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INVADED2.TXT
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1994-06-08
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INVADED ][ v2.5
Written by: Greg "Montana Man" Velichansky.
The original INVADED was written in Turbo C 2.0
I have now upgraded to Borland C++ 2.0
Some may ask.... "Why in (substitute something here) did you write this
piece of junk in the first place?" There are 3 answers:
1. I was in need of something to do.
2. It was my scienece project in 8th grade. (PG county, 4th place)
Note: I've toned down some of the last part, because it was a good idea.
(Toning it down was a good idea, not writing it in the first place)
What's new?
The game is faster now, because it interfaces with an assembly routine I wrote
to utilize direct screen writes.
Also the game uses some (emphasis on SOME) color.
In version 2.1, I added Monochrome support.
In version 2.5 (what you now have), I added little explosions.
I have also changed the range of ship speeds from 0-200 (old range) to
0-400 (new range). I did so because the game ran too fast on new machines
(like 66mhz ones). 200 is now what 0 used to be in previous versions.
How to play and stuph.
A note: Since I am entirely too lazy to rewrite the documentation completely,
most of the following text has not changed from the original INVADED
YOU MUST SCORE AS MUCH POINTS AS YOU CAN BY SHOOTING ALIEN SPACESHIPS
IF YOU LET 40 ALIENS GO BY YOU THE GAME ENDS
SINCE THIS GAME DOES NOT USE GRAPHICS IT WILL WORK ON ANY PC OR COMPATIBLE.
Note: Monochrome monitors were not supported in v2.0. I have since then
revised my assembly routine so it works with monochrome. There WILL be
an INVADED 3. I plan to add a whole lot of new stuff, like different
ships, and explosions.
Yet another Note: This game does not use any 286/386 specific code
so it should work with any processor.
If you have trouble running this game please
contact me. (See end of document for info)
INSTRUCTIONS:
TO RUN INVADED ][ TYPE "invaded2" AT THE DOS PROMPT AND PRESS <enter>
(note: do not type the quotes)
When the game loads, it will ask you for the type of screen you have.
Type C for color (CGA/EGA/VGA/SVGA/PGA) or M for monochrome (MONO/BW).
If any programmer out there can explain to me how to detect the screen type
without asking the user anything, please tell me.
Next you will see the openning screen. Press any key to continue at that point.
Note: The Red White and Blue in the ][ at that point represent the colors
in the Russian flag. Not the American.
(No offense intended in that last bit. I just like my 'native' country.)
Note to people confused by the last remark: I was born in Russia,
moved to the United States when I was 9 (with my parents),
and now live in America, near Washington DC.
I am currently 15 years old. I like America, but I like
Russia also.
YOU WILL BE PROMPTED FOR THE SPEED OF ENEMIES. 1 IS SLOWEST 400 IS FASTEST.
RECOMMENDED SPEED FOR AN XT IS around 150.(PRESS <enter> WHEN DONE)
Note: 100 is a good speed to try on a fast machine (20/33/66 mhz).
NEXT YOU WILL BE ASKED TO ENTER THE CHALLENGE. THIS IS THE SPEED AT WHICH
THE ALIEN SHIPS ADVANCE TOWARDS YOU. 1 IS EASIEST 4 IS HARDEST.
RECOMMENDED CHALLENGE FOR any computer IS 2.(PRESS <enter> WHEN DONE)
NEXT YOU WILL SEE YOUR SHIP AT THE BOTTOM OF THE SCREEN AND THE ALIEN SHIPS AT
THE TOP.ON THE RIGHT YOU WILL SEE TWO SIGNS:
SCORE - AS THE NAME IMPLIES THIS SHOWS YOUR SCORE.
MISSED - THIS SHOWS HOW MANY ALIEN SHIPS YOU HAVE LET FLY PAST YOU
WHEN THIS NUMBER REACHES 40 THE GAME ENDS
TO CONTROL YOUR SHIP USE THE ARROW KEYS ON THE NUMERIC KEY PAD
NumLock MUST BE OFF
TO FIRE PRESS THE SPACE BAR
WHEN YOU HIT AN ENEMY WITH ONE OF YOUR SHOTS YOUR SCORE GOES UP BY 1 ,
THE SHIP DISAPPEARS AND A NEW ONE APPEARS AT THE TOP OF THE SCREEN.
Note: Now the ships don't just dissappear. They blow up!! Sort of.
WHEN YOU DESTROY A CERTAIN AMOUNT OF SHIPS THE NUMBER OF SHIPS FIGHTING
AGAINST YOU INCREASES.
Note: The number of ships when 70 ships are destroyed.
(So it inreases at a score of 70, 140, 210, etc.)
Note: The maximum amount of enemies you will encounter at one time is 25.
WHILE YOU ARE PLAYING PUSH 'P' TO PAUSE THE GAME. PRESSING ANY OTHER KEY WILL
RESUME ACTION.
WHILE PLAYING PRESS <Esc> TO END GAME AND EXIT TO DOS.
If you have any comments, or suggestions, I can be reached over Fido-net.
(Just send it to me, Gregory Velichansky). Leave your messages in the
programming base.
Or you can leave a message (E-Mail) on Martin's Domain (A BBS)
at (301) 621-77-85 and Readers Of The Lost Ark (Also a BBS)
at (301) 946-50-54. (Note: On Readers Of The Lost Arc my alias is SPAM.
So you will have to leave the message addressed to SPAM).
Note: If you have no comments whatsoever, leave me a message anyway.
Note: If you have ANY comments or ideas please E-Mail me. I need input from
users.
I will soon have an Internet account. That will make reaching me
a whole lot easier.
If you're wondering about why this documentation is such a complete mess,
it is because when I update INVADED, I don't rewrite the documentation.
I just edit it, and add explanations for the new features. For example,
the parts completely in caps are from INVADED 1. The rest I added later.
Also, the grammar of parts in caps is so atrocious because I wasn't that
good at English when I first released INVADED.
Note: In INVADED 3, I PROMISE that I will completely rewrite the whole
documentation to make it easier to read and understand.
Enjoy.