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EASYDOOR.REV
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1994-10-06
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Easy-Door Revision history:
Version 2.62:
-------------
Bug fix:
- MulChoice was not updating the background color when the user
was in ANSI mode.
Version 2.61:
-------------
Bug fix:
- TimeLeft% function was returning the time elapsed in the door.
Now TimeLeft% returns the correct time has it's name implies.
- CarrierLost% was documented but not available. Now included.
- The SafeASC routine was not declared in EASYDOOR.BI. Now added.
What's new:
EasyShell is a new routine that acts like the SHELL command. The only
difference is that the port is closed, the shell process is executed
and the port is reinitialized. If you shell to another program that
use the comm port, it's recommended that you use the EasyShell routine.
Version 2.60:
-------------
What's new:
ExePath, EasyMenu, MaskInput, CC, etc.
Bug fix:
- The time counter is now working properly at midnight. The bug
was only present in V2.50
Version 2.52:
-------------
Bug fix:
- The EasyMenu routine was only accepting uppercase. Now it is handling
lowercase characters also.
Version 2.51:
-------------
What's new:
Now there is a way to automatically call a specific routine
before the door terminates. Just add this to your code:
ON UEVENT GOSUB EndHandler
UEVENT ON
' Door code....
ErrHandler:
' Perform anything you want to do before exiting the door. For
' example you can close a file that is used in a multi-node
' door game.
RETURN
Bug fix:
- The EasyMenu routine was only accepting uppercase. Now it is handling
lowercase characters also.
- When chatting with a user for a longer period of time than the
inactivity timeout, the user was disconnected when the chat
was terminated.