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-
- FAQ Ver 6.0
- Released 01/08/95
-
- _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
- _/ Introduction _/
- _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
-
- Hello all, and welcome to the Killer Instinct FAQ.
-
- The game is a Mortal Kombat/Virtual Fighter/Street Fighter type game with
- graphics that blow 'em all away.
-
- There are now 2 separate FAQ's. This will eliminate me from having
- to place symbols for moves that worked on the old one and do not
- work on the new one. The current way to tell if you have the test
- version or the release version of KI is if the guy on fire's name is
- Meltdown then you have a test version. If his name is Cinder, then you
- have the Latest release version.
-
- If anyone wants to work on the 'TEST' version of the FAQ let me know,
- otherwise it will not change. Almost all machines shipped are version
- 1.3 and are being upgraded to 1.4.
- I will try to keep the FAQ version equal to the machine (chip) version
- but I have found out that 5.0 may have been another test version. I will
- work on this! Version 1.4 is the latest release version with drive version
- 1.0. Most games out now have 1.3 chips and 1.0 drives. I am not going back
- on version numbers for the FAQ.
- See the misc section for release date stuff!
-
- _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
- _/ What's new, coming soon, and happening _/
- _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
-
- All Apologies to everyone I have been telling about the FAQ was coming
- soon. I was ready for release when I got word from a source that he would
- give me some info in a few more days. So I hope the wait has been worth in.
-
- Well there is way too much new to list. Lots of moves confirmed, lots of
- new moves, and many changed. Some Stage choice's have been changed.
- It has been brought to my attention that the combos are too hard to read,
- I am working on a better way, but for now this will have to do.
-
- *** Biggest news yet! Play as Eyedol! See his section.
-
- Thought to be glitches, Air Combos are slowly being discovered. I will
- add them as I find them. Some examples are Orchids Tiger Morph and
- Jago's Heel Kick. Both can be done in the air. See each character's section
- and the Air Combo Section.
-
- Yes I know there are SEVERAL other FAQ's out there. The style's are a
- little different (more like SF descriptions) and without all the
- descriptions ect. I do not plan on having a FAQ competition so do NOT send
- me stuff like 'they said this, and you did this' stuff. It's a free world.
- I will still except complements and FRIENDLY criticism. This IS, though, the
- only FAQ officially distributed by Midway ONLINE.
-
- Some moves require a Forward Up to Forward Down move. Check the control
- section!
-
- Hey! A one page FAQ (actually about 1 and a half) is also out. It has
- all the moves from the FAQ compressed without all the descriptions.
- This will make it easier to bring it along with you to your favorite spot!
- Thanks to The Immortal Spam (Great Job!) There is another good one, but I
- believe this one is going to be the OFFICIAL 1-page FAQ.
-
- The 'TEST' version of the FAQ moves seemed to get into EGM's January
- issue. (Electronic Gaming Monthly) They did NOT ask for permission and
- gave no credit to the FAQ. About 50% of the moves listed in there
- are wrong, and it was easy to tell it was from the FAQ. (same mistakes
- in the same places i.e. HCT, HCF) Basically poor editing made it
- easy to spot the FAQ they copied.
-
- Because of the requests and so many other FAQ's popping up, the moves
- are in two formats. (Trying to please more people). The moves are now
- listed as both F,D,B,6 and HCB,6 (where available.) Also many moves
- require that you stop at DB (Down and back on a angle).
- As long as were are on the subject some moves require you to hold the
- joystick forward such as Fulgore's 3 electric bolts. It you do not hold
- the stick forward you will only get one. (Many people have written saying
- they can't get three....this is why)
-
- _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
- _/ Game Description _/
- _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
-
- **************
- * First Look *
- **************
-
- The characters are rendered in some sort of 3D package (on a SGI or something)
- and have the similar look to DKC style graphics. The games is NOT rendered
- in real time (like VF) but use a style along the lines of MK. (Pre-
- recorded graphics).
-
- If Nobody is playing (which is very unlikely) the games cycles screens
- about Nintendo, and this being the Ultra 64 coming to your home soon. Also
- each character gets a into-animation showing them somewhere then the
- screen shrinks to show their story and Stats. These animations are VERY
- well done, and should be seen.
-
- *****************
- * On the Inside *
- *****************
-
- The usual stuff with the Ultra 64 technology, with a hard drive for the
- graphics. Under the test screens there are the options for making the
- game very easy,easy,medium,hard,extreamly hard. (Most arcades use
- medium). There is a options to see the % of win's and stuff. Most
- of the % are about even for games played and wins. There IS a stat.
- section for Eyedol in the 2 player list, and Eyedol vs the computer.
- Meaning it may be possible to play as him, or this could be another
- Kano Morphs thing! More to come as I find out.
-
- **********
- * Rounds *
- **********
-
- Each player starts with 2 bars of energy to use for the entire game.
- (Think of it as one LARGE bar but only half is shown on screen at a time.)
- Once the first bar is gone, the player falls, gets up and starts to use the
- second bar of energy. A voice will say ROUND 2 or Killer Instinct!
- The player who wins the first round gets to keep their remaining
- energy plus still has the second bar to use. This makes it more
- fair to the person who wins the first round. So, if you weren't paying
- attention, and lost big time the first round... chances are very slim for a
- come-back!
-
-
- Last Breath: This allows you one last chance for life. You get enough
- energy to take one more hit! I have won matches using this, and really
- upset some people! After the voice says 'No Mercy' start rotating your
- stick and mashing buttons, your guy will get back up and start to fight
- again! You MUST do this before the other person start's doing the No Mercy!
- If you are the winning person and do not want your opponent to come back
- with his 'Last Breath' you must just hit them again, and forget about the
- No Mercy! If you comeback you will get a FLASHING bar.
-
- ************
- * Power UP *
- ************
-
- The Power up bar is the white flashing vertical bar in your health bar.
- This means you will be able to do many more devastating moves such as
- the Shadow moves and Triple projectiles. Most times the bar is powered
- up by doing a combo breaker. Sabrewulf can get it by doing his Energy Howl,
- and Spinal can get it by obtaining skulls. If the bar is NOT flashing, then
- you are not powered up.
-
- **********
- * Combos *
- **********
-
- A combo is a consecutive series of hits (punches/kicks/specialty moves)
- without your opponent being able to retaliate. These are not all confirmed
- and don't work all the time. Each character's combos are discussed in
- detail in their section of the FAQ. They've given each combo a "name"
- and when you complete one the game will flash it up on the screen (similar
- to PR) and speak it, like "Hyper Combo"! The game is basically a "Combo"
- game. The whole object is to get massive combo moves. I know I am missing
- a bunch of combo moves for people. I am going to have to re-organize this
- part because if I put them all in this thing would be huge! Maybe a
- separate FAQ on combos?
-
- The combo "names" are as follows: (some might have changed!)
-
- 3 Hits: Triple
- 4 Hits: Super
- 5 Hits: Hyper
- 6 Hits: Brutal
- 7 Hits: Master
- 8 Hits: Awesome
- 9 Hits: Blaster Combo
- 10 Hits: Monster
- 11 Hits: King Combo
- 12 Hits: Killer Combo
- Then ULTRA for more.
- And they go on......
-
- Ending with a ULTIMATE combo will end with a No Mercy. (I will add these
- as I get them)
-
- FREE Seconds: There are ways to get a 'free' second hit for combos.
- The buttons are joined together. (I will probably regret telling this
- because I already get my butt kicked enough by combos!) The buttons joined
- are 1 and 4, 2 and 6, 3 and 5. In other words, if I jump at a person and
- press 2, then after hitting I press 6, it will do a total of 3 (maybe more)
- moves. So the last move is a free-bee. The idea to combos are to see what
- moves go together, or flow together. If you are using Jago, and have his
- sword out, you might as well use it a few times before putting it away
- right? These only work on a jump in attack.
-
- Each player also has combo that will make their opponent dizzy. (opponent
- hangs over like at end of a match) This will allow you to do another
- big combo without your opponent being able to block it. These are
- in each section in ().
-
- In each character section there is a COMBO MOVES: section. These tell
- you how many hits you will get with is after doing a special move.
- For example.
- Spinal: After doing a charge then a B,3 Will make it a 3 hit move.
- These will hopefully help in the construction of combos.
-
- Each player also has a combo breaker. These are described in each character's
- section. Basically it stops your opponent from finishing a big combo.
- * Hint: Know these well, your going to need them!
-
- **************
- * Air Juggle *
- **************
-
- Basically they are a special move done after you have knocked your
- opponent into the air, hitting them on the way down. After a player gets
- a Combo Breaker, most Projectile Attacks will throw 3 projectiles.
-
- **************
- * Air Combos *
- **************
-
- First thought to be bugs in the game, are now being considered Air Combos
- and are being done in many arcades. These Air Combos are moves done after
- kicking your opponent while in the air. Each characters Air Combo's will
- be listed in their own section. There are a few way's to do them, but basically
- there are two standard moves. Both require that you jump in and kick your
- opponent first. These are mostly 2 hit combos, but may possibly lead to more.
-
- **********************
- * Ultimate Victories *
- **********************
-
- If you win without completely losing your first bar of energy it is considered
- an "Ultimate Victory" and the character gets a close up animation!
- These animations are described in each character's section of the FAQ.
-
- **************
- * NO MERCYS *
- **************
-
- More commonly known as fatalities......
- When you defeat your opponent the computer yells "NO MERCY" and that is
- your chance to kill him. (ie Finish HIM! from MK) These "No Mercy's"
- are also described in each character's section of the FAQ.
- In the new version 'No Mercy' has been changed to Danger! I am assuming
- this is a bug, because it's a little too late to be telling the person
- danger, when they're dead!
-
- *****************
- * HUMILIATION'S *
- *****************
-
- These are performed like the No Mercys. After the computer yells No Mercy,
- then doing one of these will make your opponent be humiliated! These are
- also shown in each character's section. Remember You can only do a
- Humiliation if you did NOT lose a round!
-
- ****************
- * Shadow Moves *
- ****************
-
- These can be done when the Power up bar is flashing. You do a special
- move, and a silver outline follows your every move.
- (more to come as I find them)
-
- **********
- * STAGES *
- **********
-
- Each game is played on a different stage. Each with its own background
- and playing area! You can now PICK what level and music you want to
- play on in 2 player mode. After scrolling to your player, press the
- joystick down with a button. Each button is a different screen. The
- first person to pick their character, picks the stage. The second
- person to pick, picks the music (by the same method of selection).
- I do not know all the stage choices yet but if I do, it is posted with
- it's stage and what button to press. Each character now has a stage
- associated with them, and there are some stages you will only get in two
- player mode. If you do not select music, the appropriate music for that
- stage will be played. In any case the music described in the stages is the
- appropriate music, but not necessarily the music you hear. I do not have
- all the music descriptions yet, nor do I have a full description of all
- the backgrounds. (soon, really!) The Joystick/button selection is in ().
- As a added note, most of the stairs are located on the left hand side,
- giving player one a slight disadvantage.
- The current stages are as follows...
-
- - Canyon (D,1)
-
- In this stage you are fighting on a rope/log bridge with a huge rock
- canyon in the background. An interesting effect is that the bridge kind of
- bounces when you jump on it. The setting sun has the sky turned blazing red
- and the clouds are streaming towards you like mad. The music for this
- stage has sort of an Native American sound to it, with the chanting etc.
- The main thing to remember on this stage is to avoid being trapped on
- either end of the bridge since this puts you higher than your opponent and
- at a serious fighting disadvantage! This stage is associated with Chief
- Thunder.
-
- - City Rooftop in Chicago (U,5)
-
- This stage has you on the rooftop of a skyscraper in a futuristic city at
- night. In the background there are various other buildings with flashing
- red beacons. There are also two billboards, one showing an animated
- Ultra 64 logo and the other showing a realtime scaled down version of your
- current fight! There is no high or low ground on this stage, but being
- trapped in a corner can be pretty damaging. The roofs look a lot
- like the ring's used in Virtual Fighter and you CAN knock your opponent off
- the roof, you need to do a charge at them usually in the middle of a combo.
- You will usually fall onto the pink car from the Chicago street stage!
- This stage is associated with Orchid.
-
- - Castle Rooftop (U,4)
-
- Similar to the City Rooftop scene but in this one you are set in more of a
- medieval time. Sort of a Transylvania feel to it, with bats flying around
- and lightning flashing....even has a full moon! Again, no high or low
- ground but watch those corners. And again, you can be knocked off the
- roof when charged. This is Spinal's Stage. I believe you land in the
- lava, but I may be wrong.
-
- - Boxing Gym (???)
-
- This one has you in a boxing workout gym with a boxing ring in the
- background and large punching bags. This is one of the cooler
- scenes cause as you and your opponent move back and forth the perspective of
- the scene changes and you can really see the 3-D effect with the punching
- bags and all. Of course this is T.J. Combo's stage.
-
- - Chicago Alleyway (D,4)
-
- Wow we're out on the streets, fighting amongst the broken down cars and
- graffiti covered buildings! This scene is also on of the better ones for
- seeing the 3-D effect of the perspective changes, particularly in the cars
- in the background. The music here has lots of police sirens going in it.
- Some of the graffiti is "Chicago Lives!","MT"(turmell?),"Kev Boyle's
- Vehicle Surgery"???. (Don't think this's anyones home)
-
- - Chateau (D,5)
-
- Here you are fighting in a nice cozy little room with a fire going in the
- fireplace and classic paintings hanging on the walls. Rich maroon velvet
- drapes and gold chandeliers add to the feel of the room. There is a large
- wooden door to the far right and stairs leading upwards to the left.
- Don't get forced onto the stairs, this puts you on higher ground and
- therefore at a disadvantage. This is Sabrewulf's hangout.
-
- - Mountain Shrine (U,3)
-
- This stage looks like you were transported to Alaska. There is snow
- all around, with a large concrete looking statue of two people (back
- to back) behind you. One of them looks like Orchid. The fighting area
- is a long narrow area, with a small bridge in the middle. The area with
- the statue looks like there should be some way to fight up there, and
- to anyone at Midway, it would of been cool to be able to walk(fight) all
- the way around the statue instead of about one half.(just a thought)
-
- - Mountain Temple (U,1)
-
- This stage is a lot like the above Mountain Shrine, except there is now
- a temple with the roof being held up by the two sculptures. Maybe a before
- and after a nuclear bomb thing here. It makes the other stage look like
- the ruins of this stage. This is Glacious' stage.
-
- - Industrial Warehouse (D,6)
-
- This stage place's you on a metal (grated) catwalk, high above in a
- ole Warehouse. On the side of the catwalk reads 'TDJ Stamper Industries'
- The fighting area is much shorter then normal, and the characters seem
- very close. This is where Fulgore hangs out.
-
- - Warehouse Basement (D,3)
-
- Probably not really the basement, but similar in looks, with a small
- bridge over lava. I haven't seen anyone fall in yet but I have heard
- that it is possible. There are flying bats all over. The bridge
- does bounce a little bit, and the camera really pans in and out a lot!
- This is Eydol's stage. You can knock him into the lava.
-
- - Eydol's Lair ( ??? )
-
- This is the other place that you can fight Eyedol at. It is hard to
- explain, but you fight real close to the screen (Feet are at the bottom
- of the screen) and looks like a old auditorium (Trashed) with empty
- seats ect.
-
- - Desert Roof Top (D,Start or U,6)
-
- Here you are on a rooftop in the desert. In the background there appears
- the old ruins of a city with very little left. There are vultures
- circling around, and a very bright sun in the background.
-
- - Sky Top (D,5 --- Player 1 Does It Then Player 2)
-
- Well here is one of the more nasty scenes in the game, not for the
- weak stomach. You are on top of a small (roof-like) brick area with
- clouds flying towards you very fast! (enough to make you motion sick)
- The big problem here is you can get knocked off of the brick top at any
- time! If you are close to the edge, and someone charges, you going to
- have quite a fall! You see your character falling for several seconds
- towards you, then poof, the body makes a cut-out (similar to a
- gingerbread man shape) in the ground. (A quick loss of $.50 here!)
-
- - Alter (D,2)
-
- You are now in a marble type alter room. A candle lit area, and pillars with
- bloody horns, and skulls attached. The room has a very cool looking
- reflection to it on the floor. This is Riptor's pad.
-
- - Dungeon (U,2)
-
- This is a infinite scrolling stage, which means you CANNOT get trapped
- into a corner!(yea) The background just keeps repeating some pillars.
-
- - Tiger Shrine (U,6)
-
- This stage has a large Golden Tiger head built into the back wall. It looks
- straight out of a D&D adventure, with jewels and gold. This is Jago's
- hangout.
-
- _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
- _/ Controls _/
- _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
-
- Your character is controlled using 6 buttons and 1 joystick.
- The top row of buttons are high attacks/punches and the row bottom are low
- attacks/kicks. To keep the move list simple I will use the numbers 1-6 to
- represent button presses. Below is the map.
-
- 1 2 3
-
- 4 5 6
-
- If you have played the SF games then the buttons are:
- 1 = Jab Punch 2 = Middle Punch 3 = Fierce Punch
- 4 = Jab Kick 5 = Middle Kick 6 = Fierce Kick
-
- Pull Back (away from opponent) to block.
-
- To explain joystick movements I will use the following:
-
- F = Forward B = back D = Down U = Up
-
- QCT= quarter circle towards QCB = quarter circle back
-
- HCT = half circle towards HCB = half circle back
-
- Some new found moves and shadow moves require that you hold a button,
- do the joystick movement and then release the button. For these I
- will put a (H) for hold and a (R) for release followed by the button.
- Also most regular moves can be done in this style as well if you
- find that you play better holding then releasing.
-
- I've found that not all moves are quarter or half circle.
- There are moves that seem to require a 3/4 circle from back to top.
- For these I will use 3/4CF. (for 3/4 circle forward, from back to top)
- Also the way I describe the moves may change. I have been told that
- some moves work better if you use F,D,D/B (down back) instead of making
- a circle. I will look into this! But for now I still use the
- circle method.
-
- There are moves requiring a quarter circle from Forward up to
- forward down. These are noted as FU,F,FD.
-
- Almost all the characters have a move using QCT and Punch, I just do not
- know exactly what they all do. (yet)
-
- With ALL characters: B,6 when very close will make you do a hard
- looking hit that your opponent will have to stand up and block.
-
- Similar to another Midway game Up and Start is Random Select.
-
- When choosing a character, if both players push Down and Start, the
- announcer says 'Combo Breaker'. Rumored to make the breakers easier,
- I have been told that the Combo Breaker move can then be done with
- any button!
-
- When you are on your chosen character (and have not pressed a button)
- moving the joystick Up and Down will allow you to change the colors
- of your player. (I believe there are 7)
-
- * Moves that start with Back normally need to charge. (hold back for a
- few seconds).
-
- Moves that do not end with a number (a specific button) can use any
- button (punch or kick where specified). The greater the number the
- longer the move will last.
-
- All players have a special move when getting up from being knocked down.
- These will be listed in each section as Knockdown move.
- Moves with * in front of them have not yet been confirmed by myself, or more
- than one person. As I try them, or anyone else (besides the person who gives
- them to me in the first place) says they worked I will take off the *. I am
- not saying I don't trust people..., I just don't want to get flamed by
- people saying "Your FAQ says this, and it doesn't work, and I lost,and..."
- So let me know if you can confirm a move, especially now with the
- new version out!
-
- _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
- _/ *********************** CHARACTERS *************************** _/
- _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
-
- **************
- * T.J. Combo *
- **************
-
- Description:
- Height: 6'1"
- Weight: 220
- Age: 25
-
- Undisputed heavyweight champion for Five years, stripped of his title when
- found using cybernetically enhanced arms. Now broke, he enters the Ultratech
- contest for the love of money.
-
- A young looking African-American boxer. He wears black shorts
- and an American flag pattern tank top. He is huge and pretty powerful.
- It might have been better to digitize him rather than render, cause he looks
- a little too plastic-like.
-
- Known Moves:
- Swinging Backhand: B,F,1
- Double Roll and Punch: B,F,2
- Charge and Punch: B,F,3
- Straight Knee: B,F,4
- Straight Up Knee: B,F,5 (Can knock opponents out of the air)
- Flying "Tiger Knee": B,F,6
- Punching Bag: 1,1,1,1,etc (Must be close)
- Winding Uppercut: (H)3,(3 seconds),(R)3 then a punch.
- Shadow Punch: (H)3,B,F, (R)3 (When your powered up)
-
- Air Juggle: B,F,3
- Air Combo: Jump,5,HCB,4
-
- Combos:
- 8 hit combo: Jump,6,B&D,2,2,F,2,6,6
- 8 hit combo: B,F,6,B,1,F,1,pause,B,F,3
- ? hit combo: B,F,2,F,B,1. (ultra at end of match)
- 9 hit combo: B,F,2,B,6,6,3,F,3
- 13 hit combo: B,F,2,B,6,F,4,B,5,F,1,pause,B,F,3
-
- Combo Moves:
- F,1 ---- (2)
- B,2 ---- (2)
- B,3 ---- (2)
- B,4 ---- (2)
- B,5 ---- (2)
- B,1 ---- (3)
- B,6 ---- (3)
- B,F,3 -- (4 + end)
- B,F,1 -- (4 + air)
- B,F,2 -- (4 + air)
- B,F,6 -- (3 + air)
-
- Ultra: Charge Forward,B,3
- Ultra 18 hit combo: B,F,2,2,B,3
- Ultra ?? hit combo: B,F,4,F,5,5,B,3
- Ultra 26 hit combo: B,F,2,B,6,F,4,5,B,3,pause,B,F,3
-
- Combo Breaker: F,B,3
-
-
- Humiliation: D,D,D,1
-
- No Mercy: B,B,F,F,2 (Close)
- A bell rings, he jabs his opponent in the gut and then turns his back to
- the viewer, and breaks the opponents neck!
-
- No Mercy 2: B,D,F,6 (Close)
- He punches his opponent and then spin punches them into the glass of the
- screen.
-
- ********
- * Jago *
- ********
-
- Description:
- Height: 5'6"
- Weight: 190
- Age: 21
-
- A Tibetan Warrior monk, who calls on the power of the Tiger to discover
- his destiny. Overseen by the Tiger Spirit, Jago must enter the contest
- and destroy the evil within.
-
- He wears a sword strapped across his back like Conan and wears a mask sort
- of like the ninjas in MKII. The sword is used for close range attacks.
-
-
- Known Moves:
- Fire ball: B,D,F, Punch or HCT,Punch
- Yellow Fireball: (H)1,B,D,F,(R)1 or (H)1,HCT,(R)1
- Flying Heel Kick: F,D,D&B, Kick
- Quick Heel Kick: (H)6,F,D,DB,(R) 6
- Uppercut: F,D,F, Punch
- Blade swipe: F,D,D&B,3
- Red Fire Ball: (H)3,B,D,F,(R)3 or (H)3,HCT,(R)3 (When Powered up)
- *Shadow Moves: F,D,D&B,5 (When powered up)
- *Shadow Heel Kick: (H)6,F,D,DB,(R)6
-
- Air Juggle: B,D,F, Punch or HCT,Punch
- Air Combo: Jump,5,HCB,4
-
- Combos:
- 3 hit combo: (dizzy) Jump,6,F,D,D&B,3,F,D,D&B,4
- 3 hit combo: (dizzy) F,D,D&B,4,F,D,D&B,4,F,D,D&B,4
- 6 hit combo: Jump,6,B,2,D,F,1
- 7 hit combo: F,D,D&B,6,B,5,F,D,F,2
- 7 hit combo: Jump,6,F,2,2,2,D,F,2
- ? hit combo: F,D,D&B,6,5,5,F,D,D&B,4 (ultra at end of match)
- 13 hit combo: F,D,D&B,6,B,5,F,D,D&B,3,B,5,F,D,F,3
-
- Combo Moves:
- F,D,D&B,3 -- (2)
- B,5 -------- (3)
- B,D,F,1 ---- (3 + end)
- F,D,D&B,5 -- (3 + end)
- F,D,F,2 ---- (3 + end)
- F,D,F,3 ---- (3 + end)
-
- Ultra: F,D,DB,4
- Ultra 27 hit combo: F,D,D&B,6,B,5,F,D,D&B,3,B,5,F,D,D&B,4
- Ultimate 9 hit Sword: F,D,D&B,6,B,5,F,D,D&B,3,B,5,D,F,3
-
- Combo Breaker: F,D,F,2
-
- Humiliation: F,D,B,5 or HCB,5
-
- No Mercy: B,F,F,1. (About 1 person away)
- Jago takes out his sword and slices his opponent a few times. The last
- strike hits him in his crotch area.
-
- No Mercy 2: B,B,F,F,2 (Stand anywhere)
- Jago sits Indian style and medetates while his eyes are glowing. Then a
- car falls from the sky landing on his opponent.
-
-
- ***********
- * Glacius *
- ***********
-
- Description:
- Height: 6'3"
- Weight: 300
- Age: UNKNOWN
-
- An alien being from a distant planet. Crash landing on Earth, he was
- captured by Ultratech, hoping to prove the aliens are inferior, they
- force Glacius to fight for his life.
-
- A ice creature who looks like he is from Terminator 2. He has these
- weird fang like features on his face. He has many moves that are easy to
- do, but connecting with the moves can be difficult.
-
- Known Moves:
- Ice Stab: F,D,D&B,1
- Puddle Port: B,D,F,4 or HCT,4
- Puddle Uppercut: B,D,F,(5 or 6) or HCT,(5 or 6)
- Frost Ball: B,D,F,Punch or HCT, Punch
- Shoulder Slam: B,F,Punch
- Overhead Hammer: HCB,3
- Reverse Uppercut: B,D,F,6 then B,D,F,5 or HCT,6 then HCT,5
- Power Frost Ball: (H)1,QCT,(R)1 (When powered up)
- Ball only bounce once and flies quickly at the opponent.
- Shadow Uppercut: HCT,3 (When Powered up)
-
- Air Juggle: B,D,F,6 or HCT,6
- Air Combo: Jump,5,HCB,4
-
- Combos:
- 3 hit combo: (dizzy) B,3,F,3,B,3
- 7 hit combo: D,F,D,B,5,B,3,3,D,F,3
- 7 hit combo: B,F,3,B,2,D,F,6
- 8 hit combo: B,F,3,B,2,D,F,3
- ? hit combo: B,F,3,2,2,HCB,3 (ultra at end of match)
-
- Combo Moves:
- B,3 -------- (2)
- B,2 -------- (3)
- B,D,F,5 ---- (3 + end)
- B,D,F,6 ---- (3 + air)
- B,D,F,3 ---- (4 + air)
- F,D,D&B,1 -- (4 + air)
-
- Ultra: B,F,3
- Ultra 22 hit combo: B,F,3,B,2,F,3
- Ultimate 5 hit Pool: B,F,3,B,2,F,D,D&B,1
-
- Combo breaker: F,D,D&B,1 or B,F,3
-
- Humiliation: B,D,F,5 or HCT,5
-
- No Mercy1: B,D,F,2 or HCT,2
- Glacius extends a long pick from his hand freezing his opponent by
- touching them.
-
- No Mercy2: F,D,B,5 or HCB,5
- Glacius turns into a liquid metal blob and covers his opponent
- resulting in the opponent being absorbed.
-
- No Mercy3: B,B,B,6
- Glacius turns into a pool of liquid metal and slides under the
- opponent. The opponent is sucked down into the pool.
-
-
- **********
- * Spinal *
- **********
-
- Description:
- Height: 5'5"
- Weight: 110
- Age: 2650
-
- An unprecedented discovery in cell regeneration, Ultratech have recreated
- an ancient warrior from the past. Having no memory, and lacking in purpose
- he fights regardless.
-
- He's a Skeleton warrior. He wields a huge scimitar in his left hand and a
- shield in his right. Wears a red bandana around his head. And he lets
- loose this really evil (ala Tales from the Crypt) laugh when he wins.
-
- Spinal can Morph into the other characters, but only the character
- he is fighting against!
-
- Easy way to beat Eyedol: (Once you got that far and probably died),
- continue and do the Combo Breaker Code (Down and start on both joystick
- before the round) Then do the Morph move and use Eyedol to beat Eyedol.
- As soon as he starts to fight back, do the combo breaker. (Be careful
- not to blow up).
-
- Known Moves:
- Absorption Shield: B,1 (hold till hit with a projectile)
- Flaming Skull: B,D,F, Punch or HCT,2 (only with circling skulls!)
- Red Skull: (H)1,B,D,F,(R)1 or (H)1,HCT,(R)1
- Teleport Front: D,D,D,3 Teleports to infront of opponent.
- Teleport Back: D,D,D,6 Teleports behind his opponent.
- Charge: F,F, Punch
- Slide: D,6
- Super Slash: B,F,2 (Spins twice if you have a skull)
- Morph: After starting a combo,tap D,D,D,button. This
- will morph him into his opponent, do a combo,
- then morph back.
- Air Teleport Front: (H)1,jump,d,d,(R)1 Jumps then teleports
- Air Teleport Back: (H)4,jump,d,d,(R)4 " " "
-
- Air Juggle: B,D,F,1 (only from a morphing combo, and must
- have a circling skull)
- Air Combo: Jump,5,HCB,4
-
- Combos:
- 3 hit combo: (dizzy) F,F,1,3,F,F,3
- 6 hit combo: F,F,1,F,F,1,F,F,1
- 9 hit combo: Jump,6,F,F,1,B,3,3,3,F,F,3,F,3.
- (you can add a slide onto it if it worked!)
- 9 hit combo: B,F,2,F,F,1,B,3,F,F,3
- ? hit combo: F,F,(3+6), 2*QCT,3 (2 times QCT)
- Combo Moves:
- B,2 --------- (2)
- D,D,D, Any -- (2 to 4 + end or air)
- B,3 --------- (3)
- B,5 --------- (3)
- F,F,2 ------- (3 + end)
- F,F,1 ------- (4 + end)
- F,F,3 ------- (4 + end)
-
- Ultra: HCT,3
- Ultra 23 hit combo: B,F,2,F,F,1,B,3,3,3,D,B,D,F,3
- Ultra ?? hit combo: B,F,2,B,D,F,3 (must have at least 1 skull)
-
- Combo Breaker: F,F,2 (Try F, then F and 2 at the same time)
-
- Humiliation: B,D,F,6 or HCT,6
-
- No Mercy: B,B,B,5 (anywhere)
- Another skeleton comes out of the ground and grabs opponent's body,
- and brings it down with him!
-
- No Mercy2: B,B,F,4 (close)
- Spinal slices the opponent with a sword twice and then pierces him with
- a spike that emerges from his shield 3 times! (Very cool)
-
- * Rumor No Mercy 3: F,B,HCT,4 (Close)
- Spinal Stabs you with shield and raises you off the ground.
-
- Note about the Absorption shield. If you have at least one skull around you
- then some of your moves will give you a second hit. Also, Spinal can only
- have up to six skulls. If he gets anymore then that, he will explode and
- be left with only one skull.
-
-
- *************
- * B. Orchid *
- *************
-
- Description:
- Height: 5'6"
- Weight: 125
- Age: 23
-
- A secret agent sent to investigate the mysterious disappearances that
- surround the Ultratech contest. Her true identity and abilities are
- shrouded in secret.
-
- She wears a green jumpsuit and wields two little sticks (sorta like nunchuks
- without the chain). These sticks glow when she hits and can magically
- lengthen to about 3' so they can be used like light sabres for some
- specialty moves. She moves very quickly but, her moves don't do much
- damage. But can do some easy combos! On her jumpsuit are the words HOT
- on both sides.
-
- Known Moves:
- Backflip Kick: B,6.
- Tiger Morph: B,F, Punch
- Helicopter Kick: B,F, Kick
- Laser Boomerang: B,D,F, Punch or HCT,Punch
- Spinning Slash: F,D,D&B,3
- Helicopter Blade: F,D,D&B,(1 or 2)
- Shadow Blade: (H)2,F,D,D&B,(R)2 (When powered up)
- Shadow Tiger: (H)3,B,F,(R)3 (When powered up)
- Knockdown Move: B,F,6
- Air Fireball: ????
- Air Juggle: B,D,F,1 or HCT,1
- Air Combo: Jump,6,HCB,2
-
- Combos:
- 3 hit combo: (dizzy) F,D,D&B,1,F,D,D&B,1,F,D,D&B,1
- 7 hit combo: Jump,6,B,D,F,6,B,6
- ? hit combo: B,F,6,B,F,6
- 9 hit combo: B,F,6,B,6,D,F,3
- 20 hit combo: F,D,D&B,2,F,1,B,1,4,F,6,B,6,F,D,D&B,2,F,1,B,1,
- F,D,D&B,3,pause,B,D,F,1
- 24 hit combo: B,F,6,B,1,F,6,B,1,F,6,B,1,F,5,pause,B,D,F,1
-
- Combo Moves:
- F,1 -------- (1 after a medium helicopter kick)
- B,1 -------- (3)
- B,6 -------- (2 after a fierce helicopter kick)
- B,2 -------- (2)
- B,4 -------- (3)
- B,F,5 ------ (3)
- B,F,6 ------ (3)
- B,5 -------- (3 + air)
- B,D,F,3 ---- (4 + end)
- B,F,4 ------ (4 + air)
- F,D,D&B,3 -- (4 + air)
-
- Ultra: B,F,2
- Ultra 35 hit combo: F,D,D&B,2,F,1,B,1,4,F,6,B,6,F,D,D&B,2,F,1,B,1,
- F,2,pause,B,D,F,1
- Ultra 37 hit combo: B,F,6,B,1,F,6,B,1,F,6,B,1,F,2,pause,B,D,F,1
- Ultimate 6 hit Ho: B,F,6,B,1,F,D,D&B,6
-
- Combo Breaker: B,F,6
-
- Humiliation: F,D,B,3 or HCB,3
-
- No Mercy: D,F,B,4 (Stand about 1 person away)
- The opponent turns into a frog. After that press 6 and if you're close
- enough you will step on them and kill them! (Press 1 to bring them
- back to life and a mini combo)
-
- No Mercy 2: B,B,F,F,1
- Orchid turns to opponent and opens up her shirt to expose chest to them.
- Opponent falls over dead. (Another Orchid just gets upset.)
-
-
- *****************
- * Chief Thunder *
- *****************
-
- Description:
- Height: 6'2"
- Weight: 280
- Age: 42
-
- Mystical defender of native Americans, Thunder enters the contest in
- order to uncover the mystery surrounding his brother's disappearance in
- the previous year's tournament.
-
- A Native American chief with tomahawks. Very quick, very strong, very
- cool graphically.
-
- Known Moves:
- Head Attack: F,D,B, Punch
- (If you miss then do the second part of this below. Only if used 3.)
- Reverse Head Attack: F,D,B,3
- (In the air after a miss. He then dives at the opponent.)
- Tomahawk Throw: B,D,F, Kick (You can move the tomahawk up or down.)
- Spinning Chop: B,F, Punch
- Jumo Tomahawk: ??? (When Powered up) Throws a huge Tomahawk.
- Shadow Tomahawk Dive: (H)3,F,D,B,(R)3 or (H)3,HCB,(R)3
-
-
- Air Juggle: B,D,F,1
- Air Combo: Jump,6,HCB,2
-
- Combos:
- 9 hit combo: Jump,B,6,3,F,3,B,3,D,F,6
- ? hit combo: B,F,3,B,F,1
- 11 hit combo: B,F,3,B,6,F,D,B,(2 or 3),pause,B,D,F,4
- 13 hit combo: B,F,3,B,6,F,6,D,B,2,pause,B,D,F,4
-
- Combo Moves:
- B,2 ------ (1)
- B,6 ------ (2)
- B,F,6 ---- (2)
- B,D,F,6 -- (4 + end)
- B,F,2 ---- (4)
- B,F,3 ---- (4)
- B,F,1 ---- (4 + air)
- F,D,B,2 -- (4 + air)
- F,D,B,3 -- (4 + air)
-
- Ultra: B,F,1
- Ultra 25 hit combo: B,F,3,B,6,F,6,B,2,F,1,pause,B,D,F,4
- Ultra ?? hit combo: B,F,3,B,F,1
- Ultimate 7 hit Energy: B,F,3,B,6,F,6,F,D,D&B,2
-
- Combo Breaker: HCB,2
-
- Humiliation: ?? (Sombody's got to know!)
-
- No Mercy: B,D,F,3 (About 3 inches away)
- He will do a sort of rain dance, aim his axe at the enemy, who will then
- go into convulsions as electricity seems to hit him.
-
- No Mercy 2: F,D,B,6
- He does a super hatchet uppercut, resulting with various parts remaining of
- the opponents.
-
-
- ***********
- * Fulgore *
- ***********
- Description:
- Height: 6'5"
- Weight: 560
- Age: 1
-
- A prototype cybernetic soldier developed by Ultratech, entered into the
- contest as a final tests of it's capabilities before mass production
- can begin.
-
- He is a grayish metallic looking guy with blue veins running all over the
- surface. He has two large blue glowing sloth-like claws on each hand. He
- also has a funky looking crest on his head. He has VERY fast kicks, and
- combos. Looks like a next generation predator.
- (Lots of conflicting data from people. I will try to verify these myself
- by the next FAQ)
-
- Known Moves:
- Electric Bolts: B,D,F, Punch
- Electric Charge: B,F, Kick
- Uppercut: F,D,F, Punch
- Lightning Bolt: F,D,D&B,6 (Push back twice, and he shoots out 2)
- Reflector: F,D,B, Punch
- Fire Balls: B,B,D,F,1(throws 2) F,B,B,D,F,1 (throws 3)
- Teleport Near: B,D,B, Punch
- Teleport Far: B,D,B, Kick
-
- Shadow Charge: (H)6,B,F,(R)6
- Shadow Move: Hold 3,F,D,F,Release
-
- Air Juggle: B,B,D,F,1 (2 energy bolts)
- Air Combo: Jump,5,HCB,4
-
- To do a shrink move, do a combo on the Desert Roof (D,Start) to your
- opponent near the edge, then do one of the following below (Immediatly)
- and either you or your opponent will be up to the others knees!
- Shrink Yourself: B,D,B,4
- Shrink Opponent: B,D,B,6
-
- Combos:
- 6 hit combo: Jump,6,D,3,F,D,F,3
- ? hit combo: B,F,6,4,4,1 (keep hitting 1)
- 8 hit combo: B,F,6,3,B,6,F,D,F,3
- 10 hit combo: B,F,4,B,1,F,D,D&B,6,F,D,F,3
- 13 hit combo: B,F,6,B,6,F,D,D&B,6,B,1,F,D,F3
-
- Combo Moves:
- B,6 -------- (2)
- 5 ---------- (2 after charge with 6)
- 6 ---------- (3 after charge with 6)
- F,D,D&B,6 -- (2)
- B,1 -------- (3)
- B,F,6 ------ (4 + end)
- B,F,5 ------ (4 + end)
- B,D,F,2 ---- (4 + end)
- B,D,B,1 ---- (4 + end)
- F,D,F,3 ---- (4 + end)
- F,D,F,2 ---- (3 + air)
-
- Knock into air quick combo: Charge with a 6, then uppercut with 1.
- Ultra: F,D,F,1
- Ultra 25 hit combo: B,F,4,B,1,F,D,D&B,6,F,D,F,1
- Ultra 27 hit combo: B,F,6,B,6,F,D,D&B,6,B,1,F,D,F,1
- Ultimate 9 hit Gun: B,F,6,B,6,F,D,D&B,6,B,1,F,D,D&B,2
-
- Combo Breaker: F,D,F,2
-
- Humiliation: B,D,F,5
- No Mercy: F,D,D&B,3 (Stand 2 characters away)
- He shoots a laserbeam from his head and fries his opponent.
-
- No Mercy 2: B,D,F,6.
- His head opens up and a Turret gun blows you away.
-
- Note: He can take ALL of Saberwulf's bat's by doing the reflector move.
- After each reflected bat, they then circle around Fulgore. Saberwulf will
- eventually run out of bats!
-
- **********
- * Cinder * (Formerly Meltdown)
- **********
-
- Description:
- Height: 6'2"
- Weight: 195
- Age: 31
-
- A convict, experimented on by Ultratech. A failed chemical weapon test
- mutated his body turning him into living flame. If he defeats Glacius,
- he enters the fray.
-
- He is similar to Glacius but he is made of fire! He always has a glow
- around him and little puffs of flame coming off him floating upward.
- My complaint here is that if player two chooses him, he look's like
- Glacius with a red flame around him.
-
- Known Moves:
- Human Fireball: F,F,Punch (can be done in the air!)
- Human Fireball (combo): B,F,Punch
- Flame Thrower: F,F,Kick or B,F,Kick
- Flip Kick: F,D,F,Kick
- Flaming Palm: B,B,1
- Outline: F,D,B,2
- Invisible: F,D,B,3
-
- Invisible Teleport: F,D,B,1 or HCB,1 (when powered up)
- Shadow Fireball: (H)2,F,F,(R)2
-
- Air Juggle: F,F,3
- Air Combo: Jump,5,HCB,4
-
- Combos:
- 3 hit combo: (dizzy) B,F,2,B,6,B,B,1
- 7 hit combo: Jump,6,B,B,1,F,3,6,D,F,6
- 10 hit combo: B,F,2,B,1,F,D,F,5,pause,F,F,3
- 13 hit combo: B,F,2,B,1,F,F,1,D,5,F,D,F,5,pause,F,F,3
-
- Combo Moves:
- B,6 ------ (1)
- B,5 ------ (2)
- B,3 ------ (2)
- B,2 ------ (3)
- B,1 ------ (3)
- F,F,1 ---- (2)
- F,F,2 ---- (4 + air)
- F,D,F,4 -- (4 + air)
- F,D,F,5 -- (4 + air)
- F,D,F,6 -- (4 + air)
-
- Ultra: F,F,3
- Ultra 25 hit combo: B,F,2,B,1,F,F,1,D,5,F,F,3,pause,F,F,3
-
- Combo Breaker: F,D,F,5
-
- Humiliation: B,B,B,6
-
- No Mercy: B,B,B,2
- Cinder forms a hole on the ground that slides under the opponent
- and sucks them in.
-
- No Mercy 2: B,D,F,4 or HCT,4
- Cinder flares up then shoots a flame from his finger and melts
- the opponent into a pool of liquid.
-
-
- *************
- * Sabrewulf *
- *************
-
- Description:
- Height: 5'11"
- Weight: 400
- Age: 45
-
- Afflicted with the disease Lycanthropy. Spending most of his life as a
- recluse, Sabrewulf enters the tournament on the promise of a cure if
- victorious.
-
- Grayish colored wolf/werewolf wearing some torn up green clothing. Very cool
- blood dripping from his mouth all the time.
- Probably the best guy for beginners.
-
- Known Moves:
- Spinning Claw: B,F,Punch (Keep pressing Punch for multipel spins)
- Energy Howl: F,D,DB,6 (All his moves will do more damage)
- Lunge: F,D,B,Kick or HCB,kick
- Throw Bat: F,D,B,Punch or HCB,Punch
- Big Slash: B,F,5
- Rolling Slash: B,F,4
- Leaping Slash: B,F,6
-
- Air Juggle: B,F,6
- Air Combo: Jump,5,HCB,4
-
- Combos:
- 2 hit combo:(dizzy) B,F,5,B,5
- 3 hit combo: (dizzy) B,F,5,B,5,F,5
- 7 hit combo: Jump,B,6,B&D,6,F,3,3,D,3
- ? hit combo: B,F,4,3,3,B,F,4
- ? hit combo: B,F,4,F,2,2,B,3,F,2,2,B,2,F,2,2,B,1
- 10 hit combo: B,F,4,B,3,F,6,pause,B,F,6
- 16 hit combo: B,F,4,B,3,F,2,B,2,F,6
-
- Combo Moves:
- B,3 ---- (3)
- B,1 ---- (3)
- B,2 ---- (3)
- B,F,2 -- (3)
- B,F,3 -- (3)
- B,F,1 -- (3 + air)
- B,F,4 -- (3 + end)
- B,F,5 -- (4 + air)
- B,F,6 -- (4 + air)
-
- Ultra: B,F,4
- Ultra 31 hit combo: B,F,4,B,3,F,2,2,B,4,pause,B,F,6
- Ultimate 11 hit claw: B,F,4,B,3,F,2,B,2,D,F,3
- Combo Breaker: B,F,2
-
- Humiliation: F,F,1
-
- No Mercy: B,B,B,5 (About 2 pople away)
- Sabrewulf extends a claw and rams it into the gut of his opponent.
-
- No Mercy 2: B,B,F,2 (About one person away)
- Sabrewulf spin slaps his opponent onto the glass of the view screen.
-
- Note: Fulgore can take all your bats by reflecting them. You can eventually
- run out of bats!
-
- **********
- * Riptor *
- **********
-
- Description:
- Height: 7'0
- Weight: 700
- Age: 4
-
- A product of Ultratech's DNA manipulation project. By mixing human and
- reptilian genes, they hope to cross intelligence and ferocity in a lethal
- fighting machine.
-
- Two-legged raptor type dinosaur. Reddish orange in color. When he gets
- hit he bleeds purple blood. Seems a little out of place in this game.
-
- Known Moves:
- Fireball: F,D,B,Punch
- Flame Attack: F,D,D&B,Punch
- Charge: B,F,Punch
- Leaping Claws: B,F,Kick
- Fireball air: F,D,B,Punch (Do it in the air.)
- Tail: F,D,D&B,Kick
- Big Leap: B,D,F,4
- Uppercut Slash: F,D,D&B,1
- Blue Fireball: (H)2,HCB,(R)2 (When powered up)
-
- Air Juggle: F,D,B,1
- Air Combo: Jump,5,HCB,4
-
- Combos:
- 6 hit combo: Jump,6,F,3,D,B,3
- ? hit combo: B,F,5,3,3,B,F,4
- 9 hit combo: B,F,4,B,1,F,D,B,3
- 14 hit combo: B,F,4,B,1,4,F,4,B,1,F,6,pause,F,D,B,1
-
- Combo Moves:
- B,6 -------- (1)
- B,1 -------- (2)
- B,2 -------- (2)
- B,F,4 ------ (2)
- B,4 -------- (3)
- B,F,6 ------ (4 + end)
- F,D,B,3 ---- (4 + end)
- F,D,D&B,1 -- (4 + air)
-
- Ultra: B,F,4
- Ultra 22 hit combo: B,F,4,B,1,4,F,4
- Ultra 25 hit combo: B,F,4,B,5,F,5,B,1,F,4,pause,F,D,B,1
- Ultra ?? hit combo: B,F,2,B,1,1,1,F,4
-
- Combo Breaker: B,F,6
-
- Humiliation: ??
-
- No Mercy: B,D,F,2
- Riptor jumps at his opponent and the screen goes black. Next you see
- him with a big belly burping and farting.
-
- No Mercy 2: B,B,B,5
- Riptor spits acid at his opponent frying them.
-
- *Rumor No Mercy 3: F,F,B,6 (from across screen)
- Ritor Slashes you with his tail.
-
- **********
- * Eyedol * You cannot play as him (yet, unless the bug works!)
- **********
-
- He is the 'boss' character. He is a 2 headed giant, wielding a big club.
- He swings his club like a baseball bat, he spits fireballs, sometimes 3
- in a row. (more once I see him!)
-
- Play as Eyedol! I haven't had a chance to try it, mostly because it
- has not been duplicated yet. But here is what happened. A friend was
- playing as spinal (against Eyedol) Did the morph into Eyedol and hit
- START (with credits in the machine). (He hit the opposite start button).
- then the screen showed the Eyedol square and another with the second
- player. He hit start again (on both) and boom. He WAS Eyedol. The only
- move figured out was back and 3 for the club against the ground. NO
- charge back then F moves (yet). We could not do it again (tried for
- about 2 hours). More as I find out! Don't waste your money till we get
- the details straightened out.
-
- He regain his health by stomping in place!
- He can shoot 3 fast fireballs at once.
-
- _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
- _/ Miscellaneous Stuff _/
- _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
-
- ************
- * Glitches *
- ************
-
- Nothing major.
-
- **********
- * Rumors *
- **********
-
- You CAN play as Eyedol!
- The game was designed in Europe, and just created here.
- There are more then just Humiliations, and No Mercy's.
- There are some hidden characters.
- There are more then 2 hidden levels.
- The current version number of the latest release is 1.4
- Midway is changing moves and Stages with every release version to make
- the FAQ un-accurate. (So if something doesn't work..let me)
-
- ********
- * Bugs *
- ********
-
- Not known, but most likely a hardware bug that is also in SOME MK II
- machines, nobody will be able to move. The characters just stand there.
- If you hit the machine (near the joystick's) this will free them up.
- At a arcade here, this is a constant and they will NOT fix them. They
- have signs that say play at your own risk... no refund!
-
- When the computer used to say No Mercy, it now says 'Danger Danger' Which
- IMHO is a little too late. Hopefully this will be changed back! It should
- say danger when you have about 2 hits left! (To let your opponent know when
- to start the ultimate combo ;-)
-
- ********
- * Misc *
- ********
-
- Release Dates: (yeaaa) It should be everywhere.
-
- Thanks to a certain new inside source I am finding out about the
- air combo's and many of the Hold button moves. Just when I thought
- I could do some catching up, we discover many more moves.
-
- Apologies for not refining many things yet. I know that many moves
- only require QCT and not half's. I am working on it. The holidays were
- very busy. I plan on updating this soon, because I am sure I will
- find out about the Air Combos in the next few days! I will try to
- update it at least once every 2 weeks. (more often as important moves
- come in.)
-
- -------------
- | UPDATES!! |
- -------------
-
- This FAQ is available by by modem on the Chowdanet BBS. Just call with your
- modem at up to 28,800 baud: (401) 331-2604. Then, if this is your first
- time, fill out some brief info and then sign on, go to the [F]iles menu and
- [S]earch for keyword: TCE
-
- Also, Midway Online is ALSO on The Dark Realm BBS! Just call with your modem
- at (401) 331-0217. Then, if this is your first time, fill out some brief info
- and then sign on, go to the [F]iles menu, and look for the Midway Online file
- directory!
-
- Besides the latest version on the KI FAQ as soon as its released, we also have
- tons of other coin-op FAQS! All of our stuff is online!
-
- The latest version will also be in the rec.games.video.arcade news, which can
- be found on the Chowdanet BBS or any other location with full Inet newsgroups!
-
- Special Thanks to All Who Created the FAQ, to Local Arcades, and to the people
- responsible for getting this FAQ to you!: Midway ONLINE, Karl's site, the
- many contributors in the ALT.GAMES.MK newsgroup and the many FTP sites!
-