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1994-09-16
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DeuTex 1.5
Beta test Release, September 94
a WAD composition tool for DOOM
by Olivier Montanuy
(montanuy@lannion.cnet.fr)
Features:
- compatible with the level editors (like DEU)
- reverse engineer existing PWAD
- compose your own wall textures, reusing DOOM patches or
adding your own patches as bitmaps (.BMP)
- add your own floors (not really perfect yet...)
- add your own sprites (not perfect yet...pb with DOOM)
- replace the ressources you want in all PWAD (missions, sounds, graphics,...)
- simple WAD creation directives (text file)
- simple directory structure (for the ressources)
- work in batch mode (like a compiler).
(see manual\deutex.txt for details)
Legalese:
- YOU MAY NOT COPY THIS TO A CD OR ANY OTHER KIND OF PERSISTENT MEDIA.
please wait for a non beta release
- YOU MAY NOT USE THIS PRODUCT FOR ANY COMMERCIAL PURPOSE
please ask for my written consent before
- No waranty. no Liability expressed or implied.
Free of viruses, as far as I can tell.
Most certainly not free of bugs. Sorry.
Author's note:
This program represents long hours of work, and a tremendous delay
for my own PWAD project. I hope you'll find it useful. I hope it
will enhance your creativity, and finaly I hope I'll find the
result of your efforts on the net :-)
Send me comments, bug reports, praise, flames... you're welcome.
WARNING:
This is a special Beta release, without sources.
test this. tell me what you think of it, then delete it.
The next version, hopefuly improved, will be available
soon. but...it might not be called DeuTex anymore :-)
So tell me what you think of it, and if it's better to
keep it as batch PWAD compiler or as menue driven
Thanx for your efforts in trying to understand the manual
Thanx for your future contribution to the DOOM effort,
if you use DeuTex successfully :-)
************* Enclosed files *********************
file_id.diz remotely related to BBS. who knows exactly?
readme.txt You found this one!
deutex.exe The program itself. DOS executable.
(a charter of bugs, tightly packed together. but no trojan :-)
vbdeutex.gif Picture of a proposed frontend for DeuTex, made in
Visual Basic. for comments only. Semi workable, to date...
no progress...
directory manual\
deutex.txt the 'manual' of deutex
format.gif an attempt to explain visualy the format used by DeuTex
format.txt an attempt to clarify the format used by DeuTex
by giving examples
dt4idiot.txt explanations for non-hackers
dt4idiot.bat demo batch
directory example\ Examples of usage of DEUTEX:
anim.bat the command to build anim.wad
[anim.wad] example of animated wall made with DeuTex
(and VbDeuTex for placements)
wadinfo.txt ANIM.WAD creation directives
anim.txt desauthoring template
*\readme.txt there is a readme for each subdirectory, which
explains what it shoudl eb used for.
directory example\patches\
This directory contains a sample wad authoring template.
I would like someone to suggest maybe a better template.
authornm.bmp put your name as bitmap here
authorfc.bmp put a bitmap of the same size, with your face
Then your name and face will appear in your wad, provided
you put a wall with texture AUTHOR.
If you like DeuTex, please put also a wall with
texture DeuTex. (It's a bit big as bitmap, but
as DOOM picture format it's much smaller).
directory palette\ To help you generate patch walls:
doompal.ppm Portable Pixmap of DOOM's palete
to be used with the PPMQUANT program
doompal.pal DOOM palete, to be used with the
Paint Shop Pro 2.0 shareware program.
Use this for color quantisation,
then save to BMP format (256 color)
Note: Whether or not satisfied by this product, you should also try:
DOOMTEX by Steve McCrea
a list of tools to generate textures. not exactly user friendly,
but succesfully used for TRINITY.WAD. For hackers only :-)
I *do* hope you'll find DeuTex a bit easier to use, but Steve
was a pioneer in the area of texture editing!
WHACKER by Keith Wilkins
A graphic texture editor. I could not test it, but it should be good.