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Esprit de Apple Corps
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EDAC-1.iso
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MOD.Utilities
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MODZap
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1993-11-05
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Note: [author:actual mod title] is the notation used when discussing a fix
which affects specific mods.
MODZap 0.90b3
Fixed Save Instrument to correctly get the name from the new list structure.
Compensated for Event Manager's much slower main loop speed by adding extra
JSRs to the scope update routines. The overall frame rate is still noticably
slower, esp. on the big Scope (ZipGS), but the benefits for debugging the
player outweigh any cosmetic slowdowns.
Changed player to use the Event Manger instead of hitting the hardware. This
means you (and I, which is very handy!) can use Ensoniq Peeker and What's Up
DOC to watch/analyze bugs in MZ. You probably can shell out with The Munger,
but let's not think about -that-. :) This also makes MZ more 'detachable'.
DeskTracker 2.0 anyone?
Moved sequencer to be called from the interrupt, since with self-synch this
imposes no sound-quality impediment. Left scrolly graphics in the 'foreground'
though.
Fixed bug where looping instruments where the player should just skip to the
loop segment would have a click or other disturbance followed by perfect
looping. Now all you hear is perfect looping (yay!). [U4ia:1993].
Fixed problem where hitting a zero under the new self-synch system would cause
massive interrupts, and stall out the player.
Added a self-synch system to the swapper, so it now sounds even more
dramatically cleaner. The occasional buzzing heard in previous versions is
now history.
Computed a new period conversion model for perfectly dead-on tuning. This
also got rid of some glitches in the upper registers.
Pinned all pitchslides to within the new limits (C2 to B6).
Added octaves 0 and 4 (Amiga octaves that is; GS octaves 2 and 6 respectively)
using recently obtained data from an IBM tracker author.
Fixed volume slide up which somehow got broken again
[U4ia:Watch Your Bass Bins].
0.90b2
8/1/93
Screwed with looping instruments in the preprocessor s'more. Not much better
results most of the time, but some definite improvments.
Fixed retrigger and delay to be reset properly on the next line of music;
this prevents false notes from appearing in the middle of nowhere, particularly
on MOD.MorePowerful [Techno Jake:More Powerful].
Fixed self-NoteOff so the oscillators reset correctly when a sample ends;
this as far as I can tell gets rid of the occasional nasty buzzing present in
b1.
7/29/93
Fixed 1-4 track toggles to only screw with the pallette in Classic mode.
0.90b1
7/26/93
Fixed looping instruments in some cases. Some instruments with extremely
small loop segments tend to sound choppy (especially in Klisje). No known
cure exists for this condition, so I'm working on it anyway.
7/5/93
Made some changes so the QScope and such can be interrupted if a player tick
comes in...this means that effects like Retrigger will work better in non
Classic viewing modes, although on slower machines this may still be a problem.