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/ Igromania 2000 September / Igromania_09.iso / GameZone / Vampire / Mods / Abilities / Abilitiesmod.exe / abilities.nob / strings / _system.nls
Text File  |  2000-07-25  |  5KB  |  102 lines

  1. // ****************************************************************************
  2. //
  3. // SYSTEM.NLS
  4. //
  5. // System string table
  6. //
  7. // ****************************************************************************
  8.  
  9.  
  10. // ............................................................................ 
  11. // discipline groups names
  12. // ............................................................................ 
  13.  
  14. DGRP_SKILLS                     Abilities:Skills
  15. DGRP_TALENTS                    Abilities:Talents
  16. DGRP_KNOWLEDGES                 Abilities:Knowledges
  17.  
  18. // ............................................................................ 
  19. // discipline names
  20. // ............................................................................ 
  21.  
  22. // Talents
  23. ALERTNESS                       Alertness
  24. ATHLETICS                       Athletics
  25. EMPATHY                         Empathy
  26. EXPRESSION                      Expression
  27. INTIMIDATION                    Intimidation
  28. LEADERSHIP                      Leadership
  29. STREETWISE                      Streetwise
  30. SUBTERFUGE                      Subterfuge
  31.  
  32. // Skills
  33. ANIMALKEN                       Animal Ken
  34. CRAFTS                          Crafts
  35. DRIVE                           Drive
  36. ETIQUETTE                       Etiquette
  37. PERFORMANCE                     Performance
  38. SECURITY                        Security
  39. STEALTH                         Stealth
  40. SURVIVAL                        Survival
  41.  
  42. // Knowledges
  43. ACADEMICS                       Academics
  44. COMPUTER                        Computer
  45. FINANCE                         Finance
  46. INVESTIGATION                   Investigation
  47. LAW                             Law
  48. LINGUISTICS                     Linguistics
  49. MEDICINE                        Medicine
  50. OCCULT                          Occult
  51. POLITICS                        Politics
  52. SCIENCE                         Science
  53.  
  54.  
  55. // ............................................................................ 
  56. // long discipline names
  57. // ............................................................................ 
  58.  
  59. // Talents
  60. ALERTNESS_L                     How much you notice around you. Rolls Perception+Alertness
  61. ATHLETICS_L                     How athletic you are. Rolls Dexterity+Atheletics
  62. EMPATHY_L                       You can read people's emotions and if they are lying.  Rolls Manipulation+Empathy
  63. EXPRESSION_L                    Your ability to get a point across.  Rolls Charisma+Expression
  64. INTIMIDATION_L                  How intimidating you can be.  Rolls Manipulation+Intimidation
  65. LEADERSHIP_L                    How good you are at getting others to follow you.  Rolls Charisma+Leadership
  66. STREETWISE_L                    How much you understand/know about the streets.  Rolls Perception+Streetwise
  67. SUBTERFUGE_L                    Your talents at intrigue, spying and double dealing.  Rolls Wits+Subterfuge
  68.  
  69. // Skills
  70. ANIMALKEN_L                     How well you understand animals.  Rolls Perception+Animal Ken
  71. CRAFTS_L                        How well you make or fix things.  Rolls Wits+Crafts
  72. DRIVE_L                         How well you drive.  Rolls Wits+Drive
  73. ETIQUETTE_L                     You understand nuances of proper behavior.  Rolls Appearance+Etiquette
  74. PERFORMANCE_L                   How well you do physical artistic actions.  Rolls Appearance+Performance
  75. SECURITY_L                      How well you can lock pick, pass alarms, etc.  Rolls Wits+Security
  76. STEALTH_L                       How well you can avoid being detected.  Rolls Dexterity+Stealth
  77. SURVIVAL_L                      How well you can handle adverse environments.  Rolls Stamina+Survival
  78.  
  79. // Knowledges
  80. ACADEMICS_L                     Your understanding of 'humanities' ie Philosophy and History.  Rolls Intelligence+Academics
  81. COMPUTER_L                      How well you can operate a computer.  Rolls Intelligence+Computer
  82. FINANCE_L                       How well you handle money.  Rolls Intelligence+Finance
  83. INVESTIGATION_L                 Your ability to notice little details and research.  Rolls Perception+Investigation
  84. LAW_L                           How well you understand and find loopholes in the law.  Rolls Wits+Law
  85. LINGUISTICS_L                   What other languages you know.  Rolls Intelligence+Linguistics
  86. MEDICINE_L                      How well you understand how the body works.  Rolls Intelligence+Medicine
  87. OCCULT_L                        How much you know about occult lore and magics.  Rolls Intelligence+Occult
  88. POLITICS_L                      How well you handle mortal and Kindred politics.  Rolls Charisma+Politics
  89. SCIENCE_L                       Your understanding of the major sciences.  Rolls Intelligence+Science
  90.  
  91.  
  92. // ............................................................................ 
  93. // discipline tomes
  94. // ............................................................................ 
  95.  
  96. DISCTOME_FAIL_SKILLS             You have already begun study in Abilities:Skills.
  97. DISCTOME_SUCCESS_SKILLS          You gain a new Discipline Group - Abilities:Skills.
  98. DISCTOME_FAIL_TALENTS             You have already begun study in Abilities:Talents.
  99. DISCTOME_SUCCESS_TALENTS          You gain a new Discipline Group - Abilities:Talents.
  100. DISCTOME_FAIL_KNOWLEDGES             You have already begun study in Abilities:Knowledges.
  101. DISCTOME_SUCCESS_KNOWLEDGES          You gain a new Discipline Group - Abilities:Knowledges.
  102.