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-
- APRIL
- BROWN
- * BRIE -- The Boca Raton Inference Engine
- The accompanying files demonstrate a simple
- resolution algorithm, together with factoring and
- paramodulation. They also demonstrate an efficient
- structure-sharing resolution algorithm that could form
- the basis for a PROLOG inference engine. The BRIE
- article in the April '85 DDJ discusses the additional
- functions that need to be implemented to form a
- complete PROLOG interpreter, and the programming
- environment that is needed for an artificial
- intelligence programmer to productively use the
- system.
-
- .LSP
- * MuLISP source code for the Boyer-Moore structure sharing resolution
- algoritm. By RJ Brown (DDJ April '86, #114). 8495 bytes
-
- .LSP
- * MuLISP source code for the Boca Raton Inference Engine (BRIE). (DDJ April
- '86, #114) by RJ Brown. 7181 bytes
-
- .PRO
- MicroPROLOG source code for the family tree example used with RJ Brown's
- Boca Raton Inference Engine (BRIE). (DDJ April '86, #114)
-
-
- PARK EXPERT-2 GAME OF LIFE
- * source code for a simple demo program which modlels the action of a celluar
- automation in John Conway's Game of Life.Written in Expert-2 by Jack Park
- (DDJ April '86, #114). 5903 bytes