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DP Tool Club 17
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CD_ASCQ_17_101194.iso
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vrac
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vester_e.zip
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VU.BAS
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BASIC Source File
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1994-08-08
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11KB
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200 lines
10 CLEAR,32768!:KEY OFF:CLS
11 X$="system"+CHR$(13):KEY 10,X$
12 X$="files":KEY 9,X$
13 COLOR 7,9,4
14 PRINT:PRINT:PRINT:PRINT:PRINT:PRINT:PRINT:PRINT:PRINT:PRINT:PRINT:PRINT:PRINT:PRINT:PRINT
15 PRINT:PRINT:PRINT:PRINT:PRINT:PRINT:PRINT:PRINT:PRINT:PRINT:PRINT:PRINT:PRINT:PRINT:PRINT
16 GOTO 2000
20 DEF SEG=&H4F00
30 BLOAD "vu64ba.asm",&H100
40 PRINT:PRINT:PRINT:PRINT:PRINT:PRINT" HICOLOR VIEWING SSTV PIX'S (VU.BAS)"
45 PRINT" Copyright 1993 Ben Vester"
50 PRINT:PRINT" This program views on a 640x480x256 color SVGA a pix that was captured by"
60 PRINT"the K3BC SSTV program and is filed in the RAMDISK (as D:A.P) or as a pix file"
80 PRINT"with a suffix attached indicating the MODE used in copying the picture.That is,"
90 PRINT"a file BABOON copied in Scottie 1 would be filed as BABOON.S1. This program"
100 PRINT"will add .S1 to the BABOON title given. The Robot Modes (1) and (2) are crystal"
101 PRINT"controlled synchronously copied. Their line-sync'ed versions, (11) and (22) use"
103 PRINT".36A and .72A suffixes. On execution, the pictures are displayed in full"
104 PRINT"color. The arrows can be used to scroll. On the Robot modes 36sec and 72sec"
105 PRINT"due to their makeup, right/left scrolling can be used to optimise color"
106 PRINT"registration. Also on Robot modes the keys F and G work to retune the "
107 PRINT"receiver after the fact in 10 cycle increments for color balance. Robot"
108 PRINT"format is very sensitive to tuning. The other modes are relatively unsensi-"
109 PRINT"tive to tuning but can have their color registration optimised by using keys"
110 PRINT"C and X. Note that you can scroll fast with R and L and slower with arrows."
111 PRINT"Left arrow is very slow for precise positioning in the viewing window. "
112 PRINT"Normally the picture is positioned precisely before saving as a file. Q(uit)"
113 PRINT"returns to BASIC where you can hit F2 for another pix or hit F10 and ENTER to"
115 PRINT"goto DOS. Mode (96) requires truecolor SVGA and must be in RAMDISK to view."
150 PRINT:PRINT" MODE used for Pix: (1)or(11)36sec (2)or(22)72sec (3)Scot1 (4)Scot2 (5)AVT90"
160 INPUT"(6)AVT94 (7)Martin 1 (77)Martin 2 (8)Wraase 96 (9)FAX480 (96)CoFAX (99)Wefax";I
165 IF I=0 THEN GOTO 150
170 PRINT:PRINT:INPUT" What Path\File-Program adds suffix (Default is D:A.P)";A$
180 IF A$="" THEN A$=DR$+":A.P":P=2:GOTO 235
182 IF I=96 THEN A$=DR$+":"+A$+".cfx":GOTO 235
185 IF I=2 THEN A$=A$+".72"
186 IF I=22 THEN A$=A$+".72a"
187 IF I=1 THEN A$=A$+".36"
188 IF I=11 THEN A$=A$+".36a"
190 IF I=3 THEN A$=A$+".s1"
191 IF I=8 THEN A$=A$+".96"
192 IF I=9 THEN A$=A$+".fax"
200 IF I=4 THEN A$=A$+".s2"
210 IF I=5 THEN A$=A$+".90"
220 IF I=6 THEN A$=A$+".94"
230 IF I=7 THEN A$=A$+".m1"
232 IF I=77 THEN A$=A$+".m2"
235 IF I=2 THEN GOTO 800
236 IF I=22 THEN GOTO 800
237 IF I=1 THEN GOTO 1100
238 IF I=11 THEN GOTO 1100
240 IF I=3 THEN L=288
245 IF I=96 THEN L=546:LL=1638:P=528:GOTO 1900
250 IF I=4 THEN L=184
260 IF I=5 THEN L=256
270 IF I=6 THEN L=320
280 IF I=7 THEN GOTO 740
282 IF I=77 THEN GOTO 740
285 IF I=8 THEN L=248
290 IF I=99 THEN GOTO 950
602 POKE &H226,2 'No. poked here=pixels scrolled per left arrow depression
605 POKE &H427,PT
607 IF I=9 THEN GOTO 900
610 P=L-PT:P2=INT(P/256):P1=P-P2*256
620 POKE &H15D,P1:POKE &H15E,P2:POKE &H45B,P1:POKE &H45C,P2
630 IF I=4 THEN POKE &H3EA,16:LL=568
635 IF I=5 THEN POKE &H3EA,0:LL=768
640 IF I=7 THEN POKE &H3EA,9:LL=915
641 IF I=77 THEN POKE &H3EA,8:LL=464
642 IF I=8 THEN POKE &H3EA,1:LL=745
645 IF I=6 THEN POKE &H3EA,0:LL=960
650 IF I=3 THEN POKE &H3EA,14:LL=878
651 IF EX=0 THEN GOTO 659
652 'next two lines put in expand by 2 for modes desired
653 IF I=4 THEN P=320:POKE &H43B,235:POKE &H43C,27:POKE &H15A,0:POKE &H15B,2
654 IF I=77 THEN P=2*P:POKE &H43B,235:POKE &H43C,27:POKE &H15A,0:POKE &H15B,2
659 OF=(640-2*P)/2:OF2=INT(OF/256):OF1=OF-256*OF2:POKE &H13B,OF1:POKE &H13C,OF2
660 LL2=INT(LL/256):LL1=LL-256*LL2:POKE &H1FD,LL1:POKE &H1FE,LL2:POKE &H242,LL1:POKE &H243,LL2
670 IF V=1 THEN GOTO 683
680 VC=0:PRINT:PRINT:PRINT" Is Video Card (1)Trident mode 5D (2)Tseng mode 2E (3)ATI mode 62"
681 INPUT"(4)Paradise mode 5F (5)Chips&Tech mode 79 (6)Genoa mode 5C (7)VESA (Default=7)";VC
682 IF VC=0 THEN VC=7 'default choice
683 IF VC=1 THEN GOTO 1590
684 IF VC=2 THEN GOTO 710
685 IF VC=3 THEN GOTO 1600
686 IF VC=4 THEN GOTO 1650
690 IF VC=5 THEN GOTO 1700
700 IF VC=6 THEN GOTO 1750
701 IF VC=7 THEN GOTO 1800
705 GOTO 680
710 POKE &H113,46:POKE &H142,205:POKE &H144,136:POKE &H145,216:POKE &H146,238:POKE &H147,195
720 K=&H100
721 IF I=99 THEN CALL K(C%,S%,A$):GOTO 730
722 CALL K(S%,A$)
730 KEY ON:COLOR 7,0,0:END
740 POKE &H180,128:POKE &H3DA,128:POKE &H3CB,64:POKE &H3BC,192
745 IF I=77 THEN L=152:GOTO 602
750 L=302:GOTO 602
800 L=282
801 BLOAD "vurobol.asm",&H100
802 POKE &H4BD,10:POKE &H350,10 'initial color offset in robot 72
810 PT=4 'pixels trimmed on Robot 72
815 POKE &H16A,(141-PT):POKE &H3D4,(141-PT)
816 POKE &H46A,(76+4*PT)
817 POKE &H4D5,(75+4*PT)
825 POKE &H337,TU:POKE &H33F,TU:POKE &H2D7,TU:POKE &H2DF,TU
835 IF BR=0 THEN POKE &H4EC,208:POKE &H4ED,232:POKE &H4EE,235:POKE &H4EF,4
840 IF BR=2 THEN POKE &H4EC,235:POKE &H4ED,6
850 OF=(640-2*L)/2:OF2=INT(OF/256):OF1=OF-256*OF2:POKE &H13B,OF1:POKE &H13C,OF2
860 POKE &H226,2:POKE &H1FD,102:POKE &H1FE,2:POKE &H242,102:POKE &H243,2:POKE &H15D,102
861 IF I=2 THEN GOTO 870
862 POKE &H1FD,85:POKE &H242,85:POKE &H15D,85
870 GOTO 670
900 POKE &H15D,24:POKE &H15E,2:POKE &H184,235:POKE &H185,1:POKE &H180,0:POKE &H3A8,235:POKE &H3A9,57
910 POKE &H3EA,10:POKE &H3A2,224:POKE &H3A3,1:POKE &H13B,52:POKE &H13C,0:POKE &H16A,128:POKE &H16B,2
920 LL=546:GOTO 660
950 PRINT:PRINT:PRINT:INPUT" Do you choose (1)1024x768 or (2)640x480 or (3)FAX480 Pix (Default=1)";S
960 IF S=0 THEN S=1
961 IF S=1 THEN A$=A$+".wx"
970 BLOAD "vuwx.asm",&H100
980 IF S=2 THEN POKE &H16A,128:POKE &H16B,2:POKE &H155,224:POKE &H156,1:POKE &H113,93:A$=A$+".wx"
981 IF S=3 THEN POKE &H16A,128:POKE &H16B,2:POKE &H155,224:POKE &H156,1:POKE &H113,93:POKE &H25A,34:POKE &H25B,2:GOTO 1000
983 PRINT:PRINT:INPUT" What White level count do you choose (Default=138)";W
984 IF W=0 THEN W=138
985 POKE &H170,W:POKE &H174,W:POKE &H176,W:POKE &H334,128
990 IF P=2 THEN A$=DR$+":a.p":GOTO 670
991 GOTO 670
1000 POKE &H15D,34:POKE &H15E,2:POKE &H1FD,68:POKE &H1FE,4:POKE &H242,68:POKE &H243,4:A$=A$+".fax":GOTO 983
1100 BLOAD "vuro36l.asm",&H100
1102 IF BR=0 THEN POKE &H4EC,208:POKE &H4ED,232:POKE &H4EE,235:POKE &H4EF,4
1103 IF BR=2 THEN POKE &H4EC,235:POKE &H4ED,6
1104 POKE &H4BD,8:POKE &H350,8 'initial color offset in robot 36
1110 LL=616:POKE &H13B,140:POKE &H226,1:POKE &H15D,100:POKE &H1F2,12
1120 IF I=11 THEN LL=576:POKE &H15D,64:POKE &H3BB,64:POKE &H3EF,0:POKE &H4A8,0:POKE &H441,0:POKE &H2F6,32:POKE &H303,32
1130 GOTO 660
1590 IF I=6 THEN POKE &H113,&H5C
1595 GOTO 720
1600 POKE &H113,&H62:POKE &H444,192:POKE 321,235:POKE 322,90 'ATI video mode 62
1610 POKE 324,136:POKE 325,196
1615 POKE 326,128:POKE 327,228:POKE 328,225:POKE 329,208:POKE 330,227:POKE 331,8
1620 POKE 332,220:POKE 333,176:POKE 334,178:POKE 335,254:POKE 336,202:POKE 337,239:POKE 338,195
1630 IF I=99 THEN POKE &H16A,128:POKE &H16B,2:POKE &H155,224:POKE &H156,1:POKE 321,233:POKE 322,66:POKE 323,4:POKE &H58A,192
1635 IF I=6 THEN POKE &H113,&H61
1640 GOTO 720
1650 POKE &H113,&H5F:POKE 321,186:POKE 322,206 'Paradise video mode 5f
1660 POKE 323,3:POKE 324,176:POKE 325,9:POKE 326,136:POKE 327,220:POKE 328,208
1665 POKE 329,228:POKE 330,208:POKE 331,228:POKE 332,208:POKE 333,228:POKE 334,208:POKE 335,228
1670 POKE 336,239:POKE 337,195
1680 IF I=99 THEN POKE &H16A,128:POKE &H16B,2:POKE &H155,224:POKE &H156,1
1685 'IF I=6 THEN POKE &H113,&H5E
1690 GOTO 720
1700 POKE &H113,&H79:POKE 321,186:POKE 322,214 'Chips & Tech Mode 79
1710 POKE 323,3:POKE 324,176:POKE 325,16:POKE 326,136:POKE 327,220:POKE 328,208
1715 POKE 329,228:POKE 330,208:POKE 331,228:POKE 332,239:POKE 333,195
1730 IF I=99 THEN POKE &H16A,128:POKE &H16B,2:POKE &H155,224:POKE &H156,1
1735 IF I=6 THEN POKE &H113,&H78
1740 GOTO 720
1750 POKE &H113,&H5C:POKE 321,186:POKE 322,196 'Genoa mode 5c
1760 POKE 323,3:POKE 324,176:POKE 325,6:POKE 326,238:POKE 327,66:POKE 328,236
1765 POKE 329,36:POKE 330,199:POKE 331,128:POKE 332,227:POKE 333,7:POKE 334,208
1770 POKE 335,227:POKE 336,208:POKE 337,227:POKE 338,208:POKE 339,227:POKE 340,8
1780 POKE 341,216:POKE 342,238:POKE 343,195
1785 IF I=99 THEN POKE &H16A,128:POKE &H16B,2:POKE &H155,224:POKE &H156,1
1787 IF I=6 THEN POKE &H113,&H7E
1790 GOTO 720
1800 POKE &H111,79:POKE &H113,2:POKE 321,177 'VESA mode 101
1810 POKE 322,BS:POKE 323,210:POKE 324,227:POKE 325,136:POKE 326,218
1820 POKE 327,48:POKE 328,246:POKE 329,184:POKE 330,5:POKE 331,79:POKE 332,49:POKE 333,219:POKE 334,205
1821 POKE 335,16:POKE 336,195
1825 IF S=1 THEN POKE &H44A,5:GOTO 1840
1830 IF I=99 THEN POKE &H16A,128:POKE &H16B,2:POKE &H155,224:POKE &H156,1
1835 'IF I=6 THEN POKE &H398,0
1840 GOTO 720
1900 BLOAD "trusho.asm",&H100
1905 P2=INT(P/256):P1=P-256*P2:POKE &H3B0,P1:POKE &H3B1,P2:POKE &H46B,P1:POKE &H46C,P2
1910 OF=3*(640-P)/2:OF2=INT(OF/256):OF1=OF-256*OF2:POKE &H13C,OF1:POKE &H13D,OF2:POKE &H512,OF1:POKE &H513,OF2
1915 Z=2*L:ZB=INT(Z/256):ZA=Z-256*ZB:POKE &H3CA,ZA:POKE &H3CB,ZB
1920 W=2*L+32:WB=INT(W/256):WA=W-256*WB:POKE &H3A9,WA:POKE &H3AA,WB:POKE &H3E5,WA:POKE &H3E6,WB
1925 LB=INT(L/256):LA=L-256*LB:POKE &H3BC,LA:POKE &H3BD,LB:POKE &H3C3,LA:POKE &H3C4,LB
1930 U=3*L:UB=INT(U/256):UA=U-256*UB:POKE &H55F,UA:POKE &H560,UB:POKE &H531,UA:POKE &H532,UB
1935 POKE &H427,10:POKE &H226,2 'poke to &h226 is pixels per left arrow depress
1940 LL2=INT(LL/256):LL1=LL-256*LL2:POKE &H1FD,LL1:POKE &H1FE,LL2:POKE &H242,LL1:POKE &H243,LL2:POKE &H15D,LL1:POKE &H15E,LL2
1945 Q=BL-3*P:QB=INT(Q/256):QA=Q-256*QB:POKE &H3D6,QA:POKE &H3D7,QB
1950 POKE &H39A,233:POKE &H39B,107:POKE &H39C,253:POKE &H11A,0:POKE &H11B,0:POKE &H2B8,235:POKE &H2B9,6:POKE &H3AC,1:POKE &H3B4,1
1951 POKE &H3A2,224:POKE &H3A3,1
1955 GOTO 1800
2000 ' SYSTEM CONFIGURATION
2010 'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
2020 V=0 'V=0 is manual video card choice---V=1 is automatic choice
2030 VC=7 'Video card 1=Trident 2=Tseng 3=ATI 4=Paradise 5=Chips 6=Genoa
2040 '7=VESA (Vesa card or Vesa driver. Pick BS below to get full pix).
2045 BS=4 'Bank shift for different VESA configurations-values from 0 to 6
2046 BL=2048 'Bytes/Line in TRUCOLOR modes--ATI=1920 and Diamond PRO=2048
2050 DR$="d" 'RAMDISK drive designation--make letter D match your drive
2060 BR=2 'Robot brightness control-br=2 is high-br=1 is med-br=0 is low
2070 TU=2 'Robot tuning increment with F and G in ten's of cycles
2080 PT=6 'Pixels trimmed from edge of picture--see line 810 for Robot
2090 EX=1 'For S2 and M2. EX=0 is as rcvd. EX=1 is EXpanded to fill screen
2100 GOTO 20