If the final deciding set is a draw, the next round will be a sudden death match on a ring about 1/16 the size of a normal ring. The winner of that match wins by KO or knocking his opponent out of the tiny ring, and usually one person is knocked out after the first or second hit connects.
This was a very brilliant and innovative idea for the extra draw round. It is appropriate that a such an originally styled fighting game like VF would had an equally original draw round.
If it is not the last set, a draw will award one win to both players. If there is another draw in sudden death, the computer awards one of the two with a win and therefore the game.
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The Computer
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As you fight the computer you will advance up through the ranks in the
Dural is the final opponent that you will fight, and it is a metallic looking female who has all the moves of every character. You will get ONE chance to beat it, and the round will go to one more set than is normal. So if your machine is set to 2 out of 3, you must defeat Dural 3 out of 4, and so on. The tough part is that you will only get ONE chance to defeat Dural, and if you lose, then it's Game Over for you, buddy. Have someone join in to save you if you're losing. One nice touch is that after the game is over (if your last battle was with Dural), the credits run by and the instant replays of the final rounds that you played against all the computer opponents to get up to the end are replayed. The last one is of Dural KO'ing you, unless you beat Dural :)
The one shortcoming is that there appear to be no story-telling endings.
After beating it numerous times (even without continuing) it does seem safe to say that Sega did not include a very important psychologically satisfying feature in this game.
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Game Adjustments
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As mentioned at the beginning of this FAQ, VF can be adjusted so that the player must win 2, 3, 4, or 5 sets to win a game. This is done from the inside of the game through the test mode. It can be set one way for player vs. player modes, or differently for player vs. computer. the factory setting is two out of three for both the player vs. player and player vs. computer modes. difficulty can also be set. the different levels effect ring size and the amount of health you start with.
The Time Bar Color is the color of the thin line beneath your Time in the bottom right hand corner of the screen. Note that the difficulty is self-adjusting, becoming harder or easier as players win or lose.
Not too sure what the 1P is meant for, but I would guess that is has something to do with when one player is playing the computer. Normal is the default factory setting.
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A word from our Sponsor
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here's the latest from Sega:
They're beginning to plan a large marketing push for VF. This will include promos for tournaments and the like. To do this, they'll be shipping VF T-shirts, posters, banners, keychains, and even fortune cookies (with VF moves in them) to help promote the game. Look for this stuff to start appearing soon.
Everything in the demo is possible (ie Sarah's crescent). Every move that the computer does is also possible.
There are storylines for each of the characters.
How about VF2? "Definitely, but that's privileged information for the time being." Additionally, a rumor surfaced recently about VF2 being field tested in Japan. (Always take such rumors with a grain of salt, however....)
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The Rumor Mill
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This is the place where rumors are old rumors are dispelled and new ones
originate. if I'm missing anything, and I'm sure I am (contrary to popular belief I am not perfect), feel free to e-mail me and let me know.
THROW REVERSALS-
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still only a rumor. I've never seen these done, but I've heard a lot of
people claim to have seen Jacky and Wolf in particular do this. supposedly the attacker begins a throw, but then the defender counters it and sends them on the floor. sort of like Pai's defensive grab. Some people have said they think it is with the kick button and then back or down. Someone saw Wolf grab his opponents kick, and then punch them in the face while holding their leg.
Another person saw Pai begin a defensive throw on Jacky, but then Jacky
re-reversed it back on Pai.
JEFFRY'S LONG DISTANCE HURLù
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It has been widely rumored that Jeffry can throw opponents half way across the ring after his Ultimate Press (B,B+P), instead of just dropping them on the ground at his feet. I can verify that this is possible, since I did it myself at least once. In fact, Jeffry threw the hapless Jacky so far away, that my followup pounce didn't reach him!!! Unfortunately, how I did it or if it was a glitch of some sort remains a mystery....
MUTANT COLORS-
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Lately a lot of people have been discussing the supposed glitch of when the player's colors and body parts (arms and legs) are all screwed up and out of order. Game play is still normal. Is there a pattern, or is it random?
SECOND COLORS-
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You get them when you play same character/same character matchups, but can you select them purposely? some people have claimed to have gotten them, but no methods are yet confirmed.
Someone was playing Akira vs. Akira, and he was the second player. He chose a gray Akira, somehow, and so he and his friend were playing an entire game with 2 gray Akiras...
Here's one way to get the second colors (Player 2 only). When you start a new game, have player 1 move his cursor over a character. Now have Player 2 move his cursor over that same character. Have player 2 choose that character. Now the first player can choose whoever he wants, but the second player will have the secondary color.
TRICKS -
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You can get the credits of the programmers to come up on the screen by holding down a START button during the demo. When it comes to the standard demo w/ Sarah kicking Kage, the credits will come up. Keep holding the START button to keep the credits coming, or else they will freeze.
Also, you can get Kage to _roll_ while the demos are running. Just spin the player one joystick, and he'll roll either backward or forward, it's up to you. On the beginning of the computer intro, you can get Kage to roll off the mat almost before Sarah even tries to kick him. After you finish a game against the computer, the last round which you lost will then be played during the intro. If you got to Dural, the round where you beat Akira will be shown. What a great way to rub in a loss, especially if the computer had a real good comeback on you :)
KAGE'S FACE MASK
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It seems that after about 3,000 plays, the mask on Kage falls off instead of just his headband. You can see his teeth and a scar on his cheek.
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PUBLIC OPINION
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Public opinion isn't always right, but it does help us to get a feel for what the average Joe is getting out of this game. Surveys are helpful to new players and veteran fighters alike, for they help to open our eyes to the world around us. In seeking to have more stuff in this guide that's not just general facts or my own opinion, this chapter has been included to let us all get an idea what the general Virtua Fighter's player is thinking.
This is open to any VF player who can get his/her response in to me (not just internet people :) Please continue to respond, and Enjoy!
Survey #1 (3/25 - 4/1) 46 responses
1. Which Character are you using right now? (first choice)
Akira 6.5%
Lau 13.0%
Jacky (1) 28.2%
Pai (2) 21.7%
Jeffry 1.5%
Sarah (3) 15.2%
Kage 8.7%
Wolf 4.3%
2. Which Character do you think is the most powerful?
Akira (3) 13.0%
Lau 8.7%
Jacky (1) 23.9%
Pai 10.9%
Jeffry 4.3%
Sarah (2) 15.2%
Kage 0.0%
Wolf (3) 13.0%
3. On the machine you play most often, how many rounds do you need
1. In your opinion, who is the WEAKEST character in VF.
Character Votes Percent
Pai 20.5 34.4%
Akira 14.0 23.3
Jeffry 11.5 19.2
Kage 9.0 15.00
Wolf 5.5 9.2
Sarah 4.0 6.7
Lau 1.5 2.5
Jacky 1.5 2.5
Undecided 3.3%
Survey #4 Question (4/5 - 4/13) 84 responses
1. If there was ONE thing you could add/change on VF, what would it be?
Jumping Speed 47.8%
More computer bosses 26.9%
Better use of 3D 22.4%
The button interface 15.9%
Ground Speed 3.0%
People also wanted things like: more energy, longer rounds, texture mapping, a cage match w/ no ring outs and storylines
Produced by
Doug Rosengard, dug@lugaru.com
Original FAQ by Chad E. Reznicek
Special Thanks
God keeping my head on straight
The Family Fun Center in Omaha, NE for Virtua Fighter
Sega info & for VF
Andrea Sega
Dave Sega
Andy Eddy vidgames@netcom.com
Shorty Family Fun Center
Michael Wang mmwang@mv.us.adobe.com
Jose Family Fun Center
Derrick Family Fun Center
Christopher R. Boggs gt93986@acme.gatech.edu
Harry Teasley III het3@crash.cts.com
Ryan Wolfe wolfe@cps.msu.edu
Jeremy Hinton hinton@cs.odu.edu
Steve Lamb sandman@netcom.com
R. 'Tom' Cruz Sogeuco rc_sogu@paro.concordia.ca
Alan Fasick fasick@ucsu.colorado.edu
Brian Tao taob@io.org
Graham Chubb chubb@ecf.toronto.edu
Eric eric@parcplace.com
Vax vax@ccwf.cc.utexas.edu
Kevin Miller miller@midget.towson, edu.
Marie E. Antoon Marie.E.Antoon@Students.Miami.edu
Koh Kawabe kawabee@is.s.u-tokyo.ac.jp
World Book Dictionary definitions of virtual & fighter
Replay Magazine some info on VF
Getting this FAQ
Revisions will be released as needed to keep the information in this guide complete and current. this FAQ will be posted as deemed necessary to keep the masses informed. it can also be accessed by anonymous ftp from netcom.com under pub/vidgames/faqs (special thanks to Andy Eddy of GamePro magazine).