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- CQSS.DOC Page 1 (c) Joe Kasser G3ZCZ 1987
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- CQSS.BAS This is a game (simulation). It is a simulation of
- the ARRL Sweepstakes contest for a station located
- in Maryland (G3ZCZ/W3). It incorporates a
- propagation model so that the contacts on any band
- at any time of the day will be relatively
- realistic. The premise behind the simulation and
- the program itself are described in chapter 5 of
- the book. This version is a later version of the
- listing given in Book, listing, Figure 5-28. If
- you don't have a copy of the book, load the
- program, set the CAPS LOCK key to CAPS, and follow
- the instructions to initialise the game.
-
- The initialisation part of the program computes the
- details for 1000 other simulated calls before
- starting the game. It is done in this manner for
- two reasons, the first is that this way all the
- calls are different each time the game is played,
- and secondly the program was first written in a non
- floppy disk enviroment in which the calls of the
- simulated stations could not be computed once and
- then downloaded each time the game was to be
- played.
-
- Once the game starts, your choice of things to do
- is as follows
-
- BAND CHANGE BANDS
- BREAK TAKE A BREAK (TIMEOUT)
- CALL CALL OTHER STATION
- CHECK CHECK TO SEE IF WORKED
- CQ CALL CQ
- DATA DETERMINE WHICH DATA ARE MISSING FROM
- REPORT
- DUPLICATE TELL OTHER STATION THAT YOU HAVE WORKED
- BEFORE
- HELP RECEIVE SUMMARY OF INSTRUCTIONS
- LOG ENTER CONTACT IN LOG
- QRT GIVE UP AND SWITCH OFF EQUIPMENT
- QSL CONFIRM RECEPTION OF CONTEST DATA
- REPEAT REQUEST REPEAT OF OTHER STATION'S DATA
- SECTION LIST SECTIONS STILL NEEDED
- SEND SEND YOUR DATA TO OTHER STATION
- STATUS SEE HOW WELL YOU ARE DOING
- TIME LOOK AT TIME OF DAY
- TUNE TUNE ACROSS BAND
- WORKED LIST OF STATIONS WORKED (UNSORTED)
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- You may type the first two letters for
- any choice except for SECTION (which
- needs 3). 'SE' is assumed to be "SEND".
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