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Amiga Format CD 27
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duenix
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duenix_guide.txt
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1998-04-06
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Duenix guide
------------
Written and edited by Daniel Polansky
1) What's it all about
2) Using the game
3) Advanced options
*******************************
* What's it about *
*******************************
From 2 to 6 players drive their worms on the gameplan with the only goal:
survive and kill the others. As they ride, they leave the killing line be-
hind. As time passes, there is less and less space on the plan and less and
less players alive. When there is only one player left, the round is finished.
Every player being alive at the moment some of the other players die gets the
point.
Because space would be cut into isolated areas very soon, the lines players
are drawing aren't continuous, but leave spaces. And to addition, speed of
players isn't constant, but depends on altitude player is riding (brighter
colour means higher altitude). That was it and other things you learn as
you play or read in other parts of this guide (I would personally prefer
to learn the things from playing and trying).
*******************************
* Using the game *
*******************************
When the game starts, you face main screen with six boxes for six players.
Before you start to play, at least two players must be selected. You can se-
lect player by pressing one of his driving keys which are written in the page.
By pressing space you can start the game. When you press driving key more
times, you select computer and one more time cyborg.
Cyborg works this way: when you press left or right driving key, the worm
turns as you press, but if you don't, computer drives the worm.
When you press S, there shows a list of games to choose from. The games
differ in gameplan, speed and other properties, which can be separatedly set
in advanced options. Take a note that if you dont like picking nose in options,
you don't have to, just select one of the readymade games after pressing S and
see what it does.
*******************************
* Options *
*******************************
There are 5 option pages: main, settings, gameplan, record 'n replay and
user gameset. The things you set in settings and gameplan are known as
configuration or game. In main page, you can save current configuration,
load it etc. When the game is executed the configuration saved as default is
taken.
SETTINGS
~~~~~~~~
Here are lots of things to set:
DIRECTIONS ... this is in fact radius of rotation - the greater it is the
slower is the turning.
SPEED JUMP ... this is steepness of the slopes on gameplan. 0 = no slopes at
all, 95 = really steep slopes, the worm riding in high altitude
is almost not moving
LINE LENGTH ... this is the length of the line player draws before space comes
SPACE LENGTH ... this is the length of the spaces coming in regular intervals.
By setting this to 0 you completely abolish spaces.
SPEEDING UP ... worms will speed up during the round
FINAL SPEED ... this is the final speed that will be reached after speeding up.
In case of not speeding up, this speed is lasting for the whole
game.
SPEEDING TIME ... In case of speeding up, this is the time during which the
final speed is reached.
SPACE KILL ... When the space kill is off and the worm is just drawing a space,
he won't be killed by any worm's line. When it's on, worm is
killed by worm's line anytime. Note that space kill doesn't
affect killing at borders.
BOUNCING ... when on, you can bounce from the borders. Try 'n see ...
TELEPORTING ... you'll be teleported at borders. Try 'n see ...
WATERING ... this is combined bouncing and teleporting. You bounce, when you
drive at the border at low angle, teleport at high angle.
WATER ANGLE ... this is the boundary angle between bouncing and teleporting
for watering.
MUSIC, SOUND FX ... needs no comment
TURBO ... gives no limit to speed of the game. The speed is then limited by
your computer's speed.
COMPUTURBO ... when all humans are dead and some computers or cyborgs still
alive, game swithes itself to turbo.
CENTRAL BOX ... a barrier appears in the middle of the plan. Try 'n see ...
CEN.BOX SIZE ... no comment
THIN LINE ... Try 'n see, can't be overlooked.
ALWAYS TURNING ... as above
LIVES ... player can be killed more times before he's really dead. Note
that no matter how many lives you have, border will kill you
immediately.
LIVES NUMBER ... number of disponible lives
TEAM GAME ... players play in teams. 4 or 6 teams must be selected, there are
then 2 or 3 pair teams. The pairs are taken from selected play-
ers from up to down. Score in teams is shared. The one of the
team that is higher placed in the main page, has a great advan-
tage: he can cross his teammate's line without being killed.
COMPUTER SCORE ... computer gets two points for survival instead of one.
SURPRISING START ... At the start of the gameround, players will see no flags
and they will have mixed colour so that they dont know what
worm they drive.
WIND ... sort of wind starts to blow turning you into its own
direction. Going against wind is of course slower.
WIND STRENGTH ... needs no comment. Note that wind was added for bored
superdrivers, not for poor normal folk.
GAMEPLAN
~~~~~~~~
You can select one of the readymade plans in here by pressing D or 1..6.
By pressing Y and then L you can load your own gameplan in Iff image format.
This picture can have up to 32 colours, but only 16 will really be used. So
ideal number of colours of your picture is 16. In configuration, there will
be stored not your whole picture (it would be too large), but only path to
the picture, so if you want to use your picture in configuration, don't
delete the picture file! It's also wise to put the picture file into the
folder where you store Duenix files so that you know to what thing the picture
belongs.
RECORD 'N REPLAY
~~~~~~~~~~~~~~~~
This option was designed to provide you a chance for recording beautiful
game rounds and replay them for your friends to see.
When you chose RECORD, your game rounds will be recorded in memory. When
you then face PRESS SPACE writing, you can remember the recent round by
pressing R or save the recent round into ram: by pressing S. Note that R
means that no more rounds will be recorded in the game - that is the way
to remember, while S allows you to recond every round.
When you choose REPLAY, last round stored in memory will be replayed
(this you should do when you remembered using R) while when you choose
replay all saved, all rounds stored in ram: will be replayed.
If you make an assign "DuenRecord:" to any folder, all records will be
saved there instead in ram:.
USER GAMESET
~~~~~~~~~~~~
This is a tool for creating your own gamesets (gameset is a bunch of 20
configurations from which you can pick one by pressing a single key). To
create gameset you need up to 20 configurations stored in one folder
and text file containing list of these stored in the same folder. If you
have this, rest will be easily managed by user gameset page, just try it.