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Amiga Format CD 27
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-screenplay-
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shareware
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soliton
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soliton.cd
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Text File
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1998-04-06
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7KB
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428 lines
;
;
; Catalog Description for Soliton by Kai Nickel
;
;
;
;******************************************************************************
; About
;******************************************************************************
;
MSG_APPDESCRIPTION (100//)
Solitaire card game
;
MSG_ABOUT_TITLE (//)
About Soliton
;
MSG_ABOUT_VERSION (//)
Version %s (%s)
;
MSG_ABOUT_TEXT (//)
\n\
Copyright 1997-98 by Kai Nickel \n\
\n\
Giftware\n\
;
;
; *** Hello translator, you may enter your name here ***
;
MSG_ABOUT_LANGUAGE (//)
English language by Kai Nickel.\n\
;
MSG_ABOUT_OK (//)
_Ok
;
MSG_ABOUT_MUI (//)
_About MUI...
;
MSG_ABOUT_GRAPHICS (//)
Graphics hardware: %s V%u
;
MSG_ABOUT_CHATTER (//)
To contact the author write to %s\n\
\n\
You will find alternative cardsets in Aminet/game/data or on my homepage %s\n\
\n\
If you like this game, you are asked to send a small gift to the author. Please read documentation for details.\n\
\n\
Have fun!
;
;
;
;
;******************************************************************************
; Main Window
;******************************************************************************
;
MSG_WIN_TITLE (300//)
Soliton
;
MSG_WIN_SETTINGS (//)
_Settings
;
MSG_WIN_SETTINGS_HELP (//)
Change program settings
;
MSG_WIN_NEW (//)
_New
;
MSG_WIN_NEW_HELP (//)
Start new game
;
MSG_WIN_SWEEP (//)
_Clean up
;
MSG_WIN_SWEEP_HELP (//)
Try to move all cards\n\
to their final position\n\
auomatically.
;
MSG_WIN_UNDO (//)
_Undo
;
MSG_WIN_UNDO_HELP (//)
Make last move undone
;
MSG_WIN_STATISTICS (//)
S_tatistics
;
MSG_WIN_STATISTICS_HELP (//)
Show game statistics
;
MSG_LOAD_CARDSET (//)
Loading cardset
;
MSG_LOAD_PATTERN (//)
Loading pattern
;
MSG_WIN_MOVE (//)
_Move
;
MSG_WIN_MOVE_HELP (//)
This button indicates a\n\
possible move - and executes\n\
that move if you click.
;
MSG_TIMER_HELP (//)
Time elapsed since start of\n\
this game. Only running while\n\
window active.
;
MSG_REQ_NEWGAME (//)
Start a new game now?
;
MSG_REQ_QUIT (//)
Quit Soliton now?
;
MSG_REQ_GADGETS (//)
* Ok | Cancel
;
MSG_SCORE_HELP (//)
Game score
;
;
;
;******************************************************************************
; Menu
;******************************************************************************
;
MSG_MENU_PROJECT (500//)
Project
;
MSG_MENU_PROJECT_NEW (//)
N\0New game
;
MSG_MENU_PROJECT_SWEEP (//)
C\0Clean up
;
MSG_MENU_PROJECT_UNDO (//)
U\0Undo
;
MSG_MENU_PROJECT_ABOUT (//)
?\0About...
;
MSG_MENU_PROJECT_HELP (//)
H\0Help...
;
MSG_MENU_PROJECT_STATS (//)
T\0Statistics...
;
MSG_MENU_PROJECT_ICONIFY (//)
I\0Iconify
;
MSG_MENU_PROJECT_QUIT (//)
Q\0Quit
;
MSG_MENU_SETTINGS (//)
Settings
;
MSG_MENU_SETTINGS_SOLITON (//)
S\0Soliton...
;
MSG_MENU_SETTINGS_MUI (//)
M\0MUI...
;
MSG_MENU_PROFILES (//)
Profiles
;
;
;
;
;******************************************************************************
; Settings
;******************************************************************************
;
MSG_SETTINGS_TITLE (700//)
Settings
;
MSG_SETTINGS_TOPIC (//)
Soliton settings
;
MSG_SETTINGS_SAVE (//)
_Save
;
MSG_SETTINGS_SAVE_HELP (//)
Permanently save settings
;
MSG_SETTINGS_USE (//)
_Use
;
MSG_SETTINGS_USE_HELP (//)
Use settings until the next time\nyou start the program
;
MSG_SETTINGS_CANCEL (//)
_Cancel
;
MSG_SETTINGS_CANCEL_HELP (//)
Ignore all changes
;
MSG_SETTINGS_PATTERN (//)
_Pattern
;
MSG_SETTINGS_PATTERN_HELP (//)
Background pattern of the playfield
;
MSG_SETTINGS_CARDSET (//)
Ca_rdset
;
MSG_SETTINGS_CARDSET_HELP (//)
File that contains the cardset
;
MSG_SETTINGS_OPEN (//)
_Open cards
;
MSG_SETTINGS_OPEN_HELP (//)
How many cards should be opened\n\
when you click the stack?\n\
The higher the harder the game\n\
will be.
;
MSG_SETTINGS_BLOCK (//)
B_lock moves
;
MSG_SETTINGS_BLOCK_HELP (//)
Allow only to move the whole block\n\
of cards instead of single ones.\n\
This will make the game harder.
;
MSG_SETTINGS_OPAQUE (//)
Opa_que cards
;
MSG_SETTINGS_OPAQUE_HELP (//)
Show the whole image of a card\n\
instead of just a border, when\n\
moving it with the mouse.
;
MSG_SETTINGS_BUTTONS (//)
_Buttons
;
MSG_SETTINGS_BUTTONS_HELP (//)
Do you want to see the buttons?
;
MSG_SETTINGS_GAMEPLAY (//)
Gameplay
;
MSG_SETTINGS_DESIGN (//)
Appearance
;
MSG_SETTINGS_AUTOOPEN (//)
_Auto open
;
MSG_SETTINGS_AUTOOPEN_HELP (//)
Automatically turn around the\n\
topmost face-down card of a stack.\n\
This is just more comfortable\n\
and does not affect difficulty.
;
MSG_SETTINGS_INDICATOR (//)
_Indicate moves
;
MSG_SETTINGS_INDICATOR_HELP (//)
Show the 'Move' button every time\n\
there is a possible move.
;
MSG_SETTINGS_BUTTONS_ROUND (//)
-
;
MSG_SETTINGS_BUTTONS_STANDARD (//)
-
;
MSG_SETTINGS_BUTTONS_NONE (//)
-
;
MSG_SETTINGS_ANIM (//)
_Fly speed
;
MSG_SETTINGS_ANIM_HELP (//)
Speed of the cards flying\n\
to their destination
;
MSG_SETTINGS_NOANIM (//)
no anim
;
MSG_SETTINGS_BEEP (//)
_Beep
;
MSG_SETTINGS_BEEP_HELP (//)
Use display beep\n\
to signal errors
;
MSG_SETTINGS_PROFILE (//)
Pro_file
;
MSG_SETTINGS_PROFILE_HELP (//)
Name of the profile
;
MSG_SETTINGS_PROFILES_HELP (//)
List of all profiles.\n\
A profile is a combination\n\
of a cardset and a pattern\n\
that can be referred by a\n\
single name.
;
MSG_SETTINGS_GRAPHICS (//)
Profiles
;
MSG_SETTINGS_NOPROFILE (//)
<empty>
;
MSG_SETTINGS_AUTOTURN (//)
A_uto open topleft
;
MSG_SETTINGS_AUTOTURN_HELP (//)
Automatically open the <n>\n\
cards of the top left stack\n\
after turning around that stack.\n\
This is just more comfortable\n\
and does not affect difficulty.
;
MSG_SETTINGS_REQS (//)
Re_quester
;
MSG_SETTINGS_REQS_HELP (//)
Ask before starting\n\
a new game or quitting\n\
the program.
;
;
;
;
;
;******************************************************************************
; Statistics
;******************************************************************************
;
MSG_STATS_TITLE (900//)
Statistics
;
MSG_STATS_TOPIC (//)
Game statistics
;
MSG_STATS_CLOSE (//)
_Ok
;
MSG_STATS_SCORE (//)
Score
;
MSG_STATS_SCORE_HELP (//)
Game score
;
MSG_STATS_TURNS (//)
Turns
;
MSG_STATS_TURNS_HELP (//)
How many times did you\nturn around the game stack?
;
MSG_STATS_WINS (//)
Won
;
MSG_STATS_WINS_HELP (//)
Number of games you\nfinished successfully
;
MSG_STATS_LOSSES (//)
Lost
;
MSG_STATS_LOSSES_HELP (//)
Number of games you aborted
;
MSG_WINNER_TITLE (//)
Congratulations!
;
MSG_WINNER_TEXT (//)
\n\
You finished the game.
;
MSG_STATS_ENTERNAME (//)
Please enter your name:
;
MSG_STATS_CLEARSCORES (//)
_Clear
;
MSG_STATS_CLEARSCORES_HELP (//)
Clear highscore list
;
MSG_STATS_DATE (//)
Highscores since %s
;
MSG_STATS_THISGAME (//)
This game
;
MSG_STATS_ALLGAMES (//)
All games
;
MSG_STATS_SCOREALL_HELP (//)
Summed up score\n\
of all games
;
MSG_STATS_STATISTICS (//)
Statistics
;
MSG_STATS_HIGHSCORES (//)
Highscores
;
MSG_STATS_LNAME (//)
Name
;
MSG_STATS_LSCORE (//)
Score
;
MSG_STATS_LDATE (//)
Date
;
MSG_STATS_TIME (//)
Time
;
MSG_STATS_TIME_HELP (//)
Game time
;
MSG_STATS_TIMEALL_HELP (//)
Summed up time\n\
of all games
;
;
;
; End of catalog description file
;