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DP Tool Club 15
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CD_ASCQ_15_070894.iso
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refer.txt
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1994-06-01
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▄ Commands, Quick Start:
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Here, all the commands and their syntax is shown. For Further
descriptions please look at the command descriptions indivi-
dually.
SCREEN CLEAR
Command clears the screen.
SCREEN GET
This command saves a screen to a buffer
SCREEN PUT
This command shows a screen that has been previously saved
SCREEN WIPE <SPLIT | LEFT | RIGHT | UP | DOWN>
This commands clears the screen using the parameter
SHOW SCREEN "<filename>" <TXT | GRA | PCX | GIF | FLI>
Command shows a screen from a separate file
SHOW SLIDE "<filename>"
Command shows several slides according to file specified
SHOW CHART "<filename>" <BAR | PIE | LIN>
Command shows a chart according to file and type specified
WRITE <"<text to be printed on screen>" | <variable>>
{+ again}
Command writes texts to the screen
COLOR <BACKGROUND | FOREGROUND | ATTRIBUTE>
Command sets the color that effects other commands
GOXY <x-coordinate> <y-coordinate>
Command sets the coordinates that effects other commands
WAIT [<seconds> | "<text>"]
Command stops script execution until seconds are passed or
any key is pushed
SPEAK <number> | <variablename> | "<text>"
Command talks through the speaker
MUSIC SOUND <notechar> <number> <number>
Command makes a single sound through the speaker
MUSIC PROCESS "<filename>" SND
Command reads a DataShow music file and plays it
MUSIC PROCESS "<filename>" WAV <frequency>
Command reads a Windows music file and plays it
MUSIC PROCESS "<filename>" VOC <frequency>
Command reads a Creative Labs music file and plays it
EFFECT SCROLL <UP | DOWN>
Command scrolls the screen up or down
EFFECT FADE <IN | OUT | BOTH>
Command fades the screen
EFFECT GLITTER
Command makes lots of glitter on the screen
EFFECT TEXTTYPE <font-number> <size-number>
Command sets the text type and size for graphic writes
EFFECT POINT <x-coordinate> <y-coordinate>
Command writes an arrow on specified place
DRAW BOX <length> <height>
Command draws a box from current location
DRAW LINE <length-number>
Command draws a line from current location
DRAW CIRCLE <radius-number>
Command draws a circle with center in current location
SET GRAPHICS <OFF|CGA|EGA1|EGA2|VGA1|VGA2|SVGA1|SVGA2>
Command set scripts in either text or graphics mode
SET DELAYFACTOR <number>
Command set the delays for other commands
SET SHADOW <OFF | <number>>
Command sets shadow on graphics writes
SET CURSOR <ON | OFF>
Command sets cursor in text mode
SET TIMEOUT <number>
Command makes scripts pass the WAIT command
SET ESCAPEKEY <OFF | <number>>
Command let you control the interruption of scripts
SET TEXTSOUND <ON | OFF>
Command sets the sound on writes to screen
SET DOUBLELINE <ON | OFF>
Command sets single or double lines
SET DEBUG <ON | OFF>
Command enables debug <alt+d> halting of scripts
DO "<filename>"
Command lets you execute another script file
MARK <number>
Command marks a place to jump to
JUMPMARK <number>
Command jumps to a mark
VARIABLE CREATE <name> TYPE
<STRING "<text>" | NUMBER <value> | KEY>
The command creates a variable of a given type
VARIABLE INCREASE <name> <number>
This command increases a number variable by a given number
VARIABLE DECREASE <name> <number>
This command decreases a number variable by a given number
VARIABLE RELEASE <name>
This command deletes a given variable
VARIABLE VALUE <name> <value>
This command forces a value to a given variable
VARIABLE LOAD <name> FROM "<filename>"
The command loads a variable from disk
VARIABLE SAVE <name> TO "<filename>"
The command saves a variable to disk
READ CHOISE <number> <number>
This command reads a number key in the given range
READ STRING [UPPER] <variable name> <length number>
This command reads a string with the given length
READ KEY <variable name>
This command reads a key into a variable
IF <variable name> <EQ | NE | LT | LE | GT | GE | IN>
<<number> | <variable name>> DO
"<filename>" | JUMPMARK | BREAK | MATH | QUIT | .. END
This command let you test the value of a number variable
IF [NOT] GRAPH <VGA | EGA | CGA> DO
"<filename>" | JUMPMARK | BREAK | MATH | QUIT | .. END
This command let you check the graphics adapter
IF [NOT] MOUSE DO
"<filename>" | JUMPMARK | BREAK | MATH | QUIT | .. END
This command let you check if a mouse is present
IF [NOT] FILE <"filename"> DO
"<filename>" | JUMPMARK | BREAK | MATH | QUIT | .. END
This command let you check if a file exists
IF [NOT] SOUND <ADLIB | BLAST> DO
"<filename>" | JUMPMARK | BREAK | MATH | QUIT | .. END
Command checks if a sound blaster or adlib is available
CASE CHOISE <number> DO
"<filename>" | JUMPMARK | BREAK | MATH | QUIT | .. END
This command let you examine the value read by READ CHOISE
CASE STRING [UPPER] <variable name>
<<"text"> | <variable name>> DO
"<filename>" | JUMPMARK | BREAK | MATH | QUIT | .. END
This command let you test the value of a string variable
CASE KEY <variable name> <key number> DO
"<filename>" | JUMPMARK | BREAK | MATH | QUIT | .. END
This command let you test the value of a key variable
MATH <variable name> = <expression>
This command let you do mathematic operations
DEFINE
This command marks the beginning of a defined area
END
This command marks the end of a defined area
MOTION <LEFT | RIGHT> <times>
This command lets you move a defined area across screen
MOUSE <ON | OFF | DRAW | TYPE | GOXY | TRACK>
The command makes it possible for you to use a mouse
BUTTON
*** This command is under construction...
WINDOW <length> <height>
This command selects part of the screen for output
CONTINUE
This command restarts script execution from the beginning
BREAK
This command goes to a continue command and goes on there
CALL "<command>"
This command calls an operating system file or program
INSTALL FONT "<filename>"
The command makes it possible to install more fonts
INSTALL SOUND <SPEAK| ADLIB | BLAST>
Sets music output to sound blaster, adlib or PC speaker
SPRITE
*** This command is under construction...
QUIT
This command end script and DataShow execution