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TEST.POV
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1994-08-20
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#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
#include "test.inc"
#include "test1.inc"
#include "test2.inc"
camera {
location <13, 5, -13>
direction <0, 0, 1.1>
up <0, 1, 0>
right <1.33, 0, 0>
look_at <0,4,0>
}
#declare LinkTexture=
texture{
pigment{Silver}
finish{
specular 1
roughness .00002
ambient .3
diffuse .5
crand .0005
reflection .15
}
}
#declare NodeTexture=
texture{
pigment{Silver}
finish{
specular 1
roughness .00001
ambient .3
diffuse .5
crand .0005
reflection .15
}
}
#declare PaneTexture=
texture{
pigment{Turquoise filter .250}
finish{
specular 1
roughness .00005
ambient .3
diffuse .7
crand .005
reflection .15
}
}
object { light_source { <5,18,12>color White } }
object { light_source { <5,18,-12>color White } }
object {plane{y,0} pigment{checker color Black color White} finish{Shiny}}
#declare Structure=
union{
object {TestLinks texture{LinkTexture}}
object {TestNodes texture{NodeTexture}}
object {TestPanes texture{PaneTexture}}
}
#declare Structure1=
union{
object {Test1Links texture{LinkTexture}}
object {Test1Nodes texture{NodeTexture}}
object {Test1Panes texture{PaneTexture}}
}
#declare Structure2=
union{
object {Test2Links texture{LinkTexture}}
object {Test2Nodes texture{NodeTexture}}
object {Test2Panes texture{PaneTexture}}
}
object { sphere { <0, 0, 0>,50000 }
texture {
Blue_Sky3
scale <80000, 50000, 30000>
finish { crand .05 ambient .7 }
}
}
object{Structure}
object{Structure1 translate <-5,0,-5>}
object{Structure2 translate <5,0,5>}