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DP Tool Club 17
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CD_ASCQ_17_101194.iso
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vrac
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vester_e.zip
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PCXLABEL.BAS
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BASIC Source File
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1994-08-08
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13KB
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243 lines
10 CLEAR,32768!:KEY OFF:CLS
15 GOTO 2000
20 X$="system"+CHR$(13):KEY 10,X$
22 KEY 6,"rcv"+CHR$(13):KEY 9,"txmit"+CHR$(13):KEY 4,"SAVE"+CHR$(13)
30 DEF SEG=&H5F00
40 BLOAD "pcxlabel.asm",&H100
44 FOR I=&HB320 TO &HE320
45 POKE I,255:NEXT I
50 PRINT:PRINT:PRINT" PIX LABELLING"
60 PRINT:PRINT:PRINT" This program is for labelling pix with your call sign or other words"
70 PRINT"which are cut-out of some unique background material. For example, if you"
80 PRINT"want to use mahogany wood, just make a background file which is a digital "
90 PRINT"picture taken of mahogany (usually up close). Then make a background file"
100 PRINT"of whatever color or pattern you'd like to see on edges of cut-out letters."
110 PRINT"Generally the letters will be a two color (B & W) file which came from some"
120 PRINT"computer graphics program or from using a hand scanner to capture a printed"
130 PRINT"font that caught your eye. This program is set up to accept PCX graphic"
140 PRINT"files. I use the Marstek scanner to capture. There are a number of programs"
150 PRINT"which allow you to re-size and rearrange the letters to fit and generally"
160 PRINT"tell you how many pixels wide the final file is and how many pixels (ie,"
170 PRINT"lines) long it is. You can get the three dimensional effect by first running"
180 PRINT"a new file out using the edge color or pattern for the Background file---"
190 PRINT"then using this new file as a Pix to be labelled, only this time use the"
200 PRINT"Background file that you want as the front face of the letters, and offset"
210 PRINT"vertically and horizontally this new overwrite."
220 PRINT:PRINT" All filenames below will have their suffix added by the program."
230 PRINT:PRINT:INPUT" Path and Filename of PCX Label (font) file";A$
235 IF A$="" THEN GOTO 230
240 A$=A$+".pcx"
270 PRINT:PRINT:INPUT" Path and Filename of file to be labelled";B$
275 IF B$="" THEN GOTO 270
280 PRINT:PRINT:PRINT" What mode is pix file ? (3)Scottie 1 (4)Scottie 2 (5)AVT90 (6)AVT94"
290 INPUT"(7)Martin 1 (77)Martin 2 (8)Wraase 96 (9)FAX480 (96)ColorFAX";I
300 IF I=0 GOTO 280
310 PRINT:PRINT:INPUT" Plain color letters (Y or N--Default=N)";L$
320 IF L$="" THEN L$="n"
330 IF L$="n" THEN GOTO 390
340 PRINT:PRINT:INPUT" RED component (138 to 202--138 being bright red)";R
345 IF R=0 THEN GOTO 340
350 PRINT:PRINT:INPUT" GREEN component (138 to 202)";G
355 IF G=0 THEN GOTO 350
360 PRINT:PRINT:INPUT" BLUE component (138 to 202)";B
365 IF B=0 THEN GOTO 360
366 IF I=7 OR I=77 THEN X=R:Y=G:Z=B:G=Z:B=X:R=Y
370 POKE &H204,184:POKE &H205,R:POKE &H207,144:POKE &H20F,184:POKE &H210,G:POKE &H212,144
380 POKE &H21A,184:POKE &H21B,B:POKE &H21D,144:POKE &H184,5:POKE &H1F5,0:GOTO 490
390 PRINT:PRINT:INPUT" Path and Filename of Background file";C$
395 IF C$="" THEN GOTO 390
400 PRINT:PRINT:INPUT" Mode for Background file (3)(4)(5)(6)(7)(77)(8)(9) or (96)";J
410 IF J=3 THEN C$=C$+".s1":JL=878:GOTO 490
420 IF J=4 THEN C$=C$+".s2":JL=568:GOTO 490
430 IF J=5 THEN C$=C$+".90":JL=768:GOTO 490
440 IF J=6 THEN C$=C$+".94":JL=960:GOTO 490
450 IF J=7 THEN C$=C$+".m1":JL=915:GOTO 490
455 IF J=77 THEN C$=C$+".m2":JL=464:GOTO 490
460 IF J=8 THEN C$=C$+".96":JL=745:GOTO 490
470 IF J=9 THEN C$=C$+".fax":JL=546:GOTO 490
471 IF J=96 THEN C$=C$+".cfx":JL=1638:GOTO 490
480 GOTO 400
490 PRINT:PRINT:INPUT" Path and Filename for Output file";D$
500 IF I=3 THEN B$=B$+".s1":D$=D$+".s1":LL=878:L=288:L%=256
510 IF I=4 THEN B$=B$+".s2":D$=D$+".s2":LL=568:L=184:L%=256
520 IF I=5 THEN B$=B$+".90":D$=D$+".90":LL=768:L=256:L%=240
530 IF I=6 THEN B$=B$+".94":D$=D$+".94":LL=960:L=320:L%=200
540 IF I=7 THEN B$=B$+".m1":D$=D$+".m1":LL=915:L=302:L%=256
545 IF I=77 THEN B$=B$+".m2":D$=D$+".m2":LL=464:L=152:L%=256
550 IF I=8 THEN B$=B$+".96":D$=D$+".96":LL=745:L=248:L%=256
560 IF I=9 THEN B$=B$+".fax":D$=D$+".fax":LL=546:L%=480:POKE &H20C,88:L=195
565 IF I=96 THEN B$=B$+".cfx":D$=D$+".cfx":LL=1638:L%=480:L=546
570 PRINT:PRINT:INPUT" Horizontal Offset in pixels (default=0)";H
580 PRINT:PRINT:INPUT" Vertical Offset in lines from top (default=0)";VO
590 HB=INT(H/256):HA=H-256*HB:POKE &H2F7,HA:POKE &H2F8,HB:POKE &H241,HA:POKE &H242,HB
600 VB=INT((L%-VO)/256):VA=L%-VO-256*VB:POKE &H1C0,VA:POKE &H1C1,VB
610 LLB=INT(LL/256):LLA=LL-256*LLB:POKE &H1DE,LLA:POKE &H1DF,LLB:POKE &H248,LLA:POKE &H249,LLB
620 JLB=INT(JL/256):JLA=JL-256*JLB:POKE &H1EE,JLA:POKE &H1EF,JLB
630 LB=INT (L/256):LA=L-256*LB:POKE &H20D,LA:POKE &H20E,LB
640 ZL=2*L:ZLB=INT(ZL/256):ZLA=ZL-256*ZLB:POKE &H218,ZLA:POKE &H219,ZLB
650 LB%=INT(L%/256):LA%=L%-256*LB%:POKE &H1BB,LA%:POKE &H1BC,LB%
660 K=&H100:CALL K(D$,C$,B$,A$)
670 A$=D$
675 IF I=96 THEN L=546:LL=1638:P=536:GOTO 1910
700 BLOAD "vu64ba.asm",&H100
720 IF I=3 THEN L=288
730 IF I=3 THEN L=288
740 IF I=4 THEN L=184
750 IF I=5 THEN L=256
760 IF I=6 THEN L=320
770 IF I=7 THEN GOTO 1180
780 IF I=77 THEN GOTO 1180
790 IF I=8 THEN L=248
800 POKE &H226,2 'No. poked here=pixels scrolled per left arrow depression
810 POKE &H427,PT
820 IF I=9 THEN GOTO 1360
830 P=L-PT:P2=INT(P/256):P1=P-P2*256
840 POKE &H15D,P1:POKE &H15E,P2:POKE &H45B,P1:POKE &H45C,P2
850 IF I=4 THEN POKE &H3EA,16:LL=568
860 IF I=5 THEN POKE &H3EA,0:LL=768
870 IF I=7 THEN POKE &H3EA,9:LL=915
880 IF I=77 THEN POKE &H3EA,8:LL=464
890 IF I=8 THEN POKE &H3EA,1:LL=745
900 IF I=6 THEN POKE &H3EA,0:LL=960
910 IF I=3 THEN POKE &H3EA,14:LL=878
920 IF EX=0 THEN GOTO 960
930 'next two lines put in expand by 2 for modes desired
940 IF I=4 THEN P=320:POKE &H43B,235:POKE &H43C,27:POKE &H15A,0:POKE &H15B,2
950 IF I=77 THEN P=2*P:POKE &H43B,235:POKE &H43C,27:POKE &H15A,0:POKE &H15B,2
960 OF=(640-2*P)/2:OF2=INT(OF/256):OF1=OF-256*OF2:POKE &H13B,OF1:POKE &H13C,OF2
970 LL2=INT(LL/256):LL1=LL-256*LL2:POKE &H1FD,LL1:POKE &H1FE,LL2:POKE &H242,LL1:POKE &H243,LL2
980 IF V=1 THEN GOTO 1020
990 VC=0:PRINT:PRINT:PRINT" Is Video Card (1)Trident mode 5D (2)Tseng mode 2E (3)ATI mode 62"
1000 INPUT"(4)Paradise mode 5F (5)Chips&Tech mode 79 (6)Genoa mode 5C (7)VESA (Default=1)";VC
1010 IF VC=0 THEN VC=1 'default choice
1020 IF VC=1 THEN GOTO 1540
1030 IF VC=2 THEN GOTO 1100
1040 IF VC=3 THEN GOTO 1560
1050 IF VC=4 THEN GOTO 1630
1060 IF VC=5 THEN GOTO 1700
1070 IF VC=6 THEN GOTO 1760
1080 IF VC=7 THEN GOTO 1840
1090 GOTO 990
1100 POKE &H113,46:POKE &H142,205:POKE &H144,136:POKE &H145,216:POKE &H146,238:POKE &H147,195
1110 K=&H100
1120 IF I=99 THEN CALL K(C%,S%,A$):GOTO 1140
1130 CALL K(S%,A$)
1140 PRINT:PRINT:INPUT" Choices (F2)Re-RUN (F4)SAVE (F5)BASIC (F6)RCV (F9)TXMIT (F10)DOS (Def=BASIC)";Z$
1141 IF Z$="" THEN Z$="CONT"
1145 IF Z$="RUN" THEN LOAD "pcxlabel.bas",R
1148 IF Z$="SAVE" THEN GOTO 1255
1150 IF Z$="CONT" THEN PRINT" Hit F2 to Re-RUN----Hit F10 to DOS":KEY 9,"files"+CHR$(34):KEY 4,"SAVE"+CHR$(34):END
1155 IF Z$="system" THEN SYSTEM
1156 IF Z$="rcv" THEN LOAD"rt.bas",R
1160 IF Z$="txmit" THEN LOAD "vt.bas",R
1165 GOTO 1140
1180 POKE &H180,128:POKE &H3DA,128:POKE &H3CB,64:POKE &H3BC,192
1190 IF I=77 THEN L=152:GOTO 800
1200 L=302:GOTO 800
1210 L=282
1250 PRINT:PRINT:INPUT" Do you want to save last picture-y or n (Default=n)";P$
1251 IF P$="" THEN P$="n"
1252 IF P$="n" THEN GOTO 1140
1253 IF P$="y" THEN GOTO 1255
1254 GOTO 1250
1255 OF$=D$
1260 PRINT:PRINT:PRINT OF$:PRINT:PRINT:INPUT" Save it in compressed format--y or n (Default=n)";F$
1261 IF F$="" THEN F$="n"
1262 IF F$="n" THEN GOTO 1270
1263 IF F$="y" THEN GOTO 1270
1264 GOTO 1260
1270 DEF SEG=&H4F00
1280 BLOAD "savepix.asm",&H100
1300 PI=512:PO=512:K%=0:L%=0
1310 POKE &H192,LL1:POKE &H193,LL2:POKE &H1B9,LL1:POKE &H1BA,LL2
1320 BY=3*L-1:BYB=INT(BY/256):BYA=BY-256*BYB:POKE &H20D,BYA:POKE &H20E,BYB
1330 IF S%<0 THEN S!=65536!+S% ELSE S!=S%
1340 S2=INT(S!/256):S1=S!-256*S2:POKE &H163,S1:POKE &H164,S2
1360 PRINT:PRINT:PRINT" The program will add an appropiate Mode suffix.":PRINT
1370 IF F$="y" THEN INPUT" What Name for Picture (Default is DO NOT SAVE)";PIX$
1375 IF F$="n" THEN INPUT" What Path\Name for Full Format Pix (Default=DO NOT SAVE)";PIX$
1380 IF PIX$="" THEN GOTO 1140
1390 IF I=3 THEN MO$=".s1":LE%=410
1400 IF I=4 THEN MO$=".s2":LE%=300
1410 IF I=5 THEN MO$=".90":LE%=360
1420 IF I=66 THEN MO$=".188":LE%=640
1430 IF I=6 THEN MO$=".94":LE%=450
1440 IF I=9 THEN MO$=".fax":LE%=480
1450 IF I=96 THEN MO$=".cfx":LE%=1440
1460 IF I=7 THEN MO$=".m1":LE%=420
1470 IF I=77 THEN MO$=".m2":LE%=300
1480 IF I=8 THEN MO$=".96":LE%=300
1490 L2=INT(LE%/256):L1=LE%-256*L2:POKE &H18B,L1:POKE &H18C,L2
1500 PF$=PIX$+MO$
1505 IF F$="y" THEN PF$=DR$+":"+PF$
1510 K=&H100:CALL K(K%,L%,OF$,PF$)
1520 IF F$="n" THEN GOTO 1140
1522 IF F$="y"THEN PRINT:PRINT:INPUT" What path/directory for compressed file";X$:GOTO 1524
1523 GOTO 1522
1524 SHELL "pk "+X$+" "+DR$+":"+" "+PIX$+" "+MO$
1525 GOTO 1140
1540 IF I=6 THEN POKE &H113,&H5C
1550 GOTO 1110
1560 POKE &H113,&H62:POKE &H444,192:POKE 321,235:POKE 322,90 'ATI video mode 62
1570 POKE 324,136:POKE 325,196
1580 POKE 326,128:POKE 327,228:POKE 328,225:POKE 329,208:POKE 330,227:POKE 331,8
1590 POKE 332,220:POKE 333,176:POKE 334,178:POKE 335,254:POKE 336,202:POKE 337,239:POKE 338,195
1600 IF I=99 THEN POKE &H16A,128:POKE &H16B,2:POKE &H155,224:POKE &H156,1:POKE 321,233:POKE 322,66:POKE 323,4:POKE &H58A,192
1610 IF I=6 THEN POKE &H113,&H61
1620 GOTO 1110
1630 POKE &H113,&H5F:POKE 321,186:POKE 322,206 'Paradise video mode 5f
1640 POKE 323,3:POKE 324,176:POKE 325,9:POKE 326,136:POKE 327,220:POKE 328,208
1650 POKE 329,228:POKE 330,208:POKE 331,228:POKE 332,208:POKE 333,228:POKE 334,208:POKE 335,228
1660 POKE 336,239:POKE 337,195
1670 IF I=99 THEN POKE &H16A,128:POKE &H16B,2:POKE &H155,224:POKE &H156,1
1680 'IF I=6 THEN POKE &H113,&H5E
1690 GOTO 1110
1700 POKE &H113,&H79:POKE 321,186:POKE 322,214 'Chips & Tech Mode 79
1710 POKE 323,3:POKE 324,176:POKE 325,16:POKE 326,136:POKE 327,220:POKE 328,208
1720 POKE 329,228:POKE 330,208:POKE 331,228:POKE 332,239:POKE 333,195
1730 IF I=99 THEN POKE &H16A,128:POKE &H16B,2:POKE &H155,224:POKE &H156,1
1740 IF I=6 THEN POKE &H113,&H78
1750 GOTO 1110
1760 POKE &H113,&H5C:POKE 321,186:POKE 322,196 'Genoa mode 5c
1770 POKE 323,3:POKE 324,176:POKE 325,6:POKE 326,238:POKE 327,66:POKE 328,236
1780 POKE 329,36:POKE 330,199:POKE 331,128:POKE 332,227:POKE 333,7:POKE 334,208
1790 POKE 335,227:POKE 336,208:POKE 337,227:POKE 338,208:POKE 339,227:POKE 340,8
1800 POKE 341,216:POKE 342,238:POKE 343,195
1810 IF I=99 THEN POKE &H16A,128:POKE &H16B,2:POKE &H155,224:POKE &H156,1
1820 IF I=6 THEN POKE &H113,&H7E
1830 GOTO 1110
1840 POKE &H111,79:POKE &H113,2:POKE 321,177 'VESA mode 101
1850 POKE 322,BS:POKE 323,210:POKE 324,227:POKE 325,136:POKE 326,218
1860 POKE 327,48:POKE 328,246:POKE 329,184:POKE 330,5:POKE 331,79:POKE 332,49:POKE 333,219:POKE 334,205
1861 POKE 335,16:POKE 336,195
1870 IF S=1 THEN POKE &H44A,5:GOTO 1900
1880 IF I=99 THEN POKE &H16A,128:POKE &H16B,2:POKE &H155,224:POKE &H156,1
1890 'IF I=6 THEN POKE &H398,0
1900 GOTO 1110
1910 BLOAD "trusho.asm",&H100
1915 P2=INT(P/256):P1=P-256*P2:POKE &H3B0,P1:POKE &H3B1,P2:POKE &H46B,P1:POKE &H46C,P2
1920 OF=3*(640-P)/2:OF2=INT(OF/256):OF1=OF-256*OF2:POKE &H13C,OF1:POKE &H13D,OF2:POKE &H512,OF1:POKE &H513,OF2
1925 Z=2*L:ZB=INT(Z/256):ZA=Z-256*ZB:POKE &H3CA,ZA:POKE &H3CB,ZB
1930 W=2*L+32:WB=INT(W/256):WA=W-256*WB:POKE &H3A9,WA:POKE &H3AA,WB:POKE &H3E5,WA:POKE &H3E6,WB
1935 LB=INT(L/256):LA=L-256*LB:POKE &H3BC,LA:POKE &H3BD,LB:POKE &H3C3,LA:POKE &H3C4,LB
1940 U=3*L:UB=INT(U/256):UA=U-256*UB:POKE &H55F,UA:POKE &H560,UB:POKE &H531,UA:POKE &H532,UB
1945 POKE &H427,10:POKE &H226,2 'poke to &h226 is pixels per left arrow depress
1950 LL2=INT(LL/256):LL1=LL-256*LL2:POKE &H1FD,LL1:POKE &H1FE,LL2:POKE &H242,LL1:POKE &H243,LL2:POKE &H15D,LL1:POKE &H15E,LL2
1955 Q=BL-3*P:QB=INT(Q/256):QA=Q-256*QB:POKE &H3D6,QA:POKE &H3D7,QB
1960 POKE &H39A,233:POKE &H39B,107:POKE &H39C,253:POKE &H11A,0:POKE &H11B,0:POKE &H2B8,235:POKE &H2B9,6:POKE &H3AC,1:POKE &H3B4,1
1965 POKE &H3A2,224:POKE &H3A3,1
1970 GOTO 1840
2000 ' SYSTEM CONFIGURATION
2010 'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
2020 V=1 'V=0 is manual video card choice---V=1 is automatic choice
2030 VC=7 'Video card 1=Trident 2=Tseng 3=ATI 4=Paradise 5=Chips 6=Genoa
2040 '7=VESA (VESA card or VESA driver.Pick BS below to get full pix).
2045 BS=4 'Bank shift for different VESA configurations-values from 0 to 6
2046 BL=2048 'Bytes/Line in TRUCOLOR modes--ATI=1920 and Diamond PRO=2048
2050 DR$="d" 'RAMDISK drive designation--make letter D match your drive
2060 BR=2 'Robot brightness control-br=2 is high-br=1 is med-br=0 is low
2070 TU=2 'Robot tuning increment with F and G in ten's of cycles
2080 PT=6 'Pixels trimmed from edge of picture--see line 810 for Robot
2090 EX=1 'For S2 and M2. EX=0 is as rcvd. EX=1 is EXpanded to fill screen
2100 GOTO 20