{#U┐Ñ#fInÑ#fInä⌐╞gÆê{#U┐Ñ#fInÑ#fInÑ#fInÑ#fInä⌐╞gÆê{#U┐    ëH]    thawingG]    helpingF]gathering aroundE]feigning frozenD= scatteringC] surroundingÇ₧Ç₧å{╨ÇMÇä₧J
  435. ₧K
  436. ₧vÇM
  437. ÇN
  438. Ç└
  439. LÇ₧P
  440. Ç₧Q
  441. ÇT
  442. L_⌠ ┬,yvY}-τBase FrozenSolid should never be called B {    Ç@L    Ç_^u         °          6W
  443. ë╜φ@_"[√    ë;A"F"G"K]SoldierSkins.blktH]SoldierSkins.7]Botpack.SelectionMale2z]Botpack.TrophyMale26]Male SoldierL]BotPack.VoiceMaleTwo/±╒
  444. ~DC.J├Ü:£┘:$ i6┴╧-╦D═╠╠>^6┴ⁿ-╦╕D═╠╠>ü6┴┘-╦╕D═╠L>ù6┴╧╟%╨a/!9£╣∙6┴╧π^D½?6┴╧╟D*ª#6┴╧²[[û║║║∙║D»?║½D?6┴╧╟·Ç?┴┴6┴┘-τ^,*╫ª╒┬#?#!s·@ V 4Ch╨RIFF ┤WAVEfmt D¼êXdataⁿ│b²∞■1æÆh┴bÖÅB█╣α
  445. ííZ≥}╣WH4░ âl∙│∩Θ
  446. φ ÷▒°ε£α    α₧φ²
  447. w ï¿╕:·±√l`!²óεñπΓαïµ╗≥ƒ·±≈K≡G∩ª∙8) Å≥«α>█}µE≈Y°]Γ}╬w█èI@kìti{Ow_0Bw<BW.{      └~╝R∩┼K▓@╛Å╕ÿüXà¥îÇÇÇÇÇÇÇÇÇÇ∞ü∩Ñ6ÿÇÇFòΓ£çEí<C`Pvn* »qJ8²7?i ┼} y   pq   ôSÇX   qJ╙)πEWV╜F+JH| O{$0┴∙▐Γ╚╨╦*ⁿx+¢²ïìÇe╓H!?w╘αñ9╩êEΓΣφû─å╡├─α_¬Çlô-α⌠┘╤Θu      ┌r£p   £o    ╟hƒUΓ]íaEZfZ÷blL^<    Q0   ▄?J0°~Σg>A∩o      W{╙
  448. ╟∙åÇ╝Åá█7AùK∙`╟P╛j╝┼çÇÇGªd╜ÇÇÇ∞╔┘"τM╧sΩ_╩H1=ÅRⁿnÜA;≡ ├îW  Wr╝v│jSäD+$┘/ú>ßn  Σob1)ΣZ╙hTc/v   öp╞B6p √v≈c0e(Q╕²TÿÇÇτ   =V█7░■å⌡╤¥J╬eìD┘l║a╜ª╟φìX▒▌ ¼áëÇP╜.-èZíK¢+∞.cW   δ$╛ÖIÆÇ╩ñô¥Çb¿-╠┬^æÇÇÇÇ┐¢╜ÉÇÇÇǪê:╗gΘ+╪¢▐E▐ÇÇ╔╫┬Ç┼█üÇd≈≡h-@╞k╨┘aW{ 5π■BΓcî!²▀«#òu▌N·$≈j┘w∩╟%ía   pO~ φMñH    °hpówS<÷@   5.═≤÷▄║C    K┤ÑX╒φΘs! 2öαG v ║s┌Ah▄ÇÇ╣╟á ¬} qa╤Æö·┬g╬=, 2]Σ,8πw  çHΩµ└┐╔¿Θ┤ δ 1æ≡ì╬Σ ╔[      \gT   ╟U╕∙╡ß"Ñ)d1?≡╟≥▀$╙⌡╡⌠∩╡Çaá~å^w¼Ö,£~▀µ    Æ┌½Ω┴çΦ≥╞∞┤!
  449. ,    #Γ   S┌>╠î║«─├τ[█1¼s£I▀Ql tyX(»π  á
  450. D ╕Ω╡╡╓¢r╤╞╓â ┬{¥yùÇ]ÿyε▄≥É∞çτ╞òÇ]Γ·\KUδ⌠ú╞V╤α≤Y3ƒ;G¿UÄ@&÷>yF∙φf╘U   ╘┼ÇÇ─ï
  451. >  Üs╡?εF  HS╫╩║╧₧<#+µ7äÇÇ«ñvy╜ºéfêè╬àπ▄╕MÜ(å#╜ w)#╗╤ô:üÇÇ▒ä╛ÿÇÇÇÇS═o■>■ÖÇt┬ç%L9αS     ╔q╘ε=÷╔<  ▌?0α╢½╤ü▌┤º⌡åτ╞▌╣δªΦ╠9  ²z ▌gåπè╛Φ,%<&∞⌠XD∩mΓå╢╣Å⌡└Çívñ┌╡A¢Ç]ôﻪí6?σbûû¿φ│t@  kLâ░σ╝VL  @≤G║V  èhx ▒╨┬7
  452. X╞B≡E,OW=µX  kAV╘║╬>ΘK 7ú?':CºÇÇÑ╛Γ╤¼∩░┘÷▓═"╖º╝?╦ΦÉÇ┐ƒ)▐╨π*,Vy#b■JÄ ÇÇëçk«c∞▌"ª╗9Ωk' ┴6:0l=   ÉZYL√\3√C╤~        ╥:═%▐a {_≥░0dúOz¬o≥kC6ëδ7⌠'%ñg╗W ┌─ⁿ4CcN   u∙XVv ╪vf    ─i  5╠Çâì▐·zƒ₧Å|√ h≈uT≡ªÇäù║σ└n ÉC`╬╤ò    +.3S _ ╟E    F┌
  453. ▄f╙X╤Bc  ─ÇÇmî─1g6 3    =╣]ƒ+û±┌ⁿ╪≥╥5,fƒÇÇd╓    =∩⌠Bσp┘GâB╗> : `   ±½ÇÇOµ╬C[jÆHHvBz └╟≈╗~  8sÆ@8⌠╡=═ë
  454. m_kN▄Σ6èΘì╓τ6ÜÇÇ─°  φ'╖áÇÇ╦ƒ_'εÇÇÇ╟0tεÇÇ
  455. åΩüQªyîâÿ≥╜hnπTWX Hp≥Oⁿå╩h╘«≡K5∩i╞G¬i╝|      L »ÇΓ█`t ╝h¬DZƒ«┌>|ε■╚çÇ╜┤╢Φ-±╒ÇÇ╒ù%φ<ñ&╗ÇÇ┐¿òÇÇÇl┘⌡S▌«»ë█B5]@1=J╪Ç9¥0┘1"ⁿ┬╒φ≈╩F>b╫îY╞"Qw_╣÷ ╕µ $+G±q _┐X░Ç░╩╣Dƒ[r9+M█`     éxJ<uC┐k    p┐∞|┬ÆΦ":ε@╕7÷xRyn Θ>~ñxÇ╓Åm╖rⁿ   3;h °ÇÇ    ≤ε^└Tî╓╝«╓≈▒Lªes5┬╨∞e;çVé_╗`╡p   1·µφXⁿ╡π╩.K±τ{I≤0α\█t¿ñ8╧t░╡îσ╫ °Q_W/╦ÇÇÇ╘▒5<  .3ÇÇΦ\h╚j╧l  $b╡÷Dë▒Ƭ  }qε▀ÇÇN╓WV 8Å▐╢ƒK±NùG╚╬3 cvt⌠ÇÿÜ₧╒(U  P⌡ÇÇÇë├▒⌡▒║ÇÇÇ⌡ûW  ╟wH≡α╟ █cΘ╥≡N< å|Kⁿ╪├P╛╪ V▄t Q ?i■∙▀&B  eX╔╢ôÇÇò¬╓_∙rI01ÇÇ┬»ΦG3wÿ4¢▓ÇÇüUW_=X▌(UÄÇ/₧äït   φ6 ╩º¿┤τåd ║    ÇÇÇü╤Ö>y║Y¡÷╧┐⌠·!"╨Dà1╘ïÇÇÇÇ PU6┌6⌐┤öh╡┘<  ₧ x╤{¥@╪ô`  ÷gΘµ°Ö■ö≡▓≈└| Ä,▐f%    0÷-Ö²ΓΦ_⌡nK@/'╧U   QÇè█$  ╥:╘d▓Çß├ä1fqkK$ÖÿÇ╞ì╙Bt  Kv╝>╩¡û┘G¬$f▌╒≥═α▒ÇÇG½ΦL╦ I┌Ç┤¥¼±í╪∙▓╠┴¬Σ░∙+O>M∩ßg C▐║∩î r  @≈¬:Å ε╨j Ωlσ>s&) M∙¡≤╚9┬;Θ>╟ÇÇû/┘▄±y╘> po╟3«╪±ⁿ&gXÉ16╗╬▓8├z╘╓° ╚┬Ö₧_╝ôΓ╞ç┐ƒ÷▐P2Ce╫Bá£Γ     C UδE7∩^  E:ëφÉE6   ⌐íÇD┤Oc  í.ª.²/╬⌡P┘⌐▀╤p Θ+Ñ¡ÇÇ─╦qY|ef┘ÇÇfú^?¥±τ╙t(╪güÇ┘║EI Lnd%¼├ > )Z∩²╔╧<ößΓz┬yu UèÇ┘*  SS╝╣ÿÇ√ûn#  ΩÇÇÇIª^²▄Ç╢âd_α!°ÇÇÇÇÇY╧≡╗3ªD▓=E¿bù■╚┌÷O      ÆR⌡ñß┴U=╔2s4πÇÇ(╘x`  ÄÇǪàW█.T≤┌É¥ÇÇ!¬åPτ    <ëÇ=ƒ@@]╨≈¢ÇÇ─Ü4Γo  Bt.JH≈MY9D⌠L≥╦bÆxΦEn▒≡_  ?w [■°±|"qjbA⌐∞y∞@H[Xc╔²T₧Ç*╣ì á+n╨Ç√₧â A√%d·║▄│û┘|¥Ç╙¢₧┐ε}R  6░ªëå╕% U]Sε`╢ê1!q┤¥┤»G=⌡c±f  %╝π╥█√úÇ╜├/Fs╧s%■ÇÇÇg▓ZJ«fO2╠▀É▐½┘╧aƒ{(1▄└` Bt     ΦIh▌½┐}≥¬≤L╪%âÇ░ë┐·╞aàd╗°ÇÇ>⌡ ╜}êα┌à╩   ÇÇÇë╡÷3Fr\½Q╞v *ttτ ╢ó¢U⌡   ┤bÜ4x7A&@┤v ┌m┼68x╤4QW▓j≤Vα°╥▓ÉdÇ÷$ 4GΘ6-  'Q┘D÷rn╣j^<Q┴Ç∩óMXt ╦Mb╫µá@╓▒a Φyⁿ;₧µ⌡╬µΣ╗Q  ╪ΣÇÇXäQ∞0  ╛Pe■∙┴=┴He⌐µo╥τ₧╙╚(  Aô╥«╬σß▐µ@5  ñ>)¥≡bñY█ë¢Æ╗╘╗I¡₧╪╔'êA╤ó#i ╞Z9
  456. !╘5ñÇÇNâÉÇúL!Lyjq=╬╟Ö═⌡&╟■╞■òWíÇ^▄∞nRw┴÷τ¼àûɺ╞╓ΦÆ8╞ÇÇ« b g1┴£┬ÇÇ■║ÉJ   X@xΓ÷╙╝≤Θ8úF╠ÇÇqùΦ:A=₧4┐<│ 2Qj  ½<V▐-¬≈▐v·┤▌N, ªMI   »/'▄öCWfut}zl  █|] ╚ªÇÇÇ╤5 ╚1}ñÇ╪æ»┘╢mⁿ┤⌠╞ß! Q4s╙ÇÇÇ⌐¥π╖Y1╥±▐╩Ö═¬ÇÇÇk║¢αH≡πaÜmΦ╤ïÇ╘ÿÇâ┘/ùaπ▐#φ╡   ▐&╩D╖▐┬1±¬Lºu:UΘ0╓:    ╙±π┬ßK∙N╫@¬:&¼÷¿÷3┼╙╬ÇÇ└V╒D║╠╖w⌐'╗    πg*╜ä¼GÄ·─5    !S`%s ┐■ÇÇàΣ║X¢TeñÇàÿΘ" ú 7√⌠ æNMÑÖ½╤ö.▀x(║d   ▓l    +òK5t  ║^"■R≡L■╔  #u ╚ÇÇÇÇÇΩ╛Ä╖_úM╔ ▀?Å°å¢Åâ╓┼ ±╒ÄÇÇ┴·otU9s─╦╧▀PσZπ4é╜╤w:·º±8t 4B╥⌠╞-  $fW7ïφ¼ à#Y±j╪i'╗(g∞é    =eáΘ┬½1ü_Dq 90C#σKfxgd]ZRRΣ╤╪0┤÷ÇÇN⌐E₧╔▐ΦÇ@»ÇüúΣK  >9├╚£█I1╚ ╔3ù*5₧ÇÇ[Ä`ë2║ï à╝  K_≡≈ªûDW√ «òÇB▐╖Qû*■(3HmÖÇÇÇÉ√phH/╘Ñeσ ~ ºS▌ÇÇ■M∙c┼δ╝╡{╞E█╕∩1?#3¢ÇÇm╒(!ⁿ0>=ñ√ÇÇO≈    3ù[p[J╓ëäΩΩ^gπ_7╤ÇÇ6É)% ¼1╟¬½Çǃ╓╞CΓKÜ.¬x╪T╚@║ç┴N¬L;L╞ó╗ &Zπ]CMä)¿τá▌Φ->╠8╒x ╩;╗+¼/πEç`  »Snδ ╜Ñ ·╤-m!≤µÇÇÇëÄ`  Ö@┐ÇL¬/òi¿.ì╪Ç>╖D0δ«    w *└╠╟╗╔µáë╟Ü0»-8⌠╢╕p╝┘¡ÇÇÇT╡╣!Ä3#CAg@¡[  ~==Ñ╗╥ü-£ê╔/╩┼üÇK┐vw ñ4τσ╙╨┴╪}αc-  $S▀·
  457. *   H╤ëδ╟ v   ög▐╨╞ßB╨f J6░U┴`E   EJ|ⁿ▒ú0╣▓'35═\ Vé5g*─⌡[
  458. Gë≈ ¬ ▌╦Ω(┴╓k╢πíδÖ╬═╝ÇÇyÇM¼┼Ω╛├ÇÇÇí╚^ z8╝░Ç{⌐w =ô╦─äk▒S a0 q⌠τê≡Σæ╜│àⁿ¥íEk@⌡ùÇÇ≥▐╬    t3.H╙F╪Θ▌X :┘φ▌╛╒G╠_╪Y¢êëf╣ÇÇÇÇbígτb⌠≤ë╜"æ╒f÷&*$┘%û╦µ*  ≤shL *▄O╖dÉ╨░û╖gÉÇÇ╫í.╔tσ▌╔╜╬░≈é╫å╕ï┤Ö∩« ½╟¥(!eA#╙ûπ¢C╖[xîw ╢nc╫ «Æ|_ö\B[Φc≈9¡ ┤+┬¼║║\b ªvΣτΩ┌D▀B█τá│°╤±BH Θ╧²┴&<Aªû≡çΓEHC╥J%S½G.y┌ ▌<ⁿΦk  êgÜ╟╩î╠φ▀┼τ¥║╨τ Ω÷ΦM╚#■çT,╛üÇ╦ìτ┴°≥\╢ÇÇÇj½$X╜_f╫ÇÇ+φ_¼WëaèÇäö⌐⌡▒╦êüXδ Ö~⌡╤ÇÇ}╡╪L┤i&▀çÇ┤└ÉX]GF╒b-n  r█_─aK,q·    .·^Åîå╓{  _tC ⁿán(║@║▐√╕á≡m0bjn╤"÷j u a- ▀ ╒R,r    C Zé╡â⌐φm JeuT I 6dïNZ·g    éIå%åφª╦l.  JÇö¡   ╪.º╫┴ôp▓ t  »x·°¢≡≈úD╘hym;*Z▌j`_çÇ&ΦF"tyiBÆû╥êá╩▒/√kA¢┐»cƒsª««╦└zêÇq╘∩Q∩F¡Pâ[╕√≥┬∞╔ÿÇç7¿Oσ3t^nf ═«ÇÇ╬╫φæ5Ñ@└4]9rQÆ÷Äì
  459. ┬ìπ│îè╢╘m┌[ çvL:▌æò{¿IºSΦbJ@pöÇÇ▌¡ôⁿ t╞n▐ε⌡φ╬6  ▐[£g■>#DgBßZ≈F ≥π┴òÑ╔│ⁿÆrì╓·▄╦ÇǬ╣~ε╢▌}τ┌v \3.;ñ*¢Ö≤⌡-cK┼Xn≡ÇÇÇ÷╧o╟,ëÇÇ/q╓Av╘ÿÅ#░d┌▌P╕├╣░ │÷OπÇÇÇÇ╪≥¢;K+█≥▀àxbL(φ ─k╪⌠'j     bHH╟P║>ü}  qg1@τî░¼óÉΣôM\|UzáHΓ─}  ╞~
  460. █┌╩L»"▌ÑΣE≥W
  461. ô∙d╦┼·≤┌ⁿ«■Θ σ∙·╫┌3²q  ²]╞M¼ß╩÷û>░T⌠=Nßj⌠$B  π=∩°┐²░╫Σ⌡C-v!î╠âÜêƒ┤¡εƒ~ ╗?Q!k╥ßê├`■).▌ÇǃᠲF  ⌡Ec├ÇÇÇ▓╟!°%    R≈?«ÇÇÇ▀╨╤ óÇÇÇÅLδÄ,F;─∙r▓∞ߣ&₧>╖:Ö<╛═┐∙QºⁿPä?gV■B°┘µx╘¿╩·0  èil` v,(ö│╖m╩`}5ª┼╤ƒt╪\┘┼╛Æç└óä│╩µK÷╔╛╪º▌σOπ■≥∙j  Mε╘Ç)åτc#£AZ░ÇUó╬µ½⌠íM╞[?╝m┴▌¼╦âè╓û∩8∞z═|ñ Åë₧k▐sIXXìa┐æ╗x    ⌠jdcá+τ╚½Ü▀σ^  ₧-)╤¬πåⁿof ┌<║Ç(╣H\■⌐äÇΦ╪ _2KÅ/E&S∞Wî.┴1'·Sⁿ/■╗▀▓í-∞Rσ╝φ║δKτvµ├╫▀╡ß▓╕å┤g.Bp╧O:)@φF*▐Çhâ╚¢l├è
  462. ╒╠ëÇPå╒╕>⌐/5.£Çê┐3m₧[╡∩BûZò└Θ<5┘e   } ]╠⌠⌠Γ=¢gÖ\e¼q   r╝8▄╞πæ%  £}╘╒═√ε: ÿ╟H   fN≥╪c÷±E∙d╘| 2m*dΘE≡äσ▌╠û╔τ3 R╤3¬"═j⌡ú┬╧╦!∞    τÖ▀╔ΦK ≤.å9║t≈1u┐Ç ╠└I7╣RöH±ê╦£╝┌#;╥oh  ┼s═°@╦▄
  463. π]┼╙Æ╬B▓╘/ -^néH3²n±-&>î8m└ÇÇ&ëα╗ßπ⌐gG+F^5}(ÿ/U⌠╫╪δ°ⁿ╧╥à╔6╔/µ⌐&*]╓╬▒Ǭëé╥╞ε┬╩¡╠╪÷YΘU▄-╞┴ú╩⌠ 0/j∩g█∞¥ÇèöΘñ∩▒ºí]₧c╘r═·¿/½╘ç╙&╧ç╜íô-╖ÇÇÇ}┌Ñ╦Pv)▄╤▒EîBFå▓Ç╒ï%9ß -╥═»╨╥σ▌X╓╞╢Ç╝╖ε3âµêô╧┴┤σMσ'¢¼m°╫-▓BHα
  464. A╩2yH▀%╓╦ΘσTäj■:¥E╕p÷jÖnεVmBÅMgΦτ¿|▌⌡╥≥£ 4╡ÇÇÇ¡╠^╕ ±L=φJ#∞╣█
  465. ║╩BëÇtÇÇÇÇ¡╠╒ëÇ⌡ƒ£ÇÇÇ■┼-8.L∙▐ C╗wB»º╒6   Éi╚;ÅO┼-╞*║Ñ│-⌡·/  Φ=ß╓ÇÇ¡  *┴┬√╧L≡Γi P"ÑäÇ¿¥Q  ⌠1m╓5éz░ÜΘI  ƒ2╡î┴ ⌐3V¿KVCΘ ;⌠°▌' {a≡α⌡ƒ┤«┴█=L gτ3d╒=á╧ùói∞<⌡²à╛Z¼,°╖W╖n╡#Gp'4<7≥Σ╧1Cjó╠Ç╦╡" ⁿöA   ═a   bA î┘I¥/î╪[¬Θ╨╝!Y8pCCs  hY(▐∩»'│╢╞xσ ≥LIµ,±é└b YaZ(O╖·∩▌╨├!╨Φ╕EÉJ4<∩z⌡kòÇÇ 
  466.   â4j°≡6Φ@═├≡lasÅ42I÷╧Çd╩±(Z1┼)¡Ç/è&αs: p}&╒∩°-é"/Ç3   ┘y┬Nµ>kr   ╛E    1(Θq  ∙lò0τ╥N∞δτTⁿñlY╖&╛ºÇ`:]ºD├Ç═»öφ»τ╥π╔─π¼ë║`
  467. L5+KEèÿÇ    î ╨$┤IK5⌡2a½ÇÅ?╝\²N┤S┘▐$ó┼w·╦░R╝ƒτ_√GS¬}é∙±é╩¬╤▐3∞5$M┌ª±m÷√B8ÇEÆKδ╚»ª╩╕α╩╓ßÖ≡K=p B[╝lö╧±Ω &█â╚M║τ╖É┴└fAH\Ñt█╫╓fΩ9╬&ö÷Y╬ ε╫╪ +ƒ╤ǽç:A  ÷9:├áÇAì╕í▌╒&╧≈éh._=└▓F!    ^*y÷▓·S/╕h÷U╔±Φ£╞Ü╨K╨tMP
  468. $é┼∩╢£┴â╚╠⌠▄-╫?±√1≡RΘë¼:└%.÷⌐▓ƒ╔╠▓'╞P₧ÇIèΦÆ¡╘_±2⌡Z┌3ábª¥╙|⌠2.#D╒≈├º└╡<≈2Å∙i√3εb│<╪LhC± ─÷sdcRw1Üi ½:÷X¬HµW╬,K╪9¢.₧▓≥äP}R╓5╓▄═ΣÉÇ╒│e≥▐Å∞¿ΣÉΩ█C ╤Dæ⌡nƒÇÇï╩î(+9■Æ>╠ÇÇxû╜╣|╤C░y┤¥·Wy╩v┐P▄╓░═òü╗ïÇÇ └3√Ç┴ÇÇÇΘìÇÇà╪± ▒╦=·q ╤B9╨PσZΣ╔╗Ç┬Q≈ΘL▒T«ÿΘ╢QL6ë»;Éçτ╪,Il¬is-╒s╛h╖ìëd╝"#ÄB≤ïδz»░ÇÇ@Üí±0N8j[ A│▓╦!╘f¼u─F«÷Å°÷Z 
  469. rlg]e·0&╪;ÿaÿ▄τ7*>,╫²╖█≤⌐φ!~_·c    | ëW≡JTQ@S≡s Q"#∩l
  470. rE ╚zss dFY<▓+QV┌K┌-eUÿc=)±╕┤▄╒╓a.É°Z▓F─     a¼ ?1«kl8à┌µ∙╜s  L╢ƒ∩ô`
  471. ▒>K≈ΓHpfóU~, ░÷f╒$X∩4≡▀╛╞ª╞K·_εΦ├L╖9╘Ä1¿pf:cδä┴8îÇÿåµ■·*ΣÇÇ╪Æ╧║B╠┴ÖÇÇÇÇÇ/äÇ°M#╕û4 ößóáä╫═┌J╖7Z└Çü¼ÿ√! >≥²╞Mⁿ< ?BRKHLü_δ&⌠ñÇI÷   <╫±û$╕R≡░║½╫f╤µ: ╦dÜR╛b5╙Zê>j(à⌡_║∞┴¿∙r╙─▒tD:h|}[;W+F▐íÇ╢5B-4¢╩+%╗Ax═╖ÜΦ▀αÇvû>=   »¢ÇÇ▀2|Γ'ÇÇÇΣΦ╗$Qƒ▀Γàe¼ñ°$7ª{h]α╥+╗U ╤H  íw╥\▄_√ ' e   
  472. :# Q Y}ÖW├√┐>√ TcP╧¿h  [_¬CÿÇÇ█mLh~╥qÆFæ&1┴S▐\▌8¢Θ¢╬√º¬Ωm:%i┐ÇÇƪ*V ZzÑ=╢)ò@Φd wêÑΣ0α▌ⁿ╟(P   Nc╪äD ê=æU▐Ñⁿ┤O¬?<∙δ¼≈ñ╠╞Oµd(*╥²û₧╤≥├┼V╛à╝g╒ò â▌P£╠├çΩƒ⌡w0F1QF¬py#m═ ëU cÿb,J1φ'/Σ⌠ W/¿ ê«ÿ±¿δ⌐δ ¢FâÜ╜<δR ╓"ô1₧G²)    mⁿ╚√φt▐    ┐qƒb»0?uéE±·▐├kÑ─WÉ Cⁿ╔▄Ñ╘M¢Çmë╖╪√▄ÇÇÇÇÇΘëbôÇÇ╙∩¬ßε╢ÇÇÇ"▒╗╟π║ ┘=ñτÑ⌠â⌠>Σ6 ë┘▄¢»╨2≈C÷ƒ'=!E╫OΣUT7i√uτe+;ü╗ù6╡-LYà&»KçU'C∙┼
  473. ╩╛Ǽ«öcZè>≥┘ö╢8½¼Ö╡»-╟┼╣äèÇÇñè╞«v½¼╞@Σ│nò1╬┼ΓΦ░Φ║r╜É∞¥÷ÄÇä¥╓²<─▌╢è╣T°û╪┼ÇÇTç▒Ω∞{╣─τR╞¬ÿπ9▄ƒ╟ò╛æ┤2⌐²└w░╠w:2πI█┴≡·Z Xd+d²y¼╧ @       tcx2Ω┬╘|¼¬φÆ√■ ì3╫*â10^0WºE µ[ëU¬ü>╘>VM11√Jò#¼U   U6├Ω°≤W  G ╤ÇÇⁿ┼╦ûΦ#~$Nn├3╪!╞(½≡3#&)≥7%UwSª"W`b &vO.7 h  SkU-α/g²1kg$Yù1${ⁿ│╓╘╟¬)╙45%Nz aJdá┌Ωαf╜»╞á    Φ7".Y<:╥┼τ    ╞▌└)┬tßVO -hl⌠z▄Θ÷┐4f)I#Φ≈¡b╪ΓA  öCE ù/6 X2;L┘─╢b┴P│:τ├÷@vMv≈x░ó▓`- ╜Mç╟ƒ√ï≤îQ─º╥ö╤≥╔¼₧L∞,αf88G▀:═º∙¢;zH :}╡ùÇS»┼█.t(■j ╣"■û┼⌡û3y:╬├¿Ç═▒┐#MW ╘σw8íL-╖φ3╔╠7ßgfA∩p┐]┐;ß5LUV5\≈ÿ«ô╛?■╣R∙|╙╫ε┤9▌[?8■£╒Θ═d²τ╗MÜYΓL    ¢1'█_ ⌐Y▐≈kO&≥╠┬∩9╙Θ\¢_Ü»1coj4]1G∩Ä╗¬ß╪┼)Σ/∙┬ÇÇÇ▒ª±╜ªß»╫─₧░òèRDM=;>╨■r╒3╢╣Σ╒óPÿk`H#E■╢ûeΩA┤Y┬╝┴ê▄µ≥ïΩ∞* └V╛L ,u√ÆΦÄ┴╦" ╕r[1V    )blφk∙*^φº  L█$q╤╙3╬<+^b₧n└}  σ╫╚úδæ÷sµá╔╛█┴π«╣¼≥;I╗Azδj╗╫n╩ÇÇÇeܱ└Pτ x∩÷■÷╕²-ÿ-.∩Iú{╝R≡!*'Vµ9&4&47√?0«:┼7å°7┼f≡m&¼YyA"╪«╔F╟┌ΘÖσ,╦├▌ç≈1∩L%╫ÇRë7├ⁿ:W╚ƒ─╝UΩ¬B└δ╧▐Ö-«0Γ═ÇÇAÑ∩╨    ⁿ8E`b  )å╝H₧Ç¡ö_╬î1êRº$hδ┐│0≥╪M╒R    O[.╥πá⌐g¼Z▐α≡≤²~ ╖·>¥Ç/îS╣T█²≡╛5 ╫KcA∩2╦ ╡╤Ö⌐┬2╩╨╓▓ëÇ¡Ö┬q╠1½+▐ß╝ö?░∙∞X╠2m7ª3[ x \ úY▐ Ud;d-U²zφ¬ΩÇ≈÷π2·πS]ó"    î╜<G|A{RÑ▀ÑΣç■$ÜC≈₧$╡}   @uu* T¥HC7ü{ g├≈}┼╖p⌠∩╨╣à─Eµä╢¥    ╡IRJ╘-3½╒ÇÇzçα¿^╫┐ï¥≤┴░⌡àc₧₧≈TèbÆh°▒Ö╕⌠≈YçF°▒z╩\+i2òδXá├êüGï"├ù ≤?├ºÇεèa┤╚■█÷╦èÇÇÇ¿uæÇÇÇa₧i╓╩┘/«yùvÆ╝≡╓;┤û£╜¼╧╫╛ ╧Ω∙m*xφA╔║∩╜$0òF╫wΣwÅ0)z3╔l  ΣxQ1?µδ█î▌Ü÷;C≡ZoVzN╗≡«îö¿│ÿ■55N
  474. z⌡c{=─\dñ╫½Yá╩÷ì+Ç.aB▒Mp4╢│    ╒H╗α│∙T╟╝ª╨╫┬"c₧@ì0╟>÷&¡)'╘≡l√╜ΩΘ╪≤└)(▌δΓΓ╜o┌┼ⁿ±┘¬▓⌐g┌q┼-╩▐»─MùLï$2)Cα⌡g╧W╠╬╤│¢DJ082₧#YD  ╓x≤ÅX εz,>s@     ┘U/■║⌡J]∞kΩ÷│ù╕┤╩2 àF╗¼Ç"ü┬┤¢▒%⌐╕╣ú┘0ßÑ·╡═ÇÇ▄Σ»!ª╥lAⁿG⌡╠≥W\@s.εæ·Z<7▄⌠╥ⁿàd  ╒sY√]≡H"s  ùON╝/pS¬l─V½5╫%C< "ⁿ*ΩïΣÇ╖╔╟╧¡@á11≈v╙┼⌐φë╡@0On∞╘ÅT¥╥┴D4#πîÑ╨ªr┬Ü!üx$u┬PgF!xòxÆ$R⌡│ºï≈] Y%W   ΓfⁿRz,Kδ0Lnαx( ▐ⁿ╪*SIL╣╣Ç~î┴ε%]Nè
  475. T√²üƒM▓lHskj°]╜G╡æM │╬∞ìíç⌐┌╧°w@┤0ΣΘ▒═Mα|²8┐ÇÇ╜\<"╛Σ,îQƒ0ΩΘ·dß&▒≈ñDñsò∞¢}çÇÇçFêDô
  476. £ÑÄ√ÿ!╣┤▐≡=╩₧ìºN÷â>ß"w┴YçÇë.╗╞₧Wä≡──J∩ÇÇÇ⌠▀nw1@6ë,IÉ&╩(~╜c⌡╖+4w:ænL═ÇÇ£╥╤'E■┘≈µ"ª,╠─∙f∩╟ÇDZ▄█
  477. ∩⌡Bτ; ╓(▒%±π%╓_▀»╝▓π╜f)'9w5≥ a±≡╝ì▌╬0,⌠│φ9Y  L3╠0eRNNÖ]   M-╥6   ┤│█í) K6≈»I┬O   ▄]╩┘ö$╡╗ C╒⌐ëÇ¥ÜÜèÜÑ⌡-4╦╠· √o┤6X÷k╞-áYg1E╨Ç8éJ╧r/¥Y67φl╤ä εv±hVf█√ Esv╙╩«V┐ö■█╓ⁿΩ╨╨w╣╔╞µß╤φ-╞└¢·╩$ÿ9■pçÇÇùⁿ*V)≤ÇÇ9¿/╫{├3É50    ┌─╓╩u╫╙╖@╧m°5µT7ΦÇâÿ5r ┤Oº,Z)O.QJΓE#?¥5╜Σ╔╢⌠╔≤íÇÇb╗▓≤²∩ºÇb¿n∞εÿ&u≤s═╬L╠¥┼╔╜╧╤╞⌐,ΣVjâ }≥≡ßQ┬╟═g-·T╠╪╔Ä▐Dz{'V╝ε(wFⁿD»Oƒx  ≡xMIδ:«F╖A3X╜k┬n¼â╦@{9┴⌠%Θ▌╓*╒nÆKßIM▌└9σï ╤∩▓■~▀─«┴╣─╙─±├√ g   αu2f/i    L.&°ÑO*    î∙|Σhφ⌐5-·ñ├í▌╝° áⁿ╚┌₧ì┤¬√┌(*╟╒ⁿ┐m╗╣╖j dzJ
  478. ±╢h¥ûΓ»;▐ⁿ₧ÇÇs┤D─N═M*¿Sh)q²╪ (a9ΓQ╤4⌡5ÆÑ╨▓╕ëµ╜%┐/@ %¬äw2U┬L²⌡┐¢X▓¢≈h¼    ú,oα╫ôá≥╚ π∞╫D▌╚╨╙╢ΣµE8¥H 7"$8_ 3╢ ╜¡Ω╠'₧<.,ë$¬µ╬╩v█Ʋ'ε╟╒T═ê▌∩τ╛╟4√≡G┤>¡|┴$▀Φpπà½ÇÇ*»6*x╔V≥▄Çuê) ∩EÑNâ^ª6b÷7=H∙NL≥∙═2└;π╟*    ]≈n▄B*R╛πΩ╛}áW⌡æz ê╛░«ªH╓I ╗╛εO╙}┌o·ª    r¥,åDJ^N┘-»"«!¬%╨[ ep¿Æ╫╢Ω½Vⁿ3²?▌@╠aÖ` T h╡jt   ~!2╢D ■|   gs∞CµN≥`╪M▐1╨%78ßX   ╛múL&¥5G├/ä≡ßÉ╙eεñ,┌Æ÷▀µh▌σ╡b¼`╕bùÇïÉX╦î╜ÇÇÇ╜╬Yw ')φ┴ε₧²┬j╪>⌡V⌠╞╧▌╗▀│É╨b»V╬≈¿¡││═┌σ╪≤1╠╧╕^∩G²u╨α═!╬K╘⌡∩Iτ┤╨J╒╓ ¼╠╓oüÇ─Ö═    l=ç}─oÅÇIôi╗╒╫ñµ%n╡⌡ÿïÇ╚┼╩╘?╪=╦╣╘±π╧ßñⁿ9*OAn01@╜¼f /e ┤iM3
  479. ─&┴┼["@R┌[1Φ┴╠ ╜:v(┴,≤7Mm°D$!╗τπ─╥Z²e)╞J}UèK╥4ⁿ?≤ßi╥0j╝╪£╚½╒IX\±≤¥ÇÆ╤└└1╕b£í╝-╝TεΦ6k&pτ╫└`ÿ╢ÿⁿ┼σ
  480. %W )z#$wα║öÑü≡₧╗µ╗B┬;Öµ ▓º»ò┤@┬~Φ╘!O,Jö╪∩¬Jíº½░"δñ7┘qr╖_·z ╠3ú▐≥╠ò▄è≤ƒ≥ÇÑ/E┐    █▌ Φ3Ω╦D┬S≡¢ê╗%·ù°ó⌠÷δÑ■t    √o⌠╬$}1<`I#εßjσK╪/■HX ▄lÿ0Uε≥s Æ»√≡[W?3≤ ╒├Γ)=εîÇ«PΘ╓(íÇP£╛²æHg0ô├GΣ∞πv 'U╙ß!╪√Φƒ╟╓ßx.öH▌1¡■9╠ô╥%≥÷E┐> ≤≡4╤╞⌡p┤+ï2_Ω∩<7┘
  481. mδ╔φí±Ü»·ù¬AfO_&*%ôO╖PèD97ò«∩Éδ<$τ>úIhJª7qW    ΘB_&,0╦8NL│U 5G
  482. └µU  ΩC┬╓Φ╡_╫▐╒■╫)Γò╨¢│╟₧Γ╗!jZK╓┼°H▄"╒±εδ
  483. {+⌠.L. & à+ªh▄H▌└måE╕í1 Ye╓)ú«½╣»├ß▓    ¢╧╬£~Ö7¡ⁿ╣U╗`╠°1&I■·ÇÇÇÖ└σ┘τ¬µÇÇÇ$▌▓`√▐╝O¡█R=ëj3Sw2%*<K7é8>¡5=⌐ª 8■╬▀║CM'X»σ┬▌àφ≡@ⁿO┤?ú+DⁿΦ≡é═╧╔∞Φ=&åGO=┌φ▄\±ë#╠■> =╝▀ΘK+∞ F ∞í╪<`lÖÇÇv▐i    ∩╥zª▐᣿¥╜zΩ■⌡≡█µ°è°nδΩ#⌡$ΣεΦ≥▐┬δ0∙Ç╦τ╢╞ë╥dµ│ⁿ╔²Ç▐i╞ë▌O0`    3╒à╠¥Σ\■å
  484. >╟(±E)*δP)¿╚`í«τ╨/╣D(!%·K┌╥└■Å4ê¬╟s[Hσå╤═[6ADπ╔Γ«å!TY≈5%ª+δH╪V▒∙╞α≤J    m √
  485. ╖ß1jUH; U≥m÷√`(|⌠√⌡ΓôV |δXW/J²5µô w'í%░%%$/╠√T╒≡¥█▒ª■`F/Uπ}ñ¢º█ùy `?+╪╜vδ7╖[O_╥Xú:a(:5K#«τ╛┬eφI  O&╗└ÆÇÇ╦▄K;?\ê6±τï╙╡ úN8Ö@∞²ƒÇÇÇÇπæc▐`vµ╡╒¬█╛Ä*UñΓ┘Ñdª#Ω÷0┘c°ieÇÇ#Æ0·ÉΣ▀╣║1αmI+~▌R┌%A ,±!═
  486. hl7s├&,Θâ├'π÷ »,,dN  7N╨+2    ╬αÑ⌠#²7 YΓoÜVo 1Om¡
  487. «YÆ·Ü
  488. ÷. Q╚VπK┤@?$    ∞≥┴w▄pα╟∞á""$A7?÷-pε╛║╪¿b╔{Φü[εm▄╖·p1/Gσ)Q▒╙Θ8Ä1ɵσ╕╙3*Dk│A╕·nτ≈Γ¿▀Γ┴h╜f■ò q╗╙Öåƒî█╤=/│O╝⌡╖▓«║▀╙g╫≡▌S╘kΩ╙zi╜K▐▄╕╞,°LjlG┴*⌡)┬┘i[«n⌐ ₧╠▄áµì═╖:1  ⌡ré9,°╖U╛Rä-fú° Θ█^╓5╙è▄NΦ¡▀ y0≥w╒U½^»â╕N»t╡=╜Ä╥n╥=╟╖╩σ╧ZΘΣⁿdk▐£Dåri
  489. DC╙;▄▀ │!O≡╚╟║⌠╢9╨hδ≥
  490. ΓP ò=≤asbQP*4)*╢⌡L߃╪0IV╕tÅHx5∙µΘöα╨∩}■%¬R  G]Zs ▓"KM    x≥⌐≈/»*æKK>≥²2╪▀K╫/╝#╖╪╜ⁿ²∩·█Ñ▐r±¢0@MT▌Ad>╦@ aN_JAÅ+    ╕α÷ü┌
  491. σ┘}6"UúaE,─µI╛é╦'Ω╣∙[1
  492. w  T4Γ┘X)²PàJ╓ⁿIαS÷K{@äJVfqcmφ@4    ┴┘²²┘:T1IH'TmGƒ,¥∙YΣ&╟∞┼}≥<╔0│(Mifƒn▌Oª░╝Θ] ╓¿±╞k╙5ΘH√Kδ¬├T╝£╞│ΓV≈Σεj╖┼ûQ╗σ²Ω K  rO±9)8`5╣Kπ5(  ó[δM∩ε ½ (╙⌡║°W≈5y>Q$lΣº┴Γ╓ï ╤WyÖ\ 9//τ!≥ª¢≥ε╗j│:¡Q▓e▐╖δZ╪╔╩å└╘▓╪≥┐Θ«,░»εû[éÇóJ╔9┘üÑÇ9¡¥</Θ╦∞ⁿ╩Θ▒┴∩▐╦'g%F▒ Dµ_⌡∙    1┬I╨x⌐╧▌c' !%▐▓─╙+Y~└kΦ≥╩z│┤»¼¿h▓0═d▀╝ ▌ ä╗ÇÇÇǃ¡-╜9₧┌åé╝╣▒╔÷▄W┌,╚éƒ_ªφ╬▒≈òαF'o    cV7DV  αH21)5?IC$"φ"à8Ωh`n║$j4    Ç.δiE`├▓Ω≈IA╧½»√┼¬Φ╤ ╣-W=φΣ"╝ í│ñ─ë╠±╒JèF#?φD)╨d  1X£⌡╖▄τ╓m ¥z⌠└≈Ä    A±^"iz`=0)±┌▌÷┴√╖ ò¿┘â⌠═öæSó4╓° ,µ∙╝╥VÑ&½╦.τC% U■│ÇÇs¡╒Y╟┌┤ª╧7 Θ╪ïèÇy¥╜╓{■êⁿ≡├ù⌐╦╤╥ƒ#ú▐t│Θ╦D┘L▌b┌⌡▀ #9"ß5╛º╧ƒ≤Ä≡¼╛╢ô╘¡╤πû√■╟KôI║e┘└ëÇÇτ┤²sâΘ▓+┬P∙Q6ïhæ8╨ .╕    \·║╩ïΘ6M üko
  493.     ╜├├╪σ└▌╚$ÜΩ╒Ç═╒4▌Ωâ⌠▄á▐╗≤P╘▒╕▐╗π°─# )╝:°I∩L≤E∩_╓╚¡]ÜÜB╟ÆùAbZèug╬o┐nn    Z▌ ╖"7τO°7┴≤NVg{┴b2 ≡fÜB  J^û*πR ÑE└╞WÜ\┘PC  ïÉ│╕¬°╙a7   &g K')í8 k\Nä=┤:T`~YÉ??¡s]B╘┌û╞╚ߢ≥?y"'T¢\WU¬@=1 å(╝a  xYB[0h "┌╫Θ╘~ε¢;■L╦Θ ┴cé" Ö∩╛qM  oaN R(▌²7V⌡╗/₧ΣÜΦ¡╛Σ≡å╦≈╦WΘCcτ╝⌐╪┐²0&:╖)√┘ó┴2╖εΓj5æv─t5ï?≈/┐«i╤:e_p∩╫╟8├TΩb#$1Ér*<<?.úΦß÷≈±╓
  494. å [■/█G╬'8÷δ    σ&∙uo≤²å!kà⌠3 ⁿ7%?.╠τe╙£Ω·*kwv─!█τ*ΣjΩ <W6_äⁿ▀Φ<⌡<π7σU╞iüc╓mú_±`5D≈ dúAúm╡l@LÅc%CE^^g_ª$}cX╠l7┴╒*▐≤ )F1D«F⌡.±∙╨;-LBéR`" ô
  495. σΘ┼≤T¼úG⌡^ZîBßV√┼ Sd╘⌠. FkBª%f≈t╤╔Å·σæg≡D▐9⌡w'√·⌡&╞╡ä╣0≈ó⌐«└£í5óÆÿ▄y ╜5£AòE⌐9╞ÇΣσ0!ⁿ%├oÅî┐oé6K.FöNuEöPáQÆ84_α%I3ù╘j╗^╘Y₧\⌡σá╒V║┘Üh░T┬Γ╜y┌·J>(Ç╠╕Çéú╪╜(ëN·╖τπ"█ê∞ÜáJ²╦╖º!k∩a╘,/ΓU▀jΩ@xG?╘q▒wHg¼){µò⌡┬? U$¼Q R┘╩±╓    √╝.F≈,/┴■&è▄Tεé:║fgnA╞    z8l  $æ┌ ⌠╣$-╔39BJFπ#V'╡2X8■Y)]8Φ"µ÷ó7C%)├╞≤┼√âYF≡3£⌡ªr⌠∞╤≡╛₧╞Y┼s▌"²│≥8└└¬»á«¥╩├▐+Γ┌╡├ï╩P R'$mⁿ├≥∙Θg┌»±─º²æ╓_▀├½&╥≤¿┐╛│═σ∩J▀&εΩ╒v╛░╕ú¼▀┘ó«    e·V∩z{$/ ▐@╖¿░⌐∩┤■Ö 9⌠≡╒Z9ò(ö.*V┴
  496. ├5¬?/H⌡|▀19B÷Gñφ▄-╜╗φ%"╨X¿ê_ëC▌#af╖ÇÇ┘¢S╖¼╦╣ÑÇÇÇâ╝╩▓ç¼▐║:ÑvĬYΣτ+ⁿ6╤±¡╪⌐ ╙·ⁿ+½-£╣πG╠╢Å¡■╘:ÇN≤╘╪u╠ò├╫QΘS√C' >f9µ7ú,L|²ÅQB}'¥Σ≥▄║┤ñ½╟áΦû┐╖ÇΣ┤σª▄Y⌠╠#E▐ ╫╨┐»µε÷g÷`g┘¿½1▒╖ì▄C-╦L╡<▌╟e╟)╣ô▓ª¡╙»p┴£═t╥M∙wAGZK@C╞[÷φ▐ ╙ëΣº≤│G0Z)$2╘3┼*'JÄMäÑg╩ⁿ¬┘o╞¢╓√≡■Ö∙╦∩RΩµ≥T?    °±ïα■≈d Grx:P■┼╚╓û.>æAIµhÑ█ñ┬°ä0╨xα╖┼Ωαj
  497. >∙δ▐$╬╤▒v╪ñC  )>o°nP#5XmnYA≡Æ█a»┌≈╫Fπ:ùz7╩<ñ#w·▒┌@δ█∙Ä∞+±òΓ{╒d╚@╓╙ñ747>_Bî8∞VOs╛o√E┤B╩lΓwR╖6¼¢╤)mA▐T*KFTWPA+:"xAï│▄╢╠jⁿ▄*°√}τ()ⁿB▐9│LOS@WTL=)î±·╗¬ác╙≈oµVß[φiy"ù@mNa≤¼╡kΦ√7²Oa%Lεⁿ∩aΦ╟ä─«┤╛µZ√─ (Φ═2Ö╠iD  gOu°º⌠1ö
  498. ╗+9#á²#Xƒ&3C"εgΓΩΣ`Θrq^?9kR¼Ph9┐Ö!─CΣ=½&-δ÷┬!╜^ok╗L╗,Fo²[500▀%W╦Γ:<Q@\3Eb'«∞>┘n÷i@╨)WHh æΓlé]┬WbS╠7╔DÅp≤l~V┴A≡7j%?+ 9êò≥.░<╣▀╕╕`├δα&\Mkf∙ÇÄG▄»:mi¼A\ⁿ|«╖¿ë╨╡    AYσMAÆΦ^╘\╛τ~@Orσ49"⌡⌠!εm ╧qd*≤±Φ█≡}Θ5┼=■$║■╫α6╖H╦¢■F╕"&&█ò╙ö┐δÖä¥â╔o╓÷è·¿┼q▓ï╘üµ    ┬g┴-┘ö╔ ¼⌡ñ╪─]■6V≈εbφp╢₧ò╨╠≡æ⌡π[ß]    ┼╛_¿`┌ƒ3;y6╔n╘╙╚r╜╓║æ╔ª┴(½⌠ܪ¬B÷≤.g    «╙╤╜─;δ╙°É╠₧á ₧w╣V≈6.ⁿ?ê éΦ∙└4Γ▐3YUG"_╒²¡ß╞â╧C╔F≤2d$⌠xÉ5í'    ▐/█2ZB╝@╧`εsîmsH @   ⌡Må▄≤=Sbygæ+í▄ÑôUì╒╓-πV╓/ 5≈.TÖ±6│û¥BΩG#n o▒ª┤Ω╬8Σ)╓Ü⌐τÖα«µ┼τ╣9┤ß2Γ"├╒█"÷í y╥é╡¼═Ä£,┌Hε\hhL ÿ≤%├3¼ è°"7i0σÜß∩ gCPê*·E²╕╤p╒E∞■²⌐≤ⁿ≡;R]áRB&lâDnVhZ;3╘dèîH╟æ    íN≤■¿Çòá0Θ≥6KΣò╝(▌∙ú*╞1í┐ m δ4╤<╣"┴ uΦ6<52\⌠╚r╨┼?÷í╘┬≤zà²'▓α┤╧,°U ï4Cδw£eÄÉ┬ª8╥c─≡≤ΦΣj*oj.[╬╘╤τ}·ó≤╗▄D╠5╡Y_`ƒ9[≡X<c\oa╪>Q1} æ┘≤Cεq >ZΓ╜█ëFⁿ~Qq<Y≥+R5>ü.ä4▌V°r⌡pºIù.å-─/'LRiÅc(Aù╫R*]Töh╔s╡h╓Z¿WªBmL?3z·∙─∞èΓ*çk▄╝╧ùτpé∙α╝cÖ░╕éág┤-█C≤ô⌡ç⌡
  499. ±╘┴δû╖┬⌐'═╬╠ç≈φL(ä!┼⌡hI*¿[6x\b:Γ
  500. L╫t╪VN?ÖRüUÆ3╓,+(¡┘⌡Σ╕ⁿvÖBqº╓╦á╡0«┼╦(φπl ¡╪ßf ñ"b4o1l#8.∩┴╣e╩ußæ▐d└ñ╩JΩ⌠o┬ZáÇǬ▀┤1╒S┴₧ù╨φ¡Q«φ└┌╙∞o∞╦Γ┴∞▒╛Å æx╖X▌= - ╟╩╕╢ß┬åΓ3 H&█∙¬╔{┬╩▒u┌ Ωy∞└'2â£ô+GM6D╙_ATⁿ=£>O┌:ëÇA╗G≡⌐≡Θπ&╬ ╞┌╨?┤ëñ╞ÉßSΓ╞Σ_┐¿╣m╔ⁿ¢ @ êµΘ≤ìê`εU⌡▀[+[µδáLò╬╠╠φ≈╨Σª ½7»¼¼"═ª╤D╬└█┼╫┘┌>W:Q7Ñ`▄o| Å94█├L╘8α0Θ'yjΣ$╣&.  ½ AδKPB$éπ
  501. u∩■<┌?╗Ω║═|"NYP_╣╪─&·Qük))&┼√▒ôáp g<0─E0KÆ&├|╙.= A^o  h0A√yMK  *|6Ka3U]   Iz¡╖Φ 4&■s$g└1±¡",M**░2<╙54Θ0ëMX;-Eïw┼x╫7Ñ« 8∩╤δ⌐'╕Uù0oV╢5 $rÇ┴3╕F<IqZ  Ñf╣Ke,"$A?oWÜXN,dσ┼╠█ö⌠╥#{M╓S╙B,Qê~?ÉH\p┌╕εé<½e└·Ö≥XÇ+ = Jb4▄¿÷x¢, «∩(ⁿ?è▌Oφσ┼÷╟R°ë>B]dQ3.▓¡çZàwÖ6î╙QÑ╝╗⌠ª∩ë╞ÆÑæÖtö∙ƒß»ÿ╥Å⌠φz┴█¼∙⌐V╗[═å┤8ÿQù'┘# ▄#3 ─    ╕@╙áτ∩W*u¿╔┐░≈⌠U#ñ4½Jq─┌@∩²¬∞è∩z≡@ûΘ0█ª╫╬┘▒¬Ç┤æ∩Σò√»z)≡¬┼╨ô1æ²à╝çyÄ)¡▐▄εΦΣδ▒┌°╣I╩ƒ▄╗
  502. aF%╞╓M─Zε6Qú²è╔(ÄÇÇ╜╩ ╚3;é┘₧╫┬cJ─ƒΦ▌┬▄kα█πì≤▐    π∞=▓nº╓╞5>>ÉdÿjíPIP?4Z r!b╖:É÷óU[╓Z╟N92$ù≤.═!µ[ ô▄¼åÜ≈╗?ΘܵΓ╪[Θß■ô°└÷╜i2╩!╨╠ñ╗╥ε!ä¼·V╬I╜ƒ╓╢ò&(    ô ¥╖╙╙╢W·á9∞nw^d⌡Zîjÿb▓2ΩⁿΣ½∞6╟K┴0⌠└⌠FHI%δ╥╜┴⌡$c ∞M₧Θσºd -02¬@÷8ΣnΦK$─FΩa└{ò-w∙n┌B╢#╧¥▀    "P▌J{$3≥█π6√7ü≤'ßC∩╫ Σ36ö%Qτ(Z#$$⌡ßé∩}Y÷-s""≈~╢;Ñ╪▌∙√·╫
  503. ╩ö≈ò■i≡µφ⌠
  504. »°£÷x╤àÜo│b▄≤∩⌡▄ò╖╝¢╢┼æ;╥B&┐² Γ=≈╙8_#Y÷½╪▀╚l┬∞∙¬7ô&MÑδX 'v¡»Σ╞╙l°ßBRD╣#    Θ∙#,*=.w(2n$!"¡&@.╕9─9├à;╖Z,I╞%8äÿ*÷>*SFJ/ⁿq─,▐Σ%S┘F])£δO▓╧σ-Yo τtl#V\╨ö*L\Fw▐jp?╓$í9>NφB┬-Ü┴    f    Ä `∞)╙f90í9]8,ú±·æΦh"┼Kê@è#τ╥÷░9gk²hA8ƒσ¢)S!R+ìC≈«√<uc▀m£t╧;&m#5Pb]S\╗5█GÿO»c¢e┴Wm9ä,┘╠╫⌠Üßçσd°h2F9╠≥kτσ∙+b"ΦGÿ·▓3°Öδ¿║╤ª┴Θ|!╤ε∙╜LèRû*Nh∙√L┼9%¡üΦ7π9à±⌡Σÿ▐'┘à·R█╧▓Ñ┴¡∞æ²µ ╠≥│╞╝«3╓%    ╞ ▌░Çt¿.▐ü╩d┬╕┤¡$«R├`╪e╓ÿ═╠ºUú╘▐⌠δX╧_╜2Σ▐ BBµ&╔∩ç■Jä&Ü0U>┤J¬┤√╒Ω╝┼╟╒ò    ò,└VI-░ÇÇX╔╬┌;O·░ÇÇ╖ƒδz≤▀j╒Xπ═f╛δ√YO&6* ╗÷≥ e■╬»╠∩│>B■±╡ôΘûd⌡e;µ%A÷(┤╧╚Γ ë(9"E
  505. rαΣ·╩+B1L9
  506. ¼ë≥╖≡?ü& ?!qt}?S0├9╚É≈ 5ù7╦∞oεùF7\O4*;iL#a╡ockZ╦Nπ4,É ·G"¬!w°.╤EΩ`:├pªqóB Z╙φφ┬s╔ªΩf÷5∞9≡ïΘ≥Θâ*9
  507. Ωτ═╫ö⌡ ╞ ùEf.«A╠X·C1╒≡╦╓▒└K╨:²ƒ∩8╙a▀┌)φ■∩Σiæ's
  508. «z79-½ [Φê╚{║C±%ó?;'n╙╒╖_» ╧îε┐┼ÇÇÇ╒║ûτ≡S√F╖²µ╜╡┌ '  z?Ylx▌Z    >zC\:k#²/τy \n\Y {¬yΦupJ⌡'∞)²½4]b─I└l*àK¬Ha#Φ@┤u┴ΓΦ╔√M±≤╞┤╚├∙}Üπæ╠"┌7
  509. ╜      ∩}²┴.Qj'VWämpZO>■\"-!╪21w@F├@╟UαwKαY▄76&≥=ºIè.ê│+?6º╨ë₧
  510.  
  511. ö!Θ+╩Ω└┼7┬╠┤▄¥┬ªx▒Σ╒░╠.~S└rí9Æ≡░√╡4√AZ$½±╫╫
  512. ██°    10L(G!╔)░φ╛m/ùºαe±O%)╣αçπôΘ\²²≈Y▀ß╓c└E╟xπ┐╧ÑÉÇ?£Ä±ⁿ 'gi┐ó8╚α⌡%╤Vh1æe'╔HδE456+<!╣,(╥≡fá-¬!┌■▒╚~╨εÆ?Æ0-·╘ò╓ÖR╓<ù!.\π∞τñû≡╡╫│y╜Φì'╩ ┐╝rö[ôk╡í╓∞∙αƒ╥0è°▐╝t═yτ▐∙s º)²╨≥╠¡╢ΓÑ╛╗ß    ¿/    #┘╢╝╣┤}╙9φwµÿΦR⌡²ⁿ·
  513. C∩µ└═Y╚è5ù*5?#╔╚°╧╩
  514. ╥5¼6é)&Φª╦╙Σ≤√┴ Θ▌æ╘╩ß┤ñ░ÿ╣·▐O9√┌│╝.╝╩≥Γz└┴.┌4≥╜δ╕π∞ⁿ╥╬1╞)èp▀¬╦1┌|!1├¥    í°8█0∩e8▌[╕K°4gP*fn@
  515. ∩ⁿyE4π<τFú>u+≥8û<└2┌!µ»┘í²-▀$z5'Ä╕■∞RΘ╦ìn6t:b@┘╣╛%╞d∞Θ
  516. OáΩj≥c4╩φτ≡╪B5⌡\bTß49:▌<«0E)║╧²fα╪┌GφC⌠("╨6¥@▐N5σu╟ΘΘ¼s }ù╒∙┼╠₧τ# ╟⌠    ±0╓\▀┤ ä    ╓∙£σG√$1o╫߬ΓαG ∙á'╘_VX F-M.╨u
  517. `1ñ5b¼ⁿ▐╪+71;'5v~    ▒5
  518.     ≡σ╦!ú╣·╥c█(εΦ╒┴Ü╦Ém═ê°┘≤φ╙¢╚ÿIí6A╥╪Φäßèπ^Æ╫K(íG▐ûh!-∞ M±)Öv
  519. ≤«┴üí╦¡ö╧g█φ┤ í«⌡┴@¢> └Ç√ò■±«%ô2u±tƺüS╬π¬∙╢üèºöh╖qΩ&r░ Θπ │╒¼¥╤⌐≤orFñ─╬ä├5⌡=/ÆM≥L0'6τ0öHⁿe■x!L    9f"D    ─├φ½╔|∩q▓≤^╟+▓m▌±°Zâ⌡$▌g≥ ≡{α ├∙«&╚fµí]ä δ Y≤╘ΩiσBδ╘·▌²nτ#╝╦ Ç╝%F,`iß∞x╘_█░í4±⌡╦a»Wα    Γ╙≡φ╗    =>N5Ω⌠    ²:/@A*t∙▓B >d =41╜F╗6S&ñ├'░êT(╪*s÷!GW Æ~L[íP+lXxÿS╒<VRK[ÖH;KWN±@σ Ω┼A█R╜P<i>,Φ╞
  520. ¿╣┤pµì U,╨1╜% Æ%φ[b┤_ PaOùh╫bä8'e0:ΓFⁿ+≈5╓Ux8▌ö└╗≤ΦKNn?╫$≥ ≈+╤T╠aZê0σ y ╠6âJJí+f S∙ª4├/¥╨Ö'¬═É≤X╩╣∩1R 5@Ä    ?∞⌡÷K G╙±└*≤&&.(εm,:M]&⌐%('TC╩Z<8E2▒╚┘ç]fS!q╦2╪l  ôw  5l╦55Ü8s%$°+S?'0ûç s½
  521. -≥(f/·d┌aαΘδbπ° ε₧±H¬z∙»■P<ΣE&n²ε▐îE ç.≡⌡Aú┼π▒╔╔╜τ<┘╠┴ª]╡≥┼│îåÇÇ╜ö≥╝█╚Φ°┌^»åª╞¬-╣G╙²µ╨╦î╩⌡Ω/┘÷╠╘╘╒▄R║╞╗!≡»    $ δ≡ üúNü'ù[}x│j╛W eï PâN╛^╛»¿ΓÄ?{p&"τ/╤╢▀w+èπñ£pÖôτîæ    êΓ┌┼÷╧ç■╒7Zf vσ<╚≥k≈Z"0&|
  522. |δ±·╬Θe╫█6▌f╦╠»α╠;°₧╩<Ö@@5O°╬╟    ├TΘâ;èkDr╙máNë+b(₧■╗)0ƒ╫ ΓΩ╝¡ò₧7ój⌐▐╢W╞╩+∩J≈G∙⌠
  523. ∞.α2φ⌡î╙z▀╦l╜G╗╥▐₧3£4▐⌡öΦ■Ä%D8ê$.N.*4h8ƒ<uB│╩└■╬└∞╙∞Σ$>%╟+ë⌠M'}Eα\ö]o/4∙    *┴<÷LK¿'    ó■ü    PvP⌐≡í▐    ╝%8"°√
  524. ∙@■⌡l;@┬/<;εh`k!Mcê0┐Yt/%4o* %f/:U ╜^êⁿ5└=ÅC4[X─┌≡B└$FePπO╔^kI▌÷
  525. ╕¼(π!│√ò @#-Aεá┌▀Ω─$-'ö°▌⌡¼ëX▀t
  526. █A∞x╦U╒7!<GUör>V├+ⁿ⌐σ7╫èâ0Ü0-√∩τ    9√ß°█⌠ⁿæó"┼í+ ≤Φb╤φ8%/:╙.╞τ╟1º:│Y≈!    î╒¡╛╠╤∙▐⌠÷a)·=73!┴ Kßé╨▀┼c┌@╔╚≤°Y╖δg≥sφj┌╠Γ╢⌠·εα₧φÆ≈Bφ₧°$-°=H1fⁿb┐f╖}±z┼⌠ ╥-╛c┌⌠    ┘    }╘t╩dyP÷t█µ╧û≡╗&D/er═¢╞₧φíi╖∞M║σ│░╜&▌B∙kÅⁿ«╪╢╛ó╖ê═╥δs±v≥áα/┼┤]ñs└╘∙>√▄α╩▄▄∩p▐*╙▀╦r═o√Q4U'á.≡°K$φEΣ1D≥T∙┤┤; 
  527. Ö║ !╤▐\╥£╤C╛H╛√▄ÿ σÑ÷ëΩùs(ºú╒≥ÆM≥Q╞(Ü Σ&α< )├7>Σ/π;äBCÜ┘ΦC╟=┴?│ìƒdú⌠╨¡    ┘7£`°Z¬+┐╤⌐∞ⁿ₧φ▓╙╨╥∩¼∙┬u⌡∙▄▒Θu√é■╜'A=¿&╤#  ïⁿ9å(^Jv▄YM-bä╣E.ƒ \q≈ .  cM/ R!┬E [ΘP¡Xmàa╪PT8▄fσS▌Ebªw╥D─x ╥1ê>0|Φ<
  528. ╫#╥XT;öΣ∞ⁿ÷0    ΩΩx±Ö¥ⁿΩ°π Å2≥*φ`[!(d±K∙æ╕,ê≡C╞:ΓJƒ14%    %τÆ∞≥·┤#╒â½╦╚z,╟⌡╙å═Gⁿe╣╥O⌐∙ô┬¼╫≤%eÄ°τ├"⌐\║à└3╜Dí]ù±ó▀à!m+⌠*åBδI■σ═=╥∩½╩ Ü╜Ü ╘∞^▀Σu┌P╝
  529. ╙╚*ÿ6╝1"/"╤    °≈<'1K╔00╥`#∙9{h ┐bbd┬W·C╝C?sHà)_7╒'I#▓┬)VVεi)S▌
  530. É╤╤⌠E@MJ9Σº 6-dï?²í {Γw⌐>║lΩ¢αl├ƒßα┘ΣΦG$n┼╪╢]±g%.#n┐δ;╒■éCwq¡b╓óπ╝╛UFv p╫Cº&╓ «║]]    RMÖ>=╡$ßG  ┴~▒&╕▐'πX*1B₧D╞D┤?°Ao╙╦╔▓σ┴Ω█■▄²c⌡c&IG┘█╥≥#V┘a├┴φ╩_ -╬!£¥▒╙â└0∩╕ï0█+∙·²C⌠|╬╫¬≡┐Ω∞#≈3∙╣æ:₧#àΩ_δ9    £[ ┌Σ∩∞╘º■d$)Pt╝m■E:▌▀" _<jP«+>    ^E√⌡V÷▐░[¼╠τσ3│O¿Ö╬≈╠2╧M£¢ª┴╚ßΘ    ,%<╨
  531. ⌠╥;┌a╤8e@Eφ/G÷òΘs¥╙╤Γ.δF√3    ╙Σ╘j┼⌡╠8╩⌡╬|╫ΣµPª3)QQ$uZC ≡é∩░▐'∙èç<ⁿ¿
  532. Φ█╗ü*┼Ä■/╠µE+HG /╠»1╓;°*îèF∞Q╛] ?x+KáDMN}S &1í/`αC
  533. Äæ7¿\y;fu÷±√1Ç▌φcεw⌠`╩∙ºH┬n·Z▒ßö═╔α█l┐▄╞C⌠eΩ`ªÇA╖≥n╝Çà+▀Γα╙╜s╚;╬ÉΦe╨·╬r ╛    áµì²■µF#Y┌Fx]6x»x,Xµπ$╦δ┌▒µÑ·ú√T⌡D√`ázΣ+║2ë>p87╚∩¥ⁿµ8çh ¥l°)^ò╦.╖A╩@t'åΓà¡Θ▒ φñ#=Nδä⌠└°öδÿ⌐} u3╨x  ±w▄\≡ü║~α┤5-)▐0'CΩ(G}²Üεû⌠δå
  534. ²&╒S▒P╞⌐≡8-02∙▌≥i)4÷G╛.π+¿9µ4╠ñ▀J∩╣² :ⁿHÄ∞«≤T∩╗╜±¿M½ù╖"ΦTⁿ=5,1⌠8╘5╟S⌡╨₧⌠╫▀ZV(Ω·≡█9∩σèU≥é°O)≤.    ·╠▀!≤ `≡≤╘!# φ⌠║∩.[
  535. %2∩· e5R₧╞É╦y√X ╒█╨ƒ¼╘╧L√ æ╪┴╟ƒ▀ä ▒"û╒╩zƒ9▌÷#₧+ú√╒°v*╔"╪k±=±êΣ╡ⁿ■Ä]ⁿI╖Q\:A$3δ*:8SB 8O%ìyà$i1╢CΦ┼┴s╗·┌°╒äQ⌡w°╙√ ÑmBa@;A╨Ån╒≡æ ä:6"├│∙O∞%±╫²£à*T6≈G7'─)lτ╤╓+⌠
  536. ,GO■6± ╥I¡-αê┤ƃ=9QIPb<T÷╘╧⌡][Ö¡─C3"c■C ¬(∞;≥$▄W1.úG9C≈$wφ(τ`·«ε╩∙ö╛ⁿΣP -ì⌠┤Ö╖▓εn⌡φó╪╪▒≈}≈⌡µÄ°⌐#φ$°╒τX
  537. Ö*»╧¡» ╜⌡Ü≡2
  538. ≤(╝C▀█Ä%7φHÖBc■▒╔╥Γ0ΩJ╓n╛u▒╕X╛{┤=┼lΦ ±┌⌡Hô
  539. `╝■ ≡| /÷    k ·¢Rƒ
  540. Ö⌐'∞┘T⌐┴╥O÷@µ╓└ú╫(■&ⁿÖ╥°æú╡▄}⌡î ≡╠√8┬╝╣R┘₧ε▒▄ÿ╬6┘╠πìΘ/╔»─╥74 {╞≤═∩-V  ¬#╘▌╚╧è'  #B/Ö26+[⌡$|AybfC+┐⌡│ⁿ√-Ω·▄(k+τ ⌡°α▐⌠PL)¬D4kxU╝ s≥h1_[ù?Γ
  541. 6%┤`╗_π#!σ<  w6æ>]öCd─1ºXD/»Θ╤╚7╩D≡┘φ>δ@±?≤█÷Å;Å7C¢_ocä?δH:j7°░ε┐»╒úü╣î ü0a∩δ╚╩╔┴Φ"∙▄⌠▀ΦVΣτ⌡>╘1Qδ¡╩╪²°1DU'tÜ╝2/=º    u∩⌡±≡ⁿ≡Ω%╤>╡w¼σ╙$│O-ú╔d╦░²M#4zA╚9╗∞ )%¬ÿ≤÷êαá∞≤╜∩=╒│Å│£╪╙┌╜:Φ¥╟╒H┌n÷÷╠°%$/Φ≈^╒    ±╜'L,╦ ½≤s«%╞îE'°7═à╪ ∞( ≥3>╤∞g╦Θaá7x,û┌M#>7:├èEφ┴²Ñ∩!┼mÉKï8¡≈╦└α╔τ≥,≤│Φ&╥∙╦+╩gπ\!ä>ê(╟i■ì█'BHO1h≡ßΘZ░δ@
  542. ß▄Γ║┘▀²ε⌡ ß└τ¢∩Q┘*╓}⌠┴!L?0@y,╔B~iÄg╖∙╫J*r≥L╕y≤╓±p¼Γ p╗&$ÄIU#ä,0<πPÿOä+ƒ■╤ })RÄ"ⁿ1fI╖A°1Σ#Ω⌡eδ╔╠Θ▀│≥xφ■oÇδδ╞ü╡╨ª╘(▐ü╨Y¿▒⌐╦─S⌠φ√▌µ└>░¼¡[Γ█æ&±y╣▌└⌠Wß7╜*A(ó    ñ■7 úÿR╙}╜≈≤<â?dφ≥!±%ß╝≈½!YΣg`+Fδ┴▐░ ÷.]╚╤óg░ß≡║'oA╣:Ä┼
  543. δ*:B=)(⌠#═C¡>º2ÇΓ6╤O╪-═l ½6b>-7e-₧F!m┌BI∩îY {/Y┐ µ'¿PErBaBG▄EÖ=r)ò╪8 ₧5q`,Jè5╛;z6^zR■▀≈⌠t  ⁿ&I╒▒╦÷Σ╛,á    a°°÷n≡ñ╟(Γ(▄ε{╓≥pΓ°ταo±2µF▓5Y"2µ\1ú(dm∙3(┘Ró4╖·í╧╙▄ƒu:?│;─╥hΘÜ'I[▓T╘    K#┼5*9╢ÜQ0 V06M╞' ú2╠qdyad⌡0é ╨    #≈=g▒│°e≈-('@-#·▐Θù╓êφ·∙╕≈W⌠æ"/¬∞
  544. ]·O╪H╬WΣ╬φ⌠wÆA╛Nº', ≥√3εε╨┐ⁿßOP\^╜₧╓w₧+╛{╓l▐┬▓╬:╔;⌠║─┴▒±╖▓╘½╦╘s$C╪    Å▄ê╬≥1╒⌠║τ6ß&≥ªφ.╪ ∙|╟⌠╤#╠^∙Ñ+{ ╡gç╥╜òτá╫┬╫╜O╠δα▄áτs
  545. à'ì⌡╡£≡º_╓U▀è╧╬╩╣δí≈╕╖QÇÇDªW╦╝φ│╔∞⌠√PΓ ╤≈╕(╬êµPò°.Ω║≈ªHΘëä╣« ,ÅεΩ@s!àΘí«y░n∙I0╒2ZFìS!,εΦ«ó╢╓Ü9Φ1╝h▀Θ▐│µò√╒ ╬²~Ω÷╦kÆßä¼A╘ƒö8²n≥≡╠─¿R'JÇ/Xv8Xìα="  {[╙±û╜¡▀■:#7]NN`$αΣ4l⌐∞╪╡╝º╫▐  # %⌡äσ?╜│█ç╟╘ï·∩▌┴F╧╠ ┐AT▌    ┘.╗9L    H    ╦í²B≥╒ ≡╝∙⌡½╠-╬╟▐àµ╧∙┬αBp[G1 ▌╕╥╒ñ$âπ■û²┬ÇÇ[¼d\0j┐█ô└? $²ö±y▀XΩBmc▀hß y+06U<╕:⌐(pÑ*¼ZÜo ¼| IV|`⌠Mó6!╥6ë7
  546. !ù3ÉJ╕Q╠ZτW╜V¿,w/┼r n╝M;Ñ^  d7²êC2iRσAD5 -jûì&1M^MD)·╥%6l4- ü≈e£ ╩Gπ+l▐ô╘Çτ
  547. ┴%æ!╧&╝╝=P<¡%B 1└-\5í;!/a    ï ├»±)°DA1q╕·δµΓá╨ö╟lφM
  548. L≥⌠╦└¥╘░╨Å⌐ª▒Y╟e╨X≡'Φ7┴ƒÆªv╔Ω±╢╫>╛▓╠r┼╬╬3Y Ω'4┐■╩ª!%^R$i─l╨/╝Γ²c≤ÿ÷D    O±|╨╒╦┬∩Ω0 àw╜6└²Ñπä Zj%f^óµë⌠~▐╦¬¥╞«▌⌠S@π√┐φ═⌐ε*g.τìφ╟9ΩI╞9 ╩Y1ÿWëcIii]fR╔+/5»3A▓l2└<ⁿ?ú,6ô²S┌FÑus9tQ)A_│;"YÖTΓh } mi    W$A {0xOjVaH}'~,0░·Ω⌐┼ô╨εJ╤]"╘`⌠╨ñâ°Γ)>Ä ╝╓I═qτ.≈┌°Kφ┌⌡èf╜ÇÇ╘¡8╛╔+╦²┘.ΩèΘnⁿU¢`( ¬î∙«∙+▐W*╒K╧UUⁿ2tR√:·lwg┼<7oI WA£.D$ìπ╖┴╠√ù4ñ iπ║╬┌╫─⌠ⁿ╠í
  549. ╥$╥"wN√√}á*┘$≤Θn½#╖┐╬¢╘÷∞v≈ö╙¬⌐εµ]■ë ú╫±╫cσ≤╨ε▐▓▐+«î(Æí│╞A╛hª}┴╝τì╩ÇÇ4╬)
  550. ∙ M%6V┌7»φK┤╠≥\S3≤Té:ºφæ╧ ¢G<Q!╙¬┴9Ωä5 ╔φl═ï╛z╪2Θ╗Φ¥δ°■áσî ╞dΓσ├¥δ∙≤÷⌠aΩ▀²k$ë=⌠I╙75.( ▀╧─√_oP╥·τ╙r▄]■░!$ª] 0C ╫¢ε|@u9 Γô╝ñS°I/é&┬R▄nLD¬╕ⁿ╦D/c┴P+DΦ=»U«G4#(+N√τΦZY<Qú/D0sS δj¢@ç╘Ak ╙jf&í∩≤╓$δ╒&LφH#(φÜδ·∩j╦+╕²╔~≈3,+╛· ╓ô┼)≤R'º+{²░─α╤J ╥GÖL& │±#╨φw|≤KΩQ╨h┘J·√qσ╕ΓYⁿ^Ç≡÷└≡╠τ≈/╤a■~OYWR╡6FmMnUe√Of_ Ñv3Fπ≈A╗g∩]H▓2H-l/ö0*Ö┌ⁿáδΦ·è20$°u╪╙▐▄$σ┌D°╝ X$?;█Γα æë╥≈≥εö╔║»Z╫Q)d3αÖh■)┐A£v╥ïÖ664 U ÷╪O─2└Θ╒φ#╨╬π╝÷║╗σù╕╣l∩≥ Σπ╦╔D -╔ßÅÑⁿ┬bδ-Σö┴ù└è▄:╔/Ç    >µ╤ßhΘ.∙ +σSmUBB═▀≥ε■·.1Γ₧╬δδ╞'╔Φ b▌▒┬π╣å╤╘ⁿv2╞AÇ'é'╚2m0vaì#v"Ç8╘D⌡ⁿ≈■X(J2*T╣·c½ôÆ■▌σµ░(ºº╨ⁿ·¿ d ║≤Φφû╦V╓Vë█⌠8▄╜∞<\┐)┘,╟┌≥╦b4▄Z╫b /:3ä┌ t▀%}╥ï╟»╫┬δº├τ∞└Ü┼╥>╧┼╔α≤ ≤+ö7█²ì≥¼:-Γ i│_≡VΩ┐°ü°L u7o3₧&\╟'-t8#<L'ª╒R "t▒I₧q Ñ9
  551. '"Ω╪ì"δ?ä#±/·+ â#tεΣαS┌²≡Ö ╩8P4^(δ%L o'±F)G╗&Θ°┐ε}ß'▀ 3¼vτ╥µhgµ
  552. h!Ö2╬â`-lJ»R╠âO⌐Vp[₧2|^o╤^g8Qzφ?V(é'b■Dφσ═╚R u9 9π&▌ÿ╛■ïδ╦≤⌠√#·≤╥├≡╩▄╦)╓*ª'[╔·¿ä╟PΘ$°L▄¡╬K°Y
  553. █╓╩╕²ΩÆTd^# ∩%φ╫≤Çσ╖ßg·ii $╨à3≡R┌≤╢⌡+Å%Σú≥#▌Θπt╜■¡X╒$«╖╞ßû    Y4^≥4▀åµ╜▌;╤╚±▐ç≡ò∩≈∞ ) à√à≥:∩0Äò²ƒ°╗┤c▄¬╗⌠òǪ┼╧▌σ█ê╤0≥D ╞≥╦Vx√╛┌╠;µ╞ 3¢[∞ü╤ƲT∩à┬1╡;Θ6δ╜■╫Pα┌┴╥=ßì@.D2 [<"U2]┌Jm≈5╒ßΩ; ╕F≈ch@╣ε╩JÑh╥ '╩>Ñ*┘Φ∩ù₧▓àß≥≈?â°≈σ┴ ~$Ä!▌║■âO  @k]Bç4GU`gtYÇZ/B╛E>T═H█Jx+B└K<H=YèJ¢·εt°è08ölφ╚└/(NΣ(├[Φ╘%╫-╦δå▐"╧ö└3╞#gφ¿µÇ$ ≡mo∙∩»₧¡.╙1èO▌X≤,∩!1%?─N≤ª▐u▌4φ|B⌠ù a ±C▐⌠╤î┬D^î`∙o╧╘╘»≡$T>eDü6╔°/⌠σπ≤£≥*┼öª╠╗∞%┘Kεg╓j
  554. )├··▄ΘÆⁿ
  555. i(
  556. π▀;qIéSñkhX-/┬    ]ⁿe⌠/²2këEßc~güNûÑ J└o█3µ▀rG2Y∞y▌ö╤¬╩σ─9═8⌠│⌠>∞─c▀ΘP╛∞Ω2O6:y≈¡ΘTφ╖═~H╫K:╡<zW├3    ±δ∩╟δÇ╘`σ}T$Z3=±'Ω û,ò2Φ/S█ö╓Ñε² !$b ;¼≥K½²ΘΩ╬▀«
  557. ÄLºR╔@5)8#à┘
  558. J┌ZZHS;╕NôL╚0╙H:0'⌠'╙í·≡-╫370 ºH²P-2╚1&$ê #√╜≥3■ÅR:E`ⁿ[û]╪gVs1b■\≡ⁿ
  559. ─%α3M\[0B╓?≤<╝½·ó°é,7Æ%I5▐√╞╨~├+Ñä7ìO╨âφ≥│Å₧C└═ Uτφεÿ╬1ε≡²▐Ω╨ ⌐¥╖┌F╤■╒wπW═j¬ó£»½c«▒¢è!¡╡÷(·«ÿÅ▌░D─╣╦á█╨!│¡Ö¢≥┘∩╘╘▄║┴è╩µ╪┌Θ:τ╖D╜üΘ┐-)Z9A gä╬└ê,╠`∩[S8π7+@7Hq░!e+ƒ+æ9r-èG,>11╧├ ╝ âTïS┤!≡µ#5⌐ε*⌡╚T  4ñ    τªM¥^>3yJ&sRUX╖&π#%H∙U▄AÉnσh
  560. ▓ s Ü9
  561. @%¿g /¿(5b┐]¢8╚÷ⁿߺ¬╗╟α╚⌠╒£█ôµnφ└┌D├E╔⌡ ç K│⌡ö⌠╛∙&Θ∩ v&2╪⌡6╦%╓±7JX ╥ΦÜ┘╓Θs╓B┼┼¡ û<├±¥{⌠╬α4v¬#3 L╒U±+τVⁿ=╪T√5 0&2▌Ü⌡4AR╤*ñε¬Z4í)K▀E╒╫╝#Q≤▓│ÿ╣╔√Z-▓:6J{\PMp ╝π&/'l╝█⌐╔~°-Φ≥╙ ⌐¼è╗─êτ└!δ=É1¡
  562. =≤╕ⁿ6 ≤£$U═▓ü╦
  563. 1$∙#╗Lªâ┌·╤σ╪╦╪╓Θ║εô■₧∙Zµk┌_⌠D"?> 7ÿφ°Ä⌡A¢BSÖ/⌠*∙
  564. )âH═╧╠ÿ╕`±═ΓQ≤9\εm╥δ▒b±¥ß╠æM╕`ó+ßΘº╫▌╓ ╬▀┤
  565. ñA╟8@εò╛Σ╟▌┘ε╒░ⁿAKi▄X7%H└^╒Núµf-P:▌<±;┌4δ%u÷ 4:âVG47√ 
  566. ^?`ÆID≡JOB⌠'Ñ ▀╓:=F7■╓ûσ ▀&
  567. ÿ≡Nà'╩%Z≤X▌<Γ%¿|  #ƒ⌡└    U▀*uφ÷#└%è Lƒ/8
  568. rσ;░0\╨δßç8i≥-éBe:?&7äGÑK╔@╖K│Fô(~"█=mBå1╒°╚ÿφß¡πqg
  569. ═▓¥─≤ ╒$▓⌠t╝╠─<·fφî╞ÿ▓┘│╒▐ 9zα├└┌▌╪≥cX°;D├H_/u+µ$╡ΦαY├g²√6Jû@Zâ╒#∙≡0ë3ü┤²½±£▐F╬·╜·╒9évα¢ªräå└cJ6E╓#èu■ít?┤?┌┼Fƒ╡αå)ë    à╗⌐¼╪wτ▀ΘH╘▒¼╕»ò╧² C3B √εq╥6τ┌°Φπ ╤<φΓ]Σ╝▒iä╖ç╣ΣQ"B¡▀y╚▄√G*0-τ4═æ┘▐«°F
  570. ò∙ƒ▀░ ö>╣/TÇⁿX°î$äGCQ║1ÿC├ï0#n,╔6ÄNªNéL84ƒj ╤ a  yhG!╠±┐∩1ôyå{B╝■H▒6D╜;σ?!L Ed'■C¿Q╡Gd$╓-L{<ƒW╛~ 'lnJ╘='(░ qOI^Ta⌡;ê"~>8`2 &[?    2µ#─(╝+9±▀CDl ■iÖΘñ Ω1ÆÅ∩áª!ç
  571. ┴█ù▒ⁿé▓Ü εPó≥y╖l╠╘m
  572. δ@▒█µ╫>c^┐Fà╕ü▒»┐-ó╓@┴çΦn
  573. .ε3≈°│çäó╜%ßQπ$┴    ¿╢ª╨?¥4ò∩Z▓á│⌡≡Gi⌡φ╖ßp≈u≡i╪┬─Ωªª▒gΓΓδú∙    aΩ⌐╗*░╙╡£┴┘▓Z≡╜TZJ╤φ▄╩"Σó∙D+┐_âd%6τé∞∞÷√"▄K╙LQHwO*&π<÷<>-V"=!Q!@2╢δ≈/k`╡RW_¡│½w╕H¢▌ÑA▀{:cXÜw¼ÿ─╙╤⌠≤²Hy µÿΦ9(aα+1µτ═$vE╚w±UYr ≤k // J#6I"<8 ,■ ╬±┼■
  574. :ÄM'FºKóEQ/_± ∩H à=yAy?J(Γ?∩)I÷╔µ⌡.;▀5
  575. /*∙I╬!┬≥⌡%%²x╛α▓@⌠.╪R'7·┌r╘·╢ æΘ{╧òΣV=èl╫9ùΩß╥╫5┐iû(½▐┌⌠·59%3-┤3Σ╘Y╢kΓ½Θ,▄▌²╩I╓kΦ⌐▀α╓X∙
  576. ┌┘╩ñ┘6±>▌2≥÷µ╓Φ┐■3çyáDJ╣Zl(B┘ ╟:íB/)╗⌠: ░┼0"4 3> ╥π$┬`┬$┌äΘ╔■á∙Ωº╤ó╟Ö╠π╥O┬√║■─æ█\▐▀▄√╙ └┴▌#²δ└Ñcè├▄½┴ΩTΦ╗±$╕R?╘ⁿ⌠┬│≥■ï°²┴ôí ╓ε∩ù▄4±>δ[╘`╟─╠╣█ô├▐╡█<TAZX╟╙;╔¼ @¼E╩9b╞e@Φ=»Tâ>¿B6-╨é&╕f▐|εlIoC⌡Vφ> É¿ ╟Æ!!&}6╦(ÿ
  577. ░τ▀╧±)òeτ╨â≈¼x!├┴≤) 2∞    C±H≈┴▌7=2Ü╧┘╔à█Ws#¢Æì(O αú,┴)], M▒YohBD⌠εu┤╠╗┤ⁿM.'╧ΓΘ·╫/|FB:    8É(▄∙└²δ8<j?Hû ╢⌠Σ ╕*á/?;B[7Vß0{*0*⌠
  578. ä╫├( '░Ωæ─Ö▄π°▒~ X/    ≡.║█┴z∩ Φp#Ω╣Σε≡■▄j≈▄╬▐V║<Σ$ª n▀▌≥jµC╗:┴ï≤º+i «▐ε|Ω╣≈æ-á-c≈√├½Γ▒▀æGΩ╫╪á┬>╢ ╩í·
  579. █G╙(δzΩ▐5Θ┐√╡cµ9°_,¥+k°╠∞84╛@╨─ΣI┬N┼
  580. ≤║▐D$╙╓e╫    ▓9▒N├-Ö└∙╚n;  ΘJ·,
  581. 7
  582. ≥½╩┌▄HΦ2Φ95& τ1╫?∙ò*αFN=ú╙∞·╙q≈╙0÷A┬/IG?(┬T  úsΦD@+C6ε==3ÿ&{9/┘ w#╒#0σ░═Σ├AìR╦.ÿ#å?ié■p9╪≤åΩ:ΣHNA╙,∩∙7¬E5ú!"á4└≥∞∞@┌    9e'"g■·╪B±OEΩ
  583. ∩╦GΓ╕┴ñ╝¬╜╕°óÇû½╕₧╤á╔╧╕╧ƒñƒò┼≈$¼αÆ╟▀▒æ┬╟U╟εΦ=▄úΓ ε┴╜─í╧Ñ¢ÿ∩æwì3¿V╚F▀√
  584. T∙┼▄$ß>▄ƒ▐ë▐τ▐    φ1∙(Σ&ΓP.╬Jz.x≥╗┌⌠a ╖$⌡ΘjX:└ ÷6l5J7═2╡-!╩▄4⌡}╛E▄Éα+╢╙hªë¡▌╨δFå?┐(
  585. G#ΣAHû)╝,└3▒@σDi,ì>▄$╥#X∩▒└TΣwAfF9T¡ ╜ô{┌═ ╫7r#1⌡╧@c8▒_÷f√╜&╤a8²σ╔÷╘(
  586. 6╝%ô!ΓΣÑ«}r╬∙²δε÷6 S ñδ|╓φαr■B$W∞á┐µ╜e┼]akΩ/Æⁿ    -%@ß-uƒ7@T½Bπ,╔ sÑ
  587. - ╣÷hï"t2√D0*rε8±6 aV≡╘∩,Σµε ≥/╡[¢K╖BÜ"┬≥é·LΩo;_æ╓⌠" ⌠    ≈⌠"τMüe#≥B│e![╒7░&─    ┼⌠ φ└ⁿ▄Σ╨╦æ▌┐║+ $╫┌g≡9ⁿP°∙▐╪Φ═I+Pµ╠αv∙/\@┼╠ç╝DΓi"à*çΩ╜╗╪}    %W2{*í╨²\┴╕ít╖æ≈F=╒M²C╧⌠╣m╜ƒ╥ë∞≈╚] q┌¡J┬┤@*½N╢.ûHY'4╨±╝┘ φ⌡  µµ≡+Θ·?/┼e⌡Ñ∩Ñ7)2)êi≥^)╙'ó;/k╒+á≡╦╦╦⌠S%sD╪@H½µ╦╛@Σí-εAÉ╧∙Io'C
  588. ùⁿ╞0÷y]    <╪-[+f/3j(²√δΘσ5║IhhxWhADBτO▓QD\4 Σ5ΩF ¡╥≈    !æ:Zkkb =FΣ°▌╟+╤%ñ    iC▒M!H-IσD┘7t*^-°=û$╦ⁿJδ2╓ƒçg yT2 cπD!=C8&¡π½σ2·%%#║*s%╢·δµΦ╓N²
  589. ]■S
  590. :506╢■3½7>QKC<╝⌡K²N8u▌É█z╕^sk*V≥B≤\ô≥Ω5φ&∙╕'▒r·tδαN∩~-ìiNht\▐]Θ&@¬aΦ2⌠α1gIe.9²1╗Fß╪ƒ╫h╨g±╨(*2F841>Φh≡jö╧8á\╫n*≥1P)\+»,,«ü;ViV89xBIixvÑ+K±Q╜oY;σ∩·∩? wÑ%û&T
  591. ▓²▐#ûY╞u·<K∩>═┌╪c∙╟\+ *ÿ²≤σσαà┌Ñ╘α╩\≤/ ▀╗╠²ñ╫lµƒP&n÷╩v╝┴°ú'i MLΓù∩·¥╪ç╖╡╧è°ê⌡πß5⌡║M 0∩╦é╤Y═Q╜╕╜`╧î⌡ä°÷⌠M┌°δ─ß╬û⌠[S·    ≥πb└¬ñU╗╬ßí÷â°UΣ╪J┘ñ▌u╪ü▒{¢¬╬k∙.┘╠╓█┴╟:░╡¬┴à╛ƒÖÉΓö^ΓßA╙h┴τ╫Ç≈ƒ∞
  592. α╨╨'╖ƒ¡┴╝&δk■%╥¢úl⌐╕░⌐ï╥íz╘▀α
  593. ±α∞╓─¡╞öⁿ∙·6├sèmé╔
  594. ║≈▄├å░≡▌ì..J│┤╧╣╧╚æß╨┌ö╟┼█┴8╫╩⌠dφ¼╔╩╡₧ák│ä>Ñgδq∩▓áôπù╧8╤aΘ|ÿ%╩/I ╛½█φ?RtDg!δ÷Ö}    úL8S#Y·█∩ªD ü] r+`8ß
  595. á╙J∩╗4s^≈5áΣ╚δ╧å╨δ╨Σ2ôΦ±W┘╬┼╡«r░╔ÜαwφK·Râ°Äê■█÷l∙½     └¿ª _≤«┴EΩGè╦5╟Ö÷»=σq]⌡,╛ Θ≤B eEC0ÜGC£0JT⌡T╔ x=¬7╫=m;│4╘8>?φ.ä=ôÉ:ⁿFx8╓5ªKeI■9%r1·Ko?B(ⁿ½2$ªßΦ╬╓°\D+^▓:K╞    ñ,rd Gl2r #ⁿ¢┘∞╗CΓ4+ⁿæα╕φ╣MDçR┌GëLfZí?│j√ò;PXJ.Ü≤ä∞Å6Y╚~{|@bp8╥■ï>j :╥≤▒µbÖ+°_(▄3bê²- 2IC*,<'°4╫Ö⌠≤≥Θ`■a(M╥6╨a
  596. ] ╙╕n61;δ1╧8Σ@-;¼ç═z»D▄.■δ4┤
  597. )Öπ╣─├╠▌│R═G≈1╔@Γì╧&■█#Ç"6ì²6⌠?<D?Hƒ%O#é'Éπ·ld.q?╖)ë!ò┼ >⌡ù≥¡/DL└@U)îë┌Ω╝╫d√Γ≥â∙ÿ=*68D*╒6t▐5µ\⌠8≈uπ{╨ì┌▓αüµ¿╚*Ñ─┴,÷PΣε²╧â╦▌g∩└εn≈Å≈═╛Æíα┬%∙¼v²@╞║£═σù√J■√ ù%y╟╘∙╚ⁿ╟kѱ@Γ=⌡■5
  598. ╠±α∙+O ·K⌠4ⁿ4┤Φv╢u┬AΓ6⌡┌Φpα±æ«·^≤âΩ╙╪⌠├╦B└Jß!|HIB▌Tµû·áÖ¥    z    æ■Ω≡¬²┴4l(Ω±≥Z$┼7G8Θ =≤zH╡    Æ &#ÅV6Tvπα░/j<z╛▄0■AlS∙a}T(* ²─°&o 4f±φ╡-≤Z■ô┘/rä∙;yYê+ü$I■[Γq╥W┘ ≤Σ╗ ¬∞Y╨│ε^%4ä╚∞
  599. Ω8ë╨&_τ 
  600. ⌡&)M¬hª>▓çA6▌6~<&3Cr─+PP±τ╪π╡ ?"┴ù    df ₧τ    ╔█F╩⌠¡"ò.1h≥≤£√÷≤8■'hÅσQ╤≈*°⌠ÑߢΘ1     ╩q╕Ö▄▐ ╢⌡≥;æ7²╩∞╝≤!4Xτ╣ΘU■%!ö<IJ'ßφ╜╬ó▌╫6$╫∞u▐J═I≥c&µσíΘA≤3ü²GΣ]┌≥╙≤Ω},5├æΓφπφ¥F¥à¥'ÿåµ,
  601. :■ë1≥ôΩb╨╒éµ╥îGi1▀≈C╟╓╩è∞mε,∩p$> %σ ╘R▒Y┼╞Ω║╡7ûrΣh╧µ╘X¥τδ╦■G$ⁿ4£╨╦ûòƒ├═ß╕²g∩$δ±    ·6∞π╓<┬ÿ╜╦ú╦ª▌TΓX╗U▒6╚╛⌠┘αΣ╠╗φ┤±Ω·Θ(∩ûΦ¼π┼Ñ&º    /°÷■≡+≡▓┌Uπé∞;₧Z┬ril8ªD 0∩╛⌡o%w"T±ÿ╦ú╨¡ΦΓ·┘⌠-°%∙║¿²║°å    ╟P╟√⌐╘tΩk &W╤ {Zï⌡╝/>/3;αz∩Σó.ï5r!* ╥c:°·Tφ/≡φ√A≤<┴
  602. ╥▄0÷Lo0"╙Y▀h┐c╦─τ1²
  603. kí■/≡╨∙r∙╦Γαnû$¬    ├±£÷º%=╔k≈╦1ùFæ?╜Jcï@ΣK,∞g?\ >=à⌡-∩;∩BäGòE▒s■U ^╤ H°â■lR█mÄ╬■'⌡{≥Φå╪e╔    ╚░~+é*á    εæ4CY)öδ▒├~Γ╜
  604. 2~╧'Æ$▐f╨~╙ü▀#≤┬!ä1▄▀∞╘úµ╫ {!╢ w
  605. îÖ3Y╜;*τ    ⌡┴.N!ΘÆδ;╥3V1₧■l╥p╒½ Ö>Ä7g⌠î
  606. φ.╪F<Eí7ói≥rN7æE≈&ñ4·Ç,C 4┘"Γ.╗≤oS#█=l/5g(&00.₧$gY-╧5╘"àdë÷τß┤²ôC╙Qó▀≡f⌠▐êΦ∞╓Æ┼▐∞w+α&▓∞╩╥½▐ñß_╙╜╡╙r)ö╪φ─εaè╥Q⌐σ╞ßx┼ⁿ½î╦ù²▌■▄∞"┌=ª εó▒q√ûΘ╤6JB.|▒5` ╝Θµ█·ΓΓù╢Å╝hΦ⌐⌡º╟²¿u╝▌┘uε⌐    5■Γ    ╘■v;üTε"≤⌠εⁿå ñδ°┼▓╦6═┐╗Q╛8Ω¡#╝(ε⌠Γ╙nδ:¬'╦─g'≡+±ò⌡√ë╘'π+û╥u ╬.B6n< ° ╓D╛σå
  607. ╬yòⁿ Æ ß╙#░#éuUδ4ß┌1αÇ╡RmU
  608. "┌² ⌡≡z ├2⌠?É#îeHKGT&    ù─m╩╝╤Gü=:æδ─╫üπÆ"¬╜╒╜╖\╧±║<üδ≈█ä%#@≈ⁿ8∩ⁿ3#f5cµ⌡·î=■^─@¡E\8M7û$Ç&÷!Στºü;Γ%LR√ê·-Ω~Γτα4┌9╬/>ƒ√┌+(ç9vV⌡g╓Zü1^√|╦#±^╙P211½╖K&%Ç┴■R∙7Ωö▌~ìMWⁿπTΣ┐k)2 ▀»┼/<D╫Pë3º R:ΦFf7a2δ35?│2≡ ;C    ╧    ì    7/0">╨é╝n║)σZ'▄k⌡┴⌡æ≤ì(░(╧'²÷c∩H╫ú▀Ü╜
  609. ╩²φ▐⌠?±|Ω▄µ╥µ=²;ⁿ»ßÜ≥':-Y╬≤½²∞▒α≈√bÄa√`φ■v╒⌠¼╫L├/╚s┘S╥~▐°─ε¿╧º┐╬╪▌
  610. F-`%≡y▄é└╢╫¿∙6V∙╫┌πß║⌠─Ä7    πëⁿFαï╬ßΘ╧≈òΩ╜Γ|∞ ΓC╞W░ì»á└A╒w╒Z└j╩B╠╓╗½║√¡╬¡_╣▀╢X)√°╓≈S:└▀■D8æ4ε-p'O1╪F÷bεga;7 ¥'k#▄à:íεÜ≥Φ±A÷█÷7ù'º)±,s4┌=.9╕º²╡÷L$o█ß²DQSn=¿≈⌡√Åⁿ└n├▌í╟C╨Pµí▐ ▄j▀-⌡ÿ    QS²l╒╫╨∞8≤n\!/²&½·ÅΩ]⌠=Γ#▌"/▐'!z.G╫╦
  611. ╔û0a49>/P╧C¥■≥ç}:÷Γk≥Ç/∞E ╩┼α╚≈ ¡ ╝ ¼²j-=$GÜ"a1S =·╔ ô*y$½:⌠╚⌠╓ ┼ZW⌡·σΦΩα≡⌠ç *■─■¡╖0╟A╒"çσå╥è╬,╫0B*i)$+)"σ2s2╒ P┘π╫▓Φ    ¬lτƒ∩ïK&1á∞Bφm╪¥Ω"τz±ú    %i@≤╘*Σ║╣$╞6φ4▌ +a ╢*╛,byU¿%▐#8±u╪0σm
  612. ⌠+~C≡$╙Σw╔ó⌠ô47>ç╧T≥⌠x2ùßìC:V[I╟.∩!▄ 0⌡ìδ!²═╓$╚▐╒äΓG(-$(£4ÅπÖ╓Lδö*£-■$█%√1╖R∞ZúOA9 ≡ x┐$T:?P0₧≈ _;╩GⁿAf8┌4/,[ ½≤÷^/ä+1ó3¿?÷(,
  613. ≤ⁿ²αxα√d%ªO²AvS ╗■ª╥.╙<ß>π¢ⁿn■∩≈Oφσ^Γ2H4AÖ'╒9╧d≈êα ╫╪Y╛╝ß"è8+6+.τ*ε┼ ío;@8╖≡π\G ▌V▄≥B╙6┘π≤N≈w∙╞÷α≤º∩Ü╠≡╦■τ║f█≥?⌡Uà┘╞t▓ß⌐╠ ╫╦`"T═≥ \µ▄╛g╛ ┴ ▐-∞ì▌Z┌X╙$╜c┴$τ«╬sσ╚╪╚╚)\0.φ ═O╨=█ß╧æßU·h⌠┤█z─┘▌ΦΓvδ≤▀ ▀ 1 F√eΣΘb!áF⌐/┴_■π⌠ûΦ╥φB f _∞d▄Φ`µ ╫·%π╩⌠_
  614. !l+\┘▄6>o q σ/)D_Kj,∞ÿ1zS6P!%f■?≤≤σ]A1.$⌡0µª╞7╘┼┌:▀=g    ⁿf²eN/_ñ⌠ı£0═.!í*0π
  615. N$q*ñ²T τíPu≤/╘╩╨²°1{°}├ƒ¿¥╗φ█▄F╧~⌠í$ñ│ΓÅ╓╔∞╔²á²╫τ▌╚⌐╛╧ç≈Nz·█∙{G$≥î    R√╗╓E╔▓α╫√╥╛·╓≤ö≤¬NΩGαá╫(═ü█∞∞╩ΘΣ`τ┌ºσΓ⌠═a GΣlßçδδëα▌╫Z÷░y╛ε¥▓╣δ≤Ü&<(┐≈Γ╨k╨~τⁿ|φ▐╗▀║╥Γ√·╛≈v·∙└ε2±±ç≥▐í}½■ΣδM▐∩≈)┐
  616. X▀,[NG9▄√╬▌Ç╧½≈▌#╜
  617. ╥┌ÿ─o┘,⌡Hé*≥|ß}δPσσß6 7(Ω+┬▐φ│≥ü∞ìⁿò■±╓╨║α )GIó▄Ωⁿ°╨┘»┌Ü╥·â ' °∙\≡¬█═┘σ 9╣╙D½▄╚║)╫J ,≥r∩º▐#ñ∞w╔W╧ε╛¥ ┐■:ΩeτNε°÷⌠B∞^τ₧±≤σ)Ü4╔τ²Ω╞9v╟#¼wδÿΘoφ*≥.±╫²g°╢MεÆεùÜ,≤°Σ╩α  YA╨$5.µ═ ╩:▐î ô+█ Σ╘#╞≥τnⁿi÷[Φ≡÷ú@,╤0±∩┴╛ƒ▀▒₧╠·╔■
  618. «≡▄)    4Äδ≡Θ°≈°ⁿ}▀l╫┌≈Uh,&²-╗C╜,`▄⌠笷;aO▐Jü2?Üg < ñτ!à7q-^>∞3D│4zû▀)N3▐91╚K}C╫)▓*╣R≤k╦P2D▒l2₧/s6Ω0ⁿ*b'+òñε#≤⌡⌠µD⌡┼┌4i9K/▓!∩%╦,╡íφl⌠Ro7:4 *╤1╜τcεá ¢$╬#╠     ∞KΓí⌡;X∙c
  619. ê$F(┴%║?DWΦ4┬≥Çτ4$≥N╘Câ-2?k2r2AíYfX╤6╝%å!»íí⌡` E╬.╩D
  620. │I}Uh 2▄╗╒¡    ê.Ü0(╢$╠*¡
  621. ·≥(bH$ │╓;∩⌐0uUB░8E┴6Rk╪Dπ    ▓"!Ñ+╚2¡⌠üßq∙┤ò" m Æ"⌡╚0+â# à/║/ε╣ε⌐▄$≡e·#öG⌡V≡jσr╘╚╤DΩ r3≡EuK,JO5N├g╗)░ùc¡"┼$55ö7∩≈°╢╧*!╔╔<╧büVΩ),    ê≥! 9┌¥┴╔╤ê±²╟╥áA3°Eφ╒ⁿ`Y ▒ ≤[▌█öτh├Ωατσ╩ÜßE$Å⌡∙╨■Γg⌡▒√sε├√'≈0╩_└É┌X ]Æ·ƒ╩ÿ╝─╧▌µå│U6∩ïπ0√ ∙ε!¿XΘ⌠╝╟╛∙µR\α<└╪╚W▀∞âαΦ╢
  622. ƒ!╨.╩0ε⌡└╛±║π÷δ▄    ó─≡╠╔╡V╓~∙>¬#6▄W║ä┴Φ╫╓\┐W¡·╞W\/H⌡∙Γ≈h¼∙║≥(Θ├⌠)¡|>1PB ÑπKτT╟?bB 2¢⌡·⌠πS±÷▓.(█╜├ûÿ┴'    '≥ ï²T╬8 \φP86╓$▒ £Ω╔ß╛
  623. ─▀²\╓┘╧#≡*≈uΦ│εá√╢⌡■ Aª°≥Ω[τ╝ⁿ]°~▄Ä·I&╛&
  624. £µ%┘yΣ═k╤ ε* ≥╞<7L∙σ&╦N═ ≥╧Ö    √⌠NΓ╨µ∙▌8&Y≥╚Φ3±\æ■Θ≥àO|)P█.D.<NεÄ─J;d;I ô≤ε≤"╨XV]>2Ñ[«6■H9g.o,┬(ê$▒í?-Eé<H3├,╘6∞9óφA▐¬¼@¡G│8,▓╒W¡ ─ S.;º=╖59@(!∩■V⌡'
  625. ≈V▐),╔(R(9ı¡+l9Z1:/÷b≥█~&Φ    ╩åπ┴⌠≤╓T&R╙╬â╚ⁿ╙7=Ç└
  626. UÖ√╪▓╩╓N╟£:'4w─⌡Çτ±╫ ╧²A'╫δ}╧{±⌠3O{íΦ ▀rsîεs▌=▀¿≤ª*├<┤■⌡ô╘ ·╔φτ    D ╤╠∩¡╪«╫│e«ô║°╠W╒▄▄₧δKÉZΩÅ    ▒35&ïδ6╚╒σ░uε╙Ω3°»ⁿJ╧ûñ ╢╘÷╟P╜;╠{╤£┴╤¡(╗,π⌐Φp▐╧▄N■ä≥╜7≈ñ⌠     ≤öΦ·aΘL┌╪òσóΦ╓≡E²t≈ ≥.~√s÷Θ_µï╘╫╥Θ9·┘éτ ╕êík i▐╝    WW/)sj 74Sû°═Θ¥0╬"╠Å<▓╗φ÷▄┬ΦßΦ╦Θ│Φ·¼±5█σè▄αµHµD■╡φ!UR\!gf√· ╬2┤GS/Θ7δ(ö ( ║Γ
  627. α÷√Ñ3O·⌠°«Z,».è1τ$éε╥²D▀±nσ∙Γ╪ß║ΘxεÖéßmπù╓⌐≤+v∞─ε°m▐û╞└┌█
  628. ┤É·╓τ⌡■φ**├%ⁿû±ú≤z    ⌠+:)∩≈í╒è╨)α½∩#╙ì┴Φ▒é±╦├{┐α"²=µ╘╫`┘╫╦█û$y=óâ⌠F≡╓µ▀╥~▀─■½σ■¢ pJ!╡ö≡LÅ7L╢A b √í,Θì±?    %∙f═2╓íî'!2ñ√─╖èε▐|√1╝EΦ+⌡√G¥U j*8φ1^¥Θ>╨V>z3D╘@Ω)-ⁿh÷╙à(┬4s?QJ╬H[4C í+å<&U!πL┌[┬3∩·═δUδ╖∞τ▒≤ö"3B²0ΦÆ4+-B²B«C¡&∙τ
  629. ╘UΩG//µ1 u"·çÖ!≡╕╓RΓΘ°\r Er╞ε▀Ä▐«φ} ╤ s╣>■:≈▓â3ò Zφ╦▄^ 5/v╓εF╤≥%,╩5W =φ2╟≤▓j╪┐    ;ë°∙╚d¬
  630. l█└òφ┤▐┴τⁿ!ⁿ╥╛─╠▄Üß5┼7╔╚² 4▐/p≤_╧∞Φfⁿ=≥│σΓ═Ω5Φò∞CΦ!≥╝·⌡╘ΣTΘä╥$ê╘╚
  631. E à!QNE,■µ93²DZ┘x√Z╣Fⁿµ∙{√e║ΘV
  632. TⁿΦ
  633. ¼)█)ômLô=S@≡$α▌%ä,Éòn¢%┬St¬Φ&ì#╘u₧Ö ╤-▀0*%j;╡∙ \╜,N1√/+8é1ß ²°É=ñ?ï3σA!)c·┬Φ∙°╟&ö9wo╤0X⌡D■Ü Lⁿû·ù &É2v─c╟╪■]4Æ,z≈ûµÑuÄmX╝lW^╡√≡│Φ╠ üï δÇ/╬Q≈C欲  Jjⁿδ
  634. Γa⌡╔$6$▌╣εûε▓<ⁿε±#εCµI╓τ'⌐ ²≤qzQ+Fr'╤*πI╕└⌡:╙┌■K±½╘╘╥$┘!╥?╙¢▐▐πNτ·τ⌡Γà÷┐uφG┘m╒Ü∞▐Q■Äßó╒,δn Éôè ╒'f∞∩Γ▄▄ΓDz1÷{µç·#Y*╢:.«6r    w¿≡(⌡ß·¼÷α±z±àΘα
  635. ■╙%;+╨ƒ≡Σ≥k²╛≈╔⌠tq-ⁿ2»∙v9@░ ác∙'à#| 0    ╘V y√╩±█Θò⌡▒< u·S.jç╥(0    *\}╜:Üⁿ} 9g÷τ⌡≥ⁿ4µe╬Æ═(Θ¼
  636. q"y ■ßL╩ö─ù╓┼≥E╖4╟:9';∞.J.p2 ;$3⌡ΘΩß    *-∞)[ ƒ°└% bl+
  637. U$u5(x≡lΓ┤∞₧█-s&û>±
  638. σ oZ/±6X,X°.}:<)òÅ┬,5.4j ╝'┼½Q╖(é.┤%≤K∙îσÉαèé>~U╜4ñ≤Ωσ┼F⌠/⌡ô²ε÷n²ⁿ ƒV╖.*    Φ╕╥c╫╡÷9∙z▄Σ▌├■4 ▓ε≤v∙¼ⁿ6∩aδ■≤
  639. εÜ≥╛⌠êαs╥«╫xετ²╦µ²╥Φ▀─∩¼B±e│;ú<╓π─&r┌∩╥⌡2√╖≤O┤ü(≥ë5∙{≡E√▐!π|╥qΩ : æZm ╘╒╖╞╔i≥╞₧¢≥■Φ+√x÷δ ≥X gâRI%¼&├,≈╘≤
  640. Ç⌠Γ∞²┐ε7┘Äφóσ╬╛∞tτÇδa⌡≡óߢΓ^πCπèΓxεgJÄô ¡⌠¿÷E    â┐╬g±ΩU╤Lα≤{Φ-Σ@ú (î╔÷é▐├╟"╦░ßÄ∙TEL└Nµ⌡5∞@ⁿsT√oΓδ┼╪╫à─6
  641. *√
  642. ╗≥j╫■φτQz⌠║╫∞╤É╫GΓ>⌠A    N zê≥G≥╥9;" Q╦█┼g┌Çσi▌─╫¬ΓPπ@Γ╢▀ô∞┌²┬≡Ωªφ╢∙ó╕±4÷≥∙Σ≡w±àl)┤)¿a├0▄.ó#┤ ß    #Ñ'7 ╡╒[µ*╣ ⌠╟∞m ö Üε<▌₧∙ê&ô&≤╪µ*27«/╜▌&┌<╡4"D¥&ò%8╚┌5│_!Z[E√)" 4α;YΦ;( ⌡∙╖(l"└x,    ); s╙/cS80├E"ëFΩ9N
  643. ─"H(FpA╬F;;,,²0)/╡ ■[⌡(πÑß⌠)+6(rk!9>M&ß
  644. ƒδÅ⌡m┬    kδnµ╤ⁿKìnÑ·~²I⌠╣⌐BEö|φ╜≥=*H≡'╜ΩΓ┌µ╢891EW'$&µ▀7φO `ΘQµü!IKσ≥u(Γ1 'ΘÄ╢(-∞─╒╥û@dµ─┤└ ⁿN9│└│┬δ≥(RσW╡â╘óîⁿ╟┤╔¼T;┐¼╩yΣ2£«╓ߢ¬ò∞╕Φz≈╩3»)τ╬εF
  645. █°╥«±\î<▐╬╗«qP░+¿▐▀*9R± ±ª,>I¢±H├rGÖß┬┬ó öa Xⁿ╙πεC»(F°6ⁿ9εñ▓╚┐│ ;9:#;·∙
  646. ¿;¬4.±&╞Σσ?│╫#≈CÖL╚ ┌ΘDRQQC╩⌡+╟\▀ç,$%±µ╤≥µ┘"Nß^√╬ π╓π'ºï╤+Ω║▓@╫Ö~╤½±⌡·ê    ·╩ⁿµ├<╔.▓πß╔╪CC▄*z╫▓φ╬u╚îe≤═τ{╪ á4⌡ K≥äφ(
  647. =j    9Ω[ΦÅ6
  648. 3φ┌H∞ë    ╨▌╦Pα ß∩ô⌠π(è<⌡εo⌠'    hº≡▐K:ⁿ=xå⌡` "Ä│╪╒┼≈∞╠▐á C4∩ ≤δÅⁿd√h╘[Ωt3èRe%≤╢╚T╞Z±╚╒Ä÷;Ñ>y    ╧B╓%Q·ⁿ¿ f┘ë╗î╘^²╩p▐±« ╖Σ■╗.'(ⁿO·τ⌠╧┘T╪├·B
  649. ∞·└µÉ6╫)ñ≡⌡⌠I5xS ïαܱ╧&Σ0σ╒&√20∙:ME≈j%-ª.⌠∙∩,é0▒}÷e{+⌡(╜
  650. C    ÿ&]7╚▄:εú);I$mΓ#█±91z'.■═∩Z    ⌡ís"í/ß-▌ß±√÷π n∙ ┘A▀Z√p╕Σù╥k±½ [╠4┤¢ⁿü≈T÷╙Ä$yHPï,Φ     ╦g°DΦ≥≥áeΘ╟εUMΓuΦù%$*ßçδ:╓¼┌ª∩"α$b-.#ó|         èá+⌠╢≥W≈·r
  651. ,■╚·≤┌▀╒╨îß╙-ê╧≥3Θ√l`Σ┴╞3╔1σ⌡±∞▀φ┌LδU°µ⌠a∞╔Γ▄Θµ∩uφ╚ ¼'ºεß▀¡╝8µ60.╧i]    3ⁿ%êx?√╙Σ(≥ûé⌡ φ∙ò<#εñ▀║├D <ï
  652. C√φC!Y°σ°¼T±ü█qπ─╓YvÅ
  653. ╧╩┌ασ'∩─°M≤│π▀εΘX{≈┼α#╧∞PYà[    +±▀╪▒╪l≈√√╝δ▀≥═ ?■m╘£╛T╙á÷╘÷^▌3╧    Φ≤≈±≡pτ ▐Q∞τε,▄Σα⌡ ▐°⌠Ω╫╒╒çΩT∙x²N
  654. ┌∞⌡ΘW    Σ*┌:εt■╨≤Å∞╨█│╚E▀7≥cεF≥╕∙[·K±Σ▀4╦¢╠Θ╥▓╤ùΦv,f∩Aσδ≈A|"∞fíù∙~"▐=┘1▄ ¢&FBΦM°#¡Ü┬AΓD╓« ▐$<]ah Ge>5U╖XñOYSnÇr-Kª'╨≈&ô837ê"╫ù$σ1╬Bσ>V10-≈2 EmZ¼Iô1<:º>┤>╞>cA╝PW;èA║%iF2.    ≥A²W ├ΣÄ╙I∩╬▓
  655. ∩■δo~4╦,;tf1$ⁿó╫6)G(
  656. └-5%1Θ╚╚*#░÷Ωµn"°
  657. ß╪╢≤▒ΣñPº²0]╕φ°]╙V┼eΦa>3_ç·'▀S╚i┘º°τ╛∞≈≤Ωα°@╜1LΓ.╞╩╥T≈{
  658. 0┌÷═
  659. ╤-Θ<&+ÖW⌠>≤ƒ°w h+∞│δ╠δ÷╫V1≡╦>┼╘≡σ▌∞╦µα2█Ä╥    ╬╥▄└    Q%G    ûτÑΦ!ë.Æ:<_≤æ▐ûµ·D╪·ó·▒ⁿ"≥▐φJ∙Φ≥]┘╠╚σ└l nµ═⌡*    s5·S■ßfß≡≡£}≤ ²ê°°-öⁿ╛÷▌■╔I≡▌φΦß,åy½    ║ôÑτ}τ∞δ╒▐ó╬»╓πc5Ñ8«αOδï    ÑED!╛*¡┤≡D▌ôΦb
  660. ╜}    
  661. ╦ü o⌠//G8╞p╢
  662. δ'╕(─⌡~è3&+á■ô▄╫≡¢zOε¿█:∙nFä·å∙â.╣7·╤    ╨<? (⌡╝5F7]φU%┐r)■LU-⌡Ä▄!∙±lδM╨)╧∞÷d⌐╦π\ßb∙≥δ⌠╫ε]°√ 8≥
  663. µ3α&{ ╬Θ≈╤t~=q;■>┌QΘ
  664. µl    ▒≤╖"{∞ù■3&º(Γ ■∙α%∙.è&Σ"═&╙í≤*:4i.▐    ▀∩g4#v╪≥µ█╖≥H½Σ╤─o╙z≤╓a√ª÷
  665. ⁿ[╪»╨!¿;┐8≥i║⌡╓    =&▓    3
  666. µ É²X▌! ¢σÿ╒XΘ Σ,Æδ√┐ΘU °á├yx╦≤* k█y█¢B.9xx▒    Gⁿtⁿÿr$fè∩■α╤'¡┘─2Ω$%φ.!ÄΓ ┌╙±,1√j⌡╛≥úµÑ▌º÷T%d9S╠∩½∞╧
  667. +ÿ/£@bⁿσ)Cæ⌡┬÷Θv=-6.7÷,µ    ╫·?░,╙i≡═°$ ?3%èÑ⌠ôr╓à■P;D@╓!"DW#Σ+╞.┌ 2 +ïAè-[║
  668. ▓≥ƒπ*≤╪03P⌠εΣ╘2Dm(É Ü
  669. ╩8╞.
  670. !±╫ΓL≡Vòⁿ┼τ$÷┼╘/≥ ─ ╘Ç)43F6£)£d√uZ1ÿ"¿°äπ▒√∙5    |⌡è▌<╤$╫┼∙░ 3∙║╓\╩@∞6/f╟▓±i÷^ë0∩1┴Θ▄█aΣL⌡≤Ω▀º▄H≤╒ÇD∞▄╠╣╗Ä╥·¢!r ─αΩq≤~ ╬ ú
  671. ┴√;£!
  672. >ï&╞Φ┼J▀ÑG⌐µ╪M▀ñ°∩⌡²"≥oⁿ²·@a⌠Ü·TΩhΘ$∩¥∙@²╢≥¬Θïφ╖ ¥±µ,0!└Ä ╨·
  673. · ⁿ²╙ⁿä≥╫'p¬≡Sεñ⌠'²h*'n₧╞╔╥⌠
  674.  ±çδAR ■ ±,┌╧╤╪█≡sⁿj
  675. └     `≤;▒~"┤▐    /½■D■▒²╞■UI&∩⌡c╖)6J╡αJ    Z
  676. ƒCà▄ ¢ ┬2~(ñ╒¡à
  677.     ½≈C⌠ⁿrô≈▄≥▒⌠¿∞:≡⌡D∞à┘H╨Ñπ≤û▀╗═T╙G▌ÑΓåτd≈« δ»;j
  678. ô■╗├½ aα*3▓≤QΘδτ▐εïw Γy²┐φ▀+πò≡%≡e▀zΓ≤á≡Φ⌡╖┌²╝∩∞Φ≤j⌠≡óò |─╒¼╗±▀t■ C5°▌ß╦p┐Γ│<«°├╟╒≥┌
  679. Σ6ε:≡dΣΩ╩o╣╘╕:─ç╫═αZß'≥h    «┴Å Æ∙┘αåΣ»@=⌐Q"l 0╕°²∞╟ⁿ
  680. ⌐ í
  681. '    [    Y1N4U-Q.─7?╛:δ4∞(ù┤■àⁿU;XM)0└≡L╨ë°µ    Σ╗$¡:╜1å86╔@+&.Q-q6á%▀<¿! ⁿ┤²h8 ╧G├$"">■║σ σ■⌡ï═ ½úCyÇ3."ùⁿ╒╤&σ
  682.  
  683. ÷ù┤x├)%B ■x0+≥    ╕    ½
  684. B°]τúτ: ≥Θå≈ⁿ    .2∙8°a─°ñ⌡1(¢I|3>5σ+k4╡ß√ë■α à √t∙V Ü√    å$)Uw² \ ╔/▌-6'σ ┬¡≈[┘)╨dφ≤Rε▓╧b╦H⌡!°≈ ¢'ç%₧ò≈ï┼%½ l▐(ε╡σh·╬≡O53'± é
  685. ∙τ╖e╔E¢.▌9M.ë&u2┬3╠ ┐xΦ#ê,₧² ╡ ±╬ⁿl≥8Ñ'|≡²▄ⁿ₧₧Ñ√:≡ò╟├zφY≡L!╗1╛@╔7■⌐ô«∙å÷ü ΣI-6▌√╤Σ╟■º₧    P≥╜Φi≥;⌠╠ππ┘ë∞åσ÷▐╟Ñ[■L▐╙▐Y⌡ ≥$t3 " dÉ .╛║è▀{Φf ▐╔Wδ!⌡@L∙░÷|SΩ  ═ⁿ\¿╔!à#`'└*½i┼≡Γτ·⌠#≤)■àⁿ'Θµ╤ ì+┤²- ╜J╞3¢°Åσæ9+Äj⌠°°½√╙φ4τφ π╟≥∩┴Φªe1┴.∞N█«≤│ ⌠Y╧N▄┼Σ┐ⁿÜ▀É≥môφσπcá(p"╜- 0zg■ ╫àπ·ü!<∩Z⌡█û"ì√!Γ∙╚ g■B≥╧⌡αä ╬Γ╤£┌N·&·α₧╝ò╚δ-τ╧╧6µ9εδ┘°╠⌐αb Öò°Æ─Æ╠î╧ ]╦┌c┘K·:Cÿ∩'√[    Q·≈█òßItV≥_╙Ω▀ß    =BδE╙■ßö b,Ω╖    &∞╗┌⌠%!54ò≈Ñ    ∞8╓4&σ»∙▀
  686. ╞°hσèΩß°∙∞}╧º╧}φ"| ¥∞¬δî╙ ╡
  687. ⌠═ y╖.F╔N+k    1─#ò;É2îΘr/═<½-å!2 S╛∙┴('    $ /√¼Ñ!Ur
  688. 017ƒ≥╬≤
  689. ,±½ ┬j*┤"ê
  690. aⁿ&#» , |,í
  691. ∩ä≥<- 7
  692. ╨∙ê╡$τε÷⌠âf-æ W∩p    6ü;_]≈7p>≤9Ω▌
  693. Gè▌∙é≈V;4)_ 1·ƒ 2U.╤e
  694. ╩┼'AjΩ·}╨é!╘R╟vπ≥M■{ú!▒K╙⌠╫¥╪ⁿ±╒÷o▀√▐╙ï,{#¡√áµ┤°çR0± ±:]ⁿPΘ9Év²é «≤t⌡╛τ3ⁿç2>√▐µÑτù∞Gσ┘Σ²╝n÷[π─·á╙J╘E┴-ε█Γ-⌠°9/■ª▀!╟÷J╞╬` U rα"╩ñ≤/¢3ò≤αX─ ≈0Γ@⌡5$τ%°╣▄╡ⁿ╗%I╛≤!τàt4╕0b7 Ñ╜∙hß∙≥Γ╧∙╖▐SσÅ≡.°"².Θ╒≡i└╓∙╘∙▄╞ φ≡a≡y94≈f÷AV$Æí■îR'∩    ≡▄┴&&▓║!}!╜≤Θ╓¿±ku▓°c<    ⌠ ╘┘α;·µα─⌠╛⌠iφô╩uπ>~α÷≡,    B#ö!J¢qäⁿΓ>δ▒∩9+oµ▌Tlü■ß▀Rß╜√S>ⁿr    :⌠∙µ
  695. ±╙ {∙?▀╫~÷≡ú⌡α=⌡≡ ⁿ+εW±W÷`Φ₧ß└    í,Äτ▀╔█*'¥⌡α╗▀?δgµ~╓    ╓╠Ωá÷ß╔G▐╧Yⁿm╒Ö╧qⁿ≡ ╡·ⁿ≈èç
  696. G _ì'º9e(╞√σ°t╘Uτrσ¬■uCà╫)·+v/
  697. 4≈ ±>φ$╜3U"ΩσP ,τºZA─⌠├Σ3±ú`s■±▐P.o1φ╧y╩ï≡wô    kl ╛√┘≈│
  698. ╤î╠²¢
  699. Z2Gß0╔┴╒°nxφºD+Ü╠í√≤≤e ±√*┌∞■┼    ╦ ñcüÇ!' }B>*:#╙═÷╨<#°δ°5ç gΦ╦%$*┘¿≡│x╠Φܱ@▄0║)XÉx4+╕.Ç!+#,▐-≈!;æ ·-o $·≤σ]O#lî└$;3x#[ó+φ"╒■O¡2ª-Wφu ╫ü`≈▌┬)}£÷d∩∙`    ┤    ]J·«∩╦εÉ∙sÆT(Äû ¼Ü≈≈º■Y╙!╙"█#w≡
  700. Y è■⌡P 6²ç⌡[·└⌠Ωε▌Φ┬≤½ù··S ##⌐L√è⌡5é?⌡KΦC½'Öe )≈╚#*╖°σqp#?║#D.1═%╗ \d(╬9åi&à42ñ┼─
  701. }W
  702. ,▒■b╩à∞W╓gσª√b╚∩╝┌èπÇ∩SΣG╥╝█╗■²╤▀_Σ╕Γ+?Y≡∙εâ+&ú I2─    √F7r+Ç`    á ⌠íæα∙⌠└Ö╣ë⌡≈≈▒╒Kú| ║[J²δ╧`Θ╠▐äΩ?≤[Ω|╥-╔Ç┘▄≈┐
  703. ▒ É≤»·°∩═°?≤î"U ╖÷╙±╩ ▄⌠ô╘~╪l°'1στ╤    Φ·ñ∞-▀Ω≥╟    ë
  704. ▒ k    H[ Ö·g■╦#_∙ΦΦ╒ 5╖{≈Dvj $µù⌠îδ≈⌠óÆ╓ _ⁿ╒₧±δ"²?%
  705. φ√╓P&ñ3╠t■w╕¡⌡─*τ-δ#16#┌5Ω.<;     ▓╡ 0!╛"    ╣ºQ▌ yYn5■≥π²+å<╖·φ╛Ö▄■─⌡ë√╥?ª√φΘ╗≈σäτö⌠úü     ╚≈6ΩσΣ≤▐è▐Γlπ¬┌»▄7±y    ~w ┤ ₧F║╪±╙τ"τ#µeφº÷∩α@╪τΣΣj
  706. ≥±╨∞⌡⌡W■¥∙╡∩FσÆ█9╥«╤ ∩e∩
  707. ªεvτ² ª≥#φ╫°6╔Æ╪Å÷cδz«¿á 2º≥mσ1δ»
  708. {
  709. I≡╪φ╡²O
  710. 6L■╡⌡╫÷■ª╙8∙╔Σ!α╚≡3■ ─╛÷mδ╒±µ≈B■▀²£⌠≥τ<µgτEσσΩ7∩ìφ-µ/▐KτA≡ñ⌡· ≤┌∩+·¼²⌡ïφ▀∩y▓/    ·d9
  711. ÷w÷╙,╫·│ƒ!èúR√1≈ÿ·
  712. └ñ;■╠ Σ╠╜⌡⌡εç)╜ⁿá| ¢    9óm"Å ¢' 0╚2»#ê
  713. è qπ≡%$/ Σ*ΦçYE■ 3iKTB«∙z╞%▌8j(á║╣ 0'O#G ôái    ⌡ε,á 3∞l∙z@#úpt!≤3é4╫+ kÆ"≤'2¢;9s6r5v2∙*÷ ≤&⌠a    K/$d'? ║ò)a5≈*ìàò$√0&b║m+R0&+êK±/
  714. qZ∞!∙'ñ'ªXΣå∩⌠╝ s8▀ ⌠²╠²┘ε╨ßæδQ÷√ΘN█Z▐¼ c$╢Σ┘╪\≈6N▓
  715. ╫ⁿ╞≈ùs a═ ≥Ω±πwε▓Æⁿjε≥ñ∙!▓▀─É|ⁿ└╛!╫'*½½·üjwïⁿ┬±7ⁿ
  716. Γmε"║Aº/Ç3╬@±)%&É,mΘ°ù⌡3∙┐⌡≈Ω▌Φ/·Fⁿì>··┌≡|1▀;µ ⁿ±-  6 ∞"¿R    R
  717. L█·∞≥╬▐⌠╓JΩa╩√┬ⁿV ╝┤√!δóΘdε╧δ▌⌠╤á▌≡╡≥φb±²╢«3≤╞ΘR∙τ%⌐÷+÷╜e    èⁿg÷3kßvΓZΩ≡êñÆαΣ+ ï α■%⌡g∙g∩⌐╪╓·Γ*φZ∞[Σ╝µφá·S┌ Γ√}τ"▌▐╡αîδ~∙d vⁿ±Ñεc«oT└²h√≡₧    ┬"x,■L5 ië≡ùα)σµ÷å²û·S≤å·äª+º╒ü-╕  lL    °÷1Ω?≈╣Qⁿε*∞╬ⁿ═¿    <⌡╙≈G▀>    6⌐%I1│"m▒Ω!}  O╡·`ⁿ±C╪²í▒ O(■d}▓σ╦T⌠∩#ñxì≤ƒ⌠
  718. ■G
  719. π
  720. ╠╗·G∙T⌠╠÷,■╒    º╠÷τJ⌡H
  721. pm¥[═╒1Ä─▄≥óµå∩ô°∙°╚·v∙0╜ {%z ≡∞òφ█éç∩╔Ω%°k■┌⌠@δ¬≤m ▒⌠Ä█c╫▌⌡Aε½² ≡î°\}>    A└w x÷≡[ $â⌠σ▀⌠╝
  722.  ▓°≡■√ï!·3⌠T∙√╨■aⁿH4Γ29Wú≈ä$$°*╜u╘&▓*█).Θ╬
  723. i■║ε╬⌠#▓"ù¼;m`)V╟%s c° ┘⌐s⌠ 'êΦä :═╥²╤    :#■¼é .▒!1╔5;Γ$^▀Uîz┬╕VÖ
  724. ∩    îåt▐║ g■ε≈"╓0M]
  725. , {jx2ö■═₧!áφ╡∩cdU
  726. G9Ω vR4d¿#╞≈∙l■V^-H%I@┐ë¢r}b)F@ùM╗:z"A)i°d≡∩* ■Y∙8≥δ6≤├ⁿ√ô⌠ß÷π₧ ~bº =u╦ C    ├²Aⁿóf■ª≤Gφñ±⌠√°∙>≤·  I°a²╪ ├∙Y≈J÷δ▐▀αΘ√√█t⌡¬∩█⌡'
  727. g é±û▀.σ⌠εB⌠7≤ φg∩ê∙z÷Eφ-±╖²åº°;≡p≈ö ╫ qⁿå·R▄C■ñ≥å≡∩ g*(.▌öm91╩    w
  728. 1╢ F_
  729. (╤ú╩╔bΩT≤°
  730. I⌠q·ê╟8ä ╫G\s    ò-░!~ @U 4²|²=    ▓╢ⁿU²⌡6▌ {╕∩^≤iàN∙î°≤ⁿ+²w⌠╨GâÉ
  731. ╩╗Σ"⌐x ╥╚ôM¢ä τ6₧7w╚âthïp «ⁿN∙¿■qüAª╖`#ëÑC"p#¡R![ åÄ║■╘ óü■πΘ┴εÆà A▄ z    H    ä╔÷í■ò J≥RΣ±ε ├²8∞@▐tΦI⌡+≈├°é·E²ï╢∙V≥j≈P÷╚Σ╒║╪╔φƒ√E⌡Σπ■÷1à wτ∙ûε±τTφ╣²K 1 ≥ΦYεL°≤uτΣφï°≈å⌡G╡q╔⌠Eπ·Σ≈wÖ■δ∩╫δb╘!½'k°¥ ΘI¢≡εΦ┤∞g∙.c⌠v≤B⌠<▀W°.Θ\µ{Θ(Φ#Θ&⌡='╞² ∙╪1ⁿ▓⌡3≈g√}T╚ⁿ²█┴ ä@ 
  732. B
  733. ,I╫¬√ΘΦ¬δ    √o≈÷Nå╢%┌Q
  734. "╠╣#s)L∙Y ╬'y$ⁿ=
  735.  τj2²4≈ ±Σ≥R∙&Ω`îCⁿû·z¿╙ô└╧█j\√╬∙b°D±ⁿÄΓ\X 6ªi ▒ ╫ ¡î~h·|√â +Æ┬╖ⁿD ╛P¼É
  736. ≡╟V Ñw√ó±╫πΩN°Ñ·çδ┘Σ╒║Σo≡├÷ä√Ñ    ■≈<≈Vτ    â∞≥▐∞{⌠╤^Θ ê╡ ¥
  737. $    Pä!(ZX±TΩ\εü∙≈z∙µ╢▄¬δ»⌐Ü⌠σ▒Γh∩^Åm»K■╕■ô O@û╡╬≤²A╙
  738. \£"₧"¥Mⁿt■;ùC∙ZDzÖ√,_-█²φ    zµY
  739. ╡9╠╦≤LΘÿ÷Ç5₧
  740. ┘û╕) ,    (gº⌡╩Ç ╛suÄ_d    ■å┴0 I+$▌.e-
  741. 'Y .ⁿH Rè┼┤╠ öæ s%Ppe√fεüΣ╖ⁿn
  742. ≡\! ετ┴≡[ ╨Oⁿ,²▒D╥╔n⌡,≈▒
  743. ┤▀#^ ε─"╔#    !V┌v⌡╬Φòτo⌡x     ╙e#
  744. ±Mä╢0.·½ Ç½Ñ â√YN╛≈`≤≈~■╬σE╒ⁿ╦ⁿD¥ T∙π∙Θö#╤l*∙E√çM┼     ε
  745. ¿εùB╣Å    KQù⌡=≥)⌠W÷/÷ë°~²GK,O    ¿
  746. Ghφσ²+∙▄ÿÖ@∙m∩O∩╠⌠·√╛ⁿ┼⌡9ΩτE⌠"    $:S R$═%r!ây╜ì\ù╒c ┌ .n²ÑD  ■B     ⌡≈\±s∙
  747. ■╓∙≡≥aεy≥7■└    1╧┬$    δg"\ eDⁿ$µ½ß├è»d'°r⌠ë■t┌L■╖√ΩⁿE²¡≤═ΣCΓ{÷²└ √╖≈Qφ2!█&o(¡#)gª[] Y
  748. ╘±Σe⌠ƒΦlσ@Ω}≡╦≥R≥π≤╨·«┼ #°6⌡ⁿ·    ë┐°,∙xû Jº    ²º≤å·ß
  749. ñ≈v⌠Σ⌡=    -╦%┤╒    ╗óó<+√e⌡LφΩɱp■╒╝¢■≥ä▀)U ┤d·C≥y≤│√ÿ▓ ╟    ]₧╡ó╚#T.∩1    %Ƽ_| L─■░√:
  750. 4!σ*▓⌡ öπVñ
  751. (c±τ$·╖∙ö┴*■ün±p    ∙╗╩s.δÿ!(v$Æ"╒!Θ 1 $≈ì°¬ ├╕!kL■ó÷Σ■∙ F&ß°░"Ω │(╤#Z%»═% ó─n º ·â°Σ    ╟√<  x
  752. ┬╜ 9 ┌9■√⌠²     <εw "ÿVτ┤ë    σR╙ ┼&╩t<û2¢∩ú∩É x 6    ≥ε à ┐ⁿ ∙╔√⌐!┬±¬ε»²╤!\Ƶ
  753. «5⌡A≡ç⌠┬ⁿnöⁿɲçäΘ[«÷og■·ö√δ╧
  754. ª    a╢∙â≈î≈Φ√_kúⁿ╢°╧√f²ó÷íΦ-Γφ    √╞σƒû²∞≤5≤<°▓²>■αⁿ⌠├m╧╫    ╫≈|±ò≥▐±º∞|φr√┼8a⌡ê╓■r±TΘw∞τ±æ≤▀⌡Ä°a√lbI#²│·z^╘ ¡¬·║·Nⁿß²ⁿ5≈ä≈▀ é=▐²`▀⌠√ á    ¥é    G¼«├
  755. 3½z 5▒F    
  756. %  G4    ║à>ÿ║¿>ï╬  ╟⌠ > 3gΦi ┬ⁿ+√┐⌡σ⌡ⁿO-│π,qc⌐▓╧¬¼x·▒¥7m°v∙|≡
  757. qúû¬⌠■∞ Jφæ-    ÷ b
  758. ╟TÇmⁿ²ÅÄ╗≥Kεç≈┤    ö } K
  759. ╦≈'≤ ⌠V≥ïφ⌠»τ    _    W    ªg[v
  760. ß■A≈I÷╖°░√è _rA%k≈»εsΩ¿Ω─∩│÷4⌡h±≥ñ⌠j≥≥É°ÄV ÷±· ╨¿ '-·≤▌≥╝⌡₧≤╡≡·÷²²IW■┴≤N∩Σ∙▓φ    ╜ ■εαΓ║α╖ΘI°M,YL╠v ⌠"α╤0
  761. vàⁿ:°╪² L∙>;    =W╢■≤x╦<⌐╜╞nd
  762. b
  763. ╘á│    ¥
  764. ñ ╗
  765. ¡²≥■₧0╟
  766. º8$Z ;Σ    »    °[
  767. ¥╕·F,q╒änl|£╥íJ   ùⁿ╟≈⌡»°₧« )Cû8∙<⌡ⁿ²j ╔Å╞▓h     
  768. ÿ L ╝╤╒Y    
  769. ▌    ▐░╥ ÿà╢4▐ö╗√├4√Q·÷²█α±    └ ┤ L ┐¡µÜ ±=╗íX)éE_┬╤IIåK    Dz²°}≈^∙    ²²δ·│°F≈ÿ∙╥ ╙    a≈εD¬W     31! ▐y
  770. í7
  771. ¢ Y ╠9╦ ç°⌡⌡╡∙≡■í¿δò■·⌡ F.!k₧+    πΘ²Γ     äú ╔?µ₧;#÷$ïéb#
  772. '
  773. ƒ ÷ì> ï╓√²⌠J≡T≡è±┴φδτ±ƒ    í    ½╓∙p°α²ú² tù"#$╚<r²
  774.  >\æ ■⌠ px± ⌡iV
  775. )ⁿÿ⌡'°q
  776. ⌐ █    Ö╕Bï╗ùY9M n{·É° ■ºêbà│h    ╧ ó
  777. Ä    ■╔∙B⌠₧≡D∩δ±π⌡ⁿ3┬hT▒≥!i"δ▒. .╙ey÷òx        #¥)ⁿ⌠÷)°■⌐╢╝╗π·═÷▀·╠ò ╚ ╘ⁿ╥≡ ╛é╢ÿ√*∙G°°·l¼Nå N¥*▐║F∩■┤5    t ▓W┐ =Σà ⌡ ╗
  778. ..τY    £²^√\ⁿlΘ│ ╘ P0L≈
  779. !
  780. ÷    è ⌡ÖïSÄBÆ æ=╞┐i Z°b≥α÷E&¥ñOH²R°µ≥.≤╨·╟¢╫6æ K┼²₧ X
  781. Wî─IƲ⌐∙╔ⁿo═    è jª├u  $ ╝2F █≡ &▐Σ■>î╖g7U!"╨Cÿ¬`j· ≈g·²a╘7 1êX
  782. A₧êO
  783. U
  784. væ    ó
  785. ├ Zî}>╘╛ep    aD    ¬«H■hⁿ╞■≈4⌐
  786. o _óèù1∙┼ ┘N #'·Ö°·Γ·k·(≈â⌡Z°ú²÷┼ h╜L    ª²R≈╙√ö q S*i╜$GĽεv+╥│^Q■ ²÷G    î╤╖╕=~ ╕╜=4·Æ⌡╔√ ▐ ╥ ╖Tn`à%╫
  787. ∩¥ n~₧     ?a ±    L m arì≈    ╖═⌠Σä√ #{µt■╞∙ ±    ▀Å =
  788. R    B▄╤Lú`    ╠ƒFéα_u Ωuh≡ τ╬√═⌠ú±y∩ε≥⌠¥w Æ-i╚╔ⁿΩ    z)6    ▌ Ü3└p╩²U⌠⌠≈ X ⌠Bg ⌠î~^@#    ½      âg┘▌Z    º ╪ ï
  789. ò⌐°≡─∞╨≥≤²'≈    t ¬ ┤·¡⌠F·áÅ ]≈    ├í²╙ⁿ╨²■■╢ⁿ╜∙7ⁿ;5 ╓▒    ■rⁿ│Lε5tïF σêⁿ≈⌐≥ÿδ/τδw⌡╙ï┤)┘█]    ╝ ô≈
  790. ¼^■ñ ╟ª Æ■    ó Tⁿd·▄∙äⁿ≡■╒²:√╢≈π÷┌²²(W╪$A
  791. ≥√⌠≥┴± ≥6≥q±E⌡∙W·Q²«%ëF 
  792. Å·|╡6█¢¬▌Φ Ö≈─≡╧∞Ω∩╓°_¿ ÷╨2 /v·δ·ⁿc■ 4²t√■zF    ₧¥G■O°ü°Æ■£╪─√Æ∙Γ 7
  793. Ä┐τ─≈╕Ω
  794. µ▐ε/6╧uª ╬⌠\≤*⌡}⌡=÷²°*²≥så!▒"╨┐δ╡°≈≈Z√h½
  795. và¬S╡<ûª·Ü⌠┴⌡Γ·º{SLp?¿ö<9ßH =»Ωüq[Φ √ é┬-ä/ùΓï┬3
  796. 2ó√╓÷ï≈├╕Æ%╝²2 ]n╝Qé&Y·σ√═
  797. «├>æ╗    ^<ñ√√Å┤o   f2j ╠╤3FΩ ⌠φ╫i    ≤àé    ▓CV É╗σ;å
  798. V ╝c$%=1∩√8∙3√n ¼·≥ ]┘δZ╪U ▓├Ö
  799. ££r¡âJ!╘$>ìoÅⁿ⌐⌡Ö≥{±a∩«φò÷¿QmÉ
  800. %α²Z╦∩X²∞÷Σ≈ ⌐A∞àQ_ ╞â k5┤Φ╘*
  801. M╣    :¢∙÷∙Ö;┴ Æ ▄∩¼    ° 0ⁿIJ│■æ■╒■Üc│0è┘ⁿd²┴╡ßh√¿√_"ù@s a■k÷S⌡σ°` âƒ u=Σ\ÿ ô²Y ;■⌐Üù    
  802.     ¥b·]°─²{
  803. Φ f╘ i∙⌐°j²ÖI┼áO    √╧üK 9, ╤!
  804. ╡N░ Npⁿ┐·■[├ÿCPN¢¼æ ₧&]¢3?%/i═╟₧W    ¿'√╒■║
  805. å¿|    V n√Sⁿ^à    7v    m
  806. C²╫≥î÷ ë[√╬  àÄ\)▒┼lB    ╞
  807. 3ΘB
  808. A8√∙üⁿn╚    )7w≤JΘ?≥┼╫╢ &
  809. ε┼¢/U╞Ö≈P∙\à¼≈ετ⌠º"ì4    0½p U à)l
  810. ╠═δ 4■≈∩µ»░å!  @û~√W≈o·■╟²f·Γ≈'⌡Ç≥÷█ x╚ ü  «]H╞    ⌐æ²a≈⌡Ω√┌╛╢
  811. ⁿ%±8÷û°┬┼ @ÑG%3<┴Å■w╓;■├÷°║|VÉ▓á    û ∙v∙ïS╙½oè¼cy    '    ╖│Æ╠ @)[(*cΓ N▒¬║â+w
  812. ■N²hⁿá²öⁿô√■ ┌═"¥É^⌡ZB.₧ÿ └åk⌡≡∩û≡ï≥[±╒⌠=■╘A ¢    ╥$Q╡ :π ╖╚┼ε■╗ⁿαàΦ
  813. ╢«∙P√┬ Θ²╒⌡σ≡F±f≈e ┌    a£:
  814. :@┬τ |φy|û╕
  815. ═X└Å6 F ╘¼┌ ç)K,?#j/G⌠ ÇΓ(╩╛Kº
  816. ╨√/≤è≡┤≈╬Sε·f÷≡ ±╒ .ô
  817. │ m ╟r!.√H±_∙ìl≈≤T·a≈à<h ƒê7, ░₧∙ ╡ ê[Ö*¬0"î
  818. ¿X
  819. ò)>    ;=±)µεV    ┐«ö
  820. ╥ê uΓ╝B    ¡    ⌐i'╡.P%╕τ
  821. "¬½├«ï« ò    á⌠v4&²:÷r≈¿[ '∙∞∩╦⌡h φ'7"X(αôÜpa╢▓    ⌡┌²è·ç·╓²3ª√╘▌H'-$4╔ù4 X!58 tCo┤Ç_åb²ª·b┼v6√µ°÷°╬≈i√4 ª ≡Çσ┼ε½ⁿ╗ìh    ½≡┬Ωï≤
  822. √@°╤⌠▄⌡>ⁿ╗^╬ ë║┴±1δ≥,■Q8ò▒■╕ⁿä¿í╥!. û °ƒππ í+    ⁿ
  823. }Aíç~╗ ª
  824. fº£█m║²Z}╛ⁿ ╞ "╒.}+ö%Φ ∙≈╣÷Ä_  á╞╞∩╜    }(üçVí╠·╖Ä╛ ¡ @½ Γφ¡╓Æ$╟─ J·≡⌠∙çÆ!O$ÿ╔)²mΓ{ôÅ
  825. ║ 'ⁿ╩▌ ƒ
  826. 5■V±┴≡ô ⁿq; ;q    o╫Φ▒x·τ≡∩≡╬≡²≥Å⌠÷≥╒∩╟∩ √ÄûΣ\▄Pá
  827. r'°Σj]!æ,╢+ô$τg[┬■ ┴^\D═·å· ≤[δ vÿ_
  828. pΣ6Ü÷çΘ⌠N
  829. e╫Q
  830. f▀║óY°*≤╛÷╢²`╣ ≈£0⌡*φéε╟≥┼÷÷ⁿΩ>3σîá╖6wⁿ~öQ$≈⌠M■ö
  831. H▌ C|┌i╛PL<√iⁿ*àm]╢U╞L½ πì{ º√°≡{≡k÷è·Σ√qO    Ä    .Iâ╘rC    ╠ δ
  832. q╙╕ 
  833. ä√oφΩ)∩╜⌡f∙    ²╝T·∩≥╔∩⌐∩ìφà∩▒≈æeå    ╨älÄd76Z-
  834. /▒■#≥c±Γ╕▄ kⁿ╫∙╚├ÅLt ∩â
  835. 6σ╥«²¡√d■╕ño    ùDⁿε░Σwß╤ΓªΦH⌠╔ é■{⌠÷╞
  836. n■▐ä²Cⁿ ├ÜB░
  837. S"½11JÄï╞≥    u╘⌡xδ─N4φ ≥■Ç√H■#∙+≡▐∙C#╙    h    ²X▓
  838. « é
  839. ì√ßΩφ:√¥■╓≡▀σ▒∩AΦrjN!¼ôhV    N
  840. à    °9x±²]ⁿ┤~╕    ≈
  841. σuÑ┴I#0) #V     ▀t╨?a O⌠÷« ╧ÿ ╬â√,I½A    ┤·⌡{· <a%&Ü%Q╪8■F╗¿ü╣
  842. D dWαô"σ≡╚ 6╩}`δ■╧∙∙{⌠w≤d²¬+    Y«z∞ f)·π·■9■°w
  843. â k┤≈ º]¼í|·ä╟|!d£╠δ(╧ & ┘■¿üδⁿ;≥╘ε╝⌠.√5ⁿ═ⁿª ╝⌠Gi!ö╞ôô┼╫cÿ
  844. 6    σ s
  845. B#²ú■ï▌â⌡'∞Γφô°.⌠ ªí≤ ▀" ╤Rⁿ`φ 
  846. /√≥╣≤▓÷H⌡"⌡7∙■J■.ⁿî²-G$]ú $≥U≈)
  847. φ m°ç≥;ª"å /t _C▓ⁿ+■Θ╨|√f±e·░¥p òsⁿs D
  848. ╒ílα±:τΦΩ╛·|¥Ü █m>⌐ 8úΓ5ìR[τ v+²v    ╥2.Iç(\.$╠ ╩
  849. 2■▀■ñΩeP┐╓-Å═/≈ ═Q h.c╢▄α⌐≡éíª`╙≤╢∩-≥ü°·R■
  850. ü₧∙ÿ·F@
  851. =█╫Yδ╛╩╡╛■■·⌡|·í▌±≤╬Φ¿≤ô
  852. aAWⁿL s ƺä3 ¥√¿ eÆ!²##Σ"\ùÖ
  853. ½╚M,φ ¬ë`╧ =╫τ┐═ ñ²²¢²╣╔╞Ma0î√P ∩Swö\┐∙Ñ∙K√■≤7δ δë≤<ⁿ%Üs▌ⁿÇ■j └╨^√;°#àî
  854. ▀²╘√$r    εµé φ    )x    f▀ 1■⌡«6Φ    æ╛ú⌐g║µ($╕═▓íÉ^p■ ≥C²;    ╡!≡#ΦDSφ╬²f ¼tT≈E ╒ZC
  855. ┌ü╦åÖ╒█≈╜∩à°`
  856. *J⌡%J ä}$╧(ⁿ½≡├≥)⌡∩≡▄Ω╥φ≈2·▒≥6δ╫±╡┴╤v
  857. ÑÉ▒╦┬ñ₧Φ▒■;m└√â²: ╒£²ƒ≈Bƒ²2°╛K@ε!
  858. [½■ Æ$}*┘■^·▄σ#jìa*²∙£■åª<ûⁿ Gx≡Φ^εç√;B∞√⌡÷P·R8╟√⌡⌡a⌡■« ≈XO
  859.  ≡ D D≈?°X├å■_≈ ≡%δ≥Sâf;√ï ╤%╗!┤E▒┐ñ²M    ªª»·┌ⁿ'c ßl²²á≈Å⌡┼-
  860. G╣≥ëε╘≈╩τW ùô!≥ñ≥┌iJ ¥╪4B╩;%'äZ    -ò╫K│ àe 7εíå#)▌$½!q%▌&äV ╟    ⌠■÷∙»æ Ü█╥┘I4£■╟ëâ£╧U] ╢■É√π╛*÷φ÷Θ    ò9=√eJñ
  861. dè≈▌≡π√G ╨ N₧KΦÆ⌡║δl÷ï_─·ε⌠α≡    φû∞1≤ô∙∙°(≤±≡/÷@ⁿ╨ⁿb°½≈h√╞ⁿ▒°ε≤Y⌡W·°1φÜΘ2εm⌡╣≥¿∞╗δ╩≡╕÷┐²╜(d■7°a·G^lO±Ö∩Oεë≤±⌐ε≡√⌠╙Vⁿd·ß÷X≡£≡₧·i■^ε╖Φ║≥N■/ ëDΣ    ╢    ╥=4 ╤∞A î╔
  862. -ñµ²H
  863. ▄=≡┌    ■án┬ÉÜo²╣l !>,[1q( ╢ ì°╜$╡$!ì =#₧#BÑäµ⌐┐╚╞τ║ Ω,\èú. T)e*#Γ╥~ Ü ╩"±&?'f"Kσxe{¥>²╖·αΩAï%#
  864. l¼└≡q╙─·)ü^l<▒εδA ╩─ ═£≡≥ÄN    :q3ⁿY≈D '
  865.  └-ΦUIφ█ï0:°pδΦ∞║²¡    $εφΦn≥X°h±╝∞┐÷δ %∙zδ6δ.·⌠║·µ≥┴±≈≡~±
  866. ·╜█    ^■a⌡∙└    h:ä╜╝°z≤>·c■X⌠dτδ>≈τ≈∞░σ╘δ_≥≤#÷@ ú= ê≡VΦ╫ΦW≡¼∙║üä∙7ⁿë┴╨╡┴ç╚╟3°i∙[G"·)¡)τ(±%ªrm╕s
  867. &ⁿF∙▓    Å¬#a┴
  868. òàb°
  869. ≥▐÷A1i
  870. ■₧╬è ░ ═Åà■▒⌠■ì °.+≡r▌è÷ç⌡.∙â⌡b≡7°>Ü╚ ⌠▒⌠■)æ\·╪∙■½}ER·{±≡≈öⁿ¿√éⁿ╔, z┐≈∞Zε,°╚ⁿKⁿⁿ·_√╘√Ω Ö&█hy    +æPε    ]▓╛╬π√. m0Iú ╝¡ ⌡zêτ½·╥ª4$╧!δ Σ#adα ┐°≈╒±φe⌡
  871. ╬
  872. h╓ⁿ«Q╠l∩■     │& E]S fÇⁿ╛>{i^+I∩;    í■≥,φ%≤∞²⌡    ÆWⁿ±z}÷Pφ,ΩwφH≤I·ÿ■σ·½≈  ó#òïbⁿ ù·≤╥⌡áñ g╤■╙╕5)#
  873. +É
  874. 2Ñ÷4∞ó≡─·╫² ⌠/≈ⁿ╜"i√ ╔[ í 1    ┘╞êp ÉèF²ó⌡╡≤╔·l=≡Üa≤⌡σJσCφ■∙╢¥└■k·â■■ f Q²∙ε≥~εj±Éⁿ╛
  875. ╫ ÿ≈∙T£ yTⁿ+≈σ≤ _$≈╞±R∩ ∙e└ %²w°⌐ε┤≡¿÷l¥E
  876. √N÷╦±Ω∩ó⌠g∙ê·ⁿ5 ╙ⁿt⌠J≡▐⌠H⌡÷C∙⌡²▀√º≥╔ε&∙ƒ    >╚σ~½ê╢ª
  877. 
  878. ┼÷ⁿ╞÷°≥l∩╢≥ú axÆ⌡╧≈    _/ôo∩j
  879. τ ~╙▄ µ╧!
  880. 2Ö ö û■╠┤¼±[ ño½c┌9$±,m0É2─63τ/X$┤è%▀,▐*3$6z∙÷w╕Γ▌├═fQ    z┴≡+'α'ï⌡╓Ru
  881. ·âSzu_
  882. e╡±K û²²!┌i M█¬a°S≥─≤√≈æ÷╧≥≥P÷Sⁿ@√°M²%
  883. ε?l²¬√'⌠╜{┤
  884. τsW q pô∙1≡ú∩Z∙å╝φ²╙⌡m√On┼▓≥ûτæτl∩ ≈╦√  KM
  885. B¡ⁿo∙▓ ╚╡B²i²ì¡1¼ZbQl~±sεâ÷m ±╚OL:·∙Pµ╒ _⌠≈┐°?²z√ô÷F√(    1╚úÜ∙¡√s╕Y-
  886. ╢XS    e8²╒√⌠▐úD≤₧?L°á²,⌡<ε∩¬⌡ ≈|≤>⌡_■ ÿ ╬ìæⁿ²≥p±·╣╠    ¼¬≥╣
  887. Ppj⌡⌠Öⁿí2²╓°ä²Piⁿ}²∙GV╒    *H▓~B⌠Ü÷n    "<heÆ
  888. ]ªº    ⁿ ∙xÅ┌    »⌐O┌y∙ë°■└ó²5°
  889. °- HºGⁿ╘²2&α╣5∙∞≈╚⌡╚ε4Ω-⌠s÷VÉΓ ∙a╓≈┼⌠ºⁿÖSg    ╝π·$ô°π ₧î∞R£Qƒ⌠<≈╘"τk≡²!╢└hZzM█O▄ sÿÉ·2≈í ε φ▐J    >| ╧'T■·╖∙E√3²O^╦_ⁿⁿ≈H ⌐    M Åⁿ
  890. ≤8εà≡U∙ç ½%E║°ƒ≡ù±_√~ ⁿ·╜≤t±W≈ºⁿ[ÿ     g┴°≈[A ¥°▒τΣ7Θ,δkτsΓ∞╞∙*■▒≈+±K°úM ï¥ⁿ?Ö0V√░. N    Θⁿ└≈Q IS·< U╥╔÷ì⌠┌ ┐ 5«ä
  891. $    EÄè :p:&Ö"à] w Z-≥┌≈.°>√╨■# √"d@Ni≡:Y╞&îU÷╠"z.─Lü{w⌡5 ¡╝V ╠K$!æ╞3⌠╔áΓ    ─ ;²èδ8Φ«φφfΦ\≡B╟
  892. ÿ:÷p⌡;√kⁿó≈┘⌡┬·]²Φⁿ¿■║)Ω# (σ |
  893. 9ù    ¢C╝Ö╧.!Q÷ æ/T≥╥⌠'Ü`÷╔Φfδ┐≈b≈╬i╣6┬⌐ ┤√≡≡ü∩╓ε╠µπ τ─≤a≈├≡ÆΩ░∞┴±æ⌠î°┌√b·≤≡ßⁿⁿ % Γ√σ⌡]▄┴=²½≈má 1√¿∩≤%²Tⁿ√GBâ<Ç≥ü⌡)ΦIΘI■ ä ╙°Tºq╕á┬x≤l÷*·u²d\╜¼ █┬φ`ìÅ
  894. ╔ \º"ƒ-
  895. ╗ÿ
  896. ÖÇ([%kº ┐√q■⌠·Σ⌠°ôÉ    r■m±┴≡x op╗òd B┐2íó    £⌠±!|╬m├S┬«┴■¬l
  897. π7LP∞L
  898. ÷┤ ;¡░    0ß╜ çc √ √▀ |4ÉÑÄ
  899. }ô#Å╓
  900. ╜ƒ≈ ⌠û■╩\å⌡≥┼·╜E tñ    ò ì∞Σ    └─₧¼ r▄,{    ╔êf∩ "F· √m    ùÑè
  901. ≡⌠ΘXδ└≈╘ª■≡≈ë≈<f╞ µ⌡≥⌠╚√+²e∙¼÷╖·aⁿ1∙║°Mt G=ε}ΩU≤>ê Å√ô∩Ñ⌡╔⌠└√╓≈5√Å E╪■    AfCm╫∙æⁿy÷ⁿ√
  902. ²"ⁿⁿ≈E∙¬─bAW~1 ì*┤E░x τ╛ <âƒ
  903. ▀ ññkⁿ°/    Éä'à!u
  904. n ¢~åM$₧(6µ ╣_t▀C;╚9V ▀/çL    ═
  905. ∙ ╢ ┐ƒ²>⌠┐≤√D¬■÷¢≡≤¢√╙αⁿC⌡x·╕    ╔ië·∞ⁿ┬ε°⌠²■[)÷σ    ╓q á?    úⁿb┬ÿq
  906. u>■Ö√÷Ω⌡=².S╘╞■a²÷■▓Θ0╒Ω°π≥8÷^ÇΓ≤ⁿ⌡╡°w÷ß■
  907. ≤δ▌∞h≥╚≥┘δÅΣ└π│Ω╚≈╧■ⁿ/⌡|⌠╔■t ≥ r E∙oûä]F■╫iƒ²í√9■ Ç■hN%²÷≈»°┘ⁿ_ⁿε°Γⁿ╟Æ|╕ g₧ì N║⌡▓∙í■ "nb N    lAª óOKÑ å≈╣√▌
  908. h½-²╡■FtNGcQg Σ■á▌fd¼┼ =&
  909. R∙°_ 2Xâ·/a├ë[¢!r&Ö≥
  910. ╚0    ^Γ·=∩%δw≡φ²¬Wjg≈/°r╦ R⌡⌡±j², ▌y¡r5X░┘÷÷≥k∙ l'K)-┼■Γ«z    ) iαh
  911. ÷+≤d±T²) ¡b∙└τæ «²6╙é╗lª⌡Ω⌡y±Jⁿ╡⌠⌠¡ⁿñ4
  912. , ╢⌡e■¿\>
  913. C²k·√4²Ü?REE■─    > u▄°─≤÷ⁿ⌐┤╩
  914. ñÑ
  915. ]⌠qµJz■╩± τKτ2≥²█■▌≈k⌠╩°X£¼°°■≡≡∩W÷g■σÅ╦ⁿ∙√╡■S ▐·V·'÷~· _=╕    ±╦ΦÆ⌡ù«°(∞∞φδⁿP
  916. ·╛
  917. ╝²Å√√ v¥û "º    ïⁿ ≡n⌠╓JU─}√≈°ⁿ ┌⌡Wφ╚·Θ∩ô╚
  918. ╩â─√≤■
  919.     ╟
  920. Öⁿ│ΩºΘ█·* TLßµ]E·┘÷å°ⁿ╚┴X1∙║≥'ⁿî ╩ƒs ╨Oà£╓$▌ ┬ïÉ 1ß≤#φ≡ÿ⌠½·Θ;
  921. =é·█≤÷°v ñ 9∙■■
  922. R>!ôÉ' ÿ8]╓ìñ√>∙√æG▓∞┘╖bΦE'ƒ±*
  923. L╚«é    ■9ⁿíiaW╙òM▐ ╛τsx²] R╪═Æσ(√▓·j+Qd⌐δ╫    ┼ ö╩
  924. é
  925. l ■    ╢«┤°«ΦΘ'ⁿT
  926. "ÿ≥ëε&√{ZÑ ¥,⌠h≥1╞╡,W . φ
  927. δ
  928. '@√}⌠²?ù■≈g∙J╩ H  0 _■ÇΣ    ╙ óò)≥╩ ▀V╞²▄²{ä L √ⁿ≥≈∙∩·ó÷╘εJ≥i²öí≈█±    &÷#▐"Uv ╥ïK ⁿ╠ldôYâ╖ ÆH± φz≥Ω≈C·úⁿü²»²▀╔╜zQ█ñ$j√¿≤L±╛±╙∙w╪·⌡≡<±j°·╒⌡╜⌠┐ⁿ√½≤≡▀δΣª▄╦█ⁿ▀'τ6·î╪ δ) df¿²Σ≥/≤.ó ¿ì∙╬≈²ª√x⌠⌐≈αö■⌡i°φ²r┘╓b√7▄²z÷∙φ1ΦhΦ½∩≈qⁿ'■± ▓≤▄φΦεe⌡á≤┌≡·BP
  929. ╫÷τQò~&ë½Φ σ∩≥τ²{²┤■Ww ─ ░╒≈÷╦╫ Γs∙² ≈Bt < ⁿ═@.Q
  930. º░¡6 _ì╜■ k2²/≡╣°î▀ⁿ╚÷╦ ▀!ë≤<Qσ s
  931. @╘*≈▄,∞▐U ■╠Ö²E⌡ √▄ á%î╚┌▓╡Åτ¥/!k!1
  932. ôσó @!j";₧é
  933. ²oA
  934. Çeæ w▓╤Θ     å ╟~╣ ä⌠ÿ4æ·≡⌡▀∙|
  935. ¡≈∙∙W²É á²  e±YjΣ>    Ö▐⌠    ^
  936. º ¬G Æ∙√K╝ B·l°Θ■╨U∙φφ╧τßΩôε_∞├∞B⌠ ,│ X N■MVó÷}ε;φ~εá≥√*ß√╦≥9≤√ôÇ■l≤╨δ÷φå≈Rⁿ╦∙,√Φ√╜ +^▌■·ò≤Φ≈ű  ò    )≥■5≈²ë≤z±æ√╫╣ 'z²Ö!7 F┌∩╒╝\    ╤╫ß |≤╬»mêÇ £i ÿD²╚O% â∙[≡╠≈3 ∙¼≥ñ·å ╢f(σδ r⌠°≈■ ±4\Nv !
  937. ╘    xz▓·σ≥┌÷V  Ö
  938.      à=ⁿ(÷i·4Σ\ π≈He┬{\_⌡f}+£+Y}â╥φT│?¡≈╪⌠U|Ü    ∙╝±,°─wyï∙∞≡û⌠╘=    (╓≥{≥)² ⌠σδ/≥╓ⁿç■Ω°⌡∙%╜ ª
  939. û«Æ┌╛    ─
  940. /L■╠·:!╛¬√è√ôⁿ-≈K±/⌠▒Q    àe│Zêⁿ& ╖ öQX!J    î    }.█?▄ⁿP⌡═≤k÷┌√7²∩∙<·*ä¡
  941. ¿y^ 5║ u T    2φ√φ≡6εq°?#─·≈L⌠}ⁿÖ
  942. └/"
  943. ¡ì:{oB ¿┤σ═?⌠ ±/÷╧∙πⁿ═%Ω■A·╝s╕╜ß╣''σ
  944. /τ╣ N X⌠╓E {┴,$ 1T
  945. ü½²Ü∙+≤0≡φ°èm
  946. ⁿ²║²3■ ÷}àⁿ╬·τsuéV:\#ⁿB╚⌠╒∙║₧`±ƒΘ`÷1M▄bU
  947. yⁿε√╟8M    °    '═≈├φ√≥0.f√O≥╔⌠]ⁿ{■╡ⁿ ∙9ε∙?≡╔≤Fâ║] ├╛(² ┌±·úµ@Φ╪≈É3£≈{τº⌡[ù╓g
  948.  ΣK@▀s Ö▐≥≈δá°»     σ√Ω°∙■·¢²!ûâ└;╥n■ÿ▒s Iæ    PU ╤█àû╔²√Ér£÷°sε=±!¢ "O
  949. 63    V
  950. ╣à²Ω╠╒å╔
  951. ≥ wò    Jºó≤l≤┴²'
  952. « ñ|Ü"╓çë■·╠
  953.   ²¿ⁿ" ┐¢C²¥√√■-    ╦ÄxöÉ&*##╙V+ó╬    ôißΩ$ε ∩·╥"ε ╚ óy■E    ,╫bc 3 «(⌡÷≡s·┬]▄·∩÷├0
  954. ! Θⁿ    ▒┘ìNZ 7n╛R▐·≤÷<²√┐
  955. ¬9√Γ≈√u°º╡ⁿ)≈r≥├≥╜°⌠ ÷2╤■`╔└╔#ⁿ[⌡π≤7÷V⌡ó⌡ⁿß
  956. í    ∩ ▓≈iÑ°╕⌠«÷«≥Hε▀⌠ºƒW█
  957. 7 ▌  ╥⌡▄ w ≥ ╗    ▓╓÷5±`±    ⌡Ω÷╚≤±;≤Ñ≤^≡ï≥ó√▄ßC⌡AφÑ⌠╩²╥ⁿΘ÷K≈u■╨RΘ²uφ%τí≤"Çè°ÿ°╕εá╠ ┴    åV√+■t╜m∙∩⌠¢²Ä3d ç a■╚T ╟'∙≤ε≤²·#û½°V≤+■ÑhY {ï─ ─²╧∙µv    Φ¼ªW)⌠
  958. æΓܲ7Sß^ J     ┌∩ì    ¥ùg¡
  959. Ö■-°¬²[B8╛-╡Γ! am°▄°5ÖRπQ∩■}cû█Hⁿê▐J:Σ·ä °ç ß    ä w    ë┴²E╢X6ù·╜ⁿFçO▄+·ñ⌠v·°
  960. ╔Rⁿù°Ñ²┌²IG    ▓▐╔⌡╬°` a °G≥╬²d    jü⌐╤■÷√Ω3KⁿPv╘*≡φ X │╚Jæ£BqKÿ┌ T∙≈■Ñ8┌÷¥≡Ö≡⌐≈═∩╟
  961.  z :;E╟°Iεè⌠τⁿ═ⁿwδ⌐∩Γv
  962. ª
  963. Φ Γ┐▐█²ï òH√≡Z∙┤
  964. ╤4┴ )Å:√╙≥╪≈°í$ N▒╢
  965.     ÷⌡≤╘√8■9÷Ñ⌠f√Zoo≈Qφ/⌠╪Æ─ⁿßⁿë¼Lô    ├½ ènv╦"~ƵU╝uB╠ 0,╤1O¢    )■├·∩S╠√L±²ⁿ]hN uÑ5
  966.  ì²┐æÑ«
  967. ,GÇ└╞ ≤ u²½±g⌠╕■Q┬¥#├≡≥µ═╝┬≥S∩Æ°M_┐7∙√`√╙·╙⌡¿∩sεπ±╗⌠ⁿ≥k≡6≤    ≈t⌠X±+⌠i√;≥²╟²ƒú▐⌐ ôç s≡²¡Å |9ⁿì²╧εH"ñ"uJ£┬>÷ñ■ ²1ú╨    X·╩≤3ⁿª░>■+÷l⌠w°$ç─    |
  968. ┌    ƒ ─4╡φ▄\τ⌐· °╬ D    Ötàδ┐é$T┴ò÷÷σ∞
  969. ╬▓≡º°╢π;=░▓└≥╫⌡      èk«εΩ 5╞
  970.  æ╞√ ⁿù■T²╙·éⁿ²Ä√Ü■è*╒É £┌²╞ $üÖ%O ª· √∞■/x    &]Y■z°$ S∞·HⁿÆ·╧÷╓²=¬└.■ⁿ÷ë■æZ T    oA9Id `û╚~∩Ö
  971. W    ¡h²" Çδ°G√¡⌐■∙ò°├└δ Gƒ⌡∩■╞÷╩≤⌡f√$÷    g÷╘≥┬² ═ä
  972. φ ▐µO*╫G²ä∙≈?°m√ⁿf⌠∩B∩òφ¡Ω~Ω╙ε÷+uR[/        ═U√∙'≤?δc∩Φ.n■    lUµ≈
  973. ≥ "(    ┤÷αφu÷:nçbò    ┤:
  974. Ur    ±Üç▄ _ö >╝¢ΘΦ¥6    : ΣV├·a≈τ    ╚╫C    td
  975. ┌*î£ 0àÿ├Ö'@&    ε²∙⌡≥Y≥j≤τ≡╦∩    °ù+    c ;÷î∙╩w╪hï⌠╞≤F■╖α∙IΘoσΦ∩Γ°Φ√≡²Z=▒ S╥    ²QF╣
  976. B    ªΘÆ■╦ ÇÅⁿ-÷    Σ"'!┌└lJ    {╖╬▄²Z■ìs6* ÷₧ j∩≈ ·æ I·) ╖ñ╬ï≈    *·á»
  977. ╟'ëq.╪ß 
  978. &Å=ⁿV²α▐ nwü■{F A≈"≥*÷aⁿW ü■ác■∙;ⁿÑ{∞Có ÉÉGu ≈'" Ntd└╫Ügl    ».î lK> ä ╞ 3 ═ i O
  979. á$xß═$+ëIU 6⌡⌡·└·▄■ui▐≈N²≈■êC²t∙∩ⁿ┐P¢zVn╒ªô√╥√ó╛$▒wMÖ⌐MXD µ≈3  0▒nêⁿÅ°Ü⌡⌡Ä≈└·Sⁿ⌠ⁿ⌠■é■=■bö½²╛⌡»∙²ö■$∞!    , ²<■8 ■ƒÑ1⌡▓µ≥Ωç²# Å Ω
  980.  ═ ⌡
  981.  ⌠ïä|(ⁿ╞ⁿS■δ,    ─;∩δ\╙ⁿ≤,⌡⌠·#·╩⌡m·9│ß·NδçΩU⌡╤√Å°╙⌠X÷√ì3: >≈ÆΩÇΘ ≤!·8÷    ≡>≥»√ƒ▓
  982. ²º8
  983. τb&o²L±_φ═⌡α Y╖²┘∙╗ⁿΩδ┬ºΓ═▄So ╫] Öos â% vfⁿ ╙≤w▐ΣD ╔å
  984. ¬?▒┘Ö ▒║⌐
  985. >ⁿ4    n╗τ╝G@°¥°ⁿì·-·de    ì Φ
  986. aà] XAΦ è²E τLb╡Mx ╠2│    ú½£ C    ░▄a⌐tíEΦ ß°
  987. 7╕ 8ε≈∞û·N    Ñ┘·α≤≤V°δ    
  988. ≈▀±A≈╪Γ`┬■0ⁿ½√■}╥à  ▒÷Ω÷²·Gⁿóè±▀YZy┤ñx╚ⁿ²å╘C╥⌠èε⌐≥■Aíδⁿƒ√ù≈∩≥█≤0·Hú    Θ ûQX║¬e
  989. *mà┬É9Ü ç ≤    U╩%
  990. ÿ    #l≈    8s00 Åòé╚Sñ'í└⌡╖
  991. εTá0^
  992. ;σ    %à╥
  993. ╧╓■!═ ~ε68▒¿à°┬≤ó⌡°·█ë ╦°w÷#ⁿUe" ╜:^ 0     
  994. ╝ï¢4═£*Ç)∞ Ä 1 ⌡
  995. ≤ ╔z▌ƒ
  996. ráπ▓ ( Ç&    ½ 'í α╪₧<ï≈U√y÷A√╩╚         ëπⁿ╦⌐ ╔í°≥≥t∙K$Q╕ -√~²;■Å≈+≤(·µñ9σ║ │ò∙    ¬     ·Y÷├ⁿW≡     J■Φ÷╕≈┴r ╗φⁿ▒≤ e b 0&┬═2║#≈û ∞xZ2
  997.  Γ ±,}■.╞ù⌠
  998. ⁿ`÷L°ΩÖà8╨╟ô■■√ú▌ ½.≤±╡≡ └¡╙ÿh
  999. ■┘ⁿO4S_│Æ√╥°º∙│ ╨
  1000. ªQπ²╟g @>│ ⌐@⌐ G ╤z¥
  1001. n £fÑ║ÇÜL» 4ä▓«°² «ôu
  1002. ú    m╥·⌡·≤²τ|alzæâƒ┌▌I÷@⌠|²=iÄ╠è,S 
  1003. ┬▐
  1004. ö?Æσü∙±÷ç∙ç■41" "╨    ü\≈┐≤g°e╚ d
  1005. ≤▓■9 S    Σúα╥║²╟w|■}∙ï÷╚⌠9≤w≥ƒ⌠)·ⁿLi Ω²R>    Ü
  1006. │T■Q■┌nñ
  1007. z·    ⁿ₧╨D·τ°,?╜ Rúç    J
  1008. └"╧²│≥⌡∩»ⁿ ^\
  1009. HéIIgÿ )æ6l╞Är╝è⌠rφ⌠÷≤A¢`·Ñ≤û⌡C∙
  1010. √w ≥?XΦÖτ█√Æ≈─·O■\² W@¼å    »▒■▓ E²°≥⌠e⌡*⌡⌡∙╛t┐╤■∙╧
  1011. ≤}     y l╬@    M (∙╝²ë    áw.ül& I╝ñ
  1012. ╗ !╡√"Q∞$│"╠,!$8▌"╟'E!&'"╩(}"▌$m    │& └
  1013. ¡    !· ┐É∙_8o½"t/8"║▒    [÷─muM≥ L≈┬÷╢ ▌k    ∞■√
  1014.  ~í    ╓    i     yi7╚oîG°&°a∙à  RK■╜∙═°ö■ⁿ╜ +O±\δ└≡▓∙y*Nx6{╬²(╖    r
  1015. πo√ç≥▄≥M º F ▄┤■·8t8Ö≥▀Icû├£cεèj ═─╗nδ²âⁿ¥·$≈C≈;² ÿσ╩·G∙tO'¢lt°°÷ù■æR≈╡±⌠0°╙·╖ ¿~mΘt ▒ mæ╨≥▌ P Ñ√ö╠ⁿ- U╢╔╣ ╩&WΣ ╛7    úû5F¡∙ù√]ⁿö ▒╘ üv
  1016. )ⁿ█⌐º:O█ 1iⁿ╤Σ<<ú>"^√s⌠╣±ƒ÷╙²ÜR║Å$▒(i─ P╠╙D     ²Φ;÷    $l√╜°√²jätù¿ê=
  1017. ïE
  1018. k■░⌡Ö≤σ°$■I ╒■v²⌠═τµ█≥√.║siìÇⁿ½·≡'ΩÖⁿ▓√ ⁿ?<╘√b≥0≤(Ƭ½
  1019. τ 9∞·j√W·_■ú$Gxèöçà½i    ₧│║╔·┘■:■╤ÖX    K╕Y⌠\±┼°j■p Çú
  1020. w    =  *⌐Hh4ΦA╜    ¢Å    ∩    Ω    |σ¼┬sò╡?
  1021. N Ä 4┤ÇQ ╣%+ïπ PF
  1022. enÑ*c²
  1023. ü k
  1024. ~) ;<
  1025. L¢π
  1026. ù&    ½ ? ≥K    +    Äsï(ß┼ e{s═φ>x    ¼
  1027. ├qjc ╢HæáMC £ ƒ5ù ┬ Ç╛*∙
  1028. Ω
  1029. I >fU t
  1030. ¢₧Ä 7æ:u╜∙⌠T∙╪∙ZrAûP! Θa ÿæò±I ≡ΩT╓ vûE0    └c&N╔)°w|í∙ö≤@⌠Ç≈√ü■rd±²╖     Eφ┐ ,P°ù°@/Gδó ¢╛l C 5 $∩3M┼╩z±R┘çT┐s╝&╕
  1031. Y ƒ ╗%σºU┴╪
  1032. wâ╪u≈ 6èδ Å≈·Y≈·$ α▐ : ^╫╨⌐▀g~    µó4 ΣJrⁿ rRßC╔▄o ├■Ñ{π    φ djXéΦ·≥┌≥9∙ò╬╫
  1033. ÆS■U
  1034. 2Å═5ìL çP    !â
  1035. 7J∙
  1036. ÿ Åa ƒ
  1037. ∩ßGSX█üz ╔Q∙■≈ú√■²|▌    ╫^▀s    T
  1038. 3┴║û
  1039. ß    √δ¥àÑ╛h╢²╟ ε╜≈d u┬ ÅM    ▓ë
  1040. *Æ┼ ▐Z∞■â■≥╦╖tòß    
  1041. x╪╝├?{= √V■îⁿ    ╞▒ Φ +┌LΣ    H ╦    ⌐╒x    «_    4    ║    ^  }╧∙=÷>∙Ws0    ╠√òi╟e₧ê½╬êG ({ «    ┤{D
  1042. σ╦<²╘∙∩ⁿcåRE    2σ╪UG    ü    ┤╗√≡∙k·ç∙²t┌%╥÷·┐üª√ç√ BP²√)■o■·∙k÷t÷b≈Θ∙S>[OΘ║ )    Eo∩ √⌡Æ⌡cⁿ╚Θù╘ª)    w     6√B≈Z·■H■┐■╡ê
  1043. /UZ┌┐9#ⁿ─ⁿ}Y    í
  1044. [ / süM]5    < F²Ω ╣a
  1045. ┐≤█j
  1046. Öåp  } èc⌐ε■²┤²B <≤,2zÑ╘û BTΓ    °{ ╫
  1047. φ╜    j3╠ù π#ⁿ⌠£°=╚ñôX~ ƒ ┬
  1048. εµ¿²┤■ÑT
  1049. ╫¥     aUP╝£"T    πn ô:[ ¬¢¼C& ö ç▐g    uí┌Püî░ Σ─qTùÜ■Yäε    ¥ ╒åÖ ╓
  1050.      ≥V:    d 
  1051. 5 ¢UoSß    ù∩X    ▐ 
  1052. ÷Æ    ,═O w╖y√å■ÿ0└┬╬>Å╣    Å        ┌%■▀²■/E╜o ┘≥·É≈y√φ ╡₧» Üº    Θ\    α■.■óⁿo[
  1053. ª2 + m\cÜ    Du■=∙▌⌡σ°▐ ▄ ├AαΣS▓iJ∩] }ÿN²»∙ √° V½ <ⁿ⌡∙≥√┬J ó
  1054. É; ^é╖₧
  1055. Ç¢ ▓■1│
  1056. ±
  1057. R9√╪≈ñ∙èêáσ∙Æ≤∙√| ┌{ J┘■@[|=≡
  1058. £    { ñ÷Ä°óí╝▒ C K≥├■A%Ƭ■╞²8ⁿ■ⁿ┴┐:
  1059. r
  1060. ░,╙ ÿ╒&llW
  1061. í ±Y²ù··P²╨₧ ▌¡Gj▄    ╕ΘÉó²"ⁿ~b 4¿Wb
  1062. , 
  1063. 06╓    ;░▄z.]    ½< > Q!r²∙╛°ë⌠ »æ╩■╘ ╒≥═-9
  1064. $ Ö│
  1065. 3ù¿ ô    O27Ω;éÅ ╗¥@Θ3EY╬Ö╩ [ⁿƒ│ Ü┐┼ ─└■δ√ö╙ █6≤%⌠çê≥■σ■òç$π╟d┼ⁿφ·Ä²¿zÖ
  1066. É─U ⁿ«╫ß╠╪∙°²V
  1067. ╖┴    N┘»à╜Ä« à    ╢    ╖iéd╕á
  1068. Cû&    ë╚²²°k
  1069. ╡ 2a■  δöé 0    {    ½çε╥Ñ»╟Öτ
  1070. X @° ╗⌐ªCßn
  1071. ⁿτMxDÖ     ê
  1072. ∩£╬ <φ    * û 0    ╚î┘Z    ╜σ~÷
  1073. £     Å=    ô 7╨ ═    á∙ |M┴û
  1074. o²¥√~√±≈}⌠∩⌡²▄¡ƒⁿA²Üäφ▀ Ç         ║»)ReQ#ô qÅ      £╥╨ â╠ =µé└±ù ª^^    |╦D╫U 6mñƒÉí└W¼√
  1075. ≤∩▄ ï){■├ⁿá▌    f
  1076. ≡°
  1077.  ; πézb▐│ä
  1078. L 2 ╬▀/ æ╤√7·"√■·╒ⁿMq
  1079. ë
  1080. í⌡    4âⁿ
  1081. í█▄    è
  1082. Æ °ÿ i■?■4╤╔■qⁿδ²╜■H²⌠·.·è²yu╫φ^    ó        ó½    ª    ╬╩¬MNu /9├║½α    ¬ßc∞    {╚kDi
  1083. 6ï    ╙ ▐mTF /
  1084. ÿ
  1085. Tπú    bΓ├ G╛Bm'í*
  1086. b╪J&µ¿≤
  1087. f αBivªƒ¥▌¬ u n¼δö
  1088. ·
  1089. ú    ╕┴?
  1090. ε⌠²+²Hîs}╪
  1091. l¿┐└CK  √Çⁿ*α)+ ■Σ■Å▓■Ʋ└╡╚=à ^     4    P         ╡┐╠
  1092. åºg \
  1093. 2─Tg■√╪∙≤²áa┘£%╗B
  1094. S    ┬?ⁿΣ°MⁿÖ╒i²î√O Chε╢└≤■∙â÷╖∙φⁿδ╘╧ⁿ²}>⌡ Ω^nwï    ºçª■ⁿO fY    ╤tŲ¿·ⁿÇWr    Θ^Uπ┐ ÿüj²/°≈·U Ω▌    £ ü     ΓK    É íö╙⌠eτ tûªóæ╒@Xⁿ╚    T3╣⌐w& ) ▓²±ⁿ₧ⁿP√&ⁿlU1A░U!
  1095. *    ║    a     ╛ ╘D    Ö ± ■ ¥ Σ ╚R
  1096. K ²■Å┴ σ╟ â
  1097. - ∙ ÿA┼ )i²qP
  1098. ÑφP @ E¿ √+ⁿß■] 8╦N â &I
  1099. "D┼>EΣ└B;:æ[ï■Ω√ê 0    PM°√$ ╒    ╜    Σ    εD■á:    <╙Ö ⌡ú æ    ÿOI
  1100. °
  1101. ä
  1102. ╧N¥╖º╜¡·û≈dⁿ¿O⌠ y
  1103. ╩wi╦    =V_ ╩=ßα╣ ù ╠    ╒    z    ö    ╗    ╔Σ≤    │
  1104. j ·    OIe7■O■▐║δié░C■r \ΦwÑ ò▐    ▌[ ½ ╪Ñó
  1105. _2≥ 1¬)(
  1106. D▓
  1107. @▌╔∩┘â
  1108. /;╙<┌C¢ô« 8
  1109. L
  1110. ¬ =v    ;▄rJ5 ■÷∙r÷°b■>\ > ∩
  1111. _
  1112. Φñⁿ⌐┘     p
  1113. ╫ b≈póß┌┘g└╘d    `&at ªJ ╬ⁿÇw╘ ∙f≈ó∙▌√╚²·F· mT&Vp┤  j
  1114. │RXÜ#
  1115. rd▌x ²i _╖ⁿε÷å·▓
  1116.     ┴: o/
  1117. + ┐▄*
  1118. ï ⁿ▓ⁿ²Åî    ▄╢ ╞ +■`ⁿÇ°¬≈~∙0√≈ⁿ╬ ╛é    <
  1119. 1 δ ñ &½■!√)√»·╒∙Ω√█
  1120. Ω ■    ░╧ô└°ⁿé≈Ä⌠i⌠X⌡╤·iw1«╥
  1121. ╕K╛ ¿ⁿ#√╞²╗ Θ╟°ⁿ-ⁿc@ û I ^8C╞
  1122. ┼*5 ìÑ
  1123. M ═jéα╠αßR    I
  1124. ╛n Σ₧,/^Ω¿    ─ ¥┐ ÿ_ÆK.╞╖y+
  1125. .O G╟+t ó╘╛═Rä
  1126.     i
  1127. ?
  1128.     ε    a └    ╞┴|jü Mî    |╝¿≈╚ ßτ■í²╣L α⌡ï £`⌐zΦì■    ╩)∞∩j
  1129. '╒0 x
  1130. ╧ ╛
  1131. ╤É}    `½▀ ]ùü M    ¬ó÷à    ╪    `    -!ƒÅ_┐D
  1132. j?jös
  1133. 5l ; ┴ A ┼zN:πs û2)a.╝,ε⌠6ô ┴ * ² ┌ù∩7ô @░¿Φ╓¿y╞ⁿ╦·J■}íwûsÆ w ] M■è■∩Lks
  1134. 9     eH²≈ ╒y²ⁿ*F■▐÷¬≈*«x√┴≈Ñ·ú73ò╒huΘ╬}yε ¬    [Üb╨l¿sfΣ>²■²è&t▒}ÿ╛Aâπφ y╢∩▐├t£
  1135. òWw e╨G
  1136. Ö ]■V²2¥╩     mH ? N >
  1137. 0Φ≈╡r,áMáε
  1138.  7`²ü²h    à
  1139.     ╠╕^
  1140. ∙ ▄ k     ╬╗9²¬■⌡3
  1141. &    d¥■7,W  ÿ
  1142. ┤ · J╦╔┬▓    ºz┬²│b²o√tⁿΓ2≡Gtτ ⁿ¿C%1+ ¡    ╒
  1143. α ó
  1144. ÷     :φ ? .à¥a ]T7"YM┤ iç    éfI¬7■¿ │îòα0╚=▒ ⌠y
  1145. =w6s nìC ñP¬^+ò■╡ⁿε╟; ╜    ¬⌠K(
  1146. ░ΓH╞% X│R    U  Ö    É▒å·ôçN┌ÖjM ■√∩■,ƒ    «▓
  1147. ¬¼⌡4    ╜Y²     *C ²Å ├■ⁿp√ \`Γ╨┐à▌O
  1148. . ╠    Φ    Θ `` ┴    9O@ ≈²─ ²╞    ë û    ┴²òΩ    ·╢0    '²√Y y ╧** ┐ Qoºj╜    ╚Q{ n■═ë1 ╥
  1149. V╓$zyT    # â4        he¢ à#╤ ï
  1150. tÄ├
  1151. ╔E · ╝ºñt\■═╫½ t ₧ ß╨É ╠ Æyqî╧^j äf oΩΦ`┤Dq■| yìα
  1152. =∩5I ₧cⁿ╡√∩²╔■c²±²:ƒP'öñîjH╩
  1153. ╤¥        k ▒╫
  1154. 8ⁿ²∙²]!╨ 
  1155. ╚à≡╟_┤Γ4ⁿq2D» ⌠
  1156. Ä ╬
  1157. ╞gt╢}ÿΣⁿî°ò√L0ß
  1158.     i≈╔ e ╧    
  1159. µ
  1160. M {m∙╞ÜÑY(º²■·, ñ2Γ≈╛╪J8A%üg╣ <Kò-+τ¡ è    ΘH≡╢
  1161.     Æ W 6    ≡
  1162. o  π    H
  1163. ò    ╞7╜    º    ░p▓┼ ╣ ò┼\>4á    Ær√äßαE Ç
  1164. ±,■;╥Æ     úñF └~² a╢V■ ╟²ô ╓Sl
  1165.  A4) φù    4  ƒ╞± ╣■≤²ô²~ⁿ2√@²ë⌠║²╗═²g├Fª■;█    ¿¡    ╗▒u╬      èzè∙ëO
  1166. ènÿæ¢∙┤∙1╕£¼u{
  1167. ╪    # ≈ ç    g■ⁿ∞ 
  1168. åt╬ëkDª ¿╒▀²ü·æ∙é·5²æ▄Q+ F t |┐º╪°d²&²@n  S8
  1169. α └■╓■╜ æ└N    ∙ ├ L    ì░÷    p    \░¬
  1170. p    9^┴ ╪"
  1171. Å U
  1172. ┌_    æ
  1173. ⌡■. ╜τ ╫■r2⌠ì » ⌠XS ²■ôiΘⁿ¼√VfΦ ² ²    ç∩╤
  1174. δºY]╒ $
  1175. Θaölt D╗ r fX ñ
  1176. º
  1177. 7\┬≥■┤-┤
  1178. @₧UV^εÖû╝'R²f    ║
  1179. d g(s¼z
  1180. ╦    ü═Φ ╧Xw╒ê╬Ω Ä    Y:╣
  1181. p    ╠    ⌠ òI ╢Am▐k        ¡ ▐ I║     ç    Ö &dí¼  ▓e░─
  1182. èσ4╓Kü ^
  1183. ε a#0?yn├
  1184. ¿Æ■[[x
  1185. [ ½▐╙U-≤    }     ≈
  1186. ÑΣ6ì■ú»
  1187. ⌠Y¼▓╙τ╩e R√x■┬╡vfⁿσ√¢8ª    ú
  1188. ─    √┤Ñ■-■`│ (@A ▌E╗  öΩ
  1189. J    Φ╢ f{\7É<ⁿù√M âi╝    √ Y⌐\    »?Σ5 áT╝
  1190. ²
  1191. ? 7 ├▓²H°ⁿ}σ▒/¥h╞Φ    É J Ä
  1192. + 
  1193. ╞#½
  1194. ▐░┘VUÖK4æªy    ≈    H^tÄ ñ '╕ZOí:
  1195. ╟0▌═Θ_g≤qµH■╬ pæL╤ô        âü╣ ê& \ J
  1196. æ░╝    ü⌡     ⁿ═ e    ]
  1197. 4≤YH% O(Mh≥6 ^8╚ ¢h )» æ
  1198. ┬ σ
  1199. 7│x┴╢√ÿ╖Vò╛≈r └ ≤
  1200. >    Y » ÑpV_& ÷L'TÉ
  1201. ú ╒ò P    IΩ ┘ê4L-g¥> ╙~W;▒
  1202. æ
  1203. m∙«QP[+╘■ äìot╞%    ╬    ú ƒv    T²α√¿ⁿ,²k■≥ ¢÷)▄α_og╕ú└
  1204. ;Bi 9    ⌠°╩    =    ⌠à╠d╞√ⁿ<─ì δ╗⌠ho¢≡■á╬åæNchΓ  æ{╫-
  1205. Ü- #e Ñ    î╟á    q    !÷▐■²Z■ 4 Ωτ·ⁿ. d·⌡p  ²Å> δ ≈=│∞[²1■Σì⌐╔    ╖≤D
  1206.   ╞        δ±≡    ¥≈ ⌠
  1207. J
  1208. ╒ @Θ ╝ ∩σΩó_     0     
  1209. ¥▒^∙▌█ R^6Rórn┘@╖π5¢l <─╘í0@$  jα≈ε░-╓ ¼ ;¼$±
  1210. 4 ╫»[Å≥
  1211. ò é
  1212. I
  1213. 
  1214.  ╚7kV α╘▐
  1215. ç┬
  1216. ª
  1217. è ¥_%è≤█
  1218. é
  1219. >à5┌ⁿ ─ : ╛    D
  1220. -    pÿ;╠    ░  ░ü ≥å÷    A/T:úBywï ╦$▐╓ªE    f
  1221. ⁿ    ╝,z┬Ωåä{wAEπ ┼
  1222. g
  1223. O    ¿j]I█¢ßXê²
  1224. W    ┐, ╝QSφÅ
  1225. ∩D├TX Σz9┼iƒ¢Lß█δ
  1226. ?B u■ï Ω■╟u%:╥<     w ▄ ₧¬      &5Y94
  1227. └¢╕■.æ     ╫
  1228. 5
  1229. Y
  1230. h
  1231.  ┬àqÅ║
  1232. Ö ª    
  1233.  ┴
  1234. j    ≈âN·╡└ î╓rO
  1235. ^
  1236. ÿ@Y┤    q    (⌡╫ߥLDó²╝■ZZ
  1237. ç @ »╖1    ' U s∩ Z■öº6    x\@ñú[▌╡ê╨ L^Ñ▌òü"a    TΓ^ ε ╒
  1238. 0 N û ╠~! Fⁿ²ûZr*B╒ 0ε╟c=╠╫┤ªa    σ
  1239. ≡    ëAÖ¿î ■1╣z ½ ¢    Φ-
  1240. █~  r╝- eEh
  1241. Vδ!    a    )
  1242. 7 Ñ Σ╒Ç3{┴ :    ⌐┴Ω⌠σK+│-ƒ¢&     ∞ 
  1243. Rb    y i p    E
  1244. V
  1245. à4╤ò8ⁿh█»²æ┘óæl░&τ╧]1,Y    WªsCy┐≥ⁿ<oÑ x≤ ( « ¥~ ║d╪S,YSⁿ
  1246. ²N╢⌐) v    ò┼┤ö
  1247. R
  1248. *    W S"1≤╩(    K9 6e ≥lφ %ⁿÅÄ'╬Φ    #┤Y░    ( ,╩á    ^tÇ//┌δ    «    ▓kmúi┼        n ú
  1249. +Sg1¡g╞c═úX    ä    τü
  1250. Q      ╡┴■ëAj"Æ σúÑV9    Ö─n■ ╩>ò
  1251. ┌▄ú
  1252. ß ▓'ƒ ╚┼FW ó±1b▐£_æ0%
  1253. ö S⌠╓╕{zÄÅ E9½√G ╣ùα
  1254. £ ü    √Å
  1255. &¬     ]╚ ûÆ) ={╬@▄d╠█ó╚τ
  1256. ─ B
  1257. êH Pⁿ²⌡ ó1nì■L Θ j
  1258. A    ╬¬     ≥ Cåu $ ╧    ╦    ┘         q    7¼*|Jå╖
  1259. Äd`ÑßZ
  1260. «
  1261. ⌐-)╨"-1µ3bδù    é h┬{µÅo hR?
  1262.  ▒ ^ G f    £╟ƒ7⌐╔I
  1263.  ( x ¬ z!╫ë¬₧dsN ñ    â┤C┬Bw
  1264. ÿ o
  1265. ⌠     _ 6 AÇ┘ ▄
  1266. ñ    z?4êYjS≤    ╦EZg»Ö    │ ▐ B    ô.ⁿÅ    '
  1267. »╫á╧º    ~yJµ└
  1268. í  k
  1269. Ö/Ω½    
  1270. ~    ¿Ü£úòt.₧▓ 6 ¢╛)╬b▓w⌡" 
  1271. ?o    Φ'ⁿÖë/²H3 =5å∙ «û v    ÷²ó·²5\,
  1272. c
  1273. `o
  1274. ¿
  1275. âIΘ
  1276. ╜ g}u+■û░σ⌐╦    φ ╟ ≥ ε╩5 ù ┤ ╙ è    ^I┤i[î4G²Å╦╪
  1277. Σ ╤ε1R  
  1278.  
  1279. ÖyDΘBv"∙√î·QlA²M
  1280.     
  1281. FR╩ ╫ ¥v· < ä δ ½
  1282. )╗>·
  1283. ÿI e√▒é╨x|Nú
  1284. -▐Fouºµ⌐    #ú▓>ßWé▒ vu`┼ô    ░ôlLσ─     √ à ╤ ù g₧ </al÷
  1285. Ω
  1286. ï0δN╝g ÉgÜ
  1287. ║ &█¢ ' y ╥ó"íΘFoQUWÜ j⌐d f    öNku 0 E. ±  ╧    gßÇUåLt]    ₧ ÷ ¥ û    t    ⁿ R┤ 6 ▒╔
  1288. Φ    É ╝ τzá═╜Ñ?1X∩Bs╛T úB8O¼íV    ╠
  1289. »┌9ê=M■¡■/ 8 ╥ #ùN+p┌·Ä:¿÷
  1290. A9εñ F
  1291. Θ╤┐    !    ╤fç0 ┬    b│ΦêD    j ┬ σ [wáδï°
  1292. 
  1293. 4 ╟ ⁿ ∞
  1294. ╫    ⌐    }»4    
  1295. 2 ∞ 5 Y∩·|[≥ƪ , ╓
  1296. φ    ék¿s7 ( sNe╤r\    0 V░
  1297. ┌0 (ⁿ╣ⁿA w╔╤7
  1298. α P É    æ,_┴╫∞▒╖╬╕
  1299. ╫ .
  1300. 4┐╔    - ╢
  1301. [╠║■┼²q Çb2'╒<d²
  1302. ²+a½⌐
  1303. Üw% ó ö√■ù ▄╠£"f÷╕╠Q    ≥╜9lC9+µ ╩■─■│Ä░°
  1304. ┘Aα¥▒
  1305.     ╘+r┌        ⌡=>9lÿEMN≥4°
  1306. τ    Ag°    / τφ²    ╫èV╪å╢
  1307. ∞ÿv [  ì    9
  1308. ▒    ₧┌⌡ µß▌ *╛    r è D.?%>0-Ä.MΣ⌡ ï╫=é ═ |
  1309. Æ╬?▄;≤▀6    Q    Ñ⌠ó+`ô
  1310.     F £ jæ_∩¢┐
  1311. C$ε    ∙ 8 C=g}    # ┌V σ≈t    ¢
  1312. ïD ╦çç, -ò    ¥.
  1313. ╙ - Åz╡    oCMW½ æ▒╔ë
  1314. û
  1315. *
  1316. (é ║╣R M │    |(     M    ε )╤ß H╘■┘
  1317. 
  1318. _    ≥jíÖ    q mû(
  1319. ü╚╩£> îà~Ç    ═    ß
  1320. ? #2< ÆÇ₧    bg£ ·' {    v┬    %
  1321. ╕    ╚φÿ{    ≈ ]σr π y ╟    ¿┴$┴°< ╕ù
  1322. ─<    ∩    1
  1323. / ╛ -    ╧6l²,ÿ₧º à
  1324. :vê┴√Ñα!ó«~ÇΩX≈┐┘>[R%ï╖α╗    Ä╩eG╛Mö)f■;ⁿ¼■n╦i /o2╞Üùƒi╪╝    τ
  1325. └ t╝înëaδ╛ìJ èàz °  ?
  1326. 
  1327. Å    B}1D RC} .'(Ö     ├    ╬î¿π;ûX{i.»b0╛Σ╛ûεHâB∙▓╢_zG!     w°T ╞q ╗
  1328. ╨█é&r╡
  1329. σìáφ    ∩    ⌠└Ö ë¢^%IÄÅ5⌡    [        é ;Q& ÿ
  1330. -
  1331. a
  1332. U
  1333. 
  1334.  
  1335. ┤£╙    ╜ K0>z*0zi╨o    $ y
  1336. .
  1337. ( ≈
  1338. ╦    HÖ;|      ╫╚ï9    Åµƒ1r°{╬Ä┤¢▓r:¼cò Y ╩ Θ X╚╒ DWIrgP╚⌡kû9`σ╚vT@
  1339. ▐ª╠▓ M h N <■PJFM0■■tà\Ä )gσ
  1340.     ôª    é    ╕├_┬╡:óZG    9■┐,σ k â    ╜╓░¼ Φ
  1341. ~fπ    W    :\T╢ 5äeP    µ<b -    2
  1342. ß Ω┐G
  1343. ¬á▄&æÜ╚w ╣ )    ╥ç|ùÄ·+╜ ┘æÑq  \
  1344.     ╥|M    b
  1345. ═    ≥
  1346. ΓσÉù┴~(
  1347. P
  1348. á    w    ¬ ▒ß-
  1349. FF?
  1350. ¿cTòbY+ΦÜ
  1351. LLB    * ╙ ^    N░~ ²∙$e nÉæ    [├Eeå─5     k    ▌≈ë    ö    ╛╗╖£╫ φ╪    d╒ùá░
  1352. 2o α▄Ç;ò,la¡ñ    '
  1353.  
  1354. DyO╤    y    _=▐\┘■u╢╥7 E# ╛
  1355. j╛    KpT&╔<≥K≈█
  1356. ]
  1357. j▀Fû
  1358. â  Ç > ¡¬    è ° ¬    ╟╬à/#▓u çⁿjⁿ╣U6:╦╧─k│¿╞s ╘ í╚¡ ─ Ä╓≤=╞m    |
  1359. »√≡h+
  1360. 1    j\╟Y
  1361. ╞φ┤ )Ñæ9zl∩    j ß    C¬    ú    4:╘╟)ì±Σb▐    å T    ε½ƒq
  1362. $
  1363. I
  1364. x▀,ASTû╟KΓY~Y║ƒ{ #╬4 ö0ß    Φ
  1365. ¼ù├àZ╫┬;╪≥_g
  1366. ▄ ┬z
  1367. ßIE╡
  1368. 5    K8æ∙ Ü╧k ∩     ╒∞s≈┴
  1369. b
  1370. ·Γ╕Nµ    ╔ ╜ N    òàSD░ûÇD⌠╚    i    µ╫■⌡ÿV░    
  1371. P V HJºît
  1372. ôÿ:A I² φ    ,Éáëe║─ »ù ô─
  1373. æ ?╛Öù ä 8    VF é÷m Æ    Ñ├ç    σ
  1374. y <7 j    ∞ÜE8╧ Y w         L
  1375. è    ─δ f å@│ j    c▓ƒOΦ▌ ╓    îJ≥óm Ö -
  1376. ]╣╣Ñ ╔ Θ ╕    «yñln┘K8Æ`║τ ú
  1377. %    èp"    ä     £~F@?ë▐∩]     ° T
  1378. ╦    >    "    6    ^ ╘  ░    T hò0    <t 4╤S2hT
  1379. e╖É]├ yZ  \ U └
  1380. ê ┐
  1381. Γö}ìΓ l ;ô┬    ╧K
  1382. q)τ W √,[ó3÷MF    å
  1383. Lë>*┬î═d¢D
  1384. Z ╜    ≡φ║x┼i
  1385. m
  1386. ╢ⁿ²º■
  1387. ε    ùBV╦    ╢ÿî&4é
  1388. N╔
  1389. ï     #≡ /      U
  1390. °¢iv╔<
  1391. ╒ ╪(    ▄ⁿΩñ
  1392. ≡┌ï╘6▓┘╧ΣFÅ
  1393. ù
  1394.     ?ªq╞╠Kûl╕l▓
  1395. ¡   S└7▀(ZZ
  1396. Y╙JáΓ╬▐dΓ ë┤x▀╧(ûΓ        {╞φ≡▄τĺ√    k   ƒ
  1397. 8{
  1398. ╚5E╖>√    & ô÷E╨ K-$åë^≈²M╫╨ í╓Q∩⌐#√σ▒ÿ₧ ]∞
  1399.     ▀ï3üΩ²┌▐éb    æ    É≥    ½≥w ¿TMV⌠√<ⁿCTC:W    
  1400. ≡≤╠τ ìSáδΩ?╓!G,÷'    σG ╟$ç9è»è╚
  1401. )
  1402. N╤▄Pj╧)H=    ºΘ öí    hX
  1403. n    W
  1404. @    ε╕╪iæ(
  1405. α π{Σ    °ß█φ    -
  1406. @    √    ┐
  1407. A° 
  1408. æ
  1409. ö╪╚ÿ g  [
  1410. ╙>
  1411. z <
  1412. p╓ä    ~
  1413. 1 A#e v«1┌¬Tyï%ú╙╪ M
  1414. ┬⌡y Ç <┬ΣQe ╕V▀¿    C└Ædµ╦⌠öτ║╤╜mK{|┼▐a}æ    w Γªî╜í≡█π ⌠bS╙Ñç    bT~D ∩δ÷0Rg
  1415. &╛½╕"╨
  1416. ô
  1417. ΦÇ    ▌    ∞■ÄI< d
  1418. ê@G·²^    c
  1419. ╔    ¥
  1420. ª    ╜╖|▒ óº«
  1421. τ_∞ ΓΓ∞, â_▒6 ■x     i▒8    C¡N S
  1422. ½    ╩
  1423.  
  1424. ⌡%iJ^╜Æs≡∩█ 
  1425. w
  1426. <├⌠äçΦ¿#─» K     h'
  1427. P
  1428. +Aì    √    ¢∩
  1429.  P ▐}ür= K5╢]_[─    Æ≤⌡h]ù┐₧╗/      « ╢
  1430. Sπ║x
  1431. ╚    &    ╢    ╡    Ç    Ü    ═
  1432. ╪ RáC ┌    \ g╔≥ƒ─" π    ≈s5    E    Q    .@U▓╜Γá$    h9G
  1433. ╨ç ¼     ·;äYÄò½Ω¢¬ö∙╕ì.     ÷.8Æ°    £    1wI
  1434. æ    ╪æíU;º ├Üj F    [1Ü╩╩▄╚% ù    ┤ │ ├ ╞üÖm    ÷ ╙    ìΦ ▓╬
  1435. ½
  1436. FN■,K▄¿╣bδΩK╤f
  1437. V    Θë}≥ÿ-╔ñ;qF
  1438. >?as -²å* Σ ⁿ?c G≡e
  1439. ╝5ⁿî■ñë    ∙╙MX£2▐┴₧Ü Ω!55╙ö╨    αδ
  1440. εÖ▄ Θ è
  1441. è τ <ⁿÑ¢H
  1442. ï]úo╙     2╗    @Zá ╪δ    ╡╟!    &    Ñ
  1443. $ ≈    ┤╤■ö
  1444. Θ╨ ╔╙Ñ╩⌠╒≥>▐ ╪╫ q    ëx
  1445. rπ J    æ┼÷    ╤
  1446. Ω    \αö*SK
  1447. É¿=j       «    Ö    ΘV∩Ñ1Åè ä <-C║     M µ~┐ └₧^U∙}/ mµÇEΓº    =w
  1448. ¡D yâ&±úw╠$    @¬(
  1449.     BÆéà2£┴e&=    «     ╗╧ 3∙    &    A    ö
  1450. 4 c *╛v
  1451. ,     {Ññ-╥ƒß|╔4¬óq6└ç
  1452. 9    ΘδAà DS╜ ╧ G └ ╬
  1453. ¿    ╖O
  1454. £ ╖    ╓╤ c║
  1455.     L
  1456. 
  1457. !╜Ç ┤ ╤C╩=µ╧    á
  1458. ß
  1459. 
  1460. 6    ·Θ    % ≡╪ ∞ öz        ÉªSV═Öë⌡│
  1461. ]Ω÷≥a ₧t¬a╖ô╟{    P    ±-    b    &@K)ç≈ë
  1462. ÿ⌡ùû¿    ₧    ╫╔}p≤Ä*     ≡∩o=╡Mz    ∞╟Å    ┘g╞²╒ⁿ╥Öä q
  1463. ║╨█    
  1464. y
  1465. ╢    c6░7Ωç░₧?    3    Ω▓~Iñ▌·0· ½
  1466. ╡7â
  1467. 
  1468. √Dq¿┴6τ@╔W    ╤
  1469. ]
  1470. Σ
  1471. ∙ * √▀⌡½a╧╩^:\T
  1472. Γeq2╥ 75
  1473. ▀┌╕ LÆ
  1474. R ╢─^+5φ╨ε▄
  1475. ; J    r-ì▓╩ë    t▌c è4gt)I⌠fn>sb<Wr╛    ≥    Gt╫
  1476. Y
  1477. ╝â²
  1478. HφδZ╜╪Θ ~■\²{■╚₧
  1479. cê" ≈    ≡╠    O
  1480. 7ä²│ ▌á ╠ q»╪
  1481. ┘
  1482. ûk    m    ,╤■╢┤ T ë═Σ    δ  f7.    dn╤
  1483. ╪ ö    ╛°    Θ
  1484. ─    ╕÷ƒ╫
  1485. e ─ ·r, n Φ 3 c : ┬ ─
  1486. %┬ -C ù    f~ª 0    Yφⁿ■!≡║    6    é┼    º░(    ╔    j9År    ╘┬Åu≥┬¬ ·╟îì °█ jn    J║8u╝Ω
  1487. δ ÷N└ ┌á'≡N 8 ƒ
  1488. %
  1489. Ç ╫ ╙╓bH
  1490. q╬83T¥â »<FH╞~M µÄ▓úX└E₧ w╚Cûá▓╩o╛ⁿ    ¼∙iä    ≡N^I├
  1491. ( #    vü_K]7    J
  1492. Bâ╦NÇF/Ω·q Ö.
  1493. újz?≈]■╔▐T╒σ╔
  1494. ê
  1495. ªσ+╓
  1496. τµ¬Φ≥╕≥R    ═°ºå )¡    ╢    ∩ ╟s
  1497. ìV╞3█cç $² Z╣~    S
  1498. í╜%≤
  1499. ≡  ·ⁿ.)    ¬òX·α╣@╒ªφï╜iº6c ▒ ß
  1500. }xεHw╛╪Ko2⌡    u
  1501. Σß┴τ ≈V╘ⁿ 4╬░╖╢( à╣ Jh┴ LäN╥╟    ║ y
  1502. Æ    " Ç    ºv        .Φ} L
  1503. =┬▀ ÇY╨δÆì#u:▀J
  1504. N
  1505. m
  1506. Ω
  1507. 
  1508.  δ    £
  1509. \    «▐tÜ    ²    ò╟■â
  1510. ï    q&xàƒ»Äíé√#Γ ç ì
  1511. │<ɺSkù≡■nZⁿX√π¿oJñ╛8┐Æ┐ß]<Å α■²G═íFR▄6&─╘j    kt÷3╘C╚@┤ `ç»
  1512. ╡ ∞½²┴·φ '╟ [ \    Oà⌡½
  1513. ô M┐┬2╛Y î ⌡v!⌡(╟º    Y    )(τ    α z
  1514. <æ    ±o├ C╕     !ó    P
  1515. ⌐ ╒  ö╢ùöì     ÿR∩ / f ∩    g    m ╕ ╘■╦π
  1516. Bó TU ü)    ╪¿½û    w    ª─Å╒╠╜    `    äß
  1517. z D    ∙╔BoOZPJªb" L ┴¡╕    ╜~/ä2╚╗æ╠IhpN▐n )
  1518. »  ╝
  1519. 9Bñ█     ƒô    E ê L    εW┐
  1520. ] è    0    S
  1521. »
  1522. *
  1523. ' ≈ a ┌°Jx╔    ╘²╖¿╙╔    &
  1524. ╧╘x┴TL▌
  1525. ▄ Ü╗ m1Æq╚9h    ß
  1526. ,√τε
  1527. q    :
  1528. Θ ┬ :    Öα¼
  1529. φ Θ    £[g)Ö@ █
  1530. ß±(▐'^l ⌐ ¡D$dò
  1531. q¬v    ó
  1532. Y    êε    í    ╜⌠Y)4┬ƒ        å
  1533. Φ τ ^ mü9
  1534. ≡ò .3)kK▌úI╗    ¢*RrçR
  1535. ╚#╞xJτGH&
  1536.  
  1537.  .-è
  1538. < .å┼bZ¼.┐▐    ╣    ╘B╠ûô·Φ╒
  1539. ±cç+·Æ"ê┤⌐@    Æ    ¡JCqÑñ:║
  1540. Ü  ç ∞T    ╘V6δV■5■τ⌡£D╫RΩ╟K■┌Ω¢δσ╣5    ∙    ¢▀)
  1541. @< I°α3∞    ß    ·a:î Ç╥    ÿP│)╝<Y^Ö╗Æ    p
  1542. ═ ┴
  1543. ß╖    ╢
  1544. π ╔▒ V £Z^h&
  1545. pC~·    IW    ¡    Y╢■Ä·¼ⁿ£    ç⌠-á)
  1546. 
  1547. N    ╣╥K    v d
  1548. Mcf╟¢óà ├æδ╨
  1549. g çBíà
  1550. ô Γ    T!═°3á╘ ╥ï δ┼çx╞▀    ╟    ▐X┐_JO1    [ Y₧ °▓¥
  1551. " ≈    ▓┼    ·m╚Sô─    █> òpAà⌠Ä    « ╟ ö    ╣    O φ %    ε ╣ 
  1552. ═┼ª}▒W: ±╬    ╓╥≤ÆTäÑ╠    ▓    ?x&k é ╞iïj    ╤ü╘W₧y m x,₧Ç
  1553. ? τεΦ∩«δW∞i>Mdn+I_¬    ⁿ┘√▒ ║$ö╘«    #    ░    u b p -
  1554. Ñ    ù·╠    îµl F╧¢?⌠e 1└c¥δ    ╘ûò ╠■Γ╓-ûΓ    ┴    Σ    ]    ╚cy┴╥╨╛░  %╖ΦÇ
  1555. ÿ7╦┤g / 
  1556. ╖    ┘
  1557. ╙ ₧    LµΘ
  1558. -
  1559. åAiC┴┼Σ▀╞ΣEïR
  1560. ë8eτü  ¢    ²╟    ▄    c} z
  1561. âXù    É7
  1562. ≡%▀    =    y
  1563. `     tß╠┴x╕ò┐¢╜τ≈╩╦`*    ±╠Æ    ┤2Ñπì =└    ⌡Z╖5╥ ç² ZÇ!{7
  1564. ▀  ╠    ¼     
  1565. P ä [
  1566. £
  1567. ;
  1568. R╢UεÇ∙¥
  1569. â!wε▒
  1570. 8
  1571. ⌡?≈ΘΩφw╟û?╥o> S`ƒT
  1572. H    SáS╧     ├
  1573. 4 ╘
  1574. C    k]ÜY:    
  1575. ─ë%)    M    +f¼h åR         ô    U&¿    9    s┘8┘Ç≤ì+─■i    OqÇ    ╧╝º└┤B╩òr#╗!    <    bPΩ    ╪ σ ╩ ï I à─▀e%╪üb$¬h¥oí
  1576.     4    δ    N7FDfσ{°█xgÑ─E¡    ┴ΦAIä A `    5V    ^╫m▒ +²Xⁿ* ƒ£à    j
  1577. ½
  1578. Ü bï ╥ ë₧o╕▒ε╖ª&        ▌    ┤ q» Σ    >    ╗ ôΦ ⁿ
  1579. ¿
  1580. 8    x±¼Ñ9¥═BΦ▌âƒÉ    ╖ ₧ ▌
  1581. ╔    ¿
  1582. @
  1583. º
  1584. ╝ç!5 ▌ u'╗âßV    ▄    τ╬
  1585. ╜    ñ≥H
  1586. ô
  1587. } -╦ ─
  1588. 8
  1589. p ¼ å ┘`5Ü
  1590.     åó▌    `    ¿ô~
  1591. @ - ñ } 3 ÿ z > è
  1592. Æ    à    ñ╟╟'M.▒k     £ h m
  1593. J▀8,
  1594. = ε /
  1595. ½±ú
  1596. K
  1597. T╡rΩ⌐δ▀ò0 ┘ ábφ╦äJ½E·?`ú|ΦB_└ τ `»äí π║
  1598. Ü `╝y
  1599.  J
  1600. à█y└
  1601. 4    ▐╒▒fÉ    r  
  1602. Tájh
  1603.     ¥j╚ ? Γüuì
  1604. ¼    cîÜ"ö▒╤Xd    2
  1605. 4C_á║ó_<    '░ U2    ⌠ƒ╓DºΩJ    +NπD    ¼α▀    Ä▓Ie:Yδ  AΦ& ô
  1606. M_ö6àɲ■ü
  1607. Æ
  1608. è÷'    z Å A    »7Ç⌐l ö■µë■╫·K V░¼Tδ░N    ⌡Σ LÜm├U┌üÜä₧█⌐ a╛a Z
  1609. Σ┤╣  ~úSü    Γ) f:çupG ╕√ "4■n    [ é
  1610. Z╟ÿä╦| & aQ{Γ
  1611. £
  1612. ╢
  1613.     ╥Æà⌠ÜjòÆ|L╘8o═    Ä    ╬îú ∩    ¬Sí£     ║ö┌    ╘~ '\>▐    µ B    ╨[¼)t│E:F h ¥
  1614. bí>C
  1615. ±
  1616. ╔⌐£+¼;╚,"D    ⁿß    Θ11ís`█|Φ{∞SL@ï      Z╫F#T╡      : ┴w%┴#╓
  1617. f╜─┼^r
  1618. \  ╩ =    ë        l
  1619. &├╤]        ú
  1620. öÉ£╧u    µ?¢ÉΦun    ò
  1621. á    ┴< ╥╒  [╔╜╜B═J Jp█ É        á∩±p| ,èWw/MΘ╝    =+∙ LÜ╜nMB*σEÄ╒;╞( ² ±    }    =    ·ü▐fÅ╥%0é±7u    ƒ╬èI
  1622. )    τb╘÷Γ£x╢    7    oiíß  ÖUp√$Æ
  1623.  ¥    îD¢ ïô {    n┘    ∞
  1624. L B    3αUfkE╣┘
  1625. r    5▐╣0    e-≥╠ Ç╪ u    Φ■═/U,ôt    ^ ▐    ╟L    Ü    
  1626. ò    
  1627.     ╥LV⌠▄bσ
  1628. jâ    3»╚┤.ÆïFªÆ$ ═ w äû]¬°▒\■> ç;ÉHε┤─no17
  1629. ¡ J    öτ─        ôë;y╥W    SΘaY╛/╩F╥m╛;~²    ·    ╜╗┬1V╖≈╓'    (    ═g⌠û    ä    └¢« \K┬╬NY≤&ƒ0úu    é    ë    ? $z!¥▒é≡Iç tòÄα:,╦▀┴Θ    B)ósIº¿╒Ép≈$û┤╖╜µ     ìQΦ>╤êX?êy∩┤
  1630. I▄
  1631. ┐m│
  1632. ⁿ▐IlüAâ²∩╝╦╛@▐J
  1633. *
  1634. ô    l    ▌    V        Ü    W
  1635. └~+Um■z ╖:}:ákΦX0Å █8    .    ▒
  1636. ¬ ┼ß ^CY ò
  1637. ╫°⌐2c îV┬>¿D]}⌡⌡Sü²t>"%v·j
  1638. ß    Ä┼╪■A    S½F*xd▒\
  1639. · ¿
  1640. £Ä─R╚─K¿3╚┬¢τ·▓╨l╠ ╕ƒ ╢
  1641. )
  1642. %
  1643. ╙╕g    Å    ;┌▄  
  1644. π╙=[*U    ├
  1645. ô σ    3iCS     ⁿ/ù    @┘ü7┼åû    f    ç∩>    íJ<
  1646. ▒ . p
  1647. T
  1648. J
  1649. ╫    S ü ╗ ] bsx⌠╢1h ╘▒8W1µ╪αΓHÅ▐    ▐°}ΓeÉ╩■lDÆ    ½4É
  1650. ß    π    â    1    ò
  1651. U É  ° Ä╞Ü < n : móï∞╬0    ]d    ^
  1652. ╜▓/å ƒ Y    ╨    > Ç m
  1653. █         â╛pµî╪`kJê─lï    <
  1654. ó╨ú%╢mB⌠╜▓    q        ╞DQ·└ycD└m|ÿ╙╗⌐ ¼ 3
  1655. ╤    ]
  1656. ^ @
  1657. ½≤╟53    q    █ªê┌_{╤⌠Σ    |{⌡ N
  1658. ┐ ╟ Ä
  1659. ╧    ≤║%É01╖ö\à`#╩ΩC»jáåG▀m
  1660. ╬█oç    ║
  1661. °ë╓J°n╕NnEkJ▐ì├¡gC3«\\ⁿ╩}~6
  1662. P    M⌐│æ[Oô¬)yí~.áƒyV≥0╝▄ÖVçab    m
  1663. ε    y        lX1=║ò≥üîî    ╪ ╨
  1664. Å    ▀&ª>█╖∞≡α▐    ╗¥┬6ù╙┤w╙
  1665. y
  1666. ╞íé    
  1667. Φa+    ∞    eù┴5}AÄ·0╬┼»½ëd└VSfHâè    ë
  1668. ╕ù╒:    z╘1ñµl /c:9¿┼£%t»w≡┤ìû    ÷    
  1669. )    i⌐ßδ    æ    Ñû ª[s    â╓δ    á
  1670. »ε    
  1671. 2    nπδNb≈╫∩╠╜⌠    T
  1672. B ï c ∙
  1673. ┘¥╩d*
  1674. ß_α¡    @
  1675.     s    r ╡ > Θ    
  1676. ½  B ⌠ù■'^    \
  1677. $ » ├    α╘wⁿ    Ä    Gr╞k
  1678. ¡
  1679. a4╙xIç¬Uç$¼öG
  1680. m
  1681. ]
  1682.     εJ]h▐t    ú¿■ßU    ▄°:╢à3ç≤`R ╔╛ï+ _₧w
  1683. σα`
  1684. e
  1685. ╧╤ªÑ ª    
  1686. h    Y)ò    ï ▄
  1687. s²φ.Ñáöb╕ ú═2    P    Φ∩    T
  1688. ╗|!
  1689. ¥
  1690. B R τ≡}@°¢≤ù╙┌φeGº╒╦kë7    ┌·º▒Æ     #≤|¬▌Φ;J
  1691. ÉòMÿ½≥¬    k▀[rê²la╪é│üµ█    ê        │    Q
  1692. h
  1693. o    ±p╝─ky¡|        îεt+V|│i¡;*eìe    Ç
  1694. ' ∩ δ ¬
  1695. c╚kÑ<▒ s;Üê╞"+
  1696. t
  1697. 4    ╝└┌╔ç&é╠:>F    ƒ ╛    Ä]= ╖╒²p º└\/╚i┼
  1698. ¿ Å ó    DÇ    _
  1699. │*■i└°ûë╔Æ    t─ï ╞ä≤ ╕
  1700. ╬ ▐ ┤▄ªi∩ɵ■╤vA#╙  ö≡P ≡8l4yD╪d╤)÷τ÷¡ ü
  1701. ¡m    $
  1702. 0
  1703. ÷:₧se}▌÷═IC╗q¬Xaφër4τu
  1704. «    _╕▌¬%
  1705. ò╡WÅàä╬+÷* Ö
  1706. xδ╨z
  1707. o    r5┘Ä░yÖ╪σà█VñΩY£≈!Ü╒K«°         M$#Ks░≥    µε*ε
  1708. O    ?Eæ`╞
  1709. <≥    , X L â
  1710. φ    ·╚z╒₧║ù₧åIF╜@F
  1711. M ▐ [ ╞ x  σ
  1712. f     Xc╧.2    I|«╦
  1713. ╩    O    ║    JúP▐&    ▀$VI
  1714. d 
  1715. b┼    ▄;a≡,        e    ñ    ù
  1716. â
  1717. I
  1718. ╓:ê╪åQz    p ┴    zÄ
  1719. ╩     'ç2ü¥%3≤    N
  1720. ╣£
  1721. Ñrºφ\z    k{│ºB    9≈
  1722. J ┤,7┘9GL/  ║ ╩
  1723. ╚   ╠ δ┼\jzµ─*Γ⌡b]    9    ╚√╔
  1724. ╛êô╥╢åu⌠o╧╣╞
  1725. á
  1726. «╜╚ε─Vv∩6«i=
  1727. ╞* ═┴ ëG>¼    ó╓╜╡áoFBy     ¢
  1728. #
  1729. !
  1730. J
  1731. í    8    «
  1732. d
  1733. ₧jR╤<íqΘ-3
  1734. "    ┘╦Db ²╢    RÇ╫Ö╦ΓA>    ])├tb╙uw╗δRê    T
  1735. bµá▐δ=Ö╞»Sh)Z
  1736.  
  1737. W ┌     &─ 2¡"N╙║w┐tû╖ƒxÉoé° Jxú$ú═¿▀1vⁿ¥Sε3╖p│≡àC#
  1738. ]    p_W    6    ╬0▓Üì    Æ
  1739. δàs        ─Φ8Eînºí╓WÄh¼    _
  1740. v 1 ╫
  1741. 
  1742.  
  1743. ' «═Ç└ΘmY,ô₧,
  1744. ║ J
  1745.  
  1746.   Å
  1747. ₧    Z
  1748.  o ε    ¡á╦µPd─¡╞D╬{Bÿ≡■·²┤╨ Z û
  1749. T
  1750. [    ∙U
  1751. {╓╩O┤Yö╡░[lå≡     ≈α'┐╪^    ┬
  1752. ì    ≈2ïS?`Γa²iît ╚╥
  1753. Ç    ·░O
  1754. \ ■    :    w    b
  1755. ╟ks-ô¼72a#ΦƒL
  1756. _
  1757. P
  1758.     ▐┤:    - º    ╕Ω
  1759. q ▐uë ½ Ω    
  1760. f
  1761. ╕    ₧>╫Ryìx║'n╓ q
  1762. ò√╧c
  1763. αbæ    τ
  1764. 2    X`D>=        ╤╛▄
  1765. äé╚╘    ├ pÇC∞(═1ß
  1766. ç uΣO╒º∙┼φ╞εd
  1767. ╬ ≥     Pñ±I╖    ; j u[k    Ω p A
  1768. ╪3t¢(hè╗R
  1769. Ä    ¡
  1770.  ⁿªs┬
  1771. ┼ ü 9    ┐╞]╓'┘₧Åφq º
  1772.     ▀$    3K▄S    ε g B
  1773. [
  1774. ¢    ê£╡b    \ ▌
  1775. +    ]ºFöÇ ª│    ╨H╕É    . r    ≈■è┌ë┌    ╬F>∩H╓a}=~wì┤?≡áâ▒]ß{
  1776. ╖    h╖ÿ(û    \rW£╔z░    ≈╩¢°-U%    
  1777. ├    ∙    ZDΩ≤áHùnæε½┤π╥ep(│ΓR l    7╟╒£ryY    ù    T£èó%:J█■Φ ╖z;^ê╗KÇë]    Γ.úSVnτ▓║/    δ    !    Ω|╧00    ┴ ┼·      ;╛ EG╔╗ªrÑÄ# çu═Q├ W ƒb╜Y▒[D $ ÇÆá÷╩    ï    7Ö╪<∙R-₧á
  1778. + 
  1779. '    -L╒sìA ¡ÉX α f æ╦ZX     ( ╫    S≈├▄hª╖@ ╫    há╣Vß▀σ≤δ0ää
  1780. Ä █ ε╠■≈Öb4╬Φ/òHÅÆ╘=-~X¼~╦s(W≤V¼&┼h
  1781. 
  1782. -     2        ∙≤îOJ[l°#~┤ò    B    Jr├»╖d~
  1783. m    p┼    ┐ ╪ ▌    ┴+╚    «ôhïpδz$∩fi
  1784. û J     ök    ç√¡▒
  1785. Z
  1786. [,Ω-Σ≥≈F(╞Uw╔
  1787. ╚    s    D ∙ ? ƒ≈Ä
  1788. ∙Nt▓-T    3
  1789. \    g    G K <
  1790. █╪u╣¬5s1
  1791. { w
  1792. S╓7╡æ/ ¥ b ╣╙
  1793. B
  1794. ╨¼■*    _    ║    ├
  1795. 8
  1796. q
  1797. ÷
  1798. ö _
  1799. ç
  1800. ╞ Ω δ
  1801. Q    ₧┬âóÇc╬πb    Zr▐9 ü ~
  1802. 37└└vf    b ╣
  1803. _-k;┘¢═<w╓╙ %l     öV¬4{    q°┤^e6¿(    ôƒτⁿƒ
  1804. àîß/▒{)F#    ª╟▄Ü°qZü∙╟■Ü6T(ù≥vZ└Håü'Ω▐k⌡ò        ╘.     ⁿa_ú╔múo╬6g¥    ╨|jM         ë    H ÷VßêµΘ±πqè$2Ω_b═îτ╬█    %½!
  1805. .  c
  1806. ^
  1807. ─I    ¥    [*êkΓ^╩åmOµì@) S ŬF    W▌┐Tßiè^*%ìúΦj£╪±ä
  1808. J    £█)Mg»■.    │Yⁿ
  1809. ╩ ù▐ A â r    ⌠Z'1âm f²∙hQ
  1810. ä    L    ª
  1811. ñ    Γ╧A:┴[&[    g    ∞╔6qP
  1812.  M    ╤» \     l
  1813. q
  1814. 8αém
  1815. S
  1816. JX┌≥º]    ¼Æ⌠^öf)h╠√
  1817. U╖╫╞╫┘£w■!«÷¼ú«¥ê S¢BhÇJ=┬ü╘εφª▐2
  1818. ç
  1819. ²    ╛    ¼    ÅI╙ⁿ│╔&∙uû┐8    å > páìaπ-▓d∩─    ╘╞├ ½ 1    └¬╢    ⌐    ┌(½7    y
  1820. ╦    6    o
  1821. ²▓╚
  1822. ╫    3«PÆï┬√5    ≡{â ⁿ dU  ¢·_D    τⁿè:╞£(²     ÇS╬≡╦
  1823. ╟    tï¬ ╛√Ü    5⌡Ü    òáΘ(▓█╫    ~╫A£V
  1824. å £ ΘΣJ±    Γº▌╤    % W
  1825. æñ    ■    w    ú    í    .    ¼πJ±w
  1826. è    Zÿ 
  1827. @
  1828. àA    ▌    l    ¥£╤√ ▄         Jâ
  1829. d ⌠
  1830.     
  1831. `■ìô'/Q`GGáασ⌡!<T╣>    Y    ╫¼
  1832. !╦ ╟Eó⌠Ω7`╖    / ╦    tU╢l¥J τ■Un&┌    Φ)1É"7π_u┼S5zÿÄ~╤
  1833. )< A
  1834. F
  1835. J
  1836.     &φd
  1837. I ╠    ╩Z║}bd≥aòB
  1838. ₧    ┴
  1839. X░╜pôXRBº^ ┴√!3j╧tl    û ÿ    ╓╦S gm¥∙3    ╘ù£P1    qn/¢4╬ü
  1840. ▌Φï_┐
  1841. s 8    ^V°τ"¼φ╓j°╢9╛ú
  1842. b J
  1843. üï    ▐ l ┘ %    φ║]ûGx╜! z
  1844. ÷     ∙ ₧    ⌐¬∞ÿσ
  1845. tf5τ    U ÿg╓CZσú
  1846. ß
  1847. ├    ?    ╧┐k█    m    ó≡⌡▌(▓*╡ì
  1848. 
  1849. é    ûá¬σ┌[aà≤┌<S░    P
  1850. 
  1851. 4    £ï¬îh\D    ¿ a    o╫∩    └    φá)    > ╠ P ç%á≈π»ôX╚M
  1852. ½      n    ºñ■q¥Z╦∩    Å    ╥CJ
  1853. ▄ »
  1854. ;    O
  1855. [ 7    7dó≡    Z    ╗╫╠α<q ▓
  1856. -±π╗    ▄
  1857. 9 òû 
  1858. kδ»òæ=¥W┴/¼·
  1859. Æ    ╓2ë½⌠{╝ÜÑ£    E    y    z û ⌐    \PàZè▀
  1860. █S<╞rr°┌╛τ    \    ]Æ₧Ä▓É╧φ█ì╦ÿ    %    ╓    Ä
  1861. X
  1862. ≈┬u│
  1863. ⌡c     ╣
  1864.     ╞╘w
  1865. Q    ₧yU
  1866. - ╣
  1867. ╠    x
  1868. 8 |    BSÄ$»\0ò Ö6I9U
  1869.     Rµ¬!8[
  1870. l
  1871. 4
  1872. 
  1873. I
  1874. (    æ3▌ì░C)
  1875.   p " ^ 
  1876. πïx        ?05α'
  1877. ì    ÜRå    ╞    LτÑÑ9µI½▌P╕&g · [
  1878. ╣d    ─
  1879.     >c8ª╜╜¢δdⁿp≤
  1880. ▓ δ    6é╟É:ß 3┤:îΘ!ÿ┘$F9    
  1881. ╝ P ┴    7àíj<N⌡█ ú╕Q░? τ    °   <    î╕¿    ┴ßN    n    \ú-╘▀░ciñ    ┼
  1882. »z t╔ ªëM j¼    V√7R&G-²ö 2»σ    h∞≡Ñ    ╗ ù
  1883. Ü W1E⌐
  1884. ▓ 1
  1885. @P-ï. ╪ Và▀^    u ═    ⌠p·5àòQ┘äB₧
  1886. │ΘC yªαu|
  1887. /╬î"     q¡ΓÖ    KV├,∩ s`ó"jì    ¿'£`(Ö┘=0ç│F"lºO~9XèWÉ≤g
  1888. @
  1889. ╔    ╟WÄ}δƒΣ²gⁿ^ ¢R├ë ■à;╤Ω$ Φ '     eë
  1890.  
  1891. ∩ xO╜
  1892. ε
  1893. u    óú╣σ    ` 'ⁿ ΣéZ^ ╚
  1894. ╡t
  1895. Ñ ╞ 6├ëÄ▌{═Σ╗sΦⁿ ╜
  1896.  ═ú
  1897. ⌠ b ö
  1898. \
  1899. ▐ ì K ü╙╥┼ÿ╙9 ê ╒▄L    ╢ S
  1900. %ΩÄ o+ GÖ▒ƒ╜    Ñ
  1901. ~    ╝@¢    w ╕
  1902. ~Σ\Æ≥?╓ç
  1903. ╬εY┐íδ⌡O -    +Θ(E
  1904. ßÖΓ    l≈π╠
  1905. 
  1906. ¬≤Φ    ╣    _CÆ~ W
  1907. ƒ∩ÆzÑ
  1908. ╔ εr┐ - Å    Tº    u9    ║
  1909. î å    BÆ╖"¼t¼╓-¿┬O! L ¬
  1910. ⌡£ì    à
  1911. ± zER 
  1912. ┌┴W ╧ X
  1913. ó╓94Ω▓üh ╠ú%Vz¿¿ H    !±Γ╧f«σn÷¢δ;Ω d4φ╧Y┴ P    ╙2     
  1914. σ┼┼byQlX
  1915. _ }╖1╝af[╗≈┴    ╥ù≥ .xΓ╤=|`.97*─û╚a■    ·x<╞
  1916. è !╞α 6 1 F
  1917. τ╬#█9/72ÖY░╓    ⌠    BΣ2Γ╙¥ñαAδ╞    Ä
  1918. IéÆ╨(⌡f    ₧
  1919. xδπ    ∙*┴┼    Ö8'ºÿà%%▀ñàNLA(2A?⌐Θ╦T▄i
  1920. =X╝    ≥ w
  1921. ╘W,▓X$≈ êSbj╤9±t/█    ╙ | S    ╒R÷┐}┼┬Ω
  1922. /¿
  1923. °ZΘ∞mò
  1924.  
  1925. \    Rº{÷     ì ╬
  1926. 6Ukq<_o
  1927. .    0∩/`eq±8S    ]
  1928. ^ Γ
  1929. ù    Σ+    \6Ω▒╦αB
  1930.     ▒φtddka  ┼         ∙cI o    b    δB=╧─)äÅ─╙yƒ!
  1931. ½rΦ
  1932. C    &    ~    ╓XXε
  1933.  ╥    |√ë Ω
  1934. ⌠Ü┬⌠°Ç╜     )     ╧>#    ╤Fú    ƒ
  1935. ìWPF I δ _ ┘hY╕< ┤)    ╒·₧▄
  1936.     0    ÄL`¼|
  1937. "    º> \ l    m╤ä   k█    τ    kìnf┤─î    É 8    ÉôW¡]Γ    : ¥
  1938. ª≥4  ┘6▐¬g≈F≤    MyJ    ╒1?┼≈╪;
  1939. /óÄSöæ a    +npΘ     ⌠ «┤  ·X£╘╛▓íB
  1940. $}äæ    S  7    K┘¡│    «äo
  1941. å û
  1942. n        ╜
  1943. ╟ ì
  1944. ╤═ål∞k    
  1945. ╩    e ▄ ·    ╘▌L∙█ⁿ┬Σf±ò╡Σ▒_
  1946. ₧    £pn    ╦
  1947.     wQⁿⁿ6╗    ▄ d ∞    ╢▓√l╕√B⌡║Qu£,╛ÜΘπ    s
  1948. ╙    åσp▌╝┌û┬öÿπè┘■µ    ÿ
  1949. 
  1950. ½∞║Æ¥ⁿ±╜ûì«    O    ╞▓Q    ⌡╗½:ô    -.τµ¢    p    ç#╖g6 T
  1951. ä    ¡pPy!     üΣ▀¡÷Æ╗«Ñδ╦⌡    ╩ , ─    ÷nikδsΦj╕G¢-2¼ⁿΩ{▐\    »
  1952. Z    ├▄
  1953. ≈≤ -    ∩∩nrHGU░░Gqº▐
  1954. ÅÆ 6√Ωo²d∩áÉ    j    ∞;░±╔┘    -
  1955. #;▒
  1956. ≥∩Qÿ1    ∙WjIû∙K╥ÖΣfì▌{çy7¢    ╣(/áP╪O ╦U 5!ó*₧eô
  1957. %≈Φ0╟
  1958. 5╚ é    ┘7⌡wèΩ╩3    JYt╖)═ÿ    ü»╔[-░¡ì
  1959. Æ8^L▓ú+┌`KA*w½â ï    é₧╥Tq╟■╪o═ù╤¿º└Mü[
  1960. ╠    ô
  1961. £┬á╬Xε    3
  1962. ▓Ö4s"ª┴╝öⁿâ<B |#
  1963. ε  s
  1964. ÷òHäJ!w█╬≤å»7à°å»)┌
  1965. N ⌡
  1966. ª ╘ w ╘╞iÆ╞ ₧2
  1967. çÇx    ─    d9╒ⁿ    í    »0  ⌐    π▒╬ d┤ ü+Mû¿ó¬p
  1968. íIi
  1969. wµ    l    ┬=~
  1970. »
  1971. ≡τkråâx    ƒ
  1972. o q
  1973. ∞║⌠i
  1974. ▄ b k ö ! ┴    iz    ^
  1975. c
  1976. D    ]≥╣     ╥    Σαê╞║PtºΘ┬░Zè≤    ┬
  1977. ÿ    ╫ë    ╩íO&SQ¥15Tu╛V)á╚│6
  1978. `     I¬H
  1979. ▌ r
  1980. 2≈Rè|wPi#ä^Vτ ├"åïJU(b┬rN¬⌐╗¼?Σ!    O╤64N
  1981. ╛ < ( ì
  1982. 0█¿d]░¥j≡Yâ_═    xs╙╤°═·8├╡/e¥╔    yQ╣a3    x
  1983. Ü
  1984. ╗7╧l∙P╢⌐}    è⌡ù    >
  1985. ¡i≈#æKÜ₧äX¿ê    - ¢ $
  1986. ╟    ■vτe°²òoq    è    =    
  1987. ƒ╪_
  1988. '
  1989. ░δNÅvMmG    $ |
  1990. Ç╢C┼ɵ,8^Éúî    å
  1991. *    IäÆ
  1992. =    Jf{PÜΓ1XΓ╫m₧█Ö╞æ/╞▒ y
  1993. é L
  1994.  
  1995. S
  1996. í
  1997. ½
  1998. τ
  1999. R
  2000. î    Kâ    Ω    ╚τú¥R╪∩¼á╓ ç π┼N ║╥ G
  2001. â û    21U
  2002. - ∩    ²    ╕û(ig│
  2003. M í 8τ
  2004. ∩∙>┴]£SóA·     ^    ∞Θ├
  2005. u æ381    ╓⌐>
  2006. o Σ B 1
  2007. ╛f    R    
  2008. Nî\₧    !
  2009.     ò¼$¥¥Æ9Ü░╩l╘╨▐
  2010. N
  2011. ╧╬nMε¬
  2012. @
  2013. Ä╥«
  2014. L ô%┘°fv    a
  2015. ╩Fÿ<s    /|O>    F=O
  2016. 
  2017. .┬4p▐ Φf ¥₧\▓<Ö    «(φΘ╣φ║d
  2018.  7≤Σ    : æ    E╕▐σ[l╣ÿ    ½    ÷    S
  2019. -    ·≥jΘ ï     ╬₧è√[│pzp ;_>    )
  2020. Γò≥8"Q    ╩l┐┼    m┴r Ñ    üûêîC!wÜΣÑ∩∩ü/    û    ñ·╩ε½    
  2021. ±É█êR╗≈    δ  ƒüV;ù     ≡    .Ncα╤Γ▒⌐;│H(aߪ╦
  2022. k    
  2023. ¿1\█≡─∙╠╣ΣAαé
  2024. ║    εg ²┴x▒╛╟0s╨     τTG97    Θ    Æå?_
  2025. t
  2026. φ─7    ⌐    ╛Akφ@L╡d
  2027. ₧' ¢≈±└    }ûá╙    ╜    ΦΩìj.Q:     α
  2028. £)ô<yÉ2ÿ z ;
  2029. ╬AhuâÑç4JÑ┌pe
  2030. ╕▄ó    x
  2031. AJ£un╪ε╝ìm»`D┼0
  2032. p ß
  2033. d    á ¡
  2034. M     s ┘"=·*╝·Quúv▄èê{
  2035. AΣ \    ▄E#SáqG├⌡µßD8╗àrQr6∩
  2036. ÷¢ ⌐    ├
  2037. W└ s±'÷ú┬
  2038. ±    ÇÉÄⁿ
  2039. æ¥ N à [
  2040. ├üuyr╜▐@\P)L╓5    ╥ < Öº≥
  2041.  %┐3TNçÖé8=
  2042. n ç    µ╣!▓L╙∞â    l
  2043. ╢ìxg    ▐ ìD
  2044. ôìd
  2045. τ    É:ÜNí9.ⁿ, ≈
  2046. S|
  2047. ? V
  2048. ëÉ"
  2049. 7 
  2050. Im╣4û 5    ╣Ç6 eOΣ=─Ü⌡. \ Å
  2051. ä∩C
  2052. 8 
  2053. ─²àδo¥æ:s─    = ╝
  2054. ib½╦â2    U┴yä≤|E╩
  2055. ö F
  2056. =    6╢    A Ö
  2057. *    αg┤)Äó    ■
  2058. 2 W ║~╤≤┼
  2059. k +
  2060. Üz┬° ü╣#    ═∩U
  2061. g D╝Z    ,µ╩▒∙O½₧q╞ü|òå╟∙╞╚┘x╖├G¢0jù|Θ    ÿÿ¬aT    òú    ¼ô▐7    ^v%≈2ß∞Üτµt╘ôñ┬≤═)6╩╤╢ƒ9¡δ    Θ"▓ûTC⌠n┤:ε╙>∩Kêl&U        ]B&{](╞o7ê∩ÉU⌠Æs╖h\│ú[½dO└ê' ¿╨½fΘ╥íÖTù=Lµ╥0æ≥#_░Θ½j    .bε¼à&Q    u    $    SíPÜ¿:ª╔╫M√gIK┴╝╦Φ■─╚═QlJI    ₧
  2062. Γ
  2063. n
  2064. T    GM"√åè+╒≤╕N    ï0]    p
  2065. ƒ    è'àûsp
  2066. ^
  2067. io    VH╤Ç    ½
  2068. 
  2069. ├    ╗    ·Σδ╔╞Dσ:    Q    
  2070.  δ      Uq╛-6fó╓Üτܱ╬ ╗ 1 D
  2071. î
  2072. ò
  2073. ╘*]≈Θ░╖»Lπ&√    I h╗┘w
  2074.  @    ╙½h≈|^Ö▌ ε ╙e╬
  2075. &─║╔
  2076.  d
  2077. ╕c    α  úÄh    q
  2078. σ█ 3ÄO⌐ⁿù
  2079. X ╨ ü    0ûúg¡╢wn
  2080. 
  2081. Ö;kB    kV·d
  2082. Zⁿ0^"%╩Ç╜eαc«ûÉvÜD≥δµéàñMn7¬▒ÿ[
  2083. ü    c! ln╞╔nÑ7    >¥ÄJÄÅ    :    S±    ï    ⌐x▌µ    W ¿ ┴╕V╢╔▀qq≥█Θ|
  2084. R
  2085. ¥    ┬    ▐    ñ}╤≡M    ½├█qîp ┤
  2086. G ∩    ░
  2087. p僽╢hC Pµ▀▌        
  2088. 8    >¬ó ₧╧ä`■ª(n4    ï¥╞Æ -√/ε¡«╞    ├
  2089. ╠    ε╞yä■<í»╤0Ä    /
  2090. 2
  2091. ¡    D            Θ    c3╗íΓB#C≤B≥Ü!    T    +    m    ┬┘V·┤φѵî▓    ₧
  2092. è    σ¢ì    t3DaÆαâ⌠π▄└M
  2093. ┌   ⌡    Ö┴┐║ñá├¼w┐?╛1╫KΣ╣¢    Rufè5/Töé╚▄ÑDë ]
  2094. ∩\    A
  2095. ÿæ/
  2096. Σ┤∩└    U
  2097. ü
  2098. N    S╗╦5╟àYz╛1    ₧Γ'{    /φ(q╖bÖ°U≈╥╖QvW æÑÉ≈╨£b     ╛    ö╪    ┬
  2099. ⁿ·▄▄;≥≤    ê░º.    r8µ j
  2100. v▐úH▓l╫'3É╟ΩZ{⌡DA└N%    Ä-    δ    *\    ├Eÿ─7╞╞8fΘ
  2101. a
  2102. ╝    ô
  2103. # w
  2104. ╧    U    ╓A}█─√5▐ΘεΦº╚Tj@╫p ├ƒp L
  2105. ≥    à    Θ    
  2106. ëcUÆìáá    t    ├:Ux
  2107.  V ▐    @
  2108.  : à
  2109. ëeOP=@ ¡█
  2110. 7fß½C
  2111. ë    ¼     ▓
  2112. b á r δí#µ
  2113. ¥
  2114. ï╪≥pó?⌠▐í,     ╨
  2115. ╠    ⁿ    s    ë    ╒P    ¬'»╝    >°Bçò2    Æe┴┴¢ΣE
  2116. ~
  2117.     B╠╝Äc.q╨hπ-ƒ$    x    r'      ╡
  2118. √    ├┼ÑP▐DÅNr▄ñsδ+mε2    ╚▓╔∩C≤    !
  2119. ╣è≈┌p╨aÖ    Å
  2120. ñ╙╞oê·₧e≥     ¥╗0    ╠-î    Ä 1
  2121. x
  2122. ├Jì╒    ∩    ºA╬zê'    ~Σ&`:    *G·?æe    
  2123. 7    ╫Ü+┘ñ[É    ╬▓|n√ÄM╛    O    ?é3█°:ï)÷τ"├!%╞>í╣δCw
  2124. ÿ±╥≈∩ ^≥═0ß⌐⌠/t-╦E^πα!H
  2125. \N░╖₧≈≡Éu²┼µ    ü    ┼╝.√∙E*╙    ≥╘ê╫└Tü╗ëZs»≥{ 5 R╒ªOª░^τYìf₧╤.ºw╞┌t,¬?▒║├╤c    ÷W
  2126. Å
  2127. Z╝D∙┐oôÅ:∙╩K·sæ !ß J    +╚┐|`ow╙}è#╙┴
  2128. φóQ⌐√ :
  2129. $┴2M Σ    D£   e    █J4Öô╪D}9    └ñ╣ ~ W    !    j
  2130. └╦
  2131. ,tπ╤d     =├X
  2132. Aoÿ    √≡â
  2133. ` p╟%úΘ╘ó¡à
  2134. a/öäpg
  2135. Æ »%é z    └    I í
  2136. ╝╦{3/`y╦ù'    v &¥
  2137. YB║/ { KôU╝7 {D    Æ±Ö Z 1    ⌡+    ╘ZδaCS╗Σ ╢ ª
  2138.      Γ£    │
  2139. ╣▀╒dü    δ y    8    ▀ ░
  2140. !Y ¿%f∞∞ ƒ)í KPè¿▌ å▓ß₧    d 
  2141. φΓv    ╓aT■L    Φ    ²╤╪╟RÅÇLf╤ ▐ ╞â;≈εC / R╫ûo
  2142. 
  2143. ^ ä╙tkΦ╩         ÿW┤ⁿ
  2144. ┘-Φ⌠▌à ╜² jih²5²╓╜    }    ⌡▄}Bδ!    
  2145. ╔╢±T∙<å    σ²╚═ ß
  2146. k▐> /╝≥g±■& é
  2147. y╣
  2148. ;½\ aì
  2149. "y< '■Iµ┘√    ÷¿Θn┬ N
  2150. ╫    ⁿ╞^QßG
  2151. ╩ s ┼α■î } L$╜#5■Σ╝ Φæv%í~,ë'E";▒ê
  2152. V    ée*çÿ°╢    V]■|ì_8^mn ╔┬ì    ╒    ─,
  2153. ¬■öⁿo[æ½■gă h ß ╔E'ö° .╚√Ç╣╘╠²2wƒa=├ ╚f6g╢V    ôZ*}⌡▀ä╓    /    _¬■SRφ ╛,▀Å    w
  2154. £y≈²Ñn {
  2155.  
  2156. ëπ\    â ≈ ─ πODy  ≤U¢╚    îΩ^ó¿ *
  2157. òà>≈l 4¿
  2158. ÆX■R¢B }╦    p▀⌡∩π^â :
  2159. ∞    ─▀,    i▌ X┤@    -ⁿε║â╩ ⌡≤
  2160. ┴F ┐.╣±ƒR ╠' 'fG }0d╓v{⌠$
  2161. ╤q ÿ╡ƒÉ ╛    P1    πe7╝- l    ÷C x î~ í Q^ ▓L    h ╛BV ½┼
  2162. qD1┼╛ooB@#▀ ╙ R╩╡    ═    :┐f ≤ S8▐f    3      φ}`▀≥;    w    E|■ Ö≡┼¼
  2163. %å▓ iDφΦ─<
  2164. µ º    ú\▒? ├gÿ6'N¬╘r╢? °!╜     
  2165. ·    +
  2166. k{░!π»  ╗?■[w╙║    ╖vX    g         m    é┌■π |k╙ª ¬
  2167. 
  2168. CÑ╖@wε⌠2╛!=  ,M≥i./: á
  2169. ?{╢£■c√»è?£
  2170. ╟ 1■â
  2171. w
  2172. ╓ ΦFFÇ|EƒEQ ╢
  2173. _[    v Mn╓:≥wi DH■x┬ ó¬
  2174. J=¿╩    É â 07E½
  2175. :
  2176. 3r4
  2177.  ·iεⁿ⌠■c °jmx8bNÖx    ,▒í0p ╦K─Γ ╗²ü£ ¡à    æµ±
  2178. i¢â    5;┴%│╝óc d ╡╧WΦ|ªK ÿ¿)eƒB÷
  2179. ▓±9
  2180. )àb⌡=]    %╧²Å½ xÅ⌠ⁿ■}    ¥4■Å■ ) + Å┐ç D²º¼    ì ▓ÇAüπ/1╗£     ¡╧m½τê■m∙∞½Äâ╖        
  2181. @ÉiYkpp#╬í┌K■R.}E    ■4║α 
  2182. ô└O╔C └ VF1┌⌡çï%nµªo    Θôⁿܬ ìÄ Γü░{â3 ╨    ╓⌠8
  2183. d ₧q¡Θ ¡
  2184. ¿3 ▓>z è╛Åê╖    ─ æ    ╞╪₧ à
  2185. σv    ╤ I αa    b    2╣╨├∩ß+ ╬Mß
  2186.  ░Sα╢Z)
  2187. (ÄÆB XΣπ    █&╩ ╝█3~╓╨∙Æ╚
  2188. ä _╧R ╚ ╖≈?.    ô ∙
  2189. ╣╠ôM     .µ_"ë√√ ╗ ╧├Ç    ╬ α\⌐~╘å∞┌jî\δ
  2190. ⌐ NÖ┴    %╢u  ╔    )6╗╡ç    {ò
  2191. % ß
  2192. ╞ ó
  2193. ?8 oε
  2194. Ü(┐T    N┬└╒ULφæ ⌐ α5N÷P    ╬▓Å#
  2195. F Çé>  ╟ 8ù╢_╚ ¬
  2196. dæ┼^ Æ
  2197. "Ç( ºΩ    7Yo
  2198. M|Xëå Mp
  2199. Äà
  2200. █ y ╬     1╛ `4▄▄>╣┤r¥'¼x+6-
  2201. ;█éÖU¬    ÑÅ «â{@ °    }k▐┬
  2202. @'bâ ┼ ≥7k╜Å9Nⁿ    IC+│-    J┼ Ö DOÜ ■ê├    #    {VW╢    áƒ■╓mìÜ  >A≥
  2203. 9
  2204. èGíΦ¿uO    ª    
  2205. ┬±+▌        Ö}¼Å▒Ö╟/ α√íú╠║D
  2206. ∙τ⌠▒t█X╫]Re╢änâ┘£û[äZ▌A°ÆE╞ÅYÖU
  2207. Ω¥W╕Vîù    T    D
  2208. «
  2209. @    ╤ƒ8Kƒ/~╘.nÅ≥µS/∩≥╒τ÷]∩≥="&9z°FK╦É    ês±╨δú¥ £ßp╛Φܪ;j:▄±p
  2210. ╙·ï█╩╬²y╞C4ñ╘ΘW│╝à
  2211. · ░
  2212. 6F∞╠∩     ½ L \»G
  2213. / ü z 5 c
  2214. ╔╚2 °
  2215. 3Äh    ╠    J    H Zÿ  ┌    t¿Ω╛
  2216. *
  2217. f║k    r     Å ╓ ╬    úⁿeq
  2218. q    'E╔╨N
  2219. ⌠_▐èU∞/▀    Ω·p«▐9²¬¼∙φ:Æyò╥τ_
  2220. y    ▌F ⌐ ╩    á
  2221. s∩    ╥    ╒╪     ï ~    r    Ä
  2222. ╜ ╫
  2223. 
  2224. É {Zû 4    ⌡─
  2225. d û    ¥ï █
  2226. ε    N    íφ≥    L╝sµ∙ v
  2227. K    ¢Γ▒.
  2228. u
  2229. Æ
  2230. t ; N Z    j
  2231.  ╨ ╚    .σö8o≥
  2232. ║ 
  2233. ¥
  2234. Φ    ■Af    D
  2235.     Z∩╔@t$┼╢q    ü    0▒X~    ▒▓x╦╬(╙RΦNs%ñáà·p£nQ!%@}ª┘π0f╫ë    Ä
  2236. ╣á ⁿJ"    Σ"    h    em▀Å(     ┬▐╟
  2237.     ═└W≈ü┤[k─ò    çÅ/█╬Φg l
  2238. P»▐┐ G▀z─ⁿu▐    G
  2239. ª0┌=A     î G    ╘╧┬╙█Hòâ1O¬ë8≤    <
  2240. éσ┌zƒ
  2241. âΓ ╤╝τ=5Äú┘╔"▓nÅl{
  2242. ⌠    ·ºτ░    r        &VA─Ñ    ▌ 4╝i:÷⌠╜
  2243.  ^_╣»             P ,    W ╖
  2244. ╡₧ε&K▒Öö&[┼┴Ö
  2245. ∙Φt╓▓≥_lqT3₧▌∞êjαg╢    G,εó√cÇs#⌐/,v╬╓,Ç é ∞═α╪
  2246. √Ör    _∙Xß)ö╧îka!eòjö±µ^ è%
  2247. m╓    ╬  ≥ÇO{∩/    ß    G 
  2248. ╣╢,pzéñëFL    `
  2249. µ╘X-    îéñ w
  2250. ╢êéxâ┌yT╠h
  2251. ⌐    t    -≥╟Çφ    │    ╗    o "
  2252. Γ▌ët╨¥╨îI╛╘/ 0
  2253.  
  2254. ┤π    I
  2255. î    ä
  2256. 0┬─f₧╡.4ó½▀┌H6H* Y
  2257. ╕    # ô α    °╓-V∙é7Y'╪╕µnµm    ª │] %|ö╩,╕%ìv    ß % N ô ¼ Æ æ F 0 X    Çr╙ìª~°╕    ═    3    σ,HΣ▀╞s    É    ╗┌ö    ¿
  2258. ? ú
  2259. ç
  2260. ⌡    `P|èΦ    ▌╛    î├\    ╗ä6 C    ╬A    ╝    E    ⁿ*º*>q{╛π±e≡ÆΦ⌐╣^ñá|ç`Ñì╟┐j▓ÖNKÆ╡┘∩Z ò^íïA═╡ⁿß∞ ╛'>₧     |▓Ω)¬2    ╢┴!¢»x    2    _    öÆ╗k╝    
  2261. ╛└5δF≈╕n╚▄å½~Äg▌BVτ┬√═╟ºQ°╨{änq[ÅⁿÑ}⌐`V{f╪tç    7
  2262.     ²²L^HRxí╫ôfΦ┤╧╤~V     ò
  2263. ¬    ±4÷Më ╛
  2264. σ Ä∩≤Zu    2▒Nâ
  2265. Γ
  2266.  
  2267. )vlK    π    ╗╫Äa~
  2268. Aº>b    -E`ú    Ç     ╪\        ║y┬d;Ñ    Ü    ┴φm    .èI    ╫
  2269. m    M0Ü_ñ
  2270. é  Åv▒ƒ    ┼    "Bαáb ] VQnæ·f9     ó¡~╬(nmià
  2271. q     █Σ!║ ├  Tτ╝╜ 
  2272. @ ì }∩≥Å«êΓ! X1Æ¿
  2273. Ç ┌    ⌠ó
  2274.  + Ö    WC
  2275. ▓ ` (    V▄╩
  2276. A    φ@r
  2277. U ó
  2278. √¡╤
  2279. = π
  2280. ▓Tú⌡Ω    â╨    çW├    3
  2281. «    ╡è║E,    v ]
  2282. mN    _
  2283. ;    ≥#╤
  2284. ó
  2285. σ¬Ås∞▌╜C╪┐Γ╫÷ÿ    z∙    ï ≤ å
  2286.     =╡╦│i ╫    ╪pε▐f<º$c²    P    úD    │ °¥ hµ?
  2287. ¥
  2288.     t¼LI¢8Jë▌    «æ╓ÿ    - δ    ╚ ¬▒[╦s    zò^┼■P    ┬ì╩    ä
  2289. ∞]_ε2\╧┐å»╟╞añⁿU~▌┼╫n▒S
  2290. ╘fp█«V▓I-} ^]E/┤╥πüu╠╔KJüXR%∩óµ
  2291. [6ÿ>cπΩv¢╢²╕    Ç    <:å╣Y    ÿσl        7 ±,Së⌐eü╒=τå╔ñf    ï    ╬DΓi∙H°ÿòUG⌡π╬ùεy.:
  2292. Θ
  2293.     
  2294. Hm!E╦Ö    9    ¥¥é
  2295. .    v⌠E╫v█áƒjF╕    
  2296. YrjÇ    ▓    Aó$    C.6÷:~0P╧ï
  2297. Z    ¡n─Gñ~3<ÇΦτ@0àv~Ü≥ò}q░╪⌠bS╘ùUq¬FÜ¡4⌡R¢5╣x┤ü=P4n÷╫≥YèB-₧"Ds≤8Pc{╦╘}öφ╞▐÷üa╙,█T⌡    ä    ▀·╕    ö¥ò±≈σ
  2298. C E    !    2    ∙    k
  2299. ╡    │     6 <
  2300. α═⌐
  2301. ⌡    ┘$CΩ▒p
  2302. Θ
  2303. ╨    $£     ■ X ;    j_╓~
  2304. Ü    \    O    ╡⌠~ÜXpE     ─    i    £    h▓J    ≥╕└ÿi░í    D╩├i⌐≈Wσ┬ôπ1─ì[OGmN≥¡    4
  2305. s '\²Hºü
  2306. Ü:ƒX≡G
  2307. ê▀û    º    L
  2308. m
  2309.     Sì<V
  2310. │ ╘
  2311. ╠z< º_ L
  2312.     ╠─Ü╖!δî
  2313. ╪    J    C
  2314. ╒    ╟╬3
  2315. τ
  2316. ú    #    D    ∞uµ_Ç4_t    á
  2317. ╪    :    a    n    Ö X
  2318. »! ┼YsA ^ i
  2319. º    τ    ½    j≡J₧
  2320.     âît
  2321. ÷ R 6    s■┘X    l
  2322. 
  2323. ÿ/X
  2324.  
  2325. @ s    u]    `
  2326. 
  2327. D    Æ    3
  2328. p
  2329. φh╣    ¢╠Cå    ▐I■u┴╩    3    >≈╪    5    | t    }ÿ-Φù
  2330. J
  2331. ╪▒IJÉ
  2332. Å
  2333. \    δR    
  2334. Ñ
  2335. Q 
  2336. 9∙╚á    G%ù╪═≡9R≥@
  2337. +
  2338. :
  2339. %
  2340. ÿ    ¿╖    ▒     çÄäó£$┐∞Q    ¥    ΘF░É    ╫
  2341. ö    <½ƒ√EΣr¢MqΘ─àRyΩ^&yΘ    TëΘeïƒ═û╣ij≡v╣Æ         »2GGÜ∙w╒v0%½σ)G    L
  2342. ┘    ïàC    ═    C    t¥w¬█>¬BBU▒    0 O    
  2343. V ╝8ñ)    ╥z\┬»é    
  2344. ╠    ƒ[pε+▌Ü╕BC{åN+Q`,6[╘╕Hσ¬    â    ╙Zò├╥╬gåΦ┐Θ▓*U9₧fQ+bí∞ƒñ¿î╖¿Üô5╥`m£,ÇA╒¬o"bcg/╗^b┐¬ î  ⁿ        ∩ⁿ≥▐ûjxíⁿ╢÷ùóVⁿº
  2345. ^ # æ    C    J    ï _ F    BÖ     00u╢▄I#
  2346. Ñ    q▄k    î    d    á    ,
  2347. 0
  2348. Ä    
  2349. O
  2350. Ü    !!¿,√säüC╦~├:
  2351. @
  2352. *    ╜    ╘
  2353.  D    ▌φ9â∙≡┴h'µGɪ╕à╦rZ╖ú    ╪ù▒█    â     )#ÆZ    îl▀ú║|ƒ┼.        ╩    ¢ô╜}
  2354. T 
  2355. L#
  2356. ╠    U
  2357. j    |\╨»┌cZÅ▄æ;
  2358. Θ    Wy╓┌-    
  2359. =
  2360. b▀h}φ┤0êÆæ0
  2361. Å
  2362. ∙8oe
  2363. ÷
  2364. Ä    ½Ωu└H▓╩2φ°q         d▄    f
  2365. Å    ⌠▐(J≡╜    ª4âu⌠9εöÜ     ║;⌡╖gV V┌├═α
  2366. ╗n    ~IPÑ= ÿ²»Æµ╝α»çRûµò    ╦ìäÅ@└¥t=╧ñp⌡»Γw²s:╟ ¢╝µƒ≤D[i╒²a∞ ≈/╥âÖ╔∞ôw½$<¬V-æδ▒ó╤Åbâ█Oì█Oq½ßCÜ-    σg¥3Γ▐ü}┬╥ÄE+0-59Γi└l@¼▓½{╦▌╟╥≥πα■╧°` $╫Ebô╫
  2367. %
  2368. Σ╟ß╡J$RwE≡╬NiF║⌠╘¿< <
  2369. Vê╪    £    ╧    Γf/Y╚≈t▐6D█f    dß4╘╤1UtpkæσÆ▀å≤ƒ│εµûü⌠∞╛é╘ú<
  2370. ┘    ╬°nΓ⌠ù╦┐D&▌╩▒òí    ÿ'LVÉó=8£$X╛▐    4    Od%╖╨tú╩Θ^·
  2371. T J ,  ┘
  2372. a
  2373.  
  2374. 
  2375. ⌠ñK_        RX    
  2376. u    ╠ñ╙    
  2377. 5⌐,    0
  2378. 
  2379. òù3     ▄
  2380. ╞    ½l     ò    >
  2381. ÿ
  2382. u    ï$╝)üÖ▀%±    ¿ ■
  2383. ┤    ╢╛÷ƒ    ▓
  2384. ë W    ÿ(Pû╖â     ¢┬kv
  2385. B -
  2386. V    ┬⌠W y┐+`ßj    K \
  2387. îcƒΩ    H
  2388. á    ëΓ
  2389. ; J
  2390. u┬╕{    [    º    ■╓ÖjF x 7    └    q    ±    8
  2391. ░    êΩÇ    q    ñ"┤ô^Já    
  2392. √    s-h┤Σ4
  2393. 
  2394. 8│▒K}»ó┤╔û    D    ?óEÜ ╚á.²ⁿWLñε╟∙    i    τ▐╖2"µ>kü/╬±Θ"╧╙    n    ª┐öì┬≡⌡╟<A╦╓⌐
  2395. A
  2396. ╢á j    ╢Yë±╡Mαÿ╝K    ╛    ╙    Ä
  2397. A
  2398. ÷¬^Pâ╦ߢJe╬⌠ä╝Z╖^Æ
  2399. YY- Bá┘~╞óssnhyyÄÆ⌡C╘&╦cΦD╪JucBSí║9|>┘¡3ùº_δ╨¬⌡I5τ├¥TjV(î┼▓a≥▐⌐╩¼ó^º╣ΘKµò█NT╣≡û╨R8┐G"w-Åφ¡Co▄╨5Ñús└₧¡╙(╞OÜU    æ    %öÖ▐ ⌡──■CRV░=}0    ░Ç╜HQüäb└P─∞kz    Ω    O    ∞│▀râ    èL₧▌2╦═fwäO≡┬Æα┴t    ╡    ╬ë_    z
  2400. ¿├╠ú
  2401. A ,    ╬▒╛Åhá
  2402. ƒs┐    !
  2403. Q O 
  2404. c▒╦ó    ]
  2405. B
  2406. ¼    Y]r¥&┤α|    ╔Γ6    V    =    δâ    a    ╛+▌5
  2407. >
  2408. ä    σ    
  2409. ▀    Ä    -        I╗└Or)T╣≡½,
  2410. ] φ
  2411. 
  2412. σûvq╦r¬≡D¬m
  2413. M    1uèo╚    b
  2414. WÑ=á°Ü≥╧H╬    
  2415. σîWz    ¼    xLpD"0    $    as*▌ε5^z╝⌡⌐█Fi░æ(W ┼    ╜
  2416. <    ╬ä╖±_    @    j¥┤╛ß5╙`    \    â\vi        
  2417. ⌐    ┤9Å
  2418.     ε[≥╗&┘ⁿ[ô:uj╫╔@    ûè8▒6f7ª J    ê6|≤²═╢9    E    ±ª╛■╜
  2419. ¡¡ç╛3eΣ┐ä¢$▒π╝êT$Ω╔Σ]÷E≥RM╙¥╗\ßa$c°ZêéK!KM<ëI¡"HP`[Zƒ∩┤°x½E¬îΣ≤T┬µê√d╣ª7Ω±    6╧x2O╚¿¿Θû≤ⁿWjp./I∙ë╟á╬óê ┐╫W/äwæ±╫ÜU    R═Ä¿î╤┘_⌡·y*╗ôo╬┤╘eÜrƒy6Qe╨I ₧╙ó╫]¥;O(¥⌐∩Uφ    ┘ê├\    ä
  2420.     úå!=╓╜-îW┐rñτzDÑ
  2421. Ω π
  2422. "    É    
  2423. m▒û&A⌐╞»û╘s/-'    Θ9pIσⁿ╖7█Θº¼hS ┼    }    #    ╚º│î óvÄ£êhhÆ╬?╘ù╧«Éz        âÅ1≈ávü*í²"ÿº└Që¿╔y)
  2424. Ç    ßq╚z╬f'grH    ╞        ΘüZy    ù┌p÷    ÿ    Sïôì    *
  2425. d
  2426.     └╣πjT⌡Xπ    *
  2427. √    =
  2428. P    Lë░    ÷    ╡EJn        æ╣╨╛éS╕HOh5]Γµ]Y    ╜    ╟ΦR_░&Σi ² 
  2429.     >    ?
  2430. {
  2431. ╤    ñs    £
  2432. 
  2433. ├    w}««W≤╧
  2434. â
  2435. ù    %á    ÿ₧ñ)
  2436. ∩    &eà?║╣íÜéa    B        ╖├t    M
  2437. v í
  2438. £j≤jS    ╔`p√_¥─    é    ╚π─]╒└V╙XWdΦr-"qε#²Σ1T│¿T+''4oùw-1ôΘ╬^.╜╛¥e╔71▀┴É╕╔∙^eδ¿?█ï╚≥)     x    k        }≥├@)δ╫±α╗ÿ\δáσö    ╡-    ╘∙ÿK    ╡ú0æ╙█╣╔HCmW"ε╘ºwC1p┼Ωj»_┬░o∩U\}Ñ%    î₧╦⌡╬φ6═ⁿÑ▀$Y┌9    ▐ ─W╒iìw;«N≥a╤αç:    îD_û╘┌8▒═;h;4\ƒ¬@╤
  2439. ¬     ╔A─zî~P╡p╚'π)ç    b╓bAZ¡3Ç%l■%kåâÖƒ_îÅ⌐-èp%°°E2─Sp$╟ÆíΣ╘!₧ε╖┴`ú╜πûL    ─÷⌐    ±h∞p:    P    ═ò mf    &
  2440. :    ½·e╓▌z⌠┐:1ñ    α    h
  2441. ∩    0    Φ    l    ╧╪4    O    3,'·╬≥'⌡àû    5
  2442. ƒ    J    ╨µ[    <    «íC├╞KZ┐
  2443. óAhΦ"■    ║     é
  2444. ¿~    R
  2445. Σ    y¥AπSAçhσ¼?    $    \Ωëÿ        Ö    
  2446.     δUçå\╙»¡    ╗    ╜íäç¡╜    æ    EFÿφⁿδσ·*id÷ps¼    ê    ⌡èuu^dl2αµ8W$m╫⌠≤    '        ∞÷    σ┤ßτW
  2447. K░░P ÿεε║í╦µ░V+Xû▀";■ôhë╣æ4√ö2ß,░╗$jE╢=c;√≥εû÷~8n/0bAπ┤ΩRÆy█?δ6┌U╙│é╕ñòèO╪─5½┬p    aûyßÄ┼ ,    %ê╗X¡>45▒{ƒ≤$>:*ò╨p┐à■ª╩âKIN£Ga╓!Θ¢╫º        £µwaYüà╜║¡çü'    X╒√₧r┼j|m[▒ísª╒ÜÅT'┴J_τ√Y▐C7é╛╝@à!¬α╛c:ë ≡l▐║Ö1P    ~ÉU¿▌╘¼K∙@"╪╕-ú±ç≥╙1å    ½    │
  2448. ½
  2449. *    o√'▓∞ªiñ ╨(▒║■Kï╕│░∞fù^)    s    |    (    ▌⌠^    ═≡£ ╒/îBzT⌡    úEl    ±
  2450. 2
  2451. ⌡ÄWcí,∙~V¢!£v▄\
  2452. Ç A
  2453. ╦Z+éc!┌ö½9╓    x`    ¬                T
  2454. g 2
  2455. X»╠│z(√DÖ    b    ò2¡p    í            ÇólY
  2456. ╛    Sâ∩╦ε"N`SPalH■┘ò╙╗å|╟    H
  2457. ┬    ╒E    s    f╘╞C±H·|é#½╢╤P    ┼┘úu₧    w    h    ⌠ñ╒Tª¢?╜KR
  2458. ê    |╓ë    Θ
  2459. ¼
  2460. [
  2461. »    TFp∞É┼    G
  2462. z
  2463.     H    ƒ
  2464. î    ²Ñ▀B,¥?å+å    :    áx    ┘    æ    j╗ë■▒    W├n¬╨É·s¡╛â≈▌ë!∙ Φ░╦8èª═∞Öπè╝Σy∙╪
  2465. z▀₧┐<óö]¡5+╣αöª║■iKì8ε║{ÑFN,Ç├≤╫hpx 9[▐N▓▓ïq╥fXÜ"S√0ΩHΣµÿi-├Oo)L0j╛XGßF▌bd┌≡δ▓▓ïµæ¡╘V⌐Ö╒_╟π≈τ▐≡╜┴"Åæ┐αSa ─g[┌f╘╢╬æv╘µ
  2466. :▌¬┤πl╝¬h└U,ⁿT1@!τπ╖4G₧╥╝≡¥D║∙úMrΦ>Θw)ѪKDD½Θ¡`eìî°│ⁿm<LK!«╖HhJ≥÷)S π∙t╪■N├ƒ²º╤⌠S╡[╒╙ƒ(}╕▌eïÉ4ïLç┘═┘≥V░αñ╙_▄╣m8c═bΦ┘Ω5∞╞╠?┬x5M«]eCN}Æ▄ùÿdïCrÑ┬êæuæ▀uÖ;S6<8N`&    6áTèΣi╝!╦éJù4 x╔╗àê¥s¿╜┬─60╚┼²¡d┴╫¿âw╗"pèO9¥U«X«╦äü╪<╡╞∞Ée┬φ╨ ╒g<÷▓ÖU[8z╙
  2467. íä⌐ït{äê/\┐─▌éεóÜ  :¬s╧aö⌡▌|╗▀╟èU;╝└Mτq╠æ╕AL│└x┌╕√!¡ûE∩⌡▄*raτùyùI⌡è╣╓Q╨▀┌?Då╩áä⌡gΘ╘╚F'Å░ √H¼dK`fLIhëqJ╔w╖╧│ ΩT╨}?╜µ¢?£¡S'âuΦ√ö₧╪╖I▀XZσ┴B9Fí╫a▀■É╔σtº╗╬{ÉQ╙ïT▌É╕U
  2468. G▒╕UêóY═╣ªd÷F£ë/Bò#Ω3»=╕,╦ «û\?JK0G$RNL╝·Bëéx▀²╗6Qú≈H∙Y╒╛Y┘~@╖3╣ⁿW]Φ≥½
  2469. ªUbo9óπ«"[Eç╛≥┤»R▌±Å⌡ü┐∩╙Z,XW≥d╫⌠·í╞Ʊwì┤÷┤')░3z//╥╟≈÷&~≥₧2oÜû╒u╘┴l╖╥2pτeΩj▄6¡µ╝╧âτé6P╖Yû≥ibG4;Wu\▒▓_²Y₧ σùΘqîêuwåë√εg∩ì-¢ß╙ô╟äâ╠ÜO╪ül│¡]ïÄñR▌,æfD├òÄuâöm/╟▒σñ▌≥╕Bî[α╨üεΣvôt╟h╩±á»% ·ü¢░┤íΦ╢i╦╡K╕0¿
  2470. Ñ ª╙°┬@»c
  2471. Φy┼▐╓╣₧┤╕╤╨¼╠═ #    Ü[╘╗3>T·╓⌠o┼∙╘IR▐Ç*ÄP╨╔ävßáCK≥ⁿ╘Qiª╧é╖äφn╡GÆky∙╘≥C╩¥%ÅÆP╕±'ïSƒ╣å.Ç4,`o!Zf∙C¿]x<⌠    ⌠1åAByÉoG?H╝╡a0┬≈&ªΓ≥/iv@pWë└ï
  2472. -╒÷y┐zÿúUî╖¬cª┐¥╘ e Q!τ∩╠D<ù}H¥ⁿ▒w _íÄ<Q╢╜▄~°⌐] S╔j/c╕╜z╘|ªèI,<P▀ ▒@ç░â)uôa&L╚ ▒▓└╟orç`ç~╬ç 6Tl├ªt▒J∞a╥æ°∞Öα/φf°c╤Äw≡╩'╙,╣╙j■≈:òçφσ~!ù─ä4+π"T≥┬:╘₧fR┘≈¥_¢ÿ]░^╙    ▓1«-⌠ t·Üî╧╚(∙)]Θδc1qpπ█╡±g╪cV£èµΓP₧ΩD!ì╖$ε╚V-ä¬w╘
  2473. p[$iü╒¿C ôσ│.`ÉÉoßxÄ`Σ9ùî: [ l╔▐k╞íEçÉτbèÉO"Kà²╝"MêâH√A₧╡·Pâ╘└F⌠* 5àG'ñ╗Q╨0îÇ'E÷·CφΦ=Öà%°¿≈æφH┬R╒╠└9╝G╫V╘▄lc6
  2474. TÇπ¢╤»*>máù┤R²=╘∙ⁿ°Äê½C⌠N⌠
  2475. mΦ₧.╠▐≥≈■╔╬`H«O ܱ╠JdicL-#╝πr∞v
  2476. W>dÖûbE▀âxK*6I╔║¡5┴CCSsxMÑ╣zÜz>%Rìô█│Uç└$▌û╦h╚⌠ú2aÆä┌╨m½cѬoúæiÇ┐Dⁿ7Iû╖ï\}╙φ£∞▒-íªAQ£▓≥B╟╓╙kú«Zvô▓"Bu/K ┬yzÉùσTτò▐ª║ç: hOUdopn±æδ «bU1Kò¢╠£τÅq0    ¬wñîZ╫°Φ!φvÆ▐0├W7╛Σq≤ⁿêsK«¼┬OIW~û}ZgæΦP÷ú;Æ╢omlä╟ÿek#Ö─jbG@JK6#3`U«9█mR╢┐÷íó≈Q├@/ÖÄóJ±|khrΘ>"I"@é┐╠r▀Ö┬æ∩OSiε`JMφâhΣ_
  2477. DeB î┤_≤üé]$ 2_ß╙±₧íx╫╙M└═⌠ü╓│O|w╦8Qd=√*α▀8ú2╛-¿α┤└b Wr3⌡}½2ô╟è ╤"3dpI3_"+l╝L∞b╝╔àôP-ÇÖc7▐%¼φBΘ▒?≈3;u┐#Σ1ò2R▓╜â┌τ±\Γü    ⌠bsîîg9-MpΦ╕,τ«(g╠±è`,2UP%L⌠α¿
  2478.  Lkvz·Γ7ö,nâC±çAi╢ï/"d╨┬╣axá[-è⌐∞ó#┘w╫.╝÷æj<Jɼmôé╗zè £ⁿ╘O▄W╗0═ε}çà\*-`z`┐╚V┼=⌠╕+╓,GBHes┌╚TΓFƒ&╔█Ye|äuhiΣ╙F╧X╓M╞╒nwK∙ P╫╠Z∙ê÷Z╖í*`{Lj·╗ ╣x∞"┌q╜═ïî0σ    Ωü;c╣ö╥ y∩¡/i{?H¢L┼╒?║αuß╩j)¬╫î▓ôªIε rúδº╢n≤0¿â¢╪╢ÄV7Φûg)å║▀w┼MÆ\è█╔[ljV╡%│ZπC«║J-ç┤iǵ╩I╘C',Ut`1$├ΘfE"!╛═=½╕_uk[\┘╝ó.D;=]O8┴πjaTQ?%/Z~z╫81D┌πT╞\ 
  2479. Z0╦t≥I┴Φïåv|ïü^╚┼WΓeε~
  2480. jA107Rü%O▒Jτ╒,*\æÉbE╨≤s╥9╚n√φ^adb\PA╖─R┼3╜]ε▐D=CV≡mCÖ9DEdÆÅP&├ΦN¥3⌡ï┌í$Suf5=u╦S⌠o╚º+Dg~}gbnf- %ë;W╔S╙QΣé
  2481. ÷iqu^HY|πF═hiN22Gφx▀]εk╙┬Rglgxôà╫»▒LP┼Ig=0°D╝Vµ▄YΩâφ╠Hα\╡*T²iP]{qNQ÷e╜7╤e┌╟BHF0"8k∞B├l    {╫╪tébACYY╗▓N∞ZúñßuY;QÇäX¼░QαO└OΦ±\;!/PK&ò<nqM/4▓.╗├/@~é=èóW\=.:╚╥M╣£@╙┴*7C*¿R╚WsA╓≥?·«T╣ä√7ke3$IYO?@FB4Ѽ@╠<¼;╬┼▓2╦b╥=EΣµ╬=QßS«(╛αnjH%">L░æ"█q╫7«8┐└LVYE-6ZqeH;N┌╒A>╟U╥┼EUgß╝!╡i²hNαrO└Nαk┘╡":R╞«*║F:╛╧[OJKTSLGJP╪╨<┤N≡ε╩3╩φkN╛\~~U╠┘W╛<█°p_Y╒>$3╫fπF½;ε{H.GdWF╧jmO=╠R┼>╪≈pH9╧┘K║32í¢"7=IUXT\heUWnx╪╕CΦk╚8╙■àdCAUWD│╝S╓A/╚t⌡ α █ ± ⁿ δ ≤ φ Ω ⌡ ⁿ · ± µ σ ⌡ ∞ ╜ ▓ ε 43÷ ╒ ⁿ '▄ ╔ π √   δ τ ≡ ∙ · ≈ ≡ Ω Ω φ π ╪ ▀ ⌠ ∙ ▐ ╬ ⌡ .2≈ ╔ ╓ √ ² Γ ╒ ▄ ▄ ╥ ╪ ≥ ≈ ± √ ° ß █ ÷ ┌ ╦ τ ≡ Ω Θ ß ▄ ß Θ σ ┘ ┼ ┤ ├ ∙ ╦ ╞ 
  2482. 7░ ¼ 6╝ ┬ 2┐ ┴ >&α ╟ Θ ⌠ ⌠   ε     (Ω ╥ Φ √ Θ φ ßDIX                  2Z
  2483. ╘U.ßZ⌐ÄUîⁿδ ╔îⁿδ ╔îⁿδ ╔ê{#U┐ê{#U┐ê{#U┐ê{#U┐ê{#U┐ê{#U┐ê{#U┐ê{#U┐    ëQ    ] 's freezing spree was ended byR    ])(was looking good till he froze himself!S    ]*)was looking good till she froze herself!n]is on a killing spree!n▌is on a rampage!n═is dominating!n▌is unstoppable!n▌ is Godlike!USÇ₧FÇ╫GCV                  2]
  2484. 6ô!│╫=üφê{#U┐ê{#U┐    ëu
  2485. ]
  2486. You frozeT    ] Your Score:U"P╙Q╙R╙w*Ç K$DCJ╙╫JRW                  2^
  2487. 4 ┬╫=üφê{#U┐ê{#U┐    ëU    ]You were frozen byV    ]!U"P╙Q╙R╙w* K$DCJ╙ N[        Ç          2_
  2488. ñg╢ ╜ì≈û    ëC "d`    ╙O]%$You picked up the Big Keg O' Heat +t]Super Health Packx
  2489. $╚BsßQ
  2490. $@w─ /ßW$═╠L?@$╨A$£A╘OM]                  2w`
  2491.     V"9╘┌π╠~φ┤Φ7`∩K4Φ₧ô?{ô?{╪⌠î╟╦òA¬Sô?{=è├░Æt╡≡òA¬Sô?{=è├░Æt╡≡òA¬Sô?{=è├░Æt╡≡òA¬Sô?{=è├░Æt╡≡ô?{╪⌠î╟╦òA¬Sô?{&≡▌\
  2492. Æt╡≡òA¬Sô?{&≡▌\
  2493. Æt╡≡òA¬Sô?{&≡▌\
  2494. Æt╡≡òA¬Sô?{&≡▌\
  2495. Æt╡≡òA¬Sô?{&≡▌\
  2496. Æt╡≡ô?{╪⌠î╟╦òA¬Sô?{5ltp(┤|.X┌òA¬Sô?{5ltp(Æt╡≡òA¬Sô?{5ltp(Æt╡≡òA¬Sô?{5ltp(Æt╡≡ô?{╪⌠î╟╦òA¬Sô?{<
  2497. íε╒┤|.X┌òA¬Sô?{<
  2498. íε╒Æt╡≡òA¬Sô?{<
  2499. íε╒Æt╡≡òA¬Sô?{<
  2500. íε╒Æt╡≡ô?{òA¬Sφ┤Φ7`∩K4Φ₧ô?{ô?{╪⌠î╟╦ô?{=è├░Æt╡≡ô?{=è├░Æt╡≡ô?{=è├░Æt╡≡ô?{=è├░Æt╡≡ô?{╪⌠î╟╦ô?{&≡▌\
  2501. Æt╡≡ô?{&≡▌\
  2502. Æt╡≡ô?{&≡▌\
  2503. Æt╡≡ô?{&≡▌\
  2504. Æt╡≡ô?{&≡▌\
  2505. Æt╡≡ô?{╪⌠î╟╦ô?{5ltp(┤|.X┌ô?{5ltp(Æt╡≡ô?{5ltp(Æt╡≡ô?{5ltp(Æt╡≡ô?{5ltp(ô?{╪⌠î╟╦ô?{<
  2506. íε╒┤|.X┌ô?{<
  2507. íε╒Æt╡≡ô?{<
  2508. íε╒Æt╡≡ô?{<
  2509. íε╒Æt╡≡ô?{ƒæimƒƒæimƒ∙{OΩα╝)µ¢ⁿƒæimƒƒæimƒ∙{OΩαφ┤Φ7`φ┤Φ7`φ┤Φ7`φ┤Φ7`═╫7X├═╫7X├═╫7X├═╫7X├═╫7X├═╫7X├ëT]ResetR-OkQ]Cancel∞TBa                  2a
  2510. ≥N    ∞ⁿM╗∩╓o √╓o √ëk`
  2511. l]Frozt Configuration╦\N`                  2b
  2512. Ö╒6τ╦╩nRæ╓o √═╫7X├═╫7X├P    vërÇ╟wmf                  d
  2513. ^┘▌╥╟YQ▓Zîⁿδ ╔■R@Gó═/Tπ2îⁿδ ╔■R@Gó═/Tπ2ƒæimƒµ8    Æï∩K4Φ₧≥Ef╝$∩K4Φ₧µ8    Æï╓o √ac╛7╞µ8    Æï≥Ef╝$ac╛7╞îⁿδ ╔îⁿδ ╔ëdz    $Ç?╓@Ag                  2e
  2514. Gò▀╓ô┌0│╓o √╓o √vëkl]Radar Configuration] Ü╙r ""@""@*∞"]hD    óZ@æ@Ç┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├┼┼├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├┼┼├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├┼┼├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├┼┼├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├┼┼├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├├┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼╨┼┼╨┼┼α╔╔█Φ≤≤ΘΘ╪╩╬╬δ╤Φσµµεε╒█ΣΣßΓ╒φΩΩ╓╨╓═≥≥╥╚╘φ╠╠φ╪±▀══π∩≡φΘΘ╪╩╬╬δ╤Φσµµ┼┼╙╙╙╫██±±╤±╞╞╤╤╦█╓╓µ▄▐Φ▐▐╥ß⌠∞ßßΣ╧╨φΣΣΣ╪═▌╥╟σ┌╤╤╓╓π╓┘┘╨τ╤±╞╞╤╤╦█╓╓µ┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼─┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼@gÇ@I    Çi
  2515. ÇÇ@    ÇÇ@m
  2516. Ç@iÇ@Éd Ç@o
  2517. Ç@jÇ@Ç@Drx         °          6u
  2518. .f╓├D╪φP    ë;A"F"G"K]SGirlSkins.armyH] SGirlSkins.7]Botpack.SelectionFemale2z]Botpack.TrophyFemale26MFemale SoldierL]BotPack.VoiceFemaleTwo/πx
  2519. Ç|ÇR    ÇÇ@y
  2520. Ç@mÇ@}
  2521. Ç@M~
  2522. Ç@MTÇ@Mw
  2523. ÇA
  2524. Ç@MB
  2525. M÷Ç@McÇ@MÉC Ç@bÇ@@                                                                                                                                                                                                           
  2526.  
  2527.  
  2528.                      !!! """ $$$ %%% &&& ''' ((( ))) +++ --- ... /// 111 222 333 444 666 888 ::: ;;; <<< === >>> ??? AAA BBB CCC DDD EEE FFF HHH III LLL NNN OOO PPP QQQ RRR SSS TTT WWW YYY [[[ ^^^ ``` bbb kkk ììì ├├├ iÇ@H Ç@I Ç@J Ç@K Ç@L Ç@ÉëP Ç@Q Ç@R Ç@S Ç@T Ç@U Ç@V Ç@W Ç@X Ç@Y Ç@Z Ç@[ Üf
  2529. ÜÇ^ Ü_ Ü` Üa Üb Üa    Üt
  2530. Ç@gÇ@yÇ@_Ç@f Ç@vÉg Ç@z Ç@j Ç@k Ç@jÉl Ç@{
  2531. Ç@Ç}Ç@s Ç@b    Ç@e Ç@q Ç@@ Ç@v Ç@w Ç@cÉi Ç@} Ç@{ Ç@B Ç@`ÉÇu Ç@BÇ@x Ç@D Ç@Ç@I Ç@E Ç@H ÇSÇA Ç@F Ç@J Ç@K Ç@CÇ@M Ç@N Ç@AÇ@~Ç@Ç╙p ""@""@*·*   "▒ΓóZ▄@Ç┴┴┴┴┴┬┬┬┬├├──┼┼┼╗╝╝╜╜╛╛┐┐└╡╡╢╖╖╕╕╣╣║»░▒▒▓▓│┤⌐¬¬½½¼««úñÑѪªº¿¥₧ƒƒáóóùÿÿÖÜÜ¢æææôööòûïîîìÄÄÅÉààååêêëèÇüüéââäyyzz||}~ssuuvwwxmnoopqrgghijkkaaacddef[[\\]^_``UVWWXYYZOPPQQRRTTIIJKKLLMMNNCDDDEEFFGGHGHHH┴┴┴┴┴┴┬┬├├├───╗╗╗╝╝╜╜╜┐╛└└╡╡╢╖╖╕╣╣╣»»░▒▒▓││┤⌐¬¬½¼¼¡«úúÑѪºº¥¥₧ƒƒáíóóùÿÖÜ¢¢£ææôôöòûïîîìÄÅÅÉààåçêêëèèÇüüééâäyzz{||}~sttuvwxxmnnppqrghhijjlaabcddef[\\]]^_``UVWXXYYZOPQQQRSTTTJJKLLLLMNNCCCEDEEGFGGHHHH┴┴┴┴┴┴┴┬┬├├├─┼┼┼╗╝╝╜╜╛╛╛┐└└╡╢╢╖╕╕╣║»»»▒▒▓││┤⌐¬¬½½¼¡«úñѪªªº¿₧₧ƒááíóùÿÖÖÜÜ¢£æÆôôöòòïïîìÄÄÅÅààåççêëëèÇÇüéââäyyz{||~~~tuuvwwxmnnopqrrhhijkkllbcddef[[\]]^_``UVWXYYZZOPQQQSSSTIJJKKLLMMNCCDDEEEFGFGHGHHH┴┴┴┴┴┴┴┬├├──┼┼┼┼╗╗╝╜╛╜╛┐┐└╡╡╢╢╕╕╣╣╣»»░░▒▓││┤⌐¬¬½¼¡¡«úññѪº¿¥¥₧₧ƒáíóùùÿÖÜ¢¢£æÆÆööòòïîîìÄÄÅÉÉàååêêëëèüüééâäyyz{|}}~ssuuvvwxmmnopqqgghijkllaacddeff[\\^^_``UVVXXXZZOPPQRRSSTIIJKKLMLMNCCDDEDFFFGGGGHHH┴┴┴┴┴┴┬├├├├├──┼┼╗╝╝╜╜╛╛┐└└╡╡╢╖╕╕╣╣╣»»░▒▒▓▓│┤⌐¬¬½¼¡««úúÑѪº¿¥¥₧₧ƒáíóùÿÿÖÜÜ¢£æÆôööòûûïîììÄÅÉàåååêêëèèÇÇéééâäyy{{{|}~sstuvwwxmnooqqrrghijkklabbcedff[\]^^_``UVWWXYYOOOQQRRRTTIIJJKLLMMNCCCCEEEFFFGHHHHH┴┴┴┴┴┬┬┬├├├───┼┼╝╗╝╝╜╛╛╛└└╡╡╢╖╖╕╕╣╣║»░░▒▒││┤⌐⌐½½½¼¡«úúѪªºº¿¥₧₧ƒáíóùÿÖÖÜ¢¢£æÆôôòòûïîîìÄÅÅÉÉàåçêêëèèÇÇüéââäyy{{||}~~ttuvwwxmnnpqqrgghijkklaaccddf[[\\^__``UVWWXYYOOPPQRSRTTIJJKKLLMMNNCCCEEFFFFGHGHHH@V ÇlÇÇ@Y Ç÷ÇyÉê╙G  "@"@"@"@*777*├├├ "¿(m¥óZó∞@@αααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααπΩ∩⌠≈∙·√·∙≈⌠∩Ωπααααααααααααααααααααααααααααααααααααααααααααααßδ≥°⌠φτπα▐▄▐απτφ⌠°≥δßαααααααααααααααααααααααααααααααααααααααααΓε÷≥Θα▄▄▄▄▄▄▄▄▄▄▄▄▄αΘ≥÷εΓαααααααααααααααααααααααααααααααααααααα∞⌡∩Σ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄Σ∩⌡∞αααααααααααααααααααααααααααααααααααΣ≡±σ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄σ±≡ΣααααααααααααααααααααααααααααααααΦ⌠∞▐▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▐∞⌠ΦααααααααααααααααααααααααααααααΩ÷µ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄µ÷ΩααααααααααααααααααααααααααααΩ≥π▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄π≥ΩααααααααααααααααααααααααααΦ÷π▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄π÷ΦααααααααααααααααααααααααΣ⌠µ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄µ⌠Σααααααααααααααααααααααα≡∞▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄∞≡αααααααααααααααααααααα∞±▐▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▐±∞ααααααααααααααααααααΓ⌡σ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄σ⌡Γαααααααααααααααααααε∩▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄∩εααααααααααααααααααß÷Σ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄Σ÷ßαααααααααααααααααδ≥▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄≥δααααααααααααααααα≥Θ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄Θ≥ααααααααααααααααπ°α▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄α°παααααααααααααααΩ⌠▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄⌠Ωααααααααααααααα∩φ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄φ∩ααααααααααααααα⌠τ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄τ⌠ααααααααααααααα≈π▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▌▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄π≈ααααααααααααααα∙α▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▐σδα▌▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄α∙ααααααααααααααα·▐▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄σ²■≤▐▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▐·ααααααααααααααα√▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▌Ω■ ⁿ▐▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄√ααααααααααααααα·▐▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄α≤ⁿΦ▌▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▐·ααααααααααααααα∙α▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▌▐▐▐▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄α∙ααααααααααααααα≈π▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄π≈ααααααααααααααα⌠τ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄τ⌠ααααααααααααααα∩φ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄φ∩αααααααααααααααΩ⌠▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄⌠Ωαααααααααααααααπ°α▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄α°παααααααααααααααα≥Θ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄Θ≥αααααααααααααααααδ≥▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄≥δαααααααααααααααααß÷Σ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄Σ÷ßααααααααααααααααααε∩▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄∩εαααααααααααααααααααΓ⌡σ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄σ⌡Γαααααααααααααααααααα∞±▐▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▐±∞αααααααααααααααααααααα≡∞▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄∞≡αααααααααααααααααααααααΣ⌠µ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄µ⌠ΣααααααααααααααααααααααααΦ÷π▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄π÷ΦααααααααααααααααααααααααααΩ≥π▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄π≥ΩααααααααααααααααααααααααααααΩ÷µ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄µ÷ΩααααααααααααααααααααααααααααααΦ⌠∞▐▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▐∞⌠ΦααααααααααααααααααααααααααααααααΣ≡±σ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄σ±≡Σααααααααααααααααααααααααααααααααααα∞⌡∩Σ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄Σ∩⌡∞ααααααααααααααααααααααααααααααααααααααΓε÷≥Θα▄▄▄▄▄▄▄▄▄▄▄▄▄αΘ≥÷εΓαααααααααααααααααααααααααααααααααααααααααßδ≥°⌠φτπα▐▄▐απτφ⌠°≥δßααααααααααααααααααααααααααααααααααααααααααααααπΩ∩⌠≈∙·√·∙≈⌠∩Ωπαααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααα@@C    ÇRÇ@PÇ@L Ç@Ç|^x ÇçÇ₧╥ ÇåÇåA_adB             °          6i Æ%½Φ_"[√å£╘¥Xå£╘¥Xå£╘¥Xä⌐╞gÆê{#U┐    ë;0²0ò²0ò≡0ò╤0ò≡0ò╤A"h╪b▄\█I▀D▌c]Frozt.FroztVoiceBossN┌7]Botpack.SelectionBossz]Botpack.TrophyBossc┘I╫T²6]BossL]Frozt.FroztVoiceBoss/≡k╖[₧MÇçk ₧l
  2532. Çr Ç@Ç~M Ç@uÇ÷u Ç÷ÇO Ç@ÇS Ç}ÇhÇ@_Ç÷aÇ÷NÇ÷Dby         °          6 ==ΩαD╪φP    ë;A"G"K]FCommandoSkins.cmdoH]FCommandoSkins.7]Botpack.SelectionFemale1z]Botpack.TrophyFemale16]Female CommandoL]BotPack.VoiceFemaleOne/≥E "@"@"@"@**╚╚╚ "½>ióY@@^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^hs^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^{ë^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^g╞}_^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^j╩Ñh^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ç¿ê^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^x«┤ÿ╝ï^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^j╠╦ª╩å^^^^äÑs^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^`lsb^^n▒╜ôök^{╩φ┼o^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^Çc^ò▓╒σì`^¥╤╞ë^ï▄τö^^`~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^b╓ï^g╩≈σα│ir▐╢_¡≈¼u_^^cσî^^^^h^^^`ën^^^^^^^^^^^^^^^^^^^^^^^^^^^^mΘª^^g¢é╪≡╒ä╒╛┴≥╞`^^^^eΦ╙`^^c╧r^å╟Öa^^^^^^^^^^^^^^^^^^^^^^^^^^^^x≡╢^^^^^tÑ╬┘Φφ┬Æ^^^^^^b▄σc^^bßèª═æ^^^^^^^^^^^^^^^^^^^gd^^^^^^^^^tΘ└^^^^^^^_Öφ▄╒└btåê`^^╪α`^^c┤╝▓n^^^^^^^^^^^^^^^^^^^^x«Å|oyw^^^^c╫─^^^hs~«håΩ∩╧╛σ∙■⌡n^^╩Θb^ö»║╞å^^^^^^^^^^^^^^^^^^^^^^ê╣¬»╛ít}b^^┼═`^`╓∙° ▄¼≈≡Γ▌α⌠φè^^^╝µ^ì┼├┤Ä╦n^^^^^^^^^^^^^^^^^^^^^^j£⌐½¡▓╝éc`▒╤a^^ô∩² Σ╚╘╞Γφß╞úít^^¥╬ù┐┘èïà_`^^^^^^^^^^^^^^^^^^^^^^^i╗«½úºªªuÖ╘ï_^iö╨Φ┬┤╦╒▐╙╙r┐∩τ╩}▓Γ╩Üôw^^^^^^^^^^^^^^^^^^^^^^^^^^^aib¢╦╗║╧│ë╔t^^ü╩ìo╞╓µ≈Γ╓ùx╥µφΩΓφΩΓús^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^╡óÜ└│▄σ≥╘xc½∞»^ä╗δ±φ╞ä₧╥╧ΣΩ≈∩╢¿⌠■╫u^^^^^^^^^^^^^^^^^^^^^^^^^^^^^b^^p`Çφⁿ ▌╨≥▐╫óä═╫▄┘▌╠╗╧▀╥╩∞Σÿ^s┤⌠÷╞d^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^m¬α▓ÿ┐▄Φ╬╓Σ═«╤τΘΦ╬┬╒∩⌡┘╫∩δ⌐^^^i▓▐ÿ^^^^^^^^^^^^^^^^^^^^^^^^^^^^uÑ┌█Üp^^ñπ╠█Ω╔╓║╔ √║┘Σ╒⌡Γ╘∞≥┤^ï╜â^_c^^^^^^^^^^^^^^^^^^^^^^^^^^^ö╙Ω╧v^^^e¬α╬π╫╘Σ±╧µ▄▄ φ┌╠╬╥α╥}▒· ╞^^^^^^^^^^^^^^^^^^^^^^^^^^^^^q▄Ωªc^^^^_íα╤╪╜═δ α▐Γ▄⌠α╞║Ö▒▓á▐  ²å^^^^^^^^^^^^^^^^^^^^^^^^^^^^^Æ╜å^^^zºêbwÄxö▒┐║═╬±Γ╫╟╟╦┘¥ë╛± ■╠ê^^^^_^^^^^^^^^^^^^^^^^^^^^^^^^c^^^^^åΩΩ╔w^^å═╧╪φσαα╓ °Γ▌╟╓╓Ω° ┌b^^t╜s^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^`Ñσ╘╞«╝─╗╫Ω ≥╟∞╟≤∩αΦ≡▐τ⌠Γ║τsa¡·╧`^^^^^^^^^^^^^^^^^^^^^^^^^~s^^^^^^╚▐▒╙╙╙ß╧ΘΦ└Φ ▄╛Ω▐≈∙╫▀≡Φy^s▌ τq^^^^^^^^^^^^^^^^^^^^^^^^^^ú┌╕äb`^^àëÅΓ╥┌⌠▐╩▄║ßΘµ╞▄▐Γσ╥═⌡Ωƒû≥√░b^^^^^^^^^^^^^^^^^^^^^^^^^^^b¿▐Σ═¡t^^^ï┘╙═Γ╘═╟¬╞α╬▓¿╕╙▐ß∞⌡⌡α ╞t^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^p¥╘Σ╥Öcî▐µ╫═╥╫▒~▓╤▄π╬öe╤╒±ε╫¡∩ τ»é_xm^^^^^^^^^^^^^^^^^^^^^^^^^^^^^Åû╞╨▄≥ Θ╚╘╓╟it╒ΓεΦ▀╬p│∞±┌r^╫╚┤α╒╕┼^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^aiáσ±╞mcíΘ╟b╛╥╘╨╪╫⌠╞è  ■╚^╧╫^ÇαΘ▐╝i^^^^^^^^^^^^^^^^^^^^^^^^^^^nç¢░╫┤Γk^n╧╟»{╓ΩΓ╓▄·δ⌐y⌠⌡╠ú^╣≡c^îñû┴╬₧e^^^^^^^^^^^^^^^^^^^^^^^^`ô«╣╜ÿsαï^k└∩▄sù├▐⌡≥╧óaf≤ w^^⌐≈n^^^^`ô╗┐ƒ`^^^^^^^^^^^^^^^^^^^^^bü₧┤╣Ñb|Ωº^^^▐≥f^fì┌±Å_^^┼Φd^^ö≈n^^^^^^`~ñd^^^^^^^^^^^^^^^^^^^^sô⌐╟┴»~^«÷│^^^ë┤_^^bφ í^^^ci^^^t─`^^^^^^^^^^^^^^^^^^^^^^^^^^^^^_ùªÑ½îì^^┴╚¿^^^^^^^eñ√ ≡╗z^^^^^^^`^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^É╛òñi^^^^v╟¡^^^^^^~╬≥▀⌡╞≈√╖r^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^urgh^^^^^_▄╗^^^^^é▄⌡ò|·ôs╚ⁿ·├l^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^┤┐^^^bóφΓï^₧⌡╗a^y╗σ╜d^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^gà^^_á┘┐p^`╔δ¢^^^^^hb^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^_tj^^^í∞╧├ï^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^i╩█│æ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^_╞┘╝i^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ax╩┌b^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^╕▐^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^Ç▓^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^_`^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^@@mÇ÷UÇ÷vÇ@\ ÇÇóÇMÇ÷_Ç÷Çz Ç╚b`i
  2533. -b( ÇÇ≥gj>└å╣tÇ>d6╒« ªc6╨« ªä▓t?%j$tI╔*w╩*K╩┘wK*vß╪« ªK ªδé░vKε░vj╔KjvKKφ{░├ff&? Dw.î«*▀J.î«KGETPINGyw.î«*┌=J.î«KGETLOSSt@ ≈ SLe├«Å[ä ░-⌡ │-ΣBù:Lσ%ªL&[ûL%a(a ▄p▄L≡| LΣaÇ?( HÇê~ Çê≤
  2534. VJJ¡*£J√J%ô╬    &qä ░-⌡ │-ΣXù:Jσ%ªJ<qûJ%a(a ▄p▄J≡HJΣ ε    v\iÆ╦π▄pp\┌┘_{a«@@├(%≤\Ω%╞\τßééÜ:£┘:$Ü{├%.î«▀-σ&≤:{¥╨&╞:{¥╬ Ç┼ fcfº6+▄p▄cεCc╦ CÇê╒LeEΓojü-bgééw.î«*w.╬ .î«╟*w.î«É*g\-b'ma | Çê╞ P\d╓┬+▄p▄\╓s \π ·"`ΦL╒D£√>aÇ>'J@-╫.ä«-┌ Ç@╤^P╙r>wΩ*ΩI4wτ*τI/a0 ∩rnr ar┌
  2535. r-╔
  2536. 10ì¢:£┘:$╩%▐╓∞-├'£└Æw*{é-εa/!9■-φ kküa/!z╫╫q╫küa/!Vwn    .î┴╜£└4w*é-εüa/!9wwa/!b.ìP┴ª-├( ΦsU
  2537. P |g
  2538. s-i(VU
  2539. 1Botpack.TMale1U ^    ƒ
  2540. RBotpack.TMale2U W
  2541. ƒ
  2542. uBotpack.TFemale1U  ƒ
  2543. ÿBotpack.TFemale2U u
  2544. ƒ
  2545. ╕Botpack.TBossU i ƒ
  2546. MultiMesh.TNaliUî╥FroztMultiMesh.FroztTNali òƒ
  2547. FMultiMesh.TCowUî╥FroztMultiMesh.FroztTCow òƒ
  2548. ÆMultiMesh.TSkaarjUî╥FroztMultiMesh.FroztTSkaarj òƒ
  2549.   U*ƒ╜rU*-i'U┬    QΦU
  2550. {    @
  2551. U-iQ&yQQÉ¥Jr.Q*τUnsupported pawn class logged in!.Quw.QO    G.QN    K.Qa?A.Q-t-X.QM    J^-Qva IvG.QvWUvZSv[Vvsa d
  2552. QQ ÇÇÇ╩    KC` I≈p⌠C-┴'AC-∩kCZy_ a═╠╠=(w■y!Mj:_ZDL wZ*≡éÜ:£┘:$ÜZ├%%≤:Z¥╨%╞:Z¥╬}&▄p_Z┘tmé■y!] Ü:_,    %≤:C¥╨%╞:C¥╬}&t}%í■y!Dh:_ZDL╬■y!TJ:_ZDL■y!SJ:_ZDa═╠L?(L1■y!Zd:_ZDL_:_ZD}≤D}╞ ]s[ Φ¼[%E%s%àûs,{ùs╢█%Ñ[{Ü.s╢/s╢█ÑEÑs¬ÿô[&E^@-Z' IÇêÇφ    TxhƒAx√x%ô┴ &▄p▄xε~ x╦ ·6`±L╒D£√>aÇ>'t@-╫.ä«-┌ s Çê≈
  2553. eAO Dδ%-A
  2554.  %C!aw*╝
  2555. 9&C!aw*╝
  2556. à,C!aƒÜR,z£╣a/!LR,
  2557. ƒ£╣a/!|    R, é.î«▀-σ╪Ü^    w*éB£└éwB*kéÜBÉ├^8Ü:BÉ¥:.î«É¥wBÉéBB┴∞╝
  2558. ƒ,C!xw*╝
  2559. ╣,C!aw*╝
  2560.   Θü.î«▀-σC!x.ä«4Z.ä«ÉwA  =RC sÇ`Ç÷k//
  2561. // Frozt Anti-Camping Messages
  2562. //
  2563. // Switch 0: Warn about Freezing
  2564. //
  2565. // Switch 1: Test
  2566. //     Tell player they are frozen
  2567. //
  2568. class FroztAntiCampingMessage extends CriticalEventPlus;
  2569.  
  2570. var localized string AntiCampWarn, AntiCampDeathTest;
  2571. var color ColorAntiCampWarn;
  2572.  
  2573. static function int GetFontSize(int Switch)
  2574. {
  2575.     return 1;
  2576. }
  2577.  
  2578. static function color GetColor(
  2579.     optional int Switch,
  2580.     optional PlayerReplicationInfo RelatedPRI_1, 
  2581.     optional PlayerReplicationInfo RelatedPRI_2
  2582.     )
  2583. {
  2584.     switch (Switch)
  2585.     {
  2586.         case 0:
  2587.             return Default.ColorAntiCampWarn;
  2588.         break;
  2589.         case 1:
  2590.             return Default.ColorAntiCampWarn;
  2591.         break;
  2592.     }
  2593. }
  2594.  
  2595. static function string GetString(
  2596.     optional int Switch,
  2597.     optional PlayerReplicationInfo RelatedPRI_1, 
  2598.     optional PlayerReplicationInfo RelatedPRI_2,
  2599.     optional Object OptionalObject
  2600.     )
  2601. {
  2602.     switch (Switch)
  2603.     {
  2604.         case 0:
  2605.             return Default.AntiCampWarn;
  2606.         break;
  2607.         case 1:
  2608.             return Default.AntiCampDeathTest;
  2609.         break;
  2610.     }
  2611.     return "";
  2612. }
  2613.  
  2614. Xj\&πs-R(:r.═.î«╟±╞*(s.ƒ.═.î«╟±╞├ Bs▀╒wB*╛z.≥B╠    Frozt-R'BB▐îoü-RL.as╕╬ aÇ?Ç?L╘ QsaFroztQ q
  2615.  SL|Q' ╬w|    x    %eµÜo,o%s,Üo,
  2616. o&sCÜo,o,sZÜo,o,sqÜo,o,s j£└Σwj*═ja/!$jJ Z
  2617. o|    Éjj┴ç ⌡qLyTàh    LcVL▄tL c)eÇ)ô})}tïzeeBossSkins.)pe)¡¢:U, *üL%pp)1T_RU*üL%p)1L%pBossSkins.boss1T_RUBossSkins.boss1)BossSkins.bossL&pp)2T_RUp)2L,pp)3T_RUp)3L,pp)4T_RUp)49∩üL%p)1BossSkins.boss1)BossSkins.bossL&p)2L,p)3L,p)4âw.äL*.äLɱ.┐╥p)5Xan ┐  ╨
  2618. iZX    x±+,{ZδZδZ┌  °    CiPBW▓{╔k°+ü-═╕{?,-vé£╣a/!o.│£╣-∙░-viƺ,,ÖÜi,
  2619. i,r*!T=iá@ ·n>9²æ/-t╣ZΓ/▓Z?%-t(V^-Z╣^Γ^▓^?%-Z(Yëééü-Z    ü-t    ü-φ· ─yO`a■─O%ⁿûO,O╢a O╢█%O╢▀.O╢/%.O╢?%O╢∩O╩ O╢°OO.╦▐─O╢ÑO O#//=============================================================================
  2620. // FroztAnitCampingMonitor.
  2621. //=============================================================================
  2622. class FroztAntiCampingMonitor expands Actor;
  2623.  
  2624. var FroztTournamentPlayer Monitor;
  2625.  
  2626. var float fAntiCampingRadius;
  2627. var float fAntiCampingTime;
  2628. var float fAntiCampingWarnTime;
  2629. var vector vecLastCampSpot;
  2630.  
  2631. var float fCampTime;
  2632. var float fWarnTime;
  2633. var bool bWarning;
  2634.  
  2635. replication
  2636. {
  2637.     reliable if(Role == ROLE_Authority)
  2638.         fAntiCampingRadius, fAntiCampingTime, fAntiCampingWarnTime, vecLastCampSpot, Monitor, Setup;
  2639. }
  2640.  
  2641. function Setup()
  2642. {
  2643.     vecLastCampSpot = Monitor.Location;
  2644.     fCampTime = 0;
  2645.     bWarning = false;
  2646. }
  2647.  
  2648. event Tick(float DeltaTime)
  2649. {
  2650.     local pawn Other;
  2651.  
  2652.     if(Monitor == None)
  2653.     {
  2654.         log("Destroying Anti-Camping Monitor");
  2655.         Destroy();
  2656.         return;
  2657.     }
  2658.  
  2659.     if(Monitor.IsInState('Dying') || Monitor.IsInState('Frozen') || Monitor.IsInState('PlayerSpectating') || Monitor.IsInState('PlayerWaiting'))
  2660.     {
  2661.         bWarning = false;
  2662.         fCampTime = 0;
  2663.         return;
  2664.     }
  2665.  
  2666.     foreach RadiusActors(class'Pawn', Other, Monitor.ThawRadius)
  2667.     {
  2668.         if(Other != Monitor)
  2669.         {
  2670.             if(Other.IsA('FroztBot'))
  2671.             {
  2672.                 if(FroztBot(Other).IsInState('Frozen'))
  2673.                 {
  2674.                     bWarning = false;
  2675.                     fCampTime = 0;
  2676.                     return;
  2677.                 }
  2678.             }
  2679.             else if(Other.IsA('FroztTournamentPlayer'))
  2680.             {
  2681.                 if(FroztTournamentPlayer(Other).IsInState('Frozen'))
  2682.                 {
  2683.                     bWarning = false;
  2684.                     fCampTime = 0;
  2685.                     return;
  2686.                 }
  2687.             }
  2688.         }
  2689.     }
  2690.  
  2691.     if(VSize(Monitor.Location - vecLastCampSpot) < fAntiCampingRadius)
  2692.     {
  2693.         if(bWarning)
  2694.         {
  2695.             fWarnTime += DeltaTime;
  2696.  
  2697.             if(fWarnTime >= fAntiCampingWarnTime)
  2698.             {
  2699.                 // Kill player
  2700.                 Monitor.Died(Monitor,'Camped',Monitor.Location);
  2701.                 //Monitor.ReceiveLocalizedMessage(class'FroztAntiCampingMessage',1);
  2702.                 bWarning = false;
  2703.                 fCampTime = 0;
  2704.             }
  2705.         }
  2706.         else
  2707.         {
  2708.             fCampTime += DeltaTime;
  2709.  
  2710.             if(fCampTime >= fAntiCampingTime)
  2711.             {
  2712.                 // Warn about camping
  2713.                 Monitor.ReceiveLocalizedMessage(class'FroztAntiCampingMessage',0);
  2714.                 bWarning = true;
  2715.                 fWarnTime = 0;
  2716.             }    
  2717.         }
  2718.     }
  2719.     else
  2720.     {
  2721.         vecLastCampSpot = Monitor.Location;
  2722.         fCampTime = 0;
  2723.         bWarning = false;
  2724.     }
  2725. }
  2726.  
  2727. Çα bkj~0k√k%ôΣ&IwS*▄ppk┌┘_SZ▄k┌t kΩu kτéééwS*Ü:£┘:$ÜS├%.î«▀-σ&≤:S¥╨&╞:S¥╬ |ÇêÇ@▄rK Y▒-t(▄ ∞ Zt`▄░4Üt,1£╣a/!Lt,
  2728. TTÜt,T░├═╠╠>t, ▄p▄t╓Btπ _
  2729. //=============================================================================
  2730. // FroztBreath.
  2731. //=============================================================================
  2732. class FroztBreath extends Effects;
  2733.  
  2734. var bool bRandomize;
  2735.  
  2736. simulated function Tick(float DeltaTime)
  2737. {
  2738.     Velocity = Velocity + Acceleration*DeltaTime;
  2739. }
  2740.  
  2741. simulated event Bump(actor Other)
  2742. {
  2743.     Velocity += Other.Velocity/4;
  2744.  
  2745.     if(VSize(Velocity) > 300)
  2746.     {
  2747.         Velocity /= VSize(Velocity);
  2748.         Velocity *= 300;
  2749.     }
  2750. }
  2751.  
  2752. simulated event Touch(actor Other)
  2753. {
  2754.     Velocity += Other.Velocity/4;
  2755.  
  2756.     if(VSize(Velocity) > 300)
  2757.     {
  2758.         Velocity /= VSize(Velocity);
  2759.         Velocity *= 300;
  2760.     }
  2761. }
  2762.  
  2763. BÇêß    w_≡erw*TéÜ:£┘:$Üw├%:w¥└ cw┬ J//=============================================================================
  2764. // FroztTeamInfo.
  2765. //=============================================================================
  2766. class FroztTeamInfo extends TeamInfo;
  2767.  
  2768. var int Frozen;
  2769. var int Suicides;
  2770.  
  2771. replication
  2772. {
  2773.     // Variables the server should send to the client.
  2774.     reliable if( Role==ROLE_Authority )
  2775.         Frozen, Suicides;
  2776. }
  2777.  
  2778. ÇÇ@H╣//=============================================================================
  2779. // FroztTeamScoreBoard
  2780. //=============================================================================
  2781. class FroztTeamScoreBoard extends TeamScoreBoard;
  2782.  
  2783. //#exec TEXTURE IMPORT NAME=FroztScoreBoardFrozenSkull  FILE=Textures\frozt-frozenskull.PCX      GROUP="ScoreBoard"    MIPS=OFF FLAGS=2
  2784. #exec TEXTURE IMPORT NAME=FroztScoreBoardFrozenFlake    FILE=Textures\frozt-scoreboardflake.pcx    GROUP="ScoreBoard"    MIPS=OFF
  2785.  
  2786. var float InitFrozenLevel;
  2787. var localized string FrozenString;
  2788.  
  2789. function DrawTrailer( canvas Canvas )
  2790. {
  2791.     local int Hours, Minutes, Seconds;
  2792.     local float XL, YL;
  2793.     local PlayerPawn PlayerOwner;
  2794.     local color DrawColor;
  2795.     local float extent, scale;
  2796.     local float X,Y;
  2797.  
  2798.     Canvas.bCenter = true;
  2799.     Canvas.StrLen("Test", XL, YL);
  2800.     Canvas.DrawColor = WhiteColor;
  2801.     PlayerOwner = PlayerPawn(Owner);
  2802.     Canvas.SetPos(0, Canvas.ClipY - 2 * YL);
  2803.     if ( (Level.NetMode == NM_Standalone) && Level.Game.IsA('DeathMatchPlus') )
  2804.     {
  2805.         if ( DeathMatchPlus(Level.Game).bRatedGame )
  2806.             Canvas.DrawText(DeathMatchPlus(Level.Game).RatedGameLadderObj.SkillText@PlayerOwner.GameReplicationInfo.GameName@MapTitle@MapTitleQuote$Level.Title$MapTitleQuote, true);
  2807.         else if ( DeathMatchPlus(Level.Game).bNoviceMode ) 
  2808.             Canvas.DrawText(class'ChallengeBotInfo'.default.Skills[Level.Game.Difficulty]@PlayerOwner.GameReplicationInfo.GameName@MapTitle@MapTitleQuote$Level.Title$MapTitleQuote, true);
  2809.         else  
  2810.             Canvas.DrawText(class'ChallengeBotInfo'.default.Skills[Level.Game.Difficulty + 4]@PlayerOwner.GameReplicationInfo.GameName@MapTitle@MapTitleQuote$Level.Title$MapTitleQuote, true);
  2811.     }
  2812.     else
  2813.         Canvas.DrawText(PlayerOwner.GameReplicationInfo.GameName@MapTitle@Level.Title, true);
  2814.  
  2815.     Canvas.SetPos(0, Canvas.ClipY - YL);
  2816.     if ( bTimeDown || (PlayerOwner.GameReplicationInfo.RemainingTime > 0) )
  2817.     {
  2818.         bTimeDown = true;
  2819.         if ( PlayerOwner.GameReplicationInfo.RemainingTime <= 0 )
  2820.             Canvas.DrawText(RemainingTime@"00:00", true);
  2821.         else
  2822.         {
  2823.             Minutes = PlayerOwner.GameReplicationInfo.RemainingTime/60;
  2824.             Seconds = PlayerOwner.GameReplicationInfo.RemainingTime % 60;
  2825.             Canvas.DrawText(RemainingTime@TwoDigitString(Minutes)$":"$TwoDigitString(Seconds), true);
  2826.         }
  2827.     }
  2828.     else
  2829.     {
  2830.         Seconds = PlayerOwner.GameReplicationInfo.ElapsedTime;
  2831.         Minutes = Seconds / 60;
  2832.         Hours   = Minutes / 60;
  2833.         Seconds = Seconds - (Minutes * 60);
  2834.         Minutes = Minutes - (Hours * 60);
  2835.         Canvas.DrawText(ElapsedTime@TwoDigitString(Hours)$":"$TwoDigitString(Minutes)$":"$TwoDigitString(Seconds), true);
  2836.     }
  2837.  
  2838.     if ( PlayerOwner.GameReplicationInfo.GameEndedComments != "" )
  2839.     {
  2840.         Canvas.bCenter = true;
  2841.         Canvas.StrLen("Test", XL, YL);
  2842.         Canvas.SetPos(0, Canvas.ClipY - Min(YL*6, Canvas.ClipY * 0.1));
  2843.         Canvas.DrawColor = GreenColor;
  2844.         if ( Level.NetMode == NM_Standalone )
  2845.             Canvas.DrawText(Ended@Continue, true);
  2846.         else
  2847.             Canvas.DrawText(Ended, true);
  2848.     }
  2849.     else if ( (PlayerOwner != None) && (PlayerOwner.Health <= 0) && (FroztTournamentPlayer(PlayerOwner).FrozenLevel > 0) )
  2850.     {
  2851.         Canvas.bCenter = true;
  2852.         Canvas.StrLen("Test", XL, YL);
  2853.         Canvas.SetPos(0, Canvas.ClipY - Min(YL*6, Canvas.ClipY * 0.1));
  2854.         Canvas.DrawColor = GreenColor;
  2855.         Canvas.DrawText(FrozenString, true);
  2856.  
  2857.         DrawColor.r = 180;
  2858.         DrawColor.g = 180;
  2859.         DrawColor.b = 180;
  2860.         Canvas.DrawColor = DrawColor;
  2861.  
  2862.         scale = ChallengeHUD(PlayerOwner.myHUD).scale;
  2863.  
  2864.         InitFrozenLevel = FroztTournamentPlayer(PlayerOwner).InitFrozenLevel;
  2865.  
  2866.         X = Canvas.ClipX/2;
  2867.         X -= (200)/2;
  2868.         Y = Canvas.ClipY - Min(YL*10, Canvas.ClipY * 0.18);
  2869.  
  2870.           Canvas.Style = PlayerOwner.myHUD.Style;
  2871.         Canvas.SetPos(X,Y);
  2872.           Canvas.DrawTile(Texture'Frozt.FroztHUDFrozenBar_Empty', 199, 64, 0, 0, 199.0, 64.0);
  2873.  
  2874.           Extent = FMin(InitFrozenLevel,FroztTournamentPlayer(PlayerOwner).FrozenLevel);
  2875.  
  2876.           Extent = FMax(0, Extent);
  2877.  
  2878.         Extent /= InitFrozenLevel;
  2879.         Extent *= 199;
  2880.  
  2881.         Canvas.SetPos(X,Y);
  2882.           Canvas.DrawTile(Texture'Frozt.FroztHUDFrozenBar_Full', Extent, 64, 0, 0, Extent, 64.0);
  2883.     }
  2884.     else if ( (PlayerOwner != None) && (PlayerOwner.Health <= 0) )
  2885.     {
  2886.         Canvas.bCenter = true;
  2887.         Canvas.StrLen("Test", XL, YL);
  2888.         Canvas.SetPos(0, Canvas.ClipY - Min(YL*6, Canvas.ClipY * 0.1));
  2889.         Canvas.DrawColor = GreenColor;
  2890.         Canvas.DrawText(Restart, true);
  2891.     }
  2892.     Canvas.bCenter = false;
  2893. }
  2894.  
  2895. function ShowScores( canvas Canvas )
  2896. {
  2897.     local PlayerReplicationInfo PRI;
  2898.     local int PlayerCount, i;
  2899.     local int LoopCountTeam[4];
  2900.     local float XL, YL, XOffset, YOffset, XStart;
  2901.     local int PlayerCounts[4];
  2902.     local int LongLists[4];
  2903.     local int BottomSlot[4];
  2904.     local font CanvasFont;
  2905.  
  2906.     OwnerInfo = Pawn(Owner).PlayerReplicationInfo;
  2907.     OwnerGame = TournamentGameReplicationInfo(PlayerPawn(Owner).GameReplicationInfo);    
  2908.     Canvas.Style = ERenderStyle.STY_Normal;
  2909.     CanvasFont = Canvas.Font;
  2910.  
  2911.     // Header
  2912.     DrawHeader(Canvas);
  2913.  
  2914.     for ( i=0; i<32; i++ )
  2915.         Ordered[i] = None;
  2916.  
  2917.     for ( i=0; i<32; i++ )
  2918.     {
  2919.         if (PlayerPawn(Owner).GameReplicationInfo.PRIArray[i] != None)
  2920.         {
  2921.             PRI = PlayerPawn(Owner).GameReplicationInfo.PRIArray[i];
  2922.             if ( !PRI.bIsSpectator || PRI.bWaitingPlayer )
  2923.             {
  2924.                 Ordered[PlayerCount] = PRI;
  2925.                 PlayerCount++;
  2926.                 PlayerCounts[PRI.Team]++;
  2927.             }
  2928.         }
  2929.     }
  2930.  
  2931.     SortScores(PlayerCount);
  2932.     Canvas.Font = MyFonts.GetMediumFont( Canvas.ClipX );
  2933.     Canvas.StrLen("TEXT", XL, YL);
  2934.     ScoreStart = Canvas.CurY + YL*2;
  2935.     for ( I=0; I<PlayerCount; I++ )
  2936.     {
  2937.         if ( Ordered[I].Team < 4 )
  2938.         {
  2939.             if ( Ordered[I].Team % 2 == 0 )
  2940.                 XOffset = (Canvas.ClipX / 4) - (Canvas.ClipX / 8);
  2941.             else
  2942.                 XOffset = ((Canvas.ClipX / 4) * 3) - (Canvas.ClipX / 8);
  2943.  
  2944.             Canvas.StrLen("TEXT", XL, YL);
  2945.             Canvas.DrawColor = AltTeamColor[Ordered[I].Team];
  2946.             YOffset = ScoreStart + (LoopCountTeam[Ordered[I].Team] * YL) + 2;
  2947.             if (( Ordered[I].Team > 1 ) && ( PlayerCounts[Ordered[I].Team-2] > 0 ))
  2948.             {
  2949.                 BottomSlot[Ordered[I].Team] = 1;
  2950.                 YOffset = ScoreStart + YL*11 + LoopCountTeam[Ordered[I].Team]*YL;
  2951.             }
  2952.  
  2953.             // Draw Name and Ping
  2954.             if ( (Ordered[I].Team < 2) && (BottomSlot[Ordered[I].Team] == 0) && (PlayerCounts[Ordered[I].Team+2] == 0))
  2955.             {
  2956.                 LongLists[Ordered[I].Team] = 1;
  2957.                 DrawNameAndPing( Canvas, Ordered[I], XOffset, YOffset);
  2958.             } 
  2959.             else if (LoopCountTeam[Ordered[I].Team] < 8)
  2960.                 DrawNameAndPing( Canvas, Ordered[I], XOffset, YOffset);
  2961.             LoopCountTeam[Ordered[I].Team] += 2;
  2962.         }
  2963.     }
  2964.  
  2965.     for ( i=0; i<4; i++ )
  2966.     {
  2967.         Canvas.Font = MyFonts.GetMediumFont( Canvas.ClipX );
  2968.         if ( PlayerCounts[i] > 0 )
  2969.         {
  2970.             if ( i % 2 == 0 )
  2971.                 XOffset = (Canvas.ClipX / 4) - (Canvas.ClipX / 8);
  2972.             else
  2973.                 XOffset = ((Canvas.ClipX / 4) * 3) - (Canvas.ClipX / 8);
  2974.             YOffset = ScoreStart - YL + 2;
  2975.  
  2976.             if ( i > 1 )
  2977.                 if (PlayerCounts[i-2] > 0)
  2978.                     YOffset = ScoreStart + YL*10;
  2979.  
  2980.             Canvas.DrawColor = TeamColor[i];
  2981.             Canvas.SetPos(XOffset, YOffset);
  2982.             Canvas.StrLen(TeamName[i], XL, YL);
  2983.             Canvas.DrawText(TeamName[i], false);
  2984.             Canvas.StrLen(int(OwnerGame.Teams[i].Score), XL, YL);
  2985.             Canvas.SetPos(XOffset + (Canvas.ClipX/4) - XL, YOffset);
  2986.             Canvas.DrawText(int(OwnerGame.Teams[i].Score), false);
  2987.                 
  2988.             if ( PlayerCounts[i] > 4 )
  2989.             {
  2990.                 if ( i < 2 )
  2991.                     YOffset = ScoreStart + YL*8;
  2992.                 else
  2993.                     YOffset = ScoreStart + YL*19;
  2994.                 Canvas.Font = MyFonts.GetSmallFont( Canvas.ClipX );
  2995.                 Canvas.SetPos(XOffset, YOffset);
  2996.                 if (LongLists[i] == 0)
  2997.                     Canvas.DrawText(PlayerCounts[i] - 4 @ PlayersNotShown, false);
  2998.             }
  2999.         }
  3000.     }
  3001.  
  3002.     // Trailer
  3003.     Canvas.Font = MyFonts.GetSmallFont( Canvas.ClipX );
  3004.     DrawTrailer(Canvas);
  3005.  
  3006.     Canvas.Font = CanvasFont;
  3007.     Canvas.DrawColor = WhiteColor;
  3008. }
  3009.  
  3010. function DrawScore(Canvas Canvas, float Score, float XOffset, float YOffset)
  3011. {
  3012.     local float XL, YL;
  3013.  
  3014.     Canvas.StrLen(string(int(Score)), XL, YL);
  3015.     Canvas.SetPos(XOffset + (Canvas.ClipX/4) - XL, YOffset);
  3016.     Canvas.DrawText(int(Score), False);
  3017. }
  3018.  
  3019. function DrawNameAndPing(Canvas Canvas, PlayerReplicationInfo PRI, float XOffset, float YOffset)
  3020. {
  3021.     local float XL, YL, XL2, YL2;
  3022.     local BotReplicationInfo BRI;
  3023.     local String S, O, L;
  3024.     local Font CanvasFont;
  3025.     local bool bAdminPlayer;
  3026.     local PlayerPawn PlayerOwner;
  3027.     local color clSkull;
  3028.     local float scale;
  3029.     local int Time;
  3030.  
  3031.     PlayerOwner = PlayerPawn(Owner);
  3032.  
  3033.     scale = ChallengeHUD(PlayerOwner.myHUD).scale;
  3034.  
  3035.     bAdminPlayer = PRI.bAdmin;
  3036.  
  3037.     if( PRI.IsA('FroztPlayerReplicationInfo') )
  3038.     {
  3039.         if( FroztPlayerReplicationInfo(PRI).bFrozen )
  3040.         {
  3041.             Canvas.SetPos(XOffset-35*Scale, YOffset);
  3042.             clSkull.r = 200;
  3043.             clSkull.g = 200;
  3044.             clSkull.b = 200;
  3045.  
  3046.             Canvas.Style = ERenderStyle.STY_Translucent;
  3047.             Canvas.DrawColor = clSkull;
  3048.  
  3049.               Canvas.DrawTile(Texture'Frozt.FroztScoreBoardFrozenFlake', 42*Scale, 42*Scale, 0, 0, 64.0, 64.0);
  3050.         }
  3051.     }
  3052.     else if( PRI.IsA('FroztBotReplicationInfo') )
  3053.     {
  3054.         if( FroztBotReplicationInfo(PRI).bFrozen )
  3055.         {
  3056.             Canvas.SetPos(XOffset-35*Scale, YOffset);
  3057.             clSkull.r = 200;
  3058.             clSkull.g = 200;
  3059.             clSkull.b = 200;
  3060.  
  3061.             Canvas.Style = ERenderStyle.STY_Translucent;
  3062.             Canvas.DrawColor = clSkull;
  3063.  
  3064.               Canvas.DrawTile(Texture'Frozt.FroztScoreBoardFrozenFlake', 42*Scale, 42*Scale, 0, 0, 64.0, 64.0);
  3065.         }
  3066.     }
  3067.  
  3068.     // Draw Name
  3069.     if (PRI.PlayerName == PlayerOwner.PlayerReplicationInfo.PlayerName)
  3070.         Canvas.DrawColor = GoldColor;
  3071.  
  3072.     if ( bAdminPlayer )
  3073.         Canvas.DrawColor = WhiteColor;
  3074.  
  3075.     Canvas.SetPos(XOffset, YOffset);
  3076.     Canvas.DrawText(PRI.PlayerName, False);
  3077.  
  3078.     if (Canvas.ClipX > 512)
  3079.     {
  3080.         CanvasFont = Canvas.Font;
  3081.         Canvas.Font = Font'SmallFont';
  3082.         Canvas.DrawColor = WhiteColor;
  3083.  
  3084.         if (Level.NetMode != NM_Standalone)
  3085.         {
  3086.             // Draw Time
  3087.             Time = Max(1, (Level.TimeSeconds + PlayerOwner.PlayerReplicationInfo.StartTime - PRI.StartTime)/60);
  3088.             Canvas.StrLen(TimeString$":     ", XL, YL);
  3089.             Canvas.SetPos(XOffset - XL - 6, YOffset);
  3090.             Canvas.DrawText(TimeString$":"@Time, false);
  3091.  
  3092.             // Draw Ping
  3093.             Canvas.StrLen(PingString$":     ", XL2, YL2);
  3094.             Canvas.SetPos(XOffset - XL2 - 6, YOffset + (YL+1));
  3095.             Canvas.DrawText(PingString$":"@PRI.Ping, false);
  3096.  
  3097.             // Draw Packetloss
  3098.             Canvas.StrLen(LossString$":    %", XL, YL);
  3099.             Canvas.SetPos(XOffset - XL - 6, YOffset + (YL+1)*2);
  3100.             Canvas.DrawText(LossString$":"@PRI.PacketLoss$"%", false);
  3101.         }
  3102.         Canvas.Font = CanvasFont;
  3103.     }
  3104.  
  3105.     // Draw Score
  3106.     if (PRI.PlayerName == PlayerOwner.PlayerReplicationInfo.PlayerName)
  3107.         Canvas.DrawColor = GoldColor;
  3108.     else
  3109.         Canvas.DrawColor = TeamColor[PRI.Team];
  3110.     DrawScore(Canvas, PRI.Score, XOffset, YOffset);
  3111.  
  3112.     if (Canvas.ClipX < 512)
  3113.         return;
  3114.  
  3115.     // Draw location, Order
  3116.     if ( PRI.Team == OwnerInfo.Team )
  3117.     {
  3118.         CanvasFont = Canvas.Font;
  3119.         Canvas.Font = Font'SmallFont';
  3120.  
  3121.         if ( PRI.PlayerLocation != None )
  3122.             L = PRI.PlayerLocation.LocationName;
  3123.         else if ( PRI.PlayerZone != None )
  3124.             L = PRI.PlayerZone.ZoneName;
  3125.         else 
  3126.             L = "";
  3127.         if ( L != "" )
  3128.         {
  3129.             L = InString@L;
  3130.             Canvas.StrLen(L, XL2, YL2);
  3131.             Canvas.SetPos(XOffset, YOffset + YL2*3 + 1);
  3132.             Canvas.DrawText(L, False);
  3133.         }
  3134.  
  3135.         O = OwnerGame.GetOrderString(PRI);
  3136.         if (O != "")
  3137.         {
  3138.             O = OrdersString@O;
  3139.             Canvas.StrLen(O, XL, YL);
  3140.             Canvas.SetPos(XOffset, YOffset + YL*2 + 2);
  3141.             Canvas.DrawText(O, False);
  3142.         }
  3143.         Canvas.Font = CanvasFont;
  3144.     }
  3145. }
  3146.  
  3147. function DrawVictoryConditions(Canvas Canvas)
  3148. {
  3149.     local TournamentGameReplicationInfo TGRI;
  3150.     local float XL, YL;
  3151.  
  3152.     TGRI = TournamentGameReplicationInfo(PlayerPawn(Owner).GameReplicationInfo);
  3153.     if ( TGRI == None )
  3154.         return;
  3155.  
  3156.     Canvas.DrawText(TGRI.GameName);
  3157.     Canvas.StrLen("Test", XL, YL);
  3158.     Canvas.SetPos(0, Canvas.CurY - YL);
  3159.  
  3160.     if ( TGRI.GoalTeamScore > 0 )
  3161.     {
  3162.         Canvas.DrawText(FragGoal@TGRI.GoalTeamScore);
  3163.         Canvas.StrLen("Test", XL, YL);
  3164.         Canvas.SetPos(0, Canvas.CurY - YL);
  3165.     }
  3166.  
  3167.     if ( TGRI.TimeLimit > 0 )
  3168.         Canvas.DrawText(TimeLimit@TGRI.TimeLimit$":00");
  3169. }
  3170.  
  3171. ┴ zWHφp─ùW,    ÿÜW,^zRCapture the FlagR{,
  3172. ┴,
  3173. ┴[,
  3174. ╓ÿÿzRDominationÅ{, ┴, ┴ÿ, ╓╢{W┴W┴W╓  αLbPµPrZ *ry*N{y┬¿¿P y┬R   ≥[f>╖å╣JÇ>G6╒« ªF6╨« ªä▓J?%f$tI╔*w╩*}╩┘w}*Xß╪« ª} ªδé░X}ε░Xf╔}fX}}φ{░├ff&? Dw.î«*▀J.î«KGETPINGyw.î«*┌=J.î«KGETLOSSJ@ @                                                                                                                                 !!! ### %%% ''' ))) *** +++ --- 000 111 333 444 555 777 888 ::: ;;; <<< === ??? AAA BBB CCC DDD FFF GGG III JJJ KKK MMM NNN OOO PPP RRR SSS TTT UUU VVV WWW XXX ZZZ [[[ \\\ ]]] ^^^ ``` bbb ccc ddd eee fff ggg hhh jjj lll mmm nnn ooo ppp qqq rrr sss ttt uuu vvv www yyy zzz {{{ ||| }}} ~~~  ÇÇÇ ééé âââ äää ààà ååå ççç êêê ëëë èèè ïïï îîî ììì ÄÄÄ ÅÅÅ ÉÉÉ æææ ÆÆÆ ôôô ööö òòò ùùù ÿÿÿ ÖÖÖ ÜÜÜ ¢¢¢ £££ ¥¥¥ ₧₧₧ ƒƒƒ ááá ííí óóó úúú ñññ ÑÑÑ ªªª ººº ¿¿¿ ⌐⌐⌐ ¬¬¬ ½½½ ¼¼¼ ¡¡¡ ««« »»» ░░░ ▒▒▒ ▓▓▓ │││ ┤┤┤ ╡╡╡ ╢╢╢ ╖╖╖ ╕╕╕ ╣╣╣ ║║║ ╗╗╗ ╝╝╝ ╜╜╜ ╛╛╛ ┐┐┐ └└└ ┴┴┴ ┬┬┬ ├├├ ┼┼┼ ╞╞╞ ╟╟╟ ╚╚╚ ╚    `f╢-π'a╨Testu{¬Θ-.î«%╜»╥½?,{VéÜ:£┘:$£╣a/!oH.│£╣-∙ga╤pp¿¿¿.│£╣╚
  3175. ▀ -▀Σ╥ £° 'S▌.│£╣-┘ia╤pp¿¿¿:£╣Φ ■²-▀Σ╥ £° 'Sma╤pp¿¿¿Æ:£╣Φ, ■²-▀Σ╥ £° 'æ2a╤¿¿-▀Σ╥£°' ╜»╥{₧ä-╧ù-▀╠%-╧'%ÿ-▀╠%a╤¿╩00:00'¢bæ-▀╠,<HD¡?-▀╠?,<(a╤pp¿╩}b:}H'HH-▀∩bæH,<^æb,<HôHÉb,<bôbÉ^,<:a╤pppp¿∙ }^:}b:}H'7{-▀╪    -π'a╨Testu{?╜»╥?∙D½{?,D½╥═╠╠=¬ "Ü:£┘:$a╤¿Ω√ '4    a╤Ω'úτééw-*ÿ-║%▒.-r?%-π'a╨Testu{?╜»╥?∙D½{?,D½╥═╠╠=¬     a╤W '6╔H$┤6╟H$┤6╞H$┤¬HQ .Å-Γ½`.-u~¼╛?,╣~?æ,╚,O»╥?∙D½{?,
  3176. D½╥∞Q8>▌-Γ╒    ╜~O&a╥ Z    GCÇBGCÇBL⌠`.-rL⌡L╖L`╢L?,╟╜~O&a╥ pLÇBLÇBúúéw-*ÿ-║%-π'a╨Testu{?╜»╥?∙D½{?,D½╥═╠╠=¬     a╤· '-π( QÇîp    I_bsî    [0ä■í!B■í!4a&!_YL░├ÜÖ?a&!B_Ya&!4_ q    J]~iÅ[0ä■í!]■í!Sa&!]YL░├ÜÖ?a&!]]Ya&!S] r    KGoYDwLä■í!■í!C<░├?a&!BGIa&!'Guh░├ÜÖ?a&!Gua&!FG LyYI¢ßa!W ═╠╠=9!W▀¢:£┘:$ya Θ ╫ª╒┬#═╠L?a<α"╕ @▀wy*ygy ▓╫▓╒ß▓ⁿ6┼y ▓⌡6┼y ▓6┼▓ CNV=%c╗╗j;■V!fa!F ═╠╠=9!F h▒6┼▓?,·a!N ═╠╠=9!N ┤éù║÷   ä■V!^■V!ba!4 ═╠╠=9!4 é▒»6┼m    6┼ª½333?┬ü£╣-Φa!S ═╠╠=9!S H6┴ⁿ-τa!& ═╠╠=9!&aa!F ═╠╠=9!F r///=============================================================================
  3177. // FroztTBossBot.
  3178. //=============================================================================
  3179. class FroztTBossBot extends FroztMaleBotPlus;
  3180.  
  3181. var float RealSkill, RealAccuracy;
  3182. var bool bRatedGame;
  3183.  
  3184. function ForceMeshToExist()
  3185. {
  3186.     Spawn(class'TBoss');
  3187. }
  3188.  
  3189. function MaybeTaunt(Pawn Other)
  3190. {
  3191.     if ( !bRatedGame )
  3192.         Super.MaybeTaunt(Other);
  3193. }
  3194.  
  3195. function ReSetSkill()
  3196. {
  3197.     local float ScaledSkill;
  3198.     if ( bRatedGame )
  3199.     {
  3200.         if ( DeathMatchPlus(Level.Game).RatedPlayer.PlayerReplicationInfo.Score > PlayerReplicationInfo.Score + 1 )
  3201.         {
  3202.             Skill += 1;
  3203.             if ( Skill > 3 )
  3204.             {
  3205.                 if ( bNovice )
  3206.                 {
  3207.                     bNovice = false;
  3208.                     Skill = FClamp(Skill - 4, 0, 3);
  3209.                 }
  3210.                 else
  3211.                 {
  3212.                     Skill = 3;
  3213.                     Accuracy += 0.3;
  3214.                 }
  3215.             }
  3216.         }
  3217.         else if ( DeathMatchPlus(Level.Game).RatedPlayer.PlayerReplicationInfo.Score < PlayerReplicationInfo.Score )
  3218.         {
  3219.             ScaledSkill = Skill;
  3220.             if ( !bNovice )
  3221.                 ScaledSkill += 4;
  3222.             if ( ScaledSkill > RealSkill )
  3223.             {
  3224.                 Accuracy = RealAccuracy;
  3225.                 ScaledSkill = FMax(RealSkill, ScaledSkill - 0.5);
  3226.                 bNovice = ( ScaledSkill < 4 );
  3227.                 if ( !bNovice )
  3228.                     ScaledSkill -= 4;
  3229.                 Skill = FClamp(ScaledSkill, 0, 3);
  3230.             }
  3231.         }
  3232.     }
  3233.  
  3234.     Super.ReSetSkill();
  3235. }
  3236.  
  3237. function StartMatch()
  3238. {
  3239.     local int R;
  3240.  
  3241.     RealSkill = Skill;
  3242.     RealAccuracy = Accuracy;
  3243.     if ( !bNovice )
  3244.         RealSkill += 4;
  3245.     bRatedGame = ( Level.Game.IsA('DeathMatchPlus') && DeathMatchPlus(Level.Game).bRatedGame );
  3246.     if ( bRatedGame )
  3247.     {
  3248.         R = Rand(7) + 6;
  3249.         if ( R == 10 )
  3250.             R = 8;
  3251.         SendGlobalMessage(None, 'TAUNT', R, 5);
  3252.     }
  3253. }
  3254.  
  3255. static function SetMultiSkin(Actor SkinActor, string SkinName, string FaceName, byte TeamNum)
  3256. {
  3257.     local string MeshName, SkinItem, SkinPackage;
  3258.  
  3259.     MeshName = SkinActor.GetItemName(string(SkinActor.Mesh));
  3260.  
  3261.     SkinItem = SkinActor.GetItemName(SkinName);
  3262.     SkinPackage = Left(SkinName, Len(SkinName) - Len(SkinItem));
  3263.  
  3264.     if(SkinPackage == "")
  3265.     {
  3266.         SkinPackage="BossSkins.";
  3267.         SkinName=SkinPackage$SkinName;
  3268.     }
  3269.  
  3270.     if( TeamNum != 255 )
  3271.     {
  3272.         if(!SetSkinElement(SkinActor, 0, SkinName$"1T_"$String(TeamNum), ""))
  3273.         {
  3274.             if(!SetSkinElement(SkinActor, 0, SkinName$"1", ""))
  3275.             {
  3276.                 SetSkinElement(SkinActor, 0, "BossSkins.boss1T_"$String(TeamNum), "BossSkins.boss1");
  3277.                 SkinName="BossSkins.boss";
  3278.             }
  3279.         }
  3280.         SetSkinElement(SkinActor, 1, SkinName$"2T_"$String(TeamNum), SkinName$"2");
  3281.         SetSkinElement(SkinActor, 2, SkinName$"3T_"$String(TeamNum), SkinName$"3");
  3282.         SetSkinElement(SkinActor, 3, SkinName$"4T_"$String(TeamNum), SkinName$"4");
  3283.     }
  3284.     else
  3285.     {
  3286.         if(!SetSkinElement(SkinActor, 0, SkinName$"1", "BossSkins.boss1"))
  3287.             SkinName="BossSkins.boss";
  3288.  
  3289.         SetSkinElement(SkinActor, 1, SkinName$"2", "");
  3290.         SetSkinElement(SkinActor, 2, SkinName$"3", "");
  3291.         SetSkinElement(SkinActor, 3, SkinName$"4", "");
  3292.     }
  3293.  
  3294.     if( Pawn(SkinActor) != None ) 
  3295.         Pawn(SkinActor).PlayerReplicationInfo.TalkTexture = Texture(DynamicLoadObject(SkinName$"5Xan", class'Texture'));
  3296. }
  3297.  
  3298. mTf 3dT├,░T═╠╠>a!^333?═╠L>bP░T333?a!M333?═╠L>ba!_333?═╠L> Σ
  3299. BL_++▄p▄L≥} LΘ Eclass FroztGameOnlyIdentifier extends UWindowWindow;
  3300.  
  3301. var() name FroztRequiredGRIClass;
  3302. var UWindowMenuBarItem MenuBarItem;
  3303. var bool bHidden;
  3304.  
  3305. function BeforePaint(Canvas C, float X, float Y)
  3306. {
  3307.     if (!GetPlayerOwner().GameReplicationInfo.IsA(FroztRequiredGRIClass))
  3308.     {
  3309.         if (MenuBarItem != None) MenuBarItem.Remove();
  3310.         HideWindow();
  3311.     }
  3312.         
  3313.     Super.BeforePaint(C, X, Y);
  3314. }
  3315.  
  3316. } Çê╒c!Y├F-Y(^%K%W%S%K    !%╒û!,!W%╦ù!╢█%Ñ^¼Ü.!╢/!╢█ÑK╦╔ÜK    K!╦ Ñ!6Déù^&ä¢K    ÜK^!%▌û!,╙éÜ.!╢?.!╢█ù!╢█%!W&▓▒.!╢▀?%╣.!╢▀?&ÑW╙ÜW^K    Ñ!    à¢K    ╕K╢▀?&!%gû!,]Ü!W&" RÆ,!ÑS]ÖSô^&-Y'Ñ! éü-Y" RK═└ÜW^░û^," R,    ╜" R,
  3317. ═" R,1¢K    │K╢▀δ-t(T teamscorelimit.ZM-t'DZM-t' CUM=([e╗╗j;■M!fa!& ═╠╠=9!& ¥▒6┼▓?,·é░6┼f6┼ªa!p ═╠L=9!p¢a!C ═╠╠=9!C Θéù║÷   ä■M!^■M!ba!4 ═╠╠=9!4 Jé▒»6┼f6┼ª½333?┬ü£╣-Φa!& ═╠╠=9!& a!W ═╠╠=9!W mV@fâ@├,░@Ç>a!^333?═╠L>üP░@?a!M333?═╠L>üt░@@?a!_333?═╠L>üa&!_═╠L> y    XH╛i{.> E(//=============================================================================
  3318. // FroztTournamentMale.
  3319. //=============================================================================
  3320. class FroztTournamentMale extends FroztTournamentPlayer
  3321.     abstract;
  3322.  
  3323. function PlayDying(name DamageType, vector HitLoc)
  3324. {
  3325.     BaseEyeHeight = Default.BaseEyeHeight;
  3326.     PlayDyingSound();
  3327.             
  3328.     if ( DamageType == 'Suicided' )
  3329.     {
  3330.         PlayAnim('Dead8',, 0.1);
  3331.         return;
  3332.     }
  3333.  
  3334.     // check for big hit
  3335.     if ( (Velocity.Z > 250) )
  3336.     {
  3337.         if ( FRand() < 0.5 )
  3338.             PlayAnim('Dead1',,0.1);
  3339.         else
  3340.             PlayAnim('Dead11',, 0.1);
  3341.         return;
  3342.     }
  3343.  
  3344.     // check for repeater death
  3345.     if ( (Health > -10) && ((DamageType == 'shot') || (DamageType == 'zapped')) )
  3346.     {
  3347.         PlayAnim('Dead9',, 0.1);
  3348.         return;
  3349.     }
  3350.         
  3351.     if ( (HitLoc.Z - Location.Z > 0.7 * CollisionHeight) && !class'GameInfo'.Default.bVeryLowGore )
  3352.     {
  3353.         PlayAnim('Dead7',, 0.1);
  3354.         return;
  3355.     }
  3356.     
  3357.     if ( Region.Zone.bWaterZone ) //then hit in front or back
  3358.         PlayAnim('Dead3',, 0.1);
  3359.     else
  3360.         PlayAnim('Dead8',, 0.1);
  3361. }
  3362.  
  3363. function PlayDecap()
  3364. {
  3365.     local carcass carc;
  3366.  
  3367.     PlayAnim('Dead4',, 0.1);
  3368.     if ( Level.NetMode != NM_Client )
  3369.     {
  3370.         carc = Spawn(class 'UT_HeadMale',,, Location + CollisionHeight * vect(0,0,0.8), Rotation + rot(3000,0,16384) );
  3371.         if (carc != None)
  3372.         {
  3373.             carc.Initfor(self);
  3374.             carc.Velocity = Velocity + VSize(Velocity) * VRand();
  3375.             carc.Velocity.Z = FMax(carc.Velocity.Z, Velocity.Z);
  3376.         }
  3377.     }
  3378. }
  3379.  
  3380. function PlayGutHit(float tweentime)
  3381. {
  3382.     if ( (AnimSequence == 'GutHit') || (AnimSequence == 'Dead2') )
  3383.     {
  3384.         if (FRand() < 0.5)
  3385.             TweenAnim('LeftHit', tweentime);
  3386.         else
  3387.             TweenAnim('RightHit', tweentime);
  3388.     }
  3389.     else if ( FRand() < 0.6 )
  3390.         TweenAnim('GutHit', tweentime);
  3391.     else
  3392.         TweenAnim('Dead8', tweentime);
  3393.  
  3394. }
  3395.  
  3396. function PlayHeadHit(float tweentime)
  3397. {
  3398.     if ( (AnimSequence == 'HeadHit') || (AnimSequence == 'Dead7') )
  3399.         TweenAnim('GutHit', tweentime);
  3400.     else if ( FRand() < 0.6 )
  3401.         TweenAnim('HeadHit', tweentime);
  3402.     else
  3403.         TweenAnim('Dead7', tweentime);
  3404. }
  3405.  
  3406. function PlayLeftHit(float tweentime)
  3407. {
  3408.     if ( (AnimSequence == 'LeftHit') || (AnimSequence == 'Dead9') )
  3409.         TweenAnim('GutHit', tweentime);
  3410.     else if ( FRand() < 0.6 )
  3411.         TweenAnim('LeftHit', tweentime);
  3412.     else 
  3413.         TweenAnim('Dead9', tweentime);
  3414. }
  3415.  
  3416. function PlayRightHit(float tweentime)
  3417. {
  3418.     if ( (AnimSequence == 'RightHit') || (AnimSequence == 'Dead1') )
  3419.         TweenAnim('GutHit', tweentime);
  3420.     else if ( FRand() < 0.6 )
  3421.         TweenAnim('RightHit', tweentime);
  3422.     else
  3423.         TweenAnim('Dead1', tweentime);
  3424. }
  3425.  
  3426. a~{    (.■í!'a&!~,a&!'~ x    es$8a&!ZÜÖÖ> ≈    [Yh    uD8          ÷VS    Xh@7T╗½333?╗Eärñ*░ñ╠?,a&!YS    Ra&!PS     Ç@°k    UH ╓.ÑUOr*IéU-±üU-█╓ ╫ ì■Σ!f¿¿╒ ⁿ┬╠ ■Σ!réw╧*:ä╧a/!A╧a/!`¿≈╧C≈;■Σ![╙ ╦■Σ!n┼éw╧*:ä╧a/!A╧a/!`¿÷╧C÷Θ■Σ!a╘  ■Σ!L¿k    ⁿ┬W■Σ!{
  3427. ¿d    ⁿ┬£■Σ!g
  3428. ¿g    .ä╧É┬║■Σ!Le    ╪■Σ!Lf    ■Σ!s
  3429. ¿l    .ä╧É┬  
  3430. j|J6"1B3ärñ*░ñ╠?,0éw|*▒|╠?,tä■í!U■í!Xí!q0óä■í!k■í!Sí!m0┐■í!Yí!Z0▄■í![í!V0∙■í!Xí!30■í!hí!Z00■í!dí!V@@är|*░|╠?,ää■í!q■í!Ví!U@▓ä■í!m■í!Qí!k@╧■í!Zí!Y@∞■í!Ví![@    ■í!3í!X@&■í!Zí!h@@■í!Ví!d Ç≡x    OY
  3431. è+╓~ñ-╪Véwñ°*ûñ°═
  3432. ,a&!3═╠╠={{éüa Ü:▌:$a!3
  3433. ╫ú<╘ó■í!Xa!XO
  3434. ╫ú<╘╘ä■í!k■í!3a!kO
  3435. ╫ú< ╨ y    g    └¼$a!b «ÜÖÖ>½333?├═╠╠= ▄    PlφTha╨SDh}y ,╜»«K¼╛?,}z  a╤SDh( ▀
  3436. dn    H╡.$in     ├g}iå¡δcÜ:▌:$╗½333?╗Särñ*░ñ╠?,a&!i}`a&!Y}Θ╗╗ÿw·*╬P╪· ªª╕¼■a%í!l 6µ╬%6µ╬£6µ╬  ⌐éù6µ╬6µδû6µ╬ô6µδfû6µ╬ÇVärñ*░ñ╠?,a&!dÜÖÖ>ca&!VÜÖÖ>ªÖärñ*░ñ╠?,a&!hÜÖÖ>ªa&!ZÜÖÖ>Θ▄ärñ*░ñ╠?,a&!X}Θa&!3} ╧
  3437. KI>╣ 8╡-┴-┴(╡«a/!9åé.î«▀-σ/Ü:.î«É¥:⌠¥I![ æI!d.î«e ⌠▄I(3wφ≤*éé«a/!9ü.î«-τ)▒»£√.î«⌠?,╝éw.î«°*"ü.î«°a/!~
  3438. .î«°aφ≤$ÇA.î«°aφ≤$ÇA.î«aφ≤$ÇA.î«aφ≤$ÇA┤φ╞?%a0aφ╞(Ñφ6a ╔ hlH a( ■
  3439. kZ }²C╗9ärñ*░ñ╠?,a!VAa![ ─ rHC╚ a└?' ╦    b R■8 7_.î«|.Å_Γ½-|2-╥$2a/!x!.2-6 ╜»T½?,#|W6╔h$╚6╟h$╚6╞h$╚ ▌$ ¬h 4a╥ @½(B|½(B|ÇBÇB²²2a/!u².2-" ╜»T½?,#|W6╔h$╚6╟h$╚6╞h$╚ ▌$ ¬h 4a╥ @½(B|½(B|ÇBÇB;z2┬_É┬ ¬▐X-| ¬Θ ╜TW a╤2┬(└▒ ╛?F Γ Γ ∞ ¬Θ¼¢:£┘:${·&æD»«£√?_É╒?2╒,< a╨p╪:     VN ╜»»TV?,W a╤¿p╪:S{( a╨p╞:     ba '╜»»Tb?,«W«N?& a╤¿p╞:S2▀( a╨p√:    %VN ,╜»»TV?,«W½«N?&?, $a╤p¿p√:R2┌%( ΓFz2┬_É┬ ¬▐% ¬:2¥εl 2⌠TWc░ ╛? 5Ü:2¥:∩¥F Γ Γ ∞Γw2╔*a2╔╘w2╩*a2╩ΩaÆ{aa¿² a a╨aba  ╜T««W½a?,?&     a╤a(T╦ H2!{TT¿■ T a╨TVN !╜T««W½N?,?,     a╤T( ΓF t//=============================================================================
  3440. // FroztTournamentFemale.
  3441. //=============================================================================
  3442. class FroztTournamentFemale extends FroztTournamentPlayer
  3443.     abstract;
  3444.  
  3445. function PlayRightHit(float tweentime)
  3446. {
  3447.     if ( AnimSequence == 'RightHit' )
  3448.         TweenAnim('GutHit', tweentime);
  3449.     else
  3450.         TweenAnim('RightHit', tweentime);
  3451. }    
  3452.  
  3453. function PlayDying(name DamageType, vector HitLoc)
  3454. {
  3455.     local carcass carc;
  3456.  
  3457.     BaseEyeHeight = Default.BaseEyeHeight;
  3458.     PlayDyingSound();
  3459.             
  3460.     if ( DamageType == 'Suicided' )
  3461.     {
  3462.         PlayAnim('Dead3',, 0.1);
  3463.         return;
  3464.     }
  3465.  
  3466.     // check for big hit
  3467.     if ( (Velocity.Z > 250))
  3468.     {
  3469.         if ( (HitLoc.Z < Location.Z))
  3470.         {
  3471.             PlayAnim('Dead5',,0.05);
  3472.         }
  3473.         else
  3474.             PlayAnim('Dead2',, 0.1);
  3475.         return;
  3476.     }
  3477.  
  3478.     // check for repeater death
  3479.     if ( (Health > -10) && ((DamageType == 'shot') || (DamageType == 'zapped')) )
  3480.     {
  3481.         PlayAnim('Dead9',, 0.1);
  3482.         return;
  3483.     }
  3484.         
  3485.     if ( (HitLoc.Z - Location.Z > 0.7 * CollisionHeight) && !class'GameInfo'.Default.bVeryLowGore )
  3486.     {
  3487.         PlayAnim('Dead3',, 0.1);
  3488.         return;
  3489.     }
  3490.     
  3491.     PlayAnim('Dead1',, 0.1);
  3492. }
  3493.  
  3494. function PlayDecap()
  3495. {
  3496.     local carcass carc;
  3497.  
  3498.     PlayAnim('Dead6',, 0.1);
  3499.     if ( Level.NetMode != NM_Client )
  3500.     {
  3501.         carc = Spawn(class 'UT_HeadFemale',,, Location + CollisionHeight * vect(0,0,0.8), Rotation + rot(3000,0,16384) );
  3502.         if (carc != None)
  3503.         {
  3504.             carc.Initfor(self);
  3505.             carc.Velocity = Velocity + VSize(Velocity) * VRand();
  3506.             carc.Velocity.Z = FMax(carc.Velocity.Z, Velocity.Z);
  3507.         }
  3508.     }
  3509. }
  3510.  
  3511. lqs:M╗>ärñ*░ñ╠?,a&!VÇ>Ka&![Ç> Ω
  3512. mo    Ik╟(-o    a&!_Ç>&a&!rÇ> Y∙    IA]=┐╓╗½333?╗i■a%í!LWärñ*░ñ╠?,a&!VÇ?da&![Ç? öë■a%í!gAÇ?öAÜÖÖ>╟ärñ*░ñ╠?,a&!YA╘a&!ZA S|¥▓"a/!$.É-6.É-6(╫!Oó.:É¥╢/&.:.É-Y.É-Y(ó.:É¥╢?&SSa/!%S.É-".É-"(É-±(É-█(ó.:É¥╢/&.3:S.É-e.É-e(ó.:É¥╢?&"█,
  3513. É*K ╬ α  # ▓#║N-╚(∩∩ oV╙H)£└w*/a/!$.É-6ó.:É¥╢/&.:g.É-6(-.É-Yª.:É¥╢?.É-Y(eüwτRestartPlayer problem - human player.π.τ·*|.î┌w▄*e╫!O@,,û║P║Pφφa/!%┴.É-"ó.:É¥╢/&.3:g.É-"(=.É-eª.:É¥╢?.É-e(lüwτRestartPlayer problem - botñ.ì-═.ì-╪░├?┬.ì-╪░├33│>.ì ▓#.ì  #.ì ╬.ì α.ìt.ìoé$.ìIb.Ñ.ìÉΣ.Ñ.ìÉ▐'.ìq!-φφû║P║P┴ Σ XfJ
  3514. K2          ═N>QΓαéw«*«-≤:ÿ.ä«║% N%P%m«·╛wm*æm-⌡íNm┼ºÑPºùP,d╛mm·\zXH¼ß« ▓F8▒H½¼.ä«┴F└?H½¼.ä«┴F└?╕zH╕z¼?NY.ä«║D⌠≡B«?.ä«║zαù.ä«║,d.ä«║D⌡╚B»?.ä«║y UÇ@P₧t₧U//=============================================================================
  3515. // FroztFrozenShard.
  3516. //=============================================================================
  3517. class FroztFrozenShard expands Effects;
  3518.  
  3519. var LodMesh Meshes[4];
  3520.  
  3521. function PostBeginPlay()
  3522. {
  3523.     Mesh = Meshes[Rand(4)];
  3524. }
  3525.  
  3526. simulated function Landed( Vector HitNormal )
  3527. {
  3528.     HitWall(HitNormal, None);
  3529. }
  3530.  
  3531. simulated function HitWall( vector HitNormal, actor Wall )
  3532. {
  3533.     local float Rand;
  3534.  
  3535.     Velocity = 0.8*(( Velocity dot HitNormal ) * HitNormal * (-1.8 + FRand()*0.8) + Velocity);   // Reflect off Wall w/damping
  3536.     SetRotation(rotator(Velocity));
  3537.     if ( VSize(Velocity) > 100 ) 
  3538.     {
  3539.         MakeNoise(0.3);
  3540.         Rand = FRand();
  3541.         if (Rand < 0.33)    PlaySound(sound 'Hit1', SLOT_Misc,0.6,,1000);    
  3542.         else if (Rand < 0.66) PlaySound(sound 'Hit3', SLOT_Misc,0.6,,1000);
  3543.         else PlaySound(sound 'Hit5', SLOT_Misc,0.6,,1000);
  3544.     }
  3545.     if ( VSize(Velocity) < 20)
  3546.     {
  3547.         bBounce=False;
  3548.         SetPhysics(PHYS_None);
  3549.     }
  3550. }
  3551.  
  3552. simulated function zonechange(Zoneinfo NewZone)
  3553. {
  3554.     if (NewZone.bWaterZone)
  3555.     {
  3556.         Velocity *= 0.65;
  3557.     }
  3558. }
  3559.  
  3560. V₧w₧Ç@\Ç}n\╓"X╗*░n├⌡¿>a&!h ?VI░nà+?a&!p
  3561. ?Va&!G ? ⁿ    iUS wr,DF.╦.î«▀+rF* Ua╤FΣUa╨TestuIU ╜»U┼IùF■%Ua╤¿√
  3562. SF■Ua╨TestuIU ╜»U┼IBùF▄%U a╤p¿·
  3563. SF▄:00 ~H╬ÿ!╗½═╠╠>╗a&!V333? π Mo
  3564. êù
  3565. 03Ü:▌:$+▒█9α ?%n1e ╗╗ué-²
  3566.     ü-▐    h-╚ a!|pa!Z üü┌═┬N═6┼NEª6┼EE┬6┼E]Γ╪NExΓ╪EEM█]xü░M@?8░M@┐a!p~▄]#Ç?w▒█~╪EE?%a!|a!Z Ürñ*x!U▐ñ-╙╨░ñ╠?,x!X█x!V░ñ╠?,x!Ux!q&é■xía ax └    sf e2╜3Ü:▌:$+▒█9α ?%n1e ╗╗Trñ*a!L╗Æñ-╙ç░ñ╠?,a!SÅa!Q╗│░ñ╠?,a!k╗a!m ╨    p%l$⌡29"ä■$!I■$!( '-εiéw%*ü%-εïa/!%.É-e'╛╛a/!$.É-Y'í.:É¥╢?&c    %T$mc    (!BwΩ*Ω\$*gwτ*τ\$* Ωé■$!x
  3567. {∙m`%É┬É┬%ñ╘∙(!-g'┐är%    r%*j■$!>wΩ*Ω\!~%gwτ*τ\!~%╝ôwΩ*Ω\$%╝wτ*τ\$%$ü-g⌡■$!}    "█,É*$#■$!o"█,É*$Q■$!s"█,É*$■$!e"█,É*$¡■$!@"█,É*$█■$!A"█,É*$    ■$!D"█,    É*$"█&É*Za/!%.É-e'ììa/!$.É-Y'í.:É¥╢?&'╕É╞    ?&'%-εnNone)w%ñ*n%ñ╘XNonefwñ*Xñ╘LÜ:%É¥:É¥≥wΩ*ΩC{%É┌É┌nX$Iwτ*τC{%É┌É┌nX$·úwΩ*ΩC}%É┌É┌nX$·wτ*τC}%É┌É┌nX$'éü-g    w*z
  3568. %$y% R Ç@╟K{{#7▐;Ü:▌:$0▒█9α ?%X{;i{╗╗arñ*a&!L{▄⌐ñ-╙Ö░ñ╠?,a&!S{ªa&!Q{▄╧░ñ╠?,a&!k{▄a&!m{ °NZtεç-v«▒.│£╣╠É⌠«É⌠?&╕╔?&½▒╔?,ö-═-═(╔÷»╔?,@@½╔@@╕°ÜÖÖ>░.│£╣╠É⌠É⌠Z╔ü-═╕Z?,▒Z{°kZ⌡{»Z?-═░Z?,hü-═╣Z?,╔÷Z@@° ╤
  3569. peY    Çî,,{e∞e∞eε  Ç@╙G "Ç"Ç"Ç"Ç**■■■ "≥▀ΦæóY<≤@ǃƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒÑ╢─╨▐µ≥°√²■  ■²√°≥µ▐╨─╢уƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ┤╦▌≡ⁿ≈δ▀╤╔╜╡«¿úááú¿«╡╜╔╤▀δ≈ⁿ≡▌╦┤ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ½┼▄⌡∙Σ╥┐¡ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ¡┐╥Σ∙⌡▄┼½ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ⌐╟ß·Ω╙╣󃃃ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒó╣╙Ω·ß╟⌐ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ╣┘÷Φ╬▓ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ▓╬Φ÷┘╣ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒí╞σ⌡╓╖ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ╖╓⌡σ╞탃ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒñ╠φΘ╩ºƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒº╩Θφ╠ñƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ╚φπ┬ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ┬πφ╚ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ╛Στ┬ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ┬τΣ╛ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ░╪±╦Ⴣƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒá╦±╪░ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ╔≤╫¼ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ¼╫≤╔ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ»█µ╝ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ╝µ█»ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ└ε╘ªƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒª╘ε└ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ╧∩┴ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ┴∩╧ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ¬┌α▒ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ▒α┌¬ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ│Γ╒탃ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒí╒Γ│ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ╕∞═ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ═∞╕ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ║±├ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ├±║ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ╝⌠╛ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ╛⌠╝ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ║⌠╗ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ╗⌠║ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ╕±╛ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ╛±╕ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ│∞├ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ├∞│ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ¬Γ═ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ═Γ¬ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ┌╒ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ╒┌ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ╧α탃ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒíα╧ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ└∩▒ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ▒∩└ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ»ε┴ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ┴廃ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ█╘ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ╘█ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ╔µªƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒªµ╔ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ░≤╝ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ╝≤░ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ╪╫ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ╫╪ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ╛±¼ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ¼±╛ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒΣ╦ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ╦Σƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ╚τჃƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒáτ╚ƒƒƒƒƒƒƒƒƒƒƒƒƒñφ┬ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ┬φñƒƒƒƒƒƒƒƒƒƒƒƒ╠πƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒπ╠ƒƒƒƒƒƒƒƒƒƒƒíφ┬ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ┬φ탃ƒƒƒƒƒƒƒƒ╞ΘƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒΘ╞ƒƒƒƒƒƒƒƒƒƒσ╩ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ╩󃃃ƒƒƒƒƒƒ╣⌡ºƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒº⌡╣ƒƒƒƒƒƒƒƒ┘╓ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ╓┘ƒƒƒƒƒƒƒ⌐÷╖ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ╖÷⌐ƒƒƒƒƒƒ╟ΦƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒΦ╟ƒƒƒƒƒƒß╬ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ╬߃ƒƒƒƒ½·▓ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ▓·½ƒƒƒƒ┼ΩƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒΩ┼ƒƒƒƒ▄╙ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ╙▄ƒƒƒƒ⌡╣ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ╣⌡ƒƒƒ┤∙󃃃ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒó∙┤ƒƒ╦ΣƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒΣ╦ƒƒ▌╥ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ╥▌ƒƒ≡┐ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ┐≡ƒÑⁿ¡ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ¡ⁿÑ╢≈ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ≈╢─䃃ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒδ─╨▀ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ▀╨▐╤ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ╤▐µ╔ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ╔µ≥╜ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ╜≥°╡ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ╡°√«ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ«√²¿ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ¿²■úƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒú■ áƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒá  áƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒá ■úƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒú■²¿ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ¿²√«ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ«√°╡ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ╡°≥╜ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ╜≥µ╔ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ╔µ▐╤ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ╤▐╨▀ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ▀╨─䃃ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒδ─╢≈ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ≈╢Ñⁿ¡ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ¡ⁿу≡┐ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ┐≡ƒƒ▌╥ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ╥▌ƒƒ╦ΣƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒΣ╦ƒƒ┤∙󃃃ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒó∙┤ƒƒƒ⌡╣ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ╣⌡ƒƒƒƒ▄╙ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ╙▄ƒƒƒƒ┼ΩƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒΩ┼ƒƒƒƒ½·▓ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ▓·½ƒƒƒƒƒß╬ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ╬߃ƒƒƒƒƒ╟ΦƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒΦ╟ƒƒƒƒƒƒ⌐÷╖ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ╖÷⌐ƒƒƒƒƒƒƒ┘╓ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ╓┘ƒƒƒƒƒƒƒƒ╣⌡ºƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒº⌡╣ƒƒƒƒƒƒƒƒƒσ╩ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ╩󃃃ƒƒƒƒƒƒƒ╞ΘƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒΘ╞ƒƒƒƒƒƒƒƒƒƒíφ┬ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ┬φ탃ƒƒƒƒƒƒƒƒƒ╠πƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒπ╠ƒƒƒƒƒƒƒƒƒƒƒƒñφ┬ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ┬φñƒƒƒƒƒƒƒƒƒƒƒƒƒ╚τჃƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒáτ╚ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒΣ╦ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ╦Σƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ╛±¼ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ¼±╛ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ╪╫ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ╫╪ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ░≤╝ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ╝≤░ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ╔µªƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒªµ╔ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ█╘ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ╘█ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ»ε┴ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ┴廃ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ└∩▒ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ▒∩└ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ╧α탃ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒíα╧ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ┌╒ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ╒┌ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ¬Γ═ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ═Γ¬ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ│∞├ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ├∞│ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ╕±╛ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ╛±╕ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ║⌠╗ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ╗⌠║ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ╝⌠╛ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ╛⌠╝ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ║±├ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ├±║ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ╕∞═ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ═∞╕ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ│Γ╒탃ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒí╒Γ│ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ¬┌α▒ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ▒α┌¬ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ╧∩┴ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ┴∩╧ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ└ε╘ªƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒª╘ε└ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ»█µ╝ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ╝µ█»ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ╔≤╫¼ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ¼╫≤╔ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ░╪±╦Ⴣƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒá╦±╪░ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ╛Στ┬ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ┬τΣ╛ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ╚φπ┬ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ┬πφ╚ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒñ╠φΘ╩ºƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒº╩Θφ╠ñƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒí╞σ⌡╓╖ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ╖╓⌡σ╞탃ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ╣┘÷Φ╬▓ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ▓╬Φ÷┘╣ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ⌐╟ß·Ω╙╣󃃃ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒó╣╙Ω·ß╟⌐ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ½┼▄⌡∙Σ╥┐¡ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ¡┐╥Σ∙⌡▄┼½ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ┤╦▌≡ⁿ≈δ▀╤╔╜╡«¿úááú¿«╡╜╔╤▀δ≈ⁿ≡▌╦┤ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒÑ╢─╨▐µ≥°√²■  ■²√°≥µ▐╨─╢уƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒÇÇ@                                                                                                                                                                                            !!! ### %%% ''' ((( --- ... /// 333 666 <<< >>> ??? AAA BBB EEE GGG III JJJ NNN PPP QQQ RRR TTT VVV XXX YYY \\\ ]]] ^^^ aaa ggg kkk ppp rrr sss ttt uuu xxx zzz {{{ äää ààà ççç èèè ïïï îîî ììì ÅÅÅ ööö ÿÿÿ ₧₧₧ ííí óóó úúú ªªª ººº ⌐⌐⌐ ½½½ ¡¡¡ ««« »»» ▒▒▒ ╡╡╡ ╢╢╢ ╕╕╕ ║║║ ╜╜╜ ╛╛╛ └└└ ├├├ ╠╠╠ ╨╨╨ ╤╤╤ ╥╥╥ ╪╪╪ ßßß ΓΓΓ εεε °°° ■■■ ╙G  "Ç"Ç"Ç"Ç*****├├├ "≥δIÿóYÆ7@Ç╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╗┬╚╠╨╒╪█▐▀αα▀▐█╪╒╨╠╚┬╗╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╗┼╦╙█αααααααααααααααααααααα█╙╦┼╗╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣║┬╦╓▀αααααααααααααααααααααααααααααα▀╓╦┬║╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╝├═┘αααααααααααααααααααααααααααααααααααααα┘═├╝╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╜╩╫αααααααααααααααααααααααααααααααααααααααααααα╫╩╜╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣┴├╧▐αααααααααααααααααααααααααααααααααααααααααααααααα▐╧├┴╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣┴┼╥αααααααααααααααααααααααααααααααααααααααααααααααααααααα╥┼┴╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣─╥αααααααααααααααααααααααααααααααααααααααααααααααααααααααααα╥─╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣┐╧αααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααα╧┐╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╛╔▄αααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααα▄╔╛╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣─╒αααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααα╒─╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣└╦▐αααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααα▐╦└╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣└╙αααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααα╙└╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╟┌αααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααα┌╟╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╞╩▀αααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααα▀╩╞╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣┬╬αααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααα╬┬╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣┐╤αααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααα╤┐╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╜╘αααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααα╘╜╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╜╒αααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααα╒╜╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣┐╘αααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααα╘┐╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣┬╤αααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααα╤┬╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╞╬αααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααα╬╞╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╩αααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααα╩╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╟▀αααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααα▀╟╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣└┌αααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααα┌└╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣└╙αααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααα╙└╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╦αααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααα╦╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣─▐αααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααα▐─╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╛╒αααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααα╒╛╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╔αααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααα╔╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣┐▄αααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααα▄┐╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╧αααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααα╧╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣─αααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααα─╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣┴╥αααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααα╥┴╣╣╣╣╣╣╣╣╣╣╣╣╣╣┼αααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααα┼╣╣╣╣╣╣╣╣╣╣╣╣╣┴╥αααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααα╥┴╣╣╣╣╣╣╣╣╣╣╣╣├αααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααα├╣╣╣╣╣╣╣╣╣╣╣╣╧αααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααα╧╣╣╣╣╣╣╣╣╣╣╣╜▐αααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααα▐╜╣╣╣╣╣╣╣╣╣╣╩αααααααααααααααααααααααααααααααααααααααααααααααααααπΩ∩⌠≈∙·√·∙≈⌠∩Ωπαααααααααααααααααααααααααααααααααααααααααααααααααα╩╣╣╣╣╣╣╣╣╣╝╫ααααααααααααααααααααααααααααααααααααααααααααααααßδ≥°⌠φτπα▐▄▐απτφ⌠°≥δßααααααααααααααααααααααααααααααααααααααααααααααα╫╝╣╣╣╣╣╣╣╣├αααααααααααααααααααααααααααααααααααααααααααααααΓε÷≥Θα▄▄▄▄▄▄▄▄▄▄▄▄▄αΘ≥÷εΓαααααααααααααααααααααααααααααααααααααααααααααα├╣╣╣╣╣╣╣╣═αααααααααααααααααααααααααααααααααααααααααααααα∞⌡∩Σ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄Σ∩⌡∞ααααααααααααααααααααααααααααααααααααααααααααα═╣╣╣╣╣╣╣║┘ααααααααααααααααααααααααααααααααααααααααααααΣ≡±σ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄σ±≡Σααααααααααααααααααααααααααααααααααααααααααα┘║╣╣╣╣╣╣┬ααααααααααααααααααααααααααααααααααααααααααααΦ⌠∞▐▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▐∞⌠Φααααααααααααααααααααααααααααααααααααααααααα┬╣╣╣╣╣╣╦αααααααααααααααααααααααααααααααααααααααααααΩ÷µ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄µ÷Ωαααααααααααααααααααααααααααααααααααααααααα╦╣╣╣╣╣╣╓ααααααααααααααααααααααααααααααααααααααααααΩ≥π▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄π≥Ωααααααααααααααααααααααααααααααααααααααααα╓╣╣╣╣╣╗▀αααααααααααααααααααααααααααααααααααααααααΦ÷π▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄π÷Φαααααααααααααααααααααααααααααααααααααααα▀╗╣╣╣╣┼αααααααααααααααααααααααααααααααααααααααααΣ⌠µ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄µ⌠Σαααααααααααααααααααααααααααααααααααααααα┼╣╣╣╣╦ααααααααααααααααααααααααααααααααααααααααα≡∞▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄∞≡αααααααααααααααααααααααααααααααααααααααα╦╣╣╣╣╙αααααααααααααααααααααααααααααααααααααααα∞±▐▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▐±∞ααααααααααααααααααααααααααααααααααααααα╙╣╣╣╣█αααααααααααααααααααααααααααααααααααααααΓ⌡σ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄σ⌡Γαααααααααααααααααααααααααααααααααααααα█╣╣╣╗ααααααααααααααααααααααααααααααααααααααααε∩▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄∩εααααααααααααααααααααααααααααααααααααααα╗╣╣┬αααααααααααααααααααααααααααααααααααααααß÷Σ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄Σ÷ßαααααααααααααααααααααααααααααααααααααα┬╣╣╚αααααααααααααααααααααααααααααααααααααααδ≥▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄≥δαααααααααααααααααααααααααααααααααααααα╚╣╣╠ααααααααααααααααααααααααααααααααααααααα≥Θ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄Θ≥αααααααααααααααααααααααααααααααααααααα╠╣╣╨ααααααααααααααααααααααααααααααααααααααπ°α▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄α°πααααααααααααααααααααααααααααααααααααα╨╣╣╒ααααααααααααααααααααααααααααααααααααααΩ⌠▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄⌠Ωααααααααααααααααααααααααααααααααααααα╒╣╣╪αααααααααααααααααααααααααααααααααααααα∩φ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄φ∩ααααααααααααααααααααααααααααααααααααα╪╣╣█αααααααααααααααααααααααααααααααααααααα⌠τ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄τ⌠ααααααααααααααααααααααααααααααααααααα█╣╣▐αααααααααααααααααααααααααααααααααααααα≈π▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▌▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄π≈ααααααααααααααααααααααααααααααααααααα▐╣╣▀αααααααααααααααααααααααααααααααααααααα∙α▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▐σδα▌▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄α∙ααααααααααααααααααααααααααααααααααααα▀╣╣ααααααααααααααααααααααααααααααααααααααα·▐▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄σ²■≤▐▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▐·αααααααααααααααααααααααααααααααααααααα╣╣ααααααααααααααααααααααααααααααααααααααα√▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▌Ω■ ⁿ▐▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄√αααααααααααααααααααααααααααααααααααααα╣╣▀αααααααααααααααααααααααααααααααααααααα·▐▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄α≤ⁿΦ▌▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▐·ααααααααααααααααααααααααααααααααααααα▀╣╣▐αααααααααααααααααααααααααααααααααααααα∙α▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▌▐▐▐▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄α∙ααααααααααααααααααααααααααααααααααααα▐╣╣█αααααααααααααααααααααααααααααααααααααα≈π▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄π≈ααααααααααααααααααααααααααααααααααααα█╣╣╪αααααααααααααααααααααααααααααααααααααα⌠τ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄τ⌠ααααααααααααααααααααααααααααααααααααα╪╣╣╒αααααααααααααααααααααααααααααααααααααα∩φ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄φ∩ααααααααααααααααααααααααααααααααααααα╒╣╣╨ααααααααααααααααααααααααααααααααααααααΩ⌠▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄⌠Ωααααααααααααααααααααααααααααααααααααα╨╣╣╠ααααααααααααααααααααααααααααααααααααααπ°α▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄α°πααααααααααααααααααααααααααααααααααααα╠╣╣╚ααααααααααααααααααααααααααααααααααααααα≥Θ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄Θ≥αααααααααααααααααααααααααααααααααααααα╚╣╣┬αααααααααααααααααααααααααααααααααααααααδ≥▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄≥δαααααααααααααααααααααααααααααααααααααα┬╣╣╗αααααααααααααααααααααααααααααααααααααααß÷Σ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄Σ÷ßαααααααααααααααααααααααααααααααααααααα╗╣╣╣█αααααααααααααααααααααααααααααααααααααααε∩▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄∩εαααααααααααααααααααααααααααααααααααααα█╣╣╣╣╙αααααααααααααααααααααααααααααααααααααααΓ⌡σ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄σ⌡Γαααααααααααααααααααααααααααααααααααααα╙╣╣╣╣╦αααααααααααααααααααααααααααααααααααααααα∞±▐▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▐±∞ααααααααααααααααααααααααααααααααααααααα╦╣╣╣╣┼ααααααααααααααααααααααααααααααααααααααααα≡∞▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄∞≡αααααααααααααααααααααααααααααααααααααααα┼╣╣╣╣╗▀ααααααααααααααααααααααααααααααααααααααααΣ⌠µ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄µ⌠Σααααααααααααααααααααααααααααααααααααααα▀╗╣╣╣╣╣╓αααααααααααααααααααααααααααααααααααααααααΦ÷π▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄π÷Φαααααααααααααααααααααααααααααααααααααααα╓╣╣╣╣╣╣╦ααααααααααααααααααααααααααααααααααααααααααΩ≥π▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄π≥Ωααααααααααααααααααααααααααααααααααααααααα╦╣╣╣╣╣╣┬αααααααααααααααααααααααααααααααααααααααααααΩ÷µ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄µ÷Ωαααααααααααααααααααααααααααααααααααααααααα┬╣╣╣╣╣╣║┘αααααααααααααααααααααααααααααααααααααααααααΦ⌠∞▐▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▐∞⌠Φαααααααααααααααααααααααααααααααααααααααααα┘║╣╣╣╣╣╣╣═ααααααααααααααααααααααααααααααααααααααααααααΣ≡±σ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄σ±≡Σααααααααααααααααααααααααααααααααααααααααααα═╣╣╣╣╣╣╣╣├αααααααααααααααααααααααααααααααααααααααααααααα∞⌡∩Σ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄Σ∩⌡∞ααααααααααααααααααααααααααααααααααααααααααααα├╣╣╣╣╣╣╣╣╝╫ααααααααααααααααααααααααααααααααααααααααααααααΓε÷≥Θα▄▄▄▄▄▄▄▄▄▄▄▄▄αΘ≥÷εΓααααααααααααααααααααααααααααααααααααααααααααα╫╝╣╣╣╣╣╣╣╣╣╩ααααααααααααααααααααααααααααααααααααααααααααααααßδ≥°⌠φτπα▐▄▐απτφ⌠°≥δßααααααααααααααααααααααααααααααααααααααααααααααα╩╣╣╣╣╣╣╣╣╣╣╜▐ααααααααααααααααααααααααααααααααααααααααααααααααααπΩ∩⌠≈∙·√·∙≈⌠∩Ωπααααααααααααααααααααααααααααααααααααααααααααααααα▐╜╣╣╣╣╣╣╣╣╣╣╣╧αααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααα╧╣╣╣╣╣╣╣╣╣╣╣╣├αααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααα├╣╣╣╣╣╣╣╣╣╣╣╣┴╥αααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααα╥┴╣╣╣╣╣╣╣╣╣╣╣╣╣┼αααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααα┼╣╣╣╣╣╣╣╣╣╣╣╣╣╣┴╥αααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααα╥┴╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣─αααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααα─╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╧αααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααα╧╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣┐▄αααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααα▄┐╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╔αααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααα╔╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╛╒αααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααα╒╛╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣─▐αααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααα▐─╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╦αααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααα╦╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣└╙αααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααα╙└╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣└┌αααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααα┌└╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╟▀αααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααα▀╟╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╩αααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααα╩╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╞╬αααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααα╬╞╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣┬╤αααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααα╤┬╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣┐╘αααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααα╘┐╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╜╒αααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααα╒╜╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╜╘αααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααα╘╜╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣┐╤αααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααα╤┐╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣┬╬αααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααα╬┬╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╞╩▀αααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααα▀╩╞╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╟┌αααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααα┌╟╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣└╙αααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααα╙└╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣└╦▐αααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααα▐╦└╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣─╒αααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααα╒─╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╛╔▄αααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααα▄╔╛╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣┐╧αααααααααααααααααααααααααααααααααααααααααααααααααααααααααααααα╧┐╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣─╥αααααααααααααααααααααααααααααααααααααααααααααααααααααααααα╥─╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣┴┼╥αααααααααααααααααααααααααααααααααααααααααααααααααααααα╥┼┴╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣┴├╧▐αααααααααααααααααααααααααααααααααααααααααααααααα▐╧├┴╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╜╩╫αααααααααααααααααααααααααααααααααααααααααααα╫╩╜╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╝├═┘αααααααααααααααααααααααααααααααααααααα┘═├╝╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣║┬╦╓▀αααααααααααααααααααααααααααααα▀╓╦┬║╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╗┼╦╙█αααααααααααααααααααααα█╙╦┼╗╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╗┬╚╠╨╒╪█▐▀αα▀▐█╪╒╨╠╚┬╗╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣ÇÇÇ@╨gMr
  3570. σL\│Ma/!%b.MÉ-"ª.:MÉ¥╢/░.MÉ-eª.:MÉ¥╢?O.MÉ-6ª.:MÉ¥╢/O.MÉ-Yª.:MÉ¥╢?╨M ╪}wk$W¿-■k!Mi:e|oYªa═╠╠=(╩w|*»éÜ:£┘:$Ü|├%%≤:|¥╨%╞:|¥╬o&▄p_|┘╤o%■■k!Df:e|oYä<ä■k!S■k!Te:e|oYäi■k!Z`:e|oYäQ:e|oYo≤oo╞Y UÉë╙
  3571. DhW    ê--,{hτhτh≡  ╤Ti    f    âü-v╤i     qÉê╘
  3572. Mgi É╧-,{gµgµg≥  iÉê@                                                                 ■■■     ■²²  w  v  u  t  s  r  }  |  {  z  y  x  â  é  ü  Ç    ~  ë  ê  ç  å  à  ä  Å  Ä  ì  î  ï  è  ò  ö  ô  Æ  æ  É  ¢  Ü  Ö  ÿ  ù  û  í  á  ƒ  ₧  ¥  £  º  ª  Ñ  ñ  ú  ó  ¡  ¼  ½  ¬  ⌐  ¿  │  ▓  ▒  ░  »  «  ╣  ╕  ╖  ╢  ╡  ┤  ┐  ╛  ╜  ╝  ╗  ║  ┼  ─  ├  ┬  ┴  └  ╦  ╩  ╔  ╚  ╟  ╞  ╤  ╨  ╧  ╬  ═  ╠  ╫  ╓  ╒  ╘  ╙  ╥  ▌  ▄  █  ┌  ┘  ╪  π  Γ  ß  α  ▀  ▐  Θ  Φ  τ  µ  σ  Σ  ∩  ε  φ  ∞  δ  Ω  ⌠  ≤  ≥  ±  ≡ qüï réî sâì pÇè nè k}ê uâì tâì rüï sâÄ pÇï qüî réì n~ë vâì téì uâÄ rÇï tâÄ qÇï rüî séì pï rüì qüì pÇî l|ê wäÅ xàÉ uéì vâÄ téÄ uâÅ väÉ süì séÅ wâÄ xäÅ wäÉ wâÅ xäÉ wéÄ xâÅ wâÉ zàÆ wéÉ {àÆ ·┘ ⁿ█ ²▄ ■▌  ▐ ⌠╙ ⌡╘ °╫ ∙╪ ⁿ┌ ■▄ NÇ@{M C
  3573. a · Ç@≥p
  3574. P p
  3575.  
  3576. ƒ%r*1z┬?rT*WzT┬jr⌐I*¬rI σN%o was chilled to the bone by %k's %w.X▀rI ╓N%o was benumbed by %k's %w.X(rI ∞    N%k turned %o into an ice sculpture with the %w.XkrI ─    N%k turned %o into an icecube with the %w.XªrI ╦N%k encased %o in ice with the %w.X▀rI ╟
  3577. N%k's %w blasted %o full of ice.XrI αN%k frosted %o's head with the %w.XSrI ⌠N%o was crystallized by %k's %w!XårI ╙    N%o was frozen by %k's %w.X╖rI ≤N%o was iced by %k's %w.X≤rI ╠N%o ate %k's freezing plasma death.X?rI ≈N%o was given a nasty case of frostbite by %k's %w.XN⌐I╙ Ö:`┬T┬⌐I╘N
  3578. &▒r*σ-╫p┬ ╪ p┬ ▌ 
  3579. <,r*p┬ ß
  3580. 
  3581. q,Or*p┬ ┼ 
  3582. ª,är*p┬ Γ
  3583. 
  3584. █,╣r*p┬ ├
  3585. 
  3586. ,εr*p┬ ┬
  3587. 
  3588. E,#r*p┬ π
  3589. 
  3590. ▒,Xr*frT* Ö>`┬T┬ ⌡╘ ⌡╙
  3591. µ,    ─r*p┬ v    
  3592. ,
  3593. ∙r*p┬ t    
  3594.     KmQf`:Üm,#░├ÜÖÖ>m,77░├?m,DtÜm,]░├ÜÖÖ>m,qq░├?m,DDÜm,
  3595. a«@@├(D░├?▄pp,┌┘_Y%≤,Ω%╞,τBéÜ:£┘:$ÜY├%&≤:Y¥╨&╞:Y¥╬ KmYX Y  (Ç@M    
  3596. a τ
  3597.  ╙[ " " " " *c│*(┼  " &â╔óY╙I@■■■■■■■■■■²±╔╔╔╔╔╔╔╔²ⁿ√╚╟╟╟╟╟╟╟╟╟²²φ╩╦╦╦╦╦╦╦╦╦╦²ⁿ√╬╠╠═╠═══╠╠═╠╠²■²σ╤╥╥╥╥╥╥╥╥╥╥╥╥╥²■∙╧╙╙╙╙╙╙╙╙╨╙╙╙╙╙╙²■╘╫╫╫╫╫╫╫╓π²╫╫╫╫╫╫²■≈╪╪╪╪╪╪╒∙ⁿ²╪╪╪╪╪▄²²µ▌▐▐█µ²■²▐▌▐▐▐▌²²┌▀┘·ⁿ²▀▀▀▀▀▀²■°┼²²αßαααα²²ΓΓΓΓΓΓ²²ΣΣΣΣΣΣ²²ΦΦττττ²²ΘΘΘΘΩΘ²²δδδ∞δδ²²εεεεε∩²²≡≡≡≡≡≡²²≥≥≥≥≥≥²²≤≤≤≤≤≤²²⌠⌠⌠⌠⌠⌡²²÷÷÷÷÷÷²²²²²²²²²  @[│                                                                                                                                                                                                      «⌠¥ ┼  (½╫ &╢π ┬· ├  └  ┐  'º╓ $½▀ │δ ╝· ╝  ╣  #¿▐ "Ñ▄ ╢∙ ╡  ▓  #û╬ !ƒ┌  »∙ ▒  «  ¡  ⌐  Ñ  ñ  í   má ¥  !oú i£ Ö  ÿ  ò  ö  æ  É  Ly ì  î  ë  M{ à  ü  }  |  x  $@ 
  3598. + 
  3599. , 
  3600.  
  3601.         ╙H " " " " *A│**┼  "æ)Y╧óY(R@ⁿⁿ■■■■■■■■■■■■■■■ⁿⁿⁿⁿ⌡╧╧▒▒▒▒▒▒▒▒▒▒▒▒▒╖╧⌡ⁿ·√⌠░»»»»»»»»»»»»»»»»»»»▓⌠√ⁿ°│┤┤┤┤┤┤┤┤┤┤┤┤┤┤┤┤┤┤┤┤┤│°ⁿⁿ╛╢╢╢╡╡╡╢╡╢╢╢╢╢╡╡╢╢╡╡╡╡╡╢┼ⁿⁿ╗╝╝╝╝╝╝╝╝╝╝╝╝╝╝╝╝╝╝╝╝╝╝╝║ⁿⁿ╜╜╜╜╜╜╣Σⁿⁿⁿⁿⁿⁿⁿⁿⁿφ╕╜╜╜╜╜╜ⁿⁿ┐┐┐┐┐┐ß²■φ┐┐┐┐┐┐ⁿⁿ└└└└└└∩ⁿⁿ∩└└└└└└ⁿⁿΩΩΩΩΩΩ∙¼¼¼¼²ⁿ┘─├─├├─ⁿⁿ■·ⁿⁿⁿⁿ¼¼¼¼╓╓╓┴┬╔╔╔╔╔╔┬ⁿⁿⁿ÷╪╟╚══════════════════╞²ⁿⁿ╩╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬∞¡·╫╒╒╒╒╒╒╒╒╒╒╒╒╒╒╒╒╒╒╒╒╒╒╨ⁿⁿ╙▌▌▌▐▌▐▌▌▌▐▌▐▐▌▐▌▐▌▌╠╦εⁿⁿⁿ▀α▀α▀▀▀╘╥╤┌┌┌┌┌ΘΘΘ≈ⁿⁿ²ⁿⁿππΓΓΓΓ█ⁿ·■ⁿσσσσσµΦ■■■■■■■■■■■■■■■■■■¼ⁿττττττ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄¼ⁿδδδδδδδδδδδδδδδδδδδδδδδδδ¼ⁿ≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡¼ⁿ±±±≥±≥±±≥±±±≥±±±≥±≥≥≥±±≥±¼ⁿ≤≤≤≤≤≤≤≤≤≤≤≤≤≤≤≤≤≤≤≤≤≤≤≤≤¼ⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿ  M    
  3602. a ┴
  3603.  @Éë@│                                                                                                                                                     *'' 34/ AH; «⌠¥ ─√ ┼  (¡╪ &╢π %▓Γ ╜⌠ ├  └  ┐  ╖≤ ╝  ╣  %ò┼ $¬▀ #¿▐ "Ñ▄ ╡  ▓  #Ö╧ !ƒ┌ «  ¡  &è╝ !É╦  £┘ ÿ╪ ⌐  #Ç│ "|» ò╫ ¥σ  ñ° Ñ  í  "rª "sº "t¿ ç╟ Å╘ è╥ ì╙ è╥  £≈ ¥   lá !oú ^Ä aÆ pª lú ├ |┴ ç╤ Ö  ÿ  ò  ö  Uâ Và Zï Kt Zë Uâ Åφ 
  3604. Ä≈ æ  Hr Jt z╠ ì  î  ë  8[ ;` éδ     ä÷ à  9] 4U 2R :_ 5W 8\ Ç÷ ü  }  |  x  $@ "= "> 
  3605. ) 
  3606. ,  , 
  3607. ) 
  3608.  
  3609.                 ╙a " " " " *5╧**┼  "jRµ┌óY¡Z@■■■■■■■■■ⁿ°╗╝╝╝╝╝╝╝■·ⁿ┌║║║║║║║║║■ⁿε╜╛╛╛╛╛╛╛╛╛╛■√≈┴┐└┐┐┐└┐└└┐┐┐■²ⁿ▌├─────────────■╕ⁿφ┬┼┼┼┼┼┼┼┼┬┼┼┼┼┼┼■√∙╦╔╔╔╔╔╔╔╔╟█ⁿ╔╔╔╔╔╔■■ⁿΣ╚╩╩╧╩╩╩╩╩╞÷√ⁿ╩╩╩╩╩╩■■ⁿ⌡═╨╤╤╤╨╤╤╤╬τⁿ■ⁿ╤╤╤╤╤╤■ⁿ╘╙╙╙╙╙╙╙╙╙╠∙√ⁿ╙╙╙╙╙╙■ⁿ╫╪╫╫╫╫╫╫╥δⁿⁿ╫╫╫╫╫╫■ⁿ┘┘┘┘┘┘┘╒∙·ⁿ┘┘┘┘┘┘■ⁿ▄▄▄▄▄╓⌠ⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿ▄▄▄▄▄▄■ⁿⁿⁿⁿßαßααßααßαßαßßαααßαßßßαααß■ⁿΓΓΓΓπΓΓΓΓπΓΓΓΓΓΓΓΓπΓΓΓΓΓΓΓ■ⁿσµσσσσσσσσσσσσσσσσσσσσσµσσ■ⁿΦΦΦΦΦΦΦΦΦΦΦΦΦΦΦΦΘΦΦΦΦΦΦΦΦΦ■ⁿ▐▐▐▐▐▐▐▐▐▐▐▐▐▐▐▐▐ΩΩΩΩΩΩ▀▐▐■■■■■■■■■■■■■■■■■■ⁿ∞∞∞∞∞∞■²■■ⁿ∩∩∩∩∩∩■ⁿ±±±±±≡■ⁿ≤≤≤≤≤≥■ⁿⁿⁿⁿⁿⁿⁿ■  @▀                                                                                                                                                                                        *'' «⌠¥ ┼  (¡╪ &╢π ┐⌡ ├  └  ┐  'º╒ │δ ╝· ╝  ╣  "ª▄ ╢∙ │∙ ╡  ▓  $ô─ #û╬ !ó█  »∙ ▒  «  ¡  ª± ⌐  "|»  w½ ¥σ Ñ  ñ  í  "sº  má ¥  !oú ç╤ Äß Ö  ÿ  ò  ö  Zï æ  É  Xë ì  î  ë  7Y à  9] :_ ü  }  |  y  x  #> $@ 
  3610. ,  ,  - 
  3611.                 Z ÉU Ç╙e " " " " *B╢**┼  "ûª╜µóYc@■■■■■■■■■■■■■■■üⁿ·ⁿ÷├├íííííííííííá├Ω∙√ⁿⁿß󃃃ƒƒƒƒƒƒƒƒƒƒƒƒƒƒ₧┬ⁿ£√▐ñññññññññññññññññññññºⁿ■∙úѪѪÑÑÑѪªªªªÑªªªªªªÑª⌡ⁿü╞¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬╞ⁿ·¼½½½½½⌐╥∙ⁿⁿⁿⁿⁿⁿⁿⁿ∞¿½½½½½┴ⁿⁿ«»»»»»╙√⌠¡¡¡¡¡╙ⁿⁿ░░░░░░ε■£■■■■■■■■■■■■■■■■ⁿⁿ╡╡╡╡╡┤Θ°▌▒│││││││││▓╚▀ⁿ√ⁿ╕╕╕╕╕╕╣╖╕╕╕╕╕╕╕╕╕╕╕╕╕╕╖▄ⁿⁿ┐┐┐┐┐┐┐┐┐┐┐┐┐┐┐┐┐┐┐┐┐┐┐┐≈£ⁿ└└└└└└└└└└└└└└└└└└└└└└└└║·ⁿ┼┼┼┼┼┼┼┼╝╝╝╢╢╝╢╝╝╛┼┼┼┼┼┼╜ⁿⁿ═╬╬═══╗ⁿⁿ■■■■■■■√ⁿ╟╬═╬╬══ⁿⁿ╧╧╧╨╧╧Φ■ⁿ╧╧╧╧╧╧ⁿⁿ██████φ■ⁿ██████ⁿⁿ╠ΣΣΣΣΣ─°ⁿ■■■■■■■√ⁿ╘ΣΣΣΣσΣⁿ·╔µµµµµµµ╦╦╦╦╦╦╦╦╦┌µµµµµµ┘ⁿ£αδδδδδδδδδδδδδδδδδδδδδδδ╩√ⁿ╫∩∩∩∩∩∩∩∩∩∩∩∩∩∩∩∩∩∩∩∩∩∩╤■°╪≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡±≡╒ⁿ■ⁿτ╓π≤≤≤≤≤≤≤≤≤≤≤≤≥≤Γ╓τⁿ£²ⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿ■£  @│                                                                                                                                                            *'' «⌠¥ ─√ ┼  (¡╪ &╢π ┴⌡ ┐· ├  └  ┐  &£╔ │δ ╣· ╝  ╣  %ó╙ #¿▐ │≤ ╡  ▓  #Ä┴ #Ü╧ !ó█ «  ¡  û╫  ½∙ ⌐  "|» !à╝  è╚ ò╫ ƒ≡  á° Ñ  í  !ní "sº "t¿ é─ ¥  !oú aÆ i£ u▓ |┴ ç╤ ôε Ö  ÿ  ò  ö  Lu \Ä [î ]ì m¡ k¼ ü╧ }╬ 
  3612. Å≈ 
  3613. Ä≈ æ  Gq Xë ^Æ Hr @f Mz z╠ ü▐ ì  î  ë  1P 5V 8[ M{ à  9] 4U 8\ ü  }  |  y  x  $A %B %C #? 
  3614.  
  3615.                 ╙[ " " " " */┤**╞  "/╟%∞óYqk@■■■■■■■■■■■■■■■■■■■■■■■■■■■ⁿ║║║║║║║║║║║║║║║║║║║║║║║║║ⁿⁿ╣╣╣╣╣╣╕╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣╣ⁿⁿ╗╗╗╗╗╗╗╗╗╗╗╗╗╗╗╗╗╗╗╗╗╗╗╗╗ⁿⁿ╝╜╜╜╝╝╜╜╜╜╜╝╝╝╜╜╝╜╜╜╝╜╜╜╜ⁿⁿ└└└└└└└└└└└└└└└└└└└└└└└└└ⁿⁿ╛╛╛╛├├╛╛╛╛╛╛╛╛╛╛┐┴┴┴┴┴┴┴┬ⁿ■■■■■■■■■■■■■■■■∙─╞╞╞╞╞╞─∙ⁿ╚╟╟╟╟╟╟┼°²ⁿ╫╩╔╩╔╩╩╩⌠√√µ╧╧╧╧╧╧╧▀ⁿ·≈╬╥╥╥╥╥╥╦ⁿ²∙═╙╙╙╙╙╙╠ⁿ╢╢ⁿ╤╒╒╒╒╒╒╤∙■ⁿ╨▄▄▄▄▄▄╘÷²ⁿ╪▐▌▌▌▌▌▌Φ√√τσσσσσσσ╓ⁿ·⌡Σ∞∞∞∞∞∞┘ⁿ■∙πφφφφφφ█ⁿ╢╢ⁿ┌εεεεεεΩ∙²ⁿΓ∩∩∩∩∩∩δ≤√ⁿα≡≡≡≡±≡≡Θ√ⁿ≥≥≥≥≥≥≥ßⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿ  aHa{}ï
  3616. [0ä■í!'■í!Ta&!aYL░├ÜÖ?a&!'aYa&!Ta ╙i " " " " *N░y*»≈  "╣ƒu±óY"p@²²Æ                ²²²°α╜₧ÿÿÿÿÿÿÿÿÿÿÿÿÿÿ╜╜°² ²¼ûûûûûûûûûòûûûûûûûûûòûù·■■╝¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢Ö²²Ü¥¥¥¥¥¥¥£¥¥£¥¥¥¥¥¥¥¥¥¥£¥¥≥²ááááááááááááááááááááááááá┼²ííííííƒ÷²²²²²²²²²²╗íííííí╗²ÑÑÑÑÑÑΦ²²óÑÑÑÑÑ─²ñªªªªª╙²²úªªªªª├ⁿ¡½½¬½½⌐╚ΩΩΩΩΩΩΩΩΩ▀º½½½¬¬¬▀Æ⌡│┤┤┤┤┤┤┤┤┤┤┤┤┤┤┤┤┤┤┤┤┤┤¿²ⁿ⌡«▓╣╕╕╕╕╕╕╕╕╕╕╕╕╕╕╕╕╕»╟∙■²⌠╡▒║║║║║║║║║║║║║║║║║║░╤²■▐┬┬┬┬┬┬┬┬┬┬┬┬┬┬┬┬┬┬┬┬┬┬┬╛²²╖╦╠╠╠╦╢╨φφφφφφφφφφ┐╠╦╠╠╦╦≤²══════ß■²²┴══╬═╬╔²▌▌▌▌▌▌∞²ⁿ└▌▌▌▌▌╞²σσµσσσ╒²√        ²∙▄µσσσσ╒²τττττττ█╩╩╩╩╩╩╩╩╩╩τττττττ╓²┌δδδδδδδδδδδδδδδδδδδδδδδδ╥■╧εεεεεεεεεεεεεεεεεεεεεεεΣ∙²╫∩∩∩∩∩≡≡∩∩≡≡∩∩≡∩≡≡∩∩∩∩∩╘ⁿô²Θ┘π±±±±±±±±±±±±±±±±Γ╪≈²Æ■²²²²²²²²²²²²²²²²²² ²  @»≈                                                                                                                                                  *'' 34/ «⌠¥ ╞  ┼  &┤Γ &╢π ╗φ ╕φ ├  └  ┐  'ƒ╦ │δ ╝  ╣  #¿▐ ▒≥ │∙ ╡  ▓  #Ö╧ ºΦ  »∙ «  ¡  &è╝ #ì┴ !ê╜  £┘ áµ ú≡  º°  ½∙ ⌐  !à╝ Öσ Üσ Ñ  ñ  í  !ní "rª "t¿  u⌐ r¿ ì╙ ùΣ ¥   k₧  lá !oú ^Ä fù i£ `É ç╤ Ö  ÿ  ò  ö  Lu SÇ Uâ Mw Zï Kt ]ì ï d¢ bÜ k¼ èß Åφ 
  3617. ô≈ æ  Em Hr `ò Cj z╠ ü▐     ê÷ ì  î  ë  9\ 1P 8[ à  4U 5W ü  }  |  x  %B "> #? 
  3618. + 
  3619. , 
  3620. )  - 
  3621.  
  3622.             ╙k " " " " *C╖*A╞  "Qó≈óYwx@■■■■■■■■■■■■■■■ô·ⁿπ╛ÖÜÜÜÜÜÜÜÜÜÜÜÜÜí╛÷ⁿ√≤£ùûùùùùùùùùùùùùùùùùùÿ∙²∙¥₧₧₧₧₧₧₧₧₧₧₧₧₧₧₧₧₧₧₧₧₧¢ⁿ■ô╧ƒáááƒáƒƒƒáƒááჃჃáƒáá╜²■¿ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑñⁿ■󪪪ªªúµⁿⁿⁿⁿⁿⁿⁿⁿⁿ±ºªªªªªª∙■⌐½½½½½┘²ô°½½½½½½µ■¬¼¼¼¼¼Ωöⁿ░¼¼¼░¼Ω■»▓▓▓▓▒╞ⁿ■öööööööÇ√Γ▒▓▓▓▒▒Γ■¡┤┤┤┤┤┤«├├├├├├├├├¡│┤┤┤┤┤┤Φ┼║║║║║║║║║║║║║║╗║║║║║║║║║α≈╕╝╝╝╝╝╝╝╝╝╝╝╝╝╝╝╝╝╝╝╝╝╝╝σ√╬╣┬┬┬┬┬┬┬┬┬┬┬┬┬┬┬╖┬┬┬┬┬┬σ√⌡─╢└╩╔╔╔╔╔╩╩╩┴╡╪ⁿ╔╩╔╔╩╩Θ■·ⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿ√ⁿ╦╦╦╦╦╠ßⁿττττττⁿô°╫╫╫╫╫╫≥ⁿ▄▄▄▄▄▄≥ⁿ■■■■■■■■ⁿ°┐▌▄▄▄▄▄ⁿⁿ▐▐▐▐▐▐▐╟╟╟╟╟╟╟╟╟╟▐▐▐▐▐▐▐╚ⁿⁿ╓ΣΣΣΣΣΣΣΣΣΣΣΣΣΣΣΣΣΣΣΣΣΣΣ═²·╨∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞╒ⁿ■■ⁿ╙φφφφεεεφφφεφφφφφφεφε╘°²ôⁿ▀╥┌δ≡≡≡≡≡≡∩≡≡≡≡≡█┌╤⌠ⁿ■■■√ⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿ²■■  @│                                                                                                                                                   *'' AH; «⌠¥ ╞  ┼  (½╫ (¡╪ &╢π ╗φ ┴⌡ ┬· ├  └  ┐  'ƒ╦ #½▀ │δ ╢∞ ╝  ╣  %ò┼ %ù╟ #¿▐ "Ñ▄ ╡  ▓  #û╬ !ƒ┌ !ó█ ▒  «  ¡   ½∙ ⌐   ï╚ ô╓ ¥σ  ú°  í° Ñ  ñ  í  "qñ "t¿ x┤ £∩ 
  3623. £≈ ¥  hÜ aÆ fÿ i£ ç╤ ìΓ Ö  ÿ  ò  ö  Mw Té ^æ Xç Uâ bÜ m¡ ~╬ çα îφ æ  RÇ Iu z╠ ü▐ ì  î  ë  1P 7Y 5V 8[ M{ à  6X 9] 4U 7Z 5W 8\ Ç÷ ü  }  |  y  x  $A "= %B !; 
  3624. *  - 
  3625. + 
  3626.  
  3627.                 ÇHDzzc
  3628. y
  3629. WäÿC├*░C═╠L>Wº,┘ éL■c
  3630. !wWº,▄ \Wº,┌ é░C@?Wpº,█ Wpp─
  3631. Wα
  3632.   M
  3633. a   @                                                                  ■■■      w  v  u  t  s  r  }  |  {  z  y  x  â  é  ü  Ç    ~  ë  ê  ç  å  à  ä  Å  Ä  ì  î  ï  è  ò  ö  ô  Æ  æ  É  ¢  Ü  Ö  ÿ  ù  û  í  á  ƒ  ₧  ¥  £  º  ª  Ñ  ñ  ú  ó  ¡  ¼  ½  ¬  ⌐  ¿  │  ▓  ▒  ░  »  «  ╣  ╕  ╖  ╢  ╡  ┤  ┐  ╛  ╜  ╝  ╗  ║  ┼  ─  ├  ┬  ┴  └  ╦  ╩  ╔  ╚  ╟  ╞  ╤  ╨  ╧  ╬  ═  ╠  ╫  ╓  ╒  ╘  ╙  ╥  ▌  ▄  █  ┌  ┘  ╪  π  Γ  ß  α  ▀  ▐  Θ  Φ  τ  µ  σ  Σ  ∩  ε  φ  ∞  δ  Ω  ⌠  ≤  ≥  ±  ≡ qüï réî sâì pÇè nè k}ê uâì tâì rüï sâÄ pÇï qüî réì n~ë vâì téì uâÄ rÇï tâÄ qÇï rüî séì pï rüì qüì pÇî l|ê wäÅ xàÉ uéì vâÄ téÄ uâÅ väÉ süì séÅ wâÄ xäÅ wäÉ wâÅ xäÉ wéÄ xâÅ wâÉ zàÆ wéÉ {àÆ ·┘ ⁿ█ ²▄ ■▌  ▐ ⌠╙ ⌡╘ °╫ ∙╪ ⁿ┌ ■▄ Θ
  3634. nVy&}å»\*/a0 äH~-m(╧Ü:HÉ¥:VÉ¥ôHa/!%É.HÉ-"-m'╧╧Ha/!$╧.HÉ-6-m'}-m}VbH+r\*\Hxß╪\ ªV ª}}░ß╪H ªªx\Hxß╪\ ªV ª10½w\*Vⁿ\`
  3635. V'( HÇê\⌡//=============================================================================
  3636. // FroztTournamentPlayer.
  3637. //=============================================================================
  3638. class FroztTournamentPlayer extends TournamentPlayer
  3639.     abstract;
  3640.  
  3641. #exec AUDIO IMPORT FILE="Sounds\Frozt-Ice_Shatter.WAV" NAME="IceShatter" GROUP="Effects"
  3642.  
  3643. var float FreezeLevel;
  3644. var float InitFreezeLevel;
  3645. var FroztFreezeEffect Effect;
  3646. var float InitFrozenLevel;
  3647. var float FrozenLevel;
  3648.  
  3649. var float SingleThawRate;
  3650. var float FriendThawRate;
  3651.  
  3652. var bool bAllowBreath;
  3653.  
  3654. var float fRadarRange;
  3655.  
  3656. var name DeathAnim;
  3657.  
  3658. var float ThawRadius;
  3659.  
  3660. replication
  3661. {
  3662.     reliable if( Role==ROLE_Authority)
  3663.         FrozenLevel, InitFrozenLevel, ThawRadius, SingleThawRate, FriendThawRate, FreezeLevel, InitFreezeLevel, bAllowBreath, fRadarRange;
  3664.  
  3665.     unreliable if( Role==ROLE_Authority)
  3666.         FrozenSolid;
  3667.  
  3668.     unreliable if( bNetOwner && Role==ROLE_Authority )
  3669.         Effect;
  3670.  
  3671.     reliable if( Role<ROLE_Authority )
  3672.         CreateShell, Thaw, DeathAnim;
  3673. }
  3674.  
  3675. event PainTimer()
  3676. {
  3677.     local float depth;
  3678.  
  3679.     //log("Pain Timer");
  3680.     if ( Level.NetMode == NM_Client )
  3681.         return;
  3682.         
  3683.     if ( FootRegion.Zone.bPainZone )
  3684.     {
  3685.         depth = 0.4;
  3686.         if (Region.Zone.bPainZone)
  3687.             depth += 0.4;
  3688.         if (HeadRegion.Zone.bPainZone)
  3689.             depth += 0.2;
  3690.  
  3691.         if (FootRegion.Zone.DamagePerSec > 0)
  3692.         {
  3693.             if ( IsA('PlayerPawn') )
  3694.                 Level.Game.SpecialDamageString = FootRegion.Zone.DamageString;
  3695.             TakeDamage(int(float(FootRegion.Zone.DamagePerSec) * depth), None, Location, vect(0,0,0), FootRegion.Zone.DamageType); 
  3696.         }
  3697.         else if ( Health < Default.Health )
  3698.             Health = Min(Default.Health, Health - depth * FootRegion.Zone.DamagePerSec);
  3699.  
  3700.         PainTime = 1.0;
  3701.     }
  3702.     else if ( HeadRegion.Zone.bWaterZone )
  3703.     {
  3704.         TakeDamage(5, None, Location + CollisionHeight * vect(0,0,0.5), vect(0,0,0), 'Drowned'); 
  3705.         PainTime = 2.0;
  3706.     }
  3707. }
  3708.  
  3709. function ChangeTeam( int N )
  3710. {
  3711.     local int OldTeam;
  3712.  
  3713.     OldTeam = PlayerReplicationInfo.Team;
  3714.     Level.Game.ChangeTeam(self, N);
  3715.     if ( Level.Game.bTeamGame && (PlayerReplicationInfo.Team != OldTeam) )
  3716.     {
  3717.         Died( None, 'ChangeTeam', Location );
  3718.     }
  3719. }
  3720.  
  3721. function FrozenSolid()
  3722. {
  3723.     log("Base FrozenSolid should never be called");
  3724. }
  3725.  
  3726. function Thaw()
  3727. {
  3728.     //log("Base Thaw should never be called");
  3729. }
  3730.  
  3731. state Frozen
  3732. {
  3733. ignores SeePlayer, HearNoise, KilledBy, SwitchWeapon, Fire, AltFire, NextWeapon, PrevWeapon;
  3734.  
  3735.     function FrozenSolid()
  3736.     {
  3737.         PlayAnim(AnimSequence,0);
  3738.         bFrozen = false;
  3739.         bShowScores = true;
  3740.         bPressedJump = false;
  3741.     }
  3742.  
  3743.     function Thaw()
  3744.     {
  3745.         FroztTeamGame(level.game).UnfreezePlayer(self);
  3746.         //Level.Game.RestartPlayer(self);
  3747.         ServerTimeStamp = 0;
  3748.         TimeMargin = 0;
  3749.         Enemy = None;
  3750.         Shatter();
  3751.         Level.Game.StartPlayer(self);
  3752.         if ( Mesh != None )
  3753.             PlayWaiting();
  3754.         ClientReStart();
  3755.     }
  3756.  
  3757.     event PainTimer()
  3758.     {
  3759.         if ( Level.NetMode == NM_Client )
  3760.             return;    
  3761.  
  3762.              if(FreezeLevel >= InitFreezeLevel)
  3763.         {
  3764.             if ( FootRegion.Zone.bPainZone )
  3765.             {
  3766.                 if (FootRegion.Zone.DamagePerSec > 0)
  3767.                 {
  3768.                     if(FootRegion.Zone.DamageType == 'Burned')
  3769.                     {
  3770.                         FrozenLevel -= 2*FootRegion.Zone.DamagePerSec;
  3771.                     }
  3772.                     else
  3773.                     {
  3774.                         FrozenLevel -= FootRegion.Zone.DamagePerSec;
  3775.                     }
  3776.                 }
  3777.             }
  3778.         }
  3779.  
  3780.         PainTime = 1.0;
  3781.     }
  3782.  
  3783.     event Landed(vector HitNormal)
  3784.     {
  3785.         SetMovementPhysics();
  3786.     }
  3787.  
  3788.     function PlayChatting()
  3789.     {
  3790.     }
  3791.  
  3792.     exec function Taunt( name Sequence )
  3793.     {
  3794.     }
  3795.  
  3796.     function ServerMove
  3797.     (
  3798.         float TimeStamp, 
  3799.         vector Accel, 
  3800.         vector ClientLoc,
  3801.         bool NewbRun,
  3802.         bool NewbDuck,
  3803.         bool NewbJumpStatus,
  3804.         bool bFired,
  3805.         bool bAltFired,
  3806.         bool bForceFire,
  3807.         bool bForceAltFire,
  3808.         eDodgeDir DodgeMove, 
  3809.         byte ClientRoll, 
  3810.         int View,
  3811.         optional byte OldTimeDelta,
  3812.         optional int OldAccel
  3813.     )
  3814.     {
  3815.         Global.ServerMove(
  3816.                     TimeStamp,
  3817.                     Accel, 
  3818.                     ClientLoc,
  3819.                     false,
  3820.                     false,
  3821.                     false, 
  3822.                     false,
  3823.                     false,
  3824.                     false,
  3825.                     false,
  3826.                     DodgeMove, 
  3827.                     ClientRoll, 
  3828.                     View);
  3829.     }
  3830.  
  3831.     function PlayerCalcView(out actor ViewActor, out vector CameraLocation, out rotator CameraRotation )
  3832.     {
  3833.         local vector View,HitLocation,HitNormal, FirstHit, spot;
  3834.         local float DesiredDist, ViewDist, WallOutDist;
  3835.         local actor HitActor;
  3836.         local Pawn PTarget;
  3837.  
  3838.         if ( ViewTarget != None )
  3839.         {
  3840.             ViewActor = ViewTarget;
  3841.             CameraLocation = ViewTarget.Location;
  3842.             CameraRotation = ViewTarget.Rotation;
  3843.             PTarget = Pawn(ViewTarget);
  3844.             if ( PTarget != None )
  3845.             {
  3846.                 if ( Level.NetMode == NM_Client )
  3847.                 {
  3848.                     if ( PTarget.bIsPlayer )
  3849.                         PTarget.ViewRotation = TargetViewRotation;
  3850.                     PTarget.EyeHeight = TargetEyeHeight;
  3851.                     if ( PTarget.Weapon != None )
  3852.                         PTarget.Weapon.PlayerViewOffset = TargetWeaponViewOffset;
  3853.                 }
  3854.                 if ( PTarget.bIsPlayer )
  3855.                     CameraRotation = PTarget.ViewRotation;
  3856.                 CameraLocation.Z += PTarget.EyeHeight;
  3857.             }
  3858.  
  3859.             if ( Carcass(ViewTarget) != None )
  3860.             {
  3861.                 if ( bBehindView || (ViewTarget.Physics == PHYS_None) )
  3862.                     CameraRotation = ViewRotation;
  3863.                 else 
  3864.                     ViewRotation = CameraRotation;
  3865.                 if ( bBehindView )
  3866.                     CalcBehindView(CameraLocation, CameraRotation, 190);
  3867.             }
  3868.             else if ( bBehindView )
  3869.                 CalcBehindView(CameraLocation, CameraRotation, 180);
  3870.  
  3871.             return;
  3872.         }
  3873.  
  3874.         // View rotation.
  3875.         CameraRotation = ViewRotation;
  3876.         DesiredFOV = DefaultFOV;        
  3877.         ViewActor = self;
  3878.         if( bBehindView ) //up and behind (for death scene)
  3879.             CalcBehindView(CameraLocation, CameraRotation, 180);
  3880.         else
  3881.         {
  3882.             // First-person view.
  3883.             CameraLocation = Location;
  3884.             CameraLocation.Z += Default.BaseEyeHeight;
  3885.         }
  3886.     }
  3887.  
  3888.     function PlayerMove(float DeltaTime)
  3889.     {
  3890.         local vector X,Y,Z;
  3891.  
  3892.         if ( !bFrozen )
  3893.         {
  3894.             if ( bPressedJump )
  3895.             {
  3896.                 //Fire(0);
  3897.                 bPressedJump = false;
  3898.             }
  3899.             GetAxes(ViewRotation,X,Y,Z);
  3900.             // Update view rotation.
  3901.             aLookup  *= 0.24;
  3902.             aTurn    *= 0.24;
  3903.             ViewRotation.Yaw += 32.0 * DeltaTime * aTurn;
  3904.             ViewRotation.Pitch += 32.0 * DeltaTime * aLookUp;
  3905.             ViewRotation.Pitch = ViewRotation.Pitch & 65535;
  3906.             If ((ViewRotation.Pitch > 18000) && (ViewRotation.Pitch < 49152))
  3907.             {
  3908.                 If (aLookUp > 0) 
  3909.                     ViewRotation.Pitch = 18000;
  3910.                 else
  3911.                     ViewRotation.Pitch = 49152;
  3912.             }
  3913.             if ( Role < ROLE_Authority ) // then save this move and replicate it
  3914.                 ReplicateMove(DeltaTime, vect(0,0,0), DODGE_None, rot(0,0,0));
  3915.         }
  3916.         ViewShake(DeltaTime);
  3917.         ViewFlash(DeltaTime);
  3918.     }
  3919.  
  3920.     event PlayerTick(float DeltaTime)
  3921.     {
  3922.         local Pawn other;
  3923.         local float ThawAmount;
  3924.         local float Percent;
  3925.  
  3926.         if ( bUpdatePosition )
  3927.             ClientUpdatePosition();
  3928.         
  3929.         PlayerMove(DeltaTime);
  3930.  
  3931.           if(FreezeLevel < InitFreezeLevel)
  3932.           {  
  3933.             FreezeLevel += DeltaTime;
  3934.  
  3935.             Percent = FreezeLevel/InitFreezeLevel;
  3936.  
  3937.             Effect.Fatness = Fatness + (50 * Percent);
  3938.           }
  3939.           else
  3940.           {
  3941.             Effect.Fatness = Fatness + 50;
  3942.             FrozenSolid();           
  3943.  
  3944.             ThawAmount = SingleThawRate*DeltaTime;
  3945.  
  3946.             Foreach RadiusActors(class'Pawn', other, ThawRadius, Location)
  3947.               {
  3948.                 if(!other.bHidden && other != self)
  3949.                 {
  3950.                     if(other.PlayerReplicationInfo.Team == PlayerReplicationInfo.Team)
  3951.                     {
  3952.                         if((other.IsA('FroztBot') && !FroztBotReplicationInfo(other.PlayerReplicationInfo).bFrozen) ||
  3953.                         (other.IsA('FroztTournamentPlayer') && !FroztPlayerReplicationInfo(other.PlayerReplicationInfo).bFrozen))
  3954.                         {
  3955.                             ThawAmount += FriendThawRate*DeltaTime;
  3956.                         }
  3957.                     }
  3958.                 }
  3959.             }
  3960.  
  3961.             if(FootRegion.Zone.IsA('VacuumZone') || HeadRegion.Zone.IsA('VacuumZone'))
  3962.             {
  3963.                 ThawAmount += 15*DeltaTime;
  3964.             }
  3965.  
  3966.             FrozenLevel -= ThawAmount;
  3967.         
  3968.             if(FrozenLevel <= 0)
  3969.             {
  3970.                 Shatter();
  3971.                 Thaw();
  3972.  
  3973.                 if((FootRegion.Zone.bPainZone || HeadRegion.Zone.bPainZone) || (FootRegion.Zone.IsA('VacuumZone') || HeadRegion.Zone.IsA('VacuumZone')))
  3974.                 {
  3975.                     Died(self,'ForceDie',Location);
  3976.                 }
  3977.             }
  3978.         }
  3979.     }
  3980.  
  3981.     function TakeDamage( int Damage, Pawn instigatedBy, Vector hitlocation, 
  3982.                             Vector momentum, name damageType)
  3983.     {
  3984.         if ( Role < ROLE_Authority )
  3985.         {
  3986.             log(self$" client damage type "$damageType$" by "$instigatedBy);
  3987.             return;
  3988.         }
  3989.  
  3990.         //Acceleration += momentum;
  3991.     }
  3992.  
  3993.     function Bump( actor Other)
  3994.     {
  3995.     }
  3996.  
  3997.     function Touch( actor Other)
  3998.     {
  3999.     }
  4000.  
  4001.     function FindGoodView()
  4002.     {
  4003.         local vector cameraLoc;
  4004.         local rotator cameraRot;
  4005.         local int tries, besttry;
  4006.         local float bestdist, newdist;
  4007.         local int startYaw;
  4008.         local actor ViewActor;
  4009.         
  4010.         //fixme - try to pick view with killer visible
  4011.         //fixme - also try varying starting pitch
  4012.         ////log("Find good death scene view");
  4013.         ViewRotation.Pitch = 56000;
  4014.         tries = 0;
  4015.         besttry = 0;
  4016.         bestdist = 0.0;
  4017.         startYaw = ViewRotation.Yaw;
  4018.         
  4019.         for (tries=0; tries<16; tries++)
  4020.         {
  4021.             cameraLoc = Location;
  4022.             PlayerCalcView(ViewActor, cameraLoc, cameraRot);
  4023.             newdist = VSize(cameraLoc - Location);
  4024.             if (newdist > bestdist)
  4025.             {
  4026.                 bestdist = newdist;    
  4027.                 besttry = tries;
  4028.             }
  4029.             ViewRotation.Yaw += 4096;
  4030.         }
  4031.             
  4032.         ViewRotation.Yaw = startYaw + besttry * 4096;
  4033.     }
  4034.  
  4035.     function BeginState()
  4036.     {
  4037.         BaseEyeheight = Default.BaseEyeHeight;
  4038.         EyeHeight = BaseEyeHeight;
  4039.         if ( Carcass(ViewTarget) == None )
  4040.             bBehindView = true;
  4041.         PendingWeapon=None;
  4042.         bFrozen = true;
  4043.         bPressedJump = false;
  4044.         bJustFired = false;
  4045.         bJustAltFired = false;
  4046.         FindGoodView();
  4047.         bFire = 0;
  4048.         bAltFire = 0;
  4049.         Velocity = vect(0,0,0);
  4050.         Acceleration = vect(0,0,0);
  4051.         /*
  4052.         if ( (Role == ROLE_Authority) && !bHidden )
  4053.             Super.Timer(); 
  4054.         */
  4055.  
  4056.         if(Effect == None)
  4057.         {
  4058.             CreateShell();
  4059.         }
  4060.  
  4061.         // clean out saved moves
  4062.         while ( SavedMoves != None )
  4063.         {
  4064.             SavedMoves.Destroy();
  4065.             SavedMoves = SavedMoves.NextMove;
  4066.         }
  4067.         if ( PendingMove != None )
  4068.         {
  4069.             PendingMove.Destroy();
  4070.             PendingMove = None;
  4071.         }
  4072.     }
  4073.  
  4074.     function EndState()
  4075.     {
  4076.         // clean out saved moves
  4077.         while ( SavedMoves != None )
  4078.         {
  4079.             SavedMoves.Destroy();
  4080.             SavedMoves = SavedMoves.NextMove;
  4081.         }
  4082.         if ( PendingMove != None )
  4083.         {
  4084.             PendingMove.Destroy();
  4085.             PendingMove = None;
  4086.         }
  4087.         Velocity = vect(0,0,0);
  4088.         Acceleration = vect(0,0,0);
  4089.         bBehindView = false;
  4090.         bShowScores = false;
  4091.         bJustFired = false;
  4092.         bJustAltFired = false;
  4093.         bPressedJump = false;
  4094.         if ( Carcass(ViewTarget) != None )
  4095.             ViewTarget = None;
  4096.         //Log(self$" exiting dying with remote role "$RemoteRole$" and role "$Role);
  4097.     }
  4098. }
  4099.  
  4100. function Shatter()
  4101. {
  4102.     local int x;
  4103.     local FroztFrozenShard Shard;
  4104.  
  4105.     if(Effect != None)
  4106.     {
  4107.         Effect.Destroy();
  4108.         // Create Frozen Shards
  4109.         for(x = 0; x < 10; x++)
  4110.         {
  4111.             Shard = spawn(class'FroztFrozenShard',,,Location);
  4112.             Shard.Velocity = VRand()*300;
  4113.         }
  4114.  
  4115.         PlaySound(Sound'IceShatter');
  4116.  
  4117.         if(Weapon != None)
  4118.         {
  4119.             Weapon.SetDefaultDisplayProperties();
  4120.         }
  4121.     }
  4122. }
  4123.  
  4124. function CreateShell()
  4125. {
  4126.   local FroztFreezeEffect WEffect;
  4127.   if(Effect != None)
  4128.   {
  4129.     Effect.Destroy();
  4130.   }
  4131.  
  4132.   Effect = spawn(class'Frozt.FroztFreezeEffect',Self,,Location,Rotation);
  4133.   Effect.Mesh = Mesh;
  4134.   Effect.DrawScale = Drawscale;
  4135.   Effect.AnimFrame = AnimFrame;
  4136.   Effect.Fatness = Fatness+50;
  4137.  
  4138.   FreezeLevel = 0;
  4139.  
  4140.   if(weapon != None)
  4141.   {
  4142.      Weapon.SetDisplayProperties(ERenderStyle.STY_Translucent, Texture'Frozt.Effect.FroztIceSkin', true, true);
  4143.   }
  4144. }
  4145.  
  4146. function Died(pawn Killer, name damageType, vector HitLocation)
  4147. {
  4148.     local pawn OtherPawn;
  4149.     local actor A;
  4150.  
  4151.     // mutator hook to prevent deaths
  4152.     // WARNING - don't prevent bot suicides - they suicide when really needed
  4153.     if ( Level.Game.BaseMutator.PreventDeath(self, Killer, damageType, HitLocation) )
  4154.     {
  4155.         Health = max(Health, 1); //mutator should set this higher
  4156.         return;
  4157.     }
  4158.     if ( bDeleteMe )
  4159.         return; //already destroyed
  4160.     Health = Min(0, Health);
  4161.     for ( OtherPawn=Level.PawnList; OtherPawn!=None; OtherPawn=OtherPawn.nextPawn )
  4162.         OtherPawn.Killed(Killer, self, damageType);
  4163.     if ( CarriedDecoration != None )
  4164.         DropDecoration();
  4165.     level.game.Killed(Killer, self, damageType);
  4166.     //log(class$" dying");
  4167.     if( Event != '' )
  4168.         foreach AllActors( class 'Actor', A, Event )
  4169.             A.Trigger( Self, Killer );
  4170.  
  4171.     if(damageType == 'ChangeTeam' || damageType == 'ForceDie')
  4172.     {
  4173.         Level.Game.DiscardInventory(self);
  4174.     }
  4175.  
  4176.     Velocity.Z *= 1.3;
  4177.     if ( Gibbed(damageType) )
  4178.     {
  4179.         SpawnGibbedCarcass();
  4180.         if ( bIsPlayer )
  4181.             HidePlayer();
  4182.         else
  4183.             Destroy();
  4184.     }
  4185.     PlayDying(DamageType, HitLocation);
  4186.     if ( Level.Game.bGameEnded )
  4187.     {
  4188.         CreateShell();
  4189.         return;
  4190.     }
  4191.  
  4192.     if ( RemoteRole == ROLE_AutonomousProxy )
  4193.     {
  4194.         ClientDying(DamageType, HitLocation);
  4195.     }
  4196.  
  4197.     if ( PendingWeapon != None)
  4198.     {
  4199.         PendingWeapon = None;
  4200.     }
  4201.  
  4202.     if(damageType == 'ChangeTeam')
  4203.     {
  4204.         if(FroztPlayerReplicationInfo(PlayerReplicationInfo).bFrozen)
  4205.         {
  4206.             FrozenLevel = InitFrozenLevel;
  4207.         }
  4208.         else
  4209.         {
  4210.             GotoState('Dying');
  4211.         }
  4212.         return;
  4213.     }
  4214.     else if(damageType == 'ForceDie')
  4215.     {
  4216.         GotoState('Dying');
  4217.         return;
  4218.     }
  4219.  
  4220.       FrozenLevel = InitFrozenLevel;
  4221.       InitFreezeLevel = 2;
  4222.     PlayAnim(AnimSequence, 0.0);
  4223.       CreateShell();
  4224.     GotoState('Frozen');
  4225. }
  4226.  
  4227. function ClientDying(name DamageType, vector HitLocation)
  4228. {
  4229.     PlayDying(DamageType, HitLocation);
  4230.  
  4231.     if(DamageType == 'ChangeTeam')
  4232.     {
  4233.         if(FroztPlayerReplicationInfo(PlayerReplicationInfo).bFrozen)
  4234.         {
  4235.             Frozenlevel = InitFrozenLevel;
  4236.         }
  4237.         else
  4238.         {
  4239.             GotoState('Dying');
  4240.         }
  4241.         return;
  4242.     }
  4243.     else if(damageType == 'ForceDie')
  4244.     {
  4245.         GotoState('Dying');
  4246.     }
  4247.  
  4248.       FrozenLevel = InitFrozenLevel;
  4249.       InitFreezeLevel = 2;
  4250.     PlayAnim(AnimSequence, 0.0);
  4251.     GotoState('Frozen');
  4252. }
  4253.  
  4254. function bool Gibbed(name damageType)
  4255. {
  4256.     return false;
  4257. }
  4258.  
  4259. function Carcass SpawnCarcass()
  4260. {
  4261. }
  4262.  
  4263. function SpawnGibbedCarcass()
  4264. {
  4265.     log(self$" should never call SpawnGibbedCarcass");
  4266. }
  4267.  
  4268. state Dying
  4269. {
  4270. ignores SeePlayer, HearNoise, KilledBy, Bump, HitWall, HeadZoneChange, FootZoneChange, ZoneChange, SwitchWeapon, Falling, PainTimer;
  4271.  
  4272.     function Timer()
  4273.     {
  4274.         bFrozen = false;
  4275.         bShowScores = true;
  4276.         bPressedJump = false;
  4277.         Fire();
  4278.     }
  4279. }
  4280.  
  4281. // Player movement.
  4282. // Player Standing, walking, running, falling.
  4283. state PlayerWalking
  4284. {
  4285. ignores SeePlayer, HearNoise, Bump;
  4286.  
  4287.     exec function FeignDeath()
  4288.     {
  4289.         if ( Physics == PHYS_Walking )
  4290.         {
  4291.             ServerFeignDeath();
  4292.             Acceleration = vect(0,0,0);
  4293.             GotoState('FeigningDeath');
  4294.         }
  4295.     }
  4296.  
  4297.     function ServerFeignDeath()
  4298.     {
  4299.         GotoState('FeigningDeath');
  4300.     }
  4301. }
  4302.  
  4303. state FeigningDeath
  4304. {
  4305. ignores SeePlayer, HearNoise, Bump;
  4306.  
  4307.     function AnimEnd()
  4308.     {
  4309.         if ( Role < ROLE_Authority )
  4310.             return;
  4311.         if ( Health <= 0 )
  4312.         {
  4313.             GotoState('Frozen');
  4314.             return;
  4315.         }
  4316.         GotoState('PlayerWalking');
  4317.         Weapon.SetDefaultDisplayProperties();
  4318.     }
  4319.  
  4320.     function Rise()
  4321.     {
  4322.         if ( (Role == ROLE_Authority) && (Health <= 0) )
  4323.         {
  4324.             GotoState('Frozen');
  4325.             return;
  4326.         }
  4327.         if ( !bRising )
  4328.         {
  4329.             Enable('AnimEnd');
  4330.             BaseEyeHeight = Default.BaseEyeHeight;
  4331.             bRising = true;
  4332.             PlayRising();
  4333.         }
  4334.     }
  4335.  
  4336.     function EndState()
  4337.     {
  4338.         bJustFired = false;
  4339.         PlayerReplicationInfo.bFeigningDeath = false;
  4340.         Shatter();
  4341.     }
  4342.  
  4343.     function BeginState()
  4344.     {
  4345.         local rotator NewRot;
  4346.         if ( carriedDecoration != None )
  4347.             DropDecoration();
  4348.         NewRot = Rotation;
  4349.         NewRot.Pitch = 0;
  4350.         SetRotation(NewRot);
  4351.         bIsCrouching = false;
  4352.         bPressedJump = false;
  4353.         bJustFired = false;
  4354.         bRising = false;
  4355.         Disable('AnimEnd');
  4356.         PlayFeignDeath();
  4357.         Weapon.SetDefaultDisplayProperties();
  4358.         PlayerReplicationInfo.bFeigningDeath = true;
  4359.     }
  4360. }
  4361.  
  4362. function PlayFeignDeath()
  4363. {
  4364.     local float decision;
  4365.  
  4366.     decision = FRand();
  4367.     CreateShell();
  4368.  
  4369.     if ( decision < 0.33 )
  4370.     {
  4371.         PlayAnim('Dead1',0);
  4372.     }
  4373.     else if ( decision < 0.67 )
  4374.     {
  4375.         PlayAnim('Dead2',0);
  4376.     }
  4377.     else 
  4378.     {
  4379.         PlayAnim('Dead3',0);
  4380.     }
  4381. }
  4382.  
  4383. @                                                                              qüï réî sâì pÇè nè k}ê uâì tâì rüï sâÄ pÇï qüî réì n~ë vâì téì uâÄ rÇï tâÄ qÇï rüî séì pï rüì qüì pÇî l|ê Ç╟  ~╞  |┼  {┼  y─  w├  u┬  s┬  r┴  p└  n┐  l╛  j╛  i╜  g╝  e╗  c║  a║  `╣  ^╕  \╖  Z╖  X╢  W╡  U┤  S│  Q│  P▓  N▒  L░  J░  H»  G«  E¡  C¼  A¼  ?½  >¬  <⌐  :⌐  8¿  6º  5ª  3Ñ  1Ñ  /ñ  -ú  ,ó  *í  (í  &á  $ƒ  #₧  !₧  ¥  £  ¢  Ü  Ü  Ö  ÿ  ù  ù  û  ò   ö      ô  ô  Æ  æ  É  Më Oï PÄ QÉ RÆ Tö Uù VÖ W¢ Y¥ Zá [ó ]ñ ^ª _⌐ `½ b¡ c░ d▓ e┤ g╢ h╣ i╗ k╜ l┐ m┬ n─ p╞ q╚ r╦ s═ u╧ v╤ w╘ y╓ z╪ {┌ |▌ ~▀ ß Çπ üµ âΦ äΩ à∞ ç∩ ê± ë≤ è⌡ î° ì· Äⁿ É  wäÅ xàÉ uéì vâÄ téÄ uâÅ väÉ süì séÅ wâÄ xäÅ wäÉ wâÅ xäÉ wéÄ xâÅ wâÉ zàÆ wéÉ {àÆ ·┘ ⁿ█ ²▄ ■▌  ▐ ⌠╙ ⌡╘ °╫ ∙╪ ⁿ┌ ■▄ K@                                                                                                                                                                                                          qüï réî sâì pÇè nè k}ê uâì tâì rüï sâÄ pÇï qüî réì n~ë vâì téì uâÄ rÇï tâÄ qÇï rüî séì pï rüì qüì pÇî l|ê wäÅ xàÉ uéì vâÄ téÄ uâÅ väÉ süì séÅ wâÄ xäÅ wäÉ wâÅ xäÉ wéÄ xâÅ wâÉ zàÆ wéÉ {àÆ ·┘ ⁿ█ ²▄ ■▌  ▐ ⌠╙ ⌡╘ °╫ ∙╪ ⁿ┌ ■▄ uy ""@""@*333*Ω≡± "╠_÷óZé@Ç
  4384. *                                                                            
  4385.  
  4386. 
  4387.  
  4388.  
  4389.  
  4390.  
  4391.  
  4392.  
  4393. "
  4394.  
  4395.  
  4396.                                                                                                         
  4397.  
  4398.  
  4399.  
  4400.  
  4401.  
  4402.  
  4403.  
  4404.  
  4405.  
  4406. 
  4407.  
  4408.  
  4409.  
  4410.  
  4411.  
  4412.  
  4413.  
  4414.                 
  4415.  
  4416.  
  4417.  
  4418.  
  4419.  
  4420.  
  4421.  
  4422.  
  4423.  
  4424.  
  4425.  
  4426.  
  4427.  
  4428. 
  4429.                         
  4430.                                             
  4431.  
  4432.  
  4433.  
  4434.  
  4435. # 
  4436.  
  4437.  
  4438.  
  4439.  
  4440.  
  4441.  
  4442.  
  4443.  
  4444.  
  4445.  
  4446.  
  4447.             
  4448.         
  4449.  
  4450.  
  4451.  
  4452.  
  4453.  
  4454.  
  4455.  
  4456.  
  4457.  
  4458.  
  4459.  
  4460.  
  4461.  
  4462.  
  4463.  
  4464.  
  4465.  
  4466.  
  4467.  
  4468.  
  4469.  
  4470.  
  4471.  
  4472.  
  4473.  
  4474.  
  4475.  
  4476. 
  4477.  
  4478.  
  4479.  
  4480.  
  4481.      
  4482.  
  4483.  
  4484.  
  4485.  
  4486. # 
  4487.  
  4488.  
  4489.  
  4490.  
  4491.  
  4492.  
  4493.  
  4494.  
  4495.  
  4496.  
  4497.  
  4498.  
  4499.  
  4500.  
  4501.  
  4502.  
  4503.  
  4504.  
  4505.  
  4506.  
  4507.  
  4508.  
  4509.  
  4510.  
  4511.  
  4512.  
  4513.  
  4514.  
  4515.  
  4516.  
  4517.  
  4518.  
  4519.         
  4520.  
  4521.  
  4522.  
  4523.  
  4524.  
  4525. ,# '#
  4526.  
  4527.  
  4528.  
  4529.  
  4530.  
  4531.  
  4532.  
  4533.  
  4534.  
  4535.  
  4536.  
  4537.  
  4538.  
  4539.  
  4540.  
  4541.  
  4542.  
  4543.  
  4544.  
  4545.  
  4546.  
  4547.  
  4548.  
  4549.  
  4550.  
  4551.  
  4552.  
  4553. *
  4554.  
  4555.  
  4556.      "!$  %%$%
  4557.  
  4558.  
  4559.  
  4560.  
  4561.  
  4562.  
  4563. !%!(&# ."
  4564.  
  4565.     $!#''%!!  " %-(12.,+ %
  4566.  
  4567. 
  4568. ""$&''&**$$)Ω#"δφ35∞δ/#!$$")+$Ω!
  4569.         #%!'*/0! %$%$*#**!≡1÷·φ4■∙9≤82Ω.#3∩+∩##*
  4570.     
  4571. Ω')#02%.+≤Ωδ+'$%/Ω''%&Ω.*·▀⌠0∩9≈6∙≈6·⌡( δ3)) $⌠<≥ 
  4572.     
  4573.  
  4574. &Ω32⌡, 2≤5φ&$,δ0$.≡, "-' $δ%5∙≈&!(%%)?Dσⁿ≤÷7∞∞≥-!#*17:* Ω∙≈+ ,■▀.   '
  4575. 
  4576.  
  4577. '+4÷⌡0! 38≥5-!*∞≤7δ%Ω64'#* (∙$235∙)"-&%%%⌠Eα≈√ⁿ:∙0'.≈⌡"! !∙) #6?=▀≤%'▀÷$≤@≤*$$#%α. 
  4578.  $(≡68⌡≥:σ8≤(%&Ω∙ß·≈7■6'$%&# !#$%%%%%%%%%%%%%%%%$#" 'U*U⌡5∙<⌡(∞JΓ.--⌡Cσ<▀:Γ■W≈*∞≈.'$#"!!*'#$$%%%%%%%$%$$#" $π4&'+⌠∞πµπφπ:;A<,++**-?='$!!⌡- 
  4579. Ω▀▀▀<:@;/.../∙α8²ⁿⁿ;÷δ75φ+$!!"$'+Ω/0/////////000//Ω-*'#!)-/≈ΣΓ@⌡22ΓO?U4U:Iµ?Σ>µ@Iα2∞∞∩φ*'%$$2Ω+Ω/0/0/////0/Ω.,(%!"-@:0δ2∞2⌠<?AEWσ9333333∩µBδ+&$²%*1
  4580.     
  4581. #''⌠σßπ>σσ@∙≥∩4·σµDWFσΣµ@@=:÷-%$&*Ω∩⌠≈≈⌡⌡⌡⌠⌠⌡⌡⌡⌡÷⌡⌡⌡÷⌡≤∩/)%!%■Uⁿ7ßσ@8≈:IMπ··√■HNWµBµETHⁿ°5√α:∞*&+31∩≤÷≈÷⌡÷⌡⌡÷÷÷÷÷⌡≥φ.'%! "&0B?÷676°767ΣJGWBⁿ:=α·76FF⌡φ.(43.
  4582. 
  4583.  
  4584. φ9²ëúûz⌐⌐ñ╒kÅ√8─vyº╒yºóºÄ╘ñóX3*&)Ω4╗ç╓╓▐»»─────»»»»»░░─å|0($#(≥²Σ:>▒ª]Ѻ¿╦k╓╓┤p¢w╘┐ú│╦┼k░ÿ╓ëD=2)δ5≥╗░╓╓▐»»»»»»»▐▐░»å╜Ω.≡*%"%%!"%)1Bkäÿ▒╤│┤ú▓kY╦¿ªao¢Ü▓ää╒aä╗ⁿ·≈⌠$
  4585.         
  4586. )⌠;Cxc╚╩╔╛╧t╒ö==lót╔f╧╧h╚h£áúö≥.)+2≈▒dìÆ}}┴┴┬┬┬┬┬┬½┴┴æÇù│╢U.&%-÷■:σ@ûót╩╨[[gôÇ└g╔╚s╔f₧«b¡¼¡╖┤}πⁿ-6▀5╓d┴üæ}½½½ææ~æüù│╢∩+/⌠23⌡1(-(-3B¿╕æö₧rr╟╩h╞[ggg╞qÉ~æætƒæ╥?=≈+≤     
  4587.  
  4588. *⌡ßE╒áHFEHHMñòΣσ┤áFIIWDEσ■ΓP│¡÷0,.U·▒æß:·666666666676ⁿ:α▒┬∙≈U∙√⌠:8;µwáHEFIGµ²88 >A?@WΘ■668:ß▒½≈²²9;▀àæß:ⁿ∙∙∙∙····²<╪╤½⌠/&&δ3∩≥⌡∙10≥µ⌐uπ<σQΘNIDFDIQIE@? ·∙?F?êB÷∞)
  4589.     
  4590. 4ß>^╔FBCHJτÑtGI╒£FτB?D@ⁿ≈ⁿ:ÿò■80Ω4√▒ô:·⌡4UU4444444UU÷√;│ò>π4Ω8<≡.≥σñfC@AC@5÷²Σσ■σσ>8∙44U⌡√;╣É6≤=σ>@kö<■ß²≤≤⌠⌠⌡⌡⌡6■=▓5∞)%&≈≥≤≥≈597?zá▀ⁿ∙;AF@?ACEBB∙@IGAⁿ?HE╕:∩' 
  4591.     
  4592. '3⌠âÉFCπBFBñ╩IQy£µB>Γ;≈∩≡≈ⁿ┤b@π≥≤≥ⁿêⁿ⌡2000000000000φ≈8▓«²≈-.σ■∙Ωφⁿ^╚BA>αU6Γπσ@ΣσΣ=:30/ΩφⁿI¢╟:7:>µCóá@:÷φ∞∞222φφ≥7 ▓¼6φ+&&'%∩:8■σσ>ºò9≈7σ∙4>@CGBµ8÷@CEDAFFF╕≈Ω' 
  4593.     
  4594.  
  4595. !#.≤─¡>@Σ:=?╙fIIªf@@?:4U3≥7²kh?▀ⁿ÷≥√╓¼∙40//001∞∞2211δ3⌡8ÿ8÷0÷α.--√B╘¥A@::■<?πα?AA@>µ<≤./3?Op╔µµΓΓ>E╙áΣ≈≡3φφφ2∞21U5■╤Ç∙∩-'&%%5⌡⌠<▀EJÜ╩Γ·ΓWΓ∩∙>WGF?·;µµDEHG?σ╙Qσ,
  4596.     
  4597. Ω020Ω⌠»½√≈ⁿ·Γ@z╞SSp[FDDB√5≈∙²=]╔?=9∩≈Γèòσ⌠δ00∞∩≤⌡⌠⌡⌡⌡≤U≥5²▓ô;∙≡8⌠*3<EE╒╧E?▀<=α@@EEFHWAσπΓ3/9CA╘bµΓⁿ>?G╒á▀96≈≈≈⌠43φφ47:▓Æ√U.('&&((*0∞9K¢_τHQFE>:CEWEFCµDFDBHHσ·╗>Cµ⌡
  4598.     
  4599. .⌡U≡/⌡»½·∙▀9@H¿[TTÜtSτCJB■²Γ@Wºg?≈2δ:CúáA7δ0∞U≈·89998ⁿ76·²▓æΣ:7⌡00=@µHo╧C8≤Σ@CFCMHΦOKIC?C■φ=σ@ûáµσασµCÑòΣα:■:²ⁿ5⌠∩φ47:▓ü√≥Ω*('&'(*0:DAó¥ΦΘHIJGAGQLτHEIΦΘIHLLA9║3Ω⌠ⁿ'
  4600.     
  4601. *φ6²∙4:è·▀<9CM▓ú{Äyñ╠pwÑyû┤ñºªºáß3.0▀σûb?ß≡0≡≈ê▓▓╤╤╤╤Ö:8■╕jëëç▄U12⌠4;zfΣ⌡²▀BGqa╘ºÜ¢{YxE@;9;Σ@wfWα6∙µAó]▓ë╤▓▓ë├■6≤3≥∙;▓ô8≤/*('''Ω5σ@;²êjÑÄ¿{Ä¿zw¿¢¢╒{Ä{pazÄÜñç╓Σ∞"
  4602.     '4<π?E┐É<>8ßWJ?«╧╝╬^ƒ╟ƒá╚╚£¥╧╔ÉP@≡δ5>CñÉAα≈∞⌠√▓Öu└üô└ujDzⁿ9öæ^É÷∞-ΩU·▓ò√7?σAH╠z╩[[╞╩t╠gDσ<:>BóáAµ</α>ìò¼Æô└ík¡√÷∩≥∙;ëô8⌡0,*((∩α@ß32⌠Åüsƒ╛q╝g[▌g╞qqî▌ƒ╩╩╛g╧«báG8
  4603. ( Ωα6=µºgA:²µG@B@EK╒╝ΘΦΦW>??AC@µß<>σ@σΣó╔B>:≥÷²│í┘α■;ßσ│ô97≈ⁿ;Σó¥53∩UU·m√9α▀AI{qNNKΦSOe▌G@ΣσµA▒╚RIA0√≤5;:·∙■=σ┤ô²≈≡≤·;ëô9⌡δ-*).Σ@≈--03V6?IFIEIΘTNNNΘONJF@A@>EQHC+
  4604.  
  4605.  *$*'" 88²AB╙f?:σEµ:σ>LOa¥µ<@@:8AF@<σß≈?σσσ?úáBß⌠3≈ ┤òΓ:∙√;π┤ô9∙²■9▀Ñ╧α<Cσ?Γêⁿ<?=GM╘[ΘLIKKO¢qF?▀▀>B{╚C:3/5φΩ1·α≤≈²ß┤ö■6U≤·<ëô²⌡δ.,*U8∞(*+∩²747;ⁿΓµEHLRONΘτKJJ?<?FIF:.
  4606.     %%*φ÷6··≤Γ@B⌐ƒBßπ@72≥@LNÜh╫·π>7⌠√:<::∙▀7/4ßC╙h?²∞≡6 │«;√⌠≈√▀│ô9≈ⁿ>9:is?8πDK?óô8:?σµF⌐qKIFHRKw╩C?>8⌠@aü7UΩ17Ω**-÷φφ5 ▓ô■6U≤∙<ëô²⌡1Ω.+.)(()*≡AA>411·BGªpÜ╦Ä{e¢YSBA?µCC: -
  4607.       !+≥≤∙⌡∩>@B┐gA<πB@∙σπHRº¥FAWß≡≥≥≤8:5≈:,)09▀óh@⌠2U5;│ò╫8≈6²α┤ö9≈φ6πσ{sA≥0µDCÑbA²²µEMÜqKMJHKIª╞µ==8≤√äæ6≡.ΩU(''()*δ⌡9╤ô²6U≤·<│«;∙Uφ10Ω,*(()*5@>ß²▀σ@IÜn╞╩╞╩╟[oƒJBµAπ÷<"+;δ
  4608.     
  4609. $ .≡2-5≈9@Dº╔µ■9σHA?@@WúbCGµ≤4≥045≈⌠:■2Ω04·mÆ√⌡φ≡5;┤É>=²■α>┤ö9÷∞39C╙£?≡Ω4ΓC¿b?>ΓµFΦ╦ƒORΘSΘOÄt@>▀ⁿ⌡√äæ6≡.*)'&&'(*0⌠9╤ô²6≡≥∙<┤òπ:6≈⌠46∩-*((();?9>σ@FHÜqQΘSJHSÄ▌MA@@>(!5ß≈
  4610.  
  4611.      &&*,Ω#*:ⁿßB¿╩A:√:BQA<µNñÇΣGα1≤.!#',δ≈;≤6φ4·míⁿ⌠φ≡5:┤ö@>ßΓ>┌┤«ⁿ≤∞3⌡?╘¥A<;9>µ¿á@@ΣσFI{sRNMIO╝pgCσD3≥·ë~6∩-('&%%&'(/⌠9êô²5∩U6:┤═┘π ■9·σC=∩*('(φ∩≥@>µJJ⌐qGJIIFLaƒIµßµΣ0+<α*
  4612.  
  4613. +%$#&:ß>C¿á√√8■σJ╩l╒yÄö>B≈3∞& δ⌠≈≈44√mⁿ⌡23⌡²├^è╣┤èè┤kX741φ8µª╔BBπασC¿£??5■µA{Ä╠p{znp╠N@><φ≥8{╧∙3-*&%$$%&(Ω≥8êô²5≡≡÷9├k┤│ë▓▓êmïCµ<≈-&'(∩>ΣσFH¿╛ABCA@Bª₧HCµ@?²σ3
  4614.  
  4615. 
  4616. ,·■π<²┤∙≤6■>G⌐ª╞▌╝Q?:3φ*.÷²≈U4·ä¼√⌡2φ≥·=└ÉÉÉÉÉòµ8⌡3δφ@EúqEσ<<@E╘╨α²∩:@ΣC₧[r╩╞ƒ╔SWµ;·>7:pq∙φ2√'%##$%'Ω≥8ê¡9≈∩3≥5■ôôüô└æ╣╖7√Γ>;3'∞Σ?>>BH╘ÉACAEB?│╧WFµ;≡ασ√*
  4617.         
  4618. U49=⌡⌠─┴∙≥≡√αBª╩τHB?▀≥2/Ω$"#2φ≥0U∙ä~√≤22U5:πσ@@?σΣ;∙≤2∩4ⁿ?º╔C@;π?πú₧@⌡12²σµHIIGC@AµΣσα≈96=¢₧:2≥ß*$"""$'.4ⁿêü9≈∩2∩≥≈∙888■=Σ▓æ≈1≡∩8■▀@C?;σBD│└GWEDFF│sIWΣ( ∙≡.⌠2'*
  4619.  
  4620.         
  4621. 'U÷ⁿ≡≤─┬∙6∙Γα?╙╚A@ß8≤2≤≈÷≥Ω" %').≡∙ä~·≤∞1≡6:πσ@@??π▀·≥39:@µº₧I@??88ú╧Σ≤δ/1;σσBAµBσ@B@√:9:??ª[S∙÷·&"!!"#%-≡√êü8≈3∞φφU≤⌠⌡⌡59▀▓¼≈∞*''φß?ⁿ**·FDà¥WB?ACMwÉΦIE∙≈÷≡⌠∞&
  4622.  
  4623. 
  4624. 3-∞.≤├╖<@??AEñb@>√÷3∞:α⌠⌠∩Ω$**'%&.∩7äæ·≥δ∞U∙ô┤┤è┤┤┤┤├²5ππ=9ߪ╚FC²/φ>Ü₧:U0Ω/04√Σ▀■π▀ασ7⌡■:▀ΓCñ¥J÷√≈#""%%#%,≡√mÆⁿ÷φδ111∞∞11≡≈9╓½≈Uφ3≥■≥▀&$+π@@è₧IE@AQQúöJW:21■!'* 
  4625.  
  4626. $/ⁿ▒~@F?>GIñh:5δ-/5∙:≈⌠143Ωφ≡+%&-∩7░8⌡3≡≈■│åíòôö└íkÇⁿ7≡·≈Γwáσ?91∞B╦fσ⌠2∞∞≈:9ß²557÷φ2ΣA5>>Bªh:÷;≡((*.$"$+∩·ê¡■6≥∩∩∩33φ2φ46²ÿ┴≈76≈≈Ω%:.#(;FG│bDWGGC@▒~IH, .; $$    
  4627. !·@Ñ╔GCABWIw╧∙∞*'1;∩≤U⌡2∩:φΩ≡*'%*26äü:·⌡58=│í><8²=>ë«;∙⌠÷69▒¼@≈·ß≥DÜö■∙5:7σ@Γ=>≈≈÷÷⌡⌠√HCΣBAÑ╧AΓ84⌡*#!#)27ÿö▀95≈÷÷÷÷⌠⌠≤≈ⁿ;ÿ½8∙5⌡1!&▀1!#)AJ╤¡▀ΓDIΣ;ÿ╖?µ&&:
  4628.  
  4629.  
  4630. 
  4631. 
  4632. *Γµ┐g█EGEFQ¿f■Ω(&2■3⌡6∙≡⌡2.01φ)$(δ÷░ù╫■·√:Γëü96⌠≈·;ëæΓ:7∙8■─╡>∩(·@>^ù▀²>SIB??µA■8ⁿⁿⁿ·■ITΘCEóáFß∙≈*"'δ≈╓æπ=■ⁿⁿⁿⁿⁿ√·∙8;αëòα=∙3&0πφ!'÷σ»╢▀:JNµ▀▐╢≡."/
  4633.  
  4634.     
  4635. -<σ¿o⌐Ñ┐{{¿Yb÷*$!(5δ≡≤2φ⌠(0Ω#"'.U├ëää»â░╓ké≤2Ω0≡7»┤╓ä»»─├│¬≈(#'=π├▓░░k╠ªóúúñÑa{▓äää╒¢¢ZÄóªh>@≥5% &.4─┤▓▓êä░░░░ççâ░ä░╘í8≈.*∩4Ω$+φÖ▓╓óÜpÄñó¬Ω&
  4636.  
  4637.     
  4638.  
  4639. 4πWô╚╨á╔╔bÉ▀,%!2÷∞⌠∩62% !$*0╜╡╢ù╢╢╢╡¬≡/+(*Ω2\╢╢╢╢╡╡éÅU∩# "(⌠|╢╢╢¼╛╔h╔hht╟[¼┬┬┴òááqÉôöB@5≤δ "(δ|╢┬æ}}}┬┬╖╖ùù╢╢ö└·≈&3. %-`┴╚gfƒhƒf▀.!
  4640.  
  4641.     
  4642. "≥∩.5A?>σ>@ⁿ$ !3:⌡3Uⁿ÷#!%*/2∩∩ε3φ1Ω+'&%%',0φ3321/,(1+ #'δΣ·ε6K>:@σ?ΓEA⌡⌡⌡⌡⌡⌠≤÷÷ⁿß8761Ω#)0ε≥⌠⌠⌡⌠⌠⌠≤±U≡∩3±∞*&⌡0 %3@W√÷I√∩=C@≤
  4643.     
  4644.  
  4645. "/π?Σ=ßΣ√⌠ΩΩ≈*∞√7Ω-%!$'(*+**(&%#!!!"#$&((('&$"  "%0;≈/<⌠U=;:=B:00//δ1φ⌠÷5Σ≈≥≈2≥& #'*./00/ΩΩ..-+*('$ +Ω0Σßδ'≤A·'#&∩√0
  4646.  
  4647.     
  4648. !(÷ⁿ8*/≈÷4$#.**#"≤≥≈0Ω!!!"! /⌡3""4≈÷56Γφ%**(Ω≥9Ω(&ⁿ∙+$!0'!"$%%%%$$#""! (≈3!÷▀-
  4649.  
  4650.     
  4651. (*5·6∞+0⌠/&!%(#"3$*Ω(&$..U≤44≈&%#'Ωδ%#(%⌠& (8U1#
  4652.  
  4653.         
  4654.  
  4655. !)≥≥7∞%$  "Ω."(3%&1U≈φ≤÷1(.&%#Ω1≥*!
  4656.         
  4657. &Ω**÷0 #/ '∞&() #δ≡&3√Ω÷20'(.3*
  4658.  
  4659.      $( (.& (.& #' *++Ω0+'  -1
  4660.  
  4661. Ω'%%
  4662.   ""&!( 
  4663.  
  4664.  
  4665.  
  4666. "
  4667.  
  4668.  
  4669.  
  4670.  
  4671.  
  4672.  
  4673.  
  4674.  
  4675.  
  4676.  
  4677.  
  4678.  
  4679.  
  4680.  
  4681.  
  4682.  
  4683.  
  4684.  
  4685.  
  4686.  
  4687. 
  4688. 
  4689.  
  4690.  
  4691.  
  4692.  
  4693. 
  4694.  
  4695.  
  4696.  
  4697.  
  4698.  
  4699.  
  4700.  
  4701.  
  4702.  
  4703.  
  4704.  
  4705.  
  4706.  
  4707.  
  4708.  
  4709.  
  4710.  
  4711.  
  4712.  
  4713. "
  4714.  
  4715.  
  4716.                     
  4717.  
  4718.  
  4719.             
  4720.                                         
  4721.  
  4722.  
  4723.  
  4724.  
  4725.  
  4726.  
  4727.  
  4728.  
  4729.  
  4730.  
  4731.  
  4732.  
  4733.  
  4734.  
  4735.  
  4736.  
  4737.  
  4738.  
  4739.  
  4740.  
  4741.  
  4742.  
  4743. 
  4744. 
  4745.  
  4746.  
  4747.  
  4748.  
  4749.  
  4750.         
  4751.  
  4752.  
  4753.  
  4754.  
  4755.  
  4756.  
  4757.  
  4758.  
  4759.  
  4760.  
  4761.  
  4762.  
  4763.                                         
  4764.     
  4765.                 
  4766.  
  4767.             
  4768.  
  4769.  
  4770.  
  4771.  
  4772.  
  4773.  
  4774.  
  4775.  
  4776.  
  4777.  
  4778.  
  4779.  
  4780.  
  4781.  
  4782.  
  4783.  
  4784.  
  4785.  
  4786.  
  4787.  
  4788.  
  4789.  
  4790.  
  4791.  
  4792.                                                          
  4793.  
  4794.  
  4795.  
  4796.  
  4797.  
  4798.  
  4799.  
  4800.  
  4801.  
  4802.  
  4803.  
  4804.  
  4805.  
  4806.  
  4807.  
  4808.  
  4809.                 
  4810.  
  4811.  
  4812.  
  4813.  
  4814.  
  4815.  
  4816.  
  4817.  
  4818.  
  4819.  
  4820.  
  4821.  
  4822.  
  4823.                                         
  4824.  
  4825.  
  4826.                     
  4827.                                              
  4828. @@                 
  4829.  
  4830.  
  4831.             !!! """ %%% &&& ))) +++ ,,, ... 111 333 444 666 888 ;;; === ??? AAA BBB EEE FFF III JJJ MMM OOO QQQ SSS UUU VVV WWW XXX ZZZ ]]] ___ aaa ccc eee iii qqq rrr sss xxx yyy |||  ÇÇÇ ééé êêê ììì ÄÄÄ ÆÆÆ òòò ùùù ÿÿÿ ÜÜÜ ¥¥¥ ₧₧₧ ááá óóó ÑÑÑ ººº ⌐⌐⌐ ¬¬¬ »»» ╡╡╡ ìÄĠѪª ½¼¼ ▒▓▓ ╣║║ ghh mnn Ü££ èÄÄ αµτ Ω≡± ─╔╩ {Çü ╧╪┌ ╨┘█ ╬╥╙ swx ▐στ ¼│╡ ╩╘╫ ┐╩═ τφ∩ ╣┐┴ ┐┼╟ ▓╕║ ┘Γσ ═╓┘ ╬╫┌ ╧╫┌ ╚╨╙ ΓτΘ πΦΩ ΣΘδ ├╚╩ ╟╠╬ ┤╣╗ ╢╗╜ áѺ ╫▐ß ╪▀Γ ┘απ █Γσ ▄πµ ▌Στ y~Ç ¢óÑ ¥ñº ₧Ñ¿ ƒª⌐ áº¬ ÅûÖ ┼╧╙ ╞╨╘ ╚╥╓ ├╠╨ ╞╧╙ ╚╤╒ ╩╙╫ ╠╒┘ ÿÜ¢ ╧╙╒ £áó αµΘ àëï ⌐»▓ ¥úª áª⌐ ó¿½ ú⌐¼ ª¼» ╥┌▐ Öƒó ╟╤╓ ┴╦╨ ΓτΩ σΩφ ╡║╜ ╢╗╛ ╝┴─ ┴╞╔ ░╡╕ áÑ¿ ╥┘▌ ╘█▀ ╒▄α ╓▌ß ╫▐Γ ┘αΣ ┌ßσ █Γµ ëÄæ ¢óª ¥ñ¿ ƒª¬ ú¬« ┼╬╙ ╞╧╘ ╚╤╓ ╔╥╫ ╩╙╪ ╦╘┘ ôÜ₧ û¥í Öáñ ┴╩╧ ═╒┌ ┤╝┴ ╕├╩ ┴─╞ x{} ╗┴┼ ┌ßµ ñ¬« ¢íÑ Üíª ├╠╥ ─═╙ Ωε± ╞╩═ ╩╬╤ ╡╣╝ ╕╝┐ ╛┬┼ ßµΩ πΦ∞ óª⌐ ╪▌ß ║┐├ ╡║╛ ╔╤╫ ─═╘ ╒█α ╫▌Γ ┘▀Σ ╟╧╓ üéâ àåç èïî îìÄ ñѪ éäå ╔╠╧ ╞═╘ üüé ââä ääà ààå ååç ççê èèï ÉÉæ ºº¿ ¼¼¡ ¡¡« [[\ __` aab ccd eef ffg ggh iij jjk kkl llm mmn nno oop qqr ttu uuv vvw wwx zz{ {{| }} x╖z╖⌠{Y ÖK;≤ -ⁿé£╣a/!o.│£╣S╗£╣a/!u╔éé■⌡![    ü-∙ ⌡.ÑÉΣb.ÑÉΣ.ÑÉ▐'▌░├?-∙(▐»£√═╠╠=╗.á£╣y╣a!-B.á£╣Qjù:B,Q Cffµ? ⌐ïù:B&QHCÇ? ⌐⌐ù:B%QîC═╠ ? Q╚C? -[é▒ñß═╠╠>
  4832. ù║,<,■⌡!fr.ä╩*b![*,-`E.ä╩╨ü-`╗ü-[-s']QD ╗ü╩a/!9xKbxéü-═ │╔?,╗wK*ⁿK ╘b╩ⁿ╩Γⁿb╩éwⁿ*$▒ß╪ªⁿ ª½?,² kééÿ.ä╩║%░ß╪╩ ªªc    b╩-`(óóé░ß╪╩ ªª?@    b╩-`'═-ατppV found no path to V╩,,éü-▄ ░ß╪ª╩ ª?⌠-▄'c.ä╩É!]$ A╖é■⌡!r-[[QûC═╠ ? fG æüb╩ⁿb╩Äwⁿ* ╖╖ü-▄-▄'c*!]$     AΘéé■⌡!a-[ üb╩q!a  éü-sQD Wé■⌡!a-[N░ß╪ª╩ ª?,q!j    Uq!a cäé■⌡!fIä-`>é£╣a/!u.á£╣{%éé■⌡!r-[    b╩4w.ä╩*4éû.ä╩║%░ß╪╩ ªªcq!-!_J░├33│>q!ja÷═╠L?q!-!_ æéw╩*ü╩a/!P
  4833. -⌡(*"éé▒ñß?
  4834. ù║,Zü6┴ⁿ-τ-⌡ä-⌡(░├½σ⌠Ç?»£√╨╨£√*-⌡(@é-⌡G Üü-÷/a8 ∩w·C 'Öÿww÷*-÷'≥
  4835. wq!-!d
  4836. 0 10-÷(xKbxéü-═ │╔?,ΩwK*ⁿK çéé░├33│>-═Aäü£╣a/!o ü.│£╣J╫ Nothing cool, so camp ÷»«`@├╔q!-!_µééw.╫∞*$░ß╪ª∞ ª½?,²
  4837. ░├═╠╠>÷Ç@q!-!f
  4838.  l
  4839. ééäü-═=é£╣a/!o.│£╣J▒ñß?
  4840. ù║,<ó    éw.î∞* üb∞Kb∞ƒ    wK*ⁿK d
  4841. u£└d
  4842. wu*M
  4843. ééu-εua/!9/ä▒ß╪u ªª?▄ übuKbuM
  4844. wK*∞uⁿK uu┴╢    -⌡'Å
  4845. éü-⌡G∞∞  r∞*p%Q£╔ wQ* Qa/!@ Ñp är∞* ܺp%∞QQQΘ╡
  4846. Ü w∞*j b∞ⁿ∞∞*g ▒ß╪ⁿ ªª½?,² Ü Kb∞ô wK*ⁿK Ü ∞*░ ░├33│>q!j± ╫ Nothing cool, so camp ÷»«`@├╔q!-!_ ═|-╡┌X     ²    sÇδ @GEr╔7#.á£╣{'`ééw┬*wG┬*wG┬┬(sß╪ªG ªÑÿG║%ó▒sc(╖╖▒s?É(éä6┴ⁿ-τ ▒s?,╚*▒█╪G ªªG ▓?%(bG ┬ Dlbï.r l.ÑÉΣOäéa!--═    a!jq!-!L
  4847. rréüa!, üa!+q!W -█(º■l!A l!n┘.îu«┘*╨é-  l!r- (-∙(-éü-\    wu*cuÉ!M=ºöÉτ    Σá@.ÑÉ ^    u.ÑÉΣlΩ█    é■⌡!f╣Ω?&⌡l╜éü-\w.┌╩*╩a╩*·■⌡!a╕Ω?&≈ü-\╩ua ┌τ ■⌡!f╕Ω?&╩uτ╪■⌡!rs£╣a/!u╩.á£╣}
  4848. z╩*╩r╩*⌡![╟-ατpV defender couldn't find defense object╒σÇ?ττ■⌡!nστ£╣-╤E£└τwE*╨éE-ε*Ü:EÉ¥:É¥o.ìE╨ééwo*ro╩$■.ÑoÉΣ!f-█'τEE┴!.ÑÉ╧╩ 
  4849. W┐╥    ~1m    2&¿ªéwT*ùT█%1ΓεW1╛1¬T°⌠1Q╜»1╛½?,@½»1╥½?ÆPÉ,ÇT°½1╧T°█
  4850. ½1a╨SDT▀dn1p╜»»1╛d½?,B½«»1╥½?ÆPÉ,ÇT°½¼»½?,@½n?,1a╤SDT▀(1ΓεR1╛17a╨ppS.T//ST█dn1L╜»1╛d»1╥½?ÆÉ,ÇT°½1.a╤ppS.T//ST█( f//=============================================================================
  4851. // FroztTMale1Bot.
  4852. //=============================================================================
  4853. class FroztTMale1Bot extends FroztMaleBotPlus;
  4854.  
  4855. function ForceMeshToExist()
  4856. {
  4857.     Spawn(class'TMale1');
  4858. }
  4859.  
  4860. Jw    D
  4861. =-~Mäü£╣-╤*¢:GÉ¥:É¥ |■w    !Zb:s     |@° G dE⌠B{UGë+r.╚*(E.╚aM.╚É-6(/a6 äoE╚ ª&%wo╚%Ü:oÉ¥:╚É¥εoa/!%δ.oÉ-"0'%%oa/!$%.oÉ-60'10( WÇ@lDZN4X ╨╪'Kr·4'Wääär4    r4*ÿ4║%4a/!X(-l(b45Ü:b:$d4▒▒»£√d═?,(44· ääär4*    r44a/!X4a/!a
  4862. (r·4'-H'b4EÖ:b:$(Ñw·*î▒c4c·µ··4-l'óórµ*µ4╕-l'·4B-l    -H═d═√d √Φd Φ<═£√√ªΦ· ªU -l εGl Ws+[╚ ª╕6┼[╚╗J╫[╘9╚ ╬zDram k J['╙w.är*╨é.är-εür-╚².ärÉ≈@@⌡⌡éwr*@
  4863. l r(ä┤≈    r²*(' φP cu
  4864. ≤»½¼╠@DV U   rÇΩ    R]╞⌡&/τpV should never call SpawnGibbedCarcass T\YY╖ßa!o ═╠╠=9!o▀¢:£┘:$\a └ ╫ª╒┬#═╠L?a<α"╕ @▀w\*\g\ ▓╫▓╒ß▓ⁿ6┼\ ▓⌡6┼\ ▓6┼▓ πFGü2≡∩.ä«É╦.╦.î«▀▌$zΓ_ 
  4865. %æû
  4866. , 
  4867. Φ*Ñ
  4868. n
  4869. %Uû
  4870. , Kw
  4871. .î«▀Çτ*S
  4872. .î«▀ÇτKäüS-±S-█yΦSÑyÑ:S¥pÑ
  4873. ÿa yΓµr╛a╨TEXTIY≤«┼½Y?,
  4874. %ªû
  4875. y£û:
  4876. Φ¥,L┤¡<
  4877. Φ¥?,?%P»¼╛?,¼╛?,P»½¼╛?,?,¼╛?,a╨TEXTIY¬:
  4878. Φ¥≥ a««≤½?:
  4879. Φ¥zY?,òéù:
  4880. Φ¥&#ùô:
  4881. Φ¥,p%:
  4882. Φ¥B&a««≤½Y?, ½?:
  4883. Φ¥zY;ééû:
  4884. Φ¥,Ü:
  4885. Φ¥B%#ÜÆ:
  4886. Φ¥,p%:
  4887. Φ¥P&R
  4888. ΦPa}}û:
  4889. Φ¥z,R
  4890. ΦPaí:
  4891. Φ¥z,Ñ
  4892. ╧
  4893. %Åû
  4894. ,Γµr╛àù
  4895. p%9┤¡?
  4896. ?,?%P»¼╛?,¼╛?,lP»½¼╛?,?,¼╛?,a«»≤Y?,║ù
  4897. &║ùô
  4898. ,p%a«≤½Y?,
  4899. ¬
  4900. ε╜Paa╨
  4901. ⁿIYa╤
  4902. ⁿ(,a╨SD
  4903. ╦─▀IY,╜»«P¼╛?,Ia#a╤SD
  4904. ╦─▀(àù
  4905. p,⌠û
  4906. ,a«≤½Y?, a«≤½Y?,ΓµR╛╜PaàÜ
  4907. P%a╤¿Sô
  4908. p,⌡ (Ñ
  4909. ¡ΓµR╛fΓz¬Θ Ç╒δ    ZQv┬╩& ·K    ^ æ#C    üW    (Å{²┬    Γε
  4910.     ╛E
  4911.     ▐ ²┬D»    ╥½?½b.╚u    a╨TESTAm?    Ü:╚É¥:²¥²a/!u.²-"^.䲫    ΓεR    ╛w^*6╔@C½<$┤¼≈@@6╟@C½<$┤¼≈@@6╞@C½<$┤¼≈@@    ¬@B¼    ╛?,╣B?æ,╚,X«»    ╥½?½½α?m    ▌÷    ╜BX    &a╥ Z    GCÇBGCÇB⌠b.3^O⌡╖b╢?,╟    ╜BX    &a╥ pÇBÇB^.䲫    ΓεR    ╛w^*6╔@C½<$┤¼≈@@6╟@C½<$┤¼≈@@6╞@C½<$┤¼≈@@    ¬@B¼    ╛?,╣B?æ,╚,X«»    ╥½?½½α?m    ▌÷    ╜BX    &a╥ g
  4912. GCÇBGCÇB⌠╚B?^║⌡╖?,d╢?,╟    ╜BX    &a╥ T ÇBÇB?    ?    ²a/!xF.²-6^.䲫    ΓεR    ╛Cw^*6╔@C½<$┤¼≈@@6╟@C½<$┤¼≈@@6╞@C½<$┤¼≈@@    ¬@B¼    ╛?,╣B?æ,╚,X«»    ╥½?½½α?m    ▌÷    ╜BX    &a╥ Z    GCÇBGCÇB⌠b.^r⌡╖b╢?,╟    ╜BX    &a╥ pÇBÇB?    ^.䲫    ΓεR    ╛?    w^*6╔@C½<$┤¼≈@@6╟@C½<$┤¼≈@@6╞@C½<$┤¼≈@@    ¬@B¼    ╛?,╣B?æ,╚,X«»    ╥½?½½α?m    ▌÷    ╜BX    &a╥ g
  4913. GCÇBGCÇB⌠╚B?^║⌡╖?,d╢?,╟    ╜BX    &a╥ T ÇBÇB' ÇAÇ^n_z6J╗½333?╗@ärñ*░ñ╠?,a!YHa!P TÇY^÷
  4914. \Wh╜Æ&( n//=============================================================================
  4915. // FroztTFemale1Bot.
  4916. //=============================================================================
  4917. class FroztTFemale1Bot extends FroztFemaleBotPlus;
  4918.  
  4919. function ForceMeshToExist()
  4920. {
  4921.     Spawn(class'TFemale1');
  4922. }
  4923.  
  4924. ÷^v`áó$Ü=v[
  4925. P■v!(D.É-"O^Kq!, hh■v!Iq!, \@O^a9@q!+ ┬  o//=============================================================================
  4926. // FroztTFemale2Bot.
  4927. //=============================================================================
  4928. class FroztTFemale2Bot extends FroztFemaleBotPlus;
  4929.  
  4930. ∙`OJYóCD£╣ΩzOfs║·║& O-µ ║∙%║j£└¡wj*jlOfjj┴q╛w┬*p£╣lOf ┴!/a0 åq┴q ~O10╢6┼▓ffª?Vhf]S-εqVa=fsë£╣-φ@ ¢w╞*╞*╣Ü:α:$`fs∙■f!(φ.É-"O^⌠q!, ■f!Iq!, O^\@a9@q!+ µS]    :≥,ƒW%h %A%j *p╚·#wp*╫p-⌡lpa/!M-X'┐ípa/!b    ╕I?p┼-'┐-k'╕p?p┼íWp┼ ÷pa/!R
  4931. -@' ÑA ùA,d#pp·0╝ü-■t.░╚b░╛?É-@(δáwt*pt≤ dt⌠ -@'δu.ì╚δwu*pu╥ du╤ -@'╝-@▌$0½½∩  »╛½?,Ç0╜ ▒╚┬@¬ε ô¬⌠4a╥p½C0½ÇC0CÇC¬⌠I-X¬°6╞¬$╜ ╧d0▌-kp⌠½
  4932. ╫#<pÇ?¬b(⌠p╜ 4a╥p½C0½ÇB0CCÇBx-I⌠½
  4933. ╫ú<IÇ?¬b(⌠I╜ ½ÇB04a╥p½C0½ÇB0CÇBCÇB≥-@¬⌠╜ ½C04a╥p½C0½ÇB0CCCÇB▌÷╝éér╚∙
  4934. £-├ü£-╓
  4935. A%╝ûA,c»£√Aµ    ▓░c?&;╜« ½6╒A╟0½6╨A╟0äù:6╟⌠,dù:6╞⌠,d¬÷ 2¬b(b%π⌠⌠Ç?½@c6╔¬C½?, ⌠Ç?½@cJa╥ σ½½0A╤?,½½0A╤?,@ÇB╚AÇBÑAF¬⌠"é-■-≥ ½?╛»╥½?,@½` »»╛½?,Ç0½?,î½½ÇB½╜ Θû╚║,2^½└?ΓE»Ç?^¬b'b(πEb(b%⌠π^²¬⌠4a╥ }½C½½ÇB½CÇB╝û╚║,2^½└?ΓE»Ç?^¬b'b(¬Eb(b%π¬^╨¬πO·%╚║D« ½?,½D«½?,½Ç?¬⌠ç    é-■-≥ »½?╛½?,ǽ»╥½?,@½╛     »»╛½?,Ç0½?,î½╜ 4a╥ σ½C½½ÇB½@CCÇB?
  4936. é-■-X¬█S
  4937. ¬πO∙,ûWD« ½?,½D«½?,½Ç?╩
  4938. ░a?,6╔=, 6╟=, 6╞=, 9 6╔C½?, ¼»?,
  4939. »a?,?,
  4940. 6╟C½?, ¼»?,
  4941. »a?,?,
  4942. 6╞C½?, ¼»?,
  4943. »a?,?,
  4944.  ░a?,¬▌$ »╛½?½«¼╥?,½?æ,@,½╜ 4a╥ x½ÇC½½ÇB½ÇCÇB6╔=, 6╟=, 6╞=, ¬ »»╥½?,î½?,╟▌$╜ &a╥ gÇBGCÇBGCn⌠╚B?╚║n⌡nn¼»╚Bn?,dn»GC½n?,╟«»n?,╟╜ -a╥ hÇBn»GCnÇBn╪é╚ña/!s    .⌠╚ñ-√m6╔=, 6╟=, 6╞=, ¬ »╛½?,▄½»»╥½?,ǽ½?,╚½▌$╜ 4a╥ F½HC½½HC½CC▌$6╔$6╟$6╞$¬╜ 4a╥ H½HC½½HC½CC▌$~.╚M    u½~~6┬h6┬╚ α6µh%6╩ h%A%mûA, cwA.î«▀Çτ*>A.î«▀Çτcäü>-±>-█cw>╚É≤>a/!u ».>G6╒╚ ª».>F6╨╚ ª ½ ½≡░« u6╒W¼½½».>G6╒╚ ª?,d½~6╨W¼½½».>F6╨╚ ª?,d½~WaWh »»╛½?,x½½?,½»»╥½?,Σ½½?,½╕ 6╨W╣6╒W╜ 3.>-"6╔=É:6╔ H,6╟=É:6╟ H,6╞=É:6╞ H,¬4a╥l½A½½A½BB≡6╔=É:6╔ M,6╟=É:6╟ M,6╞=É:6╞ M,¬4a╥o½A½½A½BBcc>a/!x ».>d6╒╚ ª».>c6╨╚ ª ½ ½c░« u6╒W¼½½».>d6╒╚ ª?,d½~6╨W¼½½».>c6╨╚ ª?,d½~WaWh »»╛½?,x½½?,½»»╥½?,Σ½½?,½╕ 6╨W╣6╒W╜ ª.>-66╔=É:6╔ H,6╟=É:6╟ H,6╞=É:6╞ H,¬4a╥l½A½½A½BBc6╔=É:6╔ M,6╟=É:6╟ M,6╞=É:6╞ M,¬4a╥o½A½½A½BBÑAΣ¥U▌÷6╔C½<$╚R6╟C½<$╚R6╞C½<$╚R¬ΓεW╛a╨z{D »¼╛?,¼{?,»»╥½?,@½D╜ a╤z b@?╖wd*dada # ªαd▄▄d╞╞d└└d╚=Æ:╚,2[╡wñ*ñp$ Y'' ┬,O//=============================================================================
  4945. // FroztTBoss.
  4946. //=============================================================================
  4947. class FroztTBoss extends FroztTournamentMale;
  4948.  
  4949. static function SetMultiSkin(Actor SkinActor, string SkinName, string FaceName, byte TeamNum)
  4950. {
  4951.     local string MeshName, SkinItem, SkinPackage;
  4952.  
  4953.     MeshName = SkinActor.GetItemName(string(SkinActor.Mesh));
  4954.  
  4955.     SkinItem = SkinActor.GetItemName(SkinName);
  4956.     SkinPackage = Left(SkinName, Len(SkinName) - Len(SkinItem));
  4957.  
  4958.     if(SkinPackage == "")
  4959.     {
  4960.         SkinPackage="BossSkins.";
  4961.         SkinName=SkinPackage$SkinName;
  4962.     }
  4963.  
  4964.     if( TeamNum != 255 )
  4965.     {
  4966.         if(!SetSkinElement(SkinActor, 0, SkinName$"1T_"$String(TeamNum), ""))
  4967.         {
  4968.             if(!SetSkinElement(SkinActor, 0, SkinName$"1", ""))
  4969.             {
  4970.                 SetSkinElement(SkinActor, 0, "BossSkins.boss1T_"$String(TeamNum), "BossSkins.boss1");
  4971.                 SkinName="BossSkins.boss";
  4972.             }
  4973.         }
  4974.         SetSkinElement(SkinActor, 1, SkinName$"2T_"$String(TeamNum), SkinName$"2");
  4975.         SetSkinElement(SkinActor, 2, SkinName$"3T_"$String(TeamNum), SkinName$"3");
  4976.         SetSkinElement(SkinActor, 3, SkinName$"4T_"$String(TeamNum), SkinName$"4");
  4977.     }
  4978.     else
  4979.     {
  4980.         if(!SetSkinElement(SkinActor, 0, SkinName$"1", "BossSkins.boss1"))
  4981.             SkinName="BossSkins.boss";
  4982.  
  4983.         SetSkinElement(SkinActor, 1, SkinName$"2", "");
  4984.         SetSkinElement(SkinActor, 2, SkinName$"3", "");
  4985.         SetSkinElement(SkinActor, 3, SkinName$"4", "");
  4986.     }
  4987.  
  4988.     if( Pawn(SkinActor) != None ) 
  4989.         Pawn(SkinActor).PlayerReplicationInfo.TalkTexture = Texture(DynamicLoadObject(SkinName$"5Xan", class'Texture'));
  4990. }
  4991.  
  4992. AZ:)╕åäwd*daZ%bûZ,
  4993. Na q ªN ▓╘ⁿ?,ÑZa Y
  4994. äwñ*ñe ┬²dH É╔'é-     w∞*∞-┼(╞*∞*╧ z─·*■$φ$- (-ß(-├    (-╪(Φ*-▄(▓# #╟wñ*ñq!\ ╞eTj÷$"äw.îT*w.ìT* ╤    lwkⁿS$"äw.îw*w.ìw* }    Ç₧pfÇ₧~    DZ
  4995. `\è-~■a%í!f |4■í!qí!V|Q■í!Uí!X|n■í!mí!Q|ï■í!kí!S|¬■í!Ya&!YÅ┬⌡<|╔■í!Za&!ZÅ┬⌡<||ä■a%í!l2éé■a%í!m í!Y í!i7░ñ╠?,a&!X
  4996. ╫ú<|läüñ-╪ í!3a&!3
  4997. ╫ú<||üaa!3 `-//=============================================================================
  4998. // FroztMaleBotPlus.
  4999. //=============================================================================
  5000. class FroztMaleBotPlus extends FroztHumanBotPlus
  5001.     abstract;
  5002.  
  5003. function PlayVictoryDance()
  5004. {
  5005.     local float decision;
  5006.  
  5007.     decision = FRand();
  5008.  
  5009.     if ( decision < 0.4 )
  5010.         PlayAnim('Victory1',0.7, 0.2);
  5011.     else if ( decision < 0.7 )
  5012.         PlayAnim('Thrust',0.7, 0.2);
  5013.     else
  5014.         PlayAnim('Taunt1',0.7, 0.2);
  5015. }
  5016.  
  5017. function PlayDying(name DamageType, vector HitLoc)
  5018. {
  5019.     BaseEyeHeight = Default.BaseEyeHeight;
  5020.     PlayDyingSound();
  5021.             
  5022.     if ( DamageType == 'Suicided' )
  5023.     {
  5024.         PlayAnim('Dead8',, 0.1);
  5025.         DeathAnim = 'Dead8';
  5026.         return;
  5027.     }
  5028.  
  5029.  
  5030.     // check for big hit
  5031.     if ( (Velocity.Z > 250) )
  5032.     {
  5033.         PlayAnim('Dead11',, 0.1);
  5034.         DeathAnim = 'Dead11';
  5035.         return;
  5036.     }
  5037.  
  5038.     // check for repeater death
  5039.     if ( (Health > -10) && ((DamageType == 'shot') || (DamageType == 'zapped')) )
  5040.     {
  5041.         PlayAnim('Dead9',, 0.1);
  5042.         DeathAnim = 'Dead9';
  5043.         return;
  5044.     }
  5045.         
  5046.     if ( (HitLoc.Z - Location.Z > 0.7 * CollisionHeight) && !Level.Game.bVeryLowGore )
  5047.     {
  5048.         PlayAnim('Dead7',, 0.1);
  5049.         DeathAnim = 'Dead7';
  5050.         return;
  5051.     }
  5052.     
  5053.     if ( Region.Zone.bWaterZone ) //then hit in front or back
  5054.     {
  5055.         PlayAnim('Dead3',, 0.1);
  5056.         DeathAnim = 'Dead3';
  5057.     }
  5058.     else
  5059.     {
  5060.         PlayAnim('Dead8',, 0.1);
  5061.         DeathAnim = 'Dead8';
  5062.     }
  5063. }
  5064.  
  5065. function PlayDecap()
  5066. {
  5067.     local carcass carc;
  5068.  
  5069.     PlayAnim('Dead4',, 0.1);
  5070.     DeathAnim = 'Dead4';
  5071.     if ( Level.NetMode != NM_Client )
  5072.     {
  5073.         carc = Spawn(class 'UT_HeadMale',,, Location + CollisionHeight * vect(0,0,0.8), Rotation + rot(3000,0,16384) );
  5074.         if (carc != None)
  5075.         {
  5076.             carc.Initfor(self);
  5077.             carc.Velocity = Velocity + VSize(Velocity) * VRand();
  5078.             carc.Velocity.Z = FMax(carc.Velocity.Z, Velocity.Z);
  5079.         }
  5080.     }
  5081. }
  5082.  
  5083. function PlayGutHit(float tweentime)
  5084. {
  5085.     if ( (AnimSequence == 'GutHit') || (AnimSequence == 'Dead2') )
  5086.     {
  5087.         if (FRand() < 0.5)
  5088.             TweenAnim('LeftHit', tweentime);
  5089.         else
  5090.             TweenAnim('RightHit', tweentime);
  5091.     }
  5092.     else if ( FRand() < 0.6 )
  5093.         TweenAnim('GutHit', tweentime);
  5094.     else
  5095.         TweenAnim('Dead8', tweentime);
  5096.  
  5097. }
  5098.  
  5099. function PlayHeadHit(float tweentime)
  5100. {
  5101.     if ( (AnimSequence == 'HeadHit') || (AnimSequence == 'Dead7') )
  5102.         TweenAnim('GutHit', tweentime);
  5103.     else if ( FRand() < 0.6 )
  5104.         TweenAnim('HeadHit', tweentime);
  5105.     else
  5106.         TweenAnim('Dead7', tweentime);
  5107. }
  5108.  
  5109. function PlayLeftHit(float tweentime)
  5110. {
  5111.     if ( (AnimSequence == 'LeftHit') || (AnimSequence == 'Dead9') )
  5112.         TweenAnim('GutHit', tweentime);
  5113.     else if ( FRand() < 0.6 )
  5114.         TweenAnim('LeftHit', tweentime);
  5115.     else 
  5116.         TweenAnim('Dead9', tweentime);
  5117. }
  5118.  
  5119. function PlayRightHit(float tweentime)
  5120. {
  5121.     if ( (AnimSequence == 'RightHit') || (AnimSequence == 'Dead1') )
  5122.         TweenAnim('GutHit', tweentime);
  5123.     else if ( FRand() < 0.6 )
  5124.         TweenAnim('RightHit', tweentime);
  5125.     else
  5126.         TweenAnim('Dead1', tweentime);
  5127. }
  5128.  
  5129. ╤ni^±ìFDû:δ:$τppppV client damage type W}     by V~      σ
  5130. nCiU╩╓╗½333?╗i■a%í!LWärñ*░ñ╠?,a&!V@da&![@ öë■a%í!gC@öC333?╟ärñ*░ñ╠?,a&!YC╘a&!ZC ╒oLEó[R░[\╕[Lj¼[\d╚C«<╚½?,2jYd╚=Æ:╚,2}½U    L/a6 ägcªkjéüg-╚    wgjäéga/!% ü.gÉ-"6éga/!$ ü.gÉ-6jÜ:gÉ¥:É¥╕}½ML10▒ä6┴╧a/!?6┴┘a/!?╕}½?,L╣O}Y▓O?%σ-═-╪░├?⌡-╪░├33│>.£╣|:▓# #╬αtoé$b.ÑÉΣ.ÑÉ▐'-·    wM ╓*z┼rñ*τFrozt - Bot had no weaponq!-Yää6┴╧-╦6┴┘-╦2ä6┴╧a/!?6┴┘a/!?.É-"(J!Iª pAÜÖ A
  5131. rCÇ┼ ┐Ü:£┘:$ ▓│[\▓6┴╧-╦▓ù6┴╧╟%ù■6┴╧²!e╣O?É,6┴╧╟▓╣O?6┴╧╟·Ç? Ç₧▄sqi{Ä t     wvvI a9 B  Ç₧tÇuÇäδ@v\ r%  Ç₧xÇyÇä|}~>Jß//=============================================================================
  5132. // FroztHumanBotPlus.
  5133. //=============================================================================
  5134. class FroztHumanBotPlus extends FroztBot
  5135.     abstract;
  5136.  
  5137. //-----------------------------------------------------------------------------
  5138. // Sound functions 
  5139.  
  5140.  
  5141. //-----------------------------------------------------------------------------
  5142. // Animation functions
  5143.  
  5144. function PlayTurning()
  5145. {
  5146.     BaseEyeHeight = Default.BaseEyeHeight;
  5147.     if ( (Weapon == None) || (Weapon.Mass < 20) )
  5148.         PlayAnim('TurnSM', 0.3, 0.3);
  5149.     else
  5150.         PlayAnim('TurnLG', 0.3, 0.3);
  5151. }
  5152.  
  5153. function PlayVictoryDance()
  5154. {
  5155.     PlayAnim('Victory1', 0.7);
  5156. }
  5157.  
  5158. function PlayWaving()
  5159. {
  5160.     PlayAnim('Wave', 0.7, 0.2);
  5161. }
  5162.  
  5163. function TweenToWalking(float tweentime)
  5164.     {
  5165.         if ( Physics == PHYS_Swimming )
  5166.         {
  5167.             if ( (vector(Rotation) Dot Acceleration) > 0 )
  5168.                 TweenToSwimming(tweentime);
  5169.             else
  5170.                 TweenToWaiting(tweentime);
  5171.         }
  5172.         
  5173.         BaseEyeHeight = Default.BaseEyeHeight;
  5174.         if (Weapon == None)
  5175.             TweenAnim('Walk', tweentime);
  5176.         else if ( Weapon.bPointing ) 
  5177.         {
  5178.             if (Weapon.Mass < 20)
  5179.                 TweenAnim('WalkSMFR', tweentime);
  5180.             else
  5181.                 TweenAnim('WalkLGFR', tweentime);
  5182.         }
  5183.         else
  5184.         {
  5185.             if (Weapon.Mass < 20)
  5186.                 TweenAnim('WalkSM', tweentime);
  5187.             else
  5188.                 TweenAnim('WalkLG', tweentime);
  5189.         } 
  5190.     }
  5191.  
  5192. function TweenToRunning(float tweentime)
  5193. {
  5194.     local name newAnim;
  5195.  
  5196.     if ( Physics == PHYS_Swimming )
  5197.     {
  5198.         if ( (vector(Rotation) Dot Acceleration) > 0 )
  5199.             TweenToSwimming(tweentime);
  5200.         else
  5201.             TweenToWaiting(tweentime);
  5202.         return;
  5203.     }
  5204.  
  5205.     BaseEyeHeight = Default.BaseEyeHeight;
  5206.  
  5207.     if (Weapon == None)
  5208.         newAnim = 'RunSM';
  5209.     else if ( Weapon.bPointing ) 
  5210.     {
  5211.         if (Weapon.Mass < 20)
  5212.             newAnim = 'RunSMFR';
  5213.         else
  5214.             newAnim = 'RunLGFR';
  5215.     }
  5216.     else
  5217.     {
  5218.         if (Weapon.Mass < 20)
  5219.             newAnim = 'RunSM';
  5220.         else
  5221.             newAnim = 'RunLG';
  5222.     } 
  5223.  
  5224.     if ( (newAnim == AnimSequence) && (Acceleration != vect(0,0,0)) && IsAnimating() )
  5225.         return;
  5226.     TweenAnim(newAnim, tweentime);
  5227. }
  5228.  
  5229. function PlayWalking()
  5230. {
  5231.     if ( Physics == PHYS_Swimming )
  5232.     {
  5233.         if ( (vector(Rotation) Dot Acceleration) > 0 )
  5234.             PlaySwimming();
  5235.         else
  5236.             PlayWaiting();
  5237.         return;
  5238.     }
  5239.  
  5240.     BaseEyeHeight = Default.BaseEyeHeight;
  5241.     if (Weapon == None)
  5242.         LoopAnim('Walk');
  5243.     else if ( Weapon.bPointing ) 
  5244.     {
  5245.         if (Weapon.Mass < 20)
  5246.             LoopAnim('WalkSMFR');
  5247.         else
  5248.             LoopAnim('WalkLGFR');
  5249.     }
  5250.     else
  5251.     {
  5252.         if (Weapon.Mass < 20)
  5253.             LoopAnim('WalkSM');
  5254.         else
  5255.             LoopAnim('WalkLG');
  5256.     }
  5257. }
  5258.  
  5259. function PlayRunning()
  5260. {
  5261.     local float strafeMag;
  5262.     local vector Focus2D, Loc2D, Dest2D;
  5263.     local vector lookDir, moveDir, Y;
  5264.     local name NewAnim;
  5265.  
  5266.     if ( Physics == PHYS_Swimming )
  5267.     {
  5268.         if ( (vector(Rotation) Dot Acceleration) > 0 )
  5269.             PlaySwimming();
  5270.         else
  5271.             PlayWaiting();
  5272.         return;
  5273.     }
  5274.     BaseEyeHeight = Default.BaseEyeHeight;
  5275.  
  5276.     if ( bAdvancedTactics && !bNoTact )
  5277.     {
  5278.         if ( bTacticalDir )
  5279.             LoopAnim('StrafeL');
  5280.         else
  5281.             LoopAnim('StrafeR');
  5282.         return;
  5283.     }
  5284.     else if ( Focus != Destination )
  5285.     {
  5286.         // check for strafe or backup
  5287.         Focus2D = Focus;
  5288.         Focus2D.Z = 0;
  5289.         Loc2D = Location;
  5290.         Loc2D.Z = 0;
  5291.         Dest2D = Destination;
  5292.         Dest2D.Z = 0;
  5293.         lookDir = Normal(Focus2D - Loc2D);
  5294.         moveDir = Normal(Dest2D - Loc2D);
  5295.         strafeMag = lookDir dot moveDir;
  5296.         if ( strafeMag < 0.75 )
  5297.         {
  5298.             if ( strafeMag < -0.75 )
  5299.                 LoopAnim('BackRun');
  5300.             else
  5301.             {
  5302.                 Y = (lookDir Cross vect(0,0,1));
  5303.                 if ((Y Dot (Dest2D - Loc2D)) > 0)
  5304.                     LoopAnim('StrafeL');
  5305.                 else
  5306.                     LoopAnim('StrafeR');
  5307.             }
  5308.             return;
  5309.         }
  5310.     }
  5311.  
  5312.     if (Weapon == None)
  5313.         newAnim = 'RunSM';
  5314.     else if ( Weapon.bPointing ) 
  5315.     {
  5316.         if (Weapon.Mass < 20)
  5317.             newAnim = 'RunSMFR';
  5318.         else
  5319.             newAnim = 'RunLGFR';
  5320.     }
  5321.     else
  5322.     {
  5323.         if (Weapon.Mass < 20)
  5324.             newAnim = 'RunSM';
  5325.         else
  5326.             newAnim = 'RunLG';
  5327.     }
  5328.     if ( (newAnim == AnimSequence) && IsAnimating() )
  5329.         return;
  5330.  
  5331.     LoopAnim(NewAnim);
  5332. }
  5333.  
  5334. function PlayRising()
  5335. {
  5336.     BaseEyeHeight = 0.4 * Default.BaseEyeHeight;
  5337.     TweenAnim('DuckWlkS', 0.7);
  5338. }
  5339.  
  5340. function PlayFeignDeath()
  5341. {
  5342.     local float decision;
  5343.  
  5344.     BaseEyeHeight = 0;
  5345.     if ( decision < 0.33 )
  5346.         TweenAnim('DeathEnd', 0.5);
  5347.     else if ( decision < 0.67 )
  5348.         TweenAnim('DeathEnd2', 0.5);
  5349.     else 
  5350.         TweenAnim('DeathEnd3', 0.5);
  5351. }
  5352.  
  5353. function PlayDying(name DamageType, vector HitLoc)
  5354. {
  5355.     local vector X,Y,Z, HitVec, HitVec2D;
  5356.     local float dotp;
  5357.     local carcass carc;
  5358.  
  5359.     BaseEyeHeight = Default.BaseEyeHeight;
  5360.     PlayDyingSound();
  5361.     PlayAnim('Dead3',0.7,0.1);
  5362.     DeathAnim = 'Dead3';
  5363. }
  5364.  
  5365. function PlayGutHit(float tweentime)
  5366. {
  5367.     if ( (AnimSequence == 'GutHit') || (AnimSequence == 'Dead2') )
  5368.     {
  5369.         if (FRand() < 0.5)
  5370.             TweenAnim('LeftHit', tweentime);
  5371.         else
  5372.             TweenAnim('RightHit', tweentime);
  5373.     }
  5374.     else if ( FRand() < 0.6 )
  5375.         TweenAnim('GutHit', tweentime);
  5376.     else
  5377.         TweenAnim('Dead2', tweentime);
  5378.  
  5379. }
  5380.  
  5381. function PlayHeadHit(float tweentime)
  5382. {
  5383.     if ( (AnimSequence == 'HeadHit') || (AnimSequence == 'Dead4') )
  5384.         TweenAnim('GutHit', tweentime);
  5385.     else if ( FRand() < 0.6 )
  5386.         TweenAnim('HeadHit', tweentime);
  5387.     else
  5388.         TweenAnim('Dead4', tweentime);
  5389. }
  5390.  
  5391. function PlayLeftHit(float tweentime)
  5392. {
  5393.     if ( (AnimSequence == 'LeftHit') || (AnimSequence == 'Dead3') )
  5394.         TweenAnim('GutHit', tweentime);
  5395.     else if ( FRand() < 0.6 )
  5396.         TweenAnim('LeftHit', tweentime);
  5397.     else 
  5398.         TweenAnim('Dead3', tweentime);
  5399. }
  5400.  
  5401. function PlayRightHit(float tweentime)
  5402. {
  5403.     if ( (AnimSequence == 'RightHit') || (AnimSequence == 'Dead5') )
  5404.         TweenAnim('GutHit', tweentime);
  5405.     else if ( FRand() < 0.6 )
  5406.         TweenAnim('RightHit', tweentime);
  5407.     else
  5408.         TweenAnim('Dead5', tweentime);
  5409. }    
  5410.     
  5411. function PlayLanded(float impactVel)
  5412. {    
  5413.     impactVel = impactVel/JumpZ;
  5414.     impactVel = 0.1 * impactVel * impactVel;
  5415.     BaseEyeHeight = Default.BaseEyeHeight;
  5416.  
  5417.     if ( impactVel > 0.17 )
  5418.         PlaySound(LandGrunt, SLOT_Talk, FMin(4, 5 * impactVel),false,1600,FRand()*0.4+0.8);
  5419.     if ( !FootRegion.Zone.bWaterZone && (impactVel > 0.01) )
  5420.         PlaySound(Land, SLOT_Interact, FClamp(4 * impactVel,0.2,4.5), false,1600, 1.0);
  5421.  
  5422.     if ( (impactVel > 0.06) || (GetAnimGroup(AnimSequence) == 'Jumping') )
  5423.     {
  5424.         if ( (Weapon == None) || (Weapon.Mass < 20) )
  5425.             TweenAnim('LandSMFR', 0.12);
  5426.         else
  5427.             TweenAnim('LandLGFR', 0.12);
  5428.     }
  5429.     else if ( !IsAnimating() )
  5430.     {
  5431.         if ( GetAnimGroup(AnimSequence) == 'TakeHit' )
  5432.             AnimEnd();
  5433.         else 
  5434.         {
  5435.             if ( (Weapon == None) || (Weapon.Mass < 20) )
  5436.                 TweenAnim('LandSMFR', 0.12);
  5437.             else
  5438.                 TweenAnim('LandLGFR', 0.12);
  5439.         }
  5440.     }
  5441. }
  5442.  
  5443. function FastInAir()
  5444. {
  5445.     local float TweenTime;
  5446.  
  5447.     BaseEyeHeight =  0.7 * Default.BaseEyeHeight;
  5448.     if ( GetAnimGroup(AnimSequence) == 'Jumping' )
  5449.     {
  5450.         if ( (Weapon == None) || (Weapon.Mass < 20) )
  5451.             TweenAnim('DuckWlkS', 1);
  5452.         else
  5453.             TweenAnim('DuckWlkL', 1);
  5454.         return;
  5455.     }
  5456.     else if ( GetAnimGroup(AnimSequence) == 'Ducking' )
  5457.         TweenTime = 1;
  5458.     else 
  5459.         TweenTime = 0.3;
  5460.  
  5461.     if ( (Weapon == None) || (Weapon.Mass < 20) )
  5462.         TweenAnim('JumpSMFR', TweenTime);
  5463.     else
  5464.         TweenAnim('JumpLGFR', TweenTime); 
  5465. }
  5466.     
  5467. function PlayInAir()
  5468. {
  5469.     local float TweenTime;
  5470.  
  5471.     BaseEyeHeight =  0.7 * Default.BaseEyeHeight;
  5472.     if ( GetAnimGroup(AnimSequence) == 'Jumping' )
  5473.     {
  5474.         if ( (Weapon == None) || (Weapon.Mass < 20) )
  5475.             TweenAnim('DuckWlkS', 2);
  5476.         else
  5477.             TweenAnim('DuckWlkL', 2);
  5478.         return;
  5479.     }
  5480.     else if ( GetAnimGroup(AnimSequence) == 'Ducking' )
  5481.         TweenTime = 2;
  5482.     else 
  5483.         TweenTime = 0.7;
  5484.  
  5485.     if ( (Weapon == None) || (Weapon.Mass < 20) )
  5486.         TweenAnim('JumpSMFR', TweenTime);
  5487.     else
  5488.         TweenAnim('JumpLGFR', TweenTime); 
  5489. }
  5490.  
  5491. function PlayDodge(bool bDuckLeft)
  5492. {
  5493.     if ( bDuckLeft )
  5494.         TweenAnim('DodgeL', 0.25);
  5495.     else
  5496.         TweenAnim('DodgeR', 0.25);
  5497. }
  5498.  
  5499. function PlayDuck()
  5500. {
  5501.     BaseEyeHeight = 0;
  5502.     if ( (Weapon == None) || (Weapon.Mass < 20) )
  5503.         TweenAnim('DuckWlkS', 0.25);
  5504.     else
  5505.         TweenAnim('DuckWlkL', 0.25);
  5506. }
  5507.  
  5508. function PlayCrawling()
  5509. {
  5510.     //log("Play duck");
  5511.     BaseEyeHeight = 0;
  5512.     if ( (Weapon == None) || (Weapon.Mass < 20) )
  5513.         LoopAnim('DuckWlkS');
  5514.     else
  5515.         LoopAnim('DuckWlkL');
  5516. }
  5517.  
  5518. function TweenToWaiting(float tweentime)
  5519. {
  5520.     if ( Physics == PHYS_Swimming )
  5521.     {
  5522.         BaseEyeHeight = 0.7 * Default.BaseEyeHeight;
  5523.         if ( (Weapon == None) || (Weapon.Mass < 20) )
  5524.             TweenAnim('TreadSM', tweentime);
  5525.         else
  5526.             TweenAnim('TreadLG', tweentime);
  5527.     }
  5528.     else
  5529.     {
  5530.         BaseEyeHeight = Default.BaseEyeHeight;
  5531.         if ( Enemy != None )
  5532.             ViewRotation = Rotator(Enemy.Location - Location);
  5533.         else
  5534.         {
  5535.             if ( GetAnimGroup(AnimSequence) == 'Waiting' )
  5536.                 return;
  5537.             ViewRotation.Pitch = 0;
  5538.         }
  5539.         ViewRotation.Pitch = ViewRotation.Pitch & 65535;
  5540.         If ( (ViewRotation.Pitch > RotationRate.Pitch) 
  5541.             && (ViewRotation.Pitch < 65536 - RotationRate.Pitch) )
  5542.         {
  5543.             If (ViewRotation.Pitch < 32768) 
  5544.             {
  5545.                 if ( (Weapon == None) || (Weapon.Mass < 20) )
  5546.                     TweenAnim('AimUpSm', 0.3);
  5547.                 else
  5548.                     TweenAnim('AimUpLg', 0.3);
  5549.             }
  5550.             else
  5551.             {
  5552.                 if ( (Weapon == None) || (Weapon.Mass < 20) )
  5553.                     TweenAnim('AimDnSm', 0.3);
  5554.                 else
  5555.                     TweenAnim('AimDnLg', 0.3);
  5556.             }
  5557.         }
  5558.         else if ( (Weapon == None) || (Weapon.Mass < 20) )
  5559.             TweenAnim('StillSMFR', tweentime);
  5560.         else
  5561.             TweenAnim('StillFRRP', tweentime);
  5562.     }
  5563. }
  5564.  
  5565. function TweenToFighter(float tweentime)
  5566. {
  5567.     TweenToWaiting(tweentime);
  5568. }
  5569.     
  5570.  
  5571. function PlayChallenge()
  5572. {
  5573.     TweenToWaiting(0.17);
  5574. }    
  5575.  
  5576. function PlayLookAround()
  5577. {
  5578.     LoopAnim('Look', 0.3 + 0.7 * FRand(), 0.1);
  5579. }
  5580.     
  5581. function PlayWaiting()
  5582. {
  5583.     local name newAnim;
  5584.  
  5585.     if ( Physics == PHYS_Swimming )
  5586.     {
  5587.         BaseEyeHeight = 0.7 * Default.BaseEyeHeight;
  5588.         if ( (Weapon == None) || (Weapon.Mass < 20) )
  5589.             LoopAnim('TreadSM');
  5590.         else
  5591.             LoopAnim('TreadLG');
  5592.     }
  5593.     else
  5594.     {    
  5595.         BaseEyeHeight = Default.BaseEyeHeight;
  5596.         if ( (Weapon != None) && Weapon.bPointing )
  5597.         {
  5598.             if ( Weapon.bRapidFire && ((bFire != 0) || (bAltFire != 0)) )
  5599.                 LoopAnim('StillFRRP');
  5600.             else if ( Weapon.Mass < 20 )
  5601.                 TweenAnim('StillSMFR', 0.3);
  5602.             else
  5603.                 TweenAnim('StillFRRP', 0.3);
  5604.         }
  5605.         else
  5606.         {
  5607.             if ( Level.Game.bTeamGame
  5608.                 && ((FRand() < 0.04) 
  5609.                     || ((AnimSequence == 'Chat1') && (FRand() < 0.75))) )
  5610.             {
  5611.                 newAnim = 'Chat1';
  5612.             }
  5613.             else if ( FRand() < 0.1 )
  5614.             {
  5615.                 if ( (Weapon == None) || (Weapon.Mass < 20) )
  5616.                     PlayAnim('CockGun', 0.5 + 0.5 * FRand(), 0.3);
  5617.                 else
  5618.                     PlayAnim('CockGunL', 0.5 + 0.5 * FRand(), 0.3);
  5619.             }
  5620.             else
  5621.             {
  5622.                 if ( (Weapon == None) || (Weapon.Mass < 20) )
  5623.                 {
  5624.                     if ( (FRand() < 0.75) && ((AnimSequence == 'Breath1') || (AnimSequence == 'Breath2')) )
  5625.                         newAnim = AnimSequence;
  5626.                     else if ( FRand() < 0.5 )
  5627.                         newAnim = 'Breath1';
  5628.                     else
  5629.                         newAnim = 'Breath2';
  5630.                 }
  5631.                 else
  5632.                 {
  5633.                     if ( (FRand() < 0.75) && ((AnimSequence == 'Breath1L') || (AnimSequence == 'Breath2L')) )
  5634.                         newAnim = AnimSequence;
  5635.                     else if ( FRand() < 0.5 )
  5636.                         newAnim = 'Breath1L';
  5637.                     else
  5638.                         newAnim = 'Breath2L';
  5639.                 }
  5640.                                 
  5641.                 if ( AnimSequence == newAnim )
  5642.                     LoopAnim(newAnim, 0.4 + 0.4 * FRand());
  5643.                 else
  5644.                     PlayAnim(newAnim, 0.4 + 0.4 * FRand(), 0.25);
  5645.             }
  5646.         }
  5647.     }
  5648. }    
  5649.  
  5650. function PlayRecoil(float Rate)
  5651. {
  5652.     if ( Weapon.bRapidFire )
  5653.     {
  5654.         if ( (Weapon.AmmoType != None) && (Weapon.AmmoType.AmmoAmount < 2) )
  5655.             TweenAnim('StillFRRP', 0.1);
  5656.         else if ( !IsAnimating() && (Physics == PHYS_Walking) )
  5657.             LoopAnim('StillFRRP', 0.02);
  5658.     }
  5659.     else if ( AnimSequence == 'StillSmFr' )
  5660.         PlayAnim('StillSmFr', Rate, 0.02);
  5661.     else if ( (AnimSequence == 'StillLgFr') || (AnimSequence == 'StillFrRp') )    
  5662.         PlayAnim('StillLgFr', Rate, 0.02);
  5663. }
  5664.     
  5665. function PlayFiring()
  5666. {
  5667.     // switch animation sequence mid-stream if needed
  5668.     if ( GetAnimGroup(AnimSequence) == 'MovingFire' )
  5669.         return;
  5670.     else if (AnimSequence == 'RunLG')
  5671.         AnimSequence = 'RunLGFR';
  5672.     else if (AnimSequence == 'RunSM')
  5673.         AnimSequence = 'RunSMFR';
  5674.     else if (AnimSequence == 'WalkLG')
  5675.         AnimSequence = 'WalkLGFR';
  5676.     else if (AnimSequence == 'WalkSM')
  5677.         AnimSequence = 'WalkSMFR';
  5678.     else if ( AnimSequence == 'JumpSMFR' )
  5679.         TweenAnim('JumpSMFR', 0.03);
  5680.     else if ( AnimSequence == 'JumpLGFR' )
  5681.         TweenAnim('JumpLGFR', 0.03);
  5682.     else if ( (GetAnimGroup(AnimSequence) == 'Waiting') || (GetAnimGroup(AnimSequence) == 'Gesture') 
  5683.         && (AnimSequence != 'TreadLG') && (AnimSequence != 'TreadSM') )
  5684.     {
  5685.         if ( Weapon.Mass < 20 )
  5686.             TweenAnim('StillSMFR', 0.02);
  5687.         else if ( !Weapon.bRapidFire || (AnimSequence != 'StillFRRP') )
  5688.             TweenAnim('StillFRRP', 0.02);
  5689.         else if ( !IsAnimating() )
  5690.             LoopAnim('StillFRRP');
  5691.     }
  5692. }
  5693.  
  5694. function PlayWeaponSwitch(Weapon NewWeapon)
  5695. {
  5696.     if ( (Weapon == None) || (Weapon.Mass < 20) )
  5697.     {
  5698.         if ( (NewWeapon != None) && (NewWeapon.Mass > 20) )
  5699.         {
  5700.             if ( (AnimSequence == 'RunSM') || (AnimSequence == 'RunSMFR') )
  5701.                 AnimSequence = 'RunLG';
  5702.             else if ( (AnimSequence == 'WalkSM') || (AnimSequence == 'WalkSMFR') )
  5703.                 AnimSequence = 'WalkLG';    
  5704.              else if ( AnimSequence == 'JumpSMFR' )
  5705.                  AnimSequence = 'JumpLGFR';
  5706.             else if ( AnimSequence == 'DuckWlkL' )
  5707.                 AnimSequence = 'DuckWlkS';
  5708.              else if ( AnimSequence == 'StillSMFR' )
  5709.                  AnimSequence = 'StillFRRP';
  5710.             else if ( AnimSequence == 'AimDnSm' )
  5711.                 AnimSequence = 'AimDnLg';
  5712.             else if ( AnimSequence == 'AimUpSm' )
  5713.                 AnimSequence = 'AimUpLg';
  5714.          }    
  5715.     }
  5716.     else if ( (NewWeapon == None) || (NewWeapon.Mass < 20) )
  5717.     {        
  5718.         if ( (AnimSequence == 'RunLG') || (AnimSequence == 'RunLGFR') )
  5719.             AnimSequence = 'RunSM';
  5720.         else if ( (AnimSequence == 'WalkLG') || (AnimSequence == 'WalkLGFR') )
  5721.             AnimSequence = 'WalkSM';
  5722.          else if ( AnimSequence == 'JumpLGFR' )
  5723.              AnimSequence = 'JumpSMFR';
  5724.         else if ( AnimSequence == 'DuckWlkS' )
  5725.             AnimSequence = 'DuckWlkL';
  5726.          else if (AnimSequence == 'StillFRRP')
  5727.              AnimSequence = 'StillSMFR';
  5728.         else if ( AnimSequence == 'AimDnLg' )
  5729.             AnimSequence = 'AimDnSm';
  5730.         else if ( AnimSequence == 'AimUpLg' )
  5731.             AnimSequence = 'AimUpSm';
  5732.     }
  5733. }
  5734.  
  5735. function PlaySwimming()
  5736. {
  5737.     BaseEyeHeight = 0.7 * Default.BaseEyeHeight;
  5738.     if ((Weapon == None) || (Weapon.Mass < 20) )
  5739.         LoopAnim('SwimSM');
  5740.     else
  5741.         LoopAnim('SwimLG');
  5742. }
  5743.  
  5744. function TweenToSwimming(float tweentime)
  5745. {
  5746.     BaseEyeHeight = 0.7 * Default.BaseEyeHeight;
  5747.     if ((Weapon == None) || (Weapon.Mass < 20) )
  5748.         TweenAnim('SwimSM',tweentime);
  5749.     else
  5750.         TweenAnim('SwimLG',tweentime);
  5751. }
  5752.  
  5753. State ImpactJumping
  5754. {
  5755.     function PlayWaiting()
  5756.     {
  5757.         TweenAnim('AimDnLg', 0.3);
  5758.     }
  5759. }
  5760.  
  5761. ∙zJr╠
  5762.      c+"j¿Ç┐i ƒ °    ▌_ H δΘ\[r╚É*  ▌÷Öä-≥<▓½½█╨ ╛» ╛½?½dD» ╥½~B½╝dD» ╥½ B½≡-≥gD»½? ╛½?½ ▌?g ┼?d ¬⌠e»£√δ┐░e@@ü2Ü⌠█ ¬πò ¬█7£-├ ▌»?g½?,@½ ┼»?d½?, ½ ▌$ 4a╥ σ    ½ÇC½½C½CÇCC ▌?g ┼?de»½Ç@e?D½?,e ¬b' ¬b(b%⌠ ¬e 4a╥ w½C½½ÇB½CÇB ¬πO D╚É⌠D«?g½?,(½D«?d½?,½ | //=============================================================================
  5763. // FroztFemaleBotPlus.
  5764. //=============================================================================
  5765. class FroztFemaleBotPlus extends FroztHumanBotPlus
  5766.     abstract;
  5767.  
  5768. function PlayRightHit(float tweentime)
  5769. {
  5770.     if ( AnimSequence == 'RightHit' )
  5771.         TweenAnim('GutHit', tweentime);
  5772.     else
  5773.         TweenAnim('RightHit', tweentime);
  5774. }    
  5775.  
  5776. function PlayChallenge()
  5777. {
  5778.     TweenToWaiting(0.17);
  5779. }
  5780.  
  5781. function PlayVictoryDance()
  5782. {
  5783.     local float decision;
  5784.  
  5785.     decision = FRand();
  5786.  
  5787.     if ( decision < 0.25 )
  5788.         PlayAnim('Victory1',0.7, 0.2);
  5789.     else if ( decision < 0.5 )
  5790.         PlayAnim('Thrust',0.7, 0.2);
  5791.     else if ( decision < 0.75 )
  5792.         PlayAnim('Taunt1',0.7, 0.2);
  5793.     else
  5794.         TweenAnim('Taunt1', 0.2);
  5795. }
  5796.  
  5797. function PlayDying(name DamageType, vector HitLoc)
  5798. {
  5799.     local carcass carc;
  5800.  
  5801.     BaseEyeHeight = Default.BaseEyeHeight;
  5802.     PlayDyingSound();
  5803.             
  5804.     if ( DamageType == 'Suicided' )
  5805.     {
  5806.         PlayAnim('Dead3',, 0.1);
  5807.         DeathAnim = 'Dead3';
  5808.         return;
  5809.     }
  5810.  
  5811.     // check for big hit
  5812.     if ( (Velocity.Z > 250))
  5813.     {
  5814.         if ( HitLoc.Z < Location.Z)
  5815.         {
  5816.             PlayAnim('Dead5',,0.05);
  5817.             DeathAnim = 'Dead5';
  5818.         }
  5819.         else
  5820.         {
  5821.             PlayAnim('Dead2',, 0.1);
  5822.             DeathAnim = 'Dead2';
  5823.         }    
  5824.         return;
  5825.     }
  5826.  
  5827.     // check for repeater death
  5828.     if ( (Health > -10) && ((DamageType == 'shot') || (DamageType == 'zapped')) )
  5829.     {
  5830.         PlayAnim('Dead9',, 0.1);
  5831.         DeathAnim = 'Dead9';
  5832.         return;
  5833.     }
  5834.         
  5835.     if ( (HitLoc.Z - Location.Z > 0.7 * CollisionHeight) && !Level.Game.bVeryLowGore )
  5836.     {
  5837.         PlayAnim('Dead3',, 0.1);
  5838.         DeathAnim = 'Dead3';
  5839.         return;
  5840.     }
  5841.     
  5842.     PlayAnim('Dead4',, 0.1);
  5843.     DeathAnim = 'Dead4';
  5844. }
  5845.  
  5846. function PlayDecap()
  5847. {
  5848.     local carcass carc;
  5849.  
  5850.     PlayAnim('Dead6',, 0.1);
  5851.     DeathAnim = 'Dead6';
  5852.     if ( Level.NetMode != NM_Client )
  5853.     {
  5854.         carc = Spawn(class 'UT_HeadFemale',,, Location + CollisionHeight * vect(0,0,0.8), Rotation + rot(3000,0,16384) );
  5855.         if (carc != None)
  5856.         {
  5857.             carc.Initfor(self);
  5858.             carc.Velocity = Velocity + VSize(Velocity) * VRand();
  5859.             carc.Velocity.Z = FMax(carc.Velocity.Z, Velocity.Z);
  5860.         }
  5861.     }
  5862. }
  5863.     
  5864.  
  5865. E\
  5866. (cn    |F:É¥£╣ (\
  5867. zé£╣-╤¢:É¥FJ*!(ª σA
  5868. L    PG▄╘.É-"ó.:É¥.£╣╢/&.É-"(╘.É-eó.:É¥.£╣╢?&.É-e(σ ä╥BAE┌aîA-i╣RA>░RÇ>RÇ>-iü-is╕RAs▒R?&RÇ?-iü-i╕aA╥A Da//
  5869. // An Unreal Tournament Death Message.
  5870. //
  5871. // Switch 0: Kill
  5872. //    RelatedPRI_1 is the Killer.
  5873. //    RelatedPRI_2 is the Victim.
  5874. //    OptionalObject is the Killer's Weapon Class.
  5875. //
  5876. // Switch 1: Suicide
  5877. //    RelatedPRI_1 guy who killed himself.
  5878.  
  5879. class FroztDeathMessage extends DeathMessagePlus;
  5880.  
  5881. static function string GetString(
  5882.     optional int Switch,
  5883.     optional PlayerReplicationInfo RelatedPRI_1, 
  5884.     optional PlayerReplicationInfo RelatedPRI_2,
  5885.     optional Object OptionalObject 
  5886.     )
  5887. {
  5888.     local string WeaponDeathMessage;
  5889.  
  5890.     switch (Switch)
  5891.     {
  5892.         case 0:
  5893.             if (RelatedPRI_1 == None)
  5894.                 return "";
  5895.             if (RelatedPRI_1.PlayerName == "")
  5896.                 return "";
  5897.             if (RelatedPRI_2 == None)
  5898.                 return "";
  5899.             if (RelatedPRI_2.PlayerName == "")
  5900.                 return "";
  5901.             if (Class<Weapon>(OptionalObject) == None)
  5902.             {
  5903.                 return "";
  5904.             }
  5905.  
  5906.             if (OptionalObject == Class'enforcer')
  5907.                 WeaponDeathMessage = "%o was chilled to the bone by %k's %w.";
  5908.             else if (OptionalObject == Class'ImpactHammer')
  5909.                 WeaponDeathMessage = "%o was benumbed by %k's %w.";
  5910.             else if (OptionalObject == Class'ChainSaw')
  5911.                 WeaponDeathMessage = "%k turned %o into an ice sculpture with the %w.";
  5912.             else if (OptionalObject == Class'ripper')
  5913.                 WeaponDeathMessage = "%k turned %o into an icecube with the %w.";
  5914.             else if (OptionalObject == Class'ShockRifle')
  5915.                 WeaponDeathMessage = "%k encased %o in ice with the %w.";
  5916.             else if (OptionalObject == Class'minigun2')
  5917.                 WeaponDeathMessage = "%k's %w blasted %o full of ice.";
  5918.             else if (OptionalObject == Class'SniperRifle')
  5919.                 WeaponDeathMessage = "%k frosted %o's head with the %w.";
  5920.             else if (OptionalObject == Class'WarheadLauncher')
  5921.                 WeaponDeathMessage = "%o was crystallized by %k's %w!";
  5922.             else if (OptionalObject == Class'ut_biorifle')
  5923.                 WeaponDeathMessage = "%o was frozen by %k's %w.";
  5924.             else if (OptionalObject == Class'UT_FlakCannon')
  5925.                 WeaponDeathMessage = "%o was iced by %k's %w.";
  5926.             else if (OptionalObject == Class'PulseGun')
  5927.                 WeaponDeathMessage = "%o ate %k's freezing plasma death.";
  5928.             else if (OptionalObject == Class'UT_Eightball')
  5929.                 WeaponDeathMessage = "%o was given a nasty case of frostbite by %k's %w.";
  5930.             else
  5931.                 WeaponDeathMessage = Class<Weapon>(OptionalObject).Default.DeathMessage;
  5932.  
  5933.             return class'GameInfo'.Static.ParseKillMessage(
  5934.                 RelatedPRI_1.PlayerName, 
  5935.                 RelatedPRI_2.PlayerName,
  5936.                 Class<Weapon>(OptionalObject).Default.ItemName,
  5937.                 WeaponDeathMessage
  5938.             );
  5939.             break;
  5940.         case 1: // Suicided
  5941.             if (RelatedPRI_1 == None)
  5942.                 return "";
  5943.             if (RelatedPRI_1.bIsFemale)
  5944.                 return RelatedPRI_1.PlayerName$class'FroztTeamGame'.Default.FemaleSuicideMessage;
  5945.             else
  5946.                 return RelatedPRI_1.PlayerName$class'FroztTeamGame'.Default.MaleSuicideMessage;
  5947.             break;
  5948.         case 2: // Fell
  5949.             if (RelatedPRI_1 == None)
  5950.                 return "";
  5951.             return RelatedPRI_1.PlayerName$class'FroztTeamGame'.Default.FallMessage;
  5952.             break;
  5953.         case 3: // Eradicated (Used for runes, but not in UT)
  5954.             if (RelatedPRI_1 == None)
  5955.                 return "";
  5956.             return RelatedPRI_1.PlayerName$class'FroztTeamGame'.Default.ExplodeMessage;
  5957.             break;
  5958.         case 4:    // Drowned
  5959.             if (RelatedPRI_1 == None)
  5960.                 return "";
  5961.             return RelatedPRI_1.PlayerName$class'FroztTeamGame'.Default.DrownedMessage;
  5962.             break;
  5963.         case 5: // Burned
  5964.             if (RelatedPRI_1 == None)
  5965.                 return "";
  5966.             return RelatedPRI_1.PlayerName$class'FroztTeamGame'.Default.BurnedMessage;
  5967.             break;
  5968.         case 6: // Corroded
  5969.             if (RelatedPRI_1 == None)
  5970.                 return "";
  5971.             return RelatedPRI_1.PlayerName$class'FroztTeamGame'.Default.CorrodedMessage;
  5972.             break;
  5973.         case 7: // Mortared
  5974.             if (RelatedPRI_1 == None)
  5975.                 return "";
  5976.             return RelatedPRI_1.PlayerName$class'FroztTeamGame'.Default.MortarMessage;
  5977.             break;
  5978.         case 8: // Telefrag
  5979.             if (RelatedPRI_1 == None)
  5980.                 return "";
  5981.             if (RelatedPRI_2 == None)
  5982.                 return "";
  5983.             return class'GameInfo'.Static.ParseKillMessage(
  5984.                 RelatedPRI_1.PlayerName,
  5985.                 RelatedPRI_2.PlayerName,
  5986.                 class'Translocator'.Default.ItemName,
  5987.                 class'Translocator'.Default.DeathMessage
  5988.             );
  5989.             break;
  5990.         case 9: // Anti-Camping Death
  5991.             if (RelatedPRI_1 == None)
  5992.                 return "";
  5993.             return RelatedPRI_1.PlayerName$class'FroztTeamGame'.Default.CampingMessage;
  5994.             break;
  5995.         case 10: // Thaw message
  5996.             if (RelatedPRI_1 == None)
  5997.                 return "";
  5998.             return RelatedPRI_1.PlayerName$class'FroztTeamGame'.Default.ThawMessage;
  5999.             break;
  6000.     }
  6001. }
  6002.  
  6003. static function ClientReceive( 
  6004.     PlayerPawn P,
  6005.     optional int Switch,
  6006.     optional PlayerReplicationInfo RelatedPRI_1, 
  6007.     optional PlayerReplicationInfo RelatedPRI_2,
  6008.     optional Object OptionalObject
  6009.     )
  6010. {
  6011.     if (RelatedPRI_1 == P.PlayerReplicationInfo)
  6012.     {
  6013.         // Interdict and send the child message instead.
  6014.         if ( TournamentPlayer(P).myHUD != None )
  6015.         {
  6016.             TournamentPlayer(P).myHUD.LocalizedMessage( Default.ChildMessage, Switch, RelatedPRI_1, RelatedPRI_2, OptionalObject );
  6017.             TournamentPlayer(P).myHUD.LocalizedMessage( Default.Class, Switch, RelatedPRI_1, RelatedPRI_2, OptionalObject );
  6018.         }
  6019.  
  6020.         if ( Default.bIsConsoleMessage )
  6021.         {
  6022.             TournamentPlayer(P).Player.Console.AddString(Static.GetString( Switch, RelatedPRI_1, RelatedPRI_2, OptionalObject ));
  6023.         }
  6024.  
  6025.         if (( RelatedPRI_1 != RelatedPRI_2 ) && ( RelatedPRI_2 != None ))
  6026.         {
  6027.             if ( (TournamentPlayer(P).Level.TimeSeconds - TournamentPlayer(P).LastKillTime < 3) && (Switch != 1) )
  6028.             {
  6029.                 TournamentPlayer(P).MultiLevel++;
  6030.                 TournamentPlayer(P).ReceiveLocalizedMessage( class'MultiKillMessage', TournamentPlayer(P).MultiLevel );
  6031.             } 
  6032.             else
  6033.                 TournamentPlayer(P).MultiLevel = 0;
  6034.             TournamentPlayer(P).LastKillTime = TournamentPlayer(P).Level.TimeSeconds;
  6035.         }
  6036.         else
  6037.             TournamentPlayer(P).MultiLevel = 0;
  6038.         if ( ChallengeHUD(P.MyHUD) != None )
  6039.             ChallengeHUD(P.MyHUD).ScoreTime = TournamentPlayer(P).Level.TimeSeconds;
  6040.     } 
  6041.     else if (RelatedPRI_2 == P.PlayerReplicationInfo) 
  6042.     {
  6043.         TournamentPlayer(P).ReceiveLocalizedMessage( class'FroztVictimMessage', 0, RelatedPRI_1 );
  6044.         Super.ClientReceive(P, Switch, RelatedPRI_1, RelatedPRI_2, OptionalObject);
  6045.     } 
  6046.     else
  6047.         Super.ClientReceive(P, Switch, RelatedPRI_1, RelatedPRI_2, OptionalObject);
  6048. }
  6049.  
  6050. aGl    LÜG¼G⌠    G½½═╠╠=GG╗╗x▒G{.>aε
  6051. $⌠Ç@½á@G(╚D«½├═╠╠>═╠L?╧éü6┴╧-τ▒G
  6052. ╫#<a╓    $÷½Ç@G═╠L>É@(╚DÇ?5ä▒GÅ┬u=■a%í!L%ärñ*░ñ╠?,a&!eÅ┬⌡=2a&!dÅ┬⌡=ÿÿüaX■a%í!YBÿïärñ*░ñ╠?,a&!eÅ┬⌡=ÿa&!dÅ┬⌡= ╒JJE
  6053. ▓╫▓╘ J ZxY<╔╓a!o ═╠╠=╘¢:£┘:$xa └ ╫ª╒┬#═╠L?a<α"╕ @╘wx*xgx ▓╫▓╒ß▓ⁿ6┼x ▓⌡6┼x ▓6┼▓ @¥α  ¢▀  ├Ω  ┴Ω  ¼Γ  Ñα  ú▀  Æ┘  ╦∞  ╔δ  ╟Ω  ┼Ω  ─Θ  ┴Φ  ╛Φ  ╗µ  ╣µ  ╖Σ  │ß√ ╢σ  ╡Σ  ▓π  »α² ▒Γ  »Γ  ¿┌° º▄· ½α  º▌² º▐  Ñ▐  á┘√ ƒ┘√ í▄  ₧┌² ƒ▄  ÿ╙÷ Ü╪√ Ü╪ⁿ ¢┌  Ö┌  ù╫² ù╪  ö╒ⁿ æ╓  ë╬≈ à╬∙ ═∞  ╦δ  ╞Θ  ├Φ  ┬τ  └τ  ┐µ  ╜µ  ╝σ  ║σ  ╖Γ² ╣Σ  ╕π  ┤ß² ╢π  │α² ┤Γ  ▒▀ⁿ │Γ  ▒α■ ▓ß  »▀² ½█° ¡▌√ «▌ⁿ ░ß  »α  ¼▌ⁿ «▀  ¬▄√ ¡α  ¬▌ⁿ ¼▀  ½▐  ⌐▐■ ñ╫° º█ⁿ ¿▄² ⌐▐  Ñ┌· ¿▌  º▄  ñ┌ⁿ Ñ▄  ó┘ⁿ ú█² ñ█  á╫· ú█  ú▄  á╪ⁿ í┌² ƒ╪ⁿ ƒ╫ⁿ í┌  ¥╓· ¥╫ⁿ ¥╪ⁿ ƒ┌  ₧┘  Ö╙∙ Ü╒· ¢╓ⁿ ¥┘  ¥┌  ¢╪  ÿ╓ⁿ Ü╫  û╘· Ö╫  Ö╪  ò╙ⁿ ù╓  ô╤· ô╙√ ò╓  ô╒² ö╒  æ╙ⁿ ô╒  ô╓  Å╤· Å╤ⁿ æ╘  î╧· Ä╙² Å╘  ì╤² ì╥² è╬· ì╥  ï╤² ï╥  ê╧■ ë╨  ë╥  é╠∙ Ç╔≈ ╩· ┼τ  └σ  ╛σ  ║π  ╢ß  ┤ß  ▓▀  ░▀  «▌  ¼▌  ¬▌  ¿█  ª┘² ª█  ñ┘  í╫ⁿ ó┘  á┘  á╫  ƒ╫  £╒ⁿ ¢╒ⁿ ¥╫  ù╤° ÿ╙√ Ö╒² Ü╒  û╥· ù╥ⁿ Ö╒  ù╘² ô╧· û╒  û╙  ô╨ⁿ ö╙  Å═° ô╙  æ╤² Ä╬· æ╤  É╥  Å╥  Ä╤  ï╧² î╤  î╧  è╨  è╧  å╩· ê╧  ê═  ç╧  å═  â═  |╞ⁿ ┬σ  ╜π  ╗ß  ╕ß  ╡▀  ░▌  ¡█  ¬█  ¿┘  ª┘  Ñ╫  ó╫  á╒  ₧╘² ₧╒  £╒  Ü╙  ù╤² ÿ╙  û╤  ö╤  Æ╤  Å╬ⁿ æ╧  ê╟⌡ Ä╧  ë╚° ì═  è╠  à╩  é╩  ╩τ  ┐Γ  ╕▐  │▌  ▓█  ½┘  ú╒  á╙  ¥╙  Ü╤  ÿ╤  ò╧  É╠  Å═  ì╩  è╔■ ë╩  ç╟  é╟  ¬╓  ÿ╬  ╖┌  ▒╫  ╒█Kg kzI▀▓╓g  ▓?,G▒ß▓?,▐▓ß▓▌▓?,     N╞Of j I▀▓╓f  ▓?,G▒ß▓?,▐▓ß▓▌▓?,     SÑT@╚e `
  6054. ▄º,e  ┘Td ilad * u₧─UQaΓΓ▓╒═╠L?╫╘╒█▓QQ«ffµ┐½├═╠L?▓a+P▓─▒ß▓?,dbÜÖÖ>K├ê░K├⌡¿>a Ω $ÜÖ? zD─»░K├⌡(?a Θ $ÜÖ? zD─a σ $ÜÖ? zDα░ß▓?,-╞(oé$ ╒KÇå∞]R=·╗╗j0■R!fa!& ═╠╠= |▒6┼▓?,·l░6┼S6┼ªa!p ═╠L=za!C ═╠╠= ╜éù║÷   ä■R!^■R!ba!4 ═╠╠= 
  6055. é▒»6┼S6┼ª½333?┬ü Ö-Φa!& ═╠╠= a!T ═╠╠= φ WFS
  6056. ) F-τ▌▓ff&? xÇ₧∞U{    2.■í!'a&!U,a&!'U gÇ@╚f`ë aÇ?'     ═_>┴╪swf*=rfi*fi@▌pü.fi-tf-}(╓╓w@*⌐w@C*f@C╓f  8@{@O     ╒`w E-Σ!wf*f Ew      Ç@W//=============================================================================
  6057. // FroztReplicationInfo.
  6058. //=============================================================================
  6059. class FroztReplicationInfo extends TournamentGameReplicationInfo;
  6060.  
  6061. var localized string ThawString, HelpString, GatherString, FeignString, ScatterString, SurroundString;
  6062.  
  6063. simulated function string GetOrderString(PlayerReplicationInfo PRI)
  6064. {
  6065.     local BotReplicationInfo BRI;
  6066.  
  6067.     BRI = BotReplicationInfo(PRI);
  6068.     if ( BRI == None )
  6069.     {
  6070.         if ( PRI.bIsSpectator && !PRI.bWaitingPlayer )
  6071.             return CommanderString;
  6072.         return HumanString;
  6073.     }
  6074.     if ( BRI.RealOrders == 'follow' )
  6075.         return SupportString@BRI.RealOrderGiverPRI.PlayerName@SupportStringTrailer;
  6076.     if ( BRI.RealOrders == 'defend' )
  6077.     {
  6078.         if ( (BRI.OrderObject != None)
  6079.             && (BRI.OrderObject.IsA('ControlPoint') || BRI.OrderObject.IsA('FortStandard')) )
  6080.             return DefendString@BRI.OrderObject.GetHumanName();
  6081.         return DefendString;
  6082.     }
  6083.     if ( BRI.RealOrders    == 'freelance' )
  6084.         return FreelanceString;
  6085.     if ( BRI.RealOrders    == 'attack' )
  6086.     {
  6087.         if ( (BRI.OrderObject != None)
  6088.             && (BRI.OrderObject.IsA('ControlPoint') || BRI.OrderObject.IsA('FortStandard')) )
  6089.             return AttackString@BRI.OrderObject.GetHumanName();
  6090.         return AttackString;
  6091.     }
  6092.     if ( BRI.RealOrders == 'hold' )
  6093.         return HoldString;
  6094.     if ( BRI.RealOrders == 'thaw' )
  6095.     {
  6096.         return ThawString@BRI.RealOrderGiverPRI.PlayerName;
  6097.     }
  6098.     if ( BRI.RealOrders == 'gather' )
  6099.     {
  6100.         return GatherString@BRI.RealOrderGiverPRI.PlayerName;
  6101.     }
  6102.     if ( BRI.RealOrders == 'help' )
  6103.     {
  6104.         return HelpString@Pawn(BRI.OrderObject).PlayerReplicationInfo.PlayerName;
  6105.     }
  6106.     if ( BRI.RealOrders == 'feign' )
  6107.     {
  6108.         return FeignString;
  6109.     }
  6110.     if ( BRI.RealOrders == 'scatter' )
  6111.     {
  6112.         return ScatterString;
  6113.     }
  6114.     if ( BRI.RealOrders == 'surround' )
  6115.     {
  6116.         return SurroundString@Pawn(BRI.OrderObject).PlayerReplicationInfo.PlayerName;
  6117.     }
  6118. }
  6119.  
  6120. ²Fy
  6121. xàB
  6122. FcVF▄VF c.rÇ.ô}.}VïzrrBossSkins..pr.¡¢:g, *üF%pp.1T_Rg*üF%p.1F%pBossSkins.boss1T_RgBossSkins.boss1.BossSkins.bossF&pp.2T_Rgp.2F,pp.3T_Rgp.3F,pp.4T_Rgp.49∩üF%p.1BossSkins.boss1.BossSkins.bossF&p.2F,p.3F,p.4âw.äF*.äFɱ.┐╥p.5Xan ┐  ∞fD{f0    [0ä■í!'■í!Ta&!DYL░├ÜÖ?a&!'DYa&!TD ²    gLb\1[0ä■í!B■í!4a&!LYL░├ÜÖ?a&!BLYa&!4L ■    hQ~R4[0ä■í!]■í!Sa&!QYL░├ÜÖ?a&!]QYa&!SQ Γ    iqoBΘwLä■í!■í!C<░├?a&!BqIa&!'quh░├ÜÖ?a&!qua&!Fq jwY3W╓a!W ═╠╠=╘¢:£┘:$wa Θ ╫ª╒┬#═╠L?a<α"╕ @╘ww*wgw ▓╫▓╒ß▓ⁿ6┼w ▓⌡6┼w ▓6┼▓ ∞^=    :5╗╗j0■^!fa!F ═╠╠= o▒6┼▓?,·_░├?a!T ═╠╠=ma!N ═╠╠= ░éù║÷   ä■^!^■^!ba!4 ═╠╠= ²é▒»6┼D
  6123. 6┼ª½333?┬ü Ö-Φa!S ═╠╠= %6┴ⁿ-τa!& ═╠╠=3a!F ═╠╠= Gsä)OG ªc-e( ┬╒k]E"
  6124. G3rG*τDestroying Anti-Camping Monitora ₧äääGa!,Ga!+Ga!~Ga!-e(c /a6 äcGaUTwcGca/!%.3ca!+-e(c0 TTca/!$T.ca!+-e(c0 10░ß╪G ªOW╪-e╕S]╒│S[GJG!DG ª-e(c╕c]│cZG J j    %-e'SEOG ªc-e( ⌡
  6125. xU\▄Å<[U├@-░U├⌡¿>a!TYL░Uà+?a!CYa!& ┬ oVH╚≡:w┬*pVα6µV%a+V-┌    (-≡(-─(-Σ(v!B\ñeÉ-ß' ≡
  6126. pl└_:!-─(É-ß(: µ un░W9Q$éÜ:δ:$    ÿ║%q!+ Oü-Σu!B╗╗-Σ'H bÉëf//=============================================================================
  6127. // FroztTMale2Bot.
  6128. //=============================================================================
  6129. class FroztTMale2Bot extends FroztMaleBotPlus;
  6130.  
  6131. function ForceMeshToExist()
  6132. {
  6133.     Spawn(class'TMale2');
  6134. }
  6135.  
  6136. µ
  6137. BPRB«=Ü:▌:$0▒█9α ?%XP;iP ╗╗arñ*A!U╘Ññ-╙ù░ñ╠?,A!XóA!V╘╔░ñ╠?,A!U╘A!qéé■Aí┌ #a a&AP @                                                                                                                                                                                                                                                             ççç         τ Búé8<û:δ:$ $ÿ║%q!+ q!Oñe ┼z J¬┼~rC*{~rC*C  8C]Ci▌CsCl@Oz]N *{]v * v_{+3f/ⁿa0 s_cC_fC]Ci▌Cs10 ╥~nT╓Q<     ·    wO60KIwC*C-} H-\C-T     H-o ╔y`C
  6138. Ajÿ`
  6139. Uzb╕╬ J╚B╚B╚B╚B.Jbeï
  6140. ê{╕╬ e
  6141. ╚B╚B╚B╚Bï
  6142.   ╔` Φ |OÖ8    q!T ┬  ß FÅV70.Ü:▌:$O #q!T ╚zdc
  6143. Q╪ad
  6144. ,z.µ} M T
  6145. Q{.µ} O T
  6146.   ╚d ≈K{O¢#8     ·    ΓG>ÇY6 -╬(-▄'-≡( ╠e kX╠└\C╚B┼¼»╕≡≡?,╟¼»╕αα?, ╠ SX╠└çCfC┼¼»╕≡≡?,╟¼»╕αα?, ╠ UX╠└fCzC┼¼»╕≡≡?,╟¼»╕αα?, ╧ Y╤  b
  6147. ╔    *╧ Ç▌~F  ²"gD¼≡ @iæD»¼≡?,?g,q D«¼≡?,?i~ÉD¼≡?,,læD»≡?~,mD»≡?,î` D»»≡?m?,(-╘(▌-╘(~.═╬ ═?Æl,-«┴    ?,?~Ç?~Frozt Config~▐-╘' g▌JD|'6 └  ÇäG Ç╥HR|▐5 ⁿ L,à¬6      i  ·    ╥
  6148. P]wo5/τpV should never call SpawnGibbedCarcass τ@y╡╨DΩ6va/!%.vÉ-"'║lva/!$.vÉ-6'║τFrozt - Killed something that wasn't a FroztBot or a FroztTournamentPlayerí.:vÉ¥╢/&╪Ü.:vÉ¥╢/:vÉ¥╢█^@-Z'╪év-εär*-ε╪¢:É¥:vÉ¥╕É⌠?,τv ┬En8]┼
  6149. kü-╘ ┬noo
  6150. f$n
  6151. c~╕╬ a
  6152.  A AC╚Bf
  6153.  
  6154.    Ç╒±[OvsD5 eÉαVQP«Bre*@{e┬p¿C e┬D   Çαa~ P+N)~
  6155. %r $
  6156. !&s $
  6157.     Ç@φC Iu╣"«½¼╠@DH ½?,G   ÇÜLÉêÇYÇ≡\Zhn 5( ÷_`S,3Æ=E
  6158. P■!(D.É-6ruKq!, ff■!Iq!,ruG@aíq!+ ┬  σ_  T▌σB.Æ
  6159.  Æ A A>CÇ?B _ B L B %B#'B!,BS B▐q.Æ
  6160.  Æ A≡A>CÇ?q K q J q %q#'qm'q!,qU yq▐x.Æ
  6161.  Æ AHB>CÇ?x F x E x %x#'x!,xSD |x▐y.Æ
  6162.  Æ AîB>CÇ?y I y A y %y#'y!,yS [y▐ ╙]r8@µ    ╩a
  6163. c$`w.ƒ╕*`w.ƒ╕╙*.ƒ╕╙r±╚
  6164. │$    ░w.ƒ╕*░w.ƒ╕╙*.ƒ╕╙╚
  6165. ┼$r
  6166.   ╚
  6167.    Φ    lCJα,|D£╣ΩzCzA║·║& O-µ ║∙%║@£└¡w@*@lCz@@┴q╛w┬*p£╣lCz ┴!/a0 åq┴q ~C10Uä■z!(■z!I£╣g╢6┼▓ffª?Åhz]î-εqÅa=zA┬£╣-φ@ αÜ:α:$`zA≥w╞*╞*2■z!(&.É-6ru-q!, JJ■z!Iq!, ruG@aí@q!+ XÉê╚fy F°&y
  6168. %b    $
  6169. !&b    $
  6170.     WÉêbÉêÇdÇ╔r evJ&  ╘MJt    █ I⌠CJa/!?.╒Jπ%o was frozen in space.'oäJa/!c    Ja/!i    (µJa/!w    a _
  6171. J«J╠
  6172. J ªJ αíw.╖J╥*.╖J╥⌡.╖ëw.╖*.╖╥.╖J╥@a ╫ ª╒»┬J┬#Ç?.╖J╥*ΣΣa/!m
  6173. .╖-═    '.╖╘    (╘J Ç@hÉëQÉê#mk@φZ*╖w`*`a`a # ªα`▄▄`╞╞`└└`╚=Æ:╚,2~╡wñ*ñp$ Y'' ┬,v_:╫█(åäw`*`a_%bû_,
  6174. sa q ªs ▓╘ⁿ?,Ñ_a Y
  6175. äwñ*ñe °
  6176. ol╗à&│.wδ*δaδδ╪Lw≈*≈a≈*▓# #-√(-▄(-─(-╒(-≡(▒w.╒°*°* ²rHô|#≡╗╗├╗.r.╒°*-√'╞*-╬'-≡(-─(-╒(B■$φ$▓# #ór`*@╨wδ*δaδδ╪óεw≈*≈a≈* σ|  »áσ}.Æ
  6177.  Æ A A>CÇ?} | } { } %}#'}!,}SD w}▐~.Æ
  6178.  Æ A≡A>CÇ?~ } ~ B ~ %~#'~!,~S A~▐C.Æ
  6179.  Æ AHB>CÇ?C u C q C %C#'C!,CS NC▐l.Æ
  6180.  Æ AîB>CÇ?l x l w l %l#'lm'l!,lSD Gl▐s.Æ
  6181.  Æ A┤B>CÇ?s v s @ s %s#'sm's!,sSD Ks▐ ╙pu8N» ╩
  6182. c$`w.ƒ╕*`w.ƒ╕╙*.ƒ╕╙u±╚
  6183. │$    ░w.ƒ╕*░w.ƒ╕╙*.ƒ╕╙╚
  6184. ┼$u
  6185.   ╚
  6186.    }kB{Æ!α6µ╬└┌{%i%ct6┬╬{%└û{,kªOF
  6187. kG
  6188. `ß╪kªÑ▒`cc`i{í6┬╬Ñ{@6┬╬ÆtÉi αxm Pa'ºm
  6189. %P ó
  6190. !&O ó
  6191. /,Q ó
  6192. =,R ó
  6193. K,U ó
  6194. Y,T ó
  6195. g,V ó
  6196. u,W ó
  6197. â,S ó
  6198. æ,    X ó
  6199. ƒ,
  6200. Y ó
  6201.     ÇÜtÉêuÉêGclass FroztMenuChecker expands ReplicationInfo;
  6202.  
  6203. var bool bMenuLogin;
  6204.  
  6205. function PostBeginPlay()
  6206. {
  6207.     bMenuLogin = false;
  6208. }
  6209.  
  6210. simulated function Tick(float Delta)
  6211. {
  6212.     // If not logged in and not ready, check if ready.
  6213.     if (!bMenuLogin)
  6214.     {
  6215.         // Only perform this logic on the net owner.
  6216.         if ( PlayerPawn(Owner) != None && Viewport(PlayerPawn(Owner).Player) != None && PlayerPawn(Owner).PlayerReplicationInfo != None )
  6217.         {
  6218.             if(MenuLogin())
  6219.             {
  6220.                 bMenuLogin = true;
  6221.             }
  6222.         }
  6223.     }
  6224.     else
  6225.     {
  6226.         Destroy();
  6227.     }
  6228. }
  6229.  
  6230. simulated function bool MenuLogin()
  6231. {
  6232.     local UMenuMenuBar MenuBar;
  6233.     local bool bInstalled;
  6234.     local UWindowList I;
  6235.     local UWindowMenuBarItem MBI;
  6236.     local FroztGameOnlyIdentifier FroztGameIdentifier;
  6237.  
  6238.     bInstalled = false;
  6239.  
  6240.     if (WindowConsole(PlayerPawn(Owner).Player.Console).Root == None)
  6241.     {
  6242.         return false;
  6243.     }
  6244.  
  6245.     MenuBar = UMenuRootWindow(  WindowConsole(PlayerPawn(Owner).Player.Console).Root  ).MenuBar;
  6246.  
  6247.     for (I = MenuBar.Items; I != None; I=I.Next)
  6248.     {
  6249.         if (UWindowMenuBarItem(I).Caption == "Frozt")
  6250.         {
  6251.             bInstalled = true;
  6252.         }
  6253.     }
  6254.  
  6255.     if (!bInstalled)
  6256.     {
  6257.         FroztGameIdentifier = FroztGameOnlyIdentifier(MenuBar.Root.CreateWindow(class'FroztGameOnlyIdentifier', 0, 0, 1, 1));
  6258.         FroztGameIdentifier.SendToBack();
  6259.         MBI = MenuBar.AddItem("Frozt");
  6260.         MBI.CreateMenu(class'FroztMenu');
  6261.         FroztGameIdentifier.MenuBarItem = MBI;
  6262.     }
  6263.  
  6264.     return true;
  6265. }
  6266.  
  6267. ╚Eh F4┌ñh
  6268. %[ ó
  6269. !&Z ó
  6270. /,f
  6271. =,] ó
  6272. K,` ó
  6273. Y,_ ó
  6274. g,a ó
  6275. u,b ó
  6276. â,^ ó
  6277. æ,    a    ó
  6278. ƒ,
  6279. a    ó
  6280.     ÇJÉëÇÇå╞|jm9  Çå█O~ki  σn  a╡σ_.┤
  6281.  ┤ A A>CÇ?_ n _ l _ %_-≥ -Q_▐h.Æ
  6282.  Æ A B>CÇ?h k h j h %h#'h!,hSD Sh▐k.Æ
  6283.  Æ ApB>CÇ?k z k i k %k#'k!,kSD Uk▐t.Æ
  6284.  Æ AáB>CÇ?t g t f t %t#'t!,tSD Vt▐U @U@┤    wh⌡t_-≥k⌡t_-≥t⌡t_-≥ ╙Av8G╬
  6285. █G
  6286. c$`w.ƒ╕*`w.ƒ╕╙*.ƒ╕╙v±┘
  6287. │$    ░w.ƒ╕*░w.ƒ╕╙*.ƒ╕╙┘
  6288. ╓$v
  6289. ╨_U╙
  6290.   ┘
  6291.    H
  6292. Ç₧yÇ╔O Dv+,&   JNo    &╢Pï-∙a    N-B(Φ╧▀    ZÖ:Φ,-┘(Φ=ô:Φ,wù:Φ,Φ$-≥    '-┘'`╧c Nt
  6293. *=, ┘rN*τCould not find starting spot for Bot*V╧ q`
  6294. ÷.
  6295. BotPack.TMale1Bot* Y▓
  6296. >BotPack.TMale2Bot* v▓
  6297. dBotPack.TFemale1Bot* Y    ▓
  6298. èBotPack.TFemale2Bot* r▓
  6299. ¡BotPack.TBossBot* p▓
  6300. √MultiMesh.TNaliBot*ì╥FroztMultiMesh.FroztTNaliBot ò▓
  6301. GMultiMesh.TCowBot*ì╥FroztMultiMesh.FroztTCowBot ò▓
  6302. ÖMultiMesh.TSkaarjBot*ì╥FroztMultiMesh.FroztTSkaarjBot ò▓
  6303.   -B'* Y▓a* N ªN αr*τpCouldn't spawn player at VN|éä-╒£-┼    ü-∙τcan't add non-human bot to this gamea*êr*V╧q%
  6304. á.
  6305. ─BotPack.TMale1Bot* Y\
  6306. ΦBotPack.TMale2Bot* v\
  6307. BotPack.TFemale1Bot* Y    \
  6308. 4BotPack.TFemale2Bot* r\
  6309. WBotPack.TBossBot* p\
  6310. ÑMultiMesh.TNaliBot*ì╥FroztMultiMesh.FroztTNaliBot ò\
  6311. ±MultiMesh.TCowBot*ì╥FroztMultiMesh.FroztTCowBot ò\
  6312. CMultiMesh.TSkaarjBot*ì╥FroztMultiMesh.FroztTSkaarjBot ò\
  6313.   -B'* Y\a* N ªN αâw*.3^w.3U    G.3MK.3c?AÉ┌ÑφÉ¥=╧ J `╧v
  6314. `Γ ╬N αmpÉ┬≥(▄-B&yÉ¥~    KÑΓ$é-╩    ùΩ% q!,!A
  6315. ⁿ
  6316. ≤    âé¢:£┘:$ä-┘    -╩w£└âww*léééw-εwwÉ*wÉ-█wa/!9J-┴.îwHz% δ& δ, δ, δl.îwzΦ
  6317. ww┴y Çìxclass FroztHeatRegen expands TournamentPickup;
  6318.  
  6319. var float BaseReheat;
  6320. var float RunHeatDampen;
  6321. var float ArmorHeatDampen;
  6322. var float OverHealthFreezeRate;
  6323.  
  6324. auto state Activated
  6325. {
  6326.     event Timer()
  6327.     {
  6328.             local int ArmorAmount, i;
  6329.             local float HeatAmount;
  6330.         local float RunAmount;
  6331.         Local inventory Inv;
  6332.  
  6333.         if ( (Owner != None) && Owner.bIsPawn )
  6334.         {
  6335.  
  6336.             if( Pawn(Owner).Health <= 0 )
  6337.             {
  6338.                 // Dead, don't regenerate health of dead people
  6339.                 return;
  6340.             }
  6341.  
  6342.             ArmorAmount = 0;
  6343.             i = 0;
  6344.             for( Inv=Owner.Inventory; Inv!=None; Inv=Inv.Inventory )
  6345.             { 
  6346.                 if (Inv.bIsAnArmor) 
  6347.                 {
  6348.                     ArmorAmount += Inv.Charge;
  6349.                 }
  6350.                 else
  6351.                 {
  6352.                     i++;
  6353.                     if ( i > 100 )
  6354.                         break; // can occasionally get temporary loops in netplay
  6355.                 }
  6356.             }
  6357.  
  6358.                   HeatAmount = BaseReheat;
  6359.  
  6360.                   RunAmount = VSize(Owner.Velocity)/RunHeatDampen;
  6361.  
  6362.             if(RunAmount > (Pawn(Owner).GroundSpeed/RunHeatDampen) * 1.5)
  6363.             {
  6364.                 RunAmount = (Pawn(Owner).GroundSpeed/RunHeatDampen)*1.5;
  6365.             }
  6366.  
  6367.             HeatAmount += RunAmount;
  6368.  
  6369.                   HeatAmount += ArmorAmount/ArmorHeatDampen;
  6370.  
  6371.             Pawn(Owner).Health = FMin(120, Pawn(Owner).Health + HeatAmount);
  6372.  
  6373.                   if ( Pawn(Owner).Health > 100)
  6374.                   {
  6375.                      Pawn(Owner).Health = FMax(100, Pawn(Owner).Health - OverHealthFreezeRate);
  6376.                   }
  6377.         }
  6378.     }
  6379.  
  6380.     function BeginState()
  6381.     {
  6382.         //Super.BeginState();
  6383.         SetTimer(1.5, True);
  6384.     }
  6385.  
  6386.     function EndState()
  6387.     {
  6388.         SetTimer(0.0, False);
  6389.         //Super.EndState();
  6390.     }
  6391. }
  6392.  
  6393. ╓YDr7j{╓D]    `    _    N ,w_    * ]w`    DÉDa ├ Ç@ DI ]    A ' !Ç@╧ me    σa!_
  6394. 333?═╠L> ⁿW( Ojú,é-∙¢:É¥, (ïa/!$-q.É-6-z.É-Y;Ωa/!%-q.É-"-z.É-e;τpFrozt - Invalid Class called in ChangeTeam function: V-q(-z(Z%½ûZ╨íär]*%ù]█Z╢█OZ]Z╢ÑZB┴é-╫    ¢:£┘:$°ÜΓ&X£└%wX*Xa/!b%XX┴∞,ééwX*wXÉ*8Ü:XÉ¥╢█]█╣-qª.:É¥╢/≡-zª.:É¥╢?É¥=, P:XÉ¥⌡⌡äÖP╨%ùP╢█]█¢-qª.:É¥╢/╥-zª.:É¥╢?É¥=, P, ┴┴äÖP╨%ùP╢█]█g-qª.:É¥╢/₧-zª.:É¥╢?É¥=, P, ΘäÜP, ÖP╨POXa/!zÉ¥=, 7wΩ*Ω hVwτ*τ h'╩a/!VÉ¥=P⌐wΩ*Ω h╚wτ*τ h'éé¢:É¥,  Ü:É¥P-╬ (Ca/!U.░∩    *¢:É¥, r    ñ-qª.:É¥╢/█-zª.:É¥╢?ª:É¥╢█4ûP╢█∙}P'ƒäÜ:É¥, #éw]*û]█∙ìÜO, O%}O'( CÇ₧I
  6395. Ç╤PN^^MFDû:δ:$τppppV client damage type WH
  6396.  by VI
  6397.   π    SN|
  6398. $ƒn-Σ    N    @Nl░~G╕~Nw¼~G`╚C«<╚½?,2wl`╚=Æ:╚,2vT½O    N/a6 ä`aªïèéü`-╚    w`èÜ:`É¥:É¥èäé`a/!% ü.`É-"6é`a/!$ ü.`É-6╕T½N    N10╤ä6┴╧a/!?6┴┘a/!?╕T½?,N╣rTl▓r?%:Llää6┴╧-╦6┴┘-╦2ä6┴╧a/!?6┴┘a/!?J!Iª σo  L«σi.┤
  6399.  ┤ A A>CÇ?i o i r i %i-≥ -Xi▐J.Æ
  6400.  Æ A≡A>CÇ?J M J L J %J#'J!,JSD MJ▐D.Æ
  6401.  Æ AHB>CÇ?D K D J D %D#'D!,DS PD▐E.Æ
  6402.  Æ AîB>CÇ?E I E H E %E#'E!,ESD JE▐ ╙Qx8>ä    ╩p
  6403. c$`w.ƒ╕*`w.ƒ╕╙*.ƒ╕╙x±╚
  6404. │$    ░w.ƒ╕*░w.ƒ╕╙*.ƒ╕╙╚
  6405. ┼$x
  6406.   ╚
  6407.    pU@>L4ü-╬-≡-≡(σ╬L
  6408. K
  6409. J
  6410. ╢·Å┬u>╢╬Å┬u>í6┬╬D½½BU╬í6µ╬D½½BU·6µ╬£6µ╬   éù6µ╬PFû6µ╬└∩▒·?%6µ╬PF 6µ╬└4û:δ:$zU#$"^UNU @ Ç@Mk class FroztBreathTicker extends Actor;
  6411.  
  6412. var FroztBreathBrain BreathBrain;
  6413. var FroztMenu Menu;
  6414.  
  6415. simulated event PostBeginPlay()
  6416. {
  6417.     SetTimer(1.0, true);
  6418. }
  6419.  
  6420. simulated event Timer()
  6421. {
  6422.     if(BreathBrain != None)
  6423.     {
  6424.         if(BreathBrain.PawnOwner == None)
  6425.         {
  6426.             BreathBrain.PawnOwner = Menu.GetPlayerOwner();
  6427.         }
  6428.  
  6429.         if(!FroztTournamentPlayer(BreathBrain.PawnOwner).bAllowBreath)
  6430.         {
  6431.             BreathBrain.bEnableBreath = false;
  6432.         }
  6433.     }
  6434.     else
  6435.     {
  6436.         if(Menu != None)
  6437.         {
  6438.             if(Menu.BreathBrain != None)
  6439.             {
  6440.                 BreathBrain = Menu.BreathBrain;
  6441.             }
  6442.             else
  6443.             {
  6444.                 BreathBrain = new class'FroztBreathBrain';
  6445.                 Menu.SeekBreath();
  6446.                 Menu.UpdateBreathBrain();
  6447.             }
  6448.         }
  6449.     }
  6450. }
  6451.  
  6452. simulated event Tick(float DeltaTime)
  6453. {
  6454.     if(BreathBrain != None)
  6455.     {
  6456.         BreathBrain.Tick(DeltaTime);
  6457.     }
  6458. }
  6459.  
  6460. ╬FhK═àb.äha/!zé-╩    ùΩ% ╬hrh M \*da \hwd*.\d╬
  6461. h.\dX?.\dFy.\dY|.\dy?[h yd ∙VSN
  6462. Θ╠e≈SBSN╫ÑQjé-╩¢:£┘:$SNδ
  6463. ÑQàSN╞
  6464. ÑQ╡▒δ?%SN¿SDδφ
  6465. ÑQ├û:SÉ¥,S2C:SÉ¥ |⌠QSBNp¿╠ :SÉ¥╢∩╦ ÑQ6╔P=, 6╟P=, 6╞P=, SCPQ├ü-∙SN╦ ÑQ⌡Ü:£┘:$SN∞
  6466. ÑQ Låα|
  6467. D P8πMrf*rM*J{M┬¿M┬D @ ▐▒rM*«{f┬ÿf-╫¿f┬~
  6468. «¿f┬}
  6469. ▐¿¿pM┬|
  6470. f┬B   Xs@                                                                                                                                                                                                    ■■■     ■²² qüï réî sâì pÇè nè k}ê uâì tâì rüï sâÄ pÇï qüî réì n~ë vâì téì uâÄ rÇï tâÄ qÇï rüî séì pï rüì qüì pÇî l|ê wäÅ xàÉ uéì vâÄ téÄ uâÅ väÉ süì séÅ wâÄ xäÅ wäÉ wâÅ xäÉ wéÄ xâÅ wâÉ zàÆ wéÉ {àÆ ·┘ ⁿ█ ²▄ ■▌  ▐ ⌠╙ ⌡╘ °╫ ∙╪ ⁿ┌ ■▄ Zf//=============================================================================
  6471. // FroztTMale2.
  6472. //=============================================================================
  6473. class FroztTMale2 extends FroztTournamentMale;
  6474.  
  6475. ZÇ]@                                                                                                                                                                                                                                                                    l//=============================================================================
  6476. // FroztTFemale1.
  6477. //=============================================================================
  6478. class FroztTFemale1 extends FroztTournamentFemale;
  6479.  
  6480. σ:R ¿Uσ:.─
  6481.  ─áA┤BHCÇ?: t : e : %:t(:√$R%▀éûR,{Ry:aRyRF ÑRÉb.¡
  6482.  ¡áA▄BHCÇ?bdÇA&b E b C b %c.¡
  6483.  ¡áACHCÇ?cdÇA&c o c {
  6484. c %m.¡
  6485.  ¡áACHCÇ?mdÇA&m z
  6486. m y
  6487. m % `₧╪cDA;»Θ╪D
  6488. w
  6489. ||6╔D¬=, 6╟D¬=, 6╞D¬=, ▐D»áA?,» A?,?Æ ─≈,?Æ ──,|√DáA A ─6╔D¬$6╟D¬$6╞D¬$D▌$√DáA A [ 6╔D¬C½b?,6╟D¬C½c?,6╞D¬C½m?,D▌$≡DDBB└@└@ T d₧╙\ "@""@"*∞"g╙║¬óYq@Ç─────────────────┬┬┬┬┬┬─────┬┬┬┬┬┬──────┬┬┬┬┬┬─µµ──┬┬┬┬┬┬───┬┬┬┬┬┬───┬┬┬┬┬┬─µ╓──┬┬┬┬┬┬───┬┬┬┬┬┬───┬┬┬┬┬┬─σ╓──┬┬┬┬┬┬───┬┬┬┬┬┬───┬┬┬┬┬┬─Φ█──┬┬┬┬┬┬───┬┬┬┬┬┬───┬┬┬┬┬┬─╤╦──┬┬┬┬┬┬───┬┬┬┬┬┬───┬┬┬┬┬┬─δ╤──┬┬┬┬┬┬───┬┬┬┬┬┬───┬┬┬┬┬┬─╬╤──┬┬┬┬┬┬───┬┬┬┬┬┬───┬┬┬┬┬┬─╬╞──┬┬┬┬┬┬───┬┬┬┬┬┬───┬┬┬┬┬┬─╩╞──┬┬┬┬┬┬───┬┬┬┬┬┬───┬┬┬┬┬┬─╪±──┬┬┬┬┬┬───┬┬┬┬┬┬───┬┬┬┬┬┬─Θ╤──┬┬┬┬┬┬───┬┬┬┬┬┬───┬┬┬┬┬┬─Θτ──┬┬┬┬┬┬───┬┬┬┬┬┬───┬┬┬┬┬┬─φ╨──┬┬┬┬┬┬───┬┬┬┬┬┬───┬┬┬┬┬┬─≡┘──┬┬┬┬┬┬───┬┬┬┬┬┬───┬┬┬┬┬┬─∩┘──┬┬┬┬┬┬───┬┬┬┬┬┬───┬┬┬┬┬┬─π╓──┬┬┬┬┬┬───┬┬┬┬┬┬───┬┬┬┬┬┬─═π──┬┬┬┬┬┬───┬┬┬┬┬┬───┬┬┬┬┬┬─═╓──┬┬┬┬┬┬───┬┬┬┬┬┬───┬┬┬┬┬┬─▀╓──┬┬┬┬┬┬───┬┬┬┬┬┬───┬┬┬┬┬┬─±╤──┬┬┬┬┬┬───┬┬┬┬┬┬───┬┬┬┬┬┬─╪╤──┬┬┬┬┬┬───┬┬┬┬┬┬───┬┬┬┬┬┬─φ┌──┬┬┬┬┬┬───┬┬┬┬┬┬───┬┬┬┬┬┬─╠σ──┬┬┬┬┬┬───┬┬┬┬┬┬───┬┬┬┬┬┬─╠╟──┬┬┬┬┬┬───┬┬┬┬┬┬───┬┬┬┬┬┬─φ╥──┬┬┬┬┬┬───┬┬┬┬┬┬───┬┬┬┬┬┬─╘▌──┬┬┬┬┬┬───┬┬┬┬┬┬───┬┬┬┬┬┬─╚═──┬┬┬┬┬┬───┬┬┬┬┬┬───┬┬┬┬┬┬─╥╪──┬┬┬┬┬┬───┬┬┬┬┬┬───┬┬┬┬┬┬─≥Σ──┬┬┬┬┬┬───┬┬┬┬┬┬───┬┬┬┬┬┬─≥Σ──┬┬┬┬┬┬───┬┬┬┬┬┬────┬┬┬┬┬┬─═Σ──┬┬┬┬┬┬───┬┬┬┬┬┬────┬┬┬┬┬┬─╓φ──┬┬┬┬┬┬───┬┬┬┬┬┬────┬┬┬┬┬┬─╨╨╨╨──┬┬┬┬┬┬───┬┬┬┬┬┬───┬┬┬┬┬┬─╓╧──┬┬┬┬┬┬──────┬┬┬┬┬┬──────┬┬┬┬┬┬─ΩΣ─────┬┬┬┬┬┬──────┬┬┬┬┬┬──────────┬┬┬┬┬┬─Ωß──┬┬┬┬┬┬──────┬┬┬┬┬┬───────┬┬┬┬┬┬─φß────┬┬┬┬┬┬─────┬┬┬┬┬┬──────────┬┬┬┬┬┬─╒∞──┬┬┬┬┬┬─────────┬┬┬┬┬┬────┬┬┬┬┬┬─Γ⌠───┬┬┬┬┬┬────┬┬┬┬┬┬─────────┬┬┬┬┬┬─ßß──┬┬┬┬┬┬────┬┬┬┬┬┬────┬┬┬┬┬┬─Σ╥─────────┬┬┬┬┬┬────┬┬┬┬┬┬────┬┬┬┬┬┬─Σ▐───┬┬┬┬┬┬──────┬┬┬┬┬┬──────┬┬┬┬┬┬─█▐────┬┬┬┬┬┬──────┬┬┬┬┬┬──────┬┬┬┬┬┬─╒Φ───┬┬┬┬┬┬───┬┬┬┬┬┬──────┬┬┬┬┬┬─ε▐──────┬┬┬┬┬┬─────┬┬┬┬┬┬─────┬┬┬┬┬┬─ε▄─────────┬┬┬┬┬┬───┬┬┬┬┬┬──────┬┬┬┬┬┬─µµ─────┬┬┬┬┬┬──────┬┬┬┬┬┬──────┬┬┬┬┬┬─µ╓──┼├─────┬┬┬┬┬┬───┬┬┬┬┬┬───├─┬┬┬┬┬┬─σ╓────┬┬┬┬┬┬─────┬┬┬┬┬┬─────┬┬┬┬┬┬─Φ█─────────┬┬┬┬┬┬───┬┬┬┬┬┬──────────┬┬┬┬┬┬─╤╦────┬┬┬┬┬┬─────┬┬┬┬┬┬─────┬┬┬┬┬┬─δ╤────┬┬┬┬┬┬─────┬┬┬┬┬┬──────────┬┬┬┬┬┬─╬╤──┬┬┬┬┬┬──────┬┬┬┬┬┬──────┬┬┬┬┬┬─╬╞─────┬┬┬┬┬┬──────┬┬┬┬┬┬──────────┬┬┬┬┬┬─╩╞──┬┬┬┬┬┬────┬┬┬┬┬┬────┬┬┬┬┬┬─╪±─────────┬┬┬┬┬┬────┬┬┬┬┬┬────┬┬┬┬┬┬─Θ╤──┬┬┬┬┬┬───┬┬┬┬┬┬───┬┬┬┬┬┬─Θ±──┬┬┬┬┬┬─────┬┬┬┬┬┬────┬┬┬┬┬┬─≤±──────┬┬┬┬┬┬────┬┬┬┬┬┬─────┬┬┬┬┬┬─≤█──┬┬┬┬┬┬────────┬┬┬┬┬┬─────┬┬┬┬┬┬─Φ█────┬┬┬┬┬┬─────┬┬┬┬┬┬──────────┬┬┬┬┬┬─█╫──┬┬┬┬┬┬────────┬┬┬┬┬┬─────┬┬┬┬┬┬─╔╙────┬┬┬┬┬┬─────┬┬┬┬┬┬─────┬┬┬┬┬┬─╔╙───────┬┬┬┬┬┬───┬┬┬┬┬┬───────┬┬┬┬┬┬─α╙─────┬┬┬┬┬┬──────┬┬┬┬┬┬─────────────────────────@╙R "@""@"*·*   "^P▒óYj▒@Ç┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴┬┴┴┴┴┬┬┬┴┴┬┬┬┬┬┬├┬┬├┬├├├├├├├├├├├├─├├──├─├────┼──┼─┼┼──┼╗┼┼┼┼┼╗┼┼┼┼╗╗╗╗╗╝╝╝╝╗╝╗╝╝╝╝╝╝╜╜╜╜╜╝╜╜╜╛╜╜╛╜╛╜╛╛╛┐╛╛╛╛┐╛╛┐┐╛┐└┐┐└└└└└└└└╡╡└╡╡╡╡╡╡╡╡╡╢╢╢╢╢╢╖╖╢╢╖╖╖╖╖╕╕╖╕╕╕╕╕╕╕╣╕╣╣╕╣╣╣╣╣╣╣╣║╣╣╣║»»»»║»»»»»»░░»░░░▒▒▒░▒░▒▒▒▒▒▒▓▓▓▓▓▒▓│││▓│││││││┤┤┤┤┤┤⌐⌐⌐⌐⌐⌐¬¬¬¬¬⌐¬¬¬¬¬½½½½½½½½¼½¼¼½¼¼¼¡¡¼«¡¡¡«¡««««««úúúúúúñúññúúÑÑÑñÑÑÑѪÑѪªªªªªªªºªºººººº¿¿º¿¥¿¥¥¿¥¥₧¥¥¥₧₧₧₧₧₧ƒƒƒ₧₧₧ƒƒáƒƒƒááááááóíííííóóóóóóùóùùùùÿùÿùÿÿÿÿÖÿÿÖÖÖÖÖÖÖÜÜÜÜÜÜܢܢܢ¢¢¢¢¢¢æ£££££ææææææææÆÆÆÆôôôÆôôöôôööôöööööòòòòòòòûûòòûûïïïïûïîîïîïîîîîîîîììììììÄÄÄÄìÄÄÅÄÄÄÅÅÅÅÅÅÅÉÉÅÉÉÉàààÉàÉààààåàåååååååççååçêêçêêêêêêêêêëëëëëëèèëëèèèèèèèÇÇÇÇÇüüÇüÇÇüüüüéüééééééâéâééâââââââääääääyyyyyyyzyyyyzzzz{{z{{{{{||||{||||}||}}~}}}~~~~~~ss~ss~sttsstutuuttuuuuuuvvvvvvwwwvwwwxwwwwxxxxxxmmmmmmnnnmnnonnnonopooopppppqqqqqqqqrrrqrrggrgrgghhggghhhhhhiiiiiijjjjjjkjkkkkklklkkaallllaalaaaabbabaccccbcddddccddddedeeeeddffffff[[[ff[[\[[[[\\\\\\\]]\]\]]]^^^^^^^^_______````````````UUUUUUVVVVVVWWWVWWWXXXWWXXYXXXYYYXYYYYZZYYZZZZOOOOOOOOPPPPOPPQQPQPQQQQQQQQQRRRRRSRRSRSSSRRTTSSTTTTTTTTITIIIIIJJIIJJJJJJJKKKKJKKLKKKKLLLLLLLLLMLLMLMLMMMMMMMMNNNNNNNNCCCNCCCCCCDCDDCCDCDDCCDEEEEEEDEDEEEEEFEFFEFFFFFGGFFFGFFGFFGGGGGGHGHGHHGHGGHGHHHHHHHHHHHHHHHHHH@f₧╙el8Sû
  6490. \
  6491. c$`w.ƒ╕*`w.ƒ╕╙*.ƒ╕╙l±
  6492. │$    ░w.ƒ╕*░w.ƒ╕╙*.ƒ╕╙
  6493. ┼$l
  6494.   
  6495. $l
  6496. ┘b
  6497. ßc
  6498. °mTy 
  6499.     :y 
  6500.   
  6501.    i₧αV'rÉ?╕>rk'É¥w.░'Γ*.░'Γs∩
  6502. ]kjF.░'Γs╔ ]kjFµ-╚.░'╟± EP]kjF╘éwkj    wj*îé░».░'£√.░'╙?,    ¢]&Ñ.░'╙.░'J ╧    .░'╙í.░'╙%.░'╙.░'£√Θ.░'╙%;w.Å'Γ*.Å'Γδ.░'£√╢ùrj'É.░'J ^
  6503. %kα']kjF╢α']kjF  jTwç*:E·:\cust(% "mFy;╦╔{:.custF:.M~F,b?JÇFMFFÆM&M~F,c?JÇFMFFÆM&m?JF "k₧α    M}O╠╡ºw°*}°n° ªl° αL.ä°wL*█Ü:£┘:$ûL-εL ╬εL├■█wLñ*Lñ √    └L-εlL ╬╕6┼nL├çw.╒°*[ä-√Ü:°▌:$l╬f╬lä-√rnl>CÑÑ-√rnl4C l╬┼
  6504. ■}σ-√rnl4Cnª╕6┼n╗ g//=============================================================================
  6505. // FroztBotReplicationInfo.
  6506. //=============================================================================
  6507. class FroztBotReplicationInfo expands BotReplicationInfo;
  6508.  
  6509. var bool bFrozen;
  6510. var float fLocationX, fLocationY;
  6511. var float fUpdate;
  6512. var bool bSuicided;
  6513.  
  6514. replication
  6515. {
  6516.   reliable if( Role==ROLE_Authority )
  6517.     bFrozen, fLocationX, fLocationY, bSuicided;
  6518. }
  6519.  
  6520. function PostBeginPlay()
  6521. {
  6522.     StartTime = Level.TimeSeconds;
  6523.     Timer();
  6524.     SetTimer(0.25, true);
  6525.     fUpdate = 2.0;
  6526.     bIsFemale = Pawn(Owner).bIsFemale;
  6527. }
  6528.                      
  6529. function Timer()
  6530. {
  6531.     local float MinDist, Dist;
  6532.     local LocationID L;
  6533.  
  6534.     fUpdate -= 0.25;
  6535.  
  6536.     fLocationX = Owner.Location.X;
  6537.     fLocationY = Owner.Location.Y;
  6538.  
  6539.     if(fUpdate <= 0)
  6540.     {
  6541.         MinDist = 1000000;
  6542.         PlayerLocation = None;
  6543.         if ( PlayerZone != None )
  6544.             for ( L=PlayerZone.LocationID; L!=None; L=L.NextLocation )
  6545.             {
  6546.                 Dist = VSize(Owner.Location - L.Location);
  6547.                 if ( (Dist < L.Radius) && (Dist < MinDist) )
  6548.                 {
  6549.                     PlayerLocation = L;
  6550.                     MinDist = Dist;
  6551.                 }
  6552.             }
  6553.         if ( FRand() < 0.65 )
  6554.             return;
  6555.  
  6556.         if (PlayerPawn(Owner) != None)
  6557.             Ping = int(PlayerPawn(Owner).ConsoleCommand("GETPING"));
  6558.         if (PlayerPawn(Owner) != None)
  6559.             PacketLoss = int(PlayerPawn(Owner).ConsoleCommand("GETLOSS"));
  6560.  
  6561.         fUpdate = 2.0;
  6562.     }
  6563. }
  6564.  
  6565. l//=============================================================================
  6566. // FroztTFemale2.
  6567. //=============================================================================
  6568. class FroztTFemale2 extends FroztTournamentFemale;
  6569.  
  6570. XäÉφLr}½!y_a/!$-j.É-6-k.É-Y╛a/!%-j.É-"-k.É-eτpFrozt - Invalid Class called in AddToTeam function: V-j(-k(4r*τAdded none to team!!! Or╢ÑO█É¥=rÉ╟    O∩╖-jÑ.O/╒-kÑ.O?⌠wΩ*Ω hwτ*τ h-K(wa/!9É├%.îu:É¥ÉÉ├&ùü-K-K'[£└pw[*Yééé[-εw[3Ü:[É¥:É¥1Ü[É├É├-K([[┴╖öü-KÑÉ├É"▄
  6571. ,É*Om\    [    y\    [    =ré-Θ        ü-∙p     tÉ╙x "Ç"@"Ç"@*___*φφφ "tH┤╖óY╖α@ÇÅÅÅÅÅÅÅÅÅÉæÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÉæÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÉæÅÅÅÅÅÅÅÅÅÅÅÅÅÅÄÄÄÄÄÄÄÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅUUUUUUVXUggUUUUUUTTTTTTTTTffTTTTTUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUÅÅÅÅÅÅUUUUUUVXUgrbZUUUTTTTTTTaY]tpTaTTTTTUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUÅÅÅÅÅÅUUUUUUVXUiîÇÇyph_XW]bkn¢⌐èåê£ÜWTTTTTUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUÅÅÅÅÅÅUUUUUUVXU{Ä}|{zywvusâuñ¼¼½▒┬╢jYTTTTTUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUÅÅÅÅÅÅUUUUUUVXXïî}ëîéwuqponåt¿¿¿▓┐╠╝æwypTTTTTUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUÅÅÅÅÅÅUUUUUUVXjîè~¡┤▒¡óÿÅzhé|ñññ«┬╔╛íwwrSTTTX`UUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUÅÅÅÅÅÅUUUUUUV\{èêÜ╢╞┼┐╝│ªªí¥ö«¡¼▓┼┼╜½öxlSS^pyUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUÅÅÅÅÅÅUUUUUU[{|êà¡╞╞╟─┴──╦╙╨╧╧╠╟══┬╜¡⌐qf`r{}Ç\UUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUÅÅÅÅÅÅUUUUUZy~zåâqó├─┼╤α╦╘╘╦╞╩╞╕╝░╔├╜║{oqvyéöñuTUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUÅÅÅÅÅÅUUUUZy}|xâätoÿ╚▄∞▄▄αα╤╤╙╤╔╞╖»╠╚║░{飿▒│¥yTUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUÅÅÅÅÅÅUUUZ{}|½¬░╝╡»╝╪╓τ∞≡εΩß▄α╪╥╓╦║░═─╗│└╛¡»½ÇÇ\TggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUÅÅÅÅÅÅgglëïëêº╡│▒╕╙Φ┘Θ≡⌡°⌡⌡⌡≤⌠∞τΓ▄╚╕¡═┼╟═┐┤╕ùèìzfeegggggggggggggggeegggggggggggggggeegggggggggggggggeegggggggggggggggeegggggggggÅÅÅÅÅÅggêÄèëÜ┤┤»«┼µ╘ß±±⌠∙∙√÷≤≈÷÷≡µ╨╛»ªÜ─╦╣▓╖¡òîçfeegggggggggggggggeegggggggggggggggeegggggggggggggggeegggggggggggggggeegggggggggÅÅÅÅÅÅUUp~ä󻼿«╖╓╓╤τε⌠∙⌡⌡≤≤⌡≈÷≥°±╒╝¿Öè║┴▒⌐¼»▒¥wTfgUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUÅÅÅÅÅÅUU_ï░▒««┤╕╚╩╠┌∩±⌡··≈⌡≤∙÷≥⌠·≤π╩¡¢ëï╜░º½«ÑücTfgUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUÅÅÅÅÅÅUUUy«»¼│╚╦╒╫╙σ∩±≈ⁿⁿ°⌡÷⌡⌡≈∙°°Φ╬¼ôìö╗╕¬¬á|wUTfgUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUÅÅÅÅÅÅUUTfŽ½⌐└╔╘σΘε∩÷√√²∙÷≥ε±·∙°°µ═╖Æç¢┐┴«òuxiTTfgUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUÅÅÅÅÅÅUUTYwxÄñ╝╩╫▀µµφ°√∙√°≥∩φε≈≈°≈δ╬░Æëí╜╡ÉmrwXTTfgUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUÅÅÅÅÅÅUUTTmspxº╔┘α∩ßΩ÷√√·±φ∩Ω∞∩∩≡∩π╟½Éÿ¿│½qmrjSTTfgUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUÅÅÅÅÅÅUUTTnsnô╜╟┌▐≤φµ∩⌡°≈∞ΩΘστΦταß┌├¿É¡╩░önmrZSTTfgUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUÅÅÅÅÅÅUTT[wrn«╟╦╓╤≡δστΘΦµφτΦß▀▄▀▐╫╬┤½¢╜┐▓âjmrZSTTfgUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUÅÅÅÅÅÅUTTmwrâ╕╞╩╙┬Φµ▐█αττΦßτß▐ΣßΩδ╪╕╢╡╚┴ƒìyqrhSTTfgUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUÅÅÅÅÅÅUUYywrí½╜┘┌ºτ∩ßΘ±∩±δδΩΩΦφ∩°°∩╪└┬┼└ÉáïstUTTfgUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUÅÅÅÅÅÅUUdzwsëÑ▒π°ªπ∩τ⌡°∙·÷⌡φ∩±±÷ ∙∩∩π╘═┼│▒¡Üòü`TTfgUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUÅÅÅÅÅÅUTYywspú╛┌·░╓∩∩≥⌡±ε÷≈≡∩±≤⌡δ▀┘πσ▐╨╦╖╡¿⌐ƒyoTTfgUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUÅÅÅÅÅÅUUTmytpÇ╖╓≈╡╪·⌠ε▀»║█αΘ≥δπ╤╩╫╥█└╥╥╥╜╕¬Ñyy{XTggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUÅÅÅÅÅÅUUT\xuqä»═≥╠≥╟í└ç{~í╞╨╫╬╦⌐═╛║éuë»╓╛╖¼~ty|gTggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUÅÅÅÅÅÅUUTTru~º▒╦Ω╞╝qVg[zxà¼│╕▓│┬¬bö\QYw═└╡Æpuy}wTggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUÅÅÅÅÅÅggffràó│╗╟ß╧ÆmY\_v{tê¥ñ¥ê╔ùVuifqÖ╟└┴èÇäêèégeegggggggggggggggeegggggggggggggggeegggggggggggggggeegggggggggggggggeegggggggggÅÅÅÅÅÅgggfgééç¿┼▐═pdnmnrbct₧╔░ç╛ÄS`u¼ÿñ╩╩┼|ÇàêèqgeegggggggggggggggeegggggggggggggggeegggggggggggggggeegggggggggggggggeegggggggggÅÅÅÅÅÅUUUTThto~á█─aëºïwkadÉ│µ╚ò┤~Uoó╝╩Ü▐╠»sswzqTUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUÅÅÅÅÅÅUUUUUstpÇ¥╪╫n╡ªÿlf}g¡╫⌡╨Æ⌐êYz╩┐││╒╤¿¢Æw{lUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUÅÅÅÅÅÅUUUU_wtpü░╪≡Åïi\Tmáí┐π¡èê└⌐t^mlò╧┴╨╝¿çx{qUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUÅÅÅÅÅÅUUUUowupé╒ⁿµ─úvk▒╗┤╞╬ett╦▓íÅÇ¿╘█┐═╩╕ÿx{xUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUÅÅÅÅÅÅUUUZywtvì┌■■┘Σ├ú░░ƒ╧┌╚Äuå₧úñíô╙╛úí╧╤═╝ô{}VUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUÅÅÅÅÅÅUUUfywtuò▌⌠≥∙╬░╣ûä₧┌╠ùäpûÅòëmp╦₧ú▒╦╤╪║▒{}]UggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUÅÅÅÅÅÅUUU\{wsÅ╝╥Φδ║┤└│₧¡¬╘▓~cdùûèåuÉ╙├▓»╫╒╦▒░{}aUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUÅÅÅÅÅÅUUUUtwÉ¡¡╡╒Γ╙Ñúö袻┴┬ükz«ö|çÜñ┐¡ÅÆ╫═▒¼░{}iUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUÅÅÅÅÅÅUUUUdvyüäÜ┐═┘óáàtäá│╔fè╞╥ôxûÜp¢yvy├╧│¼░{}oUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUÅÅÅÅÅÅUUUUTftrkvè¥╩ò|`lú╔┬╞││╪┐¥äûz\Y`li╛╞¢òÿ{}uTggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUÅÅÅÅÅÅUUUUTTesluqº╠»iM_╫τ╦πσ╧┌ªôïÉtUR}uÑ├ùmrw{}}TggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUÅÅÅÅÅÅUUUUTTUelvw╖╫╬êMP╔▐╩α≤Γ╙»ºÅârON¥|ñÉlmtw{~lTggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUÅÅÅÅÅÅUUUUTTU^lvÄ╢█╥╟WNÅ╠á╡▄╪╕ñ£ÆziR_út⌐éinux{qTTggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUÅÅÅÅÅÅUUUUTTUlmxº╕┘╠δ}Zö█╫┬▐∞┘º¼├æreêî▓╣ïqptysUTTfgUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUÅÅÅÅÅÅUUUUTT[tnì░└▌▄∩╦rª╠╫┼▀∩τ╩»¡{tç£┐╜╗ô}putVTTTfgUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUÅÅÅÅÅÅggggff{äÑ▓╞█Σ▐±╗┐╪┼║├▐╚╚║öyÖÆ╗╟╛┐¼}Çà}efffdegggggggggggggggeegggggggggggggggeegggggggggggggggeegggggggggggggggeegggggggggÅÅÅÅÅÅggggfjçàô░╢╚═Θ╟ß╨╓δ╣⌐⌐╡¬Ñ½ûû¡│Θ╔│½░ìéåêgfffeegggggggggggggggeegggggggggggggggeegggggggggggggggeegggggggggggggggeegggggggggÅÅÅÅÅÅUUUUTjzÇ⌐││ó┬╧╚¡▓╬Θ╥╡⌐¢~xû┐║Æ╗Θ┬╝º¿ïty|eTTTggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUÅÅÅÅÅÅUUUUY}|ñ¡»å}└╟╚╖ô╩Ω├╝╜─܃ö─╡ÆΦ╨╕╗½¬àv{|sTTTggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUÅÅÅÅÅÅUUUUl~éÄüé~ë╡┬╞¡ñ«≡╟╖─α╟Öì║¡Üσíìă½Çy|}ÇYTTggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUÅÅÅÅÅÅUUUUq}~}yäüí╣┴¡╖£╖Σ╘╫µ≥╒╝│╝ºº╛{ilrÿ{z|ÇiTUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUÅÅÅÅÅÅUUUUUUbryåâ¼╕╣ï£Ü│╓┬╧π╖ú╔«╤┴íüolpswz|ÇüyTUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUÅÅÅÅÅÅUUUUUUUWcê塼ñmæ~┤╩ñ░└ÿ£Éæ╝╣ñåmosvy{voh`YUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUÅÅÅÅÅÅUUUUUUUW[èë░ºxppptªúó╗òmilñùªƒptvyvYTTTTTUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUÅÅÅÅÅÅUUUUUUVWTëè½~jZSTdrᬪ}jjkéü⌐éwyvYTTTTTUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUÅÅÅÅÅÅUUUUUUVXTüèqYTTSSS_uÿscX^oÇütÇòywYTTTTTUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUÅÅÅÅÅÅUUUUUUVXUniTTTTTTTSY]TSSSYxxikpmYTTTTTUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUÅÅÅÅÅÅUUUUUUVXUgfTTTTTTTTTTTTTTTffTTTTTTTTUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUUUUUUUggUUUUUUUUUÅÅÅÅÅÅÅÅÅÅÅÅÉÉÅÅÅÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÄÄÄÄÄÄÄÄÄÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÇ@@                                                                             111 666 777 999 ;;; <<< @@@ AAA BBB CCC DDD EEE FFF GGG HHH III JJJ KKK LLL MMM NNN OOO PPP QQQ RRR SSS TTT UUU VVV WWW XXX YYY ZZZ [[[ \\\ ]]] ^^^ ___ ``` aaa bbb ccc ddd eee fff ggg hhh iii jjj kkk lll mmm nnn ooo ppp qqq rrr sss ttt uuu vvv www xxx yyy zzz {{{ ||| }}} ~~~  ÇÇÇ üüü ééé âââ äää ààà ååå ççç êêê ëëë èèè ïïï îîî ììì ÄÄÄ ÅÅÅ ÉÉÉ æææ ÆÆÆ ôôô ööö òòò ûûû ùùù ÿÿÿ ÖÖÖ ÜÜÜ ¢¢¢ £££ ¥¥¥ ₧₧₧ ƒƒƒ ááá ííí óóó úúú ñññ ÑÑÑ ªªª ººº ¿¿¿ ⌐⌐⌐ ¬¬¬ ½½½ ¼¼¼ ¡¡¡ ««« »»» ░░░ ▒▒▒ ▓▓▓ │││ ┤┤┤ ╡╡╡ ╢╢╢ ╖╖╖ ╕╕╕ ╣╣╣ ║║║ ╗╗╗ ╝╝╝ ╜╜╜ ╛╛╛ ┐┐┐ └└└ ┴┴┴ ┬┬┬ ├├├ ─── ┼┼┼ ╞╞╞ ╟╟╟ ╚╚╚ ╔╔╔ ╩╩╩ ╦╦╦ ╠╠╠ ═══ ╬╬╬ ╧╧╧ ╨╨╨ ╤╤╤ ╥╥╥ ╙╙╙ ╘╘╘ ╒╒╒ ╓╓╓ ╫╫╫ ╪╪╪ ┘┘┘ ┌┌┌ ███ ▄▄▄ ▌▌▌ ▐▐▐ ▀▀▀ ααα ßßß ΓΓΓ πππ ΣΣΣ σσσ µµµ τττ ΦΦΦ ΘΘΘ ΩΩΩ ∞∞∞ φφφ O
  6572. ǵuXp·ü½(µ(pp(\Anti-Camping\T-Q(pp(\Anti-Camping Time\US(pp(\Anti-Camping Range\UU(pp(\Anti-Camping Warning Time\UV(pp(\Heat Regen Ratio (Running)\Uy(pp(\Heat Regen Ratio (Armor)\U|(pp(\Base Heat Regen\S(pp(\Friendly Thaw Radius\SA(pp(\Thawed Restarting Health\SN( @                                                                                                                                                                                                 BBB CCC DDD EEE FFF GGG III JJJ KKK LLL NNN OOO QQQ RRR TTT UUU WWW XXX YYY ZZZ \\\ ^^^ ___ aaa ddd fff ggg hhh iii lll mmm nnn ooo ppp qqq sss uuu vvv yyy zzz {{{ ||| }}} ~~~  üüü ééé âââ äää ààà ååå ççç êêê ëëë èèè ììì ÄÄÄ ÉÉÉ æææ ÆÆÆ ôôô ööö òòò yÇ╙{ "Ç"@"Ç"@*NNN*òòò "╔≤µ╜óYó
  6573.     @ÇΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩ┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴ΩΩΩΩΩΩ┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴ΩΩΩΩΩΩ┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴ΩΩΩΩΩΩ┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴ΩΩΩΩΩΩ┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴ΩΩΩΩΩΩ┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴ΩΩΩΩΩΩ┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴ΩΩΩΩΩΩ┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴ΩΩΩΩΩΩ┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴ΩΩΩΩΩΩ┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴ΩΩΩΩΩΩ┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴ΩΩΩΩΩΩ╧╧╧╧╧╧╧╧╧╬╬╧╧╧╧╧╧╧╧╧╧╧╧╧╧╧╬╬╧╧╧╧╧╧╧╧╧╧╧╧╧╧╧╬╬╧╧╧╧╧╧╧╧╧╧╧╧╧╧╧╬╬╧╧╧╧╧╧╧╧╧╧╧╧╧╧╧╬╬╧╧╧╧╧╧╧╧╧╧╧╧╧╧╧╬╬╧╧╧╧╧╧╧╧╧╧╧╧╧╧╧╬╬╧╧╧╧╧╧╧╧╧ΩΩΩΩΩΩ╧╧╧╧╧╧╧╧╧╬╬╧╧╧╧╧╧╧╧╧╧╧╧╧╧╧╬╬╧╧╧╧╧╧╧╧╧╧╧╧╧╧╧╬╬╧╧╧╧╧╧╧╧╧╧╧╧╧╧╧╬╬╧╧╧╧╧╧╧╧╧╧╧╧╧╧╧╬╬╧╧╧╧╧╧╧╧╧╧╧╧╧╧╧╬╬╧╧╧╧╧╧╧╧╧╧╧╧╧╧╧╬╬╧╧╧╧╧╧╧╧╧ΩΩΩΩΩΩ┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧╠╫▌α▐┌╙╟┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴ΩΩΩΩΩΩ┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╓Θε⌡÷÷÷⌡≤Θ╪─┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴ΩΩΩΩΩΩ┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴╨÷ ⌡≤≤≤≤≤≤÷⌡ß╟┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴ΩΩΩΩΩΩ┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴═φ √≥≤⌡⌡⌡⌠≤≥≤÷ß┼┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴ΩΩΩΩΩΩ┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴─σ≈√·⌠⌡εΩδ±⌡≤≥≤⌡╪┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴ΩΩΩΩΩΩ┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴╘⌠⌠√²≡█╬╚╩╥Σ⌠≤≥⌡Θ╟┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴ΩΩΩΩΩΩ┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┬α÷≥ⁿ·╫┴┴┴┴┴╞π⌡≤≤≤╙┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴ΩΩΩΩΩΩ┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴╟τ⌡≥■φ├┴┴┴┴┴┴╬ε⌠≤⌡┌┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴ΩΩΩΩΩΩ┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴╦∞⌡≤■π┴┴┴┴┴┴┴─µ÷≤÷▀┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴ΩΩΩΩΩΩ┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴╦φ⌡≤■ß┴┴┴┴┴┴┴┴σ÷≤÷▀┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴ΩΩΩΩΩΩ┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴╚Φ⌡≤■µ┴┴┴┴┴┴┴╟Φ⌡≤⌡▄┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴ΩΩΩΩΩΩ┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴├Γ÷≤²⌡╔┴┴┴┴┴┴╓≤≤≤⌠╒┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴ΩΩΩΩΩΩ┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴╓⌡≤√²π╩┴┴┴┴╤∞⌠≥⌡φ╩┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴ΩΩΩΩΩΩ┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴╟Φ÷·√⌡Θ█╫╪α∩⌡≥≤÷█┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴ΩΩΩΩΩΩ┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴╥≡■√≤⌡⌡⌡⌡⌡⌠≥≤≈µ╟┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴ΩΩΩΩΩΩ╧╧╧╧╧╧╧╧╧╬╬╧╧╧╧╧╧╧╧╧╧╧╧╧╧╧╬╬╧╧╧╧╧╧╧╧╧╧╧╧╧╧╧╬╬╧╧╧╧╧╧╧╧╧╧╧╧╧╧╧╬╬╧╧╧╧╧╧╧╧╧╧╧╧╧╧▀°■ⁿ√√√√√√² ≥╫╧╧╧╧╬╬╧╧╧╧╧╧╧╧╧╧╧╧╧╧╧╬╬╧╧╧╧╧╧╧╧╧ΩΩΩΩΩΩ╧╧╧╧╧╧╧╧╧╬╬╧╧╧╧╧╧╧╧╧╧╧╧╧╧╧╬╬╧╧╧╧╧╧╧╧╧╧╧╧╧╧╧╬╬╧╧╧╧╧╧╧╧╧╧╧╧╧╧╧╬╬╧╧╧╧╧╧╧╧╧╧╧╧╧╧╧┘∩√■■■■ ■∙τ╒╧╧╧╧╧╬╬╧╧╧╧╧╧╧╧╧╧╧╧╧╧╧╬╬╧╧╧╧╧╧╧╧╧ΩΩΩΩΩΩ┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╤╥▌ΣµσΓ┘═┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴ΩΩΩΩΩΩ┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴├╞┼┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴ΩΩΩΩΩΩ┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴ΩΩΩΩΩΩ┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴ΩΩΩΩΩΩ┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴ΩΩΩΩΩΩ┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴ΩΩΩΩΩΩ┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴ΩΩΩΩΩΩ┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴ΩΩΩΩΩΩ┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴ΩΩΩΩΩΩ┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴ΩΩΩΩΩΩ┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴ΩΩΩΩΩΩ┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴ΩΩΩΩΩΩ┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴ΩΩΩΩΩΩ┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴ΩΩΩΩΩΩ┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴ΩΩΩΩΩΩ╧╧╧╧╧╧╧╧╧╬╬╧╧╧╧╧╧╧╧╧╧╧╧╧╧╧╬╬╧╧╧╧╧╧╧╧╧╧╧╧╧╧╧╬╬╧╧╧╧╧╧╧╧╧╧╧╧╧╧╧╬╬╧╧╧╧╧╧╧╧╧╧╧╧╧╧╧╬╬╧╧╧╧╧╧╧╧╧╧╧╧╧╧╧╬╬╧╧╧╧╧╧╧╧╧╧╧╧╧╧╧╬╬╧╧╧╧╧╧╧╧╧ΩΩΩΩΩΩ╧╧╧╧╧╧╧╧╧╬╬╧╧╧╧╧╧╧╧╧╧╧╧╧╧╧╬╬╧╧╧╧╧╧╧╧╧╧╧╧╧╧╧╬╬╧╧╧╧╧╧╧╧╧╧╧╧╧╧╧╬╬╧╧╧╧╧╧╧╧╧╧╧╧╧╧╧╬╬╧╧╧╧╧╧╧╧╧╧╧╧╧╧╧╬╬╧╧╧╧╧╧╧╧╧╧╧╧╧╧╧╬╬╧╧╧╧╧╧╧╧╧ΩΩΩΩΩΩ┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴ΩΩΩΩΩΩ┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴ΩΩΩΩΩΩ┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴ΩΩΩΩΩΩ┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴ΩΩΩΩΩΩ┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴ΩΩΩΩΩΩ┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴ΩΩΩΩΩΩ┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴ΩΩΩΩΩΩ┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴ΩΩΩΩΩΩ┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴ΩΩΩΩΩΩ┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴ΩΩΩΩΩΩ┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴╧╧┴┴┴┴┴┴┴┴┴ΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩÇ@f//=============================================================================
  6574. // FroztTMale1.
  6575. //=============================================================================
  6576. class FroztTMale1 extends FroztTournamentMale;
  6577.  
  6578. σ;b ╚Uσ;.─
  6579.  ─áA┤BHCÇ?; c ; t
  6580. ; %;t(;√$b%▀éûb,{b;abbs
  6581. ÑbÉj.¡
  6582.  ¡áA▄BHCÇ?jdÇA&j r
  6583. j o
  6584. j %i.¡
  6585.  ¡áACHCÇ?idÇA&i q
  6586. i d i %g.¡
  6587.  ¡áACHCÇ?gdÇA&g n
  6588. g m
  6589. g % |Ç╪EA;Θ╪En l
  6590. @    |6╔E¬=, 6╟E¬=, 6╞E¬=, ▐E»áA?,» A?,?Æ ─≈,?Æ ──,@    √EáA A ─6╔E¬$6╟E¬$6╞E¬$E▌$√EáA A [ 6╔E¬C½j?,6╟E¬C½i?,6╞E¬C½g?,E▌$≡EDBB└@└@ T S//=============================================================================
  6591. // FroztFreezeEffect.
  6592. //=============================================================================
  6593. class FroztFreezeEffect extends Effects;
  6594.  
  6595. #exec TEXTURE IMPORT NAME=FroztIceSkin  FILE=Textures\frozt-ice_skin.PCX  GROUP="Effect" MIPS=OFF FLAGS=2
  6596.  
  6597. ╙D " " " " *R▒╓*»≈  "æ╡─óY¢    @ù               ù√²÷├░¥¥¥¥¥¥¥¥¥¥¥¥¥├µ°² ²Φ₧¢¢¢¢¢¢¢Ü¢¢¢¢¢¢¢¢¢Ü¢£⌡ⁿⁿσííííííííííííííííííííííƒ⌡ ·áúúúúúúóúúóúúúúúúúúúúóúúñ² ╬ººººººººººººººººººººººººº⌡ù√Ñ¿¿¿¿¿¿¿ªÑÑÑÑÑÑÑѬ¿¿¿¿¿¿¿¿┴ù²¼««««««┬²ⁿ       ²∙▒««««««▒ ²»»»»»»⌐²ùÿ²¡»»»»»½ ²╡╡╡┤╡╡╥ùⁿ│╡┤┤┤╡│ ²║║║║║║═ù ▓║║║║║▓ ²╛╛╛╛┐╛╤ù ╢╛╛╛╛╛╢ ²└└└└└└╠ù ╕└└└└└╖ ²╩╩╩╩╩╩╨ù ╗╩╩╩╩╩╣ ²╫╫╪╪╪╫╧ÿ√╝╪╪╫╫╫╜ ²┘┘┘┘┘┘─ⁿùù²╔┘┌┘┌┘╟ ²ΣΣΣΣΣΣ╓⌠²ùùùùùùùù■²█ΣΣΣΣΣΣ╚ ²╒δ∞δδδδδ╞▌▌╦▌▌▌▌▌▌╘δ∞δδδδ∞┼ √╙φφφφφφφφφφφφφφφφφφφφφφφφφ▄ÿùτ∩∩∩∩∩∩∩∩∩∩∩∩∩∩∩∩∩∩∩∩∩∩∩∩∩∙²Γ≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡▐² ∙π±±±±≥≥±±≥≥±±≥±≥≥±±±±±▀²ù ²εßΩ≤≤≤≤≤≤≤≤≤≤≤≤≤≤≤Θα≈²ùù■²²²²²²²²²²²²²²²²² ù  @»≈≈                                                                                                                                                        *'' «⌠¥ ╞  ┼  &┤Γ &╢π ┴⌡ ┬· ┐· ├  └  ┐  %░ß $½▀ ╣· ╝  ╣  $¥╤ $¬▀ "Ñ▄ ┤≤ │∙ ╡  ▓  &î╝ $ô─ !ƒ┌ !ó█ «  ¡   £┘ Ö╪ ÿ╪ û╫ ⌐  ò╫ ô╓ Æ╓ Ñ  ñ  í  !ní  má "t¿ }╖ x┤ é─ Å╘ ì╙ Öε ¥  ]î dû hÜ !oú aÆ cö fÿ i£ u▓ æπ ôε 
  6598. û≈ Ö  ÿ  ò  ö  P| Ny ]ì Xç d£ bÜ k¼ ü╧ ~╬ æ  ^ô `ò @f Mz z╠ ü▐ ì  î  ë  1P à  ü  }  |  x  "= %B %C 
  6599. )  - 
  6600.  
  6601.             @Ç╙Am8S■
  6602. p
  6603. c$`w.ƒ╕*`w.ƒ╕╙*.ƒ╕╙m±
  6604. │$    ░w.ƒ╕*░w.ƒ╕╙*.ƒ╕╙
  6605. ┼$m
  6606.   
  6607. $m
  6608. ┘j
  6609. ßi
  6610. °gSx 
  6611.     ;x 
  6612.   
  6613.    EÇ@│                                                                                                                                                                             *'' «⌠¥ ┼  &┤Γ &╢π ┴⌡ ┬· ├  └  ┐  'ƒ╦ $½▀ │δ ╢∞ ║⌠ ╝  ╣  &Ö╚ ╡  ▓  #û╬ ºΦ «  ¡  %ç╣ !ê╜  £┘ ª± ⌐   w½ ╕ Üσ Ñ  í  "t¿  u¬ ç╞ Å╘ £∩ ÿε ¥  hÜ cö fÿ j£ `É oÑ ç╤ Ö  ÿ  ò  ö  [ì æ  É  Jv ì  î  ë  4T 5V 8[ à  6X 9] 5W 8\ ü  }  |  x  %B %C 
  6614. + 
  6615. *  , 
  6616.                 FSw *;E·;\cust(% "IAx╣╦╔{;.custA;.`~A,j?JÇA`AAÆ`&`~A,i?JÇA`AAÆ`&g?JA "GÇKÇ⌡    SR
  6617. t╡╧-8tR
  6618. Q
  6619. P
  6620. (((((((O
  6621. N
  6622. M
  6623.  B  Ç╙_ " " " " *=┤*A┼  "╣q5╒óY=#    @ⁿⁿV■■■■■■■■■■■■■■■ⁿ∙Γ╜╜¢£££££££££££╜╜Γⁿ√■∙»ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÖ╝ⁿ■ⁿ¥ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ╗·Θííáíííáíááíáíáíííáííáíí₧ⁿ■╞úúúúúúúúúúúúúúúúúúúúúúúú÷■ªñññññóµⁿⁿⁿⁿⁿⁿⁿⁿⁿ⌡Ñññññññµ■º⌐⌐⌐⌐⌐┼·ò°⌐⌐⌐⌐⌐⌐µ■┤¿¿¿¿¿╘°¬¬¬¬¬¬δû■■■■■■■■±ßßßßßß█½«««««¡ⁿ■¼│││││││││││││╡ⁿ■▒╣╣╣╣╣╣╣╣╣╣╣▒╙ⁿ■■▓║║║║║║║║║║╕░╥ⁿ²■╢─────────────╖°ù■■■■■■■■■≤ΩΩΩΩΩΩΩ╚├╬╧╧╧╬╚■ⁿ┐┐┐┐┐┐≥√╔╨╨╨╨╤╛■ⁿ┌┌┌┌┌┌τ■╟┌┌┌┌┌┴■ⁿ▐▐▐▐▐▐╩ⁿ·■■■■■■■■·ⁿ└▀▐▐▐▐┬■ⁿ┘αααααα╪══════════╪αααααα╦■√╠σσσσσσσσσσσσσσσσσσσσσσσσ╓V■Φφφφφφφφφφφφφφφφφφφφφφφφφ⌠■ⁿ╒Σ∩ε∩εεεεε∩εεεεεεεεε∩εε▄ⁿ√≈╫▌∞≡≡≡≡≡≡≡≡≡≡≡≡≡≡π▌╫≈ⁿ■√ⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿ·■  ] Ç@╙Z " " " " *?╔**╞  "    ßóY£'    @■■■■■■■■■■■■■■■■■■■■■■■■■⌡»»»»»»»»»»»»»»»»»»»»»»»■ß««««««««««¡««««««««««««■δ░░░░░░░░░░░░░░░░░░░░░░░■δ▒▓▒▓▓▒▒▓▓▓▓▒▓▓▓▓▓▒▒▒▓▒▒■Θ│││││││││││││││││││││││■µ┤┤┤┤┤■²²²²²²²²²²²²²²²²²²µ╡╡╡╡╡■φ╢╢╢╢╢■²φ■■■■■■■■■■■■■²α╗║║║╗╖╣╗╗╗║╗╗║║║║╗║╗╗╕÷ⁿΦ╛╛╛╛╛╛╛╛╛╛╛╛╛╛╛╛╛╛╛╛╛╛╜÷½▐└└└└└└└└└└└└└└└┴└└└└└└└╝²σ┬┬┬┬┬┬┬┬┬┬┬┬┬┬┬┬┬┬┬┬┬┬┬┬²σ╔╔╔╔╔┐∙²²²²²²²²²∙╩╔╔╔╔╔╔σ·∞∞∞∞∞≈√²╚═╬╬═╬∞■■■■■■■■√─╧╧╧╧╧▀²╞╞╞┼╞╞⌠½²╟╒╒╒╒╒τ²┌┌┌┌┌┌├²ⁿ■■■■■■■√²▌┌┌██┌┌⌠²╘▄▄▄▄▄▄╘╠╠╠╠╠╠╠╠╠╙▄▄▄▄▄▄▄²ⁿ╦ΣΣΣΣΣΣΣΣΣΣΣΣΣΣΣΣΣΣΣΣΣΣΣ╦²Ω∩∩∩∩∩∩∩∩∩∩∩∩∩∩∩∩∩∩∩∩∩∩∩≤²╫≡≡≡±≡±≡≡±≡≡≡≡±±≡±≡≡≡π╨²²°╤╪┘ε≥≥≥≥≥≥≥≥≥≥≥Γ┘╥╓·ⁿ■ⁿ²²²²²²²²²²²²²√■½  ]Ç@ΣTNTán ≡ VA£= Ç₧▀YUiùt σ\ ·≤σI.┤
  6624.  ┤ A AHCÇ?I ^ I %I-≥-\I▐V.┤
  6625.  ┤ A≡AHCÇ?V ] V %V-≥-oV▐Gü.▌-tI-ⁿ'V-ⁿ'I-≥(~Ocü-\V-ⁿ'].═╬ ═╝BpB@BÇA]
  6626. Ok]▐A    .ß╬ ßCpB@BÇAA    Cancel ╪WB    A>bL╪B    E\ C    |▐B    »α?,≡╨AC     X
  6627. \C}% ┐Ü:£┘:$ ▓│~G▓6┴╧-╦▓ù6┴╧╟%ù■6┴╧²!e╣r?É,6┴╧╟▓╣r?6┴╧╟·Ç? @▀                                                                                                                                                                           *'' «⌠¥ ╞  ┼  &╢π ├  └  ┐  ╝  ╣  ╡  ▓  #Ü╧ #Ö╧ ¡≥ «  ¡  !ê╜  ½∙ ⌐  á≡ Ñ  ñ  í  x┤ Å╘ ì╙ î╙ ôπ £∩ ¥  cö |┴ ç╤ Ö  ÿ  ò  Kt Uâ k¼ Åφ 
  6628. Å≈ æ  Ir Jt s╜ z╠ ì  î  ë  4T 7Y 5V 8[ ;` éδ     ä÷ à  6X 9] 4U 7Z 9^ 2R :_ 5W 8\ Ç÷ ü  }  |  x  !; "= %C 
  6629. + 
  6630. * 
  6631. ) 
  6632. + 
  6633.            @│                                                                                                                                                                                      *'' «⌠¥ ╞  ┼  &╢π ├  └  ┐  $½▀ │δ ╝  ╣  %ó╙ $¬▀ ░δ │∙ ╡  ▓  #É├ «  ¡  !ê╜ Ö╪ ú≡  º° ⌐   Ç╕ ¥σ Ñ  í   £≈ ¥  ^Ä i£ `É x┤ ä╨ ÄΓ ÿ  ò  ö  Wç Kt Uâ p» Åφ 
  6634. ô≈ æ  Gq Bi Ck Jt     î÷     ç÷ ì  ë  à  ü  }  |  x  !; $@ "= "> #? 
  6635. , 
  6636.                 S
  6637. ^Lo
  6638. s.£╣|πτ·*:£╣|kw▄*e@ ┬  ╙Xq8E    Å╙qD    D    
  6639. R$q
  6640. OIV-ⁿüI-≥R
  6641.  
  6642. è$q
  6643. ç]~bO≤Pè
  6644.  
  6645.    T
  6646. _vgë    'aí-╬(-▄'-≡( B  ╦
  6647. eKce     └  ]O_│    .J≤eO `~d
  6648. .-\I-≥-oV-≥ p//=============================================================================
  6649. // FroztPlayerReplicationInfo.
  6650. //=============================================================================
  6651. class FroztPlayerReplicationInfo expands PlayerReplicationInfo;
  6652.  
  6653. var bool bFrozen;
  6654. var float fLocationX, fLocationY;
  6655. var float fUpdate;
  6656. var bool bSuicided;
  6657.  
  6658. replication
  6659. {
  6660.   reliable if( Role==ROLE_Authority )
  6661.     bFrozen, fLocationX, fLocationY, bSuicided;
  6662. }
  6663.  
  6664. function PostBeginPlay()
  6665. {
  6666.     StartTime = Level.TimeSeconds;
  6667.     Timer();
  6668.     SetTimer(0.25, true);
  6669.     fUpdate = 2.0;
  6670.     bIsFemale = Pawn(Owner).bIsFemale;
  6671. }
  6672.                      
  6673. function Timer()
  6674. {
  6675.     local float MinDist, Dist;
  6676.     local LocationID L;
  6677.  
  6678.     fUpdate -= 0.25;
  6679.  
  6680.     fLocationX = Owner.Location.X;
  6681.     fLocationY = Owner.Location.Y;
  6682.  
  6683.     if(fUpdate <= 0)
  6684.     {
  6685.         MinDist = 1000000;
  6686.         PlayerLocation = None;
  6687.         if ( PlayerZone != None )
  6688.             for ( L=PlayerZone.LocationID; L!=None; L=L.NextLocation )
  6689.             {
  6690.                 Dist = VSize(Owner.Location - L.Location);
  6691.                 if ( (Dist < L.Radius) && (Dist < MinDist) )
  6692.                 {
  6693.                     PlayerLocation = L;
  6694.                     MinDist = Dist;
  6695.                 }
  6696.             }
  6697.         if ( FRand() < 0.65 )
  6698.             return;
  6699.  
  6700.         if (PlayerPawn(Owner) != None)
  6701.             Ping = int(PlayerPawn(Owner).ConsoleCommand("GETPING"));
  6702.         if (PlayerPawn(Owner) != None)
  6703.             PacketLoss = int(PlayerPawn(Owner).ConsoleCommand("GETLOSS"));
  6704.  
  6705.         fUpdate = 2.0;
  6706.     }
  6707. }
  6708.  
  6709. @class FroztBrowserWindow expands UTBrowserServerListWindow;
  6710.  
  6711. √h
  6712. ΓW╗╗Cärñ*░ñ╠?,a!g ÜÖÖ>ÜÖÖ>Ua!E ÜÖÖ>ÜÖÖ> ╩
  6713. gvcY     └  É≈ifu    cM     É╟ ph[cD     σM ⌠σX.φ╬ φâC<CXgFrozen XgUnfrozen _.═╬ ═╝B>C@BÇA_
  6714. Ok_▐G    .ß╬ ßC>C@BÇAG    CancelK j,K)┤é.ôX▀▐Çw*J¿a/!@.¿: EE    ┤{.¿:.cust,.¿:.[~,,.¿b?JÇ,[,,Æ[&[~,,.¿c?JÇ,[,,Æ[&.¿m?J,G.¿b<6╔H.¿c<6╟H.¿m<6╞Hdd¿a/!.¿; EF    ╤{.¿;.cust,.¿;.[~,,.¿j?JÇ,[,,Æ[&[~,,.¿i?JÇ,[,,Æ[&.¿g?J,d.¿j<6╔M.¿i<6╟M.¿g<6╞M.ô▐" ╩cl
  6715.                   6loWα╤╩╜│¡¬O    L ëN ]FroztM ]igUBrowser.UBrowserSubsetFact,SupersetTag=UBrowserAll,GameType=FroztTeamGame,bCompatibleServersOnly=TrueÇ\½//=============================================================================
  6716. // FroztTeamGame.
  6717. //=============================================================================
  6718. class FroztTeamGame expands TeamGamePlus;
  6719.  
  6720. var () config float FrozenLevel;
  6721. var () config float RunHeatDampen;
  6722. var () config float ArmorHeatDampen;
  6723. var () config int BaseReheat;
  6724. var () config int OverHealthFreezeRate;
  6725. var () config int TeamThawRadius;
  6726. var () config float SingleThawRate;
  6727. var () config float FriendThawRate;
  6728. var () config float RestartRoundTime;
  6729. var () config int ThawHealth;
  6730. var () config bool bAntiCamping;
  6731. var () config float fAntiCampingTime;
  6732. var () config float fAntiCampingRadius;
  6733. var () config float fAntiCampingWarnTime;
  6734. var () config bool bAllowBreath;
  6735. var () config float fRadarRange;
  6736. var () config int iRoundMinHealth;
  6737.  
  6738. var(DeathMessage) localized string CampingMessage;
  6739. var(DeathMessage) localized string ThawMessage;
  6740.  
  6741. var bool  bRestartRound;
  6742. var float fRestartRound;
  6743.  
  6744. var bool bCheckRoundEnd;
  6745. var float fCheckRoundEnd;
  6746.  
  6747. function NotifySpree(Pawn Other, int num)
  6748. {
  6749.     local Pawn P;
  6750.  
  6751.     if ( num == 5 )
  6752.         num = 0;
  6753.     else if ( num == 10 )
  6754.         num = 1;
  6755.     else if ( num == 15 )
  6756.         num = 2;
  6757.     else if ( num == 20 )
  6758.         num = 3;
  6759.     else if ( num == 25 )
  6760.         num = 4;
  6761.     else
  6762.         return;
  6763.  
  6764.     for ( P=Level.PawnList; P!=None; P=P.NextPawn )
  6765.         if ( P.IsA('FroztTournamentPlayer') )
  6766.             P.ReceiveLocalizedMessage( class'FroztKillingSpreeMessage', Num, Other.PlayerReplicationInfo );
  6767. }
  6768.  
  6769. event Timer()
  6770. {
  6771.     if(bRestartRound)
  6772.     {
  6773.         fRestartRound -= GameSpeed;
  6774.  
  6775.         if(fRestartRound <= 0)
  6776.         {
  6777.             bRestartRound = false;
  6778.             RestartRound();
  6779.         }
  6780.     }
  6781.  
  6782.     if(bCheckRoundEnd)
  6783.     {
  6784.         fCheckRoundEnd -= GameSpeed;
  6785.  
  6786.         if(fCheckRoundEnd <= 0)
  6787.         {
  6788.             bCheckRoundEnd = false;
  6789.             CheckRoundEnded();
  6790.         }
  6791.     }
  6792.  
  6793.     if(!bCheckRoundEnd && !bRestartRound && !bGameEnded)
  6794.     {
  6795.         QuickCheckRound();
  6796.     }
  6797.  
  6798.     Super.Timer();
  6799. }
  6800.  
  6801. function PreBeginPlay()
  6802. {
  6803.     bRestartRound = false;
  6804.     Super.PreBeginPlay();
  6805. }
  6806.  
  6807. function PostBeginPlay()
  6808. {
  6809.     local int i;
  6810.  
  6811.     Super.PostBeginPlay();
  6812.  
  6813.     for (i=0;i<4;i++)
  6814.     {
  6815.         Teams[i] = Spawn(class'FroztTeamInfo');
  6816.         Teams[i].Size = 0;
  6817.         Teams[i].Score = 0;
  6818.         FroztTeamInfo(Teams[i]).Frozen = 0;
  6819.         FroztTeamInfo(Teams[i]).Suicides = 0;
  6820.         Teams[i].TeamName = TeamColor[i];
  6821.         Teams[i].TeamIndex = i;
  6822.         TournamentGameReplicationInfo(GameReplicationInfo).Teams[i] = Teams[i];
  6823.     }
  6824. }
  6825.  
  6826. event playerpawn Login
  6827. (
  6828.   string Portal,
  6829.   string Options,
  6830.   out string Error,
  6831.   class<playerpawn> SpawnClass
  6832. )
  6833. {
  6834.     local playerpawn pawn;
  6835.     local FroztAntiCampingMonitor AntiCamp;
  6836.     local bool bForceClass;
  6837.  
  6838.     bForceClass = false;
  6839.  
  6840.     switch (string(SpawnClass))
  6841.       {
  6842.         case "Botpack.TMale1":
  6843.             SpawnClass = class'FroztTMale1';
  6844.             break;
  6845.         case "Botpack.TMale2":
  6846.             SpawnClass = class'FroztTMale2';
  6847.             break;
  6848.         case "Botpack.TFemale1":
  6849.             SpawnClass = class'FroztTFemale1';
  6850.             break;
  6851.         case "Botpack.TFemale2":
  6852.             SpawnClass = class'FroztTFemale2';
  6853.             break;
  6854.         case "Botpack.TBoss":
  6855.             SpawnClass = class'FroztTBoss';
  6856.             break;
  6857.         case "MultiMesh.TNali":
  6858.             SpawnClass = class<PlayerPawn>(dynamicloadobject("FroztMultiMesh.FroztTNali", class'class'));
  6859.             break;
  6860.         case "MultiMesh.TCow":
  6861.             SpawnClass = class<PlayerPawn>(dynamicloadobject("FroztMultiMesh.FroztTCow", class'class'));
  6862.             break;
  6863.         case "MultiMesh.TSkaarj":
  6864.             SpawnClass = class<PlayerPawn>(dynamicloadobject("FroztMultiMesh.FroztTSkaarj", class'class'));
  6865.             break;
  6866.         default:
  6867.             SpawnClass = None;
  6868.             break;
  6869.     }
  6870.  
  6871.     if (SpawnClass == None)
  6872.     {
  6873.         bForceClass = true;
  6874.         SpawnClass = DefaultPlayerClass;
  6875.     }
  6876.  
  6877.     pawn = Super.Login(Portal, Options, Error, SpawnClass);
  6878.  
  6879.     /*
  6880.     switch(String(pawn.PlayerReplicationInfo.VoiceType))
  6881.     {
  6882.         case "BotPack.VoiceBoss":
  6883.             pawn.PlayerReplicationInfo.VoiceType = class<VoicePack>(DynamicLoadObject("Frozt.FroztVoiceBoss", class'Class'));
  6884.             break;
  6885.     }
  6886.     */
  6887.  
  6888.       if(bForceClass)
  6889.       {
  6890.         pawn.static.SetMultiSkin(pawn, "", "", pawn.PlayerReplicationInfo.Team);
  6891.     }
  6892.  
  6893.     if(FroztTournamentPlayer(Pawn) == None)
  6894.     {
  6895.         log("Unsupported pawn class logged in!");
  6896.     }
  6897.  
  6898.     FroztTournamentPlayer(pawn).InitFrozenLevel = FrozenLevel;
  6899.     FroztTournamentPlayer(pawn).SingleThawRate = SingleThawRate;
  6900.     FroztTournamentPlayer(pawn).FriendThawRate = FriendThawRate;
  6901.     FroztTournamentPlayer(pawn).ThawRadius = TeamThawRadius;
  6902.     FroztTournamentPlayer(pawn).bAllowBreath = bAllowBreath;
  6903.     FroztTournamentPlayer(pawn).fRadarRange = fRadarRange;
  6904.  
  6905.     if(bAntiCamping)
  6906.     {
  6907.         AntiCamp = spawn(class'FroztAntiCampingMonitor');
  6908.         AntiCamp.Monitor = FroztTournamentPlayer(pawn);
  6909.         AntiCamp.fAntiCampingRadius = fAntiCampingRadius;
  6910.         AntiCamp.fAntiCampingTime = fAntiCampingTime;
  6911.         AntiCamp.fAntiCampingWarnTime = fAntiCampingWarnTime;
  6912.         AntiCamp.Setup();
  6913.     }
  6914.  
  6915.     Spawn(class'FroztMenuChecker',pawn);
  6916.  
  6917.       return pawn;
  6918. }  
  6919.  
  6920. function StartMatch()
  6921. {    
  6922.     local Pawn P;
  6923.     local TimedTrigger T;
  6924.  
  6925.     if (LocalLog != None)
  6926.         LocalLog.LogGameStart();
  6927.     if (WorldLog != None)
  6928.         WorldLog.LogGameStart();
  6929.  
  6930.     ForEach AllActors(class'TimedTrigger', T)
  6931.         T.SetTimer(T.DelaySeconds, T.bRepeating);
  6932.     if ( Level.NetMode != NM_Standalone )
  6933.         RemainingBots = 0;
  6934.     GameReplicationInfo.RemainingMinute = RemainingTime;
  6935.     bStartMatch = true;
  6936.  
  6937.     // start players first (in their current startspots)
  6938.     for ( P = Level.PawnList; P!=None; P=P.nextPawn )
  6939.         if ( P.bIsPlayer && P.IsA('PlayerPawn') )
  6940.         {
  6941.             if ( bGameEnded ) return; // telefrag ended the game with ridiculous frag limit
  6942.             else if ( !P.IsA('Spectator')  )
  6943.             {
  6944.                 P.PlayerRestartState = P.Default.PlayerRestartState;
  6945.                 P.GotoState(P.Default.PlayerRestartState);
  6946.                 if ( !P.IsA('Commander') )
  6947.                     RestartPlayer(P);
  6948.             }
  6949.             SendStartMessage(PlayerPawn(P));
  6950.         }
  6951.  
  6952.  
  6953.     for ( P = Level.PawnList; P!=None; P=P.nextPawn )
  6954.         if ( P.bIsPlayer && !P.IsA('PlayerPawn') )
  6955.         {
  6956.             RestartPlayer(P);
  6957.             P.RestartPlayer();
  6958.             if ( P.IsA('Bot') )
  6959.                 Bot(P).StartMatch();
  6960.         }
  6961.     bStartMatch = false;
  6962. }
  6963.  
  6964. function QuickCheckRound()
  6965. {
  6966.     local int i;
  6967.     local int iTeams, iFrozen;
  6968.  
  6969.     iTeams = 0;
  6970.     iFrozen = 0;
  6971.     
  6972.     for(i = 0; i < 4; i++)
  6973.     {
  6974.         if(Teams[i].Size > 0)
  6975.         {
  6976.             iTeams++;
  6977.  
  6978.             if(FroztTeamInfo(Teams[i]).Frozen == Teams[i].Size)
  6979.             {
  6980.                 iFrozen++;
  6981.             }
  6982.         }
  6983.     }
  6984.  
  6985.     if((iTeams-1) <= iFrozen)
  6986.     {
  6987.         fCheckRoundEnd = 2.0;
  6988.         bCheckRoundEnd = true;
  6989.     }
  6990. }
  6991.  
  6992. function CheckRoundEnded()
  6993. {
  6994.     local int i, iTeams, WiningTeam, iFrozenTeams, iSuicidedTeams, iSuicideMsgs;
  6995.     local int bSuicide[4];
  6996.     local bool bEnded;
  6997.     local bool bMessage;
  6998.  
  6999.     bMessage = false;
  7000.     iTeams = 0;
  7001.     iFrozenTeams = 0;
  7002.     iSuicidedTeams = 0;
  7003.     iSuicideMsgs = 0;
  7004.     WiningTeam = -1;
  7005.  
  7006.     for (i=0;i<4;i++)
  7007.     {
  7008.         bSuicide[i] = 0;
  7009.  
  7010.         if(Teams[i].Size > 0)
  7011.         {
  7012.             iTeams++;
  7013.  
  7014.             if(FroztTeamInfo(Teams[i]).Frozen == Teams[i].Size)
  7015.             {
  7016.                 iFrozenTeams++;
  7017.             }
  7018.             else if(WiningTeam == -1)
  7019.             {
  7020.                 WiningTeam = i;
  7021.             }
  7022.             else
  7023.             {
  7024.                 // More than one team with unfrozen players
  7025.                 // round not over
  7026.                 return;
  7027.             }
  7028.         }
  7029.     }
  7030.  
  7031.     if (iTeams > 1 && (WiningTeam != -1 || iFrozenTeams == iTeams))
  7032.     {
  7033.         // round over
  7034.  
  7035.         for ( i = 0; i < 4; i++)
  7036.         {
  7037.             if((FroztTeamInfo(Teams[i]).Suicides == FroztTeamInfo(Teams[i]).Size) && Teams[i].Size > 0)
  7038.             {
  7039.                 // entire team killed itself
  7040.                 bSuicide[i] = 1;
  7041.  
  7042.                 if(FroztTeamInfo(Teams[i]).Score > 0)
  7043.                 {
  7044.                     FroztTeamInfo(Teams[i]).Score -= 1;
  7045.                 }
  7046.  
  7047.                 iSuicidedTeams++;
  7048.  
  7049.                 if(iSuicidedTeams == iTeams)
  7050.                 {
  7051.                     WiningTeam = -1;
  7052.                 }
  7053.             }
  7054.  
  7055.             // FroztTeamInfo(Teams[i]).Frozen = 0;
  7056.             // FroztTeamInfo(Teams[i]).Suicides = 0;
  7057.         }
  7058.         
  7059.         if(WiningTeam != -1)
  7060.         {
  7061.             Teams[WiningTeam].Score += 1;
  7062.             // send message that wining team won the round
  7063.             
  7064.             // check for suicide first
  7065.             for(i = 0; i < 4; i++)
  7066.             {
  7067.                 if(bSuicide[i] == 1)
  7068.                 {
  7069.                     BroadcastLocalizedMessage(class'FroztMessage', 4+i);
  7070.                     iSuicideMsgs++;
  7071.  
  7072.                     if(iSuicideMsgs >= (iTeams-1))
  7073.                     {
  7074.                         bMessage = true;
  7075.                     }
  7076.                 }
  7077.             }
  7078.  
  7079.             if(!bMessage)
  7080.             {
  7081.                 BroadcastLocalizedMessage(class'FroztMessage', WiningTeam);
  7082.             }
  7083.         }
  7084.         else
  7085.         {
  7086.             // send a message that the round was a draw
  7087.             if(iSuicidedTeams == (iTeams))
  7088.             {
  7089.                 if(iTeams < 3)
  7090.                 {
  7091.                     BroadcastLocalizedMessage(class'FroztMessage', 9);
  7092.                 }
  7093.                 else
  7094.                 {
  7095.                     BroadcastLocalizedMessage(class'FroztMessage', 10);
  7096.                 }
  7097.             }
  7098.             else
  7099.             {
  7100.                 BroadcastLocalizedMessage(class'FroztMessage', 8);
  7101.             }
  7102.         }
  7103.  
  7104.         if(WiningTeam != -1)
  7105.         {
  7106.             if(Teams[WiningTeam].Score >= GoalTeamScore)
  7107.             {
  7108.                 bRestartRound = false;
  7109.                 EndGame("teamscorelimit");
  7110.             }
  7111.             else
  7112.             {
  7113.                 fRestartRound = RestartRoundTime;
  7114.                 bRestartRound = true;
  7115.             }
  7116.         }
  7117.         else
  7118.         {
  7119.             fRestartRound = RestartRoundTime;
  7120.             bRestartRound = true;
  7121.         }
  7122.     }
  7123. }
  7124.  
  7125. function UnfreezePlayer(pawn P)
  7126. {
  7127.     if ( P.IsA('FroztTournamentPlayer') )
  7128.     {
  7129.         if(FroztPlayerReplicationInfo(P.PlayerReplicationInfo).bFrozen)
  7130.         {
  7131.             FroztPlayerReplicationInfo(P.PlayerReplicationInfo).bFrozen = false;
  7132.             //RestartPlayer(P);
  7133.             P.PlayerRestartState = 'PlayerWalking';
  7134.             //P.ClientRestart();
  7135.             FroztTeamInfo(Teams[P.PlayerReplicationInfo.Team]).Frozen -= 1;
  7136.             FroztTournamentPlayer(P).Shatter();
  7137.  
  7138.             if(FroztPlayerReplicationInfo(P.PlayerReplicationInfo).bSuicided)
  7139.             {
  7140.                 FroztPlayerReplicationInfo(P.PlayerReplicationInfo).bSuicided = false;
  7141.                 FroztTeamInfo(Teams[P.PlayerReplicationInfo.Team]).Suicides -= 1;
  7142.             }
  7143.         }
  7144.     }
  7145.     else if ( P.IsA('FroztBot') )
  7146.     {
  7147.         if(FroztBotReplicationInfo(P.PlayerReplicationInfo).bFrozen)
  7148.         {
  7149.             FroztBotReplicationInfo(P.PlayerReplicationInfo).bFrozen = false;
  7150.             //RestartPlayer(P);
  7151.             P.PlayerReplicationInfo.bIsSpectator = false;
  7152.             P.PlayerReplicationInfo.bWaitingPlayer = false;
  7153.             //P.GotoState('Dying','TryAgain');
  7154.             FroztTeamInfo(Teams[P.PlayerReplicationInfo.Team]).Frozen -= 1;
  7155.             FroztBot(P).Shatter();
  7156.  
  7157.             if(FroztBotReplicationInfo(P.PlayerReplicationInfo).bSuicided)
  7158.             {
  7159.                 FroztBotReplicationInfo(P.PlayerReplicationInfo).bSuicided = false;
  7160.                 FroztTeamInfo(Teams[P.PlayerReplicationInfo.Team]).Suicides -= 1;
  7161.             }
  7162.         }
  7163.     }
  7164.  
  7165.     BroadcastLocalizedMessage(DeathMessageClass, 10, P.PlayerReplicationInfo, None);
  7166.  
  7167.     //P.SetRotation(startSpot.Rotation);
  7168.     AddDefaultInventory(P);
  7169.     P.ViewRotation = P.Rotation;
  7170.     P.Acceleration = vect(0,0,0);
  7171.     P.Velocity = vect(0,0,0);
  7172.     P.Health = ThawHealth;
  7173.     P.bHidden = false;
  7174.     P.SoundDampening = P.Default.SoundDampening;
  7175. }
  7176.  
  7177. function RestartRound()
  7178. {
  7179.     local Pawn P;
  7180.  
  7181.     for ( P=Level.PawnList; P!=None; P=P.NextPawn )
  7182.     {
  7183.         if ( P.IsA('FroztTournamentPlayer') )
  7184.         {
  7185.             if(FroztPlayerReplicationInfo(P.PlayerReplicationInfo).bFrozen)
  7186.             {
  7187.                 FroztTeamInfo(Teams[P.PlayerReplicationInfo.Team]).Frozen -= 1;
  7188.                 FroztTournamentPlayer(P).Shatter();
  7189.                 DiscardInventory(P);
  7190.                 FroztPlayerReplicationInfo(P.PlayerReplicationInfo).bFrozen = false;
  7191.  
  7192.                 if(FroztPlayerReplicationInfo(P.PlayerReplicationInfo).bSuicided)
  7193.                 {
  7194.                     FroztTeamInfo(Teams[P.PlayerReplicationInfo.Team]).Suicides--;
  7195.                     FroztPlayerReplicationInfo(P.PlayerReplicationInfo).bSuicided = false;
  7196.                 }
  7197.  
  7198.                 if(!RestartPlayer(P))
  7199.                 {
  7200.                     log("RestartPlayer problem - human player");
  7201.                 }
  7202.                   FroztTournamentPlayer(P).ServerTimeStamp = 0;
  7203.                   FroztTournamentPlayer(P).TimeMargin = 0;
  7204.                   P.Enemy = None;
  7205.                   StartPlayer(PlayerPawn(P));
  7206.                     if ( P.Mesh != None )
  7207.                      P.PlayWaiting();
  7208.                 P.PlayerRestartState = 'PlayerWalking';
  7209.                 P.ClientRestart();
  7210.             }
  7211.             else if(P.Health < iRoundMinHealth)
  7212.             {
  7213.                 P.Health = iRoundMinHealth;
  7214.             }
  7215.         }
  7216.         else if ( P.IsA('FroztBot') )
  7217.         {
  7218.             if(FroztBotReplicationInfo(P.PlayerReplicationInfo).bFrozen)
  7219.             {
  7220.                 FroztTeamInfo(Teams[P.PlayerReplicationInfo.Team]).Frozen -= 1;
  7221.                 FroztBot(P).Shatter();
  7222.                 DiscardInventory(P);
  7223.                 FroztBotReplicationInfo(P.PlayerReplicationInfo).bFrozen = false;
  7224.  
  7225.                 if(FroztBotReplicationInfo(P.PlayerReplicationInfo).bSuicided)
  7226.                 {
  7227.                     FroztTeamInfo(Teams[P.PlayerReplicationInfo.Team]).Suicides--;
  7228.                     FroztBotReplicationInfo(P.PlayerReplicationInfo).bSuicided = false;
  7229.                 }
  7230.  
  7231.                 if(!RestartPlayer(P))
  7232.                 {
  7233.                     log("RestartPlayer problem - bot");
  7234.                 }
  7235.  
  7236.                 if ( Bot(P).bNovice )
  7237.                     Bot(P).bDumbDown = ( FRand() < 0.5 );
  7238.                 else
  7239.                     Bot(P).bDumbDown = ( FRand() < 0.35 );
  7240.  
  7241.                 Bot(P).Velocity = vect(0,0,0);
  7242.                 Bot(P).Acceleration = vect(0,0,0);
  7243.                 Bot(P).ViewRotation = Bot(P).Rotation;
  7244.                 Bot(P).ReSetSkill();
  7245.                 Bot(P).SetPhysics(PHYS_Falling);
  7246.                 Bot(P).SetOrders(BotReplicationInfo(Bot(P).PlayerReplicationInfo).RealOrders, BotReplicationInfo(Bot(P).PlayerReplicationInfo).RealOrderGiver, true);
  7247.                 Bot(P).GotoState('Roaming');
  7248.             }
  7249.             else if(P.Health < iRoundMinHealth)
  7250.             {
  7251.                 P.Health = iRoundMinHealth;
  7252.             }
  7253.         }
  7254.     }
  7255. }
  7256.  
  7257. function Killed( pawn Killer, pawn Other, name damageType )
  7258. {
  7259.     local String Message, KillerWeapon, OtherWeapon;
  7260.     local bool bSpecialDamage;
  7261.  
  7262.     if(damageType == 'ForceDie' || damageType == 'ChangeTeam')
  7263.     {
  7264.         return;
  7265.     }
  7266.  
  7267.     if (Other.bIsPlayer)
  7268.     {
  7269.         if ( (Killer != None) && (!Killer.bIsPlayer) )
  7270.         {
  7271.             if( Other.IsA('FroztBot') )
  7272.             {
  7273.                 FroztBotReplicationInfo(Other.PlayerReplicationInfo).bSuicided = true;
  7274.             }
  7275.             else if ( Other.IsA('FroztTournamentPlayer') )
  7276.             {
  7277.                 FroztPlayerReplicationInfo(Other.PlayerReplicationInfo).bSuicided = true;
  7278.             }
  7279.  
  7280.             FroztTeamInfo(Teams[Other.PlayerReplicationInfo.Team]).Suicides += 1;
  7281.  
  7282.             Message = Killer.KillMessage(damageType, Other);
  7283.             BroadcastMessage( Message, false, 'DeathMessage');
  7284.             if ( LocalLog != None )
  7285.                 LocalLog.LogSuicide(Other, DamageType, None);
  7286.             if ( WorldLog != None )
  7287.                 WorldLog.LogSuicide(Other, DamageType, None);
  7288.             return;
  7289.         }
  7290.         if ( (DamageType == 'SpecialDamage') && (SpecialDamageString != "") )
  7291.         {
  7292.             BroadcastMessage( ParseKillMessage(
  7293.                     Killer.PlayerReplicationInfo.PlayerName,
  7294.                     Other.PlayerReplicationInfo.PlayerName,
  7295.                     Killer.Weapon.ItemName,
  7296.                     SpecialDamageString
  7297.                     ),
  7298.                 false, 'DeathMessage');
  7299.             bSpecialDamage = True;
  7300.         }
  7301.         if ( (Killer == Other) || (Killer == None) )
  7302.         {
  7303.             // Suicide
  7304.             if (damageType == '')
  7305.             {
  7306.                 if ( LocalLog != None )
  7307.                     LocalLog.LogSuicide(Other, 'Unknown', Killer);
  7308.                 if ( WorldLog != None )
  7309.                     WorldLog.LogSuicide(Other, 'Unknown', Killer);
  7310.             } else {
  7311.                 if ( LocalLog != None )
  7312.                     LocalLog.LogSuicide(Other, damageType, Killer);
  7313.                 if ( WorldLog != None )
  7314.                     WorldLog.LogSuicide(Other, damageType, Killer);
  7315.             }
  7316.             if (!bSpecialDamage)
  7317.             {
  7318.                 if ( damageType == 'Fell' )
  7319.                     BroadcastLocalizedMessage(DeathMessageClass, 2, Other.PlayerReplicationInfo, None);
  7320.                 else if ( damageType == 'Eradicated' )
  7321.                     BroadcastLocalizedMessage(DeathMessageClass, 3, Other.PlayerReplicationInfo, None);
  7322.                 else if ( damageType == 'Drowned' )
  7323.                     BroadcastLocalizedMessage(DeathMessageClass, 4, Other.PlayerReplicationInfo, None);
  7324.                 else if ( damageType == 'Burned' )
  7325.                     BroadcastLocalizedMessage(DeathMessageClass, 5, Other.PlayerReplicationInfo, None);
  7326.                 else if ( damageType == 'Corroded' )
  7327.                     BroadcastLocalizedMessage(DeathMessageClass, 6, Other.PlayerReplicationInfo, None);
  7328.                 else if ( damageType == 'Mortared' )
  7329.                     BroadcastLocalizedMessage(DeathMessageClass, 7, Other.PlayerReplicationInfo, None);
  7330.                 else if ( damageType == 'Camped' )
  7331.                     BroadcastLocalizedMessage(DeathMessageClass, 9, Other.PlayerReplicationInfo, None);
  7332.                 else
  7333.                     BroadcastLocalizedMessage(DeathMessageClass, 1, Other.PlayerReplicationInfo, None);
  7334.             }
  7335.  
  7336.             if( Other.IsA('FroztBot') )
  7337.             {
  7338.                 FroztBotReplicationInfo(Other.PlayerReplicationInfo).bSuicided = true;
  7339.             }
  7340.             else if ( Other.IsA('FroztTournamentPlayer') )
  7341.             {
  7342.                 FroztPlayerReplicationInfo(Other.PlayerReplicationInfo).bSuicided = true;
  7343.             }
  7344.  
  7345.             FroztTeamInfo(Teams[Other.PlayerReplicationInfo.Team]).Suicides += 1;
  7346.         } 
  7347.         else 
  7348.         {
  7349.             // Increment deaths if you were killed by another player. (But not for suicides.)
  7350.             Other.PlayerReplicationInfo.Deaths += 1;
  7351.             if ( Killer.bIsPlayer )
  7352.             {
  7353.                 KillerWeapon = "None";
  7354.                 if (Killer.Weapon != None)
  7355.                     KillerWeapon = Killer.Weapon.ItemName;
  7356.                 OtherWeapon = "None";
  7357.                 if (Other.Weapon != None)
  7358.                     OtherWeapon = Other.Weapon.ItemName;
  7359.                 if ( Killer.PlayerReplicationInfo.Team == Other.PlayerReplicationInfo.Team )
  7360.                 {
  7361.                     if ( LocalLog != None )
  7362.                         LocalLog.LogTeamKill(
  7363.                             Killer.PlayerReplicationInfo.PlayerID,
  7364.                             Other.PlayerReplicationInfo.PlayerID,
  7365.                             KillerWeapon,
  7366.                             OtherWeapon,
  7367.                             damageType
  7368.                         );
  7369.                     if ( WorldLog != None )
  7370.                         WorldLog.LogTeamKill(
  7371.                             Killer.PlayerReplicationInfo.PlayerID,
  7372.                             Other.PlayerReplicationInfo.PlayerID,
  7373.                             KillerWeapon,
  7374.                             OtherWeapon,
  7375.                             damageType
  7376.                         );
  7377.                 } else {
  7378.                     if ( LocalLog != None )
  7379.                         LocalLog.LogKill(
  7380.                             Killer.PlayerReplicationInfo.PlayerID,
  7381.                             Other.PlayerReplicationInfo.PlayerID,
  7382.                             KillerWeapon,
  7383.                             OtherWeapon,
  7384.                             damageType
  7385.                         );
  7386.                     if ( WorldLog != None )
  7387.                         WorldLog.LogKill(
  7388.                             Killer.PlayerReplicationInfo.PlayerID,
  7389.                             Other.PlayerReplicationInfo.PlayerID,
  7390.                             KillerWeapon,
  7391.                             OtherWeapon,
  7392.                             damageType
  7393.                         );
  7394.                 }
  7395.                 if (!bSpecialDamage && (Other != None))
  7396.                 {
  7397.                     BroadcastRegularDeathMessage(Killer, Other, damageType);
  7398.                 }
  7399.             }
  7400.         }
  7401.     }
  7402.     ScoreKill(Killer, Other);
  7403. }
  7404.  
  7405. function ScoreKill(pawn Killer, pawn Other)
  7406. {
  7407.    if( Other.IsA('FroztBot') )
  7408.    {
  7409.      FroztBotReplicationInfo(Other.PlayerReplicationInfo).bFrozen = true;
  7410.    }
  7411.    else if( Other.IsA('FroztTournamentPlayer') )
  7412.    {
  7413.      FroztPlayerReplicationInfo(Other.PlayerReplicationInfo).bFrozen = true;
  7414.    }
  7415.    else
  7416.    {
  7417.      log("Frozt - Killed something that wasn't a FroztBot or a FroztTournamentPlayer");
  7418.    }
  7419.  
  7420.    FroztTeamInfo(Teams[Other.PlayerReplicationInfo.Team]).Frozen += 1;
  7421.  
  7422.    if(FroztTeamInfo(Teams[Other.PlayerReplicationInfo.Team]).Frozen == Teams[Other.PlayerReplicationInfo.Team].Size)
  7423.    {
  7424.     // Check to see if all but one team is completely frozen
  7425.     fCheckRoundEnd = 2.0;
  7426.     bCheckRoundEnd = true;
  7427.  
  7428.     // award bonus points to player for freezing the last player on a team
  7429.     if ( Other.bIsPlayer && ((Killer == None) || Killer.bIsPlayer) )
  7430.     {
  7431.         if ( Killer.PlayerReplicationInfo.Team != Other.PlayerReplicationInfo.Team )
  7432.         {
  7433.             Killer.PlayerReplicationInfo.Score += 4;
  7434.         }
  7435.     }
  7436.    }
  7437.  
  7438.    Super.ScoreKill(Killer,Other);
  7439. }
  7440.  
  7441. function bool IsRelevant(actor Other) 
  7442. {
  7443.    local actor Replacement;
  7444.  
  7445.    if(Other.IsA('VacuumZone'))
  7446.    {
  7447.     VacuumZone(Other).DamageString = "%o was frozen in space.";
  7448.     return true;
  7449.    }
  7450.  
  7451.    if(Other.IsA('HealthVial') || Other.IsA('MedBox'))
  7452.    {
  7453.      return false;
  7454.    }
  7455.  
  7456.    if(Other.IsA('HealthPack'))
  7457.    {
  7458.     Replacement = spawn(class'FroztHealthPack',Other.Owner,Other.Tag,Other.Location,Other.Rotation);
  7459.  
  7460.     if ( Inventory(Other).MyMarker != None )
  7461.     {
  7462.         Inventory(Other).MyMarker.markedItem = Inventory(Replacement);
  7463.         if ( Inventory(Replacement) != None )
  7464.         {
  7465.             Inventory(Replacement).MyMarker = Inventory(Other).MyMarker;
  7466.             Replacement.SetLocation(Replacement.Location + (Replacement.CollisionHeight - Other.CollisionHeight) * vect(0,0,1));
  7467.         }
  7468.         Inventory(Other).MyMarker = None;
  7469.     }
  7470.     else if ( Replacement.IsA('Inventory') )
  7471.     {
  7472.         Inventory(Replacement).bHeldItem = true;
  7473.         Inventory(Replacement).Respawntime = 0.0;
  7474.     }    
  7475.  
  7476.     return false;
  7477.    }
  7478.  
  7479.    return Super.IsRelevant(Other);
  7480. }
  7481.  
  7482. function Logout(pawn Exiting)
  7483. {
  7484.     if(Exiting.IsA('FroztBot') )
  7485.     {
  7486.         if(FroztBotReplicationInfo(Exiting.PlayerReplicationInfo).bFrozen)
  7487.         {
  7488.            FroztTeamInfo(Teams[Exiting.PlayerReplicationInfo.Team]).Frozen--;
  7489.         }
  7490.  
  7491.         if(FroztBotReplicationInfo(Exiting.PlayerReplicationInfo).bSuicided)
  7492.         {
  7493.              FroztTeamInfo(Teams[Exiting.PlayerReplicationInfo.Team]).Suicides--;
  7494.           }
  7495.     }
  7496.     else
  7497.     {
  7498.         if(FroztPlayerReplicationInfo(Exiting.PlayerReplicationInfo).bFrozen)
  7499.         {
  7500.            FroztTeamInfo(Teams[Exiting.PlayerReplicationInfo.Team]).Frozen--;
  7501.         }
  7502.  
  7503.         if(FroztPlayerReplicationInfo(Exiting.PlayerReplicationInfo).bSuicided)
  7504.         {
  7505.              FroztTeamInfo(Teams[Exiting.PlayerReplicationInfo.Team]).Suicides--;
  7506.           }
  7507.     }
  7508.  
  7509.     Super.Logout(Exiting);
  7510. }
  7511.  
  7512. function Bot SpawnBot(out NavigationPoint StartSpot)
  7513. {
  7514.     local bot NewBot;
  7515.     local int BotN;
  7516.     local Pawn P;
  7517.       local class<bot> spawnclass;
  7518.     local bool bForceClass;
  7519.  
  7520.     if ( bRatedGame )
  7521.         return SpawnRatedBot(StartSpot);
  7522.  
  7523.     bForceClass = false;
  7524.  
  7525.     Difficulty = BotConfig.Difficulty;
  7526.  
  7527.     if ( Difficulty >= 4 )
  7528.     {
  7529.         bNoviceMode = false;
  7530.         Difficulty = Difficulty - 4;
  7531.     }
  7532.     else
  7533.     {
  7534.         if ( Difficulty > 3 )
  7535.         {
  7536.             Difficulty = 3;
  7537.             bThreePlus = true;
  7538.         }
  7539.         bNoviceMode = true;
  7540.     }
  7541.     BotN = BotConfig.ChooseBotInfo();
  7542.     
  7543.     // Find a start spot.
  7544.     StartSpot = FindPlayerStart(None, 255);
  7545.     if( StartSpot == None )
  7546.     {
  7547.         log("Could not find starting spot for Bot");
  7548.         return None;
  7549.     }
  7550.  
  7551.     // Try to spawn the bot.
  7552.  
  7553.     switch (string(BotConfig.CHGetBotClass(BotN)))
  7554.       {
  7555.         case ".":
  7556.         case "BotPack.TMale1Bot":
  7557.             SpawnClass = class'FroztTMale1Bot';
  7558.             break;
  7559.         case "BotPack.TMale2Bot":
  7560.             SpawnClass = class'FroztTMale2Bot';
  7561.             break;
  7562.         case "BotPack.TFemale1Bot":
  7563.             SpawnClass = class'FroztTFemale1Bot';
  7564.             break;
  7565.         case "BotPack.TFemale2Bot":
  7566.             SpawnClass = class'FroztTFemale2Bot';
  7567.             break;
  7568.         case "BotPack.TBossBot":
  7569.             SpawnClass = class'FroztTBossBot';
  7570.             break;
  7571.         case "MultiMesh.TNaliBot":
  7572.             SpawnClass = class<Bot>(dynamicloadobject("FroztMultiMesh.FroztTNaliBot", class'class'));
  7573.             break;
  7574.         case "MultiMesh.TCowBot":
  7575.             SpawnClass = class<Bot>(dynamicloadobject("FroztMultiMesh.FroztTCowBot", class'class'));
  7576.             break;
  7577.         case "MultiMesh.TSkaarjBot":
  7578.             SpawnClass = class<Bot>(dynamicloadobject("FroztMultiMesh.FroztTSkaarjBot", class'class'));
  7579.             break;
  7580.         default:
  7581.             bForceClass = true;
  7582.             SpawnClass = class'FroztTMale1Bot';
  7583.             break;
  7584.     }
  7585.     NewBot = Spawn(SpawnClass,,,StartSpot.Location,StartSpot.Rotation);
  7586.  
  7587.     if ( NewBot == None )
  7588.         log("Couldn't spawn player at "$StartSpot);
  7589.  
  7590.     if ( (bHumansOnly || Level.bHumansOnly) && !NewBot.bIsHuman )
  7591.     {
  7592.         log("can't add non-human bot to this game");
  7593.         NewBot.Destroy();
  7594.         NewBot = None;
  7595.     }
  7596.  
  7597.     if ( NewBot == None )
  7598.       {
  7599.  
  7600.         switch (string(BotConfig.CHGetBotClass(0)))
  7601.            {
  7602.             case ".":
  7603.              case "BotPack.TMale1Bot":
  7604.                 SpawnClass = class'FroztTMale1Bot';
  7605.                 break;
  7606.             case "BotPack.TMale2Bot":
  7607.                 SpawnClass = class'FroztTMale2Bot';
  7608.                 break;
  7609.             case "BotPack.TFemale1Bot":
  7610.                 SpawnClass = class'FroztTFemale1Bot';
  7611.                 break;
  7612.             case "BotPack.TFemale2Bot":
  7613.                 SpawnClass = class'FroztTFemale2Bot';
  7614.                 break;
  7615.             case "BotPack.TBossBot":
  7616.                 SpawnClass = class'FroztTBossBot';
  7617.                 break;
  7618.             case "MultiMesh.TNaliBot":
  7619.                 SpawnClass = class<Bot>(dynamicloadobject("FroztMultiMesh.FroztTNaliBot", class'class'));
  7620.                 break;
  7621.             case "MultiMesh.TCowBot":
  7622.                 SpawnClass = class<Bot>(dynamicloadobject("FroztMultiMesh.FroztTCowBot", class'class'));
  7623.                 break;
  7624.             case "MultiMesh.TSkaarjBot":
  7625.                 SpawnClass = class<Bot>(dynamicloadobject("FroztMultiMesh.FroztTSkaarjBot", class'class'));
  7626.                 break;
  7627.             default:
  7628.                 bForceClass = true;
  7629.                 SpawnClass = class'FroztTMale1Bot';
  7630.                 break;
  7631.         }
  7632.  
  7633.         NewBot = Spawn(SpawnClass,,,StartSpot.Location,StartSpot.Rotation);
  7634.       }
  7635.  
  7636.     if ( NewBot != None )
  7637.     {
  7638.  
  7639.         FroztBot(NewBot).InitFrozenLevel = FrozenLevel;
  7640.         FroztBot(NewBot).SingleThawRate = SingleThawRate;
  7641.         FroztBot(NewBot).FriendThawRate = FriendThawRate;
  7642.         FroztBot(NewBot).ThawRadius = TeamThawRadius;
  7643.  
  7644.         // Set the player's ID.
  7645.         NewBot.PlayerReplicationInfo.PlayerID = CurrentID++;
  7646.  
  7647.         NewBot.PlayerReplicationInfo.Team = BotConfig.GetBotTeam(BotN);
  7648.         BotConfig.CHIndividualize(NewBot, BotN, NumBots);
  7649.         NewBot.ViewRotation = StartSpot.Rotation;
  7650.         // broadcast a welcome message.
  7651.         BroadcastMessage( NewBot.PlayerReplicationInfo.PlayerName$EnteredMessage, false );
  7652.  
  7653.         
  7654.         if(bForceClass)
  7655.         {
  7656.             NewBot.static.SetMultiSkin(NewBot, "", "", NewBot.PlayerReplicationInfo.Team);
  7657.         }
  7658.  
  7659.         ModifyBehaviour(NewBot);
  7660.         AddDefaultInventory( NewBot );
  7661.         NumBots++;
  7662.         if ( bRequireReady && (CountDown > 0) )
  7663.             NewBot.GotoState('Dying', 'WaitingForStart');
  7664.         NewBot.AirControl = AirControl;
  7665.  
  7666.         if ( (Level.NetMode != NM_Standalone) && (bNetReady || bRequireReady) )
  7667.         {
  7668.             // replicate skins
  7669.             for ( P=Level.PawnList; P!=None; P=P.NextPawn )
  7670.                 if ( P.bIsPlayer && (P.PlayerReplicationInfo != None) && P.PlayerReplicationInfo.bWaitingPlayer && P.IsA('PlayerPawn') )
  7671.                 {
  7672.                     if ( NewBot.bIsMultiSkinned )
  7673.                         PlayerPawn(P).ClientReplicateSkins(NewBot.MultiSkins[0], NewBot.MultiSkins[1], NewBot.MultiSkins[2], NewBot.MultiSkins[3]);
  7674.                     else
  7675.                         PlayerPawn(P).ClientReplicateSkins(NewBot.Skin);    
  7676.                 }                        
  7677.         }
  7678.     }
  7679.  
  7680.     return NewBot;
  7681. }
  7682.  
  7683. function AddDefaultInventory( pawn PlayerPawn )
  7684. {
  7685.       local Inventory HeatRegen;
  7686.  
  7687.     if ( PlayerPawn.IsA('Spectator') || (bRequireReady && (CountDown > 0)) )
  7688.         return;
  7689.  
  7690.     // log(PlayerPawn$" AddDefaultInventory working..?");
  7691.  
  7692.     Super.AddDefaultInventory(PlayerPawn);
  7693.  
  7694.     if( PlayerPawn.FindInventoryType(class'FroztHeatRegen')==None )
  7695.     {
  7696.         HeatRegen = Spawn(class'FroztHeatRegen',PlayerPawn);
  7697.         if( HeatRegen != None )
  7698.         {
  7699.             FroztHeatRegen(HeatRegen).Instigator = PlayerPawn;
  7700.             FroztHeatRegen(HeatRegen).BaseReheat = BaseReheat;
  7701.             FroztHeatRegen(HeatRegen).RunHeatDampen = RunHeatDampen;
  7702.             FroztHeatRegen(HeatRegen).ArmorHeatDampen = ArmorHeatDampen;
  7703.             FroztHeatRegen(HeatRegen).OverHealthFreezeRate = OverHealthFreezeRate;
  7704.             //HeatRegen.BecomeItem();
  7705.             PlayerPawn.AddInventory(HeatRegen);
  7706.         }
  7707.     }
  7708. }
  7709.  
  7710. function PlayStartUpMessage(PlayerPawn NewPlayer)
  7711. {
  7712.     local int i;
  7713.     local color WhiteColor;
  7714.  
  7715.     NewPlayer.ClearProgressMessages();
  7716.  
  7717.     // GameName
  7718.     NewPlayer.SetProgressMessage(GameName, i++);
  7719.     if ( bRequireReady && (Level.NetMode != NM_Standalone) )
  7720.         NewPlayer.SetProgressMessage(TourneyMessage, i++);
  7721.     else
  7722.         NewPlayer.SetProgressMessage(StartUpMessage, i++);
  7723.  
  7724.     if ( GoalTeamScore > 0 )
  7725.         NewPlayer.SetProgressMessage(int(GoalTeamScore)@GameGoal, i++);
  7726.  
  7727.     if ( NewPlayer.PlayerReplicationInfo.Team < 4 )
  7728.     {
  7729.         NewPlayer.SetProgressColor(class'Frozt.FroztTeamHUD'.Default.TeamColor[NewPlayer.PlayerReplicationInfo.Team], i);
  7730.         NewPlayer.SetProgressMessage(StartupTeamMessage@Teams[NewPlayer.PlayerReplicationInfo.Team].TeamName$StartupTeamTralier, i++);
  7731.         WhiteColor.R = 255;
  7732.         WhiteColor.G = 255;
  7733.         WhiteColor.B = 255;
  7734.         NewPlayer.SetProgressColor(WhiteColor, i);
  7735.         if ( !bRatedGame )
  7736.             NewPlayer.SetProgressMessage(TeamChangeMessage, i++);
  7737.     }
  7738.  
  7739.     if ( Level.NetMode == NM_Standalone )
  7740.         NewPlayer.SetProgressMessage(SingleWaitingMessage, i++);
  7741. }
  7742.  
  7743. function bool ChangeTeam(Pawn Other, int NewTeam)
  7744. {
  7745.     local int i, s, DesiredTeam;
  7746.     local pawn APlayer, P;
  7747.     local bool bFrozen, bSuicided;
  7748.     local teaminfo SmallestTeam;
  7749.  
  7750.     if ( bRatedGame && (Other.PlayerReplicationInfo.Team != 255) )
  7751.         return false;
  7752.  
  7753.     if ( Other.IsA('FroztTournamentPlayer') )
  7754.     {
  7755.         bFrozen = FroztPlayerReplicationInfo(Other.PlayerReplicationInfo).bFrozen;
  7756.         bSuicided = FroztPlayerReplicationInfo(Other.PlayerReplicationInfo).bSuicided;
  7757.     }
  7758.     else if( Other.IsA('FroztBot') )
  7759.     {
  7760.         bFrozen = FroztBotReplicationInfo(Other.PlayerReplicationInfo).bFrozen;
  7761.         bSuicided = FroztBotReplicationInfo(Other.PlayerReplicationInfo).bSuicided;
  7762.     }
  7763.     else
  7764.     {
  7765.         log("Frozt - Invalid Class called in ChangeTeam function: "$Other);
  7766.         bFrozen = false;
  7767.         bSuicided = false;
  7768.     }
  7769.  
  7770.     for( i=0; i<MaxTeams; i++ )
  7771.         if ( (SmallestTeam == None) 
  7772.             || (SmallestTeam.Size > Teams[i].Size) )
  7773.         {
  7774.             s = i;
  7775.             SmallestTeam = Teams[i];
  7776.         }
  7777.  
  7778.     if ( bPlayersBalanceTeams && (Level.NetMode != NM_Standalone) )
  7779.     {
  7780.         if ( NumBots == 1 )
  7781.         {
  7782.             // join bot's team, because he will leave
  7783.             for ( P=Level.PawnList; P!=None; P=P.NextPawn )
  7784.                 if ( P.IsA('Bot') )
  7785.                     break;
  7786.             
  7787.             if ( (P != None) && (P.PlayerReplicationInfo != None)
  7788.                 && (Teams[P.PlayerReplicationInfo.Team].Size == SmallestTeam.Size) )
  7789.             {                    
  7790.                 if(bFrozen)
  7791.                 {
  7792.                     FroztTeamInfo(Teams[Other.PlayerReplicationInfo.Team]).Frozen--;
  7793.                 }
  7794.  
  7795.                 if(bSuicided)
  7796.                 {
  7797.                     FroztTeamInfo(Teams[Other.PlayerReplicationInfo.Team]).Suicides--;
  7798.                 }
  7799.  
  7800.                 Other.PlayerReplicationInfo.Team = 255;
  7801.                 NewTeam = P.PlayerReplicationInfo.Team;
  7802.             }
  7803.             else if ( (NewTeam >= MaxTeams) 
  7804.                 || (Teams[NewTeam].Size > SmallestTeam.Size) )
  7805.             {    
  7806.                 if(bFrozen)
  7807.                 {
  7808.                     FroztTeamInfo(Teams[Other.PlayerReplicationInfo.Team]).Frozen--;
  7809.                 }
  7810.  
  7811.                 if(bSuicided)
  7812.                 {
  7813.                     FroztTeamInfo(Teams[Other.PlayerReplicationInfo.Team]).Suicides--;
  7814.                 }
  7815.  
  7816.                 Other.PlayerReplicationInfo.Team = 255;
  7817.                 NewTeam = 255;
  7818.             }
  7819.         }
  7820.         else if ( (NewTeam >= MaxTeams) 
  7821.             || (Teams[NewTeam].Size > SmallestTeam.Size) )
  7822.         {    
  7823.             if(bFrozen)
  7824.             {
  7825.                 FroztTeamInfo(Teams[Other.PlayerReplicationInfo.Team]).Frozen--;
  7826.             }
  7827.  
  7828.             if(bSuicided)
  7829.             {
  7830.                 FroztTeamInfo(Teams[Other.PlayerReplicationInfo.Team]).Suicides--;
  7831.             }
  7832.  
  7833.             Other.PlayerReplicationInfo.Team = 255;
  7834.             NewTeam = 255;
  7835.         }
  7836.     }
  7837.  
  7838.     if ( (NewTeam == 255) || (NewTeam >= MaxTeams) )
  7839.         NewTeam = s;
  7840.  
  7841.     if ( Other.IsA('Spectator') )
  7842.     {
  7843.         Other.PlayerReplicationInfo.Team = 255;
  7844.         if (LocalLog != None)
  7845.             LocalLog.LogTeamChange(Other);
  7846.         if (WorldLog != None)
  7847.             WorldLog.LogTeamChange(Other);
  7848.         return true;
  7849.     }
  7850.     if ( Other.IsA('Commander') )
  7851.     {
  7852.         Other.PlayerReplicationInfo.Team = NewTeam;
  7853.         if (LocalLog != None)
  7854.             LocalLog.LogTeamChange(Other);
  7855.         if (WorldLog != None)
  7856.             WorldLog.LogTeamChange(Other);
  7857.         return true;
  7858.     }
  7859.     if ( (Other.PlayerReplicationInfo.Team != 255)
  7860.         && (Other.PlayerReplicationInfo.Team == NewTeam) && bNoTeamChanges )
  7861.         return false;
  7862.  
  7863.     if ( Other.IsA('TournamentPlayer') )
  7864.         TournamentPlayer(Other).StartSpot = None;
  7865.  
  7866.     if ( Other.PlayerReplicationInfo.Team != 255 )
  7867.     {
  7868.         ClearOrders(Other);
  7869.  
  7870.         if(bFrozen)
  7871.         {
  7872.             FroztTeamInfo(Teams[Other.PlayerReplicationInfo.Team]).Frozen--;
  7873.         }
  7874.  
  7875.         if(bSuicided)
  7876.         {
  7877.             FroztTeamInfo(Teams[Other.PlayerReplicationInfo.Team]).Suicides--;
  7878.         }
  7879.  
  7880.         Teams[Other.PlayerReplicationInfo.Team].Size--;
  7881.     }
  7882.  
  7883.     if ( Teams[NewTeam].Size < MaxTeamSize )
  7884.     {
  7885.         AddToTeam(NewTeam, Other);
  7886.         return true;
  7887.     }
  7888.  
  7889.     if ( (Other.PlayerReplicationInfo.Team == 255) 
  7890.         || ((SmallestTeam != None) && (SmallestTeam.Size < MaxTeamSize)) )
  7891.     {
  7892.         if ( s == 255 )
  7893.             s = 0;
  7894.         AddToTeam(s, Other);
  7895.         return true;
  7896.     }
  7897.  
  7898.     return false;
  7899. }
  7900.  
  7901. function AddToTeam( int num, Pawn Other )
  7902. {
  7903.     local teaminfo aTeam;
  7904.     local Pawn P;
  7905.     local bool bSuccess;
  7906.     local string SkinName, FaceName;
  7907.     local bool bFrozen, bSuicided;
  7908.  
  7909.     if ( Other.IsA('FroztTournamentPlayer') )
  7910.     {
  7911.         bFrozen = FroztPlayerReplicationInfo(Other.PlayerReplicationInfo).bFrozen;
  7912.         bSuicided = FroztPlayerReplicationInfo(Other.PlayerReplicationInfo).bSuicided;
  7913.     }
  7914.     else if( Other.IsA('FroztBot') )
  7915.     {
  7916.         bFrozen = FroztBotReplicationInfo(Other.PlayerReplicationInfo).bFrozen;
  7917.         bSuicided = FroztBotReplicationInfo(Other.PlayerReplicationInfo).bSuicided;
  7918.     }
  7919.     else
  7920.     {
  7921.         log("Frozt - Invalid Class called in AddToTeam function: "$Other);
  7922.         bFrozen = false;
  7923.         bSuicided = false;
  7924.     }
  7925.  
  7926.     if ( Other == None )
  7927.     {
  7928.         log("Added none to team!!!");
  7929.         return;
  7930.     }
  7931.  
  7932.     aTeam = Teams[num];
  7933.  
  7934.     aTeam.Size++;
  7935.     Other.PlayerReplicationInfo.Team = num;
  7936.     Other.PlayerReplicationInfo.TeamName = aTeam.TeamName;
  7937.  
  7938.     if(bFrozen)
  7939.     {
  7940.         FroztTeamInfo(aTeam).Frozen++;
  7941.     }
  7942.  
  7943.     if(bSuicided)
  7944.     {
  7945.         FroztTeamInfo(aTeam).Suicides++;
  7946.     }
  7947.  
  7948.     if (LocalLog != None)
  7949.         LocalLog.LogTeamChange(Other);
  7950.     if (WorldLog != None)
  7951.         WorldLog.LogTeamChange(Other);
  7952.     bSuccess = false;
  7953.     if ( Other.IsA('PlayerPawn') )
  7954.     {
  7955.         Other.PlayerReplicationInfo.TeamID = 0;
  7956.         PlayerPawn(Other).ClientChangeTeam(Other.PlayerReplicationInfo.Team);
  7957.     }
  7958.     else
  7959.         Other.PlayerReplicationInfo.TeamID = 1;
  7960.  
  7961.     while ( !bSuccess )
  7962.     {
  7963.         bSuccess = true;
  7964.         for ( P=Level.PawnList; P!=None; P=P.nextPawn )
  7965.             if ( P.bIsPlayer && (P != Other) 
  7966.                 && (P.PlayerReplicationInfo.Team == Other.PlayerReplicationInfo.Team) 
  7967.                 && (P.PlayerReplicationInfo.TeamId == Other.PlayerReplicationInfo.TeamId) )
  7968.                 bSuccess = false;
  7969.         if ( !bSuccess )
  7970.             Other.PlayerReplicationInfo.TeamID++;
  7971.     }
  7972.  
  7973.     BroadcastLocalizedMessage( DMMessageClass, 3, Other.PlayerReplicationInfo, None, aTeam );
  7974.  
  7975.     Other.static.GetMultiSkin(Other, SkinName, FaceName);
  7976.     Other.static.SetMultiSkin(Other, SkinName, FaceName, num);
  7977.  
  7978.     if ( bBalanceTeams && !bRatedGame )
  7979.         ReBalance();
  7980. }
  7981.  
  7982. //------------------------------------------------------------------------------
  7983. // Game Querying.
  7984.  
  7985. function string GetRules()
  7986. {
  7987.     local string ResultSet;
  7988.     ResultSet = Super(TeamGamePlus).GetRules();
  7989.  
  7990.     ResultSet = ResultSet$"\\Anti-Camping\\"$bAntiCamping;
  7991.     ResultSet = ResultSet$"\\Anti-Camping Time\\"$fAntiCampingTime;
  7992.     ResultSet = ResultSet$"\\Anti-Camping Range\\"$fAntiCampingRadius;
  7993.     ResultSet = ResultSet$"\\Anti-Camping Warning Time\\"$fAntiCampingWarnTime;
  7994.     ResultSet = ResultSet$"\\Heat Regen Ratio (Running)\\"$RunHeatDampen;
  7995.     ResultSet = ResultSet$"\\Heat Regen Ratio (Armor)\\"$ArmorHeatDampen;
  7996.     ResultSet = ResultSet$"\\Base Heat Regen\\"$BaseReheat;
  7997.     ResultSet = ResultSet$"\\Friendly Thaw Radius\\"$TeamThawRadius;
  7998.     ResultSet = ResultSet$"\\Thawed Restarting Health\\"$ThawHealth;
  7999.  
  8000.     return ResultSet;
  8001. }
  8002.  
  8003. static function string PlayerKillMessage( name damageType, PlayerReplicationInfo Other )
  8004. {
  8005.     local string message;
  8006.     local float decision;
  8007.     
  8008.     decision = FRand();
  8009.  
  8010.     if ( decision < 0.2 )
  8011.         message = Default.MajorDeathMessage[Rand(3)];
  8012.     else
  8013.     {
  8014.         if ( DamageType == 'Decapitated' )
  8015.             message = Default.HeadLossMessage[Rand(2)];
  8016.         else 
  8017.             message = Default.DeathMessage[Rand(16)];
  8018.  
  8019.         if ( decision < 0.75 )
  8020.             message = Default.DeathModifier[Rand(5)]$message;
  8021.     }    
  8022.     
  8023.     return ( Default.DeathVerb$message$Default.DeathPrep );
  8024. }     
  8025.  
  8026. function bool FindSpecialAttractionFor(Bot aBot)
  8027. {
  8028.     local pawn PotentialFriend, CurrentFriend;
  8029.     local bool bGood;
  8030.     local float FriendDist;
  8031.  
  8032.     CurrentFriend = none;
  8033.  
  8034.     foreach AllActors(class'Pawn', PotentialFriend)
  8035.     {
  8036.         bGood = false;
  8037.  
  8038.         if(PotentialFriend.PlayerReplicationInfo.Team == aBot.PlayerReplicationInfo.Team)
  8039.         {
  8040.             if(PotentialFriend.IsA('FroztBot'))
  8041.             {
  8042.                 if(FroztBotReplicationInfo(PotentialFriend.PlayerReplicationInfo).bFrozen)
  8043.                 {
  8044.                     bGood = true;
  8045.                 }
  8046.             }
  8047.             else if(PotentialFriend.IsA('FroztTournamentPlayer'))
  8048.             {
  8049.                 if(FroztPlayerReplicationInfo(PotentialFriend.PlayerReplicationInfo).bFrozen)
  8050.                 {
  8051.                     bGood = true;
  8052.                 }
  8053.             }
  8054.         }
  8055.  
  8056.         if(bGood)
  8057.         {
  8058.             if(aBot.LineOfSightTo(PotentialFriend))
  8059.             {
  8060.                 if(CurrentFriend == None)
  8061.                 {
  8062.                     CurrentFriend = PotentialFriend;
  8063.                     FriendDist = VSize(CurrentFriend.Location - aBot.Location);
  8064.                 }
  8065.                 else if(VSize(PotentialFriend.Location - Location) < FriendDist)
  8066.                 {
  8067.                     CurrentFriend = PotentialFriend;
  8068.                     FriendDist = VSize(CurrentFriend.Location - aBot.Location);
  8069.                 }
  8070.             }
  8071.         }
  8072.     }
  8073.  
  8074.     if(CurrentFriend != None)
  8075.     {
  8076.         aBot.MoveTarget = CurrentFriend;
  8077.         SetAttractionStateFor(aBot);
  8078.         return true;
  8079.     }
  8080.  
  8081.     return false;
  8082. }        
  8083.  
  8084. ╪kH    A]cL╪H    j
  8085. i
  8086. I    |▐H    »α?,≡╨AI     ▌umc>     └  @│                                                                                                                                                                                                                         *'' 34/ «⌠¥ ─√ ┼  &╢π ╕φ ├  └  ┐  'º╒ 'º╓ ╝  ╣  ░δ ╡  ▓  &ï╝ $ô─ ºΦ «  ¡  #ì┴ ⌐  Zï Gq Lx Kx _ö :_  ,  - 
  8087.  
  8088.              @                                                                                                                                                                                                     ■■■     qüï réî sâì pÇè nè k}ê uâì tâì rüï sâÄ pÇï qüî réì n~ë vâì téì uâÄ rÇï tâÄ qÇï rüî séì pï rüì qüì pÇî l|ê wäÅ xàÉ uéì vâÄ téÄ uâÅ väÉ süì séÅ wâÄ xäÅ wäÉ wâÅ xäÉ wéÄ xâÅ wâÉ zàÆ wéÉ {àÆ ·┘ ⁿ█ ²▄ ■▌  ▐ ⌠╙ ⌡╘ °╫ ∙╪ ⁿ┌ ■▄ Çä╙oJ    8d
  8089. Q╙J    K    K    
  8090. L$J    
  8091. F_~b≤PI
  8092.   O
  8093.    ╥sRc0     S
  8094. n+╨ì(¿Ç      ·    t+~{?≈7.ôX▀▐µw7*²7¿a/!@E    .7¿:Gd{.7¿:.cust+.7¿:.]~+,6╔H=JÇ+]++Æ]&]~+,6╟H=JÇ+]++Æ]&6╞H=J+·6╔HC.7¿b6╟HC.7¿c6╞HC.7¿m╩╩7¿a/!F    .7¿;G4{.7¿;.cust+.7¿;.]~+,6╔M=JÇ+]++Æ]&]~+,6╟M=JÇ+]++Æ]&6╞M=J+╩6╔MC.7¿j6╟MC.7¿i6╞MC.7¿g7.ô7▐" ■ sî//=============================================================================
  8095. // FroztTeamHUD.
  8096. //=============================================================================
  8097. class FroztTeamHUD expands ChallengeTeamHUD;
  8098.  
  8099. #exec TEXTURE IMPORT NAME=FroztHUDRadarBorder     FILE=Textures\frozt-radar_border.PCX     GROUP="Radar"       MIPS=OFF FLAGS=2
  8100. #exec TEXTURE IMPORT NAME=FroztHUDRadarInner      FILE=Textures\frozt-circleinner.PCX      GROUP="Radar"       MIPS=OFF FLAGS=2
  8101. #exec TEXTURE IMPORT NAME=FroztHUDRadarDot        FILE=Textures\frozt-dot.PCX              GROUP="Radar"       MIPS=OFF FLAGS=2
  8102. #exec TEXTURE IMPORT NAME=FroztHUDRadarDotHole    FILE=Textures\frozt-dot_hole.PCX         GROUP="Radar"       MIPS=OFF FLAGS=2
  8103. #exec TEXTURE IMPORT NAME=FroztHUDThermEmpty      FILE=Textures\frozt-therm_empty.PCX      GROUP="HUD"         MIPS=OFF FLAGS=2
  8104. #exec TEXTURE IMPORT NAME=FroztHUDThermFull       FILE=Textures\frozt-therm_full.PCX       GROUP="HUD"         MIPS=OFF FLAGS=2
  8105. #exec TEXTURE IMPORT NAME=FroztHUDFragIcon      FILE=Textures\frozt-fragicon.pcx         GROUP="HUD"       MIPS=OFF FLAGS=2
  8106. #exec TEXTURE IMPORT NAME=FroztHUDDegreeIcon      FILE=Textures\frozt-degreeicon.pcx     GROUP="HUD"       MIPS=OFF FLAGS=2
  8107. #exec TEXTURE IMPORT NAME=FroztHUDTemp_0          FILE=Textures\frozt-temp_0.PCX           GROUP="TEMP"        MIPS=OFF FLAGS=2
  8108. #exec TEXTURE IMPORT NAME=FroztHUDTemp_1          FILE=Textures\frozt-temp_1.PCX           GROUP="TEMP"        MIPS=OFF FLAGS=2
  8109. #exec TEXTURE IMPORT NAME=FroztHUDTemp_2          FILE=Textures\frozt-temp_2.PCX           GROUP="TEMP"        MIPS=OFF FLAGS=2
  8110. #exec TEXTURE IMPORT NAME=FroztHUDTemp_3          FILE=Textures\frozt-temp_3.PCX           GROUP="TEMP"        MIPS=OFF FLAGS=2
  8111. #exec TEXTURE IMPORT NAME=FroztHUDTemp_4          FILE=Textures\frozt-temp_4.PCX           GROUP="TEMP"        MIPS=OFF FLAGS=2
  8112. #exec TEXTURE IMPORT NAME=FroztHUDTemp_5          FILE=Textures\frozt-temp_5.PCX           GROUP="TEMP"        MIPS=OFF FLAGS=2
  8113. #exec TEXTURE IMPORT NAME=FroztHUDTemp_6          FILE=Textures\frozt-temp_6.PCX           GROUP="TEMP"        MIPS=OFF FLAGS=2
  8114. #exec TEXTURE IMPORT NAME=FroztHUDTemp_7          FILE=Textures\frozt-temp_7.PCX           GROUP="TEMP"        MIPS=OFF FLAGS=2
  8115. #exec TEXTURE IMPORT NAME=FroztHUDTemp_8          FILE=Textures\frozt-temp_8.PCX           GROUP="TEMP"        MIPS=OFF FLAGS=2
  8116. #exec TEXTURE IMPORT NAME=FroztHUDTemp_9          FILE=Textures\frozt-temp_9.PCX           GROUP="TEMP"        MIPS=OFF FLAGS=2
  8117. #exec TEXTURE IMPORT NAME=FroztHUDTemp_degree     FILE=Textures\frozt-temp_degree.PCX      GROUP="TEMP"        MIPS=OFF FLAGS=2
  8118. #exec TEXTURE IMPORT NAME=FroztHUDTempBar_Full    FILE=Textures\frozt-tempbar-full.PCX     GROUP="IDBar"       MIPS=OFF FLAGS=2
  8119. #exec TEXTURE IMPORT NAME=FroztHUDTempBar_Empty   FILE=Textures\frozt-tempbar-empty.PCX    GROUP="IDBar"       MIPS=OFF FLAGS=2
  8120. #exec TEXTURE IMPORT NAME=FroztHUDFrozenBar_Full  FILE=Textures\frozt-frozenbar-full.PCX   GROUP="IDBar"       MIPS=OFF FLAGS=2
  8121. #exec TEXTURE IMPORT NAME=FroztHUDFrozenBar_Empty FILE=Textures\frozt-frozenbar-empty.PCX  GROUP="IDBar"       MIPS=OFF FLAGS=2
  8122. #exec TEXTURE IMPORT NAME=FroztHUDLogo          FILE=Textures\frozt-logo.pcx         GROUP="Logo"       MIPS=OFF
  8123.  
  8124. var float Radius;
  8125. var float RadiusSquared;
  8126.  
  8127. var float InitFrozenLevel;
  8128.  
  8129. var texture FrozenDot, NormalDot;
  8130.  
  8131. var float fLogoTime;
  8132.  
  8133. var float fThawPulse;
  8134. var bool bThawPulseDir;
  8135. var localized string stThawPulse;
  8136.  
  8137. var (Temperature) Texture TempTextures[10];
  8138.  
  8139. simulated function DrawTeam(Canvas Canvas, TeamInfo TI)
  8140. {
  8141.     local float XL, YL;
  8142.  
  8143.     if ( (TI != None) && (TI.Size > 0) )
  8144.     {
  8145.         Canvas.Font = MyFonts.GetHugeFont( Canvas.ClipX );
  8146.         Canvas.DrawColor = TeamColor[TI.TeamIndex];
  8147.         Canvas.SetPos(Canvas.ClipX - 64 * Scale, Canvas.ClipY - (336 + 128 * TI.TeamIndex) * Scale);
  8148.         Canvas.DrawIcon(TeamIcon[TI.TeamIndex], Scale);
  8149.         Canvas.StrLen(int(TI.Score), XL, YL);
  8150.         Canvas.SetPos(Canvas.ClipX - XL - 66 * Scale, Canvas.ClipY - (336 + 128 * TI.TeamIndex) * Scale + ((64 * Scale) - YL)/2 );
  8151.         Canvas.DrawText(int(TI.Score), false);
  8152.         Canvas.Font = MyFonts.GetSmallFont( Canvas.ClipX );
  8153.         Canvas.StrLen(FroztTeamInfo(TI).Frozen$"/"$TI.Size,XL,YL);
  8154.         Canvas.SetPos(Canvas.ClipX - XL, Canvas.ClipY - (272 + 128 * TI.TeamIndex) * Scale);
  8155.         Canvas.DrawText(FroztTeamInfo(TI).Frozen$"/"$TI.Size, false);
  8156.     }
  8157. }
  8158.  
  8159. simulated function bool CheckHelpThaw()
  8160. {
  8161.     local float Radius;
  8162.     local pawn Other;
  8163.  
  8164.     if(FroztTournamentPlayer(PawnOwner) == None)
  8165.     {
  8166.         return false;
  8167.     }
  8168.  
  8169.     Radius = FroztTournamentPlayer(PawnOwner).ThawRadius;
  8170.  
  8171.     if(FroztPlayerReplicationInfo(PawnOwner.PlayerReplicationInfo).bFrozen)
  8172.     {
  8173.         return false;
  8174.     }
  8175.  
  8176.     foreach RadiusActors(class'Pawn', Other, Radius, PawnOwner.Location)
  8177.     {
  8178.         if(Other != PawnOwner)
  8179.         {
  8180.             if(Other.PlayerReplicationInfo.Team == PawnOwner.PlayerReplicationInfo.Team)
  8181.             {
  8182.                 if(Other.IsA('FroztBot'))
  8183.                 {
  8184.                     if(FroztBotReplicationInfo(Other.PlayerReplicationInfo).bFrozen)
  8185.                     {
  8186.                         return true;
  8187.                     }
  8188.                 }
  8189.                 else if(Other.IsA('FroztTournamentPlayer'))
  8190.                 {
  8191.                     if(FroztPlayerReplicationInfo(Other.PlayerReplicationInfo).bFrozen)
  8192.                     {
  8193.                         return true;
  8194.                     }
  8195.                 }
  8196.             }
  8197.         }
  8198.     }
  8199.  
  8200.     return false;
  8201. }
  8202.  
  8203. simulated function bool TraceIdentify(canvas Canvas)
  8204. {
  8205.     local actor Other;
  8206.     local vector HitLocation, HitNormal, StartTrace, EndTrace;
  8207.  
  8208.     StartTrace = PawnOwner.Location;
  8209.     StartTrace.Z += PawnOwner.BaseEyeHeight;
  8210.     EndTrace = StartTrace + vector(PawnOwner.ViewRotation) * 1000.0;
  8211.     Other = Trace(HitLocation, HitNormal, EndTrace, StartTrace, true);
  8212.  
  8213.     if ( Pawn(Other) != None )
  8214.     {
  8215.         if ( Pawn(Other).bIsPlayer && !Other.bHidden )
  8216.         {
  8217.             IdentifyTarget = Pawn(Other).PlayerReplicationInfo;
  8218.             IdentifyFadeTime = 3.0;
  8219.         }
  8220.     }
  8221.     else if ( (Other != None) && SpecialIdentify(Canvas, Other) )
  8222.         return false;
  8223.  
  8224.     if ( (IdentifyFadeTime == 0.0) || (IdentifyTarget == None))
  8225.         return false;
  8226.  
  8227.     return true;
  8228. }
  8229.  
  8230. simulated function bool DrawIdentifyInfo(canvas Canvas)
  8231. {
  8232.     local float XL, YL, XOffset, X1;
  8233.     local Pawn P;
  8234.     local color DrawColor;
  8235.     local float extent;
  8236.     local float X,Y;
  8237.  
  8238.     if ( !TraceIdentify(Canvas))
  8239.         return false;
  8240.  
  8241.     if( IdentifyTarget.PlayerName != "" )
  8242.     {
  8243.         Canvas.Font = MyFonts.GetBigFont(Canvas.ClipX);
  8244.         DrawTwoColorID(Canvas,IdentifyName, IdentifyTarget.PlayerName, Canvas.ClipY - 256 * Scale);
  8245.     }
  8246.  
  8247.     InitFrozenLevel = FroztTournamentPlayer(PawnOwner).InitFrozenLevel;
  8248.  
  8249.     Canvas.StrLen("TEST", XL, YL);
  8250.     if( PawnOwner.PlayerReplicationInfo.Team == IdentifyTarget.Team )
  8251.     {
  8252.         if(IdentifyTarget.IsA('FroztBotReplicationInfo') )
  8253.         {
  8254.             if( FroztBotReplicationInfo(IdentifyTarget).bFrozen )
  8255.             {
  8256.                 P = Pawn(IdentifyTarget.Owner);
  8257.                 Canvas.Font = MyFonts.GetSmallFont(Canvas.ClipX);
  8258.                 if ( P != None )
  8259.                 {
  8260.                       DrawColor.r = 180 * (IdentifyFadeTime / 3.0);
  8261.                       DrawColor.g = 180 * (IdentifyFadeTime / 3.0);
  8262.                       DrawColor.b = 180 * (IdentifyFadeTime / 3.0);
  8263.                       Canvas.DrawColor = DrawColor;
  8264.  
  8265.                     X = Canvas.ClipX/2;
  8266.                     X -= (200)/2;
  8267.                     Y = (Canvas.ClipY - 256 * Scale) + 1.75 * YL;
  8268.  
  8269.                       Canvas.Style = Style;
  8270.                     Canvas.SetPos(X,Y);
  8271.                       Canvas.DrawTile(Texture'Frozt.FroztHUDFrozenBar_Empty', 199, 64, 0, 0, 199.0, 64.0);
  8272.  
  8273.                       Extent = FMin(InitFrozenLevel,FroztBot(P).FrozenLevel);
  8274.  
  8275.                       Extent = FMax(0, Extent);
  8276.  
  8277.                     Extent /= InitFrozenLevel;
  8278.                     Extent *= 199;
  8279.  
  8280.                     Canvas.SetPos(X,Y);
  8281.                       Canvas.DrawTile(Texture'Frozt.FroztHUDFrozenBar_Full', Extent, 64, 0, 0, Extent, 64.0);
  8282.  
  8283.                     //DrawTwoColorID(Canvas,"Frozen Level:",string(FroztBot(P).FrozenLevel), (Canvas.ClipY - 256 * Scale) + 1.5 * YL);
  8284.                 }
  8285.             }
  8286.             else
  8287.             {
  8288.                 P = Pawn(IdentifyTarget.Owner);
  8289.                 Canvas.Font = MyFonts.GetSmallFont(Canvas.ClipX);
  8290.                 if ( P != None )
  8291.                 {
  8292.                       DrawColor.r = 180 * (IdentifyFadeTime / 3.0);
  8293.                       DrawColor.g = 180 * (IdentifyFadeTime / 3.0);
  8294.                       DrawColor.b = 180 * (IdentifyFadeTime / 3.0);
  8295.                       Canvas.DrawColor = DrawColor;
  8296.  
  8297.                     X = Canvas.ClipX/2;
  8298.                     X -= (200)/2;
  8299.                     Y = (Canvas.ClipY - 256 * Scale) + 1.75 * YL;
  8300.  
  8301.                       Canvas.Style = Style;
  8302.                     Canvas.SetPos(X,Y);
  8303.                       Canvas.DrawTile(Texture'Frozt.FroztHUDTempBar_Empty', 199, 64, 0, 0, 199.0, 64.0);
  8304.  
  8305.                       Extent = FMin(100,P.Health);
  8306.  
  8307.                       Extent = FMax(0, Extent);
  8308.  
  8309.                     Extent /= 100;
  8310.                     Extent *= 199;
  8311.  
  8312.                     Canvas.SetPos(X,Y);
  8313.                       Canvas.DrawTile(Texture'Frozt.FroztHUDTempBar_Full', Extent, 64, 0, 0, Extent, 64.0);
  8314.  
  8315.                     // DrawTwoColorID(Canvas,IdentifyHealth,string(P.Health), (Canvas.ClipY - 256 * Scale) + 1.5 * YL);
  8316.                 }
  8317.             }
  8318.         }
  8319.         else if(IdentifyTarget.IsA('FroztPlayerReplicationInfo') )
  8320.         {
  8321.             if( FroztPlayerReplicationInfo(IdentifyTarget).bFrozen )
  8322.             {
  8323.                 P = Pawn(IdentifyTarget.Owner);
  8324.                 Canvas.Font = MyFonts.GetSmallFont(Canvas.ClipX);
  8325.                 if ( P != None )
  8326.                 {
  8327.                       DrawColor.r = 180 * (IdentifyFadeTime / 3.0);
  8328.                       DrawColor.g = 180 * (IdentifyFadeTime / 3.0);
  8329.                       DrawColor.b = 180 * (IdentifyFadeTime / 3.0);
  8330.                       Canvas.DrawColor = DrawColor;
  8331.  
  8332.                     X = Canvas.ClipX/2;
  8333.                     X -= (200)/2;
  8334.                     Y = (Canvas.ClipY - 256 * Scale) + 1.75 * YL;
  8335.  
  8336.                       Canvas.Style = Style;
  8337.                     Canvas.SetPos(X,Y);
  8338.                       Canvas.DrawTile(Texture'Frozt.FroztHUDFrozenBar_Empty', 199, 64, 0, 0, 199.0, 64.0);
  8339.  
  8340.                       Extent = FMin(InitFrozenLevel,FroztTournamentPlayer(P).FrozenLevel);
  8341.  
  8342.                       Extent = FMax(0, Extent);
  8343.  
  8344.                     Extent /= InitFrozenLevel;
  8345.                     Extent *= 199;
  8346.  
  8347.                     Canvas.SetPos(X,Y);
  8348.                       Canvas.DrawTile(Texture'Frozt.FroztHUDFrozenBar_Full', Extent, 64, 0, 0, Extent, 64.0);
  8349.  
  8350.                     //DrawTwoColorID(Canvas,"Frozen Level:",string(FroztTournamentPlayer(P).FrozenLevel), (Canvas.ClipY - 256 * Scale) + 1.5 * YL);
  8351.                 }
  8352.             }
  8353.             else
  8354.             {
  8355.                 P = Pawn(IdentifyTarget.Owner);
  8356.                 Canvas.Font = MyFonts.GetSmallFont(Canvas.ClipX);
  8357.                 if ( P != None )
  8358.                 {
  8359.                       DrawColor.r = 180 * (IdentifyFadeTime / 3.0);
  8360.                       DrawColor.g = 180 * (IdentifyFadeTime / 3.0);
  8361.                       DrawColor.b = 180 * (IdentifyFadeTime / 3.0);
  8362.                       Canvas.DrawColor = DrawColor;
  8363.  
  8364.                     X = Canvas.ClipX/2;
  8365.                     X -= (200)/2;
  8366.                     Y = (Canvas.ClipY - 256 * Scale) + 1.75 * YL;
  8367.  
  8368.                       Canvas.Style = Style;
  8369.                     Canvas.SetPos(X,Y);
  8370.                       Canvas.DrawTile(Texture'Frozt.FroztHUDTempBar_Empty', 199, 64, 0, 0, 199.0, 64.0);
  8371.  
  8372.                       Extent = FMin(100,P.Health);
  8373.  
  8374.                       Extent = FMax(0, Extent);
  8375.  
  8376.                     Extent /= 100;
  8377.                     Extent *= 199;
  8378.  
  8379.                     Canvas.SetPos(X,Y);
  8380.                       Canvas.DrawTile(Texture'Frozt.FroztHUDTempBar_Full', Extent, 64, 0, 0, Extent, 64.0);
  8381.  
  8382.                     //DrawTwoColorID(Canvas,IdentifyHealth,string(P.Health), (Canvas.ClipY - 256 * Scale) + 1.5 * YL);
  8383.                 }
  8384.             }
  8385.         }
  8386.     }
  8387.     return true;
  8388. }
  8389.  
  8390. simulated function DrawStatus(Canvas Canvas)
  8391. {
  8392.     local float StatScale, ChestAmount, ThighAmount, H1, H2, X, Y, DamageTime;
  8393.     Local int ArmorAmount,CurAbs,i;
  8394.     Local inventory Inv,BestArmor;
  8395.     local bool bChestArmor, bShieldbelt, bThighArmor, bJumpBoots, bHasDoll;
  8396.     local Bot BotOwner;
  8397.     local TournamentPlayer TPOwner;
  8398.     local texture Doll, DollBelt;
  8399.       local color RadarColor;
  8400.       local vector RadarOffset;
  8401.       local rotator RadarDirection;
  8402.       local float ThermExtent;
  8403.       local int tmpHundreds, tmpTens, tmpOnes, tmpHealth;
  8404.     local PlayerReplicationInfo PRI;
  8405.     local float XL, YL;
  8406.  
  8407.     ArmorAmount = 0;
  8408.     CurAbs = 0;
  8409.     i = 0;
  8410.     BestArmor=None;
  8411.     for( Inv=PawnOwner.Inventory; Inv!=None; Inv=Inv.Inventory )
  8412.     { 
  8413.         if (Inv.bIsAnArmor) 
  8414.         {
  8415.             if ( Inv.IsA('UT_Shieldbelt') )
  8416.                 bShieldbelt = true;
  8417.             else if ( Inv.IsA('Thighpads') )
  8418.             {
  8419.                 ThighAmount += Inv.Charge;
  8420.                 bThighArmor = true;
  8421.             }
  8422.             else
  8423.             { 
  8424.                 bChestArmor = true;
  8425.                 ChestAmount += Inv.Charge;
  8426.             }
  8427.             ArmorAmount += Inv.Charge;
  8428.         }
  8429.         else if ( Inv.IsA('UT_JumpBoots') )
  8430.             bJumpBoots = true;
  8431.         else
  8432.         {
  8433.             i++;
  8434.             if ( i > 100 )
  8435.                 break; // can occasionally get temporary loops in netplay
  8436.         }
  8437.     }
  8438.  
  8439.     if ( !bHideStatus )
  8440.     {    
  8441.         TPOwner = TournamentPlayer(PawnOwner);
  8442.         if ( Canvas.ClipX < 400 )
  8443.             bHasDoll = false;
  8444.         else if ( TPOwner != None)
  8445.         {
  8446.             Doll = TPOwner.StatusDoll;
  8447.             DollBelt = TPOwner.StatusBelt;
  8448.             bHasDoll = true;
  8449.         }
  8450.         else
  8451.         {
  8452.             BotOwner = Bot(PawnOwner);
  8453.             if ( BotOwner != None )
  8454.             {
  8455.                 Doll = BotOwner.StatusDoll;
  8456.                 DollBelt = BotOwner.StatusBelt;
  8457.                 bHasDoll = true;
  8458.             }
  8459.         }
  8460.         if ( bHasDoll )
  8461.         {                             
  8462.             Canvas.Style = ERenderStyle.STY_Translucent;
  8463.             StatScale = Scale * StatusScale;
  8464.             X = Canvas.ClipX - 128 * StatScale;
  8465.             Canvas.SetPos(X, 0);
  8466.             if (PawnOwner.DamageScaling > 2.0)
  8467.                 Canvas.DrawColor = PurpleColor;
  8468.             else
  8469.                 Canvas.DrawColor = HUDColor;
  8470.             Canvas.DrawTile(Doll, 128*StatScale, 256*StatScale, 0, 0, 128.0, 256.0);
  8471.             Canvas.DrawColor = HUDColor;
  8472.             if ( bShieldBelt )
  8473.             {
  8474.                 Canvas.DrawColor = BaseColor;
  8475.                 Canvas.DrawColor.B = 0;
  8476.                 Canvas.SetPos(X, 0);
  8477.                 Canvas.DrawIcon(DollBelt, StatScale);
  8478.             }
  8479.             if ( bChestArmor )
  8480.             {
  8481.                 ChestAmount = FMin(0.01 * ChestAmount,1);
  8482.                 Canvas.DrawColor = HUDColor * ChestAmount;
  8483.                 Canvas.SetPos(X, 0);
  8484.                 Canvas.DrawTile(Doll, 128*StatScale, 64*StatScale, 128, 0, 128, 64);
  8485.             }
  8486.             if ( bThighArmor )
  8487.             {
  8488.                 ThighAmount = FMin(0.02 * ThighAmount,1);
  8489.                 Canvas.DrawColor = HUDColor * ThighAmount;
  8490.                 Canvas.SetPos(X, 64*StatScale);
  8491.                 Canvas.DrawTile(Doll, 128*StatScale, 64*StatScale, 128, 64, 128, 64);
  8492.             }
  8493.             if ( bJumpBoots )
  8494.             {
  8495.                 Canvas.DrawColor = HUDColor;
  8496.                 Canvas.SetPos(X, 128*StatScale);
  8497.                 Canvas.DrawTile(Doll, 128*StatScale, 64*StatScale, 128, 128, 128, 64);
  8498.             }
  8499.             Canvas.Style = Style;
  8500.             if ( (PawnOwner == PlayerOwner) && Level.bHighDetailMode && !Level.bDropDetail )
  8501.             {
  8502.                 for ( i=0; i<4; i++ )
  8503.                 {
  8504.                     DamageTime = Level.TimeSeconds - HitTime[i];
  8505.                     if ( DamageTime < 1 )
  8506.                     {
  8507.                         Canvas.SetPos(X + HitPos[i].X * StatScale, HitPos[i].Y * StatScale);
  8508.                         if ( (HUDColor.G > 100) || (HUDColor.B > 100) )
  8509.                             Canvas.DrawColor = RedColor;
  8510.                         else
  8511.                             Canvas.DrawColor = (WhiteColor - HudColor) * FMin(1, 2 * DamageTime);
  8512.                         Canvas.DrawColor.R = 255 * FMin(1, 2 * DamageTime);
  8513.                         Canvas.DrawTile(Texture'BotPack.HudElements1', StatScale * HitDamage[i] * 25, StatScale * HitDamage[i] * 64, 0, 64, 25.0, 64.0);
  8514.                     }
  8515.                 }
  8516.             }
  8517.         }
  8518.     }
  8519.     Canvas.DrawColor = HUDColor;
  8520.     if ( bHideStatus && bHideAllWeapons )
  8521.     {
  8522.         X = 0.5 * Canvas.ClipX;
  8523.         Y = Canvas.ClipY - 64 * Scale;
  8524.     }
  8525.     else
  8526.     {
  8527.         X = Canvas.ClipX - 128 * StatScale - 140 * Scale;
  8528.         Y = 64 * Scale;
  8529.     }
  8530.     Canvas.SetPos(X,Y);
  8531.     if ( PawnOwner.Health < 50 )
  8532.     {
  8533.         H1 = 1.5 * TutIconBlink;
  8534.         H2 = 1 - H1;
  8535.         Canvas.DrawColor = WhiteColor * H2 + (HUDColor - WhiteColor) * H1;
  8536.     }
  8537.     else
  8538.         Canvas.DrawColor = HUDColor;
  8539.     Canvas.DrawTile(Texture'FroztHUDDegreeIcon', 128*Scale, 64*Scale, 0, 0, 128.0, 64.0);
  8540.  
  8541.     if ( PawnOwner.Health < 50 )
  8542.     {
  8543.         H1 = 1.5 * TutIconBlink;
  8544.         H2 = 1 - H1;
  8545.         Canvas.DrawColor = Canvas.DrawColor * H2 + (WhiteColor - Canvas.DrawColor) * H1;
  8546.     }
  8547.     else
  8548.         Canvas.DrawColor = WhiteColor;
  8549.  
  8550.     DrawBigNum(Canvas, Max(0, PawnOwner.Health), X + 4 * Scale, Y + 16 * Scale, 1);
  8551.       // Canvas.Style = Style;
  8552.       Canvas.DrawColor = HUDColor;
  8553.     
  8554.     if ( bHideStatus && bHideAllWeapons )
  8555.     {
  8556.         X = 0.5 * Canvas.ClipX - 128 * Scale;
  8557.         Y = Canvas.ClipY - 64 * Scale;
  8558.     }
  8559.     else
  8560.     {
  8561.         X = Canvas.ClipX - 128 * StatScale - 140 * Scale;
  8562.         Y = 0;
  8563.     }
  8564.     Canvas.SetPos(X, Y);
  8565.     Canvas.DrawTile(Texture'BotPack.HudElements1', 128*Scale, 64*Scale, 0, 192, 128.0, 64.0);
  8566.     if ( bHideStatus && bShieldBelt )
  8567.         Canvas.DrawColor = GoldColor;
  8568.     else
  8569.         Canvas.DrawColor = WhiteColor;
  8570.     DrawBigNum(Canvas, Min(150,ArmorAmount), X + 4 * Scale, Y + 16 * Scale, 1);
  8571.  
  8572.     // Draw Logo
  8573.     if(fLogoTime < 20)
  8574.     {
  8575.         RadarColor.r = 255;
  8576.         RadarColor.g = 255;
  8577.         RadarColor.b = 255;
  8578.     }
  8579.     else
  8580.     {
  8581.         RadarColor.r = 255*((10-(fLogoTime-20))/10);
  8582.         RadarColor.g = 255*((10-(fLogoTime-20))/10);
  8583.         RadarColor.b = 255*((10-(fLogoTime-20))/10);
  8584.     }
  8585.  
  8586.     if(fLogoTime < 30)
  8587.     {
  8588.         Canvas.DrawColor = RadarColor;
  8589.  
  8590.         Canvas.Style = ERenderStyle.STY_Translucent;
  8591.  
  8592.         X = Canvas.ClipX - 256*Scale;
  8593.         Y = Canvas.ClipY/4 + (64/2)*Scale;
  8594.  
  8595.         Canvas.SetPos(X,Y);
  8596.         Canvas.DrawTile(Texture'Frozt.FroztHUDLogo', 256*Scale, 64*Scale, 0, 0, 256.0, 64.0);
  8597.     }
  8598.  
  8599.       // Draw Thermometer
  8600.       RadarColor.r = 255;
  8601.       RadarColor.g = 255;
  8602.       RadarColor.b = 255;
  8603.       Canvas.DrawColor = RadarColor;
  8604.  
  8605.       X = 0;
  8606.       Y = Canvas.ClipY - 140*Scale - 199;
  8607.  
  8608.       Canvas.Style = ERenderStyle.STY_Masked;
  8609.     Canvas.SetPos(X,Y);
  8610.       Canvas.DrawTile(Texture'Frozt.FroztHUDThermEmpty', 64, 199, 0, 0, 64.0, 199.0);
  8611.  
  8612.       ThermExtent = FMin(100,PawnOwner.Health);
  8613.  
  8614.       ThermExtent = FMax(0, ThermExtent);
  8615.  
  8616.       ThermExtent = (100 - ThermExtent)/100;
  8617.  
  8618.       ThermExtent = 199 - ThermExtent*199;
  8619.  
  8620.     Y = Y-ThermExtent+199;
  8621.  
  8622.     Canvas.SetPos(X,Y);
  8623.       Canvas.DrawTile(Texture'Frozt.FroztHUDThermFull', 64, ThermExtent, 0, 199-ThermExtent, 64.0, ThermExtent);
  8624.  
  8625.     /*
  8626.       // Draw Temperature
  8627.       tmpHealth = PawnOwner.Health;
  8628.  
  8629.       tmpHundreds = 0;
  8630.       tmpTens = 0;
  8631.     tmpOnes = 0;
  8632.  
  8633.       while(tmpHealth >= 100)
  8634.       {
  8635.         tmpHundreds++;
  8636.         tmpHealth -= 100;
  8637.     }
  8638.  
  8639.       while(tmpHealth >= 10)
  8640.       {
  8641.         tmpTens++;
  8642.         tmpHealth -= 10;
  8643.     }
  8644.  
  8645.       while(tmpHealth >= 1)
  8646.       {
  8647.         tmpOnes++;
  8648.         tmpHealth -= 1;
  8649.     }
  8650.  
  8651.       X = 4*Scale;
  8652.       Y = Canvas.ClipY - 128*Scale - 46*Scale;
  8653.  
  8654.       if(tmpHundreds != 0)
  8655.     {
  8656.         Canvas.SetPos(X,Y);
  8657.           Canvas.DrawTile(TempTextures[tmpHundreds], 28*Scale, 28*Scale, 0, 0, 28.0, 28.0);
  8658.     }
  8659.  
  8660.       X = 4*Scale + 28*Scale;
  8661.     
  8662.     if(tmpTens != 0 || tmpHundreds != 0)
  8663.     {
  8664.         Canvas.SetPos(X,Y);
  8665.           Canvas.DrawTile(TempTextures[tmpTens], 28*Scale, 28*Scale, 0, 0, 28.0, 28.0);
  8666.     }
  8667.  
  8668.       X = 4*Scale + 28*Scale*2;
  8669.  
  8670.     Canvas.SetPos(X,Y);
  8671.       Canvas.DrawTile(TempTextures[tmpOnes], 28*Scale, 28*Scale, 0, 0, 28.0, 28.0);
  8672.  
  8673.       X = 4*Scale + 28*Scale*3;
  8674.  
  8675.     Canvas.SetPos(X,Y);
  8676.       Canvas.DrawTile(Texture'Frozt.FroztHUDTemp_degree', 28*Scale, 28*Scale, 0, 0, 28.0, 28.0);
  8677.     */
  8678.  
  8679.     if(PawnOwner.Weapon.IsA('WarheadLauncher') && WarheadLauncher(PawnOwner.Weapon).bGuiding)
  8680.     {
  8681.         // don't draw radar
  8682.     }
  8683.     else
  8684.     {
  8685.           // Draw Radar
  8686.           RadarColor.r = 255;
  8687.           RadarColor.g = 255;
  8688.           RadarColor.b = 255;
  8689.           Canvas.DrawColor = RadarColor;
  8690.  
  8691.           X = Canvas.ClipX - 220*Scale;
  8692.           Y = Canvas.ClipY - 128*Scale - 200*Scale;
  8693.  
  8694.         Canvas.Style = ERenderStyle.STY_Translucent;
  8695.         Canvas.SetPos(X,Y);
  8696.           Canvas.DrawTile(Texture'Frozt.FroztHUDRadarBorder', 200*Scale, 200*Scale, 0, 0, 128.0, 128.0);
  8697.  
  8698.           Canvas.Style = ERenderStyle.STY_Translucent;
  8699.  
  8700.           RadarColor.r = 127;
  8701.           RadarColor.g = 127;
  8702.           RadarColor.b = 127;
  8703.           Canvas.DrawColor = RadarColor;
  8704.  
  8705.         Canvas.SetPos(X,Y);
  8706.           Canvas.DrawTile(Texture'Frozt.FroztHUDRadarInner', 200*Scale, 200*SCale, 0, 0, 128.0, 128.0);
  8707.  
  8708.           Canvas.Style = ERenderStyle.STY_Masked;
  8709.  
  8710.         Radius = FroztTournamentPlayer(PawnOwner).fRadarRange;
  8711.         //Radius = 2500;
  8712.         RadiusSquared = Radius*Radius;
  8713.  
  8714.           RadarDirection.Yaw = PawnOwner.Rotation.Yaw;
  8715.           RadarDirection.Pitch = 0;
  8716.           RadarDirection.Roll = 0;
  8717.  
  8718.         for ( i=0; i<32; i++ )
  8719.         {
  8720.             if (PlayerPawn(Owner).GameReplicationInfo.PRIArray[i] != None)
  8721.             {
  8722.                 PRI = PlayerPawn(Owner).GameReplicationInfo.PRIArray[i];
  8723.                 if ( !PRI.bIsSpectator || PRI.bWaitingPlayer )
  8724.                 {
  8725.                      if( PRI != PawnOwner.PlayerReplicationInfo)
  8726.                    {
  8727.                          if( PRI.IsA('FroztBotReplicationInfo') )
  8728.                        {
  8729.                         X = (FroztBotReplicationInfo(PRI).fLocationX - PawnOwner.Location.x);
  8730.                         Y = (FroztBotReplicationInfo(PRI).fLocationY - PawnOwner.Location.y);
  8731.  
  8732.                         X = X*X;
  8733.                         Y = Y*Y;
  8734.  
  8735.                         if( (X + Y) < RadiusSquared)
  8736.                         {
  8737.                                RadarOffset.X = (((FroztBotReplicationInfo(PRI).fLocationX - PawnOwner.Location.x)*100*Scale)/Radius);
  8738.                                RadarOffset.y = (((FroztBotReplicationInfo(PRI).fLocationY - PawnOwner.Location.y)*100*Scale)/Radius);
  8739.  
  8740.                                RadarOffset = RadarOffset << RadarDirection;
  8741.  
  8742.                              X = Canvas.ClipX - 120*Scale - 4*Scale;
  8743.                              Y = Canvas.ClipY - 228*Scale - 4*Scale;
  8744.  
  8745.                                X += RadarOffset.Y;
  8746.                                Y -= RadarOffset.X;
  8747.  
  8748.                                Canvas.SetPos(X,Y);
  8749.  
  8750.                             if( FroztBotReplicationInfo(PRI).bFrozen )
  8751.                             {
  8752.                                 RadarColor.R = class'FroztRadarConfigClientWindow'.default.FrozenColor.R*15;
  8753.                                 RadarColor.G = class'FroztRadarConfigClientWindow'.default.FrozenColor.G*15;
  8754.                                 RadarColor.B = class'FroztRadarConfigClientWindow'.default.FrozenColor.B*15;
  8755.                                     Canvas.DrawColor = RadarColor;
  8756.                                     Canvas.DrawTile(FrozenDot, 8*Scale, 8*Scale, 0, 0, 32.0, 32.0);
  8757.                             }
  8758.                             else
  8759.                             {
  8760.                                 RadarColor.R = class'FroztRadarConfigClientWindow'.default.UnfrozenColor.R*15;
  8761.                                 RadarColor.G = class'FroztRadarConfigClientWindow'.default.UnfrozenColor.G*15;
  8762.                                 RadarColor.B = class'FroztRadarConfigClientWindow'.default.UnfrozenColor.B*15;
  8763.                                     Canvas.DrawColor = RadarColor;
  8764.                                     Canvas.DrawTile(NormalDot, 8*Scale, 8*Scale, 0, 0, 32.0, 32.0);
  8765.                             }
  8766.                         }
  8767.                             }
  8768.                        else if(PRI.IsA('FroztPlayerReplicationInfo'))
  8769.                        {
  8770.                         X = (FroztPlayerReplicationInfo(PRI).fLocationX - PawnOwner.Location.x);
  8771.                         Y = (FroztPlayerReplicationInfo(PRI).fLocationY - PawnOwner.Location.y);
  8772.  
  8773.                         X = X*X;
  8774.                         Y = Y*Y;
  8775.  
  8776.                         if( ( X + Y ) < RadiusSquared)
  8777.                         {
  8778.                                RadarOffset.X = (((FroztPlayerReplicationInfo(PRI).fLocationX - PawnOwner.Location.x)*100*Scale)/Radius);
  8779.                                RadarOffset.y = (((FroztPlayerReplicationInfo(PRI).fLocationY - PawnOwner.Location.y)*100*Scale)/Radius);
  8780.  
  8781.                                RadarOffset = RadarOffset << RadarDirection;
  8782.  
  8783.                              X = Canvas.ClipX - 120*Scale - 4*Scale;
  8784.                              Y = Canvas.ClipY - 228*Scale - 4*Scale;
  8785.  
  8786.                                X += RadarOffset.Y;
  8787.                                Y -= RadarOffset.X;
  8788.  
  8789.                                Canvas.SetPos(X,Y);
  8790.  
  8791.                             if( FroztPlayerReplicationInfo(PRI).bFrozen )
  8792.                             {
  8793.                                 RadarColor.R = class'FroztRadarConfigClientWindow'.default.FrozenColor.R*15;
  8794.                                 RadarColor.G = class'FroztRadarConfigClientWindow'.default.FrozenColor.G*15;
  8795.                                 RadarColor.B = class'FroztRadarConfigClientWindow'.default.FrozenColor.B*15;
  8796.                                      Canvas.DrawColor = RadarColor;
  8797.                                     Canvas.DrawTile(FrozenDot, 8*Scale, 8*Scale, 0, 0, 32.0, 32.0);
  8798.                             }
  8799.                             else
  8800.                             {
  8801.                                 RadarColor.R = class'FroztRadarConfigClientWindow'.default.UnfrozenColor.R*15;
  8802.                                 RadarColor.G = class'FroztRadarConfigClientWindow'.default.UnfrozenColor.G*15;
  8803.                                 RadarColor.B = class'FroztRadarConfigClientWindow'.default.UnfrozenColor.B*15;
  8804.                                       Canvas.DrawColor = RadarColor;
  8805.                                       Canvas.DrawTile(NormalDot, 8*Scale, 8*Scale, 0, 0, 32.0, 32.0);
  8806.                             }
  8807.                         }
  8808.                             }
  8809.                     }
  8810.                 }
  8811.             }
  8812.         }
  8813.     }
  8814.  
  8815.     if(CheckHelpThaw())
  8816.     {
  8817.         Canvas.Style = Style;
  8818.         
  8819.         RadarColor.R = 200 * fThawPulse;
  8820.         RadarColor.G = 200 * fThawPulse;
  8821.         RadarColor.B = 200 * fThawPulse;
  8822.  
  8823.         Canvas.DrawColor = RadarColor;
  8824.         Canvas.Font = MyFonts.GetHugeFont( Canvas.ClipX );
  8825.         Canvas.StrLen(stThawPulse, XL, YL);
  8826.  
  8827.         X = Canvas.ClipX/2 - XL/2;
  8828.         Y = Canvas.ClipY - 64*Scale-YL;
  8829.  
  8830.         Canvas.SetPos(X, Y);
  8831.         Canvas.DrawText(stThawPulse);
  8832.     }
  8833. }
  8834.  
  8835. simulated function DrawFragCount(Canvas Canvas)
  8836. {
  8837.     local float Whiten;
  8838.     local int X,Y;
  8839.  
  8840.     if ( PawnOwner.PlayerReplicationInfo == None )
  8841.         return;
  8842.  
  8843.     Canvas.Style = Style;
  8844.     if ( bHideAllWeapons || (HudScale * WeaponScale * Canvas.ClipX <= Canvas.ClipX - 256 * Scale) )
  8845.         Y = Canvas.ClipY - 63.5 * Scale;
  8846.     else
  8847.         Y = Canvas.ClipY - 127.5 * Scale;
  8848.     if ( bHideAllWeapons )
  8849.         X = 0.5 * Canvas.ClipX - 256 * Scale;
  8850.     Canvas.CurX = X;
  8851.     Canvas.CurY = Y;
  8852.     Canvas.DrawColor = HUDColor; 
  8853.     Whiten = Level.TimeSeconds - ScoreTime;
  8854.     if ( Whiten < 3.0 )
  8855.     {
  8856.         if ( HudColor == GoldColor )
  8857.             Canvas.DrawColor = WhiteColor;
  8858.         else
  8859.             Canvas.DrawColor = GoldColor;
  8860.         if ( Level.bHighDetailMode )
  8861.         {
  8862.             Canvas.CurX = X - 64 * Scale;
  8863.             Canvas.CurY = Y - 32 * Scale;
  8864.             Canvas.Style = ERenderStyle.STY_Translucent;
  8865.             Canvas.DrawTile(Texture'BotPack.HUDWeapons', 256 * Scale, 128 * Scale, 0, 128, 256.0, 128.0);
  8866.         }
  8867.         Canvas.CurX = X;
  8868.         Canvas.CurY = Y;
  8869.         Whiten = 4 * Whiten - int(4 * Whiten);
  8870.         Canvas.DrawColor = Canvas.DrawColor + (HUDColor - Canvas.DrawColor) * Whiten;
  8871.     }
  8872.  
  8873.     Canvas.DrawTile(Texture'FroztHUDFragIcon', 128*Scale, 64*Scale, 0, 0, 128.0, 64.0);
  8874.     Canvas.DrawColor = WhiteColor;
  8875.     DrawBigNum(Canvas, PawnOwner.PlayerReplicationInfo.Score, X + 40 * Scale, Y + 16 * Scale);
  8876. }
  8877.  
  8878. simulated function Tick(float DeltaTime)
  8879. {
  8880.     if(bThawPulseDir)
  8881.     {
  8882.         fThawPulse -= DeltaTime;
  8883.  
  8884.         if(fThawPulse < 0.25)
  8885.         {
  8886.             fThawPulse = 0.25;
  8887.             bThawPulseDir = !bThawPulseDir;
  8888.         }
  8889.     }
  8890.     else
  8891.     {
  8892.         fThawPulse += DeltaTime;
  8893.  
  8894.         if(fThawPulse > 1)
  8895.         {
  8896.             fThawPulse = 1;
  8897.             bThawPulseDir = !bThawPulseDir;
  8898.         }
  8899.     }
  8900.  
  8901.     fLogoTime += DeltaTime;
  8902.  
  8903.     Super.Tick(DeltaTime);
  8904. }
  8905.  
  8906. ╧X
  8907. V
  8908. (OÖ|L    :É¥£╣ (V
  8909. zé£╣-╤¢:É¥L    J*!(ª ┬  a ,EÇ≤b c v        ╦W@ü▌▀a/b :w|*|    y    ≤c x S  O@class FroztRadarUnfrozenColorConfigPage expands UWindowPageWindow;
  8910.  
  8911. // Unfrozen Color
  8912. var UWindowComboControl UnfrozenColorCombo;
  8913. var localized string UnfrozenColorText;
  8914. var localized string UnfrozenColorHelp;
  8915. var localized string UnfrozenColorNames[20];
  8916. var localized string UnfrozenColorValues[20];
  8917.  
  8918. var UWindowHSliderControl UnfrozenRSlider;
  8919. var localized string UnfrozenRText;
  8920. var localized string UnfrozenRHelp;
  8921.  
  8922. var UWindowHSliderControl UnfrozenGSlider;
  8923. var localized string UnfrozenGText;
  8924. var localized string UnfrozenGHelp;
  8925.  
  8926. var UWindowHSliderControl UnfrozenBSlider;
  8927. var localized string UnfrozenBText;
  8928. var localized string UnfrozenBHelp;
  8929.  
  8930. function Created()
  8931. {
  8932.     local int i;
  8933.  
  8934.     Super.Created();
  8935.  
  8936.     UnfrozenColorCombo = UWindowComboControl(CreateControl(class'UWindowComboControl', 20, 90, 200, 1));
  8937.     UnfrozenColorCombo.SetText(UnfrozenColorText);
  8938.     UnfrozenColorCombo.SetHelpText(UnfrozenColorHelp);
  8939.     UnfrozenColorCombo.SetFont(F_Normal);
  8940.     UnfrozenColorCombo.SetEditable(False);
  8941.     UnfrozenColorCombo.Align = TA_Left;
  8942.     for(i=0;i<20 && UnfrozenColorNames[i]!="";i++)
  8943.         UnfrozenColorCombo.AddItem(UnfrozenColorNames[i], UnfrozenColorValues[i]);
  8944.  
  8945.     UnfrozenRSlider = UWindowHSliderControl(CreateControl(class'UWindowHSliderControl', 20, 110, 200, 1));
  8946.     UnfrozenRSlider.SetRange(0, 16, 1);
  8947.     UnfrozenRSlider.SetText(UnfrozenRText);
  8948.     UnfrozenRSlider.SetHelpText(UnfrozenRHelp);
  8949.     UnfrozenRSlider.SetFont(F_Normal);
  8950.  
  8951.     UnfrozenGSlider = UWindowHSliderControl(CreateControl(class'UWindowHSliderControl', 20, 130, 200, 1));
  8952.     UnfrozenGSlider.SetRange(0, 16, 1);
  8953.     UnfrozenGSlider.SetText(UnfrozenGText);
  8954.     UnfrozenGSlider.SetHelpText(UnfrozenGHelp);
  8955.     UnfrozenGSlider.SetFont(F_Normal);
  8956.  
  8957.     UnfrozenBSlider = UWindowHSliderControl(CreateControl(class'UWindowHSliderControl', 20, 150, 200, 1));
  8958.     UnfrozenBSlider.SetRange(0, 16, 1);
  8959.     UnfrozenBSlider.SetText(UnfrozenBText);
  8960.     UnfrozenBSlider.SetHelpText(UnfrozenBHelp);
  8961.     UnfrozenBSlider.SetFont(F_Normal);
  8962. }
  8963.  
  8964. function Paint(Canvas C, float X, float Y)
  8965. {
  8966.     local Texture T;
  8967.     Super.Paint(C, X, Y);
  8968.     T = GetLookAndFeelTexture();
  8969.  
  8970.     C.DrawColor.R = 255;
  8971.     C.DrawColor.G = 255;
  8972.     C.DrawColor.B = 255;
  8973.     DrawUpBevel(C, 20-3, 10 - 3, Texture'Botpack.HudPreviewBG'.USize + 6, Texture'Botpack.HudPreviewBG'.VSize + 6, T);
  8974.     DrawClippedTexture(C, 20, 10, Texture'Botpack.HudPreviewBG');
  8975.  
  8976.     C.DrawColor.R = 127;
  8977.     C.DrawColor.G = 127;
  8978.     C.DrawColor.B = 127;
  8979.     C.Style = 3;
  8980.     DrawClippedTexture(C, 20, 10, Texture'FroztRadarPreview');
  8981.  
  8982.     C.DrawColor.R = UnfrozenRSlider.GetValue()*15;
  8983.     C.DrawColor.G = UnfrozenGSlider.GetValue()*15;
  8984.     C.DrawColor.B = UnfrozenBSlider.GetValue()*15;
  8985.     C.Style = 2;
  8986.     DrawStretchedTexture(C, 49, 39, 6, 6, Texture'Frozt.FroztHUDRadarDot');
  8987. }
  8988.  
  8989. function Notify(UWindowDialogControl C, byte E)
  8990. {
  8991.     switch(E)
  8992.     {
  8993.         case DE_MouseMove:
  8994.             if(UMenuRootWindow(Root) != None)
  8995.                 if(UMenuRootWindow(Root).StatusBar != None)
  8996.                     UMenuRootWindow(Root).StatusBar.SetHelp(C.HelpText);
  8997.         break;
  8998.         case DE_MouseLeave:
  8999.             if(UMenuRootWindow(Root) != None)
  9000.                 if(UMenuRootWindow(Root).StatusBar != None)
  9001.                     UMenuRootWindow(Root).StatusBar.SetHelp("");
  9002.         break;
  9003.         case DE_Click:
  9004.             switch(C)
  9005.             {
  9006.             }
  9007.         break;
  9008.         case DE_Change:
  9009.             switch(C)
  9010.             {
  9011.                 case UnfrozenRSlider:
  9012.                 case UnfrozenGSlider:
  9013.                 case UnfrozenBSlider:
  9014.                     ChangeToCustomUnfrozenColor();
  9015.                     UnfrozenLayoutChanged();
  9016.                 break;
  9017.                 case UnfrozenColorCombo:
  9018.                     UnfrozenLayoutChanged();
  9019.                 break;
  9020.             }
  9021.         break;
  9022.     }
  9023. }
  9024.  
  9025. singular function ChangeToCustomUnfrozenColor()
  9026. {
  9027.     UnfrozenColorCombo.SetSelectedIndex(Max(UnfrozenColorCombo.FindItemIndex2("cust", False), 0));
  9028. }
  9029.  
  9030. singular function UnfrozenLayoutChanged()
  9031. {
  9032.     local string Temp;
  9033.     local int i;
  9034.  
  9035.     if(UnfrozenColorCombo.GetValue2() != "cust")
  9036.     {
  9037.         Temp = UnfrozenColorCombo.GetValue2();
  9038.         i = InStr(Temp, ",");
  9039.         UnfrozenRSlider.SetValue(Int(Left(Temp, i)));
  9040.         Temp = Mid(Temp, i+1);
  9041.         i = InStr(Temp, ",");
  9042.         UnfrozenGSlider.SetValue(Int(Left(Temp, i)));
  9043.         Temp = Mid(Temp, i+1);
  9044.         UnfrozenBSlider.SetValue(Int(Temp));
  9045.     }
  9046. }
  9047.  
  9048. p&class FroztBreathBrain extends Object;
  9049.  
  9050. var bool bEnableBreath;
  9051. var bool bEnableSelfBreath;
  9052.  
  9053. var UWindowPulldownMenu Owner;
  9054. var FroztBreathTicker BreathTicker;
  9055.  
  9056. var pawn PawnOwner;
  9057.  
  9058. var float NextBreath[32];
  9059. var pawn Breathers[32];
  9060.  
  9061. var float UpdateTime;
  9062.  
  9063. function Setup()
  9064. {
  9065.     local int i;
  9066.  
  9067.     for(i = 0; i < 32; i++)
  9068.     {
  9069.         NextBreath[i] = 0;
  9070.         Breathers[i] = None;
  9071.     }
  9072.  
  9073.     if(BreathTicker == None)
  9074.     {
  9075.         BreathTicker = Owner.getEntryLevel().spawn(class'FroztBreathTicker');
  9076.         BreathTicker.BreathBrain = self;
  9077.     }
  9078.  
  9079.     UpdatePlayerInfo();
  9080.  
  9081.     UpdateTime = 2.0;
  9082. }
  9083.  
  9084. function UpdatePlayerInfo()
  9085. {
  9086.     local int i;
  9087.     local pawn Breather;
  9088.     local int Found[32];
  9089.     local bool bFound;
  9090.  
  9091.     for(i = 0; i < 32; i++)
  9092.     {
  9093.         Found[i] = 0;
  9094.     }
  9095.  
  9096.     foreach Owner.getLevel().allactors(class'pawn', Breather)
  9097.     {
  9098.         bFound = false;
  9099.  
  9100.         for(i = 0; i < 32; i++)
  9101.         {
  9102.             if(Breathers[i] == breather)
  9103.             {
  9104.                 Found[i] = 1;
  9105.                 bFound = true;
  9106.                 i = 32;
  9107.             }
  9108.         }
  9109.  
  9110.         if(!bFound)
  9111.         {
  9112.             for(i = 0; i < 32; i++)
  9113.             {
  9114.                 if(Breathers[i] == None)
  9115.                 {
  9116.                     Breathers[i] = Breather;
  9117.                     NextBreath[i] = FRand();
  9118.                     Found[i] = 1;
  9119.                     i = 32;
  9120.                 }
  9121.             }
  9122.         }
  9123.     }
  9124.  
  9125.     for(i = 0; i < 32; i++)
  9126.     {
  9127.         if(Found[i] == 0)
  9128.         {
  9129.             Breathers[i] = None;
  9130.         }
  9131.     }
  9132. }
  9133.  
  9134. function Tick(float Delta)
  9135. {
  9136.     local int i;
  9137.     local FroztBreath Breath;
  9138.     local vector Offset;
  9139.  
  9140.     if(!bEnableBreath)
  9141.     {
  9142.         return;
  9143.     }
  9144.  
  9145.     UpdateTime -= Delta;
  9146.  
  9147.     if(UpdateTime <= 0)
  9148.     {
  9149.         UpdatePlayerInfo();
  9150.         UpdateTime = 2.0;
  9151.     }
  9152.     
  9153.     for(i = 0; i < 32; i++)
  9154.     {
  9155.         if(Breathers[i] != None && 
  9156.             (
  9157.             ( Breathers[i].PlayerReplicationInfo.IsA('FroztPlayerReplicationInfo') && !FroztPlayerReplicationInfo(Breathers[i].PlayerReplicationInfo).BFrozen )
  9158.              || 
  9159.             ( Breathers[i].PlayerReplicationInfo.IsA('FroztBotReplicationInfo') && !FroztBotReplicationInfo(Breathers[i].PlayerReplicationInfo).BFrozen )
  9160.             )
  9161.             )
  9162.         {
  9163.  
  9164.             if(bEnableSelfBreath || Breathers[i] != PawnOwner)
  9165.             {
  9166.                 NextBreath[i] -= Delta;
  9167.  
  9168.                 if(NextBreath[i] <= 0)
  9169.                 {
  9170.                     Offset = vect(18,0,28);
  9171.                     Offset = Offset >> Breathers[i].Rotation;
  9172.                     Breath = Owner.getLevel().Spawn(class'FroztBreath',,,Breathers[i].Location+Offset);
  9173.                     //Offset = (Breathers[i].Velocity/2)>>Breathers[i].Rotation;
  9174.                     Offset = VRand()*3.5;
  9175.                     Breath.Velocity += Offset;
  9176.                     //Breath.Acceleration = -1*(Breath.Velocity/Breath.LifeSpan);
  9177.  
  9178.                     NextBreath[i] = 0.8 + FRand()*0.2;
  9179.                 }
  9180.             }
  9181.         }
  9182.     }
  9183. }
  9184.  
  9185. G>class FroztRadarFrozenColorConfigPage expands UWindowPageWindow;
  9186.  
  9187. // Frozen Color
  9188. var UWindowComboControl FrozenColorCombo;
  9189. var localized string FrozenColorText;
  9190. var localized string FrozenColorHelp;
  9191. var localized string FrozenColorNames[20];
  9192. var localized string FrozenColorValues[20];
  9193.  
  9194. var UWindowHSliderControl FrozenRSlider;
  9195. var localized string FrozenRText;
  9196. var localized string FrozenRHelp;
  9197.  
  9198. var UWindowHSliderControl FrozenGSlider;
  9199. var localized string FrozenGText;
  9200. var localized string FrozenGHelp;
  9201.  
  9202. var UWindowHSliderControl FrozenBSlider;
  9203. var localized string FrozenBText;
  9204. var localized string FrozenBHelp;
  9205.  
  9206. function Created()
  9207. {
  9208.     local int i;
  9209.  
  9210.     Super.Created();
  9211.  
  9212.     FrozenColorCombo = UWindowComboControl(CreateControl(class'UWindowComboControl', 20, 90, 200, 1));
  9213.     FrozenColorCombo.SetText(FrozenColorText);
  9214.     FrozenColorCombo.SetHelpText(FrozenColorHelp);
  9215.     FrozenColorCombo.SetFont(F_Normal);
  9216.     FrozenColorCombo.SetEditable(False);
  9217.     FrozenColorCombo.Align = TA_Left;
  9218.     for(i=0;i<20 && FrozenColorNames[i]!="";i++)
  9219.         FrozenColorCombo.AddItem(FrozenColorNames[i], FrozenColorValues[i]);
  9220.  
  9221.     FrozenRSlider = UWindowHSliderControl(CreateControl(class'UWindowHSliderControl', 20, 110, 200, 1));
  9222.     FrozenRSlider.SetRange(0, 16, 1);
  9223.     FrozenRSlider.SetText(FrozenRText);
  9224.     FrozenRSlider.SetHelpText(FrozenRHelp);
  9225.     FrozenRSlider.SetFont(F_Normal);
  9226.  
  9227.     FrozenGSlider = UWindowHSliderControl(CreateControl(class'UWindowHSliderControl', 20, 130, 200, 1));
  9228.     FrozenGSlider.SetRange(0, 16, 1);
  9229.     FrozenGSlider.SetText(FrozenGText);
  9230.     FrozenGSlider.SetHelpText(FrozenGHelp);
  9231.     FrozenGSlider.SetFont(F_Normal);
  9232.  
  9233.     FrozenBSlider = UWindowHSliderControl(CreateControl(class'UWindowHSliderControl', 20, 150, 200, 1));
  9234.     FrozenBSlider.SetRange(0, 16, 1);
  9235.     FrozenBSlider.SetText(FrozenBText);
  9236.     FrozenBSlider.SetHelpText(FrozenBHelp);
  9237.     FrozenBSlider.SetFont(F_Normal);
  9238. }
  9239.  
  9240. function Paint(Canvas C, float X, float Y)
  9241. {
  9242.     local Texture T;
  9243.     Super.Paint(C, X, Y);
  9244.     T = GetLookAndFeelTexture();
  9245.  
  9246.     C.DrawColor.R = 255;
  9247.     C.DrawColor.G = 255;
  9248.     C.DrawColor.B = 255;
  9249.     DrawUpBevel(C, 20-3, 10 - 3, Texture'Botpack.HudPreviewBG'.USize + 6, Texture'Botpack.HudPreviewBG'.VSize + 6, T);
  9250.     DrawClippedTexture(C, 20, 10, Texture'Botpack.HudPreviewBG');
  9251.  
  9252.     C.DrawColor.R = 127;
  9253.     C.DrawColor.G = 127;
  9254.     C.DrawColor.B = 127;
  9255.     C.Style = 3;
  9256.     DrawClippedTexture(C, 20, 10, Texture'FroztRadarPreview');
  9257.  
  9258.     C.DrawColor.R = FrozenRSlider.GetValue()*15;
  9259.     C.DrawColor.G = FrozenGSlider.GetValue()*15;
  9260.     C.DrawColor.B = FrozenBSlider.GetValue()*15;
  9261.     C.Style = 2;
  9262.     DrawStretchedTexture(C, 49, 39, 6, 6, Texture'Frozt.FroztHUDRadarDot');
  9263. }
  9264.  
  9265. function Notify(UWindowDialogControl C, byte E)
  9266. {
  9267.     switch(E)
  9268.     {
  9269.         case DE_MouseMove:
  9270.             if(UMenuRootWindow(Root) != None)
  9271.                 if(UMenuRootWindow(Root).StatusBar != None)
  9272.                     UMenuRootWindow(Root).StatusBar.SetHelp(C.HelpText);
  9273.         break;
  9274.         case DE_MouseLeave:
  9275.             if(UMenuRootWindow(Root) != None)
  9276.                 if(UMenuRootWindow(Root).StatusBar != None)
  9277.                     UMenuRootWindow(Root).StatusBar.SetHelp("");
  9278.         break;
  9279.         case DE_Click:
  9280.             switch(C)
  9281.             {
  9282.             }
  9283.         break;
  9284.         case DE_Change:
  9285.             switch(C)
  9286.             {
  9287.                 case FrozenRSlider:
  9288.                 case FrozenGSlider:
  9289.                 case FrozenBSlider:
  9290.                     ChangeToCustomFrozenColor();
  9291.                     FrozenLayoutChanged();
  9292.                 break;
  9293.                 case FrozenColorCombo:
  9294.                     FrozenLayoutChanged();
  9295.                 break;
  9296.             }
  9297.         break;
  9298.     }
  9299. }
  9300.  
  9301. singular function ChangeToCustomFrozenColor()
  9302. {
  9303.     FrozenColorCombo.SetSelectedIndex(Max(FrozenColorCombo.FindItemIndex2("cust", False), 0));
  9304. }
  9305.  
  9306. singular function FrozenLayoutChanged()
  9307. {
  9308.     local string Temp;
  9309.     local int i;
  9310.  
  9311.     if(FrozenColorCombo.GetValue2() != "cust")
  9312.     {
  9313.         Temp = FrozenColorCombo.GetValue2();
  9314.         i = InStr(Temp, ",");
  9315.         FrozenRSlider.SetValue(Int(Left(Temp, i)));
  9316.         Temp = Mid(Temp, i+1);
  9317.         i = InStr(Temp, ",");
  9318.         FrozenGSlider.SetValue(Int(Left(Temp, i)));
  9319.         Temp = Mid(Temp, i+1);
  9320.         FrozenBSlider.SetValue(Int(Temp));
  9321.     }
  9322. }
  9323.  
  9324. Yclass FroztRadarConfigWindow extends UMenuFramedWindow;
  9325.  
  9326. function Created()
  9327. {
  9328.     Super.Created();
  9329.     SetSize(270, 230);
  9330.     WinLeft = (Root.WinWidth - WinWidth) / 2;
  9331.     WinTop = (Root.WinHeight - WinHeight) / 2;
  9332. }
  9333.  
  9334. dclass FroztMenu extends UWindowPulldownMenu;
  9335.  
  9336. var UWindowPulldownMenuItem BreathMenu;
  9337. var UWindowPulldownMenuItem RadarMenu;
  9338.  
  9339. var localized string RadarName;
  9340. var localized string RadarHelp;
  9341.  
  9342. var localized string BreathName;
  9343. var localized string BreathHelp;
  9344.  
  9345. var FroztBreathBrain BreathBrain;
  9346.  
  9347. function Created()
  9348. {
  9349.     Super.Created();
  9350.  
  9351.     if (BreathBrain == None)
  9352.     {
  9353.         SeekBreath();
  9354.  
  9355.         if (BreathBrain == None)
  9356.         {
  9357.             BreathBrain = new class'FroztBreathBrain';
  9358.             BreathBrain.Owner = Self;
  9359.             BreathBrain.PawnOwner = GetPlayerOwner();
  9360.             BreathBrain.Setup();
  9361.  
  9362.             BreathBrain.BreathTicker.Menu = self;
  9363.         }
  9364.     }
  9365.  
  9366.     UpdateBreathBrain();
  9367.  
  9368.     BreathMenu = AddMenuItem(BreathName, None);
  9369.     RadarMenu = AddMenuItem(RadarName, None);
  9370. }
  9371.  
  9372. function SeekBreath()
  9373. {
  9374.     local FroztBreathTicker ticker;
  9375.  
  9376.     foreach getEntryLevel().allactors(class'FroztBreathTicker', ticker)
  9377.     {
  9378.         BreathBrain = ticker.BreathBrain;
  9379.         BreathBrain.Owner = self;
  9380.         BreathBrain.PawnOwner = GetPlayerOwner();
  9381.         BreathBrain.Setup();        
  9382.     }
  9383. }
  9384.  
  9385. function UpdateBreathBrain()
  9386. {
  9387.     if(BreathBrain != None)
  9388.     {
  9389.         BreathBrain.bEnableBreath = class'FroztBreathConfigClientWindow'.Default.bEnableBreath;
  9390.         BreathBrain.bEnableSelfBreath = class'FroztBreathConfigClientWindow'.Default.bEnableSelfBreath;
  9391.     }
  9392. }
  9393.  
  9394. function ExecuteItem(UWindowPulldownMenuItem I) 
  9395. {
  9396.     local UWindowWindow Config;
  9397.  
  9398.     switch(I)
  9399.     {
  9400.         case BreathMenu:
  9401.             Config = Root.CreateWindow(class'FroztBreathConfigWindow', 100, 100, 100, 100);
  9402.             FroztBreathConfigWindow(Config).Menu = self;
  9403.             break;
  9404.         case RadarMenu:
  9405.             Root.CreateWindow(class'FroztRadarConfigWindow', 100, 100, 100, 100);
  9406.             break;
  9407.     }
  9408.  
  9409.     Super.ExecuteItem(I);
  9410. }
  9411.  
  9412. function Select(UWindowPulldownMenuItem I)
  9413. {
  9414.     switch(I)
  9415.     {
  9416.     case BreathMenu:
  9417.         UMenuMenuBar(GetMenuBar()).SetHelp(BreathHelp);
  9418.         break;
  9419.     case RadarMenu:
  9420.         UMenuMenuBar(GetMenuBar()).SetHelp(RadarHelp);
  9421.         break;
  9422.     }
  9423.  
  9424.     Super.Select(I);
  9425. }
  9426.  
  9427. σf hÅσv.φ╬ φaCPCvgHeating =vgThawing &vgAnti-Camp 5vgMisc <f.═
  9428.  ═ûBRC@BÇAf h
  9429. f %g.═
  9430.  ═·BRC@BÇAg { g %h.═
  9431.  ═/CRC@BÇAh Dh % ╙BP    8'k
  9432.  
  9433. c$`w.ƒ╕*`w.ƒ╕╙*.ƒ╕╙P    ±
  9434. │$    ░w.ƒ╕*░w.ƒ╕╙*.ƒ╕╙
  9435. ■$P    
  9436. ╨fG√
  9437. τgBP√
  9438. °hP√
  9439.   
  9440.    M//
  9441. // Switch is the note.
  9442. // RelatedPRI_1 is the player on the spree.
  9443. //
  9444. class FroztKillingSpreeMessage expands CriticalEventLowPlus;
  9445.  
  9446. var(Messages)    localized string EndSpreeNote, EndSelfSpree, EndFemaleSpree, MultiKillString;
  9447. var(Messages)    localized string SpreeNote[10];
  9448. var(Messages)    sound SpreeSound[10];
  9449. var(Messages)    localized string EndSpreeNoteTrailer;
  9450.  
  9451. static function string GetString(
  9452.     optional int Switch,
  9453.     optional PlayerReplicationInfo RelatedPRI_1, 
  9454.     optional PlayerReplicationInfo RelatedPRI_2,
  9455.     optional Object OptionalObject
  9456.     )
  9457. {
  9458.     if (RelatedPRI_2 == None)
  9459.     {
  9460.         if (RelatedPRI_1 == None)
  9461.             return "";
  9462.  
  9463.         if (RelatedPRI_1.PlayerName != "")
  9464.             return RelatedPRI_1.PlayerName@Default.SpreeNote[Switch];
  9465.     } 
  9466.     else 
  9467.     {
  9468.         if (RelatedPRI_1 == None)
  9469.         {
  9470.             if (RelatedPRI_2.PlayerName != "")
  9471.             {
  9472.                 if ( RelatedPRI_2.bIsFemale )
  9473.                     return RelatedPRI_2.PlayerName@Default.EndFemaleSpree;
  9474.                 else
  9475.                     return RelatedPRI_2.PlayerName@Default.EndSelfSpree;
  9476.             }
  9477.         } 
  9478.         else 
  9479.         {
  9480.             return RelatedPRI_1.PlayerName$Default.EndSpreeNote@RelatedPRI_2.PlayerName@Default.EndSpreeNoteTrailer;
  9481.         }
  9482.     }
  9483.     return "";
  9484. }
  9485.  
  9486. static simulated function ClientReceive( 
  9487.     PlayerPawn P,
  9488.     optional int Switch,
  9489.     optional PlayerReplicationInfo RelatedPRI_1, 
  9490.     optional PlayerReplicationInfo RelatedPRI_2,
  9491.     optional Object OptionalObject
  9492.     )
  9493. {
  9494.     Super.ClientReceive(P, Switch, RelatedPRI_1, RelatedPRI_2, OptionalObject);
  9495.  
  9496.     if (RelatedPRI_2 != None)
  9497.         return;
  9498.  
  9499.     if (RelatedPRI_1 != P.PlayerReplicationInfo)
  9500.     {
  9501.         P.PlaySound(sound'SpreeSound',, 4.0);
  9502.         return;
  9503.     }
  9504.     P.ClientPlaySound(Default.SpreeSound[Switch],, true);
  9505.  
  9506. }
  9507.  
  9508. G3class FroztAntiCampConfigPage expands UWindowPageWindow;
  9509.  
  9510. var localized string AntiCampEnableText;
  9511. var localized string AntiCampEnableHelp;
  9512.  
  9513. var localized string AntiCampTimeText;
  9514. var localized string AntiCampTimeHelp;
  9515.  
  9516. var localized string AntiCampRadiusText;
  9517. var localized string AntiCampRadiusHelp;
  9518.  
  9519. var localized string AntiCampWarnTimeText;
  9520. var localized string AntiCampWarnTimeHelp;
  9521.  
  9522. var UWindowCheckBox AntiCampEnableCheckBox;
  9523.  
  9524. var UWindowEditControl AntiCampTimeEdit;
  9525. var UWindowEditControl AntiCampRadiusEdit;
  9526. var UWindowEditControl AntiCampWarnTimeEdit;
  9527.  
  9528. function Created()
  9529. {
  9530.     Super.Created();
  9531.  
  9532.     AntiCampEnableCheckBox = UWindowCheckbox( CreateControl( class'UWindowCheckbox', 10, 10, 190, 1 ) );
  9533.     AntiCampEnableCheckBox.SetText(AntiCampEnableText);
  9534.     AntiCampEnableCheckBox.SetHelpText(AntiCampEnableHelp);
  9535.     AntiCampEnableCheckBox.SetFont(F_Normal);
  9536.     AntiCampEnableCheckBox.bChecked = class'FroztTeamGame'.Default.bAntiCamping;
  9537.     AntiCampEnableCheckBox.NotifyWindow = Self;
  9538.  
  9539.     AntiCampTimeEdit = UWindowEditControl( CreateControl( class'UWindowEditControl', 10, 40, 190, 1 ) );
  9540.     AntiCampTimeEdit.SetText(AntiCampTimeText);
  9541.     AntiCampTimeEdit.SetHelpText(AntiCampTimeHelp);
  9542.     AntiCampTimeEdit.SetFont(F_Normal);
  9543.     AntiCampTimeEdit.SetNumericOnly(True);
  9544.     AntiCampTimeEdit.SetMaxLength(3);
  9545.     AntiCampTimeEdit.SetValue(string(int(class'FroztTeamGame'.Default.fAntiCampingTime)));
  9546.     AntiCampTimeEdit.NotifyWindow = Self;
  9547.  
  9548.     AntiCampRadiusEdit = UWindowEditControl( CreateControl( class'UWindowEditControl', 10, 60, 190, 1 ) );
  9549.     AntiCampRadiusEdit.SetText(AntiCampRadiusText);
  9550.     AntiCampRadiusEdit.SetHelpText(AntiCampRadiusHelp);
  9551.     AntiCampRadiusEdit.SetFont(F_Normal);
  9552.     AntiCampRadiusEdit.SetNumericOnly(True);
  9553.     AntiCampRadiusEdit.SetMaxLength(3);
  9554.     AntiCampRadiusEdit.SetValue(string(int(class'FroztTeamGame'.Default.fAntiCampingRadius)));
  9555.     AntiCampRadiusEdit.NotifyWindow = Self;
  9556.  
  9557.     AntiCampWarnTimeEdit = UWindowEditControl( CreateControl( class'UWindowEditControl', 10, 80, 190, 1 ) );
  9558.     AntiCampWarnTimeEdit.SetText(AntiCampWarnTimeText);
  9559.     AntiCampWarnTimeEdit.SetHelpText(AntiCampWarnTimeHelp);
  9560.     AntiCampWarnTimeEdit.SetFont(F_Normal);
  9561.     AntiCampWarnTimeEdit.SetNumericOnly(True);
  9562.     AntiCampWarnTimeEdit.SetMaxLength(3);
  9563.     AntiCampWarnTimeEdit.SetValue(string(int(class'FroztTeamGame'.Default.fAntiCampingWarnTime)));
  9564.     AntiCampWarnTimeEdit.NotifyWindow = Self;
  9565.  
  9566.     AntiCampEnableChange();
  9567. }
  9568.  
  9569. function AntiCampEnableChange()
  9570. {
  9571.     AntiCampTimeEdit.EditBox.SetEditable(AntiCampEnableCheckBox.bChecked);
  9572.     AntiCampRadiusEdit.EditBox.SetEditable(AntiCampEnableCheckBox.bChecked);
  9573.     AntiCampWarnTimeEdit.EditBox.SetEditable(AntiCampEnableCheckBox.bChecked);
  9574. }
  9575.  
  9576. function Notify(UWindowDialogControl C, byte E)
  9577. {
  9578.     switch(E)
  9579.     {
  9580.         case DE_MouseMove:
  9581.             if(UMenuRootWindow(Root) != None)
  9582.                 if(UMenuRootWindow(Root).StatusBar != None)
  9583.                     UMenuRootWindow(Root).StatusBar.SetHelp(C.HelpText);
  9584.         break;
  9585.         case DE_MouseLeave:
  9586.             if(UMenuRootWindow(Root) != None)
  9587.                 if(UMenuRootWindow(Root).StatusBar != None)
  9588.                     UMenuRootWindow(Root).StatusBar.SetHelp("");
  9589.         break;
  9590.         case DE_Click:
  9591.             switch(C)
  9592.             {
  9593.                 case AntiCampEnableCheckBox:
  9594.                     AntiCampEnableChange();
  9595.                     break;
  9596.             }
  9597.         break;
  9598.     }
  9599. }
  9600.  
  9601. ╪CQ    AHôL╪Q    v
  9602. x
  9603. R    |▐Q    »α?,≡└AR     t
  9604. class FroztKillerMessagePlus expands LocalMessagePlus;
  9605.  
  9606. var localized string YouKilled;
  9607. var localized string ScoreString;
  9608. var localized string YouKilledTrailer;
  9609.  
  9610.  
  9611. static function float GetOffset(int Switch, float YL, float ClipY )
  9612. {
  9613.     return (Default.YPos/768.0) * ClipY - YL;
  9614. }
  9615.  
  9616. static function string GetString(
  9617.     optional int Switch,
  9618.     optional PlayerReplicationInfo RelatedPRI_1, 
  9619.     optional PlayerReplicationInfo RelatedPRI_2,
  9620.     optional Object OptionalObject 
  9621.     )
  9622. {
  9623.     if (RelatedPRI_1 == None)
  9624.         return "";
  9625.     if (RelatedPRI_2 == None)
  9626.         return "";
  9627.  
  9628.     if (RelatedPRI_2.PlayerName != "")
  9629.         return Default.YouKilled@RelatedPRI_2.PlayerName@Default.YouKilledTrailer;
  9630. }
  9631.  
  9632. qclass FroztBreathConfigWindow extends UMenuFramedWindow;
  9633.  
  9634. var FroztMenu Menu;
  9635.  
  9636. function Created()
  9637. {
  9638.     Super.Created();
  9639.     SetSize(220, 100);
  9640.     WinLeft = (Root.WinWidth - WinWidth) / 2;
  9641.     WinTop = (Root.WinHeight - WinHeight) / 2;
  9642. }
  9643.  
  9644. [5class FroztThawConfigPage expands UWindowPageWindow;
  9645.  
  9646. var localized string FrozenLevelText;
  9647. var localized string FrozenLevelHelp;
  9648.  
  9649. var localized string TeamThawRadiusText;
  9650. var localized string TeamThawRadiusHelp;
  9651.  
  9652. var localized string SingleThawText;
  9653. var localized string SingleThawHelp;
  9654.  
  9655. var localized string FriendThawText;
  9656. var localized string FriendThawHelp;
  9657.  
  9658. var localized string ThawHealthText;
  9659. var localized string ThawHealthHelp;
  9660.  
  9661. var UWindowEditControl FrozenLevelEdit;
  9662. var UWindowEditControl TeamThawRadiusEdit;
  9663. var UWindowEditControl SingleThawEdit;
  9664. var UWindowEditControl FriendThawEdit;
  9665. var UWindowEditControl ThawHealthEdit;
  9666.  
  9667. function Created()
  9668. {
  9669.     Super.Created();
  9670.  
  9671.     FrozenLevelEdit = UWindowEditControl( CreateControl( class'UWindowEditControl', 10, 10, 190, 1 ) );
  9672.     FrozenLevelEdit.SetText(FrozenLevelText);
  9673.     FrozenLevelEdit.SetHelpText(FrozenLevelHelp);
  9674.     FrozenLevelEdit.SetFont(F_Normal);
  9675.     FrozenLevelEdit.SetNumericOnly(True);
  9676.     FrozenLevelEdit.SetMaxLength(4);
  9677.     FrozenLevelEdit.SetValue(string(int(class'FroztTeamGame'.Default.FrozenLevel)));
  9678.     FrozenLevelEdit.NotifyWindow = Self;
  9679.  
  9680.     TeamThawRadiusEdit = UWindowEditControl( CreateControl( class'UWindowEditControl', 10, 30, 190, 1 ) );
  9681.     TeamThawRadiusEdit.SetText(TeamThawRadiusText);
  9682.     TeamThawRadiusEdit.SetHelpText(TeamThawRadiusHelp);
  9683.     TeamThawRadiusEdit.SetFont(F_Normal);
  9684.     TeamThawRadiusEdit.SetNumericOnly(True);
  9685.     TeamThawRadiusEdit.SetMaxLength(4);
  9686.     TeamThawRadiusEdit.SetValue(string(class'FroztTeamGame'.Default.TeamThawRadius));
  9687.     TeamThawRadiusEdit.NotifyWindow = Self;
  9688.  
  9689.     ThawHealthEdit = UWindowEditControl( CreateControl( class'UWindowEditControl', 10, 50, 190, 1 ) );
  9690.     ThawHealthEdit.SetText(ThawHealthText);
  9691.     ThawHealthEdit.SetHelpText(ThawHealthHelp);
  9692.     ThawHealthEdit.SetFont(F_Normal);
  9693.     ThawHealthEdit.SetNumericOnly(True);
  9694.     ThawHealthEdit.SetMaxLength(3);
  9695.     ThawHealthEdit.SetValue(string(class'FroztTeamGame'.Default.ThawHealth));
  9696.     ThawHealthEdit.NotifyWindow = Self;
  9697.  
  9698.     SingleThawEdit = UWindowEditControl( CreateControl( class'UWindowEditControl', 10, 70, 190, 1 ) );
  9699.     SingleThawEdit.SetText(SingleThawText);
  9700.     SingleThawEdit.SetHelpText(SingleThawHelp);
  9701.     SingleThawEdit.SetFont(F_Normal);
  9702.     SingleThawEdit.SetNumericOnly(True);
  9703.     SingleThawEdit.SetNumericFloat(True);
  9704.     SingleThawEdit.SetMaxLength(5);
  9705.     SingleThawEdit.SetValue(string(int(class'FroztTeamGame'.Default.SingleThawRate)));
  9706.     SingleThawEdit.NotifyWindow = Self;
  9707.  
  9708.     FriendThawEdit = UWindowEditControl( CreateControl( class'UWindowEditControl', 10, 90, 190, 1 ) );
  9709.     FriendThawEdit.SetText(FriendThawText);
  9710.     FriendThawEdit.SetHelpText(FriendThawHelp);
  9711.     FriendThawEdit.SetFont(F_Normal);
  9712.     FriendThawEdit.SetNumericOnly(True);
  9713.     FriendThawEdit.SetNumericFloat(True);
  9714.     FriendThawEdit.SetMaxLength(5);
  9715.     FriendThawEdit.SetValue(string(int(class'FroztTeamGame'.Default.FriendThawRate)));
  9716.     FriendThawEdit.NotifyWindow = Self;
  9717. }
  9718.  
  9719. function Notify(UWindowDialogControl C, byte E)
  9720. {
  9721.     switch(E)
  9722.     {
  9723.         case DE_MouseMove:
  9724.             if(UMenuRootWindow(Root) != None)
  9725.                 if(UMenuRootWindow(Root).StatusBar != None)
  9726.                     UMenuRootWindow(Root).StatusBar.SetHelp(C.HelpText);
  9727.         break;
  9728.         case DE_MouseLeave:
  9729.             if(UMenuRootWindow(Root) != None)
  9730.                 if(UMenuRootWindow(Root).StatusBar != None)
  9731.                     UMenuRootWindow(Root).StatusBar.SetHelp("");
  9732.         break;
  9733.         case DE_Click:
  9734.             switch(C)
  9735.             {
  9736.             }
  9737.         break;
  9738.     }
  9739. }
  9740.  
  9741. W    class FroztVictimMessage expands LocalMessagePlus;
  9742.  
  9743. var localized string YouWereKilledBy, KilledByTrailer;
  9744.  
  9745. static function float GetOffset(int Switch, float YL, float ClipY )
  9746. {
  9747.     return (Default.YPos/768.0) * ClipY + 2*YL;
  9748. }
  9749.  
  9750. static function string GetString(
  9751.     optional int Switch,
  9752.     optional PlayerReplicationInfo RelatedPRI_1, 
  9753.     optional PlayerReplicationInfo RelatedPRI_2,
  9754.     optional Object OptionalObject 
  9755.     )
  9756. {
  9757.     if (RelatedPRI_1 == None)
  9758.         return "";
  9759.  
  9760.     if (RelatedPRI_1.PlayerName != "")
  9761.         return Default.YouWereKilledBy@RelatedPRI_1.PlayerName$Default.KilledByTrailer;
  9762. }
  9763.  
  9764. FGPBú.ôv▀▐íw*≡¿a/!F.=¿BS%.=¿q    S,╚.=¿x    S,K.=¿y    S,à▀¿a/!E.&¿} S,.&¿~    S,╚.&¿C    S,F.&¿lS&.&¿s    S,(à┬¿a/!C.5¿_-≥'.5¿h    S,.5¿k S,.5¿t    S,.5¿Uàà¿a/!A.<¿i-≥'.<¿J    S,.<¿D    S,(.<¿E S─    .ô▐" N*//
  9765. // Frozt Messages
  9766. //
  9767. // Switch 0: Team Won
  9768. //     Default Red team won
  9769. //
  9770. // Switch 1: Team Won
  9771. //     Default Blue team won
  9772. //
  9773. // Switch 2: Team Won
  9774. //     Default Green team won
  9775. //
  9776. // Switch 3: Team Won
  9777. //     Default Gold team won
  9778. //
  9779. // Switch 4: Team Suicided
  9780. //     Default Red team suicided
  9781. //
  9782. // Switch 5: Team Suicided
  9783. //     Default Blue team suicided
  9784. //
  9785. // Switch 6: Team Suicided
  9786. //     Default Green team suicided
  9787. //
  9788. // Switch 7: Team Suicided
  9789. //     Default Gold team suicided
  9790. //
  9791. // Switch 8: Game Draw
  9792. //     All teams froze eachother
  9793. //
  9794. // Switch 9: Game Draw
  9795. //     All teams suicided
  9796. //
  9797. class FroztMessage extends CriticalEventPlus;
  9798.  
  9799. var localized string WinBlue, WinRed, WinGreen, WinGold, RoundDraw;
  9800. var localized string SuicideBlue, SuicideRed, SuicideGreen, SuicideGold, SuicideDraw, MultiSuicideDraw;
  9801. var color ColorWinBlue, ColorWinRed, ColorWinGreen, ColorWinGold, ColorRoundDraw;
  9802. var color ColorSuicideBlue, ColorSuicideRed, ColorSuicideGreen, ColorSuicideGold, ColorSuicideDraw;
  9803.  
  9804. static function int GetFontSize(int Switch)
  9805. {
  9806.     return 1;
  9807. }
  9808.  
  9809. static function color GetColor(
  9810.     optional int Switch,
  9811.     optional PlayerReplicationInfo RelatedPRI_1, 
  9812.     optional PlayerReplicationInfo RelatedPRI_2
  9813.     )
  9814. {
  9815.     switch (Switch)
  9816.     {
  9817.         case 0:
  9818.             return Default.ColorWinRed;
  9819.         break;
  9820.         case 1:
  9821.             return Default.ColorWinBlue;
  9822.         break;
  9823.         case 2:
  9824.             return Default.ColorWinGreen;
  9825.         break;
  9826.         case 3:
  9827.             return Default.ColorWinGold;
  9828.         break;
  9829.         case 4:
  9830.             return Default.ColorSuicideRed;
  9831.         break;
  9832.         case 5:
  9833.             return Default.ColorSuicideBlue;
  9834.         break;
  9835.         case 6:
  9836.             return Default.ColorSuicideGreen;
  9837.         break;
  9838.         case 7:
  9839.             return Default.ColorSuicideGold;
  9840.         break;
  9841.         case 8:
  9842.             return Default.ColorRoundDraw;
  9843.         break;
  9844.         case 9:
  9845.             return Default.ColorSuicideDraw;
  9846.         break;
  9847.         case 10:
  9848.             return Default.ColorSuicideDraw;
  9849.         break;
  9850.     }
  9851. }
  9852.  
  9853. static function string GetString(
  9854.     optional int Switch,
  9855.     optional PlayerReplicationInfo RelatedPRI_1, 
  9856.     optional PlayerReplicationInfo RelatedPRI_2,
  9857.     optional Object OptionalObject
  9858.     )
  9859. {
  9860.     switch (Switch)
  9861.     {
  9862.         case 0:
  9863.             return Default.WinRed;
  9864.         break;
  9865.         case 1:
  9866.             return Default.WinBlue;
  9867.         break;
  9868.         case 2:
  9869.             return Default.WinGreen;
  9870.         break;
  9871.         case 3:
  9872.             return Default.WinGold;
  9873.         break;
  9874.         case 4:
  9875.             return Default.SuicideRed;
  9876.         break;
  9877.         case 5:
  9878.             return Default.SuicideBlue;
  9879.         break;
  9880.         case 6:
  9881.             return Default.SuicideGreen;
  9882.         break;
  9883.         case 7:
  9884.             return Default.SuicideGold;
  9885.         break;
  9886.         case 8:
  9887.             return Default.RoundDraw;
  9888.         break;
  9889.         case 9:
  9890.             return Default.SuicideDraw;
  9891.         break;
  9892.         case 10:
  9893.             return Default.MultiSuicideDraw;
  9894.         break;
  9895.     }
  9896.     return "";
  9897. }
  9898.  
  9899. ╙ KBwßt.ôv▀▐cw*'¿a/!F J.=¿B y?J.=¿q |?J.=¿x [J.=¿yGV¿a/!E w?J.&¿} AJ.&¿~ NJ.&¿C GL.&¿l KL.&¿sGQ¿a/!C -Q.5¿_-≥ S?J.5¿h U?J.5¿k V?J.5¿tGG¿a/!A -X.<¿i-≥ M?J.<¿J PJ.<¿D JL.<¿E.ô▐" ■ 4class FroztHealthPack extends TournamentHealth;
  9900.  
  9901. x_class FroztFroztConfigClient expands UWindowDialogClientWindow;
  9902.  
  9903. var UWindowSmallButton ResetButton;
  9904. var localized string ResetButtonText;
  9905.  
  9906. var UWindowSmallButton OkButton;
  9907. var localized string OkButtonText;
  9908.  
  9909. var UWindowSmallButton CancelButton;
  9910. var localized string CancelButtonText;
  9911.  
  9912. var UWindowPageControl PageControl;
  9913.  
  9914. function Created()
  9915. {
  9916.     Super.Created();
  9917.  
  9918.     PageControl = UWindowPageControl( CreateWindow(class'UWindowPageControl', 0, 0, 225, 208));
  9919.     PageControl.AddPage("Heating",class'FroztHeatConfigPage');
  9920.     PageControl.AddPage("Thawing",class'FroztThawConfigPage');    
  9921.     PageControl.AddPage("Anti-Camp",class'FroztAntiCampConfigPage');
  9922.     PageControl.AddPage("Misc",class'FroztMiscConfigPage');
  9923.  
  9924.     ResetButton = UWindowSmallButton(CreateControl(class'UWindowSmallButton', 75, 210, 48, 16));
  9925.     ResetButton.SetText(ResetButtonText);
  9926.     ResetButton.SetFont(F_Normal);
  9927.  
  9928.     OkButton = UWindowSmallButton(CreateControl(class'UWindowSmallButton', 125, 210, 48, 16));
  9929.     OkButton.SetText(OkButtonText);
  9930.     OkButton.SetFont(F_Normal);
  9931.  
  9932.     CancelButton = UWindowSmallButton(CreateControl(class'UWindowSmallButton', 175, 210, 48, 16));
  9933.     CancelButton.SetText(CancelButtonText);
  9934.     CancelButton.SetFont(F_Normal);
  9935. }
  9936.  
  9937. function Notify(UWindowDialogControl C, byte E)
  9938. {
  9939.     switch(E)
  9940.     {
  9941.         case DE_MouseMove:
  9942.             if(UMenuRootWindow(Root) != None)
  9943.                 if(UMenuRootWindow(Root).StatusBar != None)
  9944.                     UMenuRootWindow(Root).StatusBar.SetHelp(C.HelpText);
  9945.         break;
  9946.         case DE_MouseLeave:
  9947.             if(UMenuRootWindow(Root) != None)
  9948.                 if(UMenuRootWindow(Root).StatusBar != None)
  9949.                     UMenuRootWindow(Root).StatusBar.SetHelp("");
  9950.         break;
  9951.         case DE_Click:
  9952.         switch(C)
  9953.         {
  9954.             case ResetButton:
  9955.                 ResetPressed();
  9956.             break;
  9957.             case OkButton:
  9958.                 OkPressed();
  9959.                 Close();
  9960.             break;
  9961.             case CancelButton:
  9962.                 Close();
  9963.             break;
  9964.         }
  9965.         break;
  9966.     }
  9967. }
  9968.  
  9969. function Paint(Canvas C, float X, float Y)
  9970. {
  9971.     local Texture T;
  9972.     Super.Paint(C, X, Y);
  9973.     T = GetLookAndFeelTexture();
  9974.     DrawUpBevel( C, 0, WinHeight-24, WinWidth, 24, T);
  9975. }
  9976.  
  9977. function ResetPressed()
  9978. {
  9979.     local UWindowPageControlPage I;
  9980.     for(I = UWindowPageControlPage(PageControl.Items.Next);I != None;I = UWindowPageControlPage(I.Next))
  9981.     {
  9982.         if(I.Page.IsA('FroztHeatConfigPage'))
  9983.         {
  9984.             FroztHeatConfigPage(I.Page).BaseReheatEdit.SetValue(string(0));
  9985.             FroztHeatConfigPage(I.Page).RunHeatDampenEdit.SetValue(string(200));
  9986.             FroztHeatConfigPage(I.Page).ArmorHeatDampenEdit.SetValue(string(75));
  9987.             FroztHeatConfigPage(I.Page).OverHealthFreezeEdit.SetValue(string(5));
  9988.         }
  9989.         else if(I.Page.IsA('FroztThawConfigPage'))
  9990.         {
  9991.             FroztThawConfigPage(I.Page).FrozenLevelEdit.SetValue(string(300));
  9992.             FroztThawConfigPage(I.Page).TeamThawRadiusEdit.SetValue(string(200));
  9993.             FroztThawConfigPage(I.Page).ThawHealthEdit.SetValue(string(70));
  9994.             FroztThawConfigPage(I.Page).SingleThawEdit.SetValue(string(1));
  9995.             FroztThawConfigPage(I.Page).FriendThawEdit.SetValue(string(40));
  9996.         }
  9997.         else if(I.Page.IsA('FroztAntiCampConfigPage'))
  9998.         {
  9999.             FroztAntiCampConfigPage(I.Page).AntiCampEnableCheckBox.bChecked = true;
  10000.             FroztAntiCampConfigPage(I.Page).AntiCampTimeEdit.SetValue(string(15));
  10001.             FroztAntiCampConfigPage(I.Page).AntiCampRadiusEdit.SetValue(string(300));
  10002.             FroztAntiCampConfigPage(I.Page).AntiCampWarnTimeEdit.SetValue(string(15));
  10003.             FroztAntiCampConfigPage(I.Page).AntiCampEnableChange();
  10004.         }
  10005.         else if(I.Page.IsA('FroztMiscConfigPage'))
  10006.         {
  10007.             FroztMiscConfigPage(I.Page).AllowBreathCheckBox.bChecked = true;
  10008.             FroztMiscConfigPage(I.Page).RestartRoundEdit.SetValue(string(5));
  10009.             FroztMiscConfigPage(I.Page).RestartRoundHealthEdit.SetValue(string(40));
  10010.             FroztMiscConfigPage(I.Page).RadarRangeEdit.SetValue(string(2500));
  10011.         }
  10012.     }
  10013. }
  10014.  
  10015. function OkPressed()
  10016. {
  10017.     local UWindowPageControlPage I;
  10018.  
  10019.     for(I = UWindowPageControlPage(PageControl.Items.Next);I != None;I = UWindowPageControlPage(I.Next))
  10020.     {
  10021.         if(I.Page.IsA('FroztHeatConfigPage'))
  10022.         {
  10023.             class'FroztTeamGame'.default.BaseReheat = int(FroztHeatConfigPage(I.Page).BaseReheatEdit.GetValue());
  10024.             class'FroztTeamGame'.default.RunHeatDampen = int(FroztHeatConfigPage(I.Page).RunHeatDampenEdit.GetValue());
  10025.             class'FroztTeamGame'.default.ArmorHeatDampen = int(FroztHeatConfigPage(I.Page).ArmorHeatDampenEdit.GetValue());
  10026.             class'FroztTeamGame'.default.OverHealthFreezeRate = int(FroztHeatConfigPage(I.Page).OverHealthFreezeEdit.GetValue());
  10027.         }
  10028.         else if(I.Page.IsA('FroztThawConfigPage'))
  10029.         {
  10030.             class'FroztTeamGame'.default.FrozenLevel = int(FroztThawConfigPage(I.Page).FrozenLevelEdit.GetValue());
  10031.             class'FroztTeamGame'.default.TeamThawRadius = int(FroztThawConfigPage(I.Page).TeamThawRadiusEdit.GetValue());
  10032.             class'FroztTeamGame'.default.ThawHealth = int(FroztThawConfigPage(I.Page).ThawHealthEdit.GetValue());
  10033.             class'FroztTeamGame'.default.SingleThawRate = float(FroztThawConfigPage(I.Page).SingleThawEdit.GetValue());
  10034.             class'FroztTeamGame'.default.FriendThawRate = float(FroztThawConfigPage(I.Page).FriendThawEdit.GetValue());
  10035.         }
  10036.         else if(I.Page.IsA('FroztAntiCampConfigPage'))
  10037.         {
  10038.             class'FroztTeamGame'.default.bAntiCamping = FroztAntiCampConfigPage(I.Page).AntiCampEnableCheckBox.bChecked;
  10039.             class'FroztTeamGame'.default.fAntiCampingTime = int(FroztAntiCampConfigPage(I.Page).AntiCampTimeEdit.GetValue());
  10040.             class'FroztTeamGame'.default.fAntiCampingRadius = int(FroztAntiCampConfigPage(I.Page).AntiCampRadiusEdit.GetValue());
  10041.             class'FroztTeamGame'.default.fAntiCampingWarnTime = int(FroztAntiCampConfigPage(I.Page).AntiCampWarnTimeEdit.GetValue());
  10042.         }
  10043.         else if(I.Page.IsA('FroztMiscConfigPage'))
  10044.         {
  10045.             class'FroztTeamGame'.default.bAllowBreath = FroztMiscConfigPage(I.Page).AllowBreathCheckBox.bChecked;
  10046.             class'FroztTeamGame'.default.RestartRoundTime = int(FroztMiscConfigPage(I.Page).RestartRoundEdit.GetValue());
  10047.             class'FroztTeamGame'.default.iRoundMinHealth = int(FroztMiscConfigPage(I.Page).RestartRoundHealthEdit.GetValue());
  10048.             class'FroztTeamGame'.default.fRadarRange = float(FroztMiscConfigPage(I.Page).RadarRangeEdit.GetValue());
  10049.         }
  10050.     }
  10051.     
  10052.     class'FroztTeamGame'.static.StaticSaveConfig();
  10053. }
  10054.  
  10055. p,class FroztMiscConfigPage expands UWindowPageWindow;
  10056.  
  10057. var localized string AllowBreathText;
  10058. var localized string AllowBreathHelp;
  10059.  
  10060. var localized string RestartRoundText;
  10061. var localized string RestartRoundHelp;
  10062.  
  10063. var localized string RestartRoundHealthText;
  10064. var localized string RestartRoundHealthHelp;
  10065.  
  10066. var localized string RadarRangeText;
  10067. var localized string RadarRangeHelp;
  10068.  
  10069. var UWindowCheckBox AllowBreathCheckBox;
  10070. var UWindowEditControl RestartRoundEdit;
  10071. var UWindowEditControl RestartRoundHealthEdit;
  10072. var UWIndowEditControl RadarRangeEdit;
  10073.  
  10074. function Created()
  10075. {
  10076.     Super.Created();
  10077.  
  10078.     AllowBreathCheckBox = UWindowCheckbox( CreateControl( class'UWindowCheckbox', 10, 10, 190, 1 ) );
  10079.     AllowBreathCheckBox.SetText(AllowBreathText);
  10080.     AllowBreathCheckBox.SetHelpText(AllowBreathHelp);
  10081.     AllowBreathCheckBox.SetFont(F_Normal);
  10082.     AllowBreathCheckBox.bChecked = class'FroztTeamGame'.Default.bAllowBreath;
  10083.     AllowBreathCheckBox.NotifyWindow = Self;
  10084.  
  10085.     RestartRoundEdit = UWindowEditControl( CreateControl( class'UWindowEditControl', 10, 30, 190, 1 ) );
  10086.     RestartRoundEdit.SetText(RestartRoundText);
  10087.     RestartRoundEdit.SetHelpText(RestartRoundHelp);
  10088.     RestartRoundEdit.SetFont(F_Normal);
  10089.     RestartRoundEdit.SetNumericOnly(True);
  10090.     RestartRoundEdit.SetMaxLength(3);
  10091.     // RestartRoundEdit.SetDelayedNotify(True);
  10092.     RestartRoundEdit.SetValue(string(int(class'FroztTeamGame'.Default.RestartRoundTime)));
  10093.     RestartRoundEdit.NotifyWindow = Self;
  10094.  
  10095.     RestartRoundHealthEdit = UWindowEditControl( CreateControl( class'UWindowEditControl', 10, 50, 190, 1 ) );
  10096.     RestartRoundHealthEdit.SetText(RestartRoundHealthText);
  10097.     RestartRoundHealthEdit.SetHelpText(RestartRoundHealthHelp);
  10098.     RestartRoundHealthEdit.SetFont(F_Normal);
  10099.     RestartRoundHealthEdit.SetNumericOnly(True);
  10100.     RestartRoundHealthEdit.SetMaxLength(3);
  10101.     RestartRoundHealthEdit.SetValue(string(class'FroztTeamGame'.Default.iRoundMinHealth));
  10102.     RestartRoundHealthEdit.NotifyWindow = Self;
  10103.  
  10104.     RadarRangeEdit = UWindowEditControl( CreateControl( class'UWindowEditControl', 10, 70, 190, 1 ) );
  10105.     RadarRangeEdit.SetText(RadarRangeText);
  10106.     RadarRangeEdit.SetHelpText(RadarRangeHelp);
  10107.     RadarRangeEdit.SetFont(F_Normal);
  10108.     RadarRangeEdit.SetNumericOnly(True);
  10109.     RadarRangeEdit.SetMaxLength(5);
  10110.     RadarRangeEdit.SetValue(string(int(class'FroztTeamGame'.Default.fRadarRange)));
  10111.     RadarRangeEdit.NotifyWindow = Self;
  10112. }
  10113.  
  10114. function Notify(UWindowDialogControl C, byte E)
  10115. {
  10116.     switch(E)
  10117.     {
  10118.         case DE_MouseMove:
  10119.             if(UMenuRootWindow(Root) != None)
  10120.                 if(UMenuRootWindow(Root).StatusBar != None)
  10121.                     UMenuRootWindow(Root).StatusBar.SetHelp(C.HelpText);
  10122.         break;
  10123.         case DE_MouseLeave:
  10124.             if(UMenuRootWindow(Root) != None)
  10125.                 if(UMenuRootWindow(Root).StatusBar != None)
  10126.                     UMenuRootWindow(Root).StatusBar.SetHelp("");
  10127.         break;
  10128.         case DE_Click:
  10129.             switch(C)
  10130.             {
  10131.             }
  10132.         break;
  10133.     }
  10134. }
  10135.  
  10136. c[class FroztRadarConfigClientWindow extends UWindowDialogClientWindow
  10137.         config(Frozt);
  10138.  
  10139. #exec TEXTURE IMPORT NAME=FroztRadarPreview      FILE=Textures\frozt-Radar_preview.PCX      GROUP="Radar"       MIPS=OFF FLAGS=2
  10140.  
  10141. var config color UnfrozenColor;
  10142. var config color FrozenColor;
  10143. var config int FrozenSelection;
  10144. var config int UnfrozenSelection;
  10145.  
  10146. var UWindowSmallButton OkayButton;
  10147. var UWindowSmallCloseButton CancelButton;
  10148.  
  10149. var UWindowPageControl PageControl;
  10150.  
  10151. function Created()
  10152. {
  10153.     Super.Created();
  10154.  
  10155.     PageControl = UWindowPageControl( CreateWindow(class'UWindowPageControl', 0, 0, 262, 188));
  10156.     PageControl.AddPage("Frozen",class'FroztRadarFrozenColorConfigPage');
  10157.     PageControl.AddPage("Unfrozen",class'FroztRadarUnfrozenColorConfigPage');
  10158.  
  10159.     OkayButton = UWindowSmallButton(CreateWindow(class'UWindowSmallButton', 94 , 190, 48, 16));
  10160.     OkayButton.SetText("Ok");
  10161.     OkayButton.NotifyWindow = Self;
  10162.  
  10163.     // Cancel button
  10164.     CancelButton = UWindowSmallCloseButton(CreateWindow(class'UWindowSmallCloseButton', 152, 190, 48, 16));
  10165.     CancelButton.SetText("Cancel");
  10166.  
  10167.     LoadValues();
  10168. }
  10169.  
  10170. function LoadValues()
  10171. {
  10172.     local string Temp;
  10173.     local int i;
  10174.     local UWindowPageControlPage IP;
  10175.  
  10176.     for(IP = UWindowPageControlPage(PageControl.Items.Next);IP != None;IP = UWindowPageControlPage(IP.Next))
  10177.     {
  10178.         if(IP.Page.IsA('FroztRadarFrozenColorConfigPage'))
  10179.         {
  10180.             FroztRadarFrozenColorConfigPage(IP.Page).FrozenColorCombo.SetSelectedIndex(FrozenSelection);
  10181.  
  10182.             if(FroztRadarFrozenColorConfigPage(IP.Page).FrozenColorCombo.GetValue2() != "cust")
  10183.             {
  10184.                 Temp = FroztRadarFrozenColorConfigPage(IP.Page).FrozenColorCombo.GetValue2();
  10185.                 i = InStr(Temp, ",");
  10186.                 FroztRadarFrozenColorConfigPage(IP.Page).FrozenRSlider.SetValue(Int(Left(Temp, i)));
  10187.                 Temp = Mid(Temp, i+1);
  10188.                 i = InStr(Temp, ",");
  10189.                 FroztRadarFrozenColorConfigPage(IP.Page).FrozenGSlider.SetValue(Int(Left(Temp, i)));
  10190.                 Temp = Mid(Temp, i+1);
  10191.                 FroztRadarFrozenColorConfigPage(IP.Page).FrozenBSlider.SetValue(Int(Temp));
  10192.             }
  10193.             else
  10194.             {
  10195.                 FroztRadarFrozenColorConfigPage(IP.Page).FrozenRSlider.SetValue(FrozenColor.R);
  10196.                 FroztRadarFrozenColorConfigPage(IP.Page).FrozenGSlider.SetValue(FrozenColor.G);
  10197.                 FroztRadarFrozenColorConfigPage(IP.Page).FrozenBSlider.SetValue(FrozenColor.B);
  10198.             }
  10199.         }
  10200.         else if(IP.Page.IsA('FroztRadarUnfrozenColorConfigPage'))
  10201.         {
  10202.             FroztRadarUnfrozenColorConfigPage(IP.Page).UnfrozenColorCombo.SetSelectedIndex(UnfrozenSelection);
  10203.  
  10204.             if(FroztRadarUnfrozenColorConfigPage(IP.Page).UnfrozenColorCombo.GetValue2() != "cust")
  10205.             {
  10206.                 Temp = FroztRadarUnfrozenColorConfigPage(IP.Page).UnfrozenColorCombo.GetValue2();
  10207.                 i = InStr(Temp, ",");
  10208.                 FroztRadarUnfrozenColorConfigPage(IP.Page).UnfrozenRSlider.SetValue(Int(Left(Temp, i)));
  10209.                 Temp = Mid(Temp, i+1);
  10210.                 i = InStr(Temp, ",");
  10211.                 FroztRadarUnfrozenColorConfigPage(IP.Page).UnfrozenGSlider.SetValue(Int(Left(Temp, i)));
  10212.                 Temp = Mid(Temp, i+1);
  10213.                 FroztRadarUnfrozenColorConfigPage(IP.Page).UnfrozenBSlider.SetValue(Int(Temp));
  10214.             }
  10215.             else
  10216.             {
  10217.                 FroztRadarUnfrozenColorConfigPage(IP.Page).UnfrozenRSlider.SetValue(UnfrozenColor.R);
  10218.                 FroztRadarUnfrozenColorConfigPage(IP.Page).UnfrozenGSlider.SetValue(UnfrozenColor.G);
  10219.                 FroztRadarUnfrozenColorConfigPage(IP.Page).UnfrozenBSlider.SetValue(UnfrozenColor.B);
  10220.             }
  10221.         }
  10222.     }
  10223. }
  10224.  
  10225. function Paint(Canvas C, float X, float Y)
  10226. {
  10227.     local Texture T;
  10228.     Super.Paint(C, X, Y);
  10229.     T = GetLookAndFeelTexture();
  10230.     DrawUpBevel( C, 0, WinHeight-26, WinWidth, 26, T);
  10231. }
  10232.  
  10233. function Notify( UWindowDialogControl C, byte E )
  10234. {
  10235.     Super.Notify( C, E );
  10236.  
  10237.     switch(E)
  10238.     {
  10239.         case DE_Click:
  10240.             switch(C)
  10241.             {
  10242.                 case OkayButton:
  10243.                     SaveValues();
  10244.                     SaveConfig();
  10245.                     ParentWindow.Close();
  10246.                     break;
  10247.             }
  10248.             break;
  10249.     }
  10250. }
  10251.  
  10252. function SaveValues ()
  10253. {
  10254.     local string Temp;
  10255.     local int i;
  10256.     local UWindowPageControlPage IP;
  10257.  
  10258.     for(IP = UWindowPageControlPage(PageControl.Items.Next);IP != None;IP = UWindowPageControlPage(IP.Next))
  10259.     {
  10260.         if(IP.Page.IsA('FroztRadarFrozenColorConfigPage'))
  10261.         {
  10262.             FrozenSelection = FroztRadarFrozenColorConfigPage(IP.Page).FrozenColorCombo.GetSelectedIndex();
  10263.  
  10264.             if(FroztRadarFrozenColorConfigPage(IP.Page).FrozenColorCombo.GetValue2() != "cust")
  10265.             {
  10266.                 Temp = FroztRadarFrozenColorConfigPage(IP.Page).FrozenColorCombo.GetValue2();
  10267.                 i = InStr(Temp, ",");
  10268.                 FrozenColor.R = Int(Left(Temp, i));
  10269.                 Temp = Mid(Temp, i+1);
  10270.                 i = InStr(Temp, ",");
  10271.                 FrozenColor.G = Int(Left(Temp, i));
  10272.                 Temp = Mid(Temp, i+1);
  10273.                 FrozenColor.B = Int(Temp);                
  10274.             }
  10275.             else
  10276.             {
  10277.                 FrozenColor.R = FroztRadarFrozenColorConfigPage(IP.Page).FrozenRSlider.GetValue();
  10278.                 FrozenColor.G = FroztRadarFrozenColorConfigPage(IP.Page).FrozenGSlider.GetValue();
  10279.                 FrozenColor.B = FroztRadarFrozenColorConfigPage(IP.Page).FrozenBSlider.GetValue();
  10280.             }
  10281.         }
  10282.         else if(IP.Page.IsA('FroztRadarUnfrozenColorConfigPage'))
  10283.         {
  10284.             UnfrozenSelection = FroztRadarUnfrozenColorConfigPage(IP.Page).UnfrozenColorCombo.GetSelectedIndex();
  10285.  
  10286.             if(FroztRadarUnfrozenColorConfigPage(IP.Page).UnfrozenColorCombo.GetValue2() != "cust")
  10287.             {
  10288.                 Temp = FroztRadarUnfrozenColorConfigPage(IP.Page).UnfrozenColorCombo.GetValue2();
  10289.                 i = InStr(Temp, ",");
  10290.                 UnfrozenColor.R = Int(Left(Temp, i));
  10291.                 Temp = Mid(Temp, i+1);
  10292.                 i = InStr(Temp, ",");
  10293.                 UnfrozenColor.G = Int(Left(Temp, i));
  10294.                 Temp = Mid(Temp, i+1);
  10295.                 UnfrozenColor.B = Int(Temp);                
  10296.             }
  10297.             else
  10298.             {
  10299.                 UnfrozenColor.R = FroztRadarUnfrozenColorConfigPage(IP.Page).UnfrozenRSlider.GetValue();
  10300.                 UnfrozenColor.G = FroztRadarUnfrozenColorConfigPage(IP.Page).UnfrozenGSlider.GetValue();
  10301.                 UnfrozenColor.B = FroztRadarUnfrozenColorConfigPage(IP.Page).UnfrozenBSlider.GetValue();
  10302.             }
  10303.         }
  10304.     }
  10305.  
  10306.     class'FroztRadarConfigClientWindow'.static.StaticSaveConfig();
  10307. }
  10308.  
  10309. tclass FroztTeamRSClient extends UWindowScrollingDialogClient;
  10310.  
  10311. function Created()
  10312. {
  10313.     ClientClass = class'FroztTeamRCWindow';
  10314.     FixedAreaClass = None;
  10315.     Super.Created();
  10316. }
  10317.  
  10318. [class FroztFroztConfigWindow expands UWindowFramedWindow;
  10319.  
  10320. function Created()
  10321. {
  10322.     Super.Created();
  10323.     SetSize(230, 250);
  10324.     WinLeft = (Root.WinWidth - WinWidth) / 2;
  10325.     WinTop = (Root.WinHeight - WinHeight) / 2;
  10326. }
  10327.  
  10328. @╣//=============================================================================
  10329. // FroztVoicePack.
  10330. //=============================================================================
  10331. class FroztVoicePack extends ChallengeVoicePack;
  10332.  
  10333. /* Orders (in same order as in Orders Menu 
  10334.     0 = Defend, 
  10335.     1 = Hold, 
  10336.     2 = Attack, 
  10337.     3 = Follow, 
  10338.     4 = FreeLance
  10339.     5 = Thaw
  10340.     6 = Help
  10341.     7 = Gather
  10342.     8 = Scatter
  10343.     9 = Surround
  10344.     10 = Feign
  10345. */
  10346.  
  10347. function string GetCallSign( PlayerReplicationInfo P )
  10348. {
  10349.     if ( P == None )
  10350.         return "";
  10351.     if ( (Level.NetMode == NM_Standalone) && (P.TeamID == 0) )
  10352.         return LeaderSign[P.Team];
  10353.     else
  10354.         return P.PlayerName;
  10355. }
  10356.  
  10357. function BotInitialize(PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageIndex)
  10358. {
  10359.     local int m;
  10360.     local Sound MessageSound;
  10361.     local float MessageTime;
  10362.  
  10363.     if ( messagetype == 'ACK' )
  10364.         SetAckMessage(messageIndex, Recipient, MessageSound, MessageTime);
  10365.     else
  10366.     {
  10367.         SetTimer(0.1, false);
  10368.         if ( recipient != None )
  10369.         {
  10370.             if ( (Level.NetMode == NM_Standalone) && (recipient.TeamID == 0) )
  10371.             {
  10372.                 Phrase[0] = NameSound[recipient.Team];
  10373.                 PhraseTime[0] = NameTime[recipient.Team];
  10374.                 m = 1;
  10375.             }
  10376.             DelayedResponse = GetCallSign(Recipient)$CommaText;
  10377.         }    
  10378.         else
  10379.             m = 0;
  10380.         if ( messagetype == 'FRIENDLYFIRE' )
  10381.             SetFFireMessage(messageIndex, Recipient, MessageSound, MessageTime);
  10382.         else if ( (messagetype == 'AUTOTAUNT') || (messagetype == 'TAUNT') )
  10383.             SetTauntMessage(messageIndex, Recipient, MessageSound, MessageTime);
  10384.         else if ( messagetype == 'ORDER' )
  10385.             SetOrderMessage(messageIndex, Recipient, MessageSound, MessageTime);
  10386.         else // messagetype == Other
  10387.             SetOtherMessage(messageIndex, Recipient, MessageSound, MessageTime);
  10388.  
  10389.         Phrase[m] = MessageSound;
  10390.         PhraseTime[m] = MessageTime;
  10391.     }
  10392. }
  10393.  
  10394. function ClientInitialize(PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageIndex)
  10395. {
  10396.     local int m;
  10397.     local Sound MessageSound;
  10398.     local float MessageTime;
  10399.  
  10400.     DelayedSender = Sender;
  10401.     bDelayedResponse = true;
  10402.  
  10403.     if ( Sender.bIsABot )
  10404.     {
  10405.         BotInitialize(Sender, Recipient, messagetype, messageIndex);
  10406.         return;
  10407.     }
  10408.  
  10409.     SetTimer(0.1, false);
  10410.  
  10411.     if ( messagetype == 'ACK' )
  10412.         SetClientAckMessage(messageIndex, Recipient, MessageSound, MessageTime);
  10413.     else
  10414.     {
  10415.         if ( recipient != None )
  10416.         {
  10417.             if ( (Level.NetMode == NM_Standalone) && (recipient.TeamID == 0) )
  10418.             {
  10419.                 Phrase[0] = NameSound[recipient.Team];
  10420.                 PhraseTime[0] = NameTime[recipient.Team];
  10421.                 m = 1;
  10422.             }
  10423.             DelayedResponse = GetCallSign(Recipient)$CommaText;
  10424.         }
  10425.         else if ( (messageType == 'OTHER') && (messageIndex == 9) )
  10426.         {
  10427.             Phrase[0] = NameSound[Sender.Team];
  10428.             PhraseTime[0] = NameTime[Sender.Team];
  10429.             m = 1;
  10430.         }
  10431.         else
  10432.             m = 0;
  10433.         if ( messagetype == 'FRIENDLYFIRE' )
  10434.             SetClientFFireMessage(messageIndex, Recipient, MessageSound, MessageTime);
  10435.         else if ( messagetype == 'TAUNT' )
  10436.             SetClientTauntMessage(messageIndex, Recipient, MessageSound, MessageTime);
  10437.         else if ( messagetype == 'AUTOTAUNT' )
  10438.         {
  10439.             SetClientTauntMessage(messageIndex, Recipient, MessageSound, MessageTime);
  10440.             SetTimer(0.8, false);
  10441.         }
  10442.         else if ( messagetype == 'ORDER' )
  10443.             SetClientOrderMessage(messageIndex, Recipient, MessageSound, MessageTime);
  10444.         else // messagetype == Other
  10445.             SetClientOtherMessage(messageIndex, Recipient, MessageSound, MessageTime);
  10446.     }
  10447.     Phrase[m] = MessageSound;
  10448.     PhraseTime[m] = MessageTime;
  10449. }
  10450.  
  10451. function SetClientAckMessage(int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out Float MessageTime)
  10452. {
  10453.     messageIndex = Clamp(messageIndex, 0, numAcks-1);
  10454.  
  10455.     if (Recipient != None)
  10456.         DelayedResponse = AckString[messageIndex]$CommaText$GetCallsign(Recipient);
  10457.     else
  10458.         DelayedResponse = AckString[messageIndex];
  10459.  
  10460.     MessageSound = AckSound[messageIndex];
  10461.     MessageTime = AckTime[messageIndex];
  10462.  
  10463.     if ( (Recipient != None) && (Level.NetMode == NM_Standalone) 
  10464.         && (recipient.TeamID == 0) && PlayerPawn(Owner).GameReplicationInfo.bTeamGame )
  10465.     {
  10466.         Phrase[1] = NameSound[Recipient.Team];
  10467.         PhraseTime[1] = NameTime[Recipient.Team];
  10468.     }
  10469. }
  10470.  
  10471. function SetAckMessage(int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out Float MessageTime)
  10472. {
  10473.     DelayedResponse = AckString[messageIndex]$CommaText$GetCallSign(recipient);
  10474.     SetTimer(3 + FRand(), false); // wait for initial order to be spoken
  10475.     Phrase[0] = AckSound[messageIndex];
  10476.     PhraseTime[0] = AckTime[messageIndex];
  10477.     if ( (Level.NetMode == NM_Standalone) && (recipient.TeamID == 0) && PlayerPawn(Owner).GameReplicationInfo.bTeamGame )
  10478.     {
  10479.         Phrase[1] = NameSound[recipient.Team];
  10480.         PhraseTime[1] = NameTime[recipient.Team];
  10481.     }
  10482. }
  10483.  
  10484. function SetClientFFireMessage(int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out Float MessageTime)
  10485. {
  10486.     messageIndex = Clamp(messageIndex, 0, numFFires-1);
  10487.  
  10488.     DelayedResponse = DelayedResponse$FFireString[messageIndex];
  10489.     MessageSound = FFireSound[messageIndex];
  10490. }
  10491.  
  10492. function SetFFireMessage(int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out Float MessageTime)
  10493. {
  10494.     DelayedResponse = DelayedResponse$FFireString[messageIndex];
  10495.     MessageSound = FFireSound[messageIndex];
  10496. }
  10497.  
  10498. function SetClientTauntMessage(int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out Float MessageTime)
  10499. {
  10500.     messageIndex = Clamp(messageIndex, 0, numTaunts-1);
  10501.  
  10502.     // check if need to avoid a mature taunt
  10503.     if ( class'TournamentPlayer'.Default.bNoMatureLanguage || class'DeathMatchPlus'.Default.bLowGore )
  10504.     {
  10505.         while ( MatureTaunt[messageIndex] > 0 )
  10506.             messageIndex--;
  10507.  
  10508.         if ( messageIndex < 0 )
  10509.         {
  10510.             SetTimer(0.0, false);
  10511.             Destroy();
  10512.             return;
  10513.         }
  10514.     }
  10515.     DelayedResponse = DelayedResponse$TauntString[messageIndex];
  10516.     MessageSound = TauntSound[messageIndex];
  10517. }
  10518.  
  10519. function SetTauntMessage(int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out Float MessageTime)
  10520. {
  10521.     // check if need to avoid a mature taunt
  10522.     if ( class'TournamentPlayer'.Default.bNoMatureLanguage || class'DeathMatchPlus'.Default.bLowGore )
  10523.     {
  10524.         while ( MatureTaunt[messageIndex] > 0 )
  10525.             messageIndex--;
  10526.  
  10527.         if ( messageIndex < 0 )
  10528.         {
  10529.             SetTimer(0.0, false);
  10530.             Destroy();
  10531.             return;
  10532.         }
  10533.     }
  10534.     DelayedResponse = DelayedResponse$TauntString[messageIndex];
  10535.     MessageSound = TauntSound[messageIndex];
  10536.     SetTimer(1.0, false);
  10537. }
  10538.  
  10539. function SetClientOrderMessage(int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out Float MessageTime)
  10540. {
  10541.     DelayedResponse = DelayedResponse$OrderString[messageIndex];
  10542.     MessageSound = OrderSound[messageIndex];
  10543. }
  10544.  
  10545. function SetOrderMessage(int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out Float MessageTime)
  10546. {
  10547.     if ( messageIndex == 2 )
  10548.     {
  10549.         if ( Level.Game.IsA('CTFGame') )
  10550.             messageIndex = 10;
  10551.     }
  10552.     else if ( messageIndex == 4 )
  10553.     {
  10554.         if ( FRand() < 0.4 )
  10555.             messageIndex = 11;
  10556.     }
  10557.     DelayedResponse = DelayedResponse$OrderString[messageIndex];
  10558.     MessageSound = OrderSound[messageIndex];
  10559. }
  10560.  
  10561. // for Voice message popup menu - since order names may be replaced for some game types
  10562. static function string GetOrderString(int i, string GameType )
  10563. {
  10564.     if ( i > 9 )
  10565.         return ""; //high index order strings are alternates to the base orders 
  10566.     if (i == 2)
  10567.     {
  10568.         if (GameType == "Capture the Flag")
  10569.         {
  10570.             if ( Default.OrderAbbrev[10] != "" )
  10571.                 return Default.OrderAbbrev[10];
  10572.             else
  10573.                 return Default.OrderString[10];
  10574.         } else if (GameType == "Domination") {
  10575.             if ( Default.OrderAbbrev[11] != "" )
  10576.                 return Default.OrderAbbrev[11];
  10577.             else
  10578.                 return Default.OrderString[11];
  10579.         }
  10580.     }
  10581.  
  10582.     if ( Default.OrderAbbrev[i] != "" )
  10583.         return Default.OrderAbbrev[i];
  10584.  
  10585.     return Default.OrderString[i];
  10586. }
  10587.  
  10588. function SetClientOtherMessage(int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out Float MessageTime)
  10589. {
  10590.     DelayedResponse = DelayedResponse$OtherString[messageIndex];
  10591.     MessageSound = OtherSound[messageIndex];
  10592. }
  10593.  
  10594. function SetOtherMessage(int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out Float MessageTime)
  10595. {
  10596.     DelayedResponse = DelayedResponse$OtherString[messageIndex];
  10597.     MessageSound = OtherSound[messageIndex];
  10598. }
  10599.  
  10600. function Timer()
  10601. {
  10602.     local name MessageType;
  10603.  
  10604.     if ( bDelayedResponse )
  10605.     {
  10606.         bDelayedResponse = false;
  10607.         if ( Owner.IsA('PlayerPawn') )
  10608.         {
  10609.             if ( PlayerPawn(Owner).GameReplicationInfo.bTeamGame 
  10610.                  && (PlayerPawn(Owner).PlayerReplicationInfo.Team == DelayedSender.Team) )
  10611.                 MessageType = 'TeamSay';
  10612.             else
  10613.                 MessageType = 'Say';
  10614.             PlayerPawn(Owner).TeamMessage(DelayedSender, DelayedResponse, MessageType, false);
  10615.         }
  10616.     }
  10617.     if ( Phrase[PhraseNum] != None )
  10618.     {
  10619.         if ( Owner.IsA('PlayerPawn') && !PlayerPawn(Owner).bNoVoices 
  10620.             && (Level.TimeSeconds - PlayerPawn(Owner).LastPlaySound > 2)  ) 
  10621.         {
  10622.             if ( (PlayerPawn(Owner).ViewTarget != None) && !PlayerPawn(Owner).ViewTarget.IsA('Carcass') )
  10623.             {
  10624.                 PlayerPawn(Owner).ViewTarget.PlaySound(Phrase[PhraseNum], SLOT_Interface, 16.0);
  10625.                 PlayerPawn(Owner).ViewTarget.PlaySound(Phrase[PhraseNum], SLOT_Misc, 16.0);
  10626.             }
  10627.             else
  10628.             {
  10629.                 PlayerPawn(Owner).PlaySound(Phrase[PhraseNum], SLOT_Interface, 16.0);
  10630.                 PlayerPawn(Owner).PlaySound(Phrase[PhraseNum], SLOT_Misc, 16.0);
  10631.             }
  10632.         }
  10633.         if ( PhraseTime[PhraseNum] == 0 )
  10634.             Destroy();
  10635.         else
  10636.         {
  10637.             SetTimer(PhraseTime[PhraseNum], false);
  10638.             PhraseNum++;
  10639.         }
  10640.     }
  10641.     else 
  10642.         Destroy();
  10643. }
  10644.  
  10645. function PlayerSpeech( int Type, int Index, int Callsign )
  10646. {
  10647.     local name SendMode;
  10648.     local PlayerReplicationInfo Recipient;
  10649.     local Pawn P;
  10650.  
  10651.     switch (Type)
  10652.     {
  10653.         case 0:            // Acknowledgements
  10654.             SendMode = 'TEAM';        // Only send to team.
  10655.             Recipient = None;        // Send to everyone.
  10656.             break;
  10657.         case 1:            // Friendly Fire
  10658.             SendMode = 'TEAM';        // Only send to team.
  10659.             Recipient = None;        // Send to everyone.
  10660.             break;
  10661.         case 2:            // Orders
  10662.             SendMode = 'TEAM';        // Only send to team.
  10663.             if (Index == 2)
  10664.             {
  10665.                 if (Level.Game.IsA('CTFGame'))
  10666.                     Index = 10;
  10667.                 if (Level.Game.IsA('Domination'))
  10668.                     Index = 11;
  10669.             }
  10670.             if ( PlayerPawn(Owner).GameReplicationInfo.bTeamGame )
  10671.             {
  10672.                 if ( Callsign == -1 )
  10673.                     Recipient = None;
  10674.                 else {
  10675.                     for ( P=Level.PawnList; P!=None; P=P.NextPawn )
  10676.                         //if ( P.bIsPlayer && (P.PlayerReplicationInfo.TeamId == Callsign)
  10677.                         if ( (P.PlayerReplicationInfo.TeamId == Callsign)
  10678.                             && (P.PlayerReplicationInfo.Team == PlayerPawn(Owner).PlayerReplicationInfo.Team) )
  10679.                         {
  10680.                             Recipient = P.PlayerReplicationInfo;
  10681.                             break;
  10682.                         }
  10683.                 }
  10684.             }
  10685.             break;
  10686.         case 3:            // Taunts
  10687.             SendMode = 'GLOBAL';    // Send to all teams.
  10688.             Recipient = None;        // Send to everyone.
  10689.             break;
  10690.         case 4:            // Other
  10691.             SendMode = 'TEAM';        // Only send to team.
  10692.             Recipient = None;        // Send to everyone.
  10693.             break;
  10694.     }
  10695.     if (!PlayerPawn(Owner).GameReplicationInfo.bTeamGame)
  10696.         SendMode = 'GLOBAL';  // Not a team game? Send to everyone.
  10697.  
  10698.     Pawn(Owner).SendVoiceMessage( Pawn(Owner).PlayerReplicationInfo, Recipient, SendType[Type], Index, SendMode );
  10699. }
  10700.  
  10701. static function string GetAckString(int i)
  10702. {
  10703.     if ( Default.AckAbbrev[i] != "" )
  10704.         return Default.AckAbbrev[i];
  10705.  
  10706.     return default.AckString[i];
  10707. }
  10708.  
  10709. static function string GetFFireString(int i)
  10710. {
  10711.     if ( default.FFireAbbrev[i] != "" )
  10712.         return default.FFireAbbrev[i];
  10713.  
  10714.     return default.FFireString[i];
  10715. }
  10716.  
  10717. static function string GetTauntString(int i)
  10718. {
  10719.     if ( default.TauntAbbrev[i] != "" )
  10720.         return default.TauntAbbrev[i];
  10721.     
  10722.     return default.TauntString[i];
  10723. }
  10724.  
  10725. static function string GetOtherString(int i)
  10726. {
  10727.     if ( Default.OtherAbbrev[i] != "" )
  10728.         return default.OtherAbbrev[i];
  10729.     
  10730.     return default.OtherString[i];
  10731. }
  10732.  
  10733. _V    E]f√ü-} ╣nV    6▓n?%wn@R%∙ûR, ∩éwRV*ÜäéRVÉa/!x&ü.RVÉ-6KéRVÉa/!u&ü.RVÉ-"∩ä-T    wRVi╣RPV    ∩▓RP?%z#ÉAαAzazRV αX    ]Θ%a H ╫RV ªzz╘ⁿ`@▀X     ▓zRP«═╠L?½├═╠L>ÑR= W    XWd                  2W─ì%oW    %í²▒ÄqUmê{#U┐ê{#U┐ê{#U┐    ëG$Å┬u?Gñ═╠î?Gñ\Åé?Gññp}?U]Got itU▌RogerU▌ 
  10734. On my way[$«G?[ñ)\O?[ñHßz?I
  10735. "p]I'm on your team!p╜ Same team!H
  10736. ]On your team!F
  10737. "]
  10738. Bow down!▌ Die, human.▌Target lifeform eliminated.▌You die too easily.▌
  10739.     Useless.▌
  10740.     Fear me.▌You are inferior.▌You are obsolete.▌I am the alpha and the omega.▌     Run, human.▌
  10741. Step aside.═ I am superior.▌ Witness my perfection.▌Boom!▌ 
  10742. My house.▌Next.╜ Burn, baby▌Anyone else want some?▌That had to hurt.▌ I'm on fires▌Target lifeform.s▌ Alpha/OmegaM
  10743. "D]Defend the base.D▌Hold this position.D▌Assault the base.D▌ 
  10744. Cover me.D▌-,Engage according to operational parameters.D▌
  10745.     Thaw me.D▌
  10746. Take their flag.D▌ Search and destroy.S]DefendS▌AttackS╜ Freelance.]Base is uncovered!▌Get our flag back!▌I've got the flag.▌I've got your back.▌
  10747.     I'm hit!▌ 
  10748. Man down!▌I'm under heavy attack!═You got point.▌I've got our flag.▌    I'm in position.═
  10749. Hang in there.▌ Control point is secure.▌ Enemy flag carrier is here.▌I need some backup.▌ 
  10750. Incoming!▌I've got your back.▌Objective destroyed.<▌Get our flag!<▌Got the flag.<═Got your back.<▌Under attack!<▌Got our flag.<▌    In position.<▌ Point is secure.<▌ Enemy carrier here.<═Got your back.X//=============================================================================
  10751. // FroztVoiceBoss.
  10752. //=============================================================================
  10753. class FroztVoiceBoss extends FroztVoicePack;
  10754.  
  10755. function SetOtherMessage(int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out Float MessageTime)
  10756. {
  10757.     if ( messageIndex == 3 )
  10758.     {
  10759.         if ( FRand() < 0.3 )
  10760.             messageIndex = 7;
  10761.         else if ( FRand() < 0.5 )
  10762.             messageIndex = 15;
  10763.     }
  10764.     else if ( messageIndex == 4 )
  10765.     {
  10766.         if ( FRand() < 0.3 )
  10767.             messageIndex = 6;
  10768.         else if ( FRand() < 0.5 )
  10769.             messageIndex = 13;
  10770.     }
  10771.     else if ( messageIndex == 10 )
  10772.     {
  10773.         SetTimer(3 + FRand(), false); // wait for initial request to be spoken
  10774.         if ( FRand() < 0.5 )
  10775.         {
  10776.             DelayedResponse = AckString[2]$CommaText$GetCallSign(recipient);
  10777.             Phrase[0] = AckSound[2];
  10778.             PhraseTime[0] = AckTime[2];
  10779.             if ( (Level.NetMode == NM_Standalone) && (recipient.TeamID == 0) )
  10780.             {
  10781.                 Phrase[1] = NameSound[recipient.Team];
  10782.                 PhraseTime[1] = NameTime[recipient.Team];
  10783.             }
  10784.             return;
  10785.         }
  10786.     }
  10787.     Super.SetOtherMessage(messageIndex, Recipient, MessageSound, MessageTime);
  10788. }
  10789.  
  10790. R.class FroztHeatConfigPage expands UWindowPageWindow;
  10791.  
  10792. var localized string BaseReheatText;
  10793. var localized string BaseReheatHelp;
  10794.  
  10795. var localized string RunHeatDampenText;
  10796. var localized string RunHeatDampenHelp;
  10797.  
  10798. var localized string ArmorHeatDampenText;
  10799. var localized string ArmorHeatDampenHelp;
  10800.  
  10801. var localized string OverHealthFreezeText;
  10802. var localized string OverHealthFreezeHelp;
  10803.  
  10804. var UWindowEditControl BaseReheatEdit;
  10805. var UWindowEditControl RunHeatDampenEdit;
  10806. var UWindowEditControl ArmorHeatDampenEdit;
  10807. var UWindowEditControl OverHealthFreezeEdit;
  10808.  
  10809. function Created()
  10810. {
  10811.     Super.Created();
  10812.  
  10813.     BaseReheatEdit = UWindowEditControl( CreateControl( class'UWindowEditControl', 10, 10, 190, 1 ) );
  10814.     BaseReheatEdit.SetText(BaseReheatText);
  10815.     BaseReheatEdit.SetHelpText(BaseReheatHelp);
  10816.     BaseReheatEdit.SetFont(F_Normal);
  10817.     BaseReheatEdit.SetNumericOnly(True);
  10818.     BaseReheatEdit.SetMaxLength(2);
  10819.     BaseReheatEdit.SetValue(string(class'FroztTeamGame'.Default.BaseReheat));
  10820.     BaseReheatEdit.NotifyWindow = Self;
  10821.  
  10822.     RunHeatDampenEdit = UWindowEditControl( CreateControl( class'UWindowEditControl', 10, 30, 190, 1 ) );
  10823.     RunHeatDampenEdit.SetText(RunHeatDampenText);
  10824.     RunHeatDampenEdit.SetHelpText(RunHeatDampenHelp);
  10825.     RunHeatDampenEdit.SetFont(F_Normal);
  10826.     RunHeatDampenEdit.SetNumericOnly(True);
  10827.     RunHeatDampenEdit.SetNumericFloat(True);
  10828.     RunHeatDampenEdit.SetMaxLength(7);
  10829.     RunHeatDampenEdit.SetValue(string(class'FroztTeamGame'.Default.RunHeatDampen));
  10830.     RunHeatDampenEdit.NotifyWindow = Self;
  10831.  
  10832.     ArmorHeatDampenEdit = UWindowEditControl( CreateControl( class'UWindowEditControl', 10, 50, 190, 1 ) );
  10833.     ArmorHeatDampenEdit.SetText(ArmorHeatDampenText);
  10834.     ArmorHeatDampenEdit.SetHelpText(ArmorHeatDampenHelp);
  10835.     ArmorHeatDampenEdit.SetFont(F_Normal);
  10836.     ArmorHeatDampenEdit.SetNumericOnly(True);
  10837.     ArmorHeatDampenEdit.SetMaxLength(3);
  10838.     ArmorHeatDampenEdit.SetValue(string(int(class'FroztTeamGame'.Default.ArmorHeatDampen)));
  10839.     ArmorHeatDampenEdit.NotifyWindow = Self;
  10840.  
  10841.     OverHealthFreezeEdit = UWindowEditControl( CreateControl( class'UWindowEditControl', 10, 70, 190, 1 ) );
  10842.     OverHealthFreezeEdit.SetText(OverHealthFreezeText);
  10843.     OverHealthFreezeEdit.SetHelpText(OverHealthFreezeHelp);
  10844.     OverHealthFreezeEdit.SetFont(F_Normal);
  10845.     OverHealthFreezeEdit.SetNumericOnly(True);
  10846.     OverHealthFreezeEdit.SetMaxLength(2);
  10847.     OverHealthFreezeEdit.SetValue(string(class'FroztTeamGame'.Default.OverHealthFreezeRate));
  10848.     OverHealthFreezeEdit.NotifyWindow = Self;
  10849. }
  10850.  
  10851. function Notify(UWindowDialogControl C, byte E)
  10852. {
  10853.     switch(E)
  10854.     {
  10855.         case DE_MouseMove:
  10856.             if(UMenuRootWindow(Root) != None)
  10857.                 if(UMenuRootWindow(Root).StatusBar != None)
  10858.                     UMenuRootWindow(Root).StatusBar.SetHelp(C.HelpText);
  10859.         break;
  10860.         case DE_MouseLeave:
  10861.             if(UMenuRootWindow(Root) != None)
  10862.                 if(UMenuRootWindow(Root).StatusBar != None)
  10863.                     UMenuRootWindow(Root).StatusBar.SetHelp("");
  10864.         break;
  10865.         case DE_Click:
  10866.             switch(C)
  10867.             {
  10868.             }
  10869.         break;
  10870.     }
  10871. }
  10872.  
  10873. F*class FroztBreathConfigClientWindow extends UWindowDialogClientWindow
  10874.         config(Frozt);
  10875.  
  10876. var config bool bEnableBreath;
  10877. var config bool bEnableSelfBreath;
  10878.  
  10879. var localized string BreathText;
  10880. var localized string BreathHelp;
  10881.  
  10882. var localized string SelfBreathText;
  10883. var localized string SelfBreathHelp;
  10884.  
  10885. var UWindowSmallButton OkayButton;
  10886. var UWindowSmallCloseButton CancelButton;
  10887. var UWindowCheckbox BreathEnabledCheckbox;
  10888. var UWindowCheckbox SelfBreathEnabledCheckbox;
  10889.  
  10890. function Created()
  10891. {
  10892.     Super.Created();
  10893.  
  10894.     // Breath Enabled box
  10895.     BreathEnabledCheckBox = UWindowCheckbox( CreateControl( class'UWindowCheckbox', 10, 10, 200, 1 ) );
  10896.     BreathEnabledCheckBox.SetText(BreathText);
  10897.     BreathEnabledCheckBox.SetFont(F_Normal);
  10898.     BreathEnabledCheckBox.bChecked = bEnableBreath;
  10899.     BreathEnabledCheckBox.NotifyWindow = Self;
  10900.  
  10901.     // Self Breath Enabled box
  10902.     SelfBreathEnabledCheckBox = UWindowCheckbox( CreateControl( class'UWindowCheckbox', 10, 30, 200, 1 ) );
  10903.     SelfBreathEnabledCheckBox.SetText(SelfBreathText);
  10904.     SelfBreathEnabledCheckBox.SetFont(F_Normal);
  10905.     SelfBreathEnabledCheckBox.bChecked = bEnableSelfBreath;
  10906.     SelfBreathEnabledCheckBox.NotifyWindow = Self;
  10907.  
  10908.     if(!FroztTournamentPlayer(GetPlayerOwner()).bAllowBreath)
  10909.     {
  10910.         BreathEnabledCheckBox.bDisabled = true;
  10911.         SelfBreathEnabledCheckBox.bDisabled = true;
  10912.         BreathEnabledCheckBox.bChecked = false;
  10913.         SaveValues();
  10914.         UpdateBreathBrain();
  10915.     }
  10916.  
  10917.     if(!bEnableBreath)
  10918.     {
  10919.         SelfBreathEnabledCheckBox.bDisabled = true;
  10920.     }
  10921.  
  10922.     OkayButton = UWindowSmallButton(CreateWindow(class'UWindowSmallButton', 94 , 60, 48, 16));
  10923.     OkayButton.SetText("Ok");
  10924.     OkayButton.NotifyWindow = Self;
  10925.  
  10926.     // Cancel button
  10927.     CancelButton = UWindowSmallCloseButton(CreateWindow(class'UWindowSmallCloseButton', 152, 60, 48, 16));
  10928.     CancelButton.SetText("Cancel");
  10929. }
  10930.  
  10931. function Paint(Canvas C, float X, float Y)
  10932. {
  10933.     local Texture T;
  10934.     Super.Paint(C, X, Y);
  10935.     T = GetLookAndFeelTexture();
  10936.     DrawUpBevel( C, 0, WinHeight-26, WinWidth, 26, T);
  10937. }
  10938.  
  10939. function Notify( UWindowDialogControl C, byte E )
  10940. {
  10941.     Super.Notify( C, E );
  10942.  
  10943.     switch(E)
  10944.     {
  10945.         case DE_Change:
  10946.             switch(C)
  10947.             {
  10948.                 case BreathEnabledCheckbox:
  10949.                     SelfBreathEnabledCheckBox.bDisabled = !BreathEnabledCheckBox.bChecked;
  10950.                     break;
  10951.             }
  10952.         case DE_Click:
  10953.             switch(C)
  10954.             {
  10955.                 case OkayButton:
  10956.                     SaveValues();
  10957.                     SaveConfig();
  10958.                     UpdateBreathBrain();
  10959.                     ParentWindow.Close();
  10960.                     break;
  10961.             }
  10962.     }
  10963. }
  10964.  
  10965. function UpdateBreathBrain()
  10966. {
  10967.     FroztBreathConfigWindow(ParentWindow).Menu.UpdateBreathBrain();
  10968. }
  10969.  
  10970. function SaveValues ()
  10971. {
  10972.     bEnableBreath = BreathEnabledCheckBox.bChecked;
  10973.     bEnableSelfBreath = SelfBreathEnabledCheckBox.bChecked;
  10974. }
  10975.  
  10976. `π//=============================================================================
  10977. // FroztBot.
  10978. //=============================================================================
  10979. class FroztBot extends Bot
  10980.     abstract;
  10981.  
  10982. var float FreezeLevel;
  10983. var float InitFreezeLevel;
  10984. var FroztFreezeEffect Effect;
  10985. var float InitFrozenLevel;
  10986. var float FrozenLevel;
  10987.  
  10988. var float SingleThawRate;
  10989. var float FriendThawRate;
  10990.  
  10991. var name DeathAnim;
  10992.  
  10993. var float ThawRadius;
  10994.  
  10995. var pawn PushInstigator;
  10996.  
  10997. replication
  10998. {
  10999.     reliable if( Role==ROLE_Authority)
  11000.         FrozenLevel, InitFrozenLevel, ThawRadius, SingleThawRate, FriendThawRate, FreezeLevel, InitFreezeLevel, Shatter;
  11001.  
  11002.     unreliable if( Role==ROLE_Authority)
  11003.         FrozenSolid;
  11004.  
  11005.     unreliable if( bNetOwner && Role==ROLE_Authority )
  11006.         Effect;
  11007.  
  11008.     reliable if( Role<ROLE_Authority )
  11009.         CreateShell;
  11010. }
  11011.  
  11012. event PainTimer()
  11013. {
  11014.     local float depth;
  11015.  
  11016.     //log("Pain Timer");
  11017.     if ( Level.NetMode == NM_Client )
  11018.         return;
  11019.         
  11020.     if ( FootRegion.Zone.bPainZone )
  11021.     {
  11022.         depth = 0.4;
  11023.         if (Region.Zone.bPainZone)
  11024.             depth += 0.4;
  11025.         if (HeadRegion.Zone.bPainZone)
  11026.             depth += 0.2;
  11027.  
  11028.         if (FootRegion.Zone.DamagePerSec > 0)
  11029.         {
  11030.             if ( IsA('PlayerPawn') )
  11031.                 Level.Game.SpecialDamageString = FootRegion.Zone.DamageString;
  11032.             TakeDamage(int(float(FootRegion.Zone.DamagePerSec) * depth), None, Location, vect(0,0,0), FootRegion.Zone.DamageType); 
  11033.         }
  11034.         else if ( Health < Default.Health )
  11035.             Health = Min(Default.Health, Health - depth * FootRegion.Zone.DamagePerSec);
  11036.  
  11037.         PainTime = 1.0;
  11038.     }
  11039.     else if (HeadRegion.Zone.bWaterZone)
  11040.     {
  11041.         if (bDrowning)
  11042.             self.TakeDamage(5, None, Location + CollisionHeight * vect(0,0,0.5), vect(0,0,0), 'Drowned'); 
  11043.         else if ( !Level.Game.IsA('Assault') )
  11044.         {
  11045.             bDrowning = true;
  11046.             GotoState('FindAir');
  11047.         }
  11048.         if (Health > 0)
  11049.             PainTime = 2.0;
  11050.     }
  11051. }
  11052.  
  11053. event Destroyed()
  11054. {
  11055.     if(FroztBotReplicationInfo(PlayerReplicationInfo).bFrozen)
  11056.     {
  11057.         FroztTeamInfo(FroztTeamGame(Level.Game).Teams[PlayerReplicationInfo.Team]).Frozen -= 1;
  11058.         FroztBotReplicationInfo(PlayerReplicationInfo).bFrozen = false;
  11059.  
  11060.         if(FroztBotReplicationInfo(PlayerReplicationInfo).bSuicided)
  11061.         {
  11062.             FroztTeamInfo(FroztTeamGame(Level.Game).Teams[PlayerReplicationInfo.Team]).Suicides -= 1;
  11063.             FroztBotReplicationInfo(PlayerReplicationInfo).bSuicided = false;
  11064.         }
  11065.     }
  11066.  
  11067.     Super.Destroyed();
  11068. }
  11069.  
  11070. function ChangeTeam( int N )
  11071. {
  11072.     local int OldTeam;
  11073.  
  11074.     OldTeam = PlayerReplicationInfo.Team;
  11075.     Level.Game.ChangeTeam(self, N);
  11076.     if ( Level.Game.bTeamGame && (PlayerReplicationInfo.Team != OldTeam) )
  11077.     {
  11078.         Died( None, 'ChangeTeam', Location );
  11079.     }
  11080. }
  11081.  
  11082. function FrozenSolid()
  11083. {
  11084.     log("Base FrozenSolid should never be called");
  11085. }
  11086.  
  11087. state Frozen
  11088. {
  11089. ignores SeePlayer, EnemyNotVisible, HearNoise, Died, Bump, Trigger, HitWall, HeadZoneChange, FootZoneChange, ZoneChange, Falling, WarnTarget;
  11090.  
  11091.     function FrozenSolid()
  11092.     {
  11093.         PlayAnim(DeathAnim,0);
  11094.     }
  11095.  
  11096.     event Landed(vector HitNormal)
  11097.     {
  11098.         SetMovementPhysics();
  11099.     }
  11100.  
  11101.     event PainTimer()
  11102.     {
  11103.         if ( Level.NetMode == NM_Client )
  11104.             return;    
  11105.  
  11106.              if(FreezeLevel >= InitFreezeLevel)
  11107.         {
  11108.             if ( FootRegion.Zone.bPainZone )
  11109.             {
  11110.                 if (FootRegion.Zone.DamagePerSec > 0)
  11111.                 {
  11112.                     if(FootRegion.Zone.DamageType == 'Burned')
  11113.                     {
  11114.                         FrozenLevel -= 2*FootRegion.Zone.DamagePerSec;
  11115.                     }
  11116.                     else
  11117.                     {
  11118.                         FrozenLevel -= FootRegion.Zone.DamagePerSec;
  11119.                     }
  11120.                 }
  11121.             }
  11122.         }
  11123.  
  11124.         PainTime = 1.0;
  11125.     }
  11126.  
  11127.     function PlayChatting()
  11128.     {
  11129.     }
  11130.  
  11131.     event Tick(float DeltaTime)
  11132.     {
  11133.         local Pawn other;
  11134.         local float ThawAmount;
  11135.         local float Percent;  
  11136.  
  11137.         if(FreezeLevel < InitFreezeLevel)
  11138.         {  
  11139.             FreezeLevel += DeltaTime;
  11140.  
  11141.             Percent = FreezeLevel/InitFreezeLevel;
  11142.  
  11143.             Effect.Fatness = Fatness + (50 * Percent);
  11144.         }
  11145.         else
  11146.         {
  11147.             Effect.Fatness = Fatness + 50;
  11148.             //FrozenSolid();
  11149.  
  11150.             ThawAmount = SingleThawRate*DeltaTime;
  11151.  
  11152.             Foreach RadiusActors(class'Pawn', other, ThawRadius, Location)
  11153.               {
  11154.                 if(!other.bHidden && other != self)
  11155.                 {
  11156.                     if((other.IsA('FroztBot') && !FroztBotReplicationInfo(other.PlayerReplicationInfo).bFrozen) ||
  11157.                     (other.IsA('FroztTournamentPlayer') && !FroztPlayerReplicationInfo(other.PlayerReplicationInfo).bFrozen))
  11158.                     {
  11159.                         if(other.PlayerReplicationInfo.Team == PlayerReplicationInfo.Team)
  11160.                         {
  11161.                             ThawAmount += FriendThawRate*DeltaTime;
  11162.                         }
  11163.                     }
  11164.                 }
  11165.             }
  11166.  
  11167.             if(FootRegion.Zone.IsA('VacuumZone') || HeadRegion.Zone.IsA('VacuumZone'))
  11168.             {
  11169.                 ThawAmount += 15*DeltaTime;
  11170.             }
  11171.  
  11172.             FrozenLevel -= ThawAmount;
  11173.         
  11174.             if(FrozenLevel <= 0)
  11175.             {
  11176.                 // Thawed
  11177.     
  11178.                 if ( bNovice )
  11179.                     bDumbDown = ( FRand() < 0.5 );
  11180.                 else
  11181.                     bDumbDown = ( FRand() < 0.35 );
  11182.  
  11183.                 FroztTeamGame(level.game).UnfreezePlayer(self);
  11184.                 //Level.Game.RestartPlayer(self);
  11185.                 //Level.Game.StartPlayer(self);
  11186.                 //ClientReStart();
  11187.  
  11188.                 Shatter();
  11189.  
  11190.                 Velocity = vect(0,0,0);
  11191.                 Acceleration = vect(0,0,0);
  11192.                 ViewRotation = Rotation;
  11193.                 ReSetSkill();
  11194.                 SetPhysics(PHYS_Falling);
  11195.                 SetOrders(BotReplicationInfo(PlayerReplicationInfo).RealOrders, BotReplicationInfo(PlayerReplicationInfo).RealOrderGiver, true);
  11196.                 bHasImpactHammer = (FindInventoryType(class'ImpactHammer') != None);
  11197.                 SwitchToBestWeapon();
  11198.                 if(Weapon == None)
  11199.                 {
  11200.                     log("Frozt - Bot had no weapon");
  11201.                 }
  11202.                 GotoState('Roaming');
  11203.  
  11204.                 if((FootRegion.Zone.bPainZone || HeadRegion.Zone.bPainZone) || (FootRegion.Zone.IsA('VacuumZone') || HeadRegion.Zone.IsA('VacuumZone')))
  11205.                 {
  11206.                     FroztBotReplicationInfo(PlayerReplicationInfo).bFrozen = false;
  11207.                     Died(self,'ForceDie',Location);
  11208.                 }
  11209.             }
  11210.         }
  11211.     }
  11212.  
  11213.     function TakeDamage( int Damage, Pawn instigatedBy, Vector hitlocation, 
  11214.                             Vector momentum, name damageType)
  11215.     {
  11216.         if ( Role < ROLE_Authority )
  11217.         {
  11218.             log(self$" client damage type "$damageType$" by "$instigatedBy);
  11219.             return;
  11220.         }
  11221.  
  11222.         //Acceleration += momentum;
  11223.     }
  11224.  
  11225.     function Bump( actor Other)
  11226.     {
  11227.        if(PlayerPawn(Other) != None || Bot(Other) != None)
  11228.        {
  11229.           //Acceleration += (Other.Velocity * 0.14);
  11230.        }
  11231.     }
  11232.  
  11233.     function Touch( actor Other)
  11234.     {
  11235.        if(PlayerPawn(Other) != None || Bot(Other) != None)
  11236.        {
  11237.           //Acceleration += (Other.Velocity * 0.14);
  11238.        }
  11239.     }
  11240.  
  11241.     function BeginState()
  11242.     {
  11243.         if ( bSniping && (AmbushSpot != None) )
  11244.             AmbushSpot.taken = false;
  11245.         PendingWeapon=None;
  11246.         AmbushSpot = None;
  11247.         PointDied = -1000;
  11248.         Enemy=None;
  11249.         bFire = 0;
  11250.         bAltFire = 0;
  11251.         bSniping = false;
  11252.         bKamikaze = false;
  11253.         bDevious = false;
  11254.         bDumbDown = false;
  11255.         BlockedPath = None;
  11256.         bInitLifeMessage = false;
  11257.         //MyTranslocator = None;
  11258.         Velocity = vect(0,0,0);
  11259.         Acceleration = vect(0,0,0);
  11260.         if(Weapon != None)
  11261.         {
  11262.             Weapon.GotoState('Idle');
  11263.         }
  11264.     }
  11265. }
  11266.  
  11267. function Shatter()
  11268. {
  11269.     local int x;
  11270.     local FroztFrozenShard Shard;
  11271.  
  11272.     if(Effect != None)
  11273.     {
  11274.         Effect.Destroy();
  11275.         // Create Frozen Shards
  11276.         for(x = 0; x < 10; x++)
  11277.         {
  11278.             Shard = spawn(class'FroztFrozenShard',,,Location);
  11279.             Shard.Velocity = VRand()*300;
  11280.         }
  11281.  
  11282.         PlaySound(Sound'Frozt.IceShatter');
  11283.  
  11284.     
  11285.         if(Weapon != None)
  11286.         {
  11287.             Weapon.SetDefaultDisplayProperties();
  11288.         }
  11289.     }
  11290. }
  11291.  
  11292. function CreateShell()
  11293. {
  11294.   if(Effect != None)
  11295.   {
  11296.     Effect.Destroy();
  11297.   }
  11298.  
  11299.   Effect = spawn(class'Frozt.FroztFreezeEffect',Self,,Location,Rotation);
  11300.   Effect.Mesh = Mesh;
  11301.   Effect.DrawScale = Drawscale;
  11302.   Effect.AnimFrame = AnimFrame;
  11303.   Effect.Fatness = Fatness+50;
  11304.  
  11305.   FreezeLevel = 0;
  11306.  
  11307.   if(weapon != None)
  11308.   {
  11309.      Weapon.SetDisplayProperties(ERenderStyle.STY_Translucent, Texture'Frozt.Effect.FroztIceSkin', true, true);
  11310.   }
  11311. }
  11312.  
  11313. function Died(pawn Killer, name damageType, vector HitLocation)
  11314. {
  11315.     local pawn OtherPawn;
  11316.     local actor A;
  11317.  
  11318.     // mutator hook to prevent deaths
  11319.     // WARNING - don't prevent bot suicides - they suicide when really needed
  11320.     if ( Level.Game.BaseMutator.PreventDeath(self, Killer, damageType, HitLocation) )
  11321.     {
  11322.         Health = max(Health, 1); //mutator should set this higher
  11323.         return;
  11324.     }
  11325.     if ( bDeleteMe )
  11326.         return; //already destroyed
  11327.     Health = Min(0, Health);
  11328.     for ( OtherPawn=Level.PawnList; OtherPawn!=None; OtherPawn=OtherPawn.nextPawn )
  11329.         OtherPawn.Killed(Killer, self, damageType);
  11330.     if ( CarriedDecoration != None )
  11331.         DropDecoration();
  11332.     level.game.Killed(Killer, self, damageType);
  11333.     //log(class$" dying");
  11334.     if( Event != '' )
  11335.         foreach AllActors( class 'Actor', A, Event )
  11336.             A.Trigger( Self, Killer );
  11337.     //Level.Game.DiscardInventory(self);
  11338.     Velocity.Z *= 1.3;
  11339.     if ( Gibbed(damageType) )
  11340.     {
  11341.         SpawnGibbedCarcass();
  11342.         if ( bIsPlayer )
  11343.             HidePlayer();
  11344.         else
  11345.             Destroy();
  11346.     }
  11347.     PlayDying(DamageType, HitLocation);
  11348.     if ( Level.Game.bGameEnded )
  11349.     {
  11350.         CreateShell();
  11351.         return;
  11352.     }
  11353.  
  11354.     if ( PendingWeapon != None)
  11355.     {
  11356.         PendingWeapon = None;
  11357.     }
  11358.  
  11359.     if ( RemoteRole == ROLE_AutonomousProxy )
  11360.     {
  11361.         ClientDying(DamageType, HitLocation);
  11362.     }
  11363.  
  11364.     if( DamageType == 'ChangeTeam' )
  11365.     {
  11366.         if(FroztBotReplicationInfo(PlayerReplicationInfo).bFrozen)
  11367.         {
  11368.             FrozenLevel = InitFrozenLevel;
  11369.         }
  11370.         else
  11371.         {
  11372.             GotoState('Dying');
  11373.         }
  11374.         return;
  11375.     }
  11376.     else if(damageType == 'ForceDie' )
  11377.     {
  11378.         GotoState('Dying');
  11379.         return;
  11380.     }
  11381.  
  11382.       FrozenLevel = InitFrozenLevel;
  11383.       InitFreezeLevel = 2;
  11384.     PlayAnim(DeathAnim,0.0);
  11385.       CreateShell();
  11386.     GotoState('Frozen');
  11387. }
  11388.  
  11389. function ClientDying(name DamageType, vector HitLocation)
  11390. {
  11391.     PlayDying(DamageType, HitLocation);
  11392.  
  11393.     if(DamageType == 'ChangeTeam')
  11394.     {
  11395.         if(FroztBotReplicationInfo(PlayerReplicationInfo).bFrozen)
  11396.         {
  11397.             Frozenlevel = InitFrozenLevel;
  11398.         }
  11399.         else
  11400.         {
  11401.             GotoState('Dying');
  11402.         }
  11403.         return;
  11404.     }
  11405.     else if(DamageType == 'ForceDie')
  11406.     {
  11407.         GotoState('Dying');
  11408.         return;
  11409.     }
  11410.  
  11411.       InitFreezeLevel = 2;
  11412.     Frozenlevel = InitFrozenLevel;
  11413.     PlayAnim(DeathAnim,0.0);
  11414.     CreateShell();
  11415.     GotoState('Frozen');
  11416. }
  11417.  
  11418. function bool Gibbed(name damageType)
  11419. {
  11420.     return false;
  11421. }
  11422.  
  11423. function Carcass SpawnCarcass()
  11424. {
  11425. }
  11426.  
  11427. function SpawnGibbedCarcass()
  11428. {
  11429.     log(self$" should never call SpawnGibbedCarcass");
  11430. }
  11431.  
  11432. function bool SetEnemy( Pawn NewEnemy )
  11433. {
  11434.     local bool result, bNotSeen;
  11435.     local eAttitude newAttitude, oldAttitude;
  11436.     local float newStrength;
  11437.     local Pawn Friend;
  11438.  
  11439.     if (Enemy == NewEnemy)
  11440.         return true;
  11441.     if ( (NewEnemy == Self) || (NewEnemy == None) || (NewEnemy.Health <= 0) || NewEnemy.IsA('FlockPawn') )
  11442.         return false;
  11443.  
  11444.     result = false;
  11445.     newAttitude = AttitudeTo(NewEnemy);
  11446.     if ( newAttitude == ATTITUDE_Friendly )
  11447.     {
  11448.         Friend = NewEnemy;
  11449.         if ( Level.TimeSeconds - Friend.LastSeenTime > 5 )
  11450.             return false;
  11451.         NewEnemy = NewEnemy.Enemy;
  11452.         if ( (NewEnemy == None) || (NewEnemy == Self) || NewEnemy.IsA('FlockPawn') || NewEnemy.IsA('StationaryPawn') )
  11453.             return false;
  11454.         if (Enemy == NewEnemy)
  11455.             return true;
  11456.  
  11457.         bNotSeen = true;
  11458.         newAttitude = AttitudeTo(NewEnemy);
  11459.     }
  11460.  
  11461.     if ( newAttitude >= ATTITUDE_Ignore )
  11462.         return false;
  11463.  
  11464.     if ( Enemy != None )
  11465.     {
  11466.         if ( AssessThreat(NewEnemy) > AssessThreat(Enemy) )
  11467.         {
  11468.             OldEnemy = Enemy;
  11469.             Enemy = NewEnemy;
  11470.             result = true;
  11471.         }
  11472.         else if ( OldEnemy == None )
  11473.             OldEnemy = NewEnemy;
  11474.     }
  11475.     else
  11476.     {
  11477.         result = true;
  11478.         Enemy = NewEnemy;
  11479.     }
  11480.  
  11481.     if ( result )
  11482.     {
  11483.         if ( bNotSeen )
  11484.         {
  11485.             LastSeenTime = Friend.LastSeenTime;
  11486.             LastSeeingPos = Friend.LastSeeingPos;
  11487.             LastSeenPos = Friend.LastSeenPos;
  11488.         }
  11489.         else
  11490.         {
  11491.             LastSeenTime = Level.TimeSeconds;
  11492.             LastSeeingPos = Location;
  11493.             LastSeenPos = Enemy.Location;
  11494.         }
  11495.         EnemyAcquired();
  11496.     }
  11497.                 
  11498.     return result;
  11499. }
  11500.  
  11501. function BotVoiceMessage(name messagetype, byte messageID, Pawn Sender)
  11502. {
  11503.     if ( !Level.Game.bTeamGame || (Sender.PlayerReplicationInfo.Team != PlayerReplicationInfo.Team) )
  11504.         return;
  11505.  
  11506.     if ( messagetype == 'ORDER' )
  11507.         SetOrders(class'FroztTeamHUD'.default.OrderNames[messageID], Sender);
  11508. }
  11509.  
  11510. function SetOrders(name NewOrders, Pawn OrderGiver, optional bool bNoAck)
  11511. {
  11512.     local Pawn P;
  11513.     local Bot B;
  11514.  
  11515.     if ( NewOrders != BotReplicationInfo(PlayerReplicationInfo).RealOrders )
  11516.     { 
  11517.         if ( (IsInState('Roaming') && bCamping) || IsInState('Wandering') )
  11518.             GotoState('Roaming', 'PreBegin');
  11519.         else if ( !IsInState('Dying') && !IsInState('Frozen') )
  11520.             GotoState('Attacking');
  11521.     }
  11522.  
  11523.     bLeading = false;
  11524.     if ( NewOrders == 'Point' )
  11525.     {
  11526.         NewOrders = 'Attack';
  11527.         SupportingPlayer = PlayerPawn(OrderGiver);
  11528.     }
  11529.     else
  11530.         SupportingPlayer = None;
  11531.  
  11532.     if ( bSniping && (NewOrders != 'Defend') )
  11533.         bSniping = false;
  11534.     bStayFreelance = false;
  11535.     if ( !bNoAck && (OrderGiver != None) )
  11536.         SendTeamMessage(OrderGiver.PlayerReplicationInfo, 'ACK', Rand(class<ChallengeVoicePack>(PlayerReplicationInfo.VoiceType).Default.NumAcks), 5);
  11537.  
  11538.     BotReplicationInfo(PlayerReplicationInfo).SetRealOrderGiver(OrderGiver);
  11539.     BotReplicationInfo(PlayerReplicationInfo).RealOrders = NewOrders;
  11540.  
  11541.     Aggressiveness = BaseAggressiveness;
  11542.     if ( Orders == 'Follow' )
  11543.         Aggressiveness -= 1;
  11544.     Orders = NewOrders;
  11545.     if ( !bNoAck && (HoldSpot(OrderObject) != None) )
  11546.     {
  11547.         OrderObject.Destroy();
  11548.         OrderObject = None;
  11549.     }
  11550.     if ( Orders == 'Hold' )
  11551.     {
  11552.         Aggressiveness += 1;
  11553.         if ( !bNoAck )
  11554.             OrderObject = OrderGiver.Spawn(class'HoldSpot');
  11555.     }
  11556.     else if ( Orders == 'Follow' )
  11557.     {
  11558.         Aggressiveness += 1;
  11559.         OrderObject = OrderGiver;
  11560.     }
  11561.     else if ( Orders == 'Defend' )
  11562.     {
  11563.         if ( Level.Game.IsA('TeamGamePlus') )
  11564.             OrderObject = TeamGamePlus(Level.Game).SetDefenseFor(self);
  11565.         else
  11566.             OrderObject = None;
  11567.         if ( OrderObject == None )
  11568.         {
  11569.             Orders = 'Freelance';
  11570.             if ( bVerbose )
  11571.                 log(self$" defender couldn't find defense object");
  11572.         }
  11573.         else
  11574.             CampingRate = 1.0;
  11575.     }
  11576.     else if ( Orders == 'Attack' )
  11577.     {
  11578.         CampingRate = 0.0;
  11579.         // set bLeading if have supporters
  11580.         if ( Level.Game.bTeamGame )
  11581.             for ( P=Level.PawnList; P!=None; P=P.NextPawn )
  11582.                 if ( P.bIsPlayer && (P.PlayerReplicationInfo.Team == PlayerReplicationInfo.Team) )
  11583.                 {
  11584.                     B = Bot(P);
  11585.                     if ( (B != None) && (B.OrderObject == self) && (BotReplicationInfo(B.PlayerReplicationInfo).RealOrders == 'Follow') )
  11586.                     {
  11587.                         bLeading = true;
  11588.                         break;
  11589.                     }
  11590.                 }
  11591.     }    
  11592.                 
  11593.     BotReplicationInfo(PlayerReplicationInfo).OrderObject = OrderObject;
  11594. }
  11595.  
  11596. function bool CloseToPointMan(Pawn Other)
  11597. {
  11598.     local float dist;
  11599.  
  11600.     // for certain games, have bots wait for leader for a while
  11601.     if ( TeamGamePlus(Level.Game).WaitForPoint(self) )
  11602.         return true;
  11603.  
  11604.     if ( (Base != None) && (Other.Base != None) && (Other.Base != Base) )
  11605.         return false;    
  11606.  
  11607.     dist = VSize(Location - Other.Location);
  11608.  
  11609.     if(Other.Health <= 0)
  11610.     {
  11611.         if(dist > ThawRadius)
  11612.             return false;
  11613.     }
  11614.     else if ( dist > 400 )
  11615.         return false;
  11616.     
  11617.     // check if point is moving away
  11618.     if ( (Region.Zone.bWaterZone || (dist > 200)) && (((Other.Location - Location) Dot Other.Velocity) > 0) )
  11619.         return false;
  11620.                 
  11621.     return ( LineOfSightTo(Other) );
  11622. }
  11623.  
  11624. state Roaming
  11625. {
  11626.     ignores EnemyNotVisible;
  11627.  
  11628.     function PickDestination()
  11629.     {
  11630.         local inventory Inv, BestInv;
  11631.         local float Bestweight, NewWeight, DroppedDist;
  11632.         local actor BestPath;
  11633.         local decoration Dec;
  11634.         local NavigationPoint N;
  11635.         local int i;
  11636.         local bool bTriedToPick, bLockedAndLoaded, bNearPoint;
  11637.         local byte TeamPriority;
  11638.         local Pawn P;
  11639.  
  11640.         bCanTranslocate = ( Level.Game.IsA('DeathMatchPlus') && DeathMatchPlus(Level.Game).CanTranslocate(self) );
  11641.         if ( Level.Game.IsA('TeamGamePlus') )
  11642.         {
  11643.             if ( (Orders == 'FreeLance') && !bStayFreelance
  11644.                  &&    (Orders != BotReplicationInfo(PlayerReplicationInfo).RealOrders) ) 
  11645.                 SetOrders(BotReplicationInfo(PlayerReplicationInfo).RealOrders, BotReplicationInfo(PlayerReplicationInfo).RealOrderGiver, true);
  11646.             if ( FRand() < 0.5 )
  11647.                 bStayFreelance = false;
  11648.             LastAttractCheck = Level.TimeSeconds - 0.1;
  11649.             if ( TeamGamePlus(Level.Game).FindSpecialAttractionFor(self) )
  11650.             {
  11651.                 if ( IsInState('Roaming') )
  11652.                 {
  11653.                     TeamPriority = TeamGamePlus(Level.Game).PriorityObjective(self);
  11654.                     if ( TeamPriority > 16 )
  11655.                     {
  11656.                         PickLocalInventory(160, 1.8);
  11657.                         return;
  11658.                     }
  11659.                     else if ( TeamPriority > 1 )
  11660.                     {
  11661.                         PickLocalInventory(200, 1);
  11662.                         return;
  11663.                     }
  11664.                     else if ( TeamPriority > 0 )
  11665.                     {
  11666.                         PickLocalInventory(280, 0.55);
  11667.                         return;
  11668.                     }
  11669.                     PickLocalInventory(400, 0.5);
  11670.                 }
  11671.                 return;
  11672.             }
  11673.         }
  11674.         bLockedAndLoaded = ( (Weapon.AIRating > 0.4) && (Health > 60) );
  11675.  
  11676.         if (  Orders == 'Follow' )
  11677.         {
  11678.             if ( Pawn(OrderObject) == None )
  11679.                 SetOrders('FreeLance', None);
  11680.             else
  11681.             {
  11682.                 bNearPoint = CloseToPointMan(Pawn(OrderObject));
  11683.                 if ( !bNearPoint )
  11684.                 {
  11685.                     if ( !bLockedAndLoaded )
  11686.                     {
  11687.                         bTriedToPick = true;
  11688.                         if ( PickLocalInventory(600, 0) )
  11689.                             return;
  11690.  
  11691.                         if ( !OrderObject.IsA('PlayerPawn') )
  11692.                         {
  11693.                             BestWeight = 0;
  11694.                             BestPath = FindBestInventoryPath(BestWeight, !bNovice && (skill >= 2));
  11695.                             if ( BestPath != None )
  11696.                             {
  11697.                                 MoveTarget = BestPath;
  11698.                                 return;
  11699.                             }
  11700.                         }
  11701.                     }                
  11702.                     if ( ActorReachable(OrderObject) )
  11703.                         MoveTarget = OrderObject;
  11704.                     else
  11705.                         MoveTarget = FindPathToward(OrderObject);
  11706.                     if ( (MoveTarget != None) && (VSize(Location - MoveTarget.Location) > 2 * CollisionRadius) )
  11707.                         return;
  11708.                     if ( (Pawn(OrderObject).Health <= 0) && VSize(OrderObject.Location - Location) < ThawRadius && LineOfSightTo(OrderObject) )
  11709.                     {
  11710.                         bNearPoint = false;
  11711.                     }
  11712.                     else if ( (VSize(OrderObject.Location - Location) < 1600) && LineOfSightTo(OrderObject) )
  11713.                     {
  11714.                         bNearPoint = true;
  11715.                     }
  11716.                     if ( bVerbose )
  11717.                         log(self$" found no path to "$OrderObject);
  11718.                 }
  11719.                 else if ( !bInitLifeMessage && (VSize(Location - OrderObject.Location) < 500) )
  11720.                 {
  11721.                     bInitLifeMessage = true;
  11722.                     SendTeamMessage(Pawn(OrderObject).PlayerReplicationInfo, 'OTHER', 3, 10);
  11723.                 }
  11724.             }
  11725.         }
  11726.         if ( (Orders == 'Defend') && bLockedAndLoaded )
  11727.         {
  11728.             if ( PickLocalInventory(300, 0.55) )
  11729.                 return;
  11730.             if ( FindAmbushSpot() ) 
  11731.                 return;
  11732.             if ( !LineOfSightTo(OrderObject) )
  11733.             {
  11734.                 MoveTarget = FindPathToward(OrderObject);
  11735.                 if ( MoveTarget != None )
  11736.                     return;
  11737.             }
  11738.             else if ( !bInitLifeMessage )
  11739.             {
  11740.                 bInitLifeMessage = true;
  11741.                 SendTeamMessage(None, 'OTHER', 9, 10);
  11742.             }
  11743.         }
  11744.  
  11745.         if ( (Orders == 'Hold') && bLockedAndLoaded && !LineOfSightTo(OrderObject) )
  11746.         {
  11747.             GotoState('Hold');
  11748.             return;
  11749.         }
  11750.  
  11751.         if ( !bTriedToPick && PickLocalInventory(600, 0) )
  11752.             return;
  11753.  
  11754.         if ( (Orders == 'Hold') && bLockedAndLoaded )
  11755.         {
  11756.             if ( VSize(Location - OrderObject.Location) < 20 )
  11757.                 GotoState('Holding');
  11758.             else
  11759.                 GotoState('Hold');
  11760.             return;
  11761.         }
  11762.  
  11763.         if ( ((Orders == 'Follow') && (bNearPoint || (Level.Game.IsA('TeamGamePlus') && TeamGamePlus(Level.Game).WaitForPoint(self))))
  11764.             || ((Orders == 'Defend') && bLockedAndLoaded && LineOfSightTo(OrderObject)) )
  11765.         {
  11766.             if(Pawn(OrderObject) != None)
  11767.             {
  11768.                 if((Pawn(OrderObject).Health < 0) && VSize(OrderObject.Location - Location) < ThawRadius)
  11769.                 {
  11770.                     GotoState('Roaming','Camp');
  11771.                 }
  11772.             }
  11773.             if ( FRand() < 0.35 )
  11774.                 GotoState('Wandering');
  11775.             else
  11776.             {
  11777.                 CampTime = 0.8;
  11778.                 GotoState('Roaming', 'Camp');
  11779.             }
  11780.             return;
  11781.         }
  11782.  
  11783.         if ( (OrderObject != None) && !OrderObject.IsA('Ambushpoint') )
  11784.             bWantsToCamp = false;
  11785.         else if ( (Weapon.AIRating > 0.5) && (Health > 90) && !Region.Zone.bWaterZone )
  11786.         {
  11787.             bWantsToCamp = ( bWantsToCamp || (FRand() < CampingRate * FMin(1.0, Level.TimeSeconds - LastCampCheck)) );
  11788.             LastCampCheck = Level.TimeSeconds;
  11789.         }
  11790.         else 
  11791.             bWantsToCamp = false;
  11792.  
  11793.         if ( bWantsToCamp && FindAmbushSpot() )
  11794.             return;
  11795.  
  11796.         // if none found, check for decorations with inventory
  11797.         if ( !bNoShootDecor )
  11798.             foreach visiblecollidingactors(class'Decoration', Dec, 500,,true)
  11799.                 if ( Dec.Contents != None )
  11800.                 {
  11801.                     bNoShootDecor = true;
  11802.                     Target = Dec;
  11803.                     GotoState('Roaming', 'ShootDecoration');
  11804.                     return;
  11805.                 }
  11806.  
  11807.         bNoShootDecor = false;
  11808.         BestWeight = 0;
  11809.  
  11810.         // look for long distance inventory 
  11811.         BestPath = FindBestInventoryPath(BestWeight, !bNovice && (skill >= 2));
  11812.         //log("roam to"@BestPath);
  11813.         //log("---------------------------------");
  11814.         if ( BestPath != None )
  11815.         {
  11816.             MoveTarget = BestPath;
  11817.             return;
  11818.         }
  11819.  
  11820.         // nothing around - maybe just wait a little
  11821.         if ( (FRand() < 0.35) && bNovice 
  11822.             && (!Level.Game.IsA('DeathMatchPlus') || !DeathMatchPlus(Level.Game).OneOnOne())  )
  11823.         {
  11824.             GoalString = " Nothing cool, so camp ";
  11825.             CampTime = 3.5 + FRand() - skill;
  11826.             GotoState('Roaming', 'Camp');
  11827.         }
  11828.  
  11829.         // if roamed to ambush point, stay there maybe
  11830.         if ( (AmbushPoint(RoamTarget) != None)
  11831.             && (VSize(Location - RoamTarget.Location) < 2 * CollisionRadius)
  11832.             && (FRand() < 0.4) )
  11833.         {
  11834.             CampTime = 4.0;
  11835.             GotoState('Roaming', 'LongCamp');
  11836.             return;
  11837.         }
  11838.  
  11839.         // hunt player
  11840.         if ( (!bNovice || (Level.Game.IsA('DeathMatchPlus') && DeathMatchPlus(Level.Game).OneOnOne()))
  11841.             && (Weapon.AIRating > 0.5) && (Health > 60) )
  11842.         {
  11843.             if ( (PlayerPawn(RoamTarget) != None) && !LineOfSightTo(RoamTarget) )
  11844.             {
  11845.                 BestPath = FindPathToward(RoamTarget);
  11846.                 if ( BestPath != None )
  11847.                 {
  11848.                     MoveTarget = BestPath;
  11849.                     return;
  11850.                 }
  11851.             }
  11852.             else
  11853.             {
  11854.                 // high skill bots go hunt player
  11855.                 for ( P=Level.PawnList; P!=None; P=P.NextPawn )
  11856.                     if ( P.bIsPlayer && P.IsA('PlayerPawn') 
  11857.                         && ((VSize(P.Location - Location) > 1500) || !LineOfSightTo(P)) )
  11858.                     {
  11859.                         BestPath = FindPathToward(P);
  11860.                         if ( BestPath != None )
  11861.                         {
  11862.                             RoamTarget = P;
  11863.                             MoveTarget = BestPath;
  11864.                             return;
  11865.                         }
  11866.                     }
  11867.             }
  11868.             bWantsToCamp = true; // don't camp if couldn't go to player
  11869.         }
  11870.         
  11871.         // look for ambush spot if didn't already try
  11872.         if ( !bWantsToCamp && FindAmbushSpot() )
  11873.         {
  11874.             RoamTarget = AmbushSpot;
  11875.             return;
  11876.         }
  11877.         
  11878.         // find a roamtarget
  11879.         if ( RoamTarget == None )
  11880.         {
  11881.             i = 0;
  11882.             for ( N=Level.NavigationPointList; N!=None; N=N.NextNavigationPoint )
  11883.                 if ( N.IsA('InventorySpot') )
  11884.                 {
  11885.                     i++;
  11886.                     if ( (RoamTarget == None) || (Rand(i) == 0) )
  11887.                         RoamTarget = N;
  11888.                 }
  11889.         }    
  11890.  
  11891.         // roam around
  11892.         if ( RoamTarget != None )
  11893.         {
  11894.             if ( ActorReachable(RoamTarget) )
  11895.             {
  11896.                 MoveTarget = RoamTarget;
  11897.                 RoamTarget = None;
  11898.                 if ( VSize(MoveTarget.Location - Location) > 2 * CollisionRadius )
  11899.                     return;
  11900.             }
  11901.             else
  11902.             {
  11903.                 BestPath = FindPathToward(RoamTarget);
  11904.                 if ( BestPath != None )
  11905.                 {
  11906.                     MoveTarget = BestPath;
  11907.                     return;
  11908.                 }
  11909.                 else
  11910.                     RoamTarget = None;
  11911.             }
  11912.         }
  11913.                                                 
  11914.          // wander or camp
  11915.         if ( FRand() < 0.35 )
  11916.             GotoState('Wandering');
  11917.         else
  11918.         {
  11919.             GoalString = " Nothing cool, so camp ";
  11920.             CampTime = 3.5 + FRand() - skill;
  11921.             GotoState('Roaming', 'Camp');
  11922.         }
  11923.     }
  11924. }
  11925.  
  11926. S/class FroztTeamRCWindow extends UTTeamRCWindow;
  11927.  
  11928. var UWindowSmallButton FroztConfigButton;
  11929.  
  11930. function Created()
  11931. {
  11932.     local int FFS;
  11933.     local int ControlWidth, ControlLeft, ControlRight;
  11934.     local int CenterWidth, CenterPos, ButtonWidth, ButtonLeft;
  11935.  
  11936.     ControlWidth = WinWidth/2.5;
  11937.     ControlLeft = (WinWidth/2 - ControlWidth)/2;
  11938.     ControlRight = WinWidth/2 + ControlLeft;
  11939.     
  11940.     CenterWidth = (WinWidth/4)*3;
  11941.     CenterPos = (WinWidth - CenterWidth)/2;
  11942.  
  11943.     ButtonWidth = WinWidth - 140;
  11944.     ButtonLeft = WinWidth - ButtonWidth - 40;
  11945.  
  11946.     Initialized = False;
  11947.  
  11948.     Super.Created();
  11949.  
  11950.     Initialized = False;
  11951.  
  11952.     FroztConfigButton = UWindowSmallButton(CreateWindow(class'UWindowSmallButton', CenterPos+45 ,ControlOffset+30, CenterWidth, 1));
  11953.     FroztConfigButton.SetText("Frozt Config");
  11954.     FroztConfigButton.NotifyWindow = self;
  11955.  
  11956.     Initialized = True;
  11957. }
  11958.  
  11959. /*
  11960. function SetupNetworkOptions()
  11961. {
  11962.     local int ControlWidth, ControlLeft, ControlRight;
  11963.     local int CenterWidth, CenterPos, ButtonWidth, ButtonLeft;
  11964.  
  11965.     // don't call UTRulesCWindow's version (force respawn)
  11966.     Super(UMenuGameRulesBase).SetupNetworkOptions();
  11967.  
  11968.     ControlWidth = WinWidth/2.5;
  11969.     ControlLeft = (WinWidth/2 - ControlWidth)/2;
  11970.     ControlRight = WinWidth/2 + ControlLeft;
  11971.  
  11972.     CenterWidth = (WinWidth/4)*3;
  11973.     CenterPos = (WinWidth - CenterWidth)/2;
  11974.  
  11975.     if(BotmatchParent.bNetworkGame)
  11976.     {
  11977.         BalancePlayersCheck = UWindowCheckbox(CreateControl(class'UWindowCheckbox', ControlLeft, ControlOffset, ControlWidth, 1));
  11978.         BalancePlayersCheck.SetText(BalancePlayersText);
  11979.         BalancePlayersCheck.SetHelpText(BalancePlayersHelp);
  11980.         BalancePlayersCheck.SetFont(F_Normal);
  11981.         BalancePlayersCheck.Align = TA_Right;
  11982.     }
  11983.  
  11984.     if(
  11985.         !ClassIsChildOf( BotmatchParent.GameClass, class'CTFGame' ) &&
  11986.         !ClassIsChildOf( BotmatchParent.GameClass, class'Assault' )
  11987.     )
  11988.     {
  11989.         MaxTeamsEdit = UWindowEditControl(CreateControl(class'UWindowEditControl', ControlRight, ControlOffset, ControlWidth, 1));
  11990.  
  11991.         MaxTeamsEdit.SetText(MaxTeamsText);
  11992.         MaxTeamsEdit.SetHelpText(MaxTeamsHelp);
  11993.         MaxTeamsEdit.SetFont(F_Normal);
  11994.         MaxTeamsEdit.SetNumericOnly(True);
  11995.         MaxTeamsEdit.SetMaxLength(3);
  11996.         MaxTeamsEdit.Align = TA_Right;
  11997.         MaxTeamsEdit.SetDelayedNotify(True);
  11998.     }
  11999.     ControlOffset += 25;
  12000.  
  12001.     if(BotmatchParent.bNetworkGame)
  12002.     {
  12003.         if(ClassIsChildOf(BotmatchParent.GameClass, class'CTFGame'))
  12004.             ControlOffset -= 25;
  12005.  
  12006.         ForceRespawnCheck = UWindowCheckbox(CreateControl(class'UWindowCheckbox', ControlLeft, ControlOffset, ControlWidth, 1));
  12007.         ForceRespawnCheck.SetText(ForceRespawnText);
  12008.         ForceRespawnCheck.SetHelpText(ForceRespawnHelp);
  12009.         ForceRespawnCheck.SetFont(F_Normal);
  12010.         ForceRespawnCheck.Align = TA_Right;    
  12011.         ControlOffset += 25;
  12012.     }
  12013. }
  12014. */
  12015.  
  12016. function Notify(UWindowDialogControl C, byte E)
  12017. {
  12018.     if (!Initialized)
  12019.         return;
  12020.  
  12021.     Super.Notify(C, E);
  12022.  
  12023.     switch(E)
  12024.     {
  12025.     case DE_Click:
  12026.         switch (C)
  12027.         {
  12028.             case FroztConfigButton:
  12029.                 // Popup frozt config window
  12030.                 Root.CreateWindow(class'FroztFroztConfigWindow', 10, 10, 150, 100);
  12031.                 break;
  12032.         }
  12033.     }
  12034. }
  12035.  
  12036. }Qs6èQ%;ûQ, QPQV*ÑQwrl*l]ⁿa slfwn@ ╚SC_                  ^t6m╨╚╤$ë]w,┐P%*û, q%Ñ/]Θa0 ä@-B(%ñû, ÜrV@q&-B', Ñ\ü-B%û, rV*V@P├q&, Ñ╢10%Nû, DÜq%V*Ñ ╙a " " " " * ÇÇ"⌐∩═ñóY&₧ @                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  ╙q " " " " * ░*3┼  "I∩ΦⁿóY|ó @┌■■■■┌√°Ω▐▐Ω°√ⁿ⌡▄▌▌▌▌▄⌡ⁿ╨÷αααααααα÷╨ⁿπßΓ▀≤⌠▀ßΓΣⁿⁿσσσ≈²²≈σσσⁿⁿµµµ·┘┘·µµµⁿⁿτΦΦδ∙∙δΦΦτⁿ²±ΘΘΘΘΘΘΘΘ±²ⁿ∩φφεεεε∩ⁿⁿ≥∞≡≡∞≥ⁿ²ⁿⁿⁿⁿ²  ccc    J    ~cJ    |J    eJ    u J■   LJ■   aJ■   PJ    9J²   bJ    p J²   |aⁿ   u J■   pJ√   sJ√   \J²   HJ■   JJ√   @J■   XcvJ    \ R≈   J■   Ea·   zY°   aR≈   i
  12037. JΦ   JJ²   u`·   s J    ` cMaⁿ   Z J²   og·   hJ▌   [aφ   G J    Z g∙   wp±   o J■   gJ√   ha·   cJ²   xJ²   UJ■   qg·   hJ²   oJ√   OJ■   Iaα   OJ    m
  12038. aΩ   c a≥   _Eⁿ   {pⁿ   G    J√   z P∙   yp∙   QJ    qR·   }a└   eX°   RJ    IJ√   QpΓ   QYµ   EYµ   y a±   WYµ   oa≤   [J²   lp·   e J√   ~ gⁿ   Jgⁿ   nR≈   OJ■   `p∙   Haß   yJ√    J    ~
  12039. J    c²   IJ√   fY≥   aJ■   YE┘   FX∞   EY∙   Da─   A a⌠   Ig·   oJ²   ka∙   fJ²   r`█   wPΩ    E░   Haτ   Na╤   KJ    v aτ   OY·   Wa≤   hJ√   bqⁿ   J√   | pΩ   m J    I q╠   Ya∞   wg±   ``≤   d J    Ep±   Xa⌠   k JΦ   Kaⁿ   Tp≥   Raⁿ   ia±   YJ²   Ng·   ja≥   baⁿ   bp·   E°   dJ√   t J    s p∞   CE▐   DY·   Xpⁿ   RJ²   zq▐   dcP    q≤   _PΩ   l a█   [pΓ   Jc²   P P≈   r P¼   8J    NpΓ   LJ√   GJ²   }P¼   Agⁿ   XE°   ZPτ   }a·   /Y·   Iaæ   pp┘   QpΩ   r J√   @a⌠   ig±   _J²   KJ■   cJΦ   \q▐   QYτ   @J    j J■   \a⌠   p J√   SE∞   Da±   NJ²   hq⌠   dX─   K J√   np╤   Lp°   Qq≤   EY±   Da⌠   QE┘   Tqƒ   tpⁿ   iqⁿ   Tg·   mE⌐   JJ    eX╤   BJ    WX∞   SE░   FJ²   |q9   Ep∙   Vaⁿ   Vct   P J√   Ba°   Da°   TJt   DPT    J√   up∞   Ga═   ]a∞   Kqτ   Ua╔   zq╫   QX╔   tP·   EX∞   D`ⁿ   uq≤   jX∞   ~X∞   Uq°   ~q≤   ]PΩ   mPΩ   Fa   APl   PJ√   } JΦ   [q∙   JX╜   G
  12040. q╜   Ua╤   Na╜   Vqτ   \g╤   _p≤   | a·   Za≤   Zqτ   Ac▌   { J    w E⌐   Kq°   Gq±   ]J    g J²   s    J²   lp≤   TJ²   ~X≥   MXτ   Xa·   m
  12041. PΩ   i q²■  L `▐   Jq±   ^q≤   yp·   |`·   Ya·   lJ√   pq⌠   W E╔   `p·   Wa⌠   eq·   CJ√   eq═   za¥   TE╜   fpⁿ   Sq⌠   WJ    dEα   aE⌐   LX╤   v E╨   Fq   uE°   {JΦ   oq°   Eq╫   Oq═   {Y°   Kg±   ~q⌠   Up∙   Ga█   xE°   BP=   rp╫   sE═   BX▐   Aq⌠   lp≤   Ya≤   Rp∞   [gⁿ   b\⌠   Ta∞   Gpα   B Pⁿ   =Yⁿ   jX∞   pX┘   ]X∞   aB   VX∞   aΩ   C a∞   Gaε   ~ q≤   S\⌠   Op≤   Hq≤   ^p⌠   b gⁿ   aa█   yp·   @Yⁿ   ig╤   nPΩ   dq∞   Faⁿ   spⁿ   M    a╡   OpΩ   CP·   jpΩ   f P·   `c╢■  _cMJ√   tpl   KP·   >p⌠   vP∙   zqⁿ   oPⁿ   ^P⌠   RX╫   Pτ   t    q⌠   iPl   rJ    P
  12042. aW   Ua▐   I qⁿ   EP·   kPτ   K P⌠   aτ   I\╔   J
  12043. Y·   dq°   Hpτ   Yp⌠   ]qτ   [Pⁿ   L    q·   rp⌠   qq·   ] PΩ   kaτ   Pg·   Kf    xaÅ   ppÅ   opⁿ   wPΩ   Ga°   UP°   >PΩ   v    Nⁿ   Sq╔   _Pⁿ   `E±■  a╫   RPⁿ   JP°   `Y─   B PΩ   CP≈   HP≈   u J    T J    @ pⁿ   |gⁿ   mq≥   LE±■  P|    a3   c J    NP|   c
  12044. P|   C
  12045. J?■  GJ    J J    fgⁿ   gJ■   PP8    Pα   r
  12046. p±   q \╨   TE   Vc▌   TE   |El■  bE⌐   NE⌐   OE⌐   ME⌐   QE⌐   RE⌐   Pqo   TE!■  Vqo   Sqo   Y²   _qo   Xa∞   Za∞   {Y∞   AX∞   <X∞   sJ²   {a∞   }X╤   nX∞   BX∞   H
  12047. Pi   ug¥   [ a¥   S²   I²   W²   Z²   Ug\   [ q╨   GX╡   dX╡   eP≤   tEα   qP═   >X╤   OX¥   ]Xé   AE╡   B J²   NJ²   qcO    P5   8q═   }Pα   `²   wX╤   mg±   aPi   FPi   vX╤   fa∞   `a═   ~\≤   -P═   Kq╤   Mp≤   ZP≤   f    P±   Ep╨   pJ²   @J²   ?J²   fX≤   iX╤   Pa≤   YJ²   yq≤   dE╡   AP5    g╤   ~c²   { q≤   XJ²   Bp±   \²   [E∞   I
  12048. qo   ZPα   pPα   yPα   P J²   rE═   ap±   LP╨   {Pα   }g⌠   Iq°   FP⌠   hP≤   X P=   Pq·   kp⌠   ~P≤   yP   uJ²   TP╡   Hqⁿ   bJ²   vPⁿ   h
  12049. Pα   (P╨   yp⌠   |P═   o    g⌠   yqⁿ   jpⁿ   vPⁿ   iP·   aq{   }q·   CPⁿ   {ql   Pa≥   cE═   CJ²   gJ²   cq≤   WP═   x    P⌠   (p±   IP═   Pq°   vPⁿ   eXÅ   qqτ   FE╜   dXτ   G
  12050. P∞   kP·   iP∞   Qp±   KPⁿ   iP±   H p≤   gP⌠   iJ²   bq≤   aPú²  >P¥   GP⌠   TJ²   iP±   ]    q⌠   V a≤   a{   |X▐   P≤   \ E═   fEτ   SP±   WE╜   ePⁿ   YP⌠   vXτ   [J²   UP3■  Y aÇ■  xPⁿ   XP⌠   u    g±   _Pα   N
  12051. P\   ^ q    uq≤   \Pƒ   y
  12052. p⌠   PJ²   uPⁿ   f p   D Pτ   iq≤   bJ²   aq≥   Fp°   0X°   ]P╤   fP8   R P∞   ` P¥   RXN   y q╔   cE∞   M
  12053. J²   wP═   lP≤   kP\   m    J²   dp╔   x
  12054. Y·   Daⁿ   Vqα   AX╜   ^q═   |q⌠   j p≤   {P¥   l\⌠   ,q≤   fYé   @P⌠   OP∞   _P╨   oP⌠   |
  12055. q⌠   gqo   [p±   bP°   LP⌠   Jqα   ^P≤   ]P≤   vJ²   kP∞   hP∞   ia╨   mc²   {qɲ  |q═   `p═   kpⁿ   hP⌠   tP≤   o\≤   h    P≤   PP≤   ]q≤   cg╔   `P¥   S P╨   bP╨   ~P≤   ~N·   BJ²   tXƒ   q    Xƒ   d    Xƒ   xp⌠   SX═   DJ²   ^a═   qQ   `P⌠   vP⌠   K`·   XEu■  Fa·   kP∞   >P∞   X    P∞   Y    P⌠   ]P∞   W    P∞   i Pⁿ   Cq≥   PP≤   bP≤   {P≤   HpQ   Da\   ZPτ   RPⁿ   qPⁿ   l    Pⁿ   HXƒ   MXƒ   pXƒ   k    Xƒ   [    P∞   _Pⁿ   iPⁿ   RJ²   @a·   wPα   yP≤   IX═   `X═   FX═   ea≤   \Pl   NP╫■  lP≤   \a·   jP∞   JP≤   D
  12056. P╨   \P≤   hP∞   O P≈   la   X╤   AX╤   Rpⁿ   kqⁿ   sPⁿ   Z Pⁿ   JPⁿ   fE∞   F
  12057. P≤   baß   m Pí■  HP∞   fP∞   dP⌠   [q≤   ePí■  lXα   [ Xα   \Xα   ]P≤   Cqα   EP≤   e    P≤   g    a≤   Da≤   IX╡   cX╡   fX╡   iX╡   gX╡   hXƒ   R Xƒ   BXƒ   Xƒ   F Xƒ   NXƒ   Z    X±   ]XX■  [P∞   jP╔■  Fc²   @Pⁿ   o
  12058. \≤ⁿ  J
  12059. E╖■  hP╫■  nP╫■  BP╔■  OE╖■  gE╖■  x P≤   EP∞   `P·   S
  12060. g±   Hp±   JP╨   Ac²   Eg¥   Da╨   Ia╨   DX¥   Mg±   mP∞   e`\   ~X╤   eX╤   w X╤   \╨   ,X¥   NX¥   C`∞   MX∞   VP∞   HPn■  HE²  OE²  vXƒ   X
  12061. ²   x²   y²   zP≈   JE░   GXα   }X╡   AJ    o J    Up≤   AJ    VP8   kJ    P¼   BPΩ   k áx[Y¼èeQêºqb^êÑuR@èêxQRì░$`cÉè░\CáèåePáèe^á¢EláæL yáè⌐eEíè└]Rí¼O_íèemíè╠]{íæJIóè╞^Vó╪bdó╪@[F┤è»\a┼æ{n┼╘cD{┼è¥v╫è⌡]L╪èKEZ╪èMEg╪è╓at╪è]\B┘è+_ P┘¢_E]┘èBej┘¢ôEx┘▒WE┌└F    JT┌╤└J^▄è└Wk▄╪EIx▄è∞\Aφù·C OφùoN [φ╬╞Phφù7Xwφù+XDεèåQεùdN _ε¢+lεædzεèeG∩è⌐wU∩ì%c∩è
  12062. \bì╪Cypì▒Wi¢è7_ x¢ëe~E£╤3MCáè]Páèm_á╪Av ná╪Fbd¡èwF╗¢iT╗¼wb╗¢Eo╗æL|╗èôYI╝èσIV╝èId╝èdtr╝è╔Z╝¼HO╜è╓L]╜èº]k╜èⁿpy╜èotG╛¼GT╛ù╓M b╛¢sE n╛¢╠]z╛è^~G┐¢VEU┐è╫xb┐èl p┐╬^P~┐è8UM└¼P[└æJ i└æZu└èbuB┴¢+E P┴╘ty\┴¢7E U┼è\a┼è5Lo┼èF}┼æQM╞èbZ╞èeh╞è3Fv╞▒fF╟è│YT╟èxb╟è5Mp╟èu~╟èrL╚è5NZ╚è&Ah╚èhv╚æRD╔¢nYQ╔èj^╔è=rl╔æk
  12063. z╔è&BI╩è5OW╩èⁿ\d╩èì]q╩è╞\~╩è=sK╦è=tY╦╤ƒJf╦æåZ s╦è╦u╦è&M╠è&@[╠èºXi╠╤xa v╠ù
  12064. XB═è=qO═è&C]═è<[j═è<\x═ùεXE╬æIU R╬è±I^╬èCl╬è<Zz╬¢ô@H╧è≡qU╧è╩vb╧è╞mo╧æ3k
  12065. ~╧æNM╨¢╫EZ╨æⁿIg╨─itt╨æ⌐Nh╓è╝eu╓èDC╫æ⌐QP╫è╠\]╫▒fk╫æ├u y╫è⌡\E╪è±JS╪è╠^a╪¢ô}n╪┌b{{╪è╨]I┘ù⌐fW┘¢åMd┘æ╔\q┘è╓H~┘▒╔^ K┌╤JW┌è.]d┌¼⌐hr┌è<Y@█è∞~N█è∞a\█¼≡_j█¢╫{y█¼≡^F▄è]T▄¢Pa▄▒╠Wn▄è ]{▄åH    AI▌▒vJαæGWαèáE fαèiutα╤╛a Bß╤byNß▒╠f[ßæ┬c hßæ⌐o tßèäfAΓæⁿoOΓæbI \Γè│h hΓ╤sa vΓèi\Bπ╤iJOπèbH\πè\kπè╝Pyπè ]HΣ¢ågVΣåpmcΣ¢S{PΦèOf]Φæå{kΦ¢εE xΦæ⌐ZDΘè⌡KQΘ¢|_ΘèⁿWlΘ¢πE {ΘèvuGΩù⌐@UΩ┌ovbΩè±@pΩùεF~Ωù└^Kδæ╦I Xδ¢╠Edδ▒ⁿpqδèg~δ¢∞lL∞ægY∞A    }f∞¢
  12066. E c∩æⁿHo∩¢ E |∩èl]H≡¢BJ U≡æBsa≡è┘~n≡┌dv|≡è╓9J±è8WX±èn\f±¢v{s±╤j@≥è▓jM≥ù└_Z≥è╦Hg≥èqv≥└lLD≤nC    CP÷¢cES∙¢z{`∙èkm∙è^z{∙èigJ·èLgX·èïgf·¼VU t·¢▓|A√ΣJ    K0N√¢bcY½æDf½èìWu½èƒ_C¼¢AQ¼èmE^¼èbXm¼æÿ} {¼¼╛fG¡è∞LU¡æEb¡╘jrq¡æYc│╓hVp│▒⌡@ F╢¢P{S╢è┘a`╢æ╨Zn╢¢╠y{╢æ8TH╖¢]E U╖≈K    B    a╖èwc└è╓~q└æ╙Z└æ⌐YL┴¢éEY┴èE f┴è╫ut┴▒xB┬æ3DO┬æ3E^┬è8cm┬æ3G|┬è⌐K├▒ⁿcY├û^{f├æⁿGa┼æ3Nn┼è
  12067. n}┼┌╦{J╞æü} X╞¢BLd╞¼Qq╞▒ⁿJ@╟è_M╟╤╦y[╟▒
  12068. H h╟æZu╟3D    `B╚¢╦cb╨nE    To╨æhc C╘ùdH O╘èmm [╘èpj╘èox╘æO]F╒æk
  12069. S╒¢f{`╒æOm╒æ▓[z╒èTuG╓æKU╓æ.Qb╓èóho╓¢W}╓▒nJ╫æGZ W╫▒╞{ c╫èƒWo╫è╔\}╫æh K╪æ\OW╪æj
  12070. d╪æ▓\q╪æf~╪æeK┘æQX┘æ.Ze┘æ@r┘¢B┘èWL┌¼╫_Z┌▒og┌¢iTt┌æA█æ╨QN█æ~[█æ}h█¢ôBu█æä]B▄r~qO▄æw@α¼ kMα▒X[αèBhαæy wαèBCߢ╞DRßæN_ß┌
  12071. dmßæi|ßæYIΓùoH VΓèáLbΓèáY qΓèáX @π¢qo Oπ▒⌡W[π▒⌡f hπè8Stπ▒±KCΣæ8V PΣèE\ΣæeiΣ¢_ vΣè]GCσæ ] Qσæe]σæåYjσ▒0t wσè}\CµæⁿmQµ¢O ^µ¢Rjµæ0rwµè₧XDτæñc QτæåL]τèóejτæòU xτæ«c DΦ┌ⁿqPΦæ-c ^Φ|NjΦ¼╛gxδè⌐OF∞æèc U∞¼åwa∞æ╝Z o∞ærc {∞æWn  Gφæfc Sφæ╛^_φ¼╛]lφ¼╔[zφæscJεægc Wε╤ZJcεæ╔]pε┐emK}εæmU HǼnFTÇ¢ZbÇ▒koÇ┐gWSü|Ç¢"LOé¢c}\é▒lié¼╛Wvé╤jJD⢡LQâæ▓w^âæ⌐Rkâæ⌐Qxâæ▓KEäèrRäèÆa_äæqc mä▒└] yäæpc Eà¢▓zQàæ!c ^à¼▓@jàèΩIxàèIFåæZ Tå▒W`å¢ⁿEmåèIzå¢⌡Y Hç¼xTç▒PbçæⁿEqç╤J~çèⁿqKêæ±L Zêèâ~fêèô_têèô`Cëè!RRë▒8Xaë¢à{ në╤£J{ëè_XH較xVè▒_E dèæεU pèæec |è¢c~ HïædTïæccï└n~rï╤Ñy pÄæR|Ä¢ôAIÅèmkVÅ╤öJdÅ¢▓ZqÅæåJ ~Å¢▓EJÉèmjWÉ▒mifÉ¢ôCsÉæÄU @æè¥wLæ╤îJZæ¢ôDgæ▒Ptæ▒ôb AÆ¢pEMÆ¢JZÆ¢T{gÆæëc tÆ¢åL@ôæêc MôæuGYôæτc fô▒ñg rôæd~ôæcMö¢─E\öæäziö¢╨Evö¢═ECò▒^{ PòæOz\òæ0siòèⁿb
  12072. vòï└ .f)Dûæ╗U mûèⁿZyû┐bASüGùèKZÿp@    egÿ▒ⁿoL£ùooY£æ╝Yf£r}Ks£è%]~ƒ¼╛zKáæ\J Yáùⁿ[eá¢⌐q  rá▒⌐W~áæóYKí¼╛JXí▒lfí▒msí¢iP@ó¢VMóï∞.=;ZóæZ Uúæoaú¢DS  núèXzú▒
  12073. mGñ¢ {Tñ¼ sañï┌WQ:nñ¢Å{hÑæ3QuÑè"SCªæás Qª¢U]ª¼WNjªùéz xª¼ZF Eºè$]Sºæ]c `ºùdolºæ╔~yºæ\WH¿æ\KU¿æ╔b¿æ╔}q¿¢Z{@⌐ælZM⌐¢i^Z⌐èwfg⌐èzEu⌐ï╪
  12074. .{_D¬èznc½¢V{p½è}E}½è
  12075. h K¼¼öF Y¼¢àag¼æóQt¼¢à`A¡æ.Q  N¡▒jZ¡¢à} g¡¢àlt¡èÄIA«┌ÄJO«r{i\«èƒKE╡è₧IR╡è¡S`╡¢▓tn╡è▒I{╡è┬II╢æ╨Q  W╢è╥Ic╢ù)q╢èO~╢æYL╖èσGY╖è≡uf╖æÿc t╖ù1@╕èGM╕èX Z╕èIi╕èGw╕┌JD╣¢T
  12076. Q╣¢U
  12077. ^╣èX k╣è/Iz╣è/GH║è4IU║┌4Jc║¢9S  p║æR|║æQK╗æj
  12078. Z╗èCIi╗èFIw╗èFGE╝æ¢c R╝▒8W^╝æ3j
  12079. k╝æVM z╝öbU G╜èVt \╔pik╔┐bBLüT═ù⌡r`╬ù⌡N m╬¢╔lz╬_voG╧è╔~v╥è╔aD╙¼_R╙¼j\_╙ù└Fl╙ùâFy╙ùâEF╘ùâDS╘ùâG`╘ùoHm╘è╬]z╘≈I    |G╒ùâHC╪ùâC P╪¼îF \╪æúc i╪▒¼a u╪ï╫
  12080. .b_A┘ï     .~a`┌ï÷    .owA▄┌Sx▌ùzF▐πrz%S▐ù{Mä╤yZäï╙.eq    gäï┘
  12081. .H'XÄ├kg Äù^Qf¢èn]s¢╤,J A£è,lM£ï3vJ[£ù^Le¥ï═ 3Chr¥ùdHZñ╦]`gñ¼jF G¡¼£xT¡è▓ua¡¼▓}n¡╤╧J }¡è╧lI«¼╙QW«¼╙Jd«¼╙Lr«¢K@»┌IM»┌B[»¼Ij»¼}x»æO F░ïLS░ïvJr░ù^n|▒¢9WI▓_u}V▓ï╒
  12082. CoS╢÷hCr╨B╝ßXqtî"¼xeô"¢DWrô"╫Vtô"╫Wssû" [WfÖ"╘]o}£"∞aMl╕"╦`}y║"╤εJv╝"╟f_C╜"╓gNb┴"¼hp├"┐b@Lü~├"ùáTJ┼$æ/JW┼$æ/Ld┼$┌CJq┼$æJ~┼$ùY K╞$ùZW╞$ùcd╞$¢╓l q╞$ù^}╞$ùeJ╟$ù2W╟$ùad╟$Dx@q╟$æFLq╦$æσJ~╦$æFJK╠$ùg X╠$ùjd╠$ùkq╠$ùÜQ    ~╠$ùÜR    L═$ùÜS    Z═$æσLh═$ùÜnu═$èÜOC╬$ùÜS╬$ùm`╬$¢┘lm╬$ùW
  12083. z╬$ù*G╧$╓eSCT╧$ù<qW▀$ù<ud▀$ù<sq▀$ù<t~▀$ù<xKα$ù<vXα$è╔Leα$ùyrα$ùxα$ùwLß$ùvYß$ùe
  12084. fß$ùtsß$ùs@Γ$ùrMΓ$ùqZΓ$ùpgΓ$ùotΓ$¼nAπ$¼mOπ$┌ΩJ]π$¼gjπ$¼kxπ$¼cFΣ$¼bTΣ$¼ebΣ$¼`pΣ$ùn~Σ$ùfKσ$ùoXσ$ù5{eσ$ù5yrσ$¢╕lσ$ù5zLµ$ù5|Yµ$ù5}fµ$ù5[
  12085. sµ$¢│l@τ$ù5\
  12086. Mτ$ùlZτ$┌╥Jgτ$ù&tτ$ùjaAΦ$ùj]NΦ$ùY
  12087. [Φ$ù&@hΦ$ù&BuΦ$ù&CBΘ$ù&DOΘ$¢íl\Θ$ù5~iΘ$ù&GvΘ$ù&HCΩ$ù&FPΩ$¢öl]Ω$┌▒JjΩ$ù&AwΩ$ù=IDδ$ù&EQδ$ù₧U    ^δ$ù₧V     kδ$ù=Kwδ$ù=MD∞$æûZQ∞$æûH^∞$ù=Jk∞$ù=Nx∞$ù=OEφ$ù=PRφ$ùôV_φ$ùôTlφ$ùô^
  12088. yφ$ù¥u
  12089. Fε$æåo Sε$ù¥@ `ε$æ<J lε$┐bSüxε$æ ZK≡&æ HX≡&ùu^ e≡&è╫Hq≡&æ╫I @±&èâaL±&┐eFRAZ±&æJl▓'ùUy▓'ùVF│'ù=SS│'¢àt `│'┌₧Jl│'╤!Py│'è<IG┤'¼UNU┤'è±Rb┤'èQ]p┤'èO]}┤'¢[J╡'_B    MW╡'è\d║'¼ Nr║'è e@╗'¼ xN╗'æL\╗'ù<Z
  12090. i╗'┌Jv╗'¢àtC╝'ù<wP╝'èZH]╝'èvHl╝'ævI {╝'ùô]
  12091. G╜'æaZ T╜'æ<L`╜'æóZ m╜'æóQy╜'ùáRF╛'èPHS╛'èÅHb╛'èfHq╛'DyC@┐'┐dfOAC├'æYRä(èzH_ä(èVHnä(ùáQ}ä(æLJà(è[OWà(┌┬Jdà(èSHqà(è H@å(æKZ Oå(æóN[å(ï╚ñ`$hå(æSI Lç(æfI Xç(ï≥>udç(ï≈ WeLYî(èSueÄ(èfusÄ(ï≤
  12092. WJSAÅ(ïε    WiCTæ(æVI Wö(ï┼ Wf:cö(èVu]ò(ï╒ñEmkò(èPuXù(ï╞ Wd:fù(ï·`Q`ÿ(ùéx  qÖ(ï╤Pq}Ö(ïΦP N ná(æPI |½(æTI H¼(æÅI T¼(ï╩    W` Z`¼(ï[Yz│(è uS╢(æXM  a╢(ïφ    WhJm╢(ï·`Qw╖(èZuH╣(ï≈
  12093. WO lV╣(▒mx B└(èTHO└(╡j4v^└(ïñ\oT╨(ï╬x    NC╒(ï⌡0ywQ╪(ï╨
  12094. WX    =Hα(ï°    0P`Eß(ï·>Jeπ(ï─`Foσ(╡╔4Z#uΦ(æZI Oî)ïα Wjd[î)è╦XÅ)ù═x  MÉ)ï▄K (YÉ)ï∞ W`~Aæ)╡╚4j
  12095. Æ)èzui¥)ïß    W_kw¥)╡4Ubƒ)æzI wÑ)ùâx  Cª)╡u4T╣Oª)ï┴ WHAc▀*ïα¥P]dΓ*ï≥>uAΣ*╓dpCvΦ*ï╚    ufey°*è^x ^Æ+ïp    ≥b_lÆ+ïq    ≥~aKö+ïr    ≥owlò+ï≥YBcù+ïC≥=\eÜ+╡04}/Aƒ+ïm≥ft~╬+ïΣ
  12096. W_:r╨+╡!4Pl╤+èÅu|╫+èögJ╪+ïYm    X╪+ïC0=YEΓ+ïm0fP^µ+ïy    0H'nΦ+╡▀4P(UΘ+ïa0{:eæ,ïx    Üe(_Æ,Ω≈    .h    -Gô,ï÷.X[tô,ù¥x  Oò,ï°âHY    [ò,ï 
  12097. .Jit₧,æ I ]Ñ,ï≡.YBiÑ,ï╨ .g    9k¿,ï▄    ulid⌐,ï▀
  12098. .H&M½,ï├.iPs½,ï╧
  12099. W>rC▓,ï╔ ▒l'u╕,ï■
  12100. .Z P\╣,ï─ ▒H'l║,ï╦    uRvS╗,╡ä4I╨,ï▌
  12101. .qZHΘ,ïΩ
  12102. .I?bΩ,▒ôEaδ,ï∙    .]Cnδ,ï|Yqε,ïVqJ≈,ΩΣ \J
  12103. -{ä-ï═▒>jhà-ùorRï-¼I_ï-¼~mï-╡±4`{ï-¼J[¥-¼Li¥-ùpx  w¥-╤JC₧-ï.\gP₧-ïⁿ    uS Swƒ-ï.H4Jñ-ïπ .o
  12104. C~ñ-ï└    .f mA¼-ï╨    ljn«-ù¥T    X┬-ï╟.{Ae┬-ï°0tDf┼-ï╤
  12105. WY    =j╩-ù─x  g╦-┐ekSüs╦-╓eVCF═/┐elSüI▌/ù}x  \▐1ï╨r
  12106. Bh▐1ï╪WkJjΓ1èöLtτ1ï╙
  12107. WW    =BΦ1ï╤0f    /Φ1èÆ~nΘ1ï╘
  12108. Wi =|Θ1è│~yΩ1╓i{CGδ1ù╓x J√1ï0M#W√1ù╨x  z√1ï≥zP`Fⁿ1ïKWQwfÉ2ù·x  ]ò2ïYM"iò2┐`tRKû2╓`tC]º2┐`uR`╖2ï÷M"r╚2èâLT╔2╓`sCb╔2┐`wRe┘2╓`rCwΩ2¢âlz·2¢ lG√2┐`yRT√2╓`kCfî3┐`zRi£3ïa≥{_{¡3┐`{RZ»3╓`iCl└3┐`|Ro╨3╓`hCAΓ3æ x  D≥3▒±x P≥3ï²y
  12109. S]≥3ïYM"p⌠3╓bcCR⌡3ïΘ
  12110. yQUà4èε]fè4╡4h⌡tè4╓b`C\Ç6æⁿo_É6╓bvClÉ6æⁿnoá6┐cDPü|á6╓cjCLó8èⁿ_O▓8èⁿj]▓8ï⌠²Y K%k▓8Ω═3-,v╫8▒ x b╪8ïδ 3Ero╪8ï┬ 3bP a▄8èⁿ5qΦ8ï╥    ⁿm    {Φ8╡Y4qz≡8ï⌠
  12111. 3D
  12112. wk⌡8æ
  12113. [b≈8┌
  12114. eo≈8ïⁿUn~≈8ùεx l√8▒
  12115. x y√8ï±3X Fⁿ8ïεⁿWjEâ9ïφ¥u4oå9▒ x cç9ïΩ    3]Kpç9ï0YB{ê9ïπuGO}ï9èx Ló9ïδ    3vZó9ï·ⁿ^ Kyó9▒x  D╛9▒x P╛9ï.nS]╛9╤Jp┐9æN}┐9ætJ└9ï÷
  12116. 3h!W└9╡Y4yx└9ï÷3`Hq┼9╡≥4zy╟9ï∙3Jss╦9ïµⁿ]    IEf╥9ï3@boù:╡)4ZQÜ:ï3:Ck│:ï²AHxn╡:ï╞Aj7f╕:ï╤    Ak7]╣:¼,LT║:æWb║:¼,xo║:¢,^}║:ï±
  12117. .\sJ╗:╡≥4k-}┐:ï╤A^]hφ:ïσ
  12118. .iCE∩:ï╒AEQ
  12119. H≥:ïAAYⁿ:ïA
  12120. AClvⁿ:¼2Nb :ï▄Ai#o :ï    Av*RÇ;¼7l|Ç;æ7rIü;è7MVü;ïδA\ dü;¼@xCé;╤@JPé;è@W]é;¢Ské;¢Txé;¢UEâ;¢V Râ;╡.4Vß^â;ï∙AJtΣ<Ω3++Rσ<ï▌ⁿH A
  12121. }σ<╡04G!~∩<ï3(lEæ=ïσ3L    dqÆ=è3VUò=ï╥ⁿEGbò=╡z4Oaiù=ï▐
  12122. .l    mx°=▒╚d  e■=ï╒╚E.q■=ïäY|_ =╓gTC[é>èg^Æ>ï█╚kRlÆ>æB~ô>ï╞╚jRKö>è⌐v]ò>ù⌐ykò>ï╚±`*xò>ï┘±i'bû>¼QIù>ï─±a[Wù>èZgrÜ>èWC@¢>ï∞ä=rN¢>ïφ ±S
  12123. 6@ƒ>¼F vƒ>ï∞ä{:Dá>ùdr~á>ï╚│`'Kí>ï═│>rí>ï╒│E6qñ>ùÆx  gÑ>╡â4bsÑ>ï²)yvU─>ï∞▀{_K╠>ï²    ▀b_j═>ï■    ▀~aI╧>ïΓ    ▀owj╨>ï▀Y|a╥>ï∞▀=N]╒>ï╔s;k┘>ï╒╔E\f┌>ï⌡
  12124. \iBΓ>ï┬ xHxkπ>ï≡
  12125. xl3cσ>ïµ xnWVµ>èÆLmτ>╡÷4q{τ>ïµ
  12126. .Rml∞>╓eCY≡>ïτ xBH\Ç?ï┼ô Vdü?ïô{hzâ?Ω╥T-bà?ïôOTOå?ï╔ôC
  12127. Ucç?ïΦ ~O%xë?ïß ~FC]è?ï╚ôc
  12128. b`ï?Ω≈O-Bì?ïΓï>3oì?ï╠
  12129.  ]bÄ?ï╠Ñ \Å?ï╠í \[æ?ï╧^ ,wÆ?┌çwcô?ï▌ó {pô?¢àskù?ï▌ï!xù?èèMYÿ?¢ûlfÿ?ï╥ïRsÿ?Ωⁿ ,,QÖ?ï╥
  12130. ]K}Ö?ïτyMH¢?ï┬ó8rUí?èÉx Gú?ï±vUú?¢Æltú?ïα₧PQAñ?æûx  RÑ?ïαjP@^Ñ?ùöx  ^ª?ïφ₧u9jª?¼íx cº?èö~pº?▒¢x  ~º?╤¢JJ¿?ï≡h!W¿?ï÷`Bx¿?ïσ= Zz¬?ï╙=8lT│?ïΦ    J[@╢?èöa[╜?ï╚jF=i╜?èí~f╛?èíat╛?¢ªx  B┐?¢ªlN┐?ï╔jv![┐?ï╘t    P|┐?ù│x  L╞?è│LX╞?è│af╞?è¼Ut╞?ï@cA╟?ï:Ad╔?ï°
  12131. 6lje╦?ï²6HRO╬?ïσ& c
  12132. a╤?ï╙&8lD▄?ï6Bzp▐?ïαPljß?¼╕x VΣ?è╕~cΣ?è╕aqΣ?╡ñ4RΣ?ï╚FiQ√?¢┼x  z²?è┘LF■?▒ºx T■?è╜]a■?ï╞6jn■?è┐]M ?ï█6kZ ?ïσ5 y ?ï5Utxç@ï╙58ylë@¼╧Leî@¢┼lsî@ï╔v!@ì@ï o    Haì@è╞x i¿@╡\4Cv¿@ï╓Ürwy┴@ù┘x  p├@ï╧ .e    .|├@ïⁿ(xj─@¼╧xb┌@¢╧^p┌@ï╤6^]}┌@ïπ    6|
  12133. ]Z▄@ïσ< zwπ@ï╙<8lqδ@ï6@^]ε@ùÜX{≥@╡│4v I≤@ï╬K[ @ï∙N
  12134. IZâAè≡YcëAïαÜPNqëAæ≡IîA¢╠HLìA╓i}CYìAæ≡`\¥A╡ù4qi¥A▒╠x ZíAæ≡pgíA╓etCtíA╡?4ww▒Aïσ Gn╡A¼≡Ju╝Aï╪ADC╜A¼≡DG├A┐ioLüU├A┐ipSüa─C¼≡Nt┼Eï╙8eB╞E¼≡xg╔Eïαzrau╔EïT;V╤EïylQ╥E¼≡K}╘Eïα    6OOK╒E╡4rZ█E╡╡4wL±Eè╠wC⌡E¢n Q⌡Eïφ}C ]⌡E┌z`üF┐iqSünüF╓iyCAâG▒vDôGïµpxQôG╓imCIÖG▒JL⌐G┐irSüY⌐G╡^4ql¬Hïσ G]«H▒n d╡Hï╪ADq╡H╡#4^u╗H┐`sRS┴H╓`uCe╥H▒rhΓHï╙8euΓH▒a ZµH╓`nCgµHïS;j÷Hïxle≈H▒qQ·H▒b^·Hï⌡    6t>k·H╤^  i√H┐`vRu√HùVGìI┐`xRTìIùAf₧IïΣ6Ts₧Iï≡ 6ARƒI¼NpƒIï▀6i#}ƒIïσ O`áIï╪ASoªIïX
  12135. 6ClB¿I╓`lCn¬I╓`jCq║IïS
  12136. 6Lot╩Iï╙8Kc╠IïT
  12137. 6v<n╬Iï╦
  12138. 6K j╧IïO2J╨Iï~=|╨I╡4{y╤I╡,4KtτIï√.h
  12139. `ΦIï╩
  12140. 6v _ΩIæ'w ΩIï≈6u    KδIæ)w jδIï╟ 6[vδIïσ cU∞IïKC x∩I╩l
  12141. V{√I┌0wQ I╡4h½^ Iï╪ASF½Nï▌6!Y¼N╓`xCz¼N╓bbC}╝Nè5M@═Nï╙8[M═Nï╥6Rh╬NΩ++F╧Nï~o
  12142. q╧N╡ⁿ4î`┌Nï╧(o_τQ╤MNΘQ▒x ]ΘQï≤!v    ^jΘQ╡4Z@HδQ╡84{&b½R╡4R>]╥R╡Ñ4doÉS╡ô4oSöSïσá EB│Sï╙á8WG╕S╡Ü4X^╗S╡54R3v╒Sï╪áASHëT╡¥4
  12143. [èT╡
  12144. 4|ZòT╡&4f5VÖT╡₧4b    |╬TïáGM
  12145. ^╪T╡4Y*kΓTï╙ áBP DìU╡ƒ4>TÖU╡á4C`RÜU╡<4{,U·U▒!C PºV╡4n[\ºV╡^4JâW╡í4fIåW╡W4L╣oëWï8EY{┬XW    dST╔X╡W4cgßX╡=4].J⌠X╡4Q*góY╡34lπx╠Y╡ó4^/d░\ï8sFBα\╚_[HΓ\ï8wAcπ\σXdτ\┐enKeτ\σ~p°\σCq°\σGr°\σjs°\┐`}Rt°\σFFè]σWGè]σg Hè][Public]
  12146. Object=(Name=Frozt.FroztTeamGame,Class=Class,MetaClass=Botpack.TournamentGameInfo)
  12147. Object=(Name=Frozt.FroztBrowserWindow,Class=Class,MetaClass=UTBrowser.UTBrowserServerListWindow)
  12148.  
  12149. Preferences=(Caption="Frozt - Team Game",Parent="Game Types",Class=Frozt.FroztTeamGame,Immediate=True)┴â*₧E@╢╛┐¡┴╣2ó⌡I91N╝sf╬M╗ε╢NoneDeathsSetSkinElement GetItemName
  12150. SetMyMeshDead2GutHitSetMultiSkinCoreEngineFroztFroztMultiMeshSelectionMesh
  12151. JumpSoundBotpack
  12152. LandGruntMesh    MenuNameDefaultSkinName
  12153. VoiceTypeDodgeFFroztCustomPlayerDead1drown
  12154. Footstep2    SuicidedTickDefaultCustomPackageUWHit2
  12155. HitSound2
  12156. HitSound3
  12157. HitSound4
  12158. PlayDying
  12159. Footstep1PlayDyingSound
  12160. Footstep3UWHit1
  12161. GaspSound    TeamSkinDead4Dead DefaultFace    RightHitLeftHit breathagain
  12162. HitSound1Dead3bIsMultiSkinnedFroztCustomBotSetMyMultiSkinSystemHeadHitUserJumpingDead9DodgeB    JumpLgFr    JumpSmFr PlayHeadHit PlayGutHit    PlayDuckDiedPostBeginPlay TakeDamage    EndState
  12163. PlayInAir BeginStateTimershot PlayLeftHitPlayRightHit
  12164. PlayDodge SpecialMeshFallBackMesh
  12165. ROLLRIGHTLODBiaszappedDuckGetMultiSkin
  12166. TeamSkin2DefaultPackage    FaceSkin
  12167. TeamSkin1 MultiSkinsDodgeRDodgeL    ROLLLEFTPlayerSpectatingPlayVictoryDancePlayerWaiting    Victory1FroztTSkaarjBot FroztTNaliFroztTCowBotFlipThrustPlayerWalking
  12168. FroztTCowFroztTSkaarjFroztTNaliBot PlayWaitingBackRunStrafeR
  12169. FastInAirStrafeLLandingTaunt1WalkBobbWaitingPlayerbIsSpectatorRegionPhysicsOwner    DodgeDir bBehindViewZoneSkinNewSkin    FaceName
  12170. SkinActor    RotationinstigatedBy DamageTypeBot TalkTextureAccelerationTeamNumFbPressedJumpMass HitLocationDamageCollisionHeightXZY ScriptTextDynamicLoadObjectWeapon    ZoneInfo
  12171. EDodgeDir    MomentumNaliSkaarjPawnCow PlayerPawnLodMesh    VelocityBaseEyeHeight
  12172. EyeHeight bIsTurningClassPackage TextBufferObjectAnimSequenceEnum    DrawType    SkinItem PointRegionHealth bShowScoresbIsCrouchingActor    injurC1c    LocationwalkCinjur1ninjur2nfear1n    breath1ndeath1ndeath2n    bowing1ncough1nMLand3MUWHit1lland01MJump1    DeathC1ccMoo2c    decisionMUWHit2MDrown1    cringe2nPlayerReplicationInfoAuthor    SKPGasp1
  12173. SKPDrown1    SKPJump1
  12174. SKPInjur3
  12175. SKPInjur4
  12176. SKPDeath1
  12177. SKPDeath2
  12178. SKPDeath3Land1SK
  12179. SKPInjur1
  12180. SKPInjur2TournamentPlayerNewMeshStateVectorSoundTexture    SkinNameRole
  12181. DodgeMove
  12182. TweenTimeKillerStruct
  12183. DeltaTimeDir UnrealShare
  12184. FixedSkin ZoneGravitybLastJumpAlt FacePackage    FaceItem SkinPackage    CommandoTMJump3ShortSkinNameFullSkinNameUnrealI    FroztBotFroztTournamentPlayerFroztTournamentMaleFroztMaleBotPlusFroztHumanBotPlus
  12185. DeathAnim StrPropertyStructPropertyNameProperty    MeshNameTeamHitLoc
  12186. bDuckLeft    Function
  12187. bIsPlayer
  12188. MultiMeshObjectPropertyFloatPropertyBoolProperty IntPropertyByteProperty    bCanDuckMale    injurC2cmultimeshmenuEpicCustomModelsTCowMeshSkinscowpack    TCowMesh
  12189. tnalimeshTSkM AuthorInfoSkWalkbForceDefaultMeshÇ@Ç@Çâ    Çâ ÇâÇâvÇ@mÇ@$Ç@ÇâÇâ:Ç@╔}╔3Ç@@9Ç@@íB]0        B¥°          7$∞B║mí3W°ç{#U┐ç{#U┐ç{#U┐∞B║mç{#U┐½╗J≥█ç{#U┐ç{#U┐ç{#U┐â£╘¥Xâ£╘¥Xâ£╘¥Xâ£╘¥Xâ£╘¥Xâ£╘¥Xâ£╘¥Xâ£╘¥Xä⌐╞gÆç{#U┐ä⌐╞gÆç{#U┐ä⌐╞gÆç{#U┐ä⌐╞gÆç{#U┐â£╘¥Xâ£╘¥Xâ£╘¥Xâ£╘¥Xä⌐╞gÆç{#U┐ä⌐╞gÆç{#U┐
  12190.     ê2I╬∞╟Q"R"O"]CommandoSkins.cmdoPMCommandoSkins. ]Botpack.SelectionMale1H]Botpack.TrophyMale1]Custom Player]BotPack.VoiceMaleOne╬úhx        °          7'╓ôùÖúh#αç{#U┐ç{#U┐ç{#U┐ç{#U┐ç{#U┐ç{#U┐ç{#U┐ç{#U┐ç{#U┐½╗J≥█ç{#U┐ç{#U┐â£╘¥Xâ£╘¥Xâ£╘¥Xâ£╘¥Xâ£╘¥Xâ£╘¥Xâ£╘¥Xâ£╘¥Xä⌐╞gÆç{#U┐ä⌐╞gÆç{#U┐ä⌐╞gÆç{#U┐ä⌐╞gÆç{#U┐â£╘¥Xâ£╘¥Xâ£╘¥Xâ£╘¥Xä⌐╞gÆç{#U┐ä⌐╞gÆç{#U┐
  12191.     ê4I╬Q"R"O"]CommandoSkins.cmdoPMCommandoSkins.∞╟ ]Botpack.SelectionMale1H]Botpack.TrophyMale1]Custom Player╬@@0M@0@@@@^Ç]Ç@ @@ÅÅ@Ç@@@LÇBÇCÇâXÇ2@4@JÇâOÇÇΩ@[Ç@ÇÇ;ì_ÇÇ@ÇÇÇÇì#@?ÇÇìDÇ@-Ç@ÇÇÇPRú▌┘O ╗-²æ╧CommandoSkins.cmdoBlakeï╜ ½ræ*-¼'¿ræ*æ╧CommandoSkins.cmdoBlakeï╜╫╫ärï*üï-─ææ .Ç@IÇ@╧wGL
  12192. ÄEræ╧CommandoSkins.cmdoBlake \z  ¿ÿ-¼|z:: : ]Væπ¢:,  ppMR    ü% ¿ ¿!.ÅÜ  ÅFw!*ª!¢τpFailed to load  ¢{¿!.ÅÜ¿ Åª!îw.ä*Zé{ ¿ Ü:, .äïÖ.ÅÜp Face ÅWr.äïÖ*.äïÖ.ÅÜ Åî.äïÖ.ÅÜ Å  '@@0αvIç
  12193. »EræαCommandoSkins.cmdoBlake \z        º╕-¼|z$$τ¿pset multiskin     $    $ ^Væ¢:,     pp#@R)ü%    º    º".ÅÜ     Åfw"*ª"╗τpFailed to load     ╗{º".Åܺ Åª"¡w.ä*{é{    º Ü:, .äïÖ.ÅÜp    -Face Åxr.äïÖ*.äïÖ.ÅÜ Å¡.äïÖ.ÅÜ Å  ÇìJoºf Ω$yä ╗-²éræ*    ræ*-¼'æαCommandoSkins.cmdoBlakeï╜ Åwæ*ææτ-¼Σr%╕*╫é-╔    wï*ï╜Σ$²²rª*ªª YÇ\ìRìÇìTÇÇìVÇ%@ÇìÇ@8ìG@p@@═h@2{ @ï-─(ï-█(a'''-╩(-σ( P    @P-¼' ≤Pe╞cu¢:╛:$v! >ärï*üï-─léwï*rï╚*ïav! {//=============================================================================
  12194. // FroztTNali.
  12195. //=============================================================================
  12196. class FroztTNali extends FroztCustomPlayer;
  12197. #exec OBJ LOAD FILE=..\system\MultiMesh.u PACKAGE=MultiMesh
  12198.  
  12199. // special animation functions
  12200. function PlayDying(name DamageType, vector HitLoc)
  12201. {
  12202.     if ( Mesh == FallBackMesh )
  12203.     {
  12204.         Super.PlayDying(DamageType, HitLoc);
  12205.         return;
  12206.     }
  12207.     BaseEyeHeight = Default.BaseEyeHeight;
  12208.     PlayDyingSound();
  12209.             
  12210.     if ( DamageType == 'Suicided' )
  12211.     {
  12212.         PlayAnim('Dead',, 0.1);
  12213.         return;
  12214.     }
  12215.  
  12216.     // check for big hit
  12217.     if ( Velocity.Z > 200 )
  12218.     {
  12219.         PlayAnim('Dead4',,0.1);
  12220.         return;
  12221.     }
  12222.  
  12223.     if ( HitLoc.Z - Location.Z > 0.7 * CollisionHeight )
  12224.     {
  12225.         PlayAnim('Dead2',, 0.1);
  12226.         return;
  12227.     }
  12228.     
  12229.     PlayAnim('Dead',, 0.1);
  12230. }
  12231.  
  12232. /*
  12233. function PlayNaliDecap()
  12234. {
  12235.     local carcass carc;
  12236.  
  12237.     if ( class'GameInfo'.Default.bVeryLowGore )
  12238.     {
  12239.         PlayAnim('Dead2',, 0.1);
  12240.         return;
  12241.     }
  12242.  
  12243.     PlayAnim('Dead3',, 0.1);
  12244.     if ( Level.NetMode != NM_Client )
  12245.     {
  12246.         carc = Spawn(class 'RAHeadNali',,, Location + CollisionHeight * vect(0,0,0.8), Rotation + rot(3000,0,16384) );
  12247.         if (carc != None)
  12248.         {
  12249.             carc.Initfor(self);
  12250.             carc.RemoteRole = ROLE_SimulatedProxy;
  12251.             carc.Velocity = Velocity + VSize(Velocity) * VRand();
  12252.             carc.Velocity.Z = FMax(carc.Velocity.Z, Velocity.Z);
  12253.         }
  12254.     }
  12255. }
  12256. */
  12257.  
  12258. ╢@W @╝║!ræ╢WV ÿÿ"Q■W!a! ═╠╠= s▒6ù»?,╚a!. ═╠╠= ¬▒»6ùV6ù│½333?┐a! ═╠╠= a! ═╠╠= Çì╤< ]ÿa!MÇ?Ç> µfSAµ╤ÿ½333?ÿ▐é■a%£!i    ü-ßσ╫SR\8Γ▌;█8Rà▒;333?a&!U33│>╘ñ░;333┐a&!T33│>╘╟▒█8S?%a&!33│>╘a&!733│>-ß' -ß(■£!@2'■a%£!5a&!@ 2333?Q■£!ha&!T╧p■£!fa&!U╧Å■£!ea&!7╧┬är╣*░╣σ?,a&!9╧a&!8 ≈un=.>  Ç╢U 
  12259. v║!ræ╢UT ÿÿ"Q■U!a!( ═╠╠= s▒6ù»?,╚a!' ═╠╠= ¬▒»6ùT6ù│½333?┐a! ═╠╠= a!( ═╠╠= eÇπBogræ*δ#╧$-╦(-Σ(-Φ(W¢:φ:$oé$eüad iÇìkÇä╔┌{AY*Ω  o ▀ ·    mÇìqÇäcÇärÇ°t?.8  1n┌[Væ  Çô}} Çô}}τ¿¿¿ ╫z  #p z#pHü▐pSÆ▐&pºSÆ▐&º▀pppSÆ▀&pSÆ▀&¢:3, ┼pppSÆ┼&T_R3pSÆ┼&╞pppSÆ╞&T_R3pSÆ╞&V┼pSÆ┼&╞pSÆ╞&╪w.ä*║{.äïÖ.ÅÜppp5 Å╪.äïÖ*  13┌_Væ  Çô}}Çô}}τ¿¿¿╫zpzpHü▄pSÆ▄&p¿SÆ▄&¿▌pppSÆ▌&pSÆ▌&¢:9, ╚pppSÆ╚&T_R9pSÆ╚&╟pppSÆ╟&T_R9pSÆ╟&V╚pSÆ╚&╟pSÆ╟&╪w.ä*║{.äïÖ.ÅÜppp5 Å╪.äïÖ*  Θp`W9>!  o ▀ ·    sÇ@ßDl`|     ·    ╢u0 QÇ√!ræ╢0O ÿÿ"Q■0!a! ═╠╠= s▒6ù»?,╚a!' ═╠╠= ┤éù─÷   ä■0!D■0!La!6 ═╠╠= δ▒»6ùO6ù│½333?┐a! ═╠╠= a! ═╠╠= z@j4//=============================================================================
  12260. // FroztTSkaarj.
  12261. //=============================================================================
  12262. class FroztTSkaarj extends FroztCustomPlayer;
  12263. #exec OBJ LOAD FILE=..\system\MultiMesh.u PACKAGE=MultiMesh
  12264.  
  12265. // special animation functions
  12266.  
  12267. function PlayDuck()
  12268. {
  12269.     BaseEyeHeight = 0;
  12270.     PlayAnim('Duck',1, 0.25);
  12271. }
  12272.     
  12273. function PlayInAir()
  12274. {
  12275.     local vector X,Y,Z, Dir;
  12276.     local float f, TweenTime;
  12277.  
  12278.     BaseEyeHeight =  0.7 * Default.BaseEyeHeight;
  12279.  
  12280.     if ( (GetAnimGroup(AnimSequence) == 'Landing') && !bLastJumpAlt )
  12281.     {
  12282.         GetAxes(Rotation, X,Y,Z);
  12283.         Dir = Normal(Acceleration);
  12284.         f = Dir dot Y;
  12285.         if ( f > 0.7 )
  12286.             TweenAnim('DodgeL', 0.35);
  12287.         else if ( f < -0.7 )
  12288.             TweenAnim('DodgeR', 0.35);
  12289.         else if ( Dir dot X > 0 )
  12290.             TweenAnim('DodgeF', 0.35);
  12291.         else
  12292.             TweenAnim('DodgeB', 0.35);
  12293.         bLastJumpAlt = true;
  12294.         return;
  12295.     }
  12296.     bLastJumpAlt = false;
  12297.     if ( AnimSequence == 'DodgeF' )
  12298.         TweenTime = 2;
  12299.     else if ( GetAnimGroup(AnimSequence) == 'Jumping' )
  12300.     {
  12301.         TweenAnim('DodgeF', 2);
  12302.         return;
  12303.     }
  12304.     else 
  12305.         TweenTime = 0.7;
  12306.  
  12307.     if ( AnimSequence == 'StrafeL' )
  12308.         TweenAnim('DodgeR', TweenTime);
  12309.     else if ( AnimSequence == 'StrafeR' )
  12310.         TweenAnim('DodgeL', TweenTime);
  12311.     else if ( AnimSequence == 'BackRun' )
  12312.         TweenAnim('DodgeB', TweenTime);
  12313.     else if ( (Weapon == None) || (Weapon.Mass < 20) )
  12314.         TweenAnim('JumpSMFR', TweenTime);
  12315.     else
  12316.         TweenAnim('JumpLGFR', TweenTime); 
  12317. }
  12318.  
  12319. function PlayDodge(eDodgeDir DodgeMove)
  12320. {
  12321.     if ( Mesh == FallBackMesh )
  12322.     {
  12323.         Super.PlayDodge(DodgeMove);
  12324.         return;
  12325.     }
  12326.     Velocity.Z = 210;
  12327.     if ( DodgeMove == DODGE_Left )
  12328.         PlayAnim('RollLeft', 1.35 * FMax(0.35, Region.Zone.ZoneGravity.Z/Region.Zone.Default.ZoneGravity.Z), 0.06);
  12329.     else if ( DodgeMove == DODGE_Right )
  12330.         PlayAnim('RollRight', 1.35 * FMax(0.35, Region.Zone.ZoneGravity.Z/Region.Zone.Default.ZoneGravity.Z), 0.06);
  12331.     else if ( DodgeMove == DODGE_Back )
  12332.         TweenAnim('DodgeB', 0.25);
  12333.     else 
  12334.         PlayAnim('Flip', 1.35 * FMax(0.35, Region.Zone.ZoneGravity.Z/Region.Zone.Default.ZoneGravity.Z), 0.06);
  12335. }
  12336.  
  12337. function PlayDying(name DamageType, vector HitLoc)
  12338. {
  12339.     if ( Mesh == FallBackMesh )
  12340.     {
  12341.         Super.PlayDying(DamageType, HitLoc);
  12342.         return;
  12343.     }
  12344.     BaseEyeHeight = Default.BaseEyeHeight;
  12345.     PlayDyingSound();
  12346.             
  12347.     if ( DamageType == 'Suicided' )
  12348.     {
  12349.         PlayAnim('Dead1',, 0.1);
  12350.         return;
  12351.     }
  12352.  
  12353.     // check for big hit
  12354.     if ( Velocity.Z > 200 )
  12355.     {
  12356.         PlayAnim('Dead4',,0.1);
  12357.         return;
  12358.     }
  12359.  
  12360.     // check for repeater death
  12361.     if ( (Health > -10) && ((DamageType == 'shot') || (DamageType == 'zapped')) )
  12362.     {
  12363.         PlayAnim('Dead9',, 0.1);
  12364.         return;
  12365.     }
  12366.  
  12367.     if ( HitLoc.Z - Location.Z > 0.7 * CollisionHeight )
  12368.     {
  12369.         PlayAnim('Dead2',, 0.1);
  12370.         return;
  12371.     }
  12372.     
  12373.     PlayAnim('Dead1',, 0.1);
  12374. }
  12375.  
  12376. /*
  12377. function PlaySkaarjDecap()
  12378. {
  12379.     local carcass carc;
  12380.  
  12381.     if ( class'GameInfo'.Default.bVeryLowGore )
  12382.     {
  12383.         PlayAnim('Dead2',, 0.1);
  12384.         return;
  12385.     }
  12386.  
  12387.     PlayAnim('Dead5',, 0.1);
  12388.     if ( Level.NetMode != NM_Client )
  12389.     {
  12390.         carc = Spawn(class 'RAHeadSkaarj',,, Location + CollisionHeight * vect(0,0,0.8), Rotation + rot(3000,0,16384) );
  12391.         if (carc != None)
  12392.         {
  12393.             carc.Initfor(self);
  12394.             carc.RemoteRole = ROLE_SimulatedProxy;
  12395.             carc.Velocity = Velocity + VSize(Velocity) * VRand();
  12396.             carc.Velocity.Z = FMax(carc.Velocity.Z, Velocity.Z);
  12397.         }
  12398.     }
  12399. }
  12400. */
  12401.  
  12402. ~|b        °          6    @Lüê╓ôùÖó1┌╚ó1┌╚ó1┌╚ó1┌╚ó1┌╚ó1┌╚ΣX⌐'
  12403.     ê4)]
  12404. Dominator&]
  12405. T_skaarj_= TSkMSkins.╠òφò╒ò╠ò╒MTSkMSkins.Warr⌠,╥!║║#║δε%╥$┬└∩µ ]EpicCustomModels.TSkM-τ⌡]Skaarj Hybrid]MultiMesh.SkaarjVoiceK$∞Q8?∙Na ■(Er æN CommandoSkins.cmdoBlake, _zº┐X %Çô}}X┐z%%#p%σü &ººû:,, ,pp#@R,5,  ╕,╕&w.ä *⌠é{º Ü:,, .ä ïÖ.ÅÜpFace Å±r.ä ïÖ*.ä ïÖ.ÅÜ Å&.ä ïÖ.ÅÜ Å  ╙K@%W0ï-─(ï-█(a''' Gu//=============================================================================
  12406. // FroztCustomBot.
  12407. //=============================================================================
  12408. class FroztCustomBot extends FroztMaleBotPlus
  12409.     abstract;
  12410. #exec OBJ LOAD FILE=..\system\MultiMesh.u PACKAGE=MultiMesh
  12411.  
  12412. var mesh FallBackMesh;
  12413. var() string DefaultFace, TeamSkin, DefaultCustomPackage;
  12414.  
  12415. static function SetMyMultiSkin(Actor SkinActor, string SkinName, string FaceName, byte TeamNum)
  12416. {
  12417.     local string MeshName, FacePackage, SkinItem, FaceItem, SkinPackage;
  12418.  
  12419.     MeshName = SkinActor.GetItemName(string(SkinActor.Mesh));
  12420.  
  12421.     SkinItem = SkinActor.GetItemName(SkinName);
  12422.     FaceItem = SkinActor.GetItemName(FaceName);
  12423.     FacePackage = Left(FaceName, Len(FaceName) - Len(FaceItem));
  12424.     SkinPackage = Left(SkinName, Len(SkinName) - Len(SkinItem));
  12425.     log(SkinItem@FaceItem@FacePackage@SkinPackage);
  12426.  
  12427.     if(SkinPackage == "")
  12428.     {
  12429.         SkinPackage=default.DefaultCustomPackage;
  12430.         SkinName=SkinPackage$SkinName;
  12431.     }
  12432.     if(FacePackage == "")
  12433.     {
  12434.         FacePackage=default.DefaultCustomPackage;
  12435.         FaceName=FacePackage$FaceName;
  12436.     }
  12437.  
  12438.     // Set the fixed skin element.  If it fails, go to default skin & no face.
  12439.     if(!SetSkinElement(SkinActor, default.FixedSkin, SkinName$string(default.FixedSkin+1), default.DefaultSkinName$string(default.FixedSkin+1)))
  12440.     {
  12441.         SkinName = default.DefaultSkinName;
  12442.         FaceName = "";
  12443.     }
  12444.  
  12445.     // Set the face - if it fails, set the default skin for that face element.
  12446.     SetSkinElement(SkinActor, default.FaceSkin, FacePackage$SkinItem$String(default.FaceSkin+1)$FaceItem, SkinName$String(default.FaceSkin+1));
  12447.  
  12448.     // Set the team elements
  12449.     if( TeamNum != 255 )
  12450.     {
  12451.         SetSkinElement(SkinActor, default.TeamSkin1, SkinName$string(default.TeamSkin1+1)$"T_"$String(TeamNum), SkinName$string(default.TeamSkin1+1));
  12452.         SetSkinElement(SkinActor, default.TeamSkin2, SkinName$string(default.TeamSkin2+1)$"T_"$String(TeamNum), SkinName$string(default.TeamSkin2+1));
  12453.     }
  12454.     else
  12455.     {
  12456.         SetSkinElement(SkinActor, default.TeamSkin1, SkinName$string(default.TeamSkin1+1), "");
  12457.         SetSkinElement(SkinActor, default.TeamSkin2, SkinName$string(default.TeamSkin2+1), "");
  12458.     }
  12459.  
  12460.     // Set the talktexture
  12461.     if(Pawn(SkinActor) != None)
  12462.     {
  12463.         if(FaceName != "")
  12464.             Pawn(SkinActor).PlayerReplicationInfo.TalkTexture = Texture(DynamicLoadObject(FacePackage$SkinItem$"5"$FaceItem, class'Texture'));
  12465.         else
  12466.             Pawn(SkinActor).PlayerReplicationInfo.TalkTexture = None;
  12467.     }        
  12468. }
  12469.  
  12470. static function SetMultiSkin(Actor SkinActor, string SkinName, string FaceName, byte TeamNum)
  12471. {
  12472.     local string MeshName, SkinPackage;
  12473.     local Texture NewSkin;
  12474.  
  12475.     if ( SkinActor.Mesh == Default.FallBackMesh )
  12476.     {
  12477.         Super.SetMultiSkin(SkinActor, "CommandoSkins.cmdo", "Blake", TeamNum);
  12478.         return;
  12479.     }
  12480.  
  12481.     if ( SkinName == "" )
  12482.         SkinName = default.DefaultSkinName;
  12483.  
  12484.     if ( default.bisMultiSkinned )
  12485.     {
  12486.         if ( FaceName == "" )
  12487.             FaceName = default.DefaultFace;
  12488.  
  12489.         SetMyMultiSkin(SkinActor, SkinName, FaceName, TeamNum);
  12490.         return;
  12491.     }
  12492.  
  12493.     // only one skin for mesh
  12494.  
  12495.     MeshName = SkinActor.GetItemName(string(SkinActor.Mesh));
  12496.     if( TeamNum != 255 )
  12497.         SkinName = default.DefaultCustomPackage$default.TeamSkin$String(TeamNum);
  12498.  
  12499.     if( !SetSkinElement(SkinActor, 0, SkinName, default.DefaultSkinName) )
  12500.         SkinName = default.DefaultSkinName;
  12501.  
  12502.     NewSkin = Texture(DynamicLoadObject(SkinName, class'Texture'));
  12503.     if ( NewSkin != None )
  12504.         SkinActor.Skin = NewSkin;
  12505.     else
  12506.     {
  12507.         log("Failed to load "$SkinName);
  12508.         if(default.DefaultSkinName != "")
  12509.         {
  12510.             NewSkin = Texture(DynamicLoadObject(default.DefaultSkinName, class'Texture'));
  12511.             SkinActor.Skin = NewSkin;
  12512.         }
  12513.     }
  12514.  
  12515.     // Set the talktexture
  12516.     if( Pawn(SkinActor) != None )
  12517.     {
  12518.         if ( (SkinName != Default.DefaultSkinName) && (TeamNum == 255) )
  12519.         {
  12520.             Pawn(SkinActor).PlayerReplicationInfo.TalkTexture = Texture(DynamicLoadObject(SkinName$"Face", class'Texture'));
  12521.             if ( Pawn(SkinActor).PlayerReplicationInfo.TalkTexture == None )
  12522.                 Pawn(SkinActor).PlayerReplicationInfo.TalkTexture = Texture(DynamicLoadObject(default.DefaultFace, class'Texture'));
  12523.         }
  12524.         else
  12525.             Pawn(SkinActor).PlayerReplicationInfo.TalkTexture = Texture(DynamicLoadObject(default.DefaultFace, class'Texture'));
  12526.     }
  12527. }
  12528.  
  12529. static function GetMultiSkin( Actor SkinActor, out string SkinName, out string FaceName )
  12530. {
  12531.     local string FullSkinName, ShortSkinName;
  12532.  
  12533.     if ( default.bisMultiSkinned
  12534.         || (SkinActor.Mesh == Default.FallBackMesh) )
  12535.     {
  12536.         Super.GetMultiSkin(SkinActor,SkinName,FaceName);
  12537.         return;
  12538.     }
  12539.  
  12540.     // only one skin
  12541.     FaceName = "";
  12542.  
  12543.     FullSkinName  = String(SkinActor.Skin);
  12544.     ShortSkinName = SkinActor.GetItemName(FullSkinName);
  12545.     SkinName = Left(FullSkinName, Len(FullSkinName) - Len(ShortSkinName)) $ Left(ShortSkinName, 4);
  12546. }
  12547. simulated function PostBeginPlay()
  12548. {
  12549.     Super.PostBeginPlay();
  12550.     SetMyMesh();
  12551.     if ( Role == ROLE_SimulatedProxy )
  12552.         SetTimer(1.0, true);
  12553. }
  12554.  
  12555. simulated function Timer()
  12556. {
  12557.     if ( Role == ROLE_SimulatedProxy )
  12558.         SetMyMesh();
  12559.  
  12560.     Super.Timer();
  12561. }
  12562.  
  12563. simulated function SetMyMesh()
  12564. {
  12565.     local Mesh NewMesh;
  12566.  
  12567.     if ( class'MultiMeshMenu'.default.bForceDefaultMesh )
  12568.     {
  12569.         Mesh = FallBackMesh;
  12570.         Super.SetMultiSkin(self, "CommandoSkins.cmdo", "Blake", PlayerReplicationInfo.Team);
  12571.         return;
  12572.     }
  12573.  
  12574.     if ( Default.Mesh == none )
  12575.     {
  12576.         bIsMultiSkinned = true;
  12577.         if ( Mesh == None )
  12578.         {
  12579.             Mesh = FallBackMesh;
  12580.             Super.SetMultiSkin(self, "CommandoSkins.cmdo", "Blake", PlayerReplicationInfo.Team);
  12581.         }
  12582.     }
  12583.     else if ( (PlayerReplicationInfo == None) || !PlayerReplicationInfo.bIsSpectator )
  12584.         Mesh = Default.Mesh;
  12585. }
  12586.  
  12587. // should use PostNetBeginPlay, but version 400 doesn't have it, so put code here
  12588. simulated function Tick(float DeltaTime)
  12589. {
  12590.     if ( Role != ROLE_SimulatedProxy )
  12591.     {
  12592.         Disable('Tick');
  12593.         return;
  12594.     }
  12595.     if ( bIsMultiSkinned )
  12596.     {
  12597.         if ( MultiSkins[1] == None )
  12598.         {
  12599.             if ( bIsPlayer && (PlayerReplicationInfo != None)  )
  12600.                 SetMultiSkin(self, "","", PlayerReplicationInfo.team);
  12601.             else
  12602.                 SetMultiSkin(self, "","", 0);
  12603.         }
  12604.     }
  12605.     else if ( Skin == None )
  12606.         Skin = Default.Skin;
  12607.  
  12608.     if ( (PlayerReplicationInfo != None) 
  12609.         && (PlayerReplicationInfo.Owner == None) )
  12610.         PlayerReplicationInfo.SetOwner(self);
  12611.  
  12612.     if ( Mesh == none ) //client doesn't have special mesh, make sure have valid skin
  12613.     {
  12614.         Mesh = FallBackMesh;
  12615.         self.Static.SetMultiSkin(self,"CommandoSkins.cmdo", "Blake", PlayerReplicationInfo.Team);
  12616.     }
  12617.     Disable('Tick');
  12618. }
  12619.  
  12620. function PlayVictoryDance()
  12621. {
  12622.     local float decision;
  12623.  
  12624.     decision = FRand();
  12625.  
  12626.     if ( decision < 0.4 )
  12627.         PlayAnim('Victory1',0.7, 0.2);
  12628.     else if ( decision < 0.7 )
  12629.         PlayAnim('Thrust',0.7, 0.2);
  12630.     else
  12631.         PlayAnim('Taunt1',0.7, 0.2);
  12632. }
  12633.  
  12634. // don't make assumptions deaths will also work as certain type of hit anim
  12635. function PlayGutHit(float tweentime)
  12636. {
  12637.     if ( AnimSequence == 'GutHit' )
  12638.     {
  12639.         if (FRand() < 0.5)
  12640.             TweenAnim('LeftHit', tweentime);
  12641.         else
  12642.             TweenAnim('RightHit', tweentime);
  12643.     }
  12644.     else
  12645.         TweenAnim('GutHit', tweentime);
  12646. }
  12647.  
  12648. function PlayHeadHit(float tweentime)
  12649. {
  12650.     if ( AnimSequence == 'HeadHit' )
  12651.         TweenAnim('GutHit', tweentime);
  12652.     else
  12653.         TweenAnim('HeadHit', tweentime);
  12654. }
  12655.  
  12656. function PlayLeftHit(float tweentime)
  12657. {
  12658.     if ( AnimSequence == 'LeftHit' )
  12659.         TweenAnim('GutHit', tweentime);
  12660.     else
  12661.         TweenAnim('LeftHit', tweentime);
  12662. }
  12663.  
  12664. function PlayRightHit(float tweentime)
  12665. {
  12666.     if ( AnimSequence == 'RightHit' )
  12667.         TweenAnim('GutHit', tweentime);
  12668.     else
  12669.         TweenAnim('RightHit', tweentime);
  12670. }
  12671.  
  12672. Ftc        B¥°          6C╚?N∞B║m
  12673.     ê2)]TNaliMeshSkins.nali-Face&]    T_nali_]TNaliMeshSkins.╨,┘!ÑÑ#Ñ╪╘╫ò╫ò≡ò÷ò╪ò╘%╦$┬└╙╤]TNaliMeshSkins.Ouboudah/S ]EpicCustomModels.TNaliMesh-±Φ]Nali]MultiMesh.NaliVoice┼┌N<F⌡M.■£!*a&!<,a&!*< Q2//=============================================================================
  12674. // FroztTCowBot.
  12675. //=============================================================================
  12676. class FroztTCowBot extends FroztCustomBot;
  12677. #exec OBJ LOAD FILE=..\system\MultiMesh.u PACKAGE=MultiMesh
  12678.  
  12679. simulated function SetMyMesh()
  12680. {
  12681.     Super.SetMyMesh();
  12682.     bIsMultiSkinned = true;
  12683. }
  12684.  
  12685. static function SetMultiSkin(Actor SkinActor, string SkinName, string FaceName, byte TeamNum)
  12686. {
  12687.     local string SkinItem, SkinPackage;
  12688.  
  12689.     if ( SkinActor.Mesh == Default.FallBackMesh )
  12690.     {
  12691.         Super.SetMultiSkin(SkinActor, "CommandoSkins.cmdo", "Blake", TeamNum);
  12692.         return;
  12693.     }
  12694.  
  12695.     // two skins
  12696.  
  12697.     if ( SkinName == "" )
  12698.         SkinName = default.DefaultSkinName;
  12699.     else
  12700.     {
  12701.         SkinItem = SkinActor.GetItemName(SkinName);
  12702.         SkinPackage = Left(SkinName, Len(SkinName) - Len(SkinItem));
  12703.     
  12704.         if( SkinPackage == "" )
  12705.         {
  12706.             SkinPackage=default.DefaultCustomPackage;
  12707.             SkinName=SkinPackage$SkinName;
  12708.         }
  12709.     }
  12710.     if( !SetSkinElement(SkinActor, 1, SkinName, default.DefaultSkinName) )
  12711.         SkinName = default.DefaultSkinName;
  12712.  
  12713.     // Set the team elements
  12714.     if( TeamNum < 4 )
  12715.         SetSkinElement(SkinActor, 2, default.DefaultCustomPackage$default.TeamSkin$String(TeamNum), SkinName);
  12716.     else
  12717.         SkinActor.MultiSkins[2] = Default.MultiSkins[2];
  12718.  
  12719.     // Set the talktexture
  12720.     if( Pawn(SkinActor) != None )
  12721.     {
  12722.         if ( (SkinName != Default.DefaultSkinName) && (TeamNum == 255) )
  12723.         {
  12724.             Pawn(SkinActor).PlayerReplicationInfo.TalkTexture = Texture(DynamicLoadObject(SkinName$"Face", class'Texture'));
  12725.             if ( Pawn(SkinActor).PlayerReplicationInfo.TalkTexture == None )
  12726.                 Pawn(SkinActor).PlayerReplicationInfo.TalkTexture = Texture(DynamicLoadObject(default.DefaultFace, class'Texture'));
  12727.         }
  12728.         else
  12729.             Pawn(SkinActor).PlayerReplicationInfo.TalkTexture = Texture(DynamicLoadObject(default.DefaultFace, class'Texture'));
  12730.     }
  12731. }
  12732.  
  12733. // special animation functions
  12734. function PlayDying(name DamageType, vector HitLoc)
  12735. {
  12736.     if ( Mesh == FallBackMesh )
  12737.     {
  12738.         Super.PlayDying(DamageType, HitLoc);
  12739.         return;
  12740.     }
  12741.     BaseEyeHeight = Default.BaseEyeHeight;
  12742.     PlayDyingSound();
  12743.             
  12744.     if ( DamageType == 'Suicided' )
  12745.     {
  12746.         PlayAnim('Dead2',, 0.1);
  12747.         DeathAnim = 'Dead2';
  12748.         return;
  12749.     }
  12750.  
  12751.     // check for head hit
  12752.     /*
  12753.     if ( DamageType == 'Decapitated' )
  12754.     {
  12755.         PlayCowDecap();
  12756.         return;
  12757.     }
  12758.     */
  12759.  
  12760.     // check for big hit
  12761.     if ( Velocity.Z > 200 )
  12762.     {
  12763.         PlayAnim('Dead3',,0.1);
  12764.         DeathAnim = 'Dead3';
  12765.         return;
  12766.     }
  12767.  
  12768.     if ( HitLoc.Z - Location.Z > 0.7 * CollisionHeight )
  12769.     {
  12770.         PlayAnim('Dead2',, 0.1);
  12771.         DeathAnim = 'Dead2';
  12772.         return;
  12773.     }
  12774.     
  12775.     PlayAnim('Dead1',, 0.1);
  12776.     DeathAnim = 'Dead1';
  12777. }
  12778.  
  12779. /*
  12780. function PlayCowDecap()
  12781. {
  12782.     local carcass carc;
  12783.  
  12784.     if ( class'GameInfo'.Default.bVeryLowGore )
  12785.     {
  12786.         PlayAnim('Dead2',, 0.1);
  12787.         return;
  12788.     }
  12789.  
  12790.     PlayAnim('Dead4',, 0.1);
  12791.     if ( Level.NetMode != NM_Client )
  12792.     {
  12793.         carc = Spawn(class 'TCowHead',,, Location + CollisionHeight * vect(0,0,0.8), Rotation + rot(3000,0,16384) );
  12794.         if (carc != None)
  12795.         {
  12796.             carc.Initfor(self);
  12797.             carc.RemoteRole = ROLE_SimulatedProxy;
  12798.             carc.Velocity = Velocity + VSize(Velocity) * VRand();
  12799.             carc.Velocity.Z = FMax(carc.Velocity.Z, Velocity.Z);
  12800.         }
  12801.     }
  12802. }
  12803. */
  12804.  
  12805. \//=============================================================================
  12806. // FroztTNaliBot.
  12807. //=============================================================================
  12808. class FroztTNaliBot extends FroztCustomBot;
  12809. #exec OBJ LOAD FILE=..\system\MultiMesh.u PACKAGE=MultiMesh
  12810.  
  12811. // special animation functions
  12812. function PlayDying(name DamageType, vector HitLoc)
  12813. {
  12814.     if ( Mesh == FallBackMesh )
  12815.     {
  12816.         Super.PlayDying(DamageType, HitLoc);
  12817.         return;
  12818.     }
  12819.     BaseEyeHeight = Default.BaseEyeHeight;
  12820.     PlayDyingSound();
  12821.             
  12822.     if ( DamageType == 'Suicided' )
  12823.     {
  12824.         PlayAnim('Dead',, 0.1);
  12825.         DeathAnim = 'Dead';
  12826.         return;
  12827.     }
  12828.  
  12829.  
  12830.     // check for big hit
  12831.     if ( Velocity.Z > 200 )
  12832.     {
  12833.         PlayAnim('Dead4',,0.1);
  12834.         DeathAnim = 'Dead4';
  12835.         return;
  12836.     }
  12837.  
  12838.     if ( HitLoc.Z - Location.Z > 0.7 * CollisionHeight )
  12839.     {
  12840.         PlayAnim('Dead2',, 0.1);
  12841.         DeathAnim = 'Dead2';
  12842.         return;
  12843.     }
  12844.     
  12845.     PlayAnim('Dead',, 0.1);
  12846.     DeathAnim = 'Dead';
  12847. }
  12848.  
  12849. /*
  12850. function PlayNaliDecap()
  12851. {
  12852.     local carcass carc;
  12853.  
  12854.     if ( class'GameInfo'.Default.bVeryLowGore )
  12855.     {
  12856.         PlayAnim('Dead2',, 0.1);
  12857.         return;
  12858.     }
  12859.  
  12860.     PlayAnim('Dead3',, 0.1);
  12861.     if ( Level.NetMode != NM_Client )
  12862.     {
  12863.         carc = Spawn(class 'TNaliHead',,, Location + CollisionHeight * vect(0,0,0.8), Rotation + rot(3000,0,16384) );
  12864.         if (carc != None)
  12865.         {
  12866.             carc.Initfor(self);
  12867.             carc.RemoteRole = ROLE_SimulatedProxy;
  12868.             carc.Velocity = Velocity + VSize(Velocity) * VRand();
  12869.             carc.Velocity.Z = FMax(carc.Velocity.Z, Velocity.Z);
  12870.         }
  12871.     }
  12872. }
  12873. */
  12874.  
  12875. !@Eq]        B¥°          6Hµ║∞B║mâ£╘¥Xâ£╘¥Xâ£╘¥Xä⌐╞gÆç{#U┐ä⌐╞gÆç{#U┐ä⌐╞gÆç{#U┐ä⌐╞gÆç{#U┐
  12876.     ê2)]TCowMeshSkins.WarCowFace&]T_cow_MTCowMeshSkins.╨,┘!ÑÑ#Ñ╓┴¡à¡à¡à¡ò┴ò┴%╦$┬└╙╤]TCowMeshSkins.WarCow/S ]EpicCustomModels.TCowMesh-╓≥]
  12877.     Nali Cow]MultiMesh.CowVoice■Sò·└K/Nü ¢:ä-¼r/æ└/JI I.V/ª4/ .JpÇ.ô}.}4Ç4,  ╩MC₧╦)!éÜ:╛:$    ræ*╩ ╨\B [╠*Ω$æ*Cwï*ï-─'ï-█'a(((╥ÿoé$ Çì┬g>ûB%┬#Ü:╛:$aÇ?' ╪V=Eφ¼.■£!+a&!=,a&!+= ├I>æ╠%├#Ü:╛:$aÇ?' ╩OCÖUÜ:╛:$╩ LÇ╔≤HT║`¢:╛:$v! o-¼lr&╕*_é-╔    wï*ï╜l$ààrª*ªª│éwï*rï╚*ïa■ræ*æ0CommandoSkins.cmdoBlakeï╜v! Ç▐S7X▄qd7├,░7═╠╠>a!Z333?═╠L>bP░7333?a!_333?═╠L>ba!j333?═╠L> ┘X>:σ .■£!3a&!>,a&!3> ╘U5;ΘóJ;■£!+░├?a&!+58a&!*5Ha&!5 ∞b6;╪ J;■£!+░├?a&!+68a&!*6Ha&!6 ▄WG:÷Ä.■£!3a&!G,a&!3G QÇä█YFE■..■£!+a&!F,a&!+F ≈oZ=═ ▀[EF╧.■£!*a&!E,a&!*E ÇΓ<
  12878. ^ÿa!MÇ?Ç> ╓_&g╚áÿ½333?ÿ/■£!&Ç?^S■a%£!5a&!Ç? ^&ÜÖÖ>æär╣*░╣σ?,a&!9&₧a&!8& ^Çì╒`+A'jáÿ½333?ÿ/■£!+@^S■a%£!5a&!@ ^+333?æär╣*░╣σ?,a&!9+₧a&!8+ aÇìαbZG:■J-Θ(6ù»HC6-Za!V═╠¼?Å┬u=Ha!J═╠¼?Å┬u= Ç╡d) D╚2!ræ╡)B ÿÿ"\■)!a! ═╠╠=ƒ! ë▒6ù»?,╚a!' ═╠╠=ƒ!' ╒éù─÷   ä■)!D■)!La!6 ═╠╠=ƒ!6 ▒»6ùB6ù│½333?┐a! ═╠╠=ƒ! a!. ═╠╠=ƒ!. √N*Nàö¢:ä-¼r*æ√*CD D-V*ª2* -CpÇ-ô}-}2Ç2,  Dà//=============================================================================
  12879. // FroztCustomPlayer.
  12880. //=============================================================================
  12881. class FroztCustomPlayer extends FroztTournamentMale
  12882.     abstract;
  12883. #exec OBJ LOAD FILE=..\system\MultiMesh.u PACKAGE=MultiMesh
  12884.  
  12885. var() mesh FallBackMesh;
  12886. var() string Author;
  12887. var() string AuthorInfo;
  12888. var() string DefaultFace, TeamSkin, DefaultCustomPackage;
  12889.  
  12890. static function SetMyMultiSkin(Actor SkinActor, string SkinName, string FaceName, byte TeamNum)
  12891. {
  12892.     local string MeshName, FacePackage, SkinItem, FaceItem, SkinPackage;
  12893.  
  12894.     MeshName = SkinActor.GetItemName(string(SkinActor.Mesh));
  12895.  
  12896.     SkinItem = SkinActor.GetItemName(SkinName);
  12897.     FaceItem = SkinActor.GetItemName(FaceName);
  12898.     FacePackage = Left(FaceName, Len(FaceName) - Len(FaceItem));
  12899.     SkinPackage = Left(SkinName, Len(SkinName) - Len(SkinItem));
  12900.     log(SkinItem@FaceItem@FacePackage@SkinPackage);
  12901.  
  12902.     if(SkinPackage == "")
  12903.     {
  12904.         SkinPackage=default.DefaultCustomPackage;
  12905.         SkinName=SkinPackage$SkinName;
  12906.     }
  12907.     if(FacePackage == "")
  12908.     {
  12909.         FacePackage=default.DefaultCustomPackage;
  12910.         FaceName=FacePackage$FaceName;
  12911.     }
  12912.  
  12913.     // Set the fixed skin element.  If it fails, go to default skin & no face.
  12914.     if(!SetSkinElement(SkinActor, default.FixedSkin, SkinName$string(default.FixedSkin+1), default.DefaultSkinName$string(default.FixedSkin+1)))
  12915.     {
  12916.         SkinName = default.DefaultSkinName;
  12917.         FaceName = "";
  12918.     }
  12919.  
  12920.     // Set the face - if it fails, set the default skin for that face element.
  12921.     SetSkinElement(SkinActor, default.FaceSkin, FacePackage$SkinItem$String(default.FaceSkin+1)$FaceItem, SkinName$String(default.FaceSkin+1));
  12922.  
  12923.     // Set the team elements
  12924.     if( TeamNum != 255 )
  12925.     {
  12926.         SetSkinElement(SkinActor, default.TeamSkin1, SkinName$string(default.TeamSkin1+1)$"T_"$String(TeamNum), SkinName$string(default.TeamSkin1+1));
  12927.         SetSkinElement(SkinActor, default.TeamSkin2, SkinName$string(default.TeamSkin2+1)$"T_"$String(TeamNum), SkinName$string(default.TeamSkin2+1));
  12928.     }
  12929.     else
  12930.     {
  12931.         SetSkinElement(SkinActor, default.TeamSkin1, SkinName$string(default.TeamSkin1+1), "");
  12932.         SetSkinElement(SkinActor, default.TeamSkin2, SkinName$string(default.TeamSkin2+1), "");
  12933.     }
  12934.  
  12935.     // Set the talktexture
  12936.     if(Pawn(SkinActor) != None)
  12937.     {
  12938.         if(FaceName != "")
  12939.             Pawn(SkinActor).PlayerReplicationInfo.TalkTexture = Texture(DynamicLoadObject(FacePackage$SkinItem$"5"$FaceItem, class'Texture'));
  12940.         else
  12941.             Pawn(SkinActor).PlayerReplicationInfo.TalkTexture = None;
  12942.     }        
  12943. }
  12944.  
  12945. static function SetMultiSkin(Actor SkinActor, string SkinName, string FaceName, byte TeamNum)
  12946. {
  12947.     local string MeshName, SkinPackage;
  12948.     local Texture NewSkin;
  12949.  
  12950.     if ( SkinActor.Mesh == Default.FallBackMesh )
  12951.     {
  12952.         Super.SetMultiSkin(SkinActor, "CommandoSkins.cmdo", "Blake", TeamNum);
  12953.         return;
  12954.     }
  12955.  
  12956.     if ( SkinName == "" )
  12957.         SkinName = default.DefaultSkinName;
  12958.  
  12959.     if ( default.bisMultiSkinned )
  12960.     {
  12961.         if ( FaceName == "" )
  12962.             FaceName = default.DefaultFace;
  12963.  
  12964.         log("set multiskin "$SkinName@FaceName);
  12965.         //Super.
  12966.         SetMyMultiSkin(SkinActor, SkinName, FaceName, TeamNum);
  12967.         return;
  12968.     }
  12969.  
  12970.     // only one skin for mesh
  12971.  
  12972.     MeshName = SkinActor.GetItemName(string(SkinActor.Mesh));
  12973.     if( TeamNum != 255 )
  12974.         SkinName = default.DefaultCustomPackage$default.TeamSkin$String(TeamNum);
  12975.  
  12976.     if( !SetSkinElement(SkinActor, 0, SkinName, default.DefaultSkinName) )
  12977.         SkinName = default.DefaultSkinName;
  12978.  
  12979.     NewSkin = Texture(DynamicLoadObject(SkinName, class'Texture'));
  12980.     if ( NewSkin != None )
  12981.         SkinActor.Skin = NewSkin;
  12982.     else
  12983.     {
  12984.         log("Failed to load "$SkinName);
  12985.         if(default.DefaultSkinName != "")
  12986.         {
  12987.             NewSkin = Texture(DynamicLoadObject(default.DefaultSkinName, class'Texture'));
  12988.             SkinActor.Skin = NewSkin;
  12989.         }
  12990.     }
  12991.  
  12992.     // Set the talktexture
  12993.     if( Pawn(SkinActor) != None )
  12994.     {
  12995.         if ( (SkinName != Default.DefaultSkinName) && (TeamNum == 255) )
  12996.         {
  12997.             Pawn(SkinActor).PlayerReplicationInfo.TalkTexture = Texture(DynamicLoadObject(SkinName$"-Face", class'Texture'));
  12998.             if ( Pawn(SkinActor).PlayerReplicationInfo.TalkTexture == None )
  12999.                 Pawn(SkinActor).PlayerReplicationInfo.TalkTexture = Texture(DynamicLoadObject(default.DefaultFace, class'Texture'));
  13000.         }
  13001.         else
  13002.             Pawn(SkinActor).PlayerReplicationInfo.TalkTexture = Texture(DynamicLoadObject(default.DefaultFace, class'Texture'));
  13003.     }
  13004. }
  13005.  
  13006. static function GetMultiSkin( Actor SkinActor, out string SkinName, out string FaceName )
  13007. {
  13008.     local string FullSkinName, ShortSkinName;
  13009.  
  13010.     if ( default.bisMultiSkinned
  13011.         || (SkinActor.Mesh == Default.FallBackMesh) )
  13012.     {
  13013.         Super.GetMultiSkin(SkinActor,SkinName,FaceName);
  13014.         return;
  13015.     }
  13016.  
  13017.     // only one skin
  13018.     FaceName = "";
  13019.  
  13020.     FullSkinName  = String(SkinActor.Skin);
  13021.     ShortSkinName = SkinActor.GetItemName(FullSkinName);
  13022.     SkinName = Left(FullSkinName, Len(FullSkinName) - Len(ShortSkinName)) $ Left(ShortSkinName, 4);
  13023. }
  13024.  
  13025. simulated function PostBeginPlay()
  13026. {
  13027.     Super.PostBeginPlay();
  13028.     SetMyMesh();
  13029.     if ( Role == ROLE_SimulatedProxy )
  13030.         SetTimer(1.0, true);
  13031. }
  13032.  
  13033. simulated function Timer()
  13034. {
  13035.     if ( (Role == ROLE_SimulatedProxy) && (Mesh == None) )
  13036.         SetMyMesh();
  13037.     Super.Timer();
  13038. }
  13039.     
  13040. simulated function SetMyMesh()
  13041. {
  13042.     local Mesh NewMesh;
  13043.  
  13044.     DrawType = DT_Mesh;
  13045.     
  13046.     if ( class'MultiMeshMenu'.default.bForceDefaultMesh
  13047.         || ((Mesh == None) && (Default.Mesh == None)) )
  13048.     {
  13049.         bIsMultiSkinned = true;
  13050.         Mesh = FallBackMesh;
  13051.         Super.SetMultiSkin(self, "CommandoSkins.cmdo", "Blake", PlayerReplicationInfo.Team);
  13052.         return;
  13053.     }
  13054.  
  13055.     if ( Default.Mesh != none )
  13056.         Mesh = Default.Mesh;
  13057.  
  13058.     if ( bIsMultiSkinned )
  13059.     {
  13060.         if ( MultiSkins[0] == None )
  13061.         {
  13062.             if ( bIsPlayer && (PlayerReplicationInfo != None) )
  13063.                 SetMultiSkin(self, "","", PlayerReplicationInfo.team);
  13064.             else
  13065.                 SetMultiSkin(self, "","", 0);
  13066.         }
  13067.     }
  13068.     else if ( Skin == None )
  13069.         Skin = Default.Skin;
  13070. }
  13071.  
  13072. // should use PostNetBeginPlay, but version 400 doesn't have it, so put code here
  13073. simulated function Tick(float DeltaTime)
  13074. {
  13075.     if ( Role != ROLE_SimulatedProxy )
  13076.     {
  13077.         Disable('Tick');
  13078.         return;
  13079.     }
  13080.     if ( (PlayerReplicationInfo == None) || !PlayerReplicationInfo.bIsSpectator )
  13081.         SetMyMesh();
  13082.  
  13083.     if ( (PlayerReplicationInfo != None) 
  13084.         && (PlayerReplicationInfo.Owner == None) )
  13085.         PlayerReplicationInfo.SetOwner(self);
  13086.  
  13087.     Disable('Tick');
  13088. }
  13089.  
  13090. // don't make assumptions deaths will also work as certain type of hit anim
  13091. function PlayGutHit(float tweentime)
  13092. {
  13093.     if ( AnimSequence == 'GutHit' )
  13094.     {
  13095.         if (FRand() < 0.5)
  13096.             TweenAnim('LeftHit', tweentime);
  13097.         else
  13098.             TweenAnim('RightHit', tweentime);
  13099.     }
  13100.     else
  13101.         TweenAnim('GutHit', tweentime);
  13102. }
  13103.  
  13104. function PlayHeadHit(float tweentime)
  13105. {
  13106.     if ( AnimSequence == 'HeadHit' )
  13107.         TweenAnim('GutHit', tweentime);
  13108.     else
  13109.         TweenAnim('HeadHit', tweentime);
  13110. }
  13111.  
  13112. function PlayLeftHit(float tweentime)
  13113. {
  13114.     if ( AnimSequence == 'LeftHit' )
  13115.         TweenAnim('GutHit', tweentime);
  13116.     else
  13117.         TweenAnim('LeftHit', tweentime);
  13118. }
  13119.  
  13120. function PlayRightHit(float tweentime)
  13121. {
  13122.     if ( AnimSequence == 'RightHit' )
  13123.         TweenAnim('GutHit', tweentime);
  13124.     else
  13125.         TweenAnim('RightHit', tweentime);
  13126. }
  13127.  
  13128. // hacks because SetMesh() didn't exist in 400 (to preserve compatibility)
  13129.  
  13130. state PlayerWalking
  13131. {
  13132. ignores SeePlayer, HearNoise, Bump;
  13133.  
  13134.     function BeginState()
  13135.     {
  13136.         if ( Mesh == None )
  13137.             SetMyMesh();
  13138.         WalkBob = vect(0,0,0);
  13139.         DodgeDir = DODGE_None;
  13140.         bIsCrouching = false;
  13141.         bIsTurning = false;
  13142.         bPressedJump = false;
  13143.         if (Physics != PHYS_Falling) SetPhysics(PHYS_Walking);
  13144.         if ( !IsAnimating() )
  13145.             PlayWaiting();
  13146.     }
  13147. }
  13148.  
  13149. state PlayerWaiting
  13150. {
  13151. ignores SeePlayer, HearNoise, Bump, TakeDamage, Died, ZoneChange, FootZoneChange;
  13152.  
  13153.     function BeginState()
  13154.     {
  13155.         Texture = None;
  13156.         DrawType = DT_Sprite;
  13157.         Mesh = None;
  13158.         if ( PlayerReplicationInfo != None )
  13159.         {
  13160.             PlayerReplicationInfo.bIsSpectator = true;
  13161.             PlayerReplicationInfo.bWaitingPlayer = true;
  13162.         }
  13163.         SetCollision(false,false,false);
  13164.         EyeHeight = BaseEyeHeight;
  13165.         SetPhysics(PHYS_None);
  13166.     }
  13167.     
  13168.     function EndState()
  13169.     {
  13170.         SetMyMesh();
  13171.         PlayerReplicationInfo.bIsSpectator = false;
  13172.         PlayerReplicationInfo.bWaitingPlayer = false;
  13173.         SetCollision(true,true,true);
  13174.     }
  13175. }
  13176.  
  13177. state PlayerSpectating
  13178. {
  13179. ignores SeePlayer, HearNoise, Bump, TakeDamage, Died, ZoneChange, FootZoneChange;
  13180.  
  13181.     function EndState()
  13182.     {
  13183.         PlayerReplicationInfo.bIsSpectator = false;
  13184.         PlayerReplicationInfo.bWaitingPlayer = false;
  13185.         SetMyMesh();
  13186.         SetCollision(true,true,true);
  13187.         bBehindView = false;
  13188.         bShowScores = false;
  13189.     }
  13190. }
  13191.  
  13192. H    CH-¼' Ki
  13193. (Er
  13194. æK
  13195. CommandoSkins.cmdoBlake( _z¿┐L
  13196. 'Çô}}L┐z''p'σü
  13197. &¿¿û:(,
  13198. ,ppMR(5,
  13199.  ╕,╕&w.ä
  13200. *⌠é{¿ Ü:(, .ä
  13201. ïÖ.ÅÜpFace Å±r.ä
  13202. ïÖ*.ä
  13203. ïÖ.ÅÜ Å&.ä
  13204. ïÖ.ÅÜ Å  Z-//=============================================================================
  13205. // FroztTSkaarjBot.
  13206. //=============================================================================
  13207. class FroztTSkaarjBot extends FroztCustomBot;
  13208. #exec OBJ LOAD FILE=..\system\MultiMesh.u PACKAGE=MultiMesh
  13209.  
  13210. // special animation functions
  13211. function PlayDuck()
  13212. {
  13213.     BaseEyeHeight = 0;
  13214.     PlayAnim('Duck',1, 0.25);
  13215. }
  13216.  
  13217. function FastInAir()
  13218. {
  13219.     local float TweenTime;
  13220.  
  13221.     BaseEyeHeight =  0.7 * Default.BaseEyeHeight;
  13222.     if ( AnimSequence == 'DodgeF' )
  13223.         TweenTime = 1;
  13224.     else if ( GetAnimGroup(AnimSequence) == 'Jumping' )
  13225.     {
  13226.         TweenAnim('DodgeF', 1);
  13227.         return;
  13228.     }
  13229.     else 
  13230.         TweenTime = 0.3;
  13231.  
  13232.     if ( (Weapon == None) || (Weapon.Mass < 20) )
  13233.         TweenAnim('JumpSMFR', TweenTime);
  13234.     else
  13235.         TweenAnim('JumpLGFR', TweenTime); 
  13236. }
  13237.     
  13238. function PlayInAir()
  13239. {
  13240.     local float TweenTime;
  13241.  
  13242.     BaseEyeHeight =  0.7 * Default.BaseEyeHeight;
  13243.     if ( AnimSequence == 'DodgeF' )
  13244.         TweenTime = 2;
  13245.     else if ( GetAnimGroup(AnimSequence) == 'Jumping' )
  13246.     {
  13247.         TweenAnim('DodgeF', 2);
  13248.         return;
  13249.     }
  13250.     else 
  13251.         TweenTime = 0.7;
  13252.  
  13253.     if ( (Weapon == None) || (Weapon.Mass < 20) )
  13254.         TweenAnim('JumpSMFR', TweenTime);
  13255.     else
  13256.         TweenAnim('JumpLGFR', TweenTime); 
  13257. }
  13258.  
  13259. function PlayDodge(bool bDuckLeft)
  13260. {
  13261.     bCanDuck = false;
  13262.     Velocity.Z = 200;
  13263.     if ( bDuckLeft )
  13264.         PlayAnim('RollLeft', 1.35, 0.06);
  13265.     else 
  13266.         PlayAnim('RollRight', 1.35, 0.06);
  13267. }
  13268.  
  13269. function PlayDying(name DamageType, vector HitLoc)
  13270. {
  13271.     if ( Mesh == FallBackMesh )
  13272.     {
  13273.         Super.PlayDying(DamageType, HitLoc);
  13274.         return;
  13275.     }
  13276.     BaseEyeHeight = Default.BaseEyeHeight;
  13277.     PlayDyingSound();
  13278.             
  13279.     if ( DamageType == 'Suicided' )
  13280.     {
  13281.         PlayAnim('Dead1',, 0.1);
  13282.         DeathAnim = 'Dead1';
  13283.         return;
  13284.     }
  13285.  
  13286.     // check for head hit
  13287.     /*
  13288.     if ( DamageType == 'Decapitated' )
  13289.     {
  13290.         PlaySkaarjDecap();
  13291.         return;
  13292.     }
  13293.     */
  13294.  
  13295.     // check for big hit
  13296.     if ( Velocity.Z > 200 )
  13297.     {
  13298.         PlayAnim('Dead4',,0.1);
  13299.         DeathAnim = 'Dead4';
  13300.         return;
  13301.     }
  13302.  
  13303.     // check for repeater death
  13304.     if ( (Health > -10) && ((DamageType == 'shot') || (DamageType == 'zapped')) )
  13305.     {
  13306.         PlayAnim('Dead9',, 0.1);
  13307.         DeathAnim = 'Dead9';
  13308.         return;
  13309.     }
  13310.  
  13311.     if ( HitLoc.Z - Location.Z > 0.7 * CollisionHeight )
  13312.     {
  13313.         PlayAnim('Dead2',, 0.1);
  13314.         DeathAnim = 'Dead2';
  13315.         return;
  13316.     }
  13317.     
  13318.     PlayAnim('Dead3',, 0.1);
  13319.     DeathAnim = 'Dead3';
  13320. }
  13321.  
  13322. /*
  13323. function PlaySkaarjDecap()
  13324. {
  13325.     local carcass carc;
  13326.  
  13327.     if ( class'GameInfo'.Default.bVeryLowGore )
  13328.     {
  13329.         PlayAnim('Dead2',, 0.1);
  13330.         return;
  13331.     }
  13332.  
  13333.     PlayAnim('Dead5',, 0.1);
  13334.     if ( Level.NetMode != NM_Client )
  13335.     {
  13336.         carc = Spawn(class 'TSkaarjHead',,, Location + CollisionHeight * vect(0,0,0.8), Rotation + rot(3000,0,16384) );
  13337.         if (carc != None)
  13338.         {
  13339.             carc.Initfor(self);
  13340.             carc.RemoteRole = ROLE_SimulatedProxy;
  13341.             carc.Velocity = Velocity + VSize(Velocity) * VRand();
  13342.             carc.Velocity.Z = FMax(carc.Velocity.Z, Velocity.Z);
  13343.         }
  13344.     }
  13345. }
  13346. */
  13347.  
  13348. kf[        B¥°          6lôæü╜∞B║mΣX⌐'ΣX⌐'
  13349.     ê2)]
  13350. Dominator&]
  13351. T_skaarj_= TSkMSkins.⌠,╥!║║#║δε╠òφò╒ò╠ò╒%╥$┬└∩µMTSkMSkins.Warr ]EpicCustomModels.TSkM-τ⌡]Skaarj Hybrid]MultiMesh.SkaarjVoiceK$∞Q8?∙(Ç@rda        °          6na╣π╓ôùÖâ£╘¥Xâ£╘¥Xâ£╘¥Xä⌐╞gÆç{#U┐ä⌐╞gÆç{#U┐ä⌐╞gÆç{#U┐ä⌐╞gÆç{#U┐
  13352.     ê4)]TCowMeshSkins.WarCowFace&]T_cow_MTCowMeshSkins.¡à¡à¡à¡ò┴ò┴]TCowMeshSkins.WarCow╨,┘!ÑÑ#Ñ╓┴%╦$┬└╙╤/S ]EpicCustomModels.TCowMesh-╓≥]
  13353.     Nali Cow]MultiMesh.CowVoice■Sò·°y?╟ "@╡jA @┐µ!ræ╡A? ÿÿ"\■A!a! ═╠╠=ƒ! ë▒6ù»?,╚a!. ═╠╠=ƒ!. ╦▒»6ù?6ù│½333?┐a! ═╠╠=ƒ! a! ═╠╠=ƒ! s0//=============================================================================
  13354. // FroztTCow.
  13355. //=============================================================================
  13356. class FroztTCow extends FroztCustomPlayer;
  13357. #exec OBJ LOAD FILE=..\system\MultiMesh.u PACKAGE=MultiMesh
  13358.  
  13359. simulated function SetMyMesh()
  13360. {
  13361.     Super.SetMyMesh();
  13362.     bIsMultiSkinned = true;
  13363. }
  13364.  
  13365. static function SetMultiSkin(Actor SkinActor, string SkinName, string FaceName, byte TeamNum)
  13366. {
  13367.     local string SkinItem, SkinPackage;
  13368.  
  13369.     if ( SkinActor.Mesh == Default.FallBackMesh )
  13370.     {
  13371.         Super.SetMultiSkin(SkinActor, "CommandoSkins.cmdo", "Blake", TeamNum);
  13372.         return;
  13373.     }
  13374.  
  13375.     // two skins
  13376.  
  13377.     if ( SkinName == "" )
  13378.         SkinName = default.DefaultSkinName;
  13379.     else
  13380.     {
  13381.         SkinItem = SkinActor.GetItemName(SkinName);
  13382.         SkinPackage = Left(SkinName, Len(SkinName) - Len(SkinItem));
  13383.     
  13384.         if( SkinPackage == "" )
  13385.         {
  13386.             SkinPackage=default.DefaultCustomPackage;
  13387.             SkinName=SkinPackage$SkinName;
  13388.         }
  13389.     }
  13390.     if( !SetSkinElement(SkinActor, 1, SkinName, default.DefaultSkinName) )
  13391.         SkinName = default.DefaultSkinName;
  13392.  
  13393.     // Set the team elements
  13394.     if( TeamNum < 4 )
  13395.         SetSkinElement(SkinActor, 2, default.DefaultCustomPackage$default.TeamSkin$String(TeamNum), SkinName);
  13396.     else
  13397.         SkinActor.MultiSkins[2] = Default.MultiSkins[2];
  13398.  
  13399.     // Set the talktexture
  13400.     if( Pawn(SkinActor) != None )
  13401.     {
  13402.         if ( (SkinName != Default.DefaultSkinName) && (TeamNum == 255) )
  13403.         {
  13404.             Pawn(SkinActor).PlayerReplicationInfo.TalkTexture = Texture(DynamicLoadObject(SkinName$"Face", class'Texture'));
  13405.             if ( Pawn(SkinActor).PlayerReplicationInfo.TalkTexture == None )
  13406.                 Pawn(SkinActor).PlayerReplicationInfo.TalkTexture = Texture(DynamicLoadObject(default.DefaultFace, class'Texture'));
  13407.         }
  13408.         else
  13409.             Pawn(SkinActor).PlayerReplicationInfo.TalkTexture = Texture(DynamicLoadObject(default.DefaultFace, class'Texture'));
  13410.     }
  13411. }
  13412.  
  13413. // special animation functions
  13414. function PlayDying(name DamageType, vector HitLoc)
  13415. {
  13416.     if ( Mesh == FallBackMesh )
  13417.     {
  13418.         Super.PlayDying(DamageType, HitLoc);
  13419.         return;
  13420.     }
  13421.     BaseEyeHeight = Default.BaseEyeHeight;
  13422.     PlayDyingSound();
  13423.             
  13424.     if ( DamageType == 'Suicided' )
  13425.     {
  13426.         PlayAnim('Dead2',, 0.1);
  13427.         return;
  13428.     }
  13429.  
  13430.     // check for head hit
  13431.     /*
  13432.     if ( DamageType == 'Decapitated' )
  13433.     {
  13434.         PlayCowDecap();
  13435.         return;
  13436.     }
  13437.     */
  13438.  
  13439.     // check for big hit
  13440.     if ( Velocity.Z > 200 )
  13441.     {
  13442.         PlayAnim('Dead3',,0.1);
  13443.         return;
  13444.     }
  13445.  
  13446.     if ( HitLoc.Z - Location.Z > 0.7 * CollisionHeight )
  13447.     {
  13448.         PlayAnim('Dead2',, 0.1);
  13449.         return;
  13450.     }
  13451.     
  13452.     PlayAnim('Dead1',, 0.1);
  13453. }
  13454.  
  13455. /*
  13456. function PlayCowDecap()
  13457. {
  13458.     local carcass carc;
  13459.  
  13460.     if ( class'GameInfo'.Default.bVeryLowGore )
  13461.     {
  13462.         PlayAnim('Dead2',, 0.1);
  13463.         return;
  13464.     }
  13465.  
  13466.     PlayAnim('Dead4',, 0.1);
  13467.     if ( Level.NetMode != NM_Client )
  13468.     {
  13469.         // carc = Spawn(class 'RAHeadCow',,, Location + CollisionHeight * vect(0,0,0.8), Rotation + rot(3000,0,16384) );
  13470.         if (carc != None)
  13471.         {
  13472.             carc.Initfor(self);
  13473.             carc.RemoteRole = ROLE_SimulatedProxy;
  13474.             carc.Velocity = Velocity + VSize(Velocity) * VRand();
  13475.             carc.Velocity.Z = FMax(carc.Velocity.Z, Velocity.Z);
  13476.         }
  13477.     }
  13478. }
  13479. */
  13480.  
  13481. cj\        °          6s╔ºE╓ôùÖ
  13482.     ê4)]TNaliMeshSkins.nali-Face&]    T_nali_]TNaliMeshSkins.╫ò╫ò≡ò÷ò╪ò╘]TNaliMeshSkins.Ouboudah╨,┘!ÑÑ#Ñ╪╘%╦$┬└╙╤/S ]EpicCustomModels.TNaliMesh-±Φ]Nali]MultiMesh.NaliVoice┼╡Q 
  13483. yµ!ræ╡QY ÿÿ"\■Q!a!( ═╠╠=ƒ!( ë▒6ù»?,╚a!' ═╠╠=ƒ!' ╦▒»6ùY6ù│½333?┐a! ═╠╠=ƒ! a!( ═╠╠=ƒ!( ┴g1G?Uræ┴1 6ù»RCèÜ:1:$a!V½═╠¼?⌡33│>¼6ù6╝┤ ├6ù6╝┤ ├Å┬u=SΦÜ:1:$a!J½═╠¼?⌡33│>¼6ù6╝┤ ├6ù6╝┤ ├Å┬u=SÜ:1:$a&!7Ç>Sa!^½═╠¼?⌡33│>¼6ù6╝┤ ├6ù6╝┤ ├Å┬u= ,Ç@Y    YX    dX    PYUYX    zX■   [X■   nX■   gqⁿ   zY
  13484. R°   JX·   GX    LX·   {q²   Y√   QY√   NYδ   OY`Y√   wr≤   Frⁿ   Uq∙   |n°   IX■   qi²   \X■   hX■   riα   fX⌠   aX⌠   dX    KX⌠   cYp    Kε   gq²   tg≥   g≡   X■   iX    RX■   Xsⁿ   /    Kε   tYzh²   TX■   ZX■   uR²   `h²   fh²   nn▀    n▌    Y▄   Oq²   Sqⁿ   J    K╔   AX▄   yq╬   su∙   ku²   Nr²   D    KΩ   w    Kε   u    KΩ   qh▐   Ws∙   mt≥   Rt≥   Ot≡   Ot≡   RX    n²   C    Kφ   k    K∞   AX⌠   e    S·   \n≡       KΩ   x    KΩ   s    K∞   |    KΩ   r    Kφ   i    K∞   C    Kε   e    Kφ   l    Kφ   h    Kφ   oI╓   Ys∙   lt≡   Vt≡   Qt≥   Vt≥   Qn≥   s≥   XX⌠   bX■   IX    Jr²   A    K∞   ~    K∞   E    Kφ   yI╓   Wu²   ^    K∞       KΩ   p    K∞   B    K∞   @    K∞   D    Kφ   m    Kφ   j    Kε   xn²       K∞   }    K∞   F    Kφ   nn₧   =nⁿ   ?    S╥       Lä   |n≥   NY╥   {s┼   B    S╥   }X■   tn≡   Nn≥   Gn≥   >n≡   >tⁿ   a    S╥   ~Y·   w    Kz   ]q²   psⁿ   osⁿ   rs╓   cq²   Lnù   @I╓   `u²   qnª   Bn≥   <rⁿ   Vnª   @n▀   ;n│   An│   gh²   xn▌   En▌   :n▌   Fn▀   En▀   :h²   }n▀   Xn▀   Fn│   GI₧   `n│   <nr   Bs╓   Ws╓   bn≥   AX■   ss╓   @s≡   v]²   Lhⁿ   kn▌   ;u²   oèwM f<èvM r<¢ww~<¢NwK=¢KwX=¢vwe=èÇMr=è¬M=èNM L>¢¬wX>¢Çwe>èKM r>¢I~>¢IL?èvv [?₧gP g?èwY s?èwv ?èvY K@í0zW@ú|QIèw[ MRè YRè)eRè)rRèw_ RèwZ KS▒N~WS▒K~eSèv_ sSèvZ Sèv[ KT¢KuWT¢NudTè qTèNv }TèÇ[ IU₧áP UUè¬[ aU▒¬~mU⌐ªz{U¢ºwHV₧óP VV▒Ç~bVèº_ pVèë_ |V¢ëwHW⌐|zVW▒╡OcWèº^ qW▒v~}Wèë^ KX₧ùP WX₧ÿP cX₧òv oX¥gT{X▒w~HYèKv VY₧g bY₧äP nY₧ÄP zY₧ûP FZ¥▒lRZè& _Z⌐▒z kZ¥ªlwZèºMD[èºv Q[₧¥P ][₧¢P i[₧ÖP u[ë|A\èëv }^èëMI_ë╧jV_è¬_ @fè& LfëαEXf¥|l]mëSjm⌐┤z}p¥gGJq¥gEXq¥jlfq⌐jzsq¥dl@r⌐dzMrèÇ_ Zr¥┤lfrτñm srèvj r¥gFKsèKjXsèNjesèwj rsë═x@K~sëP«%Iuë≤rnu░│H4F`wë╢« Zfì¥hB@Éë╤<4MÉëµAkAæë≈x=lû⌐uz Jùë╢│ YVù⌐hzoÖëπ{Bn|Ö¥uMj¢¢hQx¢¢PHF£π┌Y-T£¥uBA¥¢uyO¥¢»y]¥ uCk¥ë°x?x¥ë1XU₧ë1XmÑπΘW-E¡ »Cr¡è@ ¡πß`-K«ë╢ Ix«è{A▓░H4u4N▓buCτëN«ox∞ë╙p@?g≥░H4Ruf≤cMxΦë┌F8Eε░êH4\2}ε░âH4gYíèK[ @╣]nL╣ë└N}z┐ë╩C:w┴ë╨pB^q┬¥£BO─ë┬>8\─ë╪E8T┼ë├>8L╞ë╩C0D╟⌐£zt╟¢HHA╚ë≤]O╚₧ôS l╦ë▐Xqx╦ë┘:7i═ë╘;M`╬ë∞;Mm╧ë▄::z╨¢£Qt╤ë█E;B╥ë≈p=}╥ë▀F;[╙⌐»z V╘ëΓ¼<4b╘ë╓¼gMV╒¥»Mc╫ë╒¼AMq╫¥»B~┘ëα¼GYL┌₧bS e█ë╡¼ bq█ë√N}S▀░H4PàPßëHê%`µëKêoEτ░¼H4e-t∞[IYÜè¬v bƒannƒë°p?\ªèN[ yªë╡ê lEº░«H4~0q⌐\Mo┌ë╡â m|▀ë┴GLiΓèÇv uµ
  13485.                    ___   ___   ___   ___   ___
  13486.                   / _   /  /  /  /  ___/   /
  13487.                  /     /  |  /__/  /___   /
  13488.                          
  13489. -----------------------------------------------------------------------
  13490.                                                          :: version 106
  13491. -----------------------------------------------------------------------
  13492.  
  13493. :: Information ::
  13494.  
  13495. In Frozt players do not live and die by health, but their body heat.
  13496. Heat is lost the same way health is lost, but heat can be regained
  13497. in various ways.  The amount of armor worn and the amount of movement
  13498. a player has done determines how much heat is regained.
  13499.  
  13500. When a player's heat is reduced to zero, the player does not simply
  13501. die, but becomes encased in ice.  Instead of simply respawning,
  13502. the player is left in ice until the round is over, their teammates
  13503. help thaw them, or if they thaw by themselves.  Left alone it can take
  13504. up to 6 minutes for a player to thaw, but that time is greatly
  13505. shortened to a couple of seconds if an unfrozen teammate is nearby.
  13506. If a player is thawed and not shattered he will come back right he
  13507. was with all his previous inventory, though, he will not have full
  13508. health.
  13509.  
  13510. A team makes a point when all of the other team is frozen.
  13511. After a team makes a point, all frozen players are shattered and
  13512. respawned and the game is continued.
  13513.  
  13514. Frozt also adds in a radar to the HUD.  The radar will show where
  13515. frozen and unfrozen people are, but it will not distinguish between
  13516. different teams.
  13517.  
  13518. When you join a Frozt game, a new menu item entitled "Frozt" will
  13519. be added.  In this menu will be various configuration options you
  13520. can set.  The menus and what they can do is listed below:
  13521.  
  13522.     Breath Menu:
  13523.     :.   If the server allows for the breath puffs, you can
  13524.     turn them on or off, also, you can turn your own breath puffs
  13525.     off.  Note, this is only for your machine, if you turn your
  13526.     breath puffs off, you will not see your breath puffs,
  13527.     but other players who have breath puffs turned on will see
  13528.     your breath puffs.  .:
  13529.  
  13530.     Radar Menu:
  13531.     :.   In the radar menu you can set the color of unfrozen
  13532.     players on your radar as well as the color of frozen
  13533.     players.  .:
  13534.  
  13535. :: Installation ::
  13536.  
  13537. Simply run the .umod file and everything should install fine.
  13538. If you have downloaded a non-umod distribution, you must put the
  13539. Frozt.u, Frozt.int, and FroztMultiMesh.u files in the
  13540. system directory of UnrealTournament.
  13541. Also, if you wish run a server with frozt, you must add the following
  13542. lines to your UnrealTournament.ini file:
  13543.  
  13544. Under [Engine.GameEngine] add the line
  13545.  
  13546. ServerPackages=FroztMultiMesh
  13547.  
  13548. Note, that you do NOT have to add in this line if you
  13549. installed with the .umod file.
  13550.  
  13551.  
  13552. :: Known Bugs ::
  13553.  
  13554. There are no known bugs with this version of Frozt.
  13555.  
  13556.  
  13557. :: Additional Information ::
  13558.  
  13559. Frozt is not compatable with 3rd party meshes.  Frozt only supports
  13560. the meshes shipped with UnrealTournament and the new meshes found
  13561. in the BonusPack.
  13562.  
  13563.  
  13564. -----------------------------------------------------------------------
  13565.                            ..:: CREDITS ::..
  13566. -----------------------------------------------------------------------
  13567.  
  13568. ORIGINAL CONCEPT & GRAPHICS          Anton "MaxMod" Wiegert
  13569. ADDITIONAL DESIGN & LEAD PROGRAMMER      Devon "Softfox" Tackett
  13570. ADVISER AND TESTER            Jason "Calypso" Emery
  13571.               
  13572. -----------------------------------------------------------------------
  13573. : . . . . w w w . p l a n e t u n r e a l . c o m / f r o z t . . . . :
  13574.                      disobedience@planetunreal.com
  13575.  
  13576.               ⌐ 2000 The Disobedience CrewBMhr6(WR── ²√╢á}╠│à▓¥w¬ùt╗ªÇ▓¥z¼Öv¿òs┤ƒ|╢í~¬ùvºòt░¥{«¢y¼Öx⌐ùv¿ûu╡ó┤í~▓ƒ}«¢z½Öx╢úÇ░¥|¡¢z▓ƒ~·Γ╢■≥▌ⁿ≡█╪╣~╬▒x╧▓z╥╡|╓║ü┘╜ä╦░{═▓}├⌐w└ºu╙╕é╧┤╞¡z─½y╛ªv╤╢é╩░~╫╝ç╠│Ç┬¬z└¿x╒║å╬┤é╗ñv╕ít┼¡}┘┐ï╥╣å╜ªy╣óv▄┴ì╒╗ë╔▒ü╓╜è┴¬}╗ñy│₧tß╞Æ╬╢å┤ƒu▐─æ▄├É╙╗è╥╣ë╨╖êπ╔ò╒╝î╦┤å╕úy╢íx▓¥u∞╤£╓╛Ä╔▓à╟▒ä▓₧v┬¼üΘ╧£µ═Üσ╦Ö┌┴Æ╫┐É╝º~¼Ös±╫óφ╙á▐┼û▄├ö└½ü╕ñ|┤áy»£v¼Ötα╟ÿ╙╝Å╤╗Ä╬╕î╛⌐ü▒₧x░¥w¡Üu¬ùs⌠┌ªΓ╔Ü┼»å╣Ñ~│áz░¥xªöqµ╬₧Σ╦£┘┬ò╦╡ï┬¡à╢ó}▓ƒz«¢w½Öu⌐ùt¿ûsÑôq∙▀¼÷▌¬⌠█¿Θ╤í╘╜Æ╟▓ë└½ä╕ñ╡ó}┤í|½Öv¬ÿuÑörε╒Ñ∞╙ñ┌─ù╓└ö╢ú~»¥y¡¢x¼ÜwºûtⁿΓ░≡╫ºß╩¥▐╚¢╧║É├»ê░₧{«£y⌐ÿv≥┘¬σ╬í▓á}▒ƒ|½Üx·ß░δ╘ªτ╨ú¡£z≤█¼Θ╥Ñ»₧|ⁿπ┤⌡▐»■µ╢φ╓¬±┌«ⁿµ║±▐╕∞┘┤⌠ß╗≈Σ└∙τ├■φ╦ⁿ±█ ⌠▀ ≈Φ╟¡w╚»{Θ╬û╦┤â╢ív╧╕ç┬¼~▒¥s┼»ü▒¥t╛⌐}▒₧u»£tα╚ò█─Æ«¢t▓ƒx▒₧wε╒í¬ÿsªòrΘ╙íºûs µ▒⌐ÿu█╞Ö½Üwπ═ƒ»₧{«¥z¡£y╓┬Ö≤▐»ε┘¡▐╠úσ╙¬ ∞├■≡╤²▌îφ╨åσ╩ë°▀Ñ≥▌⌐⌡ß│ δ╝■Γù⌡┌ö²µ¿≈ß¿∙σ▒∞┘¿ ≤╥ ⌡┘ ≈Γ ∞╡°τ╢ ≥╔ ≥╗ ≈╓ °▌ √∞ ±░ ·Σ ²⌠  ∙  ²   éééééééééééééééééééééééééééééééüéüÇvéééü╤ééévvvüééé╤╤évüüÄÄ╤üÄéévééééééééééÇÄÄÄÇÄ╤ééééééééévééééééééééééééééééééééééééééééééééééééééévéééévvéévvü╤vvé╤vvééé╤éééévééééééévv╤vééééééééééééééééééééééééééééÅÅéÅéÅéééééüÇüüüéÇÇéévéévvévvüééÇééééÇüééééé╤éé╤üüvvüééÇvvüvvéééévüvüéévéé╤Ç╤vüüüééééééévvvüéééééééééééÇüvéééééééééééééééévééüvéüüéévÇvvÄvvvvé╤vvüÇÇüÄÇÄÇévvévééééééééééé╤ÄÄÄÄÄvéÅÅ╙ÇÄ╒╙vÅééééééééééééééééééééééééééééééééééééééééüÇvvÄÄüÇvÇ╤ÇéÇéÇ╤v╤╤éÄéééévééééééév╤vvvéééééééééééééééééééÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÄÄüüvvÇééééévvÄÄüvüvüéévéévüéééé╤üÇvvvéÇvé╤üév╤ü╤éééév╤vvÇéééééé╤éüv╤üüvééééééévééééÿééÿééÇÇüü╫ùéééé éé évù╫vv╤╫ÇvÇ┌Çívé█véévù¬ééÄüévüÇûª╤é╤ª╤é╤vévvévvévª╫┌ùÄ╫¡█ììªÿÅ╙┌ûìûÑáìÇ╫Å╤íévíÿééíÿééíÿééíééíéééééééé╒ ü█ù¡Ç╒╒ìíùéáéûív┌évƒüvÿªvvÿéé╤éé╤ÄÇÿéé╤éé╤éév╤Å╤ª╤Å╤ª╤Å╤ª╤ÅŪ╤ÅŪ╤Å╒¡ìÄìƒùÄòûÇv╫ÿé╙ééǬùvûvvvévÇéé üíìÇ╫ûÇvììv╒╫ìvéüéé╒üüü╫╤Çéü╒éé╒üéìÇééééÿéééÿééÿév╒ééÇvéüéé éé v╒ìÄÿûÄv╒ƒéü ívíévüééĬ╤ÇüùüéìÇv╙vé╤vévvévvévªùùÑ╫ùùѪÄìªÿÅÿ┘ ìû┌╫╒ì¬╤╤íÅ╤íÅéíÿééíÿééíééíééééééÅÅíÄ┘¡ùì¬Å╫Å╤╒ª╤Å█Å╙█ìvÄûûéòÇé ¬ééÿéé╤╫vé╤vÇì┌ü╤╙╤é╙éÅ╤ª╤╤╤ª╤Å╤ª╤Å╤ª╤ÅŪ╤ÅŪ╤╤ĬÇììñùìùv█╤éé╫╤véù╤Äv╫Çvé╫évü█ûé év╫ûvé╫ûü╙éééé╒éé╫üüÿévìééùìé╤╒ééÿééÿéééÿééÿéüé╤ÿéééé éé █ÇÄì╒òüÿìÇÿívùéÄüªùüü╤ÿvé╤vé╤vévvévvév╫╫ìûÑûùì┌ûìÿªíÅ╒┌ ìíÿÇû¬Å╤íÅ╤íÅÅíÅÅíÿééíééíééééíÅÅííÅÅííÅ╤ª¬ìììÅÅíÅ╤╒╫ÅŬ╤╤ûí╤╤╫évÿéééÿvé╒vé╤év╤╫Çû┌ÇéÿªÅÅ╤ª╤Å╤ª╤╤╤ª╤Ūvvªvvª╤╤ìñ╒ÇÄÑûù╙ªÇüûÿv╤é┌üvv┌Çvé╫Çvé ÇávéíÿééÇéüáûvv╤ééééüééüééÇ╤╫éé╫╒╤éÿÇééÿééÇÇéééÿééÿÇéé╒é╤ éééé ééív╤╒Äù╒ƒv┌vívùÇÄÄÄù╤v╤╤é╤vé╤vévvévvÅ╤ªªìù¡ûÄì¬╫Ç╤Çüùòûìüûìù█Å╤íÅ╤íÅÅíÅÅíÅÅíéÅíÅÅííÅÅííÅÅííÅÅíìÅÅíì╤ÅíÅ╤╒╫╤┌┌Ä┌╤╤û╫ÅÄ┌ÅÅí╤ÿééÇé╫vv╙éé╤╫ééÿ¡ìÅ╒¬╙╤╤ª╤Å╤ªvªvªvvªvvªvüñùǬ╒╙ªÿ╒╫╤éé╙ü¬üvƒéévéüÇÿvvíÿév╫ÿvéíÿ┌ééíÿééíééééééªé╫ééÇüéÿÇééÿééÿéééÿééÿééÇ╒é╤╫ vvéé íééìÄùáÄùì█ÇvvÿìùüÄÄvüª╤é╤vé╙vé╤vévvé╤ª╤Å╤ª╫ù╫┌╫Çù╫Çì╒ùÇûùùvÅ╤íÅÅíÅÅíÅÅíÅÅíÅÅííÅÅííÅÅííÅÅííÅÅíívv vv╤╫┌ùÇ┌╤Å█╤ì╤╤í╒╤ÿééÿûvv╙╫év╤Å╤ÿª╙╤íÑùì╙ªüvªvªvªvvªvvªvvÑù¬╙Å╤ªÿÅ╤¬╫éé╫Çvv╫vùÇ┌vÄvéùÇvíÿé┌ééìÿv╤╫ÇévíÿééíééíééíééªéávéÇééÇééÿééÿéééÿééÇévÇìééûìééüééíééí╤û┌ìvÇ┌Ç╤Å┘ùìáª╤ÄùÑìùªììvvvv╤vé╤vé╤vé╤ª╤Å╤ª╤Å╤ª╒ì╫¬ìùûì¡ììùòìÇìòùùûvvÅÅíÅÅíÅÅíÅÅíÅÅííÅÅííÅÅííÅvì vví vv ╤v╫╤ìÄì╤û┘Å╒íÅÄ╫╤╙ªÅÅÇ╤╫v╤╫╤╤ÿª╤ÅÿªÅÅÿ╙╤ÑüǪvªvªvvªvvªvüûùùñÅ╤┘íÅŪûÇé╫╤╤Ĭvv¬vüÄéüùvÇ┌v ééíÇv╤┌ évíÿééíééíééívé╤ùûÇéüìééÿééÿéééééééééééüééé╤éééééééééééévüÄéééÅÇùììÅ╤Å╙ùù╒ìì╒Å╤╒ÄìùÅÄùùÅìì╤╤╤ÅévéééÅéÅÅÅÅÅÅÅÅÅÅÅÅÅ╤ÄììÄÄìì ÇìÇvvvvvvvvvvvvÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅvvvvvvvvvvvvvvvvvv╤╤ÇÇÇ╤╤ÇvüvÇù╤ÅÇ╤ÅÅ╤╤╒╤╤Å╙╙ìÅ╤Å╙╤╙ì╙ÅÅÅ╤╙╙╤ÅÅvvv╤ÇÄü╤╤v╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤Äü╤üì╤╤v╙ù╤Å╤ìì╤ÅÇvvÄvvé╤éévÇÇÇÄvÄüéévvévvvvüÄ╤ÇÄvvvéééééééééééévÇÇvvüééééééééééüüüévéév╤véééüévééééééééééévÇ╤╙╤Å╤ÅÅÄùìùÅ╤ÄùìùìÇÄìì╒╤ÇùÇÅÇùù╤Å╙╤ÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅvvÄÇììììì ì û Ç╙╤╤vvvvvvvvvvvvvvÅÅÅÅÅÅÅÅÅÅÅÅÅÅvvvvvvvvvvvvvvvvv╙╤╤╤╤╤╙╙╙╙vvvüìvü╤ìvÅÅ╤ì╒╤ì╤ÅÇ╒╒ÅÅ╤╤╤ììÇ╙Å╤ÄüÅìÇv╤ù╤ûÇ╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤ÿ Çvv╤ÇÄüùÄÅÅ╤ì╙ì╒╤Ä╤éÇéé╤vvéÄüvvüévvvvéévééÇvvééévéééévvé╤üÇééüéééééééééévüüééévéééééü╤éééééééééééÇ╤ÅÅÅ╤╙ÅvÇùùùìv╤ùùÇìùÇvÄ╤Ç╙ìÇÅ╤ÅÅ╤ÅÅÅÅÅÅÅÅÅÅÅÅÅvvvvv╤ììììììì ì╤╤╤╤╤╤╤╤╤vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv╤╤╤╤╤╤╤╤╤╤╤╙╤╤╙ì╤Ç╤vùvìüvvÇùì╤Å╙ÅÅÄ╙ì╤ÅÅ╙╙╤╙╤╤ÇÄì╤vvùùìvüÿû ÿ╙╤╤╤╤╤╤╤╤╤╤╤╤╤╙Ç╤╙╙╙╤vÇ╤╤vÅ╙ìùùÅììÇév╤Çév╤év╤vÄÇvévvéé╤ééééÇüÇvééévéééé╤Ç╤éééüééééééééééüv╤üÇÇüüéééévééüüvéééééééééÅÄ╤ÅÅÅÄ╤üÇü╤ùùù╤╤╤ÿ╙û╙ùûÇÄùìÇÇ╤ùÇvv╤ÅÅÅÅÅÅÅÅÅÅÅÅvvvvvvvvv╤ìì ì ì╫ì ÿ╤╤╤╤╤╤╤╤╤╤╤vvvvvvvvvvvvvvvvvvvvvvvvvvvv╤╤╤╤╤╙╤╤╤╤╤╤╤╤╤╤╤ÿ╤Çì╤ÿûÿ╤ÇvÄÄvüù╤vv╤╤╤╤ù╤Å╤╤╤╒ÅÇì╒vÇvÇùù╤╤╙ûì╙╤╤╤╤╤╙╤╤╤╤╤ÿ╙╤╤ÿ╤╤ÇÇùüvvv╤ì╒╤╒╤Å╤ù╒ÅÅÅÅÅÅÅÅÅ╙Ç╤╤ìì╤ÅÅ╤╙╤ìÄùÇ╤éÄÄÄééééévévÇÄévüéééééééééééÇüÇÇ╤üvéééévéévééévÅÅÅÇ╙Å╤vüü╤üù ╤ ûû╤╤ÿ╙╤ÇûÇ╙ûûììû ╤ì╤v╤╤vvvvv╤vvvvvvvvvvvvvv╤╤ìûììì╒╒ì╫╫╫╙╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤vv╤vvvvvvvvvvvvvvvvvvv╤╤╤╤╤╤╤╙╤╤╤╤╙╙╤╤ì╫╙╤╤╙╤╤╙ì╤ùüvvv╤üÅÇìÅÅ╤╤╤╤ÄÇììÇÇÇù ÿ╤╤Çìûû╫╫╫ùùì╫ìÿ╤╤╤╤╤╤╤╤╤Çÿ╤ìûÿù╤v╤╤ì╤ÅÅÅùÅÅÅ╙Å╙ÄÄÇ╤ÅÅ╤╒Çì╒Å╙╤ÅÅÅÅÅ╤╤Çùì╤╙ìùìììììììvééééévvvéÇv╤Äü╤éééééééééééÇ╤vüüvüüüééÇÇév╤évvéÅÅ╤╙v╤╤vÇÿ Ç╤╤ ╤╤╤ÿÇììùûì╤Çìû╤ûìû╤╤vvvvvvv╤vvvvvvvvv╤╤╤╤╤ìûùûù╫ì╫╫╫ùì╒Ç╙╤╤╤╤╤╤╤╤╤╤╤╙╤╤╤╙╙╙╙╙╤╤╤╤╤╤vvvvvvvvv╤╤╤╤╤╤╤╤╤╤╙╤╤╙╤╤ÇÿÿÄÇáîÿÇÄü╙╙╙ùÄ╙╙üÄÇnü╤Ç╤vvÄùvv╤vv~nÇÇ╤╤ìì╙╤╤╤╙╤╤ÿìûûù╫ùù╫ùù╫ÿ╤╤╤╤╤╤╙ùìÿûÇ╤╤Çvvìvv╙ÅÅÄùÅÅ╤ìì╤ÅÇìùìÇ╙╙╤Å╒ùÅ╤ÄÅ╙ÇÅÅ╤Ä╤ÅùùùììÄììììÄÅÅÅéévvévüÇÄüéÇÄÇ╤éééééééééééÇv╤ÇüüÇÇvvüÇvüÇ╤é╤╙╤Çvvüü╙╤╙ ûùì╙╙╤╤╙ÿ╫╙╒ûù╫ûù╙╤ûì╤ùùìû╤ÿ ìÿ╙vvvvvvvvvvvvv╤╤╤╤╤╤╤ ûù╫ûûìÇù~ùùìÇ╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╙╙╙╙╙üüüüü╙╤╙╤vv╤vv╤╤╤╤╤╤╤╤╤╤╤╤╙╤╤╙╙╙╙ÄùìÇüùï~ánlnüÇuÇü~nü╙ü╤vÇìvù╤ünnnnü╤╤ ╤╙╤╤╤╤╒ÿ╤╤╤ìùûûûûù╤╤╙╤ÇÇ╤╙ìûûÿ╤ÿ╙vüùÇ╤Ä╤vvù╤ÅÅìì╤╤╤╤╤Ä╤ìùÇüÄùÇv╤ùÄ╤üìÇìùìììììììÄÅÅÅ╤ÅÅvéüÇÇÄé╤ééééééééééévévvvÇüÇÇévÄ╤vvüÄùÄ╒Çüv╤ ╤╤╤Çûù╫ùû╫╤ì╒ ûûûû û╫ÿ╤ûùûùÇ╙ ûû ÿ╤╤╤╤╤╤╤╤╙╤╤╤╤╤╤╤╤╤╤ùùááìîïuûÇùÄ ╤╤╤╤╤╙╤╤╙╙╙üüüoüooüüüü╙╙╙╙╙╙╙╙╙╙╙╙╙╙╙╤╙╤╙╙╙╙ü╙n~~~ùÇot╨╨nuedsl]]lfoeooÇüÇnüü╤Ç╤╤o~efnemoüüu╙ü╙╙üü╫╫╫ùìÿ╤ ûòûòÄÇÄì╤╤╤╒╫╙╤ìûÇ╤╙ùìvvì╤vv╤ü╤v╤╤╤ÇùÇvvÄÇù╤vüùùÇvÄùÇùùìÄvÅÅÅÅÅÅÅ╤üÄüév╤Çvéééééééééév╤╤éééééévéüvvüüü╤╤ÇùùììÇìÿ╤╤╒ùùûùû  ûû û ûû╫ûûùû╙╤╤╙╙╤╤╤╤╤╤╤╤╤╤╙╤ÿòî{¥klÇÇÇ ╤╤╤╤ü╙üüoooooooooüüü╙╙╙╙╙╙üüü╙╙╙╙╙╙╙╙ü╙╨ü~~~uêkfmdë═]]e]╠ln╨u~üüv╤ofmmeee╨oo~m~oünÇ╨Çùù╙Çûû ÇìûuáuèjÇììü╙╤╙╙ìì╙ûÇ╙ÇÄüvì╤╤vÇìvvvvvvvûû╤╤╤ ì╙ û ÄûÇÇùvvvvÅÅÅ╤Å╤vüvévééééééééééééévü╤üüvévüvv╙üÄùìû ╙╤╤╒ûûûûû û╒ÿ╒áûûìùûáûÿÿûáûûûùûûùìì╫ ╙╤╤╤╤╤╤╤╤╤╤╤╤╤╙╙Ç~èåyzÆçê~~ûûû  Çîál╨]]]]]]]╨╨oüüüüüüüooooüüüüüüüü╨utmfnl╠e{jêhS{çTPdNP╔OO╔╞cs]fmeüÇünnüünem╠╠f═╠╨]~mun╨~ÇÇÇÇìûòòù╒ÇÇùul}mhåÇü╤╤╫ÿ╙ûÇ╤Çì╙╤ùvvvÄÇììÿ╤╤ûÇ╙ÿ╤ÇûÇû╤╙ ûûûûììûvvvvv╤ÇÅ╤Çùvvv╤Äééééééééééééééévvév╤vüÇÄìÇ╙üÄìì û╙╙╤╙ ûáûûÿÇÿ╒ûìùûûáùû╒ÿ á╒ÿÇûûûùùùùùùûìììÇ╙╤╤╤╤╤╤╤╤╤╙ÇÇòë¥yzqxçe╬mm    e~uòáìÇ ô£¥êu]]]╠╔╔╔╔╔]]]╨ooooo╨╨]╨╨╨╨nmlldêhr{\kçaô`w[jOENA┴B6;BB@SP]╠]nou~ondO╞OEONP╔╠╔═m═e╨muÇ╒ì~òl~nnfn═dkgåenfn~ùÇ╤ÿ╤ÿû╫╤ÿ╤╤╤ÿ╙╤╤ÿû ╤ ûÇ╤╤ÿ╙╫ììì╤╤╤╤ÿûìÿûûûìì ÿ╤╙╤vvvÇ╤ÄùvévÄéééééééééééééüvéé╤╤véévév╤╙╒ùìÄììì╙╒ ûûûûáì╒ùì ªáùÿÇÿ  ûûìù╫ùìù╫ìÇ╤╤╤╤╤╤Çeêç¢ô`äqbE\ziwcnu₧è~} çå¥çô]╠╞──BBB─╞╔╠]]╨]]]]]]]]]]]]fell╔ENVSx^jwÖgÉX`J├5:::65:66@[N─╞╠fu]╠UO┴BE;A:┴B──B╞UE╔]elfuuu~ÇÇÇulll╬╠═Nw_çd╞╠e═~ÄuùÇ╤╤ì╫ÿ╙╤û╙╤Ç╙╤╙ûÿ╙ûûû╙ÇìùÇ╫╫ù╙╤╤╙╒ÿìûìùûùù╫╫╫ù╫╫╫╫ùì ╤╤╤╤╤╤╤ü╤ìÇ╤ÅéÄvéééééééééévüéévÇ╤vvvÇ╤ÅÅ╤Äìì╙ÿ Ç╒╫ùìÿù Ç ûÇÿÿ╒╫ûûùììì╙Ç╙Ç╫╤╙╤╤ ÇrzyÉà╘qsNriiêr═î{{{êòÇ££êhåzPBE66666E─╞╔╔╔╠╔╔╔╞╞╞B╞╞P╔╠ffelddPE┴E6┴┴┬Xx_YW╧a┬R>44&,,*251╩1;─╞P]╨one╨]╔╞E;5,22;666:A6B─BEUO╠nel}ll~nffldNEE╟WÜçTEPU╞ffuuÄ╤╙╤╙╤ìû╤╤û╤ûûûÿ╤ûù╤ÿÇ  û╤ÿì╤╒╫ì╙ìùûûùùùùùùù╫ì╤╤╤╤╤╤╤Ç╤ÄÇ╤╙╤ÄÄÄééééééééééüüvv╤üÄéÇ╤╤ÄvÇù╒ì ùáû╫ì ╒Çû╫ûû╫ì ǪÇ╒ ╫ìÇûûìÇÿìù╙╙  Çfnk[Zp╘â`╟:Zxàqhczzhêr}Ç{æjôÆizEE┴65555566EB────BBEEEE┴EBPPPdONOBOA;::5┼LZXXYKQ..*0<F)*4-+''_D15BBd{O═╞E┴6;2+&'',,+25566;A┴NU╔e═d}}}}lnP\\N┴6[░ågT┴;BP╠n╠}~Ç╤╤ìùÇ╙╤ÿ╤Ç╙ìùÿ╤Çû╫Ç      ûûû ╤╤╤╤╤╤╤╤ÇÇÇÇù╤╤ÅìÄÇééééééééééÇvééüÄÇÇvv╤Å╤vvv╙Çÿ╙ÿû ╒╒ìì╒ûûû╒íû╒ ╒  ûûùìì Çe╬EO┼┼jɺóM╟RåæåzcêyôçzÇrâää╓ô\E655,,222,:5A┴;┴;66655:5AANONANOE;A:117[gZ7.╩KYYYâ8╛3(((<^8%╛p^?M1@ajN═OO5;52╛╛+++*.╛+2221@:╟:EEPd═ltcëe╞EzågV:├_╘I2╟A┴OcOnmlì Ç╫ùÿ╤╤╤╙╤╙╙ÇÇ╙╤╒ÿ╤╒û   Çùû  ûûûû ╤╤╤╤ÿÇÄ╤╒ìéééééééééévééüüÇvvÇÅ╤╙Çv╤╙╤╤╤ ûÿÿÿÇ╒ì ûû╫╫╒╒ìáòûûìíû╒û ªì ì  ÇfmOOA:╟@[«░½▒½ºåq@::yyàytèw≤ºôçTE6552+7┼7┼┼VV@╟:555,,1@├VV┼V{{kkA:::@>>[ÜyMå`GåxxåΘX9///998CZaâWYQKWTEOOOO;65+04004999D└DS>├├├:┴EOc═dyyPBA╟RÖ»iM£ß¢S@┼gÖgN╞nnnáÄûì╙╤ÿì╫╒╤╤╤╤╤╤╤╤╙ ÿÿÇÿÇÿÇÇì╒ ûûûûû ùûùÄûûùûûùù ÿÿÿ ╙╙üü╤ ì╤╤╤╒ÄvvééééééééÇvéÇÄv╤véÇÇÅÅvÇì ╒ÿ ìÇù╒Ç╒ìÇÇìì╒ùáûì╒╒ììáƒûòáíáû╒╒í ìÇûûûì  û ÇÇfeE┴z╓çz£│▓¼▓»░w@:A:b`░àåå╘Ü{╞PB┴;,2+.JJjzzzêT┼12'&+7SMjjj¥¥ê{iz╟27>└hóx[y±úqóæÉxΦÜGGGGRH[`[aæåWQFL@NOO┴┴6574JJIHR[[[HIhIjhçhjDTA┴NNNNpyE┴:@┼¥»⌡╪╓≡╓h¼╣ßY@AO╠nlÄ ÿùìûù╫ÿ╤╤╤╤ ÇÇÿÿÇÿÿÿÇûû╒Çÿÿ╫áûûûááùùìò~ûòû╫ù╒ÿÿÿÇÇÇÇ╙üìüvüììvéééééééévvü╤vvvv╤╤Åv╤╤üÇÇÇìÄ╒Ç~ÇÇ╒╫ìììì╒╒ìá┌┌█ííìììƒòììûòùƒòû╒ìùòûÇ ûùùûû  Ç╒ÇfnPE@£Φ╢╖±±╣≡±⌡⌡¼┬7,;:yÜqÉ╪à£deE┼:5'&╛╓╡╡╡╡╡╡╡αj>╛╜╛.╓╡╡╡╡┤┤╡αçç@'1>aú╢╢╢╢╗Γ╣≈≡≡≡ⁿ∙╖╢╢╢╕╣╣ⁿ╕╢╖░░XK[7:NNE65+0J╓╡╡┤┤╡╡╡╡╡┤╡╡┤╢╕╕£gV5AANVxh┴::├M╓┤≡ⁿ╗∙╣╝╝⌐M@:╟NE═eùò  ╙Ç╤╒ìûû╫  ÇÇÿÿÿÇÇÇ██ûûûááûûûûûòììûìÇÇÇÇÇÇ╫ìÇÇ╤ÇüììùÇéévéééééééévvvéééé╤ÅÅvvü╙╙ìíí ù█á ╫ûÑû╫ ììòƒƒƒòùòƒƒì ìá█  ╫ûáû╒~nn╠P┴i½Φ²ⁿ²²²■ ⌡a>1,Tå`qw╓£Ü{cz[H2'*0I╗║║║║║≥αJ0$%-H╗╗║║╗√√∙╡Æ┼17å⌐╗√√╗╝ⁿⁿⁿⁿⁿⁿ■ √√√╗²■   ╝∙≈ó≤K_.::A;6,.>J╗√≥╗╗╗╗╗╗√√√∙╢w`DJ╟:xgi521┼i√≥≥∙■ ⁿⁿ∙αM└1::N╞fulù û╒╒╒ì╒û█áòòáûû█á█Ⴣ█┌ûíì   ÄùìÇü╤ÄìùÄéééééééééééééééééÅÅÅvv╙╙╙ÿ ì ì╫ÑÑÑò┘┘û╫█òññÑû╫ ██┌ù╫ûò╒╒ ╫ááû ╒ù~n╞N:zó■╝╖Φ│▌▐ß■°q>╛.[â`åÉó¢àwhç[[.&╛4L╡Æôhçy▄║╡çH99Lô║┤╪ÆRçô▄≥┤óZ0Y½⌐╝╡£y╪√Θ»ÉÉÜóKCF`FG╩ⁿ≈»▐╝╕│æWW9:;662+*Sh┤£y[RRRR[RRR[╓¢╗╖¼ÉqZS╟ZΘZ2,1ZÜ╗╡╓Æ⌡°¼╓≥╡iI.1:\Æ═}~╒╒ ¬á¬¬áÑòª   ûììùÿÇìùìévéééééééééééééééÅÅÅv╤╙ÿÿÇ ûûƒñññÑÑÑÑÑááòƒñ╫ù╫ùû┘ÑÑûûƒ╫╒█ìûû áûû╒e╠EA╟├£▓²╣Φ»º½▓│²°Z=%$RâawqwÆw≤ÆhZ>7&╛4h║┤ôR9Ihô║╡ÆZR[y╓≥╢gF=Hç▄┤▓gQäG ╢Æ[RgF^äQX_<<<88?GΘº_½▐ⁿ±óå_CX265+2+└[√╖qF8399389938[Æ║╡qg`aL:┼╘a12.░╣╗┤Æ¢«ß¢Æ╗┤▒░016Tß~~╒ï₧╒ ììùù╫áòòòòòòò┌ÑÑ ûûùûùùù╙╙╤ÇÄùvééééééééééééééééÅÅv╤╙╙ÇÇ ûûûòòòòòññÑñò┘ñÑñÑÑÑÑññÑÑûáÑÑÑÑû █ìª╫û╒ûûû╫nnEV@>zÆ√┤¼░äåΦ│²⌡a[(%=xwÖåxôw£iZZ>&&$DR║╡[9))9RΓ╡╡╡╡┤┤√┤C<"<<╪ⁿ╣¿óX9I» ≡╪H-)!<KCQ┐<σC<"!QâC^æ½²≡qR_F0>>J7,'*Da√┤G8#!!!""!!!3?[╡ZK`╩gD@pJ&╛╧ΘΦ√╕▒⌡ß½ú┤⌡±4,5Zßînò╒ëçô₧  ìûûûƒƒƒÑÑÑû ƒ}}ƒuáûìáÇüÇì╤éééééééééééééééÅÅÅv╤╙ÿÇ ûƒÑÑñ┌ááññу┘áÑû ╒ìûìááì╒╒n╟WZZM¥╗┤`Üâ^ܽⁿß⌐xFC8Ip╘qxÆhckST7&&$DR║╡L-  -=╡╗╗≥√√8/QQXFwⁿ╣│░Y0D╪ √q8"! "FQ┐┐╧QQµ<#┐QQ_»ⁿ≡⌡8KC',2>7,'╛I`≥╡R(    !(=Z║╡[8=?Kpaà7&-ÜÉÜ√±│«â╘≡Θ╝╖⌡ßW?1g╘dn{êëywzò╒ ÑÑá██ÑÑÑууƒÑò    ƒûûòÇÇûìÄìÅvééééééééééééééÅÅv╤╤ÿÇ╒ƒèssèèèèèèkk    ïï    ññƒèè|ƒá╫ûû ╫ûûìû ùòndzå^åhh┤R?CQ╩wⁿ╣⌐⌐XKGI[gq£¥PN51**$DR║╡L(  !3Ra`╓¢wwgG8"#CCå¿ⁿ⌡ºââay∙≡╪8"┐_QàÜæä_pÖ^CQCKpæ∙╝╝GFY+2+1,,&╛9a╗╢<(!!"#(((?[y║╡[3╛*.GÖ≤W.$FΘ»╣»ópÖÖ⌡ß±Γ≡╧1ww╞ÜâæyÑûá ì û îèè
  13577. Ñ
  13578.  
  13579. ñÑñÑÑÑ|söñáòöèk|    òòáÿ╙ùùÄÅéééééééééééééééÅÅv╤╙ÿÇ╒Ñ|k┼┬9┬SS└└SV\öñÑ
  13580. ëS┬┬└böb┼┼@cïÑñsëMHI└bè█ì áû╫òáònwWÖâ[y╗┤R9#C╩æ²≡╢»ºpWHDMzV\dUB;:H=?0DR║╡L(  !(8Z`¢ú¢╓`Z/"#"<úⁿΓ▌ó^äó⌐ⁿ±å3 !K^p░│»æåpæXpQ8CGx q3F^%++,52$*IZ╗╢8(#8<8R8aq¢╡R98=XpâΘ≡ÖWäº▐≥╖««░░░«√╣│Θâ05åw[æåhÆï╫ûááá~ª|b└IISbè    |s@┼┼╟sîñs@S┬┬Tëè    òƒïsVSD└└M9=┬┼\    ûÿ╙Ä╙ÅééééééééééééééÅÅÅv╤ÿÇìñ    T▐≤≤Θ∩K⌠â½╡zcïÑÑëM▐Θ╘εαbè\ê▐ó∩╡¥c    öki⌠≤≤│╓s}ìû╒╫ûû₧₧ë{|═hä╘╘¼£╝┤[9<┐X»²ⁿ≥ⁿ∙⌡æg9J┼NPUPE;SGX<9DR║╡L(  !3Z┤╢╖╢┤┤╢ú?"!å½∙╝»åQ_»Φⁿ╣`G(C^Xó≈∙ⁿ±╝╣⌡«äXF^Gg ⁿ[93K╛*1,2&+╛9Z≥╡L/"8F╢╡╡╡╡╖┤≥╡[Kpä╧<.?ä╘^Éó²╕Éäâ≤ºå╗Γß≤╧Z≤≡äçëltò ûûû ìáòò    \╓│≤≤⌠j\ïc¥╡∩∩▐Sè
  13581. ╟αε╘Θ▐Më    cz╡½â⌠K∩÷≤≤▐>cÇÿìûÅÅÅééééééééééééééÅÅ╤╤ÿÇì
  13582. bH÷ΩΩ∞÷µ╘ΣΣ▌▄\|ñÑr?÷∞δδΦTè╟ôεΣΣp¢\|èb`÷ΩΩ╘∩╟î  ªk¢ôôj{OS╘Öó▌ⁿ╕[8C┐QΘΓ╗ⁿ■┤¢░GII╟┴OE┴;JZG<9DR║╡L( !(?║∙√≥║╗≥╗√¢3"!<Üⁿ╣»º_^æ▓²≡å╧<Kɼⁿⁿ■ ■²■ ⌡ÜWX"?a °╦/ $$&'1*&&╛HR║╡G##F°∙╗║√√√▐»╘^F0╛$╛8µ╧É░²Γ⌐½╘âÉ⌐∙±│««ΘΘp╣qbt╫╒╒ûùì ìùƒ|@∩╘ΩΩ÷`bsïö\▀pσΣ»[\sTΦδδ∞÷?r|\ô▌ΣΣ≤µ÷∞ΩΩ÷H\ò╒ÿû╤ÅÅÅéééééééééééééÅÅÅv╤ÿÇ╒û    öV8≤ΩπΩ≤µ∞ΣΣpÆ╟èr8÷ΩπΣ▌S\èb╦φΣΣ^╪ksV╩≤ππµ¿╟Ñùì ƒ£y¢££zêEi╘æ⌐▓ⁿ╗ÉFF┐âßå[¼ß∙╡w⌡å4RT;AVSRg^8G-DR║╡L( !3<√┤q`╦``¢√┤?"!9æⁿ╣¿qW╩ú¿■╣ÉÉ^p░«ⁿ╕╢⌡ß°² °ó_ß/?a√╢[3)$$++**&+.H[┤F#!8F√┤╓yZ╦aZæ»x8%**%/88Ö╧äßⁿ╗ΦΘΘΘ▒╢²√ΘÜ_÷ÖHM≤⌡[l╒ûáì ╒╒ûìûá█|├∩µππ≤╩Vsk╪^ΣΣµ╦bèS▌ΣπΩ÷8r╟ÆpΣΣ∞µ÷ΩπΩ≤=k    ÇÿÄÇvvÅÅéééééééééééééÅÅv╤╤ÿÇ╒û}öbL÷ΩΩ∞÷p╘Σσ»ÆkèrH÷∞δδ╢Sk├ÆεΣΣτ▀kyΘδδφα\tûìñ¥y¥zj£Üæçå_ÉΦⁿΓ¼GCpß^Wwú▐╝╖½ΘÖHHRD[gXYpQ=-)┬R║╡L(  3F≥┤aG88`x√╡[3!<▒²≡⌐9)9x»²╖å╧Qâ░⌡■°╣Θ╣±⌡≈■╣åÉQC8`≥╢[/! $$&+╛+╜%?Z╢G/"<F√╖gR8889G9╛%%╛╜$^Ö┐µpp« √ß±▓⌡ ⁿ╣à╘≤ä7A╟à╣àîù╒áì╒╫ááûáªìûî╟αφδδΘybè
  13583. è\▀τΣΣεÆ@èSΦδδ∞÷HrkÆ»σΣ╘µ÷∞ΩΩ÷H\    ƒ ÿù╙v╤ÅÅéééééééééééééÅÅv╤╙ÿÇ╒ûò
  13584. bDΦ÷÷÷τ┐│εâΦ[>>┼VkèèkS▐ΘεΦα>┼┼>>[ΦεâΦô\ïsê╡Φ»┤çcûìùû òzz¥₧₧£äääw`░«Φⁿ≥ÉCW╘â8WKΦΘⁿ╣½Üß_9LL[WpW`W$╜)F`╝╕w- !/Z║╡F8"#F`√┤8#8q╪ ≡ó9)º▐∙╖▒CFà«ß■≥Θßß«ΘΦⁿⁿÜXQK8a≥╢G3!"8╜╛╛$$╜%=`┤F/"8F√╢╦=((!))╛╜.$╜╜C╘µ^┐Q^Ü│  ∙≡≥Γⁿ∙■╗ß«░│à╩â╟┴ißw╒╒ûá╫ì áûòòìû    c▄╢ΦΦ╡êsö    ╟ôΦâεΦ[>>┼┼>αΦεΘ▐Skèkb┼>>[Φâε│┐τ÷÷÷▌D\tòû╒~╤vvÅÅéééééééééééééÅÅv╤╙ÿÇ╒ûòbDYµ∞µ┐σQ^╧W8╩╥╥╪çbsèë┼MDM└[wWå╩8W^╧XDk
  13585. Ññï\b┼┼╟cñ ╒ì{ô₧hÆÜÖ╘╘pgºº▓²╝¿KWâσ!!^⌡ß╕`LY_8L`xåW^K╧C)3Y▒╝╕x8 )=╦┤[3"#8`√╢R3CQ<`■╣⌐G_Θ±⌐╝┤RF^^亲╗Θ░░Θ⌡│ⁿ°»ÜpK?¿■╖G3!"C-$$)<))8`┤C#"8C√╢G(   )╜+$%$9╘≤^#""Câ ²ⁿ²■  ⁿ⌡»ºàÖßΓÜA┴E\yc╒ì╫╒û ╒áááìííûîsVTTb\
  13586. ñkDX╧^X8╩åww[└MDM┼ëèèbç╪╥╥╩8W╧^Qσ┐µ∞µKM\ò~~╤╤vÅÅéééééééééééééÅÅv╤╤ÿÇ╒ûòöbH÷··÷≤^÷∞∞÷╧÷÷·≤╢┼
  13587. èkb┼└Φ≤∞≤ßQ÷∞µ│¢╟|ñƒ    îc
  13588. tlùáíª¥╪¥yhr┼ÖäÜ░▐ⁿ°æK_≤∞CWWßΓⁿ╣¢ZåæaZ½ßóxº^G╘ÖÜåæ╝╖▒╩"%9a╗┤yL/<Fq√╢[?KKRgⁿΓqY░^Üw≥┤RC^K«ßⁿ√Θ│░⌡Θ≡ √ÜQQå½■⌡»K""C3)-CX3Iag≥╡C#"8G√╢R-  $$<X-$%$(┐C8GKFXÜ»▌╢╢Γ⌡ß┤▌Φ│å╩åΘ±≈ÉDA┴Ee╠╒á ╫ùìû    |cc|    Ñƒè╟¢│µ∞÷Qß≤∞≤Φ└┼kè
  13589. ┼╢≤·÷÷╧÷∞∞÷^≤÷··÷┬\} áá╤vvÅÅéééééééééééééÅÅvv╤ÿÇ╒áöb?≤ΩπΩ≤µ∞ΣΣ∞µ÷Ωπδε└
  13590. èbDεΩπΩ÷µ╘ΣΣ^╪╟|ññ█ƒñùù█û ªªªz╪zz₧eeEh╘x¼▒■√óKCâß^äå▒╡∙Γ╢Θß▓╪⌐¼▐▓▒ºæX^àäÉw╝╣ÉYC(3Z√╡╓ôR`g╪√╢ZL8Cy£╝╣G3(3J`√╖FC┐CÉ»²≥ßΘ│ß⌡Γ ⁿ░à╧päÜ≥Γ≡⌡╘"K=[YqGL[g╪≥╡F#"<F√┤L-! $$0pÖF)$)"8FæΘ«░»Φßßßß╖╣ßΦú⌐⌐å±±≡JAEP╠nÄ╒╒ù╒ûáÑè╟╪^ΣΣ╘µ÷ππΩε└b
  13591. M⌠δπΩ÷µ∞ΣΣ∞µ≤Ωππ≤H\}ÿÄì╙╤vvÅÅéééééééééééééÅÅÅv╤ÿÇá|b?≤ππΩ≤µ∞ΣΣ∞µ÷ΩπδεSñññk└εΩπΩ÷µ╘ΣΣ^╪╟ñÑûù█ûùìûª ┘Ñslkjxºä▓²ßY_<Y░ßw╡╣Γ╝╗≡∙°╕╕╣╣≡≡Γ╣▓ó=-8É»∙╖¼╩/ (L╗±╡┤╡╡┤┤∙╢ZLZ╢╢╡≥╕R4$%I`√╖F<µ^Ü»ⁿⁿ≡╗╗∙≈╣ √«^WXåó∙╣½äQ!Q_╖╡╢╡╡┤┤√╡8#"8C╗╡L/!$╛&&=_╘p(-=ú╢╣≥≈√°≡≥ⁿ°√╗ⁿ∙√ΓΓΓ╗±╢╕√±å:;P╞n╒╒╒ ûûÑö╟╪^ΣΣ╘µ÷ΩπΩε└kÑS⌠δπΩ÷µ∞ΣΣ∞µ≤Ωππ≤9\ÿ╙╙╤vvvÅÅééééééééééééééÅÅv╤╙ÿ╒ûkDß≤·÷⌠╥ßµµßWΘ÷╘░╢VèñÑÑïk┼Φ÷·÷⌡Qßφp│£s    ┌ªªƒòû╫ììì╒n}Æåäâxh£≥╡[X┐Fâ⌡╗≥ⁿⁿ╝ⁿ■²╝²∙╗∙ⁿⁿⁿ≡x9 (Ww∙╕xK!)9╡≥≥║║║╗°ZR[∙≥£I((=┬q■≈w8┐QÖ«≥²ⁿⁿ  ■²ΦÜWYWå¿≈WCFâóⁿ≥≥√╗║╗√ΓR8#"8[║┤G/)╜+&*╛0FâÖKG≥╝²ⁿⁿⁿⁿ■²²■ⁿ  ²ⁿⁿ∙║╗¿R7@:NUe╒ s▀│µφßQ⌡÷·÷Φ┼ñèV╢≤╘÷ΘWßµµß╥⌠÷·≤ΘScu╙╙╤╤vvvÅ╤ééééééééééééééÅÅvv╙ÿÇcVô⌐╥⌐ôj╓££╓┬yú╪¢¥Ññ┘Ñk¥╪å╥╓I╓£╓▄ëîòòƒòùìùíìí╒╒ìì ╒ìì╒╒nçæXgjô╡R?YC^«ⁿ╗ß╣■╕╕│óÜC[qú▐ⁿ∙¼?(#Yó∙╕æ= %)9HhZZ[[RLHHZ┤╪yLL(3_äó│ ≈»C#^pº»ÉßΦß╗ßΘ»Ü░Y"Qæ¿ⁿßÜ^Qpä½∙╢xqZ[RF?3#"/R╢G/%╜&+╛$$$"┐░Ü∙⌡ßßΦ»│«óΘ│Θ«ΦßßΦßß¿y≡RHXâHANd}~╒ áÑ|{▄£¢╓I╓╥╥╪¥köÑ¥¢╪úy┬╓££╓┬ôúw╪ç\d╙╙╤╤vvÅÅÅééééééééééééééÅÅvv╙╙ÿÇ     kV┼VVbk╟\kbbbbksÑ┘ñÑèbVVbbk╟╟sìòƒùíí╫ììì ╒╒òòùn╬yyZhjy√╢F?C<qúⁿ╗ß╖ ▒¿ºàF/=Ra╓╝≈ÉqK#<g╗╢q( )((9D9??9)(<Z╢£R-╩F$3W░»²±º╧QQQQQWÖÖ»«░â^^╧#!KºÜⁿßóQK^^»²╣qC893/(!"8R≥╢G3$╜╛╛*%$$"#K⌡ ⁿΘ⌡░ºWK󽺫░âÉóºâó░Θåa±æßßW7:Nd═uÄ ûñ|skbk{VV┼V\öƒÑskbbbb\\╟\kb├├╟c ╙╤╤╤╤vvÅÅÅééééééééééééééÅÅvv╤╙ÿÇ ûò
  13592. èèè
  13593.  
  13594. 
  13595. ïö
  13596. ñ┘█┘┌    
  13597. ö
  13598.         ÑÑÑ┌ûììíû█û╫íì╒  ûû█ò}mk:@@S¥╗╢æà_C╩å∙╕▐┤ⁿ≡ww^┐"(!(LZ≥╣ÉYCF3[╗╡?( !")%%("  (<╦║┤`?%<p))-`▐²≡»ä┐┐K┐^YW^ppp_äY8!!3É∙ ≡óä╧__ºⁿ╕w<"! ! !"8R╗┤L9$╛╛**CCF╧QºΘ ±`<Q≤W(8_≤ΘΘpCC^p╘░⌡ΘååⁿΓó4'5:NO═ ûòÑö
  13599. èèèûòööïïî    |ï    á╙╤╤╤vvvÅÅéééééééééééééééÅÅÅvv╙╙ÿÇ ûÑÑÑÑûò┌¬┌ÑññÑу┌òƒƒûû╫╒áá╒╫╒ûnnUN╟Miç╕Φ«Wä«ÜⁿΓ▐╡ⁿ╣æó^QK#"=Z╗╕óå889[╗╡R3)    !!!  !!#<Z╢K<$)╘^W9H[∙≡½ä^_#σQ┐^µX_^QK-  ("GΘ ²KF┐^ä½╝╣ÉK8!   #=[╗╡h4%╛*.╛<^QQà_wⁿ╢[?FpC"Qp░⌡╘âC"^╘Θ≤â░░░╗R-)+,;ANl~ ûáòÑñññÑу ╤╤╤╤vvÅÅÅééééééééééééééééÅÅvv╤╙╙ÿÇ ûñ┌┌ñòáƒ╫┌╫áƒûªÑÑÑû┌áááû███ûííí ìûáùûááû áùì╒╒eON┼q½▒∙ΓΦ½»░│Θⁿ╣▌▓∙╕▒Θó_º╧<<Z£╖xX!%9R┤yR3--33((-3(-//<[Æ╢Éæ/)QµF4[╪ⁿ≈½Üäºà<8<X_GX_╧CG/338Z╓√╕<8^p^å∙╖qKYG(((####=R`╗┤[9.╛.Y╩CCKK┐Fæ■╣gF<KâΘÉåâº░Öä8åΘΘp<É░▐±g=$+15AOllá ÑÑÑ ì  ╤╤╤╤vvÅÅÅééééééééééééééééÅÅvvv╤╙╙ÿ ªñƒ█ƒá█òòùì ì┌á┌█ ìòò█ûû█û█û╫í╒ùì ╫ûû╒╒╒á}dNjx»ß■Γ╢»Φ╖╝┤£ú√ß▓Φ½½»åa¢ú╗┤Z3$%3[√╡╓gFLLLLR[[RHH<[a╓╪╗╡`F8K_Kàåú▒ⁿ╣Φ░ß░p╩<R`x¼wÜ«±ZR[a£¢√╢8Y┐┐YX≥┤╪q<R8===?<8Ry£√┤[D+╛RFFFYW##<½²╢¢q╪Θ±±ó«ºΘß░ówåF[Cå▌ú╝«F=4+5NNdlu ûûòƒò┌ª    ╤╤╤vvvÅÅééééééééééééééééééÅÅvv╤╤╙╙ ûù╫╫ ìòƒùûí ûáòûììùìƒûû ììùûáááûûûòòelNi¢ÜΘ■╝╣°≈°≡╣ⁿ┤ÆÆ≥ⁿ≡≡≡≡Γ╣╣╣≡╣ⁿ╖G9 !9R√±╡╖╢┤┤╡╡╡╡╡┤╡╡╢╢┤╖┤≥╡L9╛+DXpà»▒∙∙╣≈Γⁿ∙√╖┤┤╗╣╣╣≡≈°╢╕╢╢╢┤√╢åK!KWZ≥±┤╢╡╡╡╡╡╡╡╡╡╡╢╡√┤h└DK╦`X<43))8»■┤╢≡∙ⁿⁿ╕ⁿ∙≥≥≥∙╝ß┤╡┤╣√┤√»╧K9_@ONdluì ╫ ì ì╒   ╤╤vvvÅÅÅééééééééééééééééééÅÅÅvv╤╤╙╙╒ªì╒íììûùáòûáûƒá╒ìûòùì╫í╒ûá╒ û╒ÇÿÇÇÿÿ ╒╫òòlfed:q⌐¢ⁿⁿⁿ■■ ∙ⁿ∙⌐[Z±ⁿⁿⁿ²■■ⁿ²²ⁿⁿ∙¿L)$!-I≡≥║≥≥√╗║≥√╗║╗≥≥√√╗╓┬4╛2>Yä░Üó∙²╝∙ⁿⁿ ∙√√╗ⁿ∙²ⁿ√  ∙≥√≥√Φ_/ #CR±√╗╗≥╗║√≥√¢DJZ┬>7>>7╛%)/«ⁿ√√≥√√╗ⁿ╗∙  ²²  √≥ √Γ╩KKYD:ENluû╙ ╤ ÿÿÿÿÿÇÇÇ╒╒ÇÇÇÇÇÇÇÇÇÇÇÇÇ ╤╤╤╤╤vvÅÅÅéééééééééééééééééééÅÅÅvv╤╤╤╤╙ÇÇì~ûûÇ╒╒ûû╒ìííûû█á█╒û╫íû╒íûû╒╫ûª╒ìì╒ûûìì ÿ╒ùáááÇf╔drê{ô»¿¼¿¼ú¼[H=?Z╪¿▓Φ│¼å»▓▓ú£Z*╜$-9L[hhhhhh[[[çhhihç[y[RM>.╛>ägÜw⺢`x│╣x╩``q│»¿¿½«²ΘgZagåX=%)<9I[Ra[h[[hhhiiihhiD>┼@AAAA:27╛.=Θóa``aaR[a⌐ß│»a`xwFaZ││LI40C╩╦@Bd}~~╙╤╤╤╤╤ ÿÿÿÿÿÿÇÇÇÇÇÇÇÇÇÇÇÇÇÇÿÿÿÿÿÇÇÇÇÇÇÇÇÇÇÇÇ ╤╤╤╤╤╤vvvÅÅÅééééééééééééééééééééÅÅÅvv╤╤╤╤╤ Ç~ù~ÇÇÇÇììûí╫ì█ááì╫ûûáìíí╫ìÇ╒áû╒╒ÿ  ááûÇff╞EN╟ç½Éúæw½q└-400╩å`ga`╪[LxqZ┬72&&*.DIHHIIDSSSSSSMJIH┬I┬D.171├MiZw░ä░`8?å∙æ=88X≡½æå彺≡å??=??)%$$$<9>┬IHI┬SM┬D┬┬MTMMS┼├ANONNNA:27*9ΘWIL?LLRq»ºΘßàY=J=8?==»«90%%ä└Rård═u~áÇ╤╤╤╤╤╤╤ ÿÿÿÿÿÿÿÿÿÿÿÿÇÇÇÇÇÇÇÇÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÇÇÇÇÿÿ ╤╤╤╤╤╤vvvÅÅÅééééééééééééééééééééééÅÅÅvv╤╤╤╤╤ ìÇÿÿì û╒╒ûíû╫ûíûíì╒Ç ╫á ÿ û ÿÿÇÇnU{jhwÉåg╩pÖXC0+*DWºY`gåg7>>V├@1112'&+*╛...00>>>..00......7,:::zx[wååwÜF.3≥╧$%)C⌡âWWWÜWΓC)/K3%%$++*94╛╛..>..71717.7@1@:ANOOOONNA::2>╘`.00C8ä░à?àWQΘ^0)--%)Öä)%$._╟┴Sgêtuááì╤╤╤╤╤╤╤╤╤ ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ ÿ ÿ ÿÿÿÿÿÿÿÿÿÿÿ ╤╤╤╤╤╤╤vvvÅÅÅéééééééééééééééééééééééÅÅÅvvv╤╤╤╤Ç ÿÿ ᪠Çì╫╫û╒╒û╒ì╒ÇÇÇÿÿÿÇû  ÇÇùudç`ÜàwZ>7╩╧╩W4'DFY_<>RWg>1:;;;AAA11,,,,,,,,1++++**+++++1125;AzçVç╘zxqWå>+-╛╜╜╜C°pCYW^Q843KK╛*&++2,7+&222&&&12,,,2:55ANNdld═NNA:1pI7╛Qßäp╩77pC+GΘG0$$╜╜â8$╛**├┴BOeë|~áá╫╙╤╤╤╤╤╤╤╤╤╤╤ ÿÿÿ ╤╤╤╤╤╤╤╤vvvÅÅÅÅééééééééééééééééééééééééÅÅÅvvv╤╤╤╙╙╙ áûûû ╒╒ÇÇÇÇíûííÇÿÿÇÿÇ ╤╙╒ù ììárywÉqæ[╟┼╩XWZT5>[`[V6:hXiVSSAEEEEE┴::::5666665:::::::::::AENyçsecrNjqD╧^W.+-.╛0Θ╗░_KW^CFX=.+21255,555::5::::::AAAAN┴NNd╬mlul═ONOAT1:IZ^ÖI11?^W92DÜä9&&&.***12:B╔Uefu~~ù╙╤╤╤╤╤╤╤╤╤╤╤╤╤╤ ╤╤╤╤╤╤╤╤╤╤╤vvvÅÅÅÅééééééééééééééééééééééééééÅÅÅv╤vÇ╙╤╤╤╤ û╫ûûûÇ╒ÇÇ ª╒ÇÿÿÿÿÇÿ   ╤╤╙Çûûùÿ╤ Çæ╓yjq╪j╟\Z[w[N┴╟ahjTB┴êyyijzsEPUUUPEE┴;AAN┴E──BEEONAANOEPPErjd╬nlnd\g:┴├ZH2^╘W[aÜW_p_^à_J2255A;:;EA;┴┴N┴O┴┴OOONOOOO═╬mm~~~umldONONNA@├:;A@`YHL71┼XÖg155,1::ANP]ee╨uùûÇ╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤ ╤ ╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤vvvvÅÅÅÅééééééééééééééééééééééééééééÅÅÅv╤╤╙╙╤╒ûû╒ÿÿÇÇìûûªì╒ìÇÇÇÇÿÿÿÿÿÿÿÿÿ  ╤╤╙╤╤ÿ╙ìûÿ╤╤╙ÿ  ìççjç╓£wzNcAbcBPOzzzs╠cêçêçyzëde╠═P╚╔╔PEONOOE╞╔╔╔╞UdPUldmfl}llt\ÉrE┴::╟├ZåpgX╘äÖ_╘xaaDANA┴;NNUdO╞OOOEE══mnmunù~ìuuumldEOONON┴BNqxiYTAA5:R@;┴;EEPEO]fu╨ûû ╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤vvvvvÅÅÅÅééééééééééééééééééééééééééééééÅÅÅ╤ü╤╤╤Çù╒╒Çìû  Çÿÿ╒ùùûûùÿÿÿÿÿÇÿÿÿÿÿÿ ╤╤╤╤╤╤╤╤╤╤╤╙╙╤ÿÇ╒ì╤òê¥jôççymn╠╔nnn╠n╠ediôô¥{rçôïu~ne═me]]]]nem══m╠]]]fel}ml~ùuòu~l|w¥U═PONNNN╟rx_åâWwqjMjMj┼EOEU═e]═eeeemeeefnm~unnùù~ùìûu~umeldeOO\iôêôVPPEOONNNOOP╔╔]ee]ü~ûûû╙╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤vvvvvÅÅÅÅééééééééééééééééééééééééééééééévéÅÅÅÅ╤vvÇÇìû╫Ç  Çûûûûûûìÿÿÿÿÿÿÿ ╤╤╤╤╤╤╤╤╤╤╤╙ÿ╤Çì╒Çÿ╤╤╫û ƒôçôyôkl~flnnfffnnek¥z¥jêzê}Äüf╨fellmf~]╨feulllmfnllnáùòû~~uucsm╠medOON╚j`[åæg`a\═Ncbrd╬emfne~u~~~~uu~n~u~~~nìùììù╒~ùùuáuuuuum╬d═e╠rhbn╔n╠╔╠e═dde]]╨nÇüÇì╤Çû╤ÄÇ╤╤vvv╤v╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤vvvvvvvÅÅÅÅÅéééééééééééééééééééééééééééééévééé╙Å╤╤vüÇ Çìûì╙╙╙╤╒╒ ûûûû ╤╤╤╤╙╤╤╤╤╤╤╤╤╤╤╙ ÿÿÿ╤ùûì╤╤ájzôzçëlùÇ~nnÇ╒Çzyzç¥ç₧ì╙╙ù~╨╨üÇ~uu~Çüüü╨u~uuuunüÇÄùìû~áùì~uemfl═dêçsjyôjsll╬m╠feueuÇ~n~u~~nùùùÄÄÄìùìì╫╒ùù~uáuá~~nlgzlfn~effnfnffemue╙üùÇ╤╤╤╤vvÄìvvvvvvvvv╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤vvvvvvvvvvvvvvvvvvvvvvÅÅÅÅÅééééééééééééééééééééééééééééééééévvv╤véÅ╤╒╒Çüì╙╤ÿ╤╤╒ùìì╤╤╤╙╤ûû  ╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╙╤ÿìÿ╙╙ÿûû╒╤╤╒ûûûÄ~uòììÄÇÇìùÇzj¥z╙╤ÇÇ╙ìÇü╙ÇìÄÇ╙╙ÇÄ~ù~ìÄ~ûûûùûû~ù~emk¢¥tuu}y¥unueeùnuuìüùùùù~nnüÇ  ì ììì╫ùìì╤Çìùû~Çugs~~~áu~n╨╨ü╨nùùùÇ╤vvv╤vvvvvìùüÇ╤vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvÅÅÅÅÅÅÅééééééééévéééééééééééééééééééééééééévvvévv╤╙╙╙ùìv╤v╤╙ÿû ╙╙╤╤╤ìììùÇ╒╒Ç╤╙╤╤╙╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤v╤Çÿ╙╤╤╤╙╤ûû╙╤╒ûû╫ìÇ òòùÇììÇ ù}sïò╒╤ùì╤╙ûûÿÿ╤ÿìûûì╙╤╤Çù~ùùá╫╫ì ûûûázç}~áá~á{znù~~nùÇùùùÇùìììùÇììÇÇì ìì╒ììì╙╙ùáìùòëûòuùùÇ╨üùÇü╙╙üÇÿv╤v╤vvvvÇÅìÇÅÅ╤ÅÅvvvvvvvvvvvvvvvvvvvvvvvvvvvÅvÅvvÅÅÅÅÅÅÅÅÅÅÅÅÅéééééééééééééééééééééééééééééééééééévvvéévvvÇÇù╒Åv╤╤vvÇÇ╤╤ÿ╙ù╫╙ÿ╙ÇÇ╤╤╤╤╤╙╤╤╤╤╤╤╤╤╤╤vvvvvvvvÄùüv╙╙ìûÇ╤ûû╫û╒╒ÿù  ûÇ╤╙ìÿìû╙Çì╫ÿÇì╤╤ÿû╤ÿì╤Çù╫ììììû ûùûòùÄûùùùùïôu~ìùÄÇûììÄÄÄìÄùÄüÇÄÇÇìì ìÇÇùûùûì╒╒╤ÿìùìûïáüÄùì╙╙Çáùù Çÿ╤╤vvü╤vv╙ÇìÄÅ╒ù╒ÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅééééééééééééééééévééééééééééééééééééééévüvv╤Çvv╤ÇÅ╤╤ÅìüvÇùùû╙ÿìÿ╙Ç╤╤╙╤╤╤╤╤╤╤╤vvvvvvvvvvvÄììÇv╤ìÿ╤╤╤╙ìûìÇììûìÿÿ╤ûìù╙╤╤Ç╫ùÇ╙Ç╤ù╒ÿ╫╙╤╙ÿ╙╤╤ÿÇ╤ ╙╙ûìÿ╤û╙╤ìùìì╫╫╫ì╒ì  ììì╫w~ìììÿììÄìÄììÇ╤ÇìùüÇìììììûùû╙╤╤ÿ╫ûìÿ╤╤╤Çì╤╤╤╙╙ÿ╙ììÇÇ╤üÇùÇ╤Å╙ìù╒ÅÅ╙ì╒╤Å╤ÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅééééééééééééééééééééééüüéééééééééééééééééééévéé╤üvv╤ü╤ééÅÅÅùìÇùÇÇìì╤üÇÇ╤ ûÿÿûû╤╤vvvvvvvvvvvvvvvvv╤Äììùù╤vvÇÇ╙╤╤ÿÇ╤╤ìù╒╙╫╒ìÇ╤ìûùÿÇùìì╤û╙ Ç╤╤╙╙╙ÇÇ û╤╤ÇüvÇûì ûÇ╤ìÇ ììì╒Çì╒ìì╫ìììììììì╒ìììÇÇÿìêñìì ììÄÄÄÇìÄvìÇüì ììûûûì╙╤╙╤ì╫╫ù╤ÿÿ╙╤╤╤╙╤╤╤╤╤ÿ╙╤╤vv╤vù╒ÅÅ╙ìùì╤╤╤╤Ç╤╤ÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅéÅÅÅéééééééééééééééééééééééééééééééééééééévüÇéééééééééééééééééééééééévÄÄvvééééÄìì╙╙╙╒ùìÇvvÇÇìùùüvÄüvvvvvvvvvvvÅÅÅÅÅÅ╙ÄììÄìììùìüv╤ùû ÿ╙╤╤ û╙ìûÿ╤ì╤ìûûì╙ùùì╙╤ûÿ╙╤╙╤╤╤╤╤ÇÄÄìÇv╤vüÇì Ç╤ ì  ìììììì╒╫ìì╫╫ììù╒Ç╫á╒ùììì ìììììÄìÄÄìÄÄÄ╤╤ìì╒ÇìÇììÄì╤ Ç╤╤╤╤╙ìÇ╤ûû ÿ╙Çÿ╤╤╙╤╤╙vvvvüùÄÅ╤╤ùù╤╤╙vévévééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééüééééééééééééééévvéééév╤ÄvÄvééévééüÅ╤ÄììÄùÄÅì╤╒ùìüvÇÇ╤vvÅÅÅÅÅÅÅÅÅÅÅÅÅÅ╙Ä╒ìììÄììÄÅ╤vv╤╤ìùùû╤ì╤ÿ╤╤ìÇ╙ûì╤ÇÇ╤╙ûÇ╤╙╙╤vvvvvvvÇÇvvüüÄìüÿûÿì  ╫ìììììììììì╫╫╫Ç╙ìì ìùìÇìÄ╒ìì╒ì╒Ä╒ìììì╤╒üÇììÇüv╤╙╤╙Ç╙╙╤ûûûûûûì ÿÇÇÄÇvvvvÄì╤Å╤ùÄ╤vvv╤vvéééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééévvééééééééééééé╤véévüévééÇüvvéévvÇÇÄüÄÇÇìù╒Å╤╤╤ììÄÄÄÅì╒╒╤ÅÅÅÅÅÅÅÅÅÅÅÅ╤╤Å╤Å╤Ä╒╒ìÄììììÄÄÇ╤vvÄùììÿì╤╙╙╤╤ÿÿ╤ÿÿ╤╤╙ìû╤╤vvvvvüvÇìÇ╤╤╤vv╤ü╤╤ÄÇìùÇÇÇ╤ ììì ╫ìì╫ìÇ ÿÇÿÿ╙Ç ìÄììÇÄììì╤╤ÄÄ╒ììì╒Äìì╤╤Ç╙ÇÄììùùüvvÇv╤╙╤╤╤╙ìûûùùÄvvvvvÅìùÇÅùÄ╤vévévéééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééévééééééééééévvéééévüÇéééévvév╤ÇüvévÄüüÇvééÇÇ╒ìù╒Å╤ì╙ù╒ÅÅÅÅÅéÅéÅéééévé╤ÄüÇÄìÄ╒ììììùùì╤vÇìüvvì╤╤╙ÿ╤╤╙╤╤ÇÇ ÿÿÇvvvvvv╤vüvÇ╤üvìÇùÄùÇvÇv╤ìì ì Ç ì ì ìì╙ìì ÿÿ╤vüÄÇÄìÄÄììù╒ÇìììÄÄÄÇ╒ì╤ÇììììÄÄìììü╤╤vvv╤ììììììÇvv╤ü╙╒Äì╙ÅÅÄù╒vüvvévvvééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééévééééÇvééééééééévvévééé╤üéééévééÇÄévééé╤ÄÇéévvéÇ╤vvévÄvÇvééééééééééééévüÇÄìììììùù╤╙╤Å╤╤vüvv╤v╤╤╤╤ÇÇÇÇüÄüvvvvvvvvvvvÅÅÅÅ╙╤Åìì╒╒ùììüv╤vììÇìÄÄìììììì ÇÇ üÇÄìÄ╒ÇìÇÄì╒ÄÄÄÇÄìÄ╒ììì╒╤ÇìÄììÄÄÄÄììÇ╤Çvvùùìùìììvv╤ÅÇùùù╒╙╙Ä╤éééévvvééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééévéééüvv╤éééééééévvéééééüéé╤üééé╤üéééévévÄÇÇÄÄÄÄévévééévéévÇüÄvééééééééééévvüÇÇÄÇÇÄÄÄÄÄìÄ╤╙╙╙ÅÅüvÄvvüvv╤v╤vvvvÇÇü╤vvvvvvvÅ╙╒╒Äììììùì╒ìììÇÇìì╤Å╤╒ìù╤ÇüÇì ì  ì╤ìÄÇììÄÄÇÇÇììÄìÄÄÇìÄ╒ÄÄÇÇÇüÄÄìÄììÄìì╒Äùì╒ÅÄ╙ÅÅüùìììÇ╤vÅÅ╤╙╤Çìù╙ÇÄ╤éé╤vvÇvüvvééééééééééééééééééééééévéééééééééééééééééééééééééééééééééééééééüüééüéév╤ééééééüééééé╤ÇéééévvéévééééééééÇÄÄÇÇÄüÄéévévéévéééüÄv╤éééééééévvvÄÇÇÄÄÄÄÄììÅÅÅ╤╙╤Ç╤vÇ╤╤v╤vvvvvv╤╤ü╤vvvvÅÅÅ╤╒ìÄÄÄÇ╒╒Äìì╙ììÇ╒╤ÅììùÇ╤ÄüüììÇìÄ╤ÄÄìÄÄÇÄÇÄÇüÄÇÄì╒ÇÇììÇÄ╒ÇÄÄüÄÄüÇÇÄÇÇÄ╒Äìù╒╤Ç╤ÅÅ╤ìùììùùùùì╙ÅÅÅÅÅ╤╤Å╒ì╤╤╤Ävvééüvvéüv╤ééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééÇéééééÇÇééééé╤éééééÇ╤évévééééééééééééévvvévéévv╤ééÇ╤╤évééééévvvÇüüÄüüÇÄÇÄÄÇÇÄÄÄvÅ╤ÅÅ╤ÇÅÅÅ╤ìùÇvv╤vv╤vvvvvvÅÅÅÅ╤ÅÅ╤ì╒╤╤╤Å╤ÅÅÅÅ╤Å╤Çì╒╤╤╤╒ùùìÅ╤ììÄìÇìììÇ╤ÄvÇÇÄìÇìÇÇìüÇììÄÄÇÄÄ╒Ç╒ÇÄìÄÇÇüüÇÄÇüÄÇÇÄÄÄÄìù╒╤ÄÅ╤Å╒ììùìì╙╤Çìùùì╤Å╤╤ÅÅ╒ÇÅÇìÇév╤éévüÇéÄÄéüvéééééééééééééééééévvééééééééééééééééééééééééééééééééééééééééévéév╤ééévüÇvéÿvv╒╒évû╤é╒╤é ╒éééé éé╤éÇì╫╤ÄvÇvé╒vvüvÄvéévvÇÇ╫╒ìÄ╫Äììüì┌üÿÅ╤ªûìǪíùùÅ╤íÿÅ╤íÇÅ╤íÅ╤╫╤╙┌╫Å╤╒╤Åí╒ÅŪÅÄ╤Ŭ┘Ä╙ìíŬ¬ùù┘┌ù╤í¬vÄûÇìûªìÄíª╙╤█╒ì¬╒Ä┌üüÇÇìÄüì┌Ç╒ü╫╫┌ìª╒ì╙ª╤Å╤ªÇ╙ª╤ÅŪÇ╤ŬùÅÅ┘û╒╤ªvvüÑùvéÿÄÇ┘ìÄv┌ùvééévééívééüü█üÇ█ìvé╤éé╤éé╤éé éé éé ééÿééÿééÿééÿ üvùééüéÿ╤v╒Çüáév╫ v ╒éé éé éé╤éÇìíé╤íüé ╫véÇìééìªv╫vééü╫v╤ìÇìÄÇì┌ÇìÄìüììÄ╤é╤ûùû¡ªÄÿ┌íÅ╤íÿÅ╤íÿÅ╤íÅ╤íÅ╤íí╤Å╫ vû éüéééìªì╤íí╙╒¬¬Ä╙┌¡╙Ä┌ÄǪ┌ÄÄ█¬╤╤█╒Äí¬ììª┘ÇÄ█Çü Çü¬üÄì¬üìüìÇ╫ìÄÇù█Çüvªÿ╤╙ª╤Å╤ªÇÇ╙ª╤Å¡ùÄ╒ƒv╤ÇÑÿééùÇ┘ìÄ╤╤Ç╤╤ívééí╤ééívééÇÇáÇ█ v╤éé╤éé╤éé éé éé ééÿééÿééÿééüéìÇéé╒ªÇÇéÿ╒╤éÇ╫é╫Çéé ╒éé éé éé╤évìü╤û╤╤ìüé╤évì╫éÇÄvé╫évÇì¬ìüìÄìììììÇì╫╤é╤╫ÇÄ¡íÅìÑÅ╤íÿÅ╤íÿÅ╤íÅ╤íÅvìé╤╫Çé╤█ûÄÄ ééí é╤¬ìvéííÅÅíì╤╒┌¡ùì¡ùí┌Ä╒╫¬Äì█┌╒╒██Ç╒á áüÇ┌ì¬ÄììÄ╫ăvvÄìòüé╤ªùì¡ÇƒÄ┘véÄÄ╤vƒùÄÑ╫vé¬ù╤évívééívééí╤ééªÇÇ█Ç█Çüí╤éé╤éé╤éé éé éé ééÿééÿééÿééÇ üéì ééìüüéÇüv╤ǪüüÇv╤ éé éé éé╤ééìééÇ╫üÇ╫Ç╤Çév╤évíévǪüüÇÄ╤╒Ä╫ÄìùüìÇ┌ì╤Ä╙év╫ìv╙ìªÿv╤íÿÅ╤íÿÅ╤íÿévíÿévûùéûì╤v╫éé╤ìÇû╤vííÅÅí╫╙ì¬ì╤ì쪬Ä╒╫█ÄÄ╫ûÇ█ÇüáÇÇÄĬÇì┌ÄÄì┌ÇÄìÇì┌Ç╫┌ƒù╤╤û╤éÄ╤╤ªùÄÄÑòÄ┌╤évòùé╫ÿüÑùÄûìÇì╤vìvvüívééívééívééÇ█ÇÇ█Çì╤éé╤éé╤éé éé éé ééÿééÿééÿééÇüéìªééÿ╒üÇéùééÿ╒éé ╤éÿvé éé éé éé╤ééùûv╤ìûüüávéÿûÇìééÄévíé╤Ç╤vÄüvªÄÇÄÄ╒vüÄÄÇ╫╤évÇüª╤Ç╤évíévíévíÿévíÿév╫ùév ì╫v╤vé╫Äû╫òÄá¬vévÅííÅ╤┌╒ĪáÄùáüüù█ÄÄòÇÇáüü¬üÇÄüìÇìì┌ì┌Äì┌ÇÄ┘ÇvìƒÇûvv╫ÇvòÄÇüòìü╫vvÄÑév╫┘╫╤╫╙╤╤éí╤éüívééívééìvééááÇ╫╤éé╤éé╤éé éé éé ééÿééÿééÿééÇvé╒ééÿüÇùÇééÿüvÇÇééÇÇvé éé éé éé╤éé╫ûüé╙ávüíééáÇüǪééì╤ÇvìévÄüvü╤╒üìª╤ÇüüìüÇì╫╤év╤v╤╤vv╤évíévíévíÿévíÿévûévùÄû╤íÄ█ééòûÄv╒ÇÄáÄv╒Äév év ìáùáÇÄù █ÇáÄÇ Ç¬ÄÇì¬ÇìÇ╒ù┌ì┌ÄăvÑùù┘Ä╤éé╫üƒÇvüvv╤ìÑ╫╫ÿvéívééüéívééìv╤ÇÇééÇááÇû╤éé╙éé╤éé éé éé ééÿééÿééÿééÿééééÇÇüüéééév╤╤éévééüvéééééééééééééééééüÇüvv╤üéééüüü╤üüééüÇvvéééü╤üüü╤üüüüüüv╤vv╤╤Ç╤ÄvéévééévéééééévéééééééééééééééééévvÄÄÄéÇüévééÄüvÄüé╤vvvÇvvéévvéÇvüÇÇÇÇÇÇüÇÇÇÇÇüÄÇÄüÇÇüÇÄüÇvÇ╤╤ÄüÇÄÇvüvÄüévvévÄvééüv╤üvvéééééééévüééééééééÇüüvÇÇvvüÇüéééééééééééééééééééééééééééééééééééévvééüéééévééééüévüvéééév╤éééééééééééééééééé╤ÇüvvvüvéÇÇü╤v╤éüéé╤vééévüüüüüüüüüüüüvÇ╤éüü╤ÄüvvéééééééévééévévéééééééééééééééévÄvvÇüÄéévvéévvvvéÇ╤ééévévévvévÇ╤ÇÇÇÄÇÄüÄüÇüÇÇÇÄÄüÇÇÇüvvvÄü╤Ä╤éÇ╤vÄÄvéÇéüééÇvv╤évévéééééééééüvééééé╤üééÇüü╤é╤üüééÇüéééévévÇ╤véééééééééééééééééééééééééévvéé╤vééééÇ
  13600.                    ___   ___   ___   ___   ___
  13601.                   / _   /  /  /  /  ___/   /
  13602.                  /     /  |  /__/  /___   /
  13603.                          
  13604. -----------------------------------------------------------------------
  13605.                                                          :: version 106
  13606. -----------------------------------------------------------------------
  13607.  
  13608. :: Information ::
  13609.  
  13610. In Frozt players do not live and die by health, but their body heat.
  13611. Heat is lost the same way health is lost, but heat can be regained
  13612. in various ways.  The amount of armor worn and the amount of movement
  13613. a player has done determines how much heat is regained.
  13614.  
  13615. When a player's heat is reduced to zero, the player does not simply
  13616. die, but becomes encased in ice.  Instead of simply respawning,
  13617. the player is left in ice until the round is over, their teammates
  13618. help thaw them, or if they thaw by themselves.  Left alone it can take
  13619. up to 6 minutes for a player to thaw, but that time is greatly
  13620. shortened to a couple of seconds if an unfrozen teammate is nearby.
  13621. If a player is thawed and not shattered he will come back right he
  13622. was with all his previous inventory, though, he will not have full
  13623. health.
  13624.  
  13625. A team makes a point when all of the other team is frozen.
  13626. After a team makes a point, all frozen players are shattered and
  13627. respawned and the game is continued.
  13628.  
  13629. Frozt also adds in a radar to the HUD.  The radar will show where
  13630. frozen and unfrozen people are, but it will not distinguish between
  13631. different teams.
  13632.  
  13633. When you join a Frozt game, a new menu item entitled "Frozt" will
  13634. be added.  In this menu will be various configuration options you
  13635. can set.  The menus and what they can do is listed below:
  13636.  
  13637.     Breath Menu:
  13638.     :.   If the server allows for the breath puffs, you can
  13639.     turn them on or off, also, you can turn your own breath puffs
  13640.     off.  Note, this is only for your machine, if you turn your
  13641.     breath puffs off, you will not see your breath puffs,
  13642.     but other players who have breath puffs turned on will see
  13643.     your breath puffs.  .:
  13644.  
  13645.     Radar Menu:
  13646.     :.   In the radar menu you can set the color of unfrozen
  13647.     players on your radar as well as the color of frozen
  13648.     players.  .:
  13649.  
  13650. :: Installation ::
  13651.  
  13652. Simply run the .umod file and everything should install fine.
  13653. If you have downloaded a non-umod distribution, you must put the
  13654. Frozt.u, Frozt.int, and FroztMultiMesh.u files in the
  13655. system directory of UnrealTournament.
  13656. Also, if you wish run a server with frozt, you must add the following
  13657. lines to your UnrealTournament.ini file:
  13658.  
  13659. Under [Engine.GameEngine] add the line
  13660.  
  13661. ServerPackages=FroztMultiMesh
  13662.  
  13663. Note, that you do NOT have to add in this line if you
  13664. installed with the .umod file.
  13665.  
  13666.  
  13667. :: Known Bugs ::
  13668.  
  13669. There are no known bugs with this version of Frozt.
  13670.  
  13671.  
  13672. :: Additional Information ::
  13673.  
  13674. Frozt is not compatable with 3rd party meshes.  Frozt only supports
  13675. the meshes shipped with UnrealTournament and the new meshes found
  13676. in the BonusPack.
  13677.  
  13678.  
  13679. -----------------------------------------------------------------------
  13680.                            ..:: CREDITS ::..
  13681. -----------------------------------------------------------------------
  13682.  
  13683. ORIGINAL CONCEPT & GRAPHICS          Anton "MaxMod" Wiegert
  13684. ADDITIONAL DESIGN & LEAD PROGRAMMER      Devon "Softfox" Tackett
  13685. ADVISER AND TESTER            Jason "Calypso" Emery
  13686.               
  13687. -----------------------------------------------------------------------
  13688. : . . . . w w w . p l a n e t u n r e a l . c o m / f r o z t . . . . :
  13689.                      disobedience@planetunreal.com
  13690.  
  13691.               ⌐ 2000 The Disobedience CrewBMhr6(WR── ²√╢á}╠│à▓¥w¬ùt╗ªÇ▓¥z¼Öv¿òs┤ƒ|╢í~¬ùvºòt░¥{«¢y¼Öx⌐ùv¿ûu╡ó┤í~▓ƒ}«¢z½Öx╢úÇ░¥|¡¢z▓ƒ~·Γ╢■≥▌ⁿ≡█╪╣~╬▒x╧▓z╥╡|╓║ü┘╜ä╦░{═▓}├⌐w└ºu╙╕é╧┤╞¡z─½y╛ªv╤╢é╩░~╫╝ç╠│Ç┬¬z└¿x╒║å╬┤é╗ñv╕ít┼¡}┘┐ï╥╣å╜ªy╣óv▄┴ì╒╗ë╔▒ü╓╜è┴¬}╗ñy│₧tß╞Æ╬╢å┤ƒu▐─æ▄├É╙╗è╥╣ë╨╖êπ╔ò╒╝î╦┤å╕úy╢íx▓¥u∞╤£╓╛Ä╔▓à╟▒ä▓₧v┬¼üΘ╧£µ═Üσ╦Ö┌┴Æ╫┐É╝º~¼Ös±╫óφ╙á▐┼û▄├ö└½ü╕ñ|┤áy»£v¼Ötα╟ÿ╙╝Å╤╗Ä╬╕î╛⌐ü▒₧x░¥w¡Üu¬ùs⌠┌ªΓ╔Ü┼»å╣Ñ~│áz░¥xªöqµ╬₧Σ╦£┘┬ò╦╡ï┬¡à╢ó}▓ƒz«¢w½Öu⌐ùt¿ûsÑôq∙▀¼÷▌¬⌠█¿Θ╤í╘╜Æ╟▓ë└½ä╕ñ╡ó}┤í|½Öv¬ÿuÑörε╒Ñ∞╙ñ┌─ù╓└ö╢ú~»¥y¡¢x¼ÜwºûtⁿΓ░≡╫ºß╩¥▐╚¢╧║É├»ê░₧{«£y⌐ÿv≥┘¬σ╬í▓á}▒ƒ|½Üx·ß░δ╘ªτ╨ú¡£z≤█¼Θ╥Ñ»₧|ⁿπ┤⌡▐»■µ╢φ╓¬±┌«ⁿµ║±▐╕∞┘┤⌠ß╗≈Σ└∙τ├■φ╦ⁿ±█ ⌠▀ ≈Φ╟¡w╚»{Θ╬û╦┤â╢ív╧╕ç┬¼~▒¥s┼»ü▒¥t╛⌐}▒₧u»£tα╚ò█─Æ«¢t▓ƒx▒₧wε╒í¬ÿsªòrΘ╙íºûs µ▒⌐ÿu█╞Ö½Üwπ═ƒ»₧{«¥z¡£y╓┬Ö≤▐»ε┘¡▐╠úσ╙¬ ∞├■≡╤²▌îφ╨åσ╩ë°▀Ñ≥▌⌐⌡ß│ δ╝■Γù⌡┌ö²µ¿≈ß¿∙σ▒∞┘¿ ≤╥ ⌡┘ ≈Γ ∞╡°τ╢ ≥╔ ≥╗ ≈╓ °▌ √∞ ±░ ·Σ ²⌠  ∙  ²   éééééééééééééééééééééééééééééééüéüÇvéééü╤ééévvvüééé╤╤évüüÄÄ╤üÄéévééééééééééÇÄÄÄÇÄ╤ééééééééévééééééééééééééééééééééééééééééééééééééééévéééévvéévvü╤vvé╤vvééé╤éééévééééééévv╤vééééééééééééééééééééééééééééÅÅéÅéÅéééééüÇüüüéÇÇéévéévvévvüééÇééééÇüééééé╤éé╤üüvvüééÇvvüvvéééévüvüéévéé╤Ç╤vüüüééééééévvvüéééééééééééÇüvéééééééééééééééévééüvéüüéévÇvvÄvvvvé╤vvüÇÇüÄÇÄÇévvévééééééééééé╤ÄÄÄÄÄvéÅÅ╙ÇÄ╒╙vÅééééééééééééééééééééééééééééééééééééééééüÇvvÄÄüÇvÇ╤ÇéÇéÇ╤v╤╤éÄéééévééééééév╤vvvéééééééééééééééééééÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÄÄüüvvÇééééévvÄÄüvüvüéévéévüéééé╤üÇvvvéÇvé╤üév╤ü╤éééév╤vvÇéééééé╤éüv╤üüvééééééévééééÿééÿééÇÇüü╫ùéééé éé évù╫vv╤╫ÇvÇ┌Çívé█véévù¬ééÄüévüÇûª╤é╤ª╤é╤vévvévvévª╫┌ùÄ╫¡█ììªÿÅ╙┌ûìûÑáìÇ╫Å╤íévíÿééíÿééíÿééíééíéééééééé╒ ü█ù¡Ç╒╒ìíùéáéûív┌évƒüvÿªvvÿéé╤éé╤ÄÇÿéé╤éé╤éév╤Å╤ª╤Å╤ª╤Å╤ª╤ÅŪ╤ÅŪ╤Å╒¡ìÄìƒùÄòûÇv╫ÿé╙ééǬùvûvvvévÇéé üíìÇ╫ûÇvììv╒╫ìvéüéé╒üüü╫╤Çéü╒éé╒üéìÇééééÿéééÿééÿév╒ééÇvéüéé éé v╒ìÄÿûÄv╒ƒéü ívíévüééĬ╤ÇüùüéìÇv╙vé╤vévvévvévªùùÑ╫ùùѪÄìªÿÅÿ┘ ìû┌╫╒ì¬╤╤íÅ╤íÅéíÿééíÿééíééíééééééÅÅíÄ┘¡ùì¬Å╫Å╤╒ª╤Å█Å╙█ìvÄûûéòÇé ¬ééÿéé╤╫vé╤vÇì┌ü╤╙╤é╙éÅ╤ª╤╤╤ª╤Å╤ª╤Å╤ª╤ÅŪ╤ÅŪ╤╤ĬÇììñùìùv█╤éé╫╤véù╤Äv╫Çvé╫évü█ûé év╫ûvé╫ûü╙éééé╒éé╫üüÿévìééùìé╤╒ééÿééÿéééÿééÿéüé╤ÿéééé éé █ÇÄì╒òüÿìÇÿívùéÄüªùüü╤ÿvé╤vé╤vévvévvév╫╫ìûÑûùì┌ûìÿªíÅ╒┌ ìíÿÇû¬Å╤íÅ╤íÅÅíÅÅíÿééíééíééééíÅÅííÅÅííÅ╤ª¬ìììÅÅíÅ╤╒╫ÅŬ╤╤ûí╤╤╫évÿéééÿvé╒vé╤év╤╫Çû┌ÇéÿªÅÅ╤ª╤Å╤ª╤╤╤ª╤Ūvvªvvª╤╤ìñ╒ÇÄÑûù╙ªÇüûÿv╤é┌üvv┌Çvé╫Çvé ÇávéíÿééÇéüáûvv╤ééééüééüééÇ╤╫éé╫╒╤éÿÇééÿééÇÇéééÿééÿÇéé╒é╤ éééé ééív╤╒Äù╒ƒv┌vívùÇÄÄÄù╤v╤╤é╤vé╤vévvévvÅ╤ªªìù¡ûÄì¬╫Ç╤Çüùòûìüûìù█Å╤íÅ╤íÅÅíÅÅíÅÅíéÅíÅÅííÅÅííÅÅííÅÅíìÅÅíì╤ÅíÅ╤╒╫╤┌┌Ä┌╤╤û╫ÅÄ┌ÅÅí╤ÿééÇé╫vv╙éé╤╫ééÿ¡ìÅ╒¬╙╤╤ª╤Å╤ªvªvªvvªvvªvüñùǬ╒╙ªÿ╒╫╤éé╙ü¬üvƒéévéüÇÿvvíÿév╫ÿvéíÿ┌ééíÿééíééééééªé╫ééÇüéÿÇééÿééÿéééÿééÿééÇ╒é╤╫ vvéé íééìÄùáÄùì█ÇvvÿìùüÄÄvüª╤é╤vé╙vé╤vévvé╤ª╤Å╤ª╫ù╫┌╫Çù╫Çì╒ùÇûùùvÅ╤íÅÅíÅÅíÅÅíÅÅíÅÅííÅÅííÅÅííÅÅííÅÅíívv vv╤╫┌ùÇ┌╤Å█╤ì╤╤í╒╤ÿééÿûvv╙╫év╤Å╤ÿª╙╤íÑùì╙ªüvªvªvªvvªvvªvvÑù¬╙Å╤ªÿÅ╤¬╫éé╫Çvv╫vùÇ┌vÄvéùÇvíÿé┌ééìÿv╤╫ÇévíÿééíééíééíééªéávéÇééÇééÿééÿéééÿééÇévÇìééûìééüééíééí╤û┌ìvÇ┌Ç╤Å┘ùìáª╤ÄùÑìùªììvvvv╤vé╤vé╤vé╤ª╤Å╤ª╤Å╤ª╒ì╫¬ìùûì¡ììùòìÇìòùùûvvÅÅíÅÅíÅÅíÅÅíÅÅííÅÅííÅÅííÅvì vví vv ╤v╫╤ìÄì╤û┘Å╒íÅÄ╫╤╙ªÅÅÇ╤╫v╤╫╤╤ÿª╤ÅÿªÅÅÿ╙╤ÑüǪvªvªvvªvvªvüûùùñÅ╤┘íÅŪûÇé╫╤╤Ĭvv¬vüÄéüùvÇ┌v ééíÇv╤┌ évíÿééíééíééívé╤ùûÇéüìééÿééÿéééééééééééüééé╤éééééééééééévüÄéééÅÇùììÅ╤Å╙ùù╒ìì╒Å╤╒ÄìùÅÄùùÅìì╤╤╤ÅévéééÅéÅÅÅÅÅÅÅÅÅÅÅÅÅ╤ÄììÄÄìì ÇìÇvvvvvvvvvvvvÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅvvvvvvvvvvvvvvvvvv╤╤ÇÇÇ╤╤ÇvüvÇù╤ÅÇ╤ÅÅ╤╤╒╤╤Å╙╙ìÅ╤Å╙╤╙ì╙ÅÅÅ╤╙╙╤ÅÅvvv╤ÇÄü╤╤v╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤Äü╤üì╤╤v╙ù╤Å╤ìì╤ÅÇvvÄvvé╤éévÇÇÇÄvÄüéévvévvvvüÄ╤ÇÄvvvéééééééééééévÇÇvvüééééééééééüüüévéév╤véééüévééééééééééévÇ╤╙╤Å╤ÅÅÄùìùÅ╤ÄùìùìÇÄìì╒╤ÇùÇÅÇùù╤Å╙╤ÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅvvÄÇììììì ì û Ç╙╤╤vvvvvvvvvvvvvvÅÅÅÅÅÅÅÅÅÅÅÅÅÅvvvvvvvvvvvvvvvvv╙╤╤╤╤╤╙╙╙╙vvvüìvü╤ìvÅÅ╤ì╒╤ì╤ÅÇ╒╒ÅÅ╤╤╤ììÇ╙Å╤ÄüÅìÇv╤ù╤ûÇ╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤ÿ Çvv╤ÇÄüùÄÅÅ╤ì╙ì╒╤Ä╤éÇéé╤vvéÄüvvüévvvvéévééÇvvééévéééévvé╤üÇééüéééééééééévüüééévéééééü╤éééééééééééÇ╤ÅÅÅ╤╙ÅvÇùùùìv╤ùùÇìùÇvÄ╤Ç╙ìÇÅ╤ÅÅ╤ÅÅÅÅÅÅÅÅÅÅÅÅÅvvvvv╤ììììììì ì╤╤╤╤╤╤╤╤╤vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv╤╤╤╤╤╤╤╤╤╤╤╙╤╤╙ì╤Ç╤vùvìüvvÇùì╤Å╙ÅÅÄ╙ì╤ÅÅ╙╙╤╙╤╤ÇÄì╤vvùùìvüÿû ÿ╙╤╤╤╤╤╤╤╤╤╤╤╤╤╙Ç╤╙╙╙╤vÇ╤╤vÅ╙ìùùÅììÇév╤Çév╤év╤vÄÇvévvéé╤ééééÇüÇvééévéééé╤Ç╤éééüééééééééééüv╤üÇÇüüéééévééüüvéééééééééÅÄ╤ÅÅÅÄ╤üÇü╤ùùù╤╤╤ÿ╙û╙ùûÇÄùìÇÇ╤ùÇvv╤ÅÅÅÅÅÅÅÅÅÅÅÅvvvvvvvvv╤ìì ì ì╫ì ÿ╤╤╤╤╤╤╤╤╤╤╤vvvvvvvvvvvvvvvvvvvvvvvvvvvv╤╤╤╤╤╙╤╤╤╤╤╤╤╤╤╤╤ÿ╤Çì╤ÿûÿ╤ÇvÄÄvüù╤vv╤╤╤╤ù╤Å╤╤╤╒ÅÇì╒vÇvÇùù╤╤╙ûì╙╤╤╤╤╤╙╤╤╤╤╤ÿ╙╤╤ÿ╤╤ÇÇùüvvv╤ì╒╤╒╤Å╤ù╒ÅÅÅÅÅÅÅÅÅ╙Ç╤╤ìì╤ÅÅ╤╙╤ìÄùÇ╤éÄÄÄééééévévÇÄévüéééééééééééÇüÇÇ╤üvéééévéévééévÅÅÅÇ╙Å╤vüü╤üù ╤ ûû╤╤ÿ╙╤ÇûÇ╙ûûììû ╤ì╤v╤╤vvvvv╤vvvvvvvvvvvvvv╤╤ìûììì╒╒ì╫╫╫╙╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤vv╤vvvvvvvvvvvvvvvvvvv╤╤╤╤╤╤╤╙╤╤╤╤╙╙╤╤ì╫╙╤╤╙╤╤╙ì╤ùüvvv╤üÅÇìÅÅ╤╤╤╤ÄÇììÇÇÇù ÿ╤╤Çìûû╫╫╫ùùì╫ìÿ╤╤╤╤╤╤╤╤╤Çÿ╤ìûÿù╤v╤╤ì╤ÅÅÅùÅÅÅ╙Å╙ÄÄÇ╤ÅÅ╤╒Çì╒Å╙╤ÅÅÅÅÅ╤╤Çùì╤╙ìùìììììììvééééévvvéÇv╤Äü╤éééééééééééÇ╤vüüvüüüééÇÇév╤évvéÅÅ╤╙v╤╤vÇÿ Ç╤╤ ╤╤╤ÿÇììùûì╤Çìû╤ûìû╤╤vvvvvvv╤vvvvvvvvv╤╤╤╤╤ìûùûù╫ì╫╫╫ùì╒Ç╙╤╤╤╤╤╤╤╤╤╤╤╙╤╤╤╙╙╙╙╙╤╤╤╤╤╤vvvvvvvvv╤╤╤╤╤╤╤╤╤╤╙╤╤╙╤╤ÇÿÿÄÇáîÿÇÄü╙╙╙ùÄ╙╙üÄÇnü╤Ç╤vvÄùvv╤vv~nÇÇ╤╤ìì╙╤╤╤╙╤╤ÿìûûù╫ùù╫ùù╫ÿ╤╤╤╤╤╤╙ùìÿûÇ╤╤Çvvìvv╙ÅÅÄùÅÅ╤ìì╤ÅÇìùìÇ╙╙╤Å╒ùÅ╤ÄÅ╙ÇÅÅ╤Ä╤ÅùùùììÄììììÄÅÅÅéévvévüÇÄüéÇÄÇ╤éééééééééééÇv╤ÇüüÇÇvvüÇvüÇ╤é╤╙╤Çvvüü╙╤╙ ûùì╙╙╤╤╙ÿ╫╙╒ûù╫ûù╙╤ûì╤ùùìû╤ÿ ìÿ╙vvvvvvvvvvvvv╤╤╤╤╤╤╤ ûù╫ûûìÇù~ùùìÇ╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╙╙╙╙╙üüüüü╙╤╙╤vv╤vv╤╤╤╤╤╤╤╤╤╤╤╤╙╤╤╙╙╙╙ÄùìÇüùï~ánlnüÇuÇü~nü╙ü╤vÇìvù╤ünnnnü╤╤ ╤╙╤╤╤╤╒ÿ╤╤╤ìùûûûûù╤╤╙╤ÇÇ╤╙ìûûÿ╤ÿ╙vüùÇ╤Ä╤vvù╤ÅÅìì╤╤╤╤╤Ä╤ìùÇüÄùÇv╤ùÄ╤üìÇìùìììììììÄÅÅÅ╤ÅÅvéüÇÇÄé╤ééééééééééévévvvÇüÇÇévÄ╤vvüÄùÄ╒Çüv╤ ╤╤╤Çûù╫ùû╫╤ì╒ ûûûû û╫ÿ╤ûùûùÇ╙ ûû ÿ╤╤╤╤╤╤╤╤╙╤╤╤╤╤╤╤╤╤╤ùùááìîïuûÇùÄ ╤╤╤╤╤╙╤╤╙╙╙üüüoüooüüüü╙╙╙╙╙╙╙╙╙╙╙╙╙╙╙╤╙╤╙╙╙╙ü╙n~~~ùÇot╨╨nuedsl]]lfoeooÇüÇnüü╤Ç╤╤o~efnemoüüu╙ü╙╙üü╫╫╫ùìÿ╤ ûòûòÄÇÄì╤╤╤╒╫╙╤ìûÇ╤╙ùìvvì╤vv╤ü╤v╤╤╤ÇùÇvvÄÇù╤vüùùÇvÄùÇùùìÄvÅÅÅÅÅÅÅ╤üÄüév╤Çvéééééééééév╤╤éééééévéüvvüüü╤╤ÇùùììÇìÿ╤╤╒ùùûùû  ûû û ûû╫ûûùû╙╤╤╙╙╤╤╤╤╤╤╤╤╤╤╙╤ÿòî{¥klÇÇÇ ╤╤╤╤ü╙üüoooooooooüüü╙╙╙╙╙╙üüü╙╙╙╙╙╙╙╙ü╙╨ü~~~uêkfmdë═]]e]╠ln╨u~üüv╤ofmmeee╨oo~m~oünÇ╨Çùù╙Çûû ÇìûuáuèjÇììü╙╤╙╙ìì╙ûÇ╙ÇÄüvì╤╤vÇìvvvvvvvûû╤╤╤ ì╙ û ÄûÇÇùvvvvÅÅÅ╤Å╤vüvévééééééééééééévü╤üüvévüvv╙üÄùìû ╙╤╤╒ûûûûû û╒ÿ╒áûûìùûáûÿÿûáûûûùûûùìì╫ ╙╤╤╤╤╤╤╤╤╤╤╤╤╤╙╙Ç~èåyzÆçê~~ûûû  Çîál╨]]]]]]]╨╨oüüüüüüüooooüüüüüüüü╨utmfnl╠e{jêhS{çTPdNP╔OO╔╞cs]fmeüÇünnüünem╠╠f═╠╨]~mun╨~ÇÇÇÇìûòòù╒ÇÇùul}mhåÇü╤╤╫ÿ╙ûÇ╤Çì╙╤ùvvvÄÇììÿ╤╤ûÇ╙ÿ╤ÇûÇû╤╙ ûûûûììûvvvvv╤ÇÅ╤Çùvvv╤Äééééééééééééééévvév╤vüÇÄìÇ╙üÄìì û╙╙╤╙ ûáûûÿÇÿ╒ûìùûûáùû╒ÿ á╒ÿÇûûûùùùùùùûìììÇ╙╤╤╤╤╤╤╤╤╤╙ÇÇòë¥yzqxçe╬mm    e~uòáìÇ ô£¥êu]]]╠╔╔╔╔╔]]]╨ooooo╨╨]╨╨╨╨nmlldêhr{\kçaô`w[jOENA┴B6;BB@SP]╠]nou~ondO╞OEONP╔╠╔═m═e╨muÇ╒ì~òl~nnfn═dkgåenfn~ùÇ╤ÿ╤ÿû╫╤ÿ╤╤╤ÿ╙╤╤ÿû ╤ ûÇ╤╤ÿ╙╫ììì╤╤╤╤ÿûìÿûûûìì ÿ╤╙╤vvvÇ╤ÄùvévÄéééééééééééééüvéé╤╤véévév╤╙╒ùìÄììì╙╒ ûûûûáì╒ùì ªáùÿÇÿ  ûûìù╫ùìù╫ìÇ╤╤╤╤╤╤Çeêç¢ô`äqbE\ziwcnu₧è~} çå¥çô]╠╞──BBB─╞╔╠]]╨]]]]]]]]]]]]fell╔ENVSx^jwÖgÉX`J├5:::65:66@[N─╞╠fu]╠UO┴BE;A:┴B──B╞UE╔]elfuuu~ÇÇÇulll╬╠═Nw_çd╞╠e═~ÄuùÇ╤╤ì╫ÿ╙╤û╙╤Ç╙╤╙ûÿ╙ûûû╙ÇìùÇ╫╫ù╙╤╤╙╒ÿìûìùûùù╫╫╫ù╫╫╫╫ùì ╤╤╤╤╤╤╤ü╤ìÇ╤ÅéÄvéééééééééévüéévÇ╤vvvÇ╤ÅÅ╤Äìì╙ÿ Ç╒╫ùìÿù Ç ûÇÿÿ╒╫ûûùììì╙Ç╙Ç╫╤╙╤╤ ÇrzyÉà╘qsNriiêr═î{{{êòÇ££êhåzPBE66666E─╞╔╔╔╠╔╔╔╞╞╞B╞╞P╔╠ffelddPE┴E6┴┴┬Xx_YW╧a┬R>44&,,*251╩1;─╞P]╨one╨]╔╞E;5,22;666:A6B─BEUO╠nel}ll~nffldNEE╟WÜçTEPU╞ffuuÄ╤╙╤╙╤ìû╤╤û╤ûûûÿ╤ûù╤ÿÇ  û╤ÿì╤╒╫ì╙ìùûûùùùùùùù╫ì╤╤╤╤╤╤╤Ç╤ÄÇ╤╙╤ÄÄÄééééééééééüüvv╤üÄéÇ╤╤ÄvÇù╒ì ùáû╫ì ╒Çû╫ûû╫ì ǪÇ╒ ╫ìÇûûìÇÿìù╙╙  Çfnk[Zp╘â`╟:Zxàqhczzhêr}Ç{æjôÆizEE┴65555566EB────BBEEEE┴EBPPPdONOBOA;::5┼LZXXYKQ..*0<F)*4-+''_D15BBd{O═╞E┴6;2+&'',,+25566;A┴NU╔e═d}}}}lnP\\N┴6[░ågT┴;BP╠n╠}~Ç╤╤ìùÇ╙╤ÿ╤Ç╙ìùÿ╤Çû╫Ç      ûûû ╤╤╤╤╤╤╤╤ÇÇÇÇù╤╤ÅìÄÇééééééééééÇvééüÄÇÇvv╤Å╤vvv╙Çÿ╙ÿû ╒╒ìì╒ûûû╒íû╒ ╒  ûûùìì Çe╬EO┼┼jɺóM╟RåæåzcêyôçzÇrâää╓ô\E655,,222,:5A┴;┴;66655:5AANONANOE;A:117[gZ7.╩KYYYâ8╛3(((<^8%╛p^?M1@ajN═OO5;52╛╛+++*.╛+2221@:╟:EEPd═ltcëe╞EzågV:├_╘I2╟A┴OcOnmlì Ç╫ùÿ╤╤╤╙╤╙╙ÇÇ╙╤╒ÿ╤╒û   Çùû  ûûûû ╤╤╤╤ÿÇÄ╤╒ìéééééééééévééüüÇvvÇÅ╤╙Çv╤╙╤╤╤ ûÿÿÿÇ╒ì ûû╫╫╒╒ìáòûûìíû╒û ªì ì  ÇfmOOA:╟@[«░½▒½ºåq@::yyàytèw≤ºôçTE6552+7┼7┼┼VV@╟:555,,1@├VV┼V{{kkA:::@>>[ÜyMå`GåxxåΘX9///998CZaâWYQKWTEOOOO;65+04004999D└DS>├├├:┴EOc═dyyPBA╟RÖ»iM£ß¢S@┼gÖgN╞nnnáÄûì╙╤ÿì╫╒╤╤╤╤╤╤╤╤╙ ÿÿÇÿÇÿÇÇì╒ ûûûûû ùûùÄûûùûûùù ÿÿÿ ╙╙üü╤ ì╤╤╤╒ÄvvééééééééÇvéÇÄv╤véÇÇÅÅvÇì ╒ÿ ìÇù╒Ç╒ìÇÇìì╒ùáûì╒╒ììáƒûòáíáû╒╒í ìÇûûûì  û ÇÇfeE┴z╓çz£│▓¼▓»░w@:A:b`░àåå╘Ü{╞PB┴;,2+.JJjzzzêT┼12'&+7SMjjj¥¥ê{iz╟27>└hóx[y±úqóæÉxΦÜGGGGRH[`[aæåWQFL@NOO┴┴6574JJIHR[[[HIhIjhçhjDTA┴NNNNpyE┴:@┼¥»⌡╪╓≡╓h¼╣ßY@AO╠nlÄ ÿùìûù╫ÿ╤╤╤╤ ÇÇÿÿÇÿÿÿÇûû╒Çÿÿ╫áûûûááùùìò~ûòû╫ù╒ÿÿÿÇÇÇÇ╙üìüvüììvéééééééévvü╤vvvv╤╤Åv╤╤üÇÇÇìÄ╒Ç~ÇÇ╒╫ìììì╒╒ìá┌┌█ííìììƒòììûòùƒòû╒ìùòûÇ ûùùûû  Ç╒ÇfnPE@£Φ╢╖±±╣≡±⌡⌡¼┬7,;:yÜqÉ╪à£deE┼:5'&╛╓╡╡╡╡╡╡╡αj>╛╜╛.╓╡╡╡╡┤┤╡αçç@'1>aú╢╢╢╢╗Γ╣≈≡≡≡ⁿ∙╖╢╢╢╕╣╣ⁿ╕╢╖░░XK[7:NNE65+0J╓╡╡┤┤╡╡╡╡╡┤╡╡┤╢╕╕£gV5AANVxh┴::├M╓┤≡ⁿ╗∙╣╝╝⌐M@:╟NE═eùò  ╙Ç╤╒ìûû╫  ÇÇÿÿÿÇÇÇ██ûûûááûûûûûòììûìÇÇÇÇÇÇ╫ìÇÇ╤ÇüììùÇéévéééééééévvvéééé╤ÅÅvvü╙╙ìíí ù█á ╫ûÑû╫ ììòƒƒƒòùòƒƒì ìá█  ╫ûáû╒~nn╠P┴i½Φ²ⁿ²²²■ ⌡a>1,Tå`qw╓£Ü{cz[H2'*0I╗║║║║║≥αJ0$%-H╗╗║║╗√√∙╡Æ┼17å⌐╗√√╗╝ⁿⁿⁿⁿⁿⁿ■ √√√╗²■   ╝∙≈ó≤K_.::A;6,.>J╗√≥╗╗╗╗╗╗√√√∙╢w`DJ╟:xgi521┼i√≥≥∙■ ⁿⁿ∙αM└1::N╞fulù û╒╒╒ì╒û█áòòáûû█á█Ⴣ█┌ûíì   ÄùìÇü╤ÄìùÄéééééééééééééééééÅÅÅvv╙╙╙ÿ ì ì╫ÑÑÑò┘┘û╫█òññÑû╫ ██┌ù╫ûò╒╒ ╫ááû ╒ù~n╞N:zó■╝╖Φ│▌▐ß■°q>╛.[â`åÉó¢àwhç[[.&╛4L╡Æôhçy▄║╡çH99Lô║┤╪ÆRçô▄≥┤óZ0Y½⌐╝╡£y╪√Θ»ÉÉÜóKCF`FG╩ⁿ≈»▐╝╕│æWW9:;662+*Sh┤£y[RRRR[RRR[╓¢╗╖¼ÉqZS╟ZΘZ2,1ZÜ╗╡╓Æ⌡°¼╓≥╡iI.1:\Æ═}~╒╒ ¬á¬¬áÑòª   ûììùÿÇìùìévéééééééééééééééÅÅÅv╤╙ÿÿÇ ûûƒñññÑÑÑÑÑááòƒñ╫ù╫ùû┘ÑÑûûƒ╫╒█ìûû áûû╒e╠EA╟├£▓²╣Φ»º½▓│²°Z=%$RâawqwÆw≤ÆhZ>7&╛4h║┤ôR9Ihô║╡ÆZR[y╓≥╢gF=Hç▄┤▓gQäG ╢Æ[RgF^äQX_<<<88?GΘº_½▐ⁿ±óå_CX265+2+└[√╖qF8399389938[Æ║╡qg`aL:┼╘a12.░╣╗┤Æ¢«ß¢Æ╗┤▒░016Tß~~╒ï₧╒ ììùù╫áòòòòòòò┌ÑÑ ûûùûùùù╙╙╤ÇÄùvééééééééééééééééÅÅv╤╙╙ÇÇ ûûûòòòòòññÑñò┘ñÑñÑÑÑÑññÑÑûáÑÑÑÑû █ìª╫û╒ûûû╫nnEV@>zÆ√┤¼░äåΦ│²⌡a[(%=xwÖåxôw£iZZ>&&$DR║╡[9))9RΓ╡╡╡╡┤┤√┤C<"<<╪ⁿ╣¿óX9I» ≡╪H-)!<KCQ┐<σC<"!QâC^æ½²≡qR_F0>>J7,'*Da√┤G8#!!!""!!!3?[╡ZK`╩gD@pJ&╛╧ΘΦ√╕▒⌡ß½ú┤⌡±4,5Zßînò╒ëçô₧  ìûûûƒƒƒÑÑÑû ƒ}}ƒuáûìáÇüÇì╤éééééééééééééééÅÅÅv╤╙ÿÇ ûƒÑÑñ┌ááññу┘áÑû ╒ìûìááì╒╒n╟WZZM¥╗┤`Üâ^ܽⁿß⌐xFC8Ip╘qxÆhckST7&&$DR║╡L-  -=╡╗╗≥√√8/QQXFwⁿ╣│░Y0D╪ √q8"! "FQ┐┐╧QQµ<#┐QQ_»ⁿ≡⌡8KC',2>7,'╛I`≥╡R(    !(=Z║╡[8=?Kpaà7&-ÜÉÜ√±│«â╘≡Θ╝╖⌡ßW?1g╘dn{êëywzò╒ ÑÑá██ÑÑÑууƒÑò    ƒûûòÇÇûìÄìÅvééééééééééééééÅÅv╤╤ÿÇ╒ƒèssèèèèèèkk    ïï    ññƒèè|ƒá╫ûû ╫ûûìû ùòndzå^åhh┤R?CQ╩wⁿ╣⌐⌐XKGI[gq£¥PN51**$DR║╡L(  !3Ra`╓¢wwgG8"#CCå¿ⁿ⌡ºââay∙≡╪8"┐_QàÜæä_pÖ^CQCKpæ∙╝╝GFY+2+1,,&╛9a╗╢<(!!"#(((?[y║╡[3╛*.GÖ≤W.$FΘ»╣»ópÖÖ⌡ß±Γ≡╧1ww╞ÜâæyÑûá ì û îèè
  13692. Ñ
  13693.  
  13694. ñÑñÑÑÑ|söñáòöèk|    òòáÿ╙ùùÄÅéééééééééééééééÅÅv╤╙ÿÇ╒Ñ|k┼┬9┬SS└└SV\öñÑ
  13695. ëS┬┬└böb┼┼@cïÑñsëMHI└bè█ì áû╫òáònwWÖâ[y╗┤R9#C╩æ²≡╢»ºpWHDMzV\dUB;:H=?0DR║╡L(  !(8Z`¢ú¢╓`Z/"#"<úⁿΓ▌ó^äó⌐ⁿ±å3 !K^p░│»æåpæXpQ8CGx q3F^%++,52$*IZ╗╢8(#8<8R8aq¢╡R98=XpâΘ≡ÖWäº▐≥╖««░░░«√╣│Θâ05åw[æåhÆï╫ûááá~ª|b└IISbè    |s@┼┼╟sîñs@S┬┬Tëè    òƒïsVSD└└M9=┬┼\    ûÿ╙Ä╙ÅééééééééééééééÅÅÅv╤ÿÇìñ    T▐≤≤Θ∩K⌠â½╡zcïÑÑëM▐Θ╘εαbè\ê▐ó∩╡¥c    öki⌠≤≤│╓s}ìû╒╫ûû₧₧ë{|═hä╘╘¼£╝┤[9<┐X»²ⁿ≥ⁿ∙⌡æg9J┼NPUPE;SGX<9DR║╡L(  !3Z┤╢╖╢┤┤╢ú?"!å½∙╝»åQ_»Φⁿ╣`G(C^Xó≈∙ⁿ±╝╣⌡«äXF^Gg ⁿ[93K╛*1,2&+╛9Z≥╡L/"8F╢╡╡╡╡╖┤≥╡[Kpä╧<.?ä╘^Éó²╕Éäâ≤ºå╗Γß≤╧Z≤≡äçëltò ûûû ìáòò    \╓│≤≤⌠j\ïc¥╡∩∩▐Sè
  13696. ╟αε╘Θ▐Më    cz╡½â⌠K∩÷≤≤▐>cÇÿìûÅÅÅééééééééééééééÅÅ╤╤ÿÇì
  13697. bH÷ΩΩ∞÷µ╘ΣΣ▌▄\|ñÑr?÷∞δδΦTè╟ôεΣΣp¢\|èb`÷ΩΩ╘∩╟î  ªk¢ôôj{OS╘Öó▌ⁿ╕[8C┐QΘΓ╗ⁿ■┤¢░GII╟┴OE┴;JZG<9DR║╡L( !(?║∙√≥║╗≥╗√¢3"!<Üⁿ╣»º_^æ▓²≡å╧<Kɼⁿⁿ■ ■²■ ⌡ÜWX"?a °╦/ $$&'1*&&╛HR║╡G##F°∙╗║√√√▐»╘^F0╛$╛8µ╧É░²Γ⌐½╘âÉ⌐∙±│««ΘΘp╣qbt╫╒╒ûùì ìùƒ|@∩╘ΩΩ÷`bsïö\▀pσΣ»[\sTΦδδ∞÷?r|\ô▌ΣΣ≤µ÷∞ΩΩ÷H\ò╒ÿû╤ÅÅÅéééééééééééééÅÅÅv╤ÿÇ╒û    öV8≤ΩπΩ≤µ∞ΣΣpÆ╟èr8÷ΩπΣ▌S\èb╦φΣΣ^╪ksV╩≤ππµ¿╟Ñùì ƒ£y¢££zêEi╘æ⌐▓ⁿ╗ÉFF┐âßå[¼ß∙╡w⌡å4RT;AVSRg^8G-DR║╡L( !3<√┤q`╦``¢√┤?"!9æⁿ╣¿qW╩ú¿■╣ÉÉ^p░«ⁿ╕╢⌡ß°² °ó_ß/?a√╢[3)$$++**&+.H[┤F#!8F√┤╓yZ╦aZæ»x8%**%/88Ö╧äßⁿ╗ΦΘΘΘ▒╢²√ΘÜ_÷ÖHM≤⌡[l╒ûáì ╒╒ûìûá█|├∩µππ≤╩Vsk╪^ΣΣµ╦bèS▌ΣπΩ÷8r╟ÆpΣΣ∞µ÷ΩπΩ≤=k    ÇÿÄÇvvÅÅéééééééééééééÅÅv╤╤ÿÇ╒û}öbL÷ΩΩ∞÷p╘Σσ»ÆkèrH÷∞δδ╢Sk├ÆεΣΣτ▀kyΘδδφα\tûìñ¥y¥zj£Üæçå_ÉΦⁿΓ¼GCpß^Wwú▐╝╖½ΘÖHHRD[gXYpQ=-)┬R║╡L(  3F≥┤aG88`x√╡[3!<▒²≡⌐9)9x»²╖å╧Qâ░⌡■°╣Θ╣±⌡≈■╣åÉQC8`≥╢[/! $$&+╛+╜%?Z╢G/"<F√╖gR8889G9╛%%╛╜$^Ö┐µpp« √ß±▓⌡ ⁿ╣à╘≤ä7A╟à╣àîù╒áì╒╫ááûáªìûî╟αφδδΘybè
  13698. è\▀τΣΣεÆ@èSΦδδ∞÷HrkÆ»σΣ╘µ÷∞ΩΩ÷H\    ƒ ÿù╙v╤ÅÅéééééééééééééÅÅv╤╙ÿÇ╒ûò
  13699. bDΦ÷÷÷τ┐│εâΦ[>>┼VkèèkS▐ΘεΦα>┼┼>>[ΦεâΦô\ïsê╡Φ»┤çcûìùû òzz¥₧₧£äääw`░«Φⁿ≥ÉCW╘â8WKΦΘⁿ╣½Üß_9LL[WpW`W$╜)F`╝╕w- !/Z║╡F8"#F`√┤8#8q╪ ≡ó9)º▐∙╖▒CFà«ß■≥Θßß«ΘΦⁿⁿÜXQK8a≥╢G3!"8╜╛╛$$╜%=`┤F/"8F√╢╦=((!))╛╜.$╜╜C╘µ^┐Q^Ü│  ∙≡≥Γⁿ∙■╗ß«░│à╩â╟┴ißw╒╒ûá╫ì áûòòìû    c▄╢ΦΦ╡êsö    ╟ôΦâεΦ[>>┼┼>αΦεΘ▐Skèkb┼>>[Φâε│┐τ÷÷÷▌D\tòû╒~╤vvÅÅéééééééééééééÅÅv╤╙ÿÇ╒ûòbDYµ∞µ┐σQ^╧W8╩╥╥╪çbsèë┼MDM└[wWå╩8W^╧XDk
  13700. Ññï\b┼┼╟cñ ╒ì{ô₧hÆÜÖ╘╘pgºº▓²╝¿KWâσ!!^⌡ß╕`LY_8L`xåW^K╧C)3Y▒╝╕x8 )=╦┤[3"#8`√╢R3CQ<`■╣⌐G_Θ±⌐╝┤RF^^亲╗Θ░░Θ⌡│ⁿ°»ÜpK?¿■╖G3!"C-$$)<))8`┤C#"8C√╢G(   )╜+$%$9╘≤^#""Câ ²ⁿ²■  ⁿ⌡»ºàÖßΓÜA┴E\yc╒ì╫╒û ╒áááìííûîsVTTb\
  13701. ñkDX╧^X8╩åww[└MDM┼ëèèbç╪╥╥╩8W╧^Qσ┐µ∞µKM\ò~~╤╤vÅÅéééééééééééééÅÅv╤╤ÿÇ╒ûòöbH÷··÷≤^÷∞∞÷╧÷÷·≤╢┼
  13702. èkb┼└Φ≤∞≤ßQ÷∞µ│¢╟|ñƒ    îc
  13703. tlùáíª¥╪¥yhr┼ÖäÜ░▐ⁿ°æK_≤∞CWWßΓⁿ╣¢ZåæaZ½ßóxº^G╘ÖÜåæ╝╖▒╩"%9a╗┤yL/<Fq√╢[?KKRgⁿΓqY░^Üw≥┤RC^K«ßⁿ√Θ│░⌡Θ≡ √ÜQQå½■⌡»K""C3)-CX3Iag≥╡C#"8G√╢R-  $$<X-$%$(┐C8GKFXÜ»▌╢╢Γ⌡ß┤▌Φ│å╩åΘ±≈ÉDA┴Ee╠╒á ╫ùìû    |cc|    Ñƒè╟¢│µ∞÷Qß≤∞≤Φ└┼kè
  13704. ┼╢≤·÷÷╧÷∞∞÷^≤÷··÷┬\} áá╤vvÅÅéééééééééééééÅÅvv╤ÿÇ╒áöb?≤ΩπΩ≤µ∞ΣΣ∞µ÷Ωπδε└
  13705. èbDεΩπΩ÷µ╘ΣΣ^╪╟|ññ█ƒñùù█û ªªªz╪zz₧eeEh╘x¼▒■√óKCâß^äå▒╡∙Γ╢Θß▓╪⌐¼▐▓▒ºæX^àäÉw╝╣ÉYC(3Z√╡╓ôR`g╪√╢ZL8Cy£╝╣G3(3J`√╖FC┐CÉ»²≥ßΘ│ß⌡Γ ⁿ░à╧päÜ≥Γ≡⌡╘"K=[YqGL[g╪≥╡F#"<F√┤L-! $$0pÖF)$)"8FæΘ«░»Φßßßß╖╣ßΦú⌐⌐å±±≡JAEP╠nÄ╒╒ù╒ûáÑè╟╪^ΣΣ╘µ÷ππΩε└b
  13706. M⌠δπΩ÷µ∞ΣΣ∞µ≤Ωππ≤H\}ÿÄì╙╤vvÅÅéééééééééééééÅÅÅv╤ÿÇá|b?≤ππΩ≤µ∞ΣΣ∞µ÷ΩπδεSñññk└εΩπΩ÷µ╘ΣΣ^╪╟ñÑûù█ûùìûª ┘Ñslkjxºä▓²ßY_<Y░ßw╡╣Γ╝╗≡∙°╕╕╣╣≡≡Γ╣▓ó=-8É»∙╖¼╩/ (L╗±╡┤╡╡┤┤∙╢ZLZ╢╢╡≥╕R4$%I`√╖F<µ^Ü»ⁿⁿ≡╗╗∙≈╣ √«^WXåó∙╣½äQ!Q_╖╡╢╡╡┤┤√╡8#"8C╗╡L/!$╛&&=_╘p(-=ú╢╣≥≈√°≡≥ⁿ°√╗ⁿ∙√ΓΓΓ╗±╢╕√±å:;P╞n╒╒╒ ûûÑö╟╪^ΣΣ╘µ÷ΩπΩε└kÑS⌠δπΩ÷µ∞ΣΣ∞µ≤Ωππ≤9\ÿ╙╙╤vvvÅÅééééééééééééééÅÅv╤╙ÿ╒ûkDß≤·÷⌠╥ßµµßWΘ÷╘░╢VèñÑÑïk┼Φ÷·÷⌡Qßφp│£s    ┌ªªƒòû╫ììì╒n}Æåäâxh£≥╡[X┐Fâ⌡╗≥ⁿⁿ╝ⁿ■²╝²∙╗∙ⁿⁿⁿ≡x9 (Ww∙╕xK!)9╡≥≥║║║╗°ZR[∙≥£I((=┬q■≈w8┐QÖ«≥²ⁿⁿ  ■²ΦÜWYWå¿≈WCFâóⁿ≥≥√╗║╗√ΓR8#"8[║┤G/)╜+&*╛0FâÖKG≥╝²ⁿⁿⁿⁿ■²²■ⁿ  ²ⁿⁿ∙║╗¿R7@:NUe╒ s▀│µφßQ⌡÷·÷Φ┼ñèV╢≤╘÷ΘWßµµß╥⌠÷·≤ΘScu╙╙╤╤vvvÅ╤ééééééééééééééÅÅvv╙ÿÇcVô⌐╥⌐ôj╓££╓┬yú╪¢¥Ññ┘Ñk¥╪å╥╓I╓£╓▄ëîòòƒòùìùíìí╒╒ìì ╒ìì╒╒nçæXgjô╡R?YC^«ⁿ╗ß╣■╕╕│óÜC[qú▐ⁿ∙¼?(#Yó∙╕æ= %)9HhZZ[[RLHHZ┤╪yLL(3_äó│ ≈»C#^pº»ÉßΦß╗ßΘ»Ü░Y"Qæ¿ⁿßÜ^Qpä½∙╢xqZ[RF?3#"/R╢G/%╜&+╛$$$"┐░Ü∙⌡ßßΦ»│«óΘ│Θ«ΦßßΦßß¿y≡RHXâHANd}~╒ áÑ|{▄£¢╓I╓╥╥╪¥köÑ¥¢╪úy┬╓££╓┬ôúw╪ç\d╙╙╤╤vvÅÅÅééééééééééééééÅÅvv╙╙ÿÇ     kV┼VVbk╟\kbbbbksÑ┘ñÑèbVVbbk╟╟sìòƒùíí╫ììì ╒╒òòùn╬yyZhjy√╢F?C<qúⁿ╗ß╖ ▒¿ºàF/=Ra╓╝≈ÉqK#<g╗╢q( )((9D9??9)(<Z╢£R-╩F$3W░»²±º╧QQQQQWÖÖ»«░â^^╧#!KºÜⁿßóQK^^»²╣qC893/(!"8R≥╢G3$╜╛╛*%$$"#K⌡ ⁿΘ⌡░ºWK󽺫░âÉóºâó░Θåa±æßßW7:Nd═uÄ ûñ|skbk{VV┼V\öƒÑskbbbb\\╟\kb├├╟c ╙╤╤╤╤vvÅÅÅééééééééééééééÅÅvv╤╙ÿÇ ûò
  13707. èèè
  13708.  
  13709. 
  13710. ïö
  13711. ñ┘█┘┌    
  13712. ö
  13713.         ÑÑÑ┌ûììíû█û╫íì╒  ûû█ò}mk:@@S¥╗╢æà_C╩å∙╕▐┤ⁿ≡ww^┐"(!(LZ≥╣ÉYCF3[╗╡?( !")%%("  (<╦║┤`?%<p))-`▐²≡»ä┐┐K┐^YW^ppp_äY8!!3É∙ ≡óä╧__ºⁿ╕w<"! ! !"8R╗┤L9$╛╛**CCF╧QºΘ ±`<Q≤W(8_≤ΘΘpCC^p╘░⌡ΘååⁿΓó4'5:NO═ ûòÑö
  13714. èèèûòööïïî    |ï    á╙╤╤╤vvvÅÅéééééééééééééééÅÅÅvv╙╙ÿÇ ûÑÑÑÑûò┌¬┌ÑññÑу┌òƒƒûû╫╒áá╒╫╒ûnnUN╟Miç╕Φ«Wä«ÜⁿΓ▐╡ⁿ╣æó^QK#"=Z╗╕óå889[╗╡R3)    !!!  !!#<Z╢K<$)╘^W9H[∙≡½ä^_#σQ┐^µX_^QK-  ("GΘ ²KF┐^ä½╝╣ÉK8!   #=[╗╡h4%╛*.╛<^QQà_wⁿ╢[?FpC"Qp░⌡╘âC"^╘Θ≤â░░░╗R-)+,;ANl~ ûáòÑñññÑу ╤╤╤╤vvÅÅÅééééééééééééééééÅÅvv╤╙╙ÿÇ ûñ┌┌ñòáƒ╫┌╫áƒûªÑÑÑû┌áááû███ûííí ìûáùûááû áùì╒╒eON┼q½▒∙ΓΦ½»░│Θⁿ╣▌▓∙╕▒Θó_º╧<<Z£╖xX!%9R┤yR3--33((-3(-//<[Æ╢Éæ/)QµF4[╪ⁿ≈½Üäºà<8<X_GX_╧CG/338Z╓√╕<8^p^å∙╖qKYG(((####=R`╗┤[9.╛.Y╩CCKK┐Fæ■╣gF<KâΘÉåâº░Öä8åΘΘp<É░▐±g=$+15AOllá ÑÑÑ ì  ╤╤╤╤vvÅÅÅééééééééééééééééÅÅvvv╤╙╙ÿ ªñƒ█ƒá█òòùì ì┌á┌█ ìòò█ûû█û█û╫í╒ùì ╫ûû╒╒╒á}dNjx»ß■Γ╢»Φ╖╝┤£ú√ß▓Φ½½»åa¢ú╗┤Z3$%3[√╡╓gFLLLLR[[RHH<[a╓╪╗╡`F8K_Kàåú▒ⁿ╣Φ░ß░p╩<R`x¼wÜ«±ZR[a£¢√╢8Y┐┐YX≥┤╪q<R8===?<8Ry£√┤[D+╛RFFFYW##<½²╢¢q╪Θ±±ó«ºΘß░ówåF[Cå▌ú╝«F=4+5NNdlu ûûòƒò┌ª    ╤╤╤vvvÅÅééééééééééééééééééÅÅvv╤╤╙╙ ûù╫╫ ìòƒùûí ûáòûììùìƒûû ììùûáááûûûòòelNi¢ÜΘ■╝╣°≈°≡╣ⁿ┤ÆÆ≥ⁿ≡≡≡≡Γ╣╣╣≡╣ⁿ╖G9 !9R√±╡╖╢┤┤╡╡╡╡╡┤╡╡╢╢┤╖┤≥╡L9╛+DXpà»▒∙∙╣≈Γⁿ∙√╖┤┤╗╣╣╣≡≈°╢╕╢╢╢┤√╢åK!KWZ≥±┤╢╡╡╡╡╡╡╡╡╡╡╢╡√┤h└DK╦`X<43))8»■┤╢≡∙ⁿⁿ╕ⁿ∙≥≥≥∙╝ß┤╡┤╣√┤√»╧K9_@ONdluì ╫ ì ì╒   ╤╤vvvÅÅÅééééééééééééééééééÅÅÅvv╤╤╙╙╒ªì╒íììûùáòûáûƒá╒ìûòùì╫í╒ûá╒ û╒ÇÿÇÇÿÿ ╒╫òòlfed:q⌐¢ⁿⁿⁿ■■ ∙ⁿ∙⌐[Z±ⁿⁿⁿ²■■ⁿ²²ⁿⁿ∙¿L)$!-I≡≥║≥≥√╗║≥√╗║╗≥≥√√╗╓┬4╛2>Yä░Üó∙²╝∙ⁿⁿ ∙√√╗ⁿ∙²ⁿ√  ∙≥√≥√Φ_/ #CR±√╗╗≥╗║√≥√¢DJZ┬>7>>7╛%)/«ⁿ√√≥√√╗ⁿ╗∙  ²²  √≥ √Γ╩KKYD:ENluû╙ ╤ ÿÿÿÿÿÇÇÇ╒╒ÇÇÇÇÇÇÇÇÇÇÇÇÇ ╤╤╤╤╤vvÅÅÅéééééééééééééééééééÅÅÅvv╤╤╤╤╙ÇÇì~ûûÇ╒╒ûû╒ìííûû█á█╒û╫íû╒íûû╒╫ûª╒ìì╒ûûìì ÿ╒ùáááÇf╔drê{ô»¿¼¿¼ú¼[H=?Z╪¿▓Φ│¼å»▓▓ú£Z*╜$-9L[hhhhhh[[[çhhihç[y[RM>.╛>ägÜw⺢`x│╣x╩``q│»¿¿½«²ΘgZagåX=%)<9I[Ra[h[[hhhiiihhiD>┼@AAAA:27╛.=Θóa``aaR[a⌐ß│»a`xwFaZ││LI40C╩╦@Bd}~~╙╤╤╤╤╤ ÿÿÿÿÿÿÇÇÇÇÇÇÇÇÇÇÇÇÇÇÿÿÿÿÿÇÇÇÇÇÇÇÇÇÇÇÇ ╤╤╤╤╤╤vvvÅÅÅééééééééééééééééééééÅÅÅvv╤╤╤╤╤ Ç~ù~ÇÇÇÇììûí╫ì█ááì╫ûûáìíí╫ìÇ╒áû╒╒ÿ  ááûÇff╞EN╟ç½Éúæw½q└-400╩å`ga`╪[LxqZ┬72&&*.DIHHIIDSSSSSSMJIH┬I┬D.171├MiZw░ä░`8?å∙æ=88X≡½æå彺≡å??=??)%$$$<9>┬IHI┬SM┬D┬┬MTMMS┼├ANONNNA:27*9ΘWIL?LLRq»ºΘßàY=J=8?==»«90%%ä└Rård═u~áÇ╤╤╤╤╤╤╤ ÿÿÿÿÿÿÿÿÿÿÿÿÇÇÇÇÇÇÇÇÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÇÇÇÇÿÿ ╤╤╤╤╤╤vvvÅÅÅééééééééééééééééééééééÅÅÅvv╤╤╤╤╤ ìÇÿÿì û╒╒ûíû╫ûíûíì╒Ç ╫á ÿ û ÿÿÇÇnU{jhwÉåg╩pÖXC0+*DWºY`gåg7>>V├@1112'&+*╛...00>>>..00......7,:::zx[wååwÜF.3≥╧$%)C⌡âWWWÜWΓC)/K3%%$++*94╛╛..>..71717.7@1@:ANOOOONNA::2>╘`.00C8ä░à?àWQΘ^0)--%)Öä)%$._╟┴Sgêtuááì╤╤╤╤╤╤╤╤╤ ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ ÿ ÿ ÿÿÿÿÿÿÿÿÿÿÿ ╤╤╤╤╤╤╤vvvÅÅÅéééééééééééééééééééééééÅÅÅvvv╤╤╤╤Ç ÿÿ ᪠Çì╫╫û╒╒û╒ì╒ÇÇÇÿÿÿÇû  ÇÇùudç`ÜàwZ>7╩╧╩W4'DFY_<>RWg>1:;;;AAA11,,,,,,,,1++++**+++++1125;AzçVç╘zxqWå>+-╛╜╜╜C°pCYW^Q843KK╛*&++2,7+&222&&&12,,,2:55ANNdld═NNA:1pI7╛Qßäp╩77pC+GΘG0$$╜╜â8$╛**├┴BOeë|~áá╫╙╤╤╤╤╤╤╤╤╤╤╤ ÿÿÿ ╤╤╤╤╤╤╤╤vvvÅÅÅÅééééééééééééééééééééééééÅÅÅvvv╤╤╤╙╙╙ áûûû ╒╒ÇÇÇÇíûííÇÿÿÇÿÇ ╤╙╒ù ììárywÉqæ[╟┼╩XWZT5>[`[V6:hXiVSSAEEEEE┴::::5666665:::::::::::AENyçsecrNjqD╧^W.+-.╛0Θ╗░_KW^CFX=.+21255,555::5::::::AAAAN┴NNd╬mlul═ONOAT1:IZ^ÖI11?^W92DÜä9&&&.***12:B╔Uefu~~ù╙╤╤╤╤╤╤╤╤╤╤╤╤╤╤ ╤╤╤╤╤╤╤╤╤╤╤vvvÅÅÅÅééééééééééééééééééééééééééÅÅÅv╤vÇ╙╤╤╤╤ û╫ûûûÇ╒ÇÇ ª╒ÇÿÿÿÿÇÿ   ╤╤╙Çûûùÿ╤ Çæ╓yjq╪j╟\Z[w[N┴╟ahjTB┴êyyijzsEPUUUPEE┴;AAN┴E──BEEONAANOEPPErjd╬nlnd\g:┴├ZH2^╘W[aÜW_p_^à_J2255A;:;EA;┴┴N┴O┴┴OOONOOOO═╬mm~~~umldONONNA@├:;A@`YHL71┼XÖg155,1::ANP]ee╨uùûÇ╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤ ╤ ╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤vvvvÅÅÅÅééééééééééééééééééééééééééééÅÅÅv╤╤╙╙╤╒ûû╒ÿÿÇÇìûûªì╒ìÇÇÇÇÿÿÿÿÿÿÿÿÿ  ╤╤╙╤╤ÿ╙ìûÿ╤╤╙ÿ  ìççjç╓£wzNcAbcBPOzzzs╠cêçêçyzëde╠═P╚╔╔PEONOOE╞╔╔╔╞UdPUldmfl}llt\ÉrE┴::╟├ZåpgX╘äÖ_╘xaaDANA┴;NNUdO╞OOOEE══mnmunù~ìuuumldEOONON┴BNqxiYTAA5:R@;┴;EEPEO]fu╨ûû ╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤vvvvvÅÅÅÅééééééééééééééééééééééééééééééÅÅÅ╤ü╤╤╤Çù╒╒Çìû  Çÿÿ╒ùùûûùÿÿÿÿÿÇÿÿÿÿÿÿ ╤╤╤╤╤╤╤╤╤╤╤╙╙╤ÿÇ╒ì╤òê¥jôççymn╠╔nnn╠n╠ediôô¥{rçôïu~ne═me]]]]nem══m╠]]]fel}ml~ùuòu~l|w¥U═PONNNN╟rx_åâWwqjMjMj┼EOEU═e]═eeeemeeefnm~unnùù~ùìûu~umeldeOO\iôêôVPPEOONNNOOP╔╔]ee]ü~ûûû╙╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤vvvvvÅÅÅÅééééééééééééééééééééééééééééééévéÅÅÅÅ╤vvÇÇìû╫Ç  Çûûûûûûìÿÿÿÿÿÿÿ ╤╤╤╤╤╤╤╤╤╤╤╙ÿ╤Çì╒Çÿ╤╤╫û ƒôçôyôkl~flnnfffnnek¥z¥jêzê}Äüf╨fellmf~]╨feulllmfnllnáùòû~~uucsm╠medOON╚j`[åæg`a\═Ncbrd╬emfne~u~~~~uu~n~u~~~nìùììù╒~ùùuáuuuuum╬d═e╠rhbn╔n╠╔╠e═dde]]╨nÇüÇì╤Çû╤ÄÇ╤╤vvv╤v╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤vvvvvvvÅÅÅÅÅéééééééééééééééééééééééééééééévééé╙Å╤╤vüÇ Çìûì╙╙╙╤╒╒ ûûûû ╤╤╤╤╙╤╤╤╤╤╤╤╤╤╤╙ ÿÿÿ╤ùûì╤╤ájzôzçëlùÇ~nnÇ╒Çzyzç¥ç₧ì╙╙ù~╨╨üÇ~uu~Çüüü╨u~uuuunüÇÄùìû~áùì~uemfl═dêçsjyôjsll╬m╠feueuÇ~n~u~~nùùùÄÄÄìùìì╫╒ùù~uáuá~~nlgzlfn~effnfnffemue╙üùÇ╤╤╤╤vvÄìvvvvvvvvv╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤vvvvvvvvvvvvvvvvvvvvvvÅÅÅÅÅééééééééééééééééééééééééééééééééévvv╤véÅ╤╒╒Çüì╙╤ÿ╤╤╒ùìì╤╤╤╙╤ûû  ╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╙╤ÿìÿ╙╙ÿûû╒╤╤╒ûûûÄ~uòììÄÇÇìùÇzj¥z╙╤ÇÇ╙ìÇü╙ÇìÄÇ╙╙ÇÄ~ù~ìÄ~ûûûùûû~ù~emk¢¥tuu}y¥unueeùnuuìüùùùù~nnüÇ  ì ììì╫ùìì╤Çìùû~Çugs~~~áu~n╨╨ü╨nùùùÇ╤vvv╤vvvvvìùüÇ╤vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvÅÅÅÅÅÅÅééééééééévéééééééééééééééééééééééééévvvévv╤╙╙╙ùìv╤v╤╙ÿû ╙╙╤╤╤ìììùÇ╒╒Ç╤╙╤╤╙╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤v╤Çÿ╙╤╤╤╙╤ûû╙╤╒ûû╫ìÇ òòùÇììÇ ù}sïò╒╤ùì╤╙ûûÿÿ╤ÿìûûì╙╤╤Çù~ùùá╫╫ì ûûûázç}~áá~á{znù~~nùÇùùùÇùìììùÇììÇÇì ìì╒ììì╙╙ùáìùòëûòuùùÇ╨üùÇü╙╙üÇÿv╤v╤vvvvÇÅìÇÅÅ╤ÅÅvvvvvvvvvvvvvvvvvvvvvvvvvvvÅvÅvvÅÅÅÅÅÅÅÅÅÅÅÅÅéééééééééééééééééééééééééééééééééééévvvéévvvÇÇù╒Åv╤╤vvÇÇ╤╤ÿ╙ù╫╙ÿ╙ÇÇ╤╤╤╤╤╙╤╤╤╤╤╤╤╤╤╤vvvvvvvvÄùüv╙╙ìûÇ╤ûû╫û╒╒ÿù  ûÇ╤╙ìÿìû╙Çì╫ÿÇì╤╤ÿû╤ÿì╤Çù╫ììììû ûùûòùÄûùùùùïôu~ìùÄÇûììÄÄÄìÄùÄüÇÄÇÇìì ìÇÇùûùûì╒╒╤ÿìùìûïáüÄùì╙╙Çáùù Çÿ╤╤vvü╤vv╙ÇìÄÅ╒ù╒ÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅééééééééééééééééévééééééééééééééééééééévüvv╤Çvv╤ÇÅ╤╤ÅìüvÇùùû╙ÿìÿ╙Ç╤╤╙╤╤╤╤╤╤╤╤vvvvvvvvvvvÄììÇv╤ìÿ╤╤╤╙ìûìÇììûìÿÿ╤ûìù╙╤╤Ç╫ùÇ╙Ç╤ù╒ÿ╫╙╤╙ÿ╙╤╤ÿÇ╤ ╙╙ûìÿ╤û╙╤ìùìì╫╫╫ì╒ì  ììì╫w~ìììÿììÄìÄììÇ╤ÇìùüÇìììììûùû╙╤╤ÿ╫ûìÿ╤╤╤Çì╤╤╤╙╙ÿ╙ììÇÇ╤üÇùÇ╤Å╙ìù╒ÅÅ╙ì╒╤Å╤ÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅééééééééééééééééééééééüüéééééééééééééééééééévéé╤üvv╤ü╤ééÅÅÅùìÇùÇÇìì╤üÇÇ╤ ûÿÿûû╤╤vvvvvvvvvvvvvvvvv╤Äììùù╤vvÇÇ╙╤╤ÿÇ╤╤ìù╒╙╫╒ìÇ╤ìûùÿÇùìì╤û╙ Ç╤╤╙╙╙ÇÇ û╤╤ÇüvÇûì ûÇ╤ìÇ ììì╒Çì╒ìì╫ìììììììì╒ìììÇÇÿìêñìì ììÄÄÄÇìÄvìÇüì ììûûûì╙╤╙╤ì╫╫ù╤ÿÿ╙╤╤╤╙╤╤╤╤╤ÿ╙╤╤vv╤vù╒ÅÅ╙ìùì╤╤╤╤Ç╤╤ÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅéÅÅÅéééééééééééééééééééééééééééééééééééééévüÇéééééééééééééééééééééééévÄÄvvééééÄìì╙╙╙╒ùìÇvvÇÇìùùüvÄüvvvvvvvvvvvÅÅÅÅÅÅ╙ÄììÄìììùìüv╤ùû ÿ╙╤╤ û╙ìûÿ╤ì╤ìûûì╙ùùì╙╤ûÿ╙╤╙╤╤╤╤╤ÇÄÄìÇv╤vüÇì Ç╤ ì  ìììììì╒╫ìì╫╫ììù╒Ç╫á╒ùììì ìììììÄìÄÄìÄÄÄ╤╤ìì╒ÇìÇììÄì╤ Ç╤╤╤╤╙ìÇ╤ûû ÿ╙Çÿ╤╤╙╤╤╙vvvvüùÄÅ╤╤ùù╤╤╙vévévééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééüééééééééééééééévvéééév╤ÄvÄvééévééüÅ╤ÄììÄùÄÅì╤╒ùìüvÇÇ╤vvÅÅÅÅÅÅÅÅÅÅÅÅÅÅ╙Ä╒ìììÄììÄÅ╤vv╤╤ìùùû╤ì╤ÿ╤╤ìÇ╙ûì╤ÇÇ╤╙ûÇ╤╙╙╤vvvvvvvÇÇvvüüÄìüÿûÿì  ╫ìììììììììì╫╫╫Ç╙ìì ìùìÇìÄ╒ìì╒ì╒Ä╒ìììì╤╒üÇììÇüv╤╙╤╙Ç╙╙╤ûûûûûûì ÿÇÇÄÇvvvvÄì╤Å╤ùÄ╤vvv╤vvéééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééévvééééééééééééé╤véévüévééÇüvvéévvÇÇÄüÄÇÇìù╒Å╤╤╤ììÄÄÄÅì╒╒╤ÅÅÅÅÅÅÅÅÅÅÅÅ╤╤Å╤Å╤Ä╒╒ìÄììììÄÄÇ╤vvÄùììÿì╤╙╙╤╤ÿÿ╤ÿÿ╤╤╙ìû╤╤vvvvvüvÇìÇ╤╤╤vv╤ü╤╤ÄÇìùÇÇÇ╤ ììì ╫ìì╫ìÇ ÿÇÿÿ╙Ç ìÄììÇÄììì╤╤ÄÄ╒ììì╒Äìì╤╤Ç╙ÇÄììùùüvvÇv╤╙╤╤╤╙ìûûùùÄvvvvvÅìùÇÅùÄ╤vévévéééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééévééééééééééévvéééévüÇéééévvév╤ÇüvévÄüüÇvééÇÇ╒ìù╒Å╤ì╙ù╒ÅÅÅÅÅéÅéÅéééévé╤ÄüÇÄìÄ╒ììììùùì╤vÇìüvvì╤╤╙ÿ╤╤╙╤╤ÇÇ ÿÿÇvvvvvv╤vüvÇ╤üvìÇùÄùÇvÇv╤ìì ì Ç ì ì ìì╙ìì ÿÿ╤vüÄÇÄìÄÄììù╒ÇìììÄÄÄÇ╒ì╤ÇììììÄÄìììü╤╤vvv╤ììììììÇvv╤ü╙╒Äì╙ÅÅÄù╒vüvvévvvééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééévééééÇvééééééééévvévééé╤üéééévééÇÄévééé╤ÄÇéévvéÇ╤vvévÄvÇvééééééééééééévüÇÄìììììùù╤╙╤Å╤╤vüvv╤v╤╤╤╤ÇÇÇÇüÄüvvvvvvvvvvvÅÅÅÅ╙╤Åìì╒╒ùììüv╤vììÇìÄÄìììììì ÇÇ üÇÄìÄ╒ÇìÇÄì╒ÄÄÄÇÄìÄ╒ììì╒╤ÇìÄììÄÄÄÄììÇ╤Çvvùùìùìììvv╤ÅÇùùù╒╙╙Ä╤éééévvvééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééévéééüvv╤éééééééévvéééééüéé╤üééé╤üéééévévÄÇÇÄÄÄÄévévééévéévÇüÄvééééééééééévvüÇÇÄÇÇÄÄÄÄÄìÄ╤╙╙╙ÅÅüvÄvvüvv╤v╤vvvvÇÇü╤vvvvvvvÅ╙╒╒Äììììùì╒ìììÇÇìì╤Å╤╒ìù╤ÇüÇì ì  ì╤ìÄÇììÄÄÇÇÇììÄìÄÄÇìÄ╒ÄÄÇÇÇüÄÄìÄììÄìì╒Äùì╒ÅÄ╙ÅÅüùìììÇ╤vÅÅ╤╙╤Çìù╙ÇÄ╤éé╤vvÇvüvvééééééééééééééééééééééévéééééééééééééééééééééééééééééééééééééééüüééüéév╤ééééééüééééé╤ÇéééévvéévééééééééÇÄÄÇÇÄüÄéévévéévéééüÄv╤éééééééévvvÄÇÇÄÄÄÄÄììÅÅÅ╤╙╤Ç╤vÇ╤╤v╤vvvvvv╤╤ü╤vvvvÅÅÅ╤╒ìÄÄÄÇ╒╒Äìì╙ììÇ╒╤ÅììùÇ╤ÄüüììÇìÄ╤ÄÄìÄÄÇÄÇÄÇüÄÇÄì╒ÇÇììÇÄ╒ÇÄÄüÄÄüÇÇÄÇÇÄ╒Äìù╒╤Ç╤ÅÅ╤ìùììùùùùì╙ÅÅÅÅÅ╤╤Å╒ì╤╤╤Ävvééüvvéüv╤ééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééÇéééééÇÇééééé╤éééééÇ╤évévééééééééééééévvvévéévv╤ééÇ╤╤évééééévvvÇüüÄüüÇÄÇÄÄÇÇÄÄÄvÅ╤ÅÅ╤ÇÅÅÅ╤ìùÇvv╤vv╤vvvvvvÅÅÅÅ╤ÅÅ╤ì╒╤╤╤Å╤ÅÅÅÅ╤Å╤Çì╒╤╤╤╒ùùìÅ╤ììÄìÇìììÇ╤ÄvÇÇÄìÇìÇÇìüÇììÄÄÇÄÄ╒Ç╒ÇÄìÄÇÇüüÇÄÇüÄÇÇÄÄÄÄìù╒╤ÄÅ╤Å╒ììùìì╙╤Çìùùì╤Å╤╤ÅÅ╒ÇÅÇìÇév╤éévüÇéÄÄéüvéééééééééééééééééévvééééééééééééééééééééééééééééééééééééééééévéév╤ééévüÇvéÿvv╒╒évû╤é╒╤é ╒éééé éé╤éÇì╫╤ÄvÇvé╒vvüvÄvéévvÇÇ╫╒ìÄ╫Äììüì┌üÿÅ╤ªûìǪíùùÅ╤íÿÅ╤íÇÅ╤íÅ╤╫╤╙┌╫Å╤╒╤Åí╒ÅŪÅÄ╤Ŭ┘Ä╙ìíŬ¬ùù┘┌ù╤í¬vÄûÇìûªìÄíª╙╤█╒ì¬╒Ä┌üüÇÇìÄüì┌Ç╒ü╫╫┌ìª╒ì╙ª╤Å╤ªÇ╙ª╤ÅŪÇ╤ŬùÅÅ┘û╒╤ªvvüÑùvéÿÄÇ┘ìÄv┌ùvééévééívééüü█üÇ█ìvé╤éé╤éé╤éé éé éé ééÿééÿééÿééÿ üvùééüéÿ╤v╒Çüáév╫ v ╒éé éé éé╤éÇìíé╤íüé ╫véÇìééìªv╫vééü╫v╤ìÇìÄÇì┌ÇìÄìüììÄ╤é╤ûùû¡ªÄÿ┌íÅ╤íÿÅ╤íÿÅ╤íÅ╤íÅ╤íí╤Å╫ vû éüéééìªì╤íí╙╒¬¬Ä╙┌¡╙Ä┌ÄǪ┌ÄÄ█¬╤╤█╒Äí¬ììª┘ÇÄ█Çü Çü¬üÄì¬üìüìÇ╫ìÄÇù█Çüvªÿ╤╙ª╤Å╤ªÇÇ╙ª╤Å¡ùÄ╒ƒv╤ÇÑÿééùÇ┘ìÄ╤╤Ç╤╤ívééí╤ééívééÇÇáÇ█ v╤éé╤éé╤éé éé éé ééÿééÿééÿééüéìÇéé╒ªÇÇéÿ╒╤éÇ╫é╫Çéé ╒éé éé éé╤évìü╤û╤╤ìüé╤évì╫éÇÄvé╫évÇì¬ìüìÄìììììÇì╫╤é╤╫ÇÄ¡íÅìÑÅ╤íÿÅ╤íÿÅ╤íÅ╤íÅvìé╤╫Çé╤█ûÄÄ ééí é╤¬ìvéííÅÅíì╤╒┌¡ùì¡ùí┌Ä╒╫¬Äì█┌╒╒██Ç╒á áüÇ┌ì¬ÄììÄ╫ăvvÄìòüé╤ªùì¡ÇƒÄ┘véÄÄ╤vƒùÄÑ╫vé¬ù╤évívééívééí╤ééªÇÇ█Ç█Çüí╤éé╤éé╤éé éé éé ééÿééÿééÿééÇ üéì ééìüüéÇüv╤ǪüüÇv╤ éé éé éé╤ééìééÇ╫üÇ╫Ç╤Çév╤évíévǪüüÇÄ╤╒Ä╫ÄìùüìÇ┌ì╤Ä╙év╫ìv╙ìªÿv╤íÿÅ╤íÿÅ╤íÿévíÿévûùéûì╤v╫éé╤ìÇû╤vííÅÅí╫╙ì¬ì╤ì쪬Ä╒╫█ÄÄ╫ûÇ█ÇüáÇÇÄĬÇì┌ÄÄì┌ÇÄìÇì┌Ç╫┌ƒù╤╤û╤éÄ╤╤ªùÄÄÑòÄ┌╤évòùé╫ÿüÑùÄûìÇì╤vìvvüívééívééívééÇ█ÇÇ█Çì╤éé╤éé╤éé éé éé ééÿééÿééÿééÇüéìªééÿ╒üÇéùééÿ╒éé ╤éÿvé éé éé éé╤ééùûv╤ìûüüávéÿûÇìééÄévíé╤Ç╤vÄüvªÄÇÄÄ╒vüÄÄÇ╫╤évÇüª╤Ç╤évíévíévíÿévíÿév╫ùév ì╫v╤vé╫Äû╫òÄá¬vévÅííÅ╤┌╒ĪáÄùáüüù█ÄÄòÇÇáüü¬üÇÄüìÇìì┌ì┌Äì┌ÇÄ┘ÇvìƒÇûvv╫ÇvòÄÇüòìü╫vvÄÑév╫┘╫╤╫╙╤╤éí╤éüívééívééìvééááÇ╫╤éé╤éé╤éé éé éé ééÿééÿééÿééÇvé╒ééÿüÇùÇééÿüvÇÇééÇÇvé éé éé éé╤éé╫ûüé╙ávüíééáÇüǪééì╤ÇvìévÄüvü╤╒üìª╤ÇüüìüÇì╫╤év╤v╤╤vv╤évíévíévíÿévíÿévûévùÄû╤íÄ█ééòûÄv╒ÇÄáÄv╒Äév év ìáùáÇÄù █ÇáÄÇ Ç¬ÄÇì¬ÇìÇ╒ù┌ì┌ÄăvÑùù┘Ä╤éé╫üƒÇvüvv╤ìÑ╫╫ÿvéívééüéívééìv╤ÇÇééÇááÇû╤éé╙éé╤éé éé éé ééÿééÿééÿééÿééééÇÇüüéééév╤╤éévééüvéééééééééééééééééüÇüvv╤üéééüüü╤üüééüÇvvéééü╤üüü╤üüüüüüv╤vv╤╤Ç╤ÄvéévééévéééééévéééééééééééééééééévvÄÄÄéÇüévééÄüvÄüé╤vvvÇvvéévvéÇvüÇÇÇÇÇÇüÇÇÇÇÇüÄÇÄüÇÇüÇÄüÇvÇ╤╤ÄüÇÄÇvüvÄüévvévÄvééüv╤üvvéééééééévüééééééééÇüüvÇÇvvüÇüéééééééééééééééééééééééééééééééééééévvééüéééévééééüévüvéééév╤éééééééééééééééééé╤ÇüvvvüvéÇÇü╤v╤éüéé╤vééévüüüüüüüüüüüüvÇ╤éüü╤ÄüvvéééééééévééévévéééééééééééééééévÄvvÇüÄéévvéévvvvéÇ╤ééévévévvévÇ╤ÇÇÇÄÇÄüÄüÇüÇÇÇÄÄüÇÇÇüvvvÄü╤Ä╤éÇ╤vÄÄvéÇéüééÇvv╤évévéééééééééüvééééé╤üééÇüü╤é╤üüééÇüéééévévÇ╤véééééééééééééééééééééééééévvéé╤vééééÇ    System\Manifest.inivSystem\Manifest.intv⌠System\Frozt.ujj System\Frozt.int╘ (System\FroztMultiMesh.uⁿ ≥╩frozt\FroztReadme.txtεΦ "frozt\froztlogo.bmp≈ hrHelp\FroztReadme.txtxi"Help\froztlogo.bmpÜwhrú┼πƒΩ>δ⌡U╛0