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-
-
- ┌────────────────────────────┐
- │E!FONT - EGA/VGA font loader│
- └────────────────────────────┘
-
- (c) Patrick Philippot - 1988,89,90
-
- version 3.4
-
-
- E!FONT is a simple, universal and non resident font loader.
- It will replace default BIOS fonts on your EGA / VGA display. These
- new fonts are contained in a font file. Font file structure is
- described below.
-
- Four 25 lines font files are distributed with E!. E!FNT251.EGA,
- E!FNT252.EGA, E!FNT251.VGA and E!FNT252.VGA. You may use this program
- to load fonts you already own. You may also use these font files with
- other font loaders.
-
- ┌──────┐
- │SYNTAX│
- └──────┘
-
- Enter the following command at the DOS prompt :
-
-
- E!FONT [path]fontname
-
- or
-
- E!FONT without argument.
-
- In the last case, the default ROM BIOS font will be reloaded.
-
- When you load a font the screen is not cleared and the displayed
- data will be displayed with the new font.
-
- Since E!FONT is not resident you may use it from the E! command
- line. You may also assign the E!FONT command to a key within E!. See
- E! documentation on the DEFINE command.
-
- Define 357 &@e!font e!fnt251.ega ** Ctrl F8
- Define 358 &@e!font e!fnt252.ega ** Ctrl F9
- Define 359 &@e!font ** Ctrl F10
-
- The above lines in your active profile will reconfigure E! as
- follows (it is assumed E!FONT is in a "reachable" path):
-
- Ctrl F8 will load the e!fnt251.ega font.
- Ctrl F9 will load the e!fnt252.ega font.
- Ctrl F10 will load the ROM BIOS default font.
-
- All this will happen without any change to the screen (blind DOS
- command - "@") except the characters will be displayed with the new
- font.
-
- (see profiles and DEFINE command in E! documentation).
-
- ┌────────────────────┐
- │FONT FILES STRUCTURE│
- └────────────────────┘
-
- Font files structure is very easy to understand. A font file is
- made up of 256 bit maps, each one representing a character from the
- IBM extended character set.
-
- Each matrix contains n lines, each line corresponding to a
- byte. Each bit of this byte represents a pixel on the screen. If
- the bit is set to one, the pixel is displayed. So, a character is
- always 8 pixels wide.
-
- Example:
-
- The first 14 bytes of E!FNT251.EGA are all set to zero : they
- represent the null character. Nothing is displayed. Here are the 14
- next bytes representing the ascii character 1 (Ctrl A) :
-
- byte number value matrix
-
- byte 14 00h . . . . . . . .
- byte 15 3Ch . . █ █ █ █ . .
- byte 16 42h . █ . . . . █ .
- byte 17 81h █ . . . . . . █
- byte 18 A5h █ . █ . . █ . █
- byte 19 81h █ . . . . . . █
- byte 20 C3h █ █ . . . . █ █
- byte 22 A5h █ . █ . . █ . █
- byte 23 99h █ . . █ █ . . █
- byte 24 42h . █ . . . . █ .
- byte 25 3Ch . . █ █ █ █ . .
- byte 26 00h . . . . . . . .
- byte 27 00h . . . . . . . .
- byte 28 00h . . . . . . . .
-
- The font file contains no header and no other information.
- Hence, its size will always be a multiple of 256. The first byte in a
- matrix represents the first (top) scan line of the displayed
- character.
-
- The user is responsible for specifying the number of 8 pixels
- lines constituing a character. For example the default ROM BIOS EGA
- font is made up of characters containing 14 lines of 8 pixels. The
- font file size will be : 256 x 14 = 3584 bytes. In the EGA 43 lines
- mode the matrix is 8 x 8 pixels. The special 35 lines mode
- implemented by E! uses a 10 x 8 matrix. You do not have to explicitly
- load the 35 lines font : E! will do it for you when you press Ctrl G
- (if the 35LINES command has been set to YES in your active profile).
-
- A non 25 lines mode font will not be taken into account by DOS
- (unless you installed DOS 4.0). E! will only process 25, 43, 50 and
- 35 lines fonts.
-
- When you load a font, E!FONT will automatically calculate how
- many lines are displayed for each character. E!FONT will refuse to
- load a font file if its size is not a multiple of 256. If you load
- a file which is not a font file, results will be VERY surprising.
-
- If you want to modify the fonts delivered with E! or if you
- are courageous enough to design a new font from scratch, use the
- EDITFONT utility.
-
- ********************