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BOUNCY.DOC
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1996-08-22
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B O U N C Y D E M O
----------------------
1. INTRODUCTION
2. THE MENU
3. PLAYING BOUNCY
4. LICENCEWARE VERSION
5. CREDITS
1. INTRODUCTION
Bouncy the spaceball has got himself lost. You have to guide him
through five different areas back to his home. Each area features
five puzzling levels. Some are very simple, others are not. To
complete a level you must have the key that opens the exit. It may
sound easy but there are several obstacles in your path.
In this demo version there are seven levels, taken from various areas
of the game.
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2. THE MENU
There are four options : A. PLAY THE GAME
B. PASSWORD
C. HELP
D. BACKGROUNDS
2A. PLAY THE GAME
Choosing this option will start the game (See 3. PLAYING BOUNCY).
2B. PASSWORD
Only available in the full version.
2C. HELP
Selecting this button will display all the platforms and objects
you will encounter during the game.
PLATFORMS
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SOLID - Straight-forward, normal, boring platform.
SHRINKING - Once bounced on, will shrink until it disappears.
Any platform can start to shrink after being bounced on. You have
been warned!
STICKY - If you keep moving you will be alright. Stop and your stuck.
RED-HOT - Only bounce on this if you want to die or if you are
carrying water.
SLANT - Whichever way the slant is facing, you will bounce that way
before you can do anything about it.
JUMP-UP - You can jump up through this platform but you can`t jump
down through it. Some of these platforms will disappear after
bouncing.
MOVING - The platform will move one place to the left or right,
depending on which way the arrow is facing. Once the platform has
reached the end of its path the arrow will turn round, then the
platform will move in the opposite direction.
WALLS
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HARD - Solid wall, cannot be destroyed.
SOFT - Can be destroyed, if you have a hammer.
OBJECTS
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HAMMER - Used to knock down soft walls.
WATER - Cools down a red-hot platform and turns it into a solid or
shrinking platform.
HEART - An extra life will be given if you have this after completing
a level. If you die before completing the level you will also lose the
heart.
KEY - Opens the exit.
EXIT - Once you have the key the exit opens. The exit can open
anywhere and you will have to guide bouncy towards it. Jumping into
the exit will take you to the next level.
2D. BACKGROUNDS
Only available in the full version.
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3. PLAYING BOUNCY
Bouncy is controlled by the joystick.
UP - JUMP UP
RIGHT - JUMP RIGHT
LEFT - JUMP LEFT
To restart any level press any mouse key.
Bouncy can only change direction or jump has he touches the
platform, ie pushing the joystick to the left will result in bouncy
jumping left once he touches the platform.
To jump onto a higher platform you must push the joystick up as he
bounces then push left or right when he reaches the correct height.
Bouncy can fall from any height but if he falls off the bottom
platform he will die.
Bouncy will pick up any object he contacts. The objects will be
displayed at the top of the screen.
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4. FULL VERSION
The full licenceware version includes:
25 levels & 5 areas.
Password system every five levels.
10 different backgrounds.
Each area has it`s own background. There are two sets of five images.
Set 1 are images set in space
Set 2 are normal bland backgrounds.
This version can be obtained by sending £2.95 + 50p P&P to:
5th DIMENSION LICENCEWARE
1 LOWER MILL CLOSE
GOLDTHORPE
ROTHERHAM
SOUTH YORKSHIRE
S63 9BY
ENGLAND
Tel/Fax:(+44) 01709 888127
Website http://www.ware5d.demon.co.uk
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5. CREDITS
DESIGN, CODE, SFX & BACKGROUND GFX : GORDON MILLER
MAIN GRAPHICS : SHAUN WATTERS
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G.MILLER, SCHOOLHOUSE, 3 CAVIN RD, GLASGOW, SCOTLAND, G45 9TX.
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