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CORSKY.TXT
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1994-11-13
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67 lines
================================================================
Title : Corsky (Deathmatch using altdeath)
Filename : corsky.wad
Author : Paul Shrubsole
Email Address : psh@bob.ntu.ac.uk
Description : Corsky is a pure deathmatch level that incorporates
a few original puzzles and ideas.
The level consists of a central Outdoor arena
surrounded by 4 main rooms , all of which are
interconnected by wide Corridors (hence the name
Cor-Sky).
The rooms are quick and easy to access and you'll
find that each one serves a particular purpose, be it
weapon, ammo or vantage point. You will also notice
that getting the main weapons and health will leave
you temporarily open to attack (so watch out all you
weapon horders!).
================================================================
* Play Information *
Episode and Level # : E1M1
Single Player : 'fraid not, no monsters.
Cooperative 2-4 Player : n/a
Deathmatch 2-4 Player : Yes, preferably using -altdeath
Difficulty Settings : n/a
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : None
* Construction *
Base : New level from scratch
Editor(s) used : doomed3 & BSP 1.1
Bugs : None found (let me know if you find any)
* Copyright / Permissions *
Authors may use this level as a base to build additional
levels, provided they include my name if they distribute them.
You may distribute the CORSKY wad in any form, provided you include
THIS file, with no modifications.
================================================================
Level hints : Hardly any of the lifts are marked but most are dead
(for the "hard of easy to spot anyway (the lift to jump to the rocket
thinking" only ) launcher is disquised as crates however).
The barrier surrounding the plasma gun will ONLY go
down when a trip-line is crossed.
The "raising room" to the health sphere gives off the
only door sound on the level, so you'll know where
they are. Also listen out for the amount of time a
lift takes to go down and whether a switch has been
pressed. This will also give a clue as to their
whereabouts.
The "haunted house" bit is NOT a good sniping point
when using rockets! You'll find out soon enough.
================================================================