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1993-09-07
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Date: Wed, 31 Mar 1993 13:34:25 -0700 (MST)
From: Brian James Garnhart <765@ef.gc.maricopa.edu>
Subject: Clan
NEW CLANS!!!!!
You asked for 'em... here they is......
Tuillaign Llukan
Proatia Golian
Kuzikal Drakkar
Balraxis
Presented Today.....
Tuillaign
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Tuillaign
_________
Many philosophers have stated that the imagination can be a powerful
thing. Your mother may have said at one time that you sometimes live ina
world all your own. The Tuillaign justify both claims. First founded
during the Rennaissance Era. The clan focuses its talents on the
development of the imagination, and the power of the mind, to the poit
where one can make their very thoughts manifest in the flesh. The clanwas
first born in France, formed from the writers, the poets, and the authors
that the Toreador deemed as not "artistic" enough to be Embraced. The
Tuillaign knew better. They knew that thought, pure imagination, was more
powerful and creative than anything those effete Toreador bastards could
come up with.
as time passed, the clan grew. Each Tuillaign Childe was raised with the
belief that violence was not the way to solve things. A Tuillaign would
rather use words or thoughts to get himself out of trouble than a sword.
Unfortunately, this was their downfall. Between this and their Clan
weakness, that they were deep sleepers (they spent their sleeping time
traversing the dreamworlds), they were ultimately vulnerable.
Their downfall began when the Clan founder was approached by the heads of
the Tremere, and asked to contribute their talents to the Tremere quest
for power. Together, they promised, Tremere and Tuillaign could rule. But,
the Tuillaign founder knew better. He knew that Tremere only cared for
themselves, and, as such, refused their requests. Unfortunately, this
started a civil war between the Clans which lasted for a loooong time.
Eventually, the Crusades began, and with them, came the Inquisition.
Directed by human retainers of the Tremere, agents of the inquisition slew
the majority of Tuillaign in the entirety of Europe. Between the forces of
the Inquisition and the Tremere, the clan was though to have been wiped
out.
Or so all thought.
One of the survivors, a french woman named Lisetta Renet, fled to America,
and, after incurring some favors from powerful individuals, lay in torpor
for many decades.
In 1993, Lisetta awoke from torpor.
she scoured the world for her CLan, finding hem few and far between in
Europe, and non-existant in America. She knew she needed to find someone
with the spark, the life, the--imagination--to become of her Clan.
She found all this in A.J. Remmick.
Cashing in a BIG favor from Lodin, she received permission to Embrace this
young dreamer. She entrusted him to return the Clan to its previous
number, and to connect with his brothers and sisters in Europe, wherever
they may be found.
The Tuillaign are influenced heavily by the Muse, the creative force which
also influence the Clan Kuzikal, as well as the Garou tribe Fianna. They
also possess the strange discipline which, when honed, eventually gives
the user the ability to make their very thought reality. The discipline is
named, appropriately enough, Imaginatii (pronounced E-maag-a-not-ee).
Clan Weakness: as stated, the biggest weakness of the Clan is that they
are all deep sleepers. This is NOT to be counted as a normal Flaw, but,
instead treated as a mandatory CLAN WEAKNESS.
Clan Disciplines: Auspex, Celerity, Dominate, Imaginatii
(The presence of the Muse allows them the extra discipline--however, they
will always start out with an extremely low Dominate--they loathe
interfering with the precious thoughts of another's mind--well, the good
ones do, anyway.)
Note: Because of the calming, creative nature of the Muse, all Tuillaign
are -2 to Frenzy. They still abhor violence, but will fight if they feel
it is right.
Quote: "We care not for the Machiavellian machinations of the Camarilla and
the Sabbat--we don't crave power, only knowledge, and new uses for the
imagination. The imagination is our province, and we claim it proudly."
Stereotypes:
The Camarilla: For now, we ally ourselves with them because, at least,
they allow the mortals to live and think as they wish, in peace--which is
more than could be said for the Sabbat
The Sabbat: This vile organization seeks to keep its members conformists,
with no thoughts of their own. On top of which, they seek to oppress the
mortals, keep them as cattle. They must be stopped.
Clans:
Ventrue: For now, they let us do as we please. However, they will,
inevitably, attempt to gain control of us. They aren't very imaginative,
and too business-minded.
Tremere: Our enemy to the core. We tolerate them for now, but, justice for
our Clan will eventually be served.
Brujah: Independant, which is good. But, they're too wild, and too damned
violent. They may make themselves extinct before any government does.
Gangrel: Strange wanderers, these. They live in their own world. To get a
glimpse of this world...that would be a true achievement
Malkavian: There is true imagination in madness...but, in them, it is
unfocused...are they truly mad, or just gifted with knowledge of the true
mysteries of the universe. If only they were more understandable...
Toreador: This is nothing but a Clan of snobbish, degenerate children with
inflated egos. sure, there are exceptions in any Clan, but they are the
exception, NOT the rule.
Nosferatu: They may have the most open minds of our kind, not being
subject to such barriers as physical appearance, or social mores...we need
to speak with them, and, perhaps, try to connect....
Ravnos: Strange. They possess the power of illusion, which is similar to
our power. They enjoy tall tales, and fantastic tellings. Now, if only
they were more disciplined....
Giovanni: Ick. This Clan gives us the heebie-jeebies..... We don't want to
know any more about them than we HAVE to.... and even that may be too much.
Salubri: We think they're getting a bum rap. Their chief opponents are the
Tremere--all the more reason to side with them.
Settites: Worse than the Sabbat, these are the truly Damned. We avoid them
at all costs.
Golian: power over dreams? Hmmm....
Llukan: Much worse that the Toreador, these undead perverts are carbon
copies of the Toreador, but without the artsy-fartsy pretense. In any
case, trouble.
Kuzikal: Creative, like ourselves, and they share the Muse. We ally
ourselves with them.
Proatia: Strange, the roads they walk. They converse with the elements.
I wonder what the elements have to say.....
Drakkar: Guardians to the mortals? Weird....
Balraxis: Vampires in communion with the spirit world...they bear watching...
Caitiff: Lost vampires...we should welcome them into our ranks, should
they prove worthy....
Others
------
Lupines: They hate our kind for reasons we have yet to understand. At
least we get along with some of them, and Give thanks to the Fianna and
Children of Gaia for giving us a chance.
Magi: Stay at a distance from these people--they walk paths we could not
survive traveling.
Faeries: Spoke of in legends--could they be real?
------------------------------------------------------------------------------
More Clans, Later...then, their DISCIPLINES!!!!!!
Be patient...
Pax!
##################################################$$$$$$$$$$$$$$$$$$$$$$$$$$$$
Brian Garnhart/Player # The Player is playing...
Glendale Community College/The Forum Wastelands # He may be playing...
765@ef.gc.maricopa.edu/My Mailbox World #
_________________________________________________#YOU?!!?
****************************