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SWAGOLX.EXE (c) 1993 GDSOFT ALL RIGHTS RESERVED 00027 WINDOWS & OS2 STUFF 1 05-28-9314:10ALL GREG ESTABROOKS DETCWIN.PAS IMPORT 13 KxO { GREG ESTABROOKS }ππProgram Win3XInf; { Simple Detection routines For Windows 3.X }π { Last Updated March 3/93, Greg Estabrooks }πUsesπ Crt,π Dos;ππVarπ Regs : Registers; { to hold register info }ππFunction Win3X : Boolean;π{ Routine to determine if Windows is currently running }πbeginπ Regs.AX := $4680; { Win 3.x Standard check }π Intr($2F, Regs); { Call Int 2F }π if Regs.AX <> 0 then { if AX = 0 Win in Real mode }π begin { else check For enhanced mode }π Regs.AX := $1600; { Win 3.x Enhanced check }π Intr($2F, Regs); { Call Int 2F }π if Regs.AL in [$00,$80,$01,$FF] then { Check returned value }π Win3X := False { Nope not installed }π elseπ Win3X := True; { Ya it is }π endπ elseπ Win3X := True; { Return True }πend;πππFunction WinVer :Word;π{ Returns a Word containing the version of Win Running }π{ Should only be used after checking For Win installed }π{ Or value returned will be meaningless }πbeginπ Regs.AX := $1600; { Enhanced mode check }π Intr($2F, Regs); { Call Int 2F }π WinVer := Regs.AX; { Return proper value }πend;πππbeginπ ClrScr;π if Win3X thenπ beginπ Writeln('Windows is Running! '); { Display version }π Writeln('Version Running is : ', Lo(WinVer), '.', Hi(WinVer));π endπ elseπ Writeln('Windows is not Running!');πend.π 2 05-28-9314:10ALL GREGORY P. SMITH OS2CHECK.PAS IMPORT 34 Kx»π {πAuthor : GREGORY P. SMITHππ> Is there any way to detect OS/2 (in a Dos box) sessions and Windowsπ> Sessions? I'd like to throw in support For these multitaskers so I canπ> run an idlekey Program.ππActual code is always the best example For me.. Look at this Unit (and useπit, I think you'll like it). Check With someone else if you want toπspecifically detect winslows. This Unit will, however, give up time to anyπmultitasker.π}ππ(* Public Domain Unit by Gregory P. Smith, No Rights Reserved *)π(* ... This also means no guarantees ... *)ππUnit OS_Test; { DESQview, OS/2, & 386 v86 machine Interfaces }ππ{$X+,S-,R-,F-,O-,D-,G-} { extended syntax, nothing else }ππInterfaceππConstπ In_DV : Boolean = False; { are we in DESQview? }π In_VM : Boolean = False; { are we in a 386+ virtual machine? }π In_OS2 : Boolean = False; { are we in OS/2? }ππFunction OS2_GetVersion: Word; { Get OS/2 version # }πFunction DV_GetVersion: Word; { update In_DV and get version # }πFunction DV_Get_Video_Buffer(vseg:Word): Word; { get the alt video buffer }πProcedure DV_Pause; { give up time slice }πProcedure MT_Pause; Inline($cd/$28); { give up time in most multitaskers }πProcedure KillTime; { Release time in any situation }πProcedure DV_begin_Critical; { don't slice away }π Inline($b8/$1b/$10/$cd/$15);πProcedure DV_end_Critical; { allow slicing again }π Inline($b8/$1c/$10/$cd/$15);πProcedure DV_Sound(freq,dur:Integer); { Create a Sound in the Bkg }ππImplementationππFunction OS2_GetVersion: Word; Assembler;πAsmπ MOV AH, 30h { Dos Get Version Call }π INT 21h { AL = major version * 10, AH = minor version }π MOV BH, AH { save minor version }π xor AH, AHπ MOV CL, 10π div CL { divide by 10 to get the major version }π MOV AH, BH { restore minor version }π XCHG AH, AL { AH = major, AL = minor }πend;ππFunction DV_GetVersion: Word; Assembler;πAsmπ MOV CX,'DE' { CX+DX to 'DESQ' (invalid date) }π MOV DX,'SQ'π MOV AX,02B01H { Dos' set date funct. }π INT 21H { call Dos }π CMP AL,0FFH { Was it invalid? }π JE @No_dv { yep, no dv }π MOV AX,BX { AH=major AL=minor }π MOV In_DV,1 { Set In_DV flag }π JMP @DvGv_x { other routines }π @No_dv:π xor AX,AX { Return 0 or no DV }π @DvGv_x:πend; { DV_GetVersion }ππFunction DV_Get_Video_Buffer(vseg:Word): Word; Assembler;πAsm { Modified by Scott Samet April 1992 }π CALL DV_GetVersion { Returns AX=0 if not in DV }π MOV ES,vseg { Put current segment into ES }π TEST AX,AX { In DV? }π JZ @DVGVB_X { Jump if not }π MOV AH,0FEH { DV's get video buffer Function }π INT 10H { Returns ES:DI of alt buffer }π @DVGVB_X:π MOV AX,ES { Return video buffer }πend; { DV_Get_Video_Buffer }ππProcedure DV_Pause;πbeginπ if In_DV thenπ Asmπ MOV AX, 1000h { pause Function }π INT 15hπ end;πend; { DV_Pause }ππProcedure KillTime;πbeginπ if In_VM thenπ Asmπ MOV AX, 1680h { give up VM time slice }π INT 2Fhπ endπ elseπ if In_DV thenπ Asmπ MOV AX, 1000h { DV pause call }π INT 15hπ endπ elseπ MT_Pause; { Dos Idle call }πend;ππ(* Procedure DV_begin_Critical; Assembler;πAsmπ MOV AX,$101B { DV begin critical Function }π INT 15hπend; { DV_begin_Critical }ππProcedure DV_end_Critical; Assembler;πAsmπ MOV AX,$101C { DV end critical Function }π INT 15hπend; { DV_end_Critical } *)ππProcedure DV_Sound(freq,dur:Integer); Assembler; { Sound a tone }πAsmπ MOV AX,1019Hπ MOV BX,freq { frequency above 20 Hz }π MOV CX,dur { duration in clock ticks }π INT 15Hπend;ππ{ ** -- initalization -- ** }ππbeginπ DV_GetVersion; { discard answer. Just update In_DV }π Asmπ MOV AX, 1680hπ INT 2Fh { Gives up time slice in most 386+ virtual machines }π not AL { AL = 00h if supported, remains 80h if not }π MOV CL, 7π SHR AL, CL { move bit 7 to bit 0 For a Boolean }π MOV In_VM, AL { update the flag }π end;π In_OS2 := (OS2_GetVersion >= $0100); { version 1.0 or greater }πend.ππ 3 05-28-9314:10ALL SWAG SUPPORT TEAM WINCHECK.PAS IMPORT 6 Kxτn {π>How can I check from my Dos Program that Windows are running inπ>the background?π}ππUnit Chk4Win;ππInterfaceππTypeπ Win3ModeType = (NoWin, RealStd, Enhanced);ππFunction CheckForWin3 : Win3ModeType;ππImplementationππFunction CheckForWin3 : Win3ModeType; Assembler;πAsmπ mov ax,1600hπ int 2Fhπ cmp al,1π jbe @@CheckRealStdπ cmp al,80hπ jae @@CheckRealStdπ mov al,2π jmp @@ExitPointπ@@CheckRealStd:π mov ax,4680hπ int 2Fhπ or ax,axπ jnz @@notWinπ mov al,1π jmp @@ExitPointπ@@notWin:π xor al,alπ@@ExitPoint:πend;ππend.π 4 05-28-9314:10ALL SWAG SUPPORT TEAM WINICONS.PAS IMPORT 24 Kx£ {π I am writing a Dos based Program in Turbo Pascal 6.0 that Uses aπ GUI Interface. My problem is that I would like to be able to importπ Windows or OS/2 icons to use instead of making my own. Does anyoneπ know the File Format For either of these Files or better yet haveπ source code For displaying them. Any help would be greatly appreciated.ππThe following code is a Unit I wrote to handle Windows icon Files. Iπdon't have the code yet For OS/2 icon Files, although I believe they areπquite similar. As Far as displaying the icons, just pass a Pointerπto the icon to your Graphics routines and let them decode and displayπthe structures. You should also be able to use a subset of theπstructures to decode icons embedded in Windows .EXE Files.ππAt offset $24 in the "new executable" header For Windows and OS/2 .EXEπFiles is a Word Variable that specifies an additional offset to theπresource table.π}ππUnit WinIcons;ππ(********************************)Interface(*********************************)ππTypeπ tBMPInfoHdr = Recordπ vHdrSize, (* Always 40 For Windows icons *)π vPixelWidth,π vPixelHeight : LongInt;π vColorPlanes, (* Should always be 1 *)π vBitCount : Word;π vCompression,π vImageSize,π vXPelsPerMeter,π vYPelsPerMeter,π vClrUsed,π vClrImportant : LongInt;π end;ππ tWinIconColor = Recordπ vBlue,π vGreen,π vRed,π vUnused : Byte;π end;ππ tRGBTable = Array[0..15] of tWinIconColor;ππ txorMask = Array[0..511] of Byte;ππ tandMask = Array[0..127] of Byte;ππ tWinIcon = Record (* The icon itself *)π vBMPInfoHdr : tBMPInfoHdr;π vRGBTable : tRGBTable;π vxorMask : txorMask;π vandMask : tandMask;π end;ππ tWinIconDirEntry = Record (* Icon File directory entry. *)π vIconWidth, (* 1 For each icon in the File *)π vIconHeight,π vColorCount,π vReserved : Byte;π vPlanes,π vBitCount : Word;π vBytesInRes,π vImageoffset : LongInt;π end;ππ (* The following two Arrays have to be sized at run-time as they can *)π (* hold up to 65,535 entries. The actual number of entries is set by *)π (* vIdCount. When reading an icon File, read in the vIdCount Variable *)π (* and then use GetMem to allocate the correct amount of heap. *)ππ tDirListPtr = ^tDirList;π tDirList = Array[1..1] of tWinIconDirEntry;ππ tIconListPtr = ^tIconList;π tIconList = Array[1..1] of tWinIcon;ππ tWinIconFileRec = Recordπ vIdReserved,π vIdType,π vIdCount : Word;π vDirList : tDirListPtr;π vIconList : tIconListPtr;π end;πππ tWinIconFile = File of tWinIconFileRec;ππVarπ vWinIconFile : tWinIconFile; (* Hook to access icon Files *)ππ(******************************)Implementation(******************************)ππend.π 5 08-27-9321:43ALL MICHAEL VINCZE Window painting IMPORT 24 Kx╔\ {πmichael a vinczeππBelow I have re-written your Paint method. It is commented where I made theπchanges. Get in touch with me if you have any questions.π}ππprocedure TNumConWindow.Paint(PaintDC : HDC; var PaintInfo : TPaintStruct);πvarπ X, Y : Integer;π WRect : TRect;π DeltaX,π DeltaY,π XSize,π YSize : Integer;π Perc : Real;π Str : string;π PC : PChar;π PCP : Integer;π SaveBK : LongInt;π ThePen : HPen;π TheBrush: HBrush;π TheRect : TRect;ππconstπ CP = 1;π NumLic = 64;π MaxCount = 6;π Count : array [1..MaxCount] of Integer = (2, 4, 8, 16, 32, 64);π OutStr : string = 'Hello Allen E. Stoner ';ππbeginπ GetClientRect(HWindow, WRect);π XSize := WRect.Right - WRect.Left;π YSize := WRect.Bottom - WRect.Top - 40;ππ Perc := YSize / (NumLic * 1.05);π DeltaY := Round(Perc * 10);ππ { Draw fat line at bottom of graph. The color is the system default. }π MoveTo(PaintDC, 0, YSize);π LineTo(PaintDC, XSize, YSize);π MoveTo(PaintDC, 0, YSize + 1);π LineTo(PaintDC, XSize, YSize + 1);π MoveTo(PaintDC, 0, YSize + 2);π LineTo(PaintDC, XSize, YSize + 2);ππ { Draw horizontal lines. The color is the system default. }π Y := YSize;π while Y > 0 doπ beginπ Rectangle(PaintDC, 0, Y, XSize, Y - DeltaY);π Y := Y - (DeltaY * 2);π end;ππ { Fill in rectangle at bottom yellow. This is the same size as WRectπ except the top is at YSize + 3. }π TheBrush := CreateSolidBrush(RGB($FF, $FF, $00));π CopyRect(TheRect, WRect);π TheRect.Top := YSize + 3;π FillRect(PaintDC, TheRect, TheBrush);ππ { Draw vertical lines red. If you wanted to, you could draw rectanglesπ instead of lines. Notice how I've selected a width of 4 for ThePen.π You could also have a different color for each "bar" by having X indexπ into an array of TColorRefs and changing ThePen for each new value of X.}π ThePen := CreatePen(PS_SOLID, 4, RGB($FF, $00, $00));π SelectObject(PaintDC, ThePen);π for X := 1 to MaxCount doπ beginπ MoveTo(PaintDC, X * 10, YSize);π LineTo(PaintDC, X * 10, Round(YSize - (Count[X] * Perc)));π end;ππ if CP = 1 thenπ PCP := 300π elseπ PCP := CP - 1;π PC := @OutStr[1];ππ { Set the color of the text. Note GetSysColor is used merely as an example.π Don't forget that the background of the text must also be colored. Thisπ color should be yellow, as in TheBrush, however a different color wasπ selected for illustration purposes. Alternatively SetBkMode() couldπ be used }π SetTextColor(PaintDC, GetSysColor(COLOR_HIGHLIGHT));π SetBkColor(PaintDC, RGB($00, $FF, $FF));π { Use SetBkMode () instead of SetBkColor () to see what happens.π SetBkMode (PaintDC, TRANSPARENT); }ππ TextOut(PaintDC, 10, YSize+15, PC, Length(OutStr)-1);ππ { Don't forget to delete the selected objects. }π DeleteObject(ThePen);π DeleteObject(TheBrush);πend;π 6 08-27-9322:10ALL MICHAEL VINCZE Window Fonts IMPORT 19 Kxé∞ {πMICHAEL A VINCZEππBelow is an example I whipped up that shows how to vary the font in an edit control.πThe method can be extended to other controls as well. Two methods are presented:πusing a stock object to get a fixed font, and using a created font.ππI have not figured out how to get the colors to change though.π}ππprogram Font_Ctl;ππusesπ Win31, WinTypes, WinProcs,π Objects, OWindows, ODialogs;ππconstπ ApplicationName : PChar = 'Font_Ctl';ππ id_Edit1 = 201;π id_Edit2 = 202;π id_Edit3 = 203;ππtypeπ TFont_CtlApplication = object (TApplication)π procedure InitMainWindow; virtual;π end;ππ PFont_CtlWindow = ^TFont_CtlWindow;π TFont_CtlWindow = object (TWindow)π EditBox : PEdit;π VarFont : HFont;π FixFont : THandle;ππ constructor Init(AParent : PWindowsObject; ATitle : PChar);π procedure SetupWindow; virtual;π destructor Done; virtual;π end;ππprocedure TFont_CtlApplication.InitMainWindow;πbeginπ MainWindow := New(PFont_CtlWindow, Init(nil, ApplicationName));πend;ππconstructor TFont_CtlWindow.Init(AParent : PWindowsObject; ATitle : PChar);πbeginπ inherited Init(AParent, ATitle);π EditBox := New(PEdit, Init (@Self, id_Edit1, 'EditBox 1 (normal)',π 10, 10, 500, 30, $FF, False));π EditBox := New(PEdit, Init (@Self, id_Edit2, 'EditBox 2 (fixed font)',π 10, 50, 500, 30, $FF, False));π EditBox := New(PEdit, Init (@Self, id_Edit3, 'EditBox 3 (variable font)',π 10, 90, 500, 30, $FF, False));π FixFont := GetStockObject (System_Fixed_Font);ππ VarFont := CreateFont(20, 20, 0, 0, fw_DontCare, 0, 0, 0,π Default_CharSet, Out_Default_Precis,π Clip_Default_Precis, Default_Quality,π Variable_Pitch or ff_DontCare, nil);πend;ππdestructor TFont_CtlWindow.Done;πbeginπ inherited Done;π DeleteObject(VarFont);πend;ππprocedure TFont_CtlWindow.SetupWindow;πbeginπ inherited SetupWindow;π SendMessage(GetDlgItem (HWindow, id_Edit2), wm_SetFont, FixFont, 1);π SendMessage(GetDlgItem (HWindow, id_Edit3), wm_SetFont, VarFont, 1);πend;ππvarπ Application : TFont_CtlApplication;ππbeginπ Application.Init (ApplicationName);π Application.Run;π Application.Done;πend.π 7 08-27-9322:10ALL SCOTT SAMET "About" box in Windows IMPORT 15 Kx∞ {πSCOTT SAMETππ> I have a program that is always an icon, but I want to add an "about"π> command to it, to display a dialog box with info on the author andπ> the program. Anyone know how to do this or where info on it can be found?ππAll system menu commands, even those you add, are returned as wm_SysCommandπmessages. You need to check wParam to see if it's one of yours, and if not,πpass it to DefWndProc.π}ππUsesπ OWindows, WinProcs, WinTypes;ππConstπ cm_About = 100;ππTypeπ TMyApp = Object(TApplication)π Procedure InitMainWindow; Virtual;π end;ππ PMyWin = ^TMyWin;π TMyWin = Object(TWindow)π Procedure SetupWindow; Virtual;π Procedure wmSysCommand(Var Msg : TMessage);π virtual wm_First + wm_SysCommand;π Procedure wmQueryOpen(Var Msg : TMessage);π virtual wm_First + wm_QueryOpen;π end;ππProcedure TMyApp.InitMainWindow;πBeginπ MainWindow := New(PMyWin, Init (Nil, 'Test Window'));π { This gives the window a system menu with Move, Switch and Close }π PWindow(MainWindow)^.Attr.Style := ws_Overlapped or ws_Sysmenu;πend;ππProcedure TMyWin.SetupWindow;πVarπ SysMenu: hMenu;πBeginπ SysMenu := GetSystemMenu(hWindow, False);π AppendMenu(SysMenu, mf_Separator, 0, Nil);π AppendMenu(SysMenu, mf_String, cm_About, '&About');πend;ππProcedure TMyWin.wmQueryOpen(Var Msg : TMessage);πBeginπ { This keeps the window an icon at all times }π Msg.Result := 0;πend;ππProcedure TMyWin.wmSysCommand(Var Msg : TMessage);πBeginπ Case Msg.wParam ofπ cm_About :π MessageBox(hWindow, 'About Text', 'About Box', mb_ok)π Elseπ DefWndProc (Msg);π end;πend;ππVarπ App: TMyApp;πBeginπ CmdShow := sw_ShowMinimized;π App.Init ('Test');π App.Run;π App.Done;πend.π 8 11-02-9305:32ALL SWAG SUPPORT TEAM DOS in OS2 IMPORT 10 Kxtq {πTREVOR@wordperfect.comππBelow is a dinky program to start a os/2 program from a os/2 dos window.πIt's pretty ugly right now, but it works fairly well. I dug this up byπdebugging VIEW.EXE, so there may be errors or omissions. Anyone can haveπthis, feel free to mutilate it in any way you wish.π}ππprogram dosstart;ππvarπ buf : array[0..8] of PChar;π dir,π title,π fname,π opts : string;π i : integer;πbeginπ if paramcount > 0 thenπ beginπ fillchar(buf, sizeof(buf), 0);π buf[0] := ptr(0, $20);π title := 'Blah blah: ' + paramstr(1) + #0; { window title }π buf[2] := @title[1];π fname := paramstr(1);π fname := fname + #0;π buf[3] := @fname[1];π if paramcount > 1 thenπ beginπ opts := '';π for i := 2 to paramcount doπ opts := opts + paramstr(i);π opts := opts + #0;π buf[4] := @opts[1];π end;π asmπ mov ax, 6400hπ mov bx, 0025hπ mov cx, 636chπ mov si, offset bufπ int 21hπ end;π endπ elseπ beginπ writeln('USAGE:');π writeln(' DOSSTART.EXE OS2PROG [OS2PROG_OPTIONS]');π writeln;π end;πend.ππ 9 11-21-9309:25ALL ELM MORROW Load Bitmaps IMPORT 25 Kx╞ {πFrom: ELM MORROWπSubj: LOADBMPS.PASπ}ππ{$R-}ππunit LoadBMPs;ππinterfaceππuses WinProcs, WinTypes, Strings, WinDos;ππfunction LoadBMP(Name: PChar; Window: hWnd; var DibPal: Word;π var Width, Height: LongInt): hBitMap;ππimplementationππfunction CreateBIPalette(BI: PBitMapInfoHeader): HPalette;πtypeπ ARGBQuad = Array[1..5000] of TRGBQuad;πvarπ RGB: ^ARGBQuad;π NumColors: Word;π Pal: PLogPalette;π hPal: hPalette;π I: Integer;πbeginπ CreateBiPalette := 0;π RGB := Ptr(Seg(BI^), Ofs(BI^)+BI^.biSize);π if BI^.biBitCount<24 thenπ beginπ NumColors:= 1 shl BI^.biBitCount;π if NumColors<>0 thenπ beginπ GetMem(Pal, SizeOf(PLogPalette)+NumColors*SizeOf(TPaletteEntry));π Pal^.palNumEntries := NumColors;π Pal^.palVersion := $300;π for I := 0 to NumColors-1 doπ beginπ Pal^.palPalEntry[I].peRed := RGB^[I].rgbRed;π Pal^.palPalEntry[I].peGreen := RGB^[I].rgbGreen;π Pal^.palPalEntry[I].peBlue := RGB^[I].rgbBlue;π Pal^.palPalEntry[I].peFlags := 0;π end;π hPal := CreatePalette(Pal^);π FreeMem(Pal, SizeOf(PLogPalette) + NumColors * SizeOf(TPaletteEntry));π CreateBiPalette := hPal;π end;π end;πend;ππfunction LoadBMP(Name: PChar; Window: hWnd; var DibPal: Word;π var Width, Height: LongInt): hBitMap;πvarπ BitMapFileHeader: TBitMapFileHeader;π DibSize, ReadSize, ColorTableSize, TempReadSize: LongInt;π DIB: PBitMapInfoHeader;π TempDib: Pointer;π Bits: Pointer;π F: File;π BitMap: hBitMap;π Handle: Word;π DC: hDC;π OldCursor: HCursor;πbeginπ Assign(F, Name);π {$I-}Reset(F, 1);{$I+}π if IOResult<>0 thenπ beginπ LoadBMP := 0;π Exit;π end;π OldCursor := SetCursor(LoadCursor(0, IDC_Wait));π BlockRead(F, BitMapFileHeader, SizeOf(BitMapFileHeader));π DibSize := BitMapFileHeader.bfSize - BitMapFileHeader.bfOffBits;π ReadSize := LongInt(BitMapFileHeader.bfSize) - SizeOf(BitMapFileHeader);π Handle := GlobalAlloc(GMem_Moveable, ReadSize);π DIB := GlobalLock(Handle);π TempReadSize := ReadSize;π TempDib := Dib;π while TempReadSize > 0 doπ beginπ if TempReadSize > $8000 thenπ beginπ BlockRead(F, TempDIB^, $8000);π if Ofs(TempDib^) = $8000 thenπ TempDib := Ptr(Seg(TempDib^) + 8, 0)π elseπ TempDib := Ptr(Seg(TempDib^), $8000);π endπ elseπ BlockRead(F, TempDIB^, TempReadSize);π Dec(TempReadSize, $8000);π end;π if DIB^.biBitCount = 24 thenπ ColorTableSize := 0π elseπ ColorTableSize := LongInt(1) shl DIB^.biBitCount * SizeOf(TRGBQuad);π Bits := Ptr(Seg(DIB^), Ofs(DIB^) + DIB^.biSize + ColorTableSize);π Close(F);π DC := GetDC(Window);π DibPal := CreateBIPalette(DIB);π if DibPal = 0 thenπ beginπ SelectPalette(DC, DibPal, false);π RealizePalette(DC);π end;π BitMap := CreateDIBitMap(DC, DIB^, cbm_Init, Bits, PBitMapInfo(Dib)^,π dib_RGB_Colors);π Height := DIB^.biHeight;π Width := DIB^.biWidth;π ReleaseDC(Window, DC);π GlobalUnLock(Handle);π GlobalFree(Handle);π LoadBMP := BitMap;π SetCursor(OldCursor);πend;ππend.π 10 11-26-9316:55ALL BARRY NAUJOK View Windows BMP Files IMPORT 199 Kx ╓ {π-----------------------------------------------------------------------------πProgram BMPView; { by Barry Naujok, 1993, written in TP7 }π { This information was completely derived on my own (ALL of it). }π { If there are any errors or omisions, please let me know at ... }π { a1357665@cfs01.cc.monash.edu.au }π { Currently only supports 3-256 colours (not monochrome or true colour) }π { My opinion: As can be seen from decoding a BitMaP, I truly believe }π { that Microsoft is a bit backwards! :) (other opinions welcome) }ππUses VESA,Crt,Dos,Strings;ππConst bufsize=32000; { my optimal buffer size, could be bigger for other drives }π { Has to be even for the RLE decompression }πType THeader=Recordπ ID : Word; { 'BM' for a Windows BitMaP }π FSize : LongInt; { Size of file }π Ver : LongInt; { BMP version (?), currently 0 }π Image : LongInt; { Offset of image into file }π Misc : LongInt; { Unknown, appears to be 40 for all files }π Width : LongInt; { Width of image }π Height: LongInt; { Height of image }π Num : Word; { Not sure, possibly number of images or planes (1) }π Bits : Word; { Number of bits per pixel }π Comp : LongInt; { Type of compression, 0 for uncompressed, 1,2 for RLE }π ISize : LongInt; { Size of image in bytes }π XRes : LongInt; { X dots per metre (not inches! for US, unbelievable!) }π YRes : LongInt; { Y dots per metre }π PSize : LongInt; { Palette size (number of colours) if not zero }π Res : LongInt; { Probably reserved, currently 0 }π End; { 54 bytes }ππ PByte = ^Byte;ππ TPalette = Recordπ b,g,r,x : Byte; { BMP uses a fourth byte for the palette, not used }π End;ππVar fl : File;π header : THeader;π buffer : PByte;ππProcedure BlankPalette;πVar pal : Array[0..767] Of Byte;π r : Registers;πBeginπ FillChar(pal,768,0);π r.ax:=$1012;π r.bx:=0;π r.cx:=256;π r.dx:=Ofs(pal);π r.es:=Seg(pal);π Intr($10,r);πEnd;ππProcedure SetPalette;πConst Pal16:Array[0..15]Of Byte=(0,1,2,3,4,5,20,7,56,57,58,59,60,61,62,63);πVar palette : TPalette; { ^ Actual BIOS palette numbers for 16 colour modes }π BIOSpal : Array[0..767] Of Byte;π i : Byte;π r : Registers;πBeginπ For i:=0 To header.PSize-1 Do Beginπ BlockRead(fl,palette,4);π If header.PSize>16 Then Beginπ BIOSpal[i*3]:=palette.r Shr 2;π BIOSpal[i*3+1]:=palette.g Shr 2;π BIOSpal[i*3+2]:=palette.b Shr 2;π End Else Beginπ BIOSpal[Pal16[i]*3]:=palette.r Shr 2;π BIOSpal[Pal16[i]*3+1]:=palette.g Shr 2;π BIOSpal[Pal16[i]*3+2]:=palette.b Shr 2;π End;π End;π r.ax:=$1012;π r.bx:=0;π r.cx:=256;π r.dx:=Ofs(BIOSpal);π r.es:=Seg(BIOSpal);π Intr($10,r);πEnd;ππProcedure ShowImage256(name:PChar); Assembler;πVar dseg,width,height,bytes,rows,bank,handle,cp:Word;πAsmπ Mov dseg,dsπ Mov ax,header.Comp.Word[0]π Mov cp,axπ Mov ax,header.Width.Word[0]π Test ax,1π Jz @0Iπ Inc ax { image is word aligned so adjust width if needed }π @0I: Mov width,axπ Mov ax,header.Height.Word[0]π Mov height,axπ Mov di,axπ Dec diπ Mov ax,VesaMode.Bytesπ Mov bytes,axπ Mov ax,VesaMode.Heightπ Mov rows,axπ Mov es,VesaMode.SegAππ Mov ax,$3D00π Lds dx,nameπ Int $21 { Open the file for assembler }π Mov ds,dseg { Restore the data segment }π Jc @Exπ Mov handle,axππ Mov bx,axπ Mov ax,$4200π Mov cx,header.Image.Word[2]π Mov dx,header.Image.Word[0]π Int $21 { Seek to image location }π Call @FRπ Jmp @0Nππ @FR: Push axπ Push cxπ Push dxπ Mov ds,dsegπ Mov bx,handleπ Mov cx,bufsizeπ Lds si,bufferπ Mov dx,siπ Mov ah,$3Fπ Int $21π Mov bx,ax { Bytes left to read from the buffer }π Pop dxπ Pop cxπ Pop axπ RetNππ @0N: Mov ax,bytesπ Mul diπ Mov di,axπ Mov bank,dxπ Call @B1 { Set the last line & bank }π Mov dx,widthππ Cmp cp,0π Je @0Sππ { RLE bitmap }π @1S: Xor dx,dx { Set DX as the width count }π @10: Xor ah,ah { Clear upper byte }π Lodsb { Get "index" byte }π Dec bx { Decrement buffer count }π Jnz @11 { Jump if not empty }π Call @FR { Reload buffer }π @11: Or al,alπ Jz @14 { Jump if following is a string }π { Repeat byte }π Mov cx,ax { else "index" is a repeat count }π Add dx,cxπ Lodsb { Load data to repeat "index" times }π Dec bxπ Jnz @12 { Jump if buffer isn't empty }π Call @FRπ @12: Stosb { Draw byte to screen }π Or di,di { Check to see if line crosses bank }π Jnz @13π Inc bank { Change bank if crossed }π Call @B1π @13: Loop @12 { Store all repeated bytes }π Jmp @10π { Dump string }π @14: Lodsb { Load "count", number of bytes in the string }π Mov cx,axπ Add dx,cxπ Dec bxπ Jnz @1T { Update buffer count (& buffer contents) }π Call @FRπ @1T: Or al,alπ Jz @20π @15: Movsb { Transfer string to screen }π Or di,diπ Jnz @16 { bank checking }π Inc bankπ Call @B1π @16: Dec bx { Update buffer count, etc }π Jnz @17π Call @FRπ @17: Loop @15 { Repeat for string }π Test al,1 { See if there was an odd numbered count }π Jz @10 { Jump if even }π Lodsb { Clear extra byte, due to word alignment }π Dec bxπ Jnz @10 { Update buffer count, etc }π Call @FRπ Jmp @10π @20: Sub di,dx { Move screen pointer to start of line }π Jnc @21 { Jump if not crossed bank }π Dec bank { Update bank if crossed }π Call @B1π @21: Sub di,bytes { Move to screen line above }π Jnc @23 { Jump if not crossed bank }π Dec bank { Update bank if crossed }π Call @B1π @23: Dec height { Update line count }π Jnz @1S { Jump to start if not end of the image }π Jmp @Ex { Exit if image drawn }ππ { Un-compressed bitmap }π @0S: Mov cx,dxπ Mov ax,diπ Add ax,cxπ Jc @03 { Jump if line crosses bank }π Cmp bx,cxπ Jle @03 { Jump if file buffer will run out }π Sub bx,cx { Update buffer counter }π Shr cx,1π Jnc @01π Movsbπ @01: Rep Movsw { Show line }π Sub di,dx { Go to next line (above) }π Sub di,bytesπ Jnc @02π Dec bank { See if line above is in another bank }π Call @B1π @02: Dec heightπ Jnz @0Sπ Jmp @Exπ @03: Movsbπ Or di,diπ Jnz @04π Inc bankπ Call @B1π @04: Dec bxπ Jnz @05π Call @FRπ @05: Loop @03π Sub di,dxπ Jnc @06π Dec bankπ Call @B1π @06: Sub di,bytesπ Jnc @07π Dec bankπ Call @B1π @07: Dec heightπ Jnz @0Sπ Jmp @Exπππ { Set bank }π @B1: Push axπ Push dsπ Mov ds,dsegπ Mov al,vesaonπ Or al,alπ Jz @B3π Push bxπ Push dxπ Mov dx,bankπ Xor bx,bxπ Mov ax,64π Mul dxπ Div VesaMode.Granπ Mov dx,axπ Push dxπ Call VesaMode.WinFuncπ Pop dxπ Inc bxπ Call VesaMode.WinFuncπ Pop dxπ Pop bxπ @B3: Pop dsπ Pop axπ RetNπ @Ex: Mov ds,dsegπ Mov bx,handle { Close the file }π Mov ah,$3Eπ Int $21πEnd;ππProcedure ShowImage16(name:PChar); Assembler;πVar dseg,width,height,bytes,rows,bank,handle,cp,rc,bc:Word;πAsmπ Mov dseg,dsπ Mov ax,header.Comp.Word[0]π Mov cp,axπ Mov ax,header.Width.Word[0]π Mov width,axπ Mov ax,header.Height.Word[0]π Mov height,axπ Mov di,axπ Dec diπ Mov ax,VesaMode.Bytesπ Mov bytes,axπ Mov ax,VesaMode.Heightπ Mov rows,axπ Mov es,VesaMode.SegAππ Mov ax,$3D00π Lds dx,nameπ Int $21 { Open the file for assembler }π Mov ds,dseg { Restore the data segment }π Jc @Exπ Mov handle,axππ Mov bx,axπ Mov ax,$4200π Mov cx,header.Image.Word[2]π Mov dx,header.Image.Word[0]π Int $21 { Seek to image location }π Call @FRπ Jmp @0Nππ @FR: Push axπ Push bxπ Push cxπ Push dxπ Mov ds,dsegπ Mov bx,handleπ Mov cx,bufsizeπ Lds si,bufferπ Mov dx,siπ Mov ah,$3Fπ Int $21π Mov bc,ax { Bytes left to read from the buffer }π Pop dxπ Pop cxπ Pop bxπ Pop axπ RetNππ @0N: Mov ax,bytesπ Mul diπ Mov di,axπ Mov bank,dxπ Call @B1 { Set the last line & bank }π Mov dx,$3CEπ Mov ax,$205π Out dx,ax { Set Write Mode 2 }π Mov ax,$8008 { Initial bit mask }ππ Cmp cp,0π Je @0Sππ { RLE bitmap }π @1S: Mov rc,0π Mov ax,$8008π @10: Xor ch,ch { Clear upper byte }π Mov cl,[si] { Get "index" byte }π Inc siπ Dec bc { Decrement buffer count }π Jnz @11 { Jump if not empty }π Call @FR { Reload buffer }π @11: Or cl,clπ Jz @14 { Jump if following is a string }π { Repeat byte }π Shr cl,1 { Divide the "index" by two }π Mov bl,[si] { Load data to repeat "index" times }π Inc siπ Dec bcπ Jnz @12 { Jump if buffer isn't empty }π Call @FRπ @12: Rol bl,4π Out dx,axπ Mov bh,es:[di]π Mov es:[di],bl { Update screen }π Ror ah,1π Jnc @1Bπ Inc diπ Jnc @1Bπ Inc bank { Change bank if crossed }π Call @B1π @1B: Out dx,axπ Rol bl,4π Mov bh,es:[di]π Mov es:[di],blπ Ror ah,1π Jnc @13π Inc diπ Inc rcπ Jnc @13π Inc bank { Change bank if crossed }π Call @B1π @13: Loop @12 { Store all repeated bytes }π Jmp @10π { Dump string }π @14: Mov cl,[si] { Load "count", number of bytes in the string }π Inc siπ Dec bcπ Jnz @1E { Update buffer count (& buffer contents) }π Call @FRπ @1E: Or cl,clπ Jz @20π Shr cl,1 { Divide the "count" by 2 }π Push cxπ @15: Mov bl,[si]π Inc siπ Rol bl,4π Out dx,axπ Mov bh,es:[di]π Mov es:[di],blπ Ror ah,1π Jnc @1Aπ Inc diπ Jnz @1A { bank checking }π Inc bankπ Call @B1π @1A: Out dx,axπ Rol bl,4π Mov bh,es:[di]π Mov es:[di],blπ Ror ah,1π Jnc @16π Inc diπ Inc rcπ Jnz @16π Inc bankπ Call @B1π @16: Dec bc { Update buffer count, etc }π Jnz @17π Call @FRπ @17: Loop @15 { Repeat for string }π Pop cxπ Test cl,1 { See if there was an odd numbered count }π Jz @10 { Jump if even }π Mov cl,[si] { Clear extra byte, due to word alignment }π Inc siπ Dec bcπ Jnz @10 { Update buffer count, etc }π Call @FRπ Jmp @10π @20: Sub di,rc { Move screen pointer to start of line }π Jnc @21 { Jump if not crossed bank }π Dec bank { Update bank if crossed }π Call @B1π @21: Sub di,bytes { Move to screen line above }π Jnc @22 { Jump if not crossed bank }π Dec bank { Update bank if crossed }π Call @B1π @22: Dec height { Update line count }π Jnz @1S { Jump to start if not end of the image }π Jmp @Ex { Exit if image drawn }ππ { Un-compressed bitmap }π @0S: Mov ax,widthπ Xor bx,bxπ Mov rc,ax { Initialize rowcount }π Mov ax,$8008π @02: Out dx,ax { Update bit mask register }π Mov cl,[si] { Load a byte (2 pixels) }π Inc si { Update buffer pointer }π Dec bc { Updata buffer count }π Jnz @03π Call @FR { Reload buffer if necessary }π @03: Ror cl,4 { Move 1st pixel in low part of CL }π Mov ch,es:[di] { Load latches }π Mov es:[di],cl { Update latches }π Ror ah,1 { Shift bit mask right a pixel }π Out dx,ax { Update bit mask register }π Ror cl,4 { Move 2nd pixel in low part of CL }π Mov ch,es:[di] { as above 3 steps }π Mov es:[di],cl { ... }π Sub rc,2π Jle @04π Ror ah,1π Jnc @02π Inc diπ Inc bxπ Jnc @02π Inc bankπ Call @B1π Jmp @02π @04: Mov ax,si { Discard extra bytes for }π Mov cx,4 { LongInt alignment (?) }π And ax,3π Sub cx,axπ And cx,3π Add si,cxπ Sub bc,cxπ Sub di,bxπ Jnc @06π Dec bankπ Call @b1π @06: Sub di,bytesπ Jnc @07π Dec bankπ Call @b1π @07: Dec heightπ Jnz @0Sπ Jmp @Exππ { Set bank }π @B1: Push axπ Push dsπ Mov ds,dsegπ Mov al,vesaonπ Or al,alπ Jz @B3π Push bxπ Push dxπ Mov dx,bankπ Xor bx,bxπ Mov ax,64π Mul dxπ Div VesaMode.Granπ Mov dx,axπ Push dxπ Call VesaMode.WinFuncπ Pop dxπ Inc bxπ Call VesaMode.WinFuncπ Pop dxπ Pop bxπ @B3: Pop dsπ Pop axπ RetNπ @Ex: Mov ds,dsegπ Mov bx,handle { Close the file }π Mov ah,$3Eπ Int $21πEnd;πProcedure ShowBMP;πVar fn:Array[0..63]Of Char;πBeginπ StrPCopy(fn,ParamStr(1));π GetMem(buffer,bufsize);π Case header.PSize Ofπ 1..16: Beginπ Case header.Width Ofπ 0..640 : SetMode($12);π 641..800 : SetMode($102);π 801..1024 : SetMode($104);π 1025..9999 : SetMode($106);π End;π BlankPalette;π ShowImage16(fn);π End;π 17..256: Beginπ Case header.Width Ofπ 0..320 : SetMode($13);π 321..640 : SetMode($101);π 641..800 : SetMode($103);π 801..1024 : SetMode($105);π 1025..9999 : SetMode($107);π End;π BlankPalette;π ShowImage256(fn);π End;π End;ππ FreeMem(buffer,bufsize);π SetPalette;π Sound(660);π Delay(100);π Sound(880);π Delay(50);π Sound(440);π Delay(75);π NoSound;ππ ReadKey;π SetMode(3);πEnd;ππProcedure SetPSize;πBeginπ If header.PSize=0 Then Case header.Bits Ofπ 1 : header.PSize:=2; { These are the only valid bits in a BMP }π 4 : header.PSize:=16;π 8 : header.PSize:=256;π 24: header.PSize:=0; { A 24 bit image does not have a palette }π End;πEnd;ππBeginπ If ParamCount>0 Then Beginπ Assign(fl,ParamStr(1));π {$I-}π Reset(fl,1);π {$I+}π If IOResult=0 Then Beginπ BlockRead(fl,header,54);π If header.ID=$4D42 Then Beginπ SetPSize; { Set the PSize field in the header if not defined }π Writeln;π Writeln('Width . . . . . ',header.Width,' pixels');π Writeln('Height . . . . . ',header.Height,' pixels');π Writeln('Bits per Pixel . ',header.Bits);π Writeln('Palette Size . . ',header.PSize,' colours, ',header.PSize*4,' bytes');π Write('Compression . . type ',header.Comp);π If header.Comp=0 Then Writeln(' (not compressed)')π Else Writeln(' (RLE)');π Writeln('Image Offset . . ',header.Image);π Writeln('Image Size . . . ',header.ISize,' bytes');π Writeln('X Resolution . . ',header.XRes,' D/m, ',header.XRes*254 Div 10000,' DPI');π Writeln('Y Resolution . . ',header.YRes,' D/m, ',header.YRes*254 Div 10000,' DPI');π Writeln;π If ((header.Width<641)And(header.Height<481)And(header.PSize<17))π Or((header.Width<321)And(header.Height<201))Or(IsVesa) Thenπ If header.PSize>2 Then Beginπ Writeln('Press a key to show the image');π ReadKey;π ShowBMP;π End Else Writeln('Cannot display the image without VESA graphics support');π Close(fl);π End Else Writeln('The file is not a Windows BitMaP file');π End Else Writeln('File not found, try again');π End Else Writeln('Usage: BMPVIEW <filename>');πEnd.π-----------------------------------------------------------------------------πUnit VESA;ππInterfaceππType ModeList=Array[1..32] Of Word; { List of VESA mode numbers }ππ TVesaMode=Recordπ Attr : Word; { Mode Attributes }π WinA : Byte; { Window A attributes }π WinB : Byte; { Window B attributes }π Gran : Word; { Window granularity in K bytes }π WinSiz : Word; { Size of window in K bytes }π SegA : Word; { Segment address of window A }π SegB : Word; { Segment address of window B }π WinFunc : Procedure; { Windows positioning function }π Bytes : Word; { Number of bytes per line }π Width : Word; { Number of horizontal pixels }π Height : Word; { Number of vertical pixels }π CharW : Byte; { Width of character cell }π CharH : Byte; { Height of character cell }π Planes : Byte; { Number of memory planes }π Bits : Byte; { Number of bits per pixel }π nBanks : Byte; { Number of banks (not used) }π Model : Byte; { Memory model type }π Banks : Byte; { Size of bank (not used) }π Pages : Byte; { Number of image pages }π Reserved : Byte; { The following are for 15,16,24,32 bit colour modes }π RedMaskSize : Byte; { Size of Red mask in bits }π RedFieldPos : Byte; { Bit position of LSB of Red mask }π GreenMaskSize : Byte; { Size of Green mask in bits }π GreenFieldPos : Byte; { Bit position of LSB of Green mask }π BlueMaskSize : Byte; { Size of Blue mask in bits }π BlueFieldPos : Byte; { Bit position of LSB of Blue mask }π RsvdMaskSize : Byte; { Size of Reserved mask in bits }π RsvdFieldPos : Byte; { Bit pos. of LSB of Reserved mask }π DirColModeInf : Byte; { Direct Colour mode attributes }π Filler : Array[0..215] Of Byte; { Not used - filler }π End;ππ TVesaInfo=Recordπ Signature : LongInt; { Signature - "VESA" }π Version : Word; { VESA Version number }π OEMName : PChar; { Pointer to manufacturer name }π Capabilities : Longint; { Capabilities (Not used) }π List : ^ModeList; { Pointer to list of VESA modes }π TotalMemory : Word; { Number of 64k memory blocks on card }π Filler : Array[1..238] of Byte;π End; { 258 byte size due to bug in the Diamond SpeedStar 24X v1.01 BIOS }πππVar VesaMode : TVesaMode;π { Contains all info needed for drawing on the screen }π VesaInfo : TVesaInfo;π { Contains info on the VESA BIOS Extensions }ππ vesaon : Byte;π { Specifies whether a VESA mode is on or not }ππFunction IsVesa:Boolean;π { Detects whether VESA support is present }πProcedure GetVesaInfo;π { Get Information on VESA modes, etc }πProcedure GetVesaModeInfo(md:Word);π { Get Information on a VESA mode (md) }πFunction SetMode(md:Word):Boolean;π { Sets a video mode (OEM and VESA) }πFunction GetMode:Word;π { Returns the current video mode }πFunction SizeOfVideoState:Word;π { Returns the size of the buffer needed to save the video state }πProcedure SaveVideoState(Var buf);π { Saves the SVGA video state in the buffer }πProcedure RestoreVideoState(Var buf);π { Restores the SVGA video state from the buffer}πProcedure SetBank(bank:Word);π { Set the video bank to draw on }πFunction GetBank:Word;π { Gets the current active video bank }πProcedure SetLineLength(Var len:Word);π { Sets the logical scan line length, returns the actual length set }πFunction GetLineLength:Word;π { Returns the current logical scan line length }πProcedure SetDisplayStart(pixel,line:Word);π { Sets the first pixel and line on the display }πProcedure GetDisplayStart(Var pixel,line:Word);π { Returns the first pixel and line on the display }ππ{---------------------------------------------------------------------------}π{-----------------------------} Implementation {----------------------------}π{---------------------------------------------------------------------------}ππUses Dos;ππVar rp : Registers;ππFunction IsVesa:Boolean;πBeginπ rp.ax:=$4F03;π Intr($10,rp);π IsVesa:=(rp.al=$4F);πEnd;ππProcedure GetVesaInfo;πBeginπ rp.ax:=$4F00;π rp.di:=Ofs(VesaInfo);π rp.es:=Seg(VesaInfo);π Intr($10,rp);πEnd;ππProcedure GetVesaModeInfo(md:Word);πBeginπ rp.ax:=$4F01;π rp.cx:=md;π rp.di:=Ofs(VesaMode);π rp.es:=Seg(VesaMode);π Intr($10,rp);πEnd;ππFunction SetMode(md:Word):Boolean;πBeginπ SetMode:=True; vesaon:=1;π If md>$FF Then Beginπ rp.bx:=md;π rp.ax:=$4F02;π Intr($10,rp);π If rp.ax<>$4F Then SetMode:=False Else GetVesaModeInfo(md);π End Else Beginπ rp.ax:=md;π Intr($10,rp);π VesaMode.Gran:=64; vesaon:=0;π VesaMode.SegA:=$A000;π Case md Of { OEM (standard) video modes }π 1..3,7 : Begin { Text modes }π VesaMode.Width:=80; VesaMode.Height:=25;π If md=7 Then Beginπ VesaMode.Bits:=1; VesaMode.SegA:=$B000;π End Else Beginπ VesaMode.Bits:=4; VesaMode.SegA:=$B800;π End;π VesaMode.Bytes:=160; VesaMode.Model:=0;π End;π $13 : Begin { 320 x 200 x 256 colours, VGA & MCGA }π VesaMode.Width:=320; VesaMode.Height:=200;π VesaMode.Bits:=8; VesaMode.Model:=4;π VesaMode.Bytes:=320;π End;π $12 : Begin { 640 x 480 x 16 colours, VGA only }π VesaMode.Width:=640; VesaMode.Height:=480;π VesaMode.Bits:=4; VesaMode.Model:=3;π VesaMode.Bytes:=80;π End;π $10 : Begin { 640 x 350 x 16 colours, VGA & EGA with 128k+ }π VesaMode.Width:=640; VesaMode.Height:=350;π VesaMode.Bits:=4; VesaMode.Model:=3;π VesaMode.Bytes:=80;π End;π $0E : Begin { 640 x 200 x 16 colours, VGA & EGA }π VesaMode.Width:=640; VesaMode.Height:=200;π VesaMode.Bits:=4; VesaMode.Model:=3;π VesaMode.Bytes:=80;π End;π $0D : Begin { 320 x 200 x 16 colours, VGA & EGA }π VesaMode.Width:=320; VesaMode.Height:=200;π VesaMode.Bits:=4; VesaMode.Model:=3;π VesaMode.Bytes:=40;π End;π Else SetMode:=False;π End;π End;πEnd;ππFunction GetMode:Word;πBeginπ rp.ax:=$4F03;π Intr($10,rp);π GetMode:=rp.bx;πEnd;ππFunction SizeOfVideoState:Word;πBegin { Will save/restore all video states }π rp.ax:=$4F04;π rp.dl:=0;π rp.cx:=$0F; { hardware, BIOS, DAC & SVGA states }π Intr($10,rp);π SizeOfVideoState:=rp.bx;πEnd;ππProcedure SaveVideoState(Var buf);πBeginπ rp.ax:=$4F04;π rp.dl:=1;π rp.cx:=$0F;π rp.es:=Seg(buf);π rp.bx:=Ofs(buf);π Intr($10,rp);πEnd;ππProcedure RestoreVideoState(Var buf);πBeginπ rp.ax:=$4F04;π rp.dl:=2;π rp.cx:=$0F;π rp.es:=Seg(buf);π rp.bx:=Ofs(buf);π Intr($10,rp);πEnd;ππProcedure SetBank(bank:Word);πVar winnum:Word;πBeginπ winnum:=bank*64 Div VesaMode.Gran;π rp.ax:=$4F05;π rp.bx:=0;π rp.dx:=winnum;π Intr($10,rp);π rp.ax:=$4F05;π rp.bx:=1;π rp.dx:=winnum;π Intr($10,rp);πEnd;ππFunction GetBank:Word;πBeginπ rp.ax:=$4F05;π rp.bx:=$100;π Intr($10,rp);π GetBank:=rp.dx;πEnd;ππProcedure SetLineLength(Var len:Word);πBeginπ rp.ax:=$4F06;π rp.bl:=0;π rp.cx:=len;π Intr($10,rp); { dx:=maximum number of scan lines }π len:=rp.cx;πEnd;ππFunction GetLineLength:Word;πBeginπ rp.ax:=$4F06;π rp.bl:=1;π Intr($10,rp); { dx:=maximum number of scan lines }π GetLineLength:=rp.cx;πEnd;ππProcedure SetDisplayStart(pixel,line:Word);πBeginπ rp.ax:=$4F07;π rp.bx:=0;π rp.cx:=pixel;π rp.dx:=line;π Intr($10,rp);πEnd;ππProcedure GetDisplayStart(Var pixel,line:Word);πBeginπ rp.ax:=$4F07;π rp.bx:=1;π Intr($10,rp);π pixel:=rp.cx;π line:=rp.dx;πEnd;ππEnd.π 11 11-26-9317:03ALL MICHAEL VINCZE Drag Bitmap IMPORT 455 Kxű π{ PURPOSE : Demonstrate how to smoothly drag a bitmap across an application.ππ AUTHOR : Michael Vincze (mav@asd470.dseg.ti.com)ππ REFERENCE: Microsoft vendor note 4-10.zip (ftp.uu.netπ /vendor/microsoft/developer-network)ππ DATE : 07/25/93π}ππprogram DragBmp;ππusesπ DragUnit,π DragBmp_,π WinTypes,π WinProcs,π OWindows,π ODialogs;ππ{$R DragBmp }ππconstπ ApplicationName: PChar = 'Bitmap Drag';ππtypeπ TDragBmpApplication = object (TApplication)π procedure InitMainWindow; virtual;π end;ππ PDragBmpWindow = ^TDragBmpWindow;π TDragBmpWindow = object (TWindow)π bImageDrawn: boolean; { has the image been drawn? }π bSelected : boolean; { has the image been selected? }π hbmImg : HBITMAP; { handles to image and backdrop }π hbmbk : HBITMAP;ππ constructor Init (AParent: PWindowsObject; ATitle: PChar);π procedure SetupWindow; virtual;π destructor Done; virtual;π procedure GetWindowClass (var AWndClass: TWndClass); virtual;ππ procedure WMLButtonDown (var Msg: TMessage); virtual wm_First + wm_LButtonDown;π procedure WMMouseMove (var Msg: TMessage); virtual wm_First + wm_MouseMove;π procedure WMLButtonUp (var Msg: TMessage); virtual wm_First + wm_LButtonUp;π procedure WMPaint (var Msg: TMessage); virtual wm_First + wm_Paint;ππ procedure CMDrawBmp (var Msg: TMessage); virtual cm_First + cm_DrawBmp;π procedure CMAbout (var Msg: TMessage); virtual cm_First + cm_About;π end;ππprocedure TDragBmpApplication.InitMainWindow;πbeginπMainWindow := New (PDragBmpWindow, Init (nil, ApplicationName));πend;ππconstructor TDragBmpWindow.Init (AParent: PWindowsObject; ATitle: PChar);πbeginπinherited Init (AParent, ATitle);πAttr.Menu := LoadMenu (hInstance, 'Main');πhbmImg := LoadBitmap (hInstance, 'Object');πhbmBk := LoadBitmap (hInstance, 'BackGround');πbImageDrawn := False;πbSelected := False;πend;ππdestructor TDragBmpWindow.Done;πbeginπinherited Done;πif hbmImg <> 0 thenπ beginπ if bImageDrawn = TRUE thenπ DeleteImageπ elseπ DeleteObject (hbmImg);π end;πif hbmBk <> 0 thenπ DeleteObject (hbmBk);πend;ππprocedure TDragBmpWindow.GetWindowClass (var AWndClass : TWndClass);πbeginπinherited GetWindowClass (AWndClass);πAWndClass.HIcon := LoadIcon (HInstance, ApplicationName);πend;ππprocedure TDragBmpWindow.SetupWindow;πbeginπinherited SetupWindow;πend;ππprocedure TDragBmpWindow.WMLButtonDown (var Msg: TMessage);πbeginπif bImageDrawn = TRUE thenπ beginπ bSelected := IsSelected (LOWORD (Msg.lParam), HIWORD(Msg.lParam));π if bSelected = TRUE thenπ BeginDrag (HWindow, LOWORD (Msg.lParam), HIWORD (Msg.lParam));π end;πend;ππprocedure TDragBmpWindow.WMMouseMove (var Msg: TMessage);πbeginπif bSelected = TRUE thenπ Drag (HWindow, LOWORD (Msg.lParam), HIWORD (Msg.lParam));πend;ππprocedure TDragBmpWindow.WMLButtonUp (var Msg: TMessage);πbeginπif bSelected = TRUE thenπ beginπ EndDrag (HWindow, LOWORD (Msg.lParam), HIWORD (Msg.lParam));π bSelected := FALSE;π end;πend;ππprocedure TDragBmpWindow.WMPaint (var Msg: TMessage);πvarπ ps: TPaintStruct;πbeginπBeginPaint (hWindow, ps);ππif hbmBk <> 0 thenπ DrawBackdrop (ps.hdc, hbmBk);ππif bImageDrawn = TRUE thenπ DrawImage (ps.hdc);ππEndPaint (hWindow, ps)πend;ππprocedure TDragBmpWindow.CMDrawBmp (var Msg: TMessage);πvarπ Menu: HMenu;π Rect : TRect;πbeginπ{ Initialize image info }πbImageDrawn := TRUE;πInitImageInfo (hWindow, hbmImg, 100, 100);ππ{ Once drawn, disable and gray this menuitem }πMenu := GetMenu (hWindow);πEnableMenuItem (Menu, cm_DrawBmp, MF_BYCOMMAND or MF_DISABLED or MF_GRAYED);πDrawMenuBar (hWindow);πend;ππprocedure TDragBmpWindow.CMAbout (var Msg: TMessage);πbeginπApplication^.ExecDialog (New (PDialog, Init (@Self, 'About')));πend;ππvarπ Application:TDragBmpApplication;ππbeginπApplication.Init (ApplicationName);πApplication.Run;πApplication.Done;πend.ππ---------- CUT HERE ---------- DRAGUNIT.PAS ----------ππ{ ****************************************************************************π File: DragUnit.pasππ Purpose: Contains bitmap dragging routines.ππ Functions:π InitImageInfo()π DrawImage()π DeleteImage()π DrawBackdrop()π IsSelected()π BeginDrag()π Drag()π EndDrag()ππ Development Team:π Michael Vinczeπ Patrick Schreiberππ Written by Vincze International.π Adopted from Microsoft Product Support Services, Windows Developer Supportππ COPYRIGHT:ππ (C) Copyright Vincze International, 1993.π (C) Copyright Microsoft Corp. 1993. All rights reserved.ππ You have a royalty-free right to use, modify, reproduce andπ distribute the Sample Files (and/or any modified version) inπ any way you find useful, provided that you agree thatπ Vincze International and Microsoft have no warranty obligationsπ or liability for any Sample Application Files which are modified.ππ **************************************************************************** }ππunit DragUnit;ππinterfaceππusesπ WinTypes,π WinProcs;ππ{ force C types }πtypeπ POINT = TPoint;π RECT = TRect;π BITMAP = TBitmap;π BOOL = boolean;ππprocedure InitImageInfo (hWnd_: HWND; hbm: HBITMAP; nX, nY: integer);πprocedure DeleteImage;πfunction IsSelected (nX, nY: integer): BOOL;πprocedure BeginDrag (hWnd_: HWND; nX, nY: integer);πprocedure Drag (hwnd_: HWND; nX, nY: integer);πprocedure EndDrag (hwnd_: HWND; nX, nY: integer);πprocedure DrawBackdrop (hdc_: HDC; hbm: HBITMAP);πprocedure DrawImage (hdc_: HDC);ππimplementationππ{ Image data structure }πtypeπ IMAGE= recordπ bmX : integer; { Bitmap origin }π bmY : integer; { Bitmap origin }π bmWidth : integer; { Bitmap width }π bmHeight: integer; { Bitmap height }π hbmImage: HBITMAP; { Image's bitmap }π hbmBkg : HBITMAP; { What's behind our image }π end;ππ{ Global variables to this unit }πvarπ domino : IMAGE; { Image's info }π rcClient: RECT; { Client area bounding rectangle }π xPrev : integer; { Previous mouse position }π yPrev : integer;ππ{ ****************************************************************************π Function: InitImageInfo()ππ Purpose: Initialize info for our object.ππ Parameters:π HDC hdc_ - Handle to window dcπ int nX - X-coordinate of object originπ int nY - Y-coordinate of object originππ Returns:π No return value.ππ Comments:ππ History: Date Author Reasonπ 3/9/92 PES Createdπ 7/23/93 MAV Corrected rect_.right and rect_.bottom toπ reflect the actual update rectangle.π **************************************************************************** }ππprocedure InitImageInfo (hWnd_: HWND; hbm: HBITMAP; nX, nY: integer);πvarπ hdc_, { Handles to window and memory dcs }π hdcMem : HDC;π hbmNew, { Handles to bitmaps }π hbmPrev: HBITMAP;π bm : BITMAP; { BITMAP data structure }π rect_ : RECT; { Invalid rectangle }πbeginπ{ Get window and memory dcs }πhdc_ := GetDC (hWnd_);πhdcMem := CreateCompatibleDC (hdc_);ππ{ Get width and height of bitmap }πGetObject (hbm, sizeof (BITMAP), @bm);ππ{ Initialize image's info and store rect for updating }πrect_.left := nX;πrect_.top := nY;πrect_.right := nX + bm.bmWidth;πrect_.bottom := nY + bm.bmHeight;πdomino.bmX := nX;πdomino.bmY := nY;πdomino.bmWidth := bm.bmWidth;πdomino.bmHeight := bm.bmHeight;πdomino.hbmImage := hbm;ππ{ Create and select a new bitmap to store our background }πhbmNew := CreateCompatibleBitmap (hdc_, bm.bmWidth, bm.bmHeight);πhbmPrev := SelectObject (hdcMem, hbmNew);ππ{ Get the background from the screen }πBitBlt (hdcMem, 0, 0, domino.bmWidth, domino.bmHeight,π hdc_, domino.bmX, domino.bmY, SRCCOPY);ππ{ Tidy up }πSelectObject (hdcMem, hbmPrev);πDeleteDC (hdcMem);πReleaseDC (hWnd_, hdc_);ππ{ Store the new background bitmap }πdomino.hbmBkg := hbmNew;ππ{ Update client area where image is }πInvalidateRect (hWnd_, @rect_, FALSE);πUpdateWindow (hWnd_);πend;πππ{****************************************************************************π Function: DeleteImage()ππ Purpose: Delete image and background bitmaps.ππ Parameters:π None.ππ Returns:π No return value.ππ Comments:ππ History: Date Author Reasonπ 3/9/92 PES Createdππ **************************************************************************** }πprocedure DeleteImage;πbeginπif domino.hbmImage <> 0 then DeleteObject (domino.hbmImage);πif domino.hbmBkg <> 0 then DeleteObject (domino.hbmBkg);πend;πππ{ ****************************************************************************π Function: DrawImage()ππ Purpose: Draws image at it's current position.ππ Parameters:π HDC hdc_ - Handle to window dcππ Returns:π No return value.ππ Comments:ππ History: Date Author Reasonπ 3/9/92 PES Createdππ **************************************************************************** }πprocedure DrawImage (hdc_: HDC);πvarπ hdcMem : HDC; { Handle to memory dc }π hbmPrev: HBITMAP; { Handle to previous bitmap }πbeginπ{ Create a memory dc and select our object's bitmap into it }πhdcMem := CreateCompatibleDC (hdc_);πhbmPrev := SelectObject (hdcMem, domino.hbmImage);ππ{ BitBlt it to the screen }πBitBlt (hdc_, domino.bmX, domino.bmY, domino.bmWidth, domino.bmHeight,π hdcMem, 0, 0, SRCCOPY);ππ{ Tidy up }πSelectObject (hdcMem, hbmPrev);πDeleteDC (hdcMem);πend;πππ{ ****************************************************************************π Function: DrawBackdrop()ππ Purpose: Draws the backdrop bitmap so we know this bitmap draggingπ technique really works for any background.ππ Parameters:π HDC hdc_ - Handle to window dcπ HBITMAP hbm - Handle to backdrop bitmapππ Returns:π No return value.ππ Comments:ππ History: Date Author Reasonπ 3/9/92 PES Createdππ **************************************************************************** }πprocedure DrawBackdrop (hdc_: HDC; hbm: HBITMAP);πvarπ hdcMem : HDC; { Handle to memry dc }π hbmPrev: HBITMAP; { Handle to previous bitmap }π bm : BITMAP; { BITMAP data structure }πbeginπ{ Get dimensions of backdrop bitmap }πGetObject (hbm, sizeof (BITMAP), @bm);ππ{ Create a memory dc and select our backdrop's bitmap into it }πhdcMem := CreateCompatibleDC (hdc_);πhbmPrev := SelectObject (hdcMem, hbm);ππ{ BitBlt it to the upper-left part of client area }πBitBlt (hdc_, 0, 0, bm.bmWidth, bm.bmHeight, hdcMem, 0, 0, SRCCOPY);ππ{ Tidy up }πSelectObject (hdcMem, hbmPrev);πDeleteDC (hdcMem);πend;πππ{ ****************************************************************************π Function: IsSelected()ππ Purpose: Specifies whether our image has been selected for dragging.ππ Parameters:π WORD wX - X-coordinate of mouse positionπ WORD wY - Y-coordinate of mouse positionππ Returns:π Returns TRUE if specified point is in object's bounding rectangle,π FALSE otherwise.ππ Comments:ππ History: Date Author Reasonπ 3/9/92 PES Createdππ **************************************************************************** }ππfunction IsSelected (nX, nY: integer): BOOL;πvarπ pt : POINT; { POINT data structure }π rect_: RECT; { RECT data structure }πbeginπ{ Current mouse position }πpt.x := nX;πpt.y := nY;ππ{ Current bitmap position }πrect_.left := domino.bmX;πrect_.top := domino.bmY;πrect_.right := domino.bmX + domino.bmWidth - 1;πrect_.bottom := domino.bmY + domino.bmHeight - 1;ππ{ Return TRUE if pt in rect of image }πIsSelected := PtInRect (rect_, pt);πend;πππ{ ****************************************************************************π Function: BeginDrag()ππ Purpose: Starts the bitmap dragging process.ππ Parameters:π HWND hWnd_ - Handle to windowπ int nX - X-coordinate of mouse positionπ int nY - Y-coordinate of mouse positionππ Returns:π No return value.ππ Comments:ππ History: Date Author Reasonπ 3/9/92 PES Createdππ **************************************************************************** }πprocedure BeginDrag (hWnd_: HWND; nX, nY: integer);πbeginπ{ Get all mouse messages }πSetCapture (hWnd_);ππ{ Save previous mouse position }πxPrev := nX;πyPrev := nY;ππ{ Get client area rect }πGetClientRect (hWnd_, rcClient);πend;πππ{ ****************************************************************************π Function: Drag()ππ Purpose: Perform the bitmap dragging.ππ Parameters:π HWND hWnd_ - Handle to windowπ int nX - X-coordinate of mouse positionπ int nY - Y-coordinate of mouse positionππ Returns:π No return value.ππ Comments:ππ History: Date Author Reasonπ 3/9/92 PES Createdππ **************************************************************************** }πprocedure Drag (hwnd_: HWND; nX, nY: integer);πvarπ hdc_, { Handles to dcs }π hdcMem : HDC;π hdcNewBkg, { Handles to dcs }π hdcOldBkg: HDC;π hbmNew, { Handles to bitmaps }π hbmNPrev : HBITMAP;π hbmOPrev, { Handles to bitmaps }π hbmPrev,π hbmTemp : HBITMAP;π dx, { Mouse delta x and delta y }π dy : integer;πbeginπ{ Get window and memory dcs for our BitBlt'ing }πhdc_ := GetDC (hWnd_);πhdcMem := CreateCompatibleDC (hdc_);πhdcNewBkg := CreateCompatibleDC (hdc_);πhdcOldBkg := CreateCompatibleDC (hdc_);ππ{ Create a temp bitmap for our new background }πhbmNew := CreateCompatibleBitmap (hdc_, domino.bmWidth, domino.bmHeight);ππ{ Select our bitmaps }πhbmPrev := SelectObject (hdcMem, domino.hbmImage);πhbmNPrev := SelectObject (hdcNewBkg, hbmNew);πhbmOPrev := SelectObject (hdcOldBkg, domino.hbmBkg);ππ{ Calculate delta x and delta y }πdx:= xPrev - nX;πdy:= yPrev - nY;ππ{ Save previous mouse position }πxPrev:= nX;πyPrev:= nY;ππ{ Update image's position }πdec (domino.bmX, dx);πdec (domino.bmY, dy);ππ{ Copy screen to new background }πBitBlt (hdcNewBkg, 0, 0, domino.bmWidth, domino.bmHeight,π hdc_, domino.bmX, domino.bmY, SRCCOPY);ππ{ Replace part of new bkg with old background }πBitBlt (hdcNewBkg, dx, dy, domino.bmWidth, domino.bmHeight,π hdcOldBkg, 0, 0, SRCCOPY);ππ{ Copy image to old background }πBitBlt (hdcOldBkg, -dx, -dy, domino.bmWidth, domino.bmHeight,π hdcMem, 0, 0, SRCCOPY);ππ{ Copy image to screen }πBitBlt (hdc_, domino.bmX, domino.bmY, domino.bmWidth, domino.bmHeight,π hdcMem, 0, 0, SRCCOPY);ππ{ Copy old background to screen }πBitBlt(hdc_, domino.bmX+dx, domino.bmY+dy, domino.bmWidth, domino.bmHeight,π hdcOldBkg, 0, 0, SRCCOPY);ππ{ Tidy up }πSelectObject (hdcMem, hbmPrev);πSelectObject (hdcNewBkg, hbmNPrev);πSelectObject (hdcOldBkg, hbmOPrev);ππ{ Swap old with new background }πhbmTemp := domino.hbmBkg;πdomino.hbmBkg := hbmNew;πhbmNew := hbmTemp;πDeleteObject (hbmNew);ππ{ Tidy up some more }πDeleteDC (hdcMem);πDeleteDC (hdcNewBkg);πDeleteDC (hdcOldBkg);πReleaseDC (hWnd_, hdc_);πend;πππ{ ****************************************************************************π Function: EndDrag()ππ Purpose: Ends the bitmap dragging process.ππ Parameters:π HWND hWnd_ - Handle to windowπ int nX - X-coordinate of mouse positionπ int nY - Y-coordinate of mouse positionππ Returns:π No return value.ππ Comments:ππ History: Date Author Reasonπ 3/9/92 PES Createdπ 3/12/92 PES Added code to restrict domino to visibleπ area of screen.ππ **************************************************************************** }πprocedure EndDrag (hwnd_: HWND; nX, nY: integer);πvarπ hdc_, { Handles to dcs }π hdcMem: HDC;π hdcNewBkg, { Handles to dcs }π hdcOldBkg: HDC;π hbmNew, { Handles to bitmaps }π hbmNPrev : HBITMAP;π hbmOPrev, { Handles to dcs }π hbmPrev,π hbmTemp : HBITMAP;π dx, { Delta x and delta y of mouse }π dy : integer;π x, { X and y for position correction }π y : integer;πbeginπ{ Calculate delta x and delta y }πdx:= xPrev - nX;πdy:= yPrev - nY;ππ{ Check if we've moved since last time }πif (dx <> 0) or (dy <> 0) thenπ beginπ { Get window and memory dcs }π hdc_ := GetDC (hWnd_);π hdcMem := CreateCompatibleDC (hdc_);π hdcNewBkg := CreateCompatibleDC (hdc_);π hdcOldBkg := CreateCompatibleDC (hdc_);ππ { Create a temp bitmap for our new background }π hbmNew := CreateCompatibleBitmap (hdc_, domino.bmWidth, domino.bmHeight);ππ { Select our bitmaps }π hbmPrev := SelectObject (hdcMem, domino.hbmImage);π hbmNPrev := SelectObject (hdcNewBkg, hbmNew);π hbmOPrev := SelectObject (hdcOldBkg, domino.hbmBkg);ππ { Update bitmap's position }π dec (domino.bmX, dx);π dec (domino.bmY, dy);ππ { Copy screen to new background }π BitBlt (hdcNewBkg, 0, 0, domino.bmWidth, domino.bmHeight,π hdc_, domino.bmX, domino.bmY, SRCCOPY);ππ { Replace part of new bkg with old background }π BitBlt (hdcNewBkg, dx, dy, domino.bmWidth, domino.bmHeight,π hdcOldBkg, 0, 0, SRCCOPY);ππ { Copy image to old background }π BitBlt (hdcOldBkg, -dx, -dy, domino.bmWidth, domino.bmHeight,π hdcMem, 0, 0, SRCCOPY);ππ { Copy image to screen }π BitBlt (hdc_, domino.bmX, domino.bmY, domino.bmWidth, domino.bmHeight,π hdcMem, 0, 0, SRCCOPY);ππ { Copy old background to screen }π BitBlt (hdc_, domino.bmX + dx, domino.bmY + dy,π domino.bmWidth, domino.bmHeight,π hdcOldBkg, 0, 0, SRCCOPY);ππ { Clean up }π SelectObject (hdcMem, hbmPrev);π SelectObject (hdcNewBkg, hbmNPrev);π SelectObject (hdcOldBkg, hbmOPrev);ππ { Swap old with new background }π hbmTemp := domino.hbmBkg;π domino.hbmBkg := hbmNew;π hbmNew := hbmTemp;π DeleteObject (hbmNew);ππ { Tidy up }π DeleteDC (hdcMem);π DeleteDC (hdcNewBkg);π DeleteDC (hdcOldBkg);π ReleaseDC (hWnd_, hdc_);π end;ππ{ Reset previous mouse position }πxPrev:= 0;πyPrev:= 0;ππ{ Release mouse capture }πReleaseCapture;ππ{ Make sure our domino stays completely visible }πif domino.bmX < 0 thenπ x:= 0πelse if domino.bmX + domino.bmWidth > rcClient.right thenπ x:= rcClient.right - domino.bmWidthπelseπ x:= domino.bmX;ππif domino.bmY < 0 thenπ y:= 0πelse if domino.bmY + domino.bmHeight > rcClient.bottom thenπ y:= rcClient.bottom - domino.bmHeightπelseπ y:= domino.bmY;ππif (x <> domino.bmX) or (y <> domino.bmY) thenπ beginπ xPrev:= domino.bmX;π yPrev:= domino.bmY;π Drag (hWnd_, x, y);π xPrev := 0;π yPrev := 0;π end;πend;ππend.ππ---------- CUT HERE ---------- DRAGBMP_.PAS ---------- ππunit DragBmp_;ππinterfaceππ{ menu IDs }πconstπ cm_DrawBmp = 101;π cm_About = 102;ππimplementationπend.ππ---------- CUT HERE ---------- DRAGBMP.RC ---------- ππBACKGROUND BITMAP πBEGINπ '42 4D BE 25 00 00 00 00 00 00 3E 00 00 00 28 00'π '00 00 40 01 00 00 F0 00 00 00 01 00 01 00 00 00'π '00 00 80 25 00 00 00 00 00 00 00 00 00 00 00 00'π '00 00 00 00 00 00 00 00 00 00 FF FF FF 00 48 55'π '48 95 56 BE B6 EB 6D AB 62 20 44 91 5B AE B7 6F'π 'D7 FB 7B B6 B6 EF 5D 55 57 5A AB 6A 89 5A 4A 49'π '49 56 B6 D2 24 B5 92 84 92 6A AD E9 ED B6 9A 54'π '08 DA 91 24 F5 75 AD 5B 7D 56 D6 ED FF FE FB DA'π 'DA B5 AD 4A 72 24 94 AA 92 A9 4A AC C9 4A 24 29'π '24 85 59 4F BB 65 75 D5 55 05 26 49 56 DB 76 F6'π 'D7 FD BD BB 6D DD EE B5 B5 56 52 B4 85 49 4A 91'π '55 56 B5 52 12 B5 D1 4A 49 2A A7 7B 6E DD AA 5A'π 'A2 54 48 92 B9 AE DB AD FE D7 77 6E FF BB DD EB'π '55 B5 AD 49 28 52 15 AA AA A9 56 AD 45 6B 02 10'π '92 49 5A D6 DB B7 55 A2 8C 95 52 24 67 75 AD 77'π 'B5 BD ED DB DD F7 7B 56 AB 6A 5A B2 52 88 A8 25'π '55 55 55 52 AB 4A A4 A5 24 B4 A5 2D B6 6D 76 5D'π '51 22 84 88 DA DB 7B DD 6F 6B 5A AF 7B BF D6 DA'π 'D6 8D B5 4C 85 23 2A DA AA AA AA AD 44 B5 09 09'π '49 01 5A DB 6D DB 4D E6 AD 4A 29 23 35 AE D6 97'π 'FD DE EF FA F6 ED 7D 95 2D 72 AA B1 28 4C 45 25'π '55 55 56 A9 53 4D 52 52 24 56 A5 55 DB 76 F5 19'π '52 55 4A 48 6B 7B B5 FA AB 75 BD 6F DF FF EB 76'π 'DA 8D 55 4A 53 11 12 D5 52 8A B5 56 A6 BA 88 94'π '89 91 5A AB 36 DD AA F6 AE 82 90 92 9A D6 6F 2F'π 'FE EF 6B DD 7D AD DE AA B5 7A AA B4 84 24 6A 2A'π 'AD 7D 4A AA C9 52 21 21 B2 25 26 AA ED AB 5B 45'π '51 55 25 24 2B B5 DA FB 6B D5 DE BB F7 FF B5 55'π '49 95 6D 49 29 69 89 55 52 81 B5 2D B6 AD 4A 4A'π '04 94 98 AB 5B 7E F6 BA AE A5 49 49 55 5F 77 56'π 'DE BF 75 D7 6F 7D 6E D5 B6 6A D2 AA 4A 02 52 AA'π 'AD 5E 4A DB 49 73 10 94 A9 22 63 AA B6 D5 AA CD'π '52 AA 92 12 2E EA DA F5 75 EA AF 7E FD EB D9 2E'π '49 AA AD 54 90 AD 25 55 52 A1 B5 35 B7 AE 45 21'π '24 48 94 55 6D BE ED 32 AD 55 B4 A5 5B BB B7 AF'π 'EF 5D F5 D5 D7 DF 76 D1 B7 55 53 52 25 20 8A 4A'π 'AD 5E A2 EB 49 55 28 4A 49 93 2A A2 CB 6B 9A ED'π '6A AA 42 88 35 6E ED 6A D5 F7 5F 7F FF 7E D9 2E'π 'AA B5 AD 44 48 4A 28 B5 52 A1 5D 56 B7 6A 82 92'π '92 24 55 2D 3E DE F5 95 9B 55 B4 22 AA DB 9B 5D'π 'BF 6D F5 EB 5E F5 AA D3 55 4B 5A A8 95 92 D2 8A'π 'AA 8A A3 AD 6A AD 24 24 48 8A A9 52 D5 75 AB 6A'π '74 AA 49 54 57 B6 76 F7 75 DB 5F 5F FB DF 75 2E'π 'AA B6 A5 51 20 24 05 55 25 55 5D 55 4D 55 49 49'π '13 34 92 49 2A AF 5A 55 8B 5D B4 81 2C D5 DD AD'π 'EE B5 F5 F6 B7 76 D2 DA AA D5 5A 82 4A 92 AA 55'π '52 AA AB AA BB AD 92 5A 64 41 24 94 D5 F6 F5 DB'π '75 6A CA 34 5B 6F 6B 7B 5B EF 6F 5F FD DD A5 53'π '55 2A A7 24 94 49 6A AA AD 55 77 6D 64 5A A4 80'π '89 2A 89 21 2E AD 96 AA 96 95 3A 82 B5 BA DD D6'π 'F6 BA DA F5 6F 77 4D AD 56 D5 5C 49 21 92 95 55'π '52 AA DE DA DF B5 09 2B 52 94 52 4A 51 5B 69 55'π '69 6A C5 68 2A 56 B7 35 5D DB B7 AF DD DD 55 56'π 'A9 5A AB 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DE AD 52'π 'A9 52 84 95 2A AA AA D5 52 AB 7B 35 D5 A8 02 24'π '94 94 A9 48 A2 AA 95 A9 56 B7 1E F5 4A ED DB 65'π 'D5 7D BF D5 F7 75 6A AD 56 AE 29 25 55 55 55 55'π '55 6E F6 EE AA 57 54 89 31 21 22 9B 15 95 6E 57'π 'BA CA FB E8 B5 2A AE DD 7F DB F7 7F AD D6 D5 55'π 'AA A0 42 48 4A AA AA AA AA 9B ED 59 57 DA 85 22'π '46 4A 4A 20 64 25 A9 DA 55 BD B7 DA 6A D5 59 B7'π 'DA FF 6D EB 7B 6D AA EA 54 94 94 93 5A 95 55 55'π '55 57 BD D7 DA 35 28 4D 10 91 54 CA 89 9A 56 B5'π 'AB 53 7F 74 95 AA B7 6D 77 BA FF 5E EE DA AD 15'π 'AA A9 25 24 A5 55 55 AD 52 BE F6 9A 35 EB 52 90'π '6A 25 12 12 22 25 AD 56 B6 AE DE FD 65 2A AD DB'π 'DE F7 DB FB DB B6 B2 EA B5 22 48 49 5A AA AA 52'π 'AA 6D ED 75 D6 96 84 4A 82 C9 64 A4 D5 5A A9 AA'π 'D5 59 7B EA 9A D5 55 36 BB ED BE B6 B6 6D 6D 2B'π '49 48 92 92 A5 55 55 AD 55 DB BF D6 B5 6D 51 12'π '54 12 09 92 04 8B 57 6D 5A B7 DF DE A5 2A AB EB'π 'EF BF FB ED EB D2 D2 D4 B2 11 24 A5 5A AA AA 52'π 'AA 37 FD 35 6A B3 0A 64 92 A5 52 24 A9 24 AA 9A'π 'A5 D5 7F BD 5A D5 56 5F BD 7B 77 5B 5E AE AD AB'π '44 A2 49 0A A5 55 55 AE AB EF 6A DA D6 CE A0 89'π '24 94 A4 89 24 AB 5D 75 DF 2D DB 77 45 2B 2D D7'π '77 EE EE F5 F5 59 55 54 91 04 92 55 5A AA AA B1'π '54 3E FF B5 99 B9 09 22 49 21 09 32 49 05 62 AA'π 'A8 DB 7F DE DA D4 EA BE EE DB FD AF AA D6 DA AB'π '46 49 25 2A AA AA AD 4E AB FB DD 6B 77 57 92 4C'π '92 4A 52 44 A4 6A 9D AB 57 2D DB FF A5 2B 15 6D'π 'FB FF D7 7B 6D AB 55 54 98 92 48 A5 55 55 52 B1'π '55 6F BB 96 A9 AA 24 91 24 94 94 91 12 83 65 6D'π '5A F6 BF B5 54 D4 AA DB DF BA BD EE DB 54 B5 55'π '22 24 92 5A AA AA AD 4E AA DE FE 6D 57 75 49 4A'π '49 21 21 26 49 5C 9A 9A B5 4B FB 7F D5 29 55 77'π 'B6 F7 F7 55 B6 AB 55 54 94 89 34 A5 55 55 69 B2'π 'AA BD EB AA DA CD 92 24 92 4A 4A 48 A4 13 6B 75'π '6A BD 77 FF AA A2 2A DD 7F EE EE FF 69 56 AA A9'π '21 12 41 49 5A AA 96 4D 6B FB BE D5 B5 BB 24 91'π '24 92 92 92 49 6D 4A AA D5 D7 DF EB 54 4A D5 B7'π 'EE BD DD AA D6 AC D5 52 4A 24 95 56 A5 55 69 B5'π '56 F7 FD AD 2B 52 89 26 49 24 24 45 12 82 B5 55'π 'AB 34 BD DF EA 95 29 6F 7D F7 B5 7B A9 B3 5A A4'π '90 49 22 A9 5A AA 96 AA AD DF 6B 52 ED EE 12 48'π '92 49 51 2A 49 2D 4D 6B 56 EF F7 FF 95 35 56 BD'π 'EF BE EF D6 B7 4E A5 49 24 92 4D 56 A5 55 6D 55'π '53 BE FE AD 55 19 24 92 24 92 4A 88 92 52 B5 96'π 'AD 5A BD AF 68 44 A9 5B DE F5 B9 6D AA B4 DA 92'π '49 24 92 A9 5A AA A9 6A EF 75 ED 69 AA F7 49 24'π 'C9 24 92 52 34 85 4A 6D 5A B5 F7 FE AE B3 56 BF'π '7D EF 6F BB 55 6B 29 24 92 49 25 46 AA B5 56 95'π '16 FF DD 96 B5 94 94 49 12 49 24 94 C1 2A B5 DA'π 'B5 E7 6F BF D1 4C A9 76 FB BD DA ED 5A 94 D2 49'π '48 92 4A A9 55 4B 69 6A ED D6 FB 75 4B 6B 22 92'π '44 92 49 21 15 45 56 2B 6B 5D FE F6 AE 91 56 CF'π 'EF FB 77 B6 B5 6B 24 92 22 26 95 56 AA B4 96 D5'π '5B 7F DE AA B6 9E 54 24 99 24 92 4A A4 9A A9 D4'π 'D6 B7 6D FF D5 57 54 BE DF 56 AD 6D 6A D4 D9 24'π '89 48 2A AA AA AB 6A A5 D7 FD B5 55 55 71 02 C9'π '22 49 A4 92 49 29 56 5B AC ED DF B7 AA A8 2B 5D'π 'FA FD FB D9 AD AB 22 49 22 25 54 A5 55 55 55 5E'π '1E EB FD AA AA AE 54 12 48 92 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5A D2 B5'π 'ED FD F7 D5 35 6C 92 92 4C 94 A2 48 42 2B 2A BA'π 'BD DA F7 7F 6E 65 14 96 EF D7 F6 B5 52 44 92 34'π '4B 55 6D 55 55 B5 2D 6F DF 6F AD 2A CA D3 24 49'π '21 25 88 92 94 88 45 56 D3 37 AF ED D9 DA 65 2D'π 'BE BD 4A AA A5 29 44 AA B4 AA A9 55 6A AA D5 BD'π 'BB FB 7A D5 B5 AE 49 12 4A 48 33 44 A1 32 AA A9'π '5E ED 7E DF F6 AA 88 57 7D D2 B5 55 48 42 29 48'π '4B 55 56 AA 95 55 55 5B F6 DF F7 AB 4B 51 92 A4'π '94 92 84 15 16 45 0A B7 B5 BB DD FF 6B 55 25 4D'π 'DB FF D6 EA 92 98 8A 35 B6 AA A9 55 6A AA AB 77'π 'BF F6 ED 56 B6 AE 24 49 21 24 52 A8 48 88 4A AA'π '6B 57 7B BE DD B5 52 97 36 AA 29 15 24 A2 11 6A'π '55 55 56 AA AA AA D6 DF 6D BF DA A9 55 55 49 12'π '4A 49 88 92 A2 32 95 6D D6 BE D7 7D F6 CA 88 2A'π 'DF FD D6 EA 51 09 2E D5 AA AA A9 55 55 55 2D BE'π 'FB EE F3 56 AA A9 92 54 90 92 33 24 94 C4 A5 4A'π 'AD ED BF F7 AD BE B3 4B BB F7 4D 14 A6 54 52 AA'π '55 55 56 AA AA AA D5 75 DF 7D DE AD 6A B6 24 C2'π '23 24 84 49 25 11 0A BB 5B 5B 76 EF FB 51 44 55'π '6E AC BA F5 08 91 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'53 79 55 69 48 24 BF 65 6A AA A9 25 4B 2A AB F7'π 'FB D7 9A B5 2D 4F 4C 24 AC AC 24 8A 48 B2 4B 6D'π '2F 55 7B DF AA F9 A5 6A 6E F6 D5 8A 22 89 4A DA'π 'AA AA 96 C8 98 55 6E BE DF 7F 75 6A D2 B1 91 49'π '11 21 49 50 92 84 96 AA EA FF AE BA FE B7 5A 95'π '93 E9 2A 30 94 B2 B6 AB 55 55 69 13 65 AA DB ED'π 'F5 FD DA D5 5D 6E 2A 22 42 4A 92 26 A5 29 29 5B'π '5D AA FB F7 AB ED B5 6A 6D 36 D1 45 49 05 4D D6'π 'AA AA 95 74 94 15 6F FF DF D7 B5 AA A2 D2 A8 CC'π 'AC 94 24 88 08 42 56 AA B7 7F AE BD 7E DB 6A AA'π 'D6 E9 2A 91 22 52 BB 6D 55 54 AA 81 21 4A BF 5B'π 'B7 BF 6B 56 DD AD 55 11 09 21 49 25 52 95 4A BB'π '6D DB 7D FB AD B6 DB 55 9D 55 55 26 4C 95 56 BA'π 'BA AB 54 AA 4A 5A EA FF 7E FA DC A9 25 55 2A 4A'π '52 4A 24 48 94 A2 5D 65 5B 76 AB 76 FB 5D B4 AA'π '6A 94 AA A8 91 22 AC D5 65 54 A9 48 92 A5 BF FB'π 'ED EF A3 56 DB 5B 54 A4 A4 98 C9 B3 21 14 AA DA'π 'F6 ED FD ED 96 FB 6B 55 DA 23 2A 45 24 55 53 B6'π 'DA A9 56 93 24 4D 77 D7 5F DF BE B5 55 64 AA 91'π '09 23 12 04 5A 49 52 AB 4D 97 57 7B 7D B6 DE AA'π '54 89 55 12 49 85 5D 6D AB 55 29 48 51 5A EE BE'π 'FD BA 65 4A AA 9B 49 4A 52 48 44 AA 80 A2 5D 56'π 'BB 7D FD F6 D7 6D B5 55 95 22 14 A8 92 2A E7 5B'π '6C AA 55 25 26 85 DD FB AB F7 DA B5 55 76 92 24'π '92 92 99 49 2B 49 A2 DA D6 D7 56 ED BD D7 6D AA'π '74 45 CA 93 25 57 1A EE AB 55 42 4A 48 3A BF D7'π 'FF BE B5 55 69 A5 24 91 24 25 23 32 48 12 5D AB'π '5D BD FB D9 6A BE DB 55 89 08 15 44 48 28 EF 59'π '5A A8 AC 94 D2 CB FB BE AF 75 EA AA 97 5A 49 24'π '49 4C 94 84 92 E5 A5 5A B7 57 FF FF DF FF FE FF'π 'FE 52 FE BD 12 D7 FF D7 B5 55 D1 21 E5 35 77 FF'π 'FA EF 55 55 6D 53 12 49 B2 51 29 29 64 FA 5A B7'π 'EC FD 7F FF EF FF FD FF FF 87 FF 9A 65 5F FF FA'π '6A AB E4 4A F2 CB FF FF DF BA EA AA A9 6E 64 92'π '4C 84 A2 52 09 E1 66 C9 FB 97 EE B5 4E A6 CA C4'π '55 5F EA FC 0A BF ED 7D D5 55 A1 92 E1 36 EF 6B'π 'F6 EF AA AA D6 D2 09 26 91 2A 89 04 D4 EA 99 37'π 'D6 FD 5B D6 A5 DD B6 19 AA 3F 41 5A 95 7F 5A D7'π '6A 8B 82 25 D8 CB F5 D5 6D BA 55 55 2A AD 52 48'π '22 49 36 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7B EA 81 DA F5 6B 4B 6D 41 24'π '92 50 10 49 7A 61 62 FA E3 46 EF 58 6D 7A 84 CD'π '53 80 22 BF 43 6A 0C AC 40 6A 87 76 C3 66 F7 5C'π '03 BF D2 AC B6 92 14 49 21 25 65 52 B5 81 C1 7B'π '43 C5 BF 34 5A B0 83 3E A1 2A 04 BA C3 DA 3B 5E'π '88 F1 02 7B 43 C5 FD F0 0D 76 AD 5B AD 7D A5 92'π '4C 89 0A 45 72 61 B3 E6 83 A7 FF EC 35 35 04 6E'π 'D1 40 29 7D 23 94 14 DD 10 E4 87 B4 85 A3 6E A0'π '3B ED F2 A4 6A C2 28 24 91 32 52 AA 7D 81 C0 FD'π '45 C3 7F 58 5F FA 43 DD 21 88 02 DE E1 F6 2B BC'π '20 D5 0B 5B 03 A1 FB 80 7F BF 45 5B DB 3F 45 49'π '22 44 A4 45 72 42 F1 F2 83 F1 FF 94 77 F0 84 2E'π 'C1 92 15 B9 82 D5 2D 7A 41 D2 05 AA 85 F3 77 03'π 'FE FD F9 65 14 D2 A9 2A 4C 91 0A 94 F5 81 51 ED'π '05 B3 6D 7C 2F 25 23 DD 50 A0 13 5F 61 AD 1A BC'π '91 ED 0B 55 07 D1 FA 0E BC EB 42 9E FB AD 12 40'π '91 2A A9 53 F2 46 D1 D5 86 E1 FD D0 52 4A 54 3D'π 'A1 4A 04 BC 82 DA 13 79 21 92 15 B6 0A D1 EF 0D'π 'FA 3F F5 69 45 36 44 95 A2 A4 92 04 C5 85 ED AB'π '0B D8 DA DC 54 98 8B FD 40 00 4B FB 61 35 CD F4'π '43 AC 0B CD 07 F9 7B 9B EE 3D 49 56 BA E9 D9 24'π '16 49 24 B3 DD 01 7B DA 0E F9 FF B4 21 22 44 FA'π '90 AA BF D4 A2 EB 3F E1 3F D3 3F B9 8F D6 F7 7F'π 'DC 2B F2 DA D7 56 02 49 40 92 49 45 E2 87 73 D3'π '19 F8 B4 6C 4A 44 83 A5 A0 00 2F AB C1 56 FF 94'π '3F AD 1D 56 9F FE BE DE B6 3F D5 55 AA AD 54 92'π '5D 24 92 AB AD 0C BD AE 17 74 7F D8 52 89 44 5A'π '41 49 55 2C A1 6C 8A A2 39 52 9B 65 5E DB AD B5'π 'EA 2E AA B6 B5 52 92 44 81 49 29 27 D2 0B 5B B4'π '1D EC EE B4 24 32 83 B5 82 12 56 DB A2 DB 75 88'π '04 AD 45 9D 63 76 9B 7E BC 3D F5 4A D6 ED 24 92'π '52 52 45 4B A6 0A B5 54 2B 7C 7D AC 49 44 84 AA'π '00 80 2D 1D 21 A4 14 00 13 5A 82 AA C1 DD 8E EB'π '8A 2F CA B6 AA 95 49 24 95 08 94 A7 94 15 7A A8'π '16 FA 5B F8 52 50 83 40 00 2B 40 1A E1 5B 80 00'π '00 00 04 00 02 00 0B 80 00 3D B5 55 55 6A 92 49'π '20 B3 2A AF 4A 1B 5D 54 3B D6 7F 54 24 97 85 58'π '11 40 A8 1B 42 AD 50 01 58 00 02 00 01 00 06 A0'π '0E 3B 55 6A AB AB 24 92 4D 44 55 57 54 0A BD B4'π '6E BE 37 F5 49 50 2A B3 22 17 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96 41 60 15 52 25 51 56 9B BF'π 'ED ED 44 14 EA 53 54 04 5A AA A9 59 24 82 92 D5'π '52 5D 5B 5B DE EE FE FF 79 6B 4D 5A AA B3 50 AA'π '0D 69 24 94 AE A5 76 FB BB 5A 39 57 95 AC AA A8'π 'ED 55 4A A2 4A 24 45 2D 2D A9 D6 D6 BB DD DD EB'π 'D7 56 B2 A5 55 AE A5 09 51 02 49 63 D2 DA AD EF'π '6A D5 82 09 6A 53 58 01 93 6A 92 A8 91 49 1A DA'π 'F5 57 3D BD F7 7F B7 DF 74 AD 4D 5A D7 75 54 52'π '42 55 2A 08 2D 35 5B BE DF BA 34 9E 95 AC D1 29'π '6D 52 A4 93 4A 22 A5 55 2A BA E7 6B 6E F5 FF BE'π 'CB 72 B5 65 2D DB 69 A4 94 92 48 D5 D2 CA B6 FB'π 'B5 65 4A 23 7A B3 2A 42 9A A5 0A A4 24 8A 4A AA'π 'D3 55 BE DE DD EF DD 7B B6 CD 4A 8A DB 2E 94 09'π '29 24 93 22 2D B5 6B F7 6B 5A A8 8C A5 4C E0 89'π '6A AA B2 12 D1 24 95 55 6E D7 6D B5 BB DF BB F6'π 'CD 32 B5 6B 56 F5 6A B2 42 49 24 4A D5 4A DF AE'π 'DE E5 55 13 5A B3 0A 12 D5 A4 84 A4 04 51 2D 56'π '95 3A DB 6E EF BD 77 EF BA ED 4A 94 AD AD 55 44'π '90 92 4A 91 2A B5 B7 7D B5 9B 28 2A EB 4D 60 4D'π 'AA 29 29 29 AA 8A 52 D9 6A D7 56 DB BB 7B EF 5B'π '55 53 5A AB 57 5B AA 91 2D 44 92 56 D5 4D 2E FB'π '6F 75 55 45 54 B5 04 91 55 D2 52 42 20 22 AD 26'π 'D5 6C FD B6 EE F7 FE FE AA AC A5 56 BC F6 AA A6'π '41 29 4A A1 2A B2 F5 EF 5A AA 2A 12 AB 6A 49 2E'π 'AA 24 84 94 8A 95 52 DA AD 9B 97 6D BB EF 5D EB'π '55 D3 52 55 6B AD 55 48 92 4A 24 4A AA AD 9F DA'π 'F5 D4 D4 A5 D6 94 90 51 55 49 29 25 21 2A AD B5'π '53 76 FA D7 6F DE FB BE AB 2C 95 AA AD 6B BB 55'π '24 90 C9 52 55 73 7B BF 5F 2B 2A 0A 2D 75 22 AE'π 'A4 92 4A 48 4C 55 55 26 AE AD AF BD DE BD EF 6D'π '56 D3 2B 56 DB 5D 64 B2 49 25 12 45 AA 8E B7 7A'π 'EA D8 A8 A1 DA 94 84 51 49 24 90 92 A2 AA DA DA'π 'B5 5B 75 6B 7D FB BD FA AD 2C AA AD B6 EB DB 4D'π '52 49 65 2A 55 68 EF F7 BB 52 2A 0A B5 6A 49 AA'π '95 49 25 24 09 55 25 B5 6A F6 AE DD D7 F7 F7 D5'π '5A D2 55 55 6D B6 A6 B5 40 92 08 49 AA B7 5D 6D'π '6E A4 D4 91 4A A9 10 55 21 24 49 49 56 AA DA 4A'π 'AB 4D 7B B7 7F 5F 5F BA B5 55 AD 6D B7 6D 5D 4A'π 'AD 24 A3 4A 95 59 6B FF DA A9 29 24 B5 54 41 15'π '4A 49 92 22 4D 55 15 B5 5D 7B D6 ED FE FA FA E5'π '55 94 52 9B 6C CB B2 BD 4A 49 4C 15 2A A6 BF ED'π '6D 92 55 49 55 52 92 69 14 92 24 88 BA AA EA AB'π '6A AD 7D BB ED EF EF D5 6A 2B AD F6 DB BE 6D 52'π 'B0 D2 11 69 55 59 EF 5F DA 24 A8 12 AA D4 40 96'π 'B1 24 89 22 A5 55 15 54 D5 EB D7 57 5B BF BF AA'π '95 54 6A 9D B6 D5 D5 AD 4E 08 A5 04 AA B6 9A FD'π '74 C9 5A A4 57 55 12 2A 46 49 34 89 5A AA AA AB'π 'AB 3E BA FE FF FD 7A A5 6A AB D5 73 6D 6A 56 B3'π 'B0 A5 88 51 55 45 77 FB A9 12 A4 91 2C A8 40 54'π '90 92 42 23 6B 55 55 55 36 E5 EF AD F7 6B F7 AA'π 'D5 54 95 AE B5 DD AA AE 4D 52 35 A6 AA BA DF D6'π 'F2 44 B9 24 AB 52 88 95 25 24 94 8A 54 AD 35 6A'π 'EB 5F 55 7B AE FF DF 55 AA 5B 6E B5 DB 2A 5D 69'π 'B2 08 82 09 45 4A AA BF A4 99 44 A9 15 54 11 55'π '4C 49 29 25 AB 52 CA 97 56 EA FF D7 7F EE BC AB'π '55 A5 55 6F 6D F5 6A D6 6D 55 28 B5 2A B5 BF FE'π 'D1 22 B9 42 4E A1 20 08 91 92 42 4A 76 AD 35 6A'π 'AD BF 55 BE DD DD FB AA AA 5A AD DA B7 4A D5 AD'π 'D2 A1 4A 82 55 4B 57 F5 64 49 52 94 95 5A 42 53'π '24 24 94 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'5A 56 D2 EA 76 B5 56 58 54 85 6A 49 44 81 54 84'π 'AA 58 AA B5 AA B5 6D DE FF DD 7B 6A DD AA 2A 4A'π '56 DA AE 29 6A A9 6D B7 6D E9 6D 55 8D CA A9 A2'π '80 09 97 22 29 2A 00 29 55 A7 56 CA 57 4A 9B 6D'π 'EE BB D6 BF BB 6D DA 91 5B AD 59 D3 5B 56 93 5A'π '52 96 9B DB 79 3D 56 A8 29 52 E8 56 82 40 A9 55'π '2A 5A B5 35 AC BB 76 BB DD EF 7E F5 76 AA 35 24'π 'B6 FB B6 04 A4 AA 6C A5 DF 6D 6A 2A A6 D2 AD 52'π '82 05 AA 80 28 A9 02 28 55 A4 AA EA DB 56 AD D7'π 'BB BE AD AF ED 5B EA 4D 2D 95 54 AB 5B 55 53 5A'π '95 6D DB 4D 5B 57 9A AA 22 0A D2 24 A0 81 48 57'π '95 2D 4A D6 9B 57 76 DF F7 BB 5F 7F B6 EA 55 24'π '15 A9 32 65 35 5A AE B7 76 D6 AD B9 6A A8 65 51'π '44 51 54 89 0A 14 12 AC 32 AA B5 A9 75 6C AD BB'π '6F 7F FA D5 6D 55 B4 49 FF 76 C4 8A C9 A5 51 64'π 'AA A9 53 66 D6 D7 DE A4 08 84 E5 20 21 21 44 5B'π '4A 52 AB 56 AA AB DB 57 FE EB 6F BF DA AB 4A AA'π '2A AD 29 55 37 5A AE 9B 55 56 AE 99 95 2A 29 4A'π 'A1 11 C8 05 44 4A 11 6E A5 AD 4A AD 52 DA 36 FE'π 'ED DF FA EC B5 D6 B5 11 D6 EA 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DB B6 F7'π 'EF 7A BA B5 55 24 69 55 24 49 49 2B AA A6 AA A8'π '94 AA AD 17 AC B5 59 49 80 00 85 14 21 24 AA AD'π '6A AA AB 76 AD 36 6D EF DE EF F7 ED 52 49 82 BB'π '59 93 12 54 AA AD 55 57 6B 55 5A EC 5B 6A B7 54'π '55 55 08 20 8A 49 55 69 54 55 56 A5 5A ED DB DE'π 'BB DE AE DA AC 94 2A A4 42 24 66 AB 55 5A AB 59'π '54 A5 55 5B B4 DD 69 51 00 00 10 81 10 92 AA D6'π 'ED 6A AD 5D 75 9B 6F BD FF 75 FD AA A1 21 49 7A'π '95 49 09 6A AD 55 54 A6 AB 5A AA A5 6B AA D6 AA'π '52 52 21 04 25 25 55 A9 99 15 B2 EA C6 76 DB 7B'π 'EA FF 5B 5A AA 8A 92 A5 28 12 AA 95 52 AA D7 5A'π 'D4 B5 55 5E B5 55 A9 54 C4 84 84 09 49 4A AB 57'π '6E 6A 6D 95 BD DD B6 EF 5F ED F6 F5 58 22 25 5A'π '42 B5 55 76 AD 55 A8 B5 2B 6A AA E9 EE B5 57 55'π '11 20 20 10 12 15 56 AA BA 95 D6 6B 52 53 6B FB'π 'FD DB 5D AA C2 8C 8A EA 99 4A A5 89 55 5A 57 6A'π 'D5 55 55 57 5A AB 59 54 44 45 01 25 44 AA AD 6D'π '55 76 99 DE AD BE DD DF 6B 7F F7 6D 14 51 35 50'π '42 B5 5A 76 AA A5 A9 55 36 AA AA AA D5 D6 B6 D5'π '91 08 44 00 11 25 5A 95 AE 89 77 28 B6 6B B7 B7'π 'FF D6 DC D2 D1 04 45 55 15 4A A5 95 55 5B 56 AA'π 'E9 55 56 DD BB 2D 6B 2A 24 51 08 2A A4 4A B5 6A'π 'B5 76 CA D7 69 DA 6D 7E AE FD AB AD 04 52 D5 69'π '6A B5 5B 6A B6 AA AA D5 56 D6 AA A2 D6 FA D4 D4'π '89 04 00 80 09 95 2A AB 65 8D B5 5A D6 A7 DB ED'π 'FD 57 7E D5 51 04 0A C2 15 4A A4 95 55 55 55 2A'π 'AA 99 55 5F AD 8B 5B 55 22 10 21 2A A2 2A D5 56'π '9E 77 56 B5 2D 5D 76 FF FB FD D5 2A 82 29 AA 95'π '6A B5 5B 6A AA B5 AA D5 55 66 AA A5 5B 7A AA AA'π '48 40 44 00 09 55 56 ED 71 DD 6D 6A F5 AA AD DB'π 'AE AA BA D4 24 4A 2A A4 95 4A AA 96 D5 4A 55 AA'π 'AA 9A B5 5A B6 A6 D5 54 92 84 80 55 52 55 B9 2A'π 'AF 57 5A D5 8A B5 EB BF 7D FF EF 55 4A 91 4A 89'π '6A B5 55 6D 2D B5 56 55 6A B5 4A A5 CD 5D 56 AB'π '44 08 04 80 04 AB 46 D5 52 BA F5 AB 7B 4B 5F 7B'π 'DA AB 5A AA 10 24 2A B2 95 4A B7 5A DA 4B A9 AA'π 'D5 6A B5 5B 7B B9 AD 52 11 20 89 15 29 5A BD AA'π 'ED 6F AB 54 A6 B6 B6 F7 7F FE F5 55 45 49 55 04'π '6A B5 A8 A5 55 B6 56 AD AA D5 6A AA 95 67 5A AD'π 'A4 09 10 20 42 A5 51 56 95 59 7E AF 59 55 6D EE'π 'FB AB A6 A8 28 12 55 52 95 4B 57 5A AA AD'πENDπππOBJECT BITMAP πBEGINπ '42 4D 26 05 00 00 00 00 00 00 76 00 00 00 28 00'π '00 00 28 00 00 00 3C 00 00 00 01 00 04 00 00 00'π '00 00 B0 04 00 00 00 00 00 00 00 00 00 00 00 00'π '00 00 00 00 00 00 00 00 00 00 00 00 BF 00 00 BF'π '00 00 00 BF BF 00 BF 00 00 00 BF 00 BF 00 BF BF'π '00 00 C0 C0 C0 00 80 80 80 00 00 00 FF 00 00 FF'π '00 00 00 FF FF 00 FF 00 00 00 FF 00 FF 00 FF FF'π '00 00 FF FF FF 00 00 00 00 00 00 00 00 00 00 00'π '00 00 00 00 00 00 00 00 00 00 0B BB BB BB BB BB'π 'BB BB BB BB BB BB BB BB BB BB BB BB BB B0 0B BB'π 'BB BB BB BB BB BB BB BB BB BB BB BB BB BB BB BB'π 'BB B0 0B BB BB BB BB BB BB BB BB BB BB BB BB BB'π 'BB BB BB BB BB B0 0B BB BB BB BB BB BB BB BB BB'π 'BB BB BB BB BB BB BB BB BB B0 0B BB BB BB BB BB'π 'BB BB BB BB BB BB BB BB BB BB BB BB BB B0 0B BB'π 'BB BB BB BB BB BB BB BB BB BB BB BB BB BB BB BB'π 'BB B0 0B BB BB BB BB 00 00 BB BB BB BB BB BB BB'π 'BB BB BB 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BB BB BB BB BB BB BB BB BB BB'π 'BB BB BB BB BB B0 0B BB BB BB BB BB BB BB BB BB'π 'BB BB BB BB BB BB BB BB BB B0 0B BB BB BB BB BB'π 'BB BB BB BB BB BB BB BB BB BB BB BB BB B0 0B BB'π 'BB BB BB BB BB BB BB BB BB BB BB BB BB BB BB BB'π 'BB B0 0B BB BB BB BB BB BB BB BB BB BB BB BB 00'π '00 BB BB BB BB B0 0B BB BB BB BB BB BB BB BB BB'π 'BB BB B0 00 00 0B BB BB BB B0 0B BB BB BB BB BB'π 'BB BB BB BB BB BB 00 00 00 00 BB BB BB B0 0B BB'π 'BB BB BB BB BB BB BB BB BB B0 00 00 00 00 0B BB'π 'BB B0 0B BB BB BB BB BB BB BB BB BB BB B0 00 00'π '00 00 0B BB BB B0 0B BB BB BB BB BB BB BB BB BB'π 'BB B0 00 00 00 00 0B BB BB B0 0B BB BB BB BB BB'π 'BB BB BB BB BB B0 00 00 00 00 0B BB BB B0 0B BB'π 'BB BB BB BB BB BB BB BB BB BB 00 00 00 00 BB BB'π 'BB B0 0B BB BB BB BB BB BB BB BB BB BB BB B0 00'π '00 0B BB BB BB B0 0B BB BB BB BB BB BB BB BB BB'π 'BB BB BB 00 00 BB BB BB BB B0 0B BB BB BB BB BB'π 'BB BB BB BB BB BB BB BB BB BB BB BB BB B0 0B BB'π 'BB BB BB BB BB BB BB BB BB BB BB BB BB BB BB BB'π 'BB B0 0B BB BB BB BB BB BB BB BB BB BB BB BB BB'π 'BB BB BB BB BB B0 0B BB BB BB BB BB BB BB BB BB'π 'BB BB BB BB BB BB BB BB BB B0 0B BB BB BB BB BB'π 'BB BB BB BB BB BB BB BB BB BB BB BB BB B0 0B BB'π 'BB BB BB BB BB BB BB BB BB BB BB BB BB BB BB BB'π 'BB B0 00 00 00 00 00 00 00 00 00 00 00 00 00 00'π '00 00 00 00 00 00'πENDπππMAIN MENU πBEGINπ MENUITEM "&About...", 102π MENUITEM "Draw Image", 101πENDπππABOUT DIALOG 41, 33, 146, 132πSTYLE DS_LOCALEDIT | DS_MODALFRAME | WS_POPUP | WS_VISIBLE | WS_CAPTION | WS_SYSMENUπCAPTION "About"πFONT 8, "Helv"πBEGINπ CONTROL "Bitmap Dragging Sample", -1, "STATIC", SS_CENTER | WS_CHILD | WS_VISIBLE, 0, 6, 144, 8π CONTROL "Purpose: Demonstrates smooth bitmap dragging. Select ""Draw Image"" to draw the domino, then drag it around using the mouse.", 103, "STATIC", SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 6, 19, 136, 42π CONTROL "Written by: Michael Vincze", 101, "STATIC", SS_CENTER | WS_CHILD | WS_VISIBLE | WS_GROUP, 0, 65, 146, 9π CONTROL "Adapted from: Patrick Schreier of", -1, "STATIC", SS_CENTER | WS_CHILD | WS_VISIBLE, 2, 75, 144, 8π CONTROL "Microsoft Windows Developer Support", -1, "STATIC", SS_CENTER | WS_CHILD | WS_VISIBLE, 2, 85, 144, 8π CONTROL "Copyright \251 1993 Vincze International", 102, "STATIC", SS_CENTER | WS_CHILD | WS_VISIBLE | WS_GROUP, 0, 95, 146, 8π CONTROL "Portions Copyright \251 1992 Microsoft Corp.", 102, "STATIC", SS_CENTER | WS_CHILD | WS_VISIBLE | WS_GROUP, 0, 105, 146, 8π CONTROL "OK", 1, "BUTTON", BS_DEFPUSHBUTTON | WS_CHILD | WS_VISIBLE | WS_GROUP | WS_TABSTOP, 57, 115, 32, 14πENDπππAPPLICATION ICON πBEGINπ '00 00 01 00 01 00 20 20 10 00 00 00 00 00 E8 02'π '00 00 16 00 00 00 28 00 00 00 20 00 00 00 40 00'π '00 00 01 00 04 00 00 00 00 00 00 02 00 00 00 00'π '00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00'π '00 00 00 00 BF 00 00 BF 00 00 00 BF BF 00 BF 00'π '00 00 BF 00 BF 00 BF BF 00 00 C0 C0 C0 00 80 80'π '80 00 00 00 FF 00 00 FF 00 00 00 FF FF 00 FF 00'π '00 00 FF 00 FF 00 FF FF 00 00 FF FF FF 00 00 00'π '00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00'π 'BB BB BB BB BB BB BB BB BB BB 00 00 00 00 00 00'π 'BB 30 00 0B BB BB BB BB BB BB 03 00 00 00 00 00'π 'B3 00 00 00 BB BB BB BB BB BB 03 30 00 00 00 00'π 'B3 00 00 00 BB BB BB BB BB BB 03 33 00 00 00 00'π 'B3 00 00 00 BB BB BB BB BB BB 03 33 00 00 00 00'π 'B3 00 00 00 BB BB BB BB BB BB 03 33 00 00 00 00'π 'BB 30 00 03 BB BB BB BB BB BB 03 33 00 00 00 00'π 'BB B3 33 3B BB BB BB BB BB BB 03 33 00 00 00 00'π 'BB BB BB BB BB BB BB BB BB BB 03 33 00 00 00 00'π 'BB BB BB BB BB BB BB BB BB BB 03 33 00 00 00 00'π 'BB BB BB B3 00 00 BB BB BB BB 03 33 00 00 00 00'π 'BB BB BB 30 00 00 0B BB BB BB 03 33 00 00 00 00'π 'BB BB BB 30 00 00 0B BB BB BB 03 33 00 00 00 00'π 'BB BB BB 30 00 00 0B BB BB BB 03 33 00 00 00 00'π 'BB BB BB 30 00 00 0B BB BB BB 03 33 00 00 00 00'π 'BB BB BB B3 00 00 3B BB BB BB 03 33 00 00 00 00'π 'BB BB BB BB 33 33 BB BB BB BB 03 33 00 00 00 00'π 'BB BB BB BB BB BB BB BB BB BB 03 33 00 00 00 00'π 'BB BB BB BB BB BB BB BB BB BB 03 33 00 00 00 00'π 'BB BB BB BB BB BB 30 00 0B BB 03 33 00 00 00 00'π 'BB BB BB BB BB B3 00 00 00 BB 03 33 00 00 00 00'π 'BB BB BB BB BB B3 00 00 00 BB 03 33 00 00 00 00'π 'BB BB BB BB BB B3 00 00 00 BB 03 33 00 00 00 00'π 'BB BB BB BB BB B3 00 00 00 BB 03 33 00 00 00 00'π 'BB BB BB BB BB BB 30 00 03 BB 03 33 00 00 00 00'π 'BB BB BB BB BB BB B3 33 3B BB 03 33 00 00 00 00'π '00 00 00 00 00 00 00 00 00 00 03 33 00 00 00 00'π '0B BB BB BB BB BB BB BB BB BB B0 33 00 00 00 00'π '00 BB BB BB BB BB BB BB BB BB BB 03 00 00 00 00'π '00 0B BB BB BB BB BB BB BB BB BB B0 00 00 00 00'π '00 00 00 00 00 00 00 00 00 00 00 00 00 00 E0 00'π '00 7F E0 00 00 3F E0 00 00 1F E0 00 00 0F E0 00'π '00 07 E0 00 00 07 E0 00 00 07 E0 00 00 07 E0 00'π '00 07 E0 00 00 07 E0 00 00 07 E0 00 00 07 E0 00'π '00 07 E0 00 00 07 E0 00 00 07 E0 00 00 07 E0 00'π '00 07 E0 00 00 07 E0 00 00 07 E0 00 00 07 E0 00'π '00 07 E0 00 00 07 E0 00 00 07 E0 00 00 07 E0 00'π '00 07 E0 00 00 07 E0 00 00 07 E0 00 00 07 F0 00'π '00 07 F8 00 00 07 FC 00 00 07 FE 00 00 07'πENDπππ---------- CUT HERE ---------- ABSTRACT.TXT ---------- π 12 11-26-9317:06ALL MICHAEL VINCZE Windows File Copy IMPORT 12 Kxµ₧ π{πWINDOWS File CopyπMichael Vinczeπmav@asd470.dseg.ti.comπ}ππusesπ WinTypes,π WinProcs,π Objects;ππconstπ BufStreamSize = $400;ππvarπ InBufStream : TBufStream;π OutBufStream: TBufStream;π C : Byte;ππprocedure Gasp;πvarπ Msg: TMsg;πbeginπwhile PeekMessage (Msg, 0, 0, 0, pm_Remove) doπ with Msg doπ if (Message < wm_KeyFirst) or (Message > wm_MouseLast) orπ ((Message > wm_KeyLast) and (Message < wm_MouseFirst)) thenπ beginπ TranslateMessage (Msg);π DispatchMessage (Msg);π end;πend;ππ{ function copies one file to the other. The return codeπ is the same as the TBufStream return codes. The Gaspπ procedure is inserted to yield for other applicationsπ during a copy.π}πfunction MyCopy (InFileName, OutFileName: PChar): Word;πbeginπInBufStream.Init (InFileName, stOpenRead, BufStreamSize);πif InBufStream.Status <> stOk thenπ beginπ MyCopy := InBufStream.Status;π endπelseπ beginπ OutBufStream.Init (OutFileName, stCreate, BufStreamSize);π if OutBufStream.Status <> stOk thenπ beginπ MyCopy := OutBufStream.Status;π endπ elseπ beginπ InBufStream.Read (C, 1);π while InBufStream.Status = stOk doπ beginπ Gasp;π OutBufStream.Write (C, 1);π InBufStream.Read (C, 1);π end;π end;π end;πInBufStream.Done;πOutBufStream.Done;πend;π 13 11-26-9317:49ALL FRANK YOUNG Booting under Windows IMPORT 16 Kx⌠ {πRebooting in itself is rather easy to do...call the right interrupt withπthe right values and you go it--most of the time. I'd noticed that anyπreboot I tried to do from my program under windows would fail. I'm not aπwindows programmer and seldom use it, but I do have one program that needsπto be able to call this routine under certain conditions. A clean rebootπis favored to a lock up or data corruption. I searched for pascal sourceπto work under win, but found none. I finally ran into a short .com fileπwhich did in fact work. I ran the code through a .com to pas inlineπconversion utility and ended up with pages of ugly code. I finally gotπaround to converting it into inline assembly code which shortened things upπsubstantially (10 pages or so-the inline tranlsation was bad, loops wereπiterative/non existant). I then killed the code not necessary for pascal,πand this is what I ended up with:π}ππUNIT BOOTSYS;π(* Unit for unconditional reboot (TESTED UNDER DOS 5/6 & WIN 3.0/3.1) *)π(* (C) Copyright 1993 Frank Young, all rights reserved *)πINTERFACEπ πPROCEDURE REBOOT;ππIMPLEMENTATIONπProcedure Reboot; Assembler;πASMπ MOV AX,CSπ MOV DS,AXπ MOV ES,AXπ MOV SS,AXπ MOV SP,030Dhπ MOV BYTE PTR [00FFh],00π@LOOP1:π CALL @LOOP3π MOV AH,4Chπ INT 21hπ JMP @LOOP1π MOV CX,250π@LOOP2:π ADD [BX+SI],ALπ LOOP @LOOP2π ADD DL,BHπ@LOOP3:π MOV AX,0040hπ MOV DS,AXπ MOV BX,0072hπ MOV WORD PTR [BX],1234hπ@LOOP4:π IN AL,64hπ TEST AL,02hπ JNZ @LOOP4π MOV AL,0D1hπ OUT 64,ALπ XOR AL,ALπ OUT 64,ALπ STIπ MOV CX,0003hπ@LOOP5:π MOV AX,[$006C]π@LOOP6:π CMP AX,[$006C]π JZ @LOOP6πLOOP @LOOP5π CLIπ IN AL,60hπ XOR AX,AXπ MOV DS,AXπ MOV ES,AXπ MOV SS,AXπ MOV SP,AXπ MOV AX,0062hπ CLIπ PUSH AXπ MOV AX,$F000π PUSH AXπ MOV AX,$FFF0π PUSH AXπ XOR AX,AXπ IRETπend;π πend.π 14 11-26-9317:49ALL STEVE WILLER Windows 3-D frames IMPORT 72 KxiK { Frames unit - a set of comprehensive (for my purposes) functions forπ drawing pretty 3-D frames of all types. Pretty simple stuff - I'm sureπ you will be able to figure it out - but that's why I included it.π As always, you are welcome to do whatever with this unit. I only ask thatπ if you upload it somewhere modified, keep my name off it, so I don't haveπ to answer for your bad code <grin>. If you have any suggestions orπ questions, by all means send them to me - I'd love to hear from a fellowπ programmer.π Steve Willerπ Mark Data Managementπ CIS: 70400,3667π AOL: SteveWillπ}ππunit frames;ππinterfaceπuses WinTypes,WinProcs,WinDOS;πprocedure DrawBorderFrame(PaintDC:HDC;PaintR:TRect;Back:boolean);πprocedure DrawOutFrame(PaintDC:HDC;PaintR:TRect;Back:boolean;Width:integer);πprocedure DrawInFrame(PaintDC:HDC;PaintR:TRect;Back:boolean;Width:integer);πprocedure DrawDivLine(PaintDC:HDC;Y:integer;Width:integer);πprocedure DrawDotLine(PaintDC:HDC;PaintR:TRect;Incr:integer);πfunction MakeBorBrush(HWindow:HWnd;BackColor1,BackColor2:TColorRef):HBrush;πprocedure DrawExplodeFrame(PaintDC:HDC;ExplR:TRect;PenColor,BrushColor:TColorRef;DrawBrush:boolean;Width:integer;π Steps:integer;Pause:longint);ππimplementationπprocedure DrawBorderFrame(PaintDC:HDC;PaintR:TRect;Back:boolean);πvar ThePen,OldPen:HPen;π FillBrush,OldBrush:HBrush;πbeginπ if Back thenπ beginπ FillBrush := CreateSolidBrush($00C0C0C0);π OldBrush := SelectObject(PaintDC,FillBrush);π InflateRect(PaintR,-1,-1);π FillRect(PaintDC,PaintR,FillBrush);π InflateRect(PaintR,1,1);π SelectObject(PaintDC,OldBrush);π DeleteObject(FillBrush);π end;ππ OldBrush := SelectObject(PaintDC,GetStockObject(Null_Brush));π ThePen := CreatePen(ps_Solid,1,$00C0C0C0);π OldPen := SelectObject(PaintDC,ThePen);π PaintR.top:=PaintR.top+1;π PaintR.left:=PaintR.left-1;π Rectangle(PaintDC,PaintR.left,PaintR.top,PaintR.right,PaintR.bottom);π PaintR.top:=PaintR.top-1;π PaintR.left:=PaintR.left+1;π SelectObject(PaintDC,OldPen);π DeleteObject(ThePen);π SelectObject(PaintDC,OldBrush);ππ ThePen := CreatePen(ps_Solid,1,RGB(255,255,255));π OldPen := SelectObject(PaintDC,ThePen);π MoveTo(PaintDC,PaintR.right,PaintR.top);π LineTo(PaintDC,PaintR.left,PaintR.top);π LineTo(PaintDC,PaintR.left,PaintR.bottom);π MoveTo(PaintDC,PaintR.left+2,PaintR.bottom-2);π LineTo(PaintDC,PaintR.right-2,PaintR.bottom-2);π LineTo(PaintDC,PaintR.right-2,PaintR.top+2);π SelectObject(PaintDC,OldPen);π DeleteObject(ThePen);ππ ThePen := CreatePen(ps_Solid,1,RGB(127,127,127));π OldPen := SelectObject(PaintDC,ThePen);π MoveTo(PaintDC,PaintR.right-2,PaintR.top+2);π LineTo(PaintDC,PaintR.left+2,PaintR.top+2);π LineTo(PaintDC,PaintR.left+2,PaintR.bottom-3);π MoveTo(PaintDC,PaintR.left,PaintR.bottom);π LineTo(PaintDC,PaintR.right,PaintR.bottom);π LineTo(PaintDC,PaintR.right,PaintR.top);π SelectObject(PaintDC,OldPen);π DeleteObject(ThePen);πend;ππprocedure DrawOutFrame (PaintDC:HDC; PaintR:TRect; Back:boolean; Width:integer);πvarπ ThePen, OldPen:HPen;π FillBrush, OldBrush:HBrush;π count:integer;π CalcR:TRect;πbeginπif Back thenπ beginπ FillBrush := CreateSolidBrush ($00C0C0C0);π OldBrush := SelectObject(PaintDC,FillBrush);π InflateRect (PaintR, -1*(Width)+1, -1*(Width)+1);π FillRect (PaintDC,PaintR,FillBrush);π InflateRect (PaintR,Width-1,Width-1);π SelectObject (PaintDC,OldBrush);π DeleteObject (FillBrush);π end;ππCalcR := PaintR;ππfor count:=0 to (Width-1) doπ beginπ PaintR := CalcR;π InflateRect (PaintR, -1*(count), -1*(count));ππ ThePen := CreatePen(ps_Solid,1,RGB(255,255,255));π OldPen := SelectObject(PaintDC,ThePen);π MoveTo (PaintDC,PaintR.right,PaintR.top);π LineTo (PaintDC,PaintR.left,PaintR.top);π LineTo (PaintDC,PaintR.left,PaintR.bottom+1);π SelectObject (PaintDC,OldPen);π DeleteObject (ThePen);ππ ThePen := CreatePen (ps_Solid,1,RGB(127,127,127));π OldPen := SelectObject (PaintDC,ThePen);π MoveTo (PaintDC,PaintR.right,PaintR.top+1);π LineTo (PaintDC,PaintR.right,PaintR.bottom);π LineTo (PaintDC,PaintR.left,PaintR.bottom);π SelectObject (PaintDC,OldPen);π DeleteObject (ThePen);π end;πend;ππprocedure DrawInFrame(PaintDC:HDC;PaintR:TRect;Back:boolean;Width:integer);πvar ThePen,OldPen:HPen;π FillBrush,OldBrush:HBrush;π count:integer;π CalcR:TRect;πbeginπ if Back thenπ beginπ FillBrush := CreateSolidBrush($00C0C0C0);π OldBrush := SelectObject(PaintDC,FillBrush);π InflateRect(PaintR,-1*(Width)+1,-1*(Width)+1);π FillRect(PaintDC,PaintR,FillBrush);π InflateRect(PaintR,Width-1,Width-1);π SelectObject(PaintDC,OldBrush);π DeleteObject(FillBrush);π end;ππ CalcR:=PaintR;ππ for count:=0 to (Width-1) doπ beginπ PaintR:=CalcR;π InflateRect(PaintR,-1*(count),-1*(count));ππ ThePen := CreatePen(ps_Solid,1,RGB(127,127,127));π OldPen := SelectObject(PaintDC,ThePen);π MoveTo(PaintDC,PaintR.right,PaintR.top);π LineTo(PaintDC,PaintR.left,PaintR.top);π LineTo(PaintDC,PaintR.left,PaintR.bottom);π SelectObject(PaintDC,OldPen);π DeleteObject(ThePen);ππ ThePen := CreatePen(ps_Solid,1,RGB(255,255,255));π OldPen := SelectObject(PaintDC,ThePen);π MoveTo(PaintDC,PaintR.right,PaintR.top+1);π LineTo(PaintDC,PaintR.right,PaintR.bottom);π LineTo(PaintDC,PaintR.left-1,PaintR.bottom);π SelectObject(PaintDC,OldPen);π DeleteObject(ThePen);π end;πend;ππprocedure DrawDivLine(PaintDC:HDC;Y:integer;Width:integer);πvar ThePen,OldPen:HPen;π FillBrush,OldBrush:HBrush;π count:integer;πbeginπ ThePen := CreatePen(ps_Solid,Width,RGB(127,127,127));π OldPen := SelectObject(PaintDC,ThePen);π MoveTo(PaintDC,GetSystemMetrics(sm_CXScreen),Y);π LineTo(PaintDC,0,Y);π SelectObject(PaintDC,OldPen);π DeleteObject(ThePen);π Y:=Y+Width;π ThePen := CreatePen(ps_Solid,Width,RGB(255,255,255));π OldPen := SelectObject(PaintDC,ThePen);π MoveTo(PaintDC,GetSystemMetrics(sm_CXScreen),Y);π LineTo(PaintDC,0,Y);π SelectObject(PaintDC,OldPen);π DeleteObject(ThePen);πend;ππprocedure DrawDotLine(PaintDC:HDC;PaintR:TRect;Incr:integer);πvar ROP2:integer;π count:integer;πbeginπ ROP2 := GetROP2(PaintDC);π SetROP2(PaintDC,r2_Not);π count := PaintR.left;π while count < PaintR.right-1 doπ beginπ SetPixel(PaintDC,count,PaintR.top,$00000000);π SetPixel(PaintDC,count,PaintR.bottom-1,$00000000);π count := count + Incr;π end;π count := PaintR.top+2;π while count < PaintR.bottom-1 doπ beginπ SetPixel(PaintDC,PaintR.left,count,$00000000);π SetPixel(PaintDC,PaintR.right-1,count,$00000000);π count := count + Incr;π end;π SetROP2(PaintDC,ROP2);πend;πππfunction MakeBorBrush(HWindow:HWnd;BackColor1,BackColor2:TColorRef):HBrush;πvar DC,MemDC:HDC;π Bits:HBitmap;π FillR:TRect;π TheBrush,OldBrush:HBrush;πbeginπ DC:=CreateDC('display',nil,nil,nil);π MemDC:=CreateCompatibleDC(DC);π Bits:=CreateCompatibleBitmap(DC,8,8);π SelectObject(MemDC,Bits);π if Bits<>0 thenπ beginπ TheBrush:=CreateSolidBrush(GetNearestColor(DC,BackColor2));π OldBrush:=SelectObject(MemDC,TheBrush);π PatBlt(MemDC,0,0,8,8,Blackness);π with FillR do beginπ left:=0;right:=8;top:=0;bottom:=8;π end;π FillRect(MemDC,FillR,TheBrush);π SelectObject(MemDC,OldBrush);π DeleteObject(TheBrush);π SetPixel(MemDC,0,0,BackColor1);π SetPixel(MemDC,0,2,BackColor1);π SetPixel(MemDC,0,4,BackColor1);π SetPixel(MemDC,0,6,BackColor1);π SetPixel(MemDC,2,0,BackColor1);π SetPixel(MemDC,2,2,BackColor1);π SetPixel(MemDC,2,4,BackColor1);π SetPixel(MemDC,2,6,BackColor1);π SetPixel(MemDC,4,0,BackColor1);π SetPixel(MemDC,4,2,BackColor1);π SetPixel(MemDC,4,4,BackColor1);π SetPixel(MemDC,4,6,BackColor1);π SetPixel(MemDC,6,0,BackColor1);π SetPixel(MemDC,6,2,BackColor1);π SetPixel(MemDC,6,4,BackColor1);π SetPixel(MemDC,6,6,BackColor1);π MakeBorBrush:=CreatePatternBrush(Bits);π end else MakeBorBrush:=0;π DeleteDC(MemDC);π DeleteDC(DC);π DeleteObject(Bits);πend;ππprocedure DrawExplodeFrame(PaintDC:HDC;ExplR:TRect;PenColor,BrushColor:TColorRef;DrawBrush:boolean;Width:integer;π Steps:integer;Pause:longint);πvar count:integer;π dX,dY:double;π ThePen,OldPen:HPen;π TheBrush,OldBrush:HBrush;π OrigR:TRect;π TimeCount:longint;πbeginπ ThePen := CreatePen(ps_Dot,Width,PenColor);π OldPen := SelectObject(PaintDC,ThePen);π if DrawBrush thenπ TheBrush:=CreateSolidBrush(BrushColor) elseπ TheBrush := GetStockObject(Null_Brush);π OldBrush:= SelectObject(PaintDC,TheBrush);π dY:=(ExplR.bottom-ExplR.top)/Steps;π dX:=(ExplR.right-ExplR.left)/Steps;π with ExplR doπ beginπ left:=left+((right-left) div 2);π top:=top+((bottom-top) div 2);π right:=left;bottom:=top;π end;π OrigR:=ExplR;π for count:=1 to steps doπ beginπ with ExplR doπ beginπ TimeCount := GetTickCount;π left:=OrigR.left-integer(Round(dX*count));π right:=OrigR.right+integer(Round(dX*count));π bottom:=OrigR.bottom-integer(Round(dY*count));π top:=OrigR.top+integer(Round(dY*count));π Rectangle(PaintDC,left,top,right,bottom);π while (GetTickCount - TimeCount) < Pause do begin end;π end;π end;π SelectObject(PaintDC,OldBrush);π DeleteObject(TheBrush);π SelectObject(PaintDC,OldPen);π DeleteObject(ThePen);πend;ππbeginπend.π 15 01-27-9412:29ALL ELTON K TEKOLSTE Towers of Hanoi IMPORT 26 Kxlƒ {πI saw a postihg yesterday requesting source code for the Tower of Hanoiπproblem. This proplem is an old chestnut which we drag out to demonstrateπrecursion after we realize that factorial is really iteration.ππHere is source code done in TPW1.5.π}ππprogram TowersofHanoi;ππusesπ CRT; { Not needed unless using Windows version }π { copyright 1993 E. Kurt TeKolste }π { no rights reserved }ππconstπ Max = 20; { Use all of this at your peril }π A = 'A'; { Names of the three towers }π B = 'B';π C = 'C';ππtypeπ Stack = 1..Max;π Disk = 0..Max;ππ Tower = objectπ Depth : integer; { the current number of disks on the tower }π V : array[Stack] of Disk; { the sizes of the disks on the tower }ππ constructor Init(N : integer); {creates a tower with disks 1..N }π procedure Add(D : Disk); { Adds a disk of size D on top }π function Remove : Disk; { Removes the top disk and returns its size }π procedure Print; { Prints a tower }π end;ππconstructor Tower.Init(N : integer);πvarπ I : Disk;πbeginπ Depth := N;π for I := 1 to N do V[I] := I;π for I := succ(N) to Max do V[I] := 0;πend;ππprocedure Tower.Add(D : Disk);πbeginπ Depth := succ(Depth);π V[Depth] := D;πend;ππfunction Tower.Remove : Disk;πbeginπ Remove := V[Depth];π Depth := pred(Depth);πend;ππprocedure Tower.Print;πvarπ I : Stack;πbeginπ clreol;π for I := 1 to Depth do write(V[I]:3);πend;ππtypeπ Hanoi = objectπ Display : boolean; { If true, each move is displayed. }π Pause : boolean; { If true, waits for keypress to continue afterπ each move. }π S : Stack; { The number of disks on the towers.}π H : array[A..C] of Tower;ππ constructor Init(I : Stack; On : boolean; Wait : boolean);π { Creates a tower of Hanoi with I disks, the displayπ determined by On and the pause determined by Wait. }π procedure Move( N : integer; var Source, Sink, Using : Tower);π { Moves the top N disks from Source to Sink using Using. }π procedure Transfer;π { Moves all of the disks from A to C. }π procedure Print;π { Prints the Towers of Hanoi }π end;ππconstructor Hanoi.Init(I : Stack; On : boolean; Wait : boolean);πbeginπ if I < Max then S := I else S := Max;π Display := On;π Pause := Wait;π H[A].Init(S);π H[B].Init(0);π H[C].Init(0);πend;ππprocedure Hanoi.Move(N : integer; var Source, Sink, Using : Tower);πvarπ F : char;πbeginπ if N > 0 thenπ beginπ Move(N-1, Source, Using, Sink);π Sink.Add(Source.Remove);π if Display thenπ beginπ Print;π if Pause thenπ beginπ repeat until keypressed;π F := readkey;π end;π end;π Move(N-1, Using, Sink, Source);π end;πend;ππprocedure Hanoi.Print;πvarπ X : A..C;πbeginπ for X := A to C doπ beginπ gotoxy(1,ord(X) - Ord(A) + 1);π H[X].Print;π end;πend;ππprocedure Hanoi.Transfer;πbeginπ Move(S, H[A], H[B], H[C]);πend;ππvarπ T : Hanoi;πbeginπ with T doπ beginπ Init(6,true,true);π Transfer;π end;πend.π 16 01-27-9413:34ALL GREG ESTABROOKS Detection for WIN 3.X IMPORT 19 Kxiæ {***********************************************************************}πPROGRAM Win3XInf; { Simple Detection routines for Windows 3.X }π { Last Updated April 28/93, Greg Estabrooks }ππFUNCTION Win3X :BOOLEAN; ASSEMBLER;π { Routine to determine if Windows is currently running }πASMπ Mov AX,$4680 { Win 3.x Standard check }π Int $2F { Call Int 2F }π Cmp AX,0 { IF AX = 0 Win in real mode }π JNE @EnhancedCheck { If not check for enhanced mode}π Mov AL,1 { Set Result to true }π Jmp @Exit { Go to end of routine }π@EnhancedCheck: { Else check for enhanced mode }π Mov AX,$1600 { Win 3.x Enhanced check }π Int $2F { Call Int 2F }π Cmp AL,0 { Check returned value }π Je @False { If not one of the below it }π Cmp AL,$80 { is NOT installed }π Je @Falseπ Mov AL,1 { Nope it must BE INSTALLED }π Jmp @Exitπ@False:π Mov AL,0 { Set Result to False }π@Exit:πEND;{Win3X}ππFUNCTION WinVer :WORD; ASSEMBLER;π { Returns a word containing the version of Win Running }π { Should only be used after checking for Win installed }π { Or value returned will be meaning less }πASMπ Mov AX,$1600 { Enhanced mode check }π Int $2F { Call Int 2F }πEND;{WinVer}ππBEGINπ IF Win3X THEN { If it is running say so }π BEGINπ Writeln('Windows is Running! '); { Now display version running }π Writeln('Version Running is : ',Lo(WinVer),'.',Hi(WinVer));π ENDπ ELSE { If not 'Just say NO!' }π Writeln('Windows is not Running!');πEND.π{***********************************************************************}π 17 02-03-9410:53ALL SWAG SUPPORT TEAM Windows File Copy IMPORT 23 Kxτ≡ Unit Fcopy;ππInterfaceππ{copy file: return TRUE is successful or FALSE if somethingπ went wrong}π Function COPYFILE(Source, Target : String) : Boolean;πππImplementationπusesπwintypes, winprocs, windos;πππ{--- buffer for file copy -------}πTypeπCopyBuf = Array[1..32768] of Byte; {32kb buffer!}ππVarπBuffers : CopyBuf; {pointer for buffer}πππ{------------------ Print an Error Message -------------}πProcedure ErrorMessage(Title,Msg : PChar);πBeginπ MessageBox(GetFocus,Msg,Title,mb_IconExclamation+mb_OK);πEnd;πππ{--------- copy from Source to Target ---------}πFunction COPYFILE(Source, Target : String) : Boolean;ππVarπSourceFile,TargetFile : File;πBytesRead,πBytesWritten : Integer;ππTotalRead, {bytes from source file}πTotalWritten, {bytes from target file}ππOldTime : LongInt;πππBegin {CopyFile}ππ CopyFile := False;ππ If Source = Target thenπ beginπ ErrorMessage(' ERROR ',' Same Source and Target files! ');π exit;π end;πππ Assign(SourceFile,Source);ππ {$I-}π Reset(SourceFile,1);π {$I+}ππ if IORESULT <> 0 thenπ beginπ ErrorMessage(' ERROR ',' I am unable to open the source file');π exit;π end;πππ Assign(TargetFile,Target);ππ {$I-}π Rewrite(TargetFile,1);π {I+}ππ if ioresult <> 0 thenπ beginπ ErrorMessage(' ERROR ',' I am unable to create the target file ');π Close(SourceFile);π EXIT;π end;πππ GetFTime(SourceFile,OldTime); {* get the old time & date stamp *}ππ New(Buffers);π TotalRead := 0;π TotalWritten := 0;πππ {$I-}π While not Eof(SourceFile) doπ beginπ BlockRead(SourceFile, Buffers, Sizeof(Buffers), BytesRead);π BlockWrite(TargetFile, Buffers, BytesRead, BytesWritten);ππ Inc(TotalRead, BytesRead); {monitor the total size}π Inc(TotalWritten, BytesWritten); {of bytes being copied}π end;π {$I+}ππ if ioresult <> 0 thenπ beginπ ErrorMessage(' ERROR ',' Error encountered during file copy ');π Dispose(Buffers);ππ {$I-}π Close(SourceFile);π Close(TargetFile);π {$I+} If IoResult <> 0 Then {leave anyway};ππ EXIT;π end;πππ {$I-}π Close(SourceFile);π SetFTime(TargetFile, OldTime); {* reset the date and time *}π Close(TargetFile);π {$I+} If IoResult <> 0 Then {};πππ Dispose(Buffers);ππ If TotalRead <> TotalWrittenπ Then {mismtach in bytes read and copied}π beginπ ErrorMessage('ERROR',π ' Discrepancies exist in the source and target file sizes!');ππ Exit;π end;πππ {if we get here, all went well}ππ CopyFile := True;ππEnd; {copyfile}ππEnd.ππ 18 02-05-9412:59ALL THOMAS CARLISLE Windows Statusline Unit IMPORT 148 Kx (**************************************************************************π * *π * STATUS.PAS - A Statusline unit, by Thomas S. Carlisle *π * Free for public use, all I ask is that my name remain *π * with this code. * π * *π * This unit provides easy implementation of a status line. The *π * statusline will be at the bottom of the screen, and will take on the *π * colors defined in the system as button face, and button shadow. *π * *π * The statusline can have multiple partitions to display different *π * information. For example, you could have a partition that displays *π * a clock (see STATUSEX.PAS), another one that displays the current *π * file open in a word processing application, or virtually anything you *π * can think up. *π * *π * The main object is TStatusLine. TStatusline is an abstract object with *π * limited default functionality. TStatusline is a statusline with no *π * partitions. It knows how to draw itself, and most importantly it knows *π * how to insert partitions. However, TStatusline does not Insert any *π * partitions. The user must create a descendant object of TStatusLine *π * that overrides the Setup method to insert some partitions. *π * *π * A typical Setup method may look something like this: *π * PROCEDURE TMyStatusline.Setup; *π * BEGIN *π * InsertItem(100,DrawProc); *π * END; *π * *π * That would insert a partition that is 100 pixels wide. The second *π * parameter is important. It is a procedure. Each partition must be *π * passed a procedure so it knows who to call to fill in the partition *π * with the appropriate text. The procedure passed in the InsertItem *π * statement MUST be a procedure that was previously declared like this: *π * *π * PROCEDURE DrawProc(PaintHDC : HDC; VAR PaintInfo : TPaintStruct);FAR; *π * BEGIN *π * { your custom draw code goes here... } *π * END; *π * *π * Note proceduremust be declared as FAR. It also MUST have the exact *π * parameter list as shown. In the body, you can do what you want. A *π * simple example would be to simply write out a line of text: *π * *π * PROCEDURE DrawProc(PaintHDC : HDC; VAR PaintInfo : TPaintStruct);FAR; *π * BEGIN *π * TextOut(PaintHdc,3,1,'Test',4); *π * END; *π * *π * Usually you will not have a simple procedure like that. For a better, *π * more functional example see the procedure Clock in STATUSEX.PAS *π * *π *************************************************************************)ππUNIT Status;ππINTERFACEππUSESπ WObjects,WinTypes,WinProcs,WinCrt;ππTYPEπ TPaintProc = PROCEDURE(PaintHdc : HDC; VAR PaintInfo : TPaintStruct);ππ PPartitionCollection = ^TPartitionCollection;ππ TPartitionCollection = OBJECT(TCollection)π END;ππ PPartition = ^TPartition;ππ TPartition = OBJECT(TWindow)π PRIVATEπ LeftPosition,π RightPosition : WORD;π PaintProc : TPaintProc;π CONSTRUCTOR Init(AParent : PWindowsObject; ATitle : PCHAR;π LPos,RPos : WORD; Proc : TPaintProc);π PROCEDURE Paint(PaintHDC : HDC; VAR PaintInfo : TPaintStruct);π VIRTUAL;π END;π π PStatusLine = ^TStatusLine;ππ TStatusLine = OBJECT(TWindow)π CONSTRUCTOR Init(AParent : PWindowsObject; ATitle : PCHAR);π PROCEDURE Paint(PaintHDC : HDC; VAR PaintInfo : TPaintStruct);π VIRTUAL;π DESTRUCTOR Done;VIRTUAL;π PROCEDURE InsertItem(StrLength : WORD; Proc : TPaintProc);π PROCEDURE Setup;VIRTUAL;π FUNCTION GetPartition(Index : BYTE):PPartition;VIRTUAL;π PRIVATEπ Partitions : PPartitionCollection; π END;ππIMPLEMENTATIONππ(************************** TPartition Methods ***************************)ππ{ TPartition is an object descendant of TWindow. All TPartition objectsπ are child windows with TStatusLine as the parent.ππ When a TPartition is inserted in the statusline, it is automaticllyπ inserted right next to the previous TPartition on the statusline.ππ The Init constructor method is called whenevr a new TPartition isπ inserted in the statusline. The parameters of Init include theπ TPartition's parent window, its title (Nil), the TPartitions left positionπ on the statusline, it's right position on the statusline, and mostπ importantly -- the last parameter -- is a procedure parameter. Thisπ procedure parameter is a user defined procedure that will be used byπ the TPartition.Paint method.ππ Each TPartition knows how to draw itself, with the Paint method. The Paintπ method draws an empty partition (i.e - only the frame, not filled withπ text. The paint method calls the user defined procedure, which isπ responsible for filling the partition frame with the appropriate text.ππ See STATUSEX.PAS for an example of the user defined procedure }π ππCONSTRUCTOR TPartition.Init(AParent : PWindowsObject; ATitle : PCHAR;π LPos,RPos : WORD; Proc : TPaintProc);ππVARπ R : TRect;πBEGINπ TWindow.Init(AParent,ATitle);π LeftPosition:=LPos;π RightPosition:=RPos;π PaintProc:=Proc;π WITH Attr DO BEGINπ Style:=Style OR ws_Child;π X:=LPos;π Y:=0;π W:=RPos-LPos;π H:=17;π END;πEND;ππPROCEDURE TPartition.Paint(PaintHDC : HDC; VAR PaintInfo : TPaintStruct);πVARπ R : TRect;π TheBrush,π OldBrush : HBrush;π Pen,π OldPen : HPen;πBEGINπ GetClientRect(HWindow,R);π TheBrush:=CreateSolidBrush(GetSysColor(color_BtnFace));π FillRect(PaintHdc,R,TheBrush);π DeleteObject(TheBrush);ππ SetBkColor(PaintHdc,GetSysColor(color_BtnFace));π PaintProc(PaintHdc,PaintInfo);ππ Pen:=CreatePen(ps_Solid,1,RGB(255,255,255));π OldPen:=SelectObject(PaintHDC,Pen);π MoveTo(PaintHDC,R.Left,R.Top);π LineTo(PaintHDC,R.Right,R.Top);π MoveTo(PaintHdc,R.Left,R.Top);π LineTo(PaintHdc,R.Left,R.Bottom);π MoveTo(PaintHdc,R.Left+2,R.Top+15);π LineTo(PaintHdc,R.Right-3,R.Top+15);π LineTo(PaintHdc,R.Right-3,R.Top+2);ππ DeleteObject(SelectObject(PaintHdc,OldPen));π Pen:=CreatePen(ps_Solid,1,GetSysColor(color_btnShadow));π OldPen:=SelectObject(PaintHDC,Pen);π MoveTo(PaintHdc,R.Left+2,R.Top+2);π LineTo(PaintHdc,R.Right-3,R.Top+2);π MoveTo(PaintHdc,R.Right-1,R.Top);π LineTo(PaintHdc,R.Right-1,R.Bottom);π MoveTo(PaintHdc,R.Left+2,R.Top+2);π LineTo(PaintHdc,R.Left+2,R.Top+15);ππ DeleteObject(SelectObject(PaintHDC,OldPen)); πEND;ππ(*************************** TStatusLine Methods *************************)ππ{ TStatusLine is an object descendant of TWindow. TStatusLine has a fieldπ called Partitions, which is a collection of TPartitions.ππ The InsertItem method is the method responsible for inserting newπ TPartitions in the Partition collection.ππ The Paint method draws the statusline, and iterates through the Partitionπ collection call each ones Paint method. This results in the entireπ statusline being redrawn. }πππCONSTRUCTOR TStatusLine.Init(AParent : PWindowsObject; ATitle : PCHAR);πBEGINπ TWindow.Init(AParent,ATitle);π WITH Attr DO BEGINπ Style := Style OR ws_Child OR ws_Border;π END;π Partitions:=New(PPartitionCollection,Init(1,1));π Setup;πEND;ππPROCEDURE TStatusLine.InsertItem(StrLength : WORD; Proc : TPaintProc);πBEGINπ IF Partitions^.Count=0 THEN BEGINπ Partitions^.Insert(New(PPartition,Init(@Self,Nil,0,StrLength,π Proc)));π ENDπ ELSE BEGINπ Partitions^.Insert(New(PPartition,Init(@Self,NIL,PPartition(π Partitions^.At(Partitions^.Count-1))^.RightPosition,PPartition(π Partitions^.At(Partitions^.Count-1))^.RightPosition+StrLength,π Proc)));π END;πEND;ππFUNCTION TStatusLine.GetPartition(Index : BYTE):PPartition;πBEGINπ GetPartition:=NIL;π IF Partitions^.Count<>0 THEN BEGINπ GetPartition:=Partitions^.At(Index);π END;πEND;ππPROCEDURE TStatusLine.Setup;πBEGINπEND;ππPROCEDURE TStatusLine.Paint(PaintHDC : HDC; VAR PaintInfo : TPaintStruct);πVARπ R : TRect;π TheBrush : HBrush;π Pen,π OldPen : HPen;ππ PROCEDURE CallPaint(P : PPartition);FAR;π BEGINπ P^.Paint(PaintHDC,PaintInfo); π END;ππBEGINπ GetClientRect(Parent^.HWindow,R);π MoveWindow(HWindow,0,R.Bottom-18,R.Right-R.Left,R.Bottom,TRUE);ππ GetClientRect(HWindow,R);π IF Partitions^.Count<>0 THEN BEGINπ R.Left:=PPartition(π Partitions^.At(Partitions^.Count-1))^.RightPosition;π END;π TheBrush:=CreateSolidBrush(GetSysColor(color_BtnFace));π FillRect(PaintHdc,R,TheBrush);π DeleteObject(TheBrush);ππ Pen:=CreatePen(ps_Solid,1,RGB(255,255,255));π OldPen:=SelectObject(PaintHDC,Pen);π MoveTo(PaintHDC,R.Left,R.Top);π LineTo(PaintHDC,R.Right,R.Top);π MoveTo(PaintHdc,R.Left,R.Top);π LineTo(PaintHdc,R.Left,R.Bottom);π MoveTo(PaintHdc,R.Left+2,R.Top+15);π LineTo(PaintHdc,R.Right-3,R.Top+15);π LineTo(PaintHdc,R.Right-3,R.Top+2);ππ DeleteObject(SelectObject(PaintHdc,OldPen));π Pen:=CreatePen(ps_Solid,1,GetSysColor(color_btnShadow));π OldPen:=SelectObject(PaintHDC,Pen);π MoveTo(PaintHdc,R.Left+2,R.Top+2);π LineTo(PaintHdc,R.Right-3,R.Top+2);π MoveTo(PaintHdc,R.Right-1,R.Top);π LineTo(PaintHdc,R.Right-1,R.Bottom);π MoveTo(PaintHdc,R.Left+2,R.Top+2);π LineTo(PaintHdc,R.Left+2,R.Top+15);ππ DeleteObject(SelectObject(PaintHdc,OldPen));ππ Partitions^.ForEach(@CallPaint);πEND;πππDESTRUCTOR TStatusLine.Done;πBEGINπ Dispose(Partitions,Done);π TWindow.Done;πEND;ππEND.ππ{------------------------ DEMO -------------------------}ππ (*************************************************************************π * *π * STATUSEX.PAS - example program using the STATUS unit. *π * By Thomas S. Carlisle *π * *π * *π * This program sets up an example application demonstrating the use of *π * the STATUS unit. A main window is created that has a statusline with *π * a single partition that will display the current time. *π * *π * I picked a clock example because it demonstrates how the main window *π * can communicate with the statusline to tell it a certain partition *π * needs to be redrawn. *π * *π *************************************************************************)ππPROGRAM StatusEx;πUSESπ WObjects,WinTypes,WinProcs,Status,WinDOS,Strings;ππCONSTπ wm_UpdateTime = $0400; { User defined message }π πTYPEπ TimeRec = RECORD π Hour,π Min : WORD;π END;ππ PMyStatusLine = ^TMyStatusLine;ππ TMyStatusLine = OBJECT(TStatusLine) π PROCEDURE Setup;VIRTUAL;π PROCEDURE UpdateTime(VAR Msg : TMessage);π VIRTUAL wm_First + wm_UpdateTime;π END;ππ PMyWindow = ^TMyWindow;ππ TMyWindow = OBJECT(TWindow)π StatusLine : PMyStatusLine;π CONSTRUCTOR Init(AParent : PWindowsObject; ATitle : PCHAR);π PROCEDURE SetupWindow;VIRTUAL;π DESTRUCTOR Done;VIRTUAL;π PROCEDURE Timer(VAR Msg : TMessage);VIRTUAL wm_Timer;π END;ππ TMyApp = OBJECT(TApplication)π PROCEDURE InitMainWindow;VIRTUAL;π END;πππ(********************************* Globals **************************)ππVARπ OldTime : TimeRec; { OldTime will be used to keep track ofπ whether or not the time has changed andπ needs to be redrawn }ππPROCEDURE Clock(PaintHdc : HDC; VAR PaintInfo : TPaintStruct);FAR;ππ{ This procedure MUST be declared as FAR because it is passed as aπ parameter to the statusline, so the statusline will know what procedureπ to call when the statusline needs to be drawn. The statusline draws theπ actual box, but this procedure must fill in the text.ππ Note the parameter list. It is mandatory, but also convenient. You willπ need to use the PaintHDC as the device context for your text output. Theπ PaintInfo is there just in case you need it. All procedures designed to beπ passed to the statusline to be used to fill in the statusline partitionsπ MUST have these two parameters!ππ This procedure simply fills the box with the current time. }ππVARπ TimeStr : ARRAY[0..5] OF CHAR;π Hour,π Minute,π Sec,π HSec : WORD;π TempStr,π Temp1 : ARRAY[0..2] OF CHAR;πBEGINπ StrCopy(TimeStr,' ');π GetTime(Hour,Minute,Sec,HSec);π OldTime.Hour:=Hour; { Fill in OldTime record for future use }π OldTime.Min:=Minute;π Str(Hour,TempStr); { Build the string that holds the time }π StrCat(TimeStr,TempStr);π StrCopy(TempStr,':');π StrCat(TimeStr,TempStr);π Str(Minute,TempStr);π IF StrLen(TempStr)=1 THEN BEGINπ StrCopy(Temp1,'0');π StrCat(Temp1,TempStr);π StrCopy(TempStr,Temp1);π END; π StrCat(TimeStr,TempStr);π TextOut(PaintHdc,3,1,TimeStr,StrLen(TimeStr)); { Output the time }πEND;ππ(************************ TMyStatusLine Methods ************************)ππPROCEDURE TMyStatusLine.UpdateTime(VAR Msg : TMessage);ππ{ This procedure is a response method for TMyStatusLine. It responds toπ the wm_UpdateTime user defined message. The procedure first checksπ the current time against the time in OldTime. If they are different,π then the clock status window is invalidated, to force it to be redrawnπ with the new time.ππ The reason this program is setup to keep track of the OldTime, and haveπ this procedure check it, is to avoid flicker that occurs if the timeπ is updated when it isn't necessary. }ππVARπ Hour,Min,Sec,HSec : WORD;πBEGINπ GetTime(Hour,Min,Sec,HSec);π IF (OldTime.Hour<>Hour) OR (OldTime.Min<>Min) THENπ InvalidateRect(GetPartition(0)^.HWindow,NIL,TRUE);πEND;ππPROCEDURE TMyStatusLine.Setup;ππ{ Overrides the inherited Setup method. This setup method inserts oneπ statusline partition in the status line. }ππBEGINπ InsertItem(75,Clock); { This inserts a new item in the statsuline.π The first parameter is the length (in pixels)π of the desired statusline partition. Theπ second parameter is the procedure this newπ partition will call whenever it needs to beπ redrawn. As stated earlier, the statuslineπ takes care of drawing the statusline and it'sπ partitions, but the procedure passed here isπ responsible for filling the partition withπ text }ππ { If you need more than one partition,π simply add more InsertItem statements. Eachπ one can be passed a length and procedureπ parameter. Very powerful. }ππEND;ππ(************************* TMyWindow Methods ***************************)ππCONSTRUCTOR TMyWindow.Init(AParent : PWindowsObject; ATitle : PCHAR);ππ{ TMyWindow is a descendant of TWindow. The only difference is it has aπ StatusLine. }ππBEGINπ TWindow.Init(AParent,ATitle);π Statusline:=New(PMyStatusLine,Init(@Self,Nil));πEND;ππPROCEDURE TMyWindow.SetupWindow;ππ{ SetupWindow is needed in this application to start the timer that willπ be used to spark messages every second to make sure the statusline clockπ is kept up to date. }ππBEGINπ TWindow.SetupWindow;π IF SetTimer(HWindow,1,1000,NIL) = 0 THENπ MessageBox(HWindow,'ERROR','Timer not available',mb_OK);πEND;ππPROCEDURE TMyWindow.Timer(VAR Msg : TMessage);ππ{ Responds to wm_Timer messages. First checks to make sure the incommingπ message is ours (ID=1). If it is, it sends a wm_UpdateTime messageπ to the statusline. That is the message the statusline responds to byπ updating the time, if it has changed. }π πBEGINπ IF Msg.wParam=1 THEN BEGINπ SendMessage(StatusLine^.HWindow,wm_UpdateTime,0,0); π END; πEND;ππDESTRUCTOR TMyWindow.Done;π{ Cleans up by killing the timer we started, and disposing the statusline }πBEGINπ KillTimer(HWindow,1);π Dispose(StatusLine,Done);π TWindow.Done;πEND;ππ(****************************** TMyApp Methods ************************)ππPROCEDURE TMyApp.InitMainWindow;π{ Gets our main window (TMyWindow) in action }πBEGINπ MainWindow:=New(PMyWindow,Init(NIL,'Test'));πEND;ππVARπ MyApp : TMyApp;πBEGINπ MyApp.Init('Test');π MyApp.Run;π MyApp.Done;πEND. 19 02-15-9407:53ALL ROBERT WARREN Window Memory Stream IMPORT 33 Kx {π Useful for transferring objects which have been registered to the clipboard or any global memory situation.π Also could be used to make a copy of any streamable object. Merely stream the object to memory and thenπ re-instantiate a new object through the use of a TStream.Get. Solves theπ problem of passing objects to another program because it removes any method pointer info.ππ NOTE: This works only for streams which are not larger than 64K. In orderπ to make this work for larger streams you have to ensure that yourπ writes and puts (and gets and reads...) don't straddle each 64K boundary.π I haven't added the pointer math to this unit yet.π}ππ{ Author Robert Warren CIS ID 70303,537 }ππUnit MemStream;ππinterfaceππ Uses WinTypes,WinProcs, WObjects;ππ typeππ PMemStream = ^TMemStream;π TMemStream = object(TStream)ππ Handle: Word;π Address: Pointer;π Size: Longint; { allocated size }π Position: Longint; { current position in stream }π AllocFlags: LongInt; { flags required when allocating / reallocating }π FreeMemory: Boolean; { Flag indicating whether to free globalπ memory when disposing of object }ππ constructor Init(AllocSize: Longint; Flags: LongInt; FreeMem: Boolean);π constructor InitWithHandle(aHandle: THandle; Flags: LongInt; FreeMem: Boolean);π destructor Done; virtual;π function GetPos: Longint; virtual;π procedure Grow(howMuch: LongInt); virtual;π function GetSize: Longint; virtual;π procedure Read(var Buf; Count: Word); virtual;π procedure Write(var Buf; Count: Word); virtual;π procedure Seek(Pos: Longint); virtual;π procedure Truncate; virtual;π end;ππimplementationππ{π creates a memory stream of given size using the flags. The FreeMem argumentπ is used to determine whether to delete the global block of memory when theπ object is disposed of. Sometime you don't want to delete the block if forπ example it has been placed in the clipboard or passed using DDE.π}πconstructor TMemStream.Init(AllocSize: Longint; Flags: LongInt;FreeMem: Boolean);πbeginπ TStream.Init;π Handle:=GlobalAlloc( Flags, AllocSize);π Address:=GlobalLock(Handle); { so much for real mode }π Size:=AllocSize;π Position:=0;π FreeMemory:= FreeMem;πend;ππ{π same as above but allows for the creation of a object given an alreadyπ allocated memory block. Perhaps some data FROM a clipboardπ}πconstructor TMemStream.InitWithHandle(aHandle: THandle; Flags: LongInt;FreeMem: Boolean);πbeginπ TStream.Init;π Size:=GlobalSize(Handle);π Address:=GlobalLock(Handle);π Position:=0;π FreeMemory:= FreeMem;πend;πππdestructor TMemStream.Done;πbeginπ TStream.Done;π GlobalUnlock(Handle);π If FreeMemory then GlobalFree(Handle);πend;ππfunction TMemStream.GetPos: LongInt;πbeginπ GetPos:=Position;πend;ππfunction TMemStream.GetSize: LongInt;πbeginπ GetSize:=Size;πend;πππprocedure TMemStream.Read(var Buf; Count: Word);πvarπ varAddress: PChar;π stAddress: PChar;π i: LongInt;πbeginπ varAddress:=@Buf;π stAddress:=PChar(MakeLong(Position+LoWord(LongInt(Address)),HiWord(LongInt(Address))));π for i:=0 to Count -1 doπ varAddress[i]:=stAddress[i];π inc(Position,Count);πend;ππprocedure TMemStream.Grow(HowMuch: LongInt);πbeginπ GlobalUnlock(Handle);π Inc(Size,HowMuch);π GlobalRealloc(Handle, Size, AllocFlags);π GlobalLock(Handle);πend;ππprocedure TMemStream.Write(var Buf; Count: Word);πvarπ varAddress: PChar;π stAddress: PChar;π i: LongInt;π growSize: Integer;πbeginππ if Position + Count >= Size thenπ beginπ if count < 1023π then growSize:=1024π else growSize:=count + 1;ππ Grow(growSize);π end;ππ varAddress:=@Buf;π stAddress:=PChar(MakeLong(Position+LoWord(LongInt(Address)),HiWord(LongInt(Address))));π for i:=0 to Count -1 doπ stAddress[i]:=varAddress[i];π inc(Position,Count);πend;ππprocedure TMemStream.Seek(Pos: Longint);πbeginπ Position:=Pos;πend;ππprocedure TMemStream.Truncate;πbeginπ GlobalUnlock(Handle);π GlobalReAlloc(Handle,Position,AllocFlags);π Address:=GlobalLock(Handle);π Size:=Position;πend;ππend.ππ 20 02-15-9407:55ALL SWAG SUPPORT TEAM Set WINDOWS Wallpaper IMPORT 31 Kx Program Paper;ππ{$R-,I-,S-,L-,D-,G+}ππUsesπ WinTypes,WinProcs,WObjects,Strings;ππ{ Declare undocumented Windows API call }ππProcedure SetDeskWallpaper(Name : PChar);π Far; External 'USER' Index 285;ππVarπ hPal : HPalette;ππ{---------------------------------------------------}ππ{ --- App/Win Object declarations --- }ππTypeπ TPaperApp = Object(TApplication)π Procedure InitMainWindow; Virtual;π End;ππ PPaperWindow = ^PaperWindow;π PaperWindow = Object(TWindow)π Procedure SetupWindow;π Virtual;ππ Procedure WMQueryNewPalette(Var Msg : TMessage);π Virtual wm_QueryNewPalette;ππ Procedure WMPaletteChanged(Var Msg : TMessage);π Virtual wm_PaletteChanged;π End;ππ{---------------------------------------------------}ππ{ --- App Methods --- }ππProcedure TPaperApp.InitMainWindow;ππBeginπ If hPrevInst = 0π Then MainWindow := New(PPaperWindow,Init(nil,'Paper'))π Else Halt(0);πEnd {InitMainWindow};ππ{ --- Window Methods --- }ππ{---------------------------------------------------}ππProcedure PaperWindow.SetupWindow;ππVarπ PaperStr : Array [0..80] Of Char;π FName : String[80];π DC : HDC;π LogPal : TLogPalette;π hOldPal : HPalette;ππBeginπ { Retreive filename - if none: we just fixup the palette }π FName := ParamStr(1);ππ If FName <> ''π Then Beginπ { Add .BMP to filename, if necess. }π If Pos('.',FName) = 0π Then FName := FName + '.bmp';ππ { Put string in "C" style }π StrPCopy(PaperStr,FName);ππ { Make sure we keep WIN.INI apprised of our changes }π WriteProfileString('Desktop','Wallpaper',PaperStr);ππ { Set the wallpaper }π SetDeskWallpaper(PaperStr); { Undoc'd win call }π End;ππ { Invalidate the screen, even if we don't load a new wallpaper - ifπ we don't do this, the "transparent" areas of icons will be fratzed up }π InvalidateRect(0,Nil,False);ππ { Create a small palette to fix the fact that loading the wallpaperπ doesn't realize the palette }ππ LogPal.palVersion := $0300;π LogPal.palNumEntries := 1;π LogPal.palPalEntry[0].peRed := 0;π LogPal.palPalEntry[0].peGreen := 0;π LogPal.palPalEntry[0].peBlue := 0;π LogPal.palPalEntry[0].peFlags := 0;ππ { Get a DC and realize our palette }π DC := GetDC(HWindow);ππ hPal := CreatePalette(LogPal);π hOldPal := SelectPalette(DC,hPal,False);ππ RealizePalette(DC);ππ { Close up our palette stuff }π SelectPalette(DC,hOldPal,False);ππ DeleteObject(hPal);π ReleaseDC(HWindow,DC);ππ { Close ourselves automatically }π PostMessage(HWindow,wm_Close,0,0);ππEnd {SetupWindow};ππ{---------------------------------------------------}ππProcedure PaperWindow.WMQueryNewPalette(Var Msg : TMessage);ππVarπ ahDC : HDC;ππBeginπ ahDC := GetDC(HWindow);π SelectPalette(ahDC,hPal,False);ππ If (RealizePalette(ahDC) > 0)π Then Beginπ ReleaseDC(HWindow,ahDC);π InvalidateRect(HWindow,Nil,False)π Endπ Else ReleaseDC(HWindow,ahDC);πEnd {WMQueryNewPalette};ππ{---------------------------------------------------}ππProcedure PaperWindow.WMPaletteChanged(Var Msg : TMessage);ππVarπ ahDC : HDC;ππBeginπ If Msg.wParam <> HWindowπ Then Beginπ ahDC := GetDC(HWindow);π SelectPalette(ahDC,hPal,False);ππ If (RealizePalette(ahDC) > 0)π Then InvalidateRect(HWindow,nil,False);ππ ReleaseDC(HWindow,ahDC);π End;πEnd {WMPaletteChanged};ππ{---------------------------------------------------}ππ{ --- Main --- }ππVarπ PaperApp : TPaperApp;ππBeginπ CmdShow := sw_Minimize;ππ PaperApp.Init('Paper');π PaperApp.Run;π PaperApp.Done;πEnd.π 21 05-25-9408:00ALL MICHAEL HOENIE Loading .BMP SWAG9405 27 Kx {************************************************}π{ }π{ Turbo Pascal for Windows }π{ Demo unit }π{ Copyright (c) 1991 by Borland International }π{ }π{************************************************}ππ{$R-}ππunit LoadBMPs;ππinterfaceππuses WinProcs, WinTypes, Strings, WinDos;π { ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ I do not have these units!!! }ππfunction LoadBMP(Name: PChar; Window: hWnd; var DibPal: Word;π var Width, Height: LongInt): hBitMap;ππimplementationππfunction CreateBIPalette(BI: PBitMapInfoHeader): HPalette;πtypeπ ARGBQuad = Array[1..5000] of TRGBQuad;πvarπ RGB: ^ARGBQuad;π NumColors: Word;π Pal: PLogPalette;π hPal: hPalette;π I: Integer;πbeginπ CreateBiPalette := 0;π RGB := Ptr(Seg(BI^), Ofs(BI^)+BI^.biSize);π if BI^.biBitCount<24 thenπ beginπ NumColors:= 1 shl BI^.biBitCount;π if NumColors<>0 thenπ beginπ GetMem(Pal, SizeOf(PLogPalette)+NumColors*SizeOf(TPaletteEntry));π Pal^.palNumEntries := NumColors;π Pal^.palVersion := $300;π for I := 0 to NumColors-1 doπ beginπ Pal^.palPalEntry[I].peRed := RGB^[I].rgbRed;π Pal^.palPalEntry[I].peGreen := RGB^[I].rgbGreen;π Pal^.palPalEntry[I].peBlue := RGB^[I].rgbBlue;π Pal^.palPalEntry[I].peFlags := 0;π end;π hPal := CreatePalette(Pal^);π FreeMem(Pal, SizeOf(PLogPalette) + NumColors * SizeOf(TPaletteEntry));π CreateBiPalette := hPal;π end;π end;πend;ππfunction LoadBMP(Name: PChar; Window: hWnd; var DibPal: Word;π var Width, Height: LongInt): hBitMap;πvarπ BitMapFileHeader: TBitMapFileHeader;π DibSize, ReadSize, ColorTableSize, TempReadSize: LongInt;π DIB: PBitMapInfoHeader;π TempDib: Pointer;π Bits: Pointer;π F: File;π BitMap: hBitMap;π Handle: Word;π DC: hDC;π OldCursor: HCursor;πbeginπ Assign(F, Name);π {$I-}Reset(F, 1);{$I+}π if IOResult<>0 thenπ beginπ LoadBMP := 0;π Exit;π end;π OldCursor := SetCursor(LoadCursor(0, IDC_Wait));π BlockRead(F, BitMapFileHeader, SizeOf(BitMapFileHeader));π DibSize := BitMapFileHeader.bfSize - BitMapFileHeader.bfOffBits;π ReadSize := LongInt(BitMapFileHeader.bfSize) - SizeOf(BitMapFileHeader);π Handle := GlobalAlloc(GMem_Moveable, ReadSize);π DIB := GlobalLock(Handle);π TempReadSize := ReadSize;π TempDib := Dib;π while TempReadSize > 0 doπ beginπ if TempReadSize > $8000 thenπ beginπ BlockRead(F, TempDIB^, $8000);π if Ofs(TempDib^) = $8000 thenπ TempDib := Ptr(Seg(TempDib^) + 8, 0)π elseπ TempDib := Ptr(Seg(TempDib^), $8000);π endπ elseπ BlockRead(F, TempDIB^, TempReadSize);π Dec(TempReadSize, $8000);π end;π if DIB^.biBitCount = 24 thenπ ColorTableSize := 0π elseπ ColorTableSize := LongInt(1) shl DIB^.biBitCount * SizeOf(TRGBQuad);π Bits := Ptr(Seg(DIB^), Ofs(DIB^) + DIB^.biSize + ColorTableSize);π Close(F);π DC := GetDC(Window);π DibPal := CreateBIPalette(DIB);π if DibPal = 0 thenπ beginπ SelectPalette(DC, DibPal, false);π RealizePalette(DC);π end;π BitMap := CreateDIBitMap(DC, DIB^, cbm_Init, Bits, PBitMapInfo(Dib)^,π dib_RGB_Colors);π Height := DIB^.biHeight;π Width := DIB^.biWidth;π ReleaseDC(Window, DC);π GlobalUnLock(Handle);π GlobalFree(Handle);π LoadBMP := BitMap;π SetCursor(OldCursor);πend;ππend.π 22 05-25-9408:10ALL DOUG WEGSCHEID Extended GetDriveType SWAG9405 61 Kx (*π Extended GetDriveType for Windows 3.0/3.1.ππ Code ported the C in Microsoft PSS document Q105922.ππ Doug Wegscheid 3/22/94.π*)ππ{$DEFINE TEST} { undefine to make a unit }ππ{$IFDEF TEST}πprogram drivetyp;πuses wincrt, windos, winprocs, wintypes;π{$ELSE TEST}πunit drivetyp;ππinterfaceπ{$ENDIF}ππ{ Return values of GetDriveTypeEx(). }πconstπ EX_DRIVE_INVALID = 0;π EX_DRIVE_REMOVABLE = 1;π EX_DRIVE_FIXED = 2;π EX_DRIVE_REMOTE = 3;π EX_DRIVE_CDROM = 4;π EX_DRIVE_FLOPPY = 5;π EX_DRIVE_RAMDISK = 6;ππ{$IFNDEF TEST}πfunction GetDriveTypeEx (nDrive : integer) : integer;ππimplementationπuses windos, winprocs, wintypes;π{$ENDIF}ππ{π See the "MS-DOS Programmer's Reference" for further informationπ about this structure. It is the structure returned with an IOCTLπ $0D function, $60 subfunction (get device parameters).π}πtypeπ DeviceParams = recordπ bSpecFunc : byte; { Special functions }π bDevType : byte; { Device type }π wDevAttr : word; { Device attributes }π wCylinders : word; { Number of cylinders }π bMediaType : byte; { Media type }π { Beginning of BIOS parameter block (BPB) }π wBytesPerSec : word; { Bytes per sector }π bSecPerClust : byte; { Sectors per cluster }π wResSectors : word; { Number of reserved sectors }π bFATs : byte; { Number of FATs }π wRootDirEnts : word; { Number of root-directory entries }π wSectors : word; { Total number of sectors }π bMedia : byte; { Media descriptor }π wFATsecs : word; { Number of sectors per FAT }π wSecPerTrack : word; { Number of sectors per track }π wHeads : word; { Number of heads }π dwHiddenSecs : longint; { Number of hidden sectors }π dwHugeSectors : longint; { Number of sectors if wSectors == 0 }π { End of BIOS parameter block (BPB) }π end;ππfunction GetDeviceParameters (nDrive : integer; var dp : DeviceParams) : boolean;π(*π //-----------------------------------------------------------------π // GetDeviceParameters()π //π // Fills a DeviceParams struct with info about the given drive.π // Calls DOS IOCTL Get Device Parameters (440Dh, 60h) function.π //π // Parametersπ // nDrive Drive number 0 = A, 1 = B, 2 = C, and so on.π // dp A structure that will contain the drive's parameters.π //π // Returns TRUE if it succeeded, FALSE if it failed.π //-----------------------------------------------------------------π*)πvarπ r : TRegisters;πbeginπ fillchar(r,sizeof(r),#0); { clean up registers to avoid GPF }π r.ax := $440d; { IOCTL }π r.ch := $08; { block device }π r.cl := $60; { get device parameters }π r.bx := nDrive + 1; { 1 = A:, 2 = B:, etc... }π r.ds := seg(dp); r.dx := ofs(dp); { where... }π msdos(r);π GetDeviceParameters := (r.flags and fCarry) = 0πend;ππfunction IsCDRomDrive (nDrive : integer) : boolean;π(*π //-----------------------------------------------------------------π // IsCDRomDrive()π //π // Determines if a drive is a CD-ROM. Calls MSCDEX and checksπ // that MSCDEX is loaded, and that MSCDEX reports the drive is aπ // CD-ROM.π //π // Parametersπ // nDrive Drive number 0 = A, 1 = B, 2 = C, and so forth.π //π // Returns TRUE if nDrive is a CD-ROM drive, FALSE if it isn't.π //-----------------------------------------------------------------π*)πvarπ r : TRegisters;πbeginπ fillchar(r,sizeof(r),#0); { clean up registers to avoid GPF andπ to ensure that BX = $ADAD would notπ be by accident }π r.ax := $150b; { MSCDEX installation check }π {π This function returns whether or not a drive letter is a CD-ROMπ drive supported by MSCDEX. If the extensions are installed, BXπ will be set to ADADh. If the drive letter is supported byπ MSCDEX, then AX is set to a non-zero value. AX is set to zeroπ if the drive is not supported. One must be sure to check theπ signature word to know that MSCDEX is installed and that AXπ has not been modified by another INT 2Fh handler.π }π r.cx := nDrive; { 0 = A:, 1 = B:, etc... }π intr ($2f, r); { do it }π IsCDRomDrive := (r.bx = $adad) and (r.ax <> 0)πend;ππ(*π //-----------------------------------------------------------------π // GetDriveTypeEx()π //π // Determines the type of a drive. Calls Windows's GetDriveTypeπ // to determine if a drive is valid, fixed, remote, or removeable,π // then breaks down these categories further to specific deviceπ // types.π //π // Parametersπ // nDrive Drive number 0 = A, 1 = B, 2 = C, etc.π //π // Returns one of:π // EX_DRIVE_INVALID -- Drive not detectedπ // EX_DRIVE_REMOVABLE -- Unknown removable-media type driveπ // EX_DRIVE_FIXED -- Hard disk driveπ // EX_DRIVE_REMOTE -- Remote drive on a networkπ // EX_DRIVE_CDROM -- CD-ROM driveπ // EX_DRIVE_FLOPPY -- Floppy disk driveπ // EX_DRIVE_RAMDISK -- RAM diskπ //-----------------------------------------------------------------π*)πfunction GetDriveTypeEx (nDrive : Integer) : integer;πvarπ dp : DeviceParams;π utype : integer;πbeginπ fillchar (dp, sizeof(dp), #0); { clear the DPB }π uType := GetDriveType(nDrive); { make a rough guess }π case uType ofππ DRIVE_REMOTE:π { GetDriveType() reports CD-ROMs as Remote drives. Needπ to see if the drive is a CD-ROM or a network drive. }π if IsCDRomDrive (nDrive)π then GetDriveTypeEx := EX_DRIVE_CDROMπ else GetDriveTypeEx := EX_DRIVE_REMOTE;ππ DRIVE_REMOVABLE:π {π Check for a floppy disk drive. If it isn't, then weπ don't know what kind of removable media it is.π For example, could be a Bernoulli box or something new...ππ DOS 6.0 Reference says devicetype 0=320/360kb floppy,π 1=1.2Mb, 2=720kb, 3=8" single density, 4=8" double density,π 7=1.44Mb, 8=optical, 9=2.88Mb. Code in Q105922 didn't pickπ up bDevType=9.π }π if GetDeviceParameters (nDrive, dp) and (dp.bDevType in [0..4,7..9])π then GetDriveTypeEx := EX_DRIVE_FLOPPYπ else GetDriveTypeEx := EX_DRIVE_REMOVABLE;ππ DRIVE_FIXED:π {π GetDeviceParameters returns a device type of 0x05 forπ hard disks. Because hard disks and RAM disks are the twoπ types of fixed-media drives, we assume that any fixed-π media drive that isn't a hard disk is a RAM disk.π }π if GetDeviceParameters (nDrive, dp) and (dp.bDevType = 5)π then GetDriveTypeEx := EX_DRIVE_FIXEDπ else GetDriveTypeEx := EX_DRIVE_RAMDISK;ππ elseπ GetDriveTypeEx := EX_DRIVE_INVALIDπ endπend;ππ{$IFDEF TEST}πvarπ i, d : integer;πbeginπ for i := 0 to 25π do beginπ d := GetDriveTypeEx(i);π if d <> EX_DRIVE_INVALIDπ then beginπ write (chr(i + ord('A')), ': ');π case GetDriveTypeEx(i) ofπ EX_DRIVE_REMOVABLE: Writeln ('Removable');π EX_DRIVE_FIXED: Writeln ('Harddisk');π EX_DRIVE_REMOTE: Writeln ('Network');π EX_DRIVE_CDROM: Writeln ('CDROM');π EX_DRIVE_FLOPPY: Writeln ('Floppy');π EX_DRIVE_RAMDISK: Writeln ('RAMdisk')π endπ endπ endπ{$ENDIF}πend. 23 05-26-9406:10ALL ANDREW J. COOK Printer Controls IMPORT 61 Kx {************************************************}π{ }π{ AJC Printer Unit for Windows }π{ }π{ Printer control constants/functions }π{ }π{ Author: Andrew J. Cook }π{ Omaha, NE }π{ CompuServe ID: 71331,501 }π{ }π{ Written: January 1994 }π{ }π{ Copyright: None! I hereby commit this unit }π{ to the public domain. }π{ }π{************************************************}ππ{************************************************}π{ }π{ New SetPageSize function added and changed }π{ margin code in SetPrintParams function. }π{ }π{ Modified by: }π{ Paul Mayer }π{ ZPAY Payroll Systems, Inc. }π{ St. Petersburg, FL }π{ CompuServe ID: 76711,1141 }π{ }π{ Thanks to Kurt Barthelmess Borland Team B for }π{ pointing out what I was doing wrong so I }π{ could get this function to work after a week }π{ of trial and error and a lot of test paper! }π{ }π{ April 1994 }π{ }π{************************************************}ππunit AJCPrntW;ππ{$F+,O+,S-}ππinterfaceππuses WinTypes, WinProcs, OPrinter;ππtypeπ PAJCPrinter = ^TAJCPrinter;π TAJCPrinter = object(TPrinter)π function SetPageOrientation(Orientation: Integer): Integer; virtual;π function SetPageSize(PageID, NewLength, NewWidth : Integer) : Integer; virtual;π end;ππconstπ pm_Size = 1;π pm_Print = 2;ππtypeπ PAJCPrintOut = ^TAJCPrintOut;π TAJCPrintOut = object(TPrintOut)π VUnitsPerInch: Integer;π HUnitsPerInch: Integer;π LMarginUnits: Integer;π TMarginUnits: Integer;π RMarginUnits: Integer;π BMarginUnits: Integer;π OriginalAlignmentOptions: Word;π constructor Init(ATitle: PChar);π destructor Done; virtual;π procedure SetPrintParams(ADC: HDC; ASize: TPoint); virtual;π function VLogPos(Pos: Integer): Integer; virtual;π function HLogPos(Pos: Integer): Integer; virtual;π function VInches(Inches: Real): Integer; virtual;π function HInches(Inches: Real): Integer; virtual;π function Points(APoints: Integer): Integer; virtual;π function PrintHeader(Mode, Page: Word): Integer; virtual;π function PrintFooter(Mode, Page: Word): Integer; virtual;π procedure JustifyLeft;π procedure JustifyCenter;π procedure JustifyRight;π end;ππvarπ DevModeOut, DevModeIn : PDevMode;ππimplementationππfunction TAJCPrinter.SetPageOrientation(Orientation: Integer): Integer;πvarπ DevMode: PDevMode;π Result: Integer;πbeginπ SetPageOrientation := -1;π if (Orientation <> dmOrient_Portrait) andπ (Orientation <> dmOrient_Landscape) thenπ exit;π if @ExtDeviceMode = nil then exit;π if DevSettings^.dmFields or dm_Orientation = 0 then exit;ππ if DevSettings^.dmOrientation = Orientation thenπ beginπ SetPageOrientation := 1;π exit;π end;ππ GetMem(DevMode, DevSettingSize);π Move(DevSettings^, DevMode^, DevSettingSize);π DevMode^.dmOrientation := Orientation;π Result := ExtDeviceMode(0, DeviceModule, DevSettings^, Device, Port,π DevMode^, nil, dm_In_Buffer or dm_Out_Buffer);π FreeMem(DevMode, DevSettingSize);π if Result = IDOK thenπ SetPageOrientation := 0;πend;ππfunction TAJCPrinter.SetPageSize(PageID, NewLength, NewWidth : Integer): Integer;πvarπ DevModeIn: PDevMode;π Result: Integer;π Size : Integer;πbeginπ SetPageSize := -1;π if @ExtDeviceMode = nil then exit;π GetMem(DevModeIn, DevSettingSize);π Result := ExtDeviceMode(0, DeviceModule, DevSettings^, Device, Port,π DevModeIn^, nil, dm_Out_Buffer);π DevModeIn^.dmDeviceName := DevSettings^.dmDeviceName;π DevModeIn^.dmSpecVersion := DevSettings^.dmSpecVersion;π DevModeIn^.dmDriverVersion := 0;π DevModeIn^.dmFields := dm_PaperSize or dm_Paperlength or dm_PaperWidth;π DevModeIn^.dmPaperSize := PageId {eg dmPaper_User, dmPaper_Letter};π DevModeIn^.dmPaperLength := NewLength; {in 1/10 of millimeters}π DevModeIn^.dmPaperWidth := NewWidth {in 1/10 of millimeters};π Result := ExtDeviceMode(0, DeviceModule, DevSettings^, Device, Port,π DevModeIn^, nil, dm_In_Buffer or dm_Out_Buffer);π FreeMem(DevModeIn, DevModeIn^.dmSize + DevModeIn^.dmDriverExtra);π if Result = IDOK thenπ SetPageSize := 0;πend;ππconstructor TAJCPrintOut.Init(ATitle: PChar);πbeginπ inherited Init(ATitle);π OriginalAlignmentOptions := 0;πend;ππdestructor TAJCPrintOut.Done;πbeginπ if OriginalAlignmentOptions <> 0 thenπ SetTextAlign(DC, OriginalAlignmentOptions);ππ inherited Done;πend;ππprocedure TAJCPrintOut.SetPrintParams(ADC: HDC; ASize: TPoint);πvarπ lpOffset, lpDimensions : TPoint;πbeginπ inherited SetPrintParams(ADC, ASize);ππ OriginalAlignmentOptions := GetTextAlign(DC);ππ VUnitsPerInch := GetDeviceCaps(DC, LogPixelsY);π HUnitsPerInch := GetDeviceCaps(DC, LogPixelsX);ππ Escape(DC, GetPhysPageSize, 0, nil, @lpDimensions);π Escape(DC, GetPrintingOffset, 0, nil, @lpOffset);ππ TMarginUnits := lpOffset.Y;π LMarginUnits := lpOffset.X;π BMarginUnits := (lpDimensions.Y - (Size.Y+lpOffset.Y));π RMarginUnits := (lpDimensions.X - (Size.X+lpOffset.X));πend;ππfunction TAJCPrintOut.VLogPos(Pos: Integer): Integer;πbeginπ if Pos < 0 thenπ VLogPos := Size.Y + Pos + TMarginUnitsπ elseπ VLogPos := Pos - TMarginUnits;πend;πππfunction TAJCPrintOut.HLogPos(Pos: Integer): Integer;πbeginπ if Pos < 0 thenπ HLogPos := Size.X + Pos + LMarginUnitsπ elseπ HLogPos := Pos - LMarginUnits;πend;ππfunction TAJCPrintOut.VInches(Inches: Real): Integer;πbeginπ VInches := round(Inches * VUnitsPerInch);πend;ππfunction TAJCPrintOut.HInches(Inches: Real): Integer;πbeginπ HInches := round(Inches * HUnitsPerInch);πend;ππfunction TAJCPrintOut.Points(APoints: Integer): Integer;πbeginπ Points := APoints * (VUnitsPerInch) div 72;πend;ππfunction TAJCPrintOut.PrintHeader(Mode, Page: Word): Integer;πbeginπ PrintHeader := 0;πend;ππfunction TAJCPrintOut.PrintFooter(Mode, Page: Word): Integer;πbeginπ PrintFooter := 0;πend;ππprocedure TAJCPrintOut.JustifyLeft;πvarπ AlignmentOptions: Word;πbeginπ AlignmentOptions := GetTextAlign(DC);π AlignmentOptions := AlignmentOptions and not (ta_left or ta_center or ta_right);π AlignmentOptions := AlignmentOptions or ta_left;π SetTextAlign(DC, AlignmentOptions);πend;ππprocedure TAJCPrintOut.JustifyCenter;πvarπ AlignmentOptions: Word;πbeginπ AlignmentOptions := GetTextAlign(DC);π AlignmentOptions := AlignmentOptions and not (ta_left or ta_center or ta_right);π AlignmentOptions := AlignmentOptions or ta_center;π SetTextAlign(DC, AlignmentOptions);πend;ππprocedure TAJCPrintOut.JustifyRight;πvarπ AlignmentOptions: Word;πbeginπ AlignmentOptions := GetTextAlign(DC);π AlignmentOptions := AlignmentOptions and not (ta_left or ta_center or ta_right);π AlignmentOptions := AlignmentOptions or ta_right;π SetTextAlign(DC, AlignmentOptions);πend;πππbeginπend.π 24 05-26-9407:31ALL MORTEN WELINDER 32bit Protected Mode IMPORT 73 Kx {π>What you *can* do is these things.ππ>1. You can modify the limit of a selector from $0000FFFF toπ> $xxxxFFFF so assembler code can use 32-bit addressing.π> Note that you may not change the lower 16-bit of the limitπ> field, or else the DPMI server crashes.ππ>2. You can compile a 32-bit assembler procedure into yourπ> program. It just needs a tiny (16 byte) wrapper and mustπ> reside in the low 64K of a segment (or else interruptsπ> cannot return correctly). However, the BP linker doesπ> not support 32-bit fixups so there are limits as to whatπ> you can put into the assembler code.ππ>3. If you are willing to give up assembler access to BPπ> variables, then you can make a binary image and linkπ> that into your program. Then you can do whatever pleasesπ> you in the assembler procedure.ππ>If there is interrest, I could post an example routine showingπ>this.ππThree files are needed: a batch file for assembly, an assemblerπfile with 32-bit code, and a pascal test program. The testπprogram is not supposed to do anything useful.ππThe code is unsupported. You must know what you're doing.πYou'll need the `exe2bin' or `exetobin' utility; you'll needπBP7 (with Turbo Assembler, and you cannot use TP7). You mustπbe using Borland's DPMI or some DPMI that supports 32-bitπprograms. Don't even think about running this on a 286. Whenπthings go wrong it's not my fault. Don't tell me you know aπbetter way to get the segment limit, because so do I.ππMorten Welinderπterra@diku.dkππ{ THE BATCH FILE }π{ CUT HERE }π{***************************************************************************}ππ@Echo OffπTasm /M2 /T /L Test32πIf Not Exist Test32.Obj Goto EndπTlink /x test32 >NulπExe2bin Test32.Exe Test32.BinπRem Del Test32.ExeπDel Test32.Objπ:Endππ{ THE ASSEMBLER PROGRAM }π{ CUT HERE }π{***************************************************************************}ππ; ---------------------------------------------------------------------------π; Example 32 bit program for use with Borland Pascal 7.0π; ---------------------------------------------------------------------------πIdeal ; (Keep Tasm happy)πP386πModel Use32 Huge,PascalπSegment Code Use32πAssume Cs:Codeπ; ---------------------------------------------------------------------------πEntry0: Movzx Eax,[Word Esp] ; Change the stack frame to 32 bitsπ Shr [Dword Esp],16 ; so [Esp+xxx] works as expected.π Push Eaxπ Jmp P0πAlign 10hπEntry1: Movzx Eax,[Word Esp] ; Aligned 10h for speed.π Shr [Dword Esp],16π Push Eaxπ Jmp P1πAlign 10hπEntry2: Movzx Eax,[Word Esp] ; Aligned 10h for speed.π Shr [Dword Esp],16π Push Eaxπ Jmp P2π; etc.π; ---------------------------------------------------------------------------πAlign 10hπProc P0 Far L1:Dword,L2:Dwordπ Mov Eax,[L1] ; Add the parametersπ Add Eax,[L2]ππ Shld Edx,Eax,16 ; Output is left in Dx:Axπ RetπEndpπ; ---------------------------------------------------------------------------πAlign 10hπProc P1 Farπ Push Ds ; Call MsDos from a 32 bit segmentπ Mov Ax,Cs ; Never ever perform a softwareπ Mov Ds,Ax ; interrupt if Ip>=64K!π Mov Ah,9π Mov Edx,Offset Messageπ Int 21hπ Pop Dsπ RetππMessage Db 'Hello, 32 bit world!',13,10,'$'πEndpπ; ---------------------------------------------------------------------------πAlign 10hπProc P2 Far P:Dwordπ Push Dsπ Xor Esi,Esiπ Lds Si,[Small P]π Mov Ecx,20000h/4π @@1: Mov [Esi],Esiπ Add Esi,4π Loop @@1π Pop Dsπ RetπEndpπ; ---------------------------------------------------------------------------πEndsπEndππ{ THE TEST PROGRAM }π{ CUT HERE }π{***************************************************************************}ππProgram Test;π{ ------------------------------------------------------------------------- }πUses Winapi, Dos;π{ ------------------------------------------------------------------------- }πConst Dpmi_32BitSegment = $4000;ππType Dpmi_Descriptor = Recordπ Limit0015 : Word;π Base0015 : Word;π Base1623 : Byte;π Rights : Byte; { 7=Prsnt, 6-5=Dpl, 4=App, }π { 3-0=Type }π Rights386 : Byte; { 7=Gran, 6=Size32, 5=0, }π { 4=Avail, 3-0=Limit1619 }π Base2431 : Byte;π End;ππVar Sel : Word;π Oldright : Word;π ProcPtr : Pointer;π P1 : Function(L1,L2: LongInt): LongInt;π P2 : Procedure;π P3 : Procedure(P: Pointer);π Fil : File;π Data : Pointer;π Dsel : Word;π{ ------------------------------------------------------------------------- }πProcedure Dpmi_SetSelectorLimit(Sel: Word; Limit: LongInt); Assembler;πAsm Mov Ax,0008Hπ Mov Bx,[Sel]π Mov Dx,[Word Ptr Limit]π Mov Cx,[Word Ptr Limit+2]π Int 31HπEnd;π{ ------------------------------------------------------------------------- }πProcedure Dpmi_GetDescriptor(Sel: Word; Var Buffer: Dpmi_Descriptor); Assembler;πAsm Mov Ax,000Bhπ Mov Bx,[Sel]π Les Di,[Buffer]π Int 31HπEnd;π{ ------------------------------------------------------------------------- }πProcedure Dpmi_SetDescriptor(Sel: Word; Var Buffer: Dpmi_Descriptor); Assembler;πAsm Mov Ax,000Chπ Mov Bx,[Sel]π Les Di,[Buffer]π Int 31HπEnd;π{ ------------------------------------------------------------------------- }πFunction Dpmi_GetAccessRights(Sel: Word): Word; Assembler;πVar Buffer : Dpmi_Descriptor;πAsm Mov Bx,[Sel]π Push Bxπ Push Ssπ Lea Di,[Buffer]π Push Diπ Call Dpmi_GetDescriptorπ Mov Ax,[Word Ptr Buffer+5]πEnd;π{ ------------------------------------------------------------------------- }πProcedure Dpmi_SetAccessRights(Sel: Word; Rights: Word); Assembler;πVar Buffer : Dpmi_Descriptor;πAsm Mov Bx,[Sel]π Lea Di,[Buffer]π Push Bxπ Push Ssπ Push Diπ Push Bxπ Push Ssπ Push Diπ Call Dpmi_GetDescriptorπ Mov Ax,[Word Ptr Buffer+5]π And Ax,8F00hπ Mov Bx,[Rights]π And Bx,50Ffhπ Or Ax,Bxπ Mov [Word Ptr Buffer+5],Axπ Call Dpmi_SetDescriptorπEnd;π{ ------------------------------------------------------------------------- }πFunction Dpmi_GetSelectorLimit(Sel: Word): LongInt; Assembler;πVar Buffer : Dpmi_Descriptor;πAsm Mov Bx,[Sel]π Push Bxπ Push Ssπ Lea Di,[Buffer]π Push Diπ Call Dpmi_GetDescriptorπ Mov Dx,[Word Ptr Buffer+6]π Mov Ax,[Word Ptr Buffer]π Test Dl,80Hπ Je @@3π Mov Bx,Axπ Mov Cl,4π Shr Bx,Clπ Mov Cl,12π Shl Dx,Clπ Shl Ax,Clπ Or Dx,Bxπ Or Ax,0Fffhπ Jmp @@2π @@3: And Dx,0Fhπ Jmp @@2π @@1: Mov Ax,0π Mov Dx,0π @@2:πEnd;π{ ------------------------------------------------------------------------- }πFunction Int2HexN(L: LongInt; N:Integer): String;πConst Digits : Array[0..15] Of Char = '0123456789ABCDEF';πVar S : String;πBeginπ S:='';π While N>0 Do Beginπ S:=Digits[L And $F]+S;π Dec(N);π L:=L Shr 4;π End;π Int2HexN:=S;πEnd;π{ -------------------------------------------------------------------------- }πππBeginπ Data:=GlobalallocPtr(Gmem_Zeroinit,$20000);π Dsel:=Seg(Data^);π Dpmi_SetSelectorLimit(Dsel,$1FFFF);ππ GetMem(ProcPtr,$4000);π Assign(Fil,'Test32.Bin');π Reset(Fil,1);π BlockRead(Fil,ProcPtr^,FileSize(Fil));π Close(Fil);π LongInt(@P1):=(LongInt(ProcPtr)+0*16);π LongInt(@P2):=(LongInt(ProcPtr)+1*16);π LongInt(@P3):=(LongInt(ProcPtr)+2*16);ππ Sel:=Seg(ProcPtr^);π Oldright:=Dpmi_GetAccessRights(Sel);π Dpmi_SetAccessRights(Sel,(Oldright Or Dpmi_32BitSegment) And $FFF1+$A);ππ Writeln('Proc: ',Int2HexN(Sel,4),':',Int2HexN(Ofs(ProcPtr^),8));π Writeln('Base: ',Int2HexN(Getselectorbase(Sel),8));π Writeln('Limit: ',Int2HexN(Dpmi_GetSelectorLimit(Sel),8));π Writeln('Rights: ',Int2HexN(Dpmi_GetAccessRights(Sel),4));π Writeln;π Writeln('Data: ',Int2HexN(Seg(Data^),4),':',Int2HexN(Ofs(Data^),8));π Writeln('Base: ',Int2HexN(Getselectorbase(Dsel),8));π Writeln('Limit: ',Int2HexN(Dpmi_GetSelectorLimit(Dsel),8));π Writeln('Rights: ',Int2HexN(Dpmi_GetAccessRights(Dsel),4));π Writeln;π Writeln('Ss:Sp: ',Int2HexN(SSeg,4),':',Int2HexN(SPtr,4));ππ Writeln('Result: ',Int2HexN(P1($12345678,$87654321),8));π P2;π P3(Data);ππ Dpmi_SetAccessRights(Sel,Oldright);π Dpmi_SetSelectorLimit(Dsel,$FFFF);π GlobalfreePtr(Data);πEnd.ππ 25 05-26-9407:31ALL MICHAEL VINCZE New EXE Headers IMPORT 104 Kx (*πIn article 767298319@stimpy.cs.iastate.edu, james@cs.iastate.edu (James N. Potts) writes:π>I know that if you place {$D string} in a program, the string will be placedπ>into the executable. Is there an easy way to find this information, or doπ>you have to do a search through the file?ππThere are a few ways. Screen savers use this information, so one wayπto do it is to rename your file *.scr, place it in the windows directory,πand then look at it from the control panel as you are selecting a screenπsaver. Yeach! Another way is to use a file dumper (?) such asπTDUMP by Borland or EXEHDR by Microsoft. These programs will give youπthe pertinent information. TDUMP by the way comes with BP 7.0.ππProgrammaticly you can obtain the string through the new executableπfile header information. The string you are interested in is theπfirst entry in the nonresident-name table. If you do not specifyπ{$D string} then this string will be the file name (like myfile.EXE).ππA few days ago I posted how to do certain things with the new executableπfile header. You may want to look back a few days on your news readerπto get some insight. But don't dispare. I will give some clues here.ππThe first thing to do is to read the new EXE file format foundπin the Borland or Micrsoft help files. For Borland it canπbe found under the "File Formats" topic.ππNext you should get the EXE header types. This can be obtainedπat ftp.microsoft.com (filename: newexe12.zip). I haveπincluded a Pascal version at the end of this missive.ππNow in your program you need to do the following:ππ 1. Determine if the file is of the new EXE type.π 2. Get the address of the non-resident name table.π 3. Read the first string in the non-resident name table.ππLater in this missive you will find a function that does step 1.πBelow are the stepsπ*)ππusesπ WinCrt,π WinTypes,π WinProcs;ππconstπ fn: PChar = 'c:\bp\myprog\myprog.exe';ππtypeπ DosHdr : IMAGE_DOS_HEADER;π NewHdr : IMAGE_NEW_HEADER;π ModuleDescription: rsrc_string;π Filehandle : Integer;π ofs : TOFSTRUCT;ππlabelπ Return;ππbeginπif not IsNewExe (fn, DosHdr, NewHdr) then goto Return;ππFillChar (ofs, sizeof (TOFSTRUCT), 0);πif OpenFile (fn, ofs, OF_EXIST or OF_READ) = -1 then goto Return;ππFileHandle := OpenFile (fn, ofs, OF_REOPEN or OF_READ);πif FileHandle = -1 then goto Return;ππ{ goto location of non-resident name table }π_llseek (FileHandle, DosHdr.e_lfanew + NewHdr.ne_nrestab, 0);ππ{ read length of string (in first entry of the non-resident name table) }π_lread (FileHandle, @ModuleDescription.rs_len, sizeof (Byte));ππ{ allocate space for string }πGetMem (ModuleDescription.rs_string, ModuleDescription.rs_len + 1);ππ{ read module description string }π_lread (FileHandle, @ModuleDescription.rs_string, ModuleDescription.rs_len);ππ{ tag null termination onto string }πModuleDescription.rs_string[ModuleDescription.rs_len] := #0;ππ{ write results }πwriteln (fn, ' Module Description: ', ModuleDescription.rs_string);ππ{ dispose of string }πFreeMem (ModuleDescription.rs_string, ModuleDescription.rs_len + 1);ππReturn:π{ close file }π_lclose (FileHandle);πend.πππNote that the above code is only good for finding the first stringπin the non-resident name table as the rest of the table also includesπindex numbers as wll as the string length and the string. This codeπhas also not been tested.ππI hope you get some mileage from it.ππ-Michael Vinczeπvincze@lobby.ti.comππ---------- NEW EXE HEADER TYPES ----------ππtypeπ IMAGE_DOS_HEADER = record { DOS 1, 2, 3 .EXE header }π e_magic : Word; { Magic number }π e_cblp : Word; { Words on last page of file }π e_cp : Word; { Pages in file }π e_crlc : Word; { Relocations }π e_cparhdr : Word; { Size of header in paragraphs }π e_minalloc: Word; { Minimum extra paragraphs needed }π e_maxalloc: Word; { Maximum extra paragraphs needed }π e_ss : Word; { Initial (relative) SS value }π e_sp : Word; { Initial SP value }π e_csum : Word; { Checksum }π e_ip : Word; { Initial IP value }π e_cs : Word; { Initial (relative) CS value }π e_lfarlc : Word; { File address of relocation table }π e_ovno : Word; { Overlay number }π e_res : array[0..3] of Word; { Reserved words }π e_oemid : Word; { OEM identifier (for e_oeminfo) }π e_oeminfo : Word; { OEM information; e_oemid specific }π e_res2 : array[0..9] of Word; { Reserved words }π e_lfanew : Longint; { File address of new exe header }π end;ππconstπ IMAGE_DOS_SIGNATURE = $00005A4D; { MZ }π IMAGE_OS2_SIGNATURE = $0000454E; { NE }π IMAGE_OS2_SIGNATURE_LE = $00005A4D; { LE }π IMAGE_NT_SIGNATURE = $00004550; { PE00 }ππtypeπ IMAGE_NEW_HEADER = record { New .EXE header }π ne_magic : Word; { Magic number NE_MAGIC }π ne_ver : Byte; { Version number }π ne_rev : Byte; { Revision number }π ne_enttab : Word; { Offset of Entry Table }π ne_cbenttab : Word; { Number of bytes in Entry Table }π ne_crc : Longint; { Checksum of whole file }π ne_flags : Word; { Flag word }π ne_autodata : Word; { Automatic data segment number }π ne_heap : Word; { Initial heap allocation }π ne_stack : Word; { Initial stack allocation }π ne_csip : Longint; { Initial CS:IP setting }π ne_sssp : Longint; { Initial SS:SP setting }π ne_cseg : Word; { Count of file segments }π ne_cmod : Word; { Entries in Module Reference Table }π ne_cbnrestab : Word; { Size of non-resident name table }π ne_segtab : Word; { Offset of Segment Table }π ne_rsrctab : Word; { Offset of Resource Table }π ne_restab : Word; { Offset of resident name table }π ne_modtab : Word; { Offset of Module Reference Table }π ne_imptab : Word; { Offset of Imported Names Table }π ne_nrestab : Longint; { Offset of Non-resident Names Table }π ne_cmovent : Word; { Count of movable ent }π ne_align : Word; { Segment alignment shift count }π ne_cres : Word; { Count of resource entries }π ne_exetyp : Byte; { Target operating system }π ne_flagsothers: Byte; { Other .EXE flags }π ne_res : array [0..7] of Byte; { Pad structure to 64 bytes }π end;ππconst { Format of ne_exetyp (target operating system) }π NE_UNKNOWN = $0; { Unknown (any "new-format" OS) }π NE_OS2 = $1; { Microsoft/IBM OS/2 }π NE_WINDOWS = $2; { Microsoft Windows }π NE_DOS4 = $3; { Microsoft MS-DOS 4.x }π NE_DEV386 = $4; { Microsoft Windows 386 }ππconst { Format of IMAGE_NEW_HEADER.ne_flags }π NENOTP = $8000; { Not a process }π NEIERR = $2000; { Errors in image }π NEBOUND = $0800; { Bound as family app }π NEAPPTYP = $0700; { Application type mask }π NENOTWINCOMPAT = $0100; { Not compatible with P.M. Windowing }π NEWINCOMPAT = $0200; { Compatible with P.M. }π NEWINAPI = $0300; { Uses P.M. Windowing API }π NEFLTP = $0080; { Floating-point instructions }π NEI386 = $0040; { 386 instructions }π NEI286 = $0020; { 286 instructions }π NEI086 = $0010; { 8086 instructions }π NEPROT = $0008; { Runs in protected mode only }π NEPPLI = $0004; { Per-Process Library Initialization }π NEINST = $0002; { Instance data }π NESOLO = $0001; { Solo data }ππtypeπ new_seg = record { New .EXE segment table entry }π ns_sector : Word; { File sector of start of segment }π ns_cbseg : Word; { Number of bytes in file }π ns_flags : Word; { Attribute flags }π ns_minalloc: Word; { Minimum allocation in bytes }π end;ππconst { Format of new_seg.nsflags }π NSCODE = $0000; { Code segment }π NSDATA = $0001; { Data segment }π NSLOADED = $0004; { ns_sector field contains memory addr }π NSTYPE = $0007; { Segment type mask }π NSITER = $0008; { Iterated segment flag }π NSMOVE = $0010; { Movable segment flag }π NSSHARED = $0020; { Shared segment flag }π NSPRELOAD = $0040; { Preload segment flag }π NSEXRD = $0080; { Execute-only (code segment), or read-only (data segment) }π NSRELOC = $0100; { Segment has relocations }π NSCONFORM = $0200; { Conforming segment }π NSDISCARD = $1000; { Segment is discardable }π NS32BIT = $2000; { 32-bit code segment }π HSHUGE = $4000; { Huge memory segment }π NSEXPDOWN = $0200; { Data segment is expand down }ππ(*π#define NSDPL 0x0C00 /* I/O privilege level (286 DPL bits) */π#define SHIFTDPL 10 /* Left shift count for */π#define NSPURE NSSHARED /* For compatibility */π#define NSALIGN 9 /* Segment data aligned on 512 byte boundaries */π*)ππtypeπ new_rlcinfo = record { Relocation info }π nr_nreloc: Word; { number of relocation items that follow }π end;ππtypeπ new_rlc = record { Relocation item }π nr_stype: Byte; { Source type }π nr_flags: Byte; { Flag byte }π nr_soff : Word; { Source offset }π case Integer ofπ 0: (nr_segno : Byte; { Target segment number } { internal reference }π nr_res : Byte; { Reserved }π nr_entry : Word); { Target Entry Table offset }π 1: (nr_mod : Word; { Index into Module Reference Table } { import }π nr_proc : Word); { Procedure ordinal or name offset }π 2: (nr_ostype: Word; { OSFIXUP type } { operating system fixup }π nr_osres : Word); { Reserved }π end;ππ{ Resource type or name stringπ}πtypeπ rsrc_string = recordπ rs_len : Byte; { number of bytes in string }π rs_string: PChar; { text of string }π end;πππ---------- IsNewExe() function ----------ππBelow is the code to determine if the file is of the new EXE type.πNote how DosHdr and NewHdr are passed by reference and not by value.πThis is so values for DosHdr and NewHdr can be used by otherπfunctions called by the main program. Also note the extensive useπof the OpenFile(), _lread(), _llseek(), and _lclose() functions.ππ function IsNewExe (fn: PChar;π var DosHdr: IMAGE_DOS_HEADER;π var NewHdr: IMAGE_NEW_HEADER): Boolean;π labelπ Return;π varπ Filehandle: Integer;π BytesRead : Integer;π ofs : TOFSTRUCT;π beginπ IsNewExe := False;ππ FillChar (ofs, sizeof (TOFSTRUCT), 0);π if OpenFile (fn, ofs, OF_EXIST or OF_READ) = -1 then goto Return;ππ FileHandle := OpenFile (fn, ofs, OF_REOPEN or OF_READ);π if FileHandle = -1 then goto Return;ππ FillChar (DosHdr, sizeof (IMAGE_DOS_HEADER), 0);π FillChar (NewHdr, sizeof (IMAGE_NEW_HEADER), 0);ππ { read MS-DOS header }π BytesRead := _lread (FileHandle, @DosHdr, sizeof (IMAGE_DOS_HEADER));ππ { test for bytes read }π if BytesRead <> sizeof (IMAGE_DOS_HEADER) then goto Return;ππ { test for magic number MZ }π if DosHdr.e_magic <> IMAGE_DOS_SIGNATURE then goto Return;ππ { test for address of new exe header }π if DosHdr.e_lfanew <= 0 then goto Return;ππ { fast forward to Windows header }π if _llseek (FileHandle, DosHdr.e_lfanew, 0) = -1 then goto Return;ππ { read new exe header }π BytesRead := _lread (FileHandle, @NewHdr, sizeof (IMAGE_NEW_HEADER));ππ { test for bytes read }π if BytesRead <> sizeof (IMAGE_NEW_HEADER) then goto Return;ππ { test for signature NE }π if NewHdr.ne_magic <> IMAGE_OS2_SIGNATURE then goto Return;ππ { passed the test }π IsNewExe := True;ππ Return:π { close file }π _lclose (FileHandle);π end;ππ 26 05-26-9410:57ALL DANIEL THOMAS Center Dialog IMPORT 29 Kx Unit Center;π{**************************************************************************}π{* Center by Daniel Thomas CIS 72301,2164 *}π{* *}π{* This code is hereby donated to the public domain. Enjoy. *}π{* *}π{* This unit contains a procedure, CenterPopup, which will center a *}π{* Popup window (i.e. a dialog) in it's parent's window. If it won't *}π{* fit inside the parent's window, then it will be centered on top of *}π{* the parent. *}π{* *}π{* Also, if the dialog would be positioned off the screen, it is forced *}π{* within the visible screen. *}π{* *}π{* There are a few descendant objects - tCenteredDialog and *}π{* tCenteredInputDialog - that make using it a snap. Just replace an *}π{* occurrance of pDialog with pCenteredDialog, and you've got a centered *}π{* dialog! *}π{**************************************************************************}ππInterfaceππUSES WinTypes,WinProcs,WObjects,StdDlgs;ππTypeπ pInteger=^integer;ππ pCenteredDialog=^tCenteredDialog;π tCenteredDialog=object(tDialog)π Procedure SetupWindow; virtual;π end;ππ pCenteredInputDialog=^tCenteredInputDialog;π tCenteredInputDialog=object(tInputDialog)π Procedure SetupWindow; virtual;π end;ππProcedure CenterPopup(aPopup,aParent: hWnd);ππImplementationππProcedure CenterPopup(aPopup,aParent: hWnd);ππvarπ PopupR,ParentR : tRect;π ScreenW,ScreenH : integer;π x,y,π PopupW,PopupH,π ParentW,ParentH : word;ππ procedure SetupValues(Wnd: hWnd; var R: tRect; var W,H : word);π beginπ GetWindowRect(Wnd,R);π W := R.Right-R.Left;π H := R.Bottom-R.Top;π end; {SetupValues}ππ procedure SetupLocation(PopupSize,ScreenSize,ParentSize,ParentStart : word;π var PopupStart: word);π beginπ if PopupSize > ScreenSize thenπ PopupStart := 0π elseπ beginπ if PopupSize <= ParentSize thenπ PopupStart := ParentStart+((ParentSize-PopupSize) div 2)π elseπ PopupStart := ParentStart-((PopupSize-ParentSize) div 2);π if PopupStart > ScreenSize thenπ PopupStart := 0π elseπ if PopupStart+PopupSize > ScreenSize thenπ PopupStart := ScreenSize-PopupSize;π end;π end; {SetupLocation}ππbegin {CenterPopup}π ScreenW := GetSystemMetrics(sm_CXScreen);π ScreenH := GetSystemMetrics(sm_CYScreen);π SetupValues(aPopup,PopupR,PopupW,PopupH);π SetupValues(aParent,ParentR,ParentW,ParentH);π SetupLocation(PopupW,ScreenW,ParentW,ParentR.Left,x);π SetupLocation(PopupH,ScreenH,ParentH,ParentR.Top,y);π MoveWindow(aPopup,x,y,PopupW,PopupH,false);πend; {CenterPopup}ππProcedure tCenteredDialog.SetupWindow;ππbeginπ tDialog.SetupWindow;π CenterPopup(HWindow, Parent^.HWindow);πend; {tAniOptionsDialog.SetupWindow}ππProcedure tCenteredInputDialog.SetupWindow;ππbeginπ tInputDialog.SetupWindow;π CenterPopup(HWindow, Parent^.HWindow);πend; {tAniOptionsDialog.SetupWindow}ππππend.π 27 05-26-9411:03ALL RON AARON NO multiple instances IMPORT 9 Kx program Instances;π{ uploaded by Ron Aaron as a demonstration of how toπ prevent multiple instances of a program in differentπ VMs. This program will work compiled for Windows, DOSπ or DPMI.π}πuses strings,π{$IFDEF WINDOWS}π wincrtπ{$ELSE}π crtπ{$ENDIF}π;ππvarπ { Inter Program Area: 16 bytes set aside by IBM forπ just this sort of thing...π }π IPA : array[0..15] of char absolute $40:$f0;ππconstπ ident : PChar = 'INSTTEST';ππfunction isrunning : boolean;πbeginπ if StrComp(IPA, ident) = 0 thenπ isrunning := trueπ elseπ isrunning := false;πend;ππprocedure install;πbeginπ StrCopy(IPA, ident);πend;ππprocedure deinstall;πbeginπ StrCopy(IPA,'xxxxx');πend;ππbeginπ if isrunning thenπ beginπ writeln('Previous copy is running.');π endπ elseπ beginπ install;π writeln('No previous copy is running. Press any key to quit...');π while not keypressed doπ ;π deinstall;π end;πend.