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- . SuperConvert 3.01 help file Copyright 1991 Jason Harper
- . This file is not human-readable: press Apple-? in the program to display it.
-
- ^2ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR
-
- Invalid data in the SuperConv.Help file:
-
- Label "^3.^0^1" not found.
-
- ^2ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR
- ^~~~
- _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
- (_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_)
-
- .HOME
- =0
- >L0,0,60,300 ;SuperConvert reduced title screen
-
- \2~~~Version 3.01~VERSNOTES
-
- Written by Jason Harper
-
- Select the area you want to get more
- information about by clicking on it.
-
- \2~Menu command summary~SUMMARY~Other commands~NONMENU
- \2~Load formats~LOADFMTS~Save formats~SAVEFMTS
-
- Close this window when you've had enough help.
-
-
-
-
-
-
-
- <== Click on the Home button at any time to return here.
- ^~~~
- _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
- (_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_)
-
- .LOADFMTS
- -=[ Load formats ]=-
-
- \1~Apple II family~LCA2
- \1~Apple IIgs specific~LCGS
- \1~Atari ST~LCST
- \1~Amiga~LCAMIGA
- \1~Commodore 64/128~LC64
- \1~Macintosh~LCMAC
- \1~IBM & compatibles~LCIBM
- \1~Computer-independent~LCIND
- ^~~~HOME
-
-
- .LCA2
- -=[ Apple II family load formats ]=-
-
- \1~HiRes~LFHGR
- \1~Double HiRes~LFDHR
- \1~Print Shop black & white graphic~LFPSGRB1
- \1~TDM text screen capture~LFTEXT
- ^~~LCGS~LOADFMTS
-
- .LCGS
- -=[ Apple IIgs specific load formats ]=-
-
- \1~SuperHiRes ($C0/PNT, $C1/PIC)~LFC0
- \1~Uncompressed SHR screen ($C1, BIN)~LFC1
- \1~Paintworks Gold 640 mode files~LFSCREWED
- \1~Print Shop IIgs color graphic~LFPSGRC1
- \1~Print Shop IIgs built-in graphics~LFPSGRC8
- \1~Finder icon file~LFICON
- \1~AST picture data file (color only)~LFAST
- \1~"3200 color" pictures~LF3200
- ^~LCA2~LCST~LOADFMTS
-
- .LCST
- -=[ Atari ST load formats ]=-
-
- \1~Degas (.PI1, .PI2, .PI3)~LFATARI
- \1~Degas Elite (.PC1, .PC2, .PC3)~LFDEGELITE
- \1~Neochrome (.NEO)~LFNEO
- \1~Tiny (.TNY)~LFTINY
- \1~Spectrum 512~LFSPEC
-
- \1~Other formats~LCSTNOTES
- ^~LCGS~LCAMIGA~LOADFMTS
-
- .LCSTNOTES
- -=[ Other Atari ST formats ]=-
-
- You may occasionally run across an Atari ST picture with a filename ending
- in .PQ1, .PQ2, or .PQ3. These are standard .PI1-.PI3 files that have been
- compressed with the standard Huffman SQ algorithm. They can be unsqueezed
- with a utility such as Shrinkit, AUSQ, or BLU.
-
- Endings of .TN1, .TN2, or .TN3 may indicate a file that is in .TNY format: I
- have seen references to these endings, but have no sample files to test.
- ^~~~LCST
-
- .LCAMIGA
- -=[ Amiga load formats ]=-
-
- \1~IFF (FORM ILBM only)~LFIFF
-
- The IFF format is used for many things besides graphics on the Amiga: music,
- digitized sounds, and word processor documents to name a few. Each type of
- data is labelled as a specific FORM within an IFF file: ILBM for graphics,
- SMUS for music, and so on. It is possible for a FORM or other IFF structure
- to contain other FORMs: for example a document FORM might contain a FORM ILBM
- that specifies a picture that is included in the document. SuperConvert
- should be able to find a FORM ILBM no matter how deeply it is buried in an IFF
- file's structure, however no specific file types that are likely to contain a
- buried FORM ILBM are known at this time.
- ^~LCST~LC64~LOADFMTS
-
- .LC64
- -=[ Commodore 64/128 load formats ]=-
-
- \1~Doodle~LF64DOODLE
- \1~Koala Illustrator~LF64KOALA
- \1~Print Shop screen~LF64PS
- ^~LCAMIGA~LCMAC~LOADFMTS
-
- .LCMAC
- -=[ Macintosh load formats ]=-
-
- \1~MacPaint~LFMPNT
- \1~ScreenMaker (startup screen)~LFMACSM
-
- \2~Direct file transfer~LCMACNOTES1~Downloading notes~LCMACNOTES2
- ^~LC64~LCIBM~LOADFMTS
-
- .LCMACNOTES1
- -=[ Macintosh file transfer notes ]=-
-
- Mac files can easily be placed on ProDOS 3.5" disks with AFE (Apple File
- Exchange), which is part of the Mac system software.
-
- There are also some utilities that can directly read a Mac disk on an Apple
- II: MacTransGS for the old single-sided 400K (MFS) disk format, and A2FX for
- 800K (MFS) disks.
- ^~~~LCMAC
-
- .LCMACNOTES2
- -=[ Macintosh downloading notes ]=-
-
- ALL downloaded Macintosh files (other than plain text) will be in a special
- format known as MacBinary: to use such files, the 128-byte MacBinary header
- must be stripped off of the file. Assuming that the file is not much larger
- than 32K, the following commands from ProDOS BASIC will accomplish this:
- bload MACPIC.BIN,tTXT,a$1000
- bsave MACPIC.BIN,tTXT,a$1080
- Replace MACPIC.BIN & TXT with the file's actual name & type: do this on a copy!
- In addition to MacBinary-ing, many Mac files will be in a compressed format,
- such as PackIt (names end in .PIT) or StuffIt (.SIT). PackIt files can be
- unpacked, and MacBinary headers removed, with the utility MacDown: Stuffit
- files can be unpacked with Shrinkit GS.
- ^~~~LCMAC
-
- .LCIBM
- -=[ IBM PC & compatible load formats ]=-
-
- \1~PC Paintbrush (.PCX, .PCC)~LFZSOFT
- \1~DeluxePaint, not Enhanced (.LBM)~LFIBMDP
- \1~AutoDesk Animator frame file from FliAway~LFAATEMP
- ^~LCMAC~LCIND~LOADFMTS
-
- .LCIND
- -=[ Computer-independent load formats ]=-
-
- \1~GIF (Graphics Interchange Format)~LFGIF
- \1~RLE (Run Length Encoded)~LFRLE
- \1~IPI image (.R + .G + .B)~LFIPI
- \1~QuickRayTracer (QRT) raw image file~LFQRT
- ^~LCIBM~~LOADFMTS
-
-
- .LFHGR
- Format: Apple II HiRes
- Machines: all Apple II-series computers
- Programs: various, MousePaint for example
- Identification: filetype is BIN, or occasionally FOT ($08)
- Resolution: 140 x 192 x 6 colors, or 280 x 192 in black & white
- Resulting picture: 280 x 192, 320 mode
- ^~~LFDHR~LCA2
-
- .LFDHR
- Format: Apple II Double HiRes
- Machines: Apple IIe with 128K memory, Apple IIc, Apple IIgs
- Programs: various, DazzleDraw for example
- Identification: filetype is BIN, or occasionally FOT ($08)
- Resolution: 140 x 192 x 16 colors, or 560 x 192 in black & white
- Resulting picture:
- Color: 280 x 192, 320 mode
- B&W: 560 x 192, 640 mode
- ^~LFHGR~LFPSGRB1~LCA2
-
- .LFPSGRB1
- Format: Apple II Print Shop black & white graphics
- Machines: all Apple II-series computers
- Programs: Print Shop (original, not New Print Shop or Print Shop IIgs)
- Resolution: 88 x 52 black & white
- Resulting picture: 88 x 52, 320 mode
- Print Shop uses DOS 3.3-formatted disks, so you will have to convert the files
- to a ProDOS disk before SuperConvert can read them.
-
- Print Shop graphics from other machines may be compatible, but this has not
- been verified.
- ^~LFDHR~LFTEXT~LCA2
-
- .LFTEXT
- Format: TDM (The Desktop Manager) 40/80 column text screen captures
- Machines/programs: TDM (a utility package from On Three, Inc.) runs on the
- Apple IIgs only, however this format could just as easily be generated on
- any Apple II so it is listed here instead of the IIgs-specific section.
- Resulting picture:
- 40 column text: 280 x 192, 320 mode
- 80 column: 560 x 192, 640 mode
-
- This conversion actually reads the IIgs's character set ROM to produce an
- exact graphical representation of a text screen, even if a foreign-language
- character set is selected.
-
- \2~Compatibility warning~LFTEXT-COMPAT~Details on the format~LFTEXT-FORMAT
- ^~LFPSGRB1~LFC0~LCA2
-
- .LFTEXT-COMPAT
- -=[ TDM text screen captures: compatibility warning ]=-
-
- The proprietary technique used to read the IIgs character set ROM cannot be
- guaranteed to work on future revisions of the IIgs. Also there may be
- problems with future accelerator products: it works fine with the current
- Transwarp GS at 7MHz, but accelerators that run faster or use a different
- technique may cause this conversion to malfunction. If this happens, you may
- need to temporarily slow the accelerator down to normal IIgs speed.
- ^~~~LFTEXT
-
- .LFTEXT-FORMAT
- -=[ TDM text screen captures: format details ]=-
-
- This format is simply a BIN file containing a raw image of the text screen
- memory. For example, you could save a 40-column screen from Basic with:
- BSAVE filename,A$400,L$400
- 80-column screen saves should store the auxiliary memory half of the screen
- before the main memory half. Files created in this manner won't contain
- information on the setting of the alternate character set mode at the time the
- save was made, therefore they may appear incorrectly when first converted.
- When this happens, doing a Re-Convert (Apple-R) command will perform the
- conversion using the opposite character set mode, making it look right.
- ^~~~LFTEXT
-
- .LFC0
- Format: SuperHiRes ($C0/PNT, $C1/PIC)
- Machines: Apple IIgs
- This load format handles all of the common IIgs-specific graphics file
- formats automatically. The individual supported formats are:
-
- \1~Type $C0, auxtype 0: Paintworks Plus 1.0~LFC0x0
- \1~Type $C0, auxtype 1: _PackBytes format~LFC0x1
- \1~Type $C0, auxtype 2: Apple Preferred format~LFC0x2
- \1~Type $C1, auxtype 0: uncompressed screen format~LFC1x0
-
- If you load a file of another type (by enabling the option to load files
- regardless of type), it will be interpreted as a PackBytes-format file: some
- programs (usually games) use that format but give the files a different type.
- ^~LFTEXT~LFC1~LCGS
-
- .LFC0x0
- -=[ Type $C0, auxtype 0: Paintworks Plus 1.0 ]=-
-
- Programs: first release of Paintworks Plus used this format only, more recent
- versions retain it as an option
- Resolution: 320 x 396 x 16 colors from a palette of 4096
- Resulting picture: same as original (no conversion)
-
- This format contains 514 bytes of information on the current drawing color and
- patterns. SuperConvert stores this data from the most recently loaded Paintworks
- picture, and includes it with any file saved in this format. It is therefore
- highly recommended that you load at least one file of this format before saving
- anything in this format: otherwise, the resulting picture will not have any
- drawing patterns and will be difficult to edit in Paintworks Plus.
- ^~~LFC0x1~LFC0
-
- .LFC0x1
- -=[ Type $C0, auxtype 1: _PackBytes format]=-
-
- Programs: 816/Paint compressed screen format, FantaVision IIgs
- Resolution: one full screen, all IIgs SHR graphics features are possible
- Resulting picture: same as original (no conversion)
-
- This is referred to as the Eagle format in some documentation.
-
- This format is almost completely unsupported by IIgs graphics programs. Don't
- use it unless you have to.
- ^~LFC0x0~LFC0x2~LFC0
-
- .LFC0x2
- -=[ Type $C0, auxtype 2: Apple Preferred graphics format, page 1 of 2 ]=-
-
- Programs: hopefully all IIgs-specific graphics programs
- Resolution: virtually any size; all IIgs SHR graphics features are possible
- Resulting picture: same as original (no conversion)
-
- This is the IIgs graphics format of choice. It has provisions for handling
- images far larger than available memory: however, all existing implementations
- (including SuperConvert) place a much stricter upper limit on size. DeluxePaint
- II defines the following maximums, which are also imposed by this program:
- Maximum height: two screens (400 pixels)
- Maximum width: two screens (640 pixels in 320 mode, 1280 pixels in 640 mode)
- Image size is further limited to a maximum of 65536 bytes of raw pixel data:
- this is slightly more than two screenfulls in area. This limit is illustrated
- by the curve shown in the View Half Size (under the Screen Image menu) display.
- ^~LFC0x1~LFC0x2-2~LFC0
-
- .LFC0x2-2
- -=[ Apple Preferred graphics format, page 2 ]=-
-
- Files in this format consist of a series of named segments, also referred to
- as records or blocks. When you load such a file, you'll get a dialog box
- with a list of the segments in the file: those that SuperConvert can do something
- with will appear as buttons, others will just be text. A "MAIN" segment
- contains an actual picture: it is almost always the first segment in the file,
- and just hitting Return will cause it to be loaded. Other supported segment
- types are "SHRConvert" and "SuperConvert", which contain the version number of
- the program that saved the file so that any problems with it can be traced
- back to the source. Other segments contain no usable information, but their
- existence can help identify the source of the file: for example, pictures
- saved from DeluxePaint will have an "EOA " segment, and Paintworks pictures will
- have segments with names like "VSDV" and "VSDK".
- ^~LFC0x2~LFC1x0~LFC0
-
- .LFC1x0
- -=[ Type $C1, auxtype 0: uncompressed screen format ]=-
- Programs: All IIgs paint programs can read this type: many can write it.
- Resolution: 320 x 200 x 16 or 640 x 200 x 4, colors taken from a palette of 4096
- All IIgs graphics features are available, such as mixing the two graphics
- modes or having up to 16 independent color palettes, but few programs will
- accept or produce files containing these variations.
- Resulting picture: same as original, no conversion. Always one full screen.
- ^~LFC0x2~~LFC0
-
- .LFC1
- Format: Uncompressed SHR screen ($C1, BIN)
- Machines: Apple IIgs
- This is the same format as the type $C1, auxtype 0 uncompressed screen format
- that is handled by the main SHR load format. However, this load format doesn't
- care as much about the file's exact type and auxtype, allowing you to load the
- occasional file that doesn't have the right types. In particular, many of the
- pictures that were available when the IIgs first came out were incorrectly
- given a filetype of BIN.
-
- If you enable the option to load files regardless of their apparent format,
- you can load a Paintworks animation file (type $C2) with this load format,
- which will give you the first frame of the animation.
- ^~LFC0~LFSCREWED~LCGS
-
- .LFSCREWED
- Format: Paintworks Gold 640 mode files
- Machines: Apple IIgs
- Programs: Paintworks Gold
- None of the three save formats in Paintworks Gold produces valid files when
- the program is in 640 mode. The usual symptoms when such files are loaded by
- a program that properly implements the formats include incorrect colors and
- half-width images. This special load format is provided to handle these files
- 'properly' (actually it loads them improperly, to compensate for the defects
- in the files). Note that Paint-format files will lose their palette when
- loaded this way: don't save 640 mode pictures in that format unless they use
- the standard color palette.
- ^~LFC1~LFPSGRC1~LCGS
-
- .LFPSGRC1
- Format: Print Shop IIgs color graphics
- Machines: Apple IIgs
- Programs: Print Shop IIgs
- Identification: filetype is $F8, auxtype is $C323
- Resolution: 88 x 52 x 8 fixed colors (BLK WHT RED ORN YEL GRN BLU PUR)
- Resulting picture: 88 x 52, 320 mode, default palette, only 8 colors used
- ^~LFSCREWED~LFPSGRC8~LCGS
-
- .LFPSGRC8
- Format: Print Shop IIgs built-in graphics
- Machines: Apple IIgs
- Programs: Print Shop IIgs
- Identification: only works with the files GRAPHIC.CGT0 thru GRAPHIC.CGT7 found
- on the Print Shop IIgs disk.
- Resolution: Contains six named PS IIgs color graphics (see previous page)
- Resulting picture: 88 x 52, 320 mode, default palette, only 8 colors used
- ^~LFPSGRC1~LFICON~LCGS
-
- .LFICON
- Format: Finder icon file
- Machines: Apple IIgs
- Programs: the Finder, plus various icon editors such as DIcEd
- Identification: filetype is $CA
- Allows selection of any icon contained in the file. All Finder options that
- can affect the appearance of the icon can be simulated: large/small icon
- selection, icon coloration, and the effects of the icon being opened, offline,
- or selected. Also any background color for the icon can be selected.
- Resulting picture: 640 mode, default palette, image size will be a few pixels
- larger than the icon in all directions to make the background color visible
- ^~LFPSGRC8~LFAST~LCGS
-
- .LFAST
- Format: AST picture data file (color only)
- Machines: Apple IIgs
- Programs: VisionEffects, the software supplied with the AST VisionPlus video
- digitizer card. Files must be saved as picture data files from 320 mode, full
- color. Also compatible with the Allison digitizing application.
- Resulting picture: 320 x 200 true color image
- This load format is intended to provide a way to generate digitized screen
- images of much higher quality than the VisionEffects software is capable of.
- ^~LFICON~LF3200~LCGS
-
- .LF3200
- Format: "3200 color" pictures Page 1 of 2
- Machines: Apple IIgs
- Programs: various, including the software for the Visionary video digitizer card
- Resulting picture: 320 x 200 true color image
- These pictures are intended for use with special display programs that change
- the color palette for each row of pixels, making it possible to display 3200
- (200 lines times 16 colors per line) colors at once, although in no case
- (other than a simple test pattern) would there be anywhere near 3200 distinct
- colors visible. The results can be excellent, but unfortunately the critical
- timing requirements of this technique make it necessary for such display
- programs to completely shut down interrupts, a normal IIgs function [more]
- ^~LFAST~LF3200-2~LCGS
-
- .LF3200-2
- Format: "3200 color" pictures Page 2 of 2
-
- that is used by things such as AppleTalk, various desk accessories such as
- alarm clocks and screen blankers, and other ordinary operations. This
- inherent incompatibility with normal IIgs functioning makes the 3200 color
- format completely useless, in my opinion. This load format is provided so
- that you can convert any 3200 color pictures you have into normal formats that
- might not look quite as good, but don't disrupt normal operation of the
- computer.
- ^~LF3200~LFATARI~LCGS
-
- .LFATARI
- Format: Atari ST .PI1, .PI2, .PI3
- Machines: Atari ST
- Programs: Degas, Degas Elite
- Resolution: .PI1: 320 x 200 x 16 colors from a palette of 512
- .PI2: 640 x 200 x 4 colors from a palette of 512
- .PI3: 640 x 400 black & white
- Resulting picture: .PI1: 320 x 200, 320 mode, 16 colors
- .PI2: 640 x 200, 640 mode non-dithered, 4 colors
- .PI3: 640 x 200, 640 mode non-dithered, 4-level grayscale
- ^~LF3200~LFDEGELITE~LCST
-
- .LFDEGELITE
- Format: Atari ST .PC1, .PC2, .PC3
- Machines: Atari ST
- Programs: Degas Elite
- Resolution and resulting picture: see description of Degas .PI1,2,3 format
- ^~LFATARI~LFNEO~LCST
-
- .LFNEO
- Format: Atari ST Neochrome (.NEO)
- Machines: Atari ST
- Programs: Neochrome
- Resolution and resulting picture: see description of Degas .PI1,2,3 format
- All three Atari ST resolutions are representable in this format, however the
- Neochrome program apparently only produces .PI1-type (lores) pictures.
- ^~LFDEGELITE~LFTINY~LCST
-
- .LFTINY
- Format: Atari ST Tiny compressed (.TNY)
- Machines: Atari ST
- Programs: interchange format only: no program uses this as default
- Resolution and resulting picture: see description of Degas .PI1,2,3 format
- ^~LFNEO~LFSPEC~LCST
-
- .LFSPEC
- Format: Atari ST Spectrum 512 (uncompressed: .SPU, compressed .SPC)
- Machines: Atari ST
- Programs: UniSpec, DigiSpec, etc.
- Resolution: 320 x 199 x 512 colors (actually it's 320 x 200, but the top line
- is always solid black due to limitations of the format). There are at most 15
- colors available for any one pixel, but the available colors are changed three
- times per row of pixel making it possible to have all 512 colors on the screen.
- Resulting picture: 320 x 200 true color image
- There is a third Spectrum 512 format, having a filename ending of .SPS, but
- details of this format have not been made public.
- ^~LFTINY~LFIFF~LCST
-
- .LFIFF
- Format: Amiga IFF
- Machines: Amiga, variations also used on other machines such as IBM
- Programs: virtually all Amiga graphics programs
- Resolution: arbitrary size, 2-32 arbitrary colors or 64 or 4096 limited colors
- Resulting picture: true color image, same size as original
- This load format handles FORM ILBM structures in any IFF file (including FORM
- ILBMs buried inside other structures) that describe a normal Amiga display
- mode, including EHB (Extra HalfBrite) and HAM (Hold-And-Modify). Synthetic
- and non-displayable modes (SHAM, Dynamic HAM, Dynamic HiRes, HAM-E, RGBN,
- RGB8, etc.) are not currently supported.
- ^~LFSPEC~LF64DOODLE~LCAMIGA
-
- .LF64DOODLE
- Format: Commodore 64 Doodle format
- Machines: Commodore 64/128
- Programs: Doodle
- Resolution: 320 x 200 x 16 colors: two color choices per 8 x 8 pixel area
- Resulting picture: 320 x 200, 320 mode
-
- Doodle files always have names starting with DD.
- ^~LFIFF~LF64KOALA~LC64
-
- .LF64KOALA
- Format: Commodore 64 Koala Illustrator
- Machines: Commodore 64/128
- Programs: Koala Illustrator
- Resolution: 160 x 200 x 16 colors: four color choices per 4 x 8 pixel area
- Resulting picture: 320 x 200, 320 mode
- ^~LF64DOODLE~LF64PS~LC64
-
- .LF64PS
- Format: Commodore 64 Print Shop
- Machines: Commodore 64/128
- Programs: Print Shop
- Resolution: 320 x 200 black & white
- Resulting picture: 320 x 200, 320 mode
-
- There is a possibility of getting at least a B&W image out of other C64
- picture formats by using this load type, but no guarantees can be made.
- ^~LF64KOALA~LFMPNT~LC64
-
- .LFMPNT
- Format: Macintosh MacPaint
- Machines: Apple Macintosh
- Programs: MacPaint and many other Mac graphics programs
- Resolution: 576 x 720 black & white
- Resulting picture:
- 640 mode option: 576 x 360, 640 mode non-dithered, 4-level grayscale
- 320 mode option: 576 x 227, 320 mode (bottom 70% of image is lost due
- to screen image size limits)
-
- Note: the default save format for MacPaint II is NOT this format, although the
- old MacPaint format is available as an option.
- ^~LF64PS~LFMACSM~LCMAC
-
- .LFMACSM
- Format: Macintosh ScreenMaker (startup screen)
- Machines: Apple Macintosh
- Programs: ScreenMaker, converts MacPaint pictures to this format
- Resolution: 512 x 384 black & white
- Resulting picture: 512 x 192, 640 mode non-dithered, 4-level grayscale
- Note: this is the startup screen format for older Macintoshes only, the Mac SE
- and Mac II series use a different format which SuperConvert doesn't support yet.
- ^~LFMPNT~LFZSOFT~LCMAC
-
- .LFZSOFT
- Format: PC Paintbrush (full screen: .PCX, clipping: .PCC)
- Machines: IBM & compatibles
- Resolution: arbitrary size, 2-256 colors, but only 2-16 color files are
- currently supported
- Resulting picture: true color image, same size as original image
- Note: each IBM program that supports this format seems to do it differently
- from the others, and to do it slightly differently for each of the types
- of IBM display cards (well over a dozen) that they support. This is typical
- of all IBM graphics file formats, and makes it impossible to guarantee that
- SuperConvert will be compatible with all files of a particular format.
- ^~LFMACSM~LFIBMDP~LCIBM
-
- .LFIBMDP
- Format: Deluxe Paint II, not Enhanced (.LBM)
- Machines: IBM & compatibles
- Resolution: arbitrary size, 2-256 colors
- Resulting picture: true color image, same size as original
- The original DeluxePaint II for the IBM used a format identical with the Amiga
- IFF format for graphics (FORM ILBM), with the single exception that it
- supports 256 color images which aren't possible on the Amiga. Unfortunately
- DeluxePaint II Enhanced uses an incompatible variation on the format: details
- on the variation haven't been found yet, so SuperConvert doesn't support those
- files yet. There is no way to tell whether a particular file is in the old or
- new format other than trying to load it.
- \1~Jump to description of Amiga IFF load format~LFIFF
- ^~LFZSOFT~LFAATEMP~LCIBM
-
- .LFAATEMP
- Format: Autodesk Animator frame file
- Machines: IBM & compatibles with VGA or MCGA graphics capability
- Programs: only compatible with the individual frame files created by the
- accompanying FliAway utility out of .FLI animations from Autodesk Animator
- Resolution: 320 x 200, 256 colors out of a palette of 262144
- Resulting picture: 320 x 200 true color image
- ^~LFIBMDP~LFGIF~LCIBM
-
- .LFGIF
- Format: GIF (Graphics Interchange Format)
- Machines: almost all
- Resolution: arbitrary size, up to 256 colors out of a palette of 16777216
- Resulting picture: true color image, same size as original image
- Compatibility: the original version (87a) of the GIF specification is fully
- supported. Files that use features from later revisions of the specification
- will convert, but portions of the picture may be missing or distorted.
- Programs that produce GIF files can be found on most computer systems with
- graphics capability. If you need to convert pictures from another machine's
- format that SuperConvert doesn't support, there is a good chance that a utility
- will be available for that machine to convert the files to GIF.
-
- The Graphics Interchange Format is a copyright, and "GIF" is a service mark of
- CompuServe Incorporated.
- ^~LFAATEMP~LFRLE~LCIND
-
- .LFRLE
- Format: RLE (Run Length Encoded)
- Machines: almost all
- Resolution: 256 x 192 or 128 x 96, black & white
- Resulting picture: 320 mode, 256 x 192 or 128 x 96
-
- \1~Downloading notes~LFRLE-2
- ^~LFGIF~LFIPI~LCIND
-
- .LFRLE-2
- -=[ RLE downloading notes ]=-
-
- RLE pictures usually have filenames ending in .RLE: on CompuServe, they will
- have a '/graph:RLE' flag after their name in the directory listing.
-
- RLE pictures contain only 7-bit ASCII data, and do not have to begin precisely
- at the start of the file: this means that you can use your telecommunication
- program's capture buffer to grab RLEs, without having to worry about capturing
- excess stuff before or after the actual image. However, your program must be
- capable of capturing control characters (especially the ESCape character).
- ^~~~LFRLE
-
- .LFIPI
- Format: IPI full color image (.R + .G + .B)
- Resolution: 256 x 256 or 512 x 512, 16777216 possible colors
- Resulting picture: true color image, same size as original
- Identification: this format is rather different from the others that
- SuperConvert supports, in that each image is composed of three separate files
- containing the red, green, and blue portions of the image. Select any of the
- three for loading: the other two will be loaded automatically. For this to
- work, all three files must have identical names except for the endings, which
- must be ".R", ".G", and ".B". If the files are named differently, they must
- be renamed before they can be loaded.
- This file format was used at the Image Processing Institute of the University
- of Southern California for early experiments in digital image processing.
- ^~LFRLE~LFQRT~LCIND
-
- .LFQRT
- Format: QuickRayTracer (QRT) raw image file
- Resolution: arbitrary size, up to 16777216 possible colors
- Resulting picture: true color image, same size as original
- QRT is a program, available for several types of computers, for producing
- computer-generated images from a mathematical description of a scene. There
- isn't a IIgs version of QRT at this time, but if one is ever available it will
- presumably use the same file format as other versions. You will be able to
- use this load format to convert its output (or the output of other computers'
- versions of QRT, after transferring the file to an Apple II-readable disk) to
- a IIgs-displayable screen image.
- ^~LFIPI~~LCIND
- _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
- (_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_)
-
- .SAVEFMTS
- -=[ Save formats ]=-
-
- Type $C0 compressed SHR formats:
- \1~auxtype 0: Paintworks Plus 1.0~SFC0x0
- \1~auxtype 1: _PackBytes format~SFC0x1
- \1~auxtype 2: Apple Preferred format~SFC0x2
-
-
- \2~Type $C1 non-compressed SHR~SFC1~GIF (Graphics Interchange Format)~SFGIF
- \2~Finder icon file~SFICON~TIFF (Tagged Image File Format)~SFTIFF
- \2~Desktop background image INIT~SFDESK~~
- ^~~~HOME
-
- .SFC0x0
- -=[ PaintWorks Plus 1.0 'Paint' format: type $C0, auxtype $00 ]=-
-
- Default filename ending: PNT
- Programs: the first release of PaintWorks used this format rather than the
- Apple Preferred format, which wasn't defined at the time. Some other
- programs can read this format, a few can write it.
- Picture size: one screen wide, 396 pixels high, no more, no less.
- Limitations: Only 320 mode graphics are allowed (there is a variation of this
- format that handles 640 mode, but it is not supported because only Paintworks
- Gold uses it, and that program can handle other 640 mode formats). Multiple
- color palettes are impossible to represent in this format.
- Usage: this format will probably not be supported by future programs, so don't
- use it unless you have to. Before saving any files in this format, you
- should load one real Paintworks picture to properly set the drawing patterns up.
- ^~~SFC0x1~SAVEFMTS
-
- .SFC0x1
- -=[ PackBytes (also known as Eagle) format: type $C0, auxtype $01 ]=-
-
- Default filename ending: PAK
- Programs: only 816/Paint and Fantavision GS seem to use this format.
- Picture size: one screenfull, no more, no less.
- Limitations: All IIgs graphics features are possible, but individual programs
- may impose restrictions such as a single palette or 320 mode only.
- Usage: this is not an officially-supported format. About the only legitimate
- use for it is in programs you write yourself, with no need for the pictures
- ever to be used anywhere else, since the format is a good compromise between
- minimizing file size and ease of writing code to load the picture.
- ^~SFC0x0~SFC0x2~SAVEFMTS
-
- .SFC0x2
- -=[ Apple Preferred format: type $C0, auxtype $02 ]=-
-
- Default filename ending: SHR
- Programs: all IIgs graphics programs should read/write this format.
- Picture size: virtually unlimited, either larger or smaller than the screen.
- All current implementations impose some size limit, which is no larger
- than two screens wide or two screens high, or 65536 bytes of raw data.
- Limitations: All IIgs graphics features are possible to represent in this
- format, but programs that support it generally impose additional restrictions
- such as a single palette. Some are badly written and cannot handle files
- with a width other than one screen.
- Usage: use this format if possible. Note that you can load these files (if no
- larger than one screen) directly into Deluxe Paint II as brushes.
- ^~SFC0x1~SFC1~SAVEFMTS
-
- .SFC1
- -=[ Non-compressed screen format: type $C1, auxtype $00 ]=-
-
- Default filename ending: SCR
- Programs: all IIgs graphics programs should be able to read this format.
- Picture size: one screenfull, no more, no less.
- File size: always 32768 bytes (up to 65 ProDOS blocks) long.
- Limitations: all IIgs graphics features are possible, but few programs can
- handle some features such as mixed graphics modes and multiple palettes.
- Usage: since this format's lack of compression makes for larger files, it
- should generally only be used in conjunction with other programs that are
- incapable of reading the standard compressed formats.
- ^~SFC0x2~SFICON~SAVEFMTS
-
- .SFICON
- -=[ Finder icon file ]=- Page 1 of 4
-
- Default filename ending: ICN
- Programs: the Finder uses icon files, various other programs such as DIcEd can
- be used to create or modify them.
- Limitations: each icon must be 640 mode, with the standard color palette. Image
- size cannot exceed 160 x 50, with 80 x 25 being the largest you should normally
- make an icon.
- Usage: this format appears twice in the list of save formats, once for making
- a new icon file containing one icon, and another for adding icons to an
- existing file, perhaps one you just created with the first option. If you
- are making icons for a group of files that are likely to stay together, it
- is a good idea to put their icons together in one file: this reduces memory,
- disk space, and loading time requirements for the icon file. [more]
- ^~SFC1~SFICON-2~SAVEFMTS
-
- .SFICON-2
- -=[ Finder icon file ]=- Page 2 of 4
-
- DO NOT use the add icon option with the icon files that came on your System
- Disk, as any icons you add will be overwritten whenever you install a new
- System version.
-
- Icon files contain more than just the images of the icons: they also contain
- information on what file or files each icon is to be used for. Also, there
- is a small icon associated with each full-size icon. Therefore, when saving
- an image in this format you'll get a dialog box allowing you to specify all of
- this extra info. Initially, all options will be set up to associate the icon
- with the most recently loaded file, and to have the icon automatically run
- SuperConvert when it is opened. You can modify any of the selection criteria,
- or turn some of them off to allow the icon to be used for a group of files. [more]
- ^~SFICON~SFICON-3~SAVEFMTS
-
- .SFICON-3
- -=[ Finder icon file ]=- Page 3 of 4
-
- If you want the small icon associated with your full-size icon to be something
- other than the generic document icon, you can draw whatever sort of image you
- want using the icon editor at the upper right of the icon options dialog:
-
- >R0,354,88,640 ;image of small-icon editor
- Drawing is performed in the magnified view
- area: the results appear there and in the
- actual size area. Clicking on the drawing
- tool steps through the available tools:
- Pencil - draws in the selected color. Areas
- drawn with the 'NONE' color will be
- transparent.
- Paint can - erases with the selected color
- Hand - repositions icon image [more]
- ^~SFICON-2~SFICON-4~SAVEFMTS
-
- .SFICON-4
- -=[ Finder icon file ]=- Page 4 of 4
-
- Clicking on the actual size box steps through the various ways the icon can
- appear in the Finder due to it being open, offline, or selected.
-
- If the mono/color box is checked, the Finder won't allow the user to change
- the icon's colors.
-
- Each of the little square boxes in the magnified view actually represents two
- pixels, which together form one of the 16 possible dithered colors. Normally,
- drawing affects both pixels of each pair at once: if you need to do some very
- detailed drawing (particularly in black & white), clicking on the half-pixel
- box will enable/disable a mode in which the individual pixels of each pair can
- be seperately drawn and (if both are black or white) displayed.
- ^~SFICON-3~SFDESK~SAVEFMTS
-
- .SFDESK
- -=[ Desktop background image INIT ]=-
-
- Default filename ending: INI
- Programs: the output of this save format is a program, intended to be placed in
- the SYSTEM.SETUP subdirectory of the SYSTEM directory of your boot disk.
- Putting one anywhere else has no effect. When a disk with one of these files
- is booted, the picture contained in the file will be installed as the
- background image for all normal desktop-style programs.
- Picture size: always one screenfull, with the top 13 rows of pixels being
- invisible due to the presence of the menu bar. Larger images are chopped
- off at the bottom, smaller ones are centered on a light blue background.
- Limitations: any image can be saved in this format, but it won't look right
- unless its palette matches the palette of the programs it appears it. Use
- the Remap command to change an image to a different palette or mode.
- ^~SFICON~SFGIF~SAVEFMTS
-
- .SFGIF
- -=[ GIF (Graphics Interchange Format) }=-
-
- Default filename ending: GIF
- Programs: there are a few Apple II programs which can use GIF files, however this
- save format is primarily intended for moving graphics to other machines. Programs
- that can convert or use GIF files exist for virtually all computer systems that
- have graphics capability.
- Limitations: pictures using mixed 320 and 640 modes cannot be saved in this format.
- Multipalette pictures and pictures using dithered colors in 640 mode can be saved
- as GIF, but they may not look quite the same on another IIgs since the information
- needed to recreate these IIgs-specific features cannot be stored in a GIF file.
-
- Saved files conform to the original (87a) version of the GIF specification.
- The Graphics Interchange Format is a copyright, and "GIF" is a service mark of
- CompuServe Incorporated.
- ^~SFDESK~SFTIFF~SAVEFMTS
-
- .SFTIFF
- -=[ TIFF (Tagged Image File Format) ]=- Page 1 of 2
-
- Default filename ending: TIF
- Programs: no Apple II programs are known to use TIFF files at this time. However,
- many desktop publishing and other types of programs for the IBM, Macintosh,
- and other computer systems can load TIFF files: this save format is intended
- to allow you to move graphics from the IIgs to these other machines.
- Compatibility: TIFF is an extremely flexible format, perhaps too flexible for
- its own good. There are hundreds of legal variations of TIFF files, and
- new variations can be introduced at any time: unfortunately, most programs
- that claim TIFF compatibility only support a small fraction of these
- possibilities. To maximize your chances of successfully using TIFF files,
- SuperConvert will display a dialog giving you various options to control
- exactly how the file is stored. [more]
- ^~SFGIF~SFTIFF-2~SAVEFMTS
-
- .SFTIFF-2
- -=[ TIFF (Tagged Image File Format) ]=- Page 2 of 2
-
- The first time you save an image in TIFF format for use with a particular
- program you should save several files using different combinations of options,
- and see which ones work the best. Unfortunately, no guarantee can be made
- that the files will work at all with any particular program or program version
- other than the ones we've tested, which currently include:
- PageMaker 4.0 (Macintosh): either byte ordering, must use 'increased
- compatibility' mode.
- ^~SFTIFF~~SAVEFMTS
- _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
- (_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_)
-
- .VERSNOTES
- -=[ Notes on version 3.01 ]=-
-
- \1~Program statistics~STATS
- \1~New features and other changes~ADDED
- \1~Coming attractions~COMING
- ^~~~HOME
-
- .STATS
- -=[ Program statistics ]=-
-
- The program's source code currently consists of:
- 48108 lines APW Assembler
- 2763 lines APW C code
- 135 lines LinkIIgs commands
- 1865 lines online help script
- ^~~~VERSNOTES
-
- .ADDED
- -=[ New features and other changes ]=-
-
- v3.01:
- Corrected order of toolset startups, which could cause problems with NDAs.
-
- v3.00:
- The number of changes from the previous shareware version (SHRConvert 2.1) is
- too large to list them all here.
-
- ^~~~VERSNOTES
-
- .COMING
- -=[ Coming attractions ]=-
-
- The listing of a feature here should not be considered as a guarantee that
- such a feature will ever actually be added to the program.
-
- New load formats: TIFF (won't handle all files), Windows .BMP, New Print Shop
- formats, maybe Thunderscan raw scan files.
-
- Suggestions for new file formats and other features are welcome.
- ^~~~VERSNOTES
- _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
- (_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_)
- _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
- (_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_)
-
- .SUMMARY
- -=[ Menu Command Summary ]=-
-
- Menus:
- \4~Apple~M1~File~M2~Edit~M3~Screen Image~M5
-
-
-
-
- \4~True Color Image~M9~Windows~M4~Extras~M8~~
-
- ^~~~HOME
-
- .M1
- -=[ APPLE menu ]=-
-
- \1~About SuperConvert...~M1ABOUT
- \1~Help~M1HELP
- \1~Menu item help~M1MHELP
- \1~Preferences...~M1PREFS
-
- Any additional items in this menu are New Desk Accessories (NDAs).
- ^~~M2~SUMMARY
-
- .M2
- -=[ File menu ]=-
-
- \2~Load & convert...~M2LOAD~Print (normal)...~M2PRINT
- \2~Re-convert last file~M2RELOAD~Print (enhanced)...~M2PRINTE
- \2~Load next~M2LOADNEXT~Print alignment page...~M2ALIGN
- \2~Cancel remaining files~M2CANCEL~Examine file...~M2FILEUTIL
- \2~Save conversion...~M2SAVE~Quit~M2QUIT
- \2~Exchange load/save paths~M2EXCHANGE~~
- ^~M1~M3~SUMMARY
-
- .M3
- -=[ Edit menu ]=-
-
- The items in this menu are only enabled when a New Desk Accessory (NDA) is the
- frontmost window on the screen. The 'Close' item will remove the NDA from the
- screen: the other items do whatever the NDA wants them to do (often nothing).
- ^~M2~M5~SUMMARY
-
- .M5
- -=[ Screen Image menu ]=-
-
- This menu is only enabled if there is an image loaded. All these commands
- operate only on the current screen image, they do not affect or use the true
- color image (if present).
-
- \2~View full screen~M4FULL~Crop to clipping area~M5CLIPS
- \2~View half size~M5SHOW~Store palette~M5STORE
- \2~View X4 magnified~M5MAGNIFY~Use as desktop background~M5USEDESK
- \2~View interlaced on VOC~M5INTERLACE~Oscilloscope Art~M5OSCOPE
- \2~Image info...~M5INFO~~
- ^~M3~M9~SUMMARY
-
- .M9
- -=[ True Color Image menu ]=-
-
- This menu is only enabled if there is an image loaded. These commands operate
- on the current true color image (creating one from the current screen image if
- a true color image isn't present), possibly producing a new screen image.
- \1~Remap image...~M9REMAP
- \1~View approximation~M9VIEWTRUE
- \1~Image info...~M4TRUEINFO
- \1~Rotate/flip image...~M9ROTFLIP
- \1~Histogram equalization~M9EQUALIZE
- \1~Discard true color image~M9PURGE
- ^~M5~M4~SUMMARY
-
- .M4
- .M4NORMAL
- .M4LOAD
- .M4SAVE
- .M4CONV
- -=[ Windows menu ]=-
-
- The 'Normal positions' command returns all of the program's windows to their
- starting positions and sizes. The remaining items bring the named window in
- front of all others, so that you can use it without having to move other
- windows out of the way. Not included here are the Help window, which can be
- brought to the front by giving a help command again, and desk accessories,
- which can be brought to the front by reselecting them from the Apple menu.
- ^~M9~M8~SUMMARY
-
- .M8
- -=[ Extras menu ]=-
-
- This menu contains features that didn't fit anywhere else. Some of them
- really don't have anything to do with the purpose of SuperConvert, and may
- be removed from future versions.
- \1~Available font list~M8FONTLIST
- \1~More available fonts~M8MOREFONTS
- \1~Font key chart~M8KEYCHART
- \1~Print banner~M8BANNER
- \1~Revert to normal desktop~M8DEFDESK
- \1~System info report...~M8SYSINFO
- ^~M4~~SUMMARY
-
- .M1ABOUT
- Apple menu: About SuperConvert...
-
- Displays the program's version number. Click on the 'Continue' button to exit.
- ^~~M1HELP~M1
-
- .M1HELP
- Apple menu: Help...
- Shortcuts: Apple-? or Apple-/
-
- Calls up the online help display that you're reading now. An error alert is
- displayed if the help files cannot be found in the same subdirectory that
- SuperConvert itself was run from, or there was insufficient memory to load
- them. Giving this command while the help window is already on the screen
- will bring it in front of all other windows.
-
- While the help window is open, the help files are occupying over 100K of memory.
- After the window has been closed, this memory is available for other uses. If
- you have no more than a megabyte of memory and are going to be doing something
- that requires lots of memory (such as working with a large true color image),
- make sure you close the help window first.
- ^~M1ABOUT~M1MHELP~M1
-
- .M1MHELP
- Apple menu: Menu item help
-
- Temporarily turns the cursor into a 'Pick menu item' cursor: pulling down a
- menu and selecting an item from it (you can even select dimmed-out items)
- will call up the online help display and go directly to the page corresponding
- to that command. If you decide you don't want any help after selecting this
- command, just click the mouse anywhere and it will revert to normal.
- ^~M1HELP~M1PREFS~M1
-
- .M1PREFS
- Apple menu: Preferences...
- Shortcuts: Apple-minus or Apple-_
-
- Brings up a dialog box giving several options for modifying the behavior of
- SuperConvert. These options are in effect until changed or the program is
- exited: they will be reset to normal the next time you run the program. Most
- of the options should be self-explanatory, and are intended to make it easier
- to convert or print large batches of files by minimizing the number of times
- that user intervention is required.
-
- \1~More info on the 'Use second monitor' option~USEVOC
- ^~M1MHELP~M2LOAD~M1
-
- .USEVOC
- Preferences option: Page 1 of 2
- Use second monitor (attached to Video Overlay Card) for continious viewing
-
- Enabled only if you have an Apple Video Overlay Card (VOC) installed in your
- computer, the Video Overlay Toolset (file TOOL033) installed on your boot
- disk, and the VOC has dual video capability (always true of the current
- model).
-
- If this option is enabled, any full screen display (as results automatically
- when a picture is loaded, or by selecting a display command from the Screen
- Image menu) will 'stick' on the monitor connected to the VOC, while normal
- program operation continues on the monitor connected to the computer's video
- output. [more]
- ^~~USEVOC-2~M1PREFS
-
- .USEVOC-2
- Preferences option: Page 2 of 2
- Use second monitor (attached to Video Overlay Card) for continious viewing
-
- This could be useful, for example, in giving a presentation: the presenter
- could be loading the next picture on the computer's monitor while the
- audience continues to view the previous picture on a large-screen TV
- connected to the VOC. The 'Don't automatically view' preferences option may
- be useful to use in conjunction with this option. DO NOT turn on this option
- unless you have two monitors connected as described above: if you don't, you
- won't be able to see what you're doing. If this does happen, the following
- series of keystrokes should get you back in control:
- Apple-minus M Return Apple-F
- ^~USEVOC~~M1PREFS
-
- .M2LOAD
- File menu: Load & convert... Page 1 of 2
- Shortcuts: Apple-L, or click on Load button in the Load Formats window.
-
- Initiates the graphics conversion process. You must have already selected the
- type of file to load in the Load Formats window. You can select multiple
- files to be loaded: hold down the Shift key when clicking on files to select a
- range, the Apple key to select individual files. The first selected file will
- be immediately loaded, you load subsequent files in the list with the Load
- Next command. You can select subdirectories in addition to normal files, but
- they will be ignored unless you have checked the 'Load all pictures in
- selected subdirectories' box. [more]
- ^~M1PREFS~M2LOAD-2~M2
-
- .M2LOAD-2
- File menu: Load & convert... Page 2 of 2
-
- Normally, only those files that appear to be of the chosen file format (as
- determined by the file's length, filetype, and auxtype) will be selectable:
- others will appear in the list but be dimmed out. If for any reason, you want
- to attempt a conversion on a file that isn't selectable, you can click on the
- 'Allow files to be selected regardless of type' box. Don't do this without
- good reason, as files that are inappropriate for the selected load format will
- produce meaningless results and can conceivably crash the program.
- ^~M2LOAD~M2RELOAD~M2
-
- .M2RELOAD
- File menu: Re-convert last file
- Shortcut: Apple-R
-
- Restarts the conversion process on the file you most recently attempted to
- convert (even if the conversion failed). If you have changed the load format,
- the new conversion will be attempted in the current format (even if the file
- doesn't pass the new format's file length, filetype, and auxtype checks),
- so if you try the wrong format at first you can easily try a different format
- without having to locate the file again.
- ^~M2LOAD~M2LOADNEXT~M2
-
- .M2LOADNEXT
- File menu: Load next
- Shortcuts: Apple-N, or click on Load Next button in Load Formats window
- Enabled only if there are one or more files remaining from a multiple file
- Load command.
-
- Loads and converts the next in a series of files selected with the Shift or
- Apple key in the Load command. You can still do normal Loads while there are
- files remaining: a single file load will be done immediately without affecting
- the remaining files, a multiple file load will be added on to the list of
- remaining files, and the next file in the list will be loaded.
- ^~M2RELOAD~M2CANCEL~M2
-
- .M2CANCEL
- File menu: Cancel remaining files
- Enabled only if there are one or more files remaining from a multiple file
- Load command.
-
- Gets rid of the list of remaining files from a multiple file Load command.
- ^~M2LOADNEXT~M2SAVE~M2
-
- .M2SAVE
- File menu: Save conversion...
- Shortcuts: Apple-S or click on Save button in the Save Formats window.
- Enabled only when a picture has been successfully converted.
-
- Saves a converted picture to disk. You must have already selected the type of
- picture to save from the Save Formats window.
- ^~M2CANCEL~M2EXCHANGE~M2
-
- .M2EXCHANGE
- File menu: Exchange load/save paths
-
- SuperConvert separately remembers the disk locations at which you have most
- recently done a Load or Save operation: this makes it easy to convert a series
- of files from one disk to another without having to step through the list of
- online disks every time you do a load or save. This command allows you to
- swap the remembered locations for loading and saving: use it, for example, to
- load a file you just saved to see if it looks right, then use it again to
- switch back to the normal loading/saving disks.
- ^~M2SAVE~M2PRINT~M2
-
- .M2PRINT
- File menu: Print (normal)...
-
- Prints the current screen image to any printer for which you have a standard
- printer driver installed on your boot disk, and have selected in the Control
- Panel NDA. This command, as well as all other printing-related commands in
- SuperConvert, will give you two consecutive dialog boxes for selecting print
- options, corresponding to the Page Setup and Print commands in most other
- programs. This nonstandard behavior is necessary to insure that the printer
- setup is correct for the graphics mode of the image being printed.
-
- Multipalette images will not currently print properly.
- ^~M2EXCHANGE~M2PRINTE~M2
-
- .M2PRINTE
- .M7PRINTE
- File menu: Print (enhanced)...
- Shortcut: Apple-P
-
- This variation on the Print command (see previous page) gives you additional
- options to control the sizing and positioning of the image on the paper, and
- allows you to add a one-line caption in any font. By default, the caption is
- NOT added: if you want it, you must check the 'Add caption' box. If the
- scaling options you have chosen will result in a printout more than one page
- high, you will want to select 'No gaps between pages' in the first printer
- options dialog to eliminate gaps in the printout at each page break. See the
- description of the Print Alignment Page command (next page) for a way to get
- rid of vertical gaps in printouts that are more than one page wide.
- ^~M2PRINT~M2ALIGN~M2
-
- .M2ALIGN
- File menu: Print alignment page...
-
- Prints a test page with an L-shaped mark in each corner at the absolute
- farthest printable areas of the page for the current printer options. If you
- are going to print out an image at a scaling that makes it multiple pages
- wide, you can use this command to help get the printer's paper feed shifted over
- so that the right or left edge of the alignment marks (and therefore, the edge
- of normal printing) is exactly on the side perforations of the paper
- (obviously, this is only going to work with a tractor feed printer, not
- something like a LaserWriter). This will allow you to tape the sections of
- the printout together without any gaps, without having to cut off the normal
- margin of the page with scissors. This command can be used again later to
- help get the paper back to its proper centered position in the printer.
- ^~M2PRINTE~M2FILEUTIL~M2
-
- .M2FILEUTIL
- File menu: Examine file... Page 1 of 3
-
- This command will allow you to examine the contents of any file. The exact
- interpretation of the results depends on the format of each particular file,
- and is beyond the scope of this documentation. First, you'll get a standard
- file selection dialog to allow you to choose the file (or files, using the
- Shift or Apple keys to select multiple files) you want to examine. For each
- file you have up to three options for how you want to view it: the data fork
- (the normal part of a file, and all that is present in most files), a
- histogram (spectrum analysis) of the data fork, or the resource fork
- (generally present only in recent program files). When you are done with each
- file, click on the window's close box to go on to the next file or return to
- normal program operation. [more]
- ^~M2ALIGN~M2FILEUTIL-2~M2
-
- .M2FILEUTIL-2
- File menu: Examine file... Page 2 of 3
-
- Data and resource forks are viewed in a scrolling window with side-by-side
- hexadecimal and ASCII representations. The ASCII part is color coded as
- follows:
- Control characters ($00..$1F, $80..$9F): text is purple
- Printable characters ($20..$7F, $A0..$FF): text is black
- Normal ASCII characters ($00..$7F): background is white
- High ASCII characters ($80..$FF): background is green
- The Delete character (normal $7F, high ASCII $FF) is shown as a triangle.
- [more]
- ^~M2FILEUTIL~M2FILEUTIL-3~M2
-
- .M2FILEUTIL-3
- File menu: Examine file... Page 3 of 3
-
- The histogram display is a bargraph showing the number of times each of the
- 256 possible values of a byte appears in the file. You can find out what
- byte value a bar represents, its exact number of occurrences in the file, and
- the percentage of the file it is, by pointing to it with the mouse. This
- feature is intended to help in identifying files of completely unknown format:
- many formats have a distinct distribution of byte values, for example IBM .PCX
- graphics files almost always have their highest peak at byte $C1, with the
- next few sequential bytes also having relatively tall bars.
- ^~M2ALIGN~M2QUIT~M2
-
- .M2QUIT
- File menu: Quit
- Shortcut: Apple-Q
-
- Exits SuperConvert and returns you to the program selector you ran the program
- from. Make sure you have saved your most recent conversion if you intend to
- keep it: no warning will be given if you try to quit before saving.
- ^~M2FILEUTIL~M4FULL~M2
-
- .M4FULL
- Screen Image menu: View full screen
- Shortcut: Apple-F
-
- Returns you to the full-screen view of the current screen image that you saw
- when it was originally loaded or otherwise generated. If the image is larger
- than the screen, it will automatically shift around to show you the full
- image. You can also use the mouse to scroll around within the full image.
- Press any key or the mouse button to exit: if you press a valid Apple-key
- command shortcut, the command will be executed immediately.
- ^~M2QUIT~M5SHOW~M5
-
- .M5SHOW
- Screen Image menu: View half size
- Shortcut: Apple-H
-
- Displays the current screen image at half actual size, which allows the
- largest image SuperConvert can handle to fit entirely on the screen. The
- hyperbolic curve at the lower right of the screen represents the 64K image
- size limitation: no image's lower right corner can extend into that area.
- Press any key or the mouse button to exit: if you press a valid Apple-key
- command shortcut, the command will be executed immediately.
- ^~M4FULL~M5MAGNIFY~M5
-
- .M5MAGNIFY
- Screen Image menu: View X4 magnified
- Shortcut: Apple-4
-
- Displays the current screen image magnified four times, possibly allowing you
- to see details you couldn't at actual size. Moving the mouse will scroll
- around within the image. Press any key or the mouse button to exit, valid
- Apple-key command shortcuts will be executed immediately.
- ^~M5SHOW~M5INTERLACE~M5
-
- .M5INTERLACE
- Screen Image menu: View interlaced on VOC
- Shortcut: Apple-O
- Available only if you have an Apple Video Overlay Card (VOC) installed in your
- computer and the Video Overlay Toolset (TOOL033) installed on your boot disk.
-
- Uses the extended video capabilities of the Video Overlay Card to display the
- current screen image in interlaced mode, giving 400 pixels of vertical
- resolution instead of the normal 200. An unavoidable side-effect of the use
- of interlace mode is flickering of the image, which will be especially severe
- around any thin horizontal lines. If you also have a monitor connected to the
- IIgs's built-in video port, it will display garbage during this command since
- the built-in video doesn't know anything about interlace mode.
-
- You may need to use the Remap Image command to double the vertical size of
- images to be viewed this way, so that they retain their proper proportions.
- ^~M5MAGNIFY~M5INFO~M5
-
- .M5INFO
- Screen Image menu: Image info...
- Shortcut: Apple-I
-
- Calculates statistics on pixel and palette usage within the current screen
- image. Not to be confused with the command of the same name in the True Color
- Image menu, which generates similar statistics for the current true color
- image. The results are not very meaningful for multipalette images, since
- pixels with the same color number but in different palettes will be added
- together regardless of whether they represent the same actual color. To get
- an accurate count of the number of colors in a multipalette image, select the
- Discard True Color Image (if enabled) then the Image Info command under the
- True Color Image menu.
- ^~M5INTERLACE~M5CLIPS~M5
-
- .M5CLIPS
- Screen Image menu: Crop to clipping area
- Enabled only if a clipping area has been defined in the screen image window.
-
- Throws away the parts of the current screen image outside of the selected
- clipping area. You don't need to do this if you just want to save the
- clipping area (except for desktop background format), but if you want to print,
- manipulate as a true color image, or get info on the clipping area, you must
- use this command first. There is no way to undo this command: if you think
- you may need the full image again later, and can't easily reload it, save it
- to disk first.
- ^~M5INFO~M5STORE~M5
-
- .M5STORE
- Screen Image menu: Store palette
-
- Remembers the palette of the current screen image (palette #0 only, for
- multipalette images) for later use in Remap operations. This storing is done
- to memory only, the palette will be gone the next time you run the program.
- This feature allows you to convert pictures so that they use the exact same
- palette as some existing picture: it could be useful with programs that
- require some particular palette for proper operation other than the ones Remap
- knows about (load a sample picture from that program and store its palette).
- It is also useful for converting animations from other computers: the
- animation will generally look smoother on the IIgs if all the frames use the
- same palette. Load a 'typical' frame (one that includes as many of the colors
- used throughout the animation as possible), store its palette, and remap all
- the other frames to that palette.
- ^~M5CLIPS~M5USEDESK~M5
-
- .M5USEDESK
- Screen Image menu: Use as desktop background Page 1 of 2
-
- Replaces the desktop background, normally light blue, with the current screen
- image. If it is larger than the screen the bottom is chopped off; if smaller,
- it is centered on the screen and the area around it is left as light blue.
- The new background will appear in most desktop-style programs, and lasts until
- a new background is specified, the Revert To Normal Desktop command (under the
- Extras menu) is given, or the machine is shut down. If you want the changed
- background to be in effect always, see the description of the Desktop
- Background INIT save format. [more]
-
- \1~Jump to Desktop Background INIT save format description~SFDESK
- ^~M5STORE~M5USEDESK-2~M5
-
- .M5USEDESK-2
- Screen Image menu: Use as desktop background Page 2 of 2
-
- The background image doesn't have a palette of its own, therefore it will only
- look right in programs with a palette that matches the image's original
- palette: use of the Remap command is often necessary to make it look right at
- all. 640 dither mode with the default color palette generally works right,
- since most desktop programs use that palette: to make the background image
- work with absolutely any program, remap it to 320 mode, B&W palette.
- ^~M5USEDESK~M5OSCOPE~M5
-
- .M5OSCOPE
- Screen Image menu: Oscilloscope Art
-
- This command allows the viewing of graphics on a standard oscilloscope
- connected to the IIgs's composite video output jack. There is no known reason
- why anyone would want to do this, but since it could be done I did it anyway.
- The effective resolution of the display is 320 by 100 with 3 gray levels.
- Required Control Panel display options: monochrome, border color = black.
- Oscilloscope settings: DC-coupled input, TV Line sync if available, about 0.5
- volts/div vertical sensitivity, about 20 msec/div horizontal sweep, adjust
- trigger level for a stable image. If you find a use for this feature let me
- know! This command operates on the current screen image, and produces a new
- screen image.
- ^~M5USEDESK~M9REMAP~M5
-
- .M9REMAP
- True Color Image menu: Remap image...
-
- Remapping is the process of reducing a true color image, which can contain
- thousands of colors and have resolution limited only by available memory, down
- to the resolution and colors that the IIgs can directly display as a screen
- image. This is done automatically when a true color image is loaded, or can
- be explicitly requested by this command. The process does not affect the true
- color image, so you can remap it as many times as you need, trying different
- options each time, without having to reload the original file. If there is no
- true color image in memory, one will be created from the current screen image:
- by loading a normal IIgs image and remapping it with different options, you
- can achieve effects such as turning a 320 mode picture into one with a
- different palette, or into a 640 mode picture.
- \1~Details on remap options~REMAP
- ^~M5OSCOPE~M9VIEWTRUE~M9
-
- .M9VIEWTRUE
- True Color Image menu: View approximation
- Shortcut: Apple-A
-
- It's generally not possible to view a true color image: the whole point of
- SuperConvert's true color images is to represent pictures that can't be
- directly converted to IIgs format, due to their resolution or number of colors
- being potentially greater than the IIgs's capability. However, this command
- will show you an approximation of the current true color image (creating one
- from the current screen image if it doesn't exist): the results are somewhat
- dim, since the red, green, and blue components of the image are split onto
- separate lines instead of being mixed together in each pixel, and the image is
- highly magnified, but it is capable of simulating over 29000 colors. It is
- mainly useful for getting an idea of what an image looks like without taking
- the time required for a full (or even quick) remap into IIgs displayable format.
- ^~M9REMAP~M4TRUEINFO~M9
-
- .M4TRUEINFO
- True Color Image menu: Image info...
- Shortcut: Apple-T
-
- Calculates and displays the number of colors in the current true color image
- (creating one from the current screen image if necessary) and displays a line
- graph of color usage. Not to be confused with the command of the same name in
- the Screen Image menu, which performs similar functions for the current screen
- image. The color count only distinguishes between colors that correspond to
- different ones of the IIgs's 4096 displayable colors: internally, up to 32768
- colors and 256 gray levels are stored. Also shown is a classification of the
- image as either black & white, grayscale, or full color.
- ^~M9VIEWTRUE~M9ROTFLIP~M9
-
- .M9ROTFLIP
- True Color Image menu: Rotate/flip image...
-
- Allows an image to be flipped along either axis and/or rotated by any multiple
- of 90 degrees. If the image size is over 800 by 600 only flips will be
- allowed due to memory limitations. If the operation you request includes any
- rotation, please allow several minutes for the operation to complete.
- ^~M4TRUEINFO~M9EQUALIZE~M9
-
- .M9EQUALIZE
- True Color Image menu: Histogram equalization
-
- Adjusts color values in the current true color image so that the number of
- pixels at each possible intensity level are approximately equal. This tends
- to increase the contrast of an image, and is intended to help fix up images
- that appear dark or washed out. Often the result has too much contrast, but
- this is generally an easier problem to touch up in a paint program than the
- original lack of contrast. This command works on any sort of image, but works
- best if the image is grayscale or is going to be remapped to a grayscale
- palette.
- ^~M9ROTFLIP~M9PURGE~M9
-
- .M9PURGE
- True Color Image menu: Discard true color image
- Enabled only if there is actually a true color image currently in memory.
- Lack of a true color image doesn't mean that you can't use True Color Image
- menu commands, they will simply generate a true color image from the current
- screen image.
-
- True color images take extremely large amounts of memory to store (two bytes
- per pixel: for example, a 640 by 200 image takes 256,000 bytes), so this
- command is provided to let you free up that memory for other uses such as
- printing. The screen image is not affected. It will also be useful in cases
- where you want to use a True Color Image menu command on the result of a
- previous Remap, rather than on the original true color image: for example, to
- use the Image Info command to see exactly how many colors the screen image
- ended up having, rather than how many colors there were in the file.
- ^~M9EQUALIZE~M8FONTLIST~M9
-
- .M8FONTLIST
- Extras menu: Available font list
-
- Generates an image, up to one page in size, containing the name and size of
- every font you have installed on your boot disk, each displayed in that
- particular font. If there are more fonts than will fit on a page, the More
- Available Fonts command (next page) will generate additional pages. A
- printout of this image is a handy thing to have by the computer when you are
- selecting a font in a word processor, paint program, etc. The generated
- listing for fonts such as Cairo that contain symbols instead of letters will
- be unreadable: to get a meaningful printout of symbol fonts, see the Font Key
- Chart command (two pages down).
- ^~M9PURGE~M8MOREFONTS~M8
-
- .M8MOREFONTS
- Extras menu: More available fonts
- Enabled only if the last Available Font List or More Available Fonts command
- failed to reach the end of the installed fonts on your system.
-
- Continues the process started by Available Font List. Several repetitions may
- be needed if you have lots of fonts installed.
-
- Note: when printing the output of any of these font listing commands, you
- should NOT use the 'Better Text' option found in the options dialog for some
- printers. The result isn't text, it's an image of some text, and 'Better
- Text' may actually make it look worse.
- ^~M8FONTLIST~M8KEYCHART~M8
-
- .M8KEYCHART
- Extras menu: Font key chart
-
- Allows you to select any font, size, and style combination, then generates an
- image showing all characters in that font along with their hex value (mainly
- of use to programmers) and key equivalent. The result is limited to one page,
- so you may need to use a font size smaller than the largest available one in
- order to fit all the characters onto the page. If you only have extremely
- large sizes of a particular font, you may even need to manually enter a size
- that is a fraction of an actually available size to make it all fit. In the
- key equivalents, the Option key is represented by a solid Apple symbol. Entry
- of key equivalents must be exact: if it shows an 'A', an 'a' won't work! The
- equivalents are only valid if you have the key translation set to Standard in
- the Alphabet section of the Control Panel NDA.
- ^~M8MOREFONTS~M8BANNER~M8
-
- .M8BANNER
- Extras menu: Print banner...
-
- Generates banners with one or two lines of text in any installed IIgs fonts,
- sizes, and styles. Printout color can be selected as black, or grey to reduce
- ribbon wear. The banner can be previewed to see how many pages it will take,
- and to see how the two lines (if selected) are aligned. You MUST select 'No
- gaps between pages' on the printer options dialog you get after giving this
- command, or there will be gaps in the printout. Don't select landscape
- (sideways) printing, that's automatically taken care of, and don't select
- Draft quality printing. Hint: you'll generally want to select the largest
- available size of fonts for best print quality, but if your banner has two
- lines you may want to choose a font of another available size, or half or
- double an available size, to control the relative size of the two lines.
- ^~M8KEYCHART~M8DEFDESK~M8
-
- .M8DEFDESK
- Extras menu: Revert to normal desktop
- Enabled only if there is a nonstandard desktop pattern specified to the
- system.
-
- Undoes the effect of a Use As Desktop Background command (under the Screen
- Image menu), a desktop background INIT file saved onto your boot disk, or any
- other utility which changes the desktop pattern. This will free up to 32K of
- memory for program use.
- ^~M8BANNER~M8SYSINFO~M8
-
- .M8SYSINFO
- Extras menu: System info report...
-
- Generates a snapshot of your system's current state and configuration,
- including memory usage, installed desk accessories/drivers/etc., Control Panel
- settings, and so on. Exact interpretation of this data is beyond the scope of
- this documentation, and requires some knowledge of IIgs programming. The
- results can optionally be saved to disk as a text file or printed out. If you
- are reporting an apparent problem with SuperConvert via U.S. or electronic
- mail or by fax, it would be appreciated if you include a copy of this report,
- generated on your computer under conditions as close to those that were in
- effect at the time of the problem as possible: this will make it far easier for
- us to locate problems that are specific to a certain system setup.
- ^~M8DEFDESK~~M8
- _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
- (_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_)
-
- .NONMENU
- -=[ Non-menu commands: page 1 of 4 ]=-
-
- The two windows that are present when the program is run contain lists of all
- the graphics file formats that SuperConvert currently knows how to load and
- save. The load formats window (on the left) is divided into two lists: at the
- top is a list of the types of computers (plus a category for formats not
- specific to any one computer) for which there are supported formats. Selecting
- a computer type produces a list at the bottom containing the actual formats
- for that computer: you must make a selection in both top and bottom lists to
- choose a particular load format. The selections in the formats windows are
- only relevant when you are performing a related function: it doesn't matter
- what save format you have selected when loading a picture, and neither
- selection has any affect on non-disk related functions (display, remap, etc.).
- ^~~NONMENU-2~HOME
-
- .NONMENU-2
- -=[ Non-menu commands: page 2 of 4 ]=-
-
- Clicking the 'Load' button in the Load Formats window is equivalent to selecting
- the 'Load & convert...' menu command. If you have selected multiple files to
- load, it will change to a 'Load next' button, equivalent to the File menu item
- of the same name, and change color slightly to give a visual indication that
- there are more files to be loaded.
-
- Clicking the 'Save' button in the Save Formats window (will only be visible if a
- file has been successfully converted) is equivalent to 'Save conversion...'.
-
- Clicking the 'Info on format' button in either the Load or Save Formats window
- will call up the online help display and go directly to the page corresponding
- to the currently selected load or save format.
- ^~NONMENU~NONMENU-3~HOME
-
- .NONMENU-3
- -=[ Non-menu commands: page 3 of 4 ]=-
-
- Normally, if any problem is encountered during the conversion of a file you
- will receive an error alert and will not get to see any portions of the
- picture that got converted. If this happens, you can attempt to recover the
- picture by holding down the Apple key and clicking in the area where the
- conversion window would appear (or anywhere else in the background). If the
- picture seems to be completely unrecoverable, you'll get a beep and nothing
- else. If there is any hope, the picture will be displayed and all the menu
- options for saving and modifying it will be activated. However, there is a
- slight possibility that the partial picture information in memory is not
- completely self-consistent, and a crash can occur.
- ^~NONMENU-2~NONMENU-4~HOME
-
- .NONMENU-4
- -=[ Non-menu commands: page 4 of 4 ]=-
-
- After a picture has been successfully loaded, a new window will appear at the
- lower right of the screen containing a copy of it. The colors generally won't
- be right in this window, since there is no way that the arbitrary colors of an
- arbitrary picture can be displayed on the screen simultaneously with the fixed
- colors of SuperConvert's menus and windows. You can click and drag the mouse
- in this window to select a rectangular area of the image: when you save the
- conversion (except in desktop background format), only the selected area will
- be saved. Printing and other screen image operations will still use the whole
- picture unless you give a Crop To Clipping Area command. You can resize the
- selection rectangle without starting over by holding down the Option key when
- you click in the window: only the corner closest to the cursor will be moved.
- ^~NONMENU-3~~HOME
- _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
- (_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_)
-
- .REMAP
- -=[ Remap options ]=-
-
-
- \3~Graphics mode~RMODE~~~Other options~ROTHER
-
- \3~Palette to use~RPALETTE~~~~
-
- \3~Rendering algorithm~RALGORITHM~Starting the remap~RBUTTONS~Scaling~RSCALING
- ^~~~M9REMAP
-
- .RMODE
- Remap options: Graphic mode Page 1 of 2
-
- Selects the IIgs graphics mode to be used by the resulting screen image. If
- the image is going to be used in another program, you must generally select
- the same mode here that the other program uses: consult its documentation for
- requirements on images.
-
- 320 x 200, 16 colors: compatible with general-purpose paint programs, gives
- good results with many-colored images.
-
- 640 x 200, 4 colors: results are generally not the best, except for grayscale
- conversions and images that didn't have any more than 4 colors. Compatible
- with DeluxePaint in 640 mode.
- ^~~RMODE-2~REMAP
-
- .RMODE-2
- Remap options: Graphic mode Page 2 of 2
-
- 640 x 200 dither mode: a unique feature of the IIgs that gives alternating
- columns of pixels a separate 4-color palette, allowing a wider range of colors
- while still giving high resolution. Compatible with graphics-based word
- processors and page layout programs, such as AppleWorks GS, and with
- HyperStudio.
-
- Multipalette modes: uses the IIgs's ability to assign different palettes to
- each row of pixels. Up to 16 palettes can be used, making it theoretically
- possible to have 256 colors on the screen, but in practice there will be some
- colors duplicated between palettes reducing the total. Compatibility of
- multipalette pictures is extremely limited except with simple display programs,
- but they give the absolute best results for images with far more colors than
- the IIgs can normally display.
- ^~RMODE~~REMAP
-
- .RPALETTE
- Remap options: Palette to use Page 1 of 3
-
- Some programs require a specific palette for pictures that it loads. In other
- cases, you may wish to use some special palette to achieve a specific effect.
- The options available here depend on the selected graphics mode.
-
- Default color: uses the standard color palette for the selected mode. This
- is generally the option you want for use with programs that use a fixed
- palette, such as HyperStudio. Not a good choice otherwise, as the default
- palette may not have any good match for some colors in the image. Not
- available in multipalette modes.
-
- Grayscale: uses a palette consisting entirely of shades of gray. Good if the
- image is going to be printed on a non-color printer, or is known to consist
- only of shades of gray. Not available in multipalette modes.
- ^~~RPALETTE-2~REMAP
-
- .RPALETTE-2
- Remap options: Palette to use Page 2 of 3
-
- Calculated: generates a palette that best represents the colors actually used
- in the image. The program insures that black and white are at their usual
- positions at each end of the palette, and sorts the other colors in increasing
- order of brightness. If you don't need a specific palette, this option will
- give the best results unless the image is grayscale or black & white (this
- will be indicated at the top center of the Remap options dialog after a few
- seconds), in which case you should select Grayscale palette instead, and use
- the Error Diffusion algorithm (described later).
-
- Stored palette: allows remapping to any specific palette. Just load a picture
- containing the desired palette, chose Store Palette from the Screen Image
- menu, then you can remap images using this option. It will only be available
- in the same graphics mode as the picture the palette was stored from.
- ^~RPALETTE~RPALETTE-3~REMAP
-
- .RPALETTE-3
- Remap options: Palette to use Page 3 of 3
-
- Picture's current: uses the palette of the most recently loaded, remapped, or
- otherwise generated screen image. Available only in the graphics mode that
- was used by that image. Useful if you are using a True Color Image menu
- command to achieve some effect such as scaling or rotation of a screen image,
- in which case its original palette will be a good choice for the new image.
-
- Get other: gives a dialog box containing various specialized palettes that
- may occassionally be useful. The list is different for each graphics mode, and
- your most recent choice is remembered separately for each mode so you don't
- have to reselect it each time you do a Remap. If you have selected
- multipalette mode, the options here control the technique used to generate the
- palettes rather than specifying a particular palette. Some of these
- techniques are still experimental and may not perform very well.
- ^~RPALETTE-2~~REMAP
-
- .RALGORITHM
- Remap options: Rendering algorithm Page 1 of 3
-
- Selects the method used to select the colors of pixels in the remapped screen
- image. These options have no effect on the compatibility of the produced
- image, but they may have a great effect on quality and suitability for special
- uses. The available options depend on the selected graphics mode and palette.
-
- Closest match: for each pixel to be produced, chooses the single color in the
- palette which is visually closest to it. This is the only option that some
- conversion programs give you: the results aren't good if the original image
- contains many colors, since multiple original colors will end up having the
- same color on the screen and therefore be indistinguishable. Useful if you
- know that all colors will have an exact, individual match (for example, if
- you just flipped or rotated an image and are using Picture's Current palette),
- and in some cases with images scaled down to a very small size.
- ^~~RALGORITHM-2~REMAP
-
- .RALGORITHM-2
- Remap options: Rendering algorithm Page 2 of 3
-
- Pattern dither: for each color in the image being remapped, chooses a pattern
- of colors from the selected palette which together closely approximate the
- original color. This allows far more original colors to be distinguishable
- than there are colors in the palette. The patterns are 2x2 pixels in 320
- mode, 4x2 in the two 640 mode options, and various sizes in the multipalette
- options. This is generally the option to choose unless the Error Diffusion
- option is also available.
-
- Error diffusion: a special option only available if you have selected a
- grayscale or B&W palette, which can simulate up to 256 levels of gray. It works
- by calculating the inaccuracy in each pixel chosen, then adjusting the pixels
- around it to compensate for that inaccuracy. [more]
- ^~RALGORIITHM-1~RALGORITHM-3~REMAP
-
- .RALGORITHM-3
- Remap options: Rendering algorithm Page 3 of 3
-
- For example, if the color chosen for a particular pixel is a little too dark
- because an exact match wasn't available, the nearby pixels will be lightened
- by the same amount to compensate for it.
-
- You should almost always choose error diffusion when available, unless the
- image is a frame in an animation sequence. The technique tends to produce
- slightly different results in identical areas of images, due to different
- levels of errors being diffused from non-identical areas: in an animation,
- these slight changes will slow things down, possibly impair quality, and
- greatly increase the memory and disk space requirements of the animation.
-
- Technical note: the actual error diffusion algorithm currently being used is
- standard Floyd-Steinberg, with serpentine scan.
- ^~RALGORITHM-2~~REMAP
-
- .RSCALING
- Remap options: scaling
-
- Adjusts the size of the screen image to be produced. Scaling is separately
- adjustable for the horizontal and vertical directions from a reduction of 1:16
- to an enlargement of 4:1. The scaling is adjusted with the use of two scroll
- bars, and is displayed both numerically (original and scaled sizes, along with
- their ratio if it can be expressed by small integers) and graphically (a green
- rectangle which shows the size of the resulting image relative to the screen,
- represented by a purple grid). If the scaled image is larger than the screen
- image size limit, the word 'Clipped' appears, and the green rectangle splits
- into two: a thin-bordered one which shows how big the image should be, and a
- thick one which shows how much of it you'll actually get. See the 'Other
- Options' section for ways to adjust the behavior of scaling and clipping.
- ^~~~REMAP
-
- .ROTHER
- Remap options: Other options
-
- These check boxes affect the way that image clipping and scaling work.
-
- Integral scaling only (default is ON): normally the scaling scroll bars will
- only allow you to select scalings that correspond to simple integer ratios
- (like 1:2, 5:3, etc.). If you wish to scale an image to an exact size that
- isn't such a ratio, turn this option off.
-
- Clip Horiz. before Vert. (default is ON): if the scaled image is larger than a
- screen in both directions, and is over the 64K screen image size limit, this
- option controls whether the horizontal or vertical size is reduced first in
- order to make it fit within the limit. There is no effect otherwise.
-
- Clip to one screen (default is OFF): clips the scaled image down to the size
- of the screen if it is larger in either direction.
- ^~~~REMAP
-
- .RBUTTONS
- Remap options: Starting the remap Page 1 of 2
-
- There are two ways to actually perform a remap operation from the remap
- options dialog: normal, or quick. A normal remap produces a screen image from
- the true color image using all of the mode, palette, scaling, and other
- options you have selected here. This can take several minutes to complete:
- the progress of the remapping process is displayed, and you can generally
- abort the process by pressing Apple-period. A quick remap takes only a few
- seconds, but completely ignores all option settings and is limited to a single
- screenfull of graphics: it is intended to give you a preview of what an image
- looks like, so you have a better idea of what options to select for a normal
- remap. See the View Approximation command under the True Color Image menu for
- another way to preview images.
- ^~~RBUTTONS-2~REMAP
-
- .RBUTTONS-2
- Remap options: Starting the remap Page 2 of 2
-
- Another way out of the remap options dialog is to click on Cancel: this
- returns you to normal program operation with the existing true color image and
- screen image (if there was one) intact. If there wasn't a screen image, one
- will be created that contains a message telling you that there isn't a real
- screen image available at the moment.
- ^~RBUTTONS~~REMAP
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- { the end */
-