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DP Tool Club 17
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MESSAGES.COM
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REVIEW.FLS
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Text File
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1994-05-26
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39KB
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1,679 lines
{line_mess EQU 1}
;flipper says this followed by the line number
;when you turn on read line numbers
line
;
{mark_mess EQU 2}
;this is what flipper says when it sets a mark on the screen
mark
;
{mess_y_or_n EQU 3}
yes or no
;
{mess_which_cursor_to_create EQU 4}
which cursor would you create for this enhancement?
one for the primary, on up to cursor number 10
;
{mess_anounce_that_cursor_was_created EQU 5}
cursor created for enhancement number
;
{mess_cursor_type_is_forced_dos EQU 6}
currently using the forced dos cursor
;
{mess_no_valid_cursor_found EQU 7}
no valid cursor was found
;
{mess_cursor_is_number EQU 8}
flipper is using cursor number
;
{mess_enhancement_number EQU 9}
enhancement number
;
{mess_voice_mode_name_table_1 EQU 10}
command
;
{mess_voice_mode_name_table_2 EQU 11}
keyboard
;
{mess_voice_mode_name_table_3 EQU 12}
automatic output
;
{mess_voice_parameter_name_table_1 EQU 13}
voice speed
;
{mess_voice_parameter_name_table_2 EQU 14}
volume
;
{mess_voice_parameter_name_table_3 EQU 15}
inflection
;
{mess_voice_parameter_name_table_4 EQU 16}
filter
;
{mess_voice_parameter_name_table_5 EQU 17}
auxiliary voice parameter
;
{mess_voice_out EQU 18}
leaving voice control
;
{change_voice_mess EQU 19}
voice control
;
{mess_bad_voice_toggle EQU 20}
press return to leave, or press the
function keys with
shift or alt to change the voices
;
;
{mess_no_documentation_available EQU 21}
documentation file was not loaded
;
{external_replaced_mess EQU 22}
external replaced
;
{mess_end_of_line EQU 23}
;search string item for end of line
end of line
;
{mess_digit EQU 24}
;search string item for an unknown digit
digit
;
{mess_letter EQU 25}
;search string item for an unknown letter
letter
;
{mess_any_symbol EQU 26}
;search string item for an unknown symbol-- not letter or digit
any symbol
;
{mess_anything EQU 27}
;search string item for any character
anything
;
{mess_inverse_video EQU 28}
;search string item
inverse video
;
{mess_underline EQU 29}
;search string item
underline
;
{mess_high_intensity_video EQU 30}
;search string item
high intensity video
;
{mess_blinking EQU 31}
;search string item
blinking
;
{mess_enhancement_change EQU 32}
;search string item
enhancement change
;
{mess_capital EQU 33}
;search string item
capital letter
;
{mess_no_enhancement EQU 34}
;search string item
no enhancement
;
{mess_form EQU 35}
;search string item
any form symbol
;
{mess_upper_left EQU 36}
;search string item
upper left corner form symbol
;
{mess_lower_right EQU 37}
;search string item
lower right corner form symbol
;
{mess_search_pattern_entered EQU 38}
search pattern defined
;
{mess_alt_in_search EQU 39}
you are entering a search pattern
press return or alt space bar to
get out
;
{mess_say_box_not_found EQU 40}
say box not found if described box can not be found
;
;
{mess_press_q_def_key EQU 41}
type the number for the quiet window
that you want to change
;
{mess_disable_quiet_windows EQU 42}
disable all quiet windows
;
{mess_disable_this_quiet_window EQU 43}
disable this quiet window
;
{mess_which_window_define EQU 44}
which window do you want to define?
;
;
{mess_p_window_from_review_only EQU 45}
this is the window red by the p key from review
;
{mess_whole_left_to_right EQU 46}
should the area extend from the left edge
of the screen to the right edge
;
{mess_whole_top_to_bottom EQU 47}
should the area extend from
the top of the screen to the bottom
;
{mess_start_col_relative EQU 48}
define the left edge relative to the cursor
;
{mess_give_start_col_rel EQU 49}
enter the displacement of the left edge from the cursor,
negative if it is to the left
;
{mess_give_start_col EQU 50}
type the desired starting
or left column for the block
;
{mess_ending_col_relative EQU 51}
define the right edge relative to the cursor
;
{mess_give_ending_col_rel EQU 52}
enter the displacement of the right edge from the cursor,
negative if it is to the left
;
{mess_give_ending_col EQU 53}
type ending or right column
;
{mess_start_row_relative EQU 54}
define the top edge relative to the cursor
;
{mess_start_and_end_col_by_enhancements EQU 55}
use enhancement changes to define the left and right edge
;
{mess_give_start_col_by_enhancement_changes EQU 56}
give the displacement to the left edge in enhancement changes
;
{mess_use_data_row_instead_of_cursor_row EQU 57}
do you want to use the ones on a line other that the cursor line
;
{mess_give_end_col_by_enhancement_changes EQU 58}
give the displacement to the right edge in enhancement changes
;
{mess_start_and_end_col_by_form_symbols EQU 59}
use form symbols to define the left and right edge
;
{mess_give_start_col_by_form_symbols EQU 60}
give the displacement to the left edge in form symbols
;
{mess_give_end_col_by_form_symbols EQU 61}
give the displacement to the right edge in form symbols
;
{MESS_THE_CURRENT_POSITION EQU 62}
the current position
;
{MESS_GIVE_START_ROW_REL EQU 63}
enter the displacement of the top edge from the cursor,
negative if it is above the cursor
;
{mess_give_start_row EQU 64}
type desired first line
;
{mess_ending_row_relative EQU 65}
define the bottom edge relative to the cursor
;
{mess_give_ending_row_rel EQU 66}
enter the displacement of the bottom edge from the cursor,
negative if it is above the cursor
;
{mess_give_ending_row EQU 67}
type the last line
;
{mess_window_defined EQU 68}
window is now defined
;
{mess_not_digit EQU 69}
that key is not a digit, press alt space bar to abort
;
{mess_backspace EQU 70}
backspace
;
{mess_too_big EQU 71}
number is too big
;
{mess_time_is EQU 72}
the time is
;
{mess_oclock EQU 73}
oclock
;
{mess_am EQU 74}
a m
;
{mess_pm EQU 75}
p m
;
{mess_o EQU 76}
o
;
{mess_add_to_grab_buffer EQU 77}
;picking up text into the grab buffer using the g command
delete the text already in the buffer
{mess_grab EQU 78}
grab
;
{mess_grab_too_long EQU 79}
;the distance from the mark is too long to fit into the grab buffer
the grab buffer is full
;
{mess_empty EQU 80}
;the grab buffer is empty
empty
;
{mess_not_defined EQU 81}
not defined
;
{mess_symbol_is_on EQU 82}
on
;
{mess_symbol_is_off EQU 83}
off
;
{mess_and_symbol_is_direct EQU 84}
and send direct to synthesizer
;
{mess_y_to_add_etc EQU 85}
after a symbol is named, press y to select it,
n to turn it off, s to send it directly to the synthesizer,
space bar to leave it the same,
backspace to go back to the previous symbol,
or return to leave
;
{mess_forms_on EQU 86}
form symbols on
{mess_forms_off EQU 87}
no form symbols
{mess_decorative_on EQU 88}
decorative symbols on
{mess_decorative_off EQU 89}
turn off decorative symbols
{mess_accents_on EQU 90}
foreign and accented symbols on
{mess_accents_off EQU 91}
turn off foreign and accented symbols
;
{mess_math_on EQU 92}
math symbols on
{mess_math_off EQU 93}
turn off math symbols
;
{mess_do_quote EQU 94}
type characters to send to synthesizer, then
press the end key
;
{mess_leave_symbol EQU 95}
leaving symbol choosing
;
{mess_alt_in_symbol EQU 96}
press return or alt space bar to leave
;
{inserted_mess EQU 97}
added
;
{mess_press_symbol_add EQU 98}
type the symbols that you want to
select or turn on,
press return when done
;
{deleted_mess EQU 99}
deleted
;
{sent_direct_to_synthesizer_mess EQU 100}
sent direct to synthesizer
;
{not_sent_direct_to_synthesizer_mess EQU 101}
processed by flipper
;
{mess_press_symbol_to_send_direct EQU 102}
type the symbols that you want to
send directly to the synthesizer,
press return when done
;
{mess_press_symbol_not_to_send_direct EQU 103}
type the symbols that you want flipper
to process instead of being sent
directly to the synthesizer,
press return when done
;
{mess_press_symbol_delete EQU 104}
type the symbols that you want to
turn off or d select,
press return when done
;
{mess_enter_search_pattern EQU 105}
enter search pattern
;
{mess_enter_ascii_code EQU 106}
enter the ascii code for the symbol
or press return to select an enhancement
;
{mess_enter_enhancement_number EQU 107}
enter the enhancement number
;
{bad_num_mess EQU 108}
off screen
;
{duplicate_mess EQU 109}
duplicated
;
{autokey_end_mess EQU 110}
end of
;
{autokey_start_mess EQU 111}
auto key mode
;
{mess_no_command EQU 112}
not a review command
;
{mess_yes EQU 113}
yes
;
{mess_no EQU 114}
no
;
{mess_def_by_form_sym EQU 115}
is this a form symbol box
;
{mess_def_wind_cursor_inside EQU 116}
do you want this to be the box with the cursor
;
{mess_number_boxes_from_bottom EQU 117}
count pop up boxes
starting from the bottom
;
{mess_how_many_from_top EQU 118}
counting from the top, how many boxes down
;
{mess_any_relative EQU 119}
define any of the edges of this window
relative to the cursor
;
{mess_how_many_from_bottom EQU 120}
counting from the bottom, how many boxes up
;
{mess_only_enhanced EQU 121}
reed only enhanced text
;
{mess_enhancement_to_include EQU 122}
give the number for the enhancement
;
{mess_exclude_enhanced EQU 123}
exclude enhanced text
;
{mess_enhancement_to_exclude EQU 124}
give the number for the enhancement
you want excluded
;
{mess_read_cursor EQU 125}
announce the cursor
;
{mess_obey_margins EQU 126}
limit this window to within the current margins
;
{mess_read_enhancement_changes EQU 127}
reed off enhancement changes
;
{mess_count_spaces EQU 128}
count multiple spaces
;
{mess_say_blank EQU 129}
say blank for blank lines
;
{mess_say_line_numbers EQU 130}
reed the line number for each line
;
{mess_say_return EQU 131}
say return after every line
;
{mess_say_if_nothing EQU 132}
say so if the area has nothing in it
;
{mess_type_reaction_zone EQU 133}
type the number for the reaction zone that you want to change
;
{mess_deactivate_zone EQU 134}
deactivate this zone
;
{mess_clear_zone EQU 135}
completely clear this zone
;
{mess_react_to_enhancement EQU 136}
react only to enhanced text
;
{mess_exclude_react_to_enhancement EQU 137}
exclude reactions to an enhancement
;
{reaction_type_menu EQU 138}
when do you want to react?
press
;
{reaction_type_menu_line_1 EQU 139}
c to react to any change in the zone.
;
{reaction_type_menu_line_2 EQU 140}
m react only if the area matches.
;
{reaction_type_menu_line_3 EQU 141}
d to react only if the area looks different.
;
{reaction_type_menu_line_4 EQU 142}
a to react only if the area is changing away from a match.
;
{reaction_type_menu_line_5 EQU 143}
p to react to a change in pop up windows.
;
{reaction_type_menu_line_6 EQU 144}
i to react to an increase in the number of pop up windows.
;
{mess_screen_is_correct_now EQU 145}
does the screen look the way you want right now
;
;
{mess_type_key_combo EQU 146}
type the key or key combination
;
{mess_define_escape EQU 147}
define the escape key
;
{mess_defining EQU 148}
defining
;
{mess_double EQU 149}
a second press of
;
{mess_prefix_2 EQU 150}
prefix two
;
{mess_prefix_1 EQU 151}
prefix one
;
{mess_shift EQU 152}
shifted
;
{mess_alt EQU 153}
alt
;
{mess_control EQU 154}
control
;
{mess_echo_key EQU 155}
echo this key
;
{mess_clear_key EQU 156}
clear any flipper function from this key
;
{mess_top_to_bottom EQU 157}
search for the cursor top to bottom
;
{mess_right_to_left EQU 158}
search for the cursor right to left
;
{mess_looks_like_cursor EQU 159}
should flipper make sure the enhanced area looks like a cursor,
ignoring whole lines in this enhancement, for example
;
{mess_more_than_one_ok EQU 160}
more than one on a line ok
;
{mess_must_be_in_box EQU 161}
is this cursor always in a box
;
{mess_limit_cursor EQU 162}
limit this cursor to a certain area of the screen
;
{mess_displaced EQU 163}
shift the cursor in some direction
;
{mess_displaced_left_or_right EQU 164}
shift to the left or right
;
{mess_give_start_margins_col EQU 165}
enter the left margin
;
{mess_margins_defined EQU 166}
the margins are now defined
;
{mess_change_timing EQU 167}
enter the timing factor, higher numbers to make flipper
faster and lower numbers to wait longer.
;
;
;
;
{mess_automatic_lightbar_function EQU 168}
do different things depending on
whether the cursor is a lightbar
;
{mess_what_action_if_lightbar EQU 169}
when the cursor is a lightbar
;
{mess_what_action_if_not_lightbar EQU 170}
when the cursor is not a lightbar
;
{mess_action EQU 171}
action
{mess_first EQU 172}
first
{mess_second EQU 173}
second
{mess_third EQU 174}
third
{mess_fourth EQU 175}
fourth
{mess_fifth EQU 176}
fifth
{mess_sixth EQU 177}
sixth
{mess_seventh EQU 178}
seventh
{mess_eighth EQU 179}
eighth
{mess_ninth EQU 180}
ninth
{mess_tenth EQU 181}
tenth
{mess_what_action EQU 182}
select what you want flipper to do
:
;
;
{mess_start_with_primary EQU 183}
start with the primary cursor
{mess_ask_which_cursor EQU 184}
which cursor do you want to start with?
;
{mess_do_another EQU 185}
change another cursor
;
{mess_margins_abort EQU 186}
aborting margin setting
;
{mess_set_bell EQU 187}
set the right margin bell to what column?
;
{mess_cursor_need_to_be_visible EQU 188}
is it still a cursor if it disappears or does not blink
;
{mess_cursor_specific_enhancement EQU 189}
only use this cursor when it is on a specific enhancement
;
;
{mess_give_character EQU 190}
type the number for the character or press
c if the review cursor is on it
;
{mess_give_row EQU 191}
type the line number
;
{mess_give_column EQU 192}
type the column number
;
{mess_give_enhancement EQU 193}
type the number for the enhancement or press
c if the review cursor is on it
;
{mess_which_item_to_read EQU 194}
what do you want to reed
;
{mess_which_item_to_spell EQU 195}
what do you want to spell
;
{mess_which_item_to_read_and_spell EQU 196}
what do you want to reed and spell
;
{mess_which_item_to_braille EQU 197}
what do you want to braille
;
{mess_cursor_functions_menu EQU 198}
cursor functions menu.
press
{mess_cursor_functions_menu_line_1 EQU 199}
p to read the position of the cursor.
{mess_cursor_functions_menu_line_2 EQU 200}
d to deactivate a cursor.
{mess_cursor_functions_menu_line_3 EQU 201}
a to activate a cursor.
{mess_cursor_functions_menu_line_4 EQU 202}
m to move the reed cursor away from the system cursor.
{mess_cursor_functions_menu_line_5 EQU 203}
r to route the system cursor to here
{mess_cursor_functions_menu_line_6 EQU 204}
g to go to a cursor
{mess_cursor_functions_menu_line_7 EQU 205}
m to go to a mark
{mess_cursor_functions_menu_line_8 EQU 206}
x to set a mark
{mess_cursor_functions_menu_line_9 EQU 207}
c to move to a character or enhancement
{mess_cursor_functions_menu_line_10 EQU 208}
s to search using the search buffer
{mess_cursor_functions_menu_line_11 EQU 209}
t to trigger the action for the current cursor
;
{mess_which_cursor_to_turn_off EQU 210}
which cursor do you want to turn off
{mess_which_cursor_to_turn_on EQU 211}
which cursor do you want to turn on
;
{mess_how_to_move_read_cursor EQU 212}
how do you want to move the read cursor
;
{mess_which_cursor_to_jump_to EQU 213}
which cursor do you want to jump to, zero for the current cursor
{mess_which_mark_to_jump_to EQU 214}
which mark do you want to jump to, zero for the default mark
{mess_which_mark_to_set EQU 215}
which mark do you want to set, zero for the default mark
{mess_search_for_enhancement EQU 216}
search for enhancement
{mess_search_vertically EQU 217}
look for the character vertically
{mess_search_upwards EQU 218}
look for the character upwards
{mess_search_backwards EQU 219}
look for the character to the left
{mess_search_backwards_using_buffer EQU 220}
search backwards
;
{mess_which_enhancement_to_search_for EQU 221}
enter the enhancement that you want to move to
;
{mess_which_char_to_search_for EQU 222}
enter the number for the symbol that you want to move to
;
{MESS_WHICH_MARK_TO_USE EQU 223}
which mark do you want to read from, zero for the default mark
;
{mess_send_to_app EQU 224}
send the key to the application
;
{mess_flipper_do_first EQU 225}
do the action before the application
;
{mess_suppress_automatic EQU 226}
allow automatic output during this action
;
{mess_toggle_or_set EQU 227}
toggle it instead of setting it
;
{mess_which_window EQU 228}
which window do you want to reed?
;
{mess_which_external EQU 229}
which external configuration do you want to load?
;
{put_only_one_line EQU 230}
put only the first line from the grab buffer
;
{clear_buffer_after_put EQU 231}
clear the buffer after putting it
;
{mess_line_for_spreadsheed_label EQU 232}
which line is the label on?
;
{mess_describe_distance_input_1 EQU 233}
; the next four messages are pieced together to form a message like this:
;
;what is the displacement to the item you want?
;zero for the current one,
;negative 1 for the previous one,
;1 for the next one, et cetra.
;
what is the displacement to the
; word, character, line
;
{mess_describe_distance_input_2 EQU 234}
you want?
zero for the current
; word, character, line
;
{mess_describe_distance_input_3 EQU 235}
negative 1 for the previous
; word, character, line
;
{mess_describe_distance_input_4 EQU 236}
1 for the next,
and so on.
you can also press plus followed by a number
to count from the edge of the screen, instead
of counting from the cursor location.
;
;
;
{mess_all_zones_enable EQU 237}
enable all reaction zones that have been set up
;
{mess_all_zones_disable EQU 238}
disable all reaction zones
;
{mess_all_zones_toggle EQU 239}
toggle all reaction zones
;
;
{mess_which_zone EQU 240}
which zone?
;
;
;
{mess_absolute_row EQU 241}
which line, counting from the top
;
{mess_absolute_item EQU 242}
which item, counting from the left edge
;
;
{mess_character EQU 243}
symbol number
;
{mess_enhancement EQU 244}
enhancement number
;
{mess_must_be_between EQU 245}
the number must be in between
;
{mess_negative EQU 246}
negative
;
{mess_and EQU 247}
and
;
{mess_re_enter_number EQU 248}
please re enter the number
;
;
{mess_which_sound_to_make EQU 249}
give a number for the sound you want to make, on a chromatic scale,
higher numbers for higher notes
;
{mess_what_sound_duration EQU 250}
what duration do you want?
;
{mess_is_that_the_desired_sound EQU 251}
is that the sound that you want
;
{mess_how_long_to_wait EQU 252}
how long do you want to wait?
;
{mess_set_double EQU 253}
set the second key of a double keypress
;
{mess_set_first_prefix EQU 254}
set prefix one
;
{mess_set_second_prefix EQU 255}
set prefix two
;
{mess_which_prefix EQU 256}
there are two different prefixes that you can use.
which prefix do you want to use?
;
{mess_how_long_to_prefix EQU 257}
how long do you want the prefix to last, in eighteenths of a second,
zero for no time limit?
;
{mess_should_be_first_action EQU 258}
this function should be the first action on a key
;
{mess_read_by_pagedown EQU 259}
read by whole pages instead of line by line
;
{mess_braille_instead_of_speak_message EQU 260}
braille the message instead of speaking it
;
{mess_expect_cursor_to_move EQU 261}
do you expect the cursor to move after this key
;
{the_current_mess EQU 262}
the current
;
;
{row_mess EQU 263}
line
;
{rows_mess EQU 264}
lines
;
{col_mess EQU 265}
column
;
{cols_mess EQU 266}
columns
;
{word_mess EQU 267}
word
;
{words_mess EQU 268}
words
;
{enhanced_patch_mess EQU 269}
enhanced patch
;
{enhanced_patches_mess EQU 270}
enhanced patches
;
{field_mess EQU 271}
field
;
{fields_mess EQU 272}
fields
;
{enhancement_change_mess EQU 273}
enhancement change
;
{enhancement_changes_mess EQU 274}
enhancement changes
;
{form_symbol_mess EQU 275}
field
;
{form_symbols_mess EQU 276}
fields
;
{the_number_mess EQU 277}
the number
;
{back_mess EQU 278}
back
;
{forward_mess EQU 279}
forward
;
{mess_position EQU 280}
position
;
{mess_not_on_menu EQU 281}
choose one of the items by typing the key given, or by moving to
the desired entry using the arrow keys and then pressing enter.
press escape to go back to the previous menu, space bar to find out
the previous value, backspace to re reed the menu, or
alt space bar to leave.
;
{mess_previous_choice_was EQU 282}
the previous choice was
;
{mess_previous_answer_was EQU 283}
the previous or default answer was
;
;
{mess_definition_finished EQU 284}
definition done
;
{mess_abort_definition EQU 285}
; this is what flipper says if you abort out of the define menu
abort definition
;
{mess_all_actions_in_use EQU 286}
no room for any more definitions
;
{mess_define_another_action EQU 287}
do you want to do anything else
;
{MESS_MESSAGE_EDITING EQU 288}
message editing
;
{MESS_ENTER_OR_PICK_MESSAGE_WANTED EQU 289}
pick and or edit the message you want,
or press end for a new message, enter the message,
and then press return
;
{MESS_EXPLAIN_HOW_TO_EDIT_MESSAGES EQU 290}
press
up or down to move through the messages,
or move left or right in the current message.
press home to reed the current message,
end to go to the first unused message.
backspace and delete work.
press return when done.
;
{MESS_MESSAGE EQU 291}
message
;
{MESS_MESSAGE_STRINGS_FULL EQU 292}
there is no more string space left, delete some to make room.
;
{MESS_NOT_GOOD_KEY EQU 293}
that is not a defined key
;
{define_menu EQU 294}
this is the menu to define flippers functions.
press
;
{define_menu_line_1 EQU 295}
k to define key functions.
;
{define_menu_line_2 EQU 296}
p to define prefixed key functions.
;
{define_menu_line_3 EQU 297}
c for cursor type.
;
{define_menu_line_4 EQU 298}
w for windows.
;
{define_menu_line_5 EQU 299}
q for quiet windows.
;
{define_menu_line_6 EQU 300}
m to define the margins.
;
{define_menu_line_7 EQU 301}
b to select the right margin bell column.
;
{define_menu_line_8 EQU 302}
z to create a reaction zone.
;
{define_menu_line_9 EQU 303}
e to edit messages.
;
{define_menu_line_10 EQU 304}
t to change flippers timing.
;
;
{pop_up_window_menu EQU 305}
which part of the window do you want to reed?
press
{pop_up_window_menu_line_1 EQU 306}
c to reed the contents of the window.
{pop_up_window_menu_line_2 EQU 307}
t to reed the top edge of the window.
{pop_up_window_menu_line_3 EQU 308}
b to reed the bottom edge of the window.
{pop_up_window_menu_line_4 EQU 309}
w to reed whole window, including the boarders.
;
;
{lightbar_status_menu EQU 310}
is this cursor a lightbar?
press
{lightbar_status_menu_line_1 EQU 311}
n if it is never a light bar.
{lightbar_status_menu_line_2 EQU 312}
a if it is always a lightbar.
{lightbar_status_menu_line_3 EQU 313}
f if it is a light bar if the for ground is black.
{lightbar_status_menu_line_4 EQU 314}
b if it is a light bar if the back ground is not black.
;
;
{cursor_action_menu EQU 315}
do something when this cursor is selected?
press
{cursor_action_menu_line_1 EQU 316}
n for no action
{cursor_action_menu_line_2 EQU 317}
c for action when cursor moves by more than one character spacing.
{cursor_action_menu_line_3 EQU 318}
m for action for all cursor moves.
{cursor_action_menu_line_4 EQU 319}
s for action when cursor is first selected.
{cursor_action_menu_line_5 EQU 320}
a to do the action only when requested from another action, a key for example
;
;
{action_menu EQU 321}
press
;
{action_menu_line_1 EQU 322}
r to reed an item.
;
{action_menu_line_2 EQU 323}
s to spell an item.
;
{action_menu_line_3 EQU 324}
b to both reed and spell an item.
;
{action_menu_line_4 EQU 325}
w to reed a window.
;
{action_menu_line_5 EQU 326}
f to flip in another configuration.
;
{action_menu_line_6 EQU 327}
l to load an external configuration
;
{action_menu_line_7 EQU 328}
p to put a grabbed line.
;
{action_menu_line_8 EQU 329}
d to describe the current enhancement or character.
;
{action_menu_line_9 EQU 330}
t to set one of the function key toggles.
;
{action_menu_line_10 EQU 331}
c to do a cursor function.
;
{action_menu_line_11 EQU 332}
m for more functions.
;
{action_menu_line_12 EQU 333}
n to do nothing.
;
;
{more_functions_menu EQU 334}
more functions menu.
press
;
{more_functions_menu_line_1 EQU 335}
c to reed continuously.
;
{more_functions_menu_line_2 EQU 336}
m to speak a message.
;
{more_functions_menu_line_3 EQU 337}
l to reed a label area for spreadsheets.
;
{more_functions_menu_line_4 EQU 338}
b to braille an item.
;
{more_functions_menu_line_5 EQU 339}
r to start the review mode.
;
{more_functions_menu_line_6 EQU 340}
h to enter the help mode.
;
{more_functions_menu_line_7 EQU 341}
s to make a sound with the computers speaker.
;
{more_functions_menu_line_8 EQU 342}
z to change the reaction zones.
;
{more_functions_menu_line_9 EQU 343}
w to wait before doing the next action.
;
{more_functions_menu_line_10 EQU 344}
n to treat the next key normally, as though it was not defined.
;
{more_functions_menu_line_11 EQU 345}
p to prefix the next keystroke.
;
{more_functions_menu_line_12 EQU 346}
d to reed a deleted character.
;
{more_functions_menu_line_13 EQU 347}
j to say jump or no if the cursor jumps or does not move.
;
{mess_read_cursor_menu EQU 348}
select what you want red. press
;
{read_cursor_menu_line_1 EQU 349}
b to reed both the cursor line and column.
;
{read_cursor_menu_line_2 EQU 350}
c to reed the cursor column.
;
{read_cursor_menu_line_3 EQU 351}
l to reed the cursor line.
;
{mess_say_line_or_column EQU 352}
should flipper say line or column as well as the numbers
;
{edit_cursor_menu EQU 353}
press
;
{edit_cursor_menu_line_1 EQU 354}
e to edit this cursor discription.
;
{edit_cursor_menu_line_2 EQU 355}
d to deactivate this cursor type
;
{edit_cursor_menu_line_3 EQU 356}
r to remove this cursor type.
;
{edit_cursor_menu_line_4 EQU 357}
i to insert a new cursor type here.
;
{describe_enhancement_menu EQU 358}
what would you like do have described.
press
{describe_enhancement_menu_line_1 EQU 359}
e for the full enhancement description
{describe_enhancement_menu_line_2 EQU 360}
f for for ground color
{describe_enhancement_menu_line_3 EQU 361}
b for background color
{describe_enhancement_menu_line_4 EQU 362}
m for the enhancement on a monochrome moniter
{describe_enhancement_menu_line_5 EQU 363}
n for the enhancement number
{describe_enhancement_menu_line_6 EQU 364}
a for the ascii code for the character
{describe_enhancement_menu_line_7 EQU 365}
w for the military word for the character, if alphabetic
{cursor_menu EQU 366}
what kind of cursor do you want this to be?
press
;
{cursor_menu_line_1 EQU 367}
d for the dos cursor.
;
{cursor_menu_line_2 EQU 368}
h for the hardware cursor.
;
{cursor_menu_line_3 EQU 369}
e for an enhancement cursor.
;
{cursor_menu_line_4 EQU 370}
c for a specific character.
;
{cursor_menu_line_5 EQU 371}
l for a particular location.
;
{cursor_menu_line_6 EQU 372}
m for an exact match of character and enhancement.
;
{cursor_menu_line_7 EQU 373}
n for none.
;
;
{enhancement_cursor_menu EQU 374}
select the appearance of the
enhancement cursor you want.
press
;
{enhancement_cursor_menu_line_1 EQU 375}
s for a specific enhancement.
;
{enhancement_cursor_menu_line_2 EQU 376}
b for a particular background color.
;
{enhancement_cursor_menu_line_3 EQU 377}
f for a particular foreground color.
;
{enhancement_cursor_menu_line_4 EQU 378}
i for inverse video cursor.
;
{enhancement_cursor_menu_line_5 EQU 379}
a to have flipper automatically choose the enhancement type.
;
{enhancement_cursor_menu_line_6 EQU 380}
c for any color background except black.
;
{enhancement_cursor_menu_line_7 EQU 381}
u for underlined text.
;
;
{mess_item_menu EQU 382}
press
;
{mess_item_menu_line_1 EQU 383}
c for character,
;
{mess_item_menu_line_2 EQU 384}
w for word,
;
{mess_item_menu_line_3 EQU 385}
l for line,
;
{mess_item_menu_line_4 EQU 386}
s for sentence,
;
{mess_item_menu_line_5 EQU 387}
p for paragraph,
;
{mess_item_menu_line_6 EQU 388}
e to reed an enhanced area.
;
{mess_item_menu_line_7 EQU 389}
f to reed a field delimited with forms symbols.
;
;
{mess_prev_curr_or_next_menu EQU 390}
press
;
{mess_prev_curr_or_next_menu_line_1 EQU 391}
p for the previous one.
;
{mess_prev_curr_or_next_menu_line_2 EQU 392}
c for the current one.
;
{mess_prev_curr_or_next_menu_line_3 EQU 393}
n for the next one.
;
;
{mess_zone_menu EQU 394}
press
;
{mess_zone_menu_line_1 EQU 395}
e to enable reaction zones.
;
{mess_zone_menu_line_2 EQU 396}
d to disable reaction zones.
;
{mess_zone_menu_line_3 EQU 397}
t to toggle reaction zones.
;
;
{window_function_menu EQU 398}
how do you want this window red.
press
;
{window_function_menu_line_1 EQU 399}
r to just reed this window.
;
{window_function_menu_line_2 EQU 400}
s to spell the window.
;
{window_function_menu_line_3 EQU 401}
b to both reed and spell the window.
;
{window_function_menu_line_4 EQU 402}
m to spell using the military alphabet and ascii codes.
;
{window_function_menu_line_5 EQU 403}
a to reed all symbols whether they are turned on or not.
;
{window_function_menu_line_6 EQU 404}
p to send the window to a braille printer.
;
{window_function_menu_line_7 EQU 405}
i to reed while including spaces between the words.
;
{window_function_menu_line_8 EQU 406}
e to reed everything, including spaces and all symbols.
;
{window_function_menu_line_9 EQU 407}
c to read only capitalized letters.
;
;
;
; THE FOLLOWING ARE THE MESSAGES FOR THE TOGGLES
; WHICH ARE ON THE FUNCTION KEYS DURING THE REVIEW MODE
;
;
;
{toggle_list EQU 408}
select the toggle you want with the arrow keys and press return.
they are in the same order as the function keys, unshifted, with control,
with alt, with both control and alt, and finally with the shift key.
;
;function key 1
;
{biosspeak_on_mess EQU 409}
automatic output on
{biosspeak_off_mess EQU 410}
no automatic output
;
;function key 2
;
{mess_extended_automatic_output_on EQU 411}
extended automatic output method
{mess_extended_automatic_output_off EQU 412}
normal automatic output
;
;function key 3
;
{non_stop_review_on_mess EQU 413}
non stop review mode
{non_stop_review_off_mess EQU 414}
freeze screen and application during review mode
;
;function key 4
;
{mess_disable_autoload_configurations EQU 415}
do not automatically load configurations.
{mess_not_disable_autoload_configurations EQU 416}
allow configurations to be automatically loaded.
;
;function key 5
;
{mess_override_symbols EQU 417}
over ride all symbols on
{mess_override_symbols_off EQU 418}
say only selected symbols
;
;function key 6
;
{mess_force_dos_cursor EQU 419}
dos cursor used if it is on the screen.
{mess_do_not_force_dos_cursor EQU 420}
use the cursor defined in the cursor menu.
;
;function key 7
;
{mess_use_margins EQU 421}
use margins set using the w key, when reeding lines or the whole page
{mess_no_margins EQU 422}
do not use margins, reed to edge of screen on both sides
;
;function key 8
;
{mess_slow_auto_on EQU 423}
delayed time out for listening to remote typing
{mess_slow_auto_off EQU 424}
normal automatic output response
;
;function key 9
;
{mess_kbd_echo EQU 425}
keyboard echo on
{mess_kbd_no_echo EQU 426}
turn off keyboard echo
;
;function key 10
;
{word_echo_on_mess EQU 427}
echo keystrokes as words
{word_echo_off_mess EQU 428}
fast single key echo
;
;control function key 1
;
{mess_periods_proper_off EQU 429}
always say period, comma, apostrophe and question mark if they are on
{mess_periods_proper_on EQU 430}
if the period, comma, apostrophe, and question mark
are on say them only if they are not in their proper places
;
;control function key 2
;
{mess_ignore_repeated_symbols_on EQU 431}
ignore repeated symbols
;
{mess_ignore_repeated_symbols_off EQU 432}
count and speak repeated symbols
;
;control function key 3
;
{spell_all_on_mess EQU 433}
spell everything
{spell_all_off_mess EQU 434}
do not spell everything
;
;control function key 4
;
{mess_spell_bios_output EQU 435}
spell automatic output
{mess_spell_bios_output_off EQU 436}
do not spell automatic output
;
;control function key 5
;
{count_line_spaces_on_mess EQU 437}
spaces are counted when reeding lines
{count_line_spaces_off_mess EQU 438}
do not count spaces when reeding lines
;
;control function key 6
;
{count_word_spaces_on_mess EQU 439}
spaces are counted when reeding words
{count_word_spaces_off_mess EQU 440}
do not count spaces when reeding words
;
;
;control function key 7
;
{mess_foreground_colors_on EQU 441}
fore ground color enhancements on
{mess_foreground_colors_off EQU 442}
turn off fore ground colors mode
;
;control function key 8
;
{mess_background_colors_on EQU 443}
back ground color enhancements on
{mess_background_colors_off EQU 444}
turn off back ground colors mode
;
;control function key 9
;
{inverse_is_color_background_on_mess EQU 445}
inverse is any back ground color except black
{inverse_is_color_background_off_mess EQU 446}
black for ground symbols are defined as inverse
;
;control function key 10
;
{mess_read_enhancements EQU 447}
enhancement changes are now being spoken for lines and words
{mess_not_reading_enhancements EQU 448}
no enhancement changes are spoken for lines and words
;
;alt function key 1
;
{inactivity_beep_on_mess EQU 449}
beep when the computer stops after alt key.
{inactivity_beep_off_mess EQU 450}
turn off beep after alt key.
;
;alt function key 2
;
{mess_activity_beep_on EQU 451}
click when something changes on screen
{mess_activity_beep_off EQU 452}
do not click when the screen changes
;
;alt function key 3
;
{cursor_beep_on_mess EQU 453}
cursor beeps on
{cursor_beep_off_mess EQU 454}
turn off cursor beeps
;
;alt function key 4
;
{click_during_disk_access_on_mess EQU 455}
click during disk access
{click_during_disk_access_off_mess EQU 456}
do not click for disk access
;
;alt function key 5
;
{sounds_on EQU 457}
turn off sound effects
{sounds_off EQU 458}
beeps and clicks on
;
;alt function key 6
;
{not_used_on_3 EQU 459}
not used
{not_used_off_3 EQU 460}
not used
;
;alt function key 7
;
{search_case_on_mess EQU 461}
capital and small letters match in a search
{search_case_off_mess EQU 462}
capital letters do not match small letters during a search
;
;alt function key 8
;
{mess_move_back_to_prev_location_after_current_paragraph EQU 463}
move back to previous location after aborting current paragraph
{mess_dont_back_to_prev_location_after_current_paragraph EQU 464}
stay where reading was stopped when reeding current paragraph
;
;alt function key 9
;
{mess_shift_echo_on EQU 465}
echo shift, alt, and control
{mess_shift_echo_off EQU 466}
do not echo shift, alt and control
;
;alt function key 10
;
{suppress_lock_key_messages_on_mess EQU 467}
turn off caps lock message
{suppress_lock_key_messages_off_mess EQU 468}
say caps lock on or off
;
;alt+control function key 1
;
{mess_autokey_interactive_on EQU 469}
auto key interactive mode
{mess_autokey_interactive_off EQU 470}
silent auto key
;
;alt+control function key 2
;
{protect_keyboard_on_mess EQU 471}
keyboard protection on.
{protect_keyboard_off_mess EQU 472}
no keyboard recapture.
;
;alt+control function key 3
;
{highlight_whole_phrase_on_mess EQU 473}
highlight what flipper reads in review
{highlight_whole_phrase_off_mess EQU 474}
mark review cursor position only in review
;
;alt+control function key 4
;
{distinguish_extended_keys_on_mess EQU 475}
keys on both keypads defined separately
{distinguish_extended_keys_off_mess EQU 476}
numeric keypad and extended keypad define together
;
;alt+control function key 5
;
{not_used_on_5 EQU 477}
not used
{not_used_off_5 EQU 478}
not used
;
;alt+control function key 6
;
{not_used_on_6 EQU 479}
not used
{not_used_off_6 EQU 480}
not used
;
;
;alt+control function key 7
;
{not_used_on_7 EQU 481}
not used
{not_used_off_7 EQU 482}
not used
;
;
;alt+control function key 8
;
{not_used_on_8 EQU 483}
not used
{not_used_off_8 EQU 484}
not used
;
;
;alt+control function key 9
;
{not_used_on_9 EQU 485}
not used
{not_used_off_9 EQU 486}
not used
;
;
;alt+control function key 10
;
{not_used_on_10 EQU 487}
not used
{not_used_off_10 EQU 488}
not used
;
;
;shift function key 1
;
;faster
{mess_faster EQU 489}
faster
{mess_faster_a EQU 490}
automatic output faster
;
;shift function key 2
;
;slower
{mess_slower EQU 491}
slower
{mess_slower_a EQU 492}
automatic output slower
;
;shift function key 3
;
{mess_say_blank_on EQU 493}
say blank for blank lines
{mess_say_blank_off EQU 494}
do not say blank for blank lines
;
;
;shift function key 4
;
{say_line_numbers_in_review EQU 495}
reed line numbers in review
{do_not_say_line_numbers_in_review EQU 496}
do not say line numbers in review.
;
;shift function key 5
;
{mess_say_capital EQU 497}
say cap before capital letters
{mess_not_say_capital EQU 498}
do not say cap before capital letters except when spelling
;
;
;shift function key 6
;
{mess_not_say_capital_spell EQU 499}
change pitch for capital letters in spell mode
{mess_say_capital_spell EQU 500}
say cap before capital letters in spell mode
;
;shift function key 7
;
{mess_spell_part_numbers_on EQU 501}
spell part numbers which contain letters and digits
{mess_spell_part_numbers_off EQU 502}
reed words with embedded numbers as words
;
;shift function key 8
;
{mess_char_crunch_off EQU 503}
pass through all ascii characters to synthesizer
{mess_char_crunch_on EQU 504}
process characters normally
;
;shift function key 9
;
{mess_digits_as_numbers EQU 505}
now reeding digit strings as numbers
{mess_digits_separate EQU 506}
now reeding off digits separately
;
;shift function key 10
;
{send_numbers_directly_to_synthesizers EQU 507}
send numbers to the synthesizer without interpretation.
;
{do_not_send_numbers_directly_to_synthesizers EQU 508}
have flipper interpret numbers into spoken english
before sending to synthesizer.
;
;
{end_of_review_table EQU 509}
.